@fps-games/editor 0.1.3-beta.4 → 0.1.4-beta.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +4 -0
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +3 -2
- package/dist/index.js.map +1 -1
- package/dist/local-editor-agent-actions.d.ts +38 -0
- package/dist/local-editor-agent-actions.d.ts.map +1 -0
- package/dist/local-editor-agent-actions.js +134 -0
- package/dist/local-editor-agent-actions.js.map +1 -0
- package/dist/local-editor-agent-context.d.ts +29 -0
- package/dist/local-editor-agent-context.d.ts.map +1 -0
- package/dist/local-editor-agent-context.js +266 -0
- package/dist/local-editor-agent-context.js.map +1 -0
- package/dist/local-editor-harness.d.ts +28 -1
- package/dist/local-editor-harness.d.ts.map +1 -1
- package/dist/local-editor-harness.js +662 -123
- package/dist/local-editor-harness.js.map +1 -1
- package/dist/local-editor-viewport-render-coordinator.d.ts.map +1 -1
- package/dist/local-editor-viewport-render-coordinator.js +34 -14
- package/dist/local-editor-viewport-render-coordinator.js.map +1 -1
- package/dist/playable-babylon-facade.d.ts +15 -0
- package/dist/playable-babylon-facade.d.ts.map +1 -0
- package/dist/playable-babylon-facade.js +12 -0
- package/dist/playable-babylon-facade.js.map +1 -0
- package/dist/playable-babylon-outline-inspector.d.ts +32 -0
- package/dist/playable-babylon-outline-inspector.d.ts.map +1 -0
- package/dist/playable-babylon-outline-inspector.js +182 -0
- package/dist/playable-babylon-outline-inspector.js.map +1 -0
- package/dist/playable-babylon-outline-runtime.d.ts +19 -0
- package/dist/playable-babylon-outline-runtime.d.ts.map +1 -0
- package/dist/playable-babylon-outline-runtime.js +67 -0
- package/dist/playable-babylon-outline-runtime.js.map +1 -0
- package/dist/playable-babylon-rendering.d.ts +51 -0
- package/dist/playable-babylon-rendering.d.ts.map +1 -0
- package/dist/playable-babylon-rendering.js +178 -0
- package/dist/playable-babylon-rendering.js.map +1 -0
- package/dist/playable-local-editor-host.d.ts +511 -0
- package/dist/playable-local-editor-host.d.ts.map +1 -0
- package/dist/playable-local-editor-host.js +528 -0
- package/dist/playable-local-editor-host.js.map +1 -0
- package/dist/playable-sdk.d.ts +10 -0
- package/dist/playable-sdk.d.ts.map +1 -0
- package/dist/playable-sdk.js +6 -0
- package/dist/playable-sdk.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts +4 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js +79 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts +4 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js +4 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts +3 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js +26 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts +13 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js +6 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts +3 -0
- package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/index.js +7 -4
- package/node_modules/@fps-games/babylon-renderer/dist/index.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts +4 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js +45 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts +3 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js +2 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts +7 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js +2 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts +3 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js +2 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts +7 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js +2 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts +5 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js +83 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts +5 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js +5 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts +5 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js +155 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts +77 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js +24 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts +4 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js +105 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.js +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.js +14 -14
- package/node_modules/@fps-games/babylon-renderer/package.json +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/camera-controller.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js +99 -28
- package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/edit-session.js +4 -4
- package/node_modules/@fps-games/editor-babylon/dist/editor-world.js +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/index.js +24 -24
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts +3 -0
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js +396 -0
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js.map +1 -0
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts +3 -0
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js +2 -567
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/inspector-host.js +4 -4
- package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.js +4 -4
- package/node_modules/@fps-games/editor-babylon/dist/main-camera-preview.js +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts +3 -2
- package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js +401 -96
- package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/monitor.js +2 -2
- package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js +7 -23
- package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +10 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection.js +258 -151
- package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/scene-camera-preview.js +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.js +4 -4
- package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js +10 -10
- package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/tool-controller.js +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts +12 -2
- package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js +69 -17
- package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/types.d.ts +1 -0
- package/node_modules/@fps-games/editor-babylon/dist/types.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/package.json +5 -5
- package/node_modules/@fps-games/editor-browser/dist/index.d.ts +9 -2
- package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/index.js +8 -2
- package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts +20 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js +88 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts +12 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js +34 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-context-menu.js +2 -2
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts +55 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js +144 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js +45 -10
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts +5 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js +5 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js +312 -126
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts +43 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js +28 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts +4 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js +48 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts +3 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js +182 -20
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js +24 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts +2 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +373 -63
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts +2 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js +17 -12
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts +2 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js +9 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js +42 -19
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts +19 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js +40 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts +59 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js +182 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts +16 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js +14 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts +11 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js +18 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-tooltip.js +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +34 -6
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts +14 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js +88 -37
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts +16 -2
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js +630 -140
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/runtime-camera-debug-panel.d.ts +40 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-camera-debug-panel.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-camera-debug-panel.js +685 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-camera-debug-panel.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-debug-panel-shell.d.ts +73 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-debug-panel-shell.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-debug-panel-shell.js +370 -0
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import { DEFAULT_BABYLON_DEFAULT_POST_PROCESS_PROFILE, DEFAULT_BABYLON_POST_PROCESS_VOLUME_ID, } from './types.js';
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const POST_PROCESS_SAMPLE_VALUES = [1, 2, 4, 8];
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export function normalizeBabylonDefaultPostProcessProfile(value) {
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const source = readRecord(value);
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const fallback = DEFAULT_BABYLON_DEFAULT_POST_PROCESS_PROFILE;
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const imageProcessing = readRecord(source.imageProcessing);
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const toneMapping = readRecord(source.toneMapping);
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const antialiasing = readRecord(source.antialiasing);
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const bloom = readRecord(source.bloom);
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return {
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enabled: readBoolean(source.enabled, fallback.enabled),
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hdr: readBoolean(source.hdr, fallback.hdr),
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imageProcessing: {
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exposure: readFiniteNumber(imageProcessing.exposure, fallback.imageProcessing.exposure),
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contrast: readFiniteNumber(imageProcessing.contrast, fallback.imageProcessing.contrast),
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},
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toneMapping: {
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enabled: readBoolean(toneMapping.enabled, fallback.toneMapping.enabled),
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type: readToneMappingType(toneMapping.type, fallback.toneMapping.type),
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},
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antialiasing: {
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samples: readSamples(antialiasing.samples, fallback.antialiasing.samples),
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},
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bloom: {
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enabled: readBoolean(bloom.enabled, fallback.bloom.enabled),
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threshold: readNonNegativeNumber(bloom.threshold, fallback.bloom.threshold),
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weight: readNonNegativeNumber(bloom.weight, fallback.bloom.weight),
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kernel: readNonNegativeNumber(bloom.kernel, fallback.bloom.kernel),
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scale: readPositiveNumber(bloom.scale, fallback.bloom.scale),
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},
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31
|
+
};
|
|
32
|
+
}
|
|
33
|
+
export function normalizeBabylonDefaultPostProcessVolumeStack(value) {
|
|
34
|
+
const root = readRecord(value);
|
|
35
|
+
const explicitVolumes = Array.isArray(root.postProcessVolumes)
|
|
36
|
+
? root.postProcessVolumes
|
|
37
|
+
: Array.isArray(root.volumes)
|
|
38
|
+
? root.volumes
|
|
39
|
+
: null;
|
|
40
|
+
if (explicitVolumes) {
|
|
41
|
+
const volumes = explicitVolumes
|
|
42
|
+
.map((volume, index) => normalizePostProcessVolume(volume, index))
|
|
43
|
+
.filter((volume) => !!volume);
|
|
44
|
+
return { volumes };
|
|
45
|
+
}
|
|
46
|
+
const globalVolume = readRecord(root.globalVolume);
|
|
47
|
+
const globalProfile = createProfileFromLegacyGlobalVolume(globalVolume);
|
|
48
|
+
return {
|
|
49
|
+
volumes: [{
|
|
50
|
+
id: DEFAULT_BABYLON_POST_PROCESS_VOLUME_ID,
|
|
51
|
+
enabled: true,
|
|
52
|
+
global: true,
|
|
53
|
+
priority: 0,
|
|
54
|
+
blendWeight: 1,
|
|
55
|
+
blendRadius: 0,
|
|
56
|
+
shape: null,
|
|
57
|
+
profile: globalProfile,
|
|
58
|
+
}],
|
|
59
|
+
};
|
|
60
|
+
}
|
|
61
|
+
function normalizePostProcessVolume(value, index) {
|
|
62
|
+
const source = readRecord(value);
|
|
63
|
+
const enabled = readBoolean(source.enabled, true);
|
|
64
|
+
const global = readBoolean(source.global, false);
|
|
65
|
+
const shape = global ? null : readShape(source.shape);
|
|
66
|
+
if (!global && !shape)
|
|
67
|
+
return null;
|
|
68
|
+
return {
|
|
69
|
+
id: readString(source.id, `post-process-volume-${index + 1}`),
|
|
70
|
+
enabled,
|
|
71
|
+
global,
|
|
72
|
+
priority: readFiniteNumber(source.priority, 0),
|
|
73
|
+
blendWeight: readClampedNumber(source.blendWeight, 1, 0, 1),
|
|
74
|
+
blendRadius: readNonNegativeNumber(source.blendRadius, 0),
|
|
75
|
+
shape,
|
|
76
|
+
profile: normalizeBabylonDefaultPostProcessProfile(readRecord(source.profile)),
|
|
77
|
+
};
|
|
78
|
+
}
|
|
79
|
+
function createProfileFromLegacyGlobalVolume(globalVolume) {
|
|
80
|
+
const imageProcessing = readRecord(globalVolume.imageProcessing);
|
|
81
|
+
const postProcessing = readRecord(globalVolume.postProcessing);
|
|
82
|
+
const bloom = readRecord(postProcessing.bloom);
|
|
83
|
+
return normalizeBabylonDefaultPostProcessProfile({
|
|
84
|
+
enabled: globalVolume.enabled,
|
|
85
|
+
hdr: globalVolume.hdr,
|
|
86
|
+
imageProcessing: {
|
|
87
|
+
exposure: imageProcessing.exposure,
|
|
88
|
+
contrast: imageProcessing.contrast,
|
|
89
|
+
},
|
|
90
|
+
toneMapping: readRecord(globalVolume.toneMapping),
|
|
91
|
+
antialiasing: {
|
|
92
|
+
samples: readRecord(globalVolume.antialiasing).samples ?? globalVolume.samples,
|
|
93
|
+
},
|
|
94
|
+
bloom,
|
|
95
|
+
});
|
|
96
|
+
}
|
|
97
|
+
function readShape(value) {
|
|
98
|
+
const source = readRecord(value);
|
|
99
|
+
const type = source.type;
|
|
100
|
+
if (type === 'sphere') {
|
|
101
|
+
const center = readVec3(source.center, { x: 0, y: 0, z: 0 });
|
|
102
|
+
const radius = readPositiveNumber(source.radius, 0);
|
|
103
|
+
return radius > 0 ? { type, center, radius } : null;
|
|
104
|
+
}
|
|
105
|
+
if (type === 'box') {
|
|
106
|
+
const center = readVec3(source.center, { x: 0, y: 0, z: 0 });
|
|
107
|
+
const size = readVec3(source.size, { x: 0, y: 0, z: 0 });
|
|
108
|
+
return size.x > 0 && size.y > 0 && size.z > 0 ? { type, center, size } : null;
|
|
109
|
+
}
|
|
110
|
+
return null;
|
|
111
|
+
}
|
|
112
|
+
export function readRecord(value) {
|
|
113
|
+
return value && typeof value === 'object' && !Array.isArray(value)
|
|
114
|
+
? value
|
|
115
|
+
: {};
|
|
116
|
+
}
|
|
117
|
+
function readString(value, fallback) {
|
|
118
|
+
return typeof value === 'string' && value.trim() ? value : fallback;
|
|
119
|
+
}
|
|
120
|
+
function readBoolean(value, fallback) {
|
|
121
|
+
return typeof value === 'boolean' ? value : fallback;
|
|
122
|
+
}
|
|
123
|
+
function readFiniteNumber(value, fallback) {
|
|
124
|
+
return typeof value === 'number' && Number.isFinite(value) ? value : fallback;
|
|
125
|
+
}
|
|
126
|
+
function readNonNegativeNumber(value, fallback) {
|
|
127
|
+
const numberValue = readFiniteNumber(value, fallback);
|
|
128
|
+
return Math.max(0, numberValue);
|
|
129
|
+
}
|
|
130
|
+
function readPositiveNumber(value, fallback) {
|
|
131
|
+
const numberValue = readFiniteNumber(value, fallback);
|
|
132
|
+
return numberValue > 0 ? numberValue : fallback;
|
|
133
|
+
}
|
|
134
|
+
function readClampedNumber(value, fallback, min, max) {
|
|
135
|
+
const numberValue = readFiniteNumber(value, fallback);
|
|
136
|
+
return Math.min(max, Math.max(min, numberValue));
|
|
137
|
+
}
|
|
138
|
+
function readSamples(value, fallback) {
|
|
139
|
+
const numberValue = readFiniteNumber(value, fallback);
|
|
140
|
+
return POST_PROCESS_SAMPLE_VALUES.includes(numberValue)
|
|
141
|
+
? numberValue
|
|
142
|
+
: fallback;
|
|
143
|
+
}
|
|
144
|
+
function readToneMappingType(value, fallback) {
|
|
145
|
+
return value === 'standard' || value === 'aces' || value === 'khr-pbr-neutral' ? value : fallback;
|
|
146
|
+
}
|
|
147
|
+
function readVec3(value, fallback) {
|
|
148
|
+
const source = readRecord(value);
|
|
149
|
+
return {
|
|
150
|
+
x: readFiniteNumber(source.x, fallback.x),
|
|
151
|
+
y: readFiniteNumber(source.y, fallback.y),
|
|
152
|
+
z: readFiniteNumber(source.z, fallback.z),
|
|
153
|
+
};
|
|
154
|
+
}
|
|
155
|
+
//# sourceMappingURL=profile.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"profile.js","sourceRoot":"","sources":["../../src/post-process/profile.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,4CAA4C,EAC5C,sCAAsC,GAOvC,MAAM,SAAS,CAAC;AAIjB,MAAM,0BAA0B,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAU,CAAC;AAEzD,MAAM,UAAU,yCAAyC,CAAC,KAAc;IACtE,MAAM,MAAM,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC;IACjC,MAAM,QAAQ,GAAG,4CAA4C,CAAC;IAC9D,MAAM,eAAe,GAAG,UAAU,CAAC,MAAM,CAAC,eAAe,CAAC,CAAC;IAC3D,MAAM,WAAW,GAAG,UAAU,CAAC,MAAM,CAAC,WAAW,CAAC,CAAC;IACnD,MAAM,YAAY,GAAG,UAAU,CAAC,MAAM,CAAC,YAAY,CAAC,CAAC;IACrD,MAAM,KAAK,GAAG,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;IAEvC,OAAO;QACL,OAAO,EAAE,WAAW,CAAC,MAAM,CAAC,OAAO,EAAE,QAAQ,CAAC,OAAO,CAAC;QACtD,GAAG,EAAE,WAAW,CAAC,MAAM,CAAC,GAAG,EAAE,QAAQ,CAAC,GAAG,CAAC;QAC1C,eAAe,EAAE;YACf,QAAQ,EAAE,gBAAgB,CAAC,eAAe,CAAC,QAAQ,EAAE,QAAQ,CAAC,eAAe,CAAC,QAAQ,CAAC;YACvF,QAAQ,EAAE,gBAAgB,CAAC,eAAe,CAAC,QAAQ,EAAE,QAAQ,CAAC,eAAe,CAAC,QAAQ,CAAC;SACxF;QACD,WAAW,EAAE;YACX,OAAO,EAAE,WAAW,CAAC,WAAW,CAAC,OAAO,EAAE,QAAQ,CAAC,WAAW,CAAC,OAAO,CAAC;YACvE,IAAI,EAAE,mBAAmB,CAAC,WAAW,CAAC,IAAI,EAAE,QAAQ,CAAC,WAAW,CAAC,IAAI,CAAC;SACvE;QACD,YAAY,EAAE;YACZ,OAAO,EAAE,WAAW,CAAC,YAAY,CAAC,OAAO,EAAE,QAAQ,CAAC,YAAY,CAAC,OAAO,CAAC;SAC1E;QACD,KAAK,EAAE;YACL,OAAO,EAAE,WAAW,CAAC,KAAK,CAAC,OAAO,EAAE,QAAQ,CAAC,KAAK,CAAC,OAAO,CAAC;YAC3D,SAAS,EAAE,qBAAqB,CAAC,KAAK,CAAC,SAAS,EAAE,QAAQ,CAAC,KAAK,CAAC,SAAS,CAAC;YAC3E,MAAM,EAAE,qBAAqB,CAAC,KAAK,CAAC,MAAM,EAAE,QAAQ,CAAC,KAAK,CAAC,MAAM,CAAC;YAClE,MAAM,EAAE,qBAAqB,CAAC,KAAK,CAAC,MAAM,EAAE,QAAQ,CAAC,KAAK,CAAC,MAAM,CAAC;YAClE,KAAK,EAAE,kBAAkB,CAAC,KAAK,CAAC,KAAK,EAAE,QAAQ,CAAC,KAAK,CAAC,KAAK,CAAC;SAC7D;KACF,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,6CAA6C,CAAC,KAAc;IAC1E,MAAM,IAAI,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC;IAC/B,MAAM,eAAe,GAAG,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,kBAAkB,CAAC;QAC5D,CAAC,CAAC,IAAI,CAAC,kBAAkB;QACzB,CAAC,CAAC,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC;YAC3B,CAAC,CAAC,IAAI,CAAC,OAAO;YACd,CAAC,CAAC,IAAI,CAAC;IACX,IAAI,eAAe,EAAE,CAAC;QACpB,MAAM,OAAO,GAAG,eAAe;aAC5B,GAAG,CAAC,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC,0BAA0B,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;aACjE,MAAM,CAAC,CAAC,MAAM,EAA6C,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC;QAC3E,OAAO,EAAE,OAAO,EAAE,CAAC;IACrB,CAAC;IAED,MAAM,YAAY,GAAG,UAAU,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;IACnD,MAAM,aAAa,GAAG,mCAAmC,CAAC,YAAY,CAAC,CAAC;IACxE,OAAO;QACL,OAAO,EAAE,CAAC;gBACR,EAAE,EAAE,sCAAsC;gBAC1C,OAAO,EAAE,IAAI;gBACb,MAAM,EAAE,IAAI;gBACZ,QAAQ,EAAE,CAAC;gBACX,WAAW,EAAE,CAAC;gBACd,WAAW,EAAE,CAAC;gBACd,KAAK,EAAE,IAAI;gBACX,OAAO,EAAE,aAAa;aACvB,CAAC;KACH,CAAC;AACJ,CAAC;AAED,SAAS,0BAA0B,CAAC,KAAc,EAAE,KAAa;IAC/D,MAAM,MAAM,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC;IACjC,MAAM,OAAO,GAAG,WAAW,CAAC,MAAM,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;IAClD,MAAM,MAAM,GAAG,WAAW,CAAC,MAAM,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;IACjD,MAAM,KAAK,GAAG,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,SAAS,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;IACtD,IAAI,CAAC,MAAM,IAAI,CAAC,KAAK;QAAE,OAAO,IAAI,CAAC;IACnC,OAAO;QACL,EAAE,EAAE,UAAU,CAAC,MAAM,CAAC,EAAE,EAAE,uBAAuB,KAAK,GAAG,CAAC,EAAE,CAAC;QAC7D,OAAO;QACP,MAAM;QACN,QAAQ,EAAE,gBAAgB,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC,CAAC;QAC9C,WAAW,EAAE,iBAAiB,CAAC,MAAM,CAAC,WAAW,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;QAC3D,WAAW,EAAE,qBAAqB,CAAC,MAAM,CAAC,WAAW,EAAE,CAAC,CAAC;QACzD,KAAK;QACL,OAAO,EAAE,yCAAyC,CAAC,UAAU,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;KAC/E,CAAC;AACJ,CAAC;AAED,SAAS,mCAAmC,CAAC,YAAqC;IAChF,MAAM,eAAe,GAAG,UAAU,CAAC,YAAY,CAAC,eAAe,CAAC,CAAC;IACjE,MAAM,cAAc,GAAG,UAAU,CAAC,YAAY,CAAC,cAAc,CAAC,CAAC;IAC/D,MAAM,KAAK,GAAG,UAAU,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC;IAC/C,OAAO,yCAAyC,CAAC;QAC/C,OAAO,EAAE,YAAY,CAAC,OAAO;QAC7B,GAAG,EAAE,YAAY,CAAC,GAAG;QACrB,eAAe,EAAE;YACf,QAAQ,EAAE,eAAe,CAAC,QAAQ;YAClC,QAAQ,EAAE,eAAe,CAAC,QAAQ;SACnC;QACD,WAAW,EAAE,UAAU,CAAC,YAAY,CAAC,WAAW,CAAC;QACjD,YAAY,EAAE;YACZ,OAAO,EAAE,UAAU,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC,OAAO,IAAI,YAAY,CAAC,OAAO;SAC/E;QACD,KAAK;KACN,CAAC,CAAC;AACL,CAAC;AAED,SAAS,SAAS,CAAC,KAAc;IAC/B,MAAM,MAAM,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC;IACjC,MAAM,IAAI,GAAG,MAAM,CAAC,IAAI,CAAC;IACzB,IAAI,IAAI,KAAK,QAAQ,EAAE,CAAC;QACtB,MAAM,MAAM,GAAG,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;QAC7D,MAAM,MAAM,GAAG,kBAAkB,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC;QACpD,OAAO,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;IACtD,CAAC;IACD,IAAI,IAAI,KAAK,KAAK,EAAE,CAAC;QACnB,MAAM,MAAM,GAAG,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;QAC7D,MAAM,IAAI,GAAG,QAAQ,CAAC,MAAM,CAAC,IAAI,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;QACzD,OAAO,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;IAChF,CAAC;IACD,OAAO,IAAI,CAAC;AACd,CAAC;AAED,MAAM,UAAU,UAAU,CAAC,KAAc;IACvC,OAAO,KAAK,IAAI,OAAO,KAAK,KAAK,QAAQ,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC;QAChE,CAAC,CAAC,KAAgC;QAClC,CAAC,CAAC,EAAE,CAAC;AACT,CAAC;AAED,SAAS,UAAU,CAAC,KAAc,EAAE,QAAgB;IAClD,OAAO,OAAO,KAAK,KAAK,QAAQ,IAAI,KAAK,CAAC,IAAI,EAAE,CAAC,CAAC,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|
|
@@ -0,0 +1,77 @@
|
|
|
1
|
+
export type BabylonDefaultToneMappingType = 'standard' | 'aces' | 'khr-pbr-neutral';
|
|
2
|
+
export type BabylonDefaultPostProcessSamples = 1 | 2 | 4 | 8;
|
|
3
|
+
export interface BabylonDefaultPostProcessVec3 {
|
|
4
|
+
x: number;
|
|
5
|
+
y: number;
|
|
6
|
+
z: number;
|
|
7
|
+
}
|
|
8
|
+
export interface BabylonDefaultPostProcessProfile {
|
|
9
|
+
enabled: boolean;
|
|
10
|
+
hdr: boolean;
|
|
11
|
+
imageProcessing: {
|
|
12
|
+
exposure: number;
|
|
13
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contrast: number;
|
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};
|
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toneMapping: {
|
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enabled: boolean;
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type: BabylonDefaultToneMappingType;
|
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};
|
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antialiasing: {
|
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samples: BabylonDefaultPostProcessSamples;
|
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};
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bloom: {
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enabled: boolean;
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threshold: number;
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weight: number;
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kernel: number;
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scale: number;
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};
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}
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export type PostProcessVolumeShape = {
|
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type: 'sphere';
|
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center: BabylonDefaultPostProcessVec3;
|
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radius: number;
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} | {
|
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type: 'box';
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center: BabylonDefaultPostProcessVec3;
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size: BabylonDefaultPostProcessVec3;
|
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};
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|
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export interface BabylonDefaultPostProcessVolume {
|
|
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|
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id: string;
|
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enabled: boolean;
|
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global: boolean;
|
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priority: number;
|
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44
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blendWeight: number;
|
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|
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blendRadius: number;
|
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shape: PostProcessVolumeShape | null;
|
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|
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profile: BabylonDefaultPostProcessProfile;
|
|
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|
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}
|
|
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|
+
export interface BabylonDefaultPostProcessVolumeStack {
|
|
50
|
+
volumes: BabylonDefaultPostProcessVolume[];
|
|
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|
+
}
|
|
52
|
+
export interface BabylonDefaultPostProcessResolveInput {
|
|
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|
+
cameraPosition?: BabylonDefaultPostProcessVec3 | null;
|
|
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|
+
}
|
|
55
|
+
export interface BabylonDefaultPostProcessResolvedVolume {
|
|
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|
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id: string;
|
|
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priority: number;
|
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influence: number;
|
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global: boolean;
|
|
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+
}
|
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|
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export interface BabylonDefaultPostProcessResolveResult {
|
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|
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profile: BabylonDefaultPostProcessProfile;
|
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|
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structuralKey: string;
|
|
64
|
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activeVolumes: BabylonDefaultPostProcessResolvedVolume[];
|
|
65
|
+
}
|
|
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|
+
export interface BabylonDefaultPostProcessPipelineController {
|
|
67
|
+
setProfile(profile: BabylonDefaultPostProcessProfile | null | undefined): void;
|
|
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|
+
getProfile(): BabylonDefaultPostProcessProfile | null;
|
|
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|
+
getPipeline(): unknown | null;
|
|
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|
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dispose(): void;
|
|
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|
+
}
|
|
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|
+
export interface BabylonDefaultPostProcessPipelineControllerOptions {
|
|
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|
+
name?: string;
|
|
74
|
+
}
|
|
75
|
+
export declare const DEFAULT_BABYLON_POST_PROCESS_VOLUME_ID = "global-post-process-volume";
|
|
76
|
+
export declare const DEFAULT_BABYLON_DEFAULT_POST_PROCESS_PROFILE: BabylonDefaultPostProcessProfile;
|
|
77
|
+
//# sourceMappingURL=types.d.ts.map
|
|
@@ -0,0 +1 @@
|
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1
|
+
{"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../../src/post-process/types.ts"],"names":[],"mappings":"AAAA,MAAM,MAAM,6BAA6B,GAAG,UAAU,GAAG,MAAM,GAAG,iBAAiB,CAAC;AAEpF,MAAM,MAAM,gCAAgC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AAE7D,MAAM,WAAW,6BAA6B;IAC5C,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;CACX;AAED,MAAM,WAAW,gCAAgC;IAC/C,OAAO,EAAE,OAAO,CAAC;IACjB,GAAG,EAAE,OAAO,CAAC;IACb,eAAe,EAAE;QACf,QAAQ,EAAE,MAAM,CAAC;QACjB,QAAQ,EAAE,MAAM,CAAC;KAClB,CAAC;IACF,WAAW,EAAE;QACX,OAAO,EAAE,OAAO,CAAC;QACjB,IAAI,EAAE,6BAA6B,CAAC;KACrC,CAAC;IACF,YAAY,EAAE;QACZ,OAAO,EAAE,gCAAgC,CAAC;KAC3C,CAAC;IACF,KAAK,EAAE;QACL,OAAO,EAAE,OAAO,CAAC;QACjB,SAAS,EAAE,MAAM,CAAC;QAClB,MAAM,EAAE,MAAM,CAAC;QACf,MAAM,EAAE,MAAM,CAAC;QACf,KAAK,EAAE,MAAM,CAAC;KACf,CAAC;CACH;AAED,MAAM,MAAM,sBAAsB,GAC9B;IACE,IAAI,EAAE,QAAQ,CAAC;IACf,MAAM,EAAE,6BAA6B,CAAC;IACtC,MAAM,EAAE,MAAM,CAAC;CAChB,GACD;IACE,IAAI,EAAE,KAAK,CAAC;IACZ,MAAM,EAAE,6BAA6B,CAAC;IACtC,IAAI,EAAE,6BAA6B,CAAC;CACrC,CAAC;AAEN,MAAM,WAAW,+BAA+B;IAC9C,EAAE,EAAE,MAAM,CAAC;IACX,OAAO,EAAE,OAAO,CAAC;IACjB,MAAM,EAAE,OAAO,CAAC;IAChB,QAAQ,EAAE,MAAM,CAAC;IACjB,WAAW,EAAE,MAAM,CAAC;IACpB,WAAW,EAAE,MAAM,CAAC;IACpB,KAAK,EAAE,sBAAsB,GAAG,IAAI,CAAC;IACrC,OAAO,EAAE,gCAAgC,CAAC;CAC3C;AAED,MAAM,WAAW,oCAAoC;IACnD,OAAO,EAAE,+BAA+B,EAAE,CAAC;CAC5C;AAED,MAAM,WAAW,qCAAqC;IACpD,cAAc,CAAC,EAAE,6BAA6B,GAAG,IAAI,CAAC;CACvD;AAED,MAAM,WAAW,uCAAuC;IACtD,EAAE,EAAE,MAAM,CAAC;IACX,QAAQ,EAAE,MAAM,CAAC;IACjB,SAAS,EAAE,MAAM,CAAC;IAClB,MAAM,EAAE,OAAO,CAAC;CACjB;AAED,MAAM,WAAW,sCAAsC;IACrD,OAAO,EAAE,gCAAgC,CAAC;IAC1C,aAAa,EAAE,MAAM,CAAC;IACtB,aAAa,EAAE,uCAAuC,EAAE,CAAC;CAC1D;AAED,MAAM,WAAW,2CAA2C;IAC1D,UAAU,CAAC,OAAO,EAAE,gCAAgC,GAAG,IAAI,GAAG,SAAS,GAAG,IAAI,CAAC;IAC/E,UAAU,IAAI,gCAAgC,GAAG,IAAI,CAAC;IACtD,WAAW,IAAI,OAAO,GAAG,IAAI,CAAC;IAC9B,OAAO,IAAI,IAAI,CAAC;CACjB;AAED,MAAM,WAAW,kDAAkD;IACjE,IAAI,CAAC,EAAE,MAAM,CAAC;CACf;AAED,eAAO,MAAM,sCAAsC,+BAA+B,CAAC;AAEnF,eAAO,MAAM,4CAA4C,EAAE,gCAqB1D,CAAC"}
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
export const DEFAULT_BABYLON_POST_PROCESS_VOLUME_ID = 'global-post-process-volume';
|
|
2
|
+
export const DEFAULT_BABYLON_DEFAULT_POST_PROCESS_PROFILE = {
|
|
3
|
+
enabled: true,
|
|
4
|
+
hdr: true,
|
|
5
|
+
imageProcessing: {
|
|
6
|
+
exposure: 1,
|
|
7
|
+
contrast: 1,
|
|
8
|
+
},
|
|
9
|
+
toneMapping: {
|
|
10
|
+
enabled: true,
|
|
11
|
+
type: 'aces',
|
|
12
|
+
},
|
|
13
|
+
antialiasing: {
|
|
14
|
+
samples: 4,
|
|
15
|
+
},
|
|
16
|
+
bloom: {
|
|
17
|
+
enabled: false,
|
|
18
|
+
threshold: 0.9,
|
|
19
|
+
weight: 0.2,
|
|
20
|
+
kernel: 64,
|
|
21
|
+
scale: 0.5,
|
|
22
|
+
},
|
|
23
|
+
};
|
|
24
|
+
//# sourceMappingURL=types.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"types.js","sourceRoot":"","sources":["../../src/post-process/types.ts"],"names":[],"mappings":"AAwFA,MAAM,CAAC,MAAM,sCAAsC,GAAG,4BAA4B,CAAC;AAEnF,MAAM,CAAC,MAAM,4CAA4C,GAAqC;IAC5F,OAAO,EAAE,IAAI;IACb,GAAG,EAAE,IAAI;IACT,eAAe,EAAE;QACf,QAAQ,EAAE,CAAC;QACX,QAAQ,EAAE,CAAC;KACZ;IACD,WAAW,EAAE;QACX,OAAO,EAAE,IAAI;QACb,IAAI,EAAE,MAAM;KACb;IACD,YAAY,EAAE;QACZ,OAAO,EAAE,CAAC;KACX;IACD,KAAK,EAAE;QACL,OAAO,EAAE,KAAK;QACd,SAAS,EAAE,GAAG;QACd,MAAM,EAAE,GAAG;QACX,MAAM,EAAE,EAAE;QACV,KAAK,EAAE,GAAG;KACX;CACF,CAAC"}
|
|
@@ -0,0 +1,4 @@
|
|
|
1
|
+
import { type BabylonDefaultPostProcessProfile, type BabylonDefaultPostProcessResolveInput, type BabylonDefaultPostProcessResolveResult, type BabylonDefaultPostProcessVolumeStack } from './types';
|
|
2
|
+
export declare function resolveBabylonDefaultPostProcessVolumeStack(value: BabylonDefaultPostProcessVolumeStack | unknown, input?: BabylonDefaultPostProcessResolveInput): BabylonDefaultPostProcessResolveResult;
|
|
3
|
+
export declare function createPostProcessStructuralKey(profile: BabylonDefaultPostProcessProfile): string;
|
|
4
|
+
//# sourceMappingURL=volume-stack.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"volume-stack.d.ts","sourceRoot":"","sources":["../../src/post-process/volume-stack.ts"],"names":[],"mappings":"AAAA,OAAO,EAEL,KAAK,gCAAgC,EACrC,KAAK,qCAAqC,EAC1C,KAAK,sCAAsC,EAG3C,KAAK,oCAAoC,EAE1C,MAAM,SAAS,CAAC;AAYjB,wBAAgB,2CAA2C,CACzD,KAAK,EAAE,oCAAoC,GAAG,OAAO,EACrD,KAAK,GAAE,qCAA0C,GAChD,sCAAsC,CA0BxC;AAED,wBAAgB,8BAA8B,CAAC,OAAO,EAAE,gCAAgC,GAAG,MAAM,CAShG"}
|
|
@@ -0,0 +1,105 @@
|
|
|
1
|
+
import { DEFAULT_BABYLON_DEFAULT_POST_PROCESS_PROFILE, } from './types.js';
|
|
2
|
+
import { normalizeBabylonDefaultPostProcessProfile, normalizeBabylonDefaultPostProcessVolumeStack, } from './profile.js';
|
|
3
|
+
export function resolveBabylonDefaultPostProcessVolumeStack(value, input = {}) {
|
|
4
|
+
const stack = normalizeBabylonDefaultPostProcessVolumeStack(value);
|
|
5
|
+
const activeVolumes = stack.volumes
|
|
6
|
+
.map((volume, order) => ({ volume, order, influence: resolveVolumeInfluence(volume, input.cameraPosition ?? null) }))
|
|
7
|
+
.filter(entry => entry.volume.enabled && entry.influence > 0)
|
|
8
|
+
.sort((left, right) => left.volume.priority - right.volume.priority || left.order - right.order);
|
|
9
|
+
const globalVolumes = activeVolumes.filter(entry => entry.volume.global);
|
|
10
|
+
const localVolumes = activeVolumes.filter(entry => !entry.volume.global);
|
|
11
|
+
const influencedVolumes = [...globalVolumes, ...localVolumes];
|
|
12
|
+
let profile = normalizeBabylonDefaultPostProcessProfile(DEFAULT_BABYLON_DEFAULT_POST_PROCESS_PROFILE);
|
|
13
|
+
for (const entry of influencedVolumes) {
|
|
14
|
+
profile = blendPostProcessProfile(profile, entry.volume.profile, entry.influence);
|
|
15
|
+
}
|
|
16
|
+
applyStructuralFields(profile, localVolumes.length > 0 ? localVolumes : globalVolumes);
|
|
17
|
+
return {
|
|
18
|
+
profile,
|
|
19
|
+
structuralKey: createPostProcessStructuralKey(profile),
|
|
20
|
+
activeVolumes: influencedVolumes.map(entry => ({
|
|
21
|
+
id: entry.volume.id,
|
|
22
|
+
priority: entry.volume.priority,
|
|
23
|
+
influence: entry.influence,
|
|
24
|
+
global: entry.volume.global,
|
|
25
|
+
})),
|
|
26
|
+
};
|
|
27
|
+
}
|
|
28
|
+
export function createPostProcessStructuralKey(profile) {
|
|
29
|
+
return JSON.stringify({
|
|
30
|
+
enabled: profile.enabled,
|
|
31
|
+
hdr: profile.hdr,
|
|
32
|
+
toneMappingEnabled: profile.toneMapping.enabled,
|
|
33
|
+
toneMappingType: profile.toneMapping.type,
|
|
34
|
+
samples: profile.antialiasing.samples,
|
|
35
|
+
bloomEnabled: profile.bloom.enabled,
|
|
36
|
+
});
|
|
37
|
+
}
|
|
38
|
+
function resolveVolumeInfluence(volume, cameraPosition) {
|
|
39
|
+
if (!volume.enabled)
|
|
40
|
+
return 0;
|
|
41
|
+
if (volume.global)
|
|
42
|
+
return volume.blendWeight;
|
|
43
|
+
if (!cameraPosition || !volume.shape)
|
|
44
|
+
return 0;
|
|
45
|
+
const distance = distanceToShapeSurface(cameraPosition, volume.shape);
|
|
46
|
+
const spatialInfluence = distance <= 0
|
|
47
|
+
? 1
|
|
48
|
+
: volume.blendRadius > 0
|
|
49
|
+
? Math.max(0, 1 - distance / volume.blendRadius)
|
|
50
|
+
: 0;
|
|
51
|
+
return clamp01(spatialInfluence * volume.blendWeight);
|
|
52
|
+
}
|
|
53
|
+
function distanceToShapeSurface(point, shape) {
|
|
54
|
+
if (shape.type === 'sphere') {
|
|
55
|
+
return distance(point, shape.center) - shape.radius;
|
|
56
|
+
}
|
|
57
|
+
const half = {
|
|
58
|
+
x: shape.size.x / 2,
|
|
59
|
+
y: shape.size.y / 2,
|
|
60
|
+
z: shape.size.z / 2,
|
|
61
|
+
};
|
|
62
|
+
const dx = Math.abs(point.x - shape.center.x) - half.x;
|
|
63
|
+
const dy = Math.abs(point.y - shape.center.y) - half.y;
|
|
64
|
+
const dz = Math.abs(point.z - shape.center.z) - half.z;
|
|
65
|
+
const outside = Math.hypot(Math.max(dx, 0), Math.max(dy, 0), Math.max(dz, 0));
|
|
66
|
+
const inside = Math.min(Math.max(dx, dy, dz), 0);
|
|
67
|
+
return outside + inside;
|
|
68
|
+
}
|
|
69
|
+
function blendPostProcessProfile(current, next, influence) {
|
|
70
|
+
const amount = clamp01(influence);
|
|
71
|
+
return {
|
|
72
|
+
...current,
|
|
73
|
+
imageProcessing: {
|
|
74
|
+
exposure: mix(current.imageProcessing.exposure, next.imageProcessing.exposure, amount),
|
|
75
|
+
contrast: mix(current.imageProcessing.contrast, next.imageProcessing.contrast, amount),
|
|
76
|
+
},
|
|
77
|
+
bloom: {
|
|
78
|
+
enabled: current.bloom.enabled,
|
|
79
|
+
threshold: mix(current.bloom.threshold, next.bloom.threshold, amount),
|
|
80
|
+
weight: mix(current.bloom.weight, next.bloom.weight, amount),
|
|
81
|
+
kernel: mix(current.bloom.kernel, next.bloom.kernel, amount),
|
|
82
|
+
scale: mix(current.bloom.scale, next.bloom.scale, amount),
|
|
83
|
+
},
|
|
84
|
+
};
|
|
85
|
+
}
|
|
86
|
+
function applyStructuralFields(profile, influencedVolumes) {
|
|
87
|
+
const winner = influencedVolumes[influencedVolumes.length - 1]?.volume.profile;
|
|
88
|
+
if (!winner)
|
|
89
|
+
return;
|
|
90
|
+
profile.enabled = winner.enabled;
|
|
91
|
+
profile.hdr = winner.hdr;
|
|
92
|
+
profile.toneMapping = { ...winner.toneMapping };
|
|
93
|
+
profile.antialiasing = { ...winner.antialiasing };
|
|
94
|
+
profile.bloom.enabled = winner.bloom.enabled;
|
|
95
|
+
}
|
|
96
|
+
function mix(left, right, amount) {
|
|
97
|
+
return left + (right - left) * amount;
|
|
98
|
+
}
|
|
99
|
+
function distance(left, right) {
|
|
100
|
+
return Math.hypot(left.x - right.x, left.y - right.y, left.z - right.z);
|
|
101
|
+
}
|
|
102
|
+
function clamp01(value) {
|
|
103
|
+
return Math.min(1, Math.max(0, Number.isFinite(value) ? value : 0));
|
|
104
|
+
}
|
|
105
|
+
//# sourceMappingURL=volume-stack.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"volume-stack.js","sourceRoot":"","sources":["../../src/post-process/volume-stack.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,4CAA4C,GAQ7C,MAAM,SAAS,CAAC;AACjB,OAAO,EACL,yCAAyC,EACzC,6CAA6C,GAC9C,MAAM,WAAW,CAAC;AAQnB,MAAM,UAAU,2CAA2C,CACzD,KAAqD,EACrD,QAA+C,EAAE;IAEjD,MAAM,KAAK,GAAG,6CAA6C,CAAC,KAAK,CAAC,CAAC;IACnE,MAAM,aAAa,GAAG,KAAK,CAAC,OAAO;SAChC,GAAG,CAAC,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,SAAS,EAAE,sBAAsB,CAAC,MAAM,EAAE,KAAK,CAAC,cAAc,IAAI,IAAI,CAAC,EAAE,CAAC,CAAC;SACpH,MAAM,CAAC,KAAK,CAAC,EAAE,CAAC,KAAK,CAAC,MAAM,CAAC,OAAO,IAAI,KAAK,CAAC,SAAS,GAAG,CAAC,CAAC;SAC5D,IAAI,CAAC,CAAC,IAAI,EAAE,KAAK,EAAE,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,QAAQ,GAAG,KAAK,CAAC,MAAM,CAAC,QAAQ,IAAI,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC,CAAC;IACnG,MAAM,aAAa,GAAG,aAAa,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE,CAAC,KAAK,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;IACzE,MAAM,YAAY,GAAG,aAAa,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC,KAAK,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;IACzE,MAAM,iBAAiB,GAAG,CAAC,GAAG,aAAa,EAAE,GAAG,YAAY,CAAC,CAAC;IAE9D,IAAI,OAAO,GAAG,yCAAyC,CAAC,4CAA4C,CAAC,CAAC;IACtG,KAAK,MAAM,KAAK,IAAI,iBAAiB,EAAE,CAAC;QACtC,OAAO,GAAG,uBAAuB,CAAC,OAAO,EAAE,KAAK,CAAC,MAAM,CAAC,OAAO,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;IACpF,CAAC;IACD,qBAAqB,CAAC,OAAO,EAAE,YAAY,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,aAAa,CAAC,CAAC;IAEvF,OAAO;QACL,OAAO;QACP,aAAa,EAAE,8BAA8B,CAAC,OAAO,CAAC;QACtD,aAAa,EAAE,iBAAiB,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC;YAC7C,EAAE,EAAE,KAAK,CAAC,MAAM,CAAC,EAAE;YACnB,QAAQ,EAAE,KAAK,CAAC,MAAM,CAAC,QAAQ;YAC/B,SAAS,EAAE,KAAK,CAAC,SAAS;YAC1B,MAAM,EAAE,KAAK,CAAC,MAAM,CAAC,MAAM;SAC5B,CAAC,CAAC;KACJ,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,8BAA8B,CAAC,OAAyC;IACtF,OAAO,IAAI,CAAC,SAAS,CAAC;QACpB,OAAO,EAAE,OAAO,CAAC,OAAO;QACxB,GAAG,EAAE,OAAO,CAAC,GAAG;QAChB,kBAAkB,EAAE,OAAO,CAAC,WAAW,CAAC,OAAO;QAC/C,eAAe,EAAE,OAAO,CAAC,WAAW,CAAC,IAAI;QACzC,OAAO,EAAE,OAAO,CAAC,YAAY,CAAC,OAAO;QACrC,YAAY,EAAE,OAAO,CAAC,KAAK,CAAC,OAAO;KACpC,CAAC,CAAC;AACL,CAAC;AAED,SAAS,sBAAsB,CAC7B,MAAuC,EACvC,cAAoD;IAEpD,IAAI,CAAC,MAAM,CAAC,OAAO;QAAE,OAAO,CAAC,CAAC;IAC9B,IAAI,MAAM,CAAC,MAAM;QAAE,OAAO,MAAM,CAAC,WAAW,CAAC;IAC7C,IAAI,CAAC,cAAc,IAAI,CAAC,MAAM,CAAC,KAAK;QAAE,OAAO,CAAC,CAAC;IAC/C,MAAM,QAAQ,GAAG,sBAAsB,CAAC,cAAc,EAAE,MAAM,CAAC,KAAK,CAAC,CAAC;IACtE,MAAM,gBAAgB,GAAG,QAAQ,IAAI,CAAC;QACpC,CAAC,CAAC,CAAC;QACH,CAAC,CAAC,MAAM,CAAC,WAAW,GAAG,CAAC;YACtB,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,QAAQ,GAAG,MAAM,CAAC,WAAW,CAAC;YAChD,CAAC,CAAC,CAAC,CAAC;IACR,OAAO,OAAO,CAAC,gBAAgB,GAAG,MAAM,CAAC,WAAW,CAAC,CAAC;AACxD,CAAC;AAED,SAAS,sBAAsB,CAAC,KAAoC,EAAE,KAA6B;IACjG,IAAI,KAAK,CAAC,IAAI,KAAK,QAAQ,EAAE,CAAC;QAC5B,OAAO,QAAQ,CAAC,KAAK,EAAE,KAAK,CAAC,MAAM,CAAC,GAAG,KAAK,CAAC,MAAM,CAAC;IACtD,CAAC;IACD,MAAM,IAAI,GAAG;QACX,CAAC,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC;QACnB,CAAC,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC;QACnB,CAAC,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC;KACpB,CAAC;IACF,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;IACvD,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;IACvD,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;IACvD,MAAM,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC;IAC9E,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACjD,OAAO,OAAO,GAAG,MAAM,CAAC;AAC1B,CAAC;AAED,SAAS,uBAAuB,CAC9B,OAAyC,EACzC,IAAsC,EACtC,SAAiB;IAEjB,MAAM,MAAM,GAAG,OAAO,CAAC,SAAS,CAAC,CAAC;IAClC,OAAO;QACL,GAAG,OAAO;QACV,eAAe,EAAE;YACf,QAAQ,EAAE,GAAG,CAAC,OAAO,CAAC,eAAe,CAAC,QAAQ,EAAE,IAAI,CAAC,eAAe,CAAC,QAAQ,EAAE,MAAM,CAAC;YACtF,QAAQ,EAAE,GAAG,CAAC,OAAO,CAAC,eAAe,CAAC,QAAQ,EAAE,IAAI,CAAC,eAAe,CAAC,QAAQ,EAAE,MAAM,CAAC;SACvF;QACD,KAAK,EAAE;YACL,OAAO,EAAE,OAAO,CAAC,KAAK,CAAC,OAAO;YAC9B,SAAS,EAAE,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,SAAS,EAAE,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE,MAAM,CAAC;YACrE,MAAM,EAAE,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,MAAM,EAAE,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE,MAAM,CAAC;YAC5D,MAAM,EAAE,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,MAAM,EAAE,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE,MAAM,CAAC;YAC5D,KAAK,EAAE,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,KAAK,EAAE,MAAM,CAAC;SAC1D;KACF,CAAC;AACJ,CAAC;AAED,SAAS,qBAAqB,CAC5B,OAAyC,EACzC,iBAAqC;IAErC,MAAM,MAAM,GAAG,iBAAiB,CAAC,iBAAiB,CAAC,MAAM,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,OAAO,CAAC;IAC/E,IAAI,CAAC,MAAM;QAAE,OAAO;IACpB,OAAO,CAAC,OAAO,GAAG,MAAM,CAAC,OAAO,CAAC;IACjC,OAAO,CAAC,GAAG,GAAG,MAAM,CAAC,GAAG,CAAC;IACzB,OAAO,CAAC,WAAW,GAAG,EAAE,GAAG,MAAM,CAAC,WAAW,EAAE,CAAC;IAChD,OAAO,CAAC,YAAY,GAAG,EAAE,GAAG,MAAM,CAAC,YAAY,EAAE,CAAC;IAClD,OAAO,CAAC,KAAK,CAAC,OAAO,GAAG,MAAM,CAAC,KAAK,CAAC,OAAO,CAAC;AAC/C,CAAC;AAED,SAAS,GAAG,CAAC,IAAY,EAAE,KAAa,EAAE,MAAc;IACtD,OAAO,IAAI,GAAG,CAAC,KAAK,GAAG,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,CAAC;AAED,SAAS,QAAQ,CAAC,IAAmC,EAAE,KAAoC;IACzF,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;AAC1E,CAAC;AAED,SAAS,OAAO,CAAC,KAAa;IAC5B,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;AACtE,CAAC"}
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { Effect } from '@babylonjs/core/Materials/effect';
|
|
1
|
+
import { Effect } from '@babylonjs/core/Materials/effect.js';
|
|
2
2
|
export const PLANAR_SHADOW_SHADER_NAME = 'fpsPlanarShadow';
|
|
3
3
|
export function registerPlanarShadowShaders() {
|
|
4
4
|
const vertexKey = `${PLANAR_SHADOW_SHADER_NAME}VertexShader`;
|
|
@@ -1,17 +1,17 @@
|
|
|
1
|
-
import { Constants } from '@babylonjs/core/Engines/constants';
|
|
2
|
-
import { DirectionalLight } from '@babylonjs/core/Lights/directionalLight';
|
|
3
|
-
import { Color3, Color4 } from '@babylonjs/core/Maths/math.color';
|
|
4
|
-
import { Vector3 } from '@babylonjs/core/Maths/math.vector';
|
|
5
|
-
import { ShaderMaterial } from '@babylonjs/core/Materials/shaderMaterial';
|
|
6
|
-
import { StandardMaterial } from '@babylonjs/core/Materials/standardMaterial';
|
|
7
|
-
import { AbstractMesh } from '@babylonjs/core/Meshes/abstractMesh';
|
|
8
|
-
import { InstancedMesh } from '@babylonjs/core/Meshes/instancedMesh';
|
|
9
|
-
import { Mesh } from '@babylonjs/core/Meshes/mesh';
|
|
10
|
-
import { VertexData } from '@babylonjs/core/Meshes/mesh.vertexData';
|
|
11
|
-
import { TransformNode } from '@babylonjs/core/Meshes/transformNode';
|
|
12
|
-
import { VertexBuffer } from '@babylonjs/core/Buffers/buffer';
|
|
13
|
-
import { getPlanarShadowShaderAttributes, getPlanarShadowShaderSamplers, getPlanarShadowShaderUniforms, getPlanarShadowSkeletonDefines, PLANAR_SHADOW_SHADER_NAME, registerPlanarShadowShaders, } from './planar-shadow-shaders';
|
|
14
|
-
import { DEFAULT_PLANAR_SHADOW_OPTIONS, } from './types';
|
|
1
|
+
import { Constants } from '@babylonjs/core/Engines/constants.js';
|
|
2
|
+
import { DirectionalLight } from '@babylonjs/core/Lights/directionalLight.js';
|
|
3
|
+
import { Color3, Color4 } from '@babylonjs/core/Maths/math.color.js';
|
|
4
|
+
import { Vector3 } from '@babylonjs/core/Maths/math.vector.js';
|
|
5
|
+
import { ShaderMaterial } from '@babylonjs/core/Materials/shaderMaterial.js';
|
|
6
|
+
import { StandardMaterial } from '@babylonjs/core/Materials/standardMaterial.js';
|
|
7
|
+
import { AbstractMesh } from '@babylonjs/core/Meshes/abstractMesh.js';
|
|
8
|
+
import { InstancedMesh } from '@babylonjs/core/Meshes/instancedMesh.js';
|
|
9
|
+
import { Mesh } from '@babylonjs/core/Meshes/mesh.js';
|
|
10
|
+
import { VertexData } from '@babylonjs/core/Meshes/mesh.vertexData.js';
|
|
11
|
+
import { TransformNode } from '@babylonjs/core/Meshes/transformNode.js';
|
|
12
|
+
import { VertexBuffer } from '@babylonjs/core/Buffers/buffer.js';
|
|
13
|
+
import { getPlanarShadowShaderAttributes, getPlanarShadowShaderSamplers, getPlanarShadowShaderUniforms, getPlanarShadowSkeletonDefines, PLANAR_SHADOW_SHADER_NAME, registerPlanarShadowShaders, } from './planar-shadow-shaders.js';
|
|
14
|
+
import { DEFAULT_PLANAR_SHADOW_OPTIONS, } from './types.js';
|
|
15
15
|
const PLANAR_SHADOW_ALPHA_INDEX = 4;
|
|
16
16
|
const DEFAULT_SHADOW_DIRECTION = new Vector3(-0.3, -1, -0.2).normalize();
|
|
17
17
|
export function createPlanarShadowSystem(scene, directionalLight, options = {}) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"camera-controller.d.ts","sourceRoot":"","sources":["../src/camera-controller.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,oBAAoB,EACpB,wBAAwB,EACxB,aAAa,EACb,WAAW,EACX,YAAY,EACb,MAAM,SAAS,CAAC;
|
|
1
|
+
{"version":3,"file":"camera-controller.d.ts","sourceRoot":"","sources":["../src/camera-controller.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,oBAAoB,EACpB,wBAAwB,EACxB,aAAa,EACb,WAAW,EACX,YAAY,EACb,MAAM,SAAS,CAAC;AAWjB,MAAM,WAAW,2BAA2B;IAC1C,OAAO,CAAC,EAAE,oBAAoB,GAAG,IAAI,CAAC;IACtC,KAAK,CAAC,EAAE,wBAAwB,GAAG,IAAI,CAAC;IACxC,UAAU,CAAC,EAAE,MAAM,CAAC;CACrB;AAED,MAAM,WAAW,uBAAuB;IACtC,MAAM,EAAE,aAAa,CAAC;IACtB,MAAM,EAAE,iBAAiB,GAAG,IAAI,CAAC;IACjC,SAAS,EAAE,OAAO,CAAC;IACnB,aAAa,EAAE,CAAC,CAAC,KAAK,EAAE,KAAK,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC;IAC/C,OAAO,EAAE,CAAC,CAAC,KAAK,EAAE,UAAU,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC;IAC9C,KAAK,EAAE,MAAM,CAAC;IACd,KAAK,EAAE,wBAAwB,GAAG,IAAI,CAAC;CACxC;AA0GD,wBAAsB,0BAA0B,CAC9C,KAAK,EAAE,YAAY,EACnB,YAAY,EAAE,aAAa,GAAG,IAAI,EAClC,OAAO,GAAE,2BAAgC,GACxC,OAAO,CAAC,uBAAuB,GAAG,IAAI,CAAC,CAoEzC;AAED,wBAAgB,4BAA4B,CAC1C,KAAK,EAAE,YAAY,EACnB,GAAG,EAAE,uBAAuB,EAC5B,OAAO,GAAE,2BAAgC,GACxC,OAAO,CAkDT;AAED,wBAAgB,2BAA2B,CAAC,KAAK,EAAE,YAAY,EAAE,GAAG,EAAE,uBAAuB,GAAG,IAAI,GAAG,IAAI,CAgB1G;AAED,wBAAgB,4BAA4B,CAC1C,MAAM,EAAE,aAAa,GAAG,IAAI,EAC5B,IAAI,EAAE,WAAW,GAAG,IAAI,EACxB,OAAO,GAAE,IAAI,CAAC,2BAA2B,EAAE,SAAS,CAAM,GACzD,OAAO,CAkCT"}
|
|
@@ -1,9 +1,11 @@
|
|
|
1
|
-
import { getBabylonRuntime } from './runtime-globals';
|
|
1
|
+
import { getBabylonRuntime } from './runtime-globals.js';
|
|
2
2
|
const DEFAULT_VIEWPORT_CAMERA_SPEED = 4;
|
|
3
3
|
const MIN_VIEWPORT_CAMERA_SPEED = 0.5;
|
|
4
4
|
const MAX_VIEWPORT_CAMERA_SPEED = 32;
|
|
5
5
|
const WHEEL_DOLLY_STEP = 1.2;
|
|
6
6
|
const MMB_PAN_SENSITIVITY = 0.01;
|
|
7
|
+
const MIN_FOCUS_POINT_RADIUS = 1;
|
|
8
|
+
const FOCUS_BOUNDS_EPSILON = 0.000001;
|
|
7
9
|
function clamp(value, min, max) {
|
|
8
10
|
return Math.min(max, Math.max(min, value));
|
|
9
11
|
}
|
|
@@ -27,6 +29,92 @@ function getCameraForward(camera, scene, Vector3Ctor) {
|
|
|
27
29
|
const forwardZ = scene?.useRightHandedSystem ? -1 : 1;
|
|
28
30
|
return camera.getDirection(new Vector3Ctor(0, 0, forwardZ));
|
|
29
31
|
}
|
|
32
|
+
function normalizeHorizontalVector(vector, fallback) {
|
|
33
|
+
const x = Number(vector?.x);
|
|
34
|
+
const z = Number(vector?.z);
|
|
35
|
+
const length = Math.sqrt(x * x + z * z);
|
|
36
|
+
if (!Number.isFinite(length) || length <= 0.000001)
|
|
37
|
+
return { x: fallback.x, y: 0, z: fallback.z };
|
|
38
|
+
return { x: x / length, y: 0, z: z / length };
|
|
39
|
+
}
|
|
40
|
+
function readFiniteFocusVector(vector) {
|
|
41
|
+
const x = Number(vector?.x);
|
|
42
|
+
const y = Number(vector?.y);
|
|
43
|
+
const z = Number(vector?.z);
|
|
44
|
+
if (!Number.isFinite(x) || !Number.isFinite(y) || !Number.isFinite(z))
|
|
45
|
+
return null;
|
|
46
|
+
return { x, y, z };
|
|
47
|
+
}
|
|
48
|
+
function readHierarchyFocusFrame(node) {
|
|
49
|
+
let hbv;
|
|
50
|
+
try {
|
|
51
|
+
hbv = node?.getHierarchyBoundingVectors?.();
|
|
52
|
+
}
|
|
53
|
+
catch {
|
|
54
|
+
return null;
|
|
55
|
+
}
|
|
56
|
+
const min = readFiniteFocusVector(hbv?.min);
|
|
57
|
+
const max = readFiniteFocusVector(hbv?.max);
|
|
58
|
+
if (!min || !max)
|
|
59
|
+
return null;
|
|
60
|
+
const dx = max.x - min.x;
|
|
61
|
+
const dy = max.y - min.y;
|
|
62
|
+
const dz = max.z - min.z;
|
|
63
|
+
if (dx < -FOCUS_BOUNDS_EPSILON || dy < -FOCUS_BOUNDS_EPSILON || dz < -FOCUS_BOUNDS_EPSILON)
|
|
64
|
+
return null;
|
|
65
|
+
const width = Math.max(0, dx);
|
|
66
|
+
const height = Math.max(0, dy);
|
|
67
|
+
const depth = Math.max(0, dz);
|
|
68
|
+
const radius = Math.sqrt(width * width + height * height + depth * depth) / 2;
|
|
69
|
+
if (!Number.isFinite(radius) || radius <= FOCUS_BOUNDS_EPSILON)
|
|
70
|
+
return null;
|
|
71
|
+
const center = {
|
|
72
|
+
x: (min.x + max.x) / 2,
|
|
73
|
+
y: (min.y + max.y) / 2,
|
|
74
|
+
z: (min.z + max.z) / 2,
|
|
75
|
+
};
|
|
76
|
+
return readFiniteFocusVector(center) ? { center, radius } : null;
|
|
77
|
+
}
|
|
78
|
+
function readNodeWorldFocusCenter(node) {
|
|
79
|
+
try {
|
|
80
|
+
node?.computeWorldMatrix?.(true);
|
|
81
|
+
}
|
|
82
|
+
catch { }
|
|
83
|
+
let absolutePosition = null;
|
|
84
|
+
try {
|
|
85
|
+
absolutePosition = node?.getAbsolutePosition?.();
|
|
86
|
+
}
|
|
87
|
+
catch { }
|
|
88
|
+
return readFiniteFocusVector(absolutePosition)
|
|
89
|
+
?? readFiniteFocusVector(node?.absolutePosition)
|
|
90
|
+
?? readFiniteFocusVector(node?.globalPosition)
|
|
91
|
+
?? readFiniteFocusVector(node?.position);
|
|
92
|
+
}
|
|
93
|
+
function readAncestorFocusRadius(node) {
|
|
94
|
+
const seen = new Set([node]);
|
|
95
|
+
let parent = node?.parent ?? null;
|
|
96
|
+
while (parent && !seen.has(parent)) {
|
|
97
|
+
seen.add(parent);
|
|
98
|
+
const frame = readHierarchyFocusFrame(parent);
|
|
99
|
+
if (frame)
|
|
100
|
+
return frame.radius;
|
|
101
|
+
parent = parent.parent ?? null;
|
|
102
|
+
}
|
|
103
|
+
return null;
|
|
104
|
+
}
|
|
105
|
+
function readSelectionFocusFrame(node) {
|
|
106
|
+
const boundsFrame = readHierarchyFocusFrame(node);
|
|
107
|
+
if (boundsFrame)
|
|
108
|
+
return boundsFrame;
|
|
109
|
+
const center = readNodeWorldFocusCenter(node);
|
|
110
|
+
if (!center)
|
|
111
|
+
return null;
|
|
112
|
+
const contextRadius = readAncestorFocusRadius(node);
|
|
113
|
+
return {
|
|
114
|
+
center,
|
|
115
|
+
radius: Math.max(MIN_FOCUS_POINT_RADIUS, contextRadius ?? 0),
|
|
116
|
+
};
|
|
117
|
+
}
|
|
30
118
|
export async function createEditorViewportCamera(scene, sourceCamera, options = {}) {
|
|
31
119
|
const runtime = getBabylonRuntime(options.babylon);
|
|
32
120
|
const UniversalCamera = runtime?.UniversalCamera;
|
|
@@ -143,12 +231,14 @@ export function attachEditorViewportMovement(scene, ctx, options = {}) {
|
|
|
143
231
|
lx = lx / len * step;
|
|
144
232
|
ly = ly / len * step;
|
|
145
233
|
lz = lz / len * step;
|
|
146
|
-
const
|
|
147
|
-
const
|
|
148
|
-
if (!
|
|
234
|
+
const rawForward = getCameraForward(camera, scene, Vector3);
|
|
235
|
+
const rawRight = camera.getDirection?.(new Vector3(1, 0, 0));
|
|
236
|
+
if (!rawForward || !rawRight)
|
|
149
237
|
return;
|
|
238
|
+
const fwd = normalizeHorizontalVector(rawForward, { x: 0, z: scene?.useRightHandedSystem ? -1 : 1 });
|
|
239
|
+
const right = normalizeHorizontalVector(rawRight, { x: 1, z: 0 });
|
|
150
240
|
camera.position.x += right.x * lx + fwd.x * lz;
|
|
151
|
-
camera.position.y +=
|
|
241
|
+
camera.position.y += ly;
|
|
152
242
|
camera.position.z += right.z * lx + fwd.z * lz;
|
|
153
243
|
});
|
|
154
244
|
return ctx.renderObs;
|
|
@@ -182,30 +272,11 @@ export function focusEditorViewportSelection(camera, node, options = {}) {
|
|
|
182
272
|
if (!editorCamera || !node)
|
|
183
273
|
return false;
|
|
184
274
|
try {
|
|
185
|
-
|
|
186
|
-
|
|
187
|
-
let cz;
|
|
188
|
-
let radius;
|
|
189
|
-
const hbv = node.getHierarchyBoundingVectors?.();
|
|
190
|
-
if (hbv) {
|
|
191
|
-
cx = (hbv.min.x + hbv.max.x) / 2;
|
|
192
|
-
cy = (hbv.min.y + hbv.max.y) / 2;
|
|
193
|
-
cz = (hbv.min.z + hbv.max.z) / 2;
|
|
194
|
-
const dx = hbv.max.x - hbv.min.x;
|
|
195
|
-
const dy = hbv.max.y - hbv.min.y;
|
|
196
|
-
const dz = hbv.max.z - hbv.min.z;
|
|
197
|
-
radius = Math.sqrt(dx * dx + dy * dy + dz * dz) / 2;
|
|
198
|
-
}
|
|
199
|
-
else if (node.absolutePosition || node.position) {
|
|
200
|
-
const p = node.absolutePosition || node.position;
|
|
201
|
-
cx = p.x;
|
|
202
|
-
cy = p.y;
|
|
203
|
-
cz = p.z;
|
|
204
|
-
radius = 2;
|
|
205
|
-
}
|
|
206
|
-
else {
|
|
275
|
+
const frame = readSelectionFocusFrame(node);
|
|
276
|
+
if (!frame)
|
|
207
277
|
return false;
|
|
208
|
-
}
|
|
278
|
+
const { center, radius } = frame;
|
|
279
|
+
const { x: cx, y: cy, z: cz } = center;
|
|
209
280
|
const Vector3 = getBabylonRuntime(options.babylon)?.Vector3;
|
|
210
281
|
const dist = Math.max(radius * 2.5, 2);
|
|
211
282
|
const scene = editorCamera.getScene?.() ?? node.getScene?.();
|