@fps-games/editor 0.1.3-beta.4 → 0.1.4-beta.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +4 -0
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +3 -2
- package/dist/index.js.map +1 -1
- package/dist/local-editor-agent-actions.d.ts +38 -0
- package/dist/local-editor-agent-actions.d.ts.map +1 -0
- package/dist/local-editor-agent-actions.js +134 -0
- package/dist/local-editor-agent-actions.js.map +1 -0
- package/dist/local-editor-agent-context.d.ts +29 -0
- package/dist/local-editor-agent-context.d.ts.map +1 -0
- package/dist/local-editor-agent-context.js +266 -0
- package/dist/local-editor-agent-context.js.map +1 -0
- package/dist/local-editor-harness.d.ts +28 -1
- package/dist/local-editor-harness.d.ts.map +1 -1
- package/dist/local-editor-harness.js +662 -123
- package/dist/local-editor-harness.js.map +1 -1
- package/dist/local-editor-viewport-render-coordinator.d.ts.map +1 -1
- package/dist/local-editor-viewport-render-coordinator.js +34 -14
- package/dist/local-editor-viewport-render-coordinator.js.map +1 -1
- package/dist/playable-babylon-facade.d.ts +15 -0
- package/dist/playable-babylon-facade.d.ts.map +1 -0
- package/dist/playable-babylon-facade.js +12 -0
- package/dist/playable-babylon-facade.js.map +1 -0
- package/dist/playable-babylon-outline-inspector.d.ts +32 -0
- package/dist/playable-babylon-outline-inspector.d.ts.map +1 -0
- package/dist/playable-babylon-outline-inspector.js +182 -0
- package/dist/playable-babylon-outline-inspector.js.map +1 -0
- package/dist/playable-babylon-outline-runtime.d.ts +19 -0
- package/dist/playable-babylon-outline-runtime.d.ts.map +1 -0
- package/dist/playable-babylon-outline-runtime.js +67 -0
- package/dist/playable-babylon-outline-runtime.js.map +1 -0
- package/dist/playable-babylon-rendering.d.ts +51 -0
- package/dist/playable-babylon-rendering.d.ts.map +1 -0
- package/dist/playable-babylon-rendering.js +178 -0
- package/dist/playable-babylon-rendering.js.map +1 -0
- package/dist/playable-local-editor-host.d.ts +511 -0
- package/dist/playable-local-editor-host.d.ts.map +1 -0
- package/dist/playable-local-editor-host.js +528 -0
- package/dist/playable-local-editor-host.js.map +1 -0
- package/dist/playable-sdk.d.ts +10 -0
- package/dist/playable-sdk.d.ts.map +1 -0
- package/dist/playable-sdk.js +6 -0
- package/dist/playable-sdk.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts +4 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js +79 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts +4 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js +4 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts +3 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js +26 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts +13 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js +6 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts +3 -0
- package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/index.js +7 -4
- package/node_modules/@fps-games/babylon-renderer/dist/index.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts +4 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js +45 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts +3 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js +2 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts +7 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js +2 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts +3 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js +2 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts +7 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js +2 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts +5 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js +83 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts +5 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js +5 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts +5 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js +155 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts +77 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js +24 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts +4 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js +105 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.js +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.js +14 -14
- package/node_modules/@fps-games/babylon-renderer/package.json +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/camera-controller.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js +99 -28
- package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/edit-session.js +4 -4
- package/node_modules/@fps-games/editor-babylon/dist/editor-world.js +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/index.js +24 -24
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts +3 -0
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js +396 -0
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js.map +1 -0
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts +3 -0
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js +2 -567
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/inspector-host.js +4 -4
- package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.js +4 -4
- package/node_modules/@fps-games/editor-babylon/dist/main-camera-preview.js +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts +3 -2
- package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js +401 -96
- package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/monitor.js +2 -2
- package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js +7 -23
- package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +10 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection.js +258 -151
- package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/scene-camera-preview.js +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.js +4 -4
- package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js +10 -10
- package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/tool-controller.js +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts +12 -2
- package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js +69 -17
- package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/types.d.ts +1 -0
- package/node_modules/@fps-games/editor-babylon/dist/types.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/package.json +5 -5
- package/node_modules/@fps-games/editor-browser/dist/index.d.ts +9 -2
- package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/index.js +8 -2
- package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts +20 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js +88 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts +12 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js +34 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-context-menu.js +2 -2
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts +55 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js +144 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js +45 -10
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts +5 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js +5 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js +312 -126
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts +43 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js +28 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts +4 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js +48 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts +3 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js +182 -20
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js +24 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts +2 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +373 -63
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts +2 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js +17 -12
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts +2 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js +9 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js +42 -19
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts +19 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js +40 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts +59 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js +182 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts +16 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js +14 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts +11 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js +18 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-tooltip.js +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +34 -6
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts +14 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js +88 -37
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts +16 -2
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js +630 -140
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/runtime-camera-debug-panel.d.ts +40 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-camera-debug-panel.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-camera-debug-panel.js +685 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-camera-debug-panel.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-debug-panel-shell.d.ts +73 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-debug-panel-shell.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-debug-panel-shell.js +370 -0
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+
{"version":3,"file":"local-editor-viewport-render-coordinator.d.ts","sourceRoot":"","sources":["../src/local-editor-viewport-render-coordinator.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,+BAA+B,EAC/B,+BAA+B,EAChC,MAAM,uCAAuC,CAAC;AAE/C,MAAM,WAAW,oCAAoC;IACnD,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAAC;IACnC,kBAAkB,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAAC;IACzC,eAAe,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAAC;IACtC,eAAe,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAAC;IACtC,aAAa,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAAC;IACpC,OAAO,IAAI,IAAI,CAAC;CACjB;AAED,MAAM,WAAW,2CAA2C;IAC1D,SAAS,EAAE,+BAA+B,CAAC;IAC3C,SAAS,CAAC,EAAE,MAAM,GAAG,CAAC;IACtB,QAAQ,CAAC,EAAE,MAAM,GAAG,CAAC;IACrB,SAAS,CAAC,EAAE,+BAA+B,GAAG,IAAI,CAAC;CACpD;AAED,wBAAgB,0CAA0C,CACxD,OAAO,EAAE,2CAA2C,GACnD,oCAAoC,CAiHtC"}
|
|
@@ -2,7 +2,7 @@ export function createLocalEditorViewportRenderCoordinator(options) {
|
|
|
2
2
|
const scheduler = options.scheduler;
|
|
3
3
|
const frameHost = options.frameHost ?? readDefaultFrameHost();
|
|
4
4
|
let disposed = false;
|
|
5
|
-
|
|
5
|
+
const revealFrameIds = new Set();
|
|
6
6
|
let sceneReadyFrameId = null;
|
|
7
7
|
let sceneReadyToken = 0;
|
|
8
8
|
const resize = () => {
|
|
@@ -14,6 +14,36 @@ export function createLocalEditorViewportRenderCoordinator(options) {
|
|
|
14
14
|
}
|
|
15
15
|
sceneReadyFrameId = null;
|
|
16
16
|
};
|
|
17
|
+
const cancelRevealFrames = () => {
|
|
18
|
+
if (!frameHost) {
|
|
19
|
+
revealFrameIds.clear();
|
|
20
|
+
return;
|
|
21
|
+
}
|
|
22
|
+
for (const frameId of revealFrameIds) {
|
|
23
|
+
frameHost.cancelAnimationFrame(frameId);
|
|
24
|
+
}
|
|
25
|
+
revealFrameIds.clear();
|
|
26
|
+
};
|
|
27
|
+
const requestRevealBurst = (reason, remainingFrames) => {
|
|
28
|
+
if (!frameHost || remainingFrames <= 0)
|
|
29
|
+
return;
|
|
30
|
+
let frameId = null;
|
|
31
|
+
let completedSynchronously = false;
|
|
32
|
+
const onFrame = () => {
|
|
33
|
+
if (frameId == null)
|
|
34
|
+
completedSynchronously = true;
|
|
35
|
+
else
|
|
36
|
+
revealFrameIds.delete(frameId);
|
|
37
|
+
if (disposed)
|
|
38
|
+
return;
|
|
39
|
+
resize();
|
|
40
|
+
scheduler.requestFrame(`${reason}-post-layout-${remainingFrames}`);
|
|
41
|
+
requestRevealBurst(reason, remainingFrames - 1);
|
|
42
|
+
};
|
|
43
|
+
frameId = frameHost.requestAnimationFrame(onFrame);
|
|
44
|
+
if (!completedSynchronously)
|
|
45
|
+
revealFrameIds.add(frameId);
|
|
46
|
+
};
|
|
17
47
|
const requestSceneReadyFrame = (reason) => {
|
|
18
48
|
const scene = options.getScene?.();
|
|
19
49
|
sceneReadyToken += 1;
|
|
@@ -59,15 +89,8 @@ export function createLocalEditorViewportRenderCoordinator(options) {
|
|
|
59
89
|
scheduler.requestFrame(reason);
|
|
60
90
|
if (!frameHost)
|
|
61
91
|
return;
|
|
62
|
-
|
|
63
|
-
|
|
64
|
-
revealFrameId = frameHost.requestAnimationFrame(() => {
|
|
65
|
-
revealFrameId = null;
|
|
66
|
-
if (disposed)
|
|
67
|
-
return;
|
|
68
|
-
resize();
|
|
69
|
-
scheduler.requestFrame(`${reason}-post-layout`);
|
|
70
|
-
});
|
|
92
|
+
cancelRevealFrames();
|
|
93
|
+
requestRevealBurst(reason, 3);
|
|
71
94
|
},
|
|
72
95
|
invalidateScene(reason) {
|
|
73
96
|
if (disposed)
|
|
@@ -88,10 +111,7 @@ export function createLocalEditorViewportRenderCoordinator(options) {
|
|
|
88
111
|
dispose() {
|
|
89
112
|
disposed = true;
|
|
90
113
|
sceneReadyToken += 1;
|
|
91
|
-
|
|
92
|
-
frameHost.cancelAnimationFrame(revealFrameId);
|
|
93
|
-
revealFrameId = null;
|
|
94
|
-
}
|
|
114
|
+
cancelRevealFrames();
|
|
95
115
|
cancelSceneReadyFrame();
|
|
96
116
|
},
|
|
97
117
|
};
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"local-editor-viewport-render-coordinator.js","sourceRoot":"","sources":["../src/local-editor-viewport-render-coordinator.ts"],"names":[],"mappings":"AAqBA,MAAM,UAAU,0CAA0C,CACxD,OAAoD;IAEpD,MAAM,SAAS,GAAG,OAAO,CAAC,SAAS,CAAC;IACpC,MAAM,SAAS,GAAG,OAAO,CAAC,SAAS,IAAI,oBAAoB,EAAE,CAAC;IAC9D,IAAI,QAAQ,GAAG,KAAK,CAAC;IACrB,
|
|
1
|
+
{"version":3,"file":"local-editor-viewport-render-coordinator.js","sourceRoot":"","sources":["../src/local-editor-viewport-render-coordinator.ts"],"names":[],"mappings":"AAqBA,MAAM,UAAU,0CAA0C,CACxD,OAAoD;IAEpD,MAAM,SAAS,GAAG,OAAO,CAAC,SAAS,CAAC;IACpC,MAAM,SAAS,GAAG,OAAO,CAAC,SAAS,IAAI,oBAAoB,EAAE,CAAC;IAC9D,IAAI,QAAQ,GAAG,KAAK,CAAC;IACrB,MAAM,cAAc,GAAG,IAAI,GAAG,EAAU,CAAC;IACzC,IAAI,iBAAiB,GAAkB,IAAI,CAAC;IAC5C,IAAI,eAAe,GAAG,CAAC,CAAC;IAExB,MAAM,MAAM,GAAG,GAAS,EAAE;QACxB,OAAO,CAAC,SAAS,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,CAAC;IACpC,CAAC,CAAC;IAEF,MAAM,qBAAqB,GAAG,GAAS,EAAE;QACvC,IAAI,iBAAiB,IAAI,IAAI,IAAI,SAAS,EAAE,CAAC;YAC3C,SAAS,CAAC,oBAAoB,CAAC,iBAAiB,CAAC,CAAC;QACpD,CAAC;QACD,iBAAiB,GAAG,IAAI,CAAC;IAC3B,CAAC,CAAC;IAEF,MAAM,kBAAkB,GAAG,GAAS,EAAE;QACpC,IAAI,CAAC,SAAS,EAAE,CAAC;YACf,cAAc,CAAC,KAAK,EAAE,CAAC;YACvB,OAAO;QACT,CAAC;QACD,KAAK,MAAM,OAAO,IAAI,cAAc,EAAE,CAAC;YACrC,SAAS,CAAC,oBAAoB,CAAC,OAAO,CAAC,CAAC;QAC1C,CAAC;QACD,cAAc,CAAC,KAAK,EAAE,CAAC;IACzB,CAAC,CAAC;IAEF,MAAM,kBAAkB,GAAG,CAAC,MAAc,EAAE,eAAuB,EAAQ,EAAE;QAC3E,IAAI,CAAC,SAAS,IAAI,eAAe,IAAI,CAAC;YAAE,OAAO;QAC/C,IAAI,OAAO,GAAkB,IAAI,CAAC;QAClC,IAAI,sBAAsB,GAAG,KAAK,CAAC;QACnC,MAAM,OAAO,GAAG,GAAS,EAAE;YACzB,IAAI,OAAO,IAAI,IAAI;gBAAE,sBAAsB,GAAG,IAAI,CAAC;;gBAC9C,cAAc,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;YACpC,IAAI,QAAQ;gBAAE,OAAO;YACrB,MAAM,EAAE,CAAC;YACT,SAAS,CAAC,YAAY,CAAC,GAAG,MAAM,gBAAgB,eAAe,EAAE,CAAC,CAAC;YACnE,kBAAkB,CAAC,MAAM,EAAE,eAAe,GAAG,CAAC,CAAC,CAAC;QAClD,CAAC,CAAC;QACF,OAAO,GAAG,SAAS,CAAC,qBAAqB,CAAC,OAAO,CAAC,CAAC;QACnD,IAAI,CAAC,sBAAsB;YAAE,cAAc,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;IAC3D,CAAC,CAAC;IAEF,MAAM,sBAAsB,GAAG,CAAC,MAAc,EAAQ,EAAE;QACtD,MAAM,KAAK,GAAG,OAAO,CAAC,QAAQ,EAAE,EAAE,CAAC;QACnC,eAAe,IAAI,CAAC,CAAC;QACrB,MAAM,KAAK,GAAG,eAAe,CAAC;QAC9B,qBAAqB,EAAE,CAAC;QACxB,IAAI,CAAC,KAAK;YAAE,OAAO;QAEnB,MAAM,iBAAiB,GAAG,GAAS,EAAE;YACnC,IAAI,QAAQ,IAAI,KAAK,KAAK,eAAe;gBAAE,OAAO;YAClD,IAAI,CAAC,SAAS,EAAE,CAAC;gBACf,SAAS,CAAC,YAAY,CAAC,GAAG,MAAM,cAAc,CAAC,CAAC;gBAChD,OAAO;YACT,CAAC;YACD,iBAAiB,GAAG,SAAS,CAAC,qBAAqB,CAAC,GAAG,EAAE;gBACvD,iBAAiB,GAAG,IAAI,CAAC;gBACzB,IAAI,QAAQ,IAAI,KAAK,KAAK,eAAe;oBAAE,OAAO;gBAClD,SAAS,CAAC,YAAY,CAAC,GAAG,MAAM,cAAc,CAAC,CAAC;YAClD,CAAC,CAAC,CAAC;QACL,CAAC,CAAC;QAEF,IAAI,OAAO,KAAK,CAAC,gBAAgB,KAAK,UAAU,EAAE,CAAC;YACjD,KAAK,CAAC,gBAAgB,CAAC,iBAAiB,CAAC,CAAC;YAC1C,OAAO;QACT,CAAC;QAED,MAAM,YAAY,GAAG,OAAO,KAAK,CAAC,cAAc,KAAK,UAAU,CAAC,CAAC,CAAC,KAAK,CAAC,cAAc,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;QAChG,IAAI,YAAY,IAAI,OAAO,YAAY,CAAC,IAAI,KAAK,UAAU,EAAE,CAAC;YAC5D,YAAY,CAAC,IAAI,CAAC,iBAAiB,EAAE,GAAG,EAAE,GAAE,CAAC,CAAC,CAAC;YAC/C,OAAO;QACT,CAAC;QAED,iBAAiB,EAAE,CAAC;IACtB,CAAC,CAAC;IAEF,OAAO;QACL,YAAY,CAAC,MAAM;YACjB,IAAI,QAAQ;gBAAE,OAAO;YACrB,SAAS,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;QACjC,CAAC;QACD,kBAAkB,CAAC,MAAM;YACvB,IAAI,QAAQ;gBAAE,OAAO;YACrB,MAAM,EAAE,CAAC;YACT,SAAS,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;YAC/B,IAAI,CAAC,SAAS;gBAAE,OAAO;YACvB,kBAAkB,EAAE,CAAC;YACrB,kBAAkB,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC;QAChC,CAAC;QACD,eAAe,CAAC,MAAM;YACpB,IAAI,QAAQ;gBAAE,OAAO;YACrB,SAAS,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;YAC/B,sBAAsB,CAAC,MAAM,CAAC,CAAC;QACjC,CAAC;QACD,eAAe,CAAC,MAAM;YACpB,IAAI,QAAQ;gBAAE,OAAO;YACrB,SAAS,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;QACpC,CAAC;QACD,aAAa,CAAC,MAAM;YAClB,IAAI,QAAQ;gBAAE,OAAO;YACrB,SAAS,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;QAClC,CAAC;QACD,OAAO;YACL,QAAQ,GAAG,IAAI,CAAC;YAChB,eAAe,IAAI,CAAC,CAAC;YACrB,kBAAkB,EAAE,CAAC;YACrB,qBAAqB,EAAE,CAAC;QAC1B,CAAC;KACF,CAAC;AACJ,CAAC;AAED,SAAS,oBAAoB;IAC3B,OAAO,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,MAAM,CAAC;AACvD,CAAC"}
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
import { createBabylonEditorInfiniteGrid, type BabylonEditorProjectionImportContext, type BabylonEditorProjectionImportResult, type BabylonEditorProjectionNode, type BabylonSceneCameraPreviewRig } from '@fps-games/editor-babylon';
|
|
2
|
+
export type PlayableBabylonProjectionImportContext = BabylonEditorProjectionImportContext;
|
|
3
|
+
export type PlayableBabylonProjectionImportResult = BabylonEditorProjectionImportResult;
|
|
4
|
+
export type PlayableBabylonProjectionNode = BabylonEditorProjectionNode;
|
|
5
|
+
export type PlayableBabylonSceneCameraPreviewRig = BabylonSceneCameraPreviewRig;
|
|
6
|
+
export declare const createPlayableBabylonEditorGrid: typeof createBabylonEditorInfiniteGrid;
|
|
7
|
+
export { applyArtistMaterialProfileToRuntimeMaterial, applyMaterialValueToRuntimeMaterial, applyMaterialValueToRuntimeNode, resolveMaterialOwnerNode, resolveMaterialRuntimeKind, applyOutlineValueToRuntimeNode, resolveOutlineOwnerNode, resolveOutlineTarget, } from '@fps-games/editor-babylon';
|
|
8
|
+
export type { CanonicalMaterialChange, CanonicalOutlineChange, } from '@fps-games/editor-babylon';
|
|
9
|
+
export { applyBabylonDefaultOutline, createBabylonEnvironmentTextureController, createBabylonDefaultPostProcessPipelineController, createPlanarShadowSystem, normalizeBabylonEnvironmentTextureProfile, normalizeBabylonDefaultPostProcessProfile, normalizeBabylonDefaultPostProcessVolumeStack, resolveBabylonDefaultPostProcessVolumeStack, } from '@fps-games/babylon-renderer';
|
|
10
|
+
export type { BabylonDefaultPostProcessPipelineController, BabylonDefaultPostProcessProfile, BabylonDefaultPostProcessResolveInput, BabylonDefaultPostProcessResolveResult, BabylonDefaultPostProcessResolvedVolume, BabylonDefaultPostProcessSamples, BabylonDefaultPostProcessVolume, BabylonDefaultPostProcessVolumeStack, BabylonDefaultToneMappingType, BabylonEnvironmentTextureController, BabylonEnvironmentTextureProfile, BabylonDefaultOutlineOptions, BabylonRendererOutlineStrategy, PlanarShadowOptions, PostProcessVolumeShape, } from '@fps-games/babylon-renderer';
|
|
11
|
+
export { createPlayableBabylonOutlineInspectorSection, createPlayableBabylonOutlineInspectorSeedPatchValue, isPlayableBabylonOutlineInspectorPatchPath, PLAYABLE_BABYLON_DEFAULT_OUTLINE_OVERRIDE, } from './playable-babylon-outline-inspector';
|
|
12
|
+
export { applyPlayableBabylonOutlineOverrideToRuntimeNode, applyPlayableBabylonOutlineOverrideToRuntimeTarget, } from './playable-babylon-outline-runtime';
|
|
13
|
+
export type { PlayableBabylonOutlineInspectorLanguage, PlayableBabylonOutlineInspectorSectionInput, PlayableBabylonOutlineInspectorSeedPatchInput, PlayableBabylonOutlineOverrideConfig, PlayableBabylonOutlineStrategy, } from './playable-babylon-outline-inspector';
|
|
14
|
+
export type { PlayableBabylonOutlineRuntimeApplyResult, PlayableBabylonOutlineRuntimeOverride, } from './playable-babylon-outline-runtime';
|
|
15
|
+
//# sourceMappingURL=playable-babylon-facade.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"playable-babylon-facade.d.ts","sourceRoot":"","sources":["../src/playable-babylon-facade.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,+BAA+B,EAC/B,KAAK,oCAAoC,EACzC,KAAK,mCAAmC,EACxC,KAAK,2BAA2B,EAChC,KAAK,4BAA4B,EAClC,MAAM,2BAA2B,CAAC;AAEnC,MAAM,MAAM,sCAAsC,GAAG,oCAAoC,CAAC;AAC1F,MAAM,MAAM,qCAAqC,GAAG,mCAAmC,CAAC;AACxF,MAAM,MAAM,6BAA6B,GAAG,2BAA2B,CAAC;AACxE,MAAM,MAAM,oCAAoC,GAAG,4BAA4B,CAAC;AAEhF,eAAO,MAAM,+BAA+B,wCAAkC,CAAC;AAK/E,OAAO,EACL,2CAA2C,EAC3C,mCAAmC,EACnC,+BAA+B,EAC/B,wBAAwB,EACxB,0BAA0B,EAC1B,8BAA8B,EAC9B,uBAAuB,EACvB,oBAAoB,GACrB,MAAM,2BAA2B,CAAC;AAEnC,YAAY,EACV,uBAAuB,EACvB,sBAAsB,GACvB,MAAM,2BAA2B,CAAC;AAInC,OAAO,EACL,0BAA0B,EAC1B,yCAAyC,EACzC,iDAAiD,EACjD,wBAAwB,EACxB,yCAAyC,EACzC,yCAAyC,EACzC,6CAA6C,EAC7C,2CAA2C,GAC5C,MAAM,6BAA6B,CAAC;AAErC,YAAY,EACV,2CAA2C,EAC3C,gCAAgC,EAChC,qCAAqC,EACrC,sCAAsC,EACtC,uCAAuC,EACvC,gCAAgC,EAChC,+BAA+B,EAC/B,oCAAoC,EACpC,6BAA6B,EAC7B,mCAAmC,EACnC,gCAAgC,EAChC,4BAA4B,EAC5B,8BAA8B,EAC9B,mBAAmB,EACnB,sBAAsB,GACvB,MAAM,6BAA6B,CAAC;AAErC,OAAO,EACL,4CAA4C,EAC5C,mDAAmD,EACnD,0CAA0C,EAC1C,yCAAyC,GAC1C,MAAM,sCAAsC,CAAC;AAE9C,OAAO,EACL,gDAAgD,EAChD,kDAAkD,GACnD,MAAM,oCAAoC,CAAC;AAE5C,YAAY,EACV,uCAAuC,EACvC,2CAA2C,EAC3C,6CAA6C,EAC7C,oCAAoC,EACpC,8BAA8B,GAC/B,MAAM,sCAAsC,CAAC;AAE9C,YAAY,EACV,wCAAwC,EACxC,qCAAqC,GACtC,MAAM,oCAAoC,CAAC"}
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
import { createBabylonEditorInfiniteGrid, } from '@fps-games/editor-babylon';
|
|
2
|
+
export const createPlayableBabylonEditorGrid = createBabylonEditorInfiniteGrid;
|
|
3
|
+
// Material and Outline runtime utilities
|
|
4
|
+
// Re-exported to allow project-side runtime adapters to access Babylon-specific
|
|
5
|
+
// helpers without directly importing from @fps-games/editor-babylon
|
|
6
|
+
export { applyArtistMaterialProfileToRuntimeMaterial, applyMaterialValueToRuntimeMaterial, applyMaterialValueToRuntimeNode, resolveMaterialOwnerNode, resolveMaterialRuntimeKind, applyOutlineValueToRuntimeNode, resolveOutlineOwnerNode, resolveOutlineTarget, } from '@fps-games/editor-babylon';
|
|
7
|
+
// Shadow system utilities
|
|
8
|
+
// Re-exported from @fps-games/babylon-renderer for project-side rendering adapters
|
|
9
|
+
export { applyBabylonDefaultOutline, createBabylonEnvironmentTextureController, createBabylonDefaultPostProcessPipelineController, createPlanarShadowSystem, normalizeBabylonEnvironmentTextureProfile, normalizeBabylonDefaultPostProcessProfile, normalizeBabylonDefaultPostProcessVolumeStack, resolveBabylonDefaultPostProcessVolumeStack, } from '@fps-games/babylon-renderer';
|
|
10
|
+
export { createPlayableBabylonOutlineInspectorSection, createPlayableBabylonOutlineInspectorSeedPatchValue, isPlayableBabylonOutlineInspectorPatchPath, PLAYABLE_BABYLON_DEFAULT_OUTLINE_OVERRIDE, } from './playable-babylon-outline-inspector.js';
|
|
11
|
+
export { applyPlayableBabylonOutlineOverrideToRuntimeNode, applyPlayableBabylonOutlineOverrideToRuntimeTarget, } from './playable-babylon-outline-runtime.js';
|
|
12
|
+
//# sourceMappingURL=playable-babylon-facade.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"playable-babylon-facade.js","sourceRoot":"","sources":["../src/playable-babylon-facade.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,+BAA+B,GAKhC,MAAM,2BAA2B,CAAC;AAOnC,MAAM,CAAC,MAAM,+BAA+B,GAAG,+BAA+B,CAAC;AAE/E,yCAAyC;AACzC,gFAAgF;AAChF,oEAAoE;AACpE,OAAO,EACL,2CAA2C,EAC3C,mCAAmC,EACnC,+BAA+B,EAC/B,wBAAwB,EACxB,0BAA0B,EAC1B,8BAA8B,EAC9B,uBAAuB,EACvB,oBAAoB,GACrB,MAAM,2BAA2B,CAAC;AAOnC,0BAA0B;AAC1B,mFAAmF;AACnF,OAAO,EACL,0BAA0B,EAC1B,yCAAyC,EACzC,iDAAiD,EACjD,wBAAwB,EACxB,yCAAyC,EACzC,yCAAyC,EACzC,6CAA6C,EAC7C,2CAA2C,GAC5C,MAAM,6BAA6B,CAAC;AAoBrC,OAAO,EACL,4CAA4C,EAC5C,mDAAmD,EACnD,0CAA0C,EAC1C,yCAAyC,GAC1C,MAAM,sCAAsC,CAAC;AAE9C,OAAO,EACL,gDAAgD,EAChD,kDAAkD,GACnD,MAAM,oCAAoC,CAAC"}
|
|
@@ -0,0 +1,32 @@
|
|
|
1
|
+
import type { InspectorSection } from '@fps-games/editor-core';
|
|
2
|
+
import { type EditorSceneDocument, type EditorSceneFieldInspectorExtraValidator, type EditorSceneNodeKind } from '@fps-games/editor-playable-sdk';
|
|
3
|
+
export type PlayableBabylonOutlineInspectorLanguage = 'zh' | 'en';
|
|
4
|
+
export type PlayableBabylonOutlineStrategy = 'babylon-default';
|
|
5
|
+
export interface PlayableBabylonOutlineOverrideConfig {
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strategy?: PlayableBabylonOutlineStrategy;
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renderOutline?: boolean;
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outlineWidth?: number;
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outlineColor?: {
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r: number;
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g: number;
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b: number;
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};
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}
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export interface PlayableBabylonOutlineInspectorSectionInput<TDocument = EditorSceneDocument, TNodeKind extends string = EditorSceneNodeKind> {
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document?: TDocument | null;
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nodeKind: TNodeKind;
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outline?: PlayableBabylonOutlineOverrideConfig | null;
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language?: PlayableBabylonOutlineInspectorLanguage;
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languagePath?: string;
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extraValidators?: readonly EditorSceneFieldInspectorExtraValidator<TDocument, TNodeKind>[];
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}
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export interface PlayableBabylonOutlineInspectorSeedPatchInput {
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existingOutline?: PlayableBabylonOutlineOverrideConfig | null;
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path: string;
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value: unknown;
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}
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export declare const PLAYABLE_BABYLON_DEFAULT_OUTLINE_OVERRIDE: Required<PlayableBabylonOutlineOverrideConfig>;
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export declare function createPlayableBabylonOutlineInspectorSection<TDocument = EditorSceneDocument, TNodeKind extends string = EditorSceneNodeKind>(input: PlayableBabylonOutlineInspectorSectionInput<TDocument, TNodeKind>): InspectorSection<TDocument>;
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export declare function isPlayableBabylonOutlineInspectorPatchPath(path: string): boolean;
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export declare function createPlayableBabylonOutlineInspectorSeedPatchValue(input: PlayableBabylonOutlineInspectorSeedPatchInput): PlayableBabylonOutlineOverrideConfig | null;
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//# sourceMappingURL=playable-babylon-outline-inspector.d.ts.map
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{"version":3,"file":"playable-babylon-outline-inspector.d.ts","sourceRoot":"","sources":["../src/playable-babylon-outline-inspector.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAEV,gBAAgB,EACjB,MAAM,wBAAwB,CAAC;AAChC,OAAO,EAIL,KAAK,mBAAmB,EACxB,KAAK,uCAAuC,EAC5C,KAAK,mBAAmB,EACzB,MAAM,gCAAgC,CAAC;AAExC,MAAM,MAAM,uCAAuC,GAAG,IAAI,GAAG,IAAI,CAAC;AAClE,MAAM,MAAM,8BAA8B,GAAG,iBAAiB,CAAC;AAE/D,MAAM,WAAW,oCAAoC;IACnD,QAAQ,CAAC,EAAE,8BAA8B,CAAC;IAC1C,aAAa,CAAC,EAAE,OAAO,CAAC;IACxB,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,YAAY,CAAC,EAAE;QACb,CAAC,EAAE,MAAM,CAAC;QACV,CAAC,EAAE,MAAM,CAAC;QACV,CAAC,EAAE,MAAM,CAAC;KACX,CAAC;CACH;AAED,MAAM,WAAW,2CAA2C,CAC1D,SAAS,GAAG,mBAAmB,EAC/B,SAAS,SAAS,MAAM,GAAG,mBAAmB;IAE9C,QAAQ,CAAC,EAAE,SAAS,GAAG,IAAI,CAAC;IAC5B,QAAQ,EAAE,SAAS,CAAC;IACpB,OAAO,CAAC,EAAE,oCAAoC,GAAG,IAAI,CAAC;IACtD,QAAQ,CAAC,EAAE,uCAAuC,CAAC;IACnD,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,eAAe,CAAC,EAAE,SAAS,uCAAuC,CAAC,SAAS,EAAE,SAAS,CAAC,EAAE,CAAC;CAC5F;AAED,MAAM,WAAW,6CAA6C;IAC5D,eAAe,CAAC,EAAE,oCAAoC,GAAG,IAAI,CAAC;IAC9D,IAAI,EAAE,MAAM,CAAC;IACb,KAAK,EAAE,OAAO,CAAC;CAChB;AAyBD,eAAO,MAAM,yCAAyC,EAAE,QAAQ,CAAC,oCAAoC,CAKpG,CAAC;AAoDF,wBAAgB,4CAA4C,CAC1D,SAAS,GAAG,mBAAmB,EAC/B,SAAS,SAAS,MAAM,GAAG,mBAAmB,EAE9C,KAAK,EAAE,2CAA2C,CAAC,SAAS,EAAE,SAAS,CAAC,GACvE,gBAAgB,CAAC,SAAS,CAAC,CAoB7B;AAED,wBAAgB,0CAA0C,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAEhF;AAED,wBAAgB,mDAAmD,CACjE,KAAK,EAAE,6CAA6C,GACnD,oCAAoC,GAAG,IAAI,CAe7C"}
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1
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+
import { applyEditorSceneJsonFieldPatch, createEditorSceneDocumentInspectorProperty, createEditorSceneReadonlyInspectorProperty, } from '@fps-games/editor-playable-sdk';
|
|
2
|
+
export const PLAYABLE_BABYLON_DEFAULT_OUTLINE_OVERRIDE = {
|
|
3
|
+
strategy: 'babylon-default',
|
|
4
|
+
renderOutline: false,
|
|
5
|
+
outlineWidth: 0.04,
|
|
6
|
+
outlineColor: { r: 0.03, g: 0.03, b: 0.03 },
|
|
7
|
+
};
|
|
8
|
+
const PLAYABLE_BABYLON_OUTLINE_LANGUAGE_OPTIONS = [
|
|
9
|
+
{ label: '中文', value: 'zh' },
|
|
10
|
+
{ label: 'English', value: 'en' },
|
|
11
|
+
];
|
|
12
|
+
const PLAYABLE_BABYLON_OUTLINE_TEXT = {
|
|
13
|
+
zh: {
|
|
14
|
+
title: '描边',
|
|
15
|
+
language: '语言',
|
|
16
|
+
strategy: '策略',
|
|
17
|
+
strategyBabylonDefault: 'Babylon 默认描边',
|
|
18
|
+
renderOutline: '启用描边',
|
|
19
|
+
width: '宽度',
|
|
20
|
+
color: '颜色',
|
|
21
|
+
rawOverride: '原始覆盖',
|
|
22
|
+
rawNotConfigured: '未配置',
|
|
23
|
+
summaryEnabled: 'Babylon 默认',
|
|
24
|
+
summaryDisabled: '关闭',
|
|
25
|
+
tooltips: {
|
|
26
|
+
language: '切换 Outline Inspector 的显示语言。',
|
|
27
|
+
strategy: '当前只支持 Babylon 内置 mesh outline;后续策略会在这里切换。',
|
|
28
|
+
renderOutline: '开启或关闭该物体的 Babylon 内置描边。',
|
|
29
|
+
width: '描边宽度。数值越大,物体外缘越粗。',
|
|
30
|
+
color: '描边颜色。',
|
|
31
|
+
rawOverride: '当前写入文档的 outline 覆盖数据,只读展示。',
|
|
32
|
+
},
|
|
33
|
+
},
|
|
34
|
+
en: {
|
|
35
|
+
title: 'Outline',
|
|
36
|
+
language: 'Language',
|
|
37
|
+
strategy: 'Strategy',
|
|
38
|
+
strategyBabylonDefault: 'Babylon Default',
|
|
39
|
+
renderOutline: 'Render Outline',
|
|
40
|
+
width: 'Width',
|
|
41
|
+
color: 'Color',
|
|
42
|
+
rawOverride: 'Raw Override',
|
|
43
|
+
rawNotConfigured: 'Not configured',
|
|
44
|
+
summaryEnabled: 'Babylon Default',
|
|
45
|
+
summaryDisabled: 'Disabled',
|
|
46
|
+
tooltips: {
|
|
47
|
+
language: 'Switch the Outline Inspector language.',
|
|
48
|
+
strategy: 'Only Babylon built-in mesh outline is supported for now. Future strategies will be selected here.',
|
|
49
|
+
renderOutline: 'Enable or disable Babylon built-in outline for this object.',
|
|
50
|
+
width: 'Outline width. Higher values draw a thicker outer edge.',
|
|
51
|
+
color: 'Outline color.',
|
|
52
|
+
rawOverride: 'Readonly outline override currently written to the document.',
|
|
53
|
+
},
|
|
54
|
+
},
|
|
55
|
+
};
|
|
56
|
+
export function createPlayableBabylonOutlineInspectorSection(input) {
|
|
57
|
+
const language = readPlayableBabylonOutlineInspectorLanguage(input.language);
|
|
58
|
+
const text = PLAYABLE_BABYLON_OUTLINE_TEXT[language];
|
|
59
|
+
const outline = input.outline ?? undefined;
|
|
60
|
+
return {
|
|
61
|
+
id: 'outline',
|
|
62
|
+
title: text.title,
|
|
63
|
+
order: 60,
|
|
64
|
+
placement: 'body',
|
|
65
|
+
summary: outline?.renderOutline ? text.summaryEnabled : text.summaryDisabled,
|
|
66
|
+
persistence: 'document',
|
|
67
|
+
effect: outline ? 'active' : 'default',
|
|
68
|
+
collapsedByDefault: false,
|
|
69
|
+
properties: createPlayableBabylonOutlineInspectorProperties({
|
|
70
|
+
...input,
|
|
71
|
+
outline,
|
|
72
|
+
language,
|
|
73
|
+
text,
|
|
74
|
+
}),
|
|
75
|
+
};
|
|
76
|
+
}
|
|
77
|
+
export function isPlayableBabylonOutlineInspectorPatchPath(path) {
|
|
78
|
+
return path === 'overrides.outline' || path.startsWith('overrides.outline.');
|
|
79
|
+
}
|
|
80
|
+
export function createPlayableBabylonOutlineInspectorSeedPatchValue(input) {
|
|
81
|
+
if (input.existingOutline
|
|
82
|
+
|| !isPlayableBabylonOutlineInspectorPatchPath(input.path)
|
|
83
|
+
|| input.path === 'overrides.outline') {
|
|
84
|
+
return null;
|
|
85
|
+
}
|
|
86
|
+
const outline = structuredClone(PLAYABLE_BABYLON_DEFAULT_OUTLINE_OVERRIDE);
|
|
87
|
+
applyEditorSceneJsonFieldPatch(outline, input.path.slice('overrides.outline.'.length), input.value);
|
|
88
|
+
return outline;
|
|
89
|
+
}
|
|
90
|
+
function createPlayableBabylonOutlineInspectorProperties(input) {
|
|
91
|
+
const { document, nodeKind, outline, language, text, extraValidators } = input;
|
|
92
|
+
const properties = [];
|
|
93
|
+
if (input.languagePath) {
|
|
94
|
+
properties.push(createEditorSceneDocumentInspectorProperty({
|
|
95
|
+
document,
|
|
96
|
+
nodeKind,
|
|
97
|
+
extraValidators,
|
|
98
|
+
property: {
|
|
99
|
+
path: input.languagePath,
|
|
100
|
+
label: text.language,
|
|
101
|
+
valueType: 'enum',
|
|
102
|
+
control: 'enum',
|
|
103
|
+
value: language,
|
|
104
|
+
commitMode: 'immediate',
|
|
105
|
+
order: 0,
|
|
106
|
+
options: PLAYABLE_BABYLON_OUTLINE_LANGUAGE_OPTIONS,
|
|
107
|
+
controlOptions: { variant: 'segmented' },
|
|
108
|
+
tooltip: text.tooltips.language,
|
|
109
|
+
},
|
|
110
|
+
}));
|
|
111
|
+
}
|
|
112
|
+
const strategy = createEditorSceneReadonlyInspectorProperty({
|
|
113
|
+
path: 'overrides.outline.strategy',
|
|
114
|
+
label: text.strategy,
|
|
115
|
+
value: text.strategyBabylonDefault,
|
|
116
|
+
order: 1,
|
|
117
|
+
tooltip: text.tooltips.strategy,
|
|
118
|
+
});
|
|
119
|
+
if (strategy)
|
|
120
|
+
properties.push(strategy);
|
|
121
|
+
properties.push(createEditorSceneDocumentInspectorProperty({
|
|
122
|
+
document,
|
|
123
|
+
nodeKind,
|
|
124
|
+
extraValidators,
|
|
125
|
+
property: {
|
|
126
|
+
path: 'overrides.outline.renderOutline',
|
|
127
|
+
label: text.renderOutline,
|
|
128
|
+
valueType: 'boolean',
|
|
129
|
+
control: 'boolean',
|
|
130
|
+
value: outline?.renderOutline ?? PLAYABLE_BABYLON_DEFAULT_OUTLINE_OVERRIDE.renderOutline,
|
|
131
|
+
commitMode: 'immediate',
|
|
132
|
+
order: 2,
|
|
133
|
+
tooltip: text.tooltips.renderOutline,
|
|
134
|
+
},
|
|
135
|
+
}), createEditorSceneDocumentInspectorProperty({
|
|
136
|
+
document,
|
|
137
|
+
nodeKind,
|
|
138
|
+
extraValidators,
|
|
139
|
+
property: {
|
|
140
|
+
path: 'overrides.outline.outlineWidth',
|
|
141
|
+
label: text.width,
|
|
142
|
+
valueType: 'number',
|
|
143
|
+
control: 'number',
|
|
144
|
+
value: outline?.outlineWidth ?? PLAYABLE_BABYLON_DEFAULT_OUTLINE_OVERRIDE.outlineWidth,
|
|
145
|
+
commitMode: 'live',
|
|
146
|
+
order: 3,
|
|
147
|
+
min: 0,
|
|
148
|
+
step: 0.005,
|
|
149
|
+
tooltip: text.tooltips.width,
|
|
150
|
+
},
|
|
151
|
+
}), createEditorSceneDocumentInspectorProperty({
|
|
152
|
+
document,
|
|
153
|
+
nodeKind,
|
|
154
|
+
extraValidators,
|
|
155
|
+
property: {
|
|
156
|
+
path: 'overrides.outline.outlineColor',
|
|
157
|
+
label: text.color,
|
|
158
|
+
valueType: 'color',
|
|
159
|
+
control: 'color',
|
|
160
|
+
value: outline?.outlineColor ?? PLAYABLE_BABYLON_DEFAULT_OUTLINE_OVERRIDE.outlineColor,
|
|
161
|
+
commitMode: 'immediate',
|
|
162
|
+
order: 4,
|
|
163
|
+
tooltip: text.tooltips.color,
|
|
164
|
+
},
|
|
165
|
+
}));
|
|
166
|
+
const raw = createEditorSceneReadonlyInspectorProperty({
|
|
167
|
+
path: 'overrides.outline.raw',
|
|
168
|
+
label: text.rawOverride,
|
|
169
|
+
value: outline ?? text.rawNotConfigured,
|
|
170
|
+
order: properties.length,
|
|
171
|
+
source: 'Document',
|
|
172
|
+
tags: ['Raw'],
|
|
173
|
+
tooltip: text.tooltips.rawOverride,
|
|
174
|
+
});
|
|
175
|
+
if (raw)
|
|
176
|
+
properties.push(raw);
|
|
177
|
+
return properties;
|
|
178
|
+
}
|
|
179
|
+
function readPlayableBabylonOutlineInspectorLanguage(value) {
|
|
180
|
+
return value === 'en' ? 'en' : 'zh';
|
|
181
|
+
}
|
|
182
|
+
//# sourceMappingURL=playable-babylon-outline-inspector.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"playable-babylon-outline-inspector.js","sourceRoot":"","sources":["../src/playable-babylon-outline-inspector.ts"],"names":[],"mappings":"AAIA,OAAO,EACL,8BAA8B,EAC9B,0CAA0C,EAC1C,0CAA0C,GAI3C,MAAM,gCAAgC,CAAC;AAyDxC,MAAM,CAAC,MAAM,yCAAyC,GAAmD;IACvG,QAAQ,EAAE,iBAAiB;IAC3B,aAAa,EAAE,KAAK;IACpB,YAAY,EAAE,IAAI;IAClB,YAAY,EAAE,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE;CAC5C,CAAC;AAEF,MAAM,yCAAyC,GAAG;IAChD,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE;IAC5B,EAAE,KAAK,EAAE,SAAS,EAAE,KAAK,EAAE,IAAI,EAAE;CAClC,CAAC;AAEF,MAAM,6BAA6B,GAAyF;IAC1H,EAAE,EAAE;QACF,KAAK,EAAE,IAAI;QACX,QAAQ,EAAE,IAAI;QACd,QAAQ,EAAE,IAAI;QACd,sBAAsB,EAAE,cAAc;QACtC,aAAa,EAAE,MAAM;QACrB,KAAK,EAAE,IAAI;QACX,KAAK,EAAE,IAAI;QACX,WAAW,EAAE,MAAM;QACnB,gBAAgB,EAAE,KAAK;QACvB,cAAc,EAAE,YAAY;QAC5B,eAAe,EAAE,IAAI;QACrB,QAAQ,EAAE;YACR,QAAQ,EAAE,6BAA6B;YACvC,QAAQ,EAAE,2CAA2C;YACrD,aAAa,EAAE,yBAAyB;YACxC,KAAK,EAAE,mBAAmB;YAC1B,KAAK,EAAE,OAAO;YACd,WAAW,EAAE,4BAA4B;SAC1C;KACF;IACD,EAAE,EAAE;QACF,KAAK,EAAE,SAAS;QAChB,QAAQ,EAAE,UAAU;QACpB,QAAQ,EAAE,UAAU;QACpB,sBAAsB,EAAE,iBAAiB;QACzC,aAAa,EAAE,gBAAgB;QAC/B,KAAK,EAAE,OAAO;QACd,KAAK,EAAE,OAAO;QACd,WAAW,EAAE,cAAc;QAC3B,gBAAgB,EAAE,gBAAgB;QAClC,cAAc,EAAE,iBAAiB;QACjC,eAAe,EAAE,UAAU;QAC3B,QAAQ,EAAE;YACR,QAAQ,EAAE,wCAAwC;YAClD,QAAQ,EAAE,mGAAmG;YAC7G,aAAa,EAAE,6DAA6D;YAC5E,KAAK,EAAE,yDAAyD;YAChE,KAAK,EAAE,gBAAgB;YACvB,WAAW,EAAE,8DAA8D;SAC5E;KACF;CACF,CAAC;AAEF,MAAM,UAAU,4CAA4C,CAI1D,KAAwE;IAExE,MAAM,QAAQ,GAAG,2CAA2C,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;IAC7E,MAAM,IAAI,GAAG,6BAA6B,CAAC,QAAQ,CAAC,CAAC;IACrD,MAAM,OAAO,GAAG,KAAK,CAAC,OAAO,IAAI,SAAS,CAAC;IAC3C,OAAO;QACL,EAAE,EAAE,SAAS;QACb,KAAK,EAAE,IAAI,CAAC,KAAK;QACjB,KAAK,EAAE,EAAE;QACT,SAAS,EAAE,MAAM;QACjB,OAAO,EAAE,OAAO,EAAE,aAAa,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,eAAe;QAC5E,WAAW,EAAE,UAAU;QACvB,MAAM,EAAE,OAAO,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,SAAS;QACtC,kBAAkB,EAAE,KAAK;QACzB,UAAU,EAAE,+CAA+C,CAAC;YAC1D,GAAG,KAAK;YACR,OAAO;YACP,QAAQ;YACR,IAAI;SACL,CAAC;KACH,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,0CAA0C,CAAC,IAAY;IACrE,OAAO,IAAI,KAAK,mBAAmB,IAAI,IAAI,CAAC,UAAU,CAAC,oBAAoB,CAAC,CAAC;AAC/E,CAAC;AAED,MAAM,UAAU,mDAAmD,CACjE,KAAoD;IAEpD,IACE,KAAK,CAAC,eAAe;WAClB,CAAC,0CAA0C,CAAC,KAAK,CAAC,IAAI,CAAC;WACvD,KAAK,CAAC,IAAI,KAAK,mBAAmB,EACrC,CAAC;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IACD,MAAM,OAAO,GAAG,eAAe,CAAC,yCAAyC,CAAC,CAAC;IAC3E,8BAA8B,CAC5B,OAA6C,EAC7C,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,oBAAoB,CAAC,MAAM,CAAC,EAC7C,KAAK,CAAC,KAAK,CACZ,CAAC;IACF,OAAO,OAAO,CAAC;AACjB,CAAC;AAED,SAAS,+CAA+C,CAItD,KAIC;IAED,MAAM,EAAE,QAAQ,EAAE,QAAQ,EAAE,OAAO,EAAE,QAAQ,EAAE,IAAI,EAAE,eAAe,EAAE,GAAG,KAAK,CAAC;IAC/E,MAAM,UAAU,GAAmC,EAAE,CAAC;IACtD,IAAI,KAAK,CAAC,YAAY,EAAE,CAAC;QACvB,UAAU,CAAC,IAAI,CAAC,0CAA0C,CAAuB;YAC/E,QAAQ;YACR,QAAQ;YACR,eAAe;YACf,QAAQ,EAAE;gBACR,IAAI,EAAE,KAAK,CAAC,YAAY;gBACxB,KAAK,EAAE,IAAI,CAAC,QAAQ;gBACpB,SAAS,EAAE,MAAM;gBACjB,OAAO,EAAE,MAAM;gBACf,KAAK,EAAE,QAAQ;gBACf,UAAU,EAAE,WAAW;gBACvB,KAAK,EAAE,CAAC;gBACR,OAAO,EAAE,yCAAyC;gBAClD,cAAc,EAAE,EAAE,OAAO,EAAE,WAAW,EAAE;gBACxC,OAAO,EAAE,IAAI,CAAC,QAAQ,CAAC,QAAQ;aAChC;SACF,CAAC,CAAC,CAAC;IACN,CAAC;IAED,MAAM,QAAQ,GAAG,0CAA0C,CAAY;QACrE,IAAI,EAAE,4BAA4B;QAClC,KAAK,EAAE,IAAI,CAAC,QAAQ;QACpB,KAAK,EAAE,IAAI,CAAC,sBAAsB;QAClC,KAAK,EAAE,CAAC;QACR,OAAO,EAAE,IAAI,CAAC,QAAQ,CAAC,QAAQ;KAChC,CAAC,CAAC;IACH,IAAI,QAAQ;QAAE,UAAU,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;IAExC,UAAU,CAAC,IAAI,CACb,0CAA0C,CAAuB;QAC/D,QAAQ;QACR,QAAQ;QACR,eAAe;QACf,QAAQ,EAAE;YACR,IAAI,EAAE,iCAAiC;YACvC,KAAK,EAAE,IAAI,CAAC,aAAa;YACzB,SAAS,EAAE,SAAS;YACpB,OAAO,EAAE,SAAS;YAClB,KAAK,EAAE,OAAO,EAAE,aAAa,IAAI,yCAAyC,CAAC,aAAa;YACxF,UAAU,EAAE,WAAW;YACvB,KAAK,EAAE,CAAC;YACR,OAAO,EAAE,IAAI,CAAC,QAAQ,CAAC,aAAa;SACrC;KACF,CAAC,EACF,0CAA0C,CAAuB;QAC/D,QAAQ;QACR,QAAQ;QACR,eAAe;QACf,QAAQ,EAAE;YACR,IAAI,EAAE,gCAAgC;YACtC,KAAK,EAAE,IAAI,CAAC,KAAK;YACjB,SAAS,EAAE,QAAQ;YACnB,OAAO,EAAE,QAAQ;YACjB,KAAK,EAAE,OAAO,EAAE,YAAY,IAAI,yCAAyC,CAAC,YAAY;YACtF,UAAU,EAAE,MAAM;YAClB,KAAK,EAAE,CAAC;YACR,GAAG,EAAE,CAAC;YACN,IAAI,EAAE,KAAK;YACX,OAAO,EAAE,IAAI,CAAC,QAAQ,CAAC,KAAK;SAC7B;KACF,CAAC,EACF,0CAA0C,CAAuB;QAC/D,QAAQ;QACR,QAAQ;QACR,eAAe;QACf,QAAQ,EAAE;YACR,IAAI,EAAE,gCAAgC;YACtC,KAAK,EAAE,IAAI,CAAC,KAAK;YACjB,SAAS,EAAE,OAAO;YAClB,OAAO,EAAE,OAAO;YAChB,KAAK,EAAE,OAAO,EAAE,YAAY,IAAI,yCAAyC,CAAC,YAAY;YACtF,UAAU,EAAE,WAAW;YACvB,KAAK,EAAE,CAAC;YACR,OAAO,EAAE,IAAI,CAAC,QAAQ,CAAC,KAAK;SAC7B;KACF,CAAC,CACH,CAAC;IAEF,MAAM,GAAG,GAAG,0CAA0C,CAAY;QAChE,IAAI,EAAE,uBAAuB;QAC7B,KAAK,EAAE,IAAI,CAAC,WAAW;QACvB,KAAK,EAAE,OAAO,IAAI,IAAI,CAAC,gBAAgB;QACvC,KAAK,EAAE,UAAU,CAAC,MAAM;QACxB,MAAM,EAAE,UAAU;QAClB,IAAI,EAAE,CAAC,KAAK,CAAC;QACb,OAAO,EAAE,IAAI,CAAC,QAAQ,CAAC,WAAW;KACnC,CAAC,CAAC;IACH,IAAI,GAAG;QAAE,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;IAC9B,OAAO,UAAU,CAAC;AACpB,CAAC;AAED,SAAS,2CAA2C,CAClD,KAAc;IAEd,OAAO,KAAK,KAAK,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC;AACtC,CAAC"}
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
export interface PlayableBabylonOutlineRuntimeOverride {
|
|
2
|
+
strategy?: string;
|
|
3
|
+
renderOutline?: boolean;
|
|
4
|
+
outlineWidth?: number;
|
|
5
|
+
outlineColor?: {
|
|
6
|
+
r: number;
|
|
7
|
+
g: number;
|
|
8
|
+
b: number;
|
|
9
|
+
};
|
|
10
|
+
}
|
|
11
|
+
export interface PlayableBabylonOutlineRuntimeApplyResult {
|
|
12
|
+
applied: boolean;
|
|
13
|
+
strategy: string | null;
|
|
14
|
+
target: unknown | null;
|
|
15
|
+
shared: boolean;
|
|
16
|
+
}
|
|
17
|
+
export declare function applyPlayableBabylonOutlineOverrideToRuntimeNode(entity: unknown, override: PlayableBabylonOutlineRuntimeOverride | null | undefined): PlayableBabylonOutlineRuntimeApplyResult;
|
|
18
|
+
export declare function applyPlayableBabylonOutlineOverrideToRuntimeTarget(target: unknown, override: PlayableBabylonOutlineRuntimeOverride | null | undefined): boolean;
|
|
19
|
+
//# sourceMappingURL=playable-babylon-outline-runtime.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"playable-babylon-outline-runtime.d.ts","sourceRoot":"","sources":["../src/playable-babylon-outline-runtime.ts"],"names":[],"mappings":"AASA,MAAM,WAAW,qCAAqC;IACpD,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,aAAa,CAAC,EAAE,OAAO,CAAC;IACxB,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,YAAY,CAAC,EAAE;QACb,CAAC,EAAE,MAAM,CAAC;QACV,CAAC,EAAE,MAAM,CAAC;QACV,CAAC,EAAE,MAAM,CAAC;KACX,CAAC;CACH;AAED,MAAM,WAAW,wCAAwC;IACvD,OAAO,EAAE,OAAO,CAAC;IACjB,QAAQ,EAAE,MAAM,GAAG,IAAI,CAAC;IACxB,MAAM,EAAE,OAAO,GAAG,IAAI,CAAC;IACvB,MAAM,EAAE,OAAO,CAAC;CACjB;AAED,wBAAgB,gDAAgD,CAC9D,MAAM,EAAE,OAAO,EACf,QAAQ,EAAE,qCAAqC,GAAG,IAAI,GAAG,SAAS,GACjE,wCAAwC,CA2B1C;AAED,wBAAgB,kDAAkD,CAChE,MAAM,EAAE,OAAO,EACf,QAAQ,EAAE,qCAAqC,GAAG,IAAI,GAAG,SAAS,GACjE,OAAO,CAOT"}
|
|
@@ -0,0 +1,67 @@
|
|
|
1
|
+
import { applyBabylonDefaultOutline, } from '@fps-games/babylon-renderer';
|
|
2
|
+
import { resolveOutlineTarget } from '@fps-games/editor-babylon';
|
|
3
|
+
export function applyPlayableBabylonOutlineOverrideToRuntimeNode(entity, override) {
|
|
4
|
+
if (!override) {
|
|
5
|
+
return {
|
|
6
|
+
applied: false,
|
|
7
|
+
strategy: null,
|
|
8
|
+
target: null,
|
|
9
|
+
shared: false,
|
|
10
|
+
};
|
|
11
|
+
}
|
|
12
|
+
const resolved = resolveOutlineTarget(entity);
|
|
13
|
+
if (!resolved.target) {
|
|
14
|
+
return {
|
|
15
|
+
applied: false,
|
|
16
|
+
strategy: readPlayableBabylonOutlineStrategy(override),
|
|
17
|
+
target: null,
|
|
18
|
+
shared: resolved.shared,
|
|
19
|
+
};
|
|
20
|
+
}
|
|
21
|
+
const applied = applyPlayableBabylonOutlineOverrideToRuntimeTarget(resolved.target, override);
|
|
22
|
+
return {
|
|
23
|
+
applied,
|
|
24
|
+
strategy: applied ? readPlayableBabylonOutlineStrategy(override) : null,
|
|
25
|
+
target: resolved.target,
|
|
26
|
+
shared: resolved.shared,
|
|
27
|
+
};
|
|
28
|
+
}
|
|
29
|
+
export function applyPlayableBabylonOutlineOverrideToRuntimeTarget(target, override) {
|
|
30
|
+
if (!override)
|
|
31
|
+
return false;
|
|
32
|
+
const strategy = readPlayableBabylonOutlineStrategy(override);
|
|
33
|
+
if (strategy !== 'babylon-default')
|
|
34
|
+
return false;
|
|
35
|
+
const options = toBabylonDefaultOutlineOptions(override);
|
|
36
|
+
if (Object.keys(options).length === 0)
|
|
37
|
+
return false;
|
|
38
|
+
return applyBabylonDefaultOutline(target, options);
|
|
39
|
+
}
|
|
40
|
+
function readPlayableBabylonOutlineStrategy(override) {
|
|
41
|
+
return typeof override?.strategy === 'string' && override.strategy.trim()
|
|
42
|
+
? override.strategy
|
|
43
|
+
: 'babylon-default';
|
|
44
|
+
}
|
|
45
|
+
function toBabylonDefaultOutlineOptions(override) {
|
|
46
|
+
const options = {};
|
|
47
|
+
if (typeof override?.renderOutline === 'boolean')
|
|
48
|
+
options.enabled = override.renderOutline;
|
|
49
|
+
if (typeof override?.outlineWidth === 'number' && Number.isFinite(override.outlineWidth)) {
|
|
50
|
+
options.width = override.outlineWidth;
|
|
51
|
+
}
|
|
52
|
+
if (isFiniteColor(override?.outlineColor))
|
|
53
|
+
options.color = override.outlineColor;
|
|
54
|
+
return options;
|
|
55
|
+
}
|
|
56
|
+
function isFiniteColor(value) {
|
|
57
|
+
if (!value || typeof value !== 'object')
|
|
58
|
+
return false;
|
|
59
|
+
const color = value;
|
|
60
|
+
return typeof color.r === 'number'
|
|
61
|
+
&& typeof color.g === 'number'
|
|
62
|
+
&& typeof color.b === 'number'
|
|
63
|
+
&& Number.isFinite(color.r)
|
|
64
|
+
&& Number.isFinite(color.g)
|
|
65
|
+
&& Number.isFinite(color.b);
|
|
66
|
+
}
|
|
67
|
+
//# sourceMappingURL=playable-babylon-outline-runtime.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"playable-babylon-outline-runtime.js","sourceRoot":"","sources":["../src/playable-babylon-outline-runtime.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,0BAA0B,GAE3B,MAAM,6BAA6B,CAAC;AACrC,OAAO,EAAE,oBAAoB,EAAE,MAAM,2BAA2B,CAAC;AAuBjE,MAAM,UAAU,gDAAgD,CAC9D,MAAe,EACf,QAAkE;IAElE,IAAI,CAAC,QAAQ,EAAE,CAAC;QACd,OAAO;YACL,OAAO,EAAE,KAAK;YACd,QAAQ,EAAE,IAAI;YACd,MAAM,EAAE,IAAI;YACZ,MAAM,EAAE,KAAK;SACd,CAAC;IACJ,CAAC;IAED,MAAM,QAAQ,GAAG,oBAAoB,CAAC,MAAM,CAAC,CAAC;IAC9C,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC;QACrB,OAAO;YACL,OAAO,EAAE,KAAK;YACd,QAAQ,EAAE,kCAAkC,CAAC,QAAQ,CAAC;YACtD,MAAM,EAAE,IAAI;YACZ,MAAM,EAAE,QAAQ,CAAC,MAAM;SACxB,CAAC;IACJ,CAAC;IAED,MAAM,OAAO,GAAG,kDAAkD,CAAC,QAAQ,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;IAC9F,OAAO;QACL,OAAO;QACP,QAAQ,EAAE,OAAO,CAAC,CAAC,CAAC,kCAAkC,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,IAAI;QACvE,MAAM,EAAE,QAAQ,CAAC,MAAM;QACvB,MAAM,EAAE,QAAQ,CAAC,MAAM;KACxB,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,kDAAkD,CAChE,MAAe,EACf,QAAkE;IAElE,IAAI,CAAC,QAAQ;QAAE,OAAO,KAAK,CAAC;IAC5B,MAAM,QAAQ,GAAG,kCAAkC,CAAC,QAAQ,CAAC,CAAC;IAC9D,IAAI,QAAQ,KAAK,iBAAiB;QAAE,OAAO,KAAK,CAAC;IACjD,MAAM,OAAO,GAAG,8BAA8B,CAAC,QAAQ,CAAC,CAAC;IACzD,IAAI,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,MAAM,KAAK,CAAC;QAAE,OAAO,KAAK,CAAC;IACpD,OAAO,0BAA0B,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;AACrD,CAAC;AAED,SAAS,kCAAkC,CACzC,QAAkE;IAElE,OAAO,OAAO,QAAQ,EAAE,QAAQ,KAAK,QAAQ,IAAI,QAAQ,CAAC,QAAQ,CAAC,IAAI,EAAE;QACvE,CAAC,CAAC,QAAQ,CAAC,QAAQ;QACnB,CAAC,CAAC,iBAAiB,CAAC;AACxB,CAAC;AAED,SAAS,8BAA8B,CACrC,QAAkE;IAElE,MAAM,OAAO,GAAiC,EAAE,CAAC;IACjD,IAAI,OAAO,QAAQ,EAAE,aAAa,KAAK,SAAS;QAAE,OAAO,CAAC,OAAO,GAAG,QAAQ,CAAC,aAAa,CAAC;IAC3F,IAAI,OAAO,QAAQ,EAAE,YAAY,KAAK,QAAQ,IAAI,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC,YAAY,CAAC,EAAE,CAAC;QACzF,OAAO,CAAC,KAAK,GAAG,QAAQ,CAAC,YAAY,CAAC;IACxC,CAAC;IACD,IAAI,aAAa,CAAC,QAAQ,EAAE,YAAY,CAAC;QAAE,OAAO,CAAC,KAAK,GAAG,QAAQ,CAAC,YAAY,CAAC;IACjF,OAAO,OAAO,CAAC;AACjB,CAAC;AAED,SAAS,aAAa,CAAC,KAAc;IACnC,IAAI,CAAC,KAAK,IAAI,OAAO,KAAK,KAAK,QAAQ;QAAE,OAAO,KAAK,CAAC;IACtD,MAAM,KAAK,GAAG,KAAkD,CAAC;IACjE,OAAO,OAAO,KAAK,CAAC,CAAC,KAAK,QAAQ;WAC7B,OAAO,KAAK,CAAC,CAAC,KAAK,QAAQ;WAC3B,OAAO,KAAK,CAAC,CAAC,KAAK,QAAQ;WAC3B,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC;WACxB,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC;WACxB,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;AAChC,CAAC"}
|
|
@@ -0,0 +1,51 @@
|
|
|
1
|
+
import { type EditorScenePlanarShadowPreviewSettingsInput, type EditorSceneRenderingPanelLanguage, type EditorSceneRenderingPanelState, type EditorSceneRenderingPanelStateInput, type EditorSceneRenderingProfile, type EditorSceneRenderingStatusTone, type EditorSceneRenderingTextureAsset } from '@fps-games/editor-playable-sdk';
|
|
2
|
+
import { type BabylonDefaultPostProcessProfile, type BabylonDefaultPostProcessResolveInput, type BabylonEnvironmentTextureProfile } from '@fps-games/babylon-renderer';
|
|
3
|
+
import type { BabylonEditorShadowPreviewOptions } from '@fps-games/editor-babylon';
|
|
4
|
+
import type { PlayableLocalEditorRenderingCapability } from './playable-local-editor-host';
|
|
5
|
+
type MaybePromise<T> = T | Promise<T>;
|
|
6
|
+
export type PlayableBabylonRenderingStatusTone = EditorSceneRenderingStatusTone;
|
|
7
|
+
export interface PlayableBabylonRenderingDocumentInput<TDocument> {
|
|
8
|
+
document: TDocument;
|
|
9
|
+
}
|
|
10
|
+
export interface PlayableBabylonRenderingContext<TDocument> {
|
|
11
|
+
document: TDocument;
|
|
12
|
+
config: unknown;
|
|
13
|
+
profile: EditorSceneRenderingProfile;
|
|
14
|
+
}
|
|
15
|
+
export interface PlayableBabylonRenderingSetConfigInput<TDocument> {
|
|
16
|
+
document: TDocument;
|
|
17
|
+
config: Record<string, unknown>;
|
|
18
|
+
profile: EditorSceneRenderingProfile;
|
|
19
|
+
changedPaths: readonly string[];
|
|
20
|
+
}
|
|
21
|
+
export type PlayableBabylonRenderingValueResolver<TDocument, TValue> = TValue | ((context: PlayableBabylonRenderingContext<TDocument>) => TValue);
|
|
22
|
+
export interface PlayableBabylonRenderingShadowPreviewOptions<TDocument> {
|
|
23
|
+
enabled?: PlayableBabylonRenderingValueResolver<TDocument, boolean | undefined>;
|
|
24
|
+
directionalLightNodeId?: PlayableBabylonRenderingValueResolver<TDocument, string | null | undefined>;
|
|
25
|
+
planar?: PlayableBabylonRenderingValueResolver<TDocument, EditorScenePlanarShadowPreviewSettingsInput | undefined>;
|
|
26
|
+
}
|
|
27
|
+
export interface PlayableBabylonRenderingCapabilityOptions<TDocument> {
|
|
28
|
+
getConfig(input: PlayableBabylonRenderingDocumentInput<TDocument>): unknown;
|
|
29
|
+
setConfig(input: PlayableBabylonRenderingSetConfigInput<TDocument>): MaybePromise<void>;
|
|
30
|
+
resetConfig?(input: PlayableBabylonRenderingDocumentInput<TDocument>): MaybePromise<void>;
|
|
31
|
+
isDirty?(input: PlayableBabylonRenderingDocumentInput<TDocument>): boolean;
|
|
32
|
+
getPanelState?(input: PlayableBabylonRenderingDocumentInput<TDocument>): EditorSceneRenderingPanelStateInput;
|
|
33
|
+
getTextureAssets?(input: PlayableBabylonRenderingDocumentInput<TDocument>): readonly EditorSceneRenderingTextureAsset[];
|
|
34
|
+
getLanguage?(input: PlayableBabylonRenderingDocumentInput<TDocument>): EditorSceneRenderingPanelLanguage;
|
|
35
|
+
getPostProcessResolveInput?(context: PlayableBabylonRenderingContext<TDocument>): BabylonDefaultPostProcessResolveInput | undefined;
|
|
36
|
+
shadowPreview?: false | PlayableBabylonRenderingShadowPreviewOptions<TDocument>;
|
|
37
|
+
}
|
|
38
|
+
export interface PlayableBabylonWorldRendering {
|
|
39
|
+
environment: BabylonEnvironmentTextureProfile;
|
|
40
|
+
shadowPreview: BabylonEditorShadowPreviewOptions | null;
|
|
41
|
+
postProcess: BabylonDefaultPostProcessProfile;
|
|
42
|
+
}
|
|
43
|
+
export declare function createPlayableBabylonRenderingCapability<TDocument>(options: PlayableBabylonRenderingCapabilityOptions<TDocument>): PlayableLocalEditorRenderingCapability<TDocument>;
|
|
44
|
+
export declare function createPlayableBabylonWorldRendering<TDocument>(document: TDocument, options: PlayableBabylonRenderingCapabilityOptions<TDocument>): PlayableBabylonWorldRendering;
|
|
45
|
+
export declare function createPlayableBabylonRenderingPanelState<TDocument>(document: TDocument, options: PlayableBabylonRenderingCapabilityOptions<TDocument>): EditorSceneRenderingPanelState;
|
|
46
|
+
export declare function createPlayableBabylonEnvironmentTextureProfile(profile: EditorSceneRenderingProfile, textureAssets?: readonly EditorSceneRenderingTextureAsset[]): BabylonEnvironmentTextureProfile;
|
|
47
|
+
export declare function resolvePlayableBabylonRenderingEnvironmentTextureUrl(textureRef: EditorSceneRenderingProfile['environment']['texture'], textureAssets?: readonly EditorSceneRenderingTextureAsset[]): string | null;
|
|
48
|
+
export declare function isPlayableBabylonRenderingEnvironmentTextureAsset(texture: EditorSceneRenderingTextureAsset): boolean;
|
|
49
|
+
export declare function isPlayableBabylonRenderingEnvironmentTextureUrl(textureUrl: string): boolean;
|
|
50
|
+
export {};
|
|
51
|
+
//# sourceMappingURL=playable-babylon-rendering.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|