@fps-games/editor 0.1.3-beta.4 → 0.1.4-beta.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (892) hide show
  1. package/dist/index.d.ts +4 -0
  2. package/dist/index.d.ts.map +1 -1
  3. package/dist/index.js +3 -2
  4. package/dist/index.js.map +1 -1
  5. package/dist/local-editor-agent-actions.d.ts +38 -0
  6. package/dist/local-editor-agent-actions.d.ts.map +1 -0
  7. package/dist/local-editor-agent-actions.js +134 -0
  8. package/dist/local-editor-agent-actions.js.map +1 -0
  9. package/dist/local-editor-agent-context.d.ts +29 -0
  10. package/dist/local-editor-agent-context.d.ts.map +1 -0
  11. package/dist/local-editor-agent-context.js +266 -0
  12. package/dist/local-editor-agent-context.js.map +1 -0
  13. package/dist/local-editor-harness.d.ts +28 -1
  14. package/dist/local-editor-harness.d.ts.map +1 -1
  15. package/dist/local-editor-harness.js +662 -123
  16. package/dist/local-editor-harness.js.map +1 -1
  17. package/dist/local-editor-viewport-render-coordinator.d.ts.map +1 -1
  18. package/dist/local-editor-viewport-render-coordinator.js +34 -14
  19. package/dist/local-editor-viewport-render-coordinator.js.map +1 -1
  20. package/dist/playable-babylon-facade.d.ts +15 -0
  21. package/dist/playable-babylon-facade.d.ts.map +1 -0
  22. package/dist/playable-babylon-facade.js +12 -0
  23. package/dist/playable-babylon-facade.js.map +1 -0
  24. package/dist/playable-babylon-outline-inspector.d.ts +32 -0
  25. package/dist/playable-babylon-outline-inspector.d.ts.map +1 -0
  26. package/dist/playable-babylon-outline-inspector.js +182 -0
  27. package/dist/playable-babylon-outline-inspector.js.map +1 -0
  28. package/dist/playable-babylon-outline-runtime.d.ts +19 -0
  29. package/dist/playable-babylon-outline-runtime.d.ts.map +1 -0
  30. package/dist/playable-babylon-outline-runtime.js +67 -0
  31. package/dist/playable-babylon-outline-runtime.js.map +1 -0
  32. package/dist/playable-babylon-rendering.d.ts +51 -0
  33. package/dist/playable-babylon-rendering.d.ts.map +1 -0
  34. package/dist/playable-babylon-rendering.js +178 -0
  35. package/dist/playable-babylon-rendering.js.map +1 -0
  36. package/dist/playable-local-editor-host.d.ts +511 -0
  37. package/dist/playable-local-editor-host.d.ts.map +1 -0
  38. package/dist/playable-local-editor-host.js +528 -0
  39. package/dist/playable-local-editor-host.js.map +1 -0
  40. package/dist/playable-sdk.d.ts +10 -0
  41. package/dist/playable-sdk.d.ts.map +1 -0
  42. package/dist/playable-sdk.js +6 -0
  43. package/dist/playable-sdk.js.map +1 -0
  44. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts +4 -0
  45. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts.map +1 -0
  46. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js +79 -0
  47. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js.map +1 -0
  48. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts +4 -0
  49. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts.map +1 -0
  50. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js +4 -0
  51. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js.map +1 -0
  52. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts +3 -0
  53. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts.map +1 -0
  54. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js +26 -0
  55. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js.map +1 -0
  56. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts +13 -0
  57. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts.map +1 -0
  58. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js +6 -0
  59. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js.map +1 -0
  60. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts +3 -0
  61. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts.map +1 -1
  62. package/node_modules/@fps-games/babylon-renderer/dist/index.js +7 -4
  63. package/node_modules/@fps-games/babylon-renderer/dist/index.js.map +1 -1
  64. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts +4 -0
  65. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts.map +1 -0
  66. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js +45 -0
  67. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js.map +1 -0
  68. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts +3 -0
  69. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts.map +1 -0
  70. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js +2 -0
  71. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js.map +1 -0
  72. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts +7 -0
  73. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts.map +1 -0
  74. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js +2 -0
  75. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js.map +1 -0
  76. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts +3 -0
  77. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts.map +1 -0
  78. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js +2 -0
  79. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js.map +1 -0
  80. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts +7 -0
  81. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts.map +1 -0
  82. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js +2 -0
  83. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js.map +1 -0
  84. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts +5 -0
  85. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts.map +1 -0
  86. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js +83 -0
  87. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js.map +1 -0
  88. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts +5 -0
  89. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts.map +1 -0
  90. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js +5 -0
  91. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js.map +1 -0
  92. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts +5 -0
  93. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts.map +1 -0
  94. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js +155 -0
  95. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js.map +1 -0
  96. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts +77 -0
  97. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts.map +1 -0
  98. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js +24 -0
  99. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js.map +1 -0
  100. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts +4 -0
  101. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts.map +1 -0
  102. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js +105 -0
  103. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js.map +1 -0
  104. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.js +1 -1
  105. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.js +14 -14
  106. package/node_modules/@fps-games/babylon-renderer/package.json +1 -1
  107. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.d.ts.map +1 -1
  108. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js +99 -28
  109. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js.map +1 -1
  110. package/node_modules/@fps-games/editor-babylon/dist/edit-session.js +4 -4
  111. package/node_modules/@fps-games/editor-babylon/dist/editor-world.js +1 -1
  112. package/node_modules/@fps-games/editor-babylon/dist/index.js +24 -24
  113. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts +3 -0
  114. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts.map +1 -0
  115. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js +396 -0
  116. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js.map +1 -0
  117. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts +3 -0
  118. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts.map +1 -1
  119. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js +2 -567
  120. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js.map +1 -1
  121. package/node_modules/@fps-games/editor-babylon/dist/inspector-host.js +4 -4
  122. package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.js +4 -4
  123. package/node_modules/@fps-games/editor-babylon/dist/main-camera-preview.js +1 -1
  124. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts +3 -2
  125. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts.map +1 -1
  126. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js +401 -96
  127. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js.map +1 -1
  128. package/node_modules/@fps-games/editor-babylon/dist/monitor.js +2 -2
  129. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.d.ts.map +1 -1
  130. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js +7 -23
  131. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js.map +1 -1
  132. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js +1 -1
  133. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js.map +1 -1
  134. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +10 -1
  135. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -1
  136. package/node_modules/@fps-games/editor-babylon/dist/projection.js +258 -151
  137. package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
  138. package/node_modules/@fps-games/editor-babylon/dist/scene-camera-preview.js +1 -1
  139. package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.js +4 -4
  140. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js +10 -10
  141. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js.map +1 -1
  142. package/node_modules/@fps-games/editor-babylon/dist/tool-controller.js +1 -1
  143. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts +12 -2
  144. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts.map +1 -1
  145. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js +69 -17
  146. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js.map +1 -1
  147. package/node_modules/@fps-games/editor-babylon/dist/types.d.ts +1 -0
  148. package/node_modules/@fps-games/editor-babylon/dist/types.d.ts.map +1 -1
  149. package/node_modules/@fps-games/editor-babylon/package.json +5 -5
  150. package/node_modules/@fps-games/editor-browser/dist/index.d.ts +9 -2
  151. package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -1
  152. package/node_modules/@fps-games/editor-browser/dist/index.js +8 -2
  153. package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
  154. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts +20 -0
  155. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts.map +1 -0
  156. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js +88 -0
  157. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js.map +1 -0
  158. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts +12 -0
  159. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts.map +1 -0
  160. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js +34 -0
  161. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js.map +1 -0
  162. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-context-menu.js +2 -2
  163. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts +55 -0
  164. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts.map +1 -0
  165. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js +144 -0
  166. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js.map +1 -0
  167. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.d.ts.map +1 -1
  168. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js +45 -10
  169. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js.map +1 -1
  170. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts +5 -0
  171. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts.map +1 -0
  172. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js +5 -0
  173. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js.map +1 -0
  174. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.d.ts.map +1 -1
  175. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js +312 -126
  176. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js.map +1 -1
  177. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts +43 -0
  178. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts.map +1 -0
  179. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js +28 -0
  180. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js.map +1 -0
  181. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts +4 -0
  182. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts.map +1 -1
  183. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js +48 -0
  184. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +1 -1
  185. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts +3 -0
  186. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts.map +1 -1
  187. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js +182 -20
  188. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js.map +1 -1
  189. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts +1 -1
  190. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts.map +1 -1
  191. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js +24 -0
  192. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js.map +1 -1
  193. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts +2 -0
  194. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -1
  195. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +373 -63
  196. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
  197. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts +2 -0
  198. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts.map +1 -1
  199. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js +17 -12
  200. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js.map +1 -1
  201. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts +2 -0
  202. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts.map +1 -1
  203. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js +9 -1
  204. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js.map +1 -1
  205. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.d.ts.map +1 -1
  206. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js +42 -19
  207. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js.map +1 -1
  208. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts +19 -0
  209. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts.map +1 -0
  210. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js +40 -0
  211. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js.map +1 -0
  212. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts +59 -0
  213. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts.map +1 -0
  214. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js +182 -0
  215. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js.map +1 -0
  216. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts +16 -0
  217. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts.map +1 -0
  218. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js +14 -0
  219. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js.map +1 -0
  220. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts +11 -0
  221. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts.map +1 -0
  222. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js +18 -0
  223. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js.map +1 -0
  224. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-tooltip.js +1 -1
  225. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +34 -6
  226. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -1
  227. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts +14 -0
  228. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts.map +1 -1
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  867. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/index.d.ts.map +1 -0
  868. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/index.js +4 -0
  869. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/index.js.map +1 -0
  870. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.d.ts +19 -0
  871. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.d.ts.map +1 -0
  872. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js +268 -0
  873. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js.map +1 -0
  874. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.d.ts +7 -0
  875. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.d.ts.map +1 -0
  876. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.js +38 -0
  877. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.js.map +1 -0
  878. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts +87 -0
  879. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts.map +1 -0
  880. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.js +2 -0
  881. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.js.map +1 -0
  882. package/node_modules/@fps-games/editor-playable-sdk/package.json +20 -0
  883. package/node_modules/@fps-games/editor-protocol/dist/agent.d.ts +113 -0
  884. package/node_modules/@fps-games/editor-protocol/dist/agent.d.ts.map +1 -0
  885. package/node_modules/@fps-games/editor-protocol/dist/agent.js +5 -0
  886. package/node_modules/@fps-games/editor-protocol/dist/agent.js.map +1 -0
  887. package/node_modules/@fps-games/editor-protocol/dist/index.d.ts +45 -4
  888. package/node_modules/@fps-games/editor-protocol/dist/index.d.ts.map +1 -1
  889. package/node_modules/@fps-games/editor-protocol/dist/index.js +115 -2
  890. package/node_modules/@fps-games/editor-protocol/dist/index.js.map +1 -1
  891. package/node_modules/@fps-games/editor-protocol/package.json +1 -1
  892. package/package.json +13 -7
@@ -0,0 +1 @@
1
+ {"version":3,"file":"drop-cache.js","sourceRoot":"","sources":["../../src/asset-bridge/drop-cache.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,+BAA+B,EAC/B,gCAAgC,GACjC,MAAM,WAAW,CAAC;AAQnB,MAAM,UAAU,oCAAoC,CAClD,UAAiD,EAAE;IAEnD,MAAM,KAAK,GAAG,OAAO,CAAC,KAAK,IAAI,KAAK,CAAC;IACrC,MAAM,GAAG,GAAG,OAAO,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC,GAAG,EAAE,CAAC,CAAC;IAC9C,MAAM,iBAAiB,GAAG,IAAI,GAAG,EAA+C,CAAC;IAEjF,OAAO;QACL,QAAQ,CAAC,OAAO;YACd,MAAM,KAAK,GAAG,6BAA6B,CAAC,OAAO,CAAC,CAAC;YACrD,KAAK,MAAM,KAAK,IAAI,gCAAgC,CAAC,OAAO,CAAC,EAAE,CAAC;gBAC9D,MAAM,IAAI,GAAG,qCAAqC,CAAC,KAAK,CAAC,CAAC;gBAC1D,IAAI,IAAI,CAAC,MAAM,KAAK,CAAC;oBAAE,SAAS;gBAChC,MAAM,KAAK,GAAG,EAAE,KAAK,EAAE,KAAK,IAAI,SAAS,EAAE,KAAK,EAAE,SAAS,EAAE,GAAG,EAAE,EAAE,CAAC;gBACrE,KAAK,MAAM,GAAG,IAAI,IAAI;oBAAE,iBAAiB,CAAC,GAAG,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC;YAC5D,CAAC;YACD,mBAAmB,CAAC,iBAAiB,EAAE,KAAK,EAAE,GAAG,EAAE,CAAC,CAAC;QACvD,CAAC;QACD,SAAS,CAAC,OAAO;YACf,mBAAmB,CAAC,iBAAiB,EAAE,KAAK,EAAE,GAAG,EAAE,CAAC,CAAC;YACrD,MAAM,KAAK,GAAG,+BAA+B,CAAC,OAAO,CAAC,CAAC;YACvD,IAAI,CAAC,KAAK;gBAAE,OAAO,OAAO,CAAC;YAC3B,MAAM,IAAI,GAAG,qCAAqC,CAAC,KAAK,CAAC,CAAC;YAC1D,MAAM,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,iBAAiB,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,KAAK,EAAgD,EAAE,CAAC,CAAC,CAAC,KAAK,CAAC,IAAI,IAAI,CAAC;YAC7I,KAAK,MAAM,GAAG,IAAI,IAAI;gBAAE,iBAAiB,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;YACtD,OAAO,qCAAqC,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;QACjE,CAAC;QACD,YAAY;YACV,mBAAmB,CAAC,iBAAiB,EAAE,KAAK,EAAE,GAAG,EAAE,CAAC,CAAC;QACvD,CAAC;KACF,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,qCAAqC,CACnD,OAAgC,EAChC,OAAoD;IAEpD,MAAM,KAAK,GAAG,+BAA+B,CAAC,OAAO,CAAC,CAAC;IACvD,IAAI,CAAC,KAAK;QAAE,OAAO,OAAO,CAAC;IAC3B,MAAM,YAAY,GAAG,OAAO,EAAE,KAAK,IAAI,EAAE,CAAC;IAC1C,MAAM,MAAM,GAAG;QACb,GAAG,YAAY;QACf,GAAG,KAAK;QACR,GAAG,OAAO;KACX,CAAC;IACF,MAAM,SAAS,GAAG,kBAAkB,CAAC,OAAO,CAAC,SAAS,CAAC;WAClD,kBAAkB,CAAC,KAAK,CAAC,SAAS,CAAC;WACnC,kBAAkB,CAAC,KAAK,CAAC,IAAI,CAAC;WAC9B,kBAAkB,CAAC,YAAY,CAAC,SAAS,CAAC;WAC1C,kBAAkB,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;IAC3C,MAAM,SAAS,GAAG,kBAAkB,CAAC,OAAO,CAAC,SAAS,CAAC;WAClD,kBAAkB,CAAC,KAAK,CAAC,SAAS,CAAC;WACnC,kBAAkB,CAAC,KAAK,CAAC,IAAI,CAAC;WAC9B,kBAAkB,CAAC,YAAY,CAAC,SAAS,CAAC;WAC1C,kBAAkB,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;IAC3C,MAAM,QAAQ,GAAG,kBAAkB,CAAC,OAAO,CAAC,QAAQ,CAAC;WAChD,kBAAkB,CAAC,KAAK,CAAC,QAAQ,CAAC;WAClC,kBAAkB,CAAC,KAAK,CAAC,GAAG,CAAC;WAC7B,kBAAkB,CAAC,YAAY,CAAC,QAAQ,CAAC;WACzC,kBAAkB,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC;IAC1C,OAAO;QACL,GAAG,MAAM;QACT,GAAG,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,SAAS,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;QACnC,GAAG,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,SAAS,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;QACnC,GAAG,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,QAAQ,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;QACjC,GAAG,CAAC,OAAO,EAAE,KAAK,IAAI,CAAC,6BAA6B,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,EAAE,KAAK,EAAE,OAAO,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;KAC9F,CAAC;AACJ,CAAC;AAED,SAAS,mBAAmB,CAC1B,OAAyD,EACzD,KAAa,EACb,GAAW;IAEX,KAAK,MAAM,CAAC,EAAE,EAAE,KAAK,CAAC,IAAI,OAAO,EAAE,CAAC;QAClC,IAAI,GAAG,GAAG,KAAK,CAAC,SAAS,GAAG,KAAK;YAAE,OAAO,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;IACxD,CAAC;AACH,CAAC;AAED,SAAS,6BAA6B,CAAC,OAAgC;IACrE,MAAM,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC;IAC5B,IAAI,CAAC,KAAK,IAAI,OAAO,KAAK,KAAK,QAAQ;QAAE,OAAO,IAAI,CAAC;IACrD,MAAM,MAAM,GAAG,KAAgC,CAAC;IAChD,MAAM,CAAC,GAAG,OAAO,MAAM,CAAC,CAAC,KAAK,QAAQ,IAAI,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IACtF,MAAM,CAAC,GAAG,OAAO,MAAM,CAAC,CAAC,KAAK,QAAQ,IAAI,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IACtF,OAAO,CAAC,IAAI,IAAI,IAAI,CAAC,IAAI,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AAClD,CAAC;AAED,SAAS,qCAAqC,CAAC,KAA8B;IAC3E,OAAO;QACL,kBAAkB,CAAC,KAAK,CAAC,EAAE,CAAC;QAC5B,kBAAkB,CAAC,KAAK,CAAC,eAAe,CAAC;QACzC,kBAAkB,CAAC,KAAK,CAAC,OAAO,CAAC;KAClC,CAAC,MAAM,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,MAAM,EAAmB,EAAE,CAAC,CAAC,CAAC,KAAK,IAAI,MAAM,CAAC,OAAO,CAAC,KAAK,CAAC,KAAK,KAAK,CAAC,CAAC;AAClG,CAAC;AAED,SAAS,kBAAkB,CAAC,KAAc;IACxC,OAAO,OAAO,KAAK,KAAK,QAAQ,IAAI,KAAK,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,KAAK,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,SAAS,CAAC;AAC9E,CAAC"}
@@ -0,0 +1,4 @@
1
+ export * from './types';
2
+ export * from './payload';
3
+ export * from './drop-cache';
4
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/asset-bridge/index.ts"],"names":[],"mappings":"AAAA,cAAc,SAAS,CAAC;AACxB,cAAc,WAAW,CAAC;AAC1B,cAAc,cAAc,CAAC"}
@@ -0,0 +1,4 @@
1
+ export * from './types.js';
2
+ export * from './payload.js';
3
+ export * from './drop-cache.js';
4
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/asset-bridge/index.ts"],"names":[],"mappings":"AAAA,cAAc,SAAS,CAAC;AACxB,cAAc,WAAW,CAAC;AAC1B,cAAc,cAAc,CAAC"}
@@ -0,0 +1,15 @@
1
+ import type { EditorTransformSnapshot } from '@fps-games/editor-core';
2
+ import type { PlayablePlatformAssetExternal, PlayablePlatformAssetKind, PlayablePlatformAssetPlacementOptions, PlayablePlatformAssetRegistrationPayload, PlayablePlatformAssetRegistrationPayloadOptions } from './types';
3
+ export declare function readPlayablePlatformAssetRecord(payload: Record<string, unknown>): Record<string, unknown> | null;
4
+ export declare function readPlayablePlatformAssetRecords(payload: Record<string, unknown>): Record<string, unknown>[];
5
+ export declare function readPlayablePlatformAssetKind(payload: Record<string, unknown>): PlayablePlatformAssetKind;
6
+ export declare function readPlayablePlatformAssetPath(payload: Record<string, unknown>): string | null;
7
+ export declare function readPlayablePlatformAssetUrl(payload: Record<string, unknown>): string | null;
8
+ export declare function readPlayablePlatformAssetName(payload: Record<string, unknown>): string | null;
9
+ export declare function readPlayablePlatformRawAssetId(payload: Record<string, unknown>): string | null;
10
+ export declare function readPlayablePlatformAssetExternal(payload: Record<string, unknown>): PlayablePlatformAssetExternal | undefined;
11
+ export declare function readPlayablePlatformAssetPlacement(payload: Record<string, unknown>, options?: PlayablePlatformAssetPlacementOptions): EditorTransformSnapshot | undefined;
12
+ export declare function createPlayablePlatformAssetRegistrationPayload(payload: Record<string, unknown>, options?: PlayablePlatformAssetRegistrationPayloadOptions): PlayablePlatformAssetRegistrationPayload;
13
+ export declare function stripKnownPlayableAssetExtension(value: string): string;
14
+ export declare function normalizePlayableFsPath(value: string): string;
15
+ //# sourceMappingURL=payload.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"payload.d.ts","sourceRoot":"","sources":["../../src/asset-bridge/payload.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,uBAAuB,EACxB,MAAM,wBAAwB,CAAC;AAChC,OAAO,KAAK,EAEV,6BAA6B,EAC7B,yBAAyB,EACzB,qCAAqC,EACrC,wCAAwC,EACxC,+CAA+C,EAChD,MAAM,SAAS,CAAC;AAEjB,wBAAgB,+BAA+B,CAAC,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG,IAAI,CAEhH;AAED,wBAAgB,gCAAgC,CAAC,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,EAAE,CAI5G;AAED,wBAAgB,6BAA6B,CAAC,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG,yBAAyB,CAazG;AAED,wBAAgB,6BAA6B,CAAC,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG,MAAM,GAAG,IAAI,CAU7F;AAED,wBAAgB,4BAA4B,CAAC,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG,MAAM,GAAG,IAAI,CAG5F;AAED,wBAAgB,6BAA6B,CAAC,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG,MAAM,GAAG,IAAI,CAG7F;AAED,wBAAgB,8BAA8B,CAAC,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG,MAAM,GAAG,IAAI,CAQ9F;AAED,wBAAgB,iCAAiC,CAC/C,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAC/B,6BAA6B,GAAG,SAAS,CAU3C;AAED,wBAAgB,kCAAkC,CAChD,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,EAChC,OAAO,GAAE,qCAA0C,GAClD,uBAAuB,GAAG,SAAS,CAQrC;AAED,wBAAgB,8CAA8C,CAC5D,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,EAChC,OAAO,GAAE,+CAAoD,GAC5D,wCAAwC,CAuC1C;AAED,wBAAgB,gCAAgC,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,CAEtE;AAED,wBAAgB,uBAAuB,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,CAE7D"}
@@ -0,0 +1,169 @@
1
+ export function readPlayablePlatformAssetRecord(payload) {
2
+ return readPlayablePlatformAssetRecords(payload)[0] ?? null;
3
+ }
4
+ export function readPlayablePlatformAssetRecords(payload) {
5
+ return Array.isArray(payload.assets)
6
+ ? payload.assets.filter((asset) => !!asset && typeof asset === 'object' && !Array.isArray(asset))
7
+ : [];
8
+ }
9
+ export function readPlayablePlatformAssetKind(payload) {
10
+ const asset = readPlayablePlatformAssetRecord(payload);
11
+ const explicitType = readOptionalString(payload.assetType)
12
+ ?? readOptionalString(asset?.assetType)
13
+ ?? readOptionalString(asset?.type)
14
+ ?? readOptionalString(asset?.kind);
15
+ if (explicitType && /^(texture|image|png|jpg|jpeg|webp)$/i.test(explicitType))
16
+ return 'texture';
17
+ const mimeType = readOptionalString(payload.mimeType) ?? readOptionalString(asset?.mimeType);
18
+ if (mimeType?.toLowerCase().startsWith('image/'))
19
+ return 'texture';
20
+ const fileName = readPlayablePlatformAssetName(payload)
21
+ ?? readFileName(readPlayablePlatformAssetPath(payload) ?? '')
22
+ ?? readFileName(readPlayablePlatformAssetUrl(payload) ?? '');
23
+ return fileName && isTextureFileName(fileName) ? 'texture' : 'model';
24
+ }
25
+ export function readPlayablePlatformAssetPath(payload) {
26
+ const asset = readPlayablePlatformAssetRecord(payload);
27
+ const assetPath = readOptionalString(payload.assetPath)
28
+ ?? readOptionalString(asset?.assetPath)
29
+ ?? readOptionalString(payload.path)
30
+ ?? readOptionalString(asset?.path);
31
+ if (assetPath)
32
+ return normalizePlayableFsPath(assetPath);
33
+ const assetUrl = readPlayablePlatformAssetUrl(payload);
34
+ if (assetUrl?.startsWith('/@fs/'))
35
+ return normalizePlayableFsPath(assetUrl.slice('/@fs'.length));
36
+ return null;
37
+ }
38
+ export function readPlayablePlatformAssetUrl(payload) {
39
+ const asset = readPlayablePlatformAssetRecord(payload);
40
+ return readOptionalString(payload.assetUrl) ?? readOptionalString(asset?.assetUrl) ?? readOptionalString(asset?.url) ?? null;
41
+ }
42
+ export function readPlayablePlatformAssetName(payload) {
43
+ const asset = readPlayablePlatformAssetRecord(payload);
44
+ return readOptionalString(payload.assetName) ?? readOptionalString(asset?.assetName) ?? readOptionalString(asset?.name) ?? null;
45
+ }
46
+ export function readPlayablePlatformRawAssetId(payload) {
47
+ const asset = readPlayablePlatformAssetRecord(payload);
48
+ return readOptionalString(payload.platformAssetId)
49
+ ?? readOptionalString(asset?.platformAssetId)
50
+ ?? readOptionalString(payload.assetId)
51
+ ?? readOptionalString(asset?.assetId)
52
+ ?? readOptionalString(asset?.id)
53
+ ?? null;
54
+ }
55
+ export function readPlayablePlatformAssetExternal(payload) {
56
+ const externalRecord = readRecord(payload.external);
57
+ const asset = readPlayablePlatformAssetRecord(payload);
58
+ const assetExternal = readRecord(asset?.external);
59
+ const platformAssetId = readOptionalString(externalRecord.platformAssetId)
60
+ ?? readOptionalString(assetExternal.platformAssetId)
61
+ ?? readPlayablePlatformRawAssetId(payload);
62
+ const assetPath = readOptionalString(externalRecord.assetPath) ?? readPlayablePlatformAssetPath(payload) ?? undefined;
63
+ const assetUrl = readOptionalString(externalRecord.assetUrl) ?? readPlayablePlatformAssetUrl(payload) ?? undefined;
64
+ return toPlayablePlatformAssetExternal({ platformAssetId, assetPath, assetUrl });
65
+ }
66
+ export function readPlayablePlatformAssetPlacement(payload, options = {}) {
67
+ const position = readVec3(payload.position) ?? options.projectDropPoint?.(readPlayablePlatformDropPoint(payload));
68
+ if (!position)
69
+ return undefined;
70
+ return {
71
+ position,
72
+ rotation: readVec3(payload.rotation) ?? { x: 0, y: 0, z: 0 },
73
+ scale: readVec3(payload.scale) ?? readVec3(payload.instanceScale) ?? { x: 1, y: 1, z: 1 },
74
+ };
75
+ }
76
+ export function createPlayablePlatformAssetRegistrationPayload(payload, options = {}) {
77
+ const assetPath = readPlayablePlatformAssetPath(payload);
78
+ if (!assetPath)
79
+ throw new Error('assetPath is required to register a new project asset');
80
+ const assetType = readPlayablePlatformAssetKind(payload);
81
+ const projectAssetId = readOptionalString(payload.projectAssetId);
82
+ const platformAssetId = readPlayablePlatformRawAssetId(payload);
83
+ const assetName = readPlayablePlatformAssetName(payload)
84
+ ?? readFileName(assetPath)
85
+ ?? `asset${assetType === 'texture' ? '.png' : '.glb'}`;
86
+ const now = options.now?.() ?? Date.now();
87
+ const payloadPath = options.payloadPath
88
+ ?? options.createPayloadPath?.({ platformAssetId, projectAssetId, now })
89
+ ?? `/tmp/forge-play-asset-${platformAssetId ?? projectAssetId ?? now.toString(36)}-${now.toString(36)}.json`;
90
+ const content = {
91
+ sourcePath: assetPath,
92
+ assetPath,
93
+ assetType,
94
+ ...(readPlayablePlatformAssetUrl(payload) ? { assetUrl: readPlayablePlatformAssetUrl(payload) } : {}),
95
+ ...(readOptionalString(payload.guid) ? { guid: readOptionalString(payload.guid) } : {}),
96
+ ...(projectAssetId ? { projectAssetId } : {}),
97
+ ...(platformAssetId ? { platformAssetId } : {}),
98
+ external: readPlayablePlatformAssetExternal(payload),
99
+ assetName,
100
+ displayName: readOptionalString(payload.displayName) ?? stripKnownPlayableAssetExtension(assetName),
101
+ ...(readOptionalString(payload.category) ? { category: readOptionalString(payload.category) } : {}),
102
+ ...(payload.defaultScale != null ? { defaultScale: payload.defaultScale } : {}),
103
+ ...(payload.scale != null ? { scale: payload.scale } : {}),
104
+ ...(payload.metadata && typeof payload.metadata === 'object' && !Array.isArray(payload.metadata)
105
+ ? { metadata: payload.metadata }
106
+ : {}),
107
+ };
108
+ return {
109
+ payloadPath,
110
+ content,
111
+ assetName,
112
+ assetType,
113
+ ...(projectAssetId ? { projectAssetId } : {}),
114
+ ...(platformAssetId ? { platformAssetId } : {}),
115
+ };
116
+ }
117
+ export function stripKnownPlayableAssetExtension(value) {
118
+ return value.replace(/\.(glb|gltf|png|jpe?g|webp)$/i, '');
119
+ }
120
+ export function normalizePlayableFsPath(value) {
121
+ return value.startsWith('/@fs/') ? value.slice('/@fs'.length) : value;
122
+ }
123
+ function readPlayablePlatformDropPoint(payload) {
124
+ const point = payload.point;
125
+ if (!point || typeof point !== 'object')
126
+ return null;
127
+ const record = point;
128
+ const x = typeof record.x === 'number' && Number.isFinite(record.x) ? record.x : null;
129
+ const y = typeof record.y === 'number' && Number.isFinite(record.y) ? record.y : null;
130
+ return x == null || y == null ? null : { x, y };
131
+ }
132
+ function toPlayablePlatformAssetExternal(value) {
133
+ const platformAssetId = readOptionalString(value.platformAssetId);
134
+ const assetPath = readOptionalString(value.assetPath);
135
+ const assetUrl = readOptionalString(value.assetUrl);
136
+ if (!platformAssetId && !assetPath && !assetUrl)
137
+ return undefined;
138
+ return {
139
+ ...(platformAssetId ? { platformAssetId } : {}),
140
+ ...(assetPath ? { assetPath } : {}),
141
+ ...(assetUrl ? { assetUrl } : {}),
142
+ };
143
+ }
144
+ function readVec3(value) {
145
+ if (!value || typeof value !== 'object')
146
+ return null;
147
+ const record = value;
148
+ const x = typeof record.x === 'number' && Number.isFinite(record.x) ? record.x : null;
149
+ const y = typeof record.y === 'number' && Number.isFinite(record.y) ? record.y : null;
150
+ const z = typeof record.z === 'number' && Number.isFinite(record.z) ? record.z : null;
151
+ return x == null || y == null || z == null ? null : { x, y, z };
152
+ }
153
+ function isTextureFileName(value) {
154
+ return /\.(png|jpe?g|webp)$/i.test(stripUrlQuery(value));
155
+ }
156
+ function readFileName(value) {
157
+ const normalized = value.replace(/\\/g, '/');
158
+ return normalized.split('/').filter(Boolean).pop() ?? null;
159
+ }
160
+ function stripUrlQuery(value) {
161
+ return value.split('?')[0] ?? value;
162
+ }
163
+ function readOptionalString(value) {
164
+ return typeof value === 'string' && value.trim() ? value.trim() : undefined;
165
+ }
166
+ function readRecord(value) {
167
+ return value && typeof value === 'object' && !Array.isArray(value) ? value : {};
168
+ }
169
+ //# sourceMappingURL=payload.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"payload.js","sourceRoot":"","sources":["../../src/asset-bridge/payload.ts"],"names":[],"mappings":"AAYA,MAAM,UAAU,+BAA+B,CAAC,OAAgC;IAC9E,OAAO,gCAAgC,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC;AAC9D,CAAC;AAED,MAAM,UAAU,gCAAgC,CAAC,OAAgC;IAC/E,OAAO,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC,MAAM,CAAC;QAClC,CAAC,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,KAAK,EAAoC,EAAE,CAAC,CAAC,CAAC,KAAK,IAAI,OAAO,KAAK,KAAK,QAAQ,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;QACnI,CAAC,CAAC,EAAE,CAAC;AACT,CAAC;AAED,MAAM,UAAU,6BAA6B,CAAC,OAAgC;IAC5E,MAAM,KAAK,GAAG,+BAA+B,CAAC,OAAO,CAAC,CAAC;IACvD,MAAM,YAAY,GAAG,kBAAkB,CAAC,OAAO,CAAC,SAAS,CAAC;WACrD,kBAAkB,CAAC,KAAK,EAAE,SAAS,CAAC;WACpC,kBAAkB,CAAC,KAAK,EAAE,IAAI,CAAC;WAC/B,kBAAkB,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;IACrC,IAAI,YAAY,IAAI,sCAAsC,CAAC,IAAI,CAAC,YAAY,CAAC;QAAE,OAAO,SAAS,CAAC;IAChG,MAAM,QAAQ,GAAG,kBAAkB,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,kBAAkB,CAAC,KAAK,EAAE,QAAQ,CAAC,CAAC;IAC7F,IAAI,QAAQ,EAAE,WAAW,EAAE,CAAC,UAAU,CAAC,QAAQ,CAAC;QAAE,OAAO,SAAS,CAAC;IACnE,MAAM,QAAQ,GAAG,6BAA6B,CAAC,OAAO,CAAC;WAClD,YAAY,CAAC,6BAA6B,CAAC,OAAO,CAAC,IAAI,EAAE,CAAC;WAC1D,YAAY,CAAC,4BAA4B,CAAC,OAAO,CAAC,IAAI,EAAE,CAAC,CAAC;IAC/D,OAAO,QAAQ,IAAI,iBAAiB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,OAAO,CAAC;AACvE,CAAC;AAED,MAAM,UAAU,6BAA6B,CAAC,OAAgC;IAC5E,MAAM,KAAK,GAAG,+BAA+B,CAAC,OAAO,CAAC,CAAC;IACvD,MAAM,SAAS,GAAG,kBAAkB,CAAC,OAAO,CAAC,SAAS,CAAC;WAClD,kBAAkB,CAAC,KAAK,EAAE,SAAS,CAAC;WACpC,kBAAkB,CAAC,OAAO,CAAC,IAAI,CAAC;WAChC,kBAAkB,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;IACrC,IAAI,SAAS;QAAE,OAAO,uBAAuB,CAAC,SAAS,CAAC,CAAC;IACzD,MAAM,QAAQ,GAAG,4BAA4B,CAAC,OAAO,CAAC,CAAC;IACvD,IAAI,QAAQ,EAAE,UAAU,CAAC,OAAO,CAAC;QAAE,OAAO,uBAAuB,CAAC,QAAQ,CAAC,KAAK,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC;IACjG,OAAO,IAAI,CAAC;AACd,CAAC;AAED,MAAM,UAAU,4BAA4B,CAAC,OAAgC;IAC3E,MAAM,KAAK,GAAG,+BAA+B,CAAC,OAAO,CAAC,CAAC;IACvD,OAAO,kBAAkB,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,kBAAkB,CAAC,KAAK,EAAE,QAAQ,CAAC,IAAI,kBAAkB,CAAC,KAAK,EAAE,GAAG,CAAC,IAAI,IAAI,CAAC;AAC/H,CAAC;AAED,MAAM,UAAU,6BAA6B,CAAC,OAAgC;IAC5E,MAAM,KAAK,GAAG,+BAA+B,CAAC,OAAO,CAAC,CAAC;IACvD,OAAO,kBAAkB,CAAC,OAAO,CAAC,SAAS,CAAC,IAAI,kBAAkB,CAAC,KAAK,EAAE,SAAS,CAAC,IAAI,kBAAkB,CAAC,KAAK,EAAE,IAAI,CAAC,IAAI,IAAI,CAAC;AAClI,CAAC;AAED,MAAM,UAAU,8BAA8B,CAAC,OAAgC;IAC7E,MAAM,KAAK,GAAG,+BAA+B,CAAC,OAAO,CAAC,CAAC;IACvD,OAAO,kBAAkB,CAAC,OAAO,CAAC,eAAe,CAAC;WAC7C,kBAAkB,CAAC,KAAK,EAAE,eAAe,CAAC;WAC1C,kBAAkB,CAAC,OAAO,CAAC,OAAO,CAAC;WACnC,kBAAkB,CAAC,KAAK,EAAE,OAAO,CAAC;WAClC,kBAAkB,CAAC,KAAK,EAAE,EAAE,CAAC;WAC7B,IAAI,CAAC;AACZ,CAAC;AAED,MAAM,UAAU,iCAAiC,CAC/C,OAAgC;IAEhC,MAAM,cAAc,GAAG,UAAU,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;IACpD,MAAM,KAAK,GAAG,+BAA+B,CAAC,OAAO,CAAC,CAAC;IACvD,MAAM,aAAa,GAAG,UAAU,CAAC,KAAK,EAAE,QAAQ,CAAC,CAAC;IAClD,MAAM,eAAe,GAAG,kBAAkB,CAAC,cAAc,CAAC,eAAe,CAAC;WACrE,kBAAkB,CAAC,aAAa,CAAC,eAAe,CAAC;WACjD,8BAA8B,CAAC,OAAO,CAAC,CAAC;IAC7C,MAAM,SAAS,GAAG,kBAAkB,CAAC,cAAc,CAAC,SAAS,CAAC,IAAI,6BAA6B,CAAC,OAAO,CAAC,IAAI,SAAS,CAAC;IACtH,MAAM,QAAQ,GAAG,kBAAkB,CAAC,cAAc,CAAC,QAAQ,CAAC,IAAI,4BAA4B,CAAC,OAAO,CAAC,IAAI,SAAS,CAAC;IACnH,OAAO,+BAA+B,CAAC,EAAE,eAAe,EAAE,SAAS,EAAE,QAAQ,EAAE,CAAC,CAAC;AACnF,CAAC;AAED,MAAM,UAAU,kCAAkC,CAChD,OAAgC,EAChC,UAAiD,EAAE;IAEnD,MAAM,QAAQ,GAAG,QAAQ,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,OAAO,CAAC,gBAAgB,EAAE,CAAC,6BAA6B,CAAC,OAAO,CAAC,CAAC,CAAC;IAClH,IAAI,CAAC,QAAQ;QAAE,OAAO,SAAS,CAAC;IAChC,OAAO;QACL,QAAQ;QACR,QAAQ,EAAE,QAAQ,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;QAC5D,KAAK,EAAE,QAAQ,CAAC,OAAO,CAAC,KAAK,CAAC,IAAI,QAAQ,CAAC,OAAO,CAAC,aAAa,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;KAC1F,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,8CAA8C,CAC5D,OAAgC,EAChC,UAA2D,EAAE;IAE7D,MAAM,SAAS,GAAG,6BAA6B,CAAC,OAAO,CAAC,CAAC;IACzD,IAAI,CAAC,SAAS;QAAE,MAAM,IAAI,KAAK,CAAC,uDAAuD,CAAC,CAAC;IACzF,MAAM,SAAS,GAAG,6BAA6B,CAAC,OAAO,CAAC,CAAC;IACzD,MAAM,cAAc,GAAG,kBAAkB,CAAC,OAAO,CAAC,cAAc,CAAC,CAAC;IAClE,MAAM,eAAe,GAAG,8BAA8B,CAAC,OAAO,CAAC,CAAC;IAChE,MAAM,SAAS,GAAG,6BAA6B,CAAC,OAAO,CAAC;WACnD,YAAY,CAAC,SAAS,CAAC;WACvB,QAAQ,SAAS,KAAK,SAAS,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,EAAE,CAAC;IACzD,MAAM,GAAG,GAAG,OAAO,CAAC,GAAG,EAAE,EAAE,IAAI,IAAI,CAAC,GAAG,EAAE,CAAC;IAC1C,MAAM,WAAW,GAAG,OAAO,CAAC,WAAW;WAClC,OAAO,CAAC,iBAAiB,EAAE,CAAC,EAAE,eAAe,EAAE,cAAc,EAAE,GAAG,EAAE,CAAC;WACrE,yBAAyB,eAAe,IAAI,cAAc,IAAI,GAAG,CAAC,QAAQ,CAAC,EAAE,CAAC,IAAI,GAAG,CAAC,QAAQ,CAAC,EAAE,CAAC,OAAO,CAAC;IAC/G,MAAM,OAAO,GAAG;QACd,UAAU,EAAE,SAAS;QACrB,SAAS;QACT,SAAS;QACT,GAAG,CAAC,4BAA4B,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,EAAE,QAAQ,EAAE,4BAA4B,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;QACrG,GAAG,CAAC,kBAAkB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,EAAE,kBAAkB,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;QACvF,GAAG,CAAC,cAAc,CAAC,CAAC,CAAC,EAAE,cAAc,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;QAC7C,GAAG,CAAC,eAAe,CAAC,CAAC,CAAC,EAAE,eAAe,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;QAC/C,QAAQ,EAAE,iCAAiC,CAAC,OAAO,CAAC;QACpD,SAAS;QACT,WAAW,EAAE,kBAAkB,CAAC,OAAO,CAAC,WAAW,CAAC,IAAI,gCAAgC,CAAC,SAAS,CAAC;QACnG,GAAG,CAAC,kBAAkB,CAAC,OAAO,CAAC,QAAQ,CAA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@@ -0,0 +1,46 @@
1
+ import type { EditorTransformSnapshot } from '@fps-games/editor-core';
2
+ export type PlayablePlatformAssetKind = 'model' | 'texture';
3
+ export interface PlayablePlatformAssetExternal {
4
+ platformAssetId?: string;
5
+ assetPath?: string;
6
+ assetUrl?: string;
7
+ }
8
+ export interface PlayablePlatformAssetDropPoint {
9
+ x: number;
10
+ y: number;
11
+ }
12
+ export interface PlayablePlatformAssetRegistrationPayload {
13
+ payloadPath: string;
14
+ content: Record<string, unknown>;
15
+ assetName: string;
16
+ assetType: PlayablePlatformAssetKind;
17
+ projectAssetId?: string;
18
+ platformAssetId?: string;
19
+ }
20
+ export interface PlayablePlatformAssetRegistrationPayloadOptions {
21
+ now?: () => number;
22
+ payloadPath?: string;
23
+ createPayloadPath?: (input: {
24
+ platformAssetId: string | null;
25
+ projectAssetId: string | undefined;
26
+ now: number;
27
+ }) => string;
28
+ }
29
+ export interface PlayablePlatformAssetPlacementOptions {
30
+ projectDropPoint?: (point: PlayablePlatformAssetDropPoint | null) => EditorTransformSnapshot['position'] | null;
31
+ }
32
+ export interface PlayablePlatformAssetDropCacheEntry {
33
+ point?: PlayablePlatformAssetDropPoint;
34
+ asset?: Record<string, unknown>;
35
+ timestamp: number;
36
+ }
37
+ export interface PlayablePlatformAssetDropCache {
38
+ remember(payload: Record<string, unknown>): void;
39
+ normalize(payload: Record<string, unknown>): Record<string, unknown>;
40
+ clearExpired(): void;
41
+ }
42
+ export interface PlayablePlatformAssetDropCacheOptions {
43
+ ttlMs?: number;
44
+ now?: () => number;
45
+ }
46
+ //# sourceMappingURL=types.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../../src/asset-bridge/types.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,uBAAuB,EACxB,MAAM,wBAAwB,CAAC;AAEhC,MAAM,MAAM,yBAAyB,GAAG,OAAO,GAAG,SAAS,CAAC;AAE5D,MAAM,WAAW,6BAA6B;IAC5C,eAAe,CAAC,EAAE,MAAM,CAAC;IACzB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,QAAQ,CAAC,EAAE,MAAM,CAAC;CACnB;AAED,MAAM,WAAW,8BAA8B;IAC7C,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;CACX;AAED,MAAM,WAAW,wCAAwC;IACvD,WAAW,EAAE,MAAM,CAAC;IACpB,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;IACjC,SAAS,EAAE,MAAM,CAAC;IAClB,SAAS,EAAE,yBAAyB,CAAC;IACrC,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,eAAe,CAAC,EAAE,MAAM,CAAC;CAC1B;AAED,MAAM,WAAW,+CAA+C;IAC9D,GAAG,CAAC,EAAE,MAAM,MAAM,CAAC;IACnB,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,iBAAiB,CAAC,EAAE,CAAC,KAAK,EAAE;QAC1B,eAAe,EAAE,MAAM,GAAG,IAAI,CAAC;QAC/B,cAAc,EAAE,MAAM,GAAG,SAAS,CAAC;QACnC,GAAG,EAAE,MAAM,CAAC;KACb,KAAK,MAAM,CAAC;CACd;AAED,MAAM,WAAW,qCAAqC;IACpD,gBAAgB,CAAC,EAAE,CAAC,KAAK,EAAE,8BAA8B,GAAG,IAAI,KAAK,uBAAuB,CAAC,UAAU,CAAC,GAAG,IAAI,CAAC;CACjH;AAED,MAAM,WAAW,mCAAmC;IAClD,KAAK,CAAC,EAAE,8BAA8B,CAAC;IACvC,KAAK,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;IAChC,SAAS,EAAE,MAAM,CAAC;CACnB;AAED,MAAM,WAAW,8BAA8B;IAC7C,QAAQ,CAAC,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG,IAAI,CAAC;IACjD,SAAS,CAAC,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;IACrE,YAAY,IAAI,IAAI,CAAC;CACtB;AAED,MAAM,WAAW,qCAAqC;IACpD,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,GAAG,CAAC,EAAE,MAAM,MAAM,CAAC;CACpB"}
@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=types.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"types.js","sourceRoot":"","sources":["../../src/asset-bridge/types.ts"],"names":[],"mappings":""}
@@ -0,0 +1,6 @@
1
+ import type { EditorSceneAssetLibraryItem } from '../document/index';
2
+ import type { EditorSceneAssetCatalogEntry } from './types';
3
+ export declare function createEditorSceneAssetLibrary<TExternal = unknown, TDefaults = unknown, TMaterialMode extends string = string>(catalogEntries: readonly EditorSceneAssetCatalogEntry<TExternal, TDefaults, TMaterialMode>[]): Array<EditorSceneAssetLibraryItem<TDefaults, TExternal, TMaterialMode>>;
4
+ export declare function createEditorSceneAssetLibraryItem<TExternal = unknown, TDefaults = unknown, TMaterialMode extends string = string>(entry: EditorSceneAssetCatalogEntry<TExternal, TDefaults, TMaterialMode>): EditorSceneAssetLibraryItem<TDefaults, TExternal, TMaterialMode>;
5
+ export declare function compareEditorSceneAssetLibraryItems(a: EditorSceneAssetLibraryItem, b: EditorSceneAssetLibraryItem): number;
6
+ //# sourceMappingURL=catalog.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"catalog.d.ts","sourceRoot":"","sources":["../../src/asset-library/catalog.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,2BAA2B,EAC5B,MAAM,mBAAmB,CAAC;AAC3B,OAAO,KAAK,EACV,4BAA4B,EAC7B,MAAM,SAAS,CAAC;AAEjB,wBAAgB,6BAA6B,CAC3C,SAAS,GAAG,OAAO,EACnB,SAAS,GAAG,OAAO,EACnB,aAAa,SAAS,MAAM,GAAG,MAAM,EAErC,cAAc,EAAE,SAAS,4BAA4B,CAAC,SAAS,EAAE,SAAS,EAAE,aAAa,CAAC,EAAE,GAC3F,KAAK,CAAC,2BAA2B,CAAC,SAAS,EAAE,SAAS,EAAE,aAAa,CAAC,CAAC,CAKzE;AAED,wBAAgB,iCAAiC,CAC/C,SAAS,GAAG,OAAO,EACnB,SAAS,GAAG,OAAO,EACnB,aAAa,SAAS,MAAM,GAAG,MAAM,EAErC,KAAK,EAAE,4BAA4B,CAAC,SAAS,EAAE,SAAS,EAAE,aAAa,CAAC,GACvE,2BAA2B,CAAC,SAAS,EAAE,SAAS,EAAE,aAAa,CAAC,CAoBlE;AAED,wBAAgB,mCAAmC,CACjD,CAAC,EAAE,2BAA2B,EAC9B,CAAC,EAAE,2BAA2B,GAC7B,MAAM,CAKR"}
@@ -0,0 +1,64 @@
1
+ export function createEditorSceneAssetLibrary(catalogEntries) {
2
+ return catalogEntries
3
+ .filter((entry) => (entry.kind === 'model' || entry.kind === 'texture') && entry.placeable !== false)
4
+ .map(createEditorSceneAssetLibraryItem)
5
+ .sort(compareEditorSceneAssetLibraryItems);
6
+ }
7
+ export function createEditorSceneAssetLibraryItem(entry) {
8
+ const type = entry.kind === 'texture' ? 'texture' : 'glb';
9
+ const guid = readNonEmptyString(entry.guid);
10
+ const metadata = createEditorSceneAssetCatalogMetadata(entry);
11
+ return {
12
+ id: entry.assetId,
13
+ ...(guid ? { guid } : {}),
14
+ assetId: entry.assetId,
15
+ type,
16
+ kind: entry.kind === 'texture' ? 'texture' : 'model',
17
+ displayName: entry.displayName,
18
+ category: entry.category ?? inferEditorSceneAssetCategory(entry),
19
+ materialMode: entry.materialMode,
20
+ defaults: cloneOptional(entry.defaults),
21
+ external: cloneOptional(entry.external),
22
+ metadata,
23
+ origin: entry.origin ?? 'project',
24
+ dedupeKey: entry.dedupeKey ?? guid ?? readExternalPlatformAssetId(entry.external) ?? entry.assetId,
25
+ placeable: entry.placeable !== false,
26
+ };
27
+ }
28
+ export function compareEditorSceneAssetLibraryItems(a, b) {
29
+ return (a.category ?? '').localeCompare(b.category ?? '')
30
+ || a.displayName.localeCompare(b.displayName)
31
+ || a.assetId.localeCompare(b.assetId)
32
+ || a.type.localeCompare(b.type);
33
+ }
34
+ function inferEditorSceneAssetCategory(entry) {
35
+ if (entry.kind === 'texture')
36
+ return 'Texture';
37
+ if (entry.kind === 'image')
38
+ return 'Image';
39
+ if (entry.kind === 'sound')
40
+ return 'Sound';
41
+ return 'Model';
42
+ }
43
+ function createEditorSceneAssetCatalogMetadata(entry) {
44
+ return {
45
+ originalFileName: entry.originalFileName,
46
+ relativePath: entry.relativePath,
47
+ codeKey: entry.codeKey,
48
+ contentHash: entry.contentHash,
49
+ byteSize: entry.byteSize,
50
+ ...cloneOptional(entry.metadata),
51
+ };
52
+ }
53
+ function readExternalPlatformAssetId(value) {
54
+ if (!value || typeof value !== 'object' || Array.isArray(value))
55
+ return null;
56
+ return readNonEmptyString(value.platformAssetId);
57
+ }
58
+ function readNonEmptyString(value) {
59
+ return typeof value === 'string' && value.trim() ? value.trim() : null;
60
+ }
61
+ function cloneOptional(value) {
62
+ return value == null ? undefined : structuredClone(value);
63
+ }
64
+ //# sourceMappingURL=catalog.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"catalog.js","sourceRoot":"","sources":["../../src/asset-library/catalog.ts"],"names":[],"mappings":"AAOA,MAAM,UAAU,6BAA6B,CAK3C,cAA4F;IAE5F,OAAO,cAAc;SAClB,MAAM,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC,KAAK,CAAC,IAAI,KAAK,OAAO,IAAI,KAAK,CAAC,IAAI,KAAK,SAAS,CAAC,IAAI,KAAK,CAAC,SAAS,KAAK,KAAK,CAAC;SACpG,GAAG,CAAC,iCAAiC,CAAC;SACtC,IAAI,CAAC,mCAAmC,CAAC,CAAC;AAC/C,CAAC;AAED,MAAM,UAAU,iCAAiC,CAK/C,KAAwE;IAExE,MAAM,IAAI,GAAG,KAAK,CAAC,IAAI,KAAK,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC;IAC1D,MAAM,IAAI,GAAG,kBAAkB,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;IAC5C,MAAM,QAAQ,GAAG,qCAAqC,CAAC,KAAK,CAAC,CAAC;IAC9D,OAAO;QACL,EAAE,EAAE,KAAK,CAAC,OAAO;QACjB,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;QACzB,OAAO,EAAE,KAAK,CAAC,OAAO;QACtB,IAAI;QACJ,IAAI,EAAE,KAAK,CAAC,IAAI,KAAK,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,OAAO;QACpD,WAAW,EAAE,KAAK,CAAC,WAAW;QAC9B,QAAQ,EAAE,KAAK,CAAC,QAAQ,IAAI,6BAA6B,CAAC,KAAK,CAAC;QAChE,YAAY,EAAE,KAAK,CAAC,YAAY;QAChC,QAAQ,EAAE,aAAa,CAAC,KAAK,CAAC,QAAQ,CAAC;QACvC,QAAQ,EAAE,aAAa,CAAC,KAAK,CAAC,QAAQ,CAAC;QACvC,QAAQ;QACR,MAAM,EAAE,KAAK,CAAC,MAAM,IAAI,SAAS;QACjC,SAAS,EAAE,KAAK,CAAC,SAAS,IAAI,IAAI,IAAI,2BAA2B,CAAC,KAAK,CAAC,QAAQ,CAAC,IAAI,KAAK,CAAC,OAAO;QAClG,SAAS,EAAE,KAAK,CAAC,SAAS,KAAK,KAAK;KACrC,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,mCAAmC,CACjD,CAA8B,EAC9B,CAA8B;IAE9B,OAAO,CAAC,CAAC,CAAC,QAAQ,IAAI,EAAE,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,QAAQ,IAAI,EAAE,CAAC;WACpD,CAAC,CAAC,WAAW,CAAC,aAAa,CAAC,CAAC,CAAC,WAAW,CAAC;WAC1C,CAAC,CAAC,OAAO,CAAC,aAAa,CAAC,CAAC,CAAC,OAAO,CAAC;WAClC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;AACpC,CAAC;AAED,SAAS,6BAA6B,CAAC,KAAmC;IACxE,IAAI,KAAK,CAAC,IAAI,KAAK,SAAS;QAAE,OAAO,SAAS,CAAC;IAC/C,IAAI,KAAK,CAAC,IAAI,KAAK,OAAO;QAAE,OAAO,OAAO,CAAC;IAC3C,IAAI,KAAK,CAAC,IAAI,KAAK,OAAO;QAAE,OAAO,OAAO,CAAC;IAC3C,OAAO,OAAO,CAAC;AACjB,CAAC;AAED,SAAS,qCAAqC,CAC5C,KAAmC;IAEnC,OAAO;QACL,gBAAgB,EAAE,KAAK,CAAC,gBAAgB;QACxC,YAAY,EAAE,KAAK,CAAC,YAAY;QAChC,OAAO,EAAE,KAAK,CAAC,OAAO;QACtB,WAAW,EAAE,KAAK,CAAC,WAAW;QAC9B,QAAQ,EAAE,KAAK,CAAC,QAAQ;QACxB,GAAG,aAAa,CAAC,KAAK,CAAC,QAAQ,CAAC;KACjC,CAAC;AACJ,CAAC;AAED,SAAS,2BAA2B,CAAC,KAAc;IACjD,IAAI,CAAC,KAAK,IAAI,OAAO,KAAK,KAAK,QAAQ,IAAI,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC;QAAE,OAAO,IAAI,CAAC;IAC7E,OAAO,kBAAkB,CAAE,KAAiC,CAAC,eAAe,CAAC,CAAC;AAChF,CAAC;AAED,SAAS,kBAAkB,CAAC,KAAc;IACxC,OAAO,OAAO,KAAK,KAAK,QAAQ,IAAI,KAAK,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,KAAK,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;AACzE,CAAC;AAED,SAAS,aAAa,CAAI,KAAoB;IAC5C,OAAO,KAAK,IAAI,IAAI,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;AAC5D,CAAC"}
@@ -0,0 +1,4 @@
1
+ import type { EditorSceneAsset, EditorSceneAssetLibraryItem, EditorSceneDocument } from '../document/index';
2
+ export declare function enrichEditorSceneDocumentAssets<TDocument extends EditorSceneDocument>(editorScene: TDocument, assetLibrary: readonly EditorSceneAssetLibraryItem[]): TDocument;
3
+ export declare function mergeEditorSceneAssetWithLibraryItem<TAsset extends EditorSceneAsset>(asset: TAsset, libraryItem: EditorSceneAssetLibraryItem): TAsset;
4
+ //# sourceMappingURL=document.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"document.d.ts","sourceRoot":"","sources":["../../src/asset-library/document.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,gBAAgB,EAChB,2BAA2B,EAC3B,mBAAmB,EACpB,MAAM,mBAAmB,CAAC;AAE3B,wBAAgB,+BAA+B,CAAC,SAAS,SAAS,mBAAmB,EACnF,WAAW,EAAE,SAAS,EACtB,YAAY,EAAE,SAAS,2BAA2B,EAAE,GACnD,SAAS,CAWX;AAED,wBAAgB,oCAAoC,CAAC,MAAM,SAAS,gBAAgB,EAClF,KAAK,EAAE,MAAM,EACb,WAAW,EAAE,2BAA2B,GACvC,MAAM,CAWR"}
@@ -0,0 +1,28 @@
1
+ export function enrichEditorSceneDocumentAssets(editorScene, assetLibrary) {
2
+ const libraryByAssetId = new Map(assetLibrary
3
+ .filter((asset) => asset.type === 'glb')
4
+ .map((asset) => [asset.assetId, asset]));
5
+ return {
6
+ ...editorScene,
7
+ assets: editorScene.assets.map((asset) => {
8
+ const libraryItem = libraryByAssetId.get(asset.id);
9
+ return libraryItem ? mergeEditorSceneAssetWithLibraryItem(asset, libraryItem) : asset;
10
+ }),
11
+ };
12
+ }
13
+ export function mergeEditorSceneAssetWithLibraryItem(asset, libraryItem) {
14
+ return {
15
+ ...asset,
16
+ guid: libraryItem.guid ?? asset.guid,
17
+ displayName: libraryItem.displayName || asset.displayName,
18
+ category: libraryItem.category ?? asset.category,
19
+ materialMode: libraryItem.materialMode ?? asset.materialMode,
20
+ defaults: cloneOptional(libraryItem.defaults ?? asset.defaults),
21
+ external: cloneOptional(libraryItem.external ?? asset.external),
22
+ metadata: cloneOptional(libraryItem.metadata ?? asset.metadata),
23
+ };
24
+ }
25
+ function cloneOptional(value) {
26
+ return value == null ? undefined : structuredClone(value);
27
+ }
28
+ //# sourceMappingURL=document.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"document.js","sourceRoot":"","sources":["../../src/asset-library/document.ts"],"names":[],"mappings":"AAMA,MAAM,UAAU,+BAA+B,CAC7C,WAAsB,EACtB,YAAoD;IAEpD,MAAM,gBAAgB,GAAG,IAAI,GAAG,CAAC,YAAY;SAC1C,MAAM,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK,CAAC,IAAI,KAAK,KAAK,CAAC;SACvC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC,KAAK,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;IAC3C,OAAO;QACL,GAAG,WAAW;QACd,MAAM,EAAE,WAAW,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE;YACvC,MAAM,WAAW,GAAG,gBAAgB,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC;YACnD,OAAO,WAAW,CAAC,CAAC,CAAC,oCAAoC,CAAC,KAAK,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC;QACxF,CAAC,CAAC;KACH,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,oCAAoC,CAClD,KAAa,EACb,WAAwC;IAExC,OAAO;QACL,GAAG,KAAK;QACR,IAAI,EAAE,WAAW,CAAC,IAAI,IAAI,KAAK,CAAC,IAAI;QACpC,WAAW,EAAE,WAAW,CAAC,WAAW,IAAI,KAAK,CAAC,WAAW;QACzD,QAAQ,EAAE,WAAW,CAAC,QAAQ,IAAI,KAAK,CAAC,QAAQ;QAChD,YAAY,EAAE,WAAW,CAAC,YAAY,IAAI,KAAK,CAAC,YAAY;QAC5D,QAAQ,EAAE,aAAa,CAAC,WAAW,CAAC,QAAQ,IAAI,KAAK,CAAC,QAAQ,CAAC;QAC/D,QAAQ,EAAE,aAAa,CAAC,WAAW,CAAC,QAAQ,IAAI,KAAK,CAAC,QAAQ,CAAC;QAC/D,QAAQ,EAAE,aAAa,CAAC,WAAW,CAAC,QAAQ,IAAI,KAAK,CAAC,QAAQ,CAAC;KACtD,CAAC;AACd,CAAC;AAED,SAAS,aAAa,CAAI,KAAoB;IAC5C,OAAO,KAAK,IAAI,IAAI,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;AAC5D,CAAC"}
@@ -0,0 +1,4 @@
1
+ export type { EditorSceneAssetCatalogEntry, EditorSceneAssetCatalogKind, } from './types';
2
+ export { compareEditorSceneAssetLibraryItems, createEditorSceneAssetLibrary, createEditorSceneAssetLibraryItem, } from './catalog';
3
+ export { enrichEditorSceneDocumentAssets, mergeEditorSceneAssetWithLibraryItem, } from './document';
4
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/asset-library/index.ts"],"names":[],"mappings":"AAAA,YAAY,EACV,4BAA4B,EAC5B,2BAA2B,GAC5B,MAAM,SAAS,CAAC;AACjB,OAAO,EACL,mCAAmC,EACnC,6BAA6B,EAC7B,iCAAiC,GAClC,MAAM,WAAW,CAAC;AACnB,OAAO,EACL,+BAA+B,EAC/B,oCAAoC,GACrC,MAAM,YAAY,CAAC"}
@@ -0,0 +1,3 @@
1
+ export { compareEditorSceneAssetLibraryItems, createEditorSceneAssetLibrary, createEditorSceneAssetLibraryItem, } from './catalog.js';
2
+ export { enrichEditorSceneDocumentAssets, mergeEditorSceneAssetWithLibraryItem, } from './document.js';
3
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/asset-library/index.ts"],"names":[],"mappings":"AAIA,OAAO,EACL,mCAAmC,EACnC,6BAA6B,EAC7B,iCAAiC,GAClC,MAAM,WAAW,CAAC;AACnB,OAAO,EACL,+BAA+B,EAC/B,oCAAoC,GACrC,MAAM,YAAY,CAAC"}
@@ -0,0 +1,23 @@
1
+ import type { EditorSceneAssetOrigin } from '../document/index';
2
+ export type EditorSceneAssetCatalogKind = 'model' | 'texture' | 'image' | 'sound' | (string & {});
3
+ export interface EditorSceneAssetCatalogEntry<TExternal = unknown, TDefaults = unknown, TMaterialMode extends string = string> {
4
+ guid?: string;
5
+ assetId: string;
6
+ kind: EditorSceneAssetCatalogKind;
7
+ displayName: string;
8
+ relativePath?: string;
9
+ originalFileName?: string;
10
+ codeKey?: string;
11
+ category?: string;
12
+ placeable?: boolean;
13
+ contentHash?: string;
14
+ byteSize?: number;
15
+ external?: TExternal;
16
+ defaults?: TDefaults;
17
+ materialMode?: TMaterialMode;
18
+ metadata?: Record<string, unknown>;
19
+ origin?: EditorSceneAssetOrigin;
20
+ dedupeKey?: string;
21
+ [key: string]: unknown;
22
+ }
23
+ //# sourceMappingURL=types.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../../src/asset-library/types.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,sBAAsB,EACvB,MAAM,mBAAmB,CAAC;AAE3B,MAAM,MAAM,2BAA2B,GACnC,OAAO,GACP,SAAS,GACT,OAAO,GACP,OAAO,GACP,CAAC,MAAM,GAAG,EAAE,CAAC,CAAC;AAElB,MAAM,WAAW,4BAA4B,CAC3C,SAAS,GAAG,OAAO,EACnB,SAAS,GAAG,OAAO,EACnB,aAAa,SAAS,MAAM,GAAG,MAAM;IAErC,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,OAAO,EAAE,MAAM,CAAC;IAChB,IAAI,EAAE,2BAA2B,CAAC;IAClC,WAAW,EAAE,MAAM,CAAC;IACpB,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAC1B,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,SAAS,CAAC,EAAE,OAAO,CAAC;IACpB,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,QAAQ,CAAC,EAAE,SAAS,CAAC;IACrB,QAAQ,CAAC,EAAE,SAAS,CAAC;IACrB,YAAY,CAAC,EAAE,aAAa,CAAC;IAC7B,QAAQ,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;IACnC,MAAM,CAAC,EAAE,sBAAsB,CAAC;IAChC,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,CAAC,GAAG,EAAE,MAAM,GAAG,OAAO,CAAC;CACxB"}
@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=types.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"types.js","sourceRoot":"","sources":["../../src/asset-library/types.ts"],"names":[],"mappings":""}
@@ -0,0 +1,8 @@
1
+ import type { EditorTransformSnapshot } from '@fps-games/editor-core';
2
+ import { type EditorSceneAsset, type EditorSceneAssetLibraryItem, type EditorSceneDocument, type EditorSceneGameObject } from '../document/index';
3
+ import type { EditorSceneAssetPlacementOptions, EditorSceneAssetPlacementResult } from './types';
4
+ export declare function addAssetLibraryItemToEditorSceneDocument<TDocument extends EditorSceneDocument>(document: TDocument, assetItem: EditorSceneAssetLibraryItem, placement?: EditorTransformSnapshot, options?: EditorSceneAssetPlacementOptions): EditorSceneAssetPlacementResult<TDocument>;
5
+ export declare function createEditorSceneAssetFromLibraryItem(assetItem: EditorSceneAssetLibraryItem): EditorSceneAsset;
6
+ export declare function createEditorSceneModelGameObjectForAsset(document: EditorSceneDocument, assetItem: EditorSceneAssetLibraryItem, assetId: string, placement?: EditorTransformSnapshot, options?: EditorSceneAssetPlacementOptions): EditorSceneGameObject;
7
+ export declare function createEditorSceneGroundDecalGameObjectForTextureAsset(document: EditorSceneDocument, assetItem: EditorSceneAssetLibraryItem, placement?: EditorTransformSnapshot, options?: EditorSceneAssetPlacementOptions): EditorSceneGameObject;
8
+ //# sourceMappingURL=document.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"document.d.ts","sourceRoot":"","sources":["../../src/asset-placement/document.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,uBAAuB,EACxB,MAAM,wBAAwB,CAAC;AAChC,OAAO,EACL,KAAK,gBAAgB,EACrB,KAAK,2BAA2B,EAChC,KAAK,mBAAmB,EACxB,KAAK,qBAAqB,EAC3B,MAAM,mBAAmB,CAAC;AAkB3B,OAAO,KAAK,EACV,gCAAgC,EAChC,+BAA+B,EAChC,MAAM,SAAS,CAAC;AAEjB,wBAAgB,wCAAwC,CAAC,SAAS,SAAS,mBAAmB,EAC5F,QAAQ,EAAE,SAAS,EACnB,SAAS,EAAE,2BAA2B,EACtC,SAAS,CAAC,EAAE,uBAAuB,EACnC,OAAO,GAAE,gCAAqC,GAC7C,+BAA+B,CAAC,SAAS,CAAC,CAiC5C;AAED,wBAAgB,qCAAqC,CAAC,SAAS,EAAE,2BAA2B,GAAG,gBAAgB,CAY9G;AAED,wBAAgB,wCAAwC,CACtD,QAAQ,EAAE,mBAAmB,EAC7B,SAAS,EAAE,2BAA2B,EACtC,OAAO,EAAE,MAAM,EACf,SAAS,CAAC,EAAE,uBAAuB,EACnC,OAAO,GAAE,gCAAqC,GAC7C,qBAAqB,CAwBvB;AAED,wBAAgB,qDAAqD,CACnE,QAAQ,EAAE,mBAAmB,EAC7B,SAAS,EAAE,2BAA2B,EACtC,SAAS,CAAC,EAAE,uBAAuB,EACnC,OAAO,GAAE,gCAAqC,GAC7C,qBAAqB,CA8BvB"}
@@ -0,0 +1,120 @@
1
+ import {} from '../document/index.js';
2
+ import { mergeEditorSceneAssetWithLibraryItem, } from '../asset-library/index.js';
3
+ import { createEditorSceneGameObjectGuid, } from '../session/identity.js';
4
+ import { resolveEditorSceneRootContainerId, toEditorSceneLocalTransformForParent, } from '../session/transform.js';
5
+ import { createUniqueEditorSceneId, sanitizeEditorSceneId, } from './identity.js';
6
+ import { createEditorScenePlacementWorldTransform, } from './placement.js';
7
+ export function addAssetLibraryItemToEditorSceneDocument(document, assetItem, placement, options = {}) {
8
+ if (assetItem.type === 'texture') {
9
+ const gameObject = createEditorSceneGroundDecalGameObjectForTextureAsset(document, assetItem, placement, options);
10
+ return {
11
+ document: {
12
+ ...document,
13
+ scene: {
14
+ ...document.scene,
15
+ gameObjects: [...document.scene.gameObjects, gameObject],
16
+ },
17
+ },
18
+ gameObject,
19
+ };
20
+ }
21
+ const existingAsset = document.assets.find((asset) => asset.id === assetItem.assetId || (asset.guid && asset.guid === assetItem.guid));
22
+ const asset = existingAsset
23
+ ? mergeEditorSceneAssetWithLibraryItem(existingAsset, assetItem)
24
+ : createEditorSceneAssetFromLibraryItem(assetItem);
25
+ const gameObject = createEditorSceneModelGameObjectForAsset(document, assetItem, asset.id, placement, options);
26
+ return {
27
+ document: {
28
+ ...document,
29
+ assets: existingAsset
30
+ ? document.assets.map((candidate) => candidate.id === asset.id ? asset : candidate)
31
+ : [...document.assets, asset],
32
+ scene: {
33
+ ...document.scene,
34
+ gameObjects: [...document.scene.gameObjects, gameObject],
35
+ },
36
+ },
37
+ gameObject,
38
+ };
39
+ }
40
+ export function createEditorSceneAssetFromLibraryItem(assetItem) {
41
+ return {
42
+ id: assetItem.assetId,
43
+ guid: assetItem.guid,
44
+ type: 'glb',
45
+ displayName: assetItem.displayName,
46
+ category: assetItem.category,
47
+ materialMode: assetItem.materialMode,
48
+ defaults: cloneOptional(assetItem.defaults),
49
+ external: cloneOptional(assetItem.external),
50
+ metadata: cloneOptional(assetItem.metadata),
51
+ };
52
+ }
53
+ export function createEditorSceneModelGameObjectForAsset(document, assetItem, assetId, placement, options = {}) {
54
+ const usedIds = document.scene.gameObjects.map((gameObject) => gameObject.id);
55
+ const id = createUniqueEditorSceneId(usedIds, sanitizeEditorSceneId(assetItem.displayName || assetItem.assetId));
56
+ const parentId = resolveEditorSceneRootContainerId(document);
57
+ const localTransform = resolveEditorSceneAssetPlacementLocalTransform(document, parentId, placement, options);
58
+ return {
59
+ id,
60
+ guid: (options.createGameObjectGuid ?? createEditorSceneGameObjectGuid)(),
61
+ name: assetItem.displayName,
62
+ ...(parentId ? { parentId } : {}),
63
+ active: true,
64
+ components: [
65
+ {
66
+ type: 'Transform',
67
+ position: localTransform.position,
68
+ rotation: localTransform.rotation,
69
+ scale: localTransform.scale,
70
+ },
71
+ {
72
+ type: 'ModelRenderer',
73
+ assetId,
74
+ },
75
+ ],
76
+ };
77
+ }
78
+ export function createEditorSceneGroundDecalGameObjectForTextureAsset(document, assetItem, placement, options = {}) {
79
+ const usedIds = document.scene.gameObjects.map((gameObject) => gameObject.id);
80
+ const id = createUniqueEditorSceneId(usedIds, sanitizeEditorSceneId(assetItem.displayName || assetItem.assetId));
81
+ const parentId = resolveEditorSceneRootContainerId(document);
82
+ const localTransform = resolveEditorSceneAssetPlacementLocalTransform(document, parentId, placement, options);
83
+ return {
84
+ id,
85
+ guid: (options.createGameObjectGuid ?? createEditorSceneGameObjectGuid)(),
86
+ name: assetItem.displayName,
87
+ kind: 'transform',
88
+ ...(parentId ? { parentId } : {}),
89
+ active: true,
90
+ transformType: 'groundDecal',
91
+ groundDecal: {
92
+ size: { width: 1, depth: 1 },
93
+ textureId: assetItem.assetId,
94
+ color: { r: 1, g: 1, b: 1 },
95
+ },
96
+ metadata: {
97
+ ...(assetItem.metadata ?? {}),
98
+ assetId: assetItem.assetId,
99
+ assetType: 'texture',
100
+ },
101
+ components: [{
102
+ type: 'Transform',
103
+ position: localTransform.position,
104
+ rotation: localTransform.rotation,
105
+ scale: localTransform.scale,
106
+ }],
107
+ };
108
+ }
109
+ function resolveEditorSceneAssetPlacementLocalTransform(document, parentId, placement, options) {
110
+ const worldTransform = createEditorScenePlacementWorldTransform(document, placement);
111
+ if (!parentId)
112
+ return worldTransform;
113
+ return options.resolveLocalTransform?.({ document, parentId, worldTransform })
114
+ ?? toEditorSceneLocalTransformForParent(document, parentId, worldTransform)
115
+ ?? worldTransform;
116
+ }
117
+ function cloneOptional(value) {
118
+ return value == null ? undefined : structuredClone(value);
119
+ }
120
+ //# sourceMappingURL=document.js.map