@fps-games/editor 0.1.3-beta.4 → 0.1.4-beta.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (892) hide show
  1. package/dist/index.d.ts +4 -0
  2. package/dist/index.d.ts.map +1 -1
  3. package/dist/index.js +3 -2
  4. package/dist/index.js.map +1 -1
  5. package/dist/local-editor-agent-actions.d.ts +38 -0
  6. package/dist/local-editor-agent-actions.d.ts.map +1 -0
  7. package/dist/local-editor-agent-actions.js +134 -0
  8. package/dist/local-editor-agent-actions.js.map +1 -0
  9. package/dist/local-editor-agent-context.d.ts +29 -0
  10. package/dist/local-editor-agent-context.d.ts.map +1 -0
  11. package/dist/local-editor-agent-context.js +266 -0
  12. package/dist/local-editor-agent-context.js.map +1 -0
  13. package/dist/local-editor-harness.d.ts +28 -1
  14. package/dist/local-editor-harness.d.ts.map +1 -1
  15. package/dist/local-editor-harness.js +662 -123
  16. package/dist/local-editor-harness.js.map +1 -1
  17. package/dist/local-editor-viewport-render-coordinator.d.ts.map +1 -1
  18. package/dist/local-editor-viewport-render-coordinator.js +34 -14
  19. package/dist/local-editor-viewport-render-coordinator.js.map +1 -1
  20. package/dist/playable-babylon-facade.d.ts +15 -0
  21. package/dist/playable-babylon-facade.d.ts.map +1 -0
  22. package/dist/playable-babylon-facade.js +12 -0
  23. package/dist/playable-babylon-facade.js.map +1 -0
  24. package/dist/playable-babylon-outline-inspector.d.ts +32 -0
  25. package/dist/playable-babylon-outline-inspector.d.ts.map +1 -0
  26. package/dist/playable-babylon-outline-inspector.js +182 -0
  27. package/dist/playable-babylon-outline-inspector.js.map +1 -0
  28. package/dist/playable-babylon-outline-runtime.d.ts +19 -0
  29. package/dist/playable-babylon-outline-runtime.d.ts.map +1 -0
  30. package/dist/playable-babylon-outline-runtime.js +67 -0
  31. package/dist/playable-babylon-outline-runtime.js.map +1 -0
  32. package/dist/playable-babylon-rendering.d.ts +51 -0
  33. package/dist/playable-babylon-rendering.d.ts.map +1 -0
  34. package/dist/playable-babylon-rendering.js +178 -0
  35. package/dist/playable-babylon-rendering.js.map +1 -0
  36. package/dist/playable-local-editor-host.d.ts +511 -0
  37. package/dist/playable-local-editor-host.d.ts.map +1 -0
  38. package/dist/playable-local-editor-host.js +528 -0
  39. package/dist/playable-local-editor-host.js.map +1 -0
  40. package/dist/playable-sdk.d.ts +10 -0
  41. package/dist/playable-sdk.d.ts.map +1 -0
  42. package/dist/playable-sdk.js +6 -0
  43. package/dist/playable-sdk.js.map +1 -0
  44. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts +4 -0
  45. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts.map +1 -0
  46. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js +79 -0
  47. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js.map +1 -0
  48. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts +4 -0
  49. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts.map +1 -0
  50. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js +4 -0
  51. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js.map +1 -0
  52. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts +3 -0
  53. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts.map +1 -0
  54. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js +26 -0
  55. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js.map +1 -0
  56. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts +13 -0
  57. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts.map +1 -0
  58. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js +6 -0
  59. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js.map +1 -0
  60. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts +3 -0
  61. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts.map +1 -1
  62. package/node_modules/@fps-games/babylon-renderer/dist/index.js +7 -4
  63. package/node_modules/@fps-games/babylon-renderer/dist/index.js.map +1 -1
  64. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts +4 -0
  65. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts.map +1 -0
  66. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js +45 -0
  67. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js.map +1 -0
  68. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts +3 -0
  69. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts.map +1 -0
  70. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js +2 -0
  71. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js.map +1 -0
  72. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts +7 -0
  73. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts.map +1 -0
  74. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js +2 -0
  75. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js.map +1 -0
  76. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts +3 -0
  77. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts.map +1 -0
  78. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js +2 -0
  79. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js.map +1 -0
  80. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts +7 -0
  81. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts.map +1 -0
  82. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js +2 -0
  83. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js.map +1 -0
  84. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts +5 -0
  85. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts.map +1 -0
  86. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js +83 -0
  87. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js.map +1 -0
  88. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts +5 -0
  89. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts.map +1 -0
  90. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js +5 -0
  91. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js.map +1 -0
  92. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts +5 -0
  93. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts.map +1 -0
  94. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js +155 -0
  95. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js.map +1 -0
  96. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts +77 -0
  97. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts.map +1 -0
  98. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js +24 -0
  99. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js.map +1 -0
  100. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts +4 -0
  101. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts.map +1 -0
  102. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js +105 -0
  103. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js.map +1 -0
  104. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.js +1 -1
  105. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.js +14 -14
  106. package/node_modules/@fps-games/babylon-renderer/package.json +1 -1
  107. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.d.ts.map +1 -1
  108. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js +99 -28
  109. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js.map +1 -1
  110. package/node_modules/@fps-games/editor-babylon/dist/edit-session.js +4 -4
  111. package/node_modules/@fps-games/editor-babylon/dist/editor-world.js +1 -1
  112. package/node_modules/@fps-games/editor-babylon/dist/index.js +24 -24
  113. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts +3 -0
  114. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts.map +1 -0
  115. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js +396 -0
  116. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js.map +1 -0
  117. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts +3 -0
  118. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts.map +1 -1
  119. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js +2 -567
  120. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js.map +1 -1
  121. package/node_modules/@fps-games/editor-babylon/dist/inspector-host.js +4 -4
  122. package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.js +4 -4
  123. package/node_modules/@fps-games/editor-babylon/dist/main-camera-preview.js +1 -1
  124. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts +3 -2
  125. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts.map +1 -1
  126. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js +401 -96
  127. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js.map +1 -1
  128. package/node_modules/@fps-games/editor-babylon/dist/monitor.js +2 -2
  129. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.d.ts.map +1 -1
  130. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js +7 -23
  131. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js.map +1 -1
  132. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js +1 -1
  133. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js.map +1 -1
  134. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +10 -1
  135. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -1
  136. package/node_modules/@fps-games/editor-babylon/dist/projection.js +258 -151
  137. package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
  138. package/node_modules/@fps-games/editor-babylon/dist/scene-camera-preview.js +1 -1
  139. package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.js +4 -4
  140. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js +10 -10
  141. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js.map +1 -1
  142. package/node_modules/@fps-games/editor-babylon/dist/tool-controller.js +1 -1
  143. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts +12 -2
  144. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts.map +1 -1
  145. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js +69 -17
  146. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js.map +1 -1
  147. package/node_modules/@fps-games/editor-babylon/dist/types.d.ts +1 -0
  148. package/node_modules/@fps-games/editor-babylon/dist/types.d.ts.map +1 -1
  149. package/node_modules/@fps-games/editor-babylon/package.json +5 -5
  150. package/node_modules/@fps-games/editor-browser/dist/index.d.ts +9 -2
  151. package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -1
  152. package/node_modules/@fps-games/editor-browser/dist/index.js +8 -2
  153. package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
  154. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts +20 -0
  155. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts.map +1 -0
  156. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js +88 -0
  157. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js.map +1 -0
  158. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts +12 -0
  159. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts.map +1 -0
  160. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js +34 -0
  161. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js.map +1 -0
  162. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-context-menu.js +2 -2
  163. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts +55 -0
  164. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts.map +1 -0
  165. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js +144 -0
  166. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js.map +1 -0
  167. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.d.ts.map +1 -1
  168. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js +45 -10
  169. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js.map +1 -1
  170. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts +5 -0
  171. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts.map +1 -0
  172. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js +5 -0
  173. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js.map +1 -0
  174. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.d.ts.map +1 -1
  175. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js +312 -126
  176. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js.map +1 -1
  177. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts +43 -0
  178. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts.map +1 -0
  179. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js +28 -0
  180. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js.map +1 -0
  181. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts +4 -0
  182. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts.map +1 -1
  183. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js +48 -0
  184. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +1 -1
  185. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts +3 -0
  186. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts.map +1 -1
  187. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js +182 -20
  188. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js.map +1 -1
  189. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts +1 -1
  190. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts.map +1 -1
  191. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js +24 -0
  192. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js.map +1 -1
  193. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts +2 -0
  194. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -1
  195. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +373 -63
  196. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
  197. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts +2 -0
  198. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts.map +1 -1
  199. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js +17 -12
  200. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js.map +1 -1
  201. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts +2 -0
  202. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts.map +1 -1
  203. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js +9 -1
  204. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js.map +1 -1
  205. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.d.ts.map +1 -1
  206. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js +42 -19
  207. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js.map +1 -1
  208. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts +19 -0
  209. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts.map +1 -0
  210. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js +40 -0
  211. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js.map +1 -0
  212. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts +59 -0
  213. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts.map +1 -0
  214. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js +182 -0
  215. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js.map +1 -0
  216. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts +16 -0
  217. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts.map +1 -0
  218. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js +14 -0
  219. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js.map +1 -0
  220. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts +11 -0
  221. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts.map +1 -0
  222. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js +18 -0
  223. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js.map +1 -0
  224. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-tooltip.js +1 -1
  225. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +34 -6
  226. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -1
  227. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts +14 -0
  228. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts.map +1 -1
  229. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js +88 -37
  230. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js.map +1 -1
  231. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts +16 -2
  232. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts.map +1 -1
  233. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js +630 -140
  234. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js.map +1 -1
  235. package/node_modules/@fps-games/editor-browser/dist/runtime-camera-debug-panel.d.ts +40 -0
  236. package/node_modules/@fps-games/editor-browser/dist/runtime-camera-debug-panel.d.ts.map +1 -0
  237. package/node_modules/@fps-games/editor-browser/dist/runtime-camera-debug-panel.js +685 -0
  238. package/node_modules/@fps-games/editor-browser/dist/runtime-camera-debug-panel.js.map +1 -0
  239. package/node_modules/@fps-games/editor-browser/dist/runtime-debug-panel-shell.d.ts +73 -0
  240. package/node_modules/@fps-games/editor-browser/dist/runtime-debug-panel-shell.d.ts.map +1 -0
  241. package/node_modules/@fps-games/editor-browser/dist/runtime-debug-panel-shell.js +370 -0
  242. package/node_modules/@fps-games/editor-browser/dist/runtime-debug-panel-shell.js.map +1 -0
  243. package/node_modules/@fps-games/editor-browser/dist/runtime-lighting-debug-panel.d.ts +15 -0
  244. package/node_modules/@fps-games/editor-browser/dist/runtime-lighting-debug-panel.d.ts.map +1 -0
  245. package/node_modules/@fps-games/editor-browser/dist/runtime-lighting-debug-panel.js +350 -0
  246. package/node_modules/@fps-games/editor-browser/dist/runtime-lighting-debug-panel.js.map +1 -0
  247. package/node_modules/@fps-games/editor-browser/package.json +3 -2
  248. package/node_modules/@fps-games/editor-core/dist/agent-interaction.d.ts +17 -0
  249. package/node_modules/@fps-games/editor-core/dist/agent-interaction.d.ts.map +1 -0
  250. package/node_modules/@fps-games/editor-core/dist/agent-interaction.js +14 -0
  251. package/node_modules/@fps-games/editor-core/dist/agent-interaction.js.map +1 -0
  252. package/node_modules/@fps-games/editor-core/dist/index.d.ts +2 -0
  253. package/node_modules/@fps-games/editor-core/dist/index.d.ts.map +1 -1
  254. package/node_modules/@fps-games/editor-core/dist/index.js +14 -12
  255. package/node_modules/@fps-games/editor-core/dist/index.js.map +1 -1
  256. package/node_modules/@fps-games/editor-core/dist/inspector.d.ts +9 -0
  257. package/node_modules/@fps-games/editor-core/dist/inspector.d.ts.map +1 -1
  258. package/node_modules/@fps-games/editor-core/dist/inspector.js +108 -0
  259. package/node_modules/@fps-games/editor-core/dist/inspector.js.map +1 -1
  260. package/node_modules/@fps-games/editor-core/dist/scene-graph.d.ts +5 -0
  261. package/node_modules/@fps-games/editor-core/dist/scene-graph.d.ts.map +1 -1
  262. package/node_modules/@fps-games/editor-core/dist/scene-graph.js +2 -0
  263. package/node_modules/@fps-games/editor-core/dist/scene-graph.js.map +1 -1
  264. package/node_modules/@fps-games/editor-core/dist/transform-operation-policy.d.ts +27 -0
  265. package/node_modules/@fps-games/editor-core/dist/transform-operation-policy.d.ts.map +1 -0
  266. package/node_modules/@fps-games/editor-core/dist/transform-operation-policy.js +35 -0
  267. package/node_modules/@fps-games/editor-core/dist/transform-operation-policy.js.map +1 -0
  268. package/node_modules/@fps-games/editor-core/package.json +2 -2
  269. package/node_modules/@fps-games/editor-forge-play/dist/agent-transport.d.ts +23 -0
  270. package/node_modules/@fps-games/editor-forge-play/dist/agent-transport.d.ts.map +1 -0
  271. package/node_modules/@fps-games/editor-forge-play/dist/agent-transport.js +43 -0
  272. package/node_modules/@fps-games/editor-forge-play/dist/agent-transport.js.map +1 -0
  273. package/node_modules/@fps-games/editor-forge-play/dist/index.d.ts +1 -0
  274. package/node_modules/@fps-games/editor-forge-play/dist/index.d.ts.map +1 -1
  275. package/node_modules/@fps-games/editor-forge-play/dist/index.js +1 -0
  276. package/node_modules/@fps-games/editor-forge-play/dist/index.js.map +1 -1
  277. package/node_modules/@fps-games/editor-forge-play/package.json +2 -2
  278. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-bridge/drop-cache.d.ts +4 -0
  279. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-bridge/drop-cache.d.ts.map +1 -0
  280. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-bridge/drop-cache.js +93 -0
  281. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-bridge/drop-cache.js.map +1 -0
  282. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-bridge/index.d.ts +4 -0
  283. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-bridge/index.d.ts.map +1 -0
  284. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-bridge/index.js +4 -0
  285. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-bridge/index.js.map +1 -0
  286. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-bridge/payload.d.ts +15 -0
  287. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-bridge/payload.d.ts.map +1 -0
  288. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-bridge/payload.js +169 -0
  289. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-bridge/payload.js.map +1 -0
  290. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-bridge/types.d.ts +46 -0
  291. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-bridge/types.d.ts.map +1 -0
  292. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-bridge/types.js +2 -0
  293. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-bridge/types.js.map +1 -0
  294. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/catalog.d.ts +6 -0
  295. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/catalog.d.ts.map +1 -0
  296. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/catalog.js +64 -0
  297. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/catalog.js.map +1 -0
  298. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/document.d.ts +4 -0
  299. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/document.d.ts.map +1 -0
  300. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/document.js +28 -0
  301. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/document.js.map +1 -0
  302. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/index.d.ts +4 -0
  303. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/index.d.ts.map +1 -0
  304. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/index.js +3 -0
  305. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/index.js.map +1 -0
  306. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/types.d.ts +23 -0
  307. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/types.d.ts.map +1 -0
  308. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/types.js +2 -0
  309. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/types.js.map +1 -0
  310. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/document.d.ts +8 -0
  311. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/document.d.ts.map +1 -0
  312. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/document.js +120 -0
  313. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/document.js.map +1 -0
  314. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/identity.d.ts +3 -0
  315. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/identity.d.ts.map +1 -0
  316. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/identity.js +19 -0
  317. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/identity.js.map +1 -0
  318. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/index.d.ts +5 -0
  319. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/index.d.ts.map +1 -0
  320. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/index.js +4 -0
  321. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/index.js.map +1 -0
  322. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/placement.d.ts +7 -0
  323. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/placement.d.ts.map +1 -0
  324. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/placement.js +35 -0
  325. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/placement.js.map +1 -0
  326. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/types.d.ts +33 -0
  327. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/types.d.ts.map +1 -0
  328. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/types.js +2 -0
  329. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/types.js.map +1 -0
  330. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-registration/index.d.ts +5 -0
  331. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-registration/index.d.ts.map +1 -0
  332. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-registration/index.js +5 -0
  333. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-registration/index.js.map +1 -0
  334. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-registration/result.d.ts +4 -0
  335. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-registration/result.d.ts.map +1 -0
  336. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-registration/result.js +22 -0
  337. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-registration/result.js.map +1 -0
  338. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-registration/transport.d.ts +3 -0
  339. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-registration/transport.d.ts.map +1 -0
  340. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-registration/transport.js +42 -0
  341. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-registration/transport.js.map +1 -0
  342. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-registration/types.d.ts +27 -0
  343. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-registration/types.d.ts.map +1 -0
  344. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-registration/types.js +2 -0
  345. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-registration/types.js.map +1 -0
  346. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-registration/workflow.d.ts +3 -0
  347. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-registration/workflow.d.ts.map +1 -0
  348. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-registration/workflow.js +36 -0
  349. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-registration/workflow.js.map +1 -0
  350. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring/constants.d.ts +4 -0
  351. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring/constants.d.ts.map +1 -0
  352. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring/constants.js +4 -0
  353. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring/constants.js.map +1 -0
  354. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring/drift.d.ts +11 -0
  355. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring/drift.d.ts.map +1 -0
  356. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring/drift.js +66 -0
  357. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring/drift.js.map +1 -0
  358. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring/index.d.ts +4 -0
  359. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring/index.d.ts.map +1 -0
  360. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring/index.js +4 -0
  361. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring/index.js.map +1 -0
  362. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring/source.d.ts +7 -0
  363. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring/source.d.ts.map +1 -0
  364. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring/source.js +51 -0
  365. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring/source.js.map +1 -0
  366. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring-client/client.d.ts +7 -0
  367. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring-client/client.d.ts.map +1 -0
  368. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring-client/client.js +60 -0
  369. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring-client/client.js.map +1 -0
  370. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring-client/index.d.ts +4 -0
  371. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring-client/index.d.ts.map +1 -0
  372. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring-client/index.js +4 -0
  373. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring-client/index.js.map +1 -0
  374. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring-client/types.d.ts +24 -0
  375. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring-client/types.d.ts.map +1 -0
  376. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring-client/types.js +2 -0
  377. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring-client/types.js.map +1 -0
  378. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring-server/handler.d.ts +3 -0
  379. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring-server/handler.d.ts.map +1 -0
  380. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring-server/handler.js +105 -0
  381. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring-server/handler.js.map +1 -0
  382. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring-server/index.d.ts +6 -0
  383. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring-server/index.d.ts.map +1 -0
  384. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring-server/index.js +6 -0
  385. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring-server/index.js.map +1 -0
  386. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring-server/payload.d.ts +2 -0
  387. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring-server/payload.d.ts.map +1 -0
  388. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring-server/payload.js +9 -0
  389. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring-server/payload.js.map +1 -0
  390. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring-server/response.d.ts +5 -0
  391. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring-server/response.d.ts.map +1 -0
  392. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring-server/response.js +18 -0
  393. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring-server/response.js.map +1 -0
  394. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring-server/routes.d.ts +3 -0
  395. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring-server/routes.d.ts.map +1 -0
  396. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring-server/routes.js +37 -0
  397. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring-server/routes.js.map +1 -0
  398. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring-server/types.d.ts +54 -0
  399. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring-server/types.d.ts.map +1 -0
  400. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring-server/types.js +2 -0
  401. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring-server/types.js.map +1 -0
  402. package/node_modules/@fps-games/editor-playable-sdk/dist/bridge-command/index.d.ts +5 -0
  403. package/node_modules/@fps-games/editor-playable-sdk/dist/bridge-command/index.d.ts.map +1 -0
  404. package/node_modules/@fps-games/editor-playable-sdk/dist/bridge-command/index.js +5 -0
  405. package/node_modules/@fps-games/editor-playable-sdk/dist/bridge-command/index.js.map +1 -0
  406. package/node_modules/@fps-games/editor-playable-sdk/dist/bridge-command/payload.d.ts +8 -0
  407. package/node_modules/@fps-games/editor-playable-sdk/dist/bridge-command/payload.d.ts.map +1 -0
  408. package/node_modules/@fps-games/editor-playable-sdk/dist/bridge-command/payload.js +26 -0
  409. package/node_modules/@fps-games/editor-playable-sdk/dist/bridge-command/payload.js.map +1 -0
  410. package/node_modules/@fps-games/editor-playable-sdk/dist/bridge-command/protocol.d.ts +43 -0
  411. package/node_modules/@fps-games/editor-playable-sdk/dist/bridge-command/protocol.d.ts.map +1 -0
  412. package/node_modules/@fps-games/editor-playable-sdk/dist/bridge-command/protocol.js +5 -0
  413. package/node_modules/@fps-games/editor-playable-sdk/dist/bridge-command/protocol.js.map +1 -0
  414. package/node_modules/@fps-games/editor-playable-sdk/dist/bridge-command/readers.d.ts +9 -0
  415. package/node_modules/@fps-games/editor-playable-sdk/dist/bridge-command/readers.d.ts.map +1 -0
  416. package/node_modules/@fps-games/editor-playable-sdk/dist/bridge-command/readers.js +89 -0
  417. package/node_modules/@fps-games/editor-playable-sdk/dist/bridge-command/readers.js.map +1 -0
  418. package/node_modules/@fps-games/editor-playable-sdk/dist/bridge-command/types.d.ts +79 -0
  419. package/node_modules/@fps-games/editor-playable-sdk/dist/bridge-command/types.d.ts.map +1 -0
  420. package/node_modules/@fps-games/editor-playable-sdk/dist/bridge-command/types.js +2 -0
  421. package/node_modules/@fps-games/editor-playable-sdk/dist/bridge-command/types.js.map +1 -0
  422. package/node_modules/@fps-games/editor-playable-sdk/dist/camera-debug/binding.d.ts +10 -0
  423. package/node_modules/@fps-games/editor-playable-sdk/dist/camera-debug/binding.d.ts.map +1 -0
  424. package/node_modules/@fps-games/editor-playable-sdk/dist/camera-debug/binding.js +42 -0
  425. package/node_modules/@fps-games/editor-playable-sdk/dist/camera-debug/binding.js.map +1 -0
  426. package/node_modules/@fps-games/editor-playable-sdk/dist/camera-debug/fields.d.ts +74 -0
  427. package/node_modules/@fps-games/editor-playable-sdk/dist/camera-debug/fields.d.ts.map +1 -0
  428. package/node_modules/@fps-games/editor-playable-sdk/dist/camera-debug/fields.js +24 -0
  429. package/node_modules/@fps-games/editor-playable-sdk/dist/camera-debug/fields.js.map +1 -0
  430. package/node_modules/@fps-games/editor-playable-sdk/dist/camera-debug/index.d.ts +13 -0
  431. package/node_modules/@fps-games/editor-playable-sdk/dist/camera-debug/index.d.ts.map +1 -0
  432. package/node_modules/@fps-games/editor-playable-sdk/dist/camera-debug/index.js +13 -0
  433. package/node_modules/@fps-games/editor-playable-sdk/dist/camera-debug/index.js.map +1 -0
  434. package/node_modules/@fps-games/editor-playable-sdk/dist/camera-debug/math.d.ts +7 -0
  435. package/node_modules/@fps-games/editor-playable-sdk/dist/camera-debug/math.d.ts.map +1 -0
  436. package/node_modules/@fps-games/editor-playable-sdk/dist/camera-debug/math.js +19 -0
  437. package/node_modules/@fps-games/editor-playable-sdk/dist/camera-debug/math.js.map +1 -0
  438. package/node_modules/@fps-games/editor-playable-sdk/dist/camera-debug/pan.d.ts +12 -0
  439. package/node_modules/@fps-games/editor-playable-sdk/dist/camera-debug/pan.d.ts.map +1 -0
  440. package/node_modules/@fps-games/editor-playable-sdk/dist/camera-debug/pan.js +46 -0
  441. package/node_modules/@fps-games/editor-playable-sdk/dist/camera-debug/pan.js.map +1 -0
  442. package/node_modules/@fps-games/editor-playable-sdk/dist/camera-debug/panel-format.d.ts +5 -0
  443. package/node_modules/@fps-games/editor-playable-sdk/dist/camera-debug/panel-format.d.ts.map +1 -0
  444. package/node_modules/@fps-games/editor-playable-sdk/dist/camera-debug/panel-format.js +12 -0
  445. package/node_modules/@fps-games/editor-playable-sdk/dist/camera-debug/panel-format.js.map +1 -0
  446. package/node_modules/@fps-games/editor-playable-sdk/dist/camera-debug/panel-state.d.ts +38 -0
  447. package/node_modules/@fps-games/editor-playable-sdk/dist/camera-debug/panel-state.d.ts.map +1 -0
  448. package/node_modules/@fps-games/editor-playable-sdk/dist/camera-debug/panel-state.js +98 -0
  449. package/node_modules/@fps-games/editor-playable-sdk/dist/camera-debug/panel-state.js.map +1 -0
  450. package/node_modules/@fps-games/editor-playable-sdk/dist/camera-debug/panel-storage.d.ts +13 -0
  451. package/node_modules/@fps-games/editor-playable-sdk/dist/camera-debug/panel-storage.d.ts.map +1 -0
  452. package/node_modules/@fps-games/editor-playable-sdk/dist/camera-debug/panel-storage.js +33 -0
  453. package/node_modules/@fps-games/editor-playable-sdk/dist/camera-debug/panel-storage.js.map +1 -0
  454. package/node_modules/@fps-games/editor-playable-sdk/dist/camera-debug/panel-text.d.ts +10 -0
  455. package/node_modules/@fps-games/editor-playable-sdk/dist/camera-debug/panel-text.d.ts.map +1 -0
  456. package/node_modules/@fps-games/editor-playable-sdk/dist/camera-debug/panel-text.js +149 -0
  457. package/node_modules/@fps-games/editor-playable-sdk/dist/camera-debug/panel-text.js.map +1 -0
  458. package/node_modules/@fps-games/editor-playable-sdk/dist/camera-debug/rig.d.ts +8 -0
  459. package/node_modules/@fps-games/editor-playable-sdk/dist/camera-debug/rig.d.ts.map +1 -0
  460. package/node_modules/@fps-games/editor-playable-sdk/dist/camera-debug/rig.js +214 -0
  461. package/node_modules/@fps-games/editor-playable-sdk/dist/camera-debug/rig.js.map +1 -0
  462. package/node_modules/@fps-games/editor-playable-sdk/dist/camera-debug/save-patch.d.ts +17 -0
  463. package/node_modules/@fps-games/editor-playable-sdk/dist/camera-debug/save-patch.d.ts.map +1 -0
  464. package/node_modules/@fps-games/editor-playable-sdk/dist/camera-debug/save-patch.js +84 -0
  465. package/node_modules/@fps-games/editor-playable-sdk/dist/camera-debug/save-patch.js.map +1 -0
  466. package/node_modules/@fps-games/editor-playable-sdk/dist/camera-debug/snapshot.d.ts +32 -0
  467. package/node_modules/@fps-games/editor-playable-sdk/dist/camera-debug/snapshot.d.ts.map +1 -0
  468. package/node_modules/@fps-games/editor-playable-sdk/dist/camera-debug/snapshot.js +85 -0
  469. package/node_modules/@fps-games/editor-playable-sdk/dist/camera-debug/snapshot.js.map +1 -0
  470. package/node_modules/@fps-games/editor-playable-sdk/dist/camera-debug/types.d.ts +39 -0
  471. package/node_modules/@fps-games/editor-playable-sdk/dist/camera-debug/types.d.ts.map +1 -0
  472. package/node_modules/@fps-games/editor-playable-sdk/dist/camera-debug/types.js +2 -0
  473. package/node_modules/@fps-games/editor-playable-sdk/dist/camera-debug/types.js.map +1 -0
  474. package/node_modules/@fps-games/editor-playable-sdk/dist/commands/index.d.ts +3 -0
  475. package/node_modules/@fps-games/editor-playable-sdk/dist/commands/index.d.ts.map +1 -0
  476. package/node_modules/@fps-games/editor-playable-sdk/dist/commands/index.js +2 -0
  477. package/node_modules/@fps-games/editor-playable-sdk/dist/commands/index.js.map +1 -0
  478. package/node_modules/@fps-games/editor-playable-sdk/dist/commands/transform.d.ts +10 -0
  479. package/node_modules/@fps-games/editor-playable-sdk/dist/commands/transform.d.ts.map +1 -0
  480. package/node_modules/@fps-games/editor-playable-sdk/dist/commands/transform.js +88 -0
  481. package/node_modules/@fps-games/editor-playable-sdk/dist/commands/transform.js.map +1 -0
  482. package/node_modules/@fps-games/editor-playable-sdk/dist/commands/types.d.ts +50 -0
  483. package/node_modules/@fps-games/editor-playable-sdk/dist/commands/types.d.ts.map +1 -0
  484. package/node_modules/@fps-games/editor-playable-sdk/dist/commands/types.js +2 -0
  485. package/node_modules/@fps-games/editor-playable-sdk/dist/commands/types.js.map +1 -0
  486. package/node_modules/@fps-games/editor-playable-sdk/dist/core-contracts/index.d.ts +3 -0
  487. package/node_modules/@fps-games/editor-playable-sdk/dist/core-contracts/index.d.ts.map +1 -0
  488. package/node_modules/@fps-games/editor-playable-sdk/dist/core-contracts/index.js +2 -0
  489. package/node_modules/@fps-games/editor-playable-sdk/dist/core-contracts/index.js.map +1 -0
  490. package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.d.ts +6 -0
  491. package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.d.ts.map +1 -0
  492. package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.js +31 -0
  493. package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.js.map +1 -0
  494. package/node_modules/@fps-games/editor-playable-sdk/dist/document/index.d.ts +3 -0
  495. package/node_modules/@fps-games/editor-playable-sdk/dist/document/index.d.ts.map +1 -0
  496. package/node_modules/@fps-games/editor-playable-sdk/dist/document/index.js +3 -0
  497. package/node_modules/@fps-games/editor-playable-sdk/dist/document/index.js.map +1 -0
  498. package/node_modules/@fps-games/editor-playable-sdk/dist/document/types.d.ts +112 -0
  499. package/node_modules/@fps-games/editor-playable-sdk/dist/document/types.d.ts.map +1 -0
  500. package/node_modules/@fps-games/editor-playable-sdk/dist/document/types.js +2 -0
  501. package/node_modules/@fps-games/editor-playable-sdk/dist/document/types.js.map +1 -0
  502. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/index.d.ts +5 -0
  503. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/index.d.ts.map +1 -0
  504. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/index.js +4 -0
  505. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/index.js.map +1 -0
  506. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/resolver.d.ts +3 -0
  507. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/resolver.d.ts.map +1 -0
  508. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/resolver.js +8 -0
  509. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/resolver.js.map +1 -0
  510. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/schema.d.ts +3 -0
  511. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/schema.d.ts.map +1 -0
  512. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/schema.js +201 -0
  513. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/schema.js.map +1 -0
  514. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/types.d.ts +28 -0
  515. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/types.d.ts.map +1 -0
  516. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/types.js +2 -0
  517. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/types.js.map +1 -0
  518. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/validators.d.ts +17 -0
  519. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/validators.d.ts.map +1 -0
  520. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/validators.js +81 -0
  521. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/validators.js.map +1 -0
  522. package/node_modules/@fps-games/editor-playable-sdk/dist/index.d.ts +27 -0
  523. package/node_modules/@fps-games/editor-playable-sdk/dist/index.d.ts.map +1 -0
  524. package/node_modules/@fps-games/editor-playable-sdk/dist/index.js +27 -0
  525. package/node_modules/@fps-games/editor-playable-sdk/dist/index.js.map +1 -0
  526. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-property.d.ts +5 -0
  527. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-property.d.ts.map +1 -0
  528. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-property.js +16 -0
  529. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-property.js.map +1 -0
  530. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.d.ts +47 -0
  531. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.d.ts.map +1 -0
  532. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.js +545 -0
  533. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.js.map +1 -0
  534. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/format.d.ts +7 -0
  535. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/format.d.ts.map +1 -0
  536. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/format.js +15 -0
  537. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/format.js.map +1 -0
  538. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/index.d.ts +12 -0
  539. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/index.d.ts.map +1 -0
  540. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/index.js +10 -0
  541. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/index.js.map +1 -0
  542. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/readonly.d.ts +8 -0
  543. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/readonly.d.ts.map +1 -0
  544. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/readonly.js +99 -0
  545. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/readonly.js.map +1 -0
  546. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/runtime-sections.d.ts +58 -0
  547. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/runtime-sections.d.ts.map +1 -0
  548. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/runtime-sections.js +557 -0
  549. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/runtime-sections.js.map +1 -0
  550. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/runtime-summary.d.ts +30 -0
  551. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/runtime-summary.d.ts.map +1 -0
  552. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/runtime-summary.js +105 -0
  553. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/runtime-summary.js.map +1 -0
  554. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/runtime.d.ts +9 -0
  555. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/runtime.d.ts.map +1 -0
  556. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/runtime.js +56 -0
  557. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/runtime.js.map +1 -0
  558. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/safe-value.d.ts +2 -0
  559. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/safe-value.d.ts.map +1 -0
  560. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/safe-value.js +33 -0
  561. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/safe-value.js.map +1 -0
  562. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/types.d.ts +61 -0
  563. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/types.d.ts.map +1 -0
  564. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/types.js +2 -0
  565. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/types.js.map +1 -0
  566. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/validation.d.ts +7 -0
  567. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/validation.d.ts.map +1 -0
  568. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/validation.js +61 -0
  569. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/validation.js.map +1 -0
  570. package/node_modules/@fps-games/editor-playable-sdk/dist/lighting-debug/binding.d.ts +4 -0
  571. package/node_modules/@fps-games/editor-playable-sdk/dist/lighting-debug/binding.d.ts.map +1 -0
  572. package/node_modules/@fps-games/editor-playable-sdk/dist/lighting-debug/binding.js +48 -0
  573. package/node_modules/@fps-games/editor-playable-sdk/dist/lighting-debug/binding.js.map +1 -0
  574. package/node_modules/@fps-games/editor-playable-sdk/dist/lighting-debug/fields.d.ts +6 -0
  575. package/node_modules/@fps-games/editor-playable-sdk/dist/lighting-debug/fields.d.ts.map +1 -0
  576. package/node_modules/@fps-games/editor-playable-sdk/dist/lighting-debug/fields.js +16 -0
  577. package/node_modules/@fps-games/editor-playable-sdk/dist/lighting-debug/fields.js.map +1 -0
  578. package/node_modules/@fps-games/editor-playable-sdk/dist/lighting-debug/index.d.ts +9 -0
  579. package/node_modules/@fps-games/editor-playable-sdk/dist/lighting-debug/index.d.ts.map +1 -0
  580. package/node_modules/@fps-games/editor-playable-sdk/dist/lighting-debug/index.js +9 -0
  581. package/node_modules/@fps-games/editor-playable-sdk/dist/lighting-debug/index.js.map +1 -0
  582. package/node_modules/@fps-games/editor-playable-sdk/dist/lighting-debug/math.d.ts +19 -0
  583. package/node_modules/@fps-games/editor-playable-sdk/dist/lighting-debug/math.d.ts.map +1 -0
  584. package/node_modules/@fps-games/editor-playable-sdk/dist/lighting-debug/math.js +95 -0
  585. package/node_modules/@fps-games/editor-playable-sdk/dist/lighting-debug/math.js.map +1 -0
  586. package/node_modules/@fps-games/editor-playable-sdk/dist/lighting-debug/save-patch.d.ts +8 -0
  587. package/node_modules/@fps-games/editor-playable-sdk/dist/lighting-debug/save-patch.d.ts.map +1 -0
  588. package/node_modules/@fps-games/editor-playable-sdk/dist/lighting-debug/save-patch.js +162 -0
  589. package/node_modules/@fps-games/editor-playable-sdk/dist/lighting-debug/save-patch.js.map +1 -0
  590. package/node_modules/@fps-games/editor-playable-sdk/dist/lighting-debug/snapshot.d.ts +10 -0
  591. package/node_modules/@fps-games/editor-playable-sdk/dist/lighting-debug/snapshot.d.ts.map +1 -0
  592. package/node_modules/@fps-games/editor-playable-sdk/dist/lighting-debug/snapshot.js +71 -0
  593. package/node_modules/@fps-games/editor-playable-sdk/dist/lighting-debug/snapshot.js.map +1 -0
  594. package/node_modules/@fps-games/editor-playable-sdk/dist/lighting-debug/storage.d.ts +13 -0
  595. package/node_modules/@fps-games/editor-playable-sdk/dist/lighting-debug/storage.d.ts.map +1 -0
  596. package/node_modules/@fps-games/editor-playable-sdk/dist/lighting-debug/storage.js +34 -0
  597. package/node_modules/@fps-games/editor-playable-sdk/dist/lighting-debug/storage.js.map +1 -0
  598. package/node_modules/@fps-games/editor-playable-sdk/dist/lighting-debug/text.d.ts +7 -0
  599. package/node_modules/@fps-games/editor-playable-sdk/dist/lighting-debug/text.d.ts.map +1 -0
  600. package/node_modules/@fps-games/editor-playable-sdk/dist/lighting-debug/text.js +108 -0
  601. package/node_modules/@fps-games/editor-playable-sdk/dist/lighting-debug/text.js.map +1 -0
  602. package/node_modules/@fps-games/editor-playable-sdk/dist/lighting-debug/types.d.ts +72 -0
  603. package/node_modules/@fps-games/editor-playable-sdk/dist/lighting-debug/types.d.ts.map +1 -0
  604. package/node_modules/@fps-games/editor-playable-sdk/dist/lighting-debug/types.js +2 -0
  605. package/node_modules/@fps-games/editor-playable-sdk/dist/lighting-debug/types.js.map +1 -0
  606. package/node_modules/@fps-games/editor-playable-sdk/dist/lighting-preview/index.d.ts +4 -0
  607. package/node_modules/@fps-games/editor-playable-sdk/dist/lighting-preview/index.d.ts.map +1 -0
  608. package/node_modules/@fps-games/editor-playable-sdk/dist/lighting-preview/index.js +4 -0
  609. package/node_modules/@fps-games/editor-playable-sdk/dist/lighting-preview/index.js.map +1 -0
  610. package/node_modules/@fps-games/editor-playable-sdk/dist/lighting-preview/math.d.ts +13 -0
  611. package/node_modules/@fps-games/editor-playable-sdk/dist/lighting-preview/math.d.ts.map +1 -0
  612. package/node_modules/@fps-games/editor-playable-sdk/dist/lighting-preview/math.js +70 -0
  613. package/node_modules/@fps-games/editor-playable-sdk/dist/lighting-preview/math.js.map +1 -0
  614. package/node_modules/@fps-games/editor-playable-sdk/dist/lighting-preview/profile.d.ts +7 -0
  615. package/node_modules/@fps-games/editor-playable-sdk/dist/lighting-preview/profile.d.ts.map +1 -0
  616. package/node_modules/@fps-games/editor-playable-sdk/dist/lighting-preview/profile.js +86 -0
  617. package/node_modules/@fps-games/editor-playable-sdk/dist/lighting-preview/profile.js.map +1 -0
  618. package/node_modules/@fps-games/editor-playable-sdk/dist/lighting-preview/types.d.ts +31 -0
  619. package/node_modules/@fps-games/editor-playable-sdk/dist/lighting-preview/types.d.ts.map +1 -0
  620. package/node_modules/@fps-games/editor-playable-sdk/dist/lighting-preview/types.js +2 -0
  621. package/node_modules/@fps-games/editor-playable-sdk/dist/lighting-preview/types.js.map +1 -0
  622. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play-types.d.ts +80 -0
  623. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play-types.d.ts.map +1 -0
  624. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play-types.js +2 -0
  625. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play-types.js.map +1 -0
  626. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play.d.ts +39 -0
  627. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play.d.ts.map +1 -0
  628. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play.js +371 -0
  629. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play.js.map +1 -0
  630. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/host-controller.d.ts +58 -0
  631. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/host-controller.d.ts.map +1 -0
  632. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/host-controller.js +125 -0
  633. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/host-controller.js.map +1 -0
  634. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/index.d.ts +11 -0
  635. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/index.d.ts.map +1 -0
  636. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/index.js +7 -0
  637. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/index.js.map +1 -0
  638. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/lifecycle.d.ts +3 -0
  639. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/lifecycle.d.ts.map +1 -0
  640. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/lifecycle.js +87 -0
  641. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/lifecycle.js.map +1 -0
  642. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/loading-overlay.d.ts +3 -0
  643. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/loading-overlay.d.ts.map +1 -0
  644. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/loading-overlay.js +82 -0
  645. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/loading-overlay.js.map +1 -0
  646. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/project-asset-commands.d.ts +37 -0
  647. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/project-asset-commands.d.ts.map +1 -0
  648. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/project-asset-commands.js +140 -0
  649. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/project-asset-commands.js.map +1 -0
  650. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/timing.d.ts +3 -0
  651. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/timing.d.ts.map +1 -0
  652. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/timing.js +16 -0
  653. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/timing.js.map +1 -0
  654. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/types.d.ts +40 -0
  655. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/types.d.ts.map +1 -0
  656. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/types.js +2 -0
  657. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/types.js.map +1 -0
  658. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/binding.d.ts +13 -0
  659. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/binding.d.ts.map +1 -0
  660. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/binding.js +299 -0
  661. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/binding.js.map +1 -0
  662. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/duplicate.d.ts +26 -0
  663. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/duplicate.d.ts.map +1 -0
  664. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/duplicate.js +251 -0
  665. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/duplicate.js.map +1 -0
  666. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/index.d.ts +11 -0
  667. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/index.d.ts.map +1 -0
  668. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/index.js +11 -0
  669. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/index.js.map +1 -0
  670. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/inspector.d.ts +28 -0
  671. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/inspector.d.ts.map +1 -0
  672. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/inspector.js +188 -0
  673. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/inspector.js.map +1 -0
  674. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/paths.d.ts +26 -0
  675. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/paths.d.ts.map +1 -0
  676. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/paths.js +222 -0
  677. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/paths.js.map +1 -0
  678. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/preview.d.ts +15 -0
  679. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/preview.d.ts.map +1 -0
  680. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/preview.js +97 -0
  681. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/preview.js.map +1 -0
  682. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/profile.d.ts +6 -0
  683. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/profile.d.ts.map +1 -0
  684. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/profile.js +128 -0
  685. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/profile.js.map +1 -0
  686. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/reimport.d.ts +3 -0
  687. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/reimport.d.ts.map +1 -0
  688. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/reimport.js +259 -0
  689. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/reimport.js.map +1 -0
  690. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/resolver.d.ts +22 -0
  691. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/resolver.d.ts.map +1 -0
  692. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/resolver.js +49 -0
  693. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/resolver.js.map +1 -0
  694. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/types.d.ts +433 -0
  695. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/types.d.ts.map +1 -0
  696. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/types.js +2 -0
  697. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/types.js.map +1 -0
  698. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/field-patch.d.ts +5 -0
  699. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/field-patch.d.ts.map +1 -0
  700. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/field-patch.js +224 -0
  701. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/field-patch.js.map +1 -0
  702. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/index.d.ts +7 -0
  703. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/index.d.ts.map +1 -0
  704. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/index.js +5 -0
  705. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/index.js.map +1 -0
  706. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/json-field.d.ts +5 -0
  707. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/json-field.d.ts.map +1 -0
  708. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/json-field.js +76 -0
  709. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/json-field.js.map +1 -0
  710. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/reducer.d.ts +6 -0
  711. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/reducer.d.ts.map +1 -0
  712. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/reducer.js +242 -0
  713. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/reducer.js.map +1 -0
  714. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/transform.d.ts +4 -0
  715. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/transform.d.ts.map +1 -0
  716. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/transform.js +30 -0
  717. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/transform.js.map +1 -0
  718. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/types.d.ts +62 -0
  719. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/types.d.ts.map +1 -0
  720. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/types.js +2 -0
  721. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/types.js.map +1 -0
  722. package/node_modules/@fps-games/editor-playable-sdk/dist/package-resolution/aliases.d.ts +9 -0
  723. package/node_modules/@fps-games/editor-playable-sdk/dist/package-resolution/aliases.d.ts.map +1 -0
  724. package/node_modules/@fps-games/editor-playable-sdk/dist/package-resolution/aliases.js +131 -0
  725. package/node_modules/@fps-games/editor-playable-sdk/dist/package-resolution/aliases.js.map +1 -0
  726. package/node_modules/@fps-games/editor-playable-sdk/dist/package-resolution/index.d.ts +3 -0
  727. package/node_modules/@fps-games/editor-playable-sdk/dist/package-resolution/index.d.ts.map +1 -0
  728. package/node_modules/@fps-games/editor-playable-sdk/dist/package-resolution/index.js +3 -0
  729. package/node_modules/@fps-games/editor-playable-sdk/dist/package-resolution/index.js.map +1 -0
  730. package/node_modules/@fps-games/editor-playable-sdk/dist/package-resolution/types.d.ts +41 -0
  731. package/node_modules/@fps-games/editor-playable-sdk/dist/package-resolution/types.d.ts.map +1 -0
  732. package/node_modules/@fps-games/editor-playable-sdk/dist/package-resolution/types.js +2 -0
  733. package/node_modules/@fps-games/editor-playable-sdk/dist/package-resolution/types.js.map +1 -0
  734. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/draft.d.ts +8 -0
  735. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/draft.d.ts.map +1 -0
  736. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/draft.js +45 -0
  737. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/draft.js.map +1 -0
  738. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/index.d.ts +6 -0
  739. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/index.d.ts.map +1 -0
  740. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/index.js +6 -0
  741. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/index.js.map +1 -0
  742. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/panel.d.ts +3 -0
  743. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/panel.d.ts.map +1 -0
  744. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/panel.js +759 -0
  745. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/panel.js.map +1 -0
  746. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.d.ts +11 -0
  747. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.d.ts.map +1 -0
  748. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.js +512 -0
  749. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.js.map +1 -0
  750. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/route.d.ts +4 -0
  751. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/route.d.ts.map +1 -0
  752. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/route.js +73 -0
  753. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/route.js.map +1 -0
  754. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/types.d.ts +290 -0
  755. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/types.d.ts.map +1 -0
  756. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/types.js +2 -0
  757. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/types.js.map +1 -0
  758. package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/assets.d.ts +9 -0
  759. package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/assets.d.ts.map +1 -0
  760. package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/assets.js +136 -0
  761. package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/assets.js.map +1 -0
  762. package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/import-plan.d.ts +18 -0
  763. package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/import-plan.d.ts.map +1 -0
  764. package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/import-plan.js +65 -0
  765. package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/import-plan.js.map +1 -0
  766. package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/index.d.ts +5 -0
  767. package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/index.d.ts.map +1 -0
  768. package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/index.js +5 -0
  769. package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/index.js.map +1 -0
  770. package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/nodes.d.ts +6 -0
  771. package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/nodes.d.ts.map +1 -0
  772. package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/nodes.js +212 -0
  773. package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/nodes.js.map +1 -0
  774. package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/types.d.ts +80 -0
  775. package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/types.d.ts.map +1 -0
  776. package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/types.js +2 -0
  777. package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/types.js.map +1 -0
  778. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/artifacts.d.ts +7 -0
  779. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/artifacts.d.ts.map +1 -0
  780. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/artifacts.js +78 -0
  781. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/artifacts.js.map +1 -0
  782. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/client.d.ts +7 -0
  783. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/client.d.ts.map +1 -0
  784. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/client.js +73 -0
  785. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/client.js.map +1 -0
  786. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/companion-configs.d.ts +10 -0
  787. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/companion-configs.d.ts.map +1 -0
  788. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/companion-configs.js +43 -0
  789. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/companion-configs.js.map +1 -0
  790. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/driver.d.ts +5 -0
  791. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/driver.d.ts.map +1 -0
  792. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/driver.js +49 -0
  793. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/driver.js.map +1 -0
  794. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/index.d.ts +7 -0
  795. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/index.d.ts.map +1 -0
  796. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/index.js +7 -0
  797. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/index.js.map +1 -0
  798. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/protocol.d.ts +7 -0
  799. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/protocol.d.ts.map +1 -0
  800. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/protocol.js +81 -0
  801. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/protocol.js.map +1 -0
  802. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/types.d.ts +37 -0
  803. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/types.d.ts.map +1 -0
  804. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/types.js +2 -0
  805. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/types.js.map +1 -0
  806. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/validation.d.ts +4 -0
  807. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/validation.d.ts.map +1 -0
  808. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/validation.js +60 -0
  809. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/validation.js.map +1 -0
  810. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/descriptors.d.ts +6 -0
  811. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/descriptors.d.ts.map +1 -0
  812. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/descriptors.js +164 -0
  813. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/descriptors.js.map +1 -0
  814. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/index.d.ts +5 -0
  815. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/index.d.ts.map +1 -0
  816. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/index.js +4 -0
  817. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/index.js.map +1 -0
  818. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/object.d.ts +6 -0
  819. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/object.d.ts.map +1 -0
  820. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/object.js +31 -0
  821. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/object.js.map +1 -0
  822. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/patch.d.ts +4 -0
  823. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/patch.d.ts.map +1 -0
  824. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/patch.js +18 -0
  825. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/patch.js.map +1 -0
  826. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/types.d.ts +34 -0
  827. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/types.d.ts.map +1 -0
  828. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/types.js +2 -0
  829. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/types.js.map +1 -0
  830. package/node_modules/@fps-games/editor-playable-sdk/dist/session/classification.d.ts +9 -0
  831. package/node_modules/@fps-games/editor-playable-sdk/dist/session/classification.d.ts.map +1 -0
  832. package/node_modules/@fps-games/editor-playable-sdk/dist/session/classification.js +24 -0
  833. package/node_modules/@fps-games/editor-playable-sdk/dist/session/classification.js.map +1 -0
  834. package/node_modules/@fps-games/editor-playable-sdk/dist/session/hierarchy.d.ts +7 -0
  835. package/node_modules/@fps-games/editor-playable-sdk/dist/session/hierarchy.d.ts.map +1 -0
  836. package/node_modules/@fps-games/editor-playable-sdk/dist/session/hierarchy.js +207 -0
  837. package/node_modules/@fps-games/editor-playable-sdk/dist/session/hierarchy.js.map +1 -0
  838. package/node_modules/@fps-games/editor-playable-sdk/dist/session/identity.d.ts +7 -0
  839. package/node_modules/@fps-games/editor-playable-sdk/dist/session/identity.d.ts.map +1 -0
  840. package/node_modules/@fps-games/editor-playable-sdk/dist/session/identity.js +47 -0
  841. package/node_modules/@fps-games/editor-playable-sdk/dist/session/identity.js.map +1 -0
  842. package/node_modules/@fps-games/editor-playable-sdk/dist/session/index.d.ts +8 -0
  843. package/node_modules/@fps-games/editor-playable-sdk/dist/session/index.d.ts.map +1 -0
  844. package/node_modules/@fps-games/editor-playable-sdk/dist/session/index.js +6 -0
  845. package/node_modules/@fps-games/editor-playable-sdk/dist/session/index.js.map +1 -0
  846. package/node_modules/@fps-games/editor-playable-sdk/dist/session/patches.d.ts +91 -0
  847. package/node_modules/@fps-games/editor-playable-sdk/dist/session/patches.d.ts.map +1 -0
  848. package/node_modules/@fps-games/editor-playable-sdk/dist/session/patches.js +579 -0
  849. package/node_modules/@fps-games/editor-playable-sdk/dist/session/patches.js.map +1 -0
  850. package/node_modules/@fps-games/editor-playable-sdk/dist/session/transform.d.ts +14 -0
  851. package/node_modules/@fps-games/editor-playable-sdk/dist/session/transform.d.ts.map +1 -0
  852. package/node_modules/@fps-games/editor-playable-sdk/dist/session/transform.js +90 -0
  853. package/node_modules/@fps-games/editor-playable-sdk/dist/session/transform.js.map +1 -0
  854. package/node_modules/@fps-games/editor-playable-sdk/dist/session/types.d.ts +7 -0
  855. package/node_modules/@fps-games/editor-playable-sdk/dist/session/types.d.ts.map +1 -0
  856. package/node_modules/@fps-games/editor-playable-sdk/dist/session/types.js +2 -0
  857. package/node_modules/@fps-games/editor-playable-sdk/dist/session/types.js.map +1 -0
  858. package/node_modules/@fps-games/editor-playable-sdk/dist/shared/http.d.ts +4 -0
  859. package/node_modules/@fps-games/editor-playable-sdk/dist/shared/http.d.ts.map +1 -0
  860. package/node_modules/@fps-games/editor-playable-sdk/dist/shared/http.js +15 -0
  861. package/node_modules/@fps-games/editor-playable-sdk/dist/shared/http.js.map +1 -0
  862. package/node_modules/@fps-games/editor-playable-sdk/dist/shared/json.d.ts +3 -0
  863. package/node_modules/@fps-games/editor-playable-sdk/dist/shared/json.d.ts.map +1 -0
  864. package/node_modules/@fps-games/editor-playable-sdk/dist/shared/json.js +9 -0
  865. package/node_modules/@fps-games/editor-playable-sdk/dist/shared/json.js.map +1 -0
  866. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/index.d.ts +4 -0
  867. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/index.d.ts.map +1 -0
  868. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/index.js +4 -0
  869. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/index.js.map +1 -0
  870. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.d.ts +19 -0
  871. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.d.ts.map +1 -0
  872. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js +268 -0
  873. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js.map +1 -0
  874. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.d.ts +7 -0
  875. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.d.ts.map +1 -0
  876. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.js +38 -0
  877. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.js.map +1 -0
  878. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts +87 -0
  879. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts.map +1 -0
  880. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.js +2 -0
  881. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.js.map +1 -0
  882. package/node_modules/@fps-games/editor-playable-sdk/package.json +20 -0
  883. package/node_modules/@fps-games/editor-protocol/dist/agent.d.ts +113 -0
  884. package/node_modules/@fps-games/editor-protocol/dist/agent.d.ts.map +1 -0
  885. package/node_modules/@fps-games/editor-protocol/dist/agent.js +5 -0
  886. package/node_modules/@fps-games/editor-protocol/dist/agent.js.map +1 -0
  887. package/node_modules/@fps-games/editor-protocol/dist/index.d.ts +45 -4
  888. package/node_modules/@fps-games/editor-protocol/dist/index.d.ts.map +1 -1
  889. package/node_modules/@fps-games/editor-protocol/dist/index.js +115 -2
  890. package/node_modules/@fps-games/editor-protocol/dist/index.js.map +1 -1
  891. package/node_modules/@fps-games/editor-protocol/package.json +1 -1
  892. package/package.json +13 -7
@@ -1,14 +1,20 @@
1
- import { getBabylonRuntime } from './runtime-globals';
1
+ import { getBabylonRuntime } from './runtime-globals.js';
2
2
  export const MATERIAL_CANONICAL_PATHS = [
3
3
  'material.albedoColor',
4
4
  'material.emissiveColor',
5
5
  'material.metallic',
6
6
  'material.roughness',
7
7
  'material.alpha',
8
+ 'material.alphaCutOff',
9
+ 'material.transparencyMode',
8
10
  'material.backFaceCulling',
9
11
  'material.albedoTexture.url',
10
12
  'material.normalTexture.url',
13
+ 'material.normalTexture.level',
11
14
  'material.metallicTexture.url',
15
+ 'material.occlusionTexture.url',
16
+ 'material.emissiveTexture.url',
17
+ 'material.opacityTexture.url',
12
18
  'material.pbr.albedoColor',
13
19
  'material.pbr.baseWeight',
14
20
  'material.pbr.reflectivityColor',
@@ -23,9 +29,14 @@ export const MATERIAL_CANONICAL_PATHS = [
23
29
  'material.standard.ambientColor',
24
30
  'material.standard.useSpecularOverAlpha',
25
31
  ];
32
+ const ARTIST_BASE_TEXTURE_ADJUSTMENT_PLUGIN_KEY = '__fpsArtistBaseTextureAdjustmentPlugin';
26
33
  const MATERIAL_SHARED_KEY_TO_PATH = {
27
34
  alpha: 'material.alpha',
28
35
  _alpha: 'material.alpha',
36
+ alphaCutOff: 'material.alphaCutOff',
37
+ _alphaCutOff: 'material.alphaCutOff',
38
+ transparencyMode: 'material.transparencyMode',
39
+ _transparencyMode: 'material.transparencyMode',
29
40
  backFaceCulling: 'material.backFaceCulling',
30
41
  _backFaceCulling: 'material.backFaceCulling',
31
42
  albedoTexture: 'material.albedoTexture.url',
@@ -38,6 +49,12 @@ const MATERIAL_SHARED_KEY_TO_PATH = {
38
49
  _bumpTexture: 'material.normalTexture.url',
39
50
  metallicTexture: 'material.metallicTexture.url',
40
51
  _metallicTexture: 'material.metallicTexture.url',
52
+ ambientTexture: 'material.occlusionTexture.url',
53
+ _ambientTexture: 'material.occlusionTexture.url',
54
+ emissiveTexture: 'material.emissiveTexture.url',
55
+ _emissiveTexture: 'material.emissiveTexture.url',
56
+ opacityTexture: 'material.opacityTexture.url',
57
+ _opacityTexture: 'material.opacityTexture.url',
41
58
  };
42
59
  const MATERIAL_PBR_KEY_TO_PATH = {
43
60
  albedoColor: 'material.pbr.albedoColor',
@@ -79,6 +96,8 @@ function isMaterialLike(value) {
79
96
  const className = value.getClassName?.();
80
97
  if (typeof className === 'string' && /material$/i.test(className))
81
98
  return true;
99
+ if (Array.isArray(value.subMaterials))
100
+ return true;
82
101
  return 'albedoColor' in value
83
102
  || 'diffuseColor' in value
84
103
  || 'reflectivityColor' in value
@@ -90,12 +109,24 @@ function isMaterialLike(value) {
90
109
  function hasMaterial(value) {
91
110
  return !!value && typeof value === 'object' && !!value.material;
92
111
  }
112
+ function readRuntimeSubMaterials(material) {
113
+ if (!material || typeof material !== 'object' || !Array.isArray(material.subMaterials))
114
+ return null;
115
+ return material.subMaterials.filter((subMaterial) => (subMaterial && typeof subMaterial === 'object' && subMaterial !== material));
116
+ }
93
117
  function isFiniteNumber(value) {
94
118
  return typeof value === 'number' && Number.isFinite(value);
95
119
  }
96
120
  export function resolveMaterialRuntimeKind(material) {
97
121
  if (!material || typeof material !== 'object')
98
122
  return 'unknown';
123
+ const subMaterials = readRuntimeSubMaterials(material);
124
+ if (subMaterials?.length) {
125
+ const firstKnownKind = subMaterials
126
+ .map(resolveMaterialRuntimeKind)
127
+ .find(kind => kind !== 'unknown');
128
+ return firstKnownKind ?? 'unknown';
129
+ }
99
130
  const className = typeof material.getClassName === 'function' ? material.getClassName() : '';
100
131
  const normalizedClassName = typeof className === 'string' ? className.toLowerCase() : '';
101
132
  if (normalizedClassName.includes('standardmaterial'))
@@ -169,6 +200,9 @@ function normalizeMaterialValue(path, value) {
169
200
  case 'material.metallic':
170
201
  case 'material.roughness':
171
202
  case 'material.alpha':
203
+ case 'material.alphaCutOff':
204
+ case 'material.transparencyMode':
205
+ case 'material.normalTexture.level':
172
206
  case 'material.pbr.baseWeight':
173
207
  case 'material.pbr.microSurface':
174
208
  case 'material.pbr.lightFalloff':
@@ -180,6 +214,9 @@ function normalizeMaterialValue(path, value) {
180
214
  case 'material.albedoTexture.url':
181
215
  case 'material.normalTexture.url':
182
216
  case 'material.metallicTexture.url':
217
+ case 'material.occlusionTexture.url':
218
+ case 'material.emissiveTexture.url':
219
+ case 'material.opacityTexture.url':
183
220
  return normalizeTextureUrl(value);
184
221
  default:
185
222
  return SKIP;
@@ -204,6 +241,13 @@ function matchesNodeSegment(candidate, expected) {
204
241
  const suffix = candidate.includes(':') ? candidate.slice(candidate.lastIndexOf(':') + 1) : candidate;
205
242
  return suffix === expected;
206
243
  }
244
+ function normalizeOwnerPathSegment(segment) {
245
+ const trimmed = segment.trim();
246
+ return trimmed.includes(':') ? trimmed.slice(trimmed.lastIndexOf(':') + 1) : trimmed;
247
+ }
248
+ function isSyntheticOwnerRootSegment(segment) {
249
+ return segment === '__root__';
250
+ }
207
251
  function buildOwnerNodePath(ownerNode, rootNode) {
208
252
  if (ownerNode === rootNode)
209
253
  return '';
@@ -244,14 +288,26 @@ function resolveRuntimeMaterialProperty(material, path) {
244
288
  return 'roughness' in material ? 'roughness' : null;
245
289
  case 'material.alpha':
246
290
  return 'alpha' in material ? 'alpha' : null;
291
+ case 'material.alphaCutOff':
292
+ return 'alphaCutOff' in material ? 'alphaCutOff' : null;
293
+ case 'material.transparencyMode':
294
+ return 'transparencyMode' in material ? 'transparencyMode' : null;
247
295
  case 'material.backFaceCulling':
248
296
  return 'backFaceCulling' in material ? 'backFaceCulling' : null;
249
297
  case 'material.albedoTexture.url':
250
298
  return 'albedoTexture' in material ? 'albedoTexture' : 'diffuseTexture' in material ? 'diffuseTexture' : null;
251
299
  case 'material.normalTexture.url':
252
300
  return 'normalTexture' in material ? 'normalTexture' : 'bumpTexture' in material ? 'bumpTexture' : null;
301
+ case 'material.normalTexture.level':
302
+ return 'normalTexture' in material ? 'normalTexture' : 'bumpTexture' in material ? 'bumpTexture' : null;
253
303
  case 'material.metallicTexture.url':
254
304
  return 'metallicTexture' in material ? 'metallicTexture' : null;
305
+ case 'material.occlusionTexture.url':
306
+ return 'ambientTexture' in material ? 'ambientTexture' : null;
307
+ case 'material.emissiveTexture.url':
308
+ return 'emissiveTexture' in material ? 'emissiveTexture' : null;
309
+ case 'material.opacityTexture.url':
310
+ return 'opacityTexture' in material ? 'opacityTexture' : null;
255
311
  case 'material.pbr.albedoColor':
256
312
  return '_albedoColor' in material ? '_albedoColor' : 'albedoColor' in material ? 'albedoColor' : null;
257
313
  case 'material.pbr.baseWeight':
@@ -344,6 +400,14 @@ export function applyMaterialValueToRuntimeMaterial(material, scene, path, value
344
400
  const writableMaterial = material;
345
401
  if (!writableMaterial || typeof writableMaterial !== 'object')
346
402
  return false;
403
+ const subMaterials = readRuntimeSubMaterials(writableMaterial);
404
+ if (subMaterials?.length) {
405
+ let changed = false;
406
+ for (const subMaterial of new Set(subMaterials)) {
407
+ changed = applyMaterialValueToRuntimeMaterial(subMaterial, scene, path, value, options) || changed;
408
+ }
409
+ return changed;
410
+ }
347
411
  const property = resolveRuntimeMaterialProperty(writableMaterial, path);
348
412
  if (!property)
349
413
  return false;
@@ -369,7 +433,19 @@ export function applyMaterialValueToRuntimeMaterial(material, scene, path, value
369
433
  writableMaterial[property] = Color3 ? new Color3(color.r, color.g, color.b) : { r: color.r, g: color.g, b: color.b };
370
434
  return true;
371
435
  }
372
- if (path === 'material.albedoTexture.url' || path === 'material.normalTexture.url' || path === 'material.metallicTexture.url') {
436
+ if (path === 'material.normalTexture.level') {
437
+ const texture = writableMaterial[property];
438
+ if (!texture || typeof texture !== 'object' || !('level' in texture))
439
+ return false;
440
+ texture.level = typeof value === 'number' && Number.isFinite(value) ? value : texture.level;
441
+ return true;
442
+ }
443
+ if (path === 'material.albedoTexture.url'
444
+ || path === 'material.normalTexture.url'
445
+ || path === 'material.metallicTexture.url'
446
+ || path === 'material.occlusionTexture.url'
447
+ || path === 'material.emissiveTexture.url'
448
+ || path === 'material.opacityTexture.url') {
373
449
  if (value == null) {
374
450
  writableMaterial[property] = null;
375
451
  return true;
@@ -389,8 +465,18 @@ export function applyArtistMaterialProfileToRuntimeMaterial(material, scene, pro
389
465
  const writableMaterial = material;
390
466
  if (!writableMaterial || typeof writableMaterial !== 'object' || !profile)
391
467
  return false;
468
+ const subMaterials = readRuntimeSubMaterials(writableMaterial);
469
+ if (subMaterials?.length) {
470
+ let changed = false;
471
+ for (const subMaterial of new Set(subMaterials)) {
472
+ changed = applyArtistMaterialProfileToRuntimeMaterial(subMaterial, scene, profile, options) || changed;
473
+ }
474
+ return changed;
475
+ }
392
476
  let changed = false;
477
+ changed = applyArtistLightingModelProfile(writableMaterial, profile) || changed;
393
478
  changed = applyArtistBaseColorProfile(writableMaterial, scene, profile, options) || changed;
479
+ changed = applyArtistNormalProfile(writableMaterial, scene, profile, options) || changed;
394
480
  const materialRuntimeKind = resolveMaterialRuntimeKind(writableMaterial);
395
481
  if (materialRuntimeKind === 'pbr' && isFiniteNumber(profile.metallic)) {
396
482
  changed = applyMaterialValueToRuntimeMaterial(writableMaterial, scene, 'material.metallic', clamp01(profile.metallic), options) || changed;
@@ -398,15 +484,35 @@ export function applyArtistMaterialProfileToRuntimeMaterial(material, scene, pro
398
484
  if (materialRuntimeKind === 'pbr' && isFiniteNumber(profile.roughness)) {
399
485
  changed = applyMaterialValueToRuntimeMaterial(writableMaterial, scene, 'material.roughness', clamp01(profile.roughness), options) || changed;
400
486
  }
487
+ if (materialRuntimeKind === 'pbr') {
488
+ changed = applyArtistPbrTextureProfiles(writableMaterial, scene, profile, options) || changed;
489
+ }
401
490
  changed = applyArtistEmissionProfile(writableMaterial, scene, profile, options) || changed;
491
+ changed = applyArtistAlphaProfile(writableMaterial, scene, profile, options) || changed;
492
+ return changed;
493
+ }
494
+ function applyArtistLightingModelProfile(material, profile) {
495
+ if (profile.lightingModel !== 'lit' && profile.lightingModel !== 'unlit')
496
+ return false;
497
+ const unlit = profile.lightingModel === 'unlit';
498
+ let changed = false;
499
+ if ('unlit' in material && material.unlit !== unlit) {
500
+ material.unlit = unlit;
501
+ changed = true;
502
+ }
503
+ if ('disableLighting' in material && material.disableLighting !== unlit) {
504
+ material.disableLighting = unlit;
505
+ changed = true;
506
+ }
402
507
  return changed;
403
508
  }
404
509
  function applyArtistBaseColorProfile(material, scene, profile, options) {
405
510
  const baseColor = profile.baseColor;
406
511
  if (!baseColor)
407
512
  return false;
513
+ const hasTextureField = hasProfileTextureField(baseColor, 'texture');
408
514
  const hasBaseColorInput = baseColor.color !== undefined
409
- || baseColor.texture !== undefined
515
+ || hasTextureField
410
516
  || baseColor.brightness !== undefined
411
517
  || baseColor.saturation !== undefined
412
518
  || baseColor.contrast !== undefined
@@ -414,17 +520,212 @@ function applyArtistBaseColorProfile(material, scene, profile, options) {
414
520
  if (!hasBaseColorInput)
415
521
  return false;
416
522
  let changed = false;
417
- const textureUrl = typeof baseColor.texture?.url === 'string' ? baseColor.texture.url.trim() : '';
418
- if (textureUrl) {
419
- changed = applyMaterialValueToRuntimeMaterial(material, scene, 'material.albedoTexture.url', textureUrl, options) || changed;
523
+ const textureUrl = readTextureUrl(baseColor.texture, options);
524
+ if (textureUrl || hasTextureField) {
525
+ changed = applyMaterialValueToRuntimeMaterial(material, scene, 'material.albedoTexture.url', textureUrl ?? null, options) || changed;
420
526
  }
421
- const sourceColor = readProfileColor(baseColor.color)
422
- ?? readMaterialColor(material, 'albedoColor')
423
- ?? readMaterialColor(material, 'diffuseColor');
527
+ const hasBaseTexture = textureUrl
528
+ ? true
529
+ : hasTextureField
530
+ ? false
531
+ : hasRuntimeBaseTexture(material);
532
+ changed = applyArtistBaseTextureAdjustmentPipeline(material, baseColor, hasBaseTexture, options) || changed;
533
+ const sourceColor = readProfileColor(baseColor.color);
424
534
  if (!sourceColor)
425
535
  return changed;
426
- const transformed = transformArtistBaseColor(sourceColor, baseColor);
427
- return applyMaterialValueToRuntimeMaterial(material, scene, 'material.albedoColor', transformed, options) || changed;
536
+ return applyMaterialValueToRuntimeMaterial(material, scene, 'material.albedoColor', sourceColor, options) || changed;
537
+ }
538
+ function applyArtistBaseTextureAdjustmentPipeline(material, baseColor, hasBaseTexture, options) {
539
+ const adjustment = resolveArtistBaseTextureAdjustment(baseColor, hasBaseTexture);
540
+ const existingPlugin = readArtistBaseTextureAdjustmentPlugin(material);
541
+ if (!adjustment.enabled) {
542
+ existingPlugin?.updateAdjustment?.(adjustment);
543
+ existingPlugin?.setEnabled?.(false);
544
+ return !!existingPlugin;
545
+ }
546
+ const plugin = existingPlugin ?? createArtistBaseTextureAdjustmentPlugin(material, options);
547
+ if (!plugin)
548
+ return false;
549
+ plugin.updateAdjustment?.(adjustment);
550
+ plugin.setEnabled?.(true);
551
+ return true;
552
+ }
553
+ function resolveArtistBaseTextureAdjustment(baseColor, hasBaseTexture) {
554
+ const brightness = isFiniteNumber(baseColor.brightness) ? Math.max(0, baseColor.brightness) : 1;
555
+ const contrast = isFiniteNumber(baseColor.contrast) ? baseColor.contrast : 1;
556
+ const saturation = isFiniteNumber(baseColor.saturation) ? Math.max(0, baseColor.saturation) : 1;
557
+ const hue = isFiniteNumber(baseColor.hue) ? baseColor.hue : 0;
558
+ const enabled = hasBaseTexture && (Math.abs(brightness - 1) > 1e-6
559
+ || Math.abs(contrast - 1) > 1e-6
560
+ || Math.abs(saturation - 1) > 1e-6
561
+ || Math.abs(hue) > 1e-6);
562
+ return { enabled, brightness, saturation, contrast, hue };
563
+ }
564
+ function readArtistBaseTextureAdjustmentPlugin(material) {
565
+ const plugin = material?.[ARTIST_BASE_TEXTURE_ADJUSTMENT_PLUGIN_KEY];
566
+ return plugin && typeof plugin === 'object' ? plugin : null;
567
+ }
568
+ function hasRuntimeBaseTexture(material) {
569
+ const property = resolveRuntimeMaterialProperty(material, 'material.albedoTexture.url');
570
+ return !!(property && material?.[property]);
571
+ }
572
+ function hasProfileTextureField(owner, key) {
573
+ return !!owner && typeof owner === 'object' && Object.prototype.hasOwnProperty.call(owner, key);
574
+ }
575
+ function createArtistBaseTextureAdjustmentPlugin(material, options) {
576
+ const MaterialPluginBase = getBabylonRuntime(options.babylon)?.MaterialPluginBase;
577
+ if (typeof MaterialPluginBase !== 'function' || !material || typeof material !== 'object')
578
+ return null;
579
+ const baseTextureProperty = resolveRuntimeMaterialProperty(material, 'material.albedoTexture.url');
580
+ class ArtistBaseTextureAdjustmentPluginRuntime extends MaterialPluginBase {
581
+ constructor(targetMaterial) {
582
+ super(targetMaterial, 'FpsArtistBaseTextureAdjustment', 210, undefined, true, true);
583
+ this.adjustment = {
584
+ enabled: false,
585
+ brightness: 1,
586
+ saturation: 1,
587
+ contrast: 1,
588
+ hue: 0,
589
+ };
590
+ this.doNotSerialize = true;
591
+ }
592
+ getClassName() {
593
+ return 'FpsArtistBaseTextureAdjustment';
594
+ }
595
+ updateAdjustment(adjustment) {
596
+ this.adjustment = adjustment;
597
+ }
598
+ setEnabled(enabled) {
599
+ this.adjustment = { ...this.adjustment, enabled };
600
+ }
601
+ getUniforms() {
602
+ return {
603
+ externalUniforms: [
604
+ 'fpsArtistBaseTextureAdjust',
605
+ 'fpsArtistBaseTextureAdjustEnabled',
606
+ ],
607
+ };
608
+ }
609
+ bindForSubMesh(uniformBuffer) {
610
+ const effect = uniformBuffer?.currentEffect;
611
+ effect?.setFloat4?.('fpsArtistBaseTextureAdjust', this.adjustment.brightness, this.adjustment.saturation, this.adjustment.contrast, this.adjustment.hue);
612
+ effect?.setFloat?.('fpsArtistBaseTextureAdjustEnabled', this.adjustment.enabled ? 1 : 0);
613
+ }
614
+ getCustomCode(shaderType) {
615
+ if (shaderType !== 'fragment')
616
+ return null;
617
+ const customCode = {
618
+ CUSTOM_FRAGMENT_DEFINITIONS: ARTIST_BASE_TEXTURE_ADJUSTMENT_GLSL,
619
+ };
620
+ if (baseTextureProperty === 'albedoTexture') {
621
+ customCode.CUSTOM_FRAGMENT_BEFORE_LIGHTS = `
622
+ if (fpsArtistBaseTextureAdjustEnabled > 0.5) {
623
+ surfaceAlbedo = fpsArtistAdjustBaseTextureColor(surfaceAlbedo, fpsArtistBaseTextureAdjust);
624
+ }`;
625
+ }
626
+ else if (baseTextureProperty === 'diffuseTexture') {
627
+ customCode.CUSTOM_FRAGMENT_UPDATE_DIFFUSE = `
628
+ if (fpsArtistBaseTextureAdjustEnabled > 0.5) {
629
+ baseColor.rgb = fpsArtistAdjustBaseTextureColor(baseColor.rgb, fpsArtistBaseTextureAdjust);
630
+ }`;
631
+ }
632
+ return customCode;
633
+ }
634
+ }
635
+ const plugin = new ArtistBaseTextureAdjustmentPluginRuntime(material);
636
+ material[ARTIST_BASE_TEXTURE_ADJUSTMENT_PLUGIN_KEY] = plugin;
637
+ return plugin;
638
+ }
639
+ const ARTIST_BASE_TEXTURE_ADJUSTMENT_GLSL = `
640
+ uniform vec4 fpsArtistBaseTextureAdjust;
641
+ uniform float fpsArtistBaseTextureAdjustEnabled;
642
+
643
+ vec3 fpsArtistRgbToHsl(vec3 color) {
644
+ float maxChannel = max(max(color.r, color.g), color.b);
645
+ float minChannel = min(min(color.r, color.g), color.b);
646
+ float lightness = (maxChannel + minChannel) * 0.5;
647
+ if (maxChannel == minChannel) {
648
+ return vec3(0.0, 0.0, lightness);
649
+ }
650
+ float delta = maxChannel - minChannel;
651
+ float saturation = lightness > 0.5 ? delta / (2.0 - maxChannel - minChannel) : delta / (maxChannel + minChannel);
652
+ float hue = 0.0;
653
+ if (maxChannel == color.r) {
654
+ hue = (color.g - color.b) / delta + (color.g < color.b ? 6.0 : 0.0);
655
+ } else if (maxChannel == color.g) {
656
+ hue = (color.b - color.r) / delta + 2.0;
657
+ } else {
658
+ hue = (color.r - color.g) / delta + 4.0;
659
+ }
660
+ return vec3(hue / 6.0, saturation, lightness);
661
+ }
662
+
663
+ float fpsArtistHueToRgb(float p, float q, float t) {
664
+ if (t < 0.0) t += 1.0;
665
+ if (t > 1.0) t -= 1.0;
666
+ if (t < 1.0 / 6.0) return p + (q - p) * 6.0 * t;
667
+ if (t < 1.0 / 2.0) return q;
668
+ if (t < 2.0 / 3.0) return p + (q - p) * (2.0 / 3.0 - t) * 6.0;
669
+ return p;
670
+ }
671
+
672
+ vec3 fpsArtistHslToRgb(vec3 hsl) {
673
+ if (hsl.y == 0.0) return vec3(hsl.z);
674
+ float q = hsl.z < 0.5 ? hsl.z * (1.0 + hsl.y) : hsl.z + hsl.y - hsl.z * hsl.y;
675
+ float p = 2.0 * hsl.z - q;
676
+ return vec3(
677
+ fpsArtistHueToRgb(p, q, hsl.x + 1.0 / 3.0),
678
+ fpsArtistHueToRgb(p, q, hsl.x),
679
+ fpsArtistHueToRgb(p, q, hsl.x - 1.0 / 3.0)
680
+ );
681
+ }
682
+
683
+ vec3 fpsArtistAdjustBaseTextureColor(vec3 color, vec4 adjustment) {
684
+ vec3 adjusted = clamp(color * max(adjustment.x, 0.0), 0.0, 1.0);
685
+ adjusted = clamp((adjusted - vec3(0.5)) * adjustment.z + vec3(0.5), 0.0, 1.0);
686
+ vec3 hsl = fpsArtistRgbToHsl(adjusted);
687
+ hsl.x = fract(hsl.x + adjustment.w / 360.0);
688
+ hsl.y = clamp(hsl.y * max(adjustment.y, 0.0), 0.0, 1.0);
689
+ return fpsArtistHslToRgb(hsl);
690
+ }
691
+ `;
692
+ function applyArtistNormalProfile(material, scene, profile, options) {
693
+ const normal = profile.normal;
694
+ if (!normal)
695
+ return false;
696
+ let changed = false;
697
+ const hasTextureField = hasProfileTextureField(normal, 'texture');
698
+ const textureUrl = readTextureUrl(normal.texture, options);
699
+ if (textureUrl || hasTextureField) {
700
+ changed = applyMaterialValueToRuntimeMaterial(material, scene, 'material.normalTexture.url', textureUrl ?? null, options) || changed;
701
+ }
702
+ if (isFiniteNumber(normal.strength)) {
703
+ changed = applyMaterialValueToRuntimeMaterial(material, scene, 'material.normalTexture.level', Math.max(0, normal.strength), options) || changed;
704
+ }
705
+ return changed;
706
+ }
707
+ function applyArtistPbrTextureProfiles(material, scene, profile, options) {
708
+ let changed = false;
709
+ const metallicRoughness = profile.metallicRoughness;
710
+ const hasMetallicRoughnessTextureField = hasProfileTextureField(metallicRoughness, 'texture');
711
+ const metallicRoughnessUrl = readTextureUrl(profile.metallicRoughness?.texture, options);
712
+ if (metallicRoughnessUrl || hasMetallicRoughnessTextureField) {
713
+ changed = applyMaterialValueToRuntimeMaterial(material, scene, 'material.metallicTexture.url', metallicRoughnessUrl ?? null, options) || changed;
714
+ if (metallicRoughnessUrl)
715
+ applyBabylonPbrMetallicRoughnessTextureConventions(material);
716
+ }
717
+ const occlusion = profile.occlusion;
718
+ const hasOcclusionTextureField = hasProfileTextureField(occlusion, 'texture');
719
+ const occlusionUrl = readTextureUrl(profile.occlusion?.texture, options);
720
+ if (occlusionUrl || hasOcclusionTextureField) {
721
+ changed = applyMaterialValueToRuntimeMaterial(material, scene, 'material.occlusionTexture.url', occlusionUrl ?? null, options) || changed;
722
+ }
723
+ const occlusionStrength = profile.occlusion?.strength;
724
+ if (isFiniteNumber(occlusionStrength) && 'ambientTextureStrength' in material) {
725
+ material.ambientTextureStrength = Math.max(0, occlusionStrength);
726
+ changed = true;
727
+ }
728
+ return changed;
428
729
  }
429
730
  function applyArtistEmissionProfile(material, scene, profile, options) {
430
731
  const emission = profile.emission;
@@ -443,23 +744,63 @@ function applyArtistEmissionProfile(material, scene, profile, options) {
443
744
  if (emission.color !== undefined || emission.intensity !== undefined) {
444
745
  changed = applyMaterialValueToRuntimeMaterial(material, scene, 'material.emissiveColor', emissiveColor, options) || changed;
445
746
  }
446
- const maskUrl = typeof emission.maskTexture?.url === 'string' ? emission.maskTexture.url.trim() : '';
447
- if (!maskUrl)
448
- return changed;
449
- const property = 'emissiveTexture' in material ? 'emissiveTexture' : null;
450
- if (!property)
451
- return changed;
452
- if (!scene)
453
- return changed;
454
- const Texture = getBabylonRuntime(options.babylon)?.Texture;
455
- if (!Texture)
456
- return changed;
457
- const texture = new Texture(maskUrl, scene, false, false);
458
- if ('level' in texture) {
459
- texture.level = intensity;
747
+ const hasTextureField = hasProfileTextureField(emission, 'texture');
748
+ const hasMaskTextureField = hasProfileTextureField(emission, 'maskTexture');
749
+ const textureUrl = readTextureUrl(emission.texture, options) ?? readTextureUrl(emission.maskTexture, options);
750
+ if (textureUrl || hasTextureField || hasMaskTextureField) {
751
+ changed = applyMaterialValueToRuntimeMaterial(material, scene, 'material.emissiveTexture.url', textureUrl ?? null, options) || changed;
752
+ if (textureUrl && material.emissiveTexture && 'level' in material.emissiveTexture) {
753
+ material.emissiveTexture.level = intensity;
754
+ }
755
+ }
756
+ return changed;
757
+ }
758
+ function applyArtistAlphaProfile(material, scene, profile, options) {
759
+ const alpha = profile.alpha;
760
+ if (!alpha)
761
+ return false;
762
+ let changed = false;
763
+ const transparencyMode = resolveBabylonTransparencyMode(alpha.mode);
764
+ if (transparencyMode != null) {
765
+ changed = applyMaterialValueToRuntimeMaterial(material, scene, 'material.transparencyMode', transparencyMode, options) || changed;
766
+ }
767
+ if (isFiniteNumber(alpha.opacity)) {
768
+ changed = applyMaterialValueToRuntimeMaterial(material, scene, 'material.alpha', clamp01(alpha.opacity), options) || changed;
769
+ }
770
+ if (isFiniteNumber(alpha.cutoff)) {
771
+ changed = applyMaterialValueToRuntimeMaterial(material, scene, 'material.alphaCutOff', clamp01(alpha.cutoff), options) || changed;
772
+ }
773
+ const hasTextureField = hasProfileTextureField(alpha, 'texture');
774
+ const textureUrl = readTextureUrl(alpha.texture, options);
775
+ if (textureUrl || hasTextureField) {
776
+ changed = applyMaterialValueToRuntimeMaterial(material, scene, 'material.opacityTexture.url', textureUrl ?? null, options) || changed;
777
+ }
778
+ return changed;
779
+ }
780
+ function readTextureUrl(texture, options) {
781
+ if (!texture || typeof texture !== 'object')
782
+ return null;
783
+ const resolved = options.resolveTextureUrl?.(texture);
784
+ if (typeof resolved === 'string' && resolved.trim())
785
+ return resolved.trim();
786
+ return typeof texture.url === 'string' && texture.url.trim() ? texture.url.trim() : null;
787
+ }
788
+ function resolveBabylonTransparencyMode(mode) {
789
+ if (mode === 'opaque')
790
+ return 0;
791
+ if (mode === 'mask')
792
+ return 1;
793
+ if (mode === 'blend')
794
+ return 2;
795
+ return null;
796
+ }
797
+ function applyBabylonPbrMetallicRoughnessTextureConventions(material) {
798
+ if ('useMetallnessFromMetallicTextureBlue' in material) {
799
+ material.useMetallnessFromMetallicTextureBlue = true;
800
+ }
801
+ if ('useRoughnessFromMetallicTextureGreen' in material) {
802
+ material.useRoughnessFromMetallicTextureGreen = true;
460
803
  }
461
- material[property] = texture;
462
- return true;
463
804
  }
464
805
  function readProfileColor(color) {
465
806
  if (!color || !isFiniteNumber(color.r) || !isFiniteNumber(color.g) || !isFiniteNumber(color.b))
@@ -477,74 +818,6 @@ function readMaterialColor(material, property) {
477
818
  return null;
478
819
  return { r, g, b };
479
820
  }
480
- function transformArtistBaseColor(source, baseColor) {
481
- const brightness = isFiniteNumber(baseColor.brightness) ? baseColor.brightness : 1;
482
- const contrast = isFiniteNumber(baseColor.contrast) ? baseColor.contrast : 1;
483
- const saturation = isFiniteNumber(baseColor.saturation) ? baseColor.saturation : 1;
484
- const hue = isFiniteNumber(baseColor.hue) ? baseColor.hue : 0;
485
- let r = clamp01(source.r * Math.max(0, brightness));
486
- let g = clamp01(source.g * Math.max(0, brightness));
487
- let b = clamp01(source.b * Math.max(0, brightness));
488
- r = clamp01((r - 0.5) * contrast + 0.5);
489
- g = clamp01((g - 0.5) * contrast + 0.5);
490
- b = clamp01((b - 0.5) * contrast + 0.5);
491
- const hsl = rgbToHsl(r, g, b);
492
- hsl.h = normalizeHue(hsl.h + hue);
493
- hsl.s = clamp01(hsl.s * Math.max(0, saturation));
494
- return hslToRgb(hsl.h, hsl.s, hsl.l);
495
- }
496
- function rgbToHsl(r, g, b) {
497
- const max = Math.max(r, g, b);
498
- const min = Math.min(r, g, b);
499
- const l = (max + min) / 2;
500
- if (max === min)
501
- return { h: 0, s: 0, l };
502
- const d = max - min;
503
- const s = l > 0.5 ? d / (2 - max - min) : d / (max + min);
504
- let h = 0;
505
- switch (max) {
506
- case r:
507
- h = (g - b) / d + (g < b ? 6 : 0);
508
- break;
509
- case g:
510
- h = (b - r) / d + 2;
511
- break;
512
- default:
513
- h = (r - g) / d + 4;
514
- break;
515
- }
516
- return { h: h * 60, s, l };
517
- }
518
- function hslToRgb(h, s, l) {
519
- if (s === 0)
520
- return { r: l, g: l, b: l };
521
- const hueToRgb = (p, q, t) => {
522
- let nextT = t;
523
- if (nextT < 0)
524
- nextT += 1;
525
- if (nextT > 1)
526
- nextT -= 1;
527
- if (nextT < 1 / 6)
528
- return p + (q - p) * 6 * nextT;
529
- if (nextT < 1 / 2)
530
- return q;
531
- if (nextT < 2 / 3)
532
- return p + (q - p) * (2 / 3 - nextT) * 6;
533
- return p;
534
- };
535
- const normalizedHue = normalizeHue(h) / 360;
536
- const q = l < 0.5 ? l * (1 + s) : l + s - l * s;
537
- const p = 2 * l - q;
538
- return {
539
- r: clamp01(hueToRgb(p, q, normalizedHue + 1 / 3)),
540
- g: clamp01(hueToRgb(p, q, normalizedHue)),
541
- b: clamp01(hueToRgb(p, q, normalizedHue - 1 / 3)),
542
- };
543
- }
544
- function normalizeHue(value) {
545
- const result = value % 360;
546
- return result < 0 ? result + 360 : result;
547
- }
548
821
  function clamp01(value) {
549
822
  return Math.min(1, Math.max(0, value));
550
823
  }
@@ -563,11 +836,43 @@ export function resolveMaterialOwnerNode(rootNode, ownerNodePath) {
563
836
  const children = current?.getChildren?.() ?? [];
564
837
  const next = children.find((child) => matchesNodeSegment(stableNodeSegment(child), segment)) ?? null;
565
838
  if (!next)
566
- return null;
839
+ return findMaterialOwnerNodeByNormalizedPath(rootNode, segments);
567
840
  current = next;
568
841
  }
569
842
  return current;
570
843
  }
844
+ function findMaterialOwnerNodeByNormalizedPath(rootNode, expectedSegments) {
845
+ const normalizedExpected = expectedSegments.map(normalizeOwnerPathSegment).filter(Boolean);
846
+ if (normalizedExpected.length === 0)
847
+ return rootNode;
848
+ const visit = (node, parentPath) => {
849
+ const segment = stableNodeSegment(node);
850
+ const normalizedSegment = segment ? normalizeOwnerPathSegment(segment) : '';
851
+ const nextPath = normalizedSegment && !isSyntheticOwnerRootSegment(normalizedSegment)
852
+ ? [...parentPath, normalizedSegment]
853
+ : parentPath;
854
+ if (nextPath.length === normalizedExpected.length
855
+ && nextPath.every((value, index) => value === normalizedExpected[index])) {
856
+ return node;
857
+ }
858
+ if (nextPath.length >= normalizedExpected.length)
859
+ return null;
860
+ const children = node?.getChildren?.() ?? [];
861
+ for (const child of children) {
862
+ const found = visit(child, nextPath);
863
+ if (found)
864
+ return found;
865
+ }
866
+ return null;
867
+ };
868
+ const children = rootNode?.getChildren?.() ?? [];
869
+ for (const child of children) {
870
+ const found = visit(child, []);
871
+ if (found)
872
+ return found;
873
+ }
874
+ return null;
875
+ }
571
876
  export function applyMaterialValueToRuntimeNode(ownerNode, scene, path, value, options = {}) {
572
877
  return applyMaterialValueToRuntimeMaterial(ownerNode?.material, scene, path, value, options);
573
878
  }