@fps-games/editor 0.1.3-beta.4 → 0.1.4-beta.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (892) hide show
  1. package/dist/index.d.ts +4 -0
  2. package/dist/index.d.ts.map +1 -1
  3. package/dist/index.js +3 -2
  4. package/dist/index.js.map +1 -1
  5. package/dist/local-editor-agent-actions.d.ts +38 -0
  6. package/dist/local-editor-agent-actions.d.ts.map +1 -0
  7. package/dist/local-editor-agent-actions.js +134 -0
  8. package/dist/local-editor-agent-actions.js.map +1 -0
  9. package/dist/local-editor-agent-context.d.ts +29 -0
  10. package/dist/local-editor-agent-context.d.ts.map +1 -0
  11. package/dist/local-editor-agent-context.js +266 -0
  12. package/dist/local-editor-agent-context.js.map +1 -0
  13. package/dist/local-editor-harness.d.ts +28 -1
  14. package/dist/local-editor-harness.d.ts.map +1 -1
  15. package/dist/local-editor-harness.js +662 -123
  16. package/dist/local-editor-harness.js.map +1 -1
  17. package/dist/local-editor-viewport-render-coordinator.d.ts.map +1 -1
  18. package/dist/local-editor-viewport-render-coordinator.js +34 -14
  19. package/dist/local-editor-viewport-render-coordinator.js.map +1 -1
  20. package/dist/playable-babylon-facade.d.ts +15 -0
  21. package/dist/playable-babylon-facade.d.ts.map +1 -0
  22. package/dist/playable-babylon-facade.js +12 -0
  23. package/dist/playable-babylon-facade.js.map +1 -0
  24. package/dist/playable-babylon-outline-inspector.d.ts +32 -0
  25. package/dist/playable-babylon-outline-inspector.d.ts.map +1 -0
  26. package/dist/playable-babylon-outline-inspector.js +182 -0
  27. package/dist/playable-babylon-outline-inspector.js.map +1 -0
  28. package/dist/playable-babylon-outline-runtime.d.ts +19 -0
  29. package/dist/playable-babylon-outline-runtime.d.ts.map +1 -0
  30. package/dist/playable-babylon-outline-runtime.js +67 -0
  31. package/dist/playable-babylon-outline-runtime.js.map +1 -0
  32. package/dist/playable-babylon-rendering.d.ts +51 -0
  33. package/dist/playable-babylon-rendering.d.ts.map +1 -0
  34. package/dist/playable-babylon-rendering.js +178 -0
  35. package/dist/playable-babylon-rendering.js.map +1 -0
  36. package/dist/playable-local-editor-host.d.ts +511 -0
  37. package/dist/playable-local-editor-host.d.ts.map +1 -0
  38. package/dist/playable-local-editor-host.js +528 -0
  39. package/dist/playable-local-editor-host.js.map +1 -0
  40. package/dist/playable-sdk.d.ts +10 -0
  41. package/dist/playable-sdk.d.ts.map +1 -0
  42. package/dist/playable-sdk.js +6 -0
  43. package/dist/playable-sdk.js.map +1 -0
  44. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts +4 -0
  45. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts.map +1 -0
  46. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js +79 -0
  47. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js.map +1 -0
  48. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts +4 -0
  49. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts.map +1 -0
  50. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js +4 -0
  51. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js.map +1 -0
  52. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts +3 -0
  53. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts.map +1 -0
  54. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js +26 -0
  55. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js.map +1 -0
  56. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts +13 -0
  57. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts.map +1 -0
  58. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js +6 -0
  59. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js.map +1 -0
  60. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts +3 -0
  61. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts.map +1 -1
  62. package/node_modules/@fps-games/babylon-renderer/dist/index.js +7 -4
  63. package/node_modules/@fps-games/babylon-renderer/dist/index.js.map +1 -1
  64. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts +4 -0
  65. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts.map +1 -0
  66. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js +45 -0
  67. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js.map +1 -0
  68. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts +3 -0
  69. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts.map +1 -0
  70. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js +2 -0
  71. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js.map +1 -0
  72. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts +7 -0
  73. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts.map +1 -0
  74. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js +2 -0
  75. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js.map +1 -0
  76. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts +3 -0
  77. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts.map +1 -0
  78. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js +2 -0
  79. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js.map +1 -0
  80. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts +7 -0
  81. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts.map +1 -0
  82. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js +2 -0
  83. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js.map +1 -0
  84. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts +5 -0
  85. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts.map +1 -0
  86. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js +83 -0
  87. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js.map +1 -0
  88. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts +5 -0
  89. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts.map +1 -0
  90. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js +5 -0
  91. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js.map +1 -0
  92. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts +5 -0
  93. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts.map +1 -0
  94. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js +155 -0
  95. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js.map +1 -0
  96. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts +77 -0
  97. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts.map +1 -0
  98. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js +24 -0
  99. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js.map +1 -0
  100. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts +4 -0
  101. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts.map +1 -0
  102. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js +105 -0
  103. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js.map +1 -0
  104. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.js +1 -1
  105. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.js +14 -14
  106. package/node_modules/@fps-games/babylon-renderer/package.json +1 -1
  107. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.d.ts.map +1 -1
  108. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js +99 -28
  109. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js.map +1 -1
  110. package/node_modules/@fps-games/editor-babylon/dist/edit-session.js +4 -4
  111. package/node_modules/@fps-games/editor-babylon/dist/editor-world.js +1 -1
  112. package/node_modules/@fps-games/editor-babylon/dist/index.js +24 -24
  113. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts +3 -0
  114. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts.map +1 -0
  115. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js +396 -0
  116. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js.map +1 -0
  117. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts +3 -0
  118. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts.map +1 -1
  119. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js +2 -567
  120. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js.map +1 -1
  121. package/node_modules/@fps-games/editor-babylon/dist/inspector-host.js +4 -4
  122. package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.js +4 -4
  123. package/node_modules/@fps-games/editor-babylon/dist/main-camera-preview.js +1 -1
  124. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts +3 -2
  125. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts.map +1 -1
  126. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js +401 -96
  127. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js.map +1 -1
  128. package/node_modules/@fps-games/editor-babylon/dist/monitor.js +2 -2
  129. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.d.ts.map +1 -1
  130. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js +7 -23
  131. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js.map +1 -1
  132. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js +1 -1
  133. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js.map +1 -1
  134. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +10 -1
  135. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -1
  136. package/node_modules/@fps-games/editor-babylon/dist/projection.js +258 -151
  137. package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
  138. package/node_modules/@fps-games/editor-babylon/dist/scene-camera-preview.js +1 -1
  139. package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.js +4 -4
  140. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js +10 -10
  141. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js.map +1 -1
  142. package/node_modules/@fps-games/editor-babylon/dist/tool-controller.js +1 -1
  143. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts +12 -2
  144. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts.map +1 -1
  145. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js +69 -17
  146. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js.map +1 -1
  147. package/node_modules/@fps-games/editor-babylon/dist/types.d.ts +1 -0
  148. package/node_modules/@fps-games/editor-babylon/dist/types.d.ts.map +1 -1
  149. package/node_modules/@fps-games/editor-babylon/package.json +5 -5
  150. package/node_modules/@fps-games/editor-browser/dist/index.d.ts +9 -2
  151. package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -1
  152. package/node_modules/@fps-games/editor-browser/dist/index.js +8 -2
  153. package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
  154. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts +20 -0
  155. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts.map +1 -0
  156. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js +88 -0
  157. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js.map +1 -0
  158. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts +12 -0
  159. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts.map +1 -0
  160. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js +34 -0
  161. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js.map +1 -0
  162. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-context-menu.js +2 -2
  163. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts +55 -0
  164. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts.map +1 -0
  165. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js +144 -0
  166. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js.map +1 -0
  167. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.d.ts.map +1 -1
  168. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js +45 -10
  169. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js.map +1 -1
  170. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts +5 -0
  171. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts.map +1 -0
  172. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js +5 -0
  173. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js.map +1 -0
  174. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.d.ts.map +1 -1
  175. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js +312 -126
  176. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js.map +1 -1
  177. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts +43 -0
  178. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts.map +1 -0
  179. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js +28 -0
  180. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js.map +1 -0
  181. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts +4 -0
  182. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts.map +1 -1
  183. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js +48 -0
  184. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +1 -1
  185. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts +3 -0
  186. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts.map +1 -1
  187. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js +182 -20
  188. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js.map +1 -1
  189. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts +1 -1
  190. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts.map +1 -1
  191. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js +24 -0
  192. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js.map +1 -1
  193. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts +2 -0
  194. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -1
  195. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +373 -63
  196. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
  197. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts +2 -0
  198. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts.map +1 -1
  199. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js +17 -12
  200. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js.map +1 -1
  201. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts +2 -0
  202. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts.map +1 -1
  203. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js +9 -1
  204. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js.map +1 -1
  205. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.d.ts.map +1 -1
  206. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js +42 -19
  207. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js.map +1 -1
  208. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts +19 -0
  209. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts.map +1 -0
  210. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js +40 -0
  211. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js.map +1 -0
  212. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts +59 -0
  213. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts.map +1 -0
  214. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js +182 -0
  215. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js.map +1 -0
  216. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts +16 -0
  217. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts.map +1 -0
  218. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js +14 -0
  219. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js.map +1 -0
  220. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts +11 -0
  221. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts.map +1 -0
  222. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js +18 -0
  223. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js.map +1 -0
  224. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-tooltip.js +1 -1
  225. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +34 -6
  226. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -1
  227. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts +14 -0
  228. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts.map +1 -1
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  867. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/index.d.ts.map +1 -0
  868. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/index.js +4 -0
  869. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/index.js.map +1 -0
  870. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.d.ts +19 -0
  871. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.d.ts.map +1 -0
  872. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js +268 -0
  873. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js.map +1 -0
  874. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.d.ts +7 -0
  875. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.d.ts.map +1 -0
  876. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.js +38 -0
  877. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.js.map +1 -0
  878. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts +87 -0
  879. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts.map +1 -0
  880. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.js +2 -0
  881. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.js.map +1 -0
  882. package/node_modules/@fps-games/editor-playable-sdk/package.json +20 -0
  883. package/node_modules/@fps-games/editor-protocol/dist/agent.d.ts +113 -0
  884. package/node_modules/@fps-games/editor-protocol/dist/agent.d.ts.map +1 -0
  885. package/node_modules/@fps-games/editor-protocol/dist/agent.js +5 -0
  886. package/node_modules/@fps-games/editor-protocol/dist/agent.js.map +1 -0
  887. package/node_modules/@fps-games/editor-protocol/dist/index.d.ts +45 -4
  888. package/node_modules/@fps-games/editor-protocol/dist/index.d.ts.map +1 -1
  889. package/node_modules/@fps-games/editor-protocol/dist/index.js +115 -2
  890. package/node_modules/@fps-games/editor-protocol/dist/index.js.map +1 -1
  891. package/node_modules/@fps-games/editor-protocol/package.json +1 -1
  892. package/package.json +13 -7
@@ -0,0 +1,30 @@
1
+ import { findEditorSceneTransform, } from '../document/index.js';
2
+ export function patchEditorSceneGameObjectTransform(document, gameObjectId, patch) {
3
+ return {
4
+ ...document,
5
+ scene: {
6
+ ...document.scene,
7
+ gameObjects: document.scene.gameObjects.map((gameObject) => (gameObject.id === gameObjectId
8
+ ? patchEditorSceneGameObjectTransformComponent(gameObject, patch)
9
+ : gameObject)),
10
+ },
11
+ };
12
+ }
13
+ function patchEditorSceneGameObjectTransformComponent(gameObject, patch) {
14
+ if (!findEditorSceneTransform(gameObject))
15
+ return gameObject;
16
+ return {
17
+ ...gameObject,
18
+ components: gameObject.components.map((component) => {
19
+ if (component.type !== 'Transform')
20
+ return component;
21
+ return {
22
+ ...component,
23
+ position: patch.position ?? component.position,
24
+ rotation: patch.rotation ?? component.rotation,
25
+ scale: patch.scale ?? component.scale,
26
+ };
27
+ }),
28
+ };
29
+ }
30
+ //# sourceMappingURL=transform.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"transform.js","sourceRoot":"","sources":["../../src/mutation/transform.ts"],"names":[],"mappings":"AAIA,OAAO,EACL,wBAAwB,GACzB,MAAM,mBAAmB,CAAC;AAK3B,MAAM,UAAU,mCAAmC,CACjD,QAAmB,EACnB,YAAoB,EACpB,KAA0C;IAE1C,OAAO;QACL,GAAG,QAAQ;QACX,KAAK,EAAE;YACL,GAAG,QAAQ,CAAC,KAAK;YACjB,WAAW,EAAE,QAAQ,CAAC,KAAK,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC,UAAU,EAAE,EAAE,CAAC,CAC1D,UAAU,CAAC,EAAE,KAAK,YAAY;gBAC5B,CAAC,CAAC,4CAA4C,CAAC,UAAU,EAAE,KAAK,CAAC;gBACjE,CAAC,CAAC,UAAU,CACf,CAAC;SACH;KACW,CAAC;AACjB,CAAC;AAED,SAAS,4CAA4C,CACnD,UAAuB,EACvB,KAA0C;IAE1C,IAAI,CAAC,wBAAwB,CAAC,UAAU,CAAC;QAAE,OAAO,UAAU,CAAC;IAC7D,OAAO;QACL,GAAG,UAAU;QACb,UAAU,EAAE,UAAU,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC,SAAS,EAAE,EAAE;YAClD,IAAI,SAAS,CAAC,IAAI,KAAK,WAAW;gBAAE,OAAO,SAAS,CAAC;YACrD,OAAO;gBACL,GAAG,SAAS;gBACZ,QAAQ,EAAE,KAAK,CAAC,QAAQ,IAAI,SAAS,CAAC,QAAQ;gBAC9C,QAAQ,EAAE,KAAK,CAAC,QAAQ,IAAI,SAAS,CAAC,QAAQ;gBAC9C,KAAK,EAAE,KAAK,CAAC,KAAK,IAAI,SAAS,CAAC,KAAK;aACtC,CAAC;QACJ,CAAC,CAAC;KACH,CAAC;AACJ,CAAC"}
@@ -0,0 +1,62 @@
1
+ import type { DocumentCommand, EditorTransformSnapshot, InspectorValidationResult, SerializedPropertyPatch } from '@fps-games/editor-core';
2
+ import type { EditorSceneAssetLibraryItem, EditorSceneDocument, EditorSceneGameObject, EditorSceneVec3 } from '../document/index';
3
+ import type { EditorSceneAssetPlacementOptions, EditorSceneAssetPlacementPatch } from '../asset-placement/index';
4
+ import type { EditorSceneTransformCommandPatch } from '../commands/index';
5
+ import type { EditorSceneHierarchyPatch } from '../session/index';
6
+ export interface EditorSceneFieldMutationPatch {
7
+ kind: 'game-object.field';
8
+ targetId: string;
9
+ path: string;
10
+ value: unknown;
11
+ }
12
+ export interface EditorSceneFieldMutationValidationInput<TDocument extends EditorSceneDocument = EditorSceneDocument, TGameObject extends EditorSceneGameObject = EditorSceneGameObject> {
13
+ document: TDocument;
14
+ gameObject: TGameObject;
15
+ path: string;
16
+ value: unknown;
17
+ }
18
+ export interface EditorSceneFieldMutationBlockInput<TDocument extends EditorSceneDocument = EditorSceneDocument, TGameObject extends EditorSceneGameObject = EditorSceneGameObject> extends EditorSceneFieldMutationValidationInput<TDocument, TGameObject> {
19
+ targetId: string;
20
+ }
21
+ export interface EditorSceneFieldMutationOptions<TDocument extends EditorSceneDocument = EditorSceneDocument, TGameObject extends EditorSceneGameObject = EditorSceneGameObject> {
22
+ validateField?: (input: EditorSceneFieldMutationValidationInput<TDocument, TGameObject>) => InspectorValidationResult | null | undefined;
23
+ blockFieldPatch?: (input: EditorSceneFieldMutationBlockInput<TDocument, TGameObject>) => boolean;
24
+ normalizeFieldValue?: (path: string, value: unknown) => unknown;
25
+ normalizePrimitiveShape?: (value: unknown) => string | null;
26
+ mergeCameraDefaults?: (camera: TGameObject['camera']) => TGameObject['camera'];
27
+ normalizeCameraAfterFieldPatch?: (camera: TGameObject['camera'], path: string) => TGameObject['camera'];
28
+ mergeLightDefaults?: (light: TGameObject['light']) => TGameObject['light'];
29
+ mergeGroundDecalDefaults?: (groundDecal: TGameObject['groundDecal']) => TGameObject['groundDecal'];
30
+ }
31
+ export interface EditorSceneFieldMutationInput<TDocument extends EditorSceneDocument = EditorSceneDocument, TGameObject extends EditorSceneGameObject = EditorSceneGameObject> {
32
+ document: TDocument;
33
+ targetId: string;
34
+ path: string;
35
+ value: unknown;
36
+ options?: EditorSceneFieldMutationOptions<TDocument, TGameObject>;
37
+ }
38
+ export type EditorSceneDocumentMutationPatch<TGameObject extends EditorSceneGameObject = EditorSceneGameObject, TAssetItem extends EditorSceneAssetLibraryItem = EditorSceneAssetLibraryItem> = ({
39
+ kind: 'serialized-property';
40
+ } & SerializedPropertyPatch) | EditorSceneFieldMutationPatch | EditorSceneAssetPlacementPatch<TAssetItem> | EditorSceneTransformCommandPatch | EditorSceneHierarchyPatch<TGameObject>;
41
+ export interface EditorSceneDocumentMutationOptions<TDocument extends EditorSceneDocument = EditorSceneDocument, TGameObject extends EditorSceneGameObject = EditorSceneGameObject> {
42
+ field?: EditorSceneFieldMutationOptions<TDocument, TGameObject>;
43
+ serializedProperty?: {
44
+ validateField?: import('../serialized-property/index').EditorSceneSerializedPropertyValidator<TDocument>;
45
+ };
46
+ assetPlacement?: EditorSceneAssetPlacementOptions;
47
+ isProtectedDuplicateSource?: (gameObject: TGameObject, document: TDocument) => boolean;
48
+ isProtectedDeleteTarget?: (gameObject: TGameObject, document: TDocument) => boolean;
49
+ normalizeDocument?: (document: TDocument, command: DocumentCommand<TDocument, EditorSceneDocumentMutationPatch<TGameObject>>) => TDocument;
50
+ }
51
+ export interface EditorSceneDocumentMutationPatchInput<TDocument extends EditorSceneDocument = EditorSceneDocument, TGameObject extends EditorSceneGameObject = EditorSceneGameObject> {
52
+ document: TDocument;
53
+ patch: EditorSceneDocumentMutationPatch<TGameObject>;
54
+ options?: EditorSceneDocumentMutationOptions<TDocument, TGameObject>;
55
+ }
56
+ export interface EditorSceneGameObjectTransformPatch {
57
+ position?: EditorSceneVec3;
58
+ rotation?: EditorSceneVec3;
59
+ scale?: EditorSceneVec3;
60
+ }
61
+ export type { DocumentCommand, EditorTransformSnapshot, };
62
+ //# sourceMappingURL=types.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../../src/mutation/types.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,eAAe,EACf,uBAAuB,EACvB,yBAAyB,EACzB,uBAAuB,EACxB,MAAM,wBAAwB,CAAC;AAChC,OAAO,KAAK,EACV,2BAA2B,EAC3B,mBAAmB,EACnB,qBAAqB,EACrB,eAAe,EAChB,MAAM,mBAAmB,CAAC;AAC3B,OAAO,KAAK,EACV,gCAAgC,EAChC,8BAA8B,EAC/B,MAAM,0BAA0B,CAAC;AAClC,OAAO,KAAK,EACV,gCAAgC,EACjC,MAAM,mBAAmB,CAAC;AAC3B,OAAO,KAAK,EACV,yBAAyB,EAC1B,MAAM,kBAAkB,CAAC;AAE1B,MAAM,WAAW,6BAA6B;IAC5C,IAAI,EAAE,mBAAmB,CAAC;IAC1B,QAAQ,EAAE,MAAM,CAAC;IACjB,IAAI,EAAE,MAAM,CAAC;IACb,KAAK,EAAE,OAAO,CAAC;CAChB;AAED,MAAM,WAAW,uCAAuC,CACtD,SAAS,SAAS,mBAAmB,GAAG,mBAAmB,EAC3D,WAAW,SAAS,qBAAqB,GAAG,qBAAqB;IAEjE,QAAQ,EAAE,SAAS,CAAC;IACpB,UAAU,EAAE,WAAW,CAAC;IACxB,IAAI,EAAE,MAAM,CAAC;IACb,KAAK,EAAE,OAAO,CAAC;CAChB;AAED,MAAM,WAAW,kCAAkC,CACjD,SAAS,SAAS,mBAAmB,GAAG,mBAAmB,EAC3D,WAAW,SAAS,qBAAqB,GAAG,qBAAqB,CACjE,SAAQ,uCAAuC,CAAC,SAAS,EAAE,WAAW,CAAC;IACvE,QAAQ,EAAE,MAAM,CAAC;CAClB;AAED,MAAM,WAAW,+BAA+B,CAC9C,SAAS,SAAS,mBAAmB,GAAG,mBAAmB,EAC3D,WAAW,SAAS,qBAAqB,GAAG,qBAAqB;IAEjE,aAAa,CAAC,EAAE,CACd,KAAK,EAAE,uCAAuC,CAAC,SAAS,EAAE,WAAW,CAAC,KACnE,yBAAyB,GAAG,IAAI,GAAG,SAAS,CAAC;IAClD,eAAe,CAAC,EAAE,CAChB,KAAK,EAAE,kCAAkC,CAAC,SAAS,EAAE,WAAW,CAAC,KAC9D,OAAO,CAAC;IACb,mBAAmB,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,OAAO,KAAK,OAAO,CAAC;IAChE,uBAAuB,CAAC,EAAE,CAAC,KAAK,EAAE,OAAO,KAAK,MAAM,GAAG,IAAI,CAAC;IAC5D,mBAAmB,CAAC,EAAE,CAAC,MAAM,EAAE,WAAW,CAAC,QAAQ,CAAC,KAAK,WAAW,CAAC,QAAQ,CAAC,CAAC;IAC/E,8BAA8B,CAAC,EAAE,CAAC,MAAM,EAAE,WAAW,CAAC,QAAQ,CAAC,EAAE,IAAI,EAAE,MAAM,KAAK,WAAW,CAAC,QAAQ,CAAC,CAAC;IACxG,kBAAkB,CAAC,EAAE,CAAC,KAAK,EAAE,WAAW,CAAC,OAAO,CAAC,KAAK,WAAW,CAAC,OAAO,CAAC,CAAC;IAC3E,wBAAwB,CAAC,EAAE,CAAC,WAAW,EAAE,WAAW,CAAC,aAAa,CAAC,KAAK,WAAW,CAAC,aAAa,CAAC,CAAC;CACpG;AAED,MAAM,WAAW,6BAA6B,CAC5C,SAAS,SAAS,mBAAmB,GAAG,mBAAmB,EAC3D,WAAW,SAAS,qBAAqB,GAAG,qBAAqB;IAEjE,QAAQ,EAAE,SAAS,CAAC;IACpB,QAAQ,EAAE,MAAM,CAAC;IACjB,IAAI,EAAE,MAAM,CAAC;IACb,KAAK,EAAE,OAAO,CAAC;IACf,OAAO,CAAC,EAAE,+BAA+B,CAAC,SAAS,EAAE,WAAW,CAAC,CAAC;CACnE;AAED,MAAM,MAAM,gCAAgC,CAC1C,WAAW,SAAS,qBAAqB,GAAG,qBAAqB,EACjE,UAAU,SAAS,2BAA2B,GAAG,2BAA2B,IAE1E,CAAC;IAAE,IAAI,EAAE,qBAAqB,CAAA;CAAE,GAAG,uBAAuB,CAAC,GAC3D,6BAA6B,GAC7B,8BAA8B,CAAC,UAAU,CAAC,GAC1C,gCAAgC,GAChC,yBAAyB,CAAC,WAAW,CAAC,CAAC;AAE3C,MAAM,WAAW,kCAAkC,CACjD,SAAS,SAAS,mBAAmB,GAAG,mBAAmB,EAC3D,WAAW,SAAS,qBAAqB,GAAG,qBAAqB;IAEjE,KAAK,CAAC,EAAE,+BAA+B,CAAC,SAAS,EAAE,WAAW,CAAC,CAAC;IAChE,kBAAkB,CAAC,EAAE;QACnB,aAAa,CAAC,EAAE,OAAO,8BAA8B,EAAE,sCAAsC,CAAC,SAAS,CAAC,CAAC;KAC1G,CAAC;IACF,cAAc,CAAC,EAAE,gCAAgC,CAAC;IAClD,0BAA0B,CAAC,EAAE,CAAC,UAAU,EAAE,WAAW,EAAE,QAAQ,EAAE,SAAS,KAAK,OAAO,CAAC;IACvF,uBAAuB,CAAC,EAAE,CAAC,UAAU,EAAE,WAAW,EAAE,QAAQ,EAAE,SAAS,KAAK,OAAO,CAAC;IACpF,iBAAiB,CAAC,EAAE,CAClB,QAAQ,EAAE,SAAS,EACnB,OAAO,EAAE,eAAe,CAAC,SAAS,EAAE,gCAAgC,CAAC,WAAW,CAAC,CAAC,KAC/E,SAAS,CAAC;CAChB;AAED,MAAM,WAAW,qCAAqC,CACpD,SAAS,SAAS,mBAAmB,GAAG,mBAAmB,EAC3D,WAAW,SAAS,qBAAqB,GAAG,qBAAqB;IAEjE,QAAQ,EAAE,SAAS,CAAC;IACpB,KAAK,EAAE,gCAAgC,CAAC,WAAW,CAAC,CAAC;IACrD,OAAO,CAAC,EAAE,kCAAkC,CAAC,SAAS,EAAE,WAAW,CAAC,CAAC;CACtE;AAED,MAAM,WAAW,mCAAmC;IAClD,QAAQ,CAAC,EAAE,eAAe,CAAC;IAC3B,QAAQ,CAAC,EAAE,eAAe,CAAC;IAC3B,KAAK,CAAC,EAAE,eAAe,CAAC;CACzB;AAED,YAAY,EACV,eAAe,EACf,uBAAuB,GACxB,CAAC"}
@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=types.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"types.js","sourceRoot":"","sources":["../../src/mutation/types.ts"],"names":[],"mappings":""}
@@ -0,0 +1,9 @@
1
+ import type { PlayableEditorBundledPackageRoots, PlayableEditorBundledPackageRootsOptions, PlayableEditorBundledPackageAliasPlanOptions, PlayableEditorFileExists, PlayableEditorMissingPackageAliasFile, PlayableEditorPackageAliasPlan, PlayableEditorSourcePackageAliasPlanOptions, PlayableEditorSourceTsconfigPathsPlanOptions, PlayableEditorTsconfigPathsPlan } from './types';
2
+ export declare const PLAYABLE_EDITOR_PACKAGE_IDS: readonly ["@fps-games/editor", "@fps-games/babylon-renderer", "@fps-games/editor/playable-sdk", "@fps-games/editor-playable-sdk", "@fps-games/editor-babylon", "@fps-games/editor-browser", "@fps-games/editor-core", "@fps-games/editor-forge-play", "@fps-games/editor-protocol"];
3
+ export declare function createPlayableEditorSourcePackageAliasPlan(repoRoot: string, options?: PlayableEditorSourcePackageAliasPlanOptions): PlayableEditorPackageAliasPlan;
4
+ export declare function createPlayableEditorSourceTsconfigPathsPlan(repoRoot: string, options?: PlayableEditorSourceTsconfigPathsPlanOptions): PlayableEditorTsconfigPathsPlan;
5
+ export declare function createPlayableEditorBundledPackageRoots(projectRoot: string, options?: PlayableEditorBundledPackageRootsOptions): PlayableEditorBundledPackageRoots;
6
+ export declare function createPlayableEditorBundledPackageAliasPlan(options: PlayableEditorBundledPackageAliasPlanOptions): PlayableEditorPackageAliasPlan;
7
+ export declare function collectMissingPlayableEditorPackageAliasFiles(plan: PlayableEditorPackageAliasPlan, fileExists: PlayableEditorFileExists): PlayableEditorMissingPackageAliasFile[];
8
+ export declare function formatPlayableEditorPackageAliasPlanError(missing: readonly PlayableEditorMissingPackageAliasFile[], intro?: string): string;
9
+ //# sourceMappingURL=aliases.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"aliases.d.ts","sourceRoot":"","sources":["../../src/package-resolution/aliases.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,iCAAiC,EACjC,wCAAwC,EACxC,4CAA4C,EAC5C,wBAAwB,EACxB,qCAAqC,EACrC,8BAA8B,EAG9B,2CAA2C,EAC3C,4CAA4C,EAC5C,+BAA+B,EAChC,MAAM,SAAS,CAAC;AAEjB,eAAO,MAAM,2BAA2B,qRAU9B,CAAC;AAwBX,wBAAgB,0CAA0C,CACxD,QAAQ,EAAE,MAAM,EAChB,OAAO,GAAE,2CAAgD,GACxD,8BAA8B,CAQhC;AAED,wBAAgB,2CAA2C,CACzD,QAAQ,EAAE,MAAM,EAChB,OAAO,GAAE,4CAAiD,GACzD,+BAA+B,CAiBjC;AAED,wBAAgB,uCAAuC,CACrD,WAAW,EAAE,MAAM,EACnB,OAAO,GAAE,wCAA6C,GACrD,iCAAiC,CAOnC;AAED,wBAAgB,2CAA2C,CACzD,OAAO,EAAE,4CAA4C,GACpD,8BAA8B,CAYhC;AAED,wBAAgB,6CAA6C,CAC3D,IAAI,EAAE,8BAA8B,EACpC,UAAU,EAAE,wBAAwB,GACnC,qCAAqC,EAAE,CAIzC;AAED,wBAAgB,yCAAyC,CACvD,OAAO,EAAE,SAAS,qCAAqC,EAAE,EACzD,KAAK,SAAkE,GACtE,MAAM,CAKR"}
@@ -0,0 +1,131 @@
1
+ export const PLAYABLE_EDITOR_PACKAGE_IDS = [
2
+ '@fps-games/editor',
3
+ '@fps-games/babylon-renderer',
4
+ '@fps-games/editor/playable-sdk',
5
+ '@fps-games/editor-playable-sdk',
6
+ '@fps-games/editor-babylon',
7
+ '@fps-games/editor-browser',
8
+ '@fps-games/editor-core',
9
+ '@fps-games/editor-forge-play',
10
+ '@fps-games/editor-protocol',
11
+ ];
12
+ const SOURCE_ALIAS_FILES = [
13
+ ['@fps-games/editor/playable-sdk', 'packages/editor/src/playable-sdk.ts'],
14
+ ['@fps-games/editor-playable-sdk', 'packages/editor-playable-sdk/src/index.ts'],
15
+ ['@fps-games/editor-babylon/legacy-runtime', 'packages/editor-babylon/src/legacy-runtime.ts'],
16
+ ['@fps-games/babylon-renderer', 'packages/babylon-renderer/src/index.ts'],
17
+ ['@fps-games/editor-babylon', 'packages/editor-babylon/src/index.ts'],
18
+ ['@fps-games/editor-browser', 'packages/editor-browser/src/index.ts'],
19
+ ['@fps-games/editor-core', 'packages/editor-core/src/index.ts'],
20
+ ['@fps-games/editor-forge-play', 'packages/editor-forge-play/src/index.ts'],
21
+ ['@fps-games/editor-protocol', 'packages/editor-protocol/src/index.ts'],
22
+ ['@fps-games/editor', 'packages/editor/src/index.ts'],
23
+ ];
24
+ const BUNDLED_ALIAS_FILES = [
25
+ ['@fps-games/editor-babylon/legacy-runtime', 'editor-babylon/dist/legacy-runtime.js'],
26
+ ['@fps-games/editor-babylon', 'editor-babylon/dist/index.js'],
27
+ ['@fps-games/editor-browser', 'editor-browser/dist/index.js'],
28
+ ['@fps-games/editor-core', 'editor-core/dist/index.js'],
29
+ ['@fps-games/editor-forge-play', 'editor-forge-play/dist/index.js'],
30
+ ['@fps-games/editor-protocol', 'editor-protocol/dist/index.js'],
31
+ ];
32
+ export function createPlayableEditorSourcePackageAliasPlan(repoRoot, options = {}) {
33
+ const resolvePath = options.resolvePath ?? joinPlayableEditorPath;
34
+ return {
35
+ entries: SOURCE_ALIAS_FILES.map(([packageId, file]) => ({
36
+ packageId,
37
+ file: resolvePath(repoRoot, ...file.split('/')),
38
+ })),
39
+ };
40
+ }
41
+ export function createPlayableEditorSourceTsconfigPathsPlan(repoRoot, options = {}) {
42
+ const aliasPlan = createPlayableEditorSourcePackageAliasPlan(repoRoot, {
43
+ resolvePath: options.resolvePath,
44
+ });
45
+ const relativePath = options.relativePath ?? relativePlayableEditorPath;
46
+ const paths = {};
47
+ for (const entry of aliasPlan.entries) {
48
+ const override = options.pathOverrides?.[entry.packageId];
49
+ paths[entry.packageId] = override
50
+ ? normalizeTsconfigPathList(override)
51
+ : [
52
+ options.projectRoot
53
+ ? normalizePlayableEditorPath(relativePath(options.projectRoot, entry.file))
54
+ : normalizePlayableEditorPath(entry.file),
55
+ ];
56
+ }
57
+ return { paths };
58
+ }
59
+ export function createPlayableEditorBundledPackageRoots(projectRoot, options = {}) {
60
+ const resolvePath = options.resolvePath ?? joinPlayableEditorPath;
61
+ return {
62
+ bundledEditorPackagesRoot: resolvePath(projectRoot, 'node_modules', '@fps-games', 'editor', 'node_modules', '@fps-games'),
63
+ directBabylonRendererPackageRoot: resolvePath(projectRoot, 'node_modules', '@fps-games', 'babylon-renderer'),
64
+ editorPackageJsonPath: resolvePath(projectRoot, 'node_modules', '@fps-games', 'editor', 'package.json'),
65
+ };
66
+ }
67
+ export function createPlayableEditorBundledPackageAliasPlan(options) {
68
+ const resolvePath = options.resolvePath ?? joinPlayableEditorPath;
69
+ const entries = BUNDLED_ALIAS_FILES.map(([packageId, file]) => ({
70
+ packageId,
71
+ file: resolvePath(options.bundledEditorPackagesRoot, ...file.split('/')),
72
+ }));
73
+ const rendererFile = resolveBundledBabylonRendererAliasFile(options, resolvePath);
74
+ entries.unshift({
75
+ packageId: '@fps-games/babylon-renderer',
76
+ file: rendererFile,
77
+ });
78
+ return { entries };
79
+ }
80
+ export function collectMissingPlayableEditorPackageAliasFiles(plan, fileExists) {
81
+ return plan.entries
82
+ .filter(entry => !fileExists(entry.file))
83
+ .map(entry => ({ packageId: entry.packageId, file: entry.file }));
84
+ }
85
+ export function formatPlayableEditorPackageAliasPlanError(missing, intro = 'The @fps-games editor package aliases point to missing files.') {
86
+ return [
87
+ intro,
88
+ ...missing.map(entry => `- ${entry.packageId}: ${entry.file}`),
89
+ ].join('\n');
90
+ }
91
+ function resolveBundledBabylonRendererAliasFile(options, resolvePath) {
92
+ const candidates = [
93
+ ...(options.directBabylonRendererPackageRoot
94
+ ? [
95
+ resolvePath(options.directBabylonRendererPackageRoot, 'src', 'index.ts'),
96
+ resolvePath(options.directBabylonRendererPackageRoot, 'dist', 'index.js'),
97
+ ]
98
+ : []),
99
+ resolvePath(options.bundledEditorPackagesRoot, 'babylon-renderer', 'dist', 'index.js'),
100
+ ];
101
+ if (!options.fileExists)
102
+ return candidates[candidates.length - 1];
103
+ return candidates.find(candidate => options.fileExists?.(candidate)) ?? candidates[candidates.length - 1];
104
+ }
105
+ function joinPlayableEditorPath(...segments) {
106
+ return segments
107
+ .filter(segment => segment.length > 0)
108
+ .join('/')
109
+ .replace(/\/+/g, '/');
110
+ }
111
+ function normalizePlayableEditorPath(path) {
112
+ return path.replace(/\\/g, '/').replace(/\/+/g, '/');
113
+ }
114
+ function normalizeTsconfigPathList(value) {
115
+ return (Array.isArray(value) ? value : [value]).map(normalizePlayableEditorPath);
116
+ }
117
+ function relativePlayableEditorPath(from, to) {
118
+ const fromPath = normalizePlayableEditorPath(from).replace(/\/$/, '');
119
+ const toPath = normalizePlayableEditorPath(to).replace(/\/$/, '');
120
+ const fromParts = fromPath.split('/').filter(Boolean);
121
+ const toParts = toPath.split('/').filter(Boolean);
122
+ let common = 0;
123
+ while (common < fromParts.length && common < toParts.length && fromParts[common] === toParts[common]) {
124
+ common += 1;
125
+ }
126
+ const up = fromParts.slice(common).map(() => '..');
127
+ const down = toParts.slice(common);
128
+ const relative = [...up, ...down].join('/');
129
+ return relative || '.';
130
+ }
131
+ //# sourceMappingURL=aliases.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,3 @@
1
+ export * from './types';
2
+ export * from './aliases';
3
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/package-resolution/index.ts"],"names":[],"mappings":"AAAA,cAAc,SAAS,CAAC;AACxB,cAAc,WAAW,CAAC"}
@@ -0,0 +1,3 @@
1
+ export * from './types.js';
2
+ export * from './aliases.js';
3
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/package-resolution/index.ts"],"names":[],"mappings":"AAAA,cAAc,SAAS,CAAC;AACxB,cAAc,WAAW,CAAC"}
@@ -0,0 +1,41 @@
1
+ export interface PlayableEditorPackageAliasPlanEntry {
2
+ packageId: string;
3
+ file: string;
4
+ }
5
+ export interface PlayableEditorPackageAliasPlan {
6
+ entries: PlayableEditorPackageAliasPlanEntry[];
7
+ }
8
+ export type PlayableEditorPathResolver = (...segments: string[]) => string;
9
+ export type PlayableEditorFileExists = (file: string) => boolean;
10
+ export interface PlayableEditorSourcePackageAliasPlanOptions {
11
+ resolvePath?: PlayableEditorPathResolver;
12
+ }
13
+ export interface PlayableEditorBundledPackageRoots {
14
+ bundledEditorPackagesRoot: string;
15
+ directBabylonRendererPackageRoot: string;
16
+ editorPackageJsonPath: string;
17
+ }
18
+ export interface PlayableEditorBundledPackageRootsOptions {
19
+ resolvePath?: PlayableEditorPathResolver;
20
+ }
21
+ export interface PlayableEditorBundledPackageAliasPlanOptions {
22
+ bundledEditorPackagesRoot: string;
23
+ directBabylonRendererPackageRoot?: string | null;
24
+ resolvePath?: PlayableEditorPathResolver;
25
+ fileExists?: PlayableEditorFileExists;
26
+ }
27
+ export interface PlayableEditorTsconfigPathsPlan {
28
+ paths: Record<string, string[]>;
29
+ }
30
+ export type PlayableEditorPathRelativizer = (from: string, to: string) => string;
31
+ export interface PlayableEditorSourceTsconfigPathsPlanOptions {
32
+ projectRoot?: string;
33
+ resolvePath?: PlayableEditorPathResolver;
34
+ relativePath?: PlayableEditorPathRelativizer;
35
+ pathOverrides?: Record<string, string | string[]>;
36
+ }
37
+ export interface PlayableEditorMissingPackageAliasFile {
38
+ packageId: string;
39
+ file: string;
40
+ }
41
+ //# sourceMappingURL=types.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../../src/package-resolution/types.ts"],"names":[],"mappings":"AAAA,MAAM,WAAW,mCAAmC;IAClD,SAAS,EAAE,MAAM,CAAC;IAClB,IAAI,EAAE,MAAM,CAAC;CACd;AAED,MAAM,WAAW,8BAA8B;IAC7C,OAAO,EAAE,mCAAmC,EAAE,CAAC;CAChD;AAED,MAAM,MAAM,0BAA0B,GAAG,CAAC,GAAG,QAAQ,EAAE,MAAM,EAAE,KAAK,MAAM,CAAC;AAE3E,MAAM,MAAM,wBAAwB,GAAG,CAAC,IAAI,EAAE,MAAM,KAAK,OAAO,CAAC;AAEjE,MAAM,WAAW,2CAA2C;IAC1D,WAAW,CAAC,EAAE,0BAA0B,CAAC;CAC1C;AAED,MAAM,WAAW,iCAAiC;IAChD,yBAAyB,EAAE,MAAM,CAAC;IAClC,gCAAgC,EAAE,MAAM,CAAC;IACzC,qBAAqB,EAAE,MAAM,CAAC;CAC/B;AAED,MAAM,WAAW,wCAAwC;IACvD,WAAW,CAAC,EAAE,0BAA0B,CAAC;CAC1C;AAED,MAAM,WAAW,4CAA4C;IAC3D,yBAAyB,EAAE,MAAM,CAAC;IAClC,gCAAgC,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IACjD,WAAW,CAAC,EAAE,0BAA0B,CAAC;IACzC,UAAU,CAAC,EAAE,wBAAwB,CAAC;CACvC;AAED,MAAM,WAAW,+BAA+B;IAC9C,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC,CAAC;CACjC;AAED,MAAM,MAAM,6BAA6B,GAAG,CAAC,IAAI,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,KAAK,MAAM,CAAC;AAEjF,MAAM,WAAW,4CAA4C;IAC3D,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,WAAW,CAAC,EAAE,0BAA0B,CAAC;IACzC,YAAY,CAAC,EAAE,6BAA6B,CAAC;IAC7C,aAAa,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM,EAAE,CAAC,CAAC;CACnD;AAED,MAAM,WAAW,qCAAqC;IACpD,SAAS,EAAE,MAAM,CAAC;IAClB,IAAI,EAAE,MAAM,CAAC;CACd"}
@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=types.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"types.js","sourceRoot":"","sources":["../../src/package-resolution/types.ts"],"names":[],"mappings":""}
@@ -0,0 +1,8 @@
1
+ import type { EditorSceneRenderingProfileDraftState } from './types';
2
+ export declare function createEditorSceneRenderingProfileDraftState(savedConfig?: unknown): EditorSceneRenderingProfileDraftState;
3
+ export declare function setEditorSceneRenderingProfileDraftConfig(state: EditorSceneRenderingProfileDraftState, config: unknown): EditorSceneRenderingProfileDraftState;
4
+ export declare function markEditorSceneRenderingProfileDraftSaved(state: EditorSceneRenderingProfileDraftState, config?: unknown): EditorSceneRenderingProfileDraftState;
5
+ export declare function resetEditorSceneRenderingProfileDraft(state: EditorSceneRenderingProfileDraftState): EditorSceneRenderingProfileDraftState;
6
+ export declare function setEditorSceneRenderingProfileDraftError(state: EditorSceneRenderingProfileDraftState, error: unknown): EditorSceneRenderingProfileDraftState;
7
+ export declare function isEditorSceneRenderingProfileDraftDirty(state: Pick<EditorSceneRenderingProfileDraftState, 'savedConfig' | 'draftConfig'>): boolean;
8
+ //# sourceMappingURL=draft.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"draft.d.ts","sourceRoot":"","sources":["../../src/rendering-profile/draft.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,qCAAqC,EACtC,MAAM,SAAS,CAAC;AAEjB,wBAAgB,2CAA2C,CACzD,WAAW,GAAE,OAAY,GACxB,qCAAqC,CAQvC;AAED,wBAAgB,yCAAyC,CACvD,KAAK,EAAE,qCAAqC,EAC5C,MAAM,EAAE,OAAO,GACd,qCAAqC,CAKvC;AAED,wBAAgB,yCAAyC,CACvD,KAAK,EAAE,qCAAqC,EAC5C,MAAM,GAAE,OAA2B,GAClC,qCAAqC,CAMvC;AAED,wBAAgB,qCAAqC,CACnD,KAAK,EAAE,qCAAqC,GAC3C,qCAAqC,CAKvC;AAED,wBAAgB,wCAAwC,CACtD,KAAK,EAAE,qCAAqC,EAC5C,KAAK,EAAE,OAAO,GACb,qCAAqC,CAIvC;AAED,wBAAgB,uCAAuC,CACrD,KAAK,EAAE,IAAI,CAAC,qCAAqC,EAAE,aAAa,GAAG,aAAa,CAAC,GAChF,OAAO,CAET"}
@@ -0,0 +1,45 @@
1
+ export function createEditorSceneRenderingProfileDraftState(savedConfig = {}) {
2
+ const saved = cloneRenderingConfig(savedConfig);
3
+ return {
4
+ savedConfig: saved,
5
+ draftConfig: cloneRenderingConfig(saved),
6
+ dirty: false,
7
+ lastError: null,
8
+ };
9
+ }
10
+ export function setEditorSceneRenderingProfileDraftConfig(state, config) {
11
+ state.draftConfig = cloneRenderingConfig(config);
12
+ state.dirty = isEditorSceneRenderingProfileDraftDirty(state);
13
+ state.lastError = null;
14
+ return state;
15
+ }
16
+ export function markEditorSceneRenderingProfileDraftSaved(state, config = state.draftConfig) {
17
+ state.savedConfig = cloneRenderingConfig(config);
18
+ state.draftConfig = cloneRenderingConfig(state.savedConfig);
19
+ state.dirty = false;
20
+ state.lastError = null;
21
+ return state;
22
+ }
23
+ export function resetEditorSceneRenderingProfileDraft(state) {
24
+ state.draftConfig = cloneRenderingConfig(state.savedConfig);
25
+ state.dirty = false;
26
+ state.lastError = null;
27
+ return state;
28
+ }
29
+ export function setEditorSceneRenderingProfileDraftError(state, error) {
30
+ state.lastError = error instanceof Error ? error.message : String(error);
31
+ state.dirty = isEditorSceneRenderingProfileDraftDirty(state);
32
+ return state;
33
+ }
34
+ export function isEditorSceneRenderingProfileDraftDirty(state) {
35
+ return !renderingConfigsEqual(state.savedConfig, state.draftConfig);
36
+ }
37
+ function cloneRenderingConfig(value) {
38
+ if (!value || typeof value !== 'object' || Array.isArray(value))
39
+ return {};
40
+ return JSON.parse(JSON.stringify(value));
41
+ }
42
+ function renderingConfigsEqual(left, right) {
43
+ return JSON.stringify(left ?? {}) === JSON.stringify(right ?? {});
44
+ }
45
+ //# sourceMappingURL=draft.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"draft.js","sourceRoot":"","sources":["../../src/rendering-profile/draft.ts"],"names":[],"mappings":"AAIA,MAAM,UAAU,2CAA2C,CACzD,cAAuB,EAAE;IAEzB,MAAM,KAAK,GAAG,oBAAoB,CAAC,WAAW,CAAC,CAAC;IAChD,OAAO;QACL,WAAW,EAAE,KAAK;QAClB,WAAW,EAAE,oBAAoB,CAAC,KAAK,CAAC;QACxC,KAAK,EAAE,KAAK;QACZ,SAAS,EAAE,IAAI;KAChB,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,yCAAyC,CACvD,KAA4C,EAC5C,MAAe;IAEf,KAAK,CAAC,WAAW,GAAG,oBAAoB,CAAC,MAAM,CAAC,CAAC;IACjD,KAAK,CAAC,KAAK,GAAG,uCAAuC,CAAC,KAAK,CAAC,CAAC;IAC7D,KAAK,CAAC,SAAS,GAAG,IAAI,CAAC;IACvB,OAAO,KAAK,CAAC;AACf,CAAC;AAED,MAAM,UAAU,yCAAyC,CACvD,KAA4C,EAC5C,SAAkB,KAAK,CAAC,WAAW;IAEnC,KAAK,CAAC,WAAW,GAAG,oBAAoB,CAAC,MAAM,CAAC,CAAC;IACjD,KAAK,CAAC,WAAW,GAAG,oBAAoB,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC;IAC5D,KAAK,CAAC,KAAK,GAAG,KAAK,CAAC;IACpB,KAAK,CAAC,SAAS,GAAG,IAAI,CAAC;IACvB,OAAO,KAAK,CAAC;AACf,CAAC;AAED,MAAM,UAAU,qCAAqC,CACnD,KAA4C;IAE5C,KAAK,CAAC,WAAW,GAAG,oBAAoB,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC;IAC5D,KAAK,CAAC,KAAK,GAAG,KAAK,CAAC;IACpB,KAAK,CAAC,SAAS,GAAG,IAAI,CAAC;IACvB,OAAO,KAAK,CAAC;AACf,CAAC;AAED,MAAM,UAAU,wCAAwC,CACtD,KAA4C,EAC5C,KAAc;IAEd,KAAK,CAAC,SAAS,GAAG,KAAK,YAAY,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;IACzE,KAAK,CAAC,KAAK,GAAG,uCAAuC,CAAC,KAAK,CAAC,CAAC;IAC7D,OAAO,KAAK,CAAC;AACf,CAAC;AAED,MAAM,UAAU,uCAAuC,CACrD,KAAiF;IAEjF,OAAO,CAAC,qBAAqB,CAAC,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,WAAW,CAAC,CAAC;AACtE,CAAC;AAED,SAAS,oBAAoB,CAAC,KAAc;IAC1C,IAAI,CAAC,KAAK,IAAI,OAAO,KAAK,KAAK,QAAQ,IAAI,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC;QAAE,OAAO,EAAE,CAAC;IAC3E,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAA4B,CAAC;AACtE,CAAC;AAED,SAAS,qBAAqB,CAAC,IAAa,EAAE,KAAc;IAC1D,OAAO,IAAI,CAAC,SAAS,CAAC,IAAI,IAAI,EAAE,CAAC,KAAK,IAAI,CAAC,SAAS,CAAC,KAAK,IAAI,EAAE,CAAC,CAAC;AACpE,CAAC"}
@@ -0,0 +1,6 @@
1
+ export * from './types';
2
+ export * from './profile';
3
+ export * from './panel';
4
+ export * from './draft';
5
+ export * from './route';
6
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/rendering-profile/index.ts"],"names":[],"mappings":"AAAA,cAAc,SAAS,CAAC;AACxB,cAAc,WAAW,CAAC;AAC1B,cAAc,SAAS,CAAC;AACxB,cAAc,SAAS,CAAC;AACxB,cAAc,SAAS,CAAC"}
@@ -0,0 +1,6 @@
1
+ export * from './types.js';
2
+ export * from './profile.js';
3
+ export * from './panel.js';
4
+ export * from './draft.js';
5
+ export * from './route.js';
6
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/rendering-profile/index.ts"],"names":[],"mappings":"AAAA,cAAc,SAAS,CAAC;AACxB,cAAc,WAAW,CAAC;AAC1B,cAAc,SAAS,CAAC;AACxB,cAAc,SAAS,CAAC;AACxB,cAAc,SAAS,CAAC"}
@@ -0,0 +1,3 @@
1
+ import type { EditorSceneRenderingPanelOptions, EditorSceneRenderingPanelState, EditorSceneRenderingPanelStateInput, EditorSceneRenderingProfile } from './types';
2
+ export declare function createEditorSceneRenderingPanelState(profile: EditorSceneRenderingProfile, state?: EditorSceneRenderingPanelStateInput, options?: EditorSceneRenderingPanelOptions): EditorSceneRenderingPanelState;
3
+ //# sourceMappingURL=panel.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"panel.d.ts","sourceRoot":"","sources":["../../src/rendering-profile/panel.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAEV,gCAAgC,EAChC,8BAA8B,EAC9B,mCAAmC,EAEnC,2BAA2B,EAE5B,MAAM,SAAS,CAAC;AAEjB,wBAAgB,oCAAoC,CAClD,OAAO,EAAE,2BAA2B,EACpC,KAAK,GAAE,mCAAwC,EAC/C,OAAO,GAAE,gCAAqC,GAC7C,8BAA8B,CA+XhC"}