@divinevoxel/vlox 0.0.74 → 0.0.76
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Builder/RayProvider.d.ts +6 -0
- package/Builder/Tools/Box/BoxSelection.d.ts +12 -0
- package/Builder/Tools/Box/BoxSelection.js +27 -0
- package/Builder/Tools/Box/BoxTool.d.ts +31 -0
- package/Builder/Tools/Box/BoxTool.js +91 -0
- package/Builder/Tools/Box/BoxToolTemplate.d.ts +13 -0
- package/Builder/Tools/Box/BoxToolTemplate.js +23 -0
- package/Builder/Tools/Brush/BrushTool.d.ts +48 -0
- package/Builder/Tools/Brush/BrushTool.js +146 -0
- package/Builder/Tools/BuilderToolBase.d.ts +3 -0
- package/Builder/Tools/BuilderToolBase.js +3 -0
- package/Builder/Tools/Hand/HandTool.d.ts +22 -0
- package/Builder/Tools/Hand/HandTool.js +56 -0
- package/Builder/Tools/Path/PahtTool.d.ts +29 -0
- package/Builder/Tools/Path/PahtTool.js +117 -0
- package/Builder/Tools/Wand/WandTool.d.ts +28 -0
- package/Builder/Tools/Wand/WandTool.js +67 -0
- package/Builder/Tools/Wrench/WrenchTool.d.ts +47 -0
- package/Builder/Tools/Wrench/WrenchTool.js +175 -0
- package/Builder/VoxelBuildSpace.d.ts +61 -0
- package/Builder/VoxelBuildSpace.js +165 -0
- package/Builder/VoxelBuilder.types.d.ts +0 -0
- package/Builder/VoxelBuilder.types.js +1 -0
- package/Builder/World/InitTasks.d.ts +1 -0
- package/Builder/World/InitTasks.js +134 -0
- package/Builder/World/VoxelBuildSpaceWorld.d.ts +4 -0
- package/Builder/World/VoxelBuildSpaceWorld.js +10 -0
- package/Cache/Cache.types.d.ts +1 -1
- package/Contexts/Base/Remote/InitDataSync.js +3 -3
- package/Contexts/Base/Remote/InitWorldDataSync.d.ts +2 -1
- package/Contexts/Base/Remote/InitWorldDataSync.js +13 -2
- package/Contexts/Generator/DivineVoxelEngineGenerator.d.ts +9 -0
- package/Contexts/Generator/DivineVoxelEngineGenerator.js +14 -0
- package/Contexts/{Constructor/ConstrcutorTheads.d.ts → Generator/GeneratorThreads.d.ts} +2 -2
- package/Contexts/{Constructor/ConstrcutorTheads.js → Generator/GeneratorThreads.js} +2 -2
- package/Contexts/Generator/index.d.ts +1 -0
- package/Contexts/Generator/index.js +1 -0
- package/Contexts/Mesher/DivineVoxelEngineMesher.d.ts +9 -0
- package/Contexts/Mesher/DivineVoxelEngineMesher.js +14 -0
- package/Contexts/Mesher/MesherTheads.d.ts +7 -0
- package/Contexts/Mesher/MesherTheads.js +14 -0
- package/Contexts/Mesher/index.d.ts +1 -0
- package/Contexts/Mesher/index.js +1 -0
- package/Contexts/Nexus/NexusTheads.js +1 -1
- package/Contexts/Render/DVERenderThreads.d.ts +2 -1
- package/Contexts/Render/DVERenderThreads.js +4 -2
- package/Contexts/Render/DivineVoxelEngineRender.d.ts +14 -4
- package/Contexts/Render/DivineVoxelEngineRender.js +9 -4
- package/Contexts/World/DivineVoxelEngineWorld.d.ts +12 -3
- package/Contexts/World/WorldThreads.d.ts +2 -1
- package/Contexts/World/WorldThreads.js +4 -2
- package/Init/StartGenerator.d.ts +2 -0
- package/Init/StartGenerator.js +45 -0
- package/Init/StartMesher.d.ts +2 -0
- package/Init/StartMesher.js +41 -0
- package/Init/StartNexus.js +4 -2
- package/Init/StartRenderer.d.ts +4 -1
- package/Init/StartRenderer.js +59 -14
- package/Init/StartWorld.js +2 -1
- package/LICENSE.md +2 -1
- package/Math/CardinalNeighbors.d.ts +43 -3
- package/Math/CardinalNeighbors.js +54 -8
- package/Math/Indexing.d.ts +1 -0
- package/Math/Location.d.ts +10 -0
- package/Math/UtilFunctions.d.ts +4 -0
- package/Math/UtilFunctions.js +52 -0
- package/Math/index.d.ts +1 -10
- package/Math/index.js +1 -0
- package/Mesher/Functions/Base/MeshSectionBase.d.ts +5 -0
- package/Mesher/Functions/Base/MeshSectionBase.js +108 -0
- package/Mesher/Functions/CompactVoxelSectionMesh.js +4 -10
- package/Mesher/Functions/MeshSection.js +3 -107
- package/Mesher/Functions/MeshSectionSnapShot.d.ts +3 -0
- package/Mesher/Functions/MeshSectionSnapShot.js +14 -0
- package/Mesher/Functions/MeshTexture.js +8 -4
- package/Mesher/Functions/MeshVoxel.js +12 -4
- package/Mesher/Geomtry/CompactedSectionVoxelMesh.d.ts +5 -2
- package/Mesher/Geomtry/CompactedSectionVoxelMesh.js +12 -7
- package/Mesher/Geomtry/Functions/GetBounds.d.ts +2 -0
- package/Mesher/{Models/Common/BoundsFunctions.js → Geomtry/Functions/GetBounds.js} +13 -13
- package/Mesher/Geomtry/Geometry.types.d.ts +14 -0
- package/Mesher/Geomtry/Geometry.types.js +11 -0
- package/Mesher/Geomtry/Primitives/Quad.d.ts +7 -15
- package/Mesher/Geomtry/Primitives/Quad.js +36 -91
- package/Mesher/Geomtry/Primitives/QuadVertexData.d.ts +4 -14
- package/Mesher/Geomtry/Primitives/QuadVertexData.js +17 -57
- package/Mesher/Geomtry/Primitives/Triangle.d.ts +65 -0
- package/Mesher/Geomtry/Primitives/Triangle.js +148 -0
- package/Mesher/Geomtry/Primitives/TriangleVertexData.d.ts +58 -0
- package/Mesher/Geomtry/Primitives/TriangleVertexData.js +263 -0
- package/Mesher/Geomtry/Primitives/index.d.ts +2 -0
- package/Mesher/Geomtry/Primitives/index.js +2 -0
- package/Mesher/Geomtry/Shapes/Box.d.ts +20 -0
- package/Mesher/Geomtry/Shapes/Box.js +69 -0
- package/Mesher/Geomtry/Transform/TransformBox.d.ts +3 -0
- package/{Models/Shared/Transform.js → Mesher/Geomtry/Transform/TransformBox.js} +9 -124
- package/Mesher/Geomtry/Transform/TransformQuad.d.ts +3 -0
- package/Mesher/Geomtry/Transform/TransformQuad.js +113 -0
- package/Mesher/Geomtry/Transform/TransformTriangle.d.ts +3 -0
- package/Mesher/Geomtry/Transform/TransformTriangle.js +112 -0
- package/Mesher/Geomtry/VoxelGeometryBuilder.d.ts +3 -4
- package/Mesher/Geomtry/VoxelGeometryBuilder.js +128 -112
- package/Mesher/Geomtry/VoxelMeshBVHBuilder.d.ts +3 -3
- package/Mesher/Geomtry/VoxelMeshBVHBuilder.js +1 -1
- package/Mesher/Geomtry/VoxelMeshVertexStructCursor.d.ts +9 -3
- package/Mesher/Geomtry/VoxelMeshVertexStructCursor.js +26 -3
- package/Mesher/Geomtry/VoxelShaderData.d.ts +4 -1
- package/Mesher/Geomtry/VoxelShaderData.js +25 -10
- package/Mesher/InitMesher.d.ts +1 -1
- package/Mesher/InitMesher.js +6 -0
- package/Mesher/InitTask.js +17 -6
- package/Mesher/Models/Common/Calc/CalcConstants.d.ts +2 -6
- package/Mesher/Models/Common/Calc/CalcConstants.js +2 -76
- package/Mesher/Models/Common/Faces/CullRulledFace.d.ts +2 -0
- package/Mesher/Models/Common/Faces/CullRulledFace.js +60 -0
- package/Mesher/Models/Common/Faces/ShadeRulelessFace.d.ts +4 -0
- package/Mesher/Models/Common/Faces/ShadeRulelessFace.js +12 -0
- package/Mesher/Models/Common/Faces/ShadeRulledFace.d.ts +4 -0
- package/Mesher/Models/Common/Faces/ShadeRulledFace.js +58 -0
- package/Mesher/Models/Common/GetTexture.d.ts +6 -0
- package/Mesher/Models/Common/GetTexture.js +12 -0
- package/Mesher/Models/Nodes/Custom/Liquid/FlowGradient.js +1 -1
- package/Mesher/Models/Nodes/Custom/Liquid/LiquidGeomtryNode.d.ts +2 -3
- package/Mesher/Models/Nodes/Custom/Liquid/LiquidGeomtryNode.js +124 -48
- package/Mesher/Models/Nodes/Default/QuadVoxelGeometryNode.d.ts +13 -0
- package/Mesher/Models/Nodes/Default/QuadVoxelGeometryNode.js +55 -0
- package/Mesher/Models/Nodes/Default/TriangleVoxelGeometryNode.d.ts +13 -0
- package/Mesher/Models/Nodes/Default/TriangleVoxelGeometryNode.js +52 -0
- package/Mesher/Models/Nodes/GeometryNode.d.ts +2 -8
- package/Mesher/Models/Nodes/GeometryNode.js +1 -7
- package/Mesher/Models/Nodes/Types/GeomtryNode.types.d.ts +7 -0
- package/Mesher/Models/Nodes/Types/GeomtryNode.types.js +1 -0
- package/Mesher/Models/Nodes/Types/QuadVoxelGometryNodeTypes.d.ts +29 -0
- package/{Models/Input/QuadVoxelGometryInputs.js → Mesher/Models/Nodes/Types/QuadVoxelGometryNodeTypes.js} +4 -8
- package/Mesher/Models/Nodes/Types/TriangleVoxelGometryNodeTypes.d.ts +28 -0
- package/Mesher/Models/Nodes/Types/TriangleVoxelGometryNodeTypes.js +24 -0
- package/Mesher/Models/Nodes/VoxelGeometryConstructor.d.ts +4 -8
- package/Mesher/Models/Nodes/VoxelGeometryConstructor.js +16 -52
- package/Mesher/Models/Procedures/Default/ConsistentRotationTextureProcedure.d.ts +25 -0
- package/Mesher/Models/Procedures/Default/ConsistentRotationTextureProcedure.js +44 -0
- package/Mesher/Models/Procedures/Default/OutlinedTextureProcedure.d.ts +28 -0
- package/Mesher/Models/Procedures/Default/OutlinedTextureProcedure.js +162 -0
- package/Mesher/Models/Procedures/TextureProcedure.d.ts +16 -0
- package/Mesher/Models/Procedures/TextureProcedure.js +2 -0
- package/Mesher/Models/Procedures/TextureProcedureRegister.d.ts +6 -0
- package/Mesher/Models/Procedures/TextureProcedureRegister.js +16 -0
- package/Mesher/Models/VoxelConstructor.d.ts +1 -5
- package/Mesher/Models/VoxelConstructor.js +1 -11
- package/Mesher/Models/VoxelGeometryBuilderCacheSpace.js +2 -2
- package/Mesher/Models/VoxelModelBuilder.d.ts +0 -1
- package/Mesher/Models/VoxelModelBuilder.js +1 -2
- package/Mesher/Models/VoxelModelConstructorRegister.d.ts +8 -2
- package/Mesher/Models/VoxelModelConstructorRegister.js +6 -8
- package/Renderer/Classes/SectionMesh.d.ts +2 -3
- package/Renderer/Classes/SectionMesh.js +13 -10
- package/Renderer/Classes/SectorMesh.d.ts +5 -5
- package/Renderer/Classes/SectorMesh.js +17 -6
- package/Renderer/InitTasks.d.ts +1 -2
- package/Renderer/InitTasks.js +4 -10
- package/Renderer/MeshManager.d.ts +6 -1
- package/Renderer/MeshManager.js +11 -14
- package/Renderer/MeshRegister.d.ts +6 -4
- package/Renderer/MeshRegister.js +34 -43
- package/Settings/EngineSettings.js +3 -0
- package/Settings/EngineSettings.types.d.ts +7 -1
- package/Settings/EngineSettings.types.js +5 -1
- package/Stats/EngineStats.d.ts +19 -0
- package/Stats/EngineStats.js +27 -0
- package/Tasks/Paint/Common.d.ts +7 -0
- package/Tasks/Paint/Common.js +200 -0
- package/Tasks/Paint/Erase/EraseVoxel.d.ts +3 -0
- package/Tasks/Paint/Erase/EraseVoxel.js +31 -0
- package/Tasks/Paint/Erase/EraseVoxelPath.d.ts +4 -0
- package/Tasks/Paint/Erase/EraseVoxelPath.js +80 -0
- package/Tasks/Paint/Erase/EraseVoxelTemplate.d.ts +4 -0
- package/Tasks/Paint/Erase/EraseVoxelTemplate.js +34 -0
- package/Tasks/Paint/InitTasks.js +16 -0
- package/Tasks/Paint/Paint/PaintVoxel.d.ts +4 -0
- package/Tasks/Paint/Paint/PaintVoxel.js +29 -0
- package/Tasks/Paint/Paint/PaintVoxelPath.d.ts +4 -0
- package/Tasks/Paint/Paint/PaintVoxelPath.js +78 -0
- package/Tasks/Paint/Paint/PaintVoxelTemplate.d.ts +4 -0
- package/Tasks/Paint/Paint/PaintVoxelTemplate.js +36 -0
- package/Tasks/Propagation/Flow/FlowUpdate.js +1 -1
- package/Tasks/Propagation/Flow/WorldFlow.js +2 -2
- package/Tasks/Propagation/Illumanation/CommonFunctions.d.ts +6 -6
- package/Tasks/Propagation/Illumanation/CommonFunctions.js +6 -7
- package/Tasks/Propagation/Illumanation/RGBUpdate.js +9 -9
- package/Tasks/Propagation/Illumanation/SunUpdate.js +8 -7
- package/Tasks/Propagation/Illumanation/WorldSun.js +11 -9
- package/Tasks/Propagation/InitTasks.js +16 -28
- package/Tasks/Propagation/Power/PowerUpdate.js +10 -10
- package/Tasks/Tasks.types.d.ts +25 -9
- package/Tasks/TasksIds.d.ts +13 -20
- package/Tasks/TasksIds.js +13 -20
- package/Tasks/VoxelUpdateTask.d.ts +6 -5
- package/Tasks/VoxelUpdateTask.js +53 -37
- package/Tasks/WorldGeneration/InitTasks.d.ts +4 -1
- package/Tasks/WorldGeneration/InitTasks.js +6 -3
- package/Tasks/WorldGeneration/WorldGen.types.d.ts +2 -3
- package/Tasks/WorldGeneration/WorldGenBrush.js +6 -7
- package/Tasks/WorldGeneration/WorldGenRegister.d.ts +3 -1
- package/Tasks/WorldGeneration/WorldGenRegister.js +13 -3
- package/Tasks/WorldGeneration/WorldGeneration.d.ts +2 -2
- package/Tasks/WorldGeneration/WorldGeneration.js +22 -3
- package/Templates/Archive/ArchivedVoxelTemplate.d.ts +38 -0
- package/Templates/Archive/ArchivedVoxelTemplate.js +128 -0
- package/Templates/Archive/ArchivedVoxelTemplate.types.d.ts +45 -0
- package/Templates/Archive/ArchivedVoxelTemplate.types.js +1 -0
- package/Templates/Archive/Functions/CreateArchivedTemplate.d.ts +11 -0
- package/Templates/Archive/Functions/CreateArchivedTemplate.js +186 -0
- package/Templates/Archive/Functions/ExportArchiedTemplateJSON.d.ts +2 -0
- package/Templates/Archive/Functions/ExportArchiedTemplateJSON.js +44 -0
- package/Templates/Archive/Functions/ImportArchivedTemplateJSON.d.ts +2 -0
- package/Templates/Archive/Functions/ImportArchivedTemplateJSON.js +37 -0
- package/Templates/Cursor/TemplateCursor.d.ts +5 -3
- package/Templates/Cursor/TemplateCursor.js +11 -5
- package/Templates/Cursor/TemplateProxy.d.ts +11 -0
- package/Templates/Cursor/TemplateProxy.js +36 -0
- package/Templates/Cursor/TemplateVoxelCursor.d.ts +5 -7
- package/Templates/Cursor/TemplateVoxelCursor.js +7 -13
- package/Templates/Full/FullVoxelTemplate.d.ts +28 -0
- package/Templates/Full/FullVoxelTemplate.js +112 -0
- package/Templates/Full/FullVoxelTemplate.types.d.ts +5 -0
- package/Templates/Full/FullVoxelTemplate.types.js +1 -0
- package/Templates/Full/Functions/CreateFullTemplate.d.ts +3 -0
- package/Templates/Full/Functions/CreateFullTemplate.js +27 -0
- package/Templates/Functions/FlipTemplate.d.ts +2 -2
- package/Templates/Functions/FlipTemplate.js +1 -9
- package/Templates/Functions/RotateTemplate.d.ts +2 -2
- package/Templates/Functions/RotateTemplate.js +2 -10
- package/Templates/Functions/index.d.ts +1 -1
- package/Templates/Functions/index.js +1 -1
- package/Templates/Path/VoxelPath.d.ts +38 -0
- package/Templates/Path/VoxelPath.js +144 -0
- package/Templates/Path/VoxelPath.types.d.ts +11 -0
- package/Templates/Path/VoxelPath.types.js +1 -0
- package/Templates/Selection/VoxelBFSSelection.d.ts +23 -0
- package/Templates/Selection/VoxelBFSSelection.js +141 -0
- package/Templates/Selection/VoxelBoxSelection.d.ts +17 -0
- package/Templates/Selection/VoxelBoxSelection.js +116 -0
- package/Templates/Selection/VoxelPointSelection.d.ts +17 -0
- package/Templates/Selection/VoxelPointSelection.js +48 -0
- package/Templates/Selection/VoxelSelecton.d.ts +9 -0
- package/Templates/Selection/VoxelSelecton.js +1 -0
- package/Templates/Selection/VoxelSurfaceSelection.d.ts +30 -0
- package/Templates/Selection/VoxelSurfaceSelection.js +224 -0
- package/Templates/Selection/VoxelTemplateSelection.d.ts +13 -0
- package/Templates/Selection/VoxelTemplateSelection.js +36 -0
- package/Templates/Shapes/BasicVoxelShapeTemplate.d.ts +36 -0
- package/Templates/Shapes/BasicVoxelShapeTemplate.js +126 -0
- package/Templates/Shapes/BoxVoxelTemplate.d.ts +23 -0
- package/Templates/Shapes/BoxVoxelTemplate.js +83 -0
- package/Templates/Shapes/ConeVoxelTemplate.d.ts +23 -0
- package/Templates/Shapes/ConeVoxelTemplate.js +73 -0
- package/Templates/Shapes/CylinderVoxelTemplate.d.ts +23 -0
- package/Templates/Shapes/CylinderVoxelTemplate.js +73 -0
- package/Templates/Shapes/EllipsoidVoxelTemplate.d.ts +23 -0
- package/Templates/Shapes/EllipsoidVoxelTemplate.js +89 -0
- package/Templates/Shapes/OctahedronVoxelTemplate.d.ts +23 -0
- package/Templates/Shapes/OctahedronVoxelTemplate.js +73 -0
- package/Templates/Shapes/PyramidVoxelTemplate.d.ts +31 -0
- package/Templates/Shapes/PyramidVoxelTemplate.js +148 -0
- package/Templates/Shapes/SphereVoxelTemplate.d.ts +15 -0
- package/Templates/Shapes/SphereVoxelTemplate.js +59 -0
- package/Templates/Shapes/TorusVoxelTemplate.d.ts +23 -0
- package/Templates/Shapes/TorusVoxelTemplate.js +73 -0
- package/Templates/Shapes/VoxelShapeTemplate.types.d.ts +27 -0
- package/Templates/Shapes/VoxelShapeTemplate.types.js +6 -0
- package/Templates/VoxelTempateRegister.d.ts +6 -0
- package/Templates/VoxelTempateRegister.js +30 -0
- package/Templates/VoxelTemplates.types.d.ts +24 -26
- package/Templates/index.d.ts +1 -1
- package/Templates/index.js +1 -1
- package/Textures/Classes/CompiledTexture.d.ts +3 -0
- package/Textures/Classes/CompiledTexture.js +3 -0
- package/Textures/Classes/CompiledTextureAnimation.d.ts +1 -1
- package/Textures/Classes/CompiledTextureAnimation.js +8 -2
- package/Textures/Classes/TextureAnimationTexture.d.ts +1 -1
- package/Textures/Functions/BuildTextureData.d.ts +2 -1
- package/Textures/Functions/BuildTextureData.js +86 -17
- package/Textures/Texture.types.d.ts +5 -1
- package/Textures/TextureManager.d.ts +2 -1
- package/Textures/TextureManager.js +5 -2
- package/Tools/Brush/AdvancedBrushTool.d.ts +1 -5
- package/Tools/Brush/AdvancedBrushTool.js +2 -30
- package/Tools/Brush/Brush.d.ts +8 -2
- package/Tools/Brush/Brush.js +61 -36
- package/Tools/Tasks/TasksTool.d.ts +49 -20
- package/Tools/Tasks/TasksTool.js +87 -23
- package/Util/Binary/BinaryArrays.d.ts +2 -0
- package/Util/Binary/BinaryArrays.js +15 -0
- package/Util/Binary/BinaryFunctions.d.ts +3 -0
- package/Util/Binary/BinaryFunctions.js +18 -0
- package/Util/BinaryBuffer/BinaryBuffer.d.ts +30 -0
- package/Util/BinaryBuffer/BinaryBuffer.js +78 -0
- package/Util/BinaryBuffer/BinaryBuffer.types.d.ts +37 -0
- package/Util/BinaryBuffer/BinaryBuffer.types.js +28 -0
- package/Util/BinaryBuffer/Functions/BinaryBufferConvert.d.ts +5 -0
- package/Util/BinaryBuffer/Functions/BinaryBufferConvert.js +60 -0
- package/Util/BinaryBuffer/Functions/BinaryBufferJSON.d.ts +3 -0
- package/Util/BinaryBuffer/Functions/BinaryBufferJSON.js +64 -0
- package/Util/BinaryBuffer/Functions/BinaryBufferRead.d.ts +3 -0
- package/Util/BinaryBuffer/Functions/BinaryBufferRead.js +26 -0
- package/Util/BinaryBuffer/Functions/BinaryBufferToTypedArray.d.ts +2 -0
- package/Util/BinaryBuffer/Functions/BinaryBufferToTypedArray.js +43 -0
- package/Util/BinaryBuffer/index.d.ts +2 -0
- package/Util/BinaryBuffer/index.js +2 -0
- package/Util/LocationData.d.ts +3 -0
- package/Util/LocationData.js +16 -0
- package/Util/PriorityQueue.d.ts +18 -0
- package/Util/PriorityQueue.js +62 -0
- package/Util/TickInterval.d.ts +16 -0
- package/Util/TickInterval.js +49 -0
- package/Util/TypedEventTarget.d.ts +1 -0
- package/Util/TypedEventTarget.js +3 -0
- package/Util/Util.types.d.ts +4 -0
- package/Util/WorkItemProgress.d.ts +23 -0
- package/Util/WorkItemProgress.js +52 -0
- package/Voxels/Archive/VoxelArchive.types.d.ts +43 -0
- package/Voxels/Archive/VoxelArchive.types.js +6 -0
- package/Voxels/Archive/VoxelPaletteArchiveReader.d.ts +11 -0
- package/Voxels/Archive/VoxelPaletteArchiveReader.js +73 -0
- package/Voxels/Archive/VoxelPaletteArechive.d.ts +15 -0
- package/Voxels/Archive/VoxelPaletteArechive.js +81 -0
- package/Voxels/Cursor/DataCursor.interface.d.ts +1 -0
- package/Voxels/Cursor/VoxelCursor.d.ts +6 -7
- package/Voxels/Cursor/VoxelCursor.interface.d.ts +25 -24
- package/Voxels/Cursor/VoxelCursor.interface.js +93 -96
- package/Voxels/Cursor/VoxelCursor.js +22 -12
- package/Voxels/Cursor/VoxelLightData.d.ts +2 -0
- package/Voxels/Cursor/VoxelLightData.js +2 -0
- package/Voxels/Data/VoxelPalettesRegister.d.ts +11 -1
- package/Voxels/Data/VoxelPalettesRegister.js +17 -1
- package/Voxels/Data/VoxelPropertiesRegister.d.ts +4 -0
- package/Voxels/Data/VoxelPropertiesRegister.js +3 -0
- package/Voxels/Data/VoxelTag.types.d.ts +7 -1
- package/Voxels/Data/VoxelTag.types.js +3 -0
- package/Voxels/Data/VoxelTagsRegister.js +4 -1
- package/Voxels/Functions/BuildPaletteData.d.ts +6 -0
- package/Voxels/Functions/BuildPaletteData.js +87 -0
- package/Voxels/Functions/BuildStateData.d.ts +4 -6
- package/Voxels/Functions/BuildStateData.js +26 -80
- package/Voxels/Functions/{BuildTagAndPaletteData.d.ts → BuildTagData.d.ts} +2 -2
- package/Voxels/Functions/{BuildTagAndPaletteData.js → BuildTagData.js} +23 -2
- package/Voxels/Indexes/VoxelIndex.d.ts +1 -1
- package/Voxels/Indexes/VoxelIndex.js +5 -4
- package/Voxels/InitVoxelData.d.ts +1 -1
- package/Voxels/InitVoxelData.js +39 -41
- package/Voxels/Interaction/Functions/PickVoxel.d.ts +9 -0
- package/Voxels/Interaction/Functions/PickVoxel.js +95 -0
- package/Voxels/Interaction/Functions/PickVoxelWorld.d.ts +8 -0
- package/Voxels/Interaction/Functions/PickVoxelWorld.js +38 -0
- package/Voxels/Interaction/Placing/VoxelPlacingStrategy.d.ts +9 -0
- package/Voxels/Interaction/Placing/VoxelPlacingStrategy.js +58 -0
- package/Voxels/Interaction/Placing/VoxelPlacingStrategy.types.d.ts +15 -0
- package/Voxels/Interaction/Placing/VoxelPlacingStrategy.types.js +1 -0
- package/Voxels/Interaction/Placing/VoxelPlacingStrategyRegister.d.ts +7 -0
- package/Voxels/Interaction/Placing/VoxelPlacingStrategyRegister.js +13 -0
- package/Voxels/Interaction/VoxelPickResult.d.ts +51 -0
- package/Voxels/Interaction/VoxelPickResult.js +58 -0
- package/Voxels/Logic/Classes/Types/VoxelLogicPoweredType.d.ts +8 -0
- package/Voxels/Logic/Classes/Types/VoxelLogicPoweredType.js +13 -0
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- package/Voxels/Logic/Classes/Types/VoxelLogicStateType.js +23 -0
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- package/Voxels/Logic/Classes/VoxelLogicType.js +6 -0
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- package/{Models → Voxels/Models}/Defaults/CubeVoxelModels.d.ts +2 -0
- package/{Models → Voxels/Models}/Defaults/CubeVoxelModels.js +187 -71
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- package/{Models → Voxels/Models}/Defaults/PanelVoxelModels.d.ts +1 -0
- package/{Models → Voxels/Models}/Defaults/PanelVoxelModels.js +52 -180
- package/{Models → Voxels/Models}/Defaults/StairVoxelModel.js +59 -149
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- package/World/Archive/Functions/Area/ArchiveArea.js +65 -0
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- package/World/Lock/Function/UnLockSectors.js +28 -0
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- package/World/Section/SectionState.js +9 -4
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- package/World/Sector/SectorHeightMap.js +6 -6
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- package/WorldSimulation/Dimensions/DimensionSegment.js +120 -0
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- package/Mesher/Models/Nodes/Ruled/BoxVoxelGeometryNode.js +0 -173
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- package/Mesher/Models/Nodes/Ruled/QuadVoxelGeometryNode.js +0 -157
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- package/Models/Rules/Classes/OcclusionFace.js +0 -492
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- package/Tasks/Logic/VoxelLogicUpdate.d.ts +0 -3
- package/Tasks/Logic/VoxelLogicUpdate.js +0 -71
- package/Tasks/Propagation/Explosion/ExplosionManager.d.ts +0 -4
- package/Tasks/Propagation/Explosion/ExplosionManager.js +0 -116
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- package/Tasks/Update/Common.js +0 -41
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- package/Templates/FullVoxelTemplate.js +0 -61
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- package/Templates/Functions/CreateTemplate.js +0 -134
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- package/Util/Binary/BinaryBuffer.js +0 -136
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- package/Util/LocationVisitedMap.js +0 -18
- package/Util/VisistedMap.d.ts +0 -10
- package/Util/VisistedMap.js +0 -29
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- package/World/Archive/Functions/ArchiveSector.js +0 -431
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- package/World/Archive/Functions/CreateArchivedSection.js +0 -207
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- package/World/Archive/Functions/RemoveDuplicates.js +0 -92
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- package/WorldSimulation/Internal/Classes/DimensionSegment.js +0 -67
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- package/WorldSimulation/Internal/Classes/Queues/LogiccQueue.d.ts +0 -5
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- package/WorldSimulation/Internal/Classes/SectorVisistedMap.js +0 -24
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- package/WorldSimulation/Internal/Classes/TickQueue.js +0 -58
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- package/WorldSimulation/Internal/Classes/WorldSimulationTaskBase.js +0 -62
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- package/WorldSimulation/Internal/Functions/cullSectors.js +0 -111
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- package/WorldSimulation/Internal/Functions/getSectorState.js +0 -39
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- package/WorldSimulation/Internal/Functions/runTickUpdate.js +0 -80
- package/WorldSimulation/Internal/Functions/runWorldUpdate.d.ts +0 -2
- package/WorldSimulation/Internal/Functions/runWorldUpdate.js +0 -69
- package/WorldSimulation/Internal/TaskRegister.d.ts +0 -7
- /package/{Models/VoxelModel.types.js → Builder/RayProvider.js} +0 -0
- /package/{World/Archive/Archive.types.js → Math/Location.js} +0 -0
- /package/Tasks/{Logic → Paint}/InitTasks.d.ts +0 -0
- /package/Util/{Binary/BinaryTree.d.ts → FlatBinaryTreeIndex.d.ts} +0 -0
- /package/Util/{Binary/BinaryTree.js → FlatBinaryTreeIndex.js} +0 -0
- /package/{Models → Voxels/Models}/Defaults/CubeVoxelGeometry.d.ts +0 -0
- /package/{Models → Voxels/Models}/Defaults/LiquidVoxelModel.d.ts +0 -0
- /package/{Models → Voxels/Models}/Defaults/PanelVoxelGeometry.d.ts +0 -0
- /package/{Models → Voxels/Models}/Defaults/StairVoxelModel.d.ts +0 -0
- /package/{Models → Voxels/Models}/Indexing/VoxelRelativeCubeIndex.d.ts +0 -0
- /package/{Models → Voxels/Models}/Indexing/VoxelRelativeCubeIndex.js +0 -0
- /package/{Models → Voxels/Models}/Rules/Classes/VoxelRulesModel.js +0 -0
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import { VoxelRelativeCubeIndexPositionMap } from "../../../../Voxels/Models/Indexing/VoxelRelativeCubeIndex";
|
|
2
|
+
import { VoxelModelConstructorRegister } from "../../VoxelModelConstructorRegister";
|
|
3
|
+
export function CullRulledFace(builder, trueFaceIndex) {
|
|
4
|
+
const faceIndexes = VoxelModelConstructorRegister.faceCullMap[trueFaceIndex];
|
|
5
|
+
if (!faceIndexes)
|
|
6
|
+
return true;
|
|
7
|
+
for (let i = 0; i < faceIndexes.length; i++) {
|
|
8
|
+
const directionIndex = faceIndexes[i];
|
|
9
|
+
const p = VoxelRelativeCubeIndexPositionMap[directionIndex];
|
|
10
|
+
const hashed = builder.space.getHash(builder.nVoxel, builder.position.x + p[0], builder.position.y + p[1], builder.position.z + p[2]);
|
|
11
|
+
if (builder.space.foundHash[hashed] < 2)
|
|
12
|
+
continue;
|
|
13
|
+
const constructor = builder.space.getConstructor(hashed);
|
|
14
|
+
const offsetBaseGometry = builder.space.getGeomtry(hashed);
|
|
15
|
+
if (offsetBaseGometry) {
|
|
16
|
+
for (let i = 0; i < offsetBaseGometry.length; i++) {
|
|
17
|
+
const geoId = offsetBaseGometry[i];
|
|
18
|
+
if (VoxelModelConstructorRegister.rulesless[geoId])
|
|
19
|
+
continue;
|
|
20
|
+
const cullingProcedure = VoxelModelConstructorRegister.geometry[geoId].cullingProcedure;
|
|
21
|
+
if (cullingProcedure.type == "transparent") {
|
|
22
|
+
if (constructor.id != builder.voxel.getStringId())
|
|
23
|
+
continue;
|
|
24
|
+
}
|
|
25
|
+
else {
|
|
26
|
+
if (cullingProcedure.type != "default")
|
|
27
|
+
continue;
|
|
28
|
+
}
|
|
29
|
+
if (VoxelModelConstructorRegister.faceCullIndex.getValue(geoId, directionIndex, trueFaceIndex) == 1) {
|
|
30
|
+
return false;
|
|
31
|
+
}
|
|
32
|
+
}
|
|
33
|
+
}
|
|
34
|
+
const offsetConditonalGeometry = builder.space.getConditionalGeomtry(hashed);
|
|
35
|
+
if (offsetConditonalGeometry) {
|
|
36
|
+
for (let i = 0; i < offsetConditonalGeometry.length; i++) {
|
|
37
|
+
const cond = offsetConditonalGeometry[i];
|
|
38
|
+
for (let k = 0; k < cond.length; k++) {
|
|
39
|
+
const geoId = cond[k];
|
|
40
|
+
if (VoxelModelConstructorRegister.rulesless[geoId])
|
|
41
|
+
continue;
|
|
42
|
+
const cullingProcedure = VoxelModelConstructorRegister.geometry[geoId].cullingProcedure;
|
|
43
|
+
if (cullingProcedure.type == "transparent") {
|
|
44
|
+
if (constructor.id != builder.voxel.getStringId())
|
|
45
|
+
continue;
|
|
46
|
+
}
|
|
47
|
+
else {
|
|
48
|
+
if (cullingProcedure.type != "default")
|
|
49
|
+
continue;
|
|
50
|
+
}
|
|
51
|
+
if (VoxelModelConstructorRegister.rulesless[geoId])
|
|
52
|
+
continue;
|
|
53
|
+
if (VoxelModelConstructorRegister.faceCullIndex.getValue(geoId, directionIndex, trueFaceIndex) == 1)
|
|
54
|
+
return false;
|
|
55
|
+
}
|
|
56
|
+
}
|
|
57
|
+
}
|
|
58
|
+
}
|
|
59
|
+
return true;
|
|
60
|
+
}
|
|
@@ -0,0 +1,4 @@
|
|
|
1
|
+
import { QuadVerticies } from "../../../Geomtry/Geometry.types";
|
|
2
|
+
import { VoxelModelBuilder } from "../../../Models/VoxelModelBuilder";
|
|
3
|
+
import { Vec4Array } from "@amodx/math";
|
|
4
|
+
export declare function ShadeRulelessFace(builder: VoxelModelBuilder, lightData: Record<QuadVerticies, number>, vertexWeights: Vec4Array[], verticesStride: number): void;
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
import { getInterpolationValue } from "../Calc/CalcConstants";
|
|
2
|
+
export function ShadeRulelessFace(builder, lightData, vertexWeights, verticesStride) {
|
|
3
|
+
const noAO = builder.voxel.isLightSource() || builder.voxel.noAO();
|
|
4
|
+
const worldLight = builder.vars.light;
|
|
5
|
+
const worldAO = builder.vars.ao;
|
|
6
|
+
for (let v = 0; v < verticesStride; v++) {
|
|
7
|
+
worldAO.vertices[v] = 0;
|
|
8
|
+
worldLight.vertices[v] = getInterpolationValue(lightData, vertexWeights[v]);
|
|
9
|
+
if (noAO)
|
|
10
|
+
continue;
|
|
11
|
+
}
|
|
12
|
+
}
|
|
@@ -0,0 +1,4 @@
|
|
|
1
|
+
import { VoxelModelBuilder } from "../../VoxelModelBuilder";
|
|
2
|
+
import { Vec4Array } from "@amodx/math";
|
|
3
|
+
import { QuadVerticies } from "../../../Geomtry/Geometry.types";
|
|
4
|
+
export declare function ShadeRulledFace(builder: VoxelModelBuilder, trueFaceIndex: number, lightData: Record<QuadVerticies, number>, vertexWeights: Vec4Array[], vertexStride: number): void;
|
|
@@ -0,0 +1,58 @@
|
|
|
1
|
+
import { VoxelRelativeCubeIndexPositionMap } from "../../../../Voxels/Models/Indexing/VoxelRelativeCubeIndex";
|
|
2
|
+
import { VoxelModelConstructorRegister } from "../../VoxelModelConstructorRegister";
|
|
3
|
+
import { getInterpolationValue } from "../Calc/CalcConstants";
|
|
4
|
+
export function ShadeRulledFace(builder, trueFaceIndex, lightData, vertexWeights, vertexStride) {
|
|
5
|
+
const noAO = builder.voxel.isLightSource() || builder.voxel.noAO();
|
|
6
|
+
const worldLight = builder.vars.light;
|
|
7
|
+
const worldAO = builder.vars.ao;
|
|
8
|
+
for (let v = 0; v < vertexStride; v++) {
|
|
9
|
+
worldAO.vertices[v] = 0;
|
|
10
|
+
worldLight.vertices[v] = getInterpolationValue(lightData, vertexWeights[v]);
|
|
11
|
+
if (noAO)
|
|
12
|
+
continue;
|
|
13
|
+
const aoIndexes = VoxelModelConstructorRegister.vertexHitMap[trueFaceIndex][v];
|
|
14
|
+
if (!aoIndexes)
|
|
15
|
+
continue;
|
|
16
|
+
for (let i = 0; i < aoIndexes.length; i++) {
|
|
17
|
+
const directionIndex = aoIndexes[i];
|
|
18
|
+
const p = VoxelRelativeCubeIndexPositionMap[directionIndex];
|
|
19
|
+
const hashed = builder.space.getHash(builder.nVoxel, builder.position.x + p[0], builder.position.y + p[1], builder.position.z + p[2]);
|
|
20
|
+
if (builder.space.foundHash[hashed] < 2 ||
|
|
21
|
+
builder.space.noCastAO[hashed] === 1)
|
|
22
|
+
continue;
|
|
23
|
+
const baseGeo = builder.space.getGeomtry(hashed);
|
|
24
|
+
const conditonalGeo = builder.space.getConditionalGeomtry(hashed);
|
|
25
|
+
if (!baseGeo && !conditonalGeo)
|
|
26
|
+
continue;
|
|
27
|
+
let length = 0;
|
|
28
|
+
let shaded = false;
|
|
29
|
+
if (baseGeo) {
|
|
30
|
+
length = baseGeo.length;
|
|
31
|
+
for (let geoIndex = 0; geoIndex < length; geoIndex++) {
|
|
32
|
+
if (VoxelModelConstructorRegister.aoIndex.getValue(baseGeo[geoIndex], directionIndex, trueFaceIndex, v)) {
|
|
33
|
+
worldAO.vertices[v]++;
|
|
34
|
+
if (worldAO.vertices[v] >= 3) {
|
|
35
|
+
shaded = true;
|
|
36
|
+
break;
|
|
37
|
+
}
|
|
38
|
+
}
|
|
39
|
+
}
|
|
40
|
+
}
|
|
41
|
+
if (!conditonalGeo || shaded)
|
|
42
|
+
continue;
|
|
43
|
+
length = conditonalGeo.length;
|
|
44
|
+
for (let condtionsIndex = 0; condtionsIndex < length; condtionsIndex++) {
|
|
45
|
+
const condiotnalength = conditonalGeo[condtionsIndex].length;
|
|
46
|
+
for (let geoIndex = 0; geoIndex < condiotnalength; geoIndex++) {
|
|
47
|
+
if (VoxelModelConstructorRegister.aoIndex.getValue(conditonalGeo[condtionsIndex][geoIndex], directionIndex, trueFaceIndex, v)) {
|
|
48
|
+
worldAO.vertices[v]++;
|
|
49
|
+
if (worldAO.vertices[v] >= 3) {
|
|
50
|
+
shaded = true;
|
|
51
|
+
break;
|
|
52
|
+
}
|
|
53
|
+
}
|
|
54
|
+
}
|
|
55
|
+
}
|
|
56
|
+
}
|
|
57
|
+
}
|
|
58
|
+
}
|
|
@@ -0,0 +1,6 @@
|
|
|
1
|
+
import { BaseVoxelGeomtryTextureProcedureData } from "../Procedures/TextureProcedure";
|
|
2
|
+
import { VoxelModelBuilder } from "../VoxelModelBuilder";
|
|
3
|
+
import { Quad } from "../../Geomtry";
|
|
4
|
+
import { VoxelFaces } from "../../../Math";
|
|
5
|
+
import { Triangle } from "../../Geomtry";
|
|
6
|
+
export declare function GetTexture(builder: VoxelModelBuilder, data: number | BaseVoxelGeomtryTextureProcedureData, closestFace: VoxelFaces, primitive: Quad | Triangle): void;
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
import { TextureProcedureRegister } from "../Procedures/TextureProcedureRegister";
|
|
2
|
+
export function GetTexture(builder, data, closestFace, primitive) {
|
|
3
|
+
if (typeof data == "number") {
|
|
4
|
+
builder.vars.textureIndex = data;
|
|
5
|
+
}
|
|
6
|
+
else {
|
|
7
|
+
const procedure = TextureProcedureRegister.get(data.type);
|
|
8
|
+
builder.vars.textureIndex = procedure.getTexture(builder, data, closestFace, primitive);
|
|
9
|
+
procedure.transformUVs(builder, data, closestFace, primitive);
|
|
10
|
+
procedure.getOverlayTexture(builder, data, closestFace, primitive, builder.vars.overlayTextures);
|
|
11
|
+
}
|
|
12
|
+
}
|
|
@@ -66,7 +66,7 @@ const returnData = [
|
|
|
66
66
|
export function getFlowAngle(vertexLevel) {
|
|
67
67
|
if (vertexLevel.isAllEqualTo(7)) {
|
|
68
68
|
returnData[0] = 0;
|
|
69
|
-
returnData[1] = FlowStates.
|
|
69
|
+
returnData[1] = FlowStates.None;
|
|
70
70
|
return returnData;
|
|
71
71
|
}
|
|
72
72
|
const upRight = vertexLevel.vertices[QuadVerticies.TopRight];
|
|
@@ -1,11 +1,10 @@
|
|
|
1
1
|
import { GeoemtryNode } from "../../GeometryNode";
|
|
2
|
-
import { VoxelCustomGeomtryNode } from "../../../../../Models/VoxelModel.types";
|
|
2
|
+
import { VoxelCustomGeomtryNode } from "../../../../../Voxels/Models/VoxelModel.types";
|
|
3
3
|
import { VoxelFaces } from "../../../../../Math";
|
|
4
|
-
import type { LiquidVoxelModelArgs } from "../../../../../Models/Defaults/LiquidVoxelModel";
|
|
4
|
+
import type { LiquidVoxelModelArgs } from "../../../../../Voxels/Models/Defaults/LiquidVoxelModel";
|
|
5
5
|
export declare class LiquidGeometryNode extends GeoemtryNode<VoxelCustomGeomtryNode, LiquidVoxelModelArgs> {
|
|
6
6
|
init(): void;
|
|
7
7
|
isExposed(face: VoxelFaces): boolean;
|
|
8
8
|
determineShading(face: VoxelFaces): void;
|
|
9
|
-
shouldFlip(): boolean;
|
|
10
9
|
add(args: LiquidVoxelModelArgs): boolean;
|
|
11
10
|
}
|
|
@@ -4,11 +4,11 @@ import { Quad } from "../../../../Geomtry/Primitives/Quad";
|
|
|
4
4
|
import { QuadVerticies } from "../../../../Geomtry/Geometry.types";
|
|
5
5
|
import { QuadScalarVertexData } from "../../../../Geomtry/Primitives/QuadVertexData";
|
|
6
6
|
import { VoxelFaceDirections, VoxelFaces } from "../../../../../Math";
|
|
7
|
-
import { shouldCauseFlip } from "../../../Common/Calc/CalcConstants";
|
|
8
7
|
import { getFlowAngle, getFlowGradient, FlowVerticies } from "./FlowGradient";
|
|
9
|
-
import { GetBoxGeometryNodeData } from "../../../Common/BoxGeometryNode";
|
|
10
8
|
import { VoxelLightData } from "../../../../../Voxels/Cursor/VoxelLightData";
|
|
11
9
|
import { addVoxelQuad } from "../../../../Geomtry/VoxelGeometryBuilder";
|
|
10
|
+
import { GetTexture } from "../../../Common/GetTexture";
|
|
11
|
+
import { Box } from "../../../../Geomtry/Shapes/Box";
|
|
12
12
|
const vertexValue = new QuadScalarVertexData();
|
|
13
13
|
const vertexLevel = new QuadScalarVertexData();
|
|
14
14
|
const lightData = new VoxelLightData();
|
|
@@ -29,22 +29,28 @@ const uvs = [
|
|
|
29
29
|
[0, 0],
|
|
30
30
|
[1, 0],
|
|
31
31
|
];
|
|
32
|
-
const { quads: Quads
|
|
32
|
+
const { quads: Quads } = Box.Create([
|
|
33
33
|
[0, 0, 0],
|
|
34
34
|
[1, waterHeight, 1],
|
|
35
|
-
]
|
|
35
|
+
]);
|
|
36
|
+
const { quads: Quads2 } = Box.Create([
|
|
37
|
+
[0, 0, 0],
|
|
38
|
+
[1, waterHeight, 1],
|
|
39
|
+
]);
|
|
36
40
|
Quads[VoxelFaces.Up].setUVs(uvs);
|
|
37
41
|
Quads[VoxelFaces.Down].setUVs(uvs);
|
|
38
42
|
export class LiquidGeometryNode extends GeoemtryNode {
|
|
39
|
-
init() {
|
|
40
|
-
this.faceCount = 1;
|
|
41
|
-
this.vertexCount = 0;
|
|
42
|
-
}
|
|
43
|
+
init() { }
|
|
43
44
|
isExposed(face) {
|
|
45
|
+
/* if (this.builder.voxel.getLevel() <= 0 || this.builder.voxel.getLevelState() && face !== VoxelFaces.Up) {
|
|
46
|
+
return true;
|
|
47
|
+
} */
|
|
44
48
|
const nv = this.builder.nVoxel.getVoxel(VoxelFaceDirections[face][0] + this.builder.position.x, VoxelFaceDirections[face][1] + this.builder.position.y, VoxelFaceDirections[face][2] + this.builder.position.z);
|
|
45
|
-
if (!nv ||
|
|
46
|
-
|
|
47
|
-
|
|
49
|
+
if (!nv || (face == VoxelFaces.Up && nv.isAir()))
|
|
50
|
+
return true;
|
|
51
|
+
if (this.builder.voxel.isSameVoxel(nv))
|
|
52
|
+
return false;
|
|
53
|
+
if (nv.isAir() || nv.tags["dve_is_transparent"])
|
|
48
54
|
return true;
|
|
49
55
|
return false;
|
|
50
56
|
}
|
|
@@ -57,29 +63,34 @@ export class LiquidGeometryNode extends GeoemtryNode {
|
|
|
57
63
|
worldLight.vertices[2] = lightData[2];
|
|
58
64
|
worldLight.vertices[3] = lightData[3];
|
|
59
65
|
}
|
|
60
|
-
shouldFlip() {
|
|
61
|
-
const worldLight = this.builder.vars.light;
|
|
62
|
-
return (shouldCauseFlip(lightData.getS(worldLight.vertices[0]), lightData.getS(worldLight.vertices[1]), lightData.getS(worldLight.vertices[2]), lightData.getS(worldLight.vertices[3])) ||
|
|
63
|
-
shouldCauseFlip(lightData.sumRGB(worldLight.vertices[0]), lightData.sumRGB(worldLight.vertices[1]), lightData.sumRGB(worldLight.vertices[2]), lightData.sumRGB(worldLight.vertices[3])));
|
|
64
|
-
}
|
|
65
66
|
add(args) {
|
|
66
67
|
vertexLevel.setAll(15);
|
|
67
68
|
vertexValue.setAll(0);
|
|
68
|
-
const
|
|
69
|
+
const builder = this.builder;
|
|
70
|
+
let flowTexture = args.flowTexture;
|
|
71
|
+
let stillTexture = args.stillTexture;
|
|
72
|
+
let reverseHeight = false;
|
|
73
|
+
let currentHeight = 0;
|
|
74
|
+
if (builder.voxel.getLevelState() == 1 && builder.voxel.getLevel() < 7) {
|
|
75
|
+
reverseHeight = true;
|
|
76
|
+
currentHeight = 1 - builder.voxel.getLevel() / 7;
|
|
77
|
+
}
|
|
78
|
+
/* if (builder.voxel.getLevelState() == 1 || builder.voxel.getLevel() == 0) {
|
|
79
|
+
flowTexture = 0;
|
|
80
|
+
stillTexture = 0;
|
|
81
|
+
} */
|
|
69
82
|
let added = false;
|
|
70
83
|
let upFaceExposed = false;
|
|
71
84
|
if (this.isExposed(VoxelFaces.Up)) {
|
|
72
85
|
upFaceExposed = true;
|
|
73
86
|
added = true;
|
|
74
|
-
getFlowGradient(
|
|
87
|
+
getFlowGradient(builder, vertexLevel);
|
|
75
88
|
const quad = Quads[VoxelFaces.Up];
|
|
76
89
|
this.determineShading(VoxelFaces.Up);
|
|
77
|
-
quad.flip = this.shouldFlip();
|
|
78
|
-
tool.vars.textureIndex = args.stillTexture;
|
|
79
90
|
vertexValue.set(vertexLevel.vertices[0] / 7, vertexLevel.vertices[1] / 7, vertexLevel.vertices[2] / 7, vertexLevel.vertices[3] / 7);
|
|
80
91
|
const flowData = getFlowAngle(vertexLevel);
|
|
81
92
|
const uvSet = quadRotations[flowData[0]];
|
|
82
|
-
|
|
93
|
+
builder.vars.animation.setAll(flowData[1]);
|
|
83
94
|
quad.uvs.vertices[QuadVerticies.TopRight].x = uvSet[0][0];
|
|
84
95
|
quad.uvs.vertices[QuadVerticies.TopRight].y = uvSet[0][1];
|
|
85
96
|
quad.uvs.vertices[QuadVerticies.TopLeft].x = uvSet[1][0];
|
|
@@ -92,119 +103,184 @@ export class LiquidGeometryNode extends GeoemtryNode {
|
|
|
92
103
|
quad.positions.vertices[1].y = vertexValue.vertices[1] * waterHeight;
|
|
93
104
|
quad.positions.vertices[2].y = vertexValue.vertices[2] * waterHeight;
|
|
94
105
|
quad.positions.vertices[3].y = vertexValue.vertices[3] * waterHeight;
|
|
95
|
-
|
|
96
|
-
|
|
106
|
+
if (vertexLevel.vertices[0] != 7 ||
|
|
107
|
+
vertexLevel.vertices[1] != 7 ||
|
|
108
|
+
vertexLevel.vertices[2] != 7 ||
|
|
109
|
+
vertexLevel.vertices[3] != 7) {
|
|
110
|
+
GetTexture(builder, flowTexture, VoxelFaces.Up, quad);
|
|
111
|
+
}
|
|
112
|
+
else {
|
|
113
|
+
GetTexture(builder, stillTexture, VoxelFaces.Up, quad);
|
|
114
|
+
}
|
|
115
|
+
addVoxelQuad(builder, quad);
|
|
116
|
+
builder.updateBounds(quad.bounds);
|
|
97
117
|
}
|
|
98
118
|
if (this.isExposed(VoxelFaces.Down)) {
|
|
99
119
|
added = true;
|
|
100
|
-
tool.vars.textureIndex = args.stillTexture;
|
|
101
120
|
const quad = Quads[VoxelFaces.Down];
|
|
121
|
+
if (reverseHeight) {
|
|
122
|
+
quad.positions.vertices[QuadVerticies.TopRight].y = currentHeight;
|
|
123
|
+
quad.positions.vertices[QuadVerticies.TopLeft].y = currentHeight;
|
|
124
|
+
quad.positions.vertices[QuadVerticies.BottomRight].y = currentHeight;
|
|
125
|
+
quad.positions.vertices[QuadVerticies.BottomLeft].y = currentHeight;
|
|
126
|
+
}
|
|
127
|
+
else {
|
|
128
|
+
quad.positions.vertices[QuadVerticies.TopRight].y = 0;
|
|
129
|
+
quad.positions.vertices[QuadVerticies.TopLeft].y = 0;
|
|
130
|
+
quad.positions.vertices[QuadVerticies.BottomLeft].y = 0;
|
|
131
|
+
quad.positions.vertices[QuadVerticies.BottomRight].y = 0;
|
|
132
|
+
}
|
|
133
|
+
quad.setUVs(uvs);
|
|
102
134
|
this.determineShading(VoxelFaces.Down);
|
|
103
|
-
|
|
104
|
-
addVoxelQuad(
|
|
105
|
-
|
|
135
|
+
GetTexture(builder, stillTexture, VoxelFaces.Up, quad);
|
|
136
|
+
addVoxelQuad(builder, quad);
|
|
137
|
+
builder.updateBounds(quad.bounds);
|
|
106
138
|
}
|
|
107
139
|
if (this.isExposed(VoxelFaces.North)) {
|
|
108
140
|
added = true;
|
|
109
|
-
tool.vars.textureIndex = args.flowTexture;
|
|
110
141
|
const quad = Quads[VoxelFaces.North];
|
|
111
|
-
|
|
142
|
+
builder.vars.animation.setAll(1);
|
|
112
143
|
this.determineShading(VoxelFaces.North);
|
|
113
|
-
quad.flip = this.shouldFlip();
|
|
114
144
|
if (upFaceExposed) {
|
|
115
145
|
quad.positions.vertices[QuadVerticies.TopRight].y =
|
|
116
146
|
vertexValue.vertices[FlowVerticies.NorthWest] * waterHeight;
|
|
117
147
|
quad.positions.vertices[QuadVerticies.TopLeft].y =
|
|
118
148
|
vertexValue.vertices[FlowVerticies.NorthEast] * waterHeight;
|
|
149
|
+
quad.positions.vertices[QuadVerticies.BottomLeft].y = 0;
|
|
150
|
+
quad.positions.vertices[QuadVerticies.BottomRight].y = 0;
|
|
119
151
|
quad.uvs.vertices[QuadVerticies.TopRight].y =
|
|
120
152
|
vertexValue.vertices[FlowVerticies.NorthWest];
|
|
121
153
|
quad.uvs.vertices[QuadVerticies.TopLeft].y =
|
|
122
154
|
vertexValue.vertices[FlowVerticies.NorthEast];
|
|
123
155
|
}
|
|
156
|
+
else if (reverseHeight) {
|
|
157
|
+
quad.positions.vertices[QuadVerticies.TopRight].y = 1;
|
|
158
|
+
quad.positions.vertices[QuadVerticies.TopLeft].y = 1;
|
|
159
|
+
quad.positions.vertices[QuadVerticies.BottomRight].y = currentHeight;
|
|
160
|
+
quad.positions.vertices[QuadVerticies.BottomLeft].y = currentHeight;
|
|
161
|
+
quad.uvs.vertices[QuadVerticies.BottomRight].y = currentHeight;
|
|
162
|
+
quad.uvs.vertices[QuadVerticies.BottomLeft].y = currentHeight;
|
|
163
|
+
}
|
|
124
164
|
else {
|
|
125
165
|
quad.positions.vertices[QuadVerticies.TopRight].y = 1;
|
|
126
166
|
quad.positions.vertices[QuadVerticies.TopLeft].y = 1;
|
|
167
|
+
quad.positions.vertices[QuadVerticies.BottomLeft].y = 0;
|
|
168
|
+
quad.positions.vertices[QuadVerticies.BottomRight].y = 0;
|
|
127
169
|
quad.setUVs(uvs);
|
|
128
170
|
}
|
|
129
|
-
|
|
130
|
-
|
|
171
|
+
GetTexture(builder, flowTexture, VoxelFaces.North, quad);
|
|
172
|
+
addVoxelQuad(builder, quad);
|
|
173
|
+
builder.updateBounds(quad.bounds);
|
|
131
174
|
}
|
|
132
175
|
if (this.isExposed(VoxelFaces.South)) {
|
|
133
176
|
added = true;
|
|
134
|
-
tool.vars.textureIndex = args.flowTexture;
|
|
135
177
|
const quad = Quads[VoxelFaces.South];
|
|
136
|
-
|
|
178
|
+
builder.vars.animation.setAll(1);
|
|
137
179
|
this.determineShading(VoxelFaces.South);
|
|
138
|
-
quad.flip = this.shouldFlip();
|
|
139
180
|
if (upFaceExposed) {
|
|
140
181
|
quad.positions.vertices[QuadVerticies.TopRight].y =
|
|
141
182
|
vertexValue.vertices[FlowVerticies.SouthEsat] * waterHeight;
|
|
142
183
|
quad.positions.vertices[QuadVerticies.TopLeft].y =
|
|
143
184
|
vertexValue.vertices[FlowVerticies.SouthWest] * waterHeight;
|
|
185
|
+
quad.positions.vertices[QuadVerticies.BottomLeft].y = 0;
|
|
186
|
+
quad.positions.vertices[QuadVerticies.BottomRight].y = 0;
|
|
144
187
|
quad.uvs.vertices[QuadVerticies.TopRight].y =
|
|
145
188
|
vertexValue.vertices[FlowVerticies.SouthEsat];
|
|
146
189
|
quad.uvs.vertices[QuadVerticies.TopLeft].y =
|
|
147
190
|
vertexValue.vertices[FlowVerticies.SouthWest];
|
|
148
191
|
}
|
|
192
|
+
else if (reverseHeight) {
|
|
193
|
+
quad.positions.vertices[QuadVerticies.TopRight].y = 1;
|
|
194
|
+
quad.positions.vertices[QuadVerticies.TopLeft].y = 1;
|
|
195
|
+
quad.positions.vertices[QuadVerticies.BottomRight].y = currentHeight;
|
|
196
|
+
quad.positions.vertices[QuadVerticies.BottomLeft].y = currentHeight;
|
|
197
|
+
quad.uvs.vertices[QuadVerticies.BottomRight].y = currentHeight;
|
|
198
|
+
quad.uvs.vertices[QuadVerticies.BottomLeft].y = currentHeight;
|
|
199
|
+
}
|
|
149
200
|
else {
|
|
150
201
|
quad.positions.vertices[QuadVerticies.TopLeft].y = 1;
|
|
151
202
|
quad.positions.vertices[QuadVerticies.TopRight].y = 1;
|
|
203
|
+
quad.positions.vertices[QuadVerticies.BottomLeft].y = 0;
|
|
204
|
+
quad.positions.vertices[QuadVerticies.BottomRight].y = 0;
|
|
152
205
|
quad.setUVs(uvs);
|
|
153
206
|
}
|
|
154
|
-
|
|
155
|
-
|
|
207
|
+
GetTexture(builder, flowTexture, VoxelFaces.Up, quad);
|
|
208
|
+
addVoxelQuad(builder, quad);
|
|
209
|
+
builder.updateBounds(quad.bounds);
|
|
156
210
|
}
|
|
157
211
|
if (this.isExposed(VoxelFaces.East)) {
|
|
158
212
|
added = true;
|
|
159
|
-
tool.vars.textureIndex = args.flowTexture;
|
|
160
213
|
const quad = Quads[VoxelFaces.East];
|
|
161
|
-
|
|
214
|
+
builder.vars.animation.setAll(1);
|
|
162
215
|
this.determineShading(VoxelFaces.East);
|
|
163
|
-
quad.flip = this.shouldFlip();
|
|
164
216
|
if (upFaceExposed) {
|
|
165
217
|
quad.positions.vertices[QuadVerticies.TopRight].y =
|
|
166
218
|
vertexValue.vertices[FlowVerticies.NorthEast] * waterHeight;
|
|
167
219
|
quad.positions.vertices[QuadVerticies.TopLeft].y =
|
|
168
220
|
vertexValue.vertices[FlowVerticies.SouthEsat] * waterHeight;
|
|
221
|
+
quad.positions.vertices[QuadVerticies.BottomLeft].y = 0;
|
|
222
|
+
quad.positions.vertices[QuadVerticies.BottomRight].y = 0;
|
|
169
223
|
quad.uvs.vertices[QuadVerticies.TopRight].y =
|
|
170
224
|
vertexValue.vertices[FlowVerticies.SouthEsat];
|
|
171
225
|
quad.uvs.vertices[QuadVerticies.TopLeft].y =
|
|
172
226
|
vertexValue.vertices[FlowVerticies.NorthEast];
|
|
173
227
|
}
|
|
228
|
+
else if (reverseHeight) {
|
|
229
|
+
quad.positions.vertices[QuadVerticies.TopRight].y = 1;
|
|
230
|
+
quad.positions.vertices[QuadVerticies.TopLeft].y = 1;
|
|
231
|
+
quad.positions.vertices[QuadVerticies.BottomRight].y = currentHeight;
|
|
232
|
+
quad.positions.vertices[QuadVerticies.BottomLeft].y = currentHeight;
|
|
233
|
+
quad.uvs.vertices[QuadVerticies.BottomRight].y = currentHeight;
|
|
234
|
+
quad.uvs.vertices[QuadVerticies.BottomLeft].y = currentHeight;
|
|
235
|
+
}
|
|
174
236
|
else {
|
|
175
237
|
quad.positions.vertices[QuadVerticies.TopLeft].y = 1;
|
|
176
238
|
quad.positions.vertices[QuadVerticies.TopRight].y = 1;
|
|
239
|
+
quad.positions.vertices[QuadVerticies.BottomLeft].y = 0;
|
|
240
|
+
quad.positions.vertices[QuadVerticies.BottomRight].y = 0;
|
|
177
241
|
quad.setUVs(uvs);
|
|
178
242
|
}
|
|
179
|
-
|
|
180
|
-
|
|
243
|
+
GetTexture(builder, flowTexture, VoxelFaces.Up, quad);
|
|
244
|
+
addVoxelQuad(builder, quad);
|
|
245
|
+
builder.updateBounds(quad.bounds);
|
|
181
246
|
}
|
|
182
247
|
if (this.isExposed(VoxelFaces.West)) {
|
|
183
248
|
added = true;
|
|
184
|
-
tool.vars.textureIndex = args.flowTexture;
|
|
185
249
|
const quad = Quads[VoxelFaces.West];
|
|
186
|
-
|
|
250
|
+
builder.vars.animation.setAll(1);
|
|
187
251
|
this.determineShading(VoxelFaces.West);
|
|
188
|
-
quad.flip = this.shouldFlip();
|
|
189
252
|
if (upFaceExposed) {
|
|
190
253
|
quad.positions.vertices[QuadVerticies.TopRight].y =
|
|
191
254
|
vertexValue.vertices[FlowVerticies.SouthWest] * waterHeight;
|
|
192
255
|
quad.positions.vertices[QuadVerticies.TopLeft].y =
|
|
193
256
|
vertexValue.vertices[FlowVerticies.NorthWest] * waterHeight;
|
|
257
|
+
quad.positions.vertices[QuadVerticies.BottomLeft].y = 0;
|
|
258
|
+
quad.positions.vertices[QuadVerticies.BottomRight].y = 0;
|
|
194
259
|
quad.uvs.vertices[QuadVerticies.TopRight].y =
|
|
195
260
|
vertexValue.vertices[FlowVerticies.SouthWest];
|
|
196
261
|
quad.uvs.vertices[QuadVerticies.TopLeft].y =
|
|
197
262
|
vertexValue.vertices[FlowVerticies.NorthWest];
|
|
198
263
|
}
|
|
264
|
+
else if (reverseHeight) {
|
|
265
|
+
quad.positions.vertices[QuadVerticies.TopRight].y = 1;
|
|
266
|
+
quad.positions.vertices[QuadVerticies.TopLeft].y = 1;
|
|
267
|
+
quad.positions.vertices[QuadVerticies.BottomRight].y = currentHeight;
|
|
268
|
+
quad.positions.vertices[QuadVerticies.BottomLeft].y = currentHeight;
|
|
269
|
+
quad.uvs.vertices[QuadVerticies.BottomRight].y = currentHeight;
|
|
270
|
+
quad.uvs.vertices[QuadVerticies.BottomLeft].y = currentHeight;
|
|
271
|
+
}
|
|
199
272
|
else {
|
|
200
273
|
quad.positions.vertices[QuadVerticies.TopLeft].y = 1;
|
|
201
274
|
quad.positions.vertices[QuadVerticies.TopRight].y = 1;
|
|
275
|
+
quad.positions.vertices[QuadVerticies.BottomLeft].y = 0;
|
|
276
|
+
quad.positions.vertices[QuadVerticies.BottomRight].y = 0;
|
|
202
277
|
quad.setUVs(uvs);
|
|
203
278
|
}
|
|
204
|
-
|
|
205
|
-
|
|
279
|
+
GetTexture(builder, flowTexture, VoxelFaces.Up, quad);
|
|
280
|
+
addVoxelQuad(builder, quad);
|
|
281
|
+
builder.updateBounds(quad.bounds);
|
|
206
282
|
}
|
|
207
|
-
|
|
283
|
+
builder.vars.light.setAll(0);
|
|
208
284
|
return added;
|
|
209
285
|
}
|
|
210
286
|
}
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
import { Vec4Array } from "@amodx/math";
|
|
2
|
+
import { VoxelFaces } from "../../../../Math";
|
|
3
|
+
import { Quad } from "../../../Geomtry/Primitives/Quad";
|
|
4
|
+
import { GeoemtryNode } from "../GeometryNode";
|
|
5
|
+
import { CompiledQuadVoxelGeomtryNode, QuadVoxelGometryArgs } from "../Types/QuadVoxelGometryNodeTypes";
|
|
6
|
+
export declare class QuadVoxelGometryNode extends GeoemtryNode<CompiledQuadVoxelGeomtryNode, QuadVoxelGometryArgs> {
|
|
7
|
+
quad: Quad;
|
|
8
|
+
vertexWeights: [Vec4Array, Vec4Array, Vec4Array, Vec4Array];
|
|
9
|
+
closestFace: VoxelFaces;
|
|
10
|
+
trueFaceIndex?: number;
|
|
11
|
+
init(): void;
|
|
12
|
+
add(args: QuadVoxelGometryArgs): boolean;
|
|
13
|
+
}
|
|
@@ -0,0 +1,55 @@
|
|
|
1
|
+
import { Quad } from "../../../Geomtry/Primitives/Quad";
|
|
2
|
+
import { addVoxelQuad } from "../../../Geomtry/VoxelGeometryBuilder";
|
|
3
|
+
import { GeoemtryNode } from "../GeometryNode";
|
|
4
|
+
import { QuadVoxelGometryInputs, } from "../Types/QuadVoxelGometryNodeTypes";
|
|
5
|
+
import { GetTexture } from "../../Common/GetTexture";
|
|
6
|
+
import { CullRulledFace } from "../../Common/Faces/CullRulledFace";
|
|
7
|
+
import { ShadeRulledFace } from "../../Common/Faces/ShadeRulledFace";
|
|
8
|
+
import { ShadeRulelessFace } from "../../Common/Faces/ShadeRulelessFace";
|
|
9
|
+
const ArgIndexes = QuadVoxelGometryInputs.ArgIndexes;
|
|
10
|
+
export class QuadVoxelGometryNode extends GeoemtryNode {
|
|
11
|
+
quad;
|
|
12
|
+
vertexWeights;
|
|
13
|
+
closestFace;
|
|
14
|
+
trueFaceIndex;
|
|
15
|
+
init() {
|
|
16
|
+
this.quad = Quad.Create(this.data.positions);
|
|
17
|
+
this.vertexWeights = this.data.weights;
|
|
18
|
+
this.closestFace = this.data.closestFace;
|
|
19
|
+
if (this.data.trueFaceIndex !== undefined)
|
|
20
|
+
this.trueFaceIndex = this.data.trueFaceIndex;
|
|
21
|
+
}
|
|
22
|
+
add(args) {
|
|
23
|
+
if (!args[ArgIndexes.Enabled])
|
|
24
|
+
return false;
|
|
25
|
+
if (this.trueFaceIndex !== undefined &&
|
|
26
|
+
!CullRulledFace(this.builder, this.trueFaceIndex))
|
|
27
|
+
return false;
|
|
28
|
+
const builder = this.builder;
|
|
29
|
+
builder.calculateFaceData(this.closestFace);
|
|
30
|
+
this.trueFaceIndex !== undefined
|
|
31
|
+
? ShadeRulledFace(this.builder, this.trueFaceIndex, this.builder.lightData[this.closestFace], this.vertexWeights, 4)
|
|
32
|
+
: ShadeRulelessFace(this.builder, this.builder.lightData[this.closestFace], this.vertexWeights, 4);
|
|
33
|
+
const quad = this.quad;
|
|
34
|
+
quad.doubleSided = args[ArgIndexes.DoubleSided];
|
|
35
|
+
const uvs = args[ArgIndexes.UVs];
|
|
36
|
+
//1
|
|
37
|
+
quad.uvs.vertices[0].x = uvs[0][0];
|
|
38
|
+
quad.uvs.vertices[0].y = uvs[0][1];
|
|
39
|
+
//2
|
|
40
|
+
quad.uvs.vertices[1].x = uvs[1][0];
|
|
41
|
+
quad.uvs.vertices[1].y = uvs[1][1];
|
|
42
|
+
//3
|
|
43
|
+
quad.uvs.vertices[2].x = uvs[2][0];
|
|
44
|
+
quad.uvs.vertices[2].y = uvs[2][1];
|
|
45
|
+
//4
|
|
46
|
+
quad.uvs.vertices[3].x = uvs[3][0];
|
|
47
|
+
quad.uvs.vertices[3].y = uvs[3][1];
|
|
48
|
+
GetTexture(builder, args[ArgIndexes.Texture], this.closestFace, quad);
|
|
49
|
+
addVoxelQuad(builder, quad);
|
|
50
|
+
builder.updateBounds(quad.bounds);
|
|
51
|
+
builder.vars.light.setAll(0);
|
|
52
|
+
builder.vars.ao.setAll(0);
|
|
53
|
+
return true;
|
|
54
|
+
}
|
|
55
|
+
}
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
import { Vec4Array } from "@amodx/math";
|
|
2
|
+
import { VoxelFaces } from "../../../../Math";
|
|
3
|
+
import { GeoemtryNode } from "../GeometryNode";
|
|
4
|
+
import { CompiledTriangleVoxelGeomtryNode, TriangleVoxelGometryArgs } from "../Types/TriangleVoxelGometryNodeTypes";
|
|
5
|
+
import { Triangle } from "../../../Geomtry/Primitives/Triangle";
|
|
6
|
+
export declare class TriangleVoxelGeometryNode extends GeoemtryNode<CompiledTriangleVoxelGeomtryNode, TriangleVoxelGometryArgs> {
|
|
7
|
+
triangle: Triangle;
|
|
8
|
+
vertexWeights: Vec4Array[];
|
|
9
|
+
closestFace: VoxelFaces;
|
|
10
|
+
trueFaceIndex?: number;
|
|
11
|
+
init(): void;
|
|
12
|
+
add(args: TriangleVoxelGometryArgs): boolean;
|
|
13
|
+
}
|
|
@@ -0,0 +1,52 @@
|
|
|
1
|
+
import { addVoxelTriangle } from "../../../Geomtry/VoxelGeometryBuilder";
|
|
2
|
+
import { GeoemtryNode } from "../GeometryNode";
|
|
3
|
+
import { GetTexture } from "../../Common/GetTexture";
|
|
4
|
+
import { TriangleVoxelGometryInputs, } from "../Types/TriangleVoxelGometryNodeTypes";
|
|
5
|
+
import { Triangle } from "../../../Geomtry/Primitives/Triangle";
|
|
6
|
+
import { CullRulledFace } from "../../Common/Faces/CullRulledFace";
|
|
7
|
+
import { ShadeRulledFace } from "../../Common/Faces/ShadeRulledFace";
|
|
8
|
+
import { ShadeRulelessFace } from "../../Common/Faces/ShadeRulelessFace";
|
|
9
|
+
const ArgIndexes = TriangleVoxelGometryInputs.ArgIndexes;
|
|
10
|
+
export class TriangleVoxelGeometryNode extends GeoemtryNode {
|
|
11
|
+
triangle;
|
|
12
|
+
vertexWeights;
|
|
13
|
+
closestFace;
|
|
14
|
+
trueFaceIndex;
|
|
15
|
+
init() {
|
|
16
|
+
this.triangle = Triangle.Create(this.data.positions);
|
|
17
|
+
this.vertexWeights = this.data.weights;
|
|
18
|
+
this.closestFace = this.data.closestFace;
|
|
19
|
+
if (this.data.trueFaceIndex !== undefined)
|
|
20
|
+
this.trueFaceIndex = this.data.trueFaceIndex;
|
|
21
|
+
}
|
|
22
|
+
add(args) {
|
|
23
|
+
if (!args[ArgIndexes.Enabled])
|
|
24
|
+
return false;
|
|
25
|
+
if (this.trueFaceIndex !== undefined &&
|
|
26
|
+
!CullRulledFace(this.builder, this.trueFaceIndex))
|
|
27
|
+
return false;
|
|
28
|
+
const builder = this.builder;
|
|
29
|
+
builder.calculateFaceData(this.closestFace);
|
|
30
|
+
this.trueFaceIndex !== undefined
|
|
31
|
+
? ShadeRulledFace(this.builder, this.trueFaceIndex, this.builder.lightData[this.closestFace], this.vertexWeights, 3)
|
|
32
|
+
: ShadeRulelessFace(this.builder, this.builder.lightData[this.closestFace], this.vertexWeights, 3);
|
|
33
|
+
const tri = this.triangle;
|
|
34
|
+
tri.doubleSided = args[ArgIndexes.DoubleSided];
|
|
35
|
+
const uvs = args[ArgIndexes.UVs];
|
|
36
|
+
//1
|
|
37
|
+
tri.uvs.vertices[0].x = uvs[0][0];
|
|
38
|
+
tri.uvs.vertices[0].y = uvs[0][1];
|
|
39
|
+
//2
|
|
40
|
+
tri.uvs.vertices[1].x = uvs[1][0];
|
|
41
|
+
tri.uvs.vertices[1].y = uvs[1][1];
|
|
42
|
+
//3
|
|
43
|
+
tri.uvs.vertices[2].x = uvs[2][0];
|
|
44
|
+
tri.uvs.vertices[2].y = uvs[2][1];
|
|
45
|
+
GetTexture(builder, args[ArgIndexes.Texture], this.closestFace, tri);
|
|
46
|
+
addVoxelTriangle(builder, tri);
|
|
47
|
+
builder.updateBounds(tri.bounds);
|
|
48
|
+
builder.vars.light.setAll(0);
|
|
49
|
+
builder.vars.ao.setAll(0);
|
|
50
|
+
return true;
|
|
51
|
+
}
|
|
52
|
+
}
|