@fps-games/editor 0.1.3-beta.4 → 0.1.4-beta.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (892) hide show
  1. package/dist/index.d.ts +4 -0
  2. package/dist/index.d.ts.map +1 -1
  3. package/dist/index.js +3 -2
  4. package/dist/index.js.map +1 -1
  5. package/dist/local-editor-agent-actions.d.ts +38 -0
  6. package/dist/local-editor-agent-actions.d.ts.map +1 -0
  7. package/dist/local-editor-agent-actions.js +134 -0
  8. package/dist/local-editor-agent-actions.js.map +1 -0
  9. package/dist/local-editor-agent-context.d.ts +29 -0
  10. package/dist/local-editor-agent-context.d.ts.map +1 -0
  11. package/dist/local-editor-agent-context.js +266 -0
  12. package/dist/local-editor-agent-context.js.map +1 -0
  13. package/dist/local-editor-harness.d.ts +28 -1
  14. package/dist/local-editor-harness.d.ts.map +1 -1
  15. package/dist/local-editor-harness.js +662 -123
  16. package/dist/local-editor-harness.js.map +1 -1
  17. package/dist/local-editor-viewport-render-coordinator.d.ts.map +1 -1
  18. package/dist/local-editor-viewport-render-coordinator.js +34 -14
  19. package/dist/local-editor-viewport-render-coordinator.js.map +1 -1
  20. package/dist/playable-babylon-facade.d.ts +15 -0
  21. package/dist/playable-babylon-facade.d.ts.map +1 -0
  22. package/dist/playable-babylon-facade.js +12 -0
  23. package/dist/playable-babylon-facade.js.map +1 -0
  24. package/dist/playable-babylon-outline-inspector.d.ts +32 -0
  25. package/dist/playable-babylon-outline-inspector.d.ts.map +1 -0
  26. package/dist/playable-babylon-outline-inspector.js +182 -0
  27. package/dist/playable-babylon-outline-inspector.js.map +1 -0
  28. package/dist/playable-babylon-outline-runtime.d.ts +19 -0
  29. package/dist/playable-babylon-outline-runtime.d.ts.map +1 -0
  30. package/dist/playable-babylon-outline-runtime.js +67 -0
  31. package/dist/playable-babylon-outline-runtime.js.map +1 -0
  32. package/dist/playable-babylon-rendering.d.ts +51 -0
  33. package/dist/playable-babylon-rendering.d.ts.map +1 -0
  34. package/dist/playable-babylon-rendering.js +178 -0
  35. package/dist/playable-babylon-rendering.js.map +1 -0
  36. package/dist/playable-local-editor-host.d.ts +511 -0
  37. package/dist/playable-local-editor-host.d.ts.map +1 -0
  38. package/dist/playable-local-editor-host.js +528 -0
  39. package/dist/playable-local-editor-host.js.map +1 -0
  40. package/dist/playable-sdk.d.ts +10 -0
  41. package/dist/playable-sdk.d.ts.map +1 -0
  42. package/dist/playable-sdk.js +6 -0
  43. package/dist/playable-sdk.js.map +1 -0
  44. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts +4 -0
  45. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts.map +1 -0
  46. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js +79 -0
  47. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js.map +1 -0
  48. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts +4 -0
  49. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts.map +1 -0
  50. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js +4 -0
  51. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js.map +1 -0
  52. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts +3 -0
  53. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts.map +1 -0
  54. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js +26 -0
  55. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js.map +1 -0
  56. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts +13 -0
  57. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts.map +1 -0
  58. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js +6 -0
  59. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js.map +1 -0
  60. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts +3 -0
  61. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts.map +1 -1
  62. package/node_modules/@fps-games/babylon-renderer/dist/index.js +7 -4
  63. package/node_modules/@fps-games/babylon-renderer/dist/index.js.map +1 -1
  64. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts +4 -0
  65. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts.map +1 -0
  66. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js +45 -0
  67. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js.map +1 -0
  68. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts +3 -0
  69. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts.map +1 -0
  70. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js +2 -0
  71. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js.map +1 -0
  72. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts +7 -0
  73. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts.map +1 -0
  74. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js +2 -0
  75. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js.map +1 -0
  76. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts +3 -0
  77. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts.map +1 -0
  78. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js +2 -0
  79. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js.map +1 -0
  80. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts +7 -0
  81. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts.map +1 -0
  82. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js +2 -0
  83. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js.map +1 -0
  84. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts +5 -0
  85. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts.map +1 -0
  86. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js +83 -0
  87. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js.map +1 -0
  88. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts +5 -0
  89. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts.map +1 -0
  90. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js +5 -0
  91. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js.map +1 -0
  92. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts +5 -0
  93. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts.map +1 -0
  94. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js +155 -0
  95. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js.map +1 -0
  96. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts +77 -0
  97. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts.map +1 -0
  98. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js +24 -0
  99. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js.map +1 -0
  100. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts +4 -0
  101. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts.map +1 -0
  102. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js +105 -0
  103. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js.map +1 -0
  104. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.js +1 -1
  105. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.js +14 -14
  106. package/node_modules/@fps-games/babylon-renderer/package.json +1 -1
  107. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.d.ts.map +1 -1
  108. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js +99 -28
  109. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js.map +1 -1
  110. package/node_modules/@fps-games/editor-babylon/dist/edit-session.js +4 -4
  111. package/node_modules/@fps-games/editor-babylon/dist/editor-world.js +1 -1
  112. package/node_modules/@fps-games/editor-babylon/dist/index.js +24 -24
  113. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts +3 -0
  114. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts.map +1 -0
  115. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js +396 -0
  116. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js.map +1 -0
  117. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts +3 -0
  118. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts.map +1 -1
  119. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js +2 -567
  120. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js.map +1 -1
  121. package/node_modules/@fps-games/editor-babylon/dist/inspector-host.js +4 -4
  122. package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.js +4 -4
  123. package/node_modules/@fps-games/editor-babylon/dist/main-camera-preview.js +1 -1
  124. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts +3 -2
  125. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts.map +1 -1
  126. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js +401 -96
  127. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js.map +1 -1
  128. package/node_modules/@fps-games/editor-babylon/dist/monitor.js +2 -2
  129. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.d.ts.map +1 -1
  130. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js +7 -23
  131. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js.map +1 -1
  132. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js +1 -1
  133. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js.map +1 -1
  134. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +10 -1
  135. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -1
  136. package/node_modules/@fps-games/editor-babylon/dist/projection.js +258 -151
  137. package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
  138. package/node_modules/@fps-games/editor-babylon/dist/scene-camera-preview.js +1 -1
  139. package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.js +4 -4
  140. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js +10 -10
  141. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js.map +1 -1
  142. package/node_modules/@fps-games/editor-babylon/dist/tool-controller.js +1 -1
  143. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts +12 -2
  144. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts.map +1 -1
  145. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js +69 -17
  146. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js.map +1 -1
  147. package/node_modules/@fps-games/editor-babylon/dist/types.d.ts +1 -0
  148. package/node_modules/@fps-games/editor-babylon/dist/types.d.ts.map +1 -1
  149. package/node_modules/@fps-games/editor-babylon/package.json +5 -5
  150. package/node_modules/@fps-games/editor-browser/dist/index.d.ts +9 -2
  151. package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -1
  152. package/node_modules/@fps-games/editor-browser/dist/index.js +8 -2
  153. package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
  154. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts +20 -0
  155. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts.map +1 -0
  156. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js +88 -0
  157. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js.map +1 -0
  158. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts +12 -0
  159. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts.map +1 -0
  160. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js +34 -0
  161. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js.map +1 -0
  162. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-context-menu.js +2 -2
  163. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts +55 -0
  164. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts.map +1 -0
  165. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js +144 -0
  166. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js.map +1 -0
  167. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.d.ts.map +1 -1
  168. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js +45 -10
  169. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js.map +1 -1
  170. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts +5 -0
  171. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts.map +1 -0
  172. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js +5 -0
  173. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js.map +1 -0
  174. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.d.ts.map +1 -1
  175. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js +312 -126
  176. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js.map +1 -1
  177. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts +43 -0
  178. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts.map +1 -0
  179. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js +28 -0
  180. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js.map +1 -0
  181. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts +4 -0
  182. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts.map +1 -1
  183. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js +48 -0
  184. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +1 -1
  185. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts +3 -0
  186. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts.map +1 -1
  187. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js +182 -20
  188. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js.map +1 -1
  189. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts +1 -1
  190. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts.map +1 -1
  191. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js +24 -0
  192. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js.map +1 -1
  193. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts +2 -0
  194. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -1
  195. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +373 -63
  196. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
  197. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts +2 -0
  198. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts.map +1 -1
  199. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js +17 -12
  200. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js.map +1 -1
  201. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts +2 -0
  202. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts.map +1 -1
  203. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js +9 -1
  204. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js.map +1 -1
  205. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.d.ts.map +1 -1
  206. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js +42 -19
  207. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js.map +1 -1
  208. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts +19 -0
  209. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts.map +1 -0
  210. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js +40 -0
  211. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js.map +1 -0
  212. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts +59 -0
  213. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts.map +1 -0
  214. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js +182 -0
  215. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js.map +1 -0
  216. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts +16 -0
  217. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts.map +1 -0
  218. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js +14 -0
  219. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js.map +1 -0
  220. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts +11 -0
  221. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts.map +1 -0
  222. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js +18 -0
  223. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js.map +1 -0
  224. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-tooltip.js +1 -1
  225. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +34 -6
  226. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -1
  227. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts +14 -0
  228. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts.map +1 -1
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  867. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/index.d.ts.map +1 -0
  868. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/index.js +4 -0
  869. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/index.js.map +1 -0
  870. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.d.ts +19 -0
  871. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.d.ts.map +1 -0
  872. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js +268 -0
  873. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js.map +1 -0
  874. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.d.ts +7 -0
  875. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.d.ts.map +1 -0
  876. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.js +38 -0
  877. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.js.map +1 -0
  878. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts +87 -0
  879. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts.map +1 -0
  880. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.js +2 -0
  881. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.js.map +1 -0
  882. package/node_modules/@fps-games/editor-playable-sdk/package.json +20 -0
  883. package/node_modules/@fps-games/editor-protocol/dist/agent.d.ts +113 -0
  884. package/node_modules/@fps-games/editor-protocol/dist/agent.d.ts.map +1 -0
  885. package/node_modules/@fps-games/editor-protocol/dist/agent.js +5 -0
  886. package/node_modules/@fps-games/editor-protocol/dist/agent.js.map +1 -0
  887. package/node_modules/@fps-games/editor-protocol/dist/index.d.ts +45 -4
  888. package/node_modules/@fps-games/editor-protocol/dist/index.d.ts.map +1 -1
  889. package/node_modules/@fps-games/editor-protocol/dist/index.js +115 -2
  890. package/node_modules/@fps-games/editor-protocol/dist/index.js.map +1 -1
  891. package/node_modules/@fps-games/editor-protocol/package.json +1 -1
  892. package/package.json +13 -7
@@ -0,0 +1,34 @@
1
+ import type { InspectorValidationResult, SerializedMultiObject, SerializedObject, SerializedPropertyPatch } from '@fps-games/editor-core';
2
+ import type { EditorSceneDocument, EditorSceneGameObject, EditorSceneNodeKind } from '../document/index';
3
+ export interface EditorSceneSerializedPropertyValidationInput<TDocument extends EditorSceneDocument = EditorSceneDocument> {
4
+ document: TDocument;
5
+ gameObject: EditorSceneGameObject;
6
+ nodeKind: EditorSceneNodeKind;
7
+ path: string;
8
+ value: unknown;
9
+ }
10
+ export type EditorSceneSerializedPropertyValidator<TDocument extends EditorSceneDocument = EditorSceneDocument> = (input: EditorSceneSerializedPropertyValidationInput<TDocument>) => InspectorValidationResult;
11
+ export interface EditorSceneSerializedPropertyDescriptorInput<TDocument extends EditorSceneDocument = EditorSceneDocument> {
12
+ gameObject: EditorSceneGameObject;
13
+ validateField?: EditorSceneSerializedPropertyValidator<TDocument>;
14
+ }
15
+ export interface EditorSceneSerializedObjectInput<TDocument extends EditorSceneDocument = EditorSceneDocument> {
16
+ document: TDocument;
17
+ targetId: string;
18
+ label?: string;
19
+ validateField?: EditorSceneSerializedPropertyValidator<TDocument>;
20
+ }
21
+ export interface EditorSceneSerializedMultiObjectInput<TDocument extends EditorSceneDocument = EditorSceneDocument> {
22
+ document: TDocument;
23
+ targetIds: readonly string[];
24
+ activeId: string | null;
25
+ label?: string;
26
+ }
27
+ export interface EditorSceneSerializedPropertyPatchInput<TDocument extends EditorSceneDocument = EditorSceneDocument> {
28
+ document: TDocument;
29
+ patch: SerializedPropertyPatch;
30
+ validateField?: EditorSceneSerializedPropertyValidator<TDocument>;
31
+ }
32
+ export type EditorSceneSerializedObjectResult<TDocument extends EditorSceneDocument = EditorSceneDocument> = SerializedObject<TDocument> | null;
33
+ export type EditorSceneSerializedMultiObjectResult<TDocument extends EditorSceneDocument = EditorSceneDocument> = SerializedMultiObject<TDocument> | null;
34
+ //# sourceMappingURL=types.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../../src/serialized-property/types.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,yBAAyB,EACzB,qBAAqB,EACrB,gBAAgB,EAChB,uBAAuB,EACxB,MAAM,wBAAwB,CAAC;AAChC,OAAO,KAAK,EACV,mBAAmB,EACnB,qBAAqB,EACrB,mBAAmB,EACpB,MAAM,mBAAmB,CAAC;AAE3B,MAAM,WAAW,4CAA4C,CAC3D,SAAS,SAAS,mBAAmB,GAAG,mBAAmB;IAE3D,QAAQ,EAAE,SAAS,CAAC;IACpB,UAAU,EAAE,qBAAqB,CAAC;IAClC,QAAQ,EAAE,mBAAmB,CAAC;IAC9B,IAAI,EAAE,MAAM,CAAC;IACb,KAAK,EAAE,OAAO,CAAC;CAChB;AAED,MAAM,MAAM,sCAAsC,CAChD,SAAS,SAAS,mBAAmB,GAAG,mBAAmB,IACzD,CACF,KAAK,EAAE,4CAA4C,CAAC,SAAS,CAAC,KAC3D,yBAAyB,CAAC;AAE/B,MAAM,WAAW,4CAA4C,CAC3D,SAAS,SAAS,mBAAmB,GAAG,mBAAmB;IAE3D,UAAU,EAAE,qBAAqB,CAAC;IAClC,aAAa,CAAC,EAAE,sCAAsC,CAAC,SAAS,CAAC,CAAC;CACnE;AAED,MAAM,WAAW,gCAAgC,CAC/C,SAAS,SAAS,mBAAmB,GAAG,mBAAmB;IAE3D,QAAQ,EAAE,SAAS,CAAC;IACpB,QAAQ,EAAE,MAAM,CAAC;IACjB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,aAAa,CAAC,EAAE,sCAAsC,CAAC,SAAS,CAAC,CAAC;CACnE;AAED,MAAM,WAAW,qCAAqC,CACpD,SAAS,SAAS,mBAAmB,GAAG,mBAAmB;IAE3D,QAAQ,EAAE,SAAS,CAAC;IACpB,SAAS,EAAE,SAAS,MAAM,EAAE,CAAC;IAC7B,QAAQ,EAAE,MAAM,GAAG,IAAI,CAAC;IACxB,KAAK,CAAC,EAAE,MAAM,CAAC;CAChB;AAED,MAAM,WAAW,uCAAuC,CACtD,SAAS,SAAS,mBAAmB,GAAG,mBAAmB;IAE3D,QAAQ,EAAE,SAAS,CAAC;IACpB,KAAK,EAAE,uBAAuB,CAAC;IAC/B,aAAa,CAAC,EAAE,sCAAsC,CAAC,SAAS,CAAC,CAAC;CACnE;AAED,MAAM,MAAM,iCAAiC,CAC3C,SAAS,SAAS,mBAAmB,GAAG,mBAAmB,IACzD,gBAAgB,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC;AAEvC,MAAM,MAAM,sCAAsC,CAChD,SAAS,SAAS,mBAAmB,GAAG,mBAAmB,IACzD,qBAAqB,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC"}
@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=types.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"types.js","sourceRoot":"","sources":["../../src/serialized-property/types.ts"],"names":[],"mappings":""}
@@ -0,0 +1,9 @@
1
+ import { type EditorSceneGameObject } from '../document/index';
2
+ export declare const EDITOR_SCENE_MAIN_CAMERA_ID = "main_camera";
3
+ export declare const EDITOR_SCENE_SUN_LIGHT_ID = "sun_light";
4
+ export declare function isEditorSceneGroupLikeGameObject(gameObject: EditorSceneGameObject): boolean;
5
+ export declare function canEditorSceneGameObjectHaveChildren(gameObject: Pick<EditorSceneGameObject, 'components'>): boolean;
6
+ export declare function isEditorSceneCameraGameObject(gameObject: EditorSceneGameObject): boolean;
7
+ export declare function isEditorSceneLightGameObject(gameObject: EditorSceneGameObject): boolean;
8
+ export declare function isEditorSceneProtectedSystemGameObject(gameObject: EditorSceneGameObject): boolean;
9
+ //# sourceMappingURL=classification.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"classification.d.ts","sourceRoot":"","sources":["../../src/session/classification.ts"],"names":[],"mappings":"AAAA,OAAO,EAGL,KAAK,qBAAqB,EAC3B,MAAM,mBAAmB,CAAC;AAE3B,eAAO,MAAM,2BAA2B,gBAAgB,CAAC;AACzD,eAAO,MAAM,yBAAyB,cAAc,CAAC;AAErD,wBAAgB,gCAAgC,CAAC,UAAU,EAAE,qBAAqB,GAAG,OAAO,CAE3F;AAED,wBAAgB,oCAAoC,CAAC,UAAU,EAAE,IAAI,CAAC,qBAAqB,EAAE,YAAY,CAAC,GAAG,OAAO,CAEnH;AAED,wBAAgB,6BAA6B,CAAC,UAAU,EAAE,qBAAqB,GAAG,OAAO,CAGxF;AAED,wBAAgB,4BAA4B,CAAC,UAAU,EAAE,qBAAqB,GAAG,OAAO,CAGvF;AAED,wBAAgB,sCAAsC,CAAC,UAAU,EAAE,qBAAqB,GAAG,OAAO,CAKjG"}
@@ -0,0 +1,24 @@
1
+ import { findEditorSceneTransform, readEditorSceneNodeKind, } from '../document/index.js';
2
+ export const EDITOR_SCENE_MAIN_CAMERA_ID = 'main_camera';
3
+ export const EDITOR_SCENE_SUN_LIGHT_ID = 'sun_light';
4
+ export function isEditorSceneGroupLikeGameObject(gameObject) {
5
+ return readEditorSceneNodeKind(gameObject) === 'group';
6
+ }
7
+ export function canEditorSceneGameObjectHaveChildren(gameObject) {
8
+ return !!findEditorSceneTransform(gameObject);
9
+ }
10
+ export function isEditorSceneCameraGameObject(gameObject) {
11
+ return readEditorSceneNodeKind(gameObject) === 'transform'
12
+ && (gameObject.transformType === 'camera' || !!gameObject.camera);
13
+ }
14
+ export function isEditorSceneLightGameObject(gameObject) {
15
+ return readEditorSceneNodeKind(gameObject) === 'transform'
16
+ && (gameObject.transformType === 'light' || !!gameObject.light);
17
+ }
18
+ export function isEditorSceneProtectedSystemGameObject(gameObject) {
19
+ return gameObject.id === EDITOR_SCENE_MAIN_CAMERA_ID
20
+ || gameObject.id === EDITOR_SCENE_SUN_LIGHT_ID
21
+ || isEditorSceneCameraGameObject(gameObject)
22
+ || isEditorSceneLightGameObject(gameObject);
23
+ }
24
+ //# sourceMappingURL=classification.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"classification.js","sourceRoot":"","sources":["../../src/session/classification.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,wBAAwB,EACxB,uBAAuB,GAExB,MAAM,mBAAmB,CAAC;AAE3B,MAAM,CAAC,MAAM,2BAA2B,GAAG,aAAa,CAAC;AACzD,MAAM,CAAC,MAAM,yBAAyB,GAAG,WAAW,CAAC;AAErD,MAAM,UAAU,gCAAgC,CAAC,UAAiC;IAChF,OAAO,uBAAuB,CAAC,UAAU,CAAC,KAAK,OAAO,CAAC;AACzD,CAAC;AAED,MAAM,UAAU,oCAAoC,CAAC,UAAqD;IACxG,OAAO,CAAC,CAAC,wBAAwB,CAAC,UAAU,CAAC,CAAC;AAChD,CAAC;AAED,MAAM,UAAU,6BAA6B,CAAC,UAAiC;IAC7E,OAAO,uBAAuB,CAAC,UAAU,CAAC,KAAK,WAAW;WACrD,CAAC,UAAU,CAAC,aAAa,KAAK,QAAQ,IAAI,CAAC,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;AACtE,CAAC;AAED,MAAM,UAAU,4BAA4B,CAAC,UAAiC;IAC5E,OAAO,uBAAuB,CAAC,UAAU,CAAC,KAAK,WAAW;WACrD,CAAC,UAAU,CAAC,aAAa,KAAK,OAAO,IAAI,CAAC,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;AACpE,CAAC;AAED,MAAM,UAAU,sCAAsC,CAAC,UAAiC;IACtF,OAAO,UAAU,CAAC,EAAE,KAAK,2BAA2B;WAC/C,UAAU,CAAC,EAAE,KAAK,yBAAyB;WAC3C,6BAA6B,CAAC,UAAU,CAAC;WACzC,4BAA4B,CAAC,UAAU,CAAC,CAAC;AAChD,CAAC"}
@@ -0,0 +1,7 @@
1
+ import { type SceneGraphTreeItem } from '@fps-games/editor-core';
2
+ import { type EditorSceneDocument } from '../document/index';
3
+ export declare function getEditorSceneHierarchyItems(document: EditorSceneDocument): SceneGraphTreeItem[];
4
+ export declare function normalizeEditorSceneHierarchyDocument<TDocument extends EditorSceneDocument>(document: TDocument): TDocument;
5
+ export declare function collectEditorSceneSubtreeIdList(document: EditorSceneDocument, rootIds: string[]): string[];
6
+ export declare function collectEditorSceneSubtreeIds(document: EditorSceneDocument, rootIds: string[]): Set<string>;
7
+ //# sourceMappingURL=hierarchy.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"hierarchy.d.ts","sourceRoot":"","sources":["../../src/session/hierarchy.ts"],"names":[],"mappings":"AAAA,OAAO,EAGL,KAAK,kBAAkB,EACxB,MAAM,wBAAwB,CAAC;AAChC,OAAO,EAEL,KAAK,mBAAmB,EAEzB,MAAM,mBAAmB,CAAC;AAmB3B,wBAAgB,4BAA4B,CAAC,QAAQ,EAAE,mBAAmB,GAAG,kBAAkB,EAAE,CA2BhG;AAoBD,wBAAgB,qCAAqC,CAAC,SAAS,SAAS,mBAAmB,EACzF,QAAQ,EAAE,SAAS,GAClB,SAAS,CAqCX;AAED,wBAAgB,+BAA+B,CAC7C,QAAQ,EAAE,mBAAmB,EAC7B,OAAO,EAAE,MAAM,EAAE,GAChB,MAAM,EAAE,CAEV;AAED,wBAAgB,4BAA4B,CAC1C,QAAQ,EAAE,mBAAmB,EAC7B,OAAO,EAAE,MAAM,EAAE,GAChB,GAAG,CAAC,MAAM,CAAC,CAab"}
@@ -0,0 +1,207 @@
1
+ import { combineEditorTransforms, createIdentityEditorTransform, } from '@fps-games/editor-core';
2
+ import { findEditorSceneTransform, } from '../document/index.js';
3
+ import { canEditorSceneGameObjectHaveChildren, isEditorSceneGroupLikeGameObject, isEditorSceneProtectedSystemGameObject, } from './classification.js';
4
+ import { EDITOR_SCENE_ROOT_ID, isEditorSceneRootGameObject, } from './identity.js';
5
+ import { getEditorSceneGameObjectDepth, getEditorSceneGameObjectWorldTransform, patchEditorSceneGameObjectLocalTransform, readRawEditorSceneGameObjectLocalTransform, resolveEditorSceneRootContainerId, toEditorSceneLocalTransformForParent, } from './transform.js';
6
+ export function getEditorSceneHierarchyItems(document) {
7
+ const rootId = resolveEditorSceneRootContainerId(document);
8
+ const byId = new Map(document.scene.gameObjects.map(gameObject => [gameObject.id, gameObject]));
9
+ return document.scene.gameObjects
10
+ .filter(gameObject => gameObject.id !== EDITOR_SCENE_ROOT_ID)
11
+ .map((gameObject) => {
12
+ const systemProtected = isEditorSceneProtectedSystemGameObject(gameObject);
13
+ const canHaveChildren = canEditorSceneGameObjectHaveChildren(gameObject);
14
+ const directEnabled = gameObject.active !== false;
15
+ return {
16
+ id: gameObject.id,
17
+ label: gameObject.name ?? gameObject.id,
18
+ parentId: gameObject.parentId === rootId ? null : gameObject.parentId ?? null,
19
+ depth: Math.max(0, getEditorSceneGameObjectDepth(document, gameObject) - (rootId ? 1 : 0)),
20
+ role: canHaveChildren && isEditorSceneGroupLikeGameObject(gameObject) ? 'group' : 'object',
21
+ selectable: true,
22
+ enabled: directEnabled && areEditorSceneAncestorsEnabled(byId, gameObject.parentId, rootId),
23
+ directEnabled,
24
+ canToggleEnabled: !systemProtected,
25
+ enableToggleDisabledReason: systemProtected ? 'Protected system objects cannot be hidden from Hierarchy.' : undefined,
26
+ protected: systemProtected,
27
+ canHaveChildren: !systemProtected && canHaveChildren,
28
+ renamable: !systemProtected,
29
+ deletable: !systemProtected,
30
+ draggable: !systemProtected,
31
+ };
32
+ });
33
+ }
34
+ function areEditorSceneAncestorsEnabled(byId, parentId, rootId) {
35
+ const visited = new Set();
36
+ let cursorId = parentId ?? null;
37
+ while (cursorId) {
38
+ if (visited.has(cursorId))
39
+ return true;
40
+ visited.add(cursorId);
41
+ const parent = byId.get(cursorId);
42
+ if (!parent)
43
+ return true;
44
+ if (parent.id !== rootId && parent.active === false)
45
+ return false;
46
+ cursorId = parent.parentId ?? null;
47
+ }
48
+ return true;
49
+ }
50
+ export function normalizeEditorSceneHierarchyDocument(document) {
51
+ const normalizedDocument = normalizeEditorSceneRootTransformDocument(document);
52
+ const rootId = resolveEditorSceneRootContainerId(normalizedDocument);
53
+ if (!rootId)
54
+ return normalizedDocument;
55
+ let changed = false;
56
+ const gameObjects = normalizedDocument.scene.gameObjects.map((gameObject) => {
57
+ if (gameObject.id === rootId || gameObject.parentId)
58
+ return gameObject;
59
+ const world = getEditorSceneGameObjectWorldTransform(normalizedDocument, gameObject.id);
60
+ const local = world ? toEditorSceneLocalTransformForParent(normalizedDocument, rootId, world) : null;
61
+ changed = true;
62
+ return {
63
+ ...gameObject,
64
+ parentId: rootId,
65
+ components: local
66
+ ? gameObject.components.map((component) => {
67
+ if (component.type !== 'Transform')
68
+ return component;
69
+ return {
70
+ ...component,
71
+ position: local.position,
72
+ rotation: local.rotation,
73
+ scale: local.scale,
74
+ };
75
+ })
76
+ : gameObject.components,
77
+ };
78
+ });
79
+ return changed
80
+ ? {
81
+ ...normalizedDocument,
82
+ scene: {
83
+ ...normalizedDocument.scene,
84
+ gameObjects,
85
+ },
86
+ }
87
+ : normalizedDocument;
88
+ }
89
+ export function collectEditorSceneSubtreeIdList(document, rootIds) {
90
+ return [...collectEditorSceneSubtreeIds(document, rootIds)];
91
+ }
92
+ export function collectEditorSceneSubtreeIds(document, rootIds) {
93
+ const ids = new Set(rootIds.filter((id) => !!document.scene.gameObjects.find((gameObject) => gameObject.id === id)));
94
+ let changed = true;
95
+ while (changed) {
96
+ changed = false;
97
+ for (const gameObject of document.scene.gameObjects) {
98
+ if (gameObject.parentId && ids.has(gameObject.parentId) && !ids.has(gameObject.id)) {
99
+ ids.add(gameObject.id);
100
+ changed = true;
101
+ }
102
+ }
103
+ }
104
+ return ids;
105
+ }
106
+ function normalizeEditorSceneRootTransformDocument(document) {
107
+ const root = document.scene.gameObjects.find(isEditorSceneRootGameObject);
108
+ if (!root)
109
+ return document;
110
+ const rootLocalTransform = readRawEditorSceneGameObjectLocalTransform(root);
111
+ const bakeRootTransformIntoChildren = !!findEditorSceneTransform(root)
112
+ && !editorSceneTransformsEqual(rootLocalTransform, createIdentityEditorTransform());
113
+ let changed = false;
114
+ const gameObjects = document.scene.gameObjects.map((gameObject) => {
115
+ if (isEditorSceneRootGameObject(gameObject)) {
116
+ const next = normalizeEditorSceneRootGameObject(gameObject);
117
+ changed = changed || next !== gameObject;
118
+ return next;
119
+ }
120
+ if (!bakeRootTransformIntoChildren || gameObject.parentId !== EDITOR_SCENE_ROOT_ID)
121
+ return gameObject;
122
+ const childTransform = findEditorSceneTransform(gameObject);
123
+ if (!childTransform)
124
+ return gameObject;
125
+ const bakedTransform = combineEditorTransforms(rootLocalTransform, readRawEditorSceneGameObjectLocalTransform(gameObject));
126
+ if (!bakedTransform)
127
+ return gameObject;
128
+ const next = patchEditorSceneGameObjectLocalTransform(gameObject, bakedTransform);
129
+ changed = true;
130
+ return next;
131
+ });
132
+ return changed
133
+ ? {
134
+ ...document,
135
+ scene: {
136
+ ...document.scene,
137
+ gameObjects,
138
+ },
139
+ }
140
+ : document;
141
+ }
142
+ function normalizeEditorSceneRootGameObject(gameObject) {
143
+ let hasTransform = false;
144
+ let changed = gameObject.parentId !== undefined || gameObject.active !== true;
145
+ const identity = createIdentityEditorTransform();
146
+ const components = gameObject.components.map((component) => {
147
+ if (component.type !== 'Transform')
148
+ return component;
149
+ hasTransform = true;
150
+ const transform = component;
151
+ if (isEditorSceneVec3(transform.position)
152
+ && isEditorSceneVec3(transform.rotation)
153
+ && isEditorSceneVec3(transform.scale)
154
+ && editorSceneVec3Equal(transform.position, identity.position)
155
+ && editorSceneVec3Equal(transform.rotation, identity.rotation)
156
+ && editorSceneVec3Equal(transform.scale, identity.scale)) {
157
+ return component;
158
+ }
159
+ changed = true;
160
+ return {
161
+ type: 'Transform',
162
+ position: { ...identity.position },
163
+ rotation: { ...identity.rotation },
164
+ scale: { ...identity.scale },
165
+ };
166
+ });
167
+ if (!hasTransform) {
168
+ changed = true;
169
+ components.unshift({
170
+ type: 'Transform',
171
+ position: { ...identity.position },
172
+ rotation: { ...identity.rotation },
173
+ scale: { ...identity.scale },
174
+ });
175
+ }
176
+ if (!changed)
177
+ return gameObject;
178
+ const next = {
179
+ ...gameObject,
180
+ active: true,
181
+ components,
182
+ };
183
+ delete next.parentId;
184
+ return next;
185
+ }
186
+ function editorSceneTransformsEqual(left, right) {
187
+ return editorSceneVec3Equal(left.position, right.position)
188
+ && editorSceneVec3Equal(left.rotation, right.rotation)
189
+ && editorSceneVec3Equal(left.scale, right.scale);
190
+ }
191
+ function editorSceneVec3Equal(left, right) {
192
+ return Math.abs(left.x - right.x) < 0.000001
193
+ && Math.abs(left.y - right.y) < 0.000001
194
+ && Math.abs(left.z - right.z) < 0.000001;
195
+ }
196
+ function isEditorSceneVec3(value) {
197
+ if (!value || typeof value !== 'object')
198
+ return false;
199
+ const candidate = value;
200
+ return typeof candidate.x === 'number'
201
+ && Number.isFinite(candidate.x)
202
+ && typeof candidate.y === 'number'
203
+ && Number.isFinite(candidate.y)
204
+ && typeof candidate.z === 'number'
205
+ && Number.isFinite(candidate.z);
206
+ }
207
+ //# sourceMappingURL=hierarchy.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,7 @@
1
+ import type { EditorSceneDocument, EditorSceneGameObject } from '../document/index';
2
+ export declare const EDITOR_SCENE_ROOT_ID = "root";
3
+ export declare function isEditorSceneRootGameObjectId(gameObjectId: string | null | undefined): boolean;
4
+ export declare function isEditorSceneRootGameObject(gameObject: Pick<EditorSceneGameObject, 'id'>): boolean;
5
+ export declare function ensureEditorSceneGameObjectGuids<TDocument extends EditorSceneDocument>(document: TDocument): TDocument;
6
+ export declare function createEditorSceneGameObjectGuid(): string;
7
+ //# sourceMappingURL=identity.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"identity.d.ts","sourceRoot":"","sources":["../../src/session/identity.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,mBAAmB,EAAE,qBAAqB,EAAE,MAAM,mBAAmB,CAAC;AAEpF,eAAO,MAAM,oBAAoB,SAAS,CAAC;AAG3C,wBAAgB,6BAA6B,CAAC,YAAY,EAAE,MAAM,GAAG,IAAI,GAAG,SAAS,GAAG,OAAO,CAE9F;AAED,wBAAgB,2BAA2B,CAAC,UAAU,EAAE,IAAI,CAAC,qBAAqB,EAAE,IAAI,CAAC,GAAG,OAAO,CAElG;AAED,wBAAgB,gCAAgC,CAAC,SAAS,SAAS,mBAAmB,EACpF,QAAQ,EAAE,SAAS,GAClB,SAAS,CAiBX;AAED,wBAAgB,+BAA+B,IAAI,MAAM,CAGxD"}
@@ -0,0 +1,47 @@
1
+ export const EDITOR_SCENE_ROOT_ID = 'root';
2
+ const EDITOR_SCENE_GAME_OBJECT_GUID_PREFIX = 'go_';
3
+ export function isEditorSceneRootGameObjectId(gameObjectId) {
4
+ return gameObjectId === EDITOR_SCENE_ROOT_ID;
5
+ }
6
+ export function isEditorSceneRootGameObject(gameObject) {
7
+ return isEditorSceneRootGameObjectId(gameObject.id);
8
+ }
9
+ export function ensureEditorSceneGameObjectGuids(document) {
10
+ const usedGuids = new Set();
11
+ let changed = false;
12
+ const gameObjects = document.scene.gameObjects.map((gameObject) => {
13
+ const next = ensureUniqueEditorSceneGameObjectGuid(gameObject, usedGuids);
14
+ changed = changed || next !== gameObject;
15
+ return next;
16
+ });
17
+ return changed
18
+ ? {
19
+ ...document,
20
+ scene: {
21
+ ...document.scene,
22
+ gameObjects,
23
+ },
24
+ }
25
+ : document;
26
+ }
27
+ export function createEditorSceneGameObjectGuid() {
28
+ const randomId = globalThis.crypto?.randomUUID?.() ?? `${Date.now().toString(36)}-${Math.random().toString(36).slice(2)}`;
29
+ return `${EDITOR_SCENE_GAME_OBJECT_GUID_PREFIX}${randomId}`;
30
+ }
31
+ function readEditorSceneGameObjectGuid(gameObject) {
32
+ return typeof gameObject.guid === 'string' && gameObject.guid.trim() ? gameObject.guid.trim() : null;
33
+ }
34
+ function ensureUniqueEditorSceneGameObjectGuid(gameObject, usedGuids) {
35
+ const existingGuid = readEditorSceneGameObjectGuid(gameObject);
36
+ if (existingGuid && !usedGuids.has(existingGuid)) {
37
+ usedGuids.add(existingGuid);
38
+ return existingGuid === gameObject.guid ? gameObject : { ...gameObject, guid: existingGuid };
39
+ }
40
+ let guid = createEditorSceneGameObjectGuid();
41
+ while (usedGuids.has(guid)) {
42
+ guid = createEditorSceneGameObjectGuid();
43
+ }
44
+ usedGuids.add(guid);
45
+ return { ...gameObject, guid };
46
+ }
47
+ //# sourceMappingURL=identity.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"identity.js","sourceRoot":"","sources":["../../src/session/identity.ts"],"names":[],"mappings":"AAEA,MAAM,CAAC,MAAM,oBAAoB,GAAG,MAAM,CAAC;AAC3C,MAAM,oCAAoC,GAAG,KAAK,CAAC;AAEnD,MAAM,UAAU,6BAA6B,CAAC,YAAuC;IACnF,OAAO,YAAY,KAAK,oBAAoB,CAAC;AAC/C,CAAC;AAED,MAAM,UAAU,2BAA2B,CAAC,UAA6C;IACvF,OAAO,6BAA6B,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC;AACtD,CAAC;AAED,MAAM,UAAU,gCAAgC,CAC9C,QAAmB;IAEnB,MAAM,SAAS,GAAG,IAAI,GAAG,EAAU,CAAC;IACpC,IAAI,OAAO,GAAG,KAAK,CAAC;IACpB,MAAM,WAAW,GAAG,QAAQ,CAAC,KAAK,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC,UAAU,EAAE,EAAE;QAChE,MAAM,IAAI,GAAG,qCAAqC,CAAC,UAAU,EAAE,SAAS,CAAC,CAAC;QAC1E,OAAO,GAAG,OAAO,IAAI,IAAI,KAAK,UAAU,CAAC;QACzC,OAAO,IAAI,CAAC;IACd,CAAC,CAAC,CAAC;IACH,OAAO,OAAO;QACZ,CAAC,CAAC;YACE,GAAG,QAAQ;YACX,KAAK,EAAE;gBACL,GAAG,QAAQ,CAAC,KAAK;gBACjB,WAAW;aACZ;SACW;QAChB,CAAC,CAAC,QAAQ,CAAC;AACf,CAAC;AAED,MAAM,UAAU,+BAA+B;IAC7C,MAAM,QAAQ,GAAG,UAAU,CAAC,MAAM,EAAE,UAAU,EAAE,EAAE,IAAI,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC,QAAQ,CAAC,EAAE,CAAC,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC;IAC1H,OAAO,GAAG,oCAAoC,GAAG,QAAQ,EAAE,CAAC;AAC9D,CAAC;AAED,SAAS,6BAA6B,CAAC,UAA+C;IACpF,OAAO,OAAO,UAAU,CAAC,IAAI,KAAK,QAAQ,IAAI,UAAU,CAAC,IAAI,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;AACvG,CAAC;AAED,SAAS,qCAAqC,CAC5C,UAAuB,EACvB,SAAsB;IAEtB,MAAM,YAAY,GAAG,6BAA6B,CAAC,UAAU,CAAC,CAAC;IAC/D,IAAI,YAAY,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,YAAY,CAAC,EAAE,CAAC;QACjD,SAAS,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC;QAC5B,OAAO,YAAY,KAAK,UAAU,CAAC,IAAI,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,EAAE,GAAG,UAAU,EAAE,IAAI,EAAE,YAAY,EAAE,CAAC;IAC/F,CAAC;IAED,IAAI,IAAI,GAAG,+BAA+B,EAAE,CAAC;IAC7C,OAAO,SAAS,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC;QAC3B,IAAI,GAAG,+BAA+B,EAAE,CAAC;IAC3C,CAAC;IACD,SAAS,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;IACpB,OAAO,EAAE,GAAG,UAAU,EAAE,IAAI,EAAE,CAAC;AACjC,CAAC"}
@@ -0,0 +1,8 @@
1
+ export type { EditorSceneHierarchyItem, EditorSceneSessionDocument, EditorSceneSessionGameObject, EditorSceneTransformSnapshot, } from './types';
2
+ export { ensureEditorSceneGameObjectGuids, isEditorSceneRootGameObject, isEditorSceneRootGameObjectId, } from './identity';
3
+ export { canEditorSceneGameObjectHaveChildren, isEditorSceneCameraGameObject, isEditorSceneGroupLikeGameObject, isEditorSceneLightGameObject, } from './classification';
4
+ export { getEditorSceneGameObjectWorldTransform, toEditorSceneLocalTransformFromWorld, toEditorSceneLocalTransformForParent, } from './transform';
5
+ export { collectEditorSceneSubtreeIdList, getEditorSceneHierarchyItems, normalizeEditorSceneHierarchyDocument, } from './hierarchy';
6
+ export type { EditorSceneHierarchyPatch, } from './patches';
7
+ export { createEditorSceneCreateGroupPatch, createEditorSceneCreatePrimitivePatch, createEditorSceneDeleteSubtreePatch, createEditorSceneDuplicateSelectionPatch, createEditorSceneGroupSelectionPatch, createEditorSceneHierarchyMovePatch, createEditorSceneRenamePatch, createEditorSceneReparentPatch, validateEditorSceneGroupSelection, validateEditorSceneHierarchyMove, validateEditorSceneReparent, } from './patches';
8
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/session/index.ts"],"names":[],"mappings":"AAAA,YAAY,EACV,wBAAwB,EACxB,0BAA0B,EAC1B,4BAA4B,EAC5B,4BAA4B,GAC7B,MAAM,SAAS,CAAC;AACjB,OAAO,EACL,gCAAgC,EAChC,2BAA2B,EAC3B,6BAA6B,GAC9B,MAAM,YAAY,CAAC;AACpB,OAAO,EACL,oCAAoC,EACpC,6BAA6B,EAC7B,gCAAgC,EAChC,4BAA4B,GAC7B,MAAM,kBAAkB,CAAC;AAC1B,OAAO,EACL,sCAAsC,EACtC,oCAAoC,EACpC,oCAAoC,GACrC,MAAM,aAAa,CAAC;AACrB,OAAO,EACL,+BAA+B,EAC/B,4BAA4B,EAC5B,qCAAqC,GACtC,MAAM,aAAa,CAAC;AACrB,YAAY,EACV,yBAAyB,GAC1B,MAAM,WAAW,CAAC;AACnB,OAAO,EACL,iCAAiC,EACjC,qCAAqC,EACrC,mCAAmC,EACnC,wCAAwC,EACxC,oCAAoC,EACpC,mCAAmC,EACnC,4BAA4B,EAC5B,8BAA8B,EAC9B,iCAAiC,EACjC,gCAAgC,EAChC,2BAA2B,GAC5B,MAAM,WAAW,CAAC"}
@@ -0,0 +1,6 @@
1
+ export { ensureEditorSceneGameObjectGuids, isEditorSceneRootGameObject, isEditorSceneRootGameObjectId, } from './identity.js';
2
+ export { canEditorSceneGameObjectHaveChildren, isEditorSceneCameraGameObject, isEditorSceneGroupLikeGameObject, isEditorSceneLightGameObject, } from './classification.js';
3
+ export { getEditorSceneGameObjectWorldTransform, toEditorSceneLocalTransformFromWorld, toEditorSceneLocalTransformForParent, } from './transform.js';
4
+ export { collectEditorSceneSubtreeIdList, getEditorSceneHierarchyItems, normalizeEditorSceneHierarchyDocument, } from './hierarchy.js';
5
+ export { createEditorSceneCreateGroupPatch, createEditorSceneCreatePrimitivePatch, createEditorSceneDeleteSubtreePatch, createEditorSceneDuplicateSelectionPatch, createEditorSceneGroupSelectionPatch, createEditorSceneHierarchyMovePatch, createEditorSceneRenamePatch, createEditorSceneReparentPatch, validateEditorSceneGroupSelection, validateEditorSceneHierarchyMove, validateEditorSceneReparent, } from './patches.js';
6
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/session/index.ts"],"names":[],"mappings":"AAMA,OAAO,EACL,gCAAgC,EAChC,2BAA2B,EAC3B,6BAA6B,GAC9B,MAAM,YAAY,CAAC;AACpB,OAAO,EACL,oCAAoC,EACpC,6BAA6B,EAC7B,gCAAgC,EAChC,4BAA4B,GAC7B,MAAM,kBAAkB,CAAC;AAC1B,OAAO,EACL,sCAAsC,EACtC,oCAAoC,EACpC,oCAAoC,GACrC,MAAM,aAAa,CAAC;AACrB,OAAO,EACL,+BAA+B,EAC/B,4BAA4B,EAC5B,qCAAqC,GACtC,MAAM,aAAa,CAAC;AAIrB,OAAO,EACL,iCAAiC,EACjC,qCAAqC,EACrC,mCAAmC,EACnC,wCAAwC,EACxC,oCAAoC,EACpC,mCAAmC,EACnC,4BAA4B,EAC5B,8BAA8B,EAC9B,iCAAiC,EACjC,gCAAgC,EAChC,2BAA2B,GAC5B,MAAM,WAAW,CAAC"}
@@ -0,0 +1,91 @@
1
+ import { type EditorTransformSnapshot, type SceneGraphCreateGroupIntent, type SceneGraphCreatePrimitiveIntent, type SceneGraphDeleteIntent, type SceneGraphDropIntent, type SceneGraphGroupSelectionIntent, type SceneGraphMoveIntent, type SceneGraphRenameIntent, type SceneGraphValidationResult } from '@fps-games/editor-core';
2
+ import { type EditorSceneDocument, type EditorSceneGameObject } from '../document/index';
3
+ export type EditorSceneHierarchyPatch<TGameObject extends EditorSceneGameObject = EditorSceneGameObject> = {
4
+ kind: 'game-object.rename';
5
+ targetId: string;
6
+ name: string;
7
+ } | {
8
+ kind: 'game-object.create-group';
9
+ gameObject: TGameObject;
10
+ } | {
11
+ kind: 'game-object.create-primitive';
12
+ gameObject: TGameObject;
13
+ } | {
14
+ kind: 'game-object.delete-subtree';
15
+ targetIds: string[];
16
+ } | {
17
+ kind: 'game-object.reparent';
18
+ targetId: string;
19
+ parentId?: string;
20
+ transform?: EditorTransformSnapshot;
21
+ } | {
22
+ kind: 'game-object.hierarchy-move';
23
+ moves: Array<{
24
+ targetId: string;
25
+ parentId?: string;
26
+ transform: EditorTransformSnapshot;
27
+ }>;
28
+ order: string[];
29
+ } | {
30
+ kind: 'game-object.group-selection';
31
+ gameObject: TGameObject;
32
+ childIds: string[];
33
+ childTransforms: Record<string, EditorTransformSnapshot>;
34
+ order: string[];
35
+ } | {
36
+ kind: 'game-object.duplicate-selection';
37
+ gameObjects: TGameObject[];
38
+ };
39
+ export declare function createEditorSceneRenamePatch(document: EditorSceneDocument, intent: SceneGraphRenameIntent): {
40
+ patch: EditorSceneHierarchyPatch;
41
+ label: string;
42
+ changedId: string;
43
+ } | null;
44
+ export declare function createEditorSceneCreateGroupPatch(document: EditorSceneDocument, intent: SceneGraphCreateGroupIntent): {
45
+ patch: EditorSceneHierarchyPatch;
46
+ label: string;
47
+ createdId: string;
48
+ } | null;
49
+ export declare function createEditorSceneCreatePrimitivePatch(document: EditorSceneDocument, intent: SceneGraphCreatePrimitiveIntent): {
50
+ patch: EditorSceneHierarchyPatch;
51
+ label: string;
52
+ createdId: string;
53
+ changedIds: string[];
54
+ } | null;
55
+ export declare function createEditorSceneDeleteSubtreePatch(document: EditorSceneDocument, intent: SceneGraphDeleteIntent): {
56
+ patch: EditorSceneHierarchyPatch;
57
+ label: string;
58
+ deletedIds: string[];
59
+ fallbackSelectionId: string | null;
60
+ } | null;
61
+ export declare function validateEditorSceneReparent(document: EditorSceneDocument, intent: SceneGraphDropIntent): SceneGraphValidationResult;
62
+ export declare function createEditorSceneReparentPatch(document: EditorSceneDocument, intent: SceneGraphDropIntent): {
63
+ patch: EditorSceneHierarchyPatch;
64
+ label: string;
65
+ changedIds: string[];
66
+ } | null;
67
+ export declare function validateEditorSceneHierarchyMove(document: EditorSceneDocument, intent: SceneGraphMoveIntent): SceneGraphValidationResult;
68
+ export declare function createEditorSceneHierarchyMovePatch(document: EditorSceneDocument, intent: SceneGraphMoveIntent): {
69
+ patch: EditorSceneHierarchyPatch;
70
+ label: string;
71
+ changedIds: string[];
72
+ } | null;
73
+ export declare function validateEditorSceneGroupSelection(document: EditorSceneDocument, intent: SceneGraphGroupSelectionIntent): SceneGraphValidationResult;
74
+ export declare function createEditorSceneGroupSelectionPatch(document: EditorSceneDocument, intent: SceneGraphGroupSelectionIntent): {
75
+ patch: EditorSceneHierarchyPatch;
76
+ label: string;
77
+ createdId: string;
78
+ changedIds: string[];
79
+ } | null;
80
+ export declare function createEditorSceneDuplicateSelectionPatch(input: {
81
+ document: EditorSceneDocument;
82
+ targetIds: string[];
83
+ activeId: string | null;
84
+ }): {
85
+ patch: EditorSceneHierarchyPatch;
86
+ label: string;
87
+ createdIds: string[];
88
+ activeId: string | null;
89
+ changedIds: string[];
90
+ } | null;
91
+ //# sourceMappingURL=patches.d.ts.map
@@ -0,0 +1 @@
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