@fps-games/editor 0.1.3-beta.4 → 0.1.4-beta.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (892) hide show
  1. package/dist/index.d.ts +4 -0
  2. package/dist/index.d.ts.map +1 -1
  3. package/dist/index.js +3 -2
  4. package/dist/index.js.map +1 -1
  5. package/dist/local-editor-agent-actions.d.ts +38 -0
  6. package/dist/local-editor-agent-actions.d.ts.map +1 -0
  7. package/dist/local-editor-agent-actions.js +134 -0
  8. package/dist/local-editor-agent-actions.js.map +1 -0
  9. package/dist/local-editor-agent-context.d.ts +29 -0
  10. package/dist/local-editor-agent-context.d.ts.map +1 -0
  11. package/dist/local-editor-agent-context.js +266 -0
  12. package/dist/local-editor-agent-context.js.map +1 -0
  13. package/dist/local-editor-harness.d.ts +28 -1
  14. package/dist/local-editor-harness.d.ts.map +1 -1
  15. package/dist/local-editor-harness.js +662 -123
  16. package/dist/local-editor-harness.js.map +1 -1
  17. package/dist/local-editor-viewport-render-coordinator.d.ts.map +1 -1
  18. package/dist/local-editor-viewport-render-coordinator.js +34 -14
  19. package/dist/local-editor-viewport-render-coordinator.js.map +1 -1
  20. package/dist/playable-babylon-facade.d.ts +15 -0
  21. package/dist/playable-babylon-facade.d.ts.map +1 -0
  22. package/dist/playable-babylon-facade.js +12 -0
  23. package/dist/playable-babylon-facade.js.map +1 -0
  24. package/dist/playable-babylon-outline-inspector.d.ts +32 -0
  25. package/dist/playable-babylon-outline-inspector.d.ts.map +1 -0
  26. package/dist/playable-babylon-outline-inspector.js +182 -0
  27. package/dist/playable-babylon-outline-inspector.js.map +1 -0
  28. package/dist/playable-babylon-outline-runtime.d.ts +19 -0
  29. package/dist/playable-babylon-outline-runtime.d.ts.map +1 -0
  30. package/dist/playable-babylon-outline-runtime.js +67 -0
  31. package/dist/playable-babylon-outline-runtime.js.map +1 -0
  32. package/dist/playable-babylon-rendering.d.ts +51 -0
  33. package/dist/playable-babylon-rendering.d.ts.map +1 -0
  34. package/dist/playable-babylon-rendering.js +178 -0
  35. package/dist/playable-babylon-rendering.js.map +1 -0
  36. package/dist/playable-local-editor-host.d.ts +511 -0
  37. package/dist/playable-local-editor-host.d.ts.map +1 -0
  38. package/dist/playable-local-editor-host.js +528 -0
  39. package/dist/playable-local-editor-host.js.map +1 -0
  40. package/dist/playable-sdk.d.ts +10 -0
  41. package/dist/playable-sdk.d.ts.map +1 -0
  42. package/dist/playable-sdk.js +6 -0
  43. package/dist/playable-sdk.js.map +1 -0
  44. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts +4 -0
  45. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts.map +1 -0
  46. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js +79 -0
  47. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js.map +1 -0
  48. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts +4 -0
  49. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts.map +1 -0
  50. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js +4 -0
  51. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js.map +1 -0
  52. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts +3 -0
  53. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts.map +1 -0
  54. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js +26 -0
  55. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js.map +1 -0
  56. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts +13 -0
  57. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts.map +1 -0
  58. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js +6 -0
  59. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js.map +1 -0
  60. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts +3 -0
  61. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts.map +1 -1
  62. package/node_modules/@fps-games/babylon-renderer/dist/index.js +7 -4
  63. package/node_modules/@fps-games/babylon-renderer/dist/index.js.map +1 -1
  64. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts +4 -0
  65. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts.map +1 -0
  66. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js +45 -0
  67. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js.map +1 -0
  68. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts +3 -0
  69. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts.map +1 -0
  70. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js +2 -0
  71. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js.map +1 -0
  72. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts +7 -0
  73. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts.map +1 -0
  74. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js +2 -0
  75. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js.map +1 -0
  76. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts +3 -0
  77. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts.map +1 -0
  78. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js +2 -0
  79. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js.map +1 -0
  80. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts +7 -0
  81. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts.map +1 -0
  82. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js +2 -0
  83. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js.map +1 -0
  84. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts +5 -0
  85. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts.map +1 -0
  86. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js +83 -0
  87. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js.map +1 -0
  88. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts +5 -0
  89. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts.map +1 -0
  90. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js +5 -0
  91. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js.map +1 -0
  92. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts +5 -0
  93. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts.map +1 -0
  94. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js +155 -0
  95. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js.map +1 -0
  96. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts +77 -0
  97. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts.map +1 -0
  98. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js +24 -0
  99. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js.map +1 -0
  100. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts +4 -0
  101. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts.map +1 -0
  102. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js +105 -0
  103. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js.map +1 -0
  104. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.js +1 -1
  105. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.js +14 -14
  106. package/node_modules/@fps-games/babylon-renderer/package.json +1 -1
  107. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.d.ts.map +1 -1
  108. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js +99 -28
  109. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js.map +1 -1
  110. package/node_modules/@fps-games/editor-babylon/dist/edit-session.js +4 -4
  111. package/node_modules/@fps-games/editor-babylon/dist/editor-world.js +1 -1
  112. package/node_modules/@fps-games/editor-babylon/dist/index.js +24 -24
  113. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts +3 -0
  114. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts.map +1 -0
  115. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js +396 -0
  116. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js.map +1 -0
  117. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts +3 -0
  118. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts.map +1 -1
  119. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js +2 -567
  120. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js.map +1 -1
  121. package/node_modules/@fps-games/editor-babylon/dist/inspector-host.js +4 -4
  122. package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.js +4 -4
  123. package/node_modules/@fps-games/editor-babylon/dist/main-camera-preview.js +1 -1
  124. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts +3 -2
  125. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts.map +1 -1
  126. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js +401 -96
  127. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js.map +1 -1
  128. package/node_modules/@fps-games/editor-babylon/dist/monitor.js +2 -2
  129. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.d.ts.map +1 -1
  130. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js +7 -23
  131. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js.map +1 -1
  132. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js +1 -1
  133. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js.map +1 -1
  134. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +10 -1
  135. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -1
  136. package/node_modules/@fps-games/editor-babylon/dist/projection.js +258 -151
  137. package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
  138. package/node_modules/@fps-games/editor-babylon/dist/scene-camera-preview.js +1 -1
  139. package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.js +4 -4
  140. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js +10 -10
  141. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js.map +1 -1
  142. package/node_modules/@fps-games/editor-babylon/dist/tool-controller.js +1 -1
  143. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts +12 -2
  144. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts.map +1 -1
  145. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js +69 -17
  146. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js.map +1 -1
  147. package/node_modules/@fps-games/editor-babylon/dist/types.d.ts +1 -0
  148. package/node_modules/@fps-games/editor-babylon/dist/types.d.ts.map +1 -1
  149. package/node_modules/@fps-games/editor-babylon/package.json +5 -5
  150. package/node_modules/@fps-games/editor-browser/dist/index.d.ts +9 -2
  151. package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -1
  152. package/node_modules/@fps-games/editor-browser/dist/index.js +8 -2
  153. package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
  154. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts +20 -0
  155. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts.map +1 -0
  156. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js +88 -0
  157. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js.map +1 -0
  158. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts +12 -0
  159. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts.map +1 -0
  160. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js +34 -0
  161. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js.map +1 -0
  162. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-context-menu.js +2 -2
  163. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts +55 -0
  164. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts.map +1 -0
  165. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js +144 -0
  166. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js.map +1 -0
  167. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.d.ts.map +1 -1
  168. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js +45 -10
  169. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js.map +1 -1
  170. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts +5 -0
  171. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts.map +1 -0
  172. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js +5 -0
  173. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js.map +1 -0
  174. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.d.ts.map +1 -1
  175. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js +312 -126
  176. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js.map +1 -1
  177. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts +43 -0
  178. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts.map +1 -0
  179. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js +28 -0
  180. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js.map +1 -0
  181. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts +4 -0
  182. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts.map +1 -1
  183. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js +48 -0
  184. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +1 -1
  185. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts +3 -0
  186. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts.map +1 -1
  187. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js +182 -20
  188. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js.map +1 -1
  189. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts +1 -1
  190. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts.map +1 -1
  191. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js +24 -0
  192. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js.map +1 -1
  193. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts +2 -0
  194. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -1
  195. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +373 -63
  196. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
  197. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts +2 -0
  198. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts.map +1 -1
  199. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js +17 -12
  200. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js.map +1 -1
  201. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts +2 -0
  202. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts.map +1 -1
  203. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js +9 -1
  204. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js.map +1 -1
  205. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.d.ts.map +1 -1
  206. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js +42 -19
  207. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js.map +1 -1
  208. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts +19 -0
  209. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts.map +1 -0
  210. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js +40 -0
  211. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js.map +1 -0
  212. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts +59 -0
  213. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts.map +1 -0
  214. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js +182 -0
  215. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js.map +1 -0
  216. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts +16 -0
  217. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts.map +1 -0
  218. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js +14 -0
  219. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js.map +1 -0
  220. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts +11 -0
  221. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts.map +1 -0
  222. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js +18 -0
  223. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js.map +1 -0
  224. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-tooltip.js +1 -1
  225. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +34 -6
  226. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -1
  227. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts +14 -0
  228. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts.map +1 -1
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  867. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/index.d.ts.map +1 -0
  868. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/index.js +4 -0
  869. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/index.js.map +1 -0
  870. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.d.ts +19 -0
  871. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.d.ts.map +1 -0
  872. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js +268 -0
  873. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js.map +1 -0
  874. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.d.ts +7 -0
  875. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.d.ts.map +1 -0
  876. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.js +38 -0
  877. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.js.map +1 -0
  878. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts +87 -0
  879. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts.map +1 -0
  880. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.js +2 -0
  881. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.js.map +1 -0
  882. package/node_modules/@fps-games/editor-playable-sdk/package.json +20 -0
  883. package/node_modules/@fps-games/editor-protocol/dist/agent.d.ts +113 -0
  884. package/node_modules/@fps-games/editor-protocol/dist/agent.d.ts.map +1 -0
  885. package/node_modules/@fps-games/editor-protocol/dist/agent.js +5 -0
  886. package/node_modules/@fps-games/editor-protocol/dist/agent.js.map +1 -0
  887. package/node_modules/@fps-games/editor-protocol/dist/index.d.ts +45 -4
  888. package/node_modules/@fps-games/editor-protocol/dist/index.d.ts.map +1 -1
  889. package/node_modules/@fps-games/editor-protocol/dist/index.js +115 -2
  890. package/node_modules/@fps-games/editor-protocol/dist/index.js.map +1 -1
  891. package/node_modules/@fps-games/editor-protocol/package.json +1 -1
  892. package/package.json +13 -7
@@ -0,0 +1,90 @@
1
+ import { composeEditorTransformChain, createIdentityEditorTransform, toEditorLocalTransformFromWorld, } from '@fps-games/editor-core';
2
+ import { findEditorSceneTransform, } from '../document/index.js';
3
+ import { EDITOR_SCENE_ROOT_ID, isEditorSceneRootGameObject, isEditorSceneRootGameObjectId, } from './identity.js';
4
+ export function getEditorSceneGameObjectWorldTransform(document, gameObjectId) {
5
+ if (isEditorSceneRootGameObjectId(gameObjectId))
6
+ return createIdentityEditorTransform();
7
+ const gameObject = findEditorSceneGameObject(document, gameObjectId);
8
+ if (!gameObject)
9
+ return null;
10
+ const chain = [];
11
+ const byId = createEditorSceneGameObjectMap(document);
12
+ const seen = new Set();
13
+ let cursor = gameObject;
14
+ while (cursor && !seen.has(cursor.id)) {
15
+ seen.add(cursor.id);
16
+ chain.unshift(cursor);
17
+ cursor = cursor.parentId ? byId.get(cursor.parentId) : undefined;
18
+ }
19
+ return composeEditorTransformChain(chain.map(readEditorSceneGameObjectLocalTransform));
20
+ }
21
+ export function toEditorSceneLocalTransformFromWorld(document, gameObjectId, worldTransform) {
22
+ const gameObject = findEditorSceneGameObject(document, gameObjectId);
23
+ if (!gameObject || !findEditorSceneTransform(gameObject))
24
+ return null;
25
+ return toEditorSceneLocalTransformForParent(document, gameObject.parentId, worldTransform);
26
+ }
27
+ export function findEditorSceneGameObject(document, gameObjectId) {
28
+ return document.scene.gameObjects.find((gameObject) => gameObject.id === gameObjectId) ?? null;
29
+ }
30
+ export function createEditorSceneGameObjectMap(document) {
31
+ return new Map(document.scene.gameObjects.map((gameObject) => [gameObject.id, gameObject]));
32
+ }
33
+ export function toEditorSceneLocalTransformForParent(document, parentId, world) {
34
+ const parentWorld = parentId ? getEditorSceneGameObjectWorldTransform(document, parentId) : createIdentityEditorTransform();
35
+ return parentWorld ? toEditorLocalTransformFromWorld(parentWorld, world) : null;
36
+ }
37
+ export function readEditorSceneGameObjectLocalTransform(gameObject) {
38
+ if (isEditorSceneRootGameObject(gameObject))
39
+ return createIdentityEditorTransform();
40
+ return readRawEditorSceneGameObjectLocalTransform(gameObject);
41
+ }
42
+ export function readRawEditorSceneGameObjectLocalTransform(gameObject) {
43
+ const transform = findEditorSceneTransform(gameObject);
44
+ if (!transform)
45
+ return createIdentityEditorTransform();
46
+ return {
47
+ position: { ...transform.position },
48
+ rotation: { ...transform.rotation },
49
+ scale: { ...readEditorSceneTransformVector(transform, 'scale') },
50
+ };
51
+ }
52
+ export function patchEditorSceneGameObjectLocalTransform(gameObject, transform) {
53
+ return {
54
+ ...gameObject,
55
+ components: gameObject.components.map((component) => {
56
+ if (component.type !== 'Transform')
57
+ return component;
58
+ return {
59
+ ...component,
60
+ position: { ...transform.position },
61
+ rotation: { ...transform.rotation },
62
+ scale: { ...transform.scale },
63
+ };
64
+ }),
65
+ };
66
+ }
67
+ export function getEditorSceneGameObjectDepth(document, gameObject) {
68
+ const byId = createEditorSceneGameObjectMap(document);
69
+ const seen = new Set();
70
+ let depth = 0;
71
+ let cursor = gameObject.parentId ? byId.get(gameObject.parentId) : undefined;
72
+ while (cursor && !seen.has(cursor.id) && depth < 32) {
73
+ seen.add(cursor.id);
74
+ depth += 1;
75
+ cursor = cursor.parentId ? byId.get(cursor.parentId) : undefined;
76
+ }
77
+ return depth;
78
+ }
79
+ export function readEditorSceneTransformVector(transform, vectorName) {
80
+ if (vectorName === 'scale')
81
+ return transform.scale ?? { x: 1, y: 1, z: 1 };
82
+ return transform[vectorName];
83
+ }
84
+ export function resolveEditorSceneRootContainerId(document) {
85
+ return document.scene.gameObjects.find((gameObject) => (gameObject.id === EDITOR_SCENE_ROOT_ID
86
+ && !!findEditorSceneTransform(gameObject)))?.id
87
+ ?? document.scene.gameObjects.find((gameObject) => (!gameObject.parentId
88
+ && !!findEditorSceneTransform(gameObject)))?.id;
89
+ }
90
+ //# sourceMappingURL=transform.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"transform.js","sourceRoot":"","sources":["../../src/session/transform.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,2BAA2B,EAC3B,6BAA6B,EAC7B,+BAA+B,GAEhC,MAAM,wBAAwB,CAAC;AAChC,OAAO,EACL,wBAAwB,GAKzB,MAAM,mBAAmB,CAAC;AAC3B,OAAO,EACL,oBAAoB,EACpB,2BAA2B,EAC3B,6BAA6B,GAC9B,MAAM,YAAY,CAAC;AAEpB,MAAM,UAAU,sCAAsC,CACpD,QAA6B,EAC7B,YAAoB;IAEpB,IAAI,6BAA6B,CAAC,YAAY,CAAC;QAAE,OAAO,6BAA6B,EAAE,CAAC;IACxF,MAAM,UAAU,GAAG,yBAAyB,CAAC,QAAQ,EAAE,YAAY,CAAC,CAAC;IACrE,IAAI,CAAC,UAAU;QAAE,OAAO,IAAI,CAAC;IAE7B,MAAM,KAAK,GAA4B,EAAE,CAAC;IAC1C,MAAM,IAAI,GAAG,8BAA8B,CAAC,QAAQ,CAAC,CAAC;IACtD,MAAM,IAAI,GAAG,IAAI,GAAG,EAAU,CAAC;IAC/B,IAAI,MAAM,GAAsC,UAAU,CAAC;IAC3D,OAAO,MAAM,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,EAAE,CAAC,EAAE,CAAC;QACtC,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;QACpB,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;QACtB,MAAM,GAAG,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;IACnE,CAAC;IAED,OAAO,2BAA2B,CAAC,KAAK,CAAC,GAAG,CAAC,uCAAuC,CAAC,CAAC,CAAC;AACzF,CAAC;AAED,MAAM,UAAU,oCAAoC,CAClD,QAA6B,EAC7B,YAAoB,EACpB,cAAuC;IAEvC,MAAM,UAAU,GAAG,yBAAyB,CAAC,QAAQ,EAAE,YAAY,CAAC,CAAC;IACrE,IAAI,CAAC,UAAU,IAAI,CAAC,wBAAwB,CAAC,UAAU,CAAC;QAAE,OAAO,IAAI,CAAC;IACtE,OAAO,oCAAoC,CAAC,QAAQ,EAAE,UAAU,CAAC,QAAQ,EAAE,cAAc,CAAC,CAAC;AAC7F,CAAC;AAED,MAAM,UAAU,yBAAyB,CACvC,QAA6B,EAC7B,YAAoB;IAEpB,OAAO,QAAQ,CAAC,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,UAAU,EAAE,EAAE,CAAC,UAAU,CAAC,EAAE,KAAK,YAAY,CAAC,IAAI,IAAI,CAAC;AACjG,CAAC;AAED,MAAM,UAAU,8BAA8B,CAC5C,QAA6B;IAE7B,OAAO,IAAI,GAAG,CAAC,QAAQ,CAAC,KAAK,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC,UAAU,EAAE,EAAE,CAAC,CAAC,UAAU,CAAC,EAAE,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC;AAC9F,CAAC;AAED,MAAM,UAAU,oCAAoC,CAClD,QAA6B,EAC7B,QAA4B,EAC5B,KAA8B;IAE9B,MAAM,WAAW,GAAG,QAAQ,CAAC,CAAC,CAAC,sCAAsC,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC,6BAA6B,EAAE,CAAC;IAC5H,OAAO,WAAW,CAAC,CAAC,CAAC,+BAA+B,CAAC,WAAW,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;AAClF,CAAC;AAED,MAAM,UAAU,uCAAuC,CAAC,UAAiC;IACvF,IAAI,2BAA2B,CAAC,UAAU,CAAC;QAAE,OAAO,6BAA6B,EAAE,CAAC;IACpF,OAAO,0CAA0C,CAAC,UAAU,CAAC,CAAC;AAChE,CAAC;AAED,MAAM,UAAU,0CAA0C,CAAC,UAAqD;IAC9G,MAAM,SAAS,GAAG,wBAAwB,CAAC,UAAU,CAAC,CAAC;IACvD,IAAI,CAAC,SAAS;QAAE,OAAO,6BAA6B,EAAE,CAAC;IACvD,OAAO;QACL,QAAQ,EAAE,EAAE,GAAG,SAAS,CAAC,QAAQ,EAAE;QACnC,QAAQ,EAAE,EAAE,GAAG,SAAS,CAAC,QAAQ,EAAE;QACnC,KAAK,EAAE,EAAE,GAAG,8BAA8B,CAAC,SAAS,EAAE,OAAO,CAAC,EAAE;KACjE,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,wCAAwC,CACtD,UAAuB,EACvB,SAAkC;IAElC,OAAO;QACL,GAAG,UAAU;QACb,UAAU,EAAE,UAAU,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC,SAAS,EAAE,EAAE;YAClD,IAAI,SAAS,CAAC,IAAI,KAAK,WAAW;gBAAE,OAAO,SAAS,CAAC;YACrD,OAAO;gBACL,GAAG,SAAS;gBACZ,QAAQ,EAAE,EAAE,GAAG,SAAS,CAAC,QAAQ,EAAE;gBACnC,QAAQ,EAAE,EAAE,GAAG,SAAS,CAAC,QAAQ,EAAE;gBACnC,KAAK,EAAE,EAAE,GAAG,SAAS,CAAC,KAAK,EAAE;aAC9B,CAAC;QACJ,CAAC,CAAC;KACH,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,6BAA6B,CAC3C,QAA6B,EAC7B,UAAiC;IAEjC,MAAM,IAAI,GAAG,8BAA8B,CAAC,QAAQ,CAAC,CAAC;IACtD,MAAM,IAAI,GAAG,IAAI,GAAG,EAAU,CAAC;IAC/B,IAAI,KAAK,GAAG,CAAC,CAAC;IACd,IAAI,MAAM,GAAG,UAAU,CAAC,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;IAC7E,OAAO,MAAM,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,EAAE,CAAC,IAAI,KAAK,GAAG,EAAE,EAAE,CAAC;QACpD,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;QACpB,KAAK,IAAI,CAAC,CAAC;QACX,MAAM,GAAG,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;IACnE,CAAC;IACD,OAAO,KAAK,CAAC;AACf,CAAC;AAED,MAAM,UAAU,8BAA8B,CAC5C,SAAiF,EACjF,UAA6C;IAE7C,IAAI,UAAU,KAAK,OAAO;QAAE,OAAO,SAAS,CAAC,KAAK,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;IAC3E,OAAO,SAAS,CAAC,UAAU,CAAC,CAAC;AAC/B,CAAC;AAED,MAAM,UAAU,iCAAiC,CAAC,QAA6B;IAC7E,OAAO,QAAQ,CAAC,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,UAAU,EAAE,EAAE,CAAC,CACrD,UAAU,CAAC,EAAE,KAAK,oBAAoB;WACnC,CAAC,CAAC,wBAAwB,CAAC,UAAU,CAAC,CAC1C,CAAC,EAAE,EAAE;WACD,QAAQ,CAAC,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,UAAU,EAAE,EAAE,CAAC,CACjD,CAAC,UAAU,CAAC,QAAQ;eACjB,CAAC,CAAC,wBAAwB,CAAC,UAAU,CAAC,CAC1C,CAAC,EAAE,EAAE,CAAC;AACX,CAAC"}
@@ -0,0 +1,7 @@
1
+ import type { EditorTransformSnapshot, SceneGraphTreeItem } from '@fps-games/editor-core';
2
+ import type { EditorSceneDocument, EditorSceneGameObject } from '../document/index';
3
+ export type EditorSceneSessionDocument<TGameObject extends EditorSceneGameObject = EditorSceneGameObject> = EditorSceneDocument<TGameObject>;
4
+ export type EditorSceneSessionGameObject = EditorSceneGameObject;
5
+ export type EditorSceneHierarchyItem = SceneGraphTreeItem;
6
+ export type EditorSceneTransformSnapshot = EditorTransformSnapshot;
7
+ //# sourceMappingURL=types.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../../src/session/types.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,uBAAuB,EACvB,kBAAkB,EACnB,MAAM,wBAAwB,CAAC;AAChC,OAAO,KAAK,EACV,mBAAmB,EACnB,qBAAqB,EACtB,MAAM,mBAAmB,CAAC;AAE3B,MAAM,MAAM,0BAA0B,CACpC,WAAW,SAAS,qBAAqB,GAAG,qBAAqB,IAC/D,mBAAmB,CAAC,WAAW,CAAC,CAAC;AAErC,MAAM,MAAM,4BAA4B,GAAG,qBAAqB,CAAC;AAEjE,MAAM,MAAM,wBAAwB,GAAG,kBAAkB,CAAC;AAE1D,MAAM,MAAM,4BAA4B,GAAG,uBAAuB,CAAC"}
@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=types.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"types.js","sourceRoot":"","sources":["../../src/session/types.ts"],"names":[],"mappings":""}
@@ -0,0 +1,4 @@
1
+ export declare const PLAYABLE_AUTHORING_API_BASE = "/__fps_editor_authoring";
2
+ export declare function fetchJson(url: string, init?: RequestInit): Promise<Record<string, unknown>>;
3
+ export declare function joinEndpoint(endpointBase: string, route: string): string;
4
+ //# sourceMappingURL=http.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"http.d.ts","sourceRoot":"","sources":["../../src/shared/http.ts"],"names":[],"mappings":"AAAA,eAAO,MAAM,2BAA2B,4BAA4B,CAAC;AAErE,wBAAsB,SAAS,CAAC,GAAG,EAAE,MAAM,EAAE,IAAI,CAAC,EAAE,WAAW,GAAG,OAAO,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,CAOjG;AAED,wBAAgB,YAAY,CAAC,YAAY,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,MAAM,CAIxE"}
@@ -0,0 +1,15 @@
1
+ export const PLAYABLE_AUTHORING_API_BASE = '/__fps_editor_authoring';
2
+ export async function fetchJson(url, init) {
3
+ const response = await fetch(url, init);
4
+ const json = await response.json().catch(() => ({}));
5
+ if (!response.ok) {
6
+ throw new Error(typeof json.error === 'string' ? json.error : `HTTP ${response.status}`);
7
+ }
8
+ return json;
9
+ }
10
+ export function joinEndpoint(endpointBase, route) {
11
+ const base = endpointBase.endsWith('/') ? endpointBase.slice(0, -1) : endpointBase;
12
+ const path = route.startsWith('/') ? route : `/${route}`;
13
+ return `${base}${path}`;
14
+ }
15
+ //# sourceMappingURL=http.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"http.js","sourceRoot":"","sources":["../../src/shared/http.ts"],"names":[],"mappings":"AAAA,MAAM,CAAC,MAAM,2BAA2B,GAAG,yBAAyB,CAAC;AAErE,MAAM,CAAC,KAAK,UAAU,SAAS,CAAC,GAAW,EAAE,IAAkB;IAC7D,MAAM,QAAQ,GAAG,MAAM,KAAK,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC;IACxC,MAAM,IAAI,GAAG,MAAM,QAAQ,CAAC,IAAI,EAAE,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACrD,IAAI,CAAC,QAAQ,CAAC,EAAE,EAAE,CAAC;QACjB,MAAM,IAAI,KAAK,CAAC,OAAO,IAAI,CAAC,KAAK,KAAK,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,QAAQ,QAAQ,CAAC,MAAM,EAAE,CAAC,CAAC;IAC3F,CAAC;IACD,OAAO,IAA+B,CAAC;AACzC,CAAC;AAED,MAAM,UAAU,YAAY,CAAC,YAAoB,EAAE,KAAa;IAC9D,MAAM,IAAI,GAAG,YAAY,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,YAAY,CAAC;IACnF,MAAM,IAAI,GAAG,KAAK,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,KAAK,EAAE,CAAC;IACzD,OAAO,GAAG,IAAI,GAAG,IAAI,EAAE,CAAC;AAC1B,CAAC"}
@@ -0,0 +1,3 @@
1
+ export declare function readString(value: unknown): string | undefined;
2
+ export declare function readRecord(value: unknown): Record<string, unknown> | undefined;
3
+ //# sourceMappingURL=json.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"json.d.ts","sourceRoot":"","sources":["../../src/shared/json.ts"],"names":[],"mappings":"AAAA,wBAAgB,UAAU,CAAC,KAAK,EAAE,OAAO,GAAG,MAAM,GAAG,SAAS,CAE7D;AAED,wBAAgB,UAAU,CAAC,KAAK,EAAE,OAAO,GAAG,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG,SAAS,CAI9E"}
@@ -0,0 +1,9 @@
1
+ export function readString(value) {
2
+ return typeof value === 'string' && value.trim() ? value : undefined;
3
+ }
4
+ export function readRecord(value) {
5
+ return value && typeof value === 'object' && !Array.isArray(value)
6
+ ? value
7
+ : undefined;
8
+ }
9
+ //# sourceMappingURL=json.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"json.js","sourceRoot":"","sources":["../../src/shared/json.ts"],"names":[],"mappings":"AAAA,MAAM,UAAU,UAAU,CAAC,KAAc;IACvC,OAAO,OAAO,KAAK,KAAK,QAAQ,IAAI,KAAK,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,SAAS,CAAC;AACvE,CAAC;AAED,MAAM,UAAU,UAAU,CAAC,KAAc;IACvC,OAAO,KAAK,IAAI,OAAO,KAAK,KAAK,QAAQ,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC;QAChE,CAAC,CAAC,KAAgC;QAClC,CAAC,CAAC,SAAS,CAAC;AAChB,CAAC"}
@@ -0,0 +1,4 @@
1
+ export * from './types';
2
+ export * from './report';
3
+ export { inspectPlayableEditorPackageAliasPlan, inspectPlayableEditorPackageExports, createPlayableEditorImportSnapshot, inspectPlayableEditorImportBoundaries, inspectPlayableEditorHostCompatibilityReport, inspectPlayableEditorMigrationReadiness, inspectPlayableEditorUpgradeReadiness, PLAYABLE_EDITOR_DEFAULT_FORBIDDEN_PACKAGES, } from './inspectors';
4
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/upgrade-doctor/index.ts"],"names":[],"mappings":"AAAA,cAAc,SAAS,CAAC;AACxB,cAAc,UAAU,CAAC;AACzB,OAAO,EACL,qCAAqC,EACrC,mCAAmC,EACnC,kCAAkC,EAClC,qCAAqC,EACrC,4CAA4C,EAC5C,uCAAuC,EACvC,qCAAqC,EACrC,0CAA0C,GAC3C,MAAM,cAAc,CAAC"}
@@ -0,0 +1,4 @@
1
+ export * from './types.js';
2
+ export * from './report.js';
3
+ export { inspectPlayableEditorPackageAliasPlan, inspectPlayableEditorPackageExports, createPlayableEditorImportSnapshot, inspectPlayableEditorImportBoundaries, inspectPlayableEditorHostCompatibilityReport, inspectPlayableEditorMigrationReadiness, inspectPlayableEditorUpgradeReadiness, PLAYABLE_EDITOR_DEFAULT_FORBIDDEN_PACKAGES, } from './inspectors.js';
4
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/upgrade-doctor/index.ts"],"names":[],"mappings":"AAAA,cAAc,SAAS,CAAC;AACxB,cAAc,UAAU,CAAC;AACzB,OAAO,EACL,qCAAqC,EACrC,mCAAmC,EACnC,kCAAkC,EAClC,qCAAqC,EACrC,4CAA4C,EAC5C,uCAAuC,EACvC,qCAAqC,EACrC,0CAA0C,GAC3C,MAAM,cAAc,CAAC"}
@@ -0,0 +1,19 @@
1
+ import { type PlayableEditorFileExists, type PlayableEditorPackageAliasPlan } from '../package-resolution/index';
2
+ import type { PlayableEditorDoctorReport, PlayableEditorHostCompatibilityInspectionOptions, PlayableEditorHostCompatibilityReportLike, PlayableEditorImportBoundaryInspectionOptions, PlayableEditorImportSnapshot, PlayableEditorImportSnapshotFile, PlayableEditorMigrationReadinessInspectionOptions, PlayableEditorPackageExportsInspectionOptions, PlayableEditorPackageExportsLike, PlayableEditorUpgradeReadinessInspectionInput } from './types';
3
+ /**
4
+ * Default forbidden packages for new playable editor integration code.
5
+ * These packages are internal to the editor framework and should not be
6
+ * imported directly from project-side code. Use @fps-games/editor/playable-sdk
7
+ * facade exports instead.
8
+ */
9
+ export declare const PLAYABLE_EDITOR_DEFAULT_FORBIDDEN_PACKAGES: readonly string[];
10
+ export declare function inspectPlayableEditorPackageAliasPlan(plan: PlayableEditorPackageAliasPlan, fileExists: PlayableEditorFileExists, options?: {
11
+ title?: string;
12
+ }): PlayableEditorDoctorReport;
13
+ export declare function inspectPlayableEditorPackageExports(packageJson: PlayableEditorPackageExportsLike, options?: PlayableEditorPackageExportsInspectionOptions): PlayableEditorDoctorReport;
14
+ export declare function createPlayableEditorImportSnapshot(files: readonly PlayableEditorImportSnapshotFile[]): PlayableEditorImportSnapshot;
15
+ export declare function inspectPlayableEditorImportBoundaries(snapshot: PlayableEditorImportSnapshot | readonly PlayableEditorImportSnapshotFile[], options?: PlayableEditorImportBoundaryInspectionOptions): PlayableEditorDoctorReport;
16
+ export declare function inspectPlayableEditorHostCompatibilityReport(report: PlayableEditorHostCompatibilityReportLike, options?: PlayableEditorHostCompatibilityInspectionOptions): PlayableEditorDoctorReport;
17
+ export declare function inspectPlayableEditorMigrationReadiness(snapshot: PlayableEditorImportSnapshot | readonly PlayableEditorImportSnapshotFile[], options?: PlayableEditorMigrationReadinessInspectionOptions): PlayableEditorDoctorReport;
18
+ export declare function inspectPlayableEditorUpgradeReadiness(input?: PlayableEditorUpgradeReadinessInspectionInput): PlayableEditorDoctorReport;
19
+ //# sourceMappingURL=inspectors.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"inspectors.d.ts","sourceRoot":"","sources":["../../src/upgrade-doctor/inspectors.ts"],"names":[],"mappings":"AAAA,OAAO,EAEL,KAAK,wBAAwB,EAC7B,KAAK,8BAA8B,EACpC,MAAM,6BAA6B,CAAC;AAErC,OAAO,KAAK,EAEV,0BAA0B,EAC1B,gDAAgD,EAChD,yCAAyC,EACzC,6CAA6C,EAC7C,4BAA4B,EAC5B,gCAAgC,EAChC,iDAAiD,EACjD,6CAA6C,EAC7C,gCAAgC,EAChC,6CAA6C,EAC9C,MAAM,SAAS,CAAC;AAUjB;;;;;GAKG;AACH,eAAO,MAAM,0CAA0C,EAAE,SAAS,MAAM,EAIvE,CAAC;AAKF,wBAAgB,qCAAqC,CACnD,IAAI,EAAE,8BAA8B,EACpC,UAAU,EAAE,wBAAwB,EACpC,OAAO,GAAE;IAAE,KAAK,CAAC,EAAE,MAAM,CAAA;CAAO,GAC/B,0BAA0B,CAY5B;AAED,wBAAgB,mCAAmC,CACjD,WAAW,EAAE,gCAAgC,EAC7C,OAAO,GAAE,6CAAkD,GAC1D,0BAA0B,CA2B5B;AAED,wBAAgB,kCAAkC,CAChD,KAAK,EAAE,SAAS,gCAAgC,EAAE,GACjD,4BAA4B,CAO9B;AAED,wBAAgB,qCAAqC,CACnD,QAAQ,EAAE,4BAA4B,GAAG,SAAS,gCAAgC,EAAE,EACpF,OAAO,GAAE,6CAAkD,GAC1D,0BAA0B,CAgB5B;AAED,wBAAgB,4CAA4C,CAC1D,MAAM,EAAE,yCAAyC,EACjD,OAAO,GAAE,gDAAqD,GAC7D,0BAA0B,CAuB5B;AAED,wBAAgB,uCAAuC,CACrD,QAAQ,EAAE,4BAA4B,GAAG,SAAS,gCAAgC,EAAE,EACpF,OAAO,GAAE,iDAAsD,GAC9D,0BAA0B,CAS5B;AAED,wBAAgB,qCAAqC,CACnD,KAAK,GAAE,6CAAkD,GACxD,0BAA0B,CAoC5B"}
@@ -0,0 +1,268 @@
1
+ import { collectMissingPlayableEditorPackageAliasFiles, } from '../package-resolution/index.js';
2
+ import { createPlayableEditorDoctorReport } from './report.js';
3
+ import { mergePlayableEditorDoctorReports } from './report.js';
4
+ const PLAYABLE_SDK_EXPORT_PATH = './playable-sdk';
5
+ const PLAYABLE_SDK_SUBPATH_PREFIX = '@fps-games/editor/playable-sdk/';
6
+ const DIRECT_EDITOR_IMPORTS = new Set([
7
+ '@fps-games/editor',
8
+ '@fps-games/editor-core',
9
+ ]);
10
+ /**
11
+ * Default forbidden packages for new playable editor integration code.
12
+ * These packages are internal to the editor framework and should not be
13
+ * imported directly from project-side code. Use @fps-games/editor/playable-sdk
14
+ * facade exports instead.
15
+ */
16
+ export const PLAYABLE_EDITOR_DEFAULT_FORBIDDEN_PACKAGES = [
17
+ '@fps-games/editor-babylon',
18
+ '@fps-games/editor-protocol',
19
+ '@fps-games/babylon-renderer',
20
+ ];
21
+ const IMPORT_SPECIFIER_PATTERN = /\b(?:import|export)\s+(?:type\s+)?(?:[\s\S]*?\s+from\s+)?['"]([^'"]+)['"]|import\s*\(\s*['"]([^'"]+)['"]\s*\)/g;
22
+ export function inspectPlayableEditorPackageAliasPlan(plan, fileExists, options = {}) {
23
+ const missing = collectMissingPlayableEditorPackageAliasFiles(plan, fileExists);
24
+ return createPlayableEditorDoctorReport({
25
+ title: options.title ?? 'Playable editor package aliases',
26
+ diagnostics: missing.map(entry => ({
27
+ severity: 'error',
28
+ code: 'package.alias.missing-file',
29
+ source: entry.packageId,
30
+ path: entry.file,
31
+ message: `Package alias for ${entry.packageId} points to a missing file.`,
32
+ })),
33
+ });
34
+ }
35
+ export function inspectPlayableEditorPackageExports(packageJson, options = {}) {
36
+ const packageName = options.packageName ?? readString(packageJson.name) ?? '@fps-games/editor';
37
+ const exportPath = options.playableSdkExportPath ?? PLAYABLE_SDK_EXPORT_PATH;
38
+ const diagnostics = [];
39
+ if (!isRecord(packageJson.exports)) {
40
+ diagnostics.push({
41
+ severity: 'error',
42
+ code: 'package.export.invalid',
43
+ source: packageName,
44
+ path: 'exports',
45
+ message: `Package ${packageName} must expose an object exports map.`,
46
+ });
47
+ }
48
+ else if (!(exportPath in packageJson.exports)) {
49
+ diagnostics.push({
50
+ severity: 'error',
51
+ code: 'package.export.missing',
52
+ source: packageName,
53
+ path: `exports["${exportPath}"]`,
54
+ message: `Package ${packageName} is missing the ${exportPath} export.`,
55
+ });
56
+ }
57
+ return createPlayableEditorDoctorReport({
58
+ title: options.title ?? 'Playable editor package exports',
59
+ diagnostics,
60
+ });
61
+ }
62
+ export function createPlayableEditorImportSnapshot(files) {
63
+ return {
64
+ files: files.map(file => ({
65
+ filePath: file.filePath,
66
+ content: file.content,
67
+ })),
68
+ };
69
+ }
70
+ export function inspectPlayableEditorImportBoundaries(snapshot, options = {}) {
71
+ const files = isImportSnapshot(snapshot)
72
+ ? snapshot.files
73
+ : snapshot;
74
+ const allowedFiles = options.allowedFiles ?? [];
75
+ const forbiddenPackages = normalizeForbiddenPackages(options.forbiddenPackages ?? PLAYABLE_EDITOR_DEFAULT_FORBIDDEN_PACKAGES);
76
+ const forbiddenPackageSeverity = options.forbiddenPackageSeverity ?? 'warning';
77
+ const diagnostics = files.flatMap(file => inspectFileImports(file, allowedFiles, forbiddenPackages, forbiddenPackageSeverity));
78
+ return createPlayableEditorDoctorReport({
79
+ title: options.title ?? 'Playable editor import boundaries',
80
+ diagnostics,
81
+ });
82
+ }
83
+ export function inspectPlayableEditorHostCompatibilityReport(report, options = {}) {
84
+ const diagnostics = Array.isArray(report.diagnostics)
85
+ ? report.diagnostics.flatMap((diagnostic) => {
86
+ if (!isRecord(diagnostic))
87
+ return [];
88
+ const severity = readSeverity(diagnostic.severity);
89
+ const code = readString(diagnostic.code);
90
+ const message = readString(diagnostic.message);
91
+ if (!severity || !code || !message)
92
+ return [];
93
+ const path = readString(diagnostic.path);
94
+ return [{
95
+ severity,
96
+ code,
97
+ message,
98
+ source: options.source ?? 'host-manifest',
99
+ ...(path ? { path } : {}),
100
+ }];
101
+ })
102
+ : [];
103
+ return createPlayableEditorDoctorReport({
104
+ title: options.title ?? 'Playable local editor host compatibility',
105
+ diagnostics,
106
+ });
107
+ }
108
+ export function inspectPlayableEditorMigrationReadiness(snapshot, options = {}) {
109
+ const files = isImportSnapshot(snapshot)
110
+ ? snapshot.files
111
+ : snapshot;
112
+ const diagnostics = files.flatMap(file => inspectMigrationReadinessFile(file, options));
113
+ return createPlayableEditorDoctorReport({
114
+ title: options.title ?? 'Playable editor migration readiness',
115
+ diagnostics,
116
+ });
117
+ }
118
+ export function inspectPlayableEditorUpgradeReadiness(input = {}) {
119
+ const reports = [];
120
+ if (input.hostCompatibility) {
121
+ reports.push(inspectPlayableEditorHostCompatibilityReport(input.hostCompatibility.report, input.hostCompatibility.options));
122
+ }
123
+ if (input.packageAliasPlan) {
124
+ reports.push(inspectPlayableEditorPackageAliasPlan(input.packageAliasPlan.plan, input.packageAliasPlan.fileExists, { title: input.packageAliasPlan.title }));
125
+ }
126
+ if (input.packageExports) {
127
+ reports.push(inspectPlayableEditorPackageExports(input.packageExports.packageJson, input.packageExports.options));
128
+ }
129
+ if (input.importBoundaries) {
130
+ reports.push(inspectPlayableEditorImportBoundaries(input.importBoundaries.snapshot, input.importBoundaries.options));
131
+ }
132
+ if (input.migrationReadiness) {
133
+ reports.push(inspectPlayableEditorMigrationReadiness(input.migrationReadiness.snapshot, input.migrationReadiness.options));
134
+ }
135
+ return mergePlayableEditorDoctorReports(reports, {
136
+ title: input.title ?? 'Playable editor upgrade readiness',
137
+ });
138
+ }
139
+ function inspectMigrationReadinessFile(file, options) {
140
+ const diagnostics = [];
141
+ const content = file.content;
142
+ if (/\bcreateLocalEditorHarness\b/.test(content) && /\bcontextActions\b/.test(content)) {
143
+ diagnostics.push({
144
+ severity: options.hierarchyContextActionSeverity ?? 'warning',
145
+ code: 'migration.hierarchy-actions.legacy-harness',
146
+ path: file.filePath,
147
+ message: 'Legacy harness hierarchy.contextActions detected; move custom hierarchy actions to capabilities.hierarchyActions.contextActions.',
148
+ });
149
+ }
150
+ if (/\binstallLegacyAssetCommandBypass\b/.test(content) || /__projectLegacyAssetBypass/.test(content)) {
151
+ diagnostics.push({
152
+ severity: options.legacyAssetBypassSeverity ?? 'warning',
153
+ code: 'migration.legacy-asset-bypass.local-helper',
154
+ path: file.filePath,
155
+ message: 'Local legacy asset command bypass helper detected; use installPlayableLegacyAssetCommandBypass from @fps-games/editor/playable-sdk.',
156
+ });
157
+ }
158
+ if (/\bhandleProjectAssetCommand\b/.test(content)
159
+ && /\b(asset\.import|asset\.library\.refresh|editor\.asset\.place|ASSET_IMPORT|ASSET_LIBRARY_REFRESH|EDITOR_ASSET_PLACE)\b/.test(content)
160
+ && !/\bcreatePlayableProjectAssetCommandHandler\b/.test(content)) {
161
+ diagnostics.push({
162
+ severity: options.projectAssetCommandGlueSeverity ?? 'warning',
163
+ code: 'migration.project-asset-command.local-glue',
164
+ path: file.filePath,
165
+ message: 'Project asset command glue detected; consider createPlayableProjectAssetCommandHandler and keep only project registration/placement policies local.',
166
+ });
167
+ }
168
+ if (/\bimportProjectionModel\b/.test(content)
169
+ && !/\bcreateEditorSceneRuntimePreviewImportPlan\b/.test(content)) {
170
+ diagnostics.push({
171
+ severity: options.runtimePreviewProjectionSeverity ?? 'info',
172
+ code: 'migration.runtime-preview.projection-plan-missing',
173
+ path: file.filePath,
174
+ message: 'Projection import logic is present without the SDK runtime preview import plan helper; verify asset URL and projection diagnostics during migration.',
175
+ });
176
+ }
177
+ return diagnostics;
178
+ }
179
+ function inspectFileImports(file, allowedFiles, forbiddenPackages, forbiddenPackageSeverity) {
180
+ const diagnostics = [];
181
+ const imports = readImportSpecifiers(file.content);
182
+ for (const specifier of imports) {
183
+ if (specifier.startsWith(PLAYABLE_SDK_SUBPATH_PREFIX)) {
184
+ diagnostics.push({
185
+ severity: 'error',
186
+ code: 'import.boundary.playable-sdk-subpath',
187
+ source: specifier,
188
+ path: file.filePath,
189
+ message: 'Import @fps-games/editor/playable-sdk only through the public aggregate subpath.',
190
+ });
191
+ continue;
192
+ }
193
+ if (DIRECT_EDITOR_IMPORTS.has(specifier)) {
194
+ if (!isAllowedFile(file.filePath, allowedFiles)) {
195
+ diagnostics.push({
196
+ severity: 'error',
197
+ code: specifier === '@fps-games/editor'
198
+ ? 'import.boundary.direct-editor'
199
+ : 'import.boundary.direct-editor-core',
200
+ source: specifier,
201
+ path: file.filePath,
202
+ message: `New playable editor integration code should import stable contracts from @fps-games/editor/playable-sdk instead of ${specifier}.`,
203
+ });
204
+ }
205
+ continue;
206
+ }
207
+ const forbiddenPackage = findMatchingForbiddenPackage(specifier, forbiddenPackages);
208
+ if (forbiddenPackage && !isAllowedFile(file.filePath, allowedFiles)) {
209
+ diagnostics.push({
210
+ severity: forbiddenPackageSeverity,
211
+ code: 'import.boundary.forbidden-package',
212
+ source: specifier,
213
+ path: file.filePath,
214
+ details: { packageName: forbiddenPackage },
215
+ message: `Import ${forbiddenPackage} directly couples to editor internals. Consider using @fps-games/editor/playable-sdk facade exports instead.`,
216
+ });
217
+ }
218
+ }
219
+ return diagnostics;
220
+ }
221
+ function normalizeForbiddenPackages(packages) {
222
+ const normalized = [];
223
+ for (const packageName of packages) {
224
+ const trimmed = packageName.trim();
225
+ if (trimmed.length > 0 && !normalized.includes(trimmed)) {
226
+ normalized.push(trimmed);
227
+ }
228
+ }
229
+ return normalized;
230
+ }
231
+ function findMatchingForbiddenPackage(specifier, forbiddenPackages) {
232
+ return forbiddenPackages.find(packageName => specifier === packageName || specifier.startsWith(`${packageName}/`));
233
+ }
234
+ function readImportSpecifiers(content) {
235
+ const specifiers = [];
236
+ IMPORT_SPECIFIER_PATTERN.lastIndex = 0;
237
+ let match;
238
+ while ((match = IMPORT_SPECIFIER_PATTERN.exec(content))) {
239
+ const specifier = match[1] ?? match[2];
240
+ if (specifier)
241
+ specifiers.push(specifier);
242
+ }
243
+ return specifiers;
244
+ }
245
+ function isAllowedFile(filePath, allowedFiles) {
246
+ return allowedFiles.some(allowedFile => matchesFilePath(filePath, allowedFile));
247
+ }
248
+ function matchesFilePath(filePath, allowedFile) {
249
+ const normalizedFile = normalizeFilePath(filePath);
250
+ const normalizedAllowed = normalizeFilePath(allowedFile);
251
+ return normalizedFile === normalizedAllowed || normalizedFile.endsWith(`/${normalizedAllowed}`);
252
+ }
253
+ function normalizeFilePath(filePath) {
254
+ return filePath.replace(/\\/g, '/').replace(/\/+/g, '/').replace(/^\.\//, '');
255
+ }
256
+ function readString(value) {
257
+ return typeof value === 'string' && value.trim().length > 0 ? value : undefined;
258
+ }
259
+ function readSeverity(value) {
260
+ return value === 'error' || value === 'warning' || value === 'info' ? value : undefined;
261
+ }
262
+ function isRecord(value) {
263
+ return typeof value === 'object' && value !== null && !Array.isArray(value);
264
+ }
265
+ function isImportSnapshot(value) {
266
+ return isRecord(value) && Array.isArray(value.files);
267
+ }
268
+ //# sourceMappingURL=inspectors.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,7 @@
1
+ import type { PlayableEditorDoctorReport, PlayableEditorDoctorReportInput } from './types';
2
+ export declare function createPlayableEditorDoctorReport(input?: PlayableEditorDoctorReportInput): PlayableEditorDoctorReport;
3
+ export declare function mergePlayableEditorDoctorReports(reports: readonly PlayableEditorDoctorReport[], options?: {
4
+ title?: string;
5
+ }): PlayableEditorDoctorReport;
6
+ export declare function formatPlayableEditorDoctorReport(report: PlayableEditorDoctorReport): string;
7
+ //# sourceMappingURL=report.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"report.d.ts","sourceRoot":"","sources":["../../src/upgrade-doctor/report.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAEV,0BAA0B,EAC1B,+BAA+B,EAChC,MAAM,SAAS,CAAC;AAIjB,wBAAgB,gCAAgC,CAC9C,KAAK,GAAE,+BAAoC,GAC1C,0BAA0B,CAO5B;AAED,wBAAgB,gCAAgC,CAC9C,OAAO,EAAE,SAAS,0BAA0B,EAAE,EAC9C,OAAO,GAAE;IAAE,KAAK,CAAC,EAAE,MAAM,CAAA;CAAO,GAC/B,0BAA0B,CAK5B;AAED,wBAAgB,gCAAgC,CAAC,MAAM,EAAE,0BAA0B,GAAG,MAAM,CAS3F"}
@@ -0,0 +1,38 @@
1
+ const DEFAULT_DOCTOR_TITLE = 'Playable editor upgrade doctor';
2
+ export function createPlayableEditorDoctorReport(input = {}) {
3
+ const diagnostics = [...(input.diagnostics ?? [])].map(cloneDiagnostic);
4
+ return {
5
+ title: input.title ?? DEFAULT_DOCTOR_TITLE,
6
+ ok: !diagnostics.some(diagnostic => diagnostic.severity === 'error'),
7
+ diagnostics,
8
+ };
9
+ }
10
+ export function mergePlayableEditorDoctorReports(reports, options = {}) {
11
+ return createPlayableEditorDoctorReport({
12
+ title: options.title ?? reports.find(report => report.title.trim())?.title ?? DEFAULT_DOCTOR_TITLE,
13
+ diagnostics: reports.flatMap(report => report.diagnostics),
14
+ });
15
+ }
16
+ export function formatPlayableEditorDoctorReport(report) {
17
+ const header = report.ok
18
+ ? `${report.title}: PASS`
19
+ : `${report.title}: BLOCKED`;
20
+ if (report.diagnostics.length === 0)
21
+ return header;
22
+ return [
23
+ header,
24
+ ...report.diagnostics.map(formatDiagnostic),
25
+ ].join('\n');
26
+ }
27
+ function formatDiagnostic(diagnostic) {
28
+ const source = diagnostic.source ? ` ${diagnostic.source}` : '';
29
+ const path = diagnostic.path ? ` ${diagnostic.path}` : '';
30
+ return `[${diagnostic.severity.toUpperCase()}] ${diagnostic.code}${source}${path}: ${diagnostic.message}`;
31
+ }
32
+ function cloneDiagnostic(diagnostic) {
33
+ return {
34
+ ...diagnostic,
35
+ ...(diagnostic.details ? { details: { ...diagnostic.details } } : {}),
36
+ };
37
+ }
38
+ //# sourceMappingURL=report.js.map
@@ -0,0 +1 @@
1
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