@fps-games/editor 0.1.3-beta.4 → 0.1.4-beta.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (892) hide show
  1. package/dist/index.d.ts +4 -0
  2. package/dist/index.d.ts.map +1 -1
  3. package/dist/index.js +3 -2
  4. package/dist/index.js.map +1 -1
  5. package/dist/local-editor-agent-actions.d.ts +38 -0
  6. package/dist/local-editor-agent-actions.d.ts.map +1 -0
  7. package/dist/local-editor-agent-actions.js +134 -0
  8. package/dist/local-editor-agent-actions.js.map +1 -0
  9. package/dist/local-editor-agent-context.d.ts +29 -0
  10. package/dist/local-editor-agent-context.d.ts.map +1 -0
  11. package/dist/local-editor-agent-context.js +266 -0
  12. package/dist/local-editor-agent-context.js.map +1 -0
  13. package/dist/local-editor-harness.d.ts +28 -1
  14. package/dist/local-editor-harness.d.ts.map +1 -1
  15. package/dist/local-editor-harness.js +662 -123
  16. package/dist/local-editor-harness.js.map +1 -1
  17. package/dist/local-editor-viewport-render-coordinator.d.ts.map +1 -1
  18. package/dist/local-editor-viewport-render-coordinator.js +34 -14
  19. package/dist/local-editor-viewport-render-coordinator.js.map +1 -1
  20. package/dist/playable-babylon-facade.d.ts +15 -0
  21. package/dist/playable-babylon-facade.d.ts.map +1 -0
  22. package/dist/playable-babylon-facade.js +12 -0
  23. package/dist/playable-babylon-facade.js.map +1 -0
  24. package/dist/playable-babylon-outline-inspector.d.ts +32 -0
  25. package/dist/playable-babylon-outline-inspector.d.ts.map +1 -0
  26. package/dist/playable-babylon-outline-inspector.js +182 -0
  27. package/dist/playable-babylon-outline-inspector.js.map +1 -0
  28. package/dist/playable-babylon-outline-runtime.d.ts +19 -0
  29. package/dist/playable-babylon-outline-runtime.d.ts.map +1 -0
  30. package/dist/playable-babylon-outline-runtime.js +67 -0
  31. package/dist/playable-babylon-outline-runtime.js.map +1 -0
  32. package/dist/playable-babylon-rendering.d.ts +51 -0
  33. package/dist/playable-babylon-rendering.d.ts.map +1 -0
  34. package/dist/playable-babylon-rendering.js +178 -0
  35. package/dist/playable-babylon-rendering.js.map +1 -0
  36. package/dist/playable-local-editor-host.d.ts +511 -0
  37. package/dist/playable-local-editor-host.d.ts.map +1 -0
  38. package/dist/playable-local-editor-host.js +528 -0
  39. package/dist/playable-local-editor-host.js.map +1 -0
  40. package/dist/playable-sdk.d.ts +10 -0
  41. package/dist/playable-sdk.d.ts.map +1 -0
  42. package/dist/playable-sdk.js +6 -0
  43. package/dist/playable-sdk.js.map +1 -0
  44. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts +4 -0
  45. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts.map +1 -0
  46. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js +79 -0
  47. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js.map +1 -0
  48. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts +4 -0
  49. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts.map +1 -0
  50. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js +4 -0
  51. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js.map +1 -0
  52. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts +3 -0
  53. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts.map +1 -0
  54. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js +26 -0
  55. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js.map +1 -0
  56. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts +13 -0
  57. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts.map +1 -0
  58. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js +6 -0
  59. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js.map +1 -0
  60. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts +3 -0
  61. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts.map +1 -1
  62. package/node_modules/@fps-games/babylon-renderer/dist/index.js +7 -4
  63. package/node_modules/@fps-games/babylon-renderer/dist/index.js.map +1 -1
  64. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts +4 -0
  65. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts.map +1 -0
  66. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js +45 -0
  67. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js.map +1 -0
  68. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts +3 -0
  69. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts.map +1 -0
  70. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js +2 -0
  71. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js.map +1 -0
  72. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts +7 -0
  73. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts.map +1 -0
  74. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js +2 -0
  75. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js.map +1 -0
  76. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts +3 -0
  77. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts.map +1 -0
  78. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js +2 -0
  79. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js.map +1 -0
  80. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts +7 -0
  81. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts.map +1 -0
  82. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js +2 -0
  83. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js.map +1 -0
  84. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts +5 -0
  85. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts.map +1 -0
  86. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js +83 -0
  87. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js.map +1 -0
  88. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts +5 -0
  89. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts.map +1 -0
  90. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js +5 -0
  91. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js.map +1 -0
  92. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts +5 -0
  93. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts.map +1 -0
  94. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js +155 -0
  95. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js.map +1 -0
  96. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts +77 -0
  97. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts.map +1 -0
  98. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js +24 -0
  99. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js.map +1 -0
  100. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts +4 -0
  101. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts.map +1 -0
  102. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js +105 -0
  103. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js.map +1 -0
  104. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.js +1 -1
  105. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.js +14 -14
  106. package/node_modules/@fps-games/babylon-renderer/package.json +1 -1
  107. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.d.ts.map +1 -1
  108. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js +99 -28
  109. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js.map +1 -1
  110. package/node_modules/@fps-games/editor-babylon/dist/edit-session.js +4 -4
  111. package/node_modules/@fps-games/editor-babylon/dist/editor-world.js +1 -1
  112. package/node_modules/@fps-games/editor-babylon/dist/index.js +24 -24
  113. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts +3 -0
  114. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts.map +1 -0
  115. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js +396 -0
  116. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js.map +1 -0
  117. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts +3 -0
  118. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts.map +1 -1
  119. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js +2 -567
  120. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js.map +1 -1
  121. package/node_modules/@fps-games/editor-babylon/dist/inspector-host.js +4 -4
  122. package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.js +4 -4
  123. package/node_modules/@fps-games/editor-babylon/dist/main-camera-preview.js +1 -1
  124. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts +3 -2
  125. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts.map +1 -1
  126. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js +401 -96
  127. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js.map +1 -1
  128. package/node_modules/@fps-games/editor-babylon/dist/monitor.js +2 -2
  129. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.d.ts.map +1 -1
  130. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js +7 -23
  131. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js.map +1 -1
  132. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js +1 -1
  133. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js.map +1 -1
  134. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +10 -1
  135. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -1
  136. package/node_modules/@fps-games/editor-babylon/dist/projection.js +258 -151
  137. package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
  138. package/node_modules/@fps-games/editor-babylon/dist/scene-camera-preview.js +1 -1
  139. package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.js +4 -4
  140. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js +10 -10
  141. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js.map +1 -1
  142. package/node_modules/@fps-games/editor-babylon/dist/tool-controller.js +1 -1
  143. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts +12 -2
  144. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts.map +1 -1
  145. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js +69 -17
  146. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js.map +1 -1
  147. package/node_modules/@fps-games/editor-babylon/dist/types.d.ts +1 -0
  148. package/node_modules/@fps-games/editor-babylon/dist/types.d.ts.map +1 -1
  149. package/node_modules/@fps-games/editor-babylon/package.json +5 -5
  150. package/node_modules/@fps-games/editor-browser/dist/index.d.ts +9 -2
  151. package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -1
  152. package/node_modules/@fps-games/editor-browser/dist/index.js +8 -2
  153. package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
  154. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts +20 -0
  155. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts.map +1 -0
  156. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js +88 -0
  157. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js.map +1 -0
  158. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts +12 -0
  159. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts.map +1 -0
  160. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js +34 -0
  161. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js.map +1 -0
  162. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-context-menu.js +2 -2
  163. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts +55 -0
  164. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts.map +1 -0
  165. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js +144 -0
  166. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js.map +1 -0
  167. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.d.ts.map +1 -1
  168. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js +45 -10
  169. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js.map +1 -1
  170. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts +5 -0
  171. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts.map +1 -0
  172. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js +5 -0
  173. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js.map +1 -0
  174. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.d.ts.map +1 -1
  175. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js +312 -126
  176. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js.map +1 -1
  177. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts +43 -0
  178. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts.map +1 -0
  179. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js +28 -0
  180. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js.map +1 -0
  181. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts +4 -0
  182. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts.map +1 -1
  183. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js +48 -0
  184. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +1 -1
  185. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts +3 -0
  186. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts.map +1 -1
  187. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js +182 -20
  188. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js.map +1 -1
  189. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts +1 -1
  190. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts.map +1 -1
  191. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js +24 -0
  192. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js.map +1 -1
  193. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts +2 -0
  194. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -1
  195. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +373 -63
  196. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
  197. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts +2 -0
  198. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts.map +1 -1
  199. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js +17 -12
  200. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js.map +1 -1
  201. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts +2 -0
  202. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts.map +1 -1
  203. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js +9 -1
  204. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js.map +1 -1
  205. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.d.ts.map +1 -1
  206. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js +42 -19
  207. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js.map +1 -1
  208. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts +19 -0
  209. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts.map +1 -0
  210. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js +40 -0
  211. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js.map +1 -0
  212. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts +59 -0
  213. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts.map +1 -0
  214. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js +182 -0
  215. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js.map +1 -0
  216. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts +16 -0
  217. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts.map +1 -0
  218. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js +14 -0
  219. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js.map +1 -0
  220. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts +11 -0
  221. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts.map +1 -0
  222. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js +18 -0
  223. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js.map +1 -0
  224. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-tooltip.js +1 -1
  225. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +34 -6
  226. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -1
  227. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts +14 -0
  228. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts.map +1 -1
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  867. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/index.d.ts.map +1 -0
  868. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/index.js +4 -0
  869. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/index.js.map +1 -0
  870. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.d.ts +19 -0
  871. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.d.ts.map +1 -0
  872. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js +268 -0
  873. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js.map +1 -0
  874. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.d.ts +7 -0
  875. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.d.ts.map +1 -0
  876. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.js +38 -0
  877. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.js.map +1 -0
  878. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts +87 -0
  879. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts.map +1 -0
  880. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.js +2 -0
  881. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.js.map +1 -0
  882. package/node_modules/@fps-games/editor-playable-sdk/package.json +20 -0
  883. package/node_modules/@fps-games/editor-protocol/dist/agent.d.ts +113 -0
  884. package/node_modules/@fps-games/editor-protocol/dist/agent.d.ts.map +1 -0
  885. package/node_modules/@fps-games/editor-protocol/dist/agent.js +5 -0
  886. package/node_modules/@fps-games/editor-protocol/dist/agent.js.map +1 -0
  887. package/node_modules/@fps-games/editor-protocol/dist/index.d.ts +45 -4
  888. package/node_modules/@fps-games/editor-protocol/dist/index.d.ts.map +1 -1
  889. package/node_modules/@fps-games/editor-protocol/dist/index.js +115 -2
  890. package/node_modules/@fps-games/editor-protocol/dist/index.js.map +1 -1
  891. package/node_modules/@fps-games/editor-protocol/package.json +1 -1
  892. package/package.json +13 -7
@@ -1,4 +1,7 @@
1
- import { applyArtistMaterialProfileToRuntimeMaterial } from './material-property-adapter';
1
+ import { combineEditorTransforms, toEditorLocalTransformFromWorld, } from '@fps-games/editor-core';
2
+ import { applyBabylonDefaultOutline } from '@fps-games/babylon-renderer';
3
+ import { applyArtistMaterialProfileToRuntimeMaterial } from './material-property-adapter.js';
4
+ const ASSET_MESH_SELECTION_SEPARATOR = '::assetMesh::';
2
5
  function requireBabylonCtor(value, name) {
3
6
  if (!value)
4
7
  throw new Error(`Babylon runtime missing ${name}`);
@@ -6,6 +9,7 @@ function requireBabylonCtor(value, name) {
6
9
  }
7
10
  export function createBabylonEditorProjection(options) {
8
11
  const projections = new Map();
12
+ const projectionParentIds = new Map();
9
13
  let nextBatchId = 1;
10
14
  let projectionGeneration = 0;
11
15
  const createBatch = (nodeIds) => {
@@ -44,6 +48,9 @@ export function createBabylonEditorProjection(options) {
44
48
  batch.pendingNodeIds.delete(node.id);
45
49
  batch.settledNodeIds.add(node.id);
46
50
  if (projections.get(node.id) === projection && !projection.root.isDisposed?.()) {
51
+ delete projection.loadPromise;
52
+ applyProjectionOutline(node, projection);
53
+ prewarmProjectionSelectionEdges(projection);
47
54
  options.onProjectionReady?.({ nodeId: node.id, async: true });
48
55
  }
49
56
  scheduleBatchSettled(batch);
@@ -64,6 +71,18 @@ export function createBabylonEditorProjection(options) {
64
71
  disposeProjectedNode(projection);
65
72
  }
66
73
  projections.clear();
74
+ projectionParentIds.clear();
75
+ };
76
+ const syncProjectionHierarchy = () => {
77
+ for (const [nodeId, projection] of projections) {
78
+ const parentId = projectionParentIds.get(nodeId) ?? null;
79
+ const parent = parentId && parentId !== nodeId
80
+ ? projections.get(parentId)?.root ?? null
81
+ : null;
82
+ if (projection.root.parent !== parent) {
83
+ projection.root.parent = parent;
84
+ }
85
+ }
67
86
  };
68
87
  const projectNodeInBatch = (node, batch) => {
69
88
  removeNode(node.id);
@@ -78,23 +97,25 @@ export function createBabylonEditorProjection(options) {
78
97
  runtimeObjects: [],
79
98
  };
80
99
  projections.set(node.id, projection);
100
+ projectionParentIds.set(node.id, node.parentId ?? null);
81
101
  root.setEnabled?.(node.active !== false);
82
102
  if (node.transform)
83
103
  applyProjectionTransform(options.babylon, root, node.transform);
84
- if (node.helperKind === 'root') {
85
- attachRootProjection(options.babylon, options.scene, node, projection);
86
- }
87
- else if (!attachRuntimeProjection(options.babylon, options.scene, node, projection)) {
104
+ if (node.helperKind !== 'root' && !attachRuntimeProjection(options.babylon, options.scene, node, projection)) {
88
105
  if (node.asset && options.importModel) {
89
106
  projection.loadPromise = trackAsyncProjection(batch, node, projection);
90
107
  }
91
108
  else if (node.primitive) {
92
- attachPrimitiveProjection(options.babylon, options.scene, node, projection);
109
+ attachPrimitiveProjection(options, node, projection);
93
110
  }
94
- else {
95
- attachFallbackProjection(options.babylon, options.scene, node, projection, !!node.asset);
111
+ else if (node.asset) {
112
+ attachFallbackProjection(options.babylon, options.scene, node, projection, true);
96
113
  }
97
114
  }
115
+ if (!projection.loadPromise) {
116
+ applyProjectionOutline(node, projection);
117
+ prewarmProjectionSelectionEdges(projection);
118
+ }
98
119
  if (!projection.loadPromise)
99
120
  batch.settledNodeIds.add(node.id);
100
121
  return projection;
@@ -102,6 +123,7 @@ export function createBabylonEditorProjection(options) {
102
123
  const projectNode = (node) => {
103
124
  const batch = createBatch([node.id]);
104
125
  const projection = projectNodeInBatch(node, batch);
126
+ syncProjectionHierarchy();
105
127
  scheduleBatchSettled(batch);
106
128
  return projection;
107
129
  };
@@ -110,6 +132,8 @@ export function createBabylonEditorProjection(options) {
110
132
  if (!existing)
111
133
  return;
112
134
  projections.delete(nodeId);
135
+ projectionParentIds.delete(nodeId);
136
+ syncProjectionHierarchy();
113
137
  disposeProjectedNode(existing);
114
138
  };
115
139
  return {
@@ -119,6 +143,7 @@ export function createBabylonEditorProjection(options) {
119
143
  const batch = createBatch(nodeList.map(node => node.id));
120
144
  for (const node of nodeList)
121
145
  projectNodeInBatch(node, batch);
146
+ syncProjectionHierarchy();
122
147
  scheduleBatchSettled(batch);
123
148
  },
124
149
  projectNode,
@@ -143,7 +168,9 @@ export function createBabylonEditorProjection(options) {
143
168
  const projection = projections.get(nodeId);
144
169
  if (!projection?.root)
145
170
  return;
146
- applyProjectionTransform(options.babylon, projection.root, transform);
171
+ if (!applyProjectionWorldTransform(options.babylon, projection.root, transform)) {
172
+ options.logger?.warn?.(`[BabylonEditorProjection] Failed to preview non-representable world transform for "${nodeId}"`);
173
+ }
147
174
  },
148
175
  setNodeTransformsPreview(transforms) {
149
176
  for (const [nodeId, transform] of Object.entries(transforms)) {
@@ -182,8 +209,11 @@ export function createBabylonEditorProjection(options) {
182
209
  for (const runtimeObject of projection.runtimeObjects) {
183
210
  runtimeObject.setEnabled?.(node.active !== false);
184
211
  }
212
+ projectionParentIds.set(node.id, node.parentId ?? null);
213
+ syncProjectionHierarchy();
185
214
  if (node.transform)
186
215
  applyProjectionTransform(options.babylon, projection.root, node.transform);
216
+ prewarmProjectionSelectionEdges(projection);
187
217
  },
188
218
  syncSelection(selection) {
189
219
  syncProjectionSelection(options.babylon, projections, selection);
@@ -191,6 +221,9 @@ export function createBabylonEditorProjection(options) {
191
221
  resolveProjectionNodeId(target) {
192
222
  return resolveProjectionNodeId(target);
193
223
  },
224
+ resolvePickSelectionNodeId(target) {
225
+ return resolvePickSelectionNodeId(target);
226
+ },
194
227
  pickNodeIdAt(clientX, clientY) {
195
228
  return pickProjectionNodeIdAt(options.scene, clientX, clientY);
196
229
  },
@@ -287,6 +320,18 @@ function readProjectionBounds(root) {
287
320
  };
288
321
  }
289
322
  export function readProjectionTransform(node) {
323
+ return readProjectionWorldTransform(node);
324
+ }
325
+ function readProjectionWorldTransform(node, seen = new Set()) {
326
+ const local = readProjectionLocalTransform(node);
327
+ const parent = node?.parent ?? null;
328
+ if (!parent || seen.has(node))
329
+ return local;
330
+ seen.add(node);
331
+ const parentWorld = readProjectionWorldTransform(parent, seen);
332
+ return combineEditorTransforms(parentWorld, local) ?? local;
333
+ }
334
+ function readProjectionLocalTransform(node) {
290
335
  const rotation = node?.rotationQuaternion?.toEulerAngles?.() ?? node?.rotation;
291
336
  return {
292
337
  position: readVector3(node?.position, { x: 0, y: 0, z: 0 }),
@@ -316,6 +361,7 @@ async function loadModelProjection(options, node, projection) {
316
361
  const asset = node.asset;
317
362
  if (!asset || !options.importModel) {
318
363
  attachFallbackProjection(options.babylon, options.scene, node, projection, !!asset);
364
+ applyProjectionOutline(node, projection);
319
365
  return;
320
366
  }
321
367
  try {
@@ -328,22 +374,26 @@ async function loadModelProjection(options, node, projection) {
328
374
  });
329
375
  if (!result) {
330
376
  attachFallbackProjection(options.babylon, options.scene, node, projection, true);
377
+ applyProjectionOutline(node, projection);
331
378
  return;
332
379
  }
333
380
  if (projection.root.isDisposed?.()) {
334
381
  disposeImportedProjectionResult(result);
335
382
  return;
336
383
  }
337
- attachImportedProjectionResult(options.babylon, options.scene, node, asset, projection, result);
384
+ attachImportedProjectionResult(options, node, asset, projection, result);
385
+ applyProjectionOutline(node, projection);
338
386
  }
339
387
  catch (error) {
340
388
  options.logger?.warn?.(`[BabylonEditorProjection] Failed to project model "${asset.sourceId ?? asset.id ?? node.id}"`, error);
341
389
  if (!projection.root.isDisposed?.()) {
342
390
  attachFallbackProjection(options.babylon, options.scene, node, projection, true);
391
+ applyProjectionOutline(node, projection);
343
392
  }
344
393
  }
345
394
  }
346
- function attachImportedProjectionResult(babylon, scene, node, asset, projection, result) {
395
+ function attachImportedProjectionResult(options, node, asset, projection, result) {
396
+ const { babylon, scene } = options;
347
397
  const TransformNode = babylon.TransformNode;
348
398
  if (!TransformNode)
349
399
  return;
@@ -379,8 +429,23 @@ function attachImportedProjectionResult(babylon, scene, node, asset, projection,
379
429
  }
380
430
  for (const mesh of result.meshes ?? []) {
381
431
  mesh.isPickable = true;
432
+ const ownerNodePath = buildProjectionOwnerNodePath(mesh, modelRoot);
433
+ if (ownerNodePath) {
434
+ const selectionKey = resolveProjectionAssetMeshSelectionKey(asset, ownerNodePath);
435
+ mesh.metadata = {
436
+ ...(mesh.metadata ?? {}),
437
+ editorProjection: {
438
+ nodeId: createAssetMeshProjectionNodeId(node.id, selectionKey),
439
+ rootNodeId: node.id,
440
+ sourceId: asset.sourceId,
441
+ ownerNodePath,
442
+ ...(selectionKey !== ownerNodePath ? { slotSelectionKey: selectionKey } : {}),
443
+ runtimeKind: 'assetMesh',
444
+ },
445
+ };
446
+ }
382
447
  }
383
- projection.runtimeObjects.push(...applyProjectionArtistMaterialProfilesToMeshes(babylon, scene, node, modelRoot, result.meshes ?? []));
448
+ projection.runtimeObjects.push(...applyProjectionArtistMaterialProfilesToMeshes(options, node, modelRoot, result.meshes ?? []));
384
449
  for (const animationGroup of result.animationGroups ?? []) {
385
450
  animationGroup.stop?.();
386
451
  }
@@ -478,126 +543,6 @@ function attachDirectionalLightProjection(babylon, scene, node, projection) {
478
543
  arrow.isPickable = false;
479
544
  }
480
545
  }
481
- function attachRootProjection(babylon, scene, node, projection) {
482
- const MeshBuilder = babylon.MeshBuilder;
483
- const StandardMaterial = babylon.StandardMaterial;
484
- const Color3 = requireBabylonCtor(babylon.Color3, 'Color3');
485
- if (!MeshBuilder?.CreateSphere || !StandardMaterial)
486
- return;
487
- const sphere = MeshBuilder.CreateSphere(`${node.id}.rootMarker`, {
488
- diameter: 0.28,
489
- segments: 24,
490
- }, scene);
491
- sphere.parent = projection.root;
492
- sphere.isPickable = false;
493
- sphere.metadata = {
494
- ...createProjectionMetadata(node.id, {
495
- helperKind: 'root',
496
- helper: 'anchor',
497
- }),
498
- disablePlanarShadow: true,
499
- };
500
- const sphereMaterial = new StandardMaterial(`${node.id}.rootMarker.material`, scene);
501
- sphereMaterial.diffuseColor = new Color3(0.25, 0.64, 1);
502
- sphereMaterial.emissiveColor = new Color3(0.08, 0.28, 0.45);
503
- sphereMaterial.specularColor = new Color3(0.1, 0.16, 0.2);
504
- sphere.material = sphereMaterial;
505
- projection.runtimeObjects.push(sphereMaterial);
506
- projection.outlineMeshes = [sphere];
507
- const label = createRootLabelProjection(babylon, scene, node);
508
- if (label) {
509
- label.parent = projection.root;
510
- label.isPickable = false;
511
- label.position.y = 0.42;
512
- projection.runtimeObjects.push(...(label.metadata?.editorProjectionRuntimeObjects ?? []));
513
- }
514
- }
515
- function createRootLabelProjection(babylon, scene, node) {
516
- const MeshBuilder = babylon.MeshBuilder;
517
- const StandardMaterial = babylon.StandardMaterial;
518
- const DynamicTexture = babylon.DynamicTexture;
519
- const Vector3 = requireBabylonCtor(babylon.Vector3, 'Vector3');
520
- const Color3 = requireBabylonCtor(babylon.Color3, 'Color3');
521
- if (!MeshBuilder?.CreatePlane || !StandardMaterial || !DynamicTexture)
522
- return null;
523
- let texture;
524
- try {
525
- texture = new DynamicTexture(`${node.id}.rootLabel.texture`, {
526
- width: 256,
527
- height: 96,
528
- }, scene, false);
529
- }
530
- catch {
531
- return null;
532
- }
533
- texture.hasAlpha = true;
534
- drawRootLabelTexture(texture);
535
- const material = new StandardMaterial(`${node.id}.rootLabel.material`, scene);
536
- material.diffuseTexture = texture;
537
- material.emissiveTexture = texture;
538
- material.opacityTexture = texture;
539
- material.diffuseColor = new Color3(1, 1, 1);
540
- material.emissiveColor = new Color3(1, 1, 1);
541
- material.specularColor = new Color3(0, 0, 0);
542
- material.backFaceCulling = false;
543
- const label = MeshBuilder.CreatePlane(`${node.id}.rootLabel`, {
544
- width: 0.9,
545
- height: 0.34,
546
- }, scene);
547
- label.material = material;
548
- label.billboardMode = babylon.Mesh?.BILLBOARDMODE_ALL ?? 7;
549
- label.metadata = {
550
- ...createProjectionMetadata(node.id, {
551
- helperKind: 'root',
552
- helper: 'label',
553
- text: 'Root',
554
- }),
555
- disablePlanarShadow: true,
556
- editorProjectionRuntimeObjects: [texture, material],
557
- };
558
- label.position = new Vector3(0, 0.42, 0);
559
- return label;
560
- }
561
- function drawRootLabelTexture(texture) {
562
- const context = texture.getContext?.();
563
- if (!context) {
564
- texture.drawText?.('Root', null, 58, 'bold 44px sans-serif', '#f8fbff', 'transparent', true, true);
565
- return;
566
- }
567
- context.clearRect?.(0, 0, 256, 96);
568
- context.fillStyle = 'rgba(10, 18, 28, 0.76)';
569
- roundRectPath(context, 14, 18, 228, 56, 18);
570
- context.fill?.();
571
- context.strokeStyle = 'rgba(100, 190, 255, 0.9)';
572
- context.lineWidth = 3;
573
- roundRectPath(context, 14, 18, 228, 56, 18);
574
- context.stroke?.();
575
- context.fillStyle = '#f8fbff';
576
- context.font = 'bold 42px sans-serif';
577
- context.textAlign = 'center';
578
- context.textBaseline = 'middle';
579
- context.fillText?.('Root', 128, 47);
580
- texture.update?.();
581
- }
582
- function roundRectPath(context, x, y, width, height, radius) {
583
- if (context.roundRect) {
584
- context.beginPath?.();
585
- context.roundRect(x, y, width, height, radius);
586
- return;
587
- }
588
- const right = x + width;
589
- const bottom = y + height;
590
- context.beginPath?.();
591
- context.moveTo?.(x + radius, y);
592
- context.lineTo?.(right - radius, y);
593
- context.quadraticCurveTo?.(right, y, right, y + radius);
594
- context.lineTo?.(right, bottom - radius);
595
- context.quadraticCurveTo?.(right, bottom, right - radius, bottom);
596
- context.lineTo?.(x + radius, bottom);
597
- context.quadraticCurveTo?.(x, bottom, x, bottom - radius);
598
- context.lineTo?.(x, y + radius);
599
- context.quadraticCurveTo?.(x, y, x + radius, y);
600
- }
601
546
  function attachFallbackProjection(babylon, scene, node, projection, rendererFallback) {
602
547
  const mesh = createFallbackProjectionMesh(babylon, scene, node, rendererFallback);
603
548
  if (!mesh)
@@ -605,8 +550,9 @@ function attachFallbackProjection(babylon, scene, node, projection, rendererFall
605
550
  mesh.parent = projection.root;
606
551
  projection.outlineMeshes = [mesh];
607
552
  }
608
- function attachPrimitiveProjection(babylon, scene, node, projection) {
609
- const mesh = createPrimitiveProjectionMesh(babylon, scene, node);
553
+ function attachPrimitiveProjection(options, node, projection) {
554
+ const { babylon, scene } = options;
555
+ const mesh = createPrimitiveProjectionMesh(babylon, scene, node, options);
610
556
  if (!mesh) {
611
557
  attachFallbackProjection(babylon, scene, node, projection, true);
612
558
  return;
@@ -617,7 +563,30 @@ function attachPrimitiveProjection(babylon, scene, node, projection) {
617
563
  projection.runtimeObjects.push(mesh.material);
618
564
  projection.outlineMeshes = [mesh];
619
565
  }
620
- function createPrimitiveProjectionMesh(babylon, scene, node) {
566
+ function applyProjectionOutline(node, projection) {
567
+ const options = createBabylonDefaultOutlineOptions(node.outline);
568
+ if (!options)
569
+ return;
570
+ for (const mesh of projection.outlineMeshes) {
571
+ applyBabylonDefaultOutline(mesh, options);
572
+ }
573
+ }
574
+ function createBabylonDefaultOutlineOptions(outline) {
575
+ if (!outline)
576
+ return null;
577
+ const options = {};
578
+ if (typeof outline.renderOutline === 'boolean')
579
+ options.enabled = outline.renderOutline;
580
+ if (typeof outline.outlineWidth === 'number' && Number.isFinite(outline.outlineWidth)) {
581
+ options.width = outline.outlineWidth;
582
+ }
583
+ if (outline.outlineColor) {
584
+ const color = outline.outlineColor;
585
+ options.color = { r: color.r, g: color.g, b: color.b };
586
+ }
587
+ return Object.keys(options).length > 0 ? options : null;
588
+ }
589
+ function createPrimitiveProjectionMesh(babylon, scene, node, options) {
621
590
  const MeshBuilder = babylon.MeshBuilder;
622
591
  const StandardMaterial = babylon.StandardMaterial;
623
592
  const PBRMaterial = babylon.PBRMaterial;
@@ -650,7 +619,7 @@ function createPrimitiveProjectionMesh(babylon, scene, node) {
650
619
  material.roughness = 1;
651
620
  if (shape === 'plane')
652
621
  material.backFaceCulling = false;
653
- applyProjectionArtistMaterialProfile(babylon, scene, material, node.artistMaterialProfile);
622
+ applyProjectionArtistMaterialProfile({ babylon, scene, resolveTextureUrl: options?.resolveTextureUrl }, material, node.artistMaterialProfile);
654
623
  mesh.material = material;
655
624
  mesh.metadata = createProjectionMetadata(node.id, {
656
625
  runtimeKind: 'primitive',
@@ -658,7 +627,7 @@ function createPrimitiveProjectionMesh(babylon, scene, node) {
658
627
  });
659
628
  return mesh;
660
629
  }
661
- function applyProjectionArtistMaterialProfilesToMeshes(babylon, scene, node, modelRoot, meshes) {
630
+ function applyProjectionArtistMaterialProfilesToMeshes(options, node, modelRoot, meshes) {
662
631
  const slotProfiles = node.artistMaterialSlotProfiles ?? {};
663
632
  const hasRootProfile = !!node.artistMaterialProfile;
664
633
  const hasSlotProfiles = Object.keys(slotProfiles).length > 0;
@@ -673,7 +642,7 @@ function applyProjectionArtistMaterialProfilesToMeshes(babylon, scene, node, mod
673
642
  materials.add(material);
674
643
  }
675
644
  for (const material of materials) {
676
- applyProjectionArtistMaterialProfile(babylon, scene, material, node.artistMaterialProfile);
645
+ applyProjectionArtistMaterialProfile(options, material, node.artistMaterialProfile);
677
646
  }
678
647
  }
679
648
  if (!hasSlotProfiles)
@@ -692,14 +661,17 @@ function applyProjectionArtistMaterialProfilesToMeshes(babylon, scene, node, mod
692
661
  continue;
693
662
  if (slotMaterial !== material)
694
663
  clonedMaterials.push(slotMaterial);
695
- applyProjectionArtistMaterialProfile(babylon, scene, slotMaterial, slotProfile);
664
+ applyProjectionArtistMaterialProfile(options, slotMaterial, slotProfile);
696
665
  }
697
666
  return clonedMaterials;
698
667
  }
699
- function applyProjectionArtistMaterialProfile(babylon, scene, material, profile) {
668
+ function applyProjectionArtistMaterialProfile(options, material, profile) {
700
669
  if (!profile)
701
670
  return;
702
- applyArtistMaterialProfileToRuntimeMaterial(material, scene, profile, { babylon });
671
+ applyArtistMaterialProfileToRuntimeMaterial(material, options.scene, profile, {
672
+ babylon: options.babylon,
673
+ resolveTextureUrl: options.resolveTextureUrl,
674
+ });
703
675
  }
704
676
  function resolveProjectionSlotProfile(slotProfiles, ownerNodePath) {
705
677
  if (ownerNodePath == null)
@@ -710,11 +682,18 @@ function resolveProjectionSlotProfile(slotProfiles, ownerNodePath) {
710
682
  const normalized = normalizeProjectionOwnerNodePath(ownerNodePath);
711
683
  if (normalized !== ownerNodePath && slotProfiles[normalized])
712
684
  return slotProfiles[normalized];
685
+ let descendantMatch = null;
713
686
  for (const [candidatePath, profile] of Object.entries(slotProfiles)) {
714
- if (normalizeProjectionOwnerNodePath(candidatePath) === normalized)
687
+ const normalizedCandidate = normalizeProjectionOwnerNodePath(candidatePath);
688
+ if (normalizedCandidate === normalized)
715
689
  return profile;
690
+ if (isProjectionOwnerPathDescendant(normalized, normalizedCandidate)) {
691
+ if (!descendantMatch || normalizedCandidate.length > descendantMatch.path.length) {
692
+ descendantMatch = { path: normalizedCandidate, profile };
693
+ }
694
+ }
716
695
  }
717
- return null;
696
+ return descendantMatch?.profile ?? null;
718
697
  }
719
698
  function buildProjectionOwnerNodePath(node, rootNode) {
720
699
  if (!node || !rootNode || node === rootNode)
@@ -744,10 +723,81 @@ function stableProjectionNodeSegment(node) {
744
723
  return null;
745
724
  }
746
725
  function normalizeProjectionOwnerNodePath(path) {
747
- return path
726
+ const segments = path
748
727
  .split('/')
749
- .map(segment => segment.includes(':') ? segment.slice(segment.lastIndexOf(':') + 1) : segment)
750
- .join('/');
728
+ .map(normalizeProjectionOwnerPathSegment)
729
+ .filter(Boolean);
730
+ while (segments.length > 0 && isSyntheticProjectionOwnerRootSegment(segments[0])) {
731
+ segments.shift();
732
+ }
733
+ return segments.join('/');
734
+ }
735
+ function normalizeProjectionOwnerPathSegment(segment) {
736
+ const trimmed = segment.trim();
737
+ return trimmed.includes(':') ? trimmed.slice(trimmed.lastIndexOf(':') + 1) : trimmed;
738
+ }
739
+ function isSyntheticProjectionOwnerRootSegment(segment) {
740
+ return segment === '__root__';
741
+ }
742
+ function isProjectionOwnerPathDescendant(ownerNodePath, candidateAncestorPath) {
743
+ if (!ownerNodePath || !candidateAncestorPath)
744
+ return false;
745
+ return ownerNodePath.startsWith(`${candidateAncestorPath}/`);
746
+ }
747
+ function createAssetMeshProjectionNodeId(rootNodeId, ownerNodePath) {
748
+ return `${rootNodeId}${ASSET_MESH_SELECTION_SEPARATOR}${encodeURIComponent(ownerNodePath)}`;
749
+ }
750
+ function resolveProjectionAssetMeshSelectionKey(asset, ownerNodePath) {
751
+ const normalizedOwnerPath = normalizeProjectionOwnerNodePath(ownerNodePath);
752
+ let bestSlot = null;
753
+ for (const slot of readProjectionAssetMaterialSlots(asset)) {
754
+ if (!isProjectionOwnerPathSlotMatch(normalizedOwnerPath, slot.path))
755
+ continue;
756
+ if (!bestSlot || slot.path.length > bestSlot.path.length) {
757
+ bestSlot = slot;
758
+ }
759
+ }
760
+ return bestSlot?.key ?? ownerNodePath;
761
+ }
762
+ function readProjectionAssetMaterialSlots(asset) {
763
+ const rawSlots = asset.metadata?.materialSlots;
764
+ if (!Array.isArray(rawSlots))
765
+ return [];
766
+ const slots = [];
767
+ for (const rawSlot of rawSlots) {
768
+ const slot = readProjectionAssetMaterialSlot(rawSlot);
769
+ if (slot)
770
+ slots.push(slot);
771
+ }
772
+ return slots;
773
+ }
774
+ function readProjectionAssetMaterialSlot(value) {
775
+ if (typeof value === 'string') {
776
+ const path = normalizeProjectionOwnerNodePath(value);
777
+ return path ? { key: path, path } : null;
778
+ }
779
+ if (!value || typeof value !== 'object' || Array.isArray(value))
780
+ return null;
781
+ const record = value;
782
+ const rawOwnerPath = readProjectionAssetMaterialSlotString(record.ownerNodePath)
783
+ || readProjectionAssetMaterialSlotString(record.path)
784
+ || readProjectionAssetMaterialSlotString(record.name);
785
+ const path = normalizeProjectionOwnerNodePath(rawOwnerPath);
786
+ if (!path)
787
+ return null;
788
+ const slotId = readProjectionAssetMaterialSlotString(record.slotId);
789
+ return {
790
+ key: slotId || path,
791
+ path,
792
+ };
793
+ }
794
+ function readProjectionAssetMaterialSlotString(value) {
795
+ return typeof value === 'string' ? value.trim() : '';
796
+ }
797
+ function isProjectionOwnerPathSlotMatch(ownerNodePath, slotOwnerPath) {
798
+ if (!ownerNodePath || !slotOwnerPath)
799
+ return false;
800
+ return ownerNodePath === slotOwnerPath || isProjectionOwnerPathDescendant(ownerNodePath, slotOwnerPath);
751
801
  }
752
802
  function countProjectionMeshMaterials(meshes) {
753
803
  const counts = new Map();
@@ -771,11 +821,24 @@ function detachProjectionSlotMaterial(mesh, materialCounts, ownerNodePath) {
771
821
  : null;
772
822
  if (!clone)
773
823
  return null;
824
+ cloneProjectionSubMaterials(clone, material, ownerNodePath);
774
825
  mesh.material = clone;
775
826
  materialCounts.set(material, materialUseCount - 1);
776
827
  materialCounts.set(clone, 1);
777
828
  return clone;
778
829
  }
830
+ function cloneProjectionSubMaterials(clone, source, ownerNodePath) {
831
+ if (!Array.isArray(clone?.subMaterials) || !Array.isArray(source?.subMaterials))
832
+ return;
833
+ clone.subMaterials = source.subMaterials.map((subMaterial, index) => {
834
+ if (!subMaterial || typeof subMaterial !== 'object')
835
+ return subMaterial;
836
+ if (typeof subMaterial.clone !== 'function')
837
+ return subMaterial;
838
+ const clonedSubMaterial = subMaterial.clone(createProjectionSlotSubMaterialName(subMaterial, ownerNodePath, index));
839
+ return clonedSubMaterial ?? subMaterial;
840
+ });
841
+ }
779
842
  function createProjectionSlotMaterialName(material, ownerNodePath) {
780
843
  const baseName = String(material?.name ?? material?.id ?? 'material');
781
844
  const suffix = ownerNodePath?.trim()
@@ -783,6 +846,9 @@ function createProjectionSlotMaterialName(material, ownerNodePath) {
783
846
  : 'root';
784
847
  return `${baseName}.projectionSlot.${suffix}`;
785
848
  }
849
+ function createProjectionSlotSubMaterialName(material, ownerNodePath, index) {
850
+ return `${createProjectionSlotMaterialName(material, ownerNodePath)}.sub${index}`;
851
+ }
786
852
  function createFallbackProjectionMesh(babylon, scene, node, rendererFallback) {
787
853
  const MeshBuilder = babylon.MeshBuilder;
788
854
  const StandardMaterial = babylon.StandardMaterial;
@@ -1103,6 +1169,14 @@ export function applyProjectionTransform(babylon, node, transform) {
1103
1169
  const scale = transform.scale ?? { x: 1, y: 1, z: 1 };
1104
1170
  node.scaling = new Vector3(scale.x, scale.y, scale.z);
1105
1171
  }
1172
+ function applyProjectionWorldTransform(babylon, node, transform) {
1173
+ const parent = node?.parent ?? null;
1174
+ const local = parent ? toEditorLocalTransformFromWorld(readProjectionWorldTransform(parent), transform) : transform;
1175
+ if (!local)
1176
+ return false;
1177
+ applyProjectionTransform(babylon, node, local);
1178
+ return true;
1179
+ }
1106
1180
  function applyAssetDefaultsTransform(babylon, node, transform) {
1107
1181
  if (!transform)
1108
1182
  return;
@@ -1131,6 +1205,21 @@ function resolveProjectionNodeId(target) {
1131
1205
  }
1132
1206
  return null;
1133
1207
  }
1208
+ function resolvePickSelectionNodeId(target) {
1209
+ let current = target;
1210
+ while (current) {
1211
+ const projection = current.metadata?.editorProjection;
1212
+ const rootNodeId = projection?.rootNodeId;
1213
+ if (projection?.runtimeKind === 'assetMesh' && typeof rootNodeId === 'string' && rootNodeId.length > 0) {
1214
+ return rootNodeId;
1215
+ }
1216
+ const nodeId = projection?.nodeId;
1217
+ if (typeof nodeId === 'string' && nodeId.length > 0)
1218
+ return nodeId;
1219
+ current = current.parent ?? null;
1220
+ }
1221
+ return null;
1222
+ }
1134
1223
  function pickProjectionNodeIdAt(scene, clientX, clientY) {
1135
1224
  const canvas = scene.getEngine?.().getRenderingCanvas?.();
1136
1225
  if (!canvas || typeof scene.pick !== 'function')
@@ -1140,7 +1229,7 @@ function pickProjectionNodeIdAt(scene, clientX, clientY) {
1140
1229
  const y = clientY - rect.top;
1141
1230
  const pick = scene.pick(x, y);
1142
1231
  const pickedNode = pick?.pickedMesh ?? pick?.pickedPoint?.mesh ?? null;
1143
- return resolveProjectionNodeId(pickedNode);
1232
+ return resolvePickSelectionNodeId(pickedNode);
1144
1233
  }
1145
1234
  function getProjectionNodeIdsInScreenRect(babylon, scene, projections, rect) {
1146
1235
  const canvas = scene.getEngine?.().getRenderingCanvas?.();
@@ -1201,16 +1290,19 @@ function syncProjectionSelection(babylon, projections, selection) {
1201
1290
  const Color4 = babylon.Color4;
1202
1291
  const selectedIds = new Set(selection.selectedIds);
1203
1292
  for (const [nodeId, projection] of projections) {
1204
- const selected = selectedIds.has(nodeId);
1205
- const active = selection.activeId === nodeId;
1293
+ const rootSelected = selectedIds.has(nodeId);
1294
+ const rootActive = selection.activeId === nodeId;
1206
1295
  for (const mesh of projection.outlineMeshes) {
1296
+ const meshNodeId = typeof mesh?.metadata?.editorProjection?.nodeId === 'string'
1297
+ ? mesh.metadata.editorProjection.nodeId
1298
+ : nodeId;
1299
+ const selected = rootSelected || selectedIds.has(meshNodeId);
1300
+ const active = rootActive || selection.activeId === meshNodeId;
1207
1301
  syncProjectionMeshSelection(mesh, selected, active, Color4);
1208
1302
  }
1209
1303
  }
1210
1304
  }
1211
1305
  function syncProjectionMeshSelection(mesh, selected, active, Color4) {
1212
- mesh.renderOutline = false;
1213
- mesh.outlineWidth = 0;
1214
1306
  if (!selected) {
1215
1307
  mesh.disableEdgesRendering?.();
1216
1308
  return;
@@ -1223,4 +1315,19 @@ function syncProjectionMeshSelection(mesh, selected, active, Color4) {
1223
1315
  : new Color4(0.35, 0.65, 1, 1);
1224
1316
  }
1225
1317
  }
1318
+ function prewarmProjectionSelectionEdges(projection) {
1319
+ for (const mesh of projection.outlineMeshes) {
1320
+ if (mesh?.metadata?.editorProjectionSelectionEdgesPrewarmed)
1321
+ continue;
1322
+ try {
1323
+ mesh.enableEdgesRendering?.(0.997);
1324
+ mesh.disableEdgesRendering?.();
1325
+ mesh.metadata = {
1326
+ ...(mesh.metadata ?? {}),
1327
+ editorProjectionSelectionEdgesPrewarmed: true,
1328
+ };
1329
+ }
1330
+ catch { }
1331
+ }
1332
+ }
1226
1333
  //# sourceMappingURL=projection.js.map