@divinevoxel/vlox 0.0.74 → 0.0.76
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Builder/RayProvider.d.ts +6 -0
- package/Builder/Tools/Box/BoxSelection.d.ts +12 -0
- package/Builder/Tools/Box/BoxSelection.js +27 -0
- package/Builder/Tools/Box/BoxTool.d.ts +31 -0
- package/Builder/Tools/Box/BoxTool.js +91 -0
- package/Builder/Tools/Box/BoxToolTemplate.d.ts +13 -0
- package/Builder/Tools/Box/BoxToolTemplate.js +23 -0
- package/Builder/Tools/Brush/BrushTool.d.ts +48 -0
- package/Builder/Tools/Brush/BrushTool.js +146 -0
- package/Builder/Tools/BuilderToolBase.d.ts +3 -0
- package/Builder/Tools/BuilderToolBase.js +3 -0
- package/Builder/Tools/Hand/HandTool.d.ts +22 -0
- package/Builder/Tools/Hand/HandTool.js +56 -0
- package/Builder/Tools/Path/PahtTool.d.ts +29 -0
- package/Builder/Tools/Path/PahtTool.js +117 -0
- package/Builder/Tools/Wand/WandTool.d.ts +28 -0
- package/Builder/Tools/Wand/WandTool.js +67 -0
- package/Builder/Tools/Wrench/WrenchTool.d.ts +47 -0
- package/Builder/Tools/Wrench/WrenchTool.js +175 -0
- package/Builder/VoxelBuildSpace.d.ts +61 -0
- package/Builder/VoxelBuildSpace.js +165 -0
- package/Builder/VoxelBuilder.types.d.ts +0 -0
- package/Builder/VoxelBuilder.types.js +1 -0
- package/Builder/World/InitTasks.d.ts +1 -0
- package/Builder/World/InitTasks.js +134 -0
- package/Builder/World/VoxelBuildSpaceWorld.d.ts +4 -0
- package/Builder/World/VoxelBuildSpaceWorld.js +10 -0
- package/Cache/Cache.types.d.ts +1 -1
- package/Contexts/Base/Remote/InitDataSync.js +3 -3
- package/Contexts/Base/Remote/InitWorldDataSync.d.ts +2 -1
- package/Contexts/Base/Remote/InitWorldDataSync.js +13 -2
- package/Contexts/Generator/DivineVoxelEngineGenerator.d.ts +9 -0
- package/Contexts/Generator/DivineVoxelEngineGenerator.js +14 -0
- package/Contexts/{Constructor/ConstrcutorTheads.d.ts → Generator/GeneratorThreads.d.ts} +2 -2
- package/Contexts/{Constructor/ConstrcutorTheads.js → Generator/GeneratorThreads.js} +2 -2
- package/Contexts/Generator/index.d.ts +1 -0
- package/Contexts/Generator/index.js +1 -0
- package/Contexts/Mesher/DivineVoxelEngineMesher.d.ts +9 -0
- package/Contexts/Mesher/DivineVoxelEngineMesher.js +14 -0
- package/Contexts/Mesher/MesherTheads.d.ts +7 -0
- package/Contexts/Mesher/MesherTheads.js +14 -0
- package/Contexts/Mesher/index.d.ts +1 -0
- package/Contexts/Mesher/index.js +1 -0
- package/Contexts/Nexus/NexusTheads.js +1 -1
- package/Contexts/Render/DVERenderThreads.d.ts +2 -1
- package/Contexts/Render/DVERenderThreads.js +4 -2
- package/Contexts/Render/DivineVoxelEngineRender.d.ts +14 -4
- package/Contexts/Render/DivineVoxelEngineRender.js +9 -4
- package/Contexts/World/DivineVoxelEngineWorld.d.ts +12 -3
- package/Contexts/World/WorldThreads.d.ts +2 -1
- package/Contexts/World/WorldThreads.js +4 -2
- package/Init/StartGenerator.d.ts +2 -0
- package/Init/StartGenerator.js +45 -0
- package/Init/StartMesher.d.ts +2 -0
- package/Init/StartMesher.js +41 -0
- package/Init/StartNexus.js +4 -2
- package/Init/StartRenderer.d.ts +4 -1
- package/Init/StartRenderer.js +59 -14
- package/Init/StartWorld.js +2 -1
- package/LICENSE.md +2 -1
- package/Math/CardinalNeighbors.d.ts +43 -3
- package/Math/CardinalNeighbors.js +54 -8
- package/Math/Indexing.d.ts +1 -0
- package/Math/Location.d.ts +10 -0
- package/Math/UtilFunctions.d.ts +4 -0
- package/Math/UtilFunctions.js +52 -0
- package/Math/index.d.ts +1 -10
- package/Math/index.js +1 -0
- package/Mesher/Functions/Base/MeshSectionBase.d.ts +5 -0
- package/Mesher/Functions/Base/MeshSectionBase.js +108 -0
- package/Mesher/Functions/CompactVoxelSectionMesh.js +4 -10
- package/Mesher/Functions/MeshSection.js +3 -107
- package/Mesher/Functions/MeshSectionSnapShot.d.ts +3 -0
- package/Mesher/Functions/MeshSectionSnapShot.js +14 -0
- package/Mesher/Functions/MeshTexture.js +8 -4
- package/Mesher/Functions/MeshVoxel.js +12 -4
- package/Mesher/Geomtry/CompactedSectionVoxelMesh.d.ts +5 -2
- package/Mesher/Geomtry/CompactedSectionVoxelMesh.js +12 -7
- package/Mesher/Geomtry/Functions/GetBounds.d.ts +2 -0
- package/Mesher/{Models/Common/BoundsFunctions.js → Geomtry/Functions/GetBounds.js} +13 -13
- package/Mesher/Geomtry/Geometry.types.d.ts +14 -0
- package/Mesher/Geomtry/Geometry.types.js +11 -0
- package/Mesher/Geomtry/Primitives/Quad.d.ts +7 -15
- package/Mesher/Geomtry/Primitives/Quad.js +36 -91
- package/Mesher/Geomtry/Primitives/QuadVertexData.d.ts +4 -14
- package/Mesher/Geomtry/Primitives/QuadVertexData.js +17 -57
- package/Mesher/Geomtry/Primitives/Triangle.d.ts +65 -0
- package/Mesher/Geomtry/Primitives/Triangle.js +148 -0
- package/Mesher/Geomtry/Primitives/TriangleVertexData.d.ts +58 -0
- package/Mesher/Geomtry/Primitives/TriangleVertexData.js +263 -0
- package/Mesher/Geomtry/Primitives/index.d.ts +2 -0
- package/Mesher/Geomtry/Primitives/index.js +2 -0
- package/Mesher/Geomtry/Shapes/Box.d.ts +20 -0
- package/Mesher/Geomtry/Shapes/Box.js +69 -0
- package/Mesher/Geomtry/Transform/TransformBox.d.ts +3 -0
- package/{Models/Shared/Transform.js → Mesher/Geomtry/Transform/TransformBox.js} +9 -124
- package/Mesher/Geomtry/Transform/TransformQuad.d.ts +3 -0
- package/Mesher/Geomtry/Transform/TransformQuad.js +113 -0
- package/Mesher/Geomtry/Transform/TransformTriangle.d.ts +3 -0
- package/Mesher/Geomtry/Transform/TransformTriangle.js +112 -0
- package/Mesher/Geomtry/VoxelGeometryBuilder.d.ts +3 -4
- package/Mesher/Geomtry/VoxelGeometryBuilder.js +128 -112
- package/Mesher/Geomtry/VoxelMeshBVHBuilder.d.ts +3 -3
- package/Mesher/Geomtry/VoxelMeshBVHBuilder.js +1 -1
- package/Mesher/Geomtry/VoxelMeshVertexStructCursor.d.ts +9 -3
- package/Mesher/Geomtry/VoxelMeshVertexStructCursor.js +26 -3
- package/Mesher/Geomtry/VoxelShaderData.d.ts +4 -1
- package/Mesher/Geomtry/VoxelShaderData.js +25 -10
- package/Mesher/InitMesher.d.ts +1 -1
- package/Mesher/InitMesher.js +6 -0
- package/Mesher/InitTask.js +17 -6
- package/Mesher/Models/Common/Calc/CalcConstants.d.ts +2 -6
- package/Mesher/Models/Common/Calc/CalcConstants.js +2 -76
- package/Mesher/Models/Common/Faces/CullRulledFace.d.ts +2 -0
- package/Mesher/Models/Common/Faces/CullRulledFace.js +60 -0
- package/Mesher/Models/Common/Faces/ShadeRulelessFace.d.ts +4 -0
- package/Mesher/Models/Common/Faces/ShadeRulelessFace.js +12 -0
- package/Mesher/Models/Common/Faces/ShadeRulledFace.d.ts +4 -0
- package/Mesher/Models/Common/Faces/ShadeRulledFace.js +58 -0
- package/Mesher/Models/Common/GetTexture.d.ts +6 -0
- package/Mesher/Models/Common/GetTexture.js +12 -0
- package/Mesher/Models/Nodes/Custom/Liquid/FlowGradient.js +1 -1
- package/Mesher/Models/Nodes/Custom/Liquid/LiquidGeomtryNode.d.ts +2 -3
- package/Mesher/Models/Nodes/Custom/Liquid/LiquidGeomtryNode.js +124 -48
- package/Mesher/Models/Nodes/Default/QuadVoxelGeometryNode.d.ts +13 -0
- package/Mesher/Models/Nodes/Default/QuadVoxelGeometryNode.js +55 -0
- package/Mesher/Models/Nodes/Default/TriangleVoxelGeometryNode.d.ts +13 -0
- package/Mesher/Models/Nodes/Default/TriangleVoxelGeometryNode.js +52 -0
- package/Mesher/Models/Nodes/GeometryNode.d.ts +2 -8
- package/Mesher/Models/Nodes/GeometryNode.js +1 -7
- package/Mesher/Models/Nodes/Types/GeomtryNode.types.d.ts +7 -0
- package/Mesher/Models/Nodes/Types/GeomtryNode.types.js +1 -0
- package/Mesher/Models/Nodes/Types/QuadVoxelGometryNodeTypes.d.ts +29 -0
- package/{Models/Input/QuadVoxelGometryInputs.js → Mesher/Models/Nodes/Types/QuadVoxelGometryNodeTypes.js} +4 -8
- package/Mesher/Models/Nodes/Types/TriangleVoxelGometryNodeTypes.d.ts +28 -0
- package/Mesher/Models/Nodes/Types/TriangleVoxelGometryNodeTypes.js +24 -0
- package/Mesher/Models/Nodes/VoxelGeometryConstructor.d.ts +4 -8
- package/Mesher/Models/Nodes/VoxelGeometryConstructor.js +16 -52
- package/Mesher/Models/Procedures/Default/ConsistentRotationTextureProcedure.d.ts +25 -0
- package/Mesher/Models/Procedures/Default/ConsistentRotationTextureProcedure.js +44 -0
- package/Mesher/Models/Procedures/Default/OutlinedTextureProcedure.d.ts +28 -0
- package/Mesher/Models/Procedures/Default/OutlinedTextureProcedure.js +162 -0
- package/Mesher/Models/Procedures/TextureProcedure.d.ts +16 -0
- package/Mesher/Models/Procedures/TextureProcedure.js +2 -0
- package/Mesher/Models/Procedures/TextureProcedureRegister.d.ts +6 -0
- package/Mesher/Models/Procedures/TextureProcedureRegister.js +16 -0
- package/Mesher/Models/VoxelConstructor.d.ts +1 -5
- package/Mesher/Models/VoxelConstructor.js +1 -11
- package/Mesher/Models/VoxelGeometryBuilderCacheSpace.js +2 -2
- package/Mesher/Models/VoxelModelBuilder.d.ts +0 -1
- package/Mesher/Models/VoxelModelBuilder.js +1 -2
- package/Mesher/Models/VoxelModelConstructorRegister.d.ts +8 -2
- package/Mesher/Models/VoxelModelConstructorRegister.js +6 -8
- package/Renderer/Classes/SectionMesh.d.ts +2 -3
- package/Renderer/Classes/SectionMesh.js +13 -10
- package/Renderer/Classes/SectorMesh.d.ts +5 -5
- package/Renderer/Classes/SectorMesh.js +17 -6
- package/Renderer/InitTasks.d.ts +1 -2
- package/Renderer/InitTasks.js +4 -10
- package/Renderer/MeshManager.d.ts +6 -1
- package/Renderer/MeshManager.js +11 -14
- package/Renderer/MeshRegister.d.ts +6 -4
- package/Renderer/MeshRegister.js +34 -43
- package/Settings/EngineSettings.js +3 -0
- package/Settings/EngineSettings.types.d.ts +7 -1
- package/Settings/EngineSettings.types.js +5 -1
- package/Stats/EngineStats.d.ts +19 -0
- package/Stats/EngineStats.js +27 -0
- package/Tasks/Paint/Common.d.ts +7 -0
- package/Tasks/Paint/Common.js +200 -0
- package/Tasks/Paint/Erase/EraseVoxel.d.ts +3 -0
- package/Tasks/Paint/Erase/EraseVoxel.js +31 -0
- package/Tasks/Paint/Erase/EraseVoxelPath.d.ts +4 -0
- package/Tasks/Paint/Erase/EraseVoxelPath.js +80 -0
- package/Tasks/Paint/Erase/EraseVoxelTemplate.d.ts +4 -0
- package/Tasks/Paint/Erase/EraseVoxelTemplate.js +34 -0
- package/Tasks/Paint/InitTasks.js +16 -0
- package/Tasks/Paint/Paint/PaintVoxel.d.ts +4 -0
- package/Tasks/Paint/Paint/PaintVoxel.js +29 -0
- package/Tasks/Paint/Paint/PaintVoxelPath.d.ts +4 -0
- package/Tasks/Paint/Paint/PaintVoxelPath.js +78 -0
- package/Tasks/Paint/Paint/PaintVoxelTemplate.d.ts +4 -0
- package/Tasks/Paint/Paint/PaintVoxelTemplate.js +36 -0
- package/Tasks/Propagation/Flow/FlowUpdate.js +1 -1
- package/Tasks/Propagation/Flow/WorldFlow.js +2 -2
- package/Tasks/Propagation/Illumanation/CommonFunctions.d.ts +6 -6
- package/Tasks/Propagation/Illumanation/CommonFunctions.js +6 -7
- package/Tasks/Propagation/Illumanation/RGBUpdate.js +9 -9
- package/Tasks/Propagation/Illumanation/SunUpdate.js +8 -7
- package/Tasks/Propagation/Illumanation/WorldSun.js +11 -9
- package/Tasks/Propagation/InitTasks.js +16 -28
- package/Tasks/Propagation/Power/PowerUpdate.js +10 -10
- package/Tasks/Tasks.types.d.ts +25 -9
- package/Tasks/TasksIds.d.ts +13 -20
- package/Tasks/TasksIds.js +13 -20
- package/Tasks/VoxelUpdateTask.d.ts +6 -5
- package/Tasks/VoxelUpdateTask.js +53 -37
- package/Tasks/WorldGeneration/InitTasks.d.ts +4 -1
- package/Tasks/WorldGeneration/InitTasks.js +6 -3
- package/Tasks/WorldGeneration/WorldGen.types.d.ts +2 -3
- package/Tasks/WorldGeneration/WorldGenBrush.js +6 -7
- package/Tasks/WorldGeneration/WorldGenRegister.d.ts +3 -1
- package/Tasks/WorldGeneration/WorldGenRegister.js +13 -3
- package/Tasks/WorldGeneration/WorldGeneration.d.ts +2 -2
- package/Tasks/WorldGeneration/WorldGeneration.js +22 -3
- package/Templates/Archive/ArchivedVoxelTemplate.d.ts +38 -0
- package/Templates/Archive/ArchivedVoxelTemplate.js +128 -0
- package/Templates/Archive/ArchivedVoxelTemplate.types.d.ts +45 -0
- package/Templates/Archive/ArchivedVoxelTemplate.types.js +1 -0
- package/Templates/Archive/Functions/CreateArchivedTemplate.d.ts +11 -0
- package/Templates/Archive/Functions/CreateArchivedTemplate.js +186 -0
- package/Templates/Archive/Functions/ExportArchiedTemplateJSON.d.ts +2 -0
- package/Templates/Archive/Functions/ExportArchiedTemplateJSON.js +44 -0
- package/Templates/Archive/Functions/ImportArchivedTemplateJSON.d.ts +2 -0
- package/Templates/Archive/Functions/ImportArchivedTemplateJSON.js +37 -0
- package/Templates/Cursor/TemplateCursor.d.ts +5 -3
- package/Templates/Cursor/TemplateCursor.js +11 -5
- package/Templates/Cursor/TemplateProxy.d.ts +11 -0
- package/Templates/Cursor/TemplateProxy.js +36 -0
- package/Templates/Cursor/TemplateVoxelCursor.d.ts +5 -7
- package/Templates/Cursor/TemplateVoxelCursor.js +7 -13
- package/Templates/Full/FullVoxelTemplate.d.ts +28 -0
- package/Templates/Full/FullVoxelTemplate.js +112 -0
- package/Templates/Full/FullVoxelTemplate.types.d.ts +5 -0
- package/Templates/Full/FullVoxelTemplate.types.js +1 -0
- package/Templates/Full/Functions/CreateFullTemplate.d.ts +3 -0
- package/Templates/Full/Functions/CreateFullTemplate.js +27 -0
- package/Templates/Functions/FlipTemplate.d.ts +2 -2
- package/Templates/Functions/FlipTemplate.js +1 -9
- package/Templates/Functions/RotateTemplate.d.ts +2 -2
- package/Templates/Functions/RotateTemplate.js +2 -10
- package/Templates/Functions/index.d.ts +1 -1
- package/Templates/Functions/index.js +1 -1
- package/Templates/Path/VoxelPath.d.ts +38 -0
- package/Templates/Path/VoxelPath.js +144 -0
- package/Templates/Path/VoxelPath.types.d.ts +11 -0
- package/Templates/Path/VoxelPath.types.js +1 -0
- package/Templates/Selection/VoxelBFSSelection.d.ts +23 -0
- package/Templates/Selection/VoxelBFSSelection.js +141 -0
- package/Templates/Selection/VoxelBoxSelection.d.ts +17 -0
- package/Templates/Selection/VoxelBoxSelection.js +116 -0
- package/Templates/Selection/VoxelPointSelection.d.ts +17 -0
- package/Templates/Selection/VoxelPointSelection.js +48 -0
- package/Templates/Selection/VoxelSelecton.d.ts +9 -0
- package/Templates/Selection/VoxelSelecton.js +1 -0
- package/Templates/Selection/VoxelSurfaceSelection.d.ts +30 -0
- package/Templates/Selection/VoxelSurfaceSelection.js +224 -0
- package/Templates/Selection/VoxelTemplateSelection.d.ts +13 -0
- package/Templates/Selection/VoxelTemplateSelection.js +36 -0
- package/Templates/Shapes/BasicVoxelShapeTemplate.d.ts +36 -0
- package/Templates/Shapes/BasicVoxelShapeTemplate.js +126 -0
- package/Templates/Shapes/BoxVoxelTemplate.d.ts +23 -0
- package/Templates/Shapes/BoxVoxelTemplate.js +83 -0
- package/Templates/Shapes/ConeVoxelTemplate.d.ts +23 -0
- package/Templates/Shapes/ConeVoxelTemplate.js +73 -0
- package/Templates/Shapes/CylinderVoxelTemplate.d.ts +23 -0
- package/Templates/Shapes/CylinderVoxelTemplate.js +73 -0
- package/Templates/Shapes/EllipsoidVoxelTemplate.d.ts +23 -0
- package/Templates/Shapes/EllipsoidVoxelTemplate.js +89 -0
- package/Templates/Shapes/OctahedronVoxelTemplate.d.ts +23 -0
- package/Templates/Shapes/OctahedronVoxelTemplate.js +73 -0
- package/Templates/Shapes/PyramidVoxelTemplate.d.ts +31 -0
- package/Templates/Shapes/PyramidVoxelTemplate.js +148 -0
- package/Templates/Shapes/SphereVoxelTemplate.d.ts +15 -0
- package/Templates/Shapes/SphereVoxelTemplate.js +59 -0
- package/Templates/Shapes/TorusVoxelTemplate.d.ts +23 -0
- package/Templates/Shapes/TorusVoxelTemplate.js +73 -0
- package/Templates/Shapes/VoxelShapeTemplate.types.d.ts +27 -0
- package/Templates/Shapes/VoxelShapeTemplate.types.js +6 -0
- package/Templates/VoxelTempateRegister.d.ts +6 -0
- package/Templates/VoxelTempateRegister.js +30 -0
- package/Templates/VoxelTemplates.types.d.ts +24 -26
- package/Templates/index.d.ts +1 -1
- package/Templates/index.js +1 -1
- package/Textures/Classes/CompiledTexture.d.ts +3 -0
- package/Textures/Classes/CompiledTexture.js +3 -0
- package/Textures/Classes/CompiledTextureAnimation.d.ts +1 -1
- package/Textures/Classes/CompiledTextureAnimation.js +8 -2
- package/Textures/Classes/TextureAnimationTexture.d.ts +1 -1
- package/Textures/Functions/BuildTextureData.d.ts +2 -1
- package/Textures/Functions/BuildTextureData.js +86 -17
- package/Textures/Texture.types.d.ts +5 -1
- package/Textures/TextureManager.d.ts +2 -1
- package/Textures/TextureManager.js +5 -2
- package/Tools/Brush/AdvancedBrushTool.d.ts +1 -5
- package/Tools/Brush/AdvancedBrushTool.js +2 -30
- package/Tools/Brush/Brush.d.ts +8 -2
- package/Tools/Brush/Brush.js +61 -36
- package/Tools/Tasks/TasksTool.d.ts +49 -20
- package/Tools/Tasks/TasksTool.js +87 -23
- package/Util/Binary/BinaryArrays.d.ts +2 -0
- package/Util/Binary/BinaryArrays.js +15 -0
- package/Util/Binary/BinaryFunctions.d.ts +3 -0
- package/Util/Binary/BinaryFunctions.js +18 -0
- package/Util/BinaryBuffer/BinaryBuffer.d.ts +30 -0
- package/Util/BinaryBuffer/BinaryBuffer.js +78 -0
- package/Util/BinaryBuffer/BinaryBuffer.types.d.ts +37 -0
- package/Util/BinaryBuffer/BinaryBuffer.types.js +28 -0
- package/Util/BinaryBuffer/Functions/BinaryBufferConvert.d.ts +5 -0
- package/Util/BinaryBuffer/Functions/BinaryBufferConvert.js +60 -0
- package/Util/BinaryBuffer/Functions/BinaryBufferJSON.d.ts +3 -0
- package/Util/BinaryBuffer/Functions/BinaryBufferJSON.js +64 -0
- package/Util/BinaryBuffer/Functions/BinaryBufferRead.d.ts +3 -0
- package/Util/BinaryBuffer/Functions/BinaryBufferRead.js +26 -0
- package/Util/BinaryBuffer/Functions/BinaryBufferToTypedArray.d.ts +2 -0
- package/Util/BinaryBuffer/Functions/BinaryBufferToTypedArray.js +43 -0
- package/Util/BinaryBuffer/index.d.ts +2 -0
- package/Util/BinaryBuffer/index.js +2 -0
- package/Util/LocationData.d.ts +3 -0
- package/Util/LocationData.js +16 -0
- package/Util/PriorityQueue.d.ts +18 -0
- package/Util/PriorityQueue.js +62 -0
- package/Util/TickInterval.d.ts +16 -0
- package/Util/TickInterval.js +49 -0
- package/Util/TypedEventTarget.d.ts +1 -0
- package/Util/TypedEventTarget.js +3 -0
- package/Util/Util.types.d.ts +4 -0
- package/Util/WorkItemProgress.d.ts +23 -0
- package/Util/WorkItemProgress.js +52 -0
- package/Voxels/Archive/VoxelArchive.types.d.ts +43 -0
- package/Voxels/Archive/VoxelArchive.types.js +6 -0
- package/Voxels/Archive/VoxelPaletteArchiveReader.d.ts +11 -0
- package/Voxels/Archive/VoxelPaletteArchiveReader.js +73 -0
- package/Voxels/Archive/VoxelPaletteArechive.d.ts +15 -0
- package/Voxels/Archive/VoxelPaletteArechive.js +81 -0
- package/Voxels/Cursor/DataCursor.interface.d.ts +1 -0
- package/Voxels/Cursor/VoxelCursor.d.ts +6 -7
- package/Voxels/Cursor/VoxelCursor.interface.d.ts +25 -24
- package/Voxels/Cursor/VoxelCursor.interface.js +93 -96
- package/Voxels/Cursor/VoxelCursor.js +22 -12
- package/Voxels/Cursor/VoxelLightData.d.ts +2 -0
- package/Voxels/Cursor/VoxelLightData.js +2 -0
- package/Voxels/Data/VoxelPalettesRegister.d.ts +11 -1
- package/Voxels/Data/VoxelPalettesRegister.js +17 -1
- package/Voxels/Data/VoxelPropertiesRegister.d.ts +4 -0
- package/Voxels/Data/VoxelPropertiesRegister.js +3 -0
- package/Voxels/Data/VoxelTag.types.d.ts +7 -1
- package/Voxels/Data/VoxelTag.types.js +3 -0
- package/Voxels/Data/VoxelTagsRegister.js +4 -1
- package/Voxels/Functions/BuildPaletteData.d.ts +6 -0
- package/Voxels/Functions/BuildPaletteData.js +87 -0
- package/Voxels/Functions/BuildStateData.d.ts +4 -6
- package/Voxels/Functions/BuildStateData.js +26 -80
- package/Voxels/Functions/{BuildTagAndPaletteData.d.ts → BuildTagData.d.ts} +2 -2
- package/Voxels/Functions/{BuildTagAndPaletteData.js → BuildTagData.js} +23 -2
- package/Voxels/Indexes/VoxelIndex.d.ts +1 -1
- package/Voxels/Indexes/VoxelIndex.js +5 -4
- package/Voxels/InitVoxelData.d.ts +1 -1
- package/Voxels/InitVoxelData.js +39 -41
- package/Voxels/Interaction/Functions/PickVoxel.d.ts +9 -0
- package/Voxels/Interaction/Functions/PickVoxel.js +95 -0
- package/Voxels/Interaction/Functions/PickVoxelWorld.d.ts +8 -0
- package/Voxels/Interaction/Functions/PickVoxelWorld.js +38 -0
- package/Voxels/Interaction/Placing/VoxelPlacingStrategy.d.ts +9 -0
- package/Voxels/Interaction/Placing/VoxelPlacingStrategy.js +58 -0
- package/Voxels/Interaction/Placing/VoxelPlacingStrategy.types.d.ts +15 -0
- package/Voxels/Interaction/Placing/VoxelPlacingStrategy.types.js +1 -0
- package/Voxels/Interaction/Placing/VoxelPlacingStrategyRegister.d.ts +7 -0
- package/Voxels/Interaction/Placing/VoxelPlacingStrategyRegister.js +13 -0
- package/Voxels/Interaction/VoxelPickResult.d.ts +51 -0
- package/Voxels/Interaction/VoxelPickResult.js +58 -0
- package/Voxels/Logic/Classes/Types/VoxelLogicPoweredType.d.ts +8 -0
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- package/{Models → Voxels/Models}/Defaults/PanelVoxelModels.d.ts +1 -0
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- package/Models/Rules/Classes/OcclusionFace.js +0 -492
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- package/Tasks/Logic/VoxelLogicUpdate.js +0 -71
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- package/Util/VisistedMap.js +0 -29
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- package/World/Archive/Functions/ArchiveSector.js +0 -431
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- package/World/Archive/Functions/CreateArchivedSection.js +0 -207
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- package/World/Archive/Functions/RemoveDuplicates.js +0 -92
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- package/WorldSimulation/Internal/Classes/DimensionSegment.js +0 -67
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- package/WorldSimulation/Internal/Classes/TickQueue.js +0 -58
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- package/WorldSimulation/Internal/Classes/WorldSimulationTaskBase.js +0 -62
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- package/WorldSimulation/Internal/Functions/cullSectors.js +0 -111
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- package/WorldSimulation/Internal/Functions/getSectorState.js +0 -39
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- package/WorldSimulation/Internal/Functions/runTickUpdate.js +0 -80
- package/WorldSimulation/Internal/Functions/runWorldUpdate.d.ts +0 -2
- package/WorldSimulation/Internal/Functions/runWorldUpdate.js +0 -69
- package/WorldSimulation/Internal/TaskRegister.d.ts +0 -7
- /package/{Models/VoxelModel.types.js → Builder/RayProvider.js} +0 -0
- /package/{World/Archive/Archive.types.js → Math/Location.js} +0 -0
- /package/Tasks/{Logic → Paint}/InitTasks.d.ts +0 -0
- /package/Util/{Binary/BinaryTree.d.ts → FlatBinaryTreeIndex.d.ts} +0 -0
- /package/Util/{Binary/BinaryTree.js → FlatBinaryTreeIndex.js} +0 -0
- /package/{Models → Voxels/Models}/Defaults/CubeVoxelGeometry.d.ts +0 -0
- /package/{Models → Voxels/Models}/Defaults/LiquidVoxelModel.d.ts +0 -0
- /package/{Models → Voxels/Models}/Defaults/PanelVoxelGeometry.d.ts +0 -0
- /package/{Models → Voxels/Models}/Defaults/StairVoxelModel.d.ts +0 -0
- /package/{Models → Voxels/Models}/Indexing/VoxelRelativeCubeIndex.d.ts +0 -0
- /package/{Models → Voxels/Models}/Indexing/VoxelRelativeCubeIndex.js +0 -0
- /package/{Models → Voxels/Models}/Rules/Classes/VoxelRulesModel.js +0 -0
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import { Vector4Like } from "@amodx/math";
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2
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import { VoxelShaderData } from "./VoxelShaderData";
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import { QuadVerticies } from "./Geometry.types";
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3
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import { VoxelMeshVertexConstants
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const
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const
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import { VoxelMeshVertexConstants } from "./VoxelMeshVertexStructCursor";
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5
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const vector1ShaderData = Vector4Like.Create();
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const vector2ShaderData = Vector4Like.Create();
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const vector3ShaderData = Vector4Like.Create();
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const vector4ShaderData = Vector4Like.Create();
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export function addVoxelTriangle(builder, tri) {
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if (!builder.mesh)
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return;
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const origin = builder.origin;
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const worldLight = builder.vars.light;
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const worldAO = builder.vars.ao;
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const animData = builder.vars.animation;
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const texture = builder.vars.textureIndex;
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const overlayTextures = builder.vars.overlayTextures;
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const topRightPos = tri.positions.vertices[0];
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const topLeftPos = tri.positions.vertices[1];
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const bottomLeftPos = tri.positions.vertices[2];
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const topRightNor = tri.normals.vertices[0];
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const topLeftNor = tri.normals.vertices[1];
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const bottomLeftNor = tri.normals.vertices[2];
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const topRightVoxelData = VoxelShaderData.create(worldLight.vertices[QuadVerticies.TopRight], worldLight.vertices[QuadVerticies.TopLeft], worldLight.vertices[QuadVerticies.BottomLeft], worldLight.vertices[QuadVerticies.BottomRight], worldAO.vertices[QuadVerticies.TopRight], worldAO.vertices[QuadVerticies.TopLeft], worldAO.vertices[QuadVerticies.BottomLeft], worldAO.vertices[QuadVerticies.BottomRight], animData.vertices[QuadVerticies.TopRight], QuadVerticies.TopRight, vector1ShaderData);
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const topLeftVoxelData = VoxelShaderData.create(worldLight.vertices[QuadVerticies.TopRight], worldLight.vertices[QuadVerticies.TopLeft], worldLight.vertices[QuadVerticies.BottomLeft], worldLight.vertices[QuadVerticies.BottomRight], worldAO.vertices[QuadVerticies.TopRight], worldAO.vertices[QuadVerticies.TopLeft], worldAO.vertices[QuadVerticies.BottomLeft], worldAO.vertices[QuadVerticies.BottomRight], animData.vertices[QuadVerticies.TopLeft], QuadVerticies.TopLeft, vector2ShaderData);
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const bottomLeftVoxelData = VoxelShaderData.create(worldLight.vertices[QuadVerticies.TopRight], worldLight.vertices[QuadVerticies.TopLeft], worldLight.vertices[QuadVerticies.BottomLeft], worldLight.vertices[QuadVerticies.BottomRight], worldAO.vertices[QuadVerticies.TopRight], worldAO.vertices[QuadVerticies.TopLeft], worldAO.vertices[QuadVerticies.BottomLeft], worldAO.vertices[QuadVerticies.BottomRight], animData.vertices[QuadVerticies.BottomLeft], QuadVerticies.BottomLeft, vector3ShaderData);
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const indices = builder.mesh.indices;
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let indIndex = builder.mesh.indicieCount;
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let sides = tri.doubleSided ? 2 : 1;
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const baseIndex = builder.mesh.vertexCount;
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while (sides--) {
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const baseIndex = builder.mesh.vertexCount;
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builder.mesh.buffer.setIndex(baseIndex);
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addVertex(builder.mesh.buffer.curentIndex, builder.mesh.buffer.currentArray, origin, topRightPos, topRightNor, tri.uvs.vertices[QuadVerticies.TopRight], topRightVoxelData, texture, overlayTextures);
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builder.mesh.buffer.setIndex(baseIndex + 1);
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addVertex(builder.mesh.buffer.curentIndex, builder.mesh.buffer.currentArray, origin, topLeftPos, topLeftNor, tri.uvs.vertices[QuadVerticies.TopLeft], topLeftVoxelData, texture, overlayTextures);
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builder.mesh.buffer.setIndex(baseIndex + 2);
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addVertex(builder.mesh.buffer.curentIndex, builder.mesh.buffer.currentArray, origin, bottomLeftPos, bottomLeftNor, tri.uvs.vertices[QuadVerticies.BottomLeft], bottomLeftVoxelData, texture, overlayTextures);
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builder.mesh.addVerticies(3, 3);
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}
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if (!tri.doubleSided) {
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let index = baseIndex;
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indices.setIndex(indIndex).currentArray[indices.curentIndex] = index;
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indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
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index + 1;
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indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
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index + 2;
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}
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else {
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let index = baseIndex;
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indices.setIndex(indIndex).currentArray[indices.curentIndex] = index;
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indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
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index + 1;
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indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
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index + 2;
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index += 3;
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indIndex += 3;
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indices.setIndex(indIndex).currentArray[indices.curentIndex] = index + 3;
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indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
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index + 2;
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indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
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index + 1;
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}
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builder.vars.reset();
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}
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export function addVoxelQuad(
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if (!
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export function addVoxelQuad(builder, quad) {
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if (!builder.mesh)
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return;
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const
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const origin = builder.origin;
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const worldLight = builder.vars.light;
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const worldAO = builder.vars.ao;
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const animData = builder.vars.animation;
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const texture = builder.vars.textureIndex;
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const overlayTextures = builder.vars.overlayTextures;
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const topRightPos = quad.positions.vertices[0];
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const topLeftPos = quad.positions.vertices[1];
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const bottomLeftPos = quad.positions.vertices[2];
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@@ -21,107 +80,61 @@ export function addVoxelQuad(tool, origin, quad) {
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80
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const topLeftNor = quad.normals.vertices[1];
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81
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const bottomLeftNor = quad.normals.vertices[2];
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const bottomRightNor = quad.normals.vertices[3];
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const topRightVoxelData = VoxelShaderData.
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const topLeftVoxelData = VoxelShaderData.
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const bottomLeftVoxelData = VoxelShaderData.
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const bottomRightVoxelData = VoxelShaderData.
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const indices =
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let indIndex =
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indices.setIndex(indIndex + 3).currentArray[indices.curentIndex] =
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baseIndex + 2;
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indices.setIndex(indIndex + 4).currentArray[indices.curentIndex] =
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baseIndex + 3;
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indices.setIndex(indIndex + 5).currentArray[indices.curentIndex] =
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baseIndex;
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}
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else if (!orientation && flip) {
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indices.setIndex(indIndex).currentArray[indices.curentIndex] = baseIndex;
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indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
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baseIndex + 3;
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indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
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baseIndex + 2;
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indices.setIndex(indIndex + 3).currentArray[indices.curentIndex] =
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baseIndex + 2;
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indices.setIndex(indIndex + 4).currentArray[indices.curentIndex] =
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baseIndex + 1;
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indices.setIndex(indIndex + 5).currentArray[indices.curentIndex] =
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baseIndex;
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}
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if (orientation && !flip) {
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98
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indices.setIndex(indIndex).currentArray[indices.curentIndex] = baseIndex;
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indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
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baseIndex + 3;
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indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
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baseIndex + 2;
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indices.setIndex(indIndex + 3).currentArray[indices.curentIndex] =
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baseIndex + 2;
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indices.setIndex(indIndex + 4).currentArray[indices.curentIndex] =
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baseIndex + 1;
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indices.setIndex(indIndex + 5).currentArray[indices.curentIndex] =
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baseIndex;
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}
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else if (orientation && flip) {
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111
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indices.setIndex(indIndex).currentArray[indices.curentIndex] = baseIndex;
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indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
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113
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baseIndex + 1;
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indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
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baseIndex + 2;
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116
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indices.setIndex(indIndex + 3).currentArray[indices.curentIndex] =
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baseIndex + 2;
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118
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indices.setIndex(indIndex + 4).currentArray[indices.curentIndex] =
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119
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baseIndex + 3;
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120
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indices.setIndex(indIndex + 5).currentArray[indices.curentIndex] =
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baseIndex;
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122
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}
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123
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tool.mesh.addVerticies(4, 6);
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83
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+
const topRightVoxelData = VoxelShaderData.create(worldLight.vertices[QuadVerticies.TopRight], worldLight.vertices[QuadVerticies.TopLeft], worldLight.vertices[QuadVerticies.BottomLeft], worldLight.vertices[QuadVerticies.BottomRight], worldAO.vertices[QuadVerticies.TopRight], worldAO.vertices[QuadVerticies.TopLeft], worldAO.vertices[QuadVerticies.BottomLeft], worldAO.vertices[QuadVerticies.BottomRight], animData.vertices[QuadVerticies.TopRight], QuadVerticies.TopRight, vector1ShaderData);
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84
|
+
const topLeftVoxelData = VoxelShaderData.create(worldLight.vertices[QuadVerticies.TopRight], worldLight.vertices[QuadVerticies.TopLeft], worldLight.vertices[QuadVerticies.BottomLeft], worldLight.vertices[QuadVerticies.BottomRight], worldAO.vertices[QuadVerticies.TopRight], worldAO.vertices[QuadVerticies.TopLeft], worldAO.vertices[QuadVerticies.BottomLeft], worldAO.vertices[QuadVerticies.BottomRight], animData.vertices[QuadVerticies.TopLeft], QuadVerticies.TopLeft, vector2ShaderData);
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85
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+
const bottomLeftVoxelData = VoxelShaderData.create(worldLight.vertices[QuadVerticies.TopRight], worldLight.vertices[QuadVerticies.TopLeft], worldLight.vertices[QuadVerticies.BottomLeft], worldLight.vertices[QuadVerticies.BottomRight], worldAO.vertices[QuadVerticies.TopRight], worldAO.vertices[QuadVerticies.TopLeft], worldAO.vertices[QuadVerticies.BottomLeft], worldAO.vertices[QuadVerticies.BottomRight], animData.vertices[QuadVerticies.BottomLeft], QuadVerticies.BottomLeft, vector3ShaderData);
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86
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+
const bottomRightVoxelData = VoxelShaderData.create(worldLight.vertices[QuadVerticies.TopRight], worldLight.vertices[QuadVerticies.TopLeft], worldLight.vertices[QuadVerticies.BottomLeft], worldLight.vertices[QuadVerticies.BottomRight], worldAO.vertices[QuadVerticies.TopRight], worldAO.vertices[QuadVerticies.TopLeft], worldAO.vertices[QuadVerticies.BottomLeft], worldAO.vertices[QuadVerticies.BottomRight], animData.vertices[QuadVerticies.BottomRight], QuadVerticies.BottomRight, vector4ShaderData);
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87
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+
const indices = builder.mesh.indices;
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88
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+
let indIndex = builder.mesh.indicieCount;
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89
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+
const baseIndex = builder.mesh.vertexCount;
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90
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+
builder.mesh.buffer.setIndex(baseIndex);
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91
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addVertex(builder.mesh.buffer.curentIndex, builder.mesh.buffer.currentArray, origin, topRightPos, topRightNor, quad.uvs.vertices[QuadVerticies.TopRight], topRightVoxelData, texture, overlayTextures);
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92
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+
builder.mesh.buffer.setIndex(baseIndex + 1);
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93
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+
addVertex(builder.mesh.buffer.curentIndex, builder.mesh.buffer.currentArray, origin, topLeftPos, topLeftNor, quad.uvs.vertices[QuadVerticies.TopLeft], topLeftVoxelData, texture, overlayTextures);
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94
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+
builder.mesh.buffer.setIndex(baseIndex + 2);
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95
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+
addVertex(builder.mesh.buffer.curentIndex, builder.mesh.buffer.currentArray, origin, bottomLeftPos, bottomLeftNor, quad.uvs.vertices[QuadVerticies.BottomLeft], bottomLeftVoxelData, texture, overlayTextures);
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96
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+
builder.mesh.buffer.setIndex(baseIndex + 3);
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97
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+
addVertex(builder.mesh.buffer.curentIndex, builder.mesh.buffer.currentArray, origin, bottomRightPos, bottomRightNor, quad.uvs.vertices[QuadVerticies.BottomRight], bottomRightVoxelData, texture, overlayTextures);
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98
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+
if (!quad.doubleSided) {
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99
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let index = baseIndex;
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100
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indices.setIndex(indIndex).currentArray[indices.curentIndex] = index;
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101
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indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
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index + 1;
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103
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indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
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index + 2;
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indices.setIndex(indIndex + 3).currentArray[indices.curentIndex] =
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106
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index + 2;
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107
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indices.setIndex(indIndex + 4).currentArray[indices.curentIndex] =
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108
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index + 3;
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109
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indices.setIndex(indIndex + 5).currentArray[indices.curentIndex] = index;
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110
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+
builder.mesh.addVerticies(4, 6);
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111
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+
}
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112
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+
else {
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113
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let index = baseIndex;
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114
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indices.setIndex(indIndex).currentArray[indices.curentIndex] = index;
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115
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+
indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
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116
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index + 1;
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indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
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index + 2;
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119
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indices.setIndex(indIndex + 3).currentArray[indices.curentIndex] =
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index + 2;
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121
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indices.setIndex(indIndex + 4).currentArray[indices.curentIndex] =
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index + 3;
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123
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+
indices.setIndex(indIndex + 5).currentArray[indices.curentIndex] = index;
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124
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+
indIndex += 6;
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125
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+
indices.setIndex(indIndex).currentArray[indices.curentIndex] = index;
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126
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+
indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
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127
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index + 3;
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128
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+
indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
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index + 2;
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130
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indices.setIndex(indIndex + 3).currentArray[indices.curentIndex] =
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131
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index + 2;
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132
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indices.setIndex(indIndex + 4).currentArray[indices.curentIndex] =
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index + 1;
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134
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+
indices.setIndex(indIndex + 5).currentArray[indices.curentIndex] = index;
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135
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+
builder.mesh.addVerticies(4, 12);
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124
136
|
}
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|
137
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+
builder.vars.reset();
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|
125
138
|
}
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|
126
139
|
function addVertex(index, array, origin, position, normal, uvs, voxelData, texture, overlayTextures) {
|
|
127
140
|
index *= VoxelMeshVertexConstants.VertexFloatSize;
|
|
@@ -142,5 +155,8 @@ function addVertex(index, array, origin, position, normal, uvs, voxelData, textu
|
|
|
142
155
|
VoxelShaderData.createTextureIndex(overlayTextures.y, overlayTextures.z);
|
|
143
156
|
array[VoxelMeshVertexConstants.TextureIndexOffset + index + 2] =
|
|
144
157
|
VoxelShaderData.createTextureIndex(overlayTextures.w, 0);
|
|
145
|
-
array[VoxelMeshVertexConstants.VoxelDataOFfset + index] = voxelData;
|
|
158
|
+
array[VoxelMeshVertexConstants.VoxelDataOFfset + index] = voxelData.x;
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|
159
|
+
array[VoxelMeshVertexConstants.VoxelDataOFfset + index + 1] = voxelData.y;
|
|
160
|
+
array[VoxelMeshVertexConstants.VoxelDataOFfset + index + 2] = voxelData.z;
|
|
161
|
+
array[VoxelMeshVertexConstants.VoxelDataOFfset + index + 3] = voxelData.w;
|
|
146
162
|
}
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@@ -1,12 +1,12 @@
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1
1
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import { Vec3Array } from "@amodx/math";
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2
2
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import { VoxelMeshBVHStructCursor } from "./VoxelMeshBVHStructCursor";
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3
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-
import { FlatBinaryTreeIndex } from "../../Util/
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3
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+
import { FlatBinaryTreeIndex } from "../../Util/FlatBinaryTreeIndex";
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4
4
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export declare class VoxelMeshBVHBuilder {
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5
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static AABBStructByteSize: number;
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6
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treeIndex: FlatBinaryTreeIndex;
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7
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-
tree: Float32Array
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7
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+
tree: Float32Array<ArrayBuffer>;
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8
8
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structCursor: VoxelMeshBVHStructCursor;
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9
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-
indices: Uint32Array
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9
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+
indices: Uint32Array<ArrayBuffer>;
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10
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reset(): void;
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11
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getMeshBounds(): {
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12
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min: Vec3Array;
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@@ -1,6 +1,6 @@
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1
1
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import { WorldSpaces } from "../../World/WorldSpaces";
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2
2
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import { VoxelMeshBVHStructCursor } from "./VoxelMeshBVHStructCursor";
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3
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-
import { FlatBinaryTreeIndex } from "../../Util/
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3
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+
import { FlatBinaryTreeIndex } from "../../Util/FlatBinaryTreeIndex";
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4
4
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const MAX_FLOAT32 = new Float32Array([Infinity])[0];
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5
5
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export class VoxelMeshBVHBuilder {
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6
6
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static AABBStructByteSize = (4 + 4) * 4;
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@@ -29,8 +29,14 @@ export declare class VoxelMeshVertexStructCursor {
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29
29
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set normalY(value: number);
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30
30
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get normalZ(): number;
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31
31
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set normalZ(value: number);
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32
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-
get
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33
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-
set
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32
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+
get voxelDataX(): number;
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33
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+
set voxelDataX(value: number);
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34
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+
get voxelDataY(): number;
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35
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+
set voxelDataY(value: number);
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36
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+
get voxelDataZ(): number;
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37
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+
set voxelDataZ(value: number);
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38
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+
get voxelDataW(): number;
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39
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+
set voxelDataW(value: number);
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34
40
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get textureIndexX(): number;
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35
41
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set textureIndexX(value: number);
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36
42
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get textureIndexY(): number;
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@@ -58,7 +64,7 @@ export declare class VoxelMeshVertexStructCursor {
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58
64
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toJSON(): {
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59
65
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position: number[];
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60
66
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normal: number[];
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61
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-
voxelData: number;
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67
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+
voxelData: number[];
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62
68
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textureIndex: number[];
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63
69
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uv: number[];
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64
70
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color: number[];
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@@ -62,13 +62,31 @@ export class VoxelMeshVertexStructCursor {
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62
62
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value;
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63
63
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}
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64
64
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// voxel data
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65
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-
get
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65
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+
get voxelDataX() {
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66
66
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return this.data[this.trueIndex + VoxelMeshVertexStructCursor.VoxelDataOFfset];
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67
67
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}
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|
68
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-
set
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68
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+
set voxelDataX(value) {
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69
69
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this.data[this.trueIndex + VoxelMeshVertexStructCursor.VoxelDataOFfset] =
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70
70
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value;
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71
71
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}
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72
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+
get voxelDataY() {
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73
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+
return this.data[this.trueIndex + VoxelMeshVertexStructCursor.VoxelDataOFfset + 1];
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74
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+
}
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75
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+
set voxelDataY(value) {
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76
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+
this.data[this.trueIndex + VoxelMeshVertexStructCursor.VoxelDataOFfset + 1] = value;
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77
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+
}
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78
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+
get voxelDataZ() {
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79
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+
return this.data[this.trueIndex + VoxelMeshVertexStructCursor.VoxelDataOFfset + 2];
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80
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+
}
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81
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+
set voxelDataZ(value) {
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82
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+
this.data[this.trueIndex + VoxelMeshVertexStructCursor.VoxelDataOFfset + 2] = value;
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83
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+
}
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84
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+
get voxelDataW() {
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85
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+
return this.data[this.trueIndex + VoxelMeshVertexStructCursor.VoxelDataOFfset + 3];
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86
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+
}
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87
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+
set voxelDataW(value) {
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88
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+
this.data[this.trueIndex + VoxelMeshVertexStructCursor.VoxelDataOFfset + 3] = value;
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89
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+
}
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72
90
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// texture index
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73
91
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get textureIndexX() {
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74
92
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return this.data[this.trueIndex + VoxelMeshVertexStructCursor.TextureIndexOffset];
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@@ -142,7 +160,12 @@ export class VoxelMeshVertexStructCursor {
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142
160
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return {
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143
161
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position: [this.positionX, this.positionY, this.positionZ],
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144
162
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normal: [this.normalX, this.normalY, this.normalZ],
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145
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-
voxelData:
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163
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+
voxelData: [
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164
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+
this.voxelDataX,
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165
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+
this.voxelDataY,
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166
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+
this.voxelDataZ,
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167
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+
this.voxelDataW,
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168
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+
],
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146
169
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textureIndex: [
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147
170
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this.textureIndexX,
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148
171
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this.textureIndexY,
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@@ -1,3 +1,4 @@
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1
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+
import { Vector4Like } from "@amodx/math";
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1
2
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declare enum WindAffectedAnimStates {
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2
3
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Panel = 1,
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3
4
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CrossPanel = 2,
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@@ -7,11 +8,13 @@ export declare class VoxelShaderData {
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7
8
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static AnimationStates: {
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8
9
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WindAffected: typeof WindAffectedAnimStates;
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9
10
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};
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11
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+
static v: number;
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10
12
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static LightMask: number;
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11
13
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static AOMask: number;
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14
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+
static VertexMask: number;
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12
15
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static AnimationMask: number;
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13
16
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static TextureIndexMax: number;
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14
17
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static createTextureIndex(index1: number, index2: number): number;
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15
|
-
static
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18
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+
static create(light1: number, light2: number, light3: number, light4: number, ao1: number, ao2: number, ao3: number, ao4: number, animation: number, vertexIndex: number, ref?: Vector4Like): Vector4Like;
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|
16
19
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}
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|
17
20
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export {};
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|
@@ -1,3 +1,4 @@
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1
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+
import { Vector4Like } from "@amodx/math";
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1
2
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var WindAffectedAnimStates;
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2
3
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(function (WindAffectedAnimStates) {
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3
4
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WindAffectedAnimStates[WindAffectedAnimStates["Panel"] = 1] = "Panel";
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|
@@ -8,9 +9,11 @@ export class VoxelShaderData {
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8
9
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static AnimationStates = {
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|
9
10
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WindAffected: WindAffectedAnimStates,
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|
10
11
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};
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12
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+
static v = 0xffff + 0xf + 0xf;
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11
13
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static LightMask = 0xffff;
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|
12
|
-
static AOMask =
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|
13
|
-
static
|
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14
|
+
static AOMask = 0b11;
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15
|
+
static VertexMask = 0b11;
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|
16
|
+
static AnimationMask = 0b11;
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|
14
17
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static TextureIndexMax = 0xffff;
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15
18
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static createTextureIndex(index1, index2) {
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16
19
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let value = 0;
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@@ -22,13 +25,25 @@ export class VoxelShaderData {
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22
25
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((index2 & this.TextureIndexMax) << 16);
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23
26
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return value;
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24
27
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}
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|
25
|
-
static
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26
|
-
let
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27
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-
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28
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-
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29
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-
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30
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-
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31
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-
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32
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-
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28
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+
static create(light1, light2, light3, light4, ao1, ao2, ao3, ao4, animation, vertexIndex, ref = Vector4Like.Create()) {
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|
29
|
+
let x = 0;
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|
30
|
+
x |= (light1 & this.LightMask) << 0;
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31
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+
x |= (ao1 & this.AOMask) << 16;
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|
32
|
+
x |= (ao2 & this.AOMask) << 18;
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33
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+
x |= (ao3 & this.AOMask) << 20;
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34
|
+
x |= (ao4 & this.AOMask) << 22;
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|
35
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+
ref.x = x;
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|
36
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+
let y = 0;
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37
|
+
y |= (light2 & this.LightMask) << 0;
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38
|
+
y |= (animation & this.AnimationMask) << 16;
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|
39
|
+
ref.y = y;
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|
40
|
+
let z = 0;
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|
41
|
+
z |= (light3 & this.LightMask) << 0;
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|
42
|
+
z |= (vertexIndex & this.VertexMask) << 16;
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|
43
|
+
ref.z = z;
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|
44
|
+
let w = 0;
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|
45
|
+
w |= (light4 & this.LightMask) << 0;
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46
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+
ref.w = w;
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|
47
|
+
return ref;
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33
48
|
}
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34
49
|
}
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package/Mesher/InitMesher.d.ts
CHANGED
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@@ -1,2 +1,2 @@
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1
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-
import { FinalCompiledVoxelModelData } from "../Voxels/
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1
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+
import { FinalCompiledVoxelModelData } from "../Voxels/Models/CompiledVoxelModel.types";
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|
2
2
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export default function (materials: string[], modelData: FinalCompiledVoxelModelData): void;
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package/Mesher/InitMesher.js
CHANGED
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@@ -2,12 +2,18 @@ import { RenderedMaterials } from "./Models/RenderedMaterials";
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2
2
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import { VoxelModelConstructorRegister } from "./Models/VoxelModelConstructorRegister.js";
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|
3
3
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import { LiquidGeometryNode } from "./Models/Nodes/Custom/Liquid/LiquidGeomtryNode.js";
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|
4
4
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import { VoxelConstructor } from "./Models/VoxelConstructor.js";
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|
5
|
+
import { AOOcclusionFaceIndex } from "../Voxels/Models/Indexing/AOOcclusionFaceIndex";
|
|
6
|
+
import { CulledOcclusionFaceIndex } from "../Voxels/Models/Indexing/CulledOcclusionFaceIndex";
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|
5
7
|
export default function (materials, modelData) {
|
|
6
8
|
RenderedMaterials.register(materials);
|
|
7
9
|
VoxelModelConstructorRegister.registerCustomNode("liquid", LiquidGeometryNode);
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|
8
10
|
VoxelModelConstructorRegister.setGeometryPalette(modelData.geometryPalette);
|
|
9
11
|
VoxelModelConstructorRegister.registerGeometry(modelData.geometry);
|
|
10
12
|
VoxelModelConstructorRegister.registerModels(modelData.models);
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|
13
|
+
VoxelModelConstructorRegister.aoIndex = new AOOcclusionFaceIndex(modelData.aoIndex);
|
|
14
|
+
VoxelModelConstructorRegister.faceCullIndex = new CulledOcclusionFaceIndex(modelData.faceCullIndex);
|
|
15
|
+
VoxelModelConstructorRegister.vertexHitMap = modelData.vertexHitMap;
|
|
16
|
+
VoxelModelConstructorRegister.faceCullMap = modelData.faceCullMap;
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|
11
17
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for (const voxel of modelData.voxels) {
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|
12
18
|
VoxelModelConstructorRegister.registerVoxel(new VoxelConstructor(voxel.id, RenderedMaterials.meshersMap.get(voxel.materialId), VoxelModelConstructorRegister.modelData.get(voxel.modelId), voxel));
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|
13
19
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}
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package/Mesher/InitTask.js
CHANGED
|
@@ -2,15 +2,29 @@ import { Threads } from "@amodx/threads";
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|
2
2
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import { WorldRegister } from "../World/WorldRegister";
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|
3
3
|
import { MeshSection } from "./Functions/MeshSection";
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|
4
4
|
import { TasksIds } from "../Tasks/TasksIds";
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|
5
|
+
import { getLocationData } from "../Util/LocationData";
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|
6
|
+
import { MeshSectionSnapShot } from "./Functions/MeshSectionSnapShot";
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|
7
|
+
import { SectionSnapShot, } from "../World/SnapShot/SectionSnapShot";
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|
5
8
|
export default function (rendererThread) {
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|
6
|
-
Threads.
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|
9
|
+
Threads.registerBinaryTask(TasksIds.BuildSection, (view) => {
|
|
7
10
|
const transfers = [];
|
|
8
|
-
const section = MeshSection(
|
|
11
|
+
const section = MeshSection(getLocationData(view), transfers);
|
|
9
12
|
if (!section)
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|
10
13
|
return;
|
|
11
14
|
rendererThread.runTask("set-section", section, transfers);
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|
12
15
|
});
|
|
13
|
-
|
|
16
|
+
const snapShot = new SectionSnapShot();
|
|
17
|
+
Threads.registerTask(TasksIds.BuildSectionSnapShot, (data, origin) => {
|
|
18
|
+
snapShot.restore(data);
|
|
19
|
+
const transfers = [];
|
|
20
|
+
const section = MeshSectionSnapShot(snapShot, transfers);
|
|
21
|
+
origin.runTask("cache-snap-shot", ...snapShot.transfer());
|
|
22
|
+
if (!section)
|
|
23
|
+
return;
|
|
24
|
+
rendererThread.runTask("set-section", section, transfers);
|
|
25
|
+
});
|
|
26
|
+
Threads.registerBinaryTask(TasksIds.BuildSector, (view, origin) => {
|
|
27
|
+
const location = getLocationData(view);
|
|
14
28
|
const sector = WorldRegister.sectors.getAt(location);
|
|
15
29
|
if (!sector) {
|
|
16
30
|
console.warn("Tried building a sector that does not exists.", location);
|
|
@@ -27,9 +41,6 @@ export default function (rendererThread) {
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|
|
27
41
|
if (!sectionMesh)
|
|
28
42
|
continue;
|
|
29
43
|
rendererThread.runTask("set-section", sectionMesh, transfers);
|
|
30
|
-
const buildTime = performance.now() - t;
|
|
31
|
-
origin.runTask("add-build-time", buildTime);
|
|
32
|
-
console.log("BUILD TIME", buildTime);
|
|
33
44
|
}
|
|
34
45
|
});
|
|
35
46
|
}
|
|
@@ -1,15 +1,11 @@
|
|
|
1
1
|
import { QuadVerticies } from "../../../Geomtry/Geometry.types";
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|
2
2
|
import { VoxelFaces } from "../../../../Math";
|
|
3
|
-
import {
|
|
4
|
-
import { Quad } from "../../../Geomtry/Primitives/Quad";
|
|
3
|
+
import { Vec4Array } from "@amodx/math";
|
|
5
4
|
export declare const GradientCheckSets: Record<VoxelFaces, Record<QuadVerticies, number[]>>;
|
|
6
|
-
export declare const GradientCheckSetsArray: Int8Array
|
|
5
|
+
export declare const GradientCheckSetsArray: Int8Array<ArrayBuffer>;
|
|
7
6
|
export declare const GeometryCheckSetIndexes: Record<VoxelFaces, Record<QuadVerticies, [number, number, number]>>;
|
|
8
7
|
export declare const CenterDirectionIndex: number;
|
|
9
8
|
export declare const DirectionIndexes: Record<VoxelFaces, number>;
|
|
10
9
|
export declare function shouldCauseFlip(topRight: number, topLeft: number, bottomLeft: number, bottomRight: number): boolean;
|
|
11
|
-
export declare function getVertexWeights(face: VoxelFaces, x: number, y: number, z: number): Vec4Array;
|
|
12
10
|
export declare function getInterpolationValue(value: Vec4Array, weights: Vec4Array): number;
|
|
13
11
|
export type QuadVertexWeights = [Vec4Array, Vec4Array, Vec4Array, Vec4Array];
|
|
14
|
-
export declare const getQuadWeights: (quad: Quad, direction: VoxelFaces) => QuadVertexWeights;
|
|
15
|
-
export declare function closestUnitNormal(v: Vec3Array): Vec3Array;
|
|
@@ -1,6 +1,6 @@
|
|
|
1
|
-
import { QuadVerticies,
|
|
1
|
+
import { QuadVerticies, } from "../../../Geomtry/Geometry.types";
|
|
2
2
|
import { VoxelFaces, VoxelFacesArray } from "../../../../Math";
|
|
3
|
-
import { VoxelRelativeCubeIndex } from "../../../../Models/Indexing/VoxelRelativeCubeIndex";
|
|
3
|
+
import { VoxelRelativeCubeIndex } from "../../../../Voxels/Models/Indexing/VoxelRelativeCubeIndex";
|
|
4
4
|
import { VoxelLightData } from "../../../../Voxels/Cursor/VoxelLightData";
|
|
5
5
|
export const GradientCheckSets = [];
|
|
6
6
|
GradientCheckSets[VoxelFaces.Up] = [];
|
|
@@ -267,49 +267,6 @@ export function shouldCauseFlip(topRight, topLeft, bottomLeft, bottomRight) {
|
|
|
267
267
|
return true;
|
|
268
268
|
return (topRight + bottomLeft) / 2 > (topLeft + bottomRight) / 2;
|
|
269
269
|
}
|
|
270
|
-
function getInterpolationWeights(x, y, flip = false) {
|
|
271
|
-
x = Math.max(0, Math.min(1, x));
|
|
272
|
-
y = Math.max(0, Math.min(1, y));
|
|
273
|
-
let w1 = (1 - x) * (1 - y); // Weight for v1 = (0, 0)
|
|
274
|
-
let w2 = x * (1 - y); // Weight for v2 = (1, 0)
|
|
275
|
-
let w3 = x * y; // Weight for v3 = (1, 1)
|
|
276
|
-
let w4 = (1 - x) * y; // Weight for v4 = (0, 1)
|
|
277
|
-
return flip ? [w4, w3, w2, w1] : [w3, w4, w1, w2];
|
|
278
|
-
}
|
|
279
|
-
export function getVertexWeights(face, x, y, z) {
|
|
280
|
-
let flip = false;
|
|
281
|
-
let u, v;
|
|
282
|
-
switch (face) {
|
|
283
|
-
case VoxelFaces.Up:
|
|
284
|
-
u = x;
|
|
285
|
-
v = z;
|
|
286
|
-
break;
|
|
287
|
-
case VoxelFaces.Down:
|
|
288
|
-
u = x;
|
|
289
|
-
v = z;
|
|
290
|
-
flip = true;
|
|
291
|
-
break;
|
|
292
|
-
case VoxelFaces.North:
|
|
293
|
-
u = x;
|
|
294
|
-
v = y;
|
|
295
|
-
flip = true;
|
|
296
|
-
break;
|
|
297
|
-
case VoxelFaces.South:
|
|
298
|
-
u = x;
|
|
299
|
-
v = y;
|
|
300
|
-
break;
|
|
301
|
-
case VoxelFaces.East:
|
|
302
|
-
u = z;
|
|
303
|
-
v = y;
|
|
304
|
-
break;
|
|
305
|
-
case VoxelFaces.West:
|
|
306
|
-
u = z;
|
|
307
|
-
v = y;
|
|
308
|
-
flip = true;
|
|
309
|
-
break;
|
|
310
|
-
}
|
|
311
|
-
return getInterpolationWeights(u, v, flip);
|
|
312
|
-
}
|
|
313
270
|
const lightData = new VoxelLightData();
|
|
314
271
|
export function getInterpolationValue(value, weights) {
|
|
315
272
|
return lightData.createLightValue(lightData.getS(value[0]) * weights[0] +
|
|
@@ -326,34 +283,3 @@ export function getInterpolationValue(value, weights) {
|
|
|
326
283
|
lightData.getB(value[2]) * weights[2] +
|
|
327
284
|
lightData.getB(value[3]) * weights[3]);
|
|
328
285
|
}
|
|
329
|
-
export const getQuadWeights = (quad, direction) => {
|
|
330
|
-
const returnArray = [];
|
|
331
|
-
for (const vertex of QuadVerticiesArray) {
|
|
332
|
-
const { x, y, z } = quad.positions.vertices[vertex];
|
|
333
|
-
returnArray[vertex] = getVertexWeights(direction, x, y, z);
|
|
334
|
-
}
|
|
335
|
-
return returnArray;
|
|
336
|
-
};
|
|
337
|
-
export function closestUnitNormal(v) {
|
|
338
|
-
const [x, y, z] = v;
|
|
339
|
-
let maxDotOverMagnitude = -Infinity;
|
|
340
|
-
let bestS = [0, 0, 0];
|
|
341
|
-
for (const sx of [-1, 0, 1]) {
|
|
342
|
-
for (const sy of [-1, 0, 1]) {
|
|
343
|
-
for (const sz of [-1, 0, 1]) {
|
|
344
|
-
if (sx === 0 && sy === 0 && sz === 0)
|
|
345
|
-
continue; // Skip the zero vector
|
|
346
|
-
const sMagnitude = Math.sqrt(sx * sx + sy * sy + sz * sz);
|
|
347
|
-
const vDotS = x * sx + y * sy + z * sz;
|
|
348
|
-
const dotOverMagnitude = vDotS / sMagnitude;
|
|
349
|
-
if (dotOverMagnitude > maxDotOverMagnitude) {
|
|
350
|
-
maxDotOverMagnitude = dotOverMagnitude;
|
|
351
|
-
bestS = [sx, sy, sz];
|
|
352
|
-
}
|
|
353
|
-
}
|
|
354
|
-
}
|
|
355
|
-
}
|
|
356
|
-
// Normalize the best vector to unit length
|
|
357
|
-
const sMagnitude = Math.sqrt(bestS[0] * bestS[0] + bestS[1] * bestS[1] + bestS[2] * bestS[2]);
|
|
358
|
-
return [bestS[0] / sMagnitude, bestS[1] / sMagnitude, bestS[2] / sMagnitude];
|
|
359
|
-
}
|