@fps-games/editor 0.1.3-beta.4 → 0.1.4-beta.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (892) hide show
  1. package/dist/index.d.ts +4 -0
  2. package/dist/index.d.ts.map +1 -1
  3. package/dist/index.js +3 -2
  4. package/dist/index.js.map +1 -1
  5. package/dist/local-editor-agent-actions.d.ts +38 -0
  6. package/dist/local-editor-agent-actions.d.ts.map +1 -0
  7. package/dist/local-editor-agent-actions.js +134 -0
  8. package/dist/local-editor-agent-actions.js.map +1 -0
  9. package/dist/local-editor-agent-context.d.ts +29 -0
  10. package/dist/local-editor-agent-context.d.ts.map +1 -0
  11. package/dist/local-editor-agent-context.js +266 -0
  12. package/dist/local-editor-agent-context.js.map +1 -0
  13. package/dist/local-editor-harness.d.ts +28 -1
  14. package/dist/local-editor-harness.d.ts.map +1 -1
  15. package/dist/local-editor-harness.js +662 -123
  16. package/dist/local-editor-harness.js.map +1 -1
  17. package/dist/local-editor-viewport-render-coordinator.d.ts.map +1 -1
  18. package/dist/local-editor-viewport-render-coordinator.js +34 -14
  19. package/dist/local-editor-viewport-render-coordinator.js.map +1 -1
  20. package/dist/playable-babylon-facade.d.ts +15 -0
  21. package/dist/playable-babylon-facade.d.ts.map +1 -0
  22. package/dist/playable-babylon-facade.js +12 -0
  23. package/dist/playable-babylon-facade.js.map +1 -0
  24. package/dist/playable-babylon-outline-inspector.d.ts +32 -0
  25. package/dist/playable-babylon-outline-inspector.d.ts.map +1 -0
  26. package/dist/playable-babylon-outline-inspector.js +182 -0
  27. package/dist/playable-babylon-outline-inspector.js.map +1 -0
  28. package/dist/playable-babylon-outline-runtime.d.ts +19 -0
  29. package/dist/playable-babylon-outline-runtime.d.ts.map +1 -0
  30. package/dist/playable-babylon-outline-runtime.js +67 -0
  31. package/dist/playable-babylon-outline-runtime.js.map +1 -0
  32. package/dist/playable-babylon-rendering.d.ts +51 -0
  33. package/dist/playable-babylon-rendering.d.ts.map +1 -0
  34. package/dist/playable-babylon-rendering.js +178 -0
  35. package/dist/playable-babylon-rendering.js.map +1 -0
  36. package/dist/playable-local-editor-host.d.ts +511 -0
  37. package/dist/playable-local-editor-host.d.ts.map +1 -0
  38. package/dist/playable-local-editor-host.js +528 -0
  39. package/dist/playable-local-editor-host.js.map +1 -0
  40. package/dist/playable-sdk.d.ts +10 -0
  41. package/dist/playable-sdk.d.ts.map +1 -0
  42. package/dist/playable-sdk.js +6 -0
  43. package/dist/playable-sdk.js.map +1 -0
  44. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts +4 -0
  45. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts.map +1 -0
  46. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js +79 -0
  47. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js.map +1 -0
  48. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts +4 -0
  49. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts.map +1 -0
  50. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js +4 -0
  51. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js.map +1 -0
  52. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts +3 -0
  53. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts.map +1 -0
  54. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js +26 -0
  55. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js.map +1 -0
  56. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts +13 -0
  57. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts.map +1 -0
  58. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js +6 -0
  59. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js.map +1 -0
  60. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts +3 -0
  61. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts.map +1 -1
  62. package/node_modules/@fps-games/babylon-renderer/dist/index.js +7 -4
  63. package/node_modules/@fps-games/babylon-renderer/dist/index.js.map +1 -1
  64. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts +4 -0
  65. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts.map +1 -0
  66. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js +45 -0
  67. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js.map +1 -0
  68. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts +3 -0
  69. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts.map +1 -0
  70. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js +2 -0
  71. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js.map +1 -0
  72. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts +7 -0
  73. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts.map +1 -0
  74. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js +2 -0
  75. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js.map +1 -0
  76. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts +3 -0
  77. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts.map +1 -0
  78. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js +2 -0
  79. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js.map +1 -0
  80. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts +7 -0
  81. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts.map +1 -0
  82. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js +2 -0
  83. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js.map +1 -0
  84. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts +5 -0
  85. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts.map +1 -0
  86. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js +83 -0
  87. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js.map +1 -0
  88. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts +5 -0
  89. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts.map +1 -0
  90. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js +5 -0
  91. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js.map +1 -0
  92. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts +5 -0
  93. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts.map +1 -0
  94. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js +155 -0
  95. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js.map +1 -0
  96. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts +77 -0
  97. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts.map +1 -0
  98. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js +24 -0
  99. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js.map +1 -0
  100. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts +4 -0
  101. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts.map +1 -0
  102. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js +105 -0
  103. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js.map +1 -0
  104. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.js +1 -1
  105. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.js +14 -14
  106. package/node_modules/@fps-games/babylon-renderer/package.json +1 -1
  107. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.d.ts.map +1 -1
  108. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js +99 -28
  109. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js.map +1 -1
  110. package/node_modules/@fps-games/editor-babylon/dist/edit-session.js +4 -4
  111. package/node_modules/@fps-games/editor-babylon/dist/editor-world.js +1 -1
  112. package/node_modules/@fps-games/editor-babylon/dist/index.js +24 -24
  113. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts +3 -0
  114. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts.map +1 -0
  115. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js +396 -0
  116. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js.map +1 -0
  117. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts +3 -0
  118. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts.map +1 -1
  119. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js +2 -567
  120. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js.map +1 -1
  121. package/node_modules/@fps-games/editor-babylon/dist/inspector-host.js +4 -4
  122. package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.js +4 -4
  123. package/node_modules/@fps-games/editor-babylon/dist/main-camera-preview.js +1 -1
  124. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts +3 -2
  125. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts.map +1 -1
  126. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js +401 -96
  127. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js.map +1 -1
  128. package/node_modules/@fps-games/editor-babylon/dist/monitor.js +2 -2
  129. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.d.ts.map +1 -1
  130. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js +7 -23
  131. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js.map +1 -1
  132. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js +1 -1
  133. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js.map +1 -1
  134. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +10 -1
  135. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -1
  136. package/node_modules/@fps-games/editor-babylon/dist/projection.js +258 -151
  137. package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
  138. package/node_modules/@fps-games/editor-babylon/dist/scene-camera-preview.js +1 -1
  139. package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.js +4 -4
  140. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js +10 -10
  141. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js.map +1 -1
  142. package/node_modules/@fps-games/editor-babylon/dist/tool-controller.js +1 -1
  143. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts +12 -2
  144. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts.map +1 -1
  145. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js +69 -17
  146. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js.map +1 -1
  147. package/node_modules/@fps-games/editor-babylon/dist/types.d.ts +1 -0
  148. package/node_modules/@fps-games/editor-babylon/dist/types.d.ts.map +1 -1
  149. package/node_modules/@fps-games/editor-babylon/package.json +5 -5
  150. package/node_modules/@fps-games/editor-browser/dist/index.d.ts +9 -2
  151. package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -1
  152. package/node_modules/@fps-games/editor-browser/dist/index.js +8 -2
  153. package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
  154. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts +20 -0
  155. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts.map +1 -0
  156. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js +88 -0
  157. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js.map +1 -0
  158. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts +12 -0
  159. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts.map +1 -0
  160. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js +34 -0
  161. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js.map +1 -0
  162. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-context-menu.js +2 -2
  163. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts +55 -0
  164. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts.map +1 -0
  165. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js +144 -0
  166. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js.map +1 -0
  167. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.d.ts.map +1 -1
  168. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js +45 -10
  169. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js.map +1 -1
  170. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts +5 -0
  171. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts.map +1 -0
  172. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js +5 -0
  173. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js.map +1 -0
  174. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.d.ts.map +1 -1
  175. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js +312 -126
  176. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js.map +1 -1
  177. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts +43 -0
  178. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts.map +1 -0
  179. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js +28 -0
  180. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js.map +1 -0
  181. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts +4 -0
  182. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts.map +1 -1
  183. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js +48 -0
  184. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +1 -1
  185. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts +3 -0
  186. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts.map +1 -1
  187. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js +182 -20
  188. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js.map +1 -1
  189. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts +1 -1
  190. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts.map +1 -1
  191. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js +24 -0
  192. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js.map +1 -1
  193. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts +2 -0
  194. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -1
  195. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +373 -63
  196. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
  197. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts +2 -0
  198. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts.map +1 -1
  199. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js +17 -12
  200. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js.map +1 -1
  201. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts +2 -0
  202. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts.map +1 -1
  203. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js +9 -1
  204. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js.map +1 -1
  205. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.d.ts.map +1 -1
  206. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js +42 -19
  207. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js.map +1 -1
  208. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts +19 -0
  209. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts.map +1 -0
  210. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js +40 -0
  211. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js.map +1 -0
  212. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts +59 -0
  213. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts.map +1 -0
  214. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js +182 -0
  215. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js.map +1 -0
  216. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts +16 -0
  217. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts.map +1 -0
  218. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js +14 -0
  219. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js.map +1 -0
  220. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts +11 -0
  221. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts.map +1 -0
  222. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js +18 -0
  223. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js.map +1 -0
  224. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-tooltip.js +1 -1
  225. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +34 -6
  226. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -1
  227. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts +14 -0
  228. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts.map +1 -1
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  867. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/index.d.ts.map +1 -0
  868. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/index.js +4 -0
  869. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/index.js.map +1 -0
  870. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.d.ts +19 -0
  871. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.d.ts.map +1 -0
  872. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js +268 -0
  873. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js.map +1 -0
  874. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.d.ts +7 -0
  875. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.d.ts.map +1 -0
  876. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.js +38 -0
  877. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.js.map +1 -0
  878. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts +87 -0
  879. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts.map +1 -0
  880. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.js +2 -0
  881. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.js.map +1 -0
  882. package/node_modules/@fps-games/editor-playable-sdk/package.json +20 -0
  883. package/node_modules/@fps-games/editor-protocol/dist/agent.d.ts +113 -0
  884. package/node_modules/@fps-games/editor-protocol/dist/agent.d.ts.map +1 -0
  885. package/node_modules/@fps-games/editor-protocol/dist/agent.js +5 -0
  886. package/node_modules/@fps-games/editor-protocol/dist/agent.js.map +1 -0
  887. package/node_modules/@fps-games/editor-protocol/dist/index.d.ts +45 -4
  888. package/node_modules/@fps-games/editor-protocol/dist/index.d.ts.map +1 -1
  889. package/node_modules/@fps-games/editor-protocol/dist/index.js +115 -2
  890. package/node_modules/@fps-games/editor-protocol/dist/index.js.map +1 -1
  891. package/node_modules/@fps-games/editor-protocol/package.json +1 -1
  892. package/package.json +13 -7
@@ -0,0 +1,759 @@
1
+ export function createEditorSceneRenderingPanelState(profile, state = {}, options = {}) {
2
+ const planar = profile.shadows.planar;
3
+ const environment = profile.environment;
4
+ const postProcess = profile.postProcess;
5
+ const dirty = state.dirty === true;
6
+ const lastError = state.lastError ?? null;
7
+ const panel = {
8
+ title: 'Rendering',
9
+ summary: 'Project-level rendering settings shared by editor preview and runtime.',
10
+ dirty,
11
+ status: lastError ?? (dirty ? 'Rendering changes are not saved yet.' : undefined),
12
+ statusTone: lastError ? 'error' : dirty ? 'warning' : undefined,
13
+ actions: [{
14
+ id: 'revert-rendering',
15
+ label: 'Revert',
16
+ icon: 'undo',
17
+ disabled: !dirty,
18
+ tooltip: dirty
19
+ ? 'Revert rendering settings to the last saved rendering settings.'
20
+ : 'Rendering settings already match the last saved rendering settings.',
21
+ }],
22
+ sections: [{
23
+ id: 'environment',
24
+ title: 'Environment / IBL',
25
+ summary: 'World environment texture and reflection lighting shared by editor preview and runtime.',
26
+ systems: [
27
+ {
28
+ id: 'environment-global',
29
+ label: 'Environment Texture',
30
+ kind: 'environment',
31
+ active: !!environment.texture,
32
+ summary: environment.texture?.textureAssetId ?? environment.texture?.url ?? 'No IBL texture',
33
+ properties: [
34
+ {
35
+ path: 'globalVolume.environment.texture.textureAssetId',
36
+ label: 'IBL Texture',
37
+ valueType: 'asset',
38
+ control: 'asset-picker-card',
39
+ value: environment.texture?.textureAssetId ?? '',
40
+ tooltip: 'Select a project texture asset for Babylon scene.environmentTexture. Prefer prefiltered .env environment textures.',
41
+ commitMode: 'immediate',
42
+ controlOptions: createEnvironmentTexturePickerControlOptions({
43
+ textureAssets: options.textureAssets,
44
+ currentTextureAssetId: environment.texture?.textureAssetId ?? '',
45
+ fallbackUrl: environment.texture?.url ?? '',
46
+ language: options.language ?? 'en',
47
+ }),
48
+ },
49
+ {
50
+ path: 'globalVolume.environment.iblIntensity',
51
+ label: 'IBL Intensity',
52
+ valueType: 'number',
53
+ control: 'number',
54
+ value: environment.iblIntensity,
55
+ min: 0,
56
+ step: 0.05,
57
+ tooltip: 'Environment reflection intensity for PBR materials.',
58
+ commitMode: 'live',
59
+ },
60
+ {
61
+ path: 'globalVolume.environment.rotationY',
62
+ label: 'IBL Rotation',
63
+ valueType: 'number',
64
+ control: 'number',
65
+ value: environment.rotationY,
66
+ step: 0.01,
67
+ tooltip: 'Y-axis rotation applied to the environment texture.',
68
+ commitMode: 'live',
69
+ },
70
+ ],
71
+ },
72
+ ],
73
+ }, {
74
+ id: 'post-process',
75
+ title: 'Post Process Volume',
76
+ summary: 'Global Babylon Default post-process profile shared by editor preview and runtime.',
77
+ systems: [
78
+ {
79
+ id: 'post-process-global',
80
+ label: 'Global',
81
+ kind: 'custom',
82
+ active: postProcess.enabled,
83
+ summary: 'Babylon Default',
84
+ properties: [
85
+ {
86
+ path: 'globalVolume.enabled',
87
+ label: 'Enabled',
88
+ valueType: 'boolean',
89
+ control: 'boolean',
90
+ value: postProcess.enabled,
91
+ tooltip: 'Enable the shared post-process pipeline.',
92
+ commitMode: 'immediate',
93
+ },
94
+ {
95
+ path: 'globalVolume.hdr',
96
+ label: 'HDR',
97
+ valueType: 'boolean',
98
+ control: 'boolean',
99
+ value: postProcess.hdr,
100
+ tooltip: 'Use HDR render targets for the default post-process pipeline.',
101
+ commitMode: 'immediate',
102
+ },
103
+ {
104
+ path: 'globalVolume.imageProcessing.exposure',
105
+ label: 'Exposure',
106
+ valueType: 'number',
107
+ control: 'number',
108
+ value: postProcess.imageProcessing.exposure,
109
+ min: 0,
110
+ step: 0.01,
111
+ tooltip: 'Image processing exposure multiplier.',
112
+ commitMode: 'live',
113
+ },
114
+ {
115
+ path: 'globalVolume.imageProcessing.contrast',
116
+ label: 'Contrast',
117
+ valueType: 'number',
118
+ control: 'number',
119
+ value: postProcess.imageProcessing.contrast,
120
+ min: 0,
121
+ step: 0.01,
122
+ tooltip: 'Image processing contrast multiplier.',
123
+ commitMode: 'live',
124
+ },
125
+ {
126
+ path: 'globalVolume.toneMapping.enabled',
127
+ label: 'ToneMapping',
128
+ valueType: 'boolean',
129
+ control: 'boolean',
130
+ value: postProcess.toneMapping.enabled,
131
+ tooltip: 'Enable tone mapping in the default post-process pipeline.',
132
+ commitMode: 'immediate',
133
+ },
134
+ {
135
+ path: 'globalVolume.toneMapping.type',
136
+ label: 'Tone Type',
137
+ valueType: 'enum',
138
+ control: 'enum',
139
+ value: postProcess.toneMapping.type,
140
+ options: [
141
+ { label: 'ACES', value: 'aces' },
142
+ { label: 'Standard', value: 'standard' },
143
+ { label: 'KHR PBR Neutral', value: 'khr-pbr-neutral' },
144
+ ],
145
+ tooltip: 'Tone mapping curve used by the default post-process pipeline.',
146
+ commitMode: 'immediate',
147
+ },
148
+ {
149
+ path: 'globalVolume.antialiasing.samples',
150
+ label: 'MSAA Samples',
151
+ valueType: 'enum',
152
+ control: 'enum',
153
+ value: postProcess.antialiasing.samples,
154
+ options: [
155
+ { label: '1', value: 1 },
156
+ { label: '2', value: 2 },
157
+ { label: '4', value: 4 },
158
+ { label: '8', value: 8 },
159
+ ],
160
+ tooltip: 'MSAA sample count for the default post-process pipeline.',
161
+ commitMode: 'immediate',
162
+ },
163
+ {
164
+ path: 'globalVolume.postProcessing.bloom.enabled',
165
+ label: 'Bloom',
166
+ valueType: 'boolean',
167
+ control: 'boolean',
168
+ value: postProcess.bloom.enabled,
169
+ tooltip: 'Enable bloom in the shared default post-process pipeline.',
170
+ commitMode: 'immediate',
171
+ },
172
+ {
173
+ path: 'globalVolume.postProcessing.bloom.threshold',
174
+ label: 'Bloom Threshold',
175
+ valueType: 'number',
176
+ control: 'number',
177
+ value: postProcess.bloom.threshold,
178
+ min: 0,
179
+ step: 0.01,
180
+ tooltip: 'Brightness threshold before pixels contribute to bloom.',
181
+ commitMode: 'live',
182
+ },
183
+ {
184
+ path: 'globalVolume.postProcessing.bloom.weight',
185
+ label: 'Bloom Weight',
186
+ valueType: 'number',
187
+ control: 'number',
188
+ value: postProcess.bloom.weight,
189
+ min: 0,
190
+ step: 0.01,
191
+ tooltip: 'Bloom contribution weight.',
192
+ commitMode: 'live',
193
+ },
194
+ {
195
+ path: 'globalVolume.postProcessing.bloom.kernel',
196
+ label: 'Bloom Kernel',
197
+ valueType: 'number',
198
+ control: 'number',
199
+ value: postProcess.bloom.kernel,
200
+ min: 0,
201
+ step: 1,
202
+ tooltip: 'Bloom blur kernel size.',
203
+ commitMode: 'live',
204
+ },
205
+ {
206
+ path: 'globalVolume.postProcessing.bloom.scale',
207
+ label: 'Bloom Scale',
208
+ valueType: 'number',
209
+ control: 'number',
210
+ value: postProcess.bloom.scale,
211
+ min: 0.01,
212
+ step: 0.01,
213
+ tooltip: 'Bloom render scale.',
214
+ commitMode: 'live',
215
+ },
216
+ ],
217
+ },
218
+ ],
219
+ }, {
220
+ id: 'shadows',
221
+ title: 'Shadows',
222
+ summary: 'Global shadow systems for editor preview and runtime.',
223
+ systems: [
224
+ {
225
+ id: 'planar-main',
226
+ label: 'Planar Main',
227
+ kind: 'planar-shadow',
228
+ active: planar.enabled,
229
+ summary: 'Follow Directional Light',
230
+ properties: [
231
+ {
232
+ path: 'shadows.planar.enabled',
233
+ label: 'Enabled',
234
+ valueType: 'boolean',
235
+ control: 'boolean',
236
+ value: planar.enabled,
237
+ tooltip: 'Enable the shared planar shadow system.',
238
+ commitMode: 'immediate',
239
+ },
240
+ {
241
+ path: 'shadows.planar.appearance.color',
242
+ label: 'Color',
243
+ valueType: 'color',
244
+ control: 'color',
245
+ value: planar.appearance.color,
246
+ tooltip: 'Planar shadow RGB color. Opacity is edited separately.',
247
+ commitMode: 'immediate',
248
+ },
249
+ {
250
+ path: 'shadows.planar.appearance.color.a',
251
+ label: 'Opacity',
252
+ valueType: 'number',
253
+ control: 'number',
254
+ value: planar.appearance.color.a,
255
+ min: 0,
256
+ max: 1,
257
+ step: 0.01,
258
+ tooltip: 'Planar shadow opacity, clamped between 0 and 1.',
259
+ commitMode: 'live',
260
+ },
261
+ {
262
+ path: 'shadows.planar.plane.heightMode',
263
+ label: 'Height Source',
264
+ valueType: 'string',
265
+ control: 'readonly',
266
+ value: planar.plane.heightMode === 'receiver' ? 'Auto from Receivers' : 'Fixed Height',
267
+ readOnly: true,
268
+ tooltip: 'Planar shadow receiver height is resolved from matched receiver meshes when available.',
269
+ },
270
+ {
271
+ path: 'shadows.planar.plane.height',
272
+ label: 'Fallback Height',
273
+ valueType: 'number',
274
+ control: 'number',
275
+ value: planar.plane.height,
276
+ step: 0.01,
277
+ unit: 'm',
278
+ tooltip: 'Fallback receiver plane height, used only when no receiver mesh can be resolved.',
279
+ commitMode: 'live',
280
+ },
281
+ {
282
+ path: 'shadows.planar.plane.bias',
283
+ label: 'Bias',
284
+ valueType: 'number',
285
+ control: 'number',
286
+ value: planar.plane.bias,
287
+ min: 0,
288
+ step: 0.01,
289
+ tooltip: 'Projection bias used to keep the planar shadow stable.',
290
+ commitMode: 'live',
291
+ },
292
+ {
293
+ path: 'shadows.planar.projection.footprintScale',
294
+ label: 'Footprint Scale',
295
+ valueType: 'number',
296
+ control: 'number',
297
+ value: planar.projection.footprintScale,
298
+ min: 0,
299
+ max: 2,
300
+ step: 0.01,
301
+ tooltip: 'Scale the projected footprint around the caster center; lower values reduce hard-edged mesh projection artifacts.',
302
+ commitMode: 'live',
303
+ },
304
+ {
305
+ path: 'shadows.planar.stencil.enabled',
306
+ label: 'Stencil',
307
+ valueType: 'boolean',
308
+ control: 'boolean',
309
+ value: planar.stencil.enabled,
310
+ tooltip: 'Use stencil routing so shadows affect only receivers.',
311
+ commitMode: 'immediate',
312
+ },
313
+ {
314
+ path: 'shadows.planar.casters.excludePatterns',
315
+ label: 'Caster Excludes',
316
+ valueType: 'string-list',
317
+ control: 'string-list',
318
+ value: planar.casters.excludePatterns,
319
+ placeholder: 'One pattern per line',
320
+ tooltip: 'Meshes matching these patterns will not cast planar shadows.',
321
+ commitMode: 'blur',
322
+ },
323
+ {
324
+ path: 'shadows.planar.casters.rootBoundaryPatterns',
325
+ label: 'Caster Roots',
326
+ valueType: 'string-list',
327
+ control: 'string-list',
328
+ value: planar.casters.rootBoundaryPatterns,
329
+ placeholder: 'One pattern per line',
330
+ tooltip: 'Optional root boundary patterns for caster auto-detection.',
331
+ commitMode: 'blur',
332
+ },
333
+ {
334
+ path: 'shadows.planar.receivers.patterns',
335
+ label: 'Receivers',
336
+ valueType: 'string-list',
337
+ control: 'string-list',
338
+ value: planar.receivers.patterns,
339
+ placeholder: 'One pattern per line',
340
+ tooltip: 'Meshes matching these patterns can receive planar shadows.',
341
+ commitMode: 'blur',
342
+ },
343
+ {
344
+ path: 'shadows.planar.direction',
345
+ label: 'Direction',
346
+ valueType: 'string',
347
+ control: 'readonly',
348
+ value: 'Follow Directional Light',
349
+ readOnly: true,
350
+ tooltip: 'Shadow direction is derived from the protected Directional Light.',
351
+ },
352
+ ],
353
+ },
354
+ {
355
+ id: 'legacy-shadow',
356
+ label: 'Legacy Shadow',
357
+ kind: 'legacy-shadow',
358
+ active: profile.shadows.enabled && !planar.enabled,
359
+ readOnly: true,
360
+ summary: profile.shadows.enabled ? 'Compatibility path' : 'Disabled',
361
+ properties: [
362
+ createReadonlyRenderingProperty('shadows.enabled', 'Enabled', profile.shadows.enabled),
363
+ createReadonlyRenderingProperty('shadows.settings.mapSize', 'Map Size', profile.shadows.settings.mapSize),
364
+ createReadonlyRenderingProperty('shadows.settings.darkness', 'Darkness', profile.shadows.settings.darkness),
365
+ ],
366
+ },
367
+ {
368
+ id: 'csm-shadow',
369
+ label: 'CSM',
370
+ kind: 'csm-shadow',
371
+ active: profile.shadows.enabled && profile.shadows.useCsm && !planar.enabled,
372
+ readOnly: true,
373
+ summary: profile.shadows.useCsm ? 'Compatibility path' : 'Disabled',
374
+ properties: [
375
+ createReadonlyRenderingProperty('shadows.useCsm', 'Enabled', profile.shadows.useCsm),
376
+ createReadonlyRenderingProperty('shadows.csm.numCascades', 'Cascades', profile.shadows.csm.numCascades),
377
+ createReadonlyRenderingProperty('shadows.csm.lambda', 'Lambda', profile.shadows.csm.lambda),
378
+ ],
379
+ },
380
+ ],
381
+ }],
382
+ };
383
+ return localizeRenderingPanelState(panel, options.language ?? 'en', dirty);
384
+ }
385
+ function createReadonlyRenderingProperty(path, label, value) {
386
+ return {
387
+ path,
388
+ label,
389
+ valueType: typeof value === 'boolean' ? 'boolean' : typeof value === 'number' ? 'number' : 'string',
390
+ control: 'readonly',
391
+ value,
392
+ readOnly: true,
393
+ };
394
+ }
395
+ function createEnvironmentTexturePickerControlOptions(input) {
396
+ const text = input.language === 'zh'
397
+ ? {
398
+ pickerTitle: '选择 IBL 贴图',
399
+ replace: '替换',
400
+ none: '无',
401
+ noneMeta: '未设置环境贴图',
402
+ }
403
+ : {
404
+ pickerTitle: 'Select IBL Texture',
405
+ replace: 'Replace',
406
+ none: 'None',
407
+ noneMeta: 'No environment texture',
408
+ };
409
+ const currentTexture = input.textureAssets?.find(texture => texture.id === input.currentTextureAssetId) ?? null;
410
+ const environmentTextures = (input.textureAssets ?? []).filter(isEditorSceneEnvironmentTextureAsset);
411
+ const currentLabel = currentTexture?.label
412
+ ?? (input.currentTextureAssetId || input.fallbackUrl || text.none);
413
+ const currentMeta = currentTexture?.meta
414
+ ?? (input.currentTextureAssetId || input.fallbackUrl || text.noneMeta);
415
+ return {
416
+ pickerKind: 'texture',
417
+ pickerTitle: text.pickerTitle,
418
+ actionLabel: text.replace,
419
+ placeholder: text.none,
420
+ currentLabel,
421
+ currentMeta,
422
+ currentPreview: currentTexture ? createRenderingTextureAssetPreview(currentTexture) : undefined,
423
+ candidates: [
424
+ {
425
+ label: text.none,
426
+ value: '',
427
+ meta: text.noneMeta,
428
+ },
429
+ ...environmentTextures.map(texture => ({
430
+ label: texture.label,
431
+ value: texture.id,
432
+ meta: texture.meta ?? texture.id,
433
+ kind: 'texture',
434
+ preview: createRenderingTextureAssetPreview(texture),
435
+ })),
436
+ ],
437
+ };
438
+ }
439
+ function isEditorSceneEnvironmentTextureAsset(texture) {
440
+ if (texture.capabilities?.environmentTexture === true)
441
+ return true;
442
+ if (texture.capabilities?.environmentTexture === false)
443
+ return false;
444
+ if (texture.usage === 'environment')
445
+ return true;
446
+ return isEnvironmentTextureUrl(texture.url);
447
+ }
448
+ function isEnvironmentTextureUrl(url) {
449
+ return /\.(env|hdr|dds|ktx|ktx2)(?:[?#].*)?$/i.test(url);
450
+ }
451
+ function createRenderingTextureAssetPreview(texture) {
452
+ return {
453
+ kind: 'image',
454
+ url: texture.url,
455
+ alt: texture.label,
456
+ fit: 'contain',
457
+ };
458
+ }
459
+ const RENDERING_PANEL_TEXT = {
460
+ en: {
461
+ title: 'Rendering',
462
+ summary: 'Project-level rendering settings shared by editor preview and runtime.',
463
+ dirtyStatus: 'Rendering changes are not saved yet.',
464
+ revert: 'Revert',
465
+ revertDirty: 'Revert rendering settings to the last saved rendering settings.',
466
+ revertClean: 'Rendering settings already match the last saved rendering settings.',
467
+ sections: {
468
+ environment: {
469
+ title: 'Environment / IBL',
470
+ summary: 'World environment texture and reflection lighting shared by editor preview and runtime.',
471
+ },
472
+ 'post-process': {
473
+ title: 'Post Process Volume',
474
+ summary: 'Global Babylon Default post-process profile shared by editor preview and runtime.',
475
+ },
476
+ shadows: {
477
+ title: 'Shadows',
478
+ summary: 'Global shadow systems for editor preview and runtime.',
479
+ },
480
+ },
481
+ systems: {
482
+ 'environment-global': {
483
+ label: 'Environment Texture',
484
+ },
485
+ 'post-process-global': {
486
+ label: 'Global',
487
+ summary: 'Babylon Default',
488
+ },
489
+ 'planar-main': {
490
+ label: 'Planar Main',
491
+ summary: 'Follow Directional Light',
492
+ },
493
+ 'legacy-shadow': {
494
+ label: 'Legacy Shadow',
495
+ disabled: 'Disabled',
496
+ compatibility: 'Compatibility path',
497
+ },
498
+ 'csm-shadow': {
499
+ label: 'CSM',
500
+ disabled: 'Disabled',
501
+ compatibility: 'Compatibility path',
502
+ },
503
+ },
504
+ properties: {
505
+ 'globalVolume.environment.texture.textureAssetId': {
506
+ label: 'IBL Texture',
507
+ tooltip: 'Select a project texture asset for Babylon scene.environmentTexture. Prefer prefiltered .env environment textures.',
508
+ },
509
+ 'globalVolume.environment.iblIntensity': {
510
+ label: 'IBL Intensity',
511
+ tooltip: 'Environment reflection intensity for PBR materials.',
512
+ },
513
+ 'globalVolume.environment.rotationY': {
514
+ label: 'IBL Rotation',
515
+ tooltip: 'Y-axis rotation applied to the environment texture.',
516
+ },
517
+ },
518
+ },
519
+ zh: {
520
+ title: '渲染',
521
+ summary: '项目级渲染设置。编辑器预览和运行时共用同一套渲染管线。',
522
+ dirtyStatus: '渲染设置尚未保存。',
523
+ revert: '还原',
524
+ revertDirty: '还原到上一次保存的渲染设置。',
525
+ revertClean: '当前渲染设置已经和上一次保存状态一致。',
526
+ sections: {
527
+ environment: {
528
+ title: '环境 / IBL',
529
+ summary: '世界环境贴图与 PBR 环境反射,编辑器预览和运行时共用。',
530
+ },
531
+ 'post-process': {
532
+ title: '后处理 Volume',
533
+ summary: '全局 Babylon Default 后处理参数,编辑器预览和运行时共用。',
534
+ },
535
+ shadows: {
536
+ title: '阴影',
537
+ summary: '项目级阴影系统,编辑器预览和运行时共用。',
538
+ },
539
+ },
540
+ systems: {
541
+ 'environment-global': {
542
+ label: '环境贴图',
543
+ },
544
+ 'post-process-global': {
545
+ label: '全局',
546
+ summary: 'Babylon Default',
547
+ },
548
+ 'planar-main': {
549
+ label: '主平面阴影',
550
+ summary: '跟随直射光',
551
+ },
552
+ 'legacy-shadow': {
553
+ label: '旧版阴影',
554
+ disabled: '已禁用',
555
+ compatibility: '兼容路径',
556
+ },
557
+ 'csm-shadow': {
558
+ label: '级联阴影',
559
+ disabled: '已禁用',
560
+ compatibility: '兼容路径',
561
+ },
562
+ },
563
+ properties: {
564
+ 'globalVolume.enabled': {
565
+ label: '启用',
566
+ tooltip: '启用项目共用的默认后处理管线。关闭后会销毁运行时和编辑器预览中的 DefaultRenderingPipeline。',
567
+ },
568
+ 'globalVolume.hdr': {
569
+ label: 'HDR',
570
+ tooltip: '使用 HDR 渲染目标。通常建议开启,以保留高亮、Bloom 和 ToneMapping 的动态范围。',
571
+ },
572
+ 'globalVolume.environment.texture.textureAssetId': {
573
+ label: 'IBL 贴图',
574
+ tooltip: '从项目贴图资产中选择 Babylon scene.environmentTexture。建议使用预过滤的 .env 环境贴图。',
575
+ },
576
+ 'globalVolume.environment.textureUrl': {
577
+ label: 'IBL 贴图',
578
+ placeholder: '/src/assets/...',
579
+ tooltip: '可选的预过滤环境贴图 URL,会应用到 Babylon scene.environmentTexture。为空时不启用 IBL。',
580
+ },
581
+ 'globalVolume.environment.iblIntensity': {
582
+ label: 'IBL 强度',
583
+ tooltip: 'PBR 材质的环境反射强度。需要先配置 IBL 贴图才会有明显效果。',
584
+ },
585
+ 'globalVolume.environment.rotationY': {
586
+ label: 'IBL 旋转',
587
+ tooltip: '环境贴图绕 Y 轴旋转,用于调整反射方向。',
588
+ },
589
+ 'globalVolume.imageProcessing.exposure': {
590
+ label: '曝光',
591
+ tooltip: '图像处理曝光倍率。1 表示保持原始亮度;数值越高画面越亮。',
592
+ },
593
+ 'globalVolume.imageProcessing.contrast': {
594
+ label: '对比度',
595
+ tooltip: '图像处理对比度倍率。1 表示默认对比;提高会增强明暗差异。',
596
+ },
597
+ 'globalVolume.toneMapping.enabled': {
598
+ label: 'ToneMapping',
599
+ tooltip: '启用色调映射,把 HDR 颜色压缩到屏幕可显示范围。',
600
+ },
601
+ 'globalVolume.toneMapping.type': {
602
+ label: 'Tone 类型',
603
+ tooltip: 'ToneMapping 曲线类型。ACES 更接近影视感;Standard 更直接;KHR PBR Neutral 更适合 PBR 中性预览。',
604
+ },
605
+ 'globalVolume.antialiasing.samples': {
606
+ label: 'MSAA 采样',
607
+ tooltip: '默认后处理管线的 MSAA 采样数。数值越高边缘越平滑,但性能成本也更高。',
608
+ },
609
+ 'globalVolume.postProcessing.bloom.enabled': {
610
+ label: 'Bloom',
611
+ tooltip: '启用泛光效果,让高亮区域向外扩散发光。',
612
+ },
613
+ 'globalVolume.postProcessing.bloom.threshold': {
614
+ label: 'Bloom 阈值',
615
+ tooltip: '参与 Bloom 的亮度阈值。数值越低,更多区域会发光。',
616
+ },
617
+ 'globalVolume.postProcessing.bloom.weight': {
618
+ label: 'Bloom 强度',
619
+ tooltip: 'Bloom 对最终画面的贡献权重。',
620
+ },
621
+ 'globalVolume.postProcessing.bloom.kernel': {
622
+ label: 'Bloom 核大小',
623
+ tooltip: 'Bloom 模糊核大小。数值越高,光晕扩散范围越大。',
624
+ },
625
+ 'globalVolume.postProcessing.bloom.scale': {
626
+ label: 'Bloom 缩放',
627
+ tooltip: 'Bloom 渲染缩放比例。较低数值更省性能,较高数值细节更稳定。',
628
+ },
629
+ 'shadows.planar.enabled': {
630
+ label: '启用',
631
+ tooltip: '启用共用的平面阴影系统。运行时和编辑器预览会使用同一套参数。',
632
+ },
633
+ 'shadows.planar.appearance.color': {
634
+ label: '颜色',
635
+ tooltip: '平面阴影颜色。透明度单独编辑。',
636
+ },
637
+ 'shadows.planar.appearance.color.a': {
638
+ label: '不透明度',
639
+ tooltip: '平面阴影不透明度,范围 0 到 1。',
640
+ },
641
+ 'shadows.planar.plane.heightMode': {
642
+ label: '高度来源',
643
+ tooltip: '平面阴影接收高度。Auto 会优先从匹配的接收物体计算。',
644
+ readonlyValue: {
645
+ 'Auto from Receivers': '自动从接收物体计算',
646
+ 'Fixed Height': '固定高度',
647
+ },
648
+ },
649
+ 'shadows.planar.plane.height': {
650
+ label: '备用高度',
651
+ tooltip: '没有可用接收物体时使用的备用平面高度。',
652
+ },
653
+ 'shadows.planar.plane.bias': {
654
+ label: '偏移',
655
+ tooltip: '投影偏移量,用来避免阴影和接收平面出现闪烁或重叠伪影。',
656
+ },
657
+ 'shadows.planar.projection.footprintScale': {
658
+ label: '投影缩放',
659
+ tooltip: '围绕投射物中心缩放阴影轮廓。降低数值可减少硬边几何投影伪影。',
660
+ },
661
+ 'shadows.planar.stencil.enabled': {
662
+ label: 'Stencil',
663
+ tooltip: '使用模板缓冲,让阴影只绘制在匹配的接收物体上。',
664
+ },
665
+ 'shadows.planar.casters.excludePatterns': {
666
+ label: '排除投射物',
667
+ placeholder: '每行一个匹配规则',
668
+ tooltip: '名称匹配这些规则的 Mesh 不会投射平面阴影。',
669
+ },
670
+ 'shadows.planar.casters.rootBoundaryPatterns': {
671
+ label: '投射根节点',
672
+ placeholder: '每行一个匹配规则',
673
+ tooltip: '投射物自动检测的可选根节点边界规则。',
674
+ },
675
+ 'shadows.planar.receivers.patterns': {
676
+ label: '接收物体',
677
+ placeholder: '每行一个匹配规则',
678
+ tooltip: '名称匹配这些规则的 Mesh 可以接收平面阴影。',
679
+ },
680
+ 'shadows.planar.direction': {
681
+ label: '方向',
682
+ tooltip: '阴影方向来自受保护的直射光。',
683
+ readonlyValue: {
684
+ 'Follow Directional Light': '跟随直射光',
685
+ },
686
+ },
687
+ 'shadows.enabled': {
688
+ label: '启用',
689
+ },
690
+ 'shadows.settings.mapSize': {
691
+ label: '贴图尺寸',
692
+ },
693
+ 'shadows.settings.darkness': {
694
+ label: '暗度',
695
+ },
696
+ 'shadows.useCsm': {
697
+ label: '启用',
698
+ },
699
+ 'shadows.csm.numCascades': {
700
+ label: '级联数量',
701
+ },
702
+ 'shadows.csm.lambda': {
703
+ label: 'Lambda',
704
+ },
705
+ },
706
+ },
707
+ };
708
+ function localizeRenderingPanelState(panel, language, dirty) {
709
+ const text = RENDERING_PANEL_TEXT[language] ?? RENDERING_PANEL_TEXT.en;
710
+ panel.title = text.title;
711
+ panel.summary = text.summary;
712
+ if (panel.status === RENDERING_PANEL_TEXT.en.dirtyStatus)
713
+ panel.status = text.dirtyStatus;
714
+ for (const action of panel.actions ?? []) {
715
+ if (action.id !== 'revert-rendering')
716
+ continue;
717
+ action.label = text.revert;
718
+ action.tooltip = dirty ? text.revertDirty : text.revertClean;
719
+ }
720
+ for (const section of panel.sections) {
721
+ const sectionText = text.sections[section.id];
722
+ if (sectionText?.title)
723
+ section.title = sectionText.title;
724
+ if (sectionText?.summary)
725
+ section.summary = sectionText.summary;
726
+ for (const system of section.systems) {
727
+ const systemText = text.systems[system.id];
728
+ if (systemText?.label)
729
+ system.label = systemText.label;
730
+ if (systemText?.summary)
731
+ system.summary = systemText.summary;
732
+ if (language === 'zh' && system.id === 'environment-global' && system.summary === 'No IBL texture') {
733
+ system.summary = '未设置 IBL 贴图';
734
+ }
735
+ if (systemText?.disabled && system.summary === RENDERING_PANEL_TEXT.en.systems[system.id]?.disabled)
736
+ system.summary = systemText.disabled;
737
+ if (systemText?.compatibility && system.summary === RENDERING_PANEL_TEXT.en.systems[system.id]?.compatibility)
738
+ system.summary = systemText.compatibility;
739
+ for (const property of system.properties)
740
+ localizeRenderingProperty(property, text);
741
+ }
742
+ }
743
+ return panel;
744
+ }
745
+ function localizeRenderingProperty(property, text) {
746
+ const propertyText = text.properties[property.path];
747
+ if (!propertyText)
748
+ return;
749
+ if (propertyText.label)
750
+ property.label = propertyText.label;
751
+ if (propertyText.tooltip)
752
+ property.tooltip = propertyText.tooltip;
753
+ if (propertyText.placeholder)
754
+ property.placeholder = propertyText.placeholder;
755
+ if (propertyText.readonlyValue && typeof property.value === 'string') {
756
+ property.value = propertyText.readonlyValue[property.value] ?? property.value;
757
+ }
758
+ }
759
+ //# sourceMappingURL=panel.js.map