@fps-games/editor 0.1.3-beta.4 → 0.1.4-beta.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (892) hide show
  1. package/dist/index.d.ts +4 -0
  2. package/dist/index.d.ts.map +1 -1
  3. package/dist/index.js +3 -2
  4. package/dist/index.js.map +1 -1
  5. package/dist/local-editor-agent-actions.d.ts +38 -0
  6. package/dist/local-editor-agent-actions.d.ts.map +1 -0
  7. package/dist/local-editor-agent-actions.js +134 -0
  8. package/dist/local-editor-agent-actions.js.map +1 -0
  9. package/dist/local-editor-agent-context.d.ts +29 -0
  10. package/dist/local-editor-agent-context.d.ts.map +1 -0
  11. package/dist/local-editor-agent-context.js +266 -0
  12. package/dist/local-editor-agent-context.js.map +1 -0
  13. package/dist/local-editor-harness.d.ts +28 -1
  14. package/dist/local-editor-harness.d.ts.map +1 -1
  15. package/dist/local-editor-harness.js +662 -123
  16. package/dist/local-editor-harness.js.map +1 -1
  17. package/dist/local-editor-viewport-render-coordinator.d.ts.map +1 -1
  18. package/dist/local-editor-viewport-render-coordinator.js +34 -14
  19. package/dist/local-editor-viewport-render-coordinator.js.map +1 -1
  20. package/dist/playable-babylon-facade.d.ts +15 -0
  21. package/dist/playable-babylon-facade.d.ts.map +1 -0
  22. package/dist/playable-babylon-facade.js +12 -0
  23. package/dist/playable-babylon-facade.js.map +1 -0
  24. package/dist/playable-babylon-outline-inspector.d.ts +32 -0
  25. package/dist/playable-babylon-outline-inspector.d.ts.map +1 -0
  26. package/dist/playable-babylon-outline-inspector.js +182 -0
  27. package/dist/playable-babylon-outline-inspector.js.map +1 -0
  28. package/dist/playable-babylon-outline-runtime.d.ts +19 -0
  29. package/dist/playable-babylon-outline-runtime.d.ts.map +1 -0
  30. package/dist/playable-babylon-outline-runtime.js +67 -0
  31. package/dist/playable-babylon-outline-runtime.js.map +1 -0
  32. package/dist/playable-babylon-rendering.d.ts +51 -0
  33. package/dist/playable-babylon-rendering.d.ts.map +1 -0
  34. package/dist/playable-babylon-rendering.js +178 -0
  35. package/dist/playable-babylon-rendering.js.map +1 -0
  36. package/dist/playable-local-editor-host.d.ts +511 -0
  37. package/dist/playable-local-editor-host.d.ts.map +1 -0
  38. package/dist/playable-local-editor-host.js +528 -0
  39. package/dist/playable-local-editor-host.js.map +1 -0
  40. package/dist/playable-sdk.d.ts +10 -0
  41. package/dist/playable-sdk.d.ts.map +1 -0
  42. package/dist/playable-sdk.js +6 -0
  43. package/dist/playable-sdk.js.map +1 -0
  44. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts +4 -0
  45. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts.map +1 -0
  46. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js +79 -0
  47. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js.map +1 -0
  48. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts +4 -0
  49. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts.map +1 -0
  50. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js +4 -0
  51. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js.map +1 -0
  52. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts +3 -0
  53. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts.map +1 -0
  54. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js +26 -0
  55. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js.map +1 -0
  56. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts +13 -0
  57. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts.map +1 -0
  58. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js +6 -0
  59. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js.map +1 -0
  60. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts +3 -0
  61. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts.map +1 -1
  62. package/node_modules/@fps-games/babylon-renderer/dist/index.js +7 -4
  63. package/node_modules/@fps-games/babylon-renderer/dist/index.js.map +1 -1
  64. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts +4 -0
  65. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts.map +1 -0
  66. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js +45 -0
  67. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js.map +1 -0
  68. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts +3 -0
  69. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts.map +1 -0
  70. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js +2 -0
  71. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js.map +1 -0
  72. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts +7 -0
  73. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts.map +1 -0
  74. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js +2 -0
  75. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js.map +1 -0
  76. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts +3 -0
  77. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts.map +1 -0
  78. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js +2 -0
  79. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js.map +1 -0
  80. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts +7 -0
  81. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts.map +1 -0
  82. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js +2 -0
  83. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js.map +1 -0
  84. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts +5 -0
  85. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts.map +1 -0
  86. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js +83 -0
  87. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js.map +1 -0
  88. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts +5 -0
  89. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts.map +1 -0
  90. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js +5 -0
  91. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js.map +1 -0
  92. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts +5 -0
  93. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts.map +1 -0
  94. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js +155 -0
  95. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js.map +1 -0
  96. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts +77 -0
  97. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts.map +1 -0
  98. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js +24 -0
  99. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js.map +1 -0
  100. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts +4 -0
  101. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts.map +1 -0
  102. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js +105 -0
  103. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js.map +1 -0
  104. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.js +1 -1
  105. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.js +14 -14
  106. package/node_modules/@fps-games/babylon-renderer/package.json +1 -1
  107. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.d.ts.map +1 -1
  108. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js +99 -28
  109. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js.map +1 -1
  110. package/node_modules/@fps-games/editor-babylon/dist/edit-session.js +4 -4
  111. package/node_modules/@fps-games/editor-babylon/dist/editor-world.js +1 -1
  112. package/node_modules/@fps-games/editor-babylon/dist/index.js +24 -24
  113. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts +3 -0
  114. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts.map +1 -0
  115. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js +396 -0
  116. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js.map +1 -0
  117. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts +3 -0
  118. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts.map +1 -1
  119. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js +2 -567
  120. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js.map +1 -1
  121. package/node_modules/@fps-games/editor-babylon/dist/inspector-host.js +4 -4
  122. package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.js +4 -4
  123. package/node_modules/@fps-games/editor-babylon/dist/main-camera-preview.js +1 -1
  124. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts +3 -2
  125. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts.map +1 -1
  126. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js +401 -96
  127. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js.map +1 -1
  128. package/node_modules/@fps-games/editor-babylon/dist/monitor.js +2 -2
  129. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.d.ts.map +1 -1
  130. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js +7 -23
  131. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js.map +1 -1
  132. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js +1 -1
  133. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js.map +1 -1
  134. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +10 -1
  135. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -1
  136. package/node_modules/@fps-games/editor-babylon/dist/projection.js +258 -151
  137. package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
  138. package/node_modules/@fps-games/editor-babylon/dist/scene-camera-preview.js +1 -1
  139. package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.js +4 -4
  140. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js +10 -10
  141. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js.map +1 -1
  142. package/node_modules/@fps-games/editor-babylon/dist/tool-controller.js +1 -1
  143. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts +12 -2
  144. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts.map +1 -1
  145. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js +69 -17
  146. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js.map +1 -1
  147. package/node_modules/@fps-games/editor-babylon/dist/types.d.ts +1 -0
  148. package/node_modules/@fps-games/editor-babylon/dist/types.d.ts.map +1 -1
  149. package/node_modules/@fps-games/editor-babylon/package.json +5 -5
  150. package/node_modules/@fps-games/editor-browser/dist/index.d.ts +9 -2
  151. package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -1
  152. package/node_modules/@fps-games/editor-browser/dist/index.js +8 -2
  153. package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
  154. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts +20 -0
  155. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts.map +1 -0
  156. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js +88 -0
  157. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js.map +1 -0
  158. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts +12 -0
  159. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts.map +1 -0
  160. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js +34 -0
  161. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js.map +1 -0
  162. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-context-menu.js +2 -2
  163. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts +55 -0
  164. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts.map +1 -0
  165. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js +144 -0
  166. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js.map +1 -0
  167. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.d.ts.map +1 -1
  168. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js +45 -10
  169. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js.map +1 -1
  170. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts +5 -0
  171. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts.map +1 -0
  172. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js +5 -0
  173. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js.map +1 -0
  174. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.d.ts.map +1 -1
  175. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js +312 -126
  176. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js.map +1 -1
  177. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts +43 -0
  178. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts.map +1 -0
  179. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js +28 -0
  180. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js.map +1 -0
  181. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts +4 -0
  182. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts.map +1 -1
  183. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js +48 -0
  184. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +1 -1
  185. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts +3 -0
  186. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts.map +1 -1
  187. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js +182 -20
  188. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js.map +1 -1
  189. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts +1 -1
  190. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts.map +1 -1
  191. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js +24 -0
  192. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js.map +1 -1
  193. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts +2 -0
  194. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -1
  195. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +373 -63
  196. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
  197. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts +2 -0
  198. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts.map +1 -1
  199. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js +17 -12
  200. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js.map +1 -1
  201. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts +2 -0
  202. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts.map +1 -1
  203. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js +9 -1
  204. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js.map +1 -1
  205. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.d.ts.map +1 -1
  206. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js +42 -19
  207. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js.map +1 -1
  208. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts +19 -0
  209. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts.map +1 -0
  210. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js +40 -0
  211. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js.map +1 -0
  212. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts +59 -0
  213. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts.map +1 -0
  214. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js +182 -0
  215. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js.map +1 -0
  216. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts +16 -0
  217. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts.map +1 -0
  218. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js +14 -0
  219. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js.map +1 -0
  220. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts +11 -0
  221. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts.map +1 -0
  222. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js +18 -0
  223. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js.map +1 -0
  224. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-tooltip.js +1 -1
  225. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +34 -6
  226. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -1
  227. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts +14 -0
  228. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts.map +1 -1
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  867. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/index.d.ts.map +1 -0
  868. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/index.js +4 -0
  869. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/index.js.map +1 -0
  870. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.d.ts +19 -0
  871. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.d.ts.map +1 -0
  872. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js +268 -0
  873. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js.map +1 -0
  874. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.d.ts +7 -0
  875. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.d.ts.map +1 -0
  876. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.js +38 -0
  877. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.js.map +1 -0
  878. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts +87 -0
  879. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts.map +1 -0
  880. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.js +2 -0
  881. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.js.map +1 -0
  882. package/node_modules/@fps-games/editor-playable-sdk/package.json +20 -0
  883. package/node_modules/@fps-games/editor-protocol/dist/agent.d.ts +113 -0
  884. package/node_modules/@fps-games/editor-protocol/dist/agent.d.ts.map +1 -0
  885. package/node_modules/@fps-games/editor-protocol/dist/agent.js +5 -0
  886. package/node_modules/@fps-games/editor-protocol/dist/agent.js.map +1 -0
  887. package/node_modules/@fps-games/editor-protocol/dist/index.d.ts +45 -4
  888. package/node_modules/@fps-games/editor-protocol/dist/index.d.ts.map +1 -1
  889. package/node_modules/@fps-games/editor-protocol/dist/index.js +115 -2
  890. package/node_modules/@fps-games/editor-protocol/dist/index.js.map +1 -1
  891. package/node_modules/@fps-games/editor-protocol/package.json +1 -1
  892. package/package.json +13 -7
@@ -0,0 +1,84 @@
1
+ import { patchEditorSceneGameObjectField, } from '../mutation/index.js';
2
+ import { ensureEditorSceneGameObjectGuids, isEditorSceneCameraGameObject, } from '../session/index.js';
3
+ import { normalizeEditorSceneRuntimeCameraBinding, } from './binding.js';
4
+ import { sanitizeEditorSceneCameraRig, } from './rig.js';
5
+ export const EDITOR_SCENE_CAMERA_RIG_SAVE_FIELDS = [
6
+ 'projection',
7
+ 'alpha',
8
+ 'beta',
9
+ 'radius',
10
+ 'orthoSize',
11
+ 'fov',
12
+ 'targetOffset',
13
+ 'minZ',
14
+ 'maxZ',
15
+ 'lowerBetaLimit',
16
+ 'upperBetaLimit',
17
+ 'lowerRadiusLimit',
18
+ 'upperRadiusLimit',
19
+ 'inertia',
20
+ 'targetScreenOffset',
21
+ ];
22
+ export function patchEditorSceneRuntimeCameraRig(document, binding, cameraRig, options = {}) {
23
+ const normalizedBinding = normalizeEditorSceneRuntimeCameraBinding(binding);
24
+ if (options.expectedSourceId && normalizedBinding.sourceId !== options.expectedSourceId) {
25
+ throw new Error(`Runtime camera binding source mismatch: ${normalizedBinding.sourceId} !== ${options.expectedSourceId}`);
26
+ }
27
+ const originalGuidById = createOriginalEditorSceneGuidById(document);
28
+ let nextDocument = ensureEditorSceneGameObjectGuids(document);
29
+ const target = findEditorSceneRuntimeCameraTarget(nextDocument, normalizedBinding, originalGuidById);
30
+ if (!target) {
31
+ throw new Error('Runtime camera binding did not match an editor camera object.');
32
+ }
33
+ if (!isEditorSceneCameraGameObject(target)) {
34
+ throw new Error(`Runtime camera binding target is not a camera object: ${target.id}`);
35
+ }
36
+ const sanitizedRig = sanitizeEditorSceneCameraRig(cameraRig);
37
+ for (const field of EDITOR_SCENE_CAMERA_RIG_SAVE_FIELDS) {
38
+ if (!Object.prototype.hasOwnProperty.call(sanitizedRig, field))
39
+ continue;
40
+ const path = `camera.${field}`;
41
+ nextDocument = options.patchCameraField
42
+ ? options.patchCameraField(nextDocument, target.id, path, sanitizedRig[field])
43
+ : patchEditorSceneGameObjectField(nextDocument, target.id, path, sanitizedRig[field], options.fieldMutation);
44
+ }
45
+ return {
46
+ document: nextDocument,
47
+ targetId: target.id,
48
+ objectGuid: target.guid,
49
+ };
50
+ }
51
+ export function findEditorSceneRuntimeCameraTarget(document, binding, originalGuidById = createOriginalEditorSceneGuidById(document)) {
52
+ if (binding.objectGuid) {
53
+ const guidMatch = document.scene.gameObjects.find((gameObject) => gameObject.guid === binding.objectGuid) ?? null;
54
+ if (guidMatch) {
55
+ if (binding.objectId && guidMatch.id !== binding.objectId) {
56
+ throw new Error(`Runtime camera binding guid/id conflict: ${binding.objectGuid} belongs to ${guidMatch.id}, not ${binding.objectId}.`);
57
+ }
58
+ return guidMatch;
59
+ }
60
+ }
61
+ if (!binding.objectId)
62
+ return null;
63
+ const idMatch = document.scene.gameObjects.find((gameObject) => gameObject.id === binding.objectId) ?? null;
64
+ if (!idMatch)
65
+ return null;
66
+ const originalGuid = originalGuidById.get(idMatch.id);
67
+ if (binding.objectGuid && originalGuid && originalGuid !== binding.objectGuid) {
68
+ throw new Error(`Runtime camera binding guid conflict for ${idMatch.id}.`);
69
+ }
70
+ return idMatch;
71
+ }
72
+ function createOriginalEditorSceneGuidById(document) {
73
+ const result = new Map();
74
+ for (const gameObject of document.scene.gameObjects) {
75
+ const guid = readNonEmptyString(gameObject.guid);
76
+ if (guid)
77
+ result.set(gameObject.id, guid);
78
+ }
79
+ return result;
80
+ }
81
+ function readNonEmptyString(value) {
82
+ return typeof value === 'string' && value.trim() ? value.trim() : null;
83
+ }
84
+ //# sourceMappingURL=save-patch.js.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"save-patch.js","sourceRoot":"","sources":["../../src/camera-debug/save-patch.ts"],"names":[],"mappings":"AAKA,OAAO,EACL,+BAA+B,GAEhC,MAAM,mBAAmB,CAAC;AAC3B,OAAO,EACL,gCAAgC,EAChC,6BAA6B,GAC9B,MAAM,kBAAkB,CAAC;AAC1B,OAAO,EACL,wCAAwC,GAEzC,MAAM,WAAW,CAAC;AACnB,OAAO,EACL,4BAA4B,GAC7B,MAAM,OAAO,CAAC;AAEf,MAAM,CAAC,MAAM,mCAAmC,GAAG;IACjD,YAAY;IACZ,OAAO;IACP,MAAM;IACN,QAAQ;IACR,WAAW;IACX,KAAK;IACL,cAAc;IACd,MAAM;IACN,MAAM;IACN,gBAAgB;IAChB,gBAAgB;IAChB,kBAAkB;IAClB,kBAAkB;IAClB,SAAS;IACT,oBAAoB;CACZ,CAAC;AAwBX,MAAM,UAAU,gCAAgC,CAI9C,QAAmB,EACnB,OAAwC,EACxC,SAA+B,EAC/B,UAA2E,EAAE;IAE7E,MAAM,iBAAiB,GAAG,wCAAwC,CAAC,OAAO,CAAC,CAAC;IAC5E,IAAI,OAAO,CAAC,gBAAgB,IAAI,iBAAiB,CAAC,QAAQ,KAAK,OAAO,CAAC,gBAAgB,EAAE,CAAC;QACxF,MAAM,IAAI,KAAK,CAAC,2CAA2C,iBAAiB,CAAC,QAAQ,QAAQ,OAAO,CAAC,gBAAgB,EAAE,CAAC,CAAC;IAC3H,CAAC;IAED,MAAM,gBAAgB,GAAG,iCAAiC,CAAC,QAAQ,CAAC,CAAC;IACrE,IAAI,YAAY,GAAG,gCAAgC,CAAC,QAAQ,CAAC,CAAC;IAC9D,MAAM,MAAM,GAAG,kCAAkC,CAC/C,YAAY,EACZ,iBAAiB,EACjB,gBAAgB,CACK,CAAC;IACxB,IAAI,CAAC,MAAM,EAAE,CAAC;QACZ,MAAM,IAAI,KAAK,CAAC,+DAA+D,CAAC,CAAC;IACnF,CAAC;IACD,IAAI,CAAC,6BAA6B,CAAC,MAAM,CAAC,EAAE,CAAC;QAC3C,MAAM,IAAI,KAAK,CAAC,yDAAyD,MAAM,CAAC,EAAE,EAAE,CAAC,CAAC;IACxF,CAAC;IAED,MAAM,YAAY,GAAG,4BAA4B,CAAC,SAAS,CAAC,CAAC;IAC7D,KAAK,MAAM,KAAK,IAAI,mCAAmC,EAAE,CAAC;QACxD,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,YAAY,EAAE,KAAK,CAAC;YAAE,SAAS;QACzE,MAAM,IAAI,GAAG,UAAU,KAAK,EAAE,CAAC;QAC/B,YAAY,GAAG,OAAO,CAAC,gBAAgB;YACrC,CAAC,CAAC,OAAO,CAAC,gBAAgB,CAAC,YAAY,EAAE,MAAM,CAAC,EAAE,EAAE,IAAI,EAAE,YAAY,CAAC,KAAK,CAAC,CAAC;YAC9E,CAAC,CAAC,+BAA+B,CAC7B,YAAY,EACZ,MAAM,CAAC,EAAE,EACT,IAAI,EACJ,YAAY,CAAC,KAAK,CAAC,EACnB,OAAO,CAAC,aAAa,CACtB,CAAC;IACR,CAAC;IAED,OAAO;QACL,QAAQ,EAAE,YAAY;QACtB,QAAQ,EAAE,MAAM,CAAC,EAAE;QACnB,UAAU,EAAE,MAAM,CAAC,IAAI;KACxB,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,kCAAkC,CAGhD,QAA0C,EAC1C,OAAyE,EACzE,mBAAwC,iCAAiC,CAAC,QAAQ,CAAC;IAEnF,IAAI,OAAO,CAAC,UAAU,EAAE,CAAC;QACvB,MAAM,SAAS,GAAG,QAAQ,CAAC,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,UAAU,EAAE,EAAE,CAAC,UAAU,CAAC,IAAI,KAAK,OAAO,CAAC,UAAU,CAAC,IAAI,IAAI,CAAC;QAClH,IAAI,SAAS,EAAE,CAAC;YACd,IAAI,OAAO,CAAC,QAAQ,IAAI,SAAS,CAAC,EAAE,KAAK,OAAO,CAAC,QAAQ,EAAE,CAAC;gBAC1D,MAAM,IAAI,KAAK,CAAC,4CAA4C,OAAO,CAAC,UAAU,eAAe,SAAS,CAAC,EAAE,SAAS,OAAO,CAAC,QAAQ,GAAG,CAAC,CAAC;YACzI,CAAC;YACD,OAAO,SAAS,CAAC;QACnB,CAAC;IACH,CAAC;IAED,IAAI,CAAC,OAAO,CAAC,QAAQ;QAAE,OAAO,IAAI,CAAC;IACnC,MAAM,OAAO,GAAG,QAAQ,CAAC,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,UAAU,EAAE,EAAE,CAAC,UAAU,CAAC,EAAE,KAAK,OAAO,CAAC,QAAQ,CAAC,IAAI,IAAI,CAAC;IAC5G,IAAI,CAAC,OAAO;QAAE,OAAO,IAAI,CAAC;IAC1B,MAAM,YAAY,GAAG,gBAAgB,CAAC,GAAG,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC;IACtD,IAAI,OAAO,CAAC,UAAU,IAAI,YAAY,IAAI,YAAY,KAAK,OAAO,CAAC,UAAU,EAAE,CAAC;QAC9E,MAAM,IAAI,KAAK,CAAC,4CAA4C,OAAO,CAAC,EAAE,GAAG,CAAC,CAAC;IAC7E,CAAC;IACD,OAAO,OAAO,CAAC;AACjB,CAAC;AAED,SAAS,iCAAiC,CACxC,QAAiF;IAEjF,MAAM,MAAM,GAAG,IAAI,GAAG,EAAkB,CAAC;IACzC,KAAK,MAAM,UAAU,IAAI,QAAQ,CAAC,KAAK,CAAC,WAAW,EAAE,CAAC;QACpD,MAAM,IAAI,GAAG,kBAAkB,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;QACjD,IAAI,IAAI;YAAE,MAAM,CAAC,GAAG,CAAC,UAAU,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC;IAC5C,CAAC;IACD,OAAO,MAAM,CAAC;AAChB,CAAC;AAED,SAAS,kBAAkB,CAAC,KAAc;IACxC,OAAO,OAAO,KAAK,KAAK,QAAQ,IAAI,KAAK,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,KAAK,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;AACzE,CAAC"}
@@ -0,0 +1,32 @@
1
+ import type { EditorSceneCameraRig } from '../document/index';
2
+ import { type EditorSceneRuntimeCameraBinding } from './binding';
3
+ import type { EditorSceneCameraDebugSnapshot } from './types';
4
+ export interface EditorSceneCameraDebugRuntimeCameraLike {
5
+ mode?: unknown;
6
+ alpha?: unknown;
7
+ beta?: unknown;
8
+ radius?: unknown;
9
+ orthoTop?: unknown;
10
+ orthoBottom?: unknown;
11
+ fov?: unknown;
12
+ minZ?: unknown;
13
+ maxZ?: unknown;
14
+ lowerBetaLimit?: unknown;
15
+ upperBetaLimit?: unknown;
16
+ lowerRadiusLimit?: unknown;
17
+ upperRadiusLimit?: unknown;
18
+ inertia?: unknown;
19
+ targetScreenOffset?: unknown;
20
+ target?: unknown;
21
+ metadata?: unknown;
22
+ }
23
+ export interface EditorSceneCameraDebugSnapshotInput {
24
+ camera: EditorSceneCameraDebugRuntimeCameraLike | null | undefined;
25
+ selectedRig?: EditorSceneCameraRig | null;
26
+ binding?: EditorSceneRuntimeCameraBinding | null;
27
+ perspectiveMode?: number;
28
+ }
29
+ export declare function createEditorSceneCameraDebugSnapshot(input: EditorSceneCameraDebugSnapshotInput): EditorSceneCameraDebugSnapshot | null;
30
+ export declare function readEditorSceneCameraProjectionFromRuntimeMode(mode: unknown, perspectiveMode?: number): 'orthographic' | 'perspective';
31
+ export declare function readEditorSceneCameraOrthoSize(camera: Pick<EditorSceneCameraDebugRuntimeCameraLike, 'orthoTop' | 'orthoBottom'>): number;
32
+ //# sourceMappingURL=snapshot.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"snapshot.d.ts","sourceRoot":"","sources":["../../src/camera-debug/snapshot.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,oBAAoB,EAErB,MAAM,mBAAmB,CAAC;AAC3B,OAAO,EAEL,KAAK,+BAA+B,EACrC,MAAM,WAAW,CAAC;AAMnB,OAAO,KAAK,EACV,8BAA8B,EAC/B,MAAM,SAAS,CAAC;AAEjB,MAAM,WAAW,uCAAuC;IACtD,IAAI,CAAC,EAAE,OAAO,CAAC;IACf,KAAK,CAAC,EAAE,OAAO,CAAC;IAChB,IAAI,CAAC,EAAE,OAAO,CAAC;IACf,MAAM,CAAC,EAAE,OAAO,CAAC;IACjB,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB,WAAW,CAAC,EAAE,OAAO,CAAC;IACtB,GAAG,CAAC,EAAE,OAAO,CAAC;IACd,IAAI,CAAC,EAAE,OAAO,CAAC;IACf,IAAI,CAAC,EAAE,OAAO,CAAC;IACf,cAAc,CAAC,EAAE,OAAO,CAAC;IACzB,cAAc,CAAC,EAAE,OAAO,CAAC;IACzB,gBAAgB,CAAC,EAAE,OAAO,CAAC;IAC3B,gBAAgB,CAAC,EAAE,OAAO,CAAC;IAC3B,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB,kBAAkB,CAAC,EAAE,OAAO,CAAC;IAC7B,MAAM,CAAC,EAAE,OAAO,CAAC;IACjB,QAAQ,CAAC,EAAE,OAAO,CAAC;CACpB;AAED,MAAM,WAAW,mCAAmC;IAClD,MAAM,EAAE,uCAAuC,GAAG,IAAI,GAAG,SAAS,CAAC;IACnE,WAAW,CAAC,EAAE,oBAAoB,GAAG,IAAI,CAAC;IAC1C,OAAO,CAAC,EAAE,+BAA+B,GAAG,IAAI,CAAC;IACjD,eAAe,CAAC,EAAE,MAAM,CAAC;CAC1B;AAED,wBAAgB,oCAAoC,CAClD,KAAK,EAAE,mCAAmC,GACzC,8BAA8B,GAAG,IAAI,CA2BvC;AAED,wBAAgB,8CAA8C,CAC5D,IAAI,EAAE,OAAO,EACb,eAAe,SAAI,GAClB,cAAc,GAAG,aAAa,CAEhC;AAED,wBAAgB,8BAA8B,CAAC,MAAM,EAAE,IAAI,CAAC,uCAAuC,EAAE,UAAU,GAAG,aAAa,CAAC,GAAG,MAAM,CAKxI"}
@@ -0,0 +1,85 @@
1
+ import { readEditorSceneRuntimeCameraBinding, } from './binding.js';
2
+ import { readEditorSceneCameraDebugFiniteNumber, readEditorSceneCameraDebugPositiveNumber, roundEditorSceneCameraDebugNumber, } from './math.js';
3
+ export function createEditorSceneCameraDebugSnapshot(input) {
4
+ const camera = input.camera;
5
+ if (!camera)
6
+ return null;
7
+ const binding = input.binding ?? readEditorSceneRuntimeCameraBinding(camera.metadata);
8
+ if (!binding)
9
+ return null;
10
+ const selectedRig = input.selectedRig ?? {};
11
+ const targetScreenOffset = readCameraDebugVec2(camera.targetScreenOffset, readCameraRigVec2(selectedRig.targetScreenOffset, { x: 0, y: 0 }));
12
+ const targetOffset = readCameraRigVec3(selectedRig.targetOffset);
13
+ return {
14
+ projection: readEditorSceneCameraProjectionFromRuntimeMode(camera.mode, input.perspectiveMode),
15
+ alpha: roundEditorSceneCameraDebugNumber(readEditorSceneCameraDebugFiniteNumber(camera.alpha, readCameraRigNumber(selectedRig.alpha, 0))),
16
+ beta: roundEditorSceneCameraDebugNumber(readEditorSceneCameraDebugFiniteNumber(camera.beta, readCameraRigNumber(selectedRig.beta, 0))),
17
+ radius: roundEditorSceneCameraDebugNumber(readEditorSceneCameraDebugPositiveNumber(camera.radius, readCameraRigNumber(selectedRig.radius, 1))),
18
+ orthoSize: roundEditorSceneCameraDebugNumber(readCameraRigNumber(selectedRig.orthoSize, readEditorSceneCameraOrthoSize(camera))),
19
+ fov: readEditorSceneCameraDebugPositiveNumber(camera.fov, readCameraRigNumber(selectedRig.fov, 0.85)),
20
+ ...(targetOffset ? { targetOffset } : {}),
21
+ minZ: readEditorSceneCameraDebugPositiveNumber(camera.minZ, readCameraRigNumber(selectedRig.minZ, 1)),
22
+ maxZ: readEditorSceneCameraDebugPositiveNumber(camera.maxZ, readCameraRigNumber(selectedRig.maxZ, 10000)),
23
+ lowerBetaLimit: readEditorSceneCameraDebugFiniteNumber(camera.lowerBetaLimit, readCameraRigNumber(selectedRig.lowerBetaLimit, readEditorSceneCameraDebugFiniteNumber(camera.beta, 0))),
24
+ upperBetaLimit: readEditorSceneCameraDebugFiniteNumber(camera.upperBetaLimit, readCameraRigNumber(selectedRig.upperBetaLimit, readEditorSceneCameraDebugFiniteNumber(camera.beta, 0))),
25
+ lowerRadiusLimit: readEditorSceneCameraDebugPositiveNumber(camera.lowerRadiusLimit, readCameraRigNumber(selectedRig.lowerRadiusLimit, readEditorSceneCameraDebugPositiveNumber(camera.radius, 1))),
26
+ upperRadiusLimit: readEditorSceneCameraDebugPositiveNumber(camera.upperRadiusLimit, readCameraRigNumber(selectedRig.upperRadiusLimit, readEditorSceneCameraDebugPositiveNumber(camera.radius, 1))),
27
+ inertia: Math.min(1, Math.max(0, readEditorSceneCameraDebugFiniteNumber(camera.inertia, readCameraRigNumber(selectedRig.inertia, 0.9)))),
28
+ targetScreenOffset,
29
+ target: readCameraDebugVec3(camera.target, { x: 0, y: 0, z: 0 }),
30
+ binding,
31
+ };
32
+ }
33
+ export function readEditorSceneCameraProjectionFromRuntimeMode(mode, perspectiveMode = 0) {
34
+ return mode === perspectiveMode ? 'perspective' : 'orthographic';
35
+ }
36
+ export function readEditorSceneCameraOrthoSize(camera) {
37
+ const top = typeof camera.orthoTop === 'number' ? camera.orthoTop : null;
38
+ const bottom = typeof camera.orthoBottom === 'number' ? camera.orthoBottom : null;
39
+ if (top == null || bottom == null)
40
+ return 10;
41
+ return Math.max(0.001, Math.abs(top - bottom) / 2);
42
+ }
43
+ function readCameraRigNumber(value, fallback) {
44
+ return typeof value === 'number' && Number.isFinite(value) ? value : fallback;
45
+ }
46
+ function readCameraRigVec3(value) {
47
+ const record = readRecord(value);
48
+ if (!record)
49
+ return undefined;
50
+ return readCameraDebugVec3(record);
51
+ }
52
+ function readCameraRigVec2(value, fallback) {
53
+ const record = readRecord(value);
54
+ if (!record)
55
+ return fallback;
56
+ return {
57
+ x: readEditorSceneCameraDebugFiniteNumber(record.x, fallback.x),
58
+ y: readEditorSceneCameraDebugFiniteNumber(record.y, fallback.y),
59
+ };
60
+ }
61
+ function readCameraDebugVec3(value, fallback = { x: 0, y: 0, z: 0 }) {
62
+ const record = readRecord(value);
63
+ if (!record)
64
+ return { ...fallback };
65
+ return {
66
+ x: readEditorSceneCameraDebugFiniteNumber(record.x, fallback.x),
67
+ y: readEditorSceneCameraDebugFiniteNumber(record.y, fallback.y),
68
+ z: readEditorSceneCameraDebugFiniteNumber(record.z, fallback.z),
69
+ };
70
+ }
71
+ function readCameraDebugVec2(value, fallback) {
72
+ const record = readRecord(value);
73
+ if (!record)
74
+ return { ...fallback };
75
+ return {
76
+ x: readEditorSceneCameraDebugFiniteNumber(record.x, fallback.x),
77
+ y: readEditorSceneCameraDebugFiniteNumber(record.y, fallback.y),
78
+ };
79
+ }
80
+ function readRecord(value) {
81
+ return value && typeof value === 'object' && !Array.isArray(value)
82
+ ? value
83
+ : null;
84
+ }
85
+ //# sourceMappingURL=snapshot.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"snapshot.js","sourceRoot":"","sources":["../../src/camera-debug/snapshot.ts"],"names":[],"mappings":"AAIA,OAAO,EACL,mCAAmC,GAEpC,MAAM,WAAW,CAAC;AACnB,OAAO,EACL,sCAAsC,EACtC,wCAAwC,EACxC,iCAAiC,GAClC,MAAM,QAAQ,CAAC;AAgChB,MAAM,UAAU,oCAAoC,CAClD,KAA0C;IAE1C,MAAM,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC;IAC5B,IAAI,CAAC,MAAM;QAAE,OAAO,IAAI,CAAC;IACzB,MAAM,OAAO,GAAG,KAAK,CAAC,OAAO,IAAI,mCAAmC,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;IACtF,IAAI,CAAC,OAAO;QAAE,OAAO,IAAI,CAAC;IAC1B,MAAM,WAAW,GAAG,KAAK,CAAC,WAAW,IAAI,EAAE,CAAC;IAC5C,MAAM,kBAAkB,GAAG,mBAAmB,CAAC,MAAM,CAAC,kBAAkB,EAAE,iBAAiB,CAAC,WAAW,CAAC,kBAAkB,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAC7I,MAAM,YAAY,GAAG,iBAAiB,CAAC,WAAW,CAAC,YAAY,CAAC,CAAC;IACjE,OAAO;QACL,UAAU,EAAE,8CAA8C,CAAC,MAAM,CAAC,IAAI,EAAE,KAAK,CAAC,eAAe,CAAC;QAC9F,KAAK,EAAE,iCAAiC,CAAC,sCAAsC,CAAC,MAAM,CAAC,KAAK,EAAE,mBAAmB,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC,CAAC;QACzI,IAAI,EAAE,iCAAiC,CAAC,sCAAsC,CAAC,MAAM,CAAC,IAAI,EAAE,mBAAmB,CAAC,WAAW,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,CAAC;QACtI,MAAM,EAAE,iCAAiC,CAAC,wCAAwC,CAAC,MAAM,CAAC,MAAM,EAAE,mBAAmB,CAAC,WAAW,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC,CAAC;QAC9I,SAAS,EAAE,iCAAiC,CAAC,mBAAmB,CAAC,WAAW,CAAC,SAAS,EAAE,8BAA8B,CAAC,MAAM,CAAC,CAAC,CAAC;QAChI,GAAG,EAAE,wCAAwC,CAAC,MAAM,CAAC,GAAG,EAAE,mBAAmB,CAAC,WAAW,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC;QACrG,GAAG,CAAC,YAAY,CAAC,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;QACzC,IAAI,EAAE,wCAAwC,CAAC,MAAM,CAAC,IAAI,EAAE,mBAAmB,CAAC,WAAW,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;QACrG,IAAI,EAAE,wCAAwC,CAAC,MAAM,CAAC,IAAI,EAAE,mBAAmB,CAAC,WAAW,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QACzG,cAAc,EAAE,sCAAsC,CAAC,MAAM,CAAC,cAAc,EAAE,mBAAmB,CAAC,WAAW,CAAC,cAAc,EAAE,sCAAsC,CAAC,MAAM,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,CAAC;QACtL,cAAc,EAAE,sCAAsC,CAAC,MAAM,CAAC,cAAc,EAAE,mBAAmB,CAAC,WAAW,CAAC,cAAc,EAAE,sCAAsC,CAAC,MAAM,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,CAAC;QACtL,gBAAgB,EAAE,wCAAwC,CAAC,MAAM,CAAC,gBAAgB,EAAE,mBAAmB,CAAC,WAAW,CAAC,gBAAgB,EAAE,wCAAwC,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC,CAAC;QAClM,gBAAgB,EAAE,wCAAwC,CAAC,MAAM,CAAC,gBAAgB,EAAE,mBAAmB,CAAC,WAAW,CAAC,gBAAgB,EAAE,wCAAwC,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC,CAAC;QAClM,OAAO,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,sCAAsC,CAAC,MAAM,CAAC,OAAO,EAAE,mBAAmB,CAAC,WAAW,CAAC,OAAO,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;QACxI,kBAAkB;QAClB,MAAM,EAAE,mBAAmB,CAAC,MAAM,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;QAChE,OAAO;KACR,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,8CAA8C,CAC5D,IAAa,EACb,eAAe,GAAG,CAAC;IAEnB,OAAO,IAAI,KAAK,eAAe,CAAC,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,cAAc,CAAC;AACnE,CAAC;AAED,MAAM,UAAU,8BAA8B,CAAC,MAAiF;IAC9H,MAAM,GAAG,GAAG,OAAO,MAAM,CAAC,QAAQ,KAAK,QAAQ,CAAC,CAAC,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC;IACzE,MAAM,MAAM,GAAG,OAAO,MAAM,CAAC,WAAW,KAAK,QAAQ,CAAC,CAAC,CAAC,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC;IAClF,IAAI,GAAG,IAAI,IAAI,IAAI,MAAM,IAAI,IAAI;QAAE,OAAO,EAAE,CAAC;IAC7C,OAAO,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,GAAG,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC;AACrD,CAAC;AAED,SAAS,mBAAmB,CAAC,KAAc,EAAE,QAAgB;IAC3D,OAAO,OAAO,KAAK,KAAK,QAAQ,IAAI,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,QAAQ,CAAC;AAChF,CAAC;AAED,SAAS,iBAAiB,CAAC,KAAc;IACvC,MAAM,MAAM,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC;IACjC,IAAI,CAAC,MAAM;QAAE,OAAO,SAAS,CAAC;IAC9B,OAAO,mBAAmB,CAAC,MAAM,CAAC,CAAC;AACrC,CAAC;AAED,SAAS,iBAAiB,CAAC,KAAc,EAAE,QAAkC;IAC3E,MAAM,MAAM,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC;IACjC,IAAI,CAAC,MAAM;QAAE,OAAO,QAAQ,CAAC;IAC7B,OAAO;QACL,CAAC,EAAE,sCAAsC,CAAC,MAAM,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC;QAC/D,CAAC,EAAE,sCAAsC,CAAC,MAAM,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC;KAChE,CAAC;AACJ,CAAC;AAED,SAAS,mBAAmB,CAAC,KAAc,EAAE,WAA4B,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;IAC3F,MAAM,MAAM,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC;IACjC,IAAI,CAAC,MAAM;QAAE,OAAO,EAAE,GAAG,QAAQ,EAAE,CAAC;IACpC,OAAO;QACL,CAAC,EAAE,sCAAsC,CAAC,MAAM,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC;QAC/D,CAAC,EAAE,sCAAsC,CAAC,MAAM,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC;QAC/D,CAAC,EAAE,sCAAsC,CAAC,MAAM,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC;KAChE,CAAC;AACJ,CAAC;AAED,SAAS,mBAAmB,CAAC,KAAc,EAAE,QAAkC;IAC7E,MAAM,MAAM,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC;IACjC,IAAI,CAAC,MAAM;QAAE,OAAO,EAAE,GAAG,QAAQ,EAAE,CAAC;IACpC,OAAO;QACL,CAAC,EAAE,sCAAsC,CAAC,MAAM,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC;QAC/D,CAAC,EAAE,sCAAsC,CAAC,MAAM,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC;KAChE,CAAC;AACJ,CAAC;AAED,SAAS,UAAU,CAAC,KAAc;IAChC,OAAO,KAAK,IAAI,OAAO,KAAK,KAAK,QAAQ,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC;QAChE,CAAC,CAAC,KAAgC;QAClC,CAAC,CAAC,IAAI,CAAC;AACX,CAAC"}
@@ -0,0 +1,39 @@
1
+ import type { EditorSceneCameraRig, EditorSceneVec3 } from '../document/index';
2
+ import type { EditorSceneRuntimeCameraBinding } from './binding';
3
+ export type EditorSceneCameraDebugNumberField = 'alpha' | 'beta' | 'radius' | 'orthoSize' | 'fovDeg' | 'targetOffsetX' | 'targetOffsetY' | 'targetOffsetZ' | 'minZ' | 'maxZ' | 'lowerBetaLimit' | 'upperBetaLimit' | 'lowerRadiusLimit' | 'upperRadiusLimit' | 'inertia' | 'targetScreenOffsetX' | 'targetScreenOffsetY';
4
+ export interface EditorSceneCameraDebugVec2 {
5
+ x: number;
6
+ y: number;
7
+ }
8
+ export interface EditorSceneCameraDebugSnapshot extends EditorSceneCameraRig {
9
+ projection: 'orthographic' | 'perspective';
10
+ alpha: number;
11
+ beta: number;
12
+ radius: number;
13
+ orthoSize: number;
14
+ fov: number;
15
+ target: EditorSceneVec3;
16
+ targetOffset?: EditorSceneVec3;
17
+ minZ?: number;
18
+ maxZ?: number;
19
+ lowerBetaLimit?: number;
20
+ upperBetaLimit?: number;
21
+ lowerRadiusLimit?: number;
22
+ upperRadiusLimit?: number;
23
+ inertia?: number;
24
+ targetScreenOffset?: EditorSceneCameraDebugVec2;
25
+ binding?: EditorSceneRuntimeCameraBinding;
26
+ }
27
+ export interface EditorSceneCameraDebugNumberFieldConfig {
28
+ field: EditorSceneCameraDebugNumberField;
29
+ step: number;
30
+ min?: number;
31
+ max?: number;
32
+ projection?: EditorSceneCameraDebugSnapshot['projection'];
33
+ }
34
+ export interface EditorSceneCameraDebugRangeFieldPair {
35
+ lower: EditorSceneCameraDebugNumberField;
36
+ upper: EditorSceneCameraDebugNumberField;
37
+ value: 'beta' | 'radius';
38
+ }
39
+ //# sourceMappingURL=types.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../../src/camera-debug/types.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,oBAAoB,EACpB,eAAe,EAChB,MAAM,mBAAmB,CAAC;AAC3B,OAAO,KAAK,EACV,+BAA+B,EAChC,MAAM,WAAW,CAAC;AAEnB,MAAM,MAAM,iCAAiC,GACzC,OAAO,GACP,MAAM,GACN,QAAQ,GACR,WAAW,GACX,QAAQ,GACR,eAAe,GACf,eAAe,GACf,eAAe,GACf,MAAM,GACN,MAAM,GACN,gBAAgB,GAChB,gBAAgB,GAChB,kBAAkB,GAClB,kBAAkB,GAClB,SAAS,GACT,qBAAqB,GACrB,qBAAqB,CAAC;AAE1B,MAAM,WAAW,0BAA0B;IACzC,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;CACX;AAED,MAAM,WAAW,8BAA+B,SAAQ,oBAAoB;IAC1E,UAAU,EAAE,cAAc,GAAG,aAAa,CAAC;IAC3C,KAAK,EAAE,MAAM,CAAC;IACd,IAAI,EAAE,MAAM,CAAC;IACb,MAAM,EAAE,MAAM,CAAC;IACf,SAAS,EAAE,MAAM,CAAC;IAClB,GAAG,EAAE,MAAM,CAAC;IACZ,MAAM,EAAE,eAAe,CAAC;IACxB,YAAY,CAAC,EAAE,eAAe,CAAC;IAC/B,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAC1B,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAC1B,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,kBAAkB,CAAC,EAAE,0BAA0B,CAAC;IAChD,OAAO,CAAC,EAAE,+BAA+B,CAAC;CAC3C;AAED,MAAM,WAAW,uCAAuC;IACtD,KAAK,EAAE,iCAAiC,CAAC;IACzC,IAAI,EAAE,MAAM,CAAC;IACb,GAAG,CAAC,EAAE,MAAM,CAAC;IACb,GAAG,CAAC,EAAE,MAAM,CAAC;IACb,UAAU,CAAC,EAAE,8BAA8B,CAAC,YAAY,CAAC,CAAC;CAC3D;AAED,MAAM,WAAW,oCAAoC;IACnD,KAAK,EAAE,iCAAiC,CAAC;IACzC,KAAK,EAAE,iCAAiC,CAAC;IACzC,KAAK,EAAE,MAAM,GAAG,QAAQ,CAAC;CAC1B"}
@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=types.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"types.js","sourceRoot":"","sources":["../../src/camera-debug/types.ts"],"names":[],"mappings":""}
@@ -0,0 +1,3 @@
1
+ export type { EditorSceneSerializedMultiTransformPatchInput, EditorSceneSerializedTransformAxis, EditorSceneSerializedTransformPath, EditorSceneSerializedTransformVector, EditorSceneTransformBatchPatchInput, EditorSceneTransformBatchPatchResult, EditorSceneTransformBatchTarget, EditorSceneTransformCommandPatch, EditorSceneTransformPatchInput, EditorSceneTransformPatchResult, EditorSceneTransformTool, } from './types';
2
+ export { createEditorSceneSerializedMultiTransformPatch, createEditorSceneTransformBatchPatch, createEditorSceneTransformFromSerializedPath, createEditorSceneTransformPatch, hasEditorSceneAncestorDescendantPair, hasEditorSceneDescendants, } from './transform';
3
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/commands/index.ts"],"names":[],"mappings":"AAAA,YAAY,EACV,6CAA6C,EAC7C,kCAAkC,EAClC,kCAAkC,EAClC,oCAAoC,EACpC,mCAAmC,EACnC,oCAAoC,EACpC,+BAA+B,EAC/B,gCAAgC,EAChC,8BAA8B,EAC9B,+BAA+B,EAC/B,wBAAwB,GACzB,MAAM,SAAS,CAAC;AACjB,OAAO,EACL,8CAA8C,EAC9C,oCAAoC,EACpC,4CAA4C,EAC5C,+BAA+B,EAC/B,oCAAoC,EACpC,yBAAyB,GAC1B,MAAM,aAAa,CAAC"}
@@ -0,0 +1,2 @@
1
+ export { createEditorSceneSerializedMultiTransformPatch, createEditorSceneTransformBatchPatch, createEditorSceneTransformFromSerializedPath, createEditorSceneTransformPatch, hasEditorSceneAncestorDescendantPair, hasEditorSceneDescendants, } from './transform.js';
2
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/commands/index.ts"],"names":[],"mappings":"AAaA,OAAO,EACL,8CAA8C,EAC9C,oCAAoC,EACpC,4CAA4C,EAC5C,+BAA+B,EAC/B,oCAAoC,EACpC,yBAAyB,GAC1B,MAAM,aAAa,CAAC"}
@@ -0,0 +1,10 @@
1
+ import type { EditorTransformSnapshot } from '@fps-games/editor-core';
2
+ import type { EditorSceneDocument } from '../document/index';
3
+ import type { EditorSceneTransformBatchPatchInput, EditorSceneTransformBatchPatchResult, EditorSceneTransformPatchInput, EditorSceneTransformPatchResult, EditorSceneSerializedMultiTransformPatchInput } from './types';
4
+ export declare function createEditorSceneTransformPatch(input: EditorSceneTransformPatchInput): EditorSceneTransformPatchResult | null;
5
+ export declare function createEditorSceneTransformBatchPatch(input: EditorSceneTransformBatchPatchInput): EditorSceneTransformBatchPatchResult | null;
6
+ export declare function createEditorSceneSerializedMultiTransformPatch(input: EditorSceneSerializedMultiTransformPatchInput): EditorSceneTransformBatchPatchResult | null;
7
+ export declare function createEditorSceneTransformFromSerializedPath(path: string, value: unknown): Partial<EditorTransformSnapshot> | null;
8
+ export declare function hasEditorSceneDescendants(document: EditorSceneDocument, targetId: string): boolean;
9
+ export declare function hasEditorSceneAncestorDescendantPair(document: EditorSceneDocument, ids: readonly string[]): boolean;
10
+ //# sourceMappingURL=transform.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"transform.d.ts","sourceRoot":"","sources":["../../src/commands/transform.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,uBAAuB,EACxB,MAAM,wBAAwB,CAAC;AAQhC,OAAO,KAAK,EACV,mBAAmB,EACpB,MAAM,mBAAmB,CAAC;AAC3B,OAAO,KAAK,EAEV,mCAAmC,EACnC,oCAAoC,EACpC,8BAA8B,EAC9B,+BAA+B,EAC/B,6CAA6C,EAC9C,MAAM,SAAS,CAAC;AAIjB,wBAAgB,+BAA+B,CAC7C,KAAK,EAAE,8BAA8B,GACpC,+BAA+B,GAAG,IAAI,CAaxC;AAED,wBAAgB,oCAAoC,CAClD,KAAK,EAAE,mCAAmC,GACzC,oCAAoC,GAAG,IAAI,CAiB7C;AAED,wBAAgB,8CAA8C,CAC5D,KAAK,EAAE,6CAA6C,GACnD,oCAAoC,GAAG,IAAI,CAe7C;AAED,wBAAgB,4CAA4C,CAC1D,IAAI,EAAE,MAAM,EACZ,KAAK,EAAE,OAAO,GACb,OAAO,CAAC,uBAAuB,CAAC,GAAG,IAAI,CAWzC;AAED,wBAAgB,yBAAyB,CAAC,QAAQ,EAAE,mBAAmB,EAAE,QAAQ,EAAE,MAAM,GAAG,OAAO,CAElG;AAED,wBAAgB,oCAAoC,CAAC,QAAQ,EAAE,mBAAmB,EAAE,GAAG,EAAE,SAAS,MAAM,EAAE,GAAG,OAAO,CAanH"}
@@ -0,0 +1,88 @@
1
+ import { collectEditorSceneSubtreeIdList, } from '../session/hierarchy.js';
2
+ import { createEditorSceneGameObjectMap, toEditorSceneLocalTransformFromWorld, } from '../session/transform.js';
3
+ const SERIALIZED_TRANSFORM_PATH_PATTERN = /^transform\.(position|rotation|scale)\.(x|y|z)$/;
4
+ export function createEditorSceneTransformPatch(input) {
5
+ const transform = toEditorSceneLocalTransformFromWorld(input.document, input.targetId, input.after);
6
+ if (!transform)
7
+ return null;
8
+ return {
9
+ label: `${input.tool} ${input.targetId}`,
10
+ patch: {
11
+ kind: 'game-object.transform',
12
+ targetId: input.targetId,
13
+ transform,
14
+ },
15
+ changedId: input.targetId,
16
+ changedIds: collectEditorSceneSubtreeIdList(input.document, [input.targetId]),
17
+ };
18
+ }
19
+ export function createEditorSceneTransformBatchPatch(input) {
20
+ if (input.targets.length === 0)
21
+ return null;
22
+ const targetIds = input.targets.map((target) => target.id);
23
+ if (hasEditorSceneAncestorDescendantPair(input.document, targetIds))
24
+ return null;
25
+ const targets = input.targets.flatMap((target) => {
26
+ const transform = toEditorSceneLocalTransformFromWorld(input.document, target.id, target.after);
27
+ return transform ? [{ targetId: target.id, transform }] : [];
28
+ });
29
+ if (targets.length !== input.targets.length)
30
+ return null;
31
+ return {
32
+ label: `${input.tool} ${input.targets.length} objects`,
33
+ patch: {
34
+ kind: 'game-object.transform-batch',
35
+ targets,
36
+ },
37
+ changedIds: collectEditorSceneSubtreeIdList(input.document, targetIds),
38
+ };
39
+ }
40
+ export function createEditorSceneSerializedMultiTransformPatch(input) {
41
+ if (input.targetIds.length === 0)
42
+ return null;
43
+ const transform = createEditorSceneTransformFromSerializedPath(input.path, input.value);
44
+ if (!transform)
45
+ return null;
46
+ return {
47
+ label: `Patch ${input.path} on ${input.targetIds.length} objects`,
48
+ patch: {
49
+ kind: 'game-object.transform-batch',
50
+ targets: input.targetIds.map((targetId) => ({
51
+ targetId,
52
+ transform,
53
+ })),
54
+ },
55
+ changedIds: collectEditorSceneSubtreeIdList(input.document, [...input.targetIds]),
56
+ };
57
+ }
58
+ export function createEditorSceneTransformFromSerializedPath(path, value) {
59
+ const numericValue = Number(value);
60
+ if (!Number.isFinite(numericValue))
61
+ return null;
62
+ const match = path.match(SERIALIZED_TRANSFORM_PATH_PATTERN);
63
+ if (!match)
64
+ return null;
65
+ const vectorName = match[1];
66
+ const axis = match[2];
67
+ const storedValue = vectorName === 'rotation' ? (numericValue * Math.PI) / 180 : numericValue;
68
+ return { [vectorName]: { [axis]: storedValue } };
69
+ }
70
+ export function hasEditorSceneDescendants(document, targetId) {
71
+ return collectEditorSceneSubtreeIdList(document, [targetId]).length > 1;
72
+ }
73
+ export function hasEditorSceneAncestorDescendantPair(document, ids) {
74
+ const selected = new Set(ids);
75
+ const byId = createEditorSceneGameObjectMap(document);
76
+ for (const id of ids) {
77
+ const seen = new Set();
78
+ let cursor = byId.get(id);
79
+ while (cursor?.parentId && !seen.has(cursor.parentId)) {
80
+ if (selected.has(cursor.parentId))
81
+ return true;
82
+ seen.add(cursor.parentId);
83
+ cursor = byId.get(cursor.parentId);
84
+ }
85
+ }
86
+ return false;
87
+ }
88
+ //# sourceMappingURL=transform.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"transform.js","sourceRoot":"","sources":["../../src/commands/transform.ts"],"names":[],"mappings":"AAGA,OAAO,EACL,+BAA+B,GAChC,MAAM,sBAAsB,CAAC;AAC9B,OAAO,EACL,8BAA8B,EAC9B,oCAAoC,GACrC,MAAM,sBAAsB,CAAC;AAa9B,MAAM,iCAAiC,GAAG,iDAAiD,CAAC;AAE5F,MAAM,UAAU,+BAA+B,CAC7C,KAAqC;IAErC,MAAM,SAAS,GAAG,oCAAoC,CAAC,KAAK,CAAC,QAAQ,EAAE,KAAK,CAAC,QAAQ,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC;IACpG,IAAI,CAAC,SAAS;QAAE,OAAO,IAAI,CAAC;IAC5B,OAAO;QACL,KAAK,EAAE,GAAG,KAAK,CAAC,IAAI,IAAI,KAAK,CAAC,QAAQ,EAAE;QACxC,KAAK,EAAE;YACL,IAAI,EAAE,uBAAuB;YAC7B,QAAQ,EAAE,KAAK,CAAC,QAAQ;YACxB,SAAS;SACV;QACD,SAAS,EAAE,KAAK,CAAC,QAAQ;QACzB,UAAU,EAAE,+BAA+B,CAAC,KAAK,CAAC,QAAQ,EAAE,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;KAC9E,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,oCAAoC,CAClD,KAA0C;IAE1C,IAAI,KAAK,CAAC,OAAO,CAAC,MAAM,KAAK,CAAC;QAAE,OAAO,IAAI,CAAC;IAC5C,MAAM,SAAS,GAAG,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;IAC3D,IAAI,oCAAoC,CAAC,KAAK,CAAC,QAAQ,EAAE,SAAS,CAAC;QAAE,OAAO,IAAI,CAAC;IACjF,MAAM,OAAO,GAAG,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;QAC/C,MAAM,SAAS,GAAG,oCAAoC,CAAC,KAAK,CAAC,QAAQ,EAAE,MAAM,CAAC,EAAE,EAAE,MAAM,CAAC,KAAK,CAAC,CAAC;QAChG,OAAO,SAAS,CAAC,CAAC,CAAC,CAAC,EAAE,QAAQ,EAAE,MAAM,CAAC,EAAE,EAAE,SAAS,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;IAC/D,CAAC,CAAC,CAAC;IACH,IAAI,OAAO,CAAC,MAAM,KAAK,KAAK,CAAC,OAAO,CAAC,MAAM;QAAE,OAAO,IAAI,CAAC;IACzD,OAAO;QACL,KAAK,EAAE,GAAG,KAAK,CAAC,IAAI,IAAI,KAAK,CAAC,OAAO,CAAC,MAAM,UAAU;QACtD,KAAK,EAAE;YACL,IAAI,EAAE,6BAA6B;YACnC,OAAO;SACR;QACD,UAAU,EAAE,+BAA+B,CAAC,KAAK,CAAC,QAAQ,EAAE,SAAS,CAAC;KACvE,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,8CAA8C,CAC5D,KAAoD;IAEpD,IAAI,KAAK,CAAC,SAAS,CAAC,MAAM,KAAK,CAAC;QAAE,OAAO,IAAI,CAAC;IAC9C,MAAM,SAAS,GAAG,4CAA4C,CAAC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC;IACxF,IAAI,CAAC,SAAS;QAAE,OAAO,IAAI,CAAC;IAC5B,OAAO;QACL,KAAK,EAAE,SAAS,KAAK,CAAC,IAAI,OAAO,KAAK,CAAC,SAAS,CAAC,MAAM,UAAU;QACjE,KAAK,EAAE;YACL,IAAI,EAAE,6BAA6B;YACnC,OAAO,EAAE,KAAK,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,QAAQ,EAAE,EAAE,CAAC,CAAC;gBAC1C,QAAQ;gBACR,SAAS;aACV,CAAC,CAAC;SACJ;QACD,UAAU,EAAE,+BAA+B,CAAC,KAAK,CAAC,QAAQ,EAAE,CAAC,GAAG,KAAK,CAAC,SAAS,CAAC,CAAC;KAClF,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,4CAA4C,CAC1D,IAAY,EACZ,KAAc;IAEd,MAAM,YAAY,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC;IACnC,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAC;QAAE,OAAO,IAAI,CAAC;IAChD,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,iCAAiC,CAAC,CAAC;IAC5D,IAAI,CAAC,KAAK;QAAE,OAAO,IAAI,CAAC;IACxB,MAAM,UAAU,GAAG,KAAK,CAAC,CAAC,CAEjB,CAAC;IACV,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAoB,CAAC;IACzC,MAAM,WAAW,GAAG,UAAU,KAAK,UAAU,CAAC,CAAC,CAAC,CAAC,YAAY,GAAG,IAAI,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,YAAY,CAAC;IAC9F,OAAO,EAAE,CAAC,UAAU,CAAC,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,WAAW,EAAE,EAAsC,CAAC;AACvF,CAAC;AAED,MAAM,UAAU,yBAAyB,CAAC,QAA6B,EAAE,QAAgB;IACvF,OAAO,+BAA+B,CAAC,QAAQ,EAAE,CAAC,QAAQ,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC;AAC1E,CAAC;AAED,MAAM,UAAU,oCAAoC,CAAC,QAA6B,EAAE,GAAsB;IACxG,MAAM,QAAQ,GAAG,IAAI,GAAG,CAAC,GAAG,CAAC,CAAC;IAC9B,MAAM,IAAI,GAAG,8BAA8B,CAAC,QAAQ,CAAC,CAAC;IACtD,KAAK,MAAM,EAAE,IAAI,GAAG,EAAE,CAAC;QACrB,MAAM,IAAI,GAAG,IAAI,GAAG,EAAU,CAAC;QAC/B,IAAI,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QAC1B,OAAO,MAAM,EAAE,QAAQ,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,EAAE,CAAC;YACtD,IAAI,QAAQ,CAAC,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC;gBAAE,OAAO,IAAI,CAAC;YAC/C,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;YAC1B,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;QACrC,CAAC;IACH,CAAC;IACD,OAAO,KAAK,CAAC;AACf,CAAC"}
@@ -0,0 +1,50 @@
1
+ import type { EditorTransformSnapshot, EditorTransformTool } from '@fps-games/editor-core';
2
+ import type { EditorSceneDocument } from '../document/index';
3
+ export type EditorSceneSerializedTransformVector = 'position' | 'rotation' | 'scale';
4
+ export type EditorSceneSerializedTransformAxis = 'x' | 'y' | 'z';
5
+ export type EditorSceneSerializedTransformPath = `transform.${EditorSceneSerializedTransformVector}.${EditorSceneSerializedTransformAxis}`;
6
+ export type EditorSceneTransformCommandPatch = {
7
+ kind: 'game-object.transform';
8
+ targetId: string;
9
+ transform: EditorTransformSnapshot;
10
+ } | {
11
+ kind: 'game-object.transform-batch';
12
+ targets: Array<{
13
+ targetId: string;
14
+ transform: Partial<EditorTransformSnapshot>;
15
+ }>;
16
+ };
17
+ export type EditorSceneTransformTool = Exclude<EditorTransformTool, 'select'>;
18
+ export interface EditorSceneTransformPatchInput {
19
+ document: EditorSceneDocument;
20
+ targetId: string;
21
+ tool: EditorSceneTransformTool;
22
+ after: EditorTransformSnapshot;
23
+ }
24
+ export interface EditorSceneTransformBatchTarget {
25
+ id: string;
26
+ after: EditorTransformSnapshot;
27
+ }
28
+ export interface EditorSceneTransformBatchPatchInput {
29
+ document: EditorSceneDocument;
30
+ tool: EditorSceneTransformTool;
31
+ targets: readonly EditorSceneTransformBatchTarget[];
32
+ }
33
+ export interface EditorSceneSerializedMultiTransformPatchInput {
34
+ document: EditorSceneDocument;
35
+ targetIds: readonly string[];
36
+ path: string;
37
+ value: unknown;
38
+ }
39
+ export interface EditorSceneTransformPatchResult {
40
+ patch: EditorSceneTransformCommandPatch;
41
+ label: string;
42
+ changedId: string;
43
+ changedIds: string[];
44
+ }
45
+ export interface EditorSceneTransformBatchPatchResult {
46
+ patch: EditorSceneTransformCommandPatch;
47
+ label: string;
48
+ changedIds: string[];
49
+ }
50
+ //# sourceMappingURL=types.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../../src/commands/types.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,uBAAuB,EACvB,mBAAmB,EACpB,MAAM,wBAAwB,CAAC;AAChC,OAAO,KAAK,EACV,mBAAmB,EACpB,MAAM,mBAAmB,CAAC;AAE3B,MAAM,MAAM,oCAAoC,GAC5C,UAAU,GACV,UAAU,GACV,OAAO,CAAC;AAEZ,MAAM,MAAM,kCAAkC,GAC1C,GAAG,GACH,GAAG,GACH,GAAG,CAAC;AAER,MAAM,MAAM,kCAAkC,GAC5C,aAAa,oCAAoC,IAAI,kCAAkC,EAAE,CAAC;AAE5F,MAAM,MAAM,gCAAgC,GACxC;IACA,IAAI,EAAE,uBAAuB,CAAC;IAC9B,QAAQ,EAAE,MAAM,CAAC;IACjB,SAAS,EAAE,uBAAuB,CAAC;CACpC,GACC;IACA,IAAI,EAAE,6BAA6B,CAAC;IACpC,OAAO,EAAE,KAAK,CAAC;QACb,QAAQ,EAAE,MAAM,CAAC;QACjB,SAAS,EAAE,OAAO,CAAC,uBAAuB,CAAC,CAAC;KAC7C,CAAC,CAAC;CACJ,CAAC;AAEJ,MAAM,MAAM,wBAAwB,GAAG,OAAO,CAAC,mBAAmB,EAAE,QAAQ,CAAC,CAAC;AAE9E,MAAM,WAAW,8BAA8B;IAC7C,QAAQ,EAAE,mBAAmB,CAAC;IAC9B,QAAQ,EAAE,MAAM,CAAC;IACjB,IAAI,EAAE,wBAAwB,CAAC;IAC/B,KAAK,EAAE,uBAAuB,CAAC;CAChC;AAED,MAAM,WAAW,+BAA+B;IAC9C,EAAE,EAAE,MAAM,CAAC;IACX,KAAK,EAAE,uBAAuB,CAAC;CAChC;AAED,MAAM,WAAW,mCAAmC;IAClD,QAAQ,EAAE,mBAAmB,CAAC;IAC9B,IAAI,EAAE,wBAAwB,CAAC;IAC/B,OAAO,EAAE,SAAS,+BAA+B,EAAE,CAAC;CACrD;AAED,MAAM,WAAW,6CAA6C;IAC5D,QAAQ,EAAE,mBAAmB,CAAC;IAC9B,SAAS,EAAE,SAAS,MAAM,EAAE,CAAC;IAC7B,IAAI,EAAE,MAAM,CAAC;IACb,KAAK,EAAE,OAAO,CAAC;CAChB;AAED,MAAM,WAAW,+BAA+B;IAC9C,KAAK,EAAE,gCAAgC,CAAC;IACxC,KAAK,EAAE,MAAM,CAAC;IACd,SAAS,EAAE,MAAM,CAAC;IAClB,UAAU,EAAE,MAAM,EAAE,CAAC;CACtB;AAED,MAAM,WAAW,oCAAoC;IACnD,KAAK,EAAE,gCAAgC,CAAC;IACxC,KAAK,EAAE,MAAM,CAAC;IACd,UAAU,EAAE,MAAM,EAAE,CAAC;CACtB"}
@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=types.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"types.js","sourceRoot":"","sources":["../../src/commands/types.ts"],"names":[],"mappings":""}
@@ -0,0 +1,3 @@
1
+ export type { AuthoringSourceDescriptor, AuthoringSourceDriver, AuthoringSourceRef, AuthoringSourceSaveResult, CompiledArtifact, CompiledArtifactProvenance, DocumentCommand, EditorPlacementHit, EditorTransformSnapshot, InspectorObject, InspectorProperty, InspectorSection, InspectorValidationResult, RuntimePatch, SceneGraphCreateGroupIntent, SceneGraphCreatePrimitiveIntent, SceneGraphDeleteIntent, SceneGraphDropIntent, SceneGraphGroupSelectionIntent, SceneGraphMoveIntent, SceneGraphRenameIntent, SceneGraphTreeItem, SceneGraphValidationResult, SerializedMultiObject, SerializedObject, SerializedPropertyPatch, } from '@fps-games/editor-core';
2
+ export { combineEditorTransforms, createIdentityEditorTransform, getTopLevelSceneGraphNodeIds, toEditorLocalTransformFromWorld, } from '@fps-games/editor-core';
3
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/core-contracts/index.ts"],"names":[],"mappings":"AAAA,YAAY,EACV,yBAAyB,EACzB,qBAAqB,EACrB,kBAAkB,EAClB,yBAAyB,EACzB,gBAAgB,EAChB,0BAA0B,EAC1B,eAAe,EACf,kBAAkB,EAClB,uBAAuB,EACvB,eAAe,EACf,iBAAiB,EACjB,gBAAgB,EAChB,yBAAyB,EACzB,YAAY,EACZ,2BAA2B,EAC3B,+BAA+B,EAC/B,sBAAsB,EACtB,oBAAoB,EACpB,8BAA8B,EAC9B,oBAAoB,EACpB,sBAAsB,EACtB,kBAAkB,EAClB,0BAA0B,EAC1B,qBAAqB,EACrB,gBAAgB,EAChB,uBAAuB,GACxB,MAAM,wBAAwB,CAAC;AAEhC,OAAO,EACL,uBAAuB,EACvB,6BAA6B,EAC7B,4BAA4B,EAC5B,+BAA+B,GAChC,MAAM,wBAAwB,CAAC"}
@@ -0,0 +1,2 @@
1
+ export { combineEditorTransforms, createIdentityEditorTransform, getTopLevelSceneGraphNodeIds, toEditorLocalTransformFromWorld, } from '@fps-games/editor-core';
2
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/core-contracts/index.ts"],"names":[],"mappings":"AA6BA,OAAO,EACL,uBAAuB,EACvB,6BAA6B,EAC7B,4BAA4B,EAC5B,+BAA+B,GAChC,MAAM,wBAAwB,CAAC"}
@@ -0,0 +1,6 @@
1
+ import type { EditorSceneDocument, EditorSceneGameObject, EditorSceneModelRendererComponent, EditorSceneNodeKind, EditorSceneTransformComponent } from './types';
2
+ export declare function cloneEditorSceneDocument<TDocument extends EditorSceneDocument>(document: TDocument): TDocument;
3
+ export declare function findEditorSceneTransform(gameObject: Pick<EditorSceneGameObject, 'components'>): EditorSceneTransformComponent | null;
4
+ export declare function findEditorSceneModelRenderer(gameObject: Pick<EditorSceneGameObject, 'components'>): EditorSceneModelRendererComponent | null;
5
+ export declare function readEditorSceneNodeKind(gameObject: EditorSceneGameObject): EditorSceneNodeKind;
6
+ //# sourceMappingURL=helpers.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"helpers.d.ts","sourceRoot":"","sources":["../../src/document/helpers.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAEV,mBAAmB,EACnB,qBAAqB,EACrB,iCAAiC,EACjC,mBAAmB,EACnB,6BAA6B,EAC9B,MAAM,SAAS,CAAC;AAEjB,wBAAgB,wBAAwB,CAAC,SAAS,SAAS,mBAAmB,EAC5E,QAAQ,EAAE,SAAS,GAClB,SAAS,CAEX;AAED,wBAAgB,wBAAwB,CACtC,UAAU,EAAE,IAAI,CAAC,qBAAqB,EAAE,YAAY,CAAC,GACpD,6BAA6B,GAAG,IAAI,CAEtC;AAED,wBAAgB,4BAA4B,CAC1C,UAAU,EAAE,IAAI,CAAC,qBAAqB,EAAE,YAAY,CAAC,GACpD,iCAAiC,GAAG,IAAI,CAE1C;AAED,wBAAgB,uBAAuB,CAAC,UAAU,EAAE,qBAAqB,GAAG,mBAAmB,CAa9F"}
@@ -0,0 +1,31 @@
1
+ export function cloneEditorSceneDocument(document) {
2
+ return structuredClone(document);
3
+ }
4
+ export function findEditorSceneTransform(gameObject) {
5
+ return gameObject.components.find(isEditorSceneTransformComponent) ?? null;
6
+ }
7
+ export function findEditorSceneModelRenderer(gameObject) {
8
+ return gameObject.components.find(isEditorSceneModelRendererComponent) ?? null;
9
+ }
10
+ export function readEditorSceneNodeKind(gameObject) {
11
+ if (gameObject.kind === 'group'
12
+ || gameObject.kind === 'instance'
13
+ || gameObject.kind === 'transform'
14
+ || gameObject.kind === 'primitive') {
15
+ return gameObject.kind;
16
+ }
17
+ if (gameObject.primitive)
18
+ return 'primitive';
19
+ if (findEditorSceneModelRenderer(gameObject))
20
+ return 'instance';
21
+ if (gameObject.transformType || gameObject.groundDecal)
22
+ return 'transform';
23
+ return 'group';
24
+ }
25
+ function isEditorSceneTransformComponent(component) {
26
+ return component.type === 'Transform';
27
+ }
28
+ function isEditorSceneModelRendererComponent(component) {
29
+ return component.type === 'ModelRenderer';
30
+ }
31
+ //# sourceMappingURL=helpers.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"helpers.js","sourceRoot":"","sources":["../../src/document/helpers.ts"],"names":[],"mappings":"AASA,MAAM,UAAU,wBAAwB,CACtC,QAAmB;IAEnB,OAAO,eAAe,CAAC,QAAQ,CAAc,CAAC;AAChD,CAAC;AAED,MAAM,UAAU,wBAAwB,CACtC,UAAqD;IAErD,OAAO,UAAU,CAAC,UAAU,CAAC,IAAI,CAAC,+BAA+B,CAAC,IAAI,IAAI,CAAC;AAC7E,CAAC;AAED,MAAM,UAAU,4BAA4B,CAC1C,UAAqD;IAErD,OAAO,UAAU,CAAC,UAAU,CAAC,IAAI,CAAC,mCAAmC,CAAC,IAAI,IAAI,CAAC;AACjF,CAAC;AAED,MAAM,UAAU,uBAAuB,CAAC,UAAiC;IACvE,IACE,UAAU,CAAC,IAAI,KAAK,OAAO;WACxB,UAAU,CAAC,IAAI,KAAK,UAAU;WAC9B,UAAU,CAAC,IAAI,KAAK,WAAW;WAC/B,UAAU,CAAC,IAAI,KAAK,WAAW,EAClC,CAAC;QACD,OAAO,UAAU,CAAC,IAAI,CAAC;IACzB,CAAC;IACD,IAAI,UAAU,CAAC,SAAS;QAAE,OAAO,WAAW,CAAC;IAC7C,IAAI,4BAA4B,CAAC,UAAU,CAAC;QAAE,OAAO,UAAU,CAAC;IAChE,IAAI,UAAU,CAAC,aAAa,IAAI,UAAU,CAAC,WAAW;QAAE,OAAO,WAAW,CAAC;IAC3E,OAAO,OAAO,CAAC;AACjB,CAAC;AAED,SAAS,+BAA+B,CACtC,SAA+B;IAE/B,OAAO,SAAS,CAAC,IAAI,KAAK,WAAW,CAAC;AACxC,CAAC;AAED,SAAS,mCAAmC,CAC1C,SAA+B;IAE/B,OAAO,SAAS,CAAC,IAAI,KAAK,eAAe,CAAC;AAC5C,CAAC"}
@@ -0,0 +1,3 @@
1
+ export * from './types';
2
+ export * from './helpers';
3
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/document/index.ts"],"names":[],"mappings":"AAAA,cAAc,SAAS,CAAC;AACxB,cAAc,WAAW,CAAC"}
@@ -0,0 +1,3 @@
1
+ export * from './types.js';
2
+ export * from './helpers.js';
3
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/document/index.ts"],"names":[],"mappings":"AAAA,cAAc,SAAS,CAAC;AACxB,cAAc,WAAW,CAAC"}