@fps-games/editor 0.1.3-beta.4 → 0.1.4-beta.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (892) hide show
  1. package/dist/index.d.ts +4 -0
  2. package/dist/index.d.ts.map +1 -1
  3. package/dist/index.js +3 -2
  4. package/dist/index.js.map +1 -1
  5. package/dist/local-editor-agent-actions.d.ts +38 -0
  6. package/dist/local-editor-agent-actions.d.ts.map +1 -0
  7. package/dist/local-editor-agent-actions.js +134 -0
  8. package/dist/local-editor-agent-actions.js.map +1 -0
  9. package/dist/local-editor-agent-context.d.ts +29 -0
  10. package/dist/local-editor-agent-context.d.ts.map +1 -0
  11. package/dist/local-editor-agent-context.js +266 -0
  12. package/dist/local-editor-agent-context.js.map +1 -0
  13. package/dist/local-editor-harness.d.ts +28 -1
  14. package/dist/local-editor-harness.d.ts.map +1 -1
  15. package/dist/local-editor-harness.js +662 -123
  16. package/dist/local-editor-harness.js.map +1 -1
  17. package/dist/local-editor-viewport-render-coordinator.d.ts.map +1 -1
  18. package/dist/local-editor-viewport-render-coordinator.js +34 -14
  19. package/dist/local-editor-viewport-render-coordinator.js.map +1 -1
  20. package/dist/playable-babylon-facade.d.ts +15 -0
  21. package/dist/playable-babylon-facade.d.ts.map +1 -0
  22. package/dist/playable-babylon-facade.js +12 -0
  23. package/dist/playable-babylon-facade.js.map +1 -0
  24. package/dist/playable-babylon-outline-inspector.d.ts +32 -0
  25. package/dist/playable-babylon-outline-inspector.d.ts.map +1 -0
  26. package/dist/playable-babylon-outline-inspector.js +182 -0
  27. package/dist/playable-babylon-outline-inspector.js.map +1 -0
  28. package/dist/playable-babylon-outline-runtime.d.ts +19 -0
  29. package/dist/playable-babylon-outline-runtime.d.ts.map +1 -0
  30. package/dist/playable-babylon-outline-runtime.js +67 -0
  31. package/dist/playable-babylon-outline-runtime.js.map +1 -0
  32. package/dist/playable-babylon-rendering.d.ts +51 -0
  33. package/dist/playable-babylon-rendering.d.ts.map +1 -0
  34. package/dist/playable-babylon-rendering.js +178 -0
  35. package/dist/playable-babylon-rendering.js.map +1 -0
  36. package/dist/playable-local-editor-host.d.ts +511 -0
  37. package/dist/playable-local-editor-host.d.ts.map +1 -0
  38. package/dist/playable-local-editor-host.js +528 -0
  39. package/dist/playable-local-editor-host.js.map +1 -0
  40. package/dist/playable-sdk.d.ts +10 -0
  41. package/dist/playable-sdk.d.ts.map +1 -0
  42. package/dist/playable-sdk.js +6 -0
  43. package/dist/playable-sdk.js.map +1 -0
  44. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts +4 -0
  45. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts.map +1 -0
  46. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js +79 -0
  47. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js.map +1 -0
  48. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts +4 -0
  49. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts.map +1 -0
  50. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js +4 -0
  51. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js.map +1 -0
  52. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts +3 -0
  53. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts.map +1 -0
  54. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js +26 -0
  55. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js.map +1 -0
  56. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts +13 -0
  57. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts.map +1 -0
  58. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js +6 -0
  59. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js.map +1 -0
  60. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts +3 -0
  61. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts.map +1 -1
  62. package/node_modules/@fps-games/babylon-renderer/dist/index.js +7 -4
  63. package/node_modules/@fps-games/babylon-renderer/dist/index.js.map +1 -1
  64. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts +4 -0
  65. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts.map +1 -0
  66. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js +45 -0
  67. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js.map +1 -0
  68. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts +3 -0
  69. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts.map +1 -0
  70. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js +2 -0
  71. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js.map +1 -0
  72. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts +7 -0
  73. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts.map +1 -0
  74. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js +2 -0
  75. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js.map +1 -0
  76. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts +3 -0
  77. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts.map +1 -0
  78. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js +2 -0
  79. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js.map +1 -0
  80. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts +7 -0
  81. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts.map +1 -0
  82. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js +2 -0
  83. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js.map +1 -0
  84. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts +5 -0
  85. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts.map +1 -0
  86. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js +83 -0
  87. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js.map +1 -0
  88. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts +5 -0
  89. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts.map +1 -0
  90. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js +5 -0
  91. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js.map +1 -0
  92. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts +5 -0
  93. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts.map +1 -0
  94. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js +155 -0
  95. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js.map +1 -0
  96. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts +77 -0
  97. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts.map +1 -0
  98. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js +24 -0
  99. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js.map +1 -0
  100. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts +4 -0
  101. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts.map +1 -0
  102. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js +105 -0
  103. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js.map +1 -0
  104. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.js +1 -1
  105. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.js +14 -14
  106. package/node_modules/@fps-games/babylon-renderer/package.json +1 -1
  107. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.d.ts.map +1 -1
  108. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js +99 -28
  109. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js.map +1 -1
  110. package/node_modules/@fps-games/editor-babylon/dist/edit-session.js +4 -4
  111. package/node_modules/@fps-games/editor-babylon/dist/editor-world.js +1 -1
  112. package/node_modules/@fps-games/editor-babylon/dist/index.js +24 -24
  113. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts +3 -0
  114. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts.map +1 -0
  115. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js +396 -0
  116. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js.map +1 -0
  117. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts +3 -0
  118. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts.map +1 -1
  119. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js +2 -567
  120. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js.map +1 -1
  121. package/node_modules/@fps-games/editor-babylon/dist/inspector-host.js +4 -4
  122. package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.js +4 -4
  123. package/node_modules/@fps-games/editor-babylon/dist/main-camera-preview.js +1 -1
  124. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts +3 -2
  125. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts.map +1 -1
  126. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js +401 -96
  127. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js.map +1 -1
  128. package/node_modules/@fps-games/editor-babylon/dist/monitor.js +2 -2
  129. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.d.ts.map +1 -1
  130. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js +7 -23
  131. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js.map +1 -1
  132. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js +1 -1
  133. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js.map +1 -1
  134. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +10 -1
  135. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -1
  136. package/node_modules/@fps-games/editor-babylon/dist/projection.js +258 -151
  137. package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
  138. package/node_modules/@fps-games/editor-babylon/dist/scene-camera-preview.js +1 -1
  139. package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.js +4 -4
  140. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js +10 -10
  141. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js.map +1 -1
  142. package/node_modules/@fps-games/editor-babylon/dist/tool-controller.js +1 -1
  143. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts +12 -2
  144. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts.map +1 -1
  145. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js +69 -17
  146. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js.map +1 -1
  147. package/node_modules/@fps-games/editor-babylon/dist/types.d.ts +1 -0
  148. package/node_modules/@fps-games/editor-babylon/dist/types.d.ts.map +1 -1
  149. package/node_modules/@fps-games/editor-babylon/package.json +5 -5
  150. package/node_modules/@fps-games/editor-browser/dist/index.d.ts +9 -2
  151. package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -1
  152. package/node_modules/@fps-games/editor-browser/dist/index.js +8 -2
  153. package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
  154. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts +20 -0
  155. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts.map +1 -0
  156. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js +88 -0
  157. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js.map +1 -0
  158. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts +12 -0
  159. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts.map +1 -0
  160. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js +34 -0
  161. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js.map +1 -0
  162. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-context-menu.js +2 -2
  163. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts +55 -0
  164. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts.map +1 -0
  165. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js +144 -0
  166. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js.map +1 -0
  167. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.d.ts.map +1 -1
  168. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js +45 -10
  169. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js.map +1 -1
  170. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts +5 -0
  171. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts.map +1 -0
  172. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js +5 -0
  173. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js.map +1 -0
  174. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.d.ts.map +1 -1
  175. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js +312 -126
  176. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js.map +1 -1
  177. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts +43 -0
  178. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts.map +1 -0
  179. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js +28 -0
  180. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js.map +1 -0
  181. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts +4 -0
  182. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts.map +1 -1
  183. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js +48 -0
  184. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +1 -1
  185. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts +3 -0
  186. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts.map +1 -1
  187. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js +182 -20
  188. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js.map +1 -1
  189. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts +1 -1
  190. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts.map +1 -1
  191. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js +24 -0
  192. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js.map +1 -1
  193. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts +2 -0
  194. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -1
  195. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +373 -63
  196. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
  197. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts +2 -0
  198. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts.map +1 -1
  199. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js +17 -12
  200. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js.map +1 -1
  201. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts +2 -0
  202. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts.map +1 -1
  203. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js +9 -1
  204. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js.map +1 -1
  205. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.d.ts.map +1 -1
  206. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js +42 -19
  207. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js.map +1 -1
  208. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts +19 -0
  209. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts.map +1 -0
  210. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js +40 -0
  211. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js.map +1 -0
  212. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts +59 -0
  213. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts.map +1 -0
  214. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js +182 -0
  215. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js.map +1 -0
  216. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts +16 -0
  217. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts.map +1 -0
  218. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js +14 -0
  219. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js.map +1 -0
  220. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts +11 -0
  221. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts.map +1 -0
  222. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js +18 -0
  223. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js.map +1 -0
  224. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-tooltip.js +1 -1
  225. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +34 -6
  226. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -1
  227. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts +14 -0
  228. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts.map +1 -1
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  867. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/index.d.ts.map +1 -0
  868. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/index.js +4 -0
  869. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/index.js.map +1 -0
  870. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.d.ts +19 -0
  871. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.d.ts.map +1 -0
  872. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js +268 -0
  873. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js.map +1 -0
  874. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.d.ts +7 -0
  875. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.d.ts.map +1 -0
  876. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.js +38 -0
  877. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.js.map +1 -0
  878. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts +87 -0
  879. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts.map +1 -0
  880. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.js +2 -0
  881. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.js.map +1 -0
  882. package/node_modules/@fps-games/editor-playable-sdk/package.json +20 -0
  883. package/node_modules/@fps-games/editor-protocol/dist/agent.d.ts +113 -0
  884. package/node_modules/@fps-games/editor-protocol/dist/agent.d.ts.map +1 -0
  885. package/node_modules/@fps-games/editor-protocol/dist/agent.js +5 -0
  886. package/node_modules/@fps-games/editor-protocol/dist/agent.js.map +1 -0
  887. package/node_modules/@fps-games/editor-protocol/dist/index.d.ts +45 -4
  888. package/node_modules/@fps-games/editor-protocol/dist/index.d.ts.map +1 -1
  889. package/node_modules/@fps-games/editor-protocol/dist/index.js +115 -2
  890. package/node_modules/@fps-games/editor-protocol/dist/index.js.map +1 -1
  891. package/node_modules/@fps-games/editor-protocol/package.json +1 -1
  892. package/package.json +13 -7
@@ -0,0 +1,49 @@
1
+ import { isCompiledArtifactForSource, normalizeCompiledArtifacts, } from './artifacts.js';
2
+ import { loadSceneMainSource, saveSceneMainSource, } from './client.js';
3
+ import { validateSceneMainDocument } from './validation.js';
4
+ export function createSceneMainSourceDriver(options = {}) {
5
+ let lastCompiledArtifact = null;
6
+ return {
7
+ sourceType: 'scene',
8
+ async load() {
9
+ const loaded = await loadSceneMainSource(options);
10
+ return {
11
+ source: loaded.source,
12
+ document: loaded.document,
13
+ summary: loaded.summary,
14
+ diagnostics: loaded.drift?.detected
15
+ ? [createRuntimeInputDriftDiagnostic(loaded.source, loaded.drift)]
16
+ : [],
17
+ };
18
+ },
19
+ validate({ source, document }) {
20
+ return validateSceneMainDocument(document, source);
21
+ },
22
+ async save({ document }) {
23
+ const saved = await saveSceneMainSource(document, options);
24
+ lastCompiledArtifact = saved.compiledArtifact ?? null;
25
+ return {
26
+ source: saved.source,
27
+ document: saved.document,
28
+ summary: saved.summary,
29
+ };
30
+ },
31
+ async compile({ source, document }) {
32
+ if (lastCompiledArtifact && isCompiledArtifactForSource(lastCompiledArtifact, source)) {
33
+ const artifact = lastCompiledArtifact;
34
+ lastCompiledArtifact = null;
35
+ return [artifact];
36
+ }
37
+ return normalizeCompiledArtifacts(await options.compile?.({ source, document }));
38
+ },
39
+ };
40
+ }
41
+ function createRuntimeInputDriftDiagnostic(source, drift) {
42
+ return {
43
+ severity: 'warning',
44
+ message: `runtime input drift detected (${drift.reason ?? 'unknown'})`,
45
+ source: source.ref,
46
+ code: 'runtime_input_drift',
47
+ };
48
+ }
49
+ //# sourceMappingURL=driver.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"driver.js","sourceRoot":"","sources":["../../src/scene-source/driver.ts"],"names":[],"mappings":"AAQA,OAAO,EACL,2BAA2B,EAC3B,0BAA0B,GAC3B,MAAM,aAAa,CAAC;AACrB,OAAO,EACL,mBAAmB,EACnB,mBAAmB,GACpB,MAAM,UAAU,CAAC;AAElB,OAAO,EAAE,yBAAyB,EAAE,MAAM,cAAc,CAAC;AAEzD,MAAM,UAAU,2BAA2B,CAGzC,UAAmD,EAAE;IAErD,IAAI,oBAAoB,GAA4B,IAAI,CAAC;IACzD,OAAO;QACL,UAAU,EAAE,OAAO;QACnB,KAAK,CAAC,IAAI;YACR,MAAM,MAAM,GAAG,MAAM,mBAAmB,CAAY,OAAO,CAAC,CAAC;YAC7D,OAAO;gBACL,MAAM,EAAE,MAAM,CAAC,MAAM;gBACrB,QAAQ,EAAE,MAAM,CAAC,QAAQ;gBACzB,OAAO,EAAE,MAAM,CAAC,OAAO;gBACvB,WAAW,EAAE,MAAM,CAAC,KAAK,EAAE,QAAQ;oBACjC,CAAC,CAAC,CAAC,iCAAiC,CAAC,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,KAAK,CAAC,CAAC;oBAClE,CAAC,CAAC,EAAE;aACP,CAAC;QACJ,CAAC;QACD,QAAQ,CAAC,EAAE,MAAM,EAAE,QAAQ,EAAE;YAC3B,OAAO,yBAAyB,CAAC,QAAQ,EAAE,MAAM,CAAC,CAAC;QACrD,CAAC;QACD,KAAK,CAAC,IAAI,CAAC,EAAE,QAAQ,EAAE;YACrB,MAAM,KAAK,GAAG,MAAM,mBAAmB,CAAY,QAAQ,EAAE,OAAO,CAAC,CAAC;YACtE,oBAAoB,GAAG,KAAK,CAAC,gBAAgB,IAAI,IAAI,CAAC;YACtD,OAAO;gBACL,MAAM,EAAE,KAAK,CAAC,MAAM;gBACpB,QAAQ,EAAE,KAAK,CAAC,QAAQ;gBACxB,OAAO,EAAE,KAAK,CAAC,OAAO;aACvB,CAAC;QACJ,CAAC;QACD,KAAK,CAAC,OAAO,CAAC,EAAE,MAAM,EAAE,QAAQ,EAAE;YAChC,IAAI,oBAAoB,IAAI,2BAA2B,CAAC,oBAAoB,EAAE,MAAM,CAAC,EAAE,CAAC;gBACtF,MAAM,QAAQ,GAAG,oBAAoB,CAAC;gBACtC,oBAAoB,GAAG,IAAI,CAAC;gBAC5B,OAAO,CAAC,QAAQ,CAAC,CAAC;YACpB,CAAC;YACD,OAAO,0BAA0B,CAAC,MAAM,OAAO,CAAC,OAAO,EAAE,CAAC,EAAE,MAAM,EAAE,QAAQ,EAAE,CAAC,CAAC,CAAC;QACnF,CAAC;KACF,CAAC;AACJ,CAAC;AAED,SAAS,iCAAiC,CACxC,MAAiC,EACjC,KAAmC;IAEnC,OAAO;QACL,QAAQ,EAAE,SAAS;QACnB,OAAO,EAAE,iCAAiC,KAAK,CAAC,MAAM,IAAI,SAAS,GAAG;QACtE,MAAM,EAAE,MAAM,CAAC,GAAG;QAClB,IAAI,EAAE,qBAAqB;KAC5B,CAAC;AACJ,CAAC"}
@@ -0,0 +1,7 @@
1
+ export { PLAYABLE_AUTHORING_API_BASE } from '../shared/http';
2
+ export * from './types';
3
+ export * from './client';
4
+ export * from './companion-configs';
5
+ export * from './driver';
6
+ export * from './validation';
7
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/scene-source/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,2BAA2B,EAAE,MAAM,gBAAgB,CAAC;AAC7D,cAAc,SAAS,CAAC;AACxB,cAAc,UAAU,CAAC;AACzB,cAAc,qBAAqB,CAAC;AACpC,cAAc,UAAU,CAAC;AACzB,cAAc,cAAc,CAAC"}
@@ -0,0 +1,7 @@
1
+ export { PLAYABLE_AUTHORING_API_BASE } from '../shared/http.js';
2
+ export * from './types.js';
3
+ export * from './client.js';
4
+ export * from './companion-configs.js';
5
+ export * from './driver.js';
6
+ export * from './validation.js';
7
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/scene-source/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,2BAA2B,EAAE,MAAM,gBAAgB,CAAC;AAC7D,cAAc,SAAS,CAAC;AACxB,cAAc,UAAU,CAAC;AACzB,cAAc,qBAAqB,CAAC;AACpC,cAAc,UAAU,CAAC;AACzB,cAAc,cAAc,CAAC"}
@@ -0,0 +1,7 @@
1
+ import type { EditorSceneRuntimeInputDrift } from '../authoring';
2
+ import type { EditorSceneAssetLibraryItem, EditorSceneDocument } from '../document';
3
+ export declare function readEditorScene<TDocument extends EditorSceneDocument>(value: unknown): TDocument | null;
4
+ export declare function readEditorAssetLibrary(value: unknown): EditorSceneAssetLibraryItem[];
5
+ export declare function summarizeEditorSceneSource(editorScene: EditorSceneDocument, drift: EditorSceneRuntimeInputDrift | null): string;
6
+ export declare function readRuntimeInputDrift(value: unknown): EditorSceneRuntimeInputDrift | null;
7
+ //# sourceMappingURL=protocol.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"protocol.d.ts","sourceRoot":"","sources":["../../src/scene-source/protocol.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,4BAA4B,EAAE,MAAM,cAAc,CAAC;AACjE,OAAO,KAAK,EACV,2BAA2B,EAC3B,mBAAmB,EACpB,MAAM,aAAa,CAAC;AAGrB,wBAAgB,eAAe,CAAC,SAAS,SAAS,mBAAmB,EACnE,KAAK,EAAE,OAAO,GACb,SAAS,GAAG,IAAI,CAOlB;AAED,wBAAgB,sBAAsB,CAAC,KAAK,EAAE,OAAO,GAAG,2BAA2B,EAAE,CA8BpF;AAED,wBAAgB,0BAA0B,CACxC,WAAW,EAAE,mBAAmB,EAChC,KAAK,EAAE,4BAA4B,GAAG,IAAI,GACzC,MAAM,CAIR;AAED,wBAAgB,qBAAqB,CAAC,KAAK,EAAE,OAAO,GAAG,4BAA4B,GAAG,IAAI,CAYzF"}
@@ -0,0 +1,81 @@
1
+ import { readRecord, readString } from '../shared/json.js';
2
+ export function readEditorScene(value) {
3
+ if (!value || typeof value !== 'object' || Array.isArray(value))
4
+ return null;
5
+ const candidate = value;
6
+ if (candidate.schemaVersion !== 1)
7
+ return null;
8
+ if (!Array.isArray(candidate.assets))
9
+ return null;
10
+ if (!Array.isArray(candidate.scene?.gameObjects))
11
+ return null;
12
+ return candidate;
13
+ }
14
+ export function readEditorAssetLibrary(value) {
15
+ if (!Array.isArray(value))
16
+ return [];
17
+ return value.flatMap((entry) => {
18
+ if (!entry || typeof entry !== 'object' || Array.isArray(entry))
19
+ return [];
20
+ const raw = entry;
21
+ const type = readString(raw.type);
22
+ if (type !== 'glb' && type !== 'texture')
23
+ return [];
24
+ const assetId = readString(raw.assetId) ?? readString(raw.sourceId);
25
+ if (!assetId)
26
+ return [];
27
+ const kind = readString(raw.kind) ?? (type === 'texture' ? 'texture' : 'model');
28
+ const displayName = readString(raw.displayName) ?? readString(raw.sourceId) ?? assetId;
29
+ const guid = readString(raw.guid);
30
+ return [{
31
+ ...raw,
32
+ id: readString(raw.id) ?? assetId,
33
+ guid,
34
+ assetId,
35
+ type,
36
+ kind,
37
+ displayName,
38
+ category: readString(raw.category),
39
+ materialMode: readString(raw.materialMode),
40
+ defaults: raw.defaults,
41
+ metadata: readRecord(raw.metadata),
42
+ external: readRecord(raw.external),
43
+ origin: readString(raw.origin) ?? 'project',
44
+ dedupeKey: readString(raw.dedupeKey) ?? guid ?? assetId,
45
+ placeable: raw.placeable !== false,
46
+ }];
47
+ });
48
+ }
49
+ export function summarizeEditorSceneSource(editorScene, drift) {
50
+ const summary = summarizeEditorScene(editorScene);
51
+ if (!drift?.detected)
52
+ return summary;
53
+ return `${summary} | runtime input drift detected (${drift.reason ?? 'unknown'})`;
54
+ }
55
+ export function readRuntimeInputDrift(value) {
56
+ if (!value || typeof value !== 'object' || Array.isArray(value))
57
+ return null;
58
+ const candidate = value;
59
+ if (typeof candidate.detected !== 'boolean')
60
+ return null;
61
+ return {
62
+ detected: candidate.detected,
63
+ sourceId: typeof candidate.sourceId === 'string' ? candidate.sourceId : 'scene.main',
64
+ sourceType: typeof candidate.sourceType === 'string' ? candidate.sourceType : 'scene',
65
+ sourceRevision: typeof candidate.sourceRevision === 'number' ? candidate.sourceRevision : null,
66
+ generatedRevision: typeof candidate.generatedRevision === 'number' ? candidate.generatedRevision : null,
67
+ reason: readRuntimeInputDriftReason(candidate.reason),
68
+ };
69
+ }
70
+ function summarizeEditorScene(editorScene) {
71
+ return `editorScene assets=${editorScene.assets.length}, gameObjects=${editorScene.scene.gameObjects.length}`;
72
+ }
73
+ function readRuntimeInputDriftReason(value) {
74
+ if (value === 'missing-generated-from'
75
+ || value === 'source-mismatch'
76
+ || value === 'revision-mismatch') {
77
+ return value;
78
+ }
79
+ return undefined;
80
+ }
81
+ //# sourceMappingURL=protocol.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"protocol.js","sourceRoot":"","sources":["../../src/scene-source/protocol.ts"],"names":[],"mappings":"AAKA,OAAO,EAAE,UAAU,EAAE,UAAU,EAAE,MAAM,gBAAgB,CAAC;AAExD,MAAM,UAAU,eAAe,CAC7B,KAAc;IAEd,IAAI,CAAC,KAAK,IAAI,OAAO,KAAK,KAAK,QAAQ,IAAI,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC;QAAE,OAAO,IAAI,CAAC;IAC7E,MAAM,SAAS,GAAG,KAAqC,CAAC;IACxD,IAAI,SAAS,CAAC,aAAa,KAAK,CAAC;QAAE,OAAO,IAAI,CAAC;IAC/C,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,SAAS,CAAC,MAAM,CAAC;QAAE,OAAO,IAAI,CAAC;IAClD,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,SAAS,CAAC,KAAK,EAAE,WAAW,CAAC;QAAE,OAAO,IAAI,CAAC;IAC9D,OAAO,SAAsB,CAAC;AAChC,CAAC;AAED,MAAM,UAAU,sBAAsB,CAAC,KAAc;IACnD,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC;QAAE,OAAO,EAAE,CAAC;IACrC,OAAO,KAAK,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE;QAC7B,IAAI,CAAC,KAAK,IAAI,OAAO,KAAK,KAAK,QAAQ,IAAI,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC;YAAE,OAAO,EAAE,CAAC;QAC3E,MAAM,GAAG,GAAG,KAAgC,CAAC;QAC7C,MAAM,IAAI,GAAG,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QAClC,IAAI,IAAI,KAAK,KAAK,IAAI,IAAI,KAAK,SAAS;YAAE,OAAO,EAAE,CAAC;QACpD,MAAM,OAAO,GAAG,UAAU,CAAC,GAAG,CAAC,OAAO,CAAC,IAAI,UAAU,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;QACpE,IAAI,CAAC,OAAO;YAAE,OAAO,EAAE,CAAC;QACxB,MAAM,IAAI,GAAG,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,KAAK,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC;QAChF,MAAM,WAAW,GAAG,UAAU,CAAC,GAAG,CAAC,WAAW,CAAC,IAAI,UAAU,CAAC,GAAG,CAAC,QAAQ,CAAC,IAAI,OAAO,CAAC;QACvF,MAAM,IAAI,GAAG,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QAClC,OAAO,CAAC;gBACN,GAAG,GAAG;gBACN,EAAE,EAAE,UAAU,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,OAAO;gBACjC,IAAI;gBACJ,OAAO;gBACP,IAAI;gBACJ,IAAI;gBACJ,WAAW;gBACX,QAAQ,EAAE,UAAU,CAAC,GAAG,CAAC,QAAQ,CAAC;gBAClC,YAAY,EAAE,UAAU,CAAC,GAAG,CAAC,YAAY,CAAC;gBAC1C,QAAQ,EAAE,GAAG,CAAC,QAAQ;gBACtB,QAAQ,EAAE,UAAU,CAAC,GAAG,CAAC,QAAQ,CAAC;gBAClC,QAAQ,EAAE,UAAU,CAAC,GAAG,CAAC,QAAQ,CAAC;gBAClC,MAAM,EAAE,UAAU,CAAC,GAAG,CAAC,MAAM,CAAC,IAAI,SAAS;gBAC3C,SAAS,EAAE,UAAU,CAAC,GAAG,CAAC,SAAS,CAAC,IAAI,IAAI,IAAI,OAAO;gBACvD,SAAS,EAAE,GAAG,CAAC,SAAS,KAAK,KAAK;aACnC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;AACL,CAAC;AAED,MAAM,UAAU,0BAA0B,CACxC,WAAgC,EAChC,KAA0C;IAE1C,MAAM,OAAO,GAAG,oBAAoB,CAAC,WAAW,CAAC,CAAC;IAClD,IAAI,CAAC,KAAK,EAAE,QAAQ;QAAE,OAAO,OAAO,CAAC;IACrC,OAAO,GAAG,OAAO,oCAAoC,KAAK,CAAC,MAAM,IAAI,SAAS,GAAG,CAAC;AACpF,CAAC;AAED,MAAM,UAAU,qBAAqB,CAAC,KAAc;IAClD,IAAI,CAAC,KAAK,IAAI,OAAO,KAAK,KAAK,QAAQ,IAAI,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC;QAAE,OAAO,IAAI,CAAC;IAC7E,MAAM,SAAS,GAAG,KAA8C,CAAC;IACjE,IAAI,OAAO,SAAS,CAAC,QAAQ,KAAK,SAAS;QAAE,OAAO,IAAI,CAAC;IACzD,OAAO;QACL,QAAQ,EAAE,SAAS,CAAC,QAAQ;QAC5B,QAAQ,EAAE,OAAO,SAAS,CAAC,QAAQ,KAAK,QAAQ,CAAC,CAAC,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,YAAY;QACpF,UAAU,EAAE,OAAO,SAAS,CAAC,UAAU,KAAK,QAAQ,CAAC,CAAC,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC,CAAC,OAAO;QACrF,cAAc,EAAE,OAAO,SAAS,CAAC,cAAc,KAAK,QAAQ,CAAC,CAAC,CAAC,SAAS,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI;QAC9F,iBAAiB,EAAE,OAAO,SAAS,CAAC,iBAAiB,KAAK,QAAQ,CAAC,CAAC,CAAC,SAAS,CAAC,iBAAiB,CAAC,CAAC,CAAC,IAAI;QACvG,MAAM,EAAE,2BAA2B,CAAC,SAAS,CAAC,MAAM,CAAC;KACtD,CAAC;AACJ,CAAC;AAED,SAAS,oBAAoB,CAAC,WAAgC;IAC5D,OAAO,sBAAsB,WAAW,CAAC,MAAM,CAAC,MAAM,iBAAiB,WAAW,CAAC,KAAK,CAAC,WAAW,CAAC,MAAM,EAAE,CAAC;AAChH,CAAC;AAED,SAAS,2BAA2B,CAAC,KAAc;IACjD,IACE,KAAK,KAAK,wBAAwB;WAC/B,KAAK,KAAK,iBAAiB;WAC3B,KAAK,KAAK,mBAAmB,EAChC,CAAC;QACD,OAAO,KAAK,CAAC;IACf,CAAC;IACD,OAAO,SAAS,CAAC;AACnB,CAAC"}
@@ -0,0 +1,37 @@
1
+ import type { AuthoringSourceDescriptor, AuthoringSourceSaveResult, CompiledArtifact } from '@fps-games/editor-core';
2
+ import type { EditorSceneRuntimeInputDrift } from '../authoring';
3
+ import type { EditorSceneDocument } from '../document';
4
+ import type { SceneMainSourceCompanionConfigs } from './companion-configs';
5
+ export type SceneSourceFetchJson = (url: string, init?: RequestInit) => Promise<Record<string, unknown>>;
6
+ export type SceneMainSourceSaveMode = 'local-commit-save' | 'prepare-platform-save';
7
+ export interface SceneMainSourceClientOptions {
8
+ endpointBase?: string;
9
+ fetchJson?: SceneSourceFetchJson;
10
+ }
11
+ export interface SceneMainSourceDriverLoadResult<TDocument extends EditorSceneDocument = EditorSceneDocument> {
12
+ source: AuthoringSourceDescriptor;
13
+ document: TDocument;
14
+ drift: EditorSceneRuntimeInputDrift | null;
15
+ summary?: string;
16
+ }
17
+ export interface SceneMainSourceSaveOptions extends SceneMainSourceClientOptions {
18
+ mode?: SceneMainSourceSaveMode;
19
+ companionConfigs?: Partial<SceneMainSourceCompanionConfigs> | null;
20
+ renderingConfig?: Record<string, unknown> | null;
21
+ }
22
+ export interface SceneMainSourceSaveResult<TDocument extends EditorSceneDocument = EditorSceneDocument> extends AuthoringSourceSaveResult<TDocument> {
23
+ compiledArtifact?: CompiledArtifact;
24
+ companionConfigs?: SceneMainSourceCompanionConfigs;
25
+ expectedVersion?: number;
26
+ renderingConfig?: Record<string, unknown>;
27
+ sceneJsonText?: string;
28
+ }
29
+ export type SceneMainSourceCompileResult = CompiledArtifact | CompiledArtifact[] | null | undefined;
30
+ export type SceneMainSourceCompile<TDocument extends EditorSceneDocument = EditorSceneDocument> = (input: {
31
+ source: AuthoringSourceDescriptor;
32
+ document: TDocument;
33
+ }) => SceneMainSourceCompileResult | Promise<SceneMainSourceCompileResult>;
34
+ export interface SceneMainSourceDriverOptions<TDocument extends EditorSceneDocument = EditorSceneDocument> extends SceneMainSourceClientOptions {
35
+ compile?: SceneMainSourceCompile<TDocument>;
36
+ }
37
+ //# sourceMappingURL=types.d.ts.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=types.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"types.js","sourceRoot":"","sources":["../../src/scene-source/types.ts"],"names":[],"mappings":""}
@@ -0,0 +1,4 @@
1
+ import type { AuthoringDiagnostic, AuthoringSourceDescriptor } from '@fps-games/editor-core';
2
+ import type { EditorSceneDocument } from '../document';
3
+ export declare function validateSceneMainDocument(document: EditorSceneDocument, source: AuthoringSourceDescriptor): AuthoringDiagnostic[];
4
+ //# sourceMappingURL=validation.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"validation.d.ts","sourceRoot":"","sources":["../../src/scene-source/validation.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,mBAAmB,EACnB,yBAAyB,EAC1B,MAAM,wBAAwB,CAAC;AAChC,OAAO,KAAK,EAAE,mBAAmB,EAAE,MAAM,aAAa,CAAC;AAOvD,wBAAgB,yBAAyB,CACvC,QAAQ,EAAE,mBAAmB,EAC7B,MAAM,EAAE,yBAAyB,GAChC,mBAAmB,EAAE,CAkDvB"}
@@ -0,0 +1,60 @@
1
+ import { resolveEditorSceneMaterialAssetIntegrity, } from '../material-binding/index.js';
2
+ export function validateSceneMainDocument(document, source) {
3
+ const diagnostics = [];
4
+ if (document.schemaVersion !== 1) {
5
+ diagnostics.push({
6
+ severity: 'error',
7
+ message: 'editor-scene schemaVersion must be 1',
8
+ path: 'schemaVersion',
9
+ source: source.ref,
10
+ });
11
+ }
12
+ if (!Array.isArray(document.assets)) {
13
+ diagnostics.push({
14
+ severity: 'error',
15
+ message: 'editor-scene assets must be an array',
16
+ path: 'assets',
17
+ source: source.ref,
18
+ });
19
+ }
20
+ if (!Array.isArray(document.scene?.gameObjects)) {
21
+ diagnostics.push({
22
+ severity: 'error',
23
+ message: 'editor-scene scene.gameObjects must be an array',
24
+ path: 'scene.gameObjects',
25
+ source: source.ref,
26
+ });
27
+ }
28
+ if (document.scene?.materialAssets != null && !Array.isArray(document.scene.materialAssets)) {
29
+ diagnostics.push({
30
+ severity: 'error',
31
+ message: 'editor-scene scene.materialAssets must be an array when present',
32
+ path: 'scene.materialAssets',
33
+ source: source.ref,
34
+ });
35
+ }
36
+ if (Array.isArray(document.assets) && Array.isArray(document.scene?.gameObjects)) {
37
+ const materialDocument = document;
38
+ const integrity = resolveEditorSceneMaterialAssetIntegrity(materialDocument);
39
+ for (const issue of integrity.issues) {
40
+ for (const usage of issue.usages) {
41
+ diagnostics.push({
42
+ severity: 'error',
43
+ message: `editor-scene material binding references missing scene.materialAssets id: ${issue.materialAssetId}`,
44
+ path: formatEditorSceneMaterialUsagePath(document, usage),
45
+ source: source.ref,
46
+ code: 'editor_scene_material_asset_missing',
47
+ });
48
+ }
49
+ }
50
+ }
51
+ return diagnostics;
52
+ }
53
+ function formatEditorSceneMaterialUsagePath(document, usage) {
54
+ const gameObjectIndex = document.scene.gameObjects.findIndex((gameObject) => gameObject.id === usage.gameObjectId);
55
+ const gameObjectPath = gameObjectIndex >= 0
56
+ ? `scene.gameObjects[${gameObjectIndex}]`
57
+ : `scene.gameObjects.${usage.gameObjectId}`;
58
+ return `${gameObjectPath}.${usage.bindingPath}`;
59
+ }
60
+ //# sourceMappingURL=validation.js.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"validation.js","sourceRoot":"","sources":["../../src/scene-source/validation.ts"],"names":[],"mappings":"AAKA,OAAO,EACL,wCAAwC,GAGzC,MAAM,qBAAqB,CAAC;AAE7B,MAAM,UAAU,yBAAyB,CACvC,QAA6B,EAC7B,MAAiC;IAEjC,MAAM,WAAW,GAA0B,EAAE,CAAC;IAC9C,IAAI,QAAQ,CAAC,aAAa,KAAK,CAAC,EAAE,CAAC;QACjC,WAAW,CAAC,IAAI,CAAC;YACf,QAAQ,EAAE,OAAO;YACjB,OAAO,EAAE,sCAAsC;YAC/C,IAAI,EAAE,eAAe;YACrB,MAAM,EAAE,MAAM,CAAC,GAAG;SACnB,CAAC,CAAC;IACL,CAAC;IACD,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAC,EAAE,CAAC;QACpC,WAAW,CAAC,IAAI,CAAC;YACf,QAAQ,EAAE,OAAO;YACjB,OAAO,EAAE,sCAAsC;YAC/C,IAAI,EAAE,QAAQ;YACd,MAAM,EAAE,MAAM,CAAC,GAAG;SACnB,CAAC,CAAC;IACL,CAAC;IACD,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,QAAQ,CAAC,KAAK,EAAE,WAAW,CAAC,EAAE,CAAC;QAChD,WAAW,CAAC,IAAI,CAAC;YACf,QAAQ,EAAE,OAAO;YACjB,OAAO,EAAE,iDAAiD;YAC1D,IAAI,EAAE,mBAAmB;YACzB,MAAM,EAAE,MAAM,CAAC,GAAG;SACnB,CAAC,CAAC;IACL,CAAC;IACD,IAAI,QAAQ,CAAC,KAAK,EAAE,cAAc,IAAI,IAAI,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAC,cAAc,CAAC,EAAE,CAAC;QAC5F,WAAW,CAAC,IAAI,CAAC;YACf,QAAQ,EAAE,OAAO;YACjB,OAAO,EAAE,iEAAiE;YAC1E,IAAI,EAAE,sBAAsB;YAC5B,MAAM,EAAE,MAAM,CAAC,GAAG;SACnB,CAAC,CAAC;IACL,CAAC;IACD,IAAI,KAAK,CAAC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,KAAK,CAAC,OAAO,CAAC,QAAQ,CAAC,KAAK,EAAE,WAAW,CAAC,EAAE,CAAC;QACjF,MAAM,gBAAgB,GAAG,QAAkD,CAAC;QAC5E,MAAM,SAAS,GAAG,wCAAwC,CAAC,gBAAgB,CAAC,CAAC;QAC7E,KAAK,MAAM,KAAK,IAAI,SAAS,CAAC,MAAM,EAAE,CAAC;YACrC,KAAK,MAAM,KAAK,IAAI,KAAK,CAAC,MAAM,EAAE,CAAC;gBACjC,WAAW,CAAC,IAAI,CAAC;oBACf,QAAQ,EAAE,OAAO;oBACjB,OAAO,EAAE,6EAA6E,KAAK,CAAC,eAAe,EAAE;oBAC7G,IAAI,EAAE,kCAAkC,CAAC,QAAQ,EAAE,KAAK,CAAC;oBACzD,MAAM,EAAE,MAAM,CAAC,GAAG;oBAClB,IAAI,EAAE,qCAAqC;iBAC5C,CAAC,CAAC;YACL,CAAC;QACH,CAAC;IACH,CAAC;IACD,OAAO,WAAW,CAAC;AACrB,CAAC;AAED,SAAS,kCAAkC,CACzC,QAA6B,EAC7B,KAAoC;IAEpC,MAAM,eAAe,GAAG,QAAQ,CAAC,KAAK,CAAC,WAAW,CAAC,SAAS,CAAC,CAAC,UAAU,EAAE,EAAE,CAAC,UAAU,CAAC,EAAE,KAAK,KAAK,CAAC,YAAY,CAAC,CAAC;IACnH,MAAM,cAAc,GAAG,eAAe,IAAI,CAAC;QACzC,CAAC,CAAC,qBAAqB,eAAe,GAAG;QACzC,CAAC,CAAC,qBAAqB,KAAK,CAAC,YAAY,EAAE,CAAC;IAC9C,OAAO,GAAG,cAAc,IAAI,KAAK,CAAC,WAAW,EAAE,CAAC;AAClD,CAAC"}
@@ -0,0 +1,6 @@
1
+ import { type SerializedProperty, type SerializedPropertyDescriptor } from '@fps-games/editor-core';
2
+ import { type EditorSceneDocument, type EditorSceneGameObject } from '../document/index';
3
+ import type { EditorSceneSerializedPropertyDescriptorInput } from './types';
4
+ export declare function createEditorSceneSerializedPropertyDescriptors<TDocument extends EditorSceneDocument = EditorSceneDocument>(input: EditorSceneSerializedPropertyDescriptorInput<TDocument>): SerializedPropertyDescriptor<TDocument>[];
5
+ export declare function createEditorSceneSerializedMultiTransformProperties<TDocument extends EditorSceneDocument = EditorSceneDocument>(gameObjects: readonly EditorSceneGameObject[]): SerializedProperty<TDocument>[];
6
+ //# sourceMappingURL=descriptors.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"descriptors.d.ts","sourceRoot":"","sources":["../../src/serialized-property/descriptors.ts"],"names":[],"mappings":"AAAA,OAAO,EAEL,KAAK,kBAAkB,EACvB,KAAK,4BAA4B,EAClC,MAAM,wBAAwB,CAAC;AAChC,OAAO,EAIL,KAAK,mBAAmB,EACxB,KAAK,qBAAqB,EAE3B,MAAM,mBAAmB,CAAC;AAiB3B,OAAO,KAAK,EACV,4CAA4C,EAE7C,MAAM,SAAS,CAAC;AASjB,wBAAgB,8CAA8C,CAC5D,SAAS,SAAS,mBAAmB,GAAG,mBAAmB,EAE3D,KAAK,EAAE,4CAA4C,CAAC,SAAS,CAAC,GAC7D,4BAA4B,CAAC,SAAS,CAAC,EAAE,CAgD3C;AAED,wBAAgB,mDAAmD,CACjE,SAAS,SAAS,mBAAmB,GAAG,mBAAmB,EAE3D,WAAW,EAAE,SAAS,qBAAqB,EAAE,GAC5C,kBAAkB,CAAC,SAAS,CAAC,EAAE,CAkCjC"}
@@ -0,0 +1,164 @@
1
+ import { createIdentityEditorTransform, } from '@fps-games/editor-core';
2
+ import { findEditorSceneModelRenderer, findEditorSceneTransform, readEditorSceneNodeKind, } from '../document/index.js';
3
+ import { isEditorSceneRootGameObject, } from '../session/identity.js';
4
+ import { findEditorSceneGameObject, patchEditorSceneGameObjectLocalTransform, } from '../session/transform.js';
5
+ import { degreesToEditorSceneRadians, radiansToEditorSceneDegrees, readEditorSceneTransformVector, roundEditorSceneInspectorNumber, } from '../inspector/format.js';
6
+ const TRANSFORM_VECTOR_NAMES = ['position', 'rotation', 'scale'];
7
+ const TRANSFORM_AXES = ['x', 'y', 'z'];
8
+ const EPSILON = 0.000001;
9
+ export function createEditorSceneSerializedPropertyDescriptors(input) {
10
+ const descriptors = [
11
+ {
12
+ path: 'gameObject.id',
13
+ label: 'ID',
14
+ valueType: 'string',
15
+ readOnly: true,
16
+ getValue: () => input.gameObject.id,
17
+ },
18
+ {
19
+ path: 'gameObject.name',
20
+ label: 'Name',
21
+ valueType: 'string',
22
+ readOnly: true,
23
+ getValue: () => input.gameObject.name ?? input.gameObject.id,
24
+ },
25
+ ];
26
+ const transform = findEditorSceneTransform(input.gameObject);
27
+ if (transform) {
28
+ const rootTransform = isEditorSceneRootGameObject(input.gameObject);
29
+ const displayTransform = rootTransform ? createIdentityEditorTransform() : transform;
30
+ for (const vectorName of TRANSFORM_VECTOR_NAMES) {
31
+ for (const axis of TRANSFORM_AXES) {
32
+ descriptors.push(createTransformAxisDescriptor({
33
+ gameObject: input.gameObject,
34
+ vectorName,
35
+ axis,
36
+ rootTransform,
37
+ displayTransform,
38
+ validateField: input.validateField,
39
+ }));
40
+ }
41
+ }
42
+ }
43
+ const renderer = findEditorSceneModelRenderer(input.gameObject);
44
+ if (renderer) {
45
+ descriptors.push({
46
+ path: 'modelRenderer.assetId',
47
+ label: 'Asset ID',
48
+ valueType: 'asset',
49
+ readOnly: true,
50
+ getValue: () => renderer.assetId,
51
+ });
52
+ }
53
+ return descriptors;
54
+ }
55
+ export function createEditorSceneSerializedMultiTransformProperties(gameObjects) {
56
+ const properties = [];
57
+ for (const vectorName of TRANSFORM_VECTOR_NAMES) {
58
+ for (const axis of TRANSFORM_AXES) {
59
+ const values = gameObjects
60
+ .map((gameObject) => {
61
+ const transform = findEditorSceneTransform(gameObject);
62
+ return transform ? readEditorSceneTransformVector(transform, vectorName)[axis] : null;
63
+ })
64
+ .filter((value) => typeof value === 'number');
65
+ if (values.length !== gameObjects.length)
66
+ continue;
67
+ const displayValues = vectorName === 'rotation'
68
+ ? values.map(radiansToEditorSceneDegrees)
69
+ : values;
70
+ const firstValue = displayValues[0] ?? 0;
71
+ const mixed = displayValues.some((value) => Math.abs(value - firstValue) > EPSILON);
72
+ const path = `transform.${vectorName}.${axis}`;
73
+ properties.push({
74
+ path,
75
+ label: `${vectorName}.${axis}`,
76
+ valueType: 'number',
77
+ value: roundEditorSceneInspectorNumber(firstValue),
78
+ mixed,
79
+ readOnly: false,
80
+ descriptor: {
81
+ path,
82
+ valueType: 'number',
83
+ getValue: () => firstValue,
84
+ },
85
+ });
86
+ }
87
+ }
88
+ return properties;
89
+ }
90
+ function createTransformAxisDescriptor(input) {
91
+ const path = `transform.${input.vectorName}.${input.axis}`;
92
+ return {
93
+ path,
94
+ label: `${input.vectorName}.${input.axis}`,
95
+ valueType: 'number',
96
+ readOnly: input.rootTransform,
97
+ getValue: () => {
98
+ const value = readEditorSceneTransformVector(input.displayTransform, input.vectorName)[input.axis];
99
+ return input.vectorName === 'rotation'
100
+ ? roundEditorSceneInspectorNumber(radiansToEditorSceneDegrees(value))
101
+ : value;
102
+ },
103
+ ...(input.rootTransform
104
+ ? {}
105
+ : {
106
+ setValue: (document, value, context) => (setTransformAxisValue({
107
+ document,
108
+ targetId: context.targetId,
109
+ vectorName: input.vectorName,
110
+ axis: input.axis,
111
+ value,
112
+ validateField: input.validateField,
113
+ })),
114
+ }),
115
+ };
116
+ }
117
+ function setTransformAxisValue(input) {
118
+ const numericValue = Number(input.value);
119
+ if (!input.targetId || !Number.isFinite(numericValue))
120
+ return input.document;
121
+ const target = findEditorSceneGameObject(input.document, input.targetId);
122
+ const transform = target ? findEditorSceneTransform(target) : null;
123
+ if (!target || !transform)
124
+ return input.document;
125
+ const path = `transform.${input.vectorName}.${input.axis}`;
126
+ const validation = input.validateField?.({
127
+ document: input.document,
128
+ gameObject: target,
129
+ nodeKind: readEditorSceneNodeKind(target),
130
+ path,
131
+ value: numericValue,
132
+ });
133
+ if (validation && !validation.ok)
134
+ return input.document;
135
+ const storedValue = input.vectorName === 'rotation'
136
+ ? degreesToEditorSceneRadians(numericValue)
137
+ : numericValue;
138
+ const position = input.vectorName === 'position'
139
+ ? { ...transform.position, [input.axis]: storedValue }
140
+ : transform.position;
141
+ const rotation = input.vectorName === 'rotation'
142
+ ? { ...transform.rotation, [input.axis]: storedValue }
143
+ : transform.rotation;
144
+ const scale = input.vectorName === 'scale'
145
+ ? { ...readEditorSceneTransformVector(transform, 'scale'), [input.axis]: storedValue }
146
+ : readEditorSceneTransformVector(transform, 'scale');
147
+ return patchEditorSceneDocumentGameObjectTransform(input.document, input.targetId, {
148
+ position,
149
+ rotation,
150
+ scale,
151
+ });
152
+ }
153
+ function patchEditorSceneDocumentGameObjectTransform(document, targetId, transform) {
154
+ return {
155
+ ...document,
156
+ scene: {
157
+ ...document.scene,
158
+ gameObjects: document.scene.gameObjects.map((gameObject) => (gameObject.id === targetId
159
+ ? patchEditorSceneGameObjectLocalTransform(gameObject, transform)
160
+ : gameObject)),
161
+ },
162
+ };
163
+ }
164
+ //# sourceMappingURL=descriptors.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,5 @@
1
+ export type { EditorSceneSerializedMultiObjectInput, EditorSceneSerializedMultiObjectResult, EditorSceneSerializedObjectInput, EditorSceneSerializedObjectResult, EditorSceneSerializedPropertyDescriptorInput, EditorSceneSerializedPropertyPatchInput, EditorSceneSerializedPropertyValidationInput, EditorSceneSerializedPropertyValidator, } from './types';
2
+ export { createEditorSceneSerializedPropertyDescriptors, } from './descriptors';
3
+ export { createEditorSceneSerializedMultiObject, createEditorSceneSerializedObject, } from './object';
4
+ export { applyEditorSceneSerializedPropertyPatch, } from './patch';
5
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/serialized-property/index.ts"],"names":[],"mappings":"AAAA,YAAY,EACV,qCAAqC,EACrC,sCAAsC,EACtC,gCAAgC,EAChC,iCAAiC,EACjC,4CAA4C,EAC5C,uCAAuC,EACvC,4CAA4C,EAC5C,sCAAsC,GACvC,MAAM,SAAS,CAAC;AACjB,OAAO,EACL,8CAA8C,GAC/C,MAAM,eAAe,CAAC;AACvB,OAAO,EACL,sCAAsC,EACtC,iCAAiC,GAClC,MAAM,UAAU,CAAC;AAClB,OAAO,EACL,uCAAuC,GACxC,MAAM,SAAS,CAAC"}
@@ -0,0 +1,4 @@
1
+ export { createEditorSceneSerializedPropertyDescriptors, } from './descriptors.js';
2
+ export { createEditorSceneSerializedMultiObject, createEditorSceneSerializedObject, } from './object.js';
3
+ export { applyEditorSceneSerializedPropertyPatch, } from './patch.js';
4
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/serialized-property/index.ts"],"names":[],"mappings":"AAUA,OAAO,EACL,8CAA8C,GAC/C,MAAM,eAAe,CAAC;AACvB,OAAO,EACL,sCAAsC,EACtC,iCAAiC,GAClC,MAAM,UAAU,CAAC;AAClB,OAAO,EACL,uCAAuC,GACxC,MAAM,SAAS,CAAC"}
@@ -0,0 +1,6 @@
1
+ import { type SerializedMultiObject, type SerializedObject } from '@fps-games/editor-core';
2
+ import type { EditorSceneDocument } from '../document/index';
3
+ import type { EditorSceneSerializedMultiObjectInput, EditorSceneSerializedObjectInput } from './types';
4
+ export declare function createEditorSceneSerializedObject<TDocument extends EditorSceneDocument = EditorSceneDocument>(input: EditorSceneSerializedObjectInput<TDocument>): SerializedObject<TDocument> | null;
5
+ export declare function createEditorSceneSerializedMultiObject<TDocument extends EditorSceneDocument = EditorSceneDocument>(input: EditorSceneSerializedMultiObjectInput<TDocument>): SerializedMultiObject<TDocument> | null;
6
+ //# sourceMappingURL=object.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"object.d.ts","sourceRoot":"","sources":["../../src/serialized-property/object.ts"],"names":[],"mappings":"AAAA,OAAO,EAEL,KAAK,qBAAqB,EAC1B,KAAK,gBAAgB,EACtB,MAAM,wBAAwB,CAAC;AAChC,OAAO,KAAK,EACV,mBAAmB,EAEpB,MAAM,mBAAmB,CAAC;AAQ3B,OAAO,KAAK,EACV,qCAAqC,EACrC,gCAAgC,EACjC,MAAM,SAAS,CAAC;AAEjB,wBAAgB,iCAAiC,CAC/C,SAAS,SAAS,mBAAmB,GAAG,mBAAmB,EAE3D,KAAK,EAAE,gCAAgC,CAAC,SAAS,CAAC,GACjD,gBAAgB,CAAC,SAAS,CAAC,GAAG,IAAI,CAYpC;AAED,wBAAgB,sCAAsC,CACpD,SAAS,SAAS,mBAAmB,GAAG,mBAAmB,EAE3D,KAAK,EAAE,qCAAqC,CAAC,SAAS,CAAC,GACtD,qBAAqB,CAAC,SAAS,CAAC,GAAG,IAAI,CAWzC"}
@@ -0,0 +1,31 @@
1
+ import { createSerializedObject, } from '@fps-games/editor-core';
2
+ import { findEditorSceneGameObject, } from '../session/transform.js';
3
+ import { createEditorSceneSerializedMultiTransformProperties, createEditorSceneSerializedPropertyDescriptors, } from './descriptors.js';
4
+ export function createEditorSceneSerializedObject(input) {
5
+ const gameObject = findEditorSceneGameObject(input.document, input.targetId);
6
+ if (!gameObject)
7
+ return null;
8
+ return createSerializedObject({
9
+ document: input.document,
10
+ targetId: input.targetId,
11
+ label: input.label ?? gameObject.name ?? gameObject.id,
12
+ descriptors: createEditorSceneSerializedPropertyDescriptors({
13
+ gameObject,
14
+ validateField: input.validateField,
15
+ }),
16
+ });
17
+ }
18
+ export function createEditorSceneSerializedMultiObject(input) {
19
+ const gameObjects = input.targetIds
20
+ .map((gameObjectId) => findEditorSceneGameObject(input.document, gameObjectId) ?? null)
21
+ .filter((gameObject) => !!gameObject);
22
+ if (gameObjects.length === 0)
23
+ return null;
24
+ return {
25
+ targetIds: gameObjects.map((gameObject) => gameObject.id),
26
+ activeId: input.activeId,
27
+ label: input.label ?? `${gameObjects.length} GameObjects`,
28
+ properties: createEditorSceneSerializedMultiTransformProperties(gameObjects),
29
+ };
30
+ }
31
+ //# sourceMappingURL=object.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"object.js","sourceRoot":"","sources":["../../src/serialized-property/object.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,sBAAsB,GAGvB,MAAM,wBAAwB,CAAC;AAKhC,OAAO,EACL,yBAAyB,GAC1B,MAAM,sBAAsB,CAAC;AAC9B,OAAO,EACL,mDAAmD,EACnD,8CAA8C,GAC/C,MAAM,eAAe,CAAC;AAMvB,MAAM,UAAU,iCAAiC,CAG/C,KAAkD;IAElD,MAAM,UAAU,GAAG,yBAAyB,CAAC,KAAK,CAAC,QAAQ,EAAE,KAAK,CAAC,QAAQ,CAAC,CAAC;IAC7E,IAAI,CAAC,UAAU;QAAE,OAAO,IAAI,CAAC;IAC7B,OAAO,sBAAsB,CAAC;QAC5B,QAAQ,EAAE,KAAK,CAAC,QAAQ;QACxB,QAAQ,EAAE,KAAK,CAAC,QAAQ;QACxB,KAAK,EAAE,KAAK,CAAC,KAAK,IAAI,UAAU,CAAC,IAAI,IAAI,UAAU,CAAC,EAAE;QACtD,WAAW,EAAE,8CAA8C,CAAC;YAC1D,UAAU;YACV,aAAa,EAAE,KAAK,CAAC,aAAa;SACnC,CAAC;KACH,CAAC,CAAC;AACL,CAAC;AAED,MAAM,UAAU,sCAAsC,CAGpD,KAAuD;IAEvD,MAAM,WAAW,GAAG,KAAK,CAAC,SAAS;SAChC,GAAG,CAAC,CAAC,YAAY,EAAE,EAAE,CAAC,yBAAyB,CAAC,KAAK,CAAC,QAAQ,EAAE,YAAY,CAAC,IAAI,IAAI,CAAC;SACtF,MAAM,CAAC,CAAC,UAAU,EAAuC,EAAE,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC;IAC7E,IAAI,WAAW,CAAC,MAAM,KAAK,CAAC;QAAE,OAAO,IAAI,CAAC;IAC1C,OAAO;QACL,SAAS,EAAE,WAAW,CAAC,GAAG,CAAC,CAAC,UAAU,EAAE,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC;QACzD,QAAQ,EAAE,KAAK,CAAC,QAAQ;QACxB,KAAK,EAAE,KAAK,CAAC,KAAK,IAAI,GAAG,WAAW,CAAC,MAAM,cAAc;QACzD,UAAU,EAAE,mDAAmD,CAAY,WAAW,CAAC;KACxF,CAAC;AACJ,CAAC"}
@@ -0,0 +1,4 @@
1
+ import type { EditorSceneDocument } from '../document/index';
2
+ import type { EditorSceneSerializedPropertyPatchInput } from './types';
3
+ export declare function applyEditorSceneSerializedPropertyPatch<TDocument extends EditorSceneDocument = EditorSceneDocument>(input: EditorSceneSerializedPropertyPatchInput<TDocument>): TDocument;
4
+ //# sourceMappingURL=patch.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"patch.d.ts","sourceRoot":"","sources":["../../src/serialized-property/patch.ts"],"names":[],"mappings":"AAGA,OAAO,KAAK,EACV,mBAAmB,EACpB,MAAM,mBAAmB,CAAC;AAU3B,OAAO,KAAK,EACV,uCAAuC,EACxC,MAAM,SAAS,CAAC;AAIjB,wBAAgB,uCAAuC,CACrD,SAAS,SAAS,mBAAmB,GAAG,mBAAmB,EAE3D,KAAK,EAAE,uCAAuC,CAAC,SAAS,CAAC,GACxD,SAAS,CAcX"}
@@ -0,0 +1,18 @@
1
+ import { applySerializedPropertyPatch as applyCoreSerializedPropertyPatch, } from '@fps-games/editor-core';
2
+ import { isEditorSceneRootGameObjectId, } from '../session/identity.js';
3
+ import { findEditorSceneGameObject, } from '../session/transform.js';
4
+ import { createEditorSceneSerializedPropertyDescriptors, } from './descriptors.js';
5
+ const ROOT_TRANSFORM_PATH_PATTERN = /^transform\.(position|rotation|scale)\.(x|y|z)$/;
6
+ export function applyEditorSceneSerializedPropertyPatch(input) {
7
+ if (isEditorSceneRootGameObjectId(input.patch.targetId) && ROOT_TRANSFORM_PATH_PATTERN.test(input.patch.path)) {
8
+ return input.document;
9
+ }
10
+ const gameObject = findEditorSceneGameObject(input.document, input.patch.targetId);
11
+ if (!gameObject)
12
+ return input.document;
13
+ return applyCoreSerializedPropertyPatch(input.document, createEditorSceneSerializedPropertyDescriptors({
14
+ gameObject,
15
+ validateField: input.validateField,
16
+ }), input.patch);
17
+ }
18
+ //# sourceMappingURL=patch.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"patch.js","sourceRoot":"","sources":["../../src/serialized-property/patch.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,4BAA4B,IAAI,gCAAgC,GACjE,MAAM,wBAAwB,CAAC;AAIhC,OAAO,EACL,6BAA6B,GAC9B,MAAM,qBAAqB,CAAC;AAC7B,OAAO,EACL,yBAAyB,GAC1B,MAAM,sBAAsB,CAAC;AAC9B,OAAO,EACL,8CAA8C,GAC/C,MAAM,eAAe,CAAC;AAKvB,MAAM,2BAA2B,GAAG,iDAAiD,CAAC;AAEtF,MAAM,UAAU,uCAAuC,CAGrD,KAAyD;IAEzD,IAAI,6BAA6B,CAAC,KAAK,CAAC,KAAK,CAAC,QAAQ,CAAC,IAAI,2BAA2B,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC;QAC9G,OAAO,KAAK,CAAC,QAAQ,CAAC;IACxB,CAAC;IACD,MAAM,UAAU,GAAG,yBAAyB,CAAC,KAAK,CAAC,QAAQ,EAAE,KAAK,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;IACnF,IAAI,CAAC,UAAU;QAAE,OAAO,KAAK,CAAC,QAAQ,CAAC;IACvC,OAAO,gCAAgC,CACrC,KAAK,CAAC,QAAQ,EACd,8CAA8C,CAAC;QAC7C,UAAU;QACV,aAAa,EAAE,KAAK,CAAC,aAAa;KACnC,CAAC,EACF,KAAK,CAAC,KAAK,CACZ,CAAC;AACJ,CAAC"}