@divinevoxel/vlox 0.0.74 → 0.0.76

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (701) hide show
  1. package/Builder/RayProvider.d.ts +6 -0
  2. package/Builder/Tools/Box/BoxSelection.d.ts +12 -0
  3. package/Builder/Tools/Box/BoxSelection.js +27 -0
  4. package/Builder/Tools/Box/BoxTool.d.ts +31 -0
  5. package/Builder/Tools/Box/BoxTool.js +91 -0
  6. package/Builder/Tools/Box/BoxToolTemplate.d.ts +13 -0
  7. package/Builder/Tools/Box/BoxToolTemplate.js +23 -0
  8. package/Builder/Tools/Brush/BrushTool.d.ts +48 -0
  9. package/Builder/Tools/Brush/BrushTool.js +146 -0
  10. package/Builder/Tools/BuilderToolBase.d.ts +3 -0
  11. package/Builder/Tools/BuilderToolBase.js +3 -0
  12. package/Builder/Tools/Hand/HandTool.d.ts +22 -0
  13. package/Builder/Tools/Hand/HandTool.js +56 -0
  14. package/Builder/Tools/Path/PahtTool.d.ts +29 -0
  15. package/Builder/Tools/Path/PahtTool.js +117 -0
  16. package/Builder/Tools/Wand/WandTool.d.ts +28 -0
  17. package/Builder/Tools/Wand/WandTool.js +67 -0
  18. package/Builder/Tools/Wrench/WrenchTool.d.ts +47 -0
  19. package/Builder/Tools/Wrench/WrenchTool.js +175 -0
  20. package/Builder/VoxelBuildSpace.d.ts +61 -0
  21. package/Builder/VoxelBuildSpace.js +165 -0
  22. package/Builder/VoxelBuilder.types.d.ts +0 -0
  23. package/Builder/VoxelBuilder.types.js +1 -0
  24. package/Builder/World/InitTasks.d.ts +1 -0
  25. package/Builder/World/InitTasks.js +134 -0
  26. package/Builder/World/VoxelBuildSpaceWorld.d.ts +4 -0
  27. package/Builder/World/VoxelBuildSpaceWorld.js +10 -0
  28. package/Cache/Cache.types.d.ts +1 -1
  29. package/Contexts/Base/Remote/InitDataSync.js +3 -3
  30. package/Contexts/Base/Remote/InitWorldDataSync.d.ts +2 -1
  31. package/Contexts/Base/Remote/InitWorldDataSync.js +13 -2
  32. package/Contexts/Generator/DivineVoxelEngineGenerator.d.ts +9 -0
  33. package/Contexts/Generator/DivineVoxelEngineGenerator.js +14 -0
  34. package/Contexts/{Constructor/ConstrcutorTheads.d.ts → Generator/GeneratorThreads.d.ts} +2 -2
  35. package/Contexts/{Constructor/ConstrcutorTheads.js → Generator/GeneratorThreads.js} +2 -2
  36. package/Contexts/Generator/index.d.ts +1 -0
  37. package/Contexts/Generator/index.js +1 -0
  38. package/Contexts/Mesher/DivineVoxelEngineMesher.d.ts +9 -0
  39. package/Contexts/Mesher/DivineVoxelEngineMesher.js +14 -0
  40. package/Contexts/Mesher/MesherTheads.d.ts +7 -0
  41. package/Contexts/Mesher/MesherTheads.js +14 -0
  42. package/Contexts/Mesher/index.d.ts +1 -0
  43. package/Contexts/Mesher/index.js +1 -0
  44. package/Contexts/Nexus/NexusTheads.js +1 -1
  45. package/Contexts/Render/DVERenderThreads.d.ts +2 -1
  46. package/Contexts/Render/DVERenderThreads.js +4 -2
  47. package/Contexts/Render/DivineVoxelEngineRender.d.ts +14 -4
  48. package/Contexts/Render/DivineVoxelEngineRender.js +9 -4
  49. package/Contexts/World/DivineVoxelEngineWorld.d.ts +12 -3
  50. package/Contexts/World/WorldThreads.d.ts +2 -1
  51. package/Contexts/World/WorldThreads.js +4 -2
  52. package/Init/StartGenerator.d.ts +2 -0
  53. package/Init/StartGenerator.js +45 -0
  54. package/Init/StartMesher.d.ts +2 -0
  55. package/Init/StartMesher.js +41 -0
  56. package/Init/StartNexus.js +4 -2
  57. package/Init/StartRenderer.d.ts +4 -1
  58. package/Init/StartRenderer.js +59 -14
  59. package/Init/StartWorld.js +2 -1
  60. package/LICENSE.md +2 -1
  61. package/Math/CardinalNeighbors.d.ts +43 -3
  62. package/Math/CardinalNeighbors.js +54 -8
  63. package/Math/Indexing.d.ts +1 -0
  64. package/Math/Location.d.ts +10 -0
  65. package/Math/UtilFunctions.d.ts +4 -0
  66. package/Math/UtilFunctions.js +52 -0
  67. package/Math/index.d.ts +1 -10
  68. package/Math/index.js +1 -0
  69. package/Mesher/Functions/Base/MeshSectionBase.d.ts +5 -0
  70. package/Mesher/Functions/Base/MeshSectionBase.js +108 -0
  71. package/Mesher/Functions/CompactVoxelSectionMesh.js +4 -10
  72. package/Mesher/Functions/MeshSection.js +3 -107
  73. package/Mesher/Functions/MeshSectionSnapShot.d.ts +3 -0
  74. package/Mesher/Functions/MeshSectionSnapShot.js +14 -0
  75. package/Mesher/Functions/MeshTexture.js +8 -4
  76. package/Mesher/Functions/MeshVoxel.js +12 -4
  77. package/Mesher/Geomtry/CompactedSectionVoxelMesh.d.ts +5 -2
  78. package/Mesher/Geomtry/CompactedSectionVoxelMesh.js +12 -7
  79. package/Mesher/Geomtry/Functions/GetBounds.d.ts +2 -0
  80. package/Mesher/{Models/Common/BoundsFunctions.js → Geomtry/Functions/GetBounds.js} +13 -13
  81. package/Mesher/Geomtry/Geometry.types.d.ts +14 -0
  82. package/Mesher/Geomtry/Geometry.types.js +11 -0
  83. package/Mesher/Geomtry/Primitives/Quad.d.ts +7 -15
  84. package/Mesher/Geomtry/Primitives/Quad.js +36 -91
  85. package/Mesher/Geomtry/Primitives/QuadVertexData.d.ts +4 -14
  86. package/Mesher/Geomtry/Primitives/QuadVertexData.js +17 -57
  87. package/Mesher/Geomtry/Primitives/Triangle.d.ts +65 -0
  88. package/Mesher/Geomtry/Primitives/Triangle.js +148 -0
  89. package/Mesher/Geomtry/Primitives/TriangleVertexData.d.ts +58 -0
  90. package/Mesher/Geomtry/Primitives/TriangleVertexData.js +263 -0
  91. package/Mesher/Geomtry/Primitives/index.d.ts +2 -0
  92. package/Mesher/Geomtry/Primitives/index.js +2 -0
  93. package/Mesher/Geomtry/Shapes/Box.d.ts +20 -0
  94. package/Mesher/Geomtry/Shapes/Box.js +69 -0
  95. package/Mesher/Geomtry/Transform/TransformBox.d.ts +3 -0
  96. package/{Models/Shared/Transform.js → Mesher/Geomtry/Transform/TransformBox.js} +9 -124
  97. package/Mesher/Geomtry/Transform/TransformQuad.d.ts +3 -0
  98. package/Mesher/Geomtry/Transform/TransformQuad.js +113 -0
  99. package/Mesher/Geomtry/Transform/TransformTriangle.d.ts +3 -0
  100. package/Mesher/Geomtry/Transform/TransformTriangle.js +112 -0
  101. package/Mesher/Geomtry/VoxelGeometryBuilder.d.ts +3 -4
  102. package/Mesher/Geomtry/VoxelGeometryBuilder.js +128 -112
  103. package/Mesher/Geomtry/VoxelMeshBVHBuilder.d.ts +3 -3
  104. package/Mesher/Geomtry/VoxelMeshBVHBuilder.js +1 -1
  105. package/Mesher/Geomtry/VoxelMeshVertexStructCursor.d.ts +9 -3
  106. package/Mesher/Geomtry/VoxelMeshVertexStructCursor.js +26 -3
  107. package/Mesher/Geomtry/VoxelShaderData.d.ts +4 -1
  108. package/Mesher/Geomtry/VoxelShaderData.js +25 -10
  109. package/Mesher/InitMesher.d.ts +1 -1
  110. package/Mesher/InitMesher.js +6 -0
  111. package/Mesher/InitTask.js +17 -6
  112. package/Mesher/Models/Common/Calc/CalcConstants.d.ts +2 -6
  113. package/Mesher/Models/Common/Calc/CalcConstants.js +2 -76
  114. package/Mesher/Models/Common/Faces/CullRulledFace.d.ts +2 -0
  115. package/Mesher/Models/Common/Faces/CullRulledFace.js +60 -0
  116. package/Mesher/Models/Common/Faces/ShadeRulelessFace.d.ts +4 -0
  117. package/Mesher/Models/Common/Faces/ShadeRulelessFace.js +12 -0
  118. package/Mesher/Models/Common/Faces/ShadeRulledFace.d.ts +4 -0
  119. package/Mesher/Models/Common/Faces/ShadeRulledFace.js +58 -0
  120. package/Mesher/Models/Common/GetTexture.d.ts +6 -0
  121. package/Mesher/Models/Common/GetTexture.js +12 -0
  122. package/Mesher/Models/Nodes/Custom/Liquid/FlowGradient.js +1 -1
  123. package/Mesher/Models/Nodes/Custom/Liquid/LiquidGeomtryNode.d.ts +2 -3
  124. package/Mesher/Models/Nodes/Custom/Liquid/LiquidGeomtryNode.js +124 -48
  125. package/Mesher/Models/Nodes/Default/QuadVoxelGeometryNode.d.ts +13 -0
  126. package/Mesher/Models/Nodes/Default/QuadVoxelGeometryNode.js +55 -0
  127. package/Mesher/Models/Nodes/Default/TriangleVoxelGeometryNode.d.ts +13 -0
  128. package/Mesher/Models/Nodes/Default/TriangleVoxelGeometryNode.js +52 -0
  129. package/Mesher/Models/Nodes/GeometryNode.d.ts +2 -8
  130. package/Mesher/Models/Nodes/GeometryNode.js +1 -7
  131. package/Mesher/Models/Nodes/Types/GeomtryNode.types.d.ts +7 -0
  132. package/Mesher/Models/Nodes/Types/GeomtryNode.types.js +1 -0
  133. package/Mesher/Models/Nodes/Types/QuadVoxelGometryNodeTypes.d.ts +29 -0
  134. package/{Models/Input/QuadVoxelGometryInputs.js → Mesher/Models/Nodes/Types/QuadVoxelGometryNodeTypes.js} +4 -8
  135. package/Mesher/Models/Nodes/Types/TriangleVoxelGometryNodeTypes.d.ts +28 -0
  136. package/Mesher/Models/Nodes/Types/TriangleVoxelGometryNodeTypes.js +24 -0
  137. package/Mesher/Models/Nodes/VoxelGeometryConstructor.d.ts +4 -8
  138. package/Mesher/Models/Nodes/VoxelGeometryConstructor.js +16 -52
  139. package/Mesher/Models/Procedures/Default/ConsistentRotationTextureProcedure.d.ts +25 -0
  140. package/Mesher/Models/Procedures/Default/ConsistentRotationTextureProcedure.js +44 -0
  141. package/Mesher/Models/Procedures/Default/OutlinedTextureProcedure.d.ts +28 -0
  142. package/Mesher/Models/Procedures/Default/OutlinedTextureProcedure.js +162 -0
  143. package/Mesher/Models/Procedures/TextureProcedure.d.ts +16 -0
  144. package/Mesher/Models/Procedures/TextureProcedure.js +2 -0
  145. package/Mesher/Models/Procedures/TextureProcedureRegister.d.ts +6 -0
  146. package/Mesher/Models/Procedures/TextureProcedureRegister.js +16 -0
  147. package/Mesher/Models/VoxelConstructor.d.ts +1 -5
  148. package/Mesher/Models/VoxelConstructor.js +1 -11
  149. package/Mesher/Models/VoxelGeometryBuilderCacheSpace.js +2 -2
  150. package/Mesher/Models/VoxelModelBuilder.d.ts +0 -1
  151. package/Mesher/Models/VoxelModelBuilder.js +1 -2
  152. package/Mesher/Models/VoxelModelConstructorRegister.d.ts +8 -2
  153. package/Mesher/Models/VoxelModelConstructorRegister.js +6 -8
  154. package/Renderer/Classes/SectionMesh.d.ts +2 -3
  155. package/Renderer/Classes/SectionMesh.js +13 -10
  156. package/Renderer/Classes/SectorMesh.d.ts +5 -5
  157. package/Renderer/Classes/SectorMesh.js +17 -6
  158. package/Renderer/InitTasks.d.ts +1 -2
  159. package/Renderer/InitTasks.js +4 -10
  160. package/Renderer/MeshManager.d.ts +6 -1
  161. package/Renderer/MeshManager.js +11 -14
  162. package/Renderer/MeshRegister.d.ts +6 -4
  163. package/Renderer/MeshRegister.js +34 -43
  164. package/Settings/EngineSettings.js +3 -0
  165. package/Settings/EngineSettings.types.d.ts +7 -1
  166. package/Settings/EngineSettings.types.js +5 -1
  167. package/Stats/EngineStats.d.ts +19 -0
  168. package/Stats/EngineStats.js +27 -0
  169. package/Tasks/Paint/Common.d.ts +7 -0
  170. package/Tasks/Paint/Common.js +200 -0
  171. package/Tasks/Paint/Erase/EraseVoxel.d.ts +3 -0
  172. package/Tasks/Paint/Erase/EraseVoxel.js +31 -0
  173. package/Tasks/Paint/Erase/EraseVoxelPath.d.ts +4 -0
  174. package/Tasks/Paint/Erase/EraseVoxelPath.js +80 -0
  175. package/Tasks/Paint/Erase/EraseVoxelTemplate.d.ts +4 -0
  176. package/Tasks/Paint/Erase/EraseVoxelTemplate.js +34 -0
  177. package/Tasks/Paint/InitTasks.js +16 -0
  178. package/Tasks/Paint/Paint/PaintVoxel.d.ts +4 -0
  179. package/Tasks/Paint/Paint/PaintVoxel.js +29 -0
  180. package/Tasks/Paint/Paint/PaintVoxelPath.d.ts +4 -0
  181. package/Tasks/Paint/Paint/PaintVoxelPath.js +78 -0
  182. package/Tasks/Paint/Paint/PaintVoxelTemplate.d.ts +4 -0
  183. package/Tasks/Paint/Paint/PaintVoxelTemplate.js +36 -0
  184. package/Tasks/Propagation/Flow/FlowUpdate.js +1 -1
  185. package/Tasks/Propagation/Flow/WorldFlow.js +2 -2
  186. package/Tasks/Propagation/Illumanation/CommonFunctions.d.ts +6 -6
  187. package/Tasks/Propagation/Illumanation/CommonFunctions.js +6 -7
  188. package/Tasks/Propagation/Illumanation/RGBUpdate.js +9 -9
  189. package/Tasks/Propagation/Illumanation/SunUpdate.js +8 -7
  190. package/Tasks/Propagation/Illumanation/WorldSun.js +11 -9
  191. package/Tasks/Propagation/InitTasks.js +16 -28
  192. package/Tasks/Propagation/Power/PowerUpdate.js +10 -10
  193. package/Tasks/Tasks.types.d.ts +25 -9
  194. package/Tasks/TasksIds.d.ts +13 -20
  195. package/Tasks/TasksIds.js +13 -20
  196. package/Tasks/VoxelUpdateTask.d.ts +6 -5
  197. package/Tasks/VoxelUpdateTask.js +53 -37
  198. package/Tasks/WorldGeneration/InitTasks.d.ts +4 -1
  199. package/Tasks/WorldGeneration/InitTasks.js +6 -3
  200. package/Tasks/WorldGeneration/WorldGen.types.d.ts +2 -3
  201. package/Tasks/WorldGeneration/WorldGenBrush.js +6 -7
  202. package/Tasks/WorldGeneration/WorldGenRegister.d.ts +3 -1
  203. package/Tasks/WorldGeneration/WorldGenRegister.js +13 -3
  204. package/Tasks/WorldGeneration/WorldGeneration.d.ts +2 -2
  205. package/Tasks/WorldGeneration/WorldGeneration.js +22 -3
  206. package/Templates/Archive/ArchivedVoxelTemplate.d.ts +38 -0
  207. package/Templates/Archive/ArchivedVoxelTemplate.js +128 -0
  208. package/Templates/Archive/ArchivedVoxelTemplate.types.d.ts +45 -0
  209. package/Templates/Archive/ArchivedVoxelTemplate.types.js +1 -0
  210. package/Templates/Archive/Functions/CreateArchivedTemplate.d.ts +11 -0
  211. package/Templates/Archive/Functions/CreateArchivedTemplate.js +186 -0
  212. package/Templates/Archive/Functions/ExportArchiedTemplateJSON.d.ts +2 -0
  213. package/Templates/Archive/Functions/ExportArchiedTemplateJSON.js +44 -0
  214. package/Templates/Archive/Functions/ImportArchivedTemplateJSON.d.ts +2 -0
  215. package/Templates/Archive/Functions/ImportArchivedTemplateJSON.js +37 -0
  216. package/Templates/Cursor/TemplateCursor.d.ts +5 -3
  217. package/Templates/Cursor/TemplateCursor.js +11 -5
  218. package/Templates/Cursor/TemplateProxy.d.ts +11 -0
  219. package/Templates/Cursor/TemplateProxy.js +36 -0
  220. package/Templates/Cursor/TemplateVoxelCursor.d.ts +5 -7
  221. package/Templates/Cursor/TemplateVoxelCursor.js +7 -13
  222. package/Templates/Full/FullVoxelTemplate.d.ts +28 -0
  223. package/Templates/Full/FullVoxelTemplate.js +112 -0
  224. package/Templates/Full/FullVoxelTemplate.types.d.ts +5 -0
  225. package/Templates/Full/FullVoxelTemplate.types.js +1 -0
  226. package/Templates/Full/Functions/CreateFullTemplate.d.ts +3 -0
  227. package/Templates/Full/Functions/CreateFullTemplate.js +27 -0
  228. package/Templates/Functions/FlipTemplate.d.ts +2 -2
  229. package/Templates/Functions/FlipTemplate.js +1 -9
  230. package/Templates/Functions/RotateTemplate.d.ts +2 -2
  231. package/Templates/Functions/RotateTemplate.js +2 -10
  232. package/Templates/Functions/index.d.ts +1 -1
  233. package/Templates/Functions/index.js +1 -1
  234. package/Templates/Path/VoxelPath.d.ts +38 -0
  235. package/Templates/Path/VoxelPath.js +144 -0
  236. package/Templates/Path/VoxelPath.types.d.ts +11 -0
  237. package/Templates/Path/VoxelPath.types.js +1 -0
  238. package/Templates/Selection/VoxelBFSSelection.d.ts +23 -0
  239. package/Templates/Selection/VoxelBFSSelection.js +141 -0
  240. package/Templates/Selection/VoxelBoxSelection.d.ts +17 -0
  241. package/Templates/Selection/VoxelBoxSelection.js +116 -0
  242. package/Templates/Selection/VoxelPointSelection.d.ts +17 -0
  243. package/Templates/Selection/VoxelPointSelection.js +48 -0
  244. package/Templates/Selection/VoxelSelecton.d.ts +9 -0
  245. package/Templates/Selection/VoxelSelecton.js +1 -0
  246. package/Templates/Selection/VoxelSurfaceSelection.d.ts +30 -0
  247. package/Templates/Selection/VoxelSurfaceSelection.js +224 -0
  248. package/Templates/Selection/VoxelTemplateSelection.d.ts +13 -0
  249. package/Templates/Selection/VoxelTemplateSelection.js +36 -0
  250. package/Templates/Shapes/BasicVoxelShapeTemplate.d.ts +36 -0
  251. package/Templates/Shapes/BasicVoxelShapeTemplate.js +126 -0
  252. package/Templates/Shapes/BoxVoxelTemplate.d.ts +23 -0
  253. package/Templates/Shapes/BoxVoxelTemplate.js +83 -0
  254. package/Templates/Shapes/ConeVoxelTemplate.d.ts +23 -0
  255. package/Templates/Shapes/ConeVoxelTemplate.js +73 -0
  256. package/Templates/Shapes/CylinderVoxelTemplate.d.ts +23 -0
  257. package/Templates/Shapes/CylinderVoxelTemplate.js +73 -0
  258. package/Templates/Shapes/EllipsoidVoxelTemplate.d.ts +23 -0
  259. package/Templates/Shapes/EllipsoidVoxelTemplate.js +89 -0
  260. package/Templates/Shapes/OctahedronVoxelTemplate.d.ts +23 -0
  261. package/Templates/Shapes/OctahedronVoxelTemplate.js +73 -0
  262. package/Templates/Shapes/PyramidVoxelTemplate.d.ts +31 -0
  263. package/Templates/Shapes/PyramidVoxelTemplate.js +148 -0
  264. package/Templates/Shapes/SphereVoxelTemplate.d.ts +15 -0
  265. package/Templates/Shapes/SphereVoxelTemplate.js +59 -0
  266. package/Templates/Shapes/TorusVoxelTemplate.d.ts +23 -0
  267. package/Templates/Shapes/TorusVoxelTemplate.js +73 -0
  268. package/Templates/Shapes/VoxelShapeTemplate.types.d.ts +27 -0
  269. package/Templates/Shapes/VoxelShapeTemplate.types.js +6 -0
  270. package/Templates/VoxelTempateRegister.d.ts +6 -0
  271. package/Templates/VoxelTempateRegister.js +30 -0
  272. package/Templates/VoxelTemplates.types.d.ts +24 -26
  273. package/Templates/index.d.ts +1 -1
  274. package/Templates/index.js +1 -1
  275. package/Textures/Classes/CompiledTexture.d.ts +3 -0
  276. package/Textures/Classes/CompiledTexture.js +3 -0
  277. package/Textures/Classes/CompiledTextureAnimation.d.ts +1 -1
  278. package/Textures/Classes/CompiledTextureAnimation.js +8 -2
  279. package/Textures/Classes/TextureAnimationTexture.d.ts +1 -1
  280. package/Textures/Functions/BuildTextureData.d.ts +2 -1
  281. package/Textures/Functions/BuildTextureData.js +86 -17
  282. package/Textures/Texture.types.d.ts +5 -1
  283. package/Textures/TextureManager.d.ts +2 -1
  284. package/Textures/TextureManager.js +5 -2
  285. package/Tools/Brush/AdvancedBrushTool.d.ts +1 -5
  286. package/Tools/Brush/AdvancedBrushTool.js +2 -30
  287. package/Tools/Brush/Brush.d.ts +8 -2
  288. package/Tools/Brush/Brush.js +61 -36
  289. package/Tools/Tasks/TasksTool.d.ts +49 -20
  290. package/Tools/Tasks/TasksTool.js +87 -23
  291. package/Util/Binary/BinaryArrays.d.ts +2 -0
  292. package/Util/Binary/BinaryArrays.js +15 -0
  293. package/Util/Binary/BinaryFunctions.d.ts +3 -0
  294. package/Util/Binary/BinaryFunctions.js +18 -0
  295. package/Util/BinaryBuffer/BinaryBuffer.d.ts +30 -0
  296. package/Util/BinaryBuffer/BinaryBuffer.js +78 -0
  297. package/Util/BinaryBuffer/BinaryBuffer.types.d.ts +37 -0
  298. package/Util/BinaryBuffer/BinaryBuffer.types.js +28 -0
  299. package/Util/BinaryBuffer/Functions/BinaryBufferConvert.d.ts +5 -0
  300. package/Util/BinaryBuffer/Functions/BinaryBufferConvert.js +60 -0
  301. package/Util/BinaryBuffer/Functions/BinaryBufferJSON.d.ts +3 -0
  302. package/Util/BinaryBuffer/Functions/BinaryBufferJSON.js +64 -0
  303. package/Util/BinaryBuffer/Functions/BinaryBufferRead.d.ts +3 -0
  304. package/Util/BinaryBuffer/Functions/BinaryBufferRead.js +26 -0
  305. package/Util/BinaryBuffer/Functions/BinaryBufferToTypedArray.d.ts +2 -0
  306. package/Util/BinaryBuffer/Functions/BinaryBufferToTypedArray.js +43 -0
  307. package/Util/BinaryBuffer/index.d.ts +2 -0
  308. package/Util/BinaryBuffer/index.js +2 -0
  309. package/Util/LocationData.d.ts +3 -0
  310. package/Util/LocationData.js +16 -0
  311. package/Util/PriorityQueue.d.ts +18 -0
  312. package/Util/PriorityQueue.js +62 -0
  313. package/Util/TickInterval.d.ts +16 -0
  314. package/Util/TickInterval.js +49 -0
  315. package/Util/TypedEventTarget.d.ts +1 -0
  316. package/Util/TypedEventTarget.js +3 -0
  317. package/Util/Util.types.d.ts +4 -0
  318. package/Util/WorkItemProgress.d.ts +23 -0
  319. package/Util/WorkItemProgress.js +52 -0
  320. package/Voxels/Archive/VoxelArchive.types.d.ts +43 -0
  321. package/Voxels/Archive/VoxelArchive.types.js +6 -0
  322. package/Voxels/Archive/VoxelPaletteArchiveReader.d.ts +11 -0
  323. package/Voxels/Archive/VoxelPaletteArchiveReader.js +73 -0
  324. package/Voxels/Archive/VoxelPaletteArechive.d.ts +15 -0
  325. package/Voxels/Archive/VoxelPaletteArechive.js +81 -0
  326. package/Voxels/Cursor/DataCursor.interface.d.ts +1 -0
  327. package/Voxels/Cursor/VoxelCursor.d.ts +6 -7
  328. package/Voxels/Cursor/VoxelCursor.interface.d.ts +25 -24
  329. package/Voxels/Cursor/VoxelCursor.interface.js +93 -96
  330. package/Voxels/Cursor/VoxelCursor.js +22 -12
  331. package/Voxels/Cursor/VoxelLightData.d.ts +2 -0
  332. package/Voxels/Cursor/VoxelLightData.js +2 -0
  333. package/Voxels/Data/VoxelPalettesRegister.d.ts +11 -1
  334. package/Voxels/Data/VoxelPalettesRegister.js +17 -1
  335. package/Voxels/Data/VoxelPropertiesRegister.d.ts +4 -0
  336. package/Voxels/Data/VoxelPropertiesRegister.js +3 -0
  337. package/Voxels/Data/VoxelTag.types.d.ts +7 -1
  338. package/Voxels/Data/VoxelTag.types.js +3 -0
  339. package/Voxels/Data/VoxelTagsRegister.js +4 -1
  340. package/Voxels/Functions/BuildPaletteData.d.ts +6 -0
  341. package/Voxels/Functions/BuildPaletteData.js +87 -0
  342. package/Voxels/Functions/BuildStateData.d.ts +4 -6
  343. package/Voxels/Functions/BuildStateData.js +26 -80
  344. package/Voxels/Functions/{BuildTagAndPaletteData.d.ts → BuildTagData.d.ts} +2 -2
  345. package/Voxels/Functions/{BuildTagAndPaletteData.js → BuildTagData.js} +23 -2
  346. package/Voxels/Indexes/VoxelIndex.d.ts +1 -1
  347. package/Voxels/Indexes/VoxelIndex.js +5 -4
  348. package/Voxels/InitVoxelData.d.ts +1 -1
  349. package/Voxels/InitVoxelData.js +39 -41
  350. package/Voxels/Interaction/Functions/PickVoxel.d.ts +9 -0
  351. package/Voxels/Interaction/Functions/PickVoxel.js +95 -0
  352. package/Voxels/Interaction/Functions/PickVoxelWorld.d.ts +8 -0
  353. package/Voxels/Interaction/Functions/PickVoxelWorld.js +38 -0
  354. package/Voxels/Interaction/Placing/VoxelPlacingStrategy.d.ts +9 -0
  355. package/Voxels/Interaction/Placing/VoxelPlacingStrategy.js +58 -0
  356. package/Voxels/Interaction/Placing/VoxelPlacingStrategy.types.d.ts +15 -0
  357. package/Voxels/Interaction/Placing/VoxelPlacingStrategy.types.js +1 -0
  358. package/Voxels/Interaction/Placing/VoxelPlacingStrategyRegister.d.ts +7 -0
  359. package/Voxels/Interaction/Placing/VoxelPlacingStrategyRegister.js +13 -0
  360. package/Voxels/Interaction/VoxelPickResult.d.ts +51 -0
  361. package/Voxels/Interaction/VoxelPickResult.js +58 -0
  362. package/Voxels/Logic/Classes/Types/VoxelLogicPoweredType.d.ts +8 -0
  363. package/Voxels/Logic/Classes/Types/VoxelLogicPoweredType.js +13 -0
  364. package/Voxels/Logic/Classes/Types/VoxelLogicStateType.d.ts +9 -0
  365. package/Voxels/Logic/Classes/Types/VoxelLogicStateType.js +23 -0
  366. package/Voxels/Logic/Classes/VoxelLogic.d.ts +7 -4
  367. package/Voxels/Logic/Classes/VoxelLogic.js +25 -27
  368. package/Voxels/Logic/Classes/VoxelLogicType.d.ts +11 -1
  369. package/Voxels/Logic/Classes/VoxelLogicType.js +6 -0
  370. package/Voxels/Logic/VoxelLogic.types.d.ts +5 -3
  371. package/Voxels/Logic/VoxelLogicRegister.d.ts +4 -3
  372. package/Voxels/Logic/VoxelLogicRegister.js +12 -4
  373. package/Voxels/Models/CompiledVoxelModel.types.d.ts +46 -0
  374. package/Voxels/Models/CompiledVoxelModel.types.js +1 -0
  375. package/{Models → Voxels/Models}/Defaults/CubeVoxelGeometry.js +0 -30
  376. package/{Models → Voxels/Models}/Defaults/CubeVoxelModels.d.ts +2 -0
  377. package/{Models → Voxels/Models}/Defaults/CubeVoxelModels.js +187 -71
  378. package/{Models → Voxels/Models/Defaults}/Examples.d.ts +1 -1
  379. package/{Models → Voxels/Models/Defaults}/Examples.js +50 -147
  380. package/Voxels/Models/Defaults/FarmVoxelModels.d.ts +3 -0
  381. package/Voxels/Models/Defaults/FarmVoxelModels.js +349 -0
  382. package/{Models → Voxels/Models}/Defaults/LiquidVoxelModel.js +3 -1
  383. package/{Models → Voxels/Models}/Defaults/PanelVoxelGeometry.js +2 -92
  384. package/{Models → Voxels/Models}/Defaults/PanelVoxelModels.d.ts +1 -0
  385. package/{Models → Voxels/Models}/Defaults/PanelVoxelModels.js +52 -180
  386. package/{Models → Voxels/Models}/Defaults/StairVoxelModel.js +59 -149
  387. package/Voxels/Models/Indexing/AOOcclusionFaceIndex.d.ts +12 -0
  388. package/Voxels/Models/Indexing/AOOcclusionFaceIndex.js +28 -0
  389. package/Voxels/Models/Indexing/CulledOcclusionFaceIndex.d.ts +12 -0
  390. package/Voxels/Models/Indexing/CulledOcclusionFaceIndex.js +27 -0
  391. package/Voxels/Models/Rules/Classes/GeomtryInput.d.ts +13 -0
  392. package/Voxels/Models/Rules/Classes/GeomtryInput.js +64 -0
  393. package/Voxels/Models/Rules/Classes/OcclusionFace.d.ts +10 -0
  394. package/Voxels/Models/Rules/Classes/OcclusionFace.js +5 -0
  395. package/Voxels/Models/Rules/Classes/OcclusionFaceRegister.d.ts +18 -0
  396. package/Voxels/Models/Rules/Classes/OcclusionFaceRegister.js +33 -0
  397. package/Voxels/Models/Rules/Classes/OcclusionQuadFace.d.ts +14 -0
  398. package/Voxels/Models/Rules/Classes/OcclusionQuadFace.js +118 -0
  399. package/Voxels/Models/Rules/Classes/OcclusionTriangleFace.d.ts +14 -0
  400. package/Voxels/Models/Rules/Classes/OcclusionTriangleFace.js +114 -0
  401. package/Voxels/Models/Rules/Classes/VoxelRulesGeometry.d.ts +22 -0
  402. package/Voxels/Models/Rules/Classes/VoxelRulesGeometry.js +15 -0
  403. package/{Models → Voxels/Models}/Rules/Classes/VoxelRulesModel.d.ts +3 -2
  404. package/{Models → Voxels/Models}/Rules/Functions/BuildFinalInputs.d.ts +0 -2
  405. package/Voxels/Models/Rules/Functions/BuildFinalInputs.js +72 -0
  406. package/Voxels/Models/Rules/Functions/BuildRules.d.ts +7 -0
  407. package/Voxels/Models/Rules/Functions/BuildRules.js +217 -0
  408. package/Voxels/Models/Rules/Functions/Compile/CompileGeomtryNodes.d.ts +4 -0
  409. package/Voxels/Models/Rules/Functions/Compile/CompileGeomtryNodes.js +39 -0
  410. package/Voxels/Models/Rules/Functions/Compile/Nodes/CalcFunctions.d.ts +8 -0
  411. package/Voxels/Models/Rules/Functions/Compile/Nodes/CalcFunctions.js +106 -0
  412. package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileBoxGeometryNode.d.ts +5 -0
  413. package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileBoxGeometryNode.js +14 -0
  414. package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileQuadGeometryNode.d.ts +6 -0
  415. package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileQuadGeometryNode.js +92 -0
  416. package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileTriangleGeometryNode.d.ts +6 -0
  417. package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileTriangleGeometryNode.js +115 -0
  418. package/{Models → Voxels/Models}/Rules/VoxelModelRuleBuilderRegister.d.ts +1 -1
  419. package/{Models → Voxels/Models}/Rules/VoxelModelRuleBuilderRegister.js +27 -3
  420. package/{Models → Voxels/Models}/VoxelModel.types.d.ts +56 -45
  421. package/Voxels/Models/VoxelModel.types.js +1 -0
  422. package/Voxels/State/Schema/BinarySchema.d.ts +5 -3
  423. package/Voxels/State/Schema/BinarySchema.js +23 -8
  424. package/Voxels/State/Schema/BinarySchemaNode.d.ts +4 -3
  425. package/Voxels/State/Schema/BinarySchemaNode.js +9 -6
  426. package/Voxels/State/Schema/Conditions/SameVoxelConditions.js +2 -0
  427. package/Voxels/State/Schema/ShapeStateRelationsNode.d.ts +3 -3
  428. package/Voxels/State/Schema/ShapeStateRelationsNode.js +2 -2
  429. package/Voxels/State/Schema/StateSchema.d.ts +2 -2
  430. package/Voxels/State/Schema/StateSchema.js +5 -7
  431. package/Voxels/State/SchemaRegister.d.ts +8 -6
  432. package/Voxels/State/SchemaRegister.js +33 -21
  433. package/Voxels/State/State.types.d.ts +19 -23
  434. package/Voxels/Types/PaintVoxelData.d.ts +27 -0
  435. package/Voxels/Types/PaintVoxelData.js +159 -0
  436. package/Voxels/Types/Voxel.types.d.ts +12 -25
  437. package/Voxels/Types/Voxel.types.js +1 -23
  438. package/Voxels/Types/VoxelModelCompiledData.types.d.ts +6 -74
  439. package/Voxels/index.d.ts +1 -0
  440. package/Voxels/index.js +1 -0
  441. package/World/Archive/Classes/ArchiveClasses.d.ts +7 -30
  442. package/World/Archive/Classes/ArchiveClasses.js +8 -33
  443. package/World/Archive/Classes/ImportedSection.d.ts +4 -13
  444. package/World/Archive/Classes/ImportedSection.js +78 -216
  445. package/World/Archive/Classes/ImportedSector.d.ts +7 -9
  446. package/World/Archive/Classes/ImportedSector.js +18 -65
  447. package/World/Archive/Functions/Area/ArchiveArea.d.ts +8 -0
  448. package/World/Archive/Functions/Area/ArchiveArea.js +65 -0
  449. package/World/Archive/Functions/{ArchiveArea.d.ts → Area/ImportArea.d.ts} +1 -8
  450. package/World/Archive/Functions/Area/ImportArea.js +59 -0
  451. package/World/Archive/Functions/JSON/ExportArchivedAreaJSON.d.ts +2 -0
  452. package/World/Archive/Functions/JSON/ExportArchivedAreaJSON.js +100 -0
  453. package/World/Archive/Functions/JSON/ImportArchivedAreaJSON.d.ts +2 -0
  454. package/World/Archive/Functions/JSON/ImportArchivedAreaJSON.js +100 -0
  455. package/World/Archive/Functions/Sector/ArchiveSector.d.ts +7 -0
  456. package/World/Archive/Functions/Sector/ArchiveSector.js +209 -0
  457. package/World/Archive/Functions/Sector/CreateArchivedSection.d.ts +3 -0
  458. package/World/Archive/Functions/Sector/CreateArchivedSection.js +147 -0
  459. package/World/Archive/Functions/{ImportSector.d.ts → Sector/ImportSector.d.ts} +2 -2
  460. package/World/Archive/Functions/Sector/ImportSector.js +32 -0
  461. package/World/Archive/Functions/Sector/RemoveDuplicateSections.d.ts +2 -0
  462. package/World/Archive/Functions/Sector/RemoveDuplicateSections.js +137 -0
  463. package/World/Archive/Functions/Shared/BaseData.d.ts +2 -0
  464. package/World/Archive/Functions/Shared/BaseData.js +14 -0
  465. package/World/Archive/Functions/Shared/IntToString.d.ts +1 -0
  466. package/World/Archive/Functions/Shared/IntToString.js +13 -0
  467. package/World/Archive/Functions/{Shared.d.ts → Shared/LightSegments.d.ts} +2 -3
  468. package/World/Archive/Functions/{Shared.js → Shared/LightSegments.js} +2 -15
  469. package/World/Archive/Functions/Shared/index.d.ts +3 -0
  470. package/World/Archive/Functions/Shared/index.js +3 -0
  471. package/World/Archive/Functions/index.d.ts +3 -3
  472. package/World/Archive/Functions/index.js +3 -3
  473. package/World/Archive/InitTasks.js +21 -30
  474. package/World/Archive/Types/Archive.types.d.ts +45 -0
  475. package/World/Archive/Types/Archive.types.js +1 -0
  476. package/World/Archive/Types/ArchiveArea.types.d.ts +38 -0
  477. package/World/Archive/Types/ArchiveArea.types.js +1 -0
  478. package/World/Archive/Types/ArchiveJSON.types.d.ts +52 -0
  479. package/World/Archive/Types/ArchiveJSON.types.js +1 -0
  480. package/World/Archive/Types/ArchivedSector.types.d.ts +43 -0
  481. package/World/Archive/Types/ArchivedSector.types.js +1 -0
  482. package/World/Archive/Types/index.d.ts +4 -0
  483. package/World/Archive/Types/index.js +4 -0
  484. package/World/Archive/index.d.ts +1 -1
  485. package/World/Archive/index.js +1 -1
  486. package/World/Cursor/SectionCursor.d.ts +4 -3
  487. package/World/Cursor/SectionCursor.js +13 -11
  488. package/World/Cursor/SectorCursor.d.ts +4 -2
  489. package/World/Cursor/SectorCursor.js +11 -1
  490. package/World/Cursor/WorldCursor.d.ts +1 -0
  491. package/World/Cursor/WorldCursor.js +8 -5
  492. package/World/Cursor/WorldVoxelCursor.d.ts +1 -3
  493. package/World/Cursor/WorldVoxelCursor.js +6 -26
  494. package/World/InitTasks.js +52 -40
  495. package/World/Lock/Function/LockSectors.d.ts +2 -0
  496. package/World/Lock/Function/LockSectors.js +28 -0
  497. package/World/Lock/Function/UnLockSectors.d.ts +2 -0
  498. package/World/Lock/Function/UnLockSectors.js +28 -0
  499. package/World/Lock/WorldLock.d.ts +1 -2
  500. package/World/Lock/WorldLock.js +3 -1
  501. package/World/Section/Section.d.ts +16 -21
  502. package/World/Section/Section.js +67 -143
  503. package/World/Section/SectionState.d.ts +6 -2
  504. package/World/Section/SectionState.js +9 -4
  505. package/World/Sector/Sector.d.ts +22 -8
  506. package/World/Sector/Sector.js +86 -67
  507. package/World/Sector/SectorHeightMap.d.ts +1 -1
  508. package/World/Sector/SectorHeightMap.js +6 -6
  509. package/World/Sector/SectorState.d.ts +2 -1
  510. package/World/Sector/SectorState.js +1 -0
  511. package/World/SnapShot/SectionSnapShot.d.ts +19 -0
  512. package/World/SnapShot/SectionSnapShot.js +72 -0
  513. package/World/SnapShot/SectionSnapShotCursor.d.ts +23 -0
  514. package/World/SnapShot/SectionSnapShotCursor.js +107 -0
  515. package/World/SnapShot/SnapShots.d.ts +11 -0
  516. package/World/SnapShot/SnapShots.js +24 -0
  517. package/World/Types/WorldDataSyncIds.d.ts +2 -0
  518. package/World/Types/WorldDataSyncIds.js +2 -0
  519. package/World/WorldRegister.d.ts +19 -7
  520. package/World/WorldRegister.js +47 -23
  521. package/World/WorldSpaces.d.ts +20 -0
  522. package/World/WorldSpaces.js +33 -0
  523. package/WorldSimulation/Dimensions/DimensionSegment.d.ts +38 -0
  524. package/WorldSimulation/Dimensions/DimensionSegment.js +120 -0
  525. package/WorldSimulation/Dimensions/DimensionSimulation.d.ts +26 -0
  526. package/WorldSimulation/Dimensions/DimensionSimulation.js +95 -0
  527. package/WorldSimulation/{Internal/Classes → Dimensions}/Generator.d.ts +5 -9
  528. package/WorldSimulation/{Internal/Classes → Dimensions}/Generator.js +10 -21
  529. package/WorldSimulation/{Internal/Classes → Dimensions}/SectorState.d.ts +4 -0
  530. package/WorldSimulation/Dimensions/SectorState.js +56 -0
  531. package/WorldSimulation/Dimensions/SimulationSector.d.ts +30 -0
  532. package/WorldSimulation/Dimensions/SimulationSector.js +214 -0
  533. package/WorldSimulation/Internal/WorldSimulationDimensions.d.ts +1 -1
  534. package/WorldSimulation/Internal/WorldSimulationDimensions.js +4 -3
  535. package/WorldSimulation/Internal/WorldSimulationTasks.d.ts +14 -9
  536. package/WorldSimulation/Internal/WorldSimulationTasks.js +132 -61
  537. package/WorldSimulation/Internal/runActiveSectorUpdate.d.ts +1 -0
  538. package/WorldSimulation/Internal/runActiveSectorUpdate.js +106 -0
  539. package/WorldSimulation/Procedures/InitalLoad.d.ts +1 -1
  540. package/WorldSimulation/Procedures/InitalLoad.js +6 -4
  541. package/WorldSimulation/Tasks/SimulationTaskBase.d.ts +19 -0
  542. package/WorldSimulation/Tasks/SimulationTaskBase.js +50 -0
  543. package/WorldSimulation/Tasks/TaskRegister.d.ts +7 -0
  544. package/WorldSimulation/{Internal → Tasks}/TaskRegister.js +3 -3
  545. package/WorldSimulation/Tasks/TaskSegment.d.ts +20 -0
  546. package/WorldSimulation/Tasks/TaskSegment.js +83 -0
  547. package/WorldSimulation/Tick/TickQueue.d.ts +9 -0
  548. package/WorldSimulation/Tick/TickQueue.js +31 -0
  549. package/WorldSimulation/Tools/SimulationBrush.d.ts +25 -0
  550. package/WorldSimulation/Tools/SimulationBrush.js +203 -0
  551. package/WorldSimulation/Voxels/Behaviors/Types/CropVoxelBehavior.d.ts +1 -0
  552. package/WorldSimulation/Voxels/Behaviors/Types/CropVoxelBehavior.js +23 -0
  553. package/WorldSimulation/Voxels/Behaviors/Types/DefaultVoxelBehavior.d.ts +1 -0
  554. package/WorldSimulation/Voxels/Behaviors/Types/DefaultVoxelBehavior.js +10 -0
  555. package/WorldSimulation/Voxels/Behaviors/Types/FarmlandVoxelBehavior.d.ts +1 -0
  556. package/WorldSimulation/Voxels/Behaviors/Types/FarmlandVoxelBehavior.js +73 -0
  557. package/WorldSimulation/Voxels/Behaviors/Types/LiquidVoxelBehavior.d.ts +1 -0
  558. package/WorldSimulation/Voxels/Behaviors/Types/LiquidVoxelBehavior.js +21 -0
  559. package/WorldSimulation/Voxels/Behaviors/Types/index.d.ts +4 -0
  560. package/WorldSimulation/Voxels/Behaviors/Types/index.js +4 -0
  561. package/WorldSimulation/Voxels/Behaviors/VoxelBehaviors.d.ts +18 -0
  562. package/WorldSimulation/Voxels/Behaviors/VoxelBehaviors.js +30 -0
  563. package/WorldSimulation/Voxels/Behaviors/VoxelBehaviorsRegister.d.ts +6 -0
  564. package/WorldSimulation/Voxels/Behaviors/VoxelBehaviorsRegister.js +25 -0
  565. package/WorldSimulation/Voxels/Behaviors/VoxelUpdate.d.ts +10 -0
  566. package/WorldSimulation/Voxels/Behaviors/VoxelUpdate.js +1 -0
  567. package/WorldSimulation/Voxels/Behaviors/index.d.ts +4 -0
  568. package/WorldSimulation/Voxels/Behaviors/index.js +4 -0
  569. package/WorldSimulation/Voxels/Ticks/Types/LiquidVoxelUpdate.d.ts +1 -0
  570. package/WorldSimulation/Voxels/Ticks/Types/LiquidVoxelUpdate.js +163 -0
  571. package/WorldSimulation/Voxels/Ticks/Types/index.d.ts +1 -0
  572. package/WorldSimulation/Voxels/Ticks/Types/index.js +1 -0
  573. package/WorldSimulation/Voxels/Ticks/VoxelTickUpdate.d.ts +8 -0
  574. package/WorldSimulation/Voxels/Ticks/VoxelTickUpdate.js +14 -0
  575. package/WorldSimulation/Voxels/Ticks/VoxelTickUpdateRegister.d.ts +6 -0
  576. package/WorldSimulation/Voxels/Ticks/VoxelTickUpdateRegister.js +13 -0
  577. package/WorldSimulation/Voxels/Ticks/VoxelTickUpdateType.d.ts +12 -0
  578. package/WorldSimulation/Voxels/Ticks/VoxelTickUpdateType.js +10 -0
  579. package/WorldSimulation/Voxels/Ticks/index.d.ts +4 -0
  580. package/WorldSimulation/Voxels/Ticks/index.js +4 -0
  581. package/WorldSimulation/WorldSimulation.d.ts +5 -4
  582. package/WorldSimulation/WorldSimulation.js +31 -35
  583. package/package.json +2 -2
  584. package/Contexts/Constructor/DivineVoxelEngineConstructor.d.ts +0 -10
  585. package/Contexts/Constructor/DivineVoxelEngineConstructor.js +0 -14
  586. package/Contexts/Constructor/index.d.ts +0 -1
  587. package/Contexts/Constructor/index.js +0 -1
  588. package/Init/StartConstructor.d.ts +0 -2
  589. package/Init/StartConstructor.js +0 -59
  590. package/Mesher/Models/Common/BoundsFunctions.d.ts +0 -2
  591. package/Mesher/Models/Common/BoxGeometryNode.d.ts +0 -10
  592. package/Mesher/Models/Common/BoxGeometryNode.js +0 -80
  593. package/Mesher/Models/Common/QuadGeometryNode.d.ts +0 -11
  594. package/Mesher/Models/Common/QuadGeometryNode.js +0 -51
  595. package/Mesher/Models/Nodes/Ruled/BoxVoxelGeometryNode.d.ts +0 -24
  596. package/Mesher/Models/Nodes/Ruled/BoxVoxelGeometryNode.js +0 -173
  597. package/Mesher/Models/Nodes/Ruled/QuadVoxelGeometryNode.d.ts +0 -19
  598. package/Mesher/Models/Nodes/Ruled/QuadVoxelGeometryNode.js +0 -157
  599. package/Mesher/Models/Nodes/Ruleless/RulelessBoxVoxelGeometryNode.d.ts +0 -22
  600. package/Mesher/Models/Nodes/Ruleless/RulelessBoxVoxelGeometryNode.js +0 -75
  601. package/Mesher/Models/Nodes/Ruleless/RulelessQuadVoxelGeometryNode.d.ts +0 -18
  602. package/Mesher/Models/Nodes/Ruleless/RulelessQuadVoxelGeometryNode.js +0 -77
  603. package/Mesher/Models/Protocols/OutlinedVoxelTool.d.ts +0 -6
  604. package/Mesher/Models/Protocols/OutlinedVoxelTool.js +0 -233
  605. package/Models/Indexing/VoxelAOResultsIndex.d.ts +0 -12
  606. package/Models/Indexing/VoxelAOResultsIndex.js +0 -26
  607. package/Models/Indexing/VoxelFaceCullResultsIndex.d.ts +0 -12
  608. package/Models/Indexing/VoxelFaceCullResultsIndex.js +0 -26
  609. package/Models/Indexing/VoxelFaceTransparentResultsIndex.d.ts +0 -11
  610. package/Models/Indexing/VoxelFaceTransparentResultsIndex.js +0 -15
  611. package/Models/Input/BoxVoxelGometryInputs.d.ts +0 -25
  612. package/Models/Input/BoxVoxelGometryInputs.js +0 -36
  613. package/Models/Input/QuadVoxelGometryInputs.d.ts +0 -24
  614. package/Models/Rules/Classes/OcclusionFace.d.ts +0 -65
  615. package/Models/Rules/Classes/OcclusionFace.js +0 -492
  616. package/Models/Rules/Classes/VoxelRulesGeometry.d.ts +0 -15
  617. package/Models/Rules/Classes/VoxelRulesGeometry.js +0 -29
  618. package/Models/Rules/Functions/BuildFinalInputs.js +0 -93
  619. package/Models/Rules/Functions/BuildGeomtryInputs.d.ts +0 -6
  620. package/Models/Rules/Functions/BuildGeomtryInputs.js +0 -251
  621. package/Models/Rules/Functions/BuildRules.d.ts +0 -8
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  623. package/Models/Rules/Functions/GetOcclusionFaces.d.ts +0 -4
  624. package/Models/Rules/Functions/GetOcclusionFaces.js +0 -112
  625. package/Models/Shared/Transform.d.ts +0 -4
  626. package/Tasks/Logic/InitTasks.js +0 -10
  627. package/Tasks/Logic/VoxelLogicUpdate.d.ts +0 -3
  628. package/Tasks/Logic/VoxelLogicUpdate.js +0 -71
  629. package/Tasks/Propagation/Explosion/ExplosionManager.d.ts +0 -4
  630. package/Tasks/Propagation/Explosion/ExplosionManager.js +0 -116
  631. package/Tasks/Update/Common.d.ts +0 -3
  632. package/Tasks/Update/Common.js +0 -41
  633. package/Tasks/Update/EreaseUpdate.d.ts +0 -3
  634. package/Tasks/Update/EreaseUpdate.js +0 -66
  635. package/Tasks/Update/InitTasks.d.ts +0 -5
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  637. package/Tasks/Update/PaintUpdate.d.ts +0 -3
  638. package/Tasks/Update/PaintUpdate.js +0 -89
  639. package/Tasks/Update/VoxelUpdate.d.ts +0 -3
  640. package/Tasks/Update/VoxelUpdate.js +0 -35
  641. package/Templates/FullVoxelTemplate.d.ts +0 -14
  642. package/Templates/FullVoxelTemplate.js +0 -61
  643. package/Templates/Functions/CreateTemplate.d.ts +0 -3
  644. package/Templates/Functions/CreateTemplate.js +0 -134
  645. package/Templates/VoxelTemplate.d.ts +0 -34
  646. package/Templates/VoxelTemplate.js +0 -135
  647. package/Util/Binary/BinaryBuffer.d.ts +0 -35
  648. package/Util/Binary/BinaryBuffer.js +0 -136
  649. package/Util/Binary/Palettes.d.ts +0 -5
  650. package/Util/Binary/Palettes.js +0 -46
  651. package/Util/LocationVisitedMap.d.ts +0 -9
  652. package/Util/LocationVisitedMap.js +0 -18
  653. package/Util/VisistedMap.d.ts +0 -10
  654. package/Util/VisistedMap.js +0 -29
  655. package/Voxels/Data/VoxelTagStates.d.ts +0 -22
  656. package/Voxels/Data/VoxelTagStates.js +0 -47
  657. package/Voxels/Logic/Classes/Default/Types/VoxelPoweredLogicType.d.ts +0 -5
  658. package/Voxels/Logic/Classes/Default/Types/VoxelPoweredLogicType.js +0 -6
  659. package/World/Archive/Archive.types.d.ts +0 -182
  660. package/World/Archive/Functions/ArchiveArea.js +0 -341
  661. package/World/Archive/Functions/ArchiveSector.d.ts +0 -7
  662. package/World/Archive/Functions/ArchiveSector.js +0 -431
  663. package/World/Archive/Functions/CreateArchivedSection.d.ts +0 -3
  664. package/World/Archive/Functions/CreateArchivedSection.js +0 -207
  665. package/World/Archive/Functions/ImportSector.js +0 -57
  666. package/World/Archive/Functions/RemoveDuplicates.d.ts +0 -3
  667. package/World/Archive/Functions/RemoveDuplicates.js +0 -92
  668. package/WorldSimulation/Internal/Classes/DimensionSegment.d.ts +0 -37
  669. package/WorldSimulation/Internal/Classes/DimensionSegment.js +0 -67
  670. package/WorldSimulation/Internal/Classes/Queues/BuildQueue.d.ts +0 -5
  671. package/WorldSimulation/Internal/Classes/Queues/BuildQueue.js +0 -6
  672. package/WorldSimulation/Internal/Classes/Queues/LogiccQueue.d.ts +0 -5
  673. package/WorldSimulation/Internal/Classes/Queues/LogiccQueue.js +0 -6
  674. package/WorldSimulation/Internal/Classes/SectorState.js +0 -20
  675. package/WorldSimulation/Internal/Classes/SectorVisistedMap.d.ts +0 -9
  676. package/WorldSimulation/Internal/Classes/SectorVisistedMap.js +0 -24
  677. package/WorldSimulation/Internal/Classes/TickQueue.d.ts +0 -12
  678. package/WorldSimulation/Internal/Classes/TickQueue.js +0 -58
  679. package/WorldSimulation/Internal/Classes/WorldSimulationTaskBase.d.ts +0 -15
  680. package/WorldSimulation/Internal/Classes/WorldSimulationTaskBase.js +0 -62
  681. package/WorldSimulation/Internal/Functions/cullSectors.d.ts +0 -2
  682. package/WorldSimulation/Internal/Functions/cullSectors.js +0 -111
  683. package/WorldSimulation/Internal/Functions/getSectorState.d.ts +0 -4
  684. package/WorldSimulation/Internal/Functions/getSectorState.js +0 -39
  685. package/WorldSimulation/Internal/Functions/runTickUpdate.d.ts +0 -2
  686. package/WorldSimulation/Internal/Functions/runTickUpdate.js +0 -80
  687. package/WorldSimulation/Internal/Functions/runWorldUpdate.d.ts +0 -2
  688. package/WorldSimulation/Internal/Functions/runWorldUpdate.js +0 -69
  689. package/WorldSimulation/Internal/TaskRegister.d.ts +0 -7
  690. /package/{Models/VoxelModel.types.js → Builder/RayProvider.js} +0 -0
  691. /package/{World/Archive/Archive.types.js → Math/Location.js} +0 -0
  692. /package/Tasks/{Logic → Paint}/InitTasks.d.ts +0 -0
  693. /package/Util/{Binary/BinaryTree.d.ts → FlatBinaryTreeIndex.d.ts} +0 -0
  694. /package/Util/{Binary/BinaryTree.js → FlatBinaryTreeIndex.js} +0 -0
  695. /package/{Models → Voxels/Models}/Defaults/CubeVoxelGeometry.d.ts +0 -0
  696. /package/{Models → Voxels/Models}/Defaults/LiquidVoxelModel.d.ts +0 -0
  697. /package/{Models → Voxels/Models}/Defaults/PanelVoxelGeometry.d.ts +0 -0
  698. /package/{Models → Voxels/Models}/Defaults/StairVoxelModel.d.ts +0 -0
  699. /package/{Models → Voxels/Models}/Indexing/VoxelRelativeCubeIndex.d.ts +0 -0
  700. /package/{Models → Voxels/Models}/Indexing/VoxelRelativeCubeIndex.js +0 -0
  701. /package/{Models → Voxels/Models}/Rules/Classes/VoxelRulesModel.js +0 -0
@@ -1,18 +1,77 @@
1
+ import { Vector4Like } from "@amodx/math";
1
2
  import { VoxelShaderData } from "./VoxelShaderData";
2
3
  import { QuadVerticies } from "./Geometry.types";
3
- import { VoxelMeshVertexConstants, VoxelMeshVertexStructCursor, } from "./VoxelMeshVertexStructCursor";
4
- const empty = [];
5
- const structCursor = new VoxelMeshVertexStructCursor();
6
- export class VoxelGeometryBuilder {
4
+ import { VoxelMeshVertexConstants } from "./VoxelMeshVertexStructCursor";
5
+ const vector1ShaderData = Vector4Like.Create();
6
+ const vector2ShaderData = Vector4Like.Create();
7
+ const vector3ShaderData = Vector4Like.Create();
8
+ const vector4ShaderData = Vector4Like.Create();
9
+ export function addVoxelTriangle(builder, tri) {
10
+ if (!builder.mesh)
11
+ return;
12
+ const origin = builder.origin;
13
+ const worldLight = builder.vars.light;
14
+ const worldAO = builder.vars.ao;
15
+ const animData = builder.vars.animation;
16
+ const texture = builder.vars.textureIndex;
17
+ const overlayTextures = builder.vars.overlayTextures;
18
+ const topRightPos = tri.positions.vertices[0];
19
+ const topLeftPos = tri.positions.vertices[1];
20
+ const bottomLeftPos = tri.positions.vertices[2];
21
+ const topRightNor = tri.normals.vertices[0];
22
+ const topLeftNor = tri.normals.vertices[1];
23
+ const bottomLeftNor = tri.normals.vertices[2];
24
+ const topRightVoxelData = VoxelShaderData.create(worldLight.vertices[QuadVerticies.TopRight], worldLight.vertices[QuadVerticies.TopLeft], worldLight.vertices[QuadVerticies.BottomLeft], worldLight.vertices[QuadVerticies.BottomRight], worldAO.vertices[QuadVerticies.TopRight], worldAO.vertices[QuadVerticies.TopLeft], worldAO.vertices[QuadVerticies.BottomLeft], worldAO.vertices[QuadVerticies.BottomRight], animData.vertices[QuadVerticies.TopRight], QuadVerticies.TopRight, vector1ShaderData);
25
+ const topLeftVoxelData = VoxelShaderData.create(worldLight.vertices[QuadVerticies.TopRight], worldLight.vertices[QuadVerticies.TopLeft], worldLight.vertices[QuadVerticies.BottomLeft], worldLight.vertices[QuadVerticies.BottomRight], worldAO.vertices[QuadVerticies.TopRight], worldAO.vertices[QuadVerticies.TopLeft], worldAO.vertices[QuadVerticies.BottomLeft], worldAO.vertices[QuadVerticies.BottomRight], animData.vertices[QuadVerticies.TopLeft], QuadVerticies.TopLeft, vector2ShaderData);
26
+ const bottomLeftVoxelData = VoxelShaderData.create(worldLight.vertices[QuadVerticies.TopRight], worldLight.vertices[QuadVerticies.TopLeft], worldLight.vertices[QuadVerticies.BottomLeft], worldLight.vertices[QuadVerticies.BottomRight], worldAO.vertices[QuadVerticies.TopRight], worldAO.vertices[QuadVerticies.TopLeft], worldAO.vertices[QuadVerticies.BottomLeft], worldAO.vertices[QuadVerticies.BottomRight], animData.vertices[QuadVerticies.BottomLeft], QuadVerticies.BottomLeft, vector3ShaderData);
27
+ const indices = builder.mesh.indices;
28
+ let indIndex = builder.mesh.indicieCount;
29
+ let sides = tri.doubleSided ? 2 : 1;
30
+ const baseIndex = builder.mesh.vertexCount;
31
+ while (sides--) {
32
+ const baseIndex = builder.mesh.vertexCount;
33
+ builder.mesh.buffer.setIndex(baseIndex);
34
+ addVertex(builder.mesh.buffer.curentIndex, builder.mesh.buffer.currentArray, origin, topRightPos, topRightNor, tri.uvs.vertices[QuadVerticies.TopRight], topRightVoxelData, texture, overlayTextures);
35
+ builder.mesh.buffer.setIndex(baseIndex + 1);
36
+ addVertex(builder.mesh.buffer.curentIndex, builder.mesh.buffer.currentArray, origin, topLeftPos, topLeftNor, tri.uvs.vertices[QuadVerticies.TopLeft], topLeftVoxelData, texture, overlayTextures);
37
+ builder.mesh.buffer.setIndex(baseIndex + 2);
38
+ addVertex(builder.mesh.buffer.curentIndex, builder.mesh.buffer.currentArray, origin, bottomLeftPos, bottomLeftNor, tri.uvs.vertices[QuadVerticies.BottomLeft], bottomLeftVoxelData, texture, overlayTextures);
39
+ builder.mesh.addVerticies(3, 3);
40
+ }
41
+ if (!tri.doubleSided) {
42
+ let index = baseIndex;
43
+ indices.setIndex(indIndex).currentArray[indices.curentIndex] = index;
44
+ indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
45
+ index + 1;
46
+ indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
47
+ index + 2;
48
+ }
49
+ else {
50
+ let index = baseIndex;
51
+ indices.setIndex(indIndex).currentArray[indices.curentIndex] = index;
52
+ indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
53
+ index + 1;
54
+ indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
55
+ index + 2;
56
+ index += 3;
57
+ indIndex += 3;
58
+ indices.setIndex(indIndex).currentArray[indices.curentIndex] = index + 3;
59
+ indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
60
+ index + 2;
61
+ indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
62
+ index + 1;
63
+ }
64
+ builder.vars.reset();
7
65
  }
8
- export function addVoxelQuad(tool, origin, quad) {
9
- if (!tool.mesh)
66
+ export function addVoxelQuad(builder, quad) {
67
+ if (!builder.mesh)
10
68
  return;
11
- const worldLight = tool.vars.light;
12
- const worldAO = tool.vars.ao;
13
- const animData = tool.vars.animation;
14
- const texture = tool.vars.textureIndex;
15
- const overlayTextures = tool.vars.overlayTextures;
69
+ const origin = builder.origin;
70
+ const worldLight = builder.vars.light;
71
+ const worldAO = builder.vars.ao;
72
+ const animData = builder.vars.animation;
73
+ const texture = builder.vars.textureIndex;
74
+ const overlayTextures = builder.vars.overlayTextures;
16
75
  const topRightPos = quad.positions.vertices[0];
17
76
  const topLeftPos = quad.positions.vertices[1];
18
77
  const bottomLeftPos = quad.positions.vertices[2];
@@ -21,107 +80,61 @@ export function addVoxelQuad(tool, origin, quad) {
21
80
  const topLeftNor = quad.normals.vertices[1];
22
81
  const bottomLeftNor = quad.normals.vertices[2];
23
82
  const bottomRightNor = quad.normals.vertices[3];
24
- const topRightVoxelData = VoxelShaderData.createAttribute(worldLight.vertices[QuadVerticies.TopRight], worldAO.vertices[QuadVerticies.TopRight], animData.vertices[QuadVerticies.TopRight]);
25
- const topLeftVoxelData = VoxelShaderData.createAttribute(worldLight.vertices[QuadVerticies.TopLeft], worldAO.vertices[QuadVerticies.TopLeft], animData.vertices[QuadVerticies.TopLeft]);
26
- const bottomLeftVoxelData = VoxelShaderData.createAttribute(worldLight.vertices[QuadVerticies.BottomLeft], worldAO.vertices[QuadVerticies.BottomLeft], animData.vertices[QuadVerticies.BottomLeft]);
27
- const bottomRightVoxelData = VoxelShaderData.createAttribute(worldLight.vertices[QuadVerticies.BottomRight], worldAO.vertices[QuadVerticies.BottomRight], animData.vertices[QuadVerticies.BottomRight]);
28
- const indices = tool.mesh.indices;
29
- let indIndex = tool.mesh.indicieCount;
30
- let sides = quad.doubleSided ? 2 : 1;
31
- const flip = quad.flip;
32
- let orientation = quad.orientation;
33
- while (sides--) {
34
- const baseIndex = tool.mesh.vertexCount;
35
- if (!flip) {
36
- tool.mesh.buffer.setIndex(baseIndex);
37
- structCursor.data = tool.mesh.buffer.currentArray;
38
- structCursor.index = tool.mesh.buffer.curentIndex;
39
- addVertex(tool.mesh.buffer.curentIndex, tool.mesh.buffer.currentArray, origin, topRightPos, topRightNor, quad.uvs.vertices[QuadVerticies.TopRight], topRightVoxelData, texture, overlayTextures);
40
- tool.mesh.buffer.setIndex(baseIndex + 1);
41
- structCursor.data = tool.mesh.buffer.currentArray;
42
- structCursor.index = tool.mesh.buffer.curentIndex;
43
- addVertex(tool.mesh.buffer.curentIndex, tool.mesh.buffer.currentArray, origin, topLeftPos, topLeftNor, quad.uvs.vertices[QuadVerticies.TopLeft], topLeftVoxelData, texture, overlayTextures);
44
- tool.mesh.buffer.setIndex(baseIndex + 2);
45
- structCursor.data = tool.mesh.buffer.currentArray;
46
- structCursor.index = tool.mesh.buffer.curentIndex;
47
- addVertex(tool.mesh.buffer.curentIndex, tool.mesh.buffer.currentArray, origin, bottomLeftPos, bottomLeftNor, quad.uvs.vertices[QuadVerticies.BottomLeft], bottomLeftVoxelData, texture, overlayTextures);
48
- tool.mesh.buffer.setIndex(baseIndex + 3);
49
- structCursor.data = tool.mesh.buffer.currentArray;
50
- structCursor.index = tool.mesh.buffer.curentIndex;
51
- addVertex(tool.mesh.buffer.curentIndex, tool.mesh.buffer.currentArray, origin, bottomRightPos, bottomRightNor, quad.uvs.vertices[QuadVerticies.BottomRight], bottomRightVoxelData, texture, overlayTextures);
52
- }
53
- if (flip) {
54
- tool.mesh.buffer.setIndex(baseIndex);
55
- structCursor.data = tool.mesh.buffer.currentArray;
56
- structCursor.index = tool.mesh.buffer.curentIndex;
57
- addVertex(tool.mesh.buffer.curentIndex, tool.mesh.buffer.currentArray, origin, topLeftPos, topLeftNor, quad.uvs.vertices[QuadVerticies.TopLeft], topLeftVoxelData, texture, overlayTextures);
58
- tool.mesh.buffer.setIndex(baseIndex + 1);
59
- structCursor.data = tool.mesh.buffer.currentArray;
60
- structCursor.index = tool.mesh.buffer.curentIndex;
61
- addVertex(tool.mesh.buffer.curentIndex, tool.mesh.buffer.currentArray, origin, topRightPos, topRightNor, quad.uvs.vertices[QuadVerticies.TopRight], topRightVoxelData, texture, overlayTextures);
62
- tool.mesh.buffer.setIndex(baseIndex + 2);
63
- structCursor.data = tool.mesh.buffer.currentArray;
64
- structCursor.index = tool.mesh.buffer.curentIndex;
65
- addVertex(tool.mesh.buffer.curentIndex, tool.mesh.buffer.currentArray, origin, bottomRightPos, bottomRightNor, quad.uvs.vertices[QuadVerticies.BottomRight], bottomRightVoxelData, texture, overlayTextures);
66
- tool.mesh.buffer.setIndex(baseIndex + 3);
67
- structCursor.data = tool.mesh.buffer.currentArray;
68
- structCursor.index = tool.mesh.buffer.curentIndex;
69
- addVertex(tool.mesh.buffer.curentIndex, tool.mesh.buffer.currentArray, origin, bottomLeftPos, bottomLeftNor, quad.uvs.vertices[QuadVerticies.BottomLeft], bottomLeftVoxelData, texture, overlayTextures);
70
- }
71
- if (!orientation && !flip) {
72
- indices.setIndex(indIndex).currentArray[indices.curentIndex] = baseIndex;
73
- indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
74
- baseIndex + 1;
75
- indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
76
- baseIndex + 2;
77
- indices.setIndex(indIndex + 3).currentArray[indices.curentIndex] =
78
- baseIndex + 2;
79
- indices.setIndex(indIndex + 4).currentArray[indices.curentIndex] =
80
- baseIndex + 3;
81
- indices.setIndex(indIndex + 5).currentArray[indices.curentIndex] =
82
- baseIndex;
83
- }
84
- else if (!orientation && flip) {
85
- indices.setIndex(indIndex).currentArray[indices.curentIndex] = baseIndex;
86
- indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
87
- baseIndex + 3;
88
- indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
89
- baseIndex + 2;
90
- indices.setIndex(indIndex + 3).currentArray[indices.curentIndex] =
91
- baseIndex + 2;
92
- indices.setIndex(indIndex + 4).currentArray[indices.curentIndex] =
93
- baseIndex + 1;
94
- indices.setIndex(indIndex + 5).currentArray[indices.curentIndex] =
95
- baseIndex;
96
- }
97
- if (orientation && !flip) {
98
- indices.setIndex(indIndex).currentArray[indices.curentIndex] = baseIndex;
99
- indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
100
- baseIndex + 3;
101
- indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
102
- baseIndex + 2;
103
- indices.setIndex(indIndex + 3).currentArray[indices.curentIndex] =
104
- baseIndex + 2;
105
- indices.setIndex(indIndex + 4).currentArray[indices.curentIndex] =
106
- baseIndex + 1;
107
- indices.setIndex(indIndex + 5).currentArray[indices.curentIndex] =
108
- baseIndex;
109
- }
110
- else if (orientation && flip) {
111
- indices.setIndex(indIndex).currentArray[indices.curentIndex] = baseIndex;
112
- indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
113
- baseIndex + 1;
114
- indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
115
- baseIndex + 2;
116
- indices.setIndex(indIndex + 3).currentArray[indices.curentIndex] =
117
- baseIndex + 2;
118
- indices.setIndex(indIndex + 4).currentArray[indices.curentIndex] =
119
- baseIndex + 3;
120
- indices.setIndex(indIndex + 5).currentArray[indices.curentIndex] =
121
- baseIndex;
122
- }
123
- tool.mesh.addVerticies(4, 6);
83
+ const topRightVoxelData = VoxelShaderData.create(worldLight.vertices[QuadVerticies.TopRight], worldLight.vertices[QuadVerticies.TopLeft], worldLight.vertices[QuadVerticies.BottomLeft], worldLight.vertices[QuadVerticies.BottomRight], worldAO.vertices[QuadVerticies.TopRight], worldAO.vertices[QuadVerticies.TopLeft], worldAO.vertices[QuadVerticies.BottomLeft], worldAO.vertices[QuadVerticies.BottomRight], animData.vertices[QuadVerticies.TopRight], QuadVerticies.TopRight, vector1ShaderData);
84
+ const topLeftVoxelData = VoxelShaderData.create(worldLight.vertices[QuadVerticies.TopRight], worldLight.vertices[QuadVerticies.TopLeft], worldLight.vertices[QuadVerticies.BottomLeft], worldLight.vertices[QuadVerticies.BottomRight], worldAO.vertices[QuadVerticies.TopRight], worldAO.vertices[QuadVerticies.TopLeft], worldAO.vertices[QuadVerticies.BottomLeft], worldAO.vertices[QuadVerticies.BottomRight], animData.vertices[QuadVerticies.TopLeft], QuadVerticies.TopLeft, vector2ShaderData);
85
+ const bottomLeftVoxelData = VoxelShaderData.create(worldLight.vertices[QuadVerticies.TopRight], worldLight.vertices[QuadVerticies.TopLeft], worldLight.vertices[QuadVerticies.BottomLeft], worldLight.vertices[QuadVerticies.BottomRight], worldAO.vertices[QuadVerticies.TopRight], worldAO.vertices[QuadVerticies.TopLeft], worldAO.vertices[QuadVerticies.BottomLeft], worldAO.vertices[QuadVerticies.BottomRight], animData.vertices[QuadVerticies.BottomLeft], QuadVerticies.BottomLeft, vector3ShaderData);
86
+ const bottomRightVoxelData = VoxelShaderData.create(worldLight.vertices[QuadVerticies.TopRight], worldLight.vertices[QuadVerticies.TopLeft], worldLight.vertices[QuadVerticies.BottomLeft], worldLight.vertices[QuadVerticies.BottomRight], worldAO.vertices[QuadVerticies.TopRight], worldAO.vertices[QuadVerticies.TopLeft], worldAO.vertices[QuadVerticies.BottomLeft], worldAO.vertices[QuadVerticies.BottomRight], animData.vertices[QuadVerticies.BottomRight], QuadVerticies.BottomRight, vector4ShaderData);
87
+ const indices = builder.mesh.indices;
88
+ let indIndex = builder.mesh.indicieCount;
89
+ const baseIndex = builder.mesh.vertexCount;
90
+ builder.mesh.buffer.setIndex(baseIndex);
91
+ addVertex(builder.mesh.buffer.curentIndex, builder.mesh.buffer.currentArray, origin, topRightPos, topRightNor, quad.uvs.vertices[QuadVerticies.TopRight], topRightVoxelData, texture, overlayTextures);
92
+ builder.mesh.buffer.setIndex(baseIndex + 1);
93
+ addVertex(builder.mesh.buffer.curentIndex, builder.mesh.buffer.currentArray, origin, topLeftPos, topLeftNor, quad.uvs.vertices[QuadVerticies.TopLeft], topLeftVoxelData, texture, overlayTextures);
94
+ builder.mesh.buffer.setIndex(baseIndex + 2);
95
+ addVertex(builder.mesh.buffer.curentIndex, builder.mesh.buffer.currentArray, origin, bottomLeftPos, bottomLeftNor, quad.uvs.vertices[QuadVerticies.BottomLeft], bottomLeftVoxelData, texture, overlayTextures);
96
+ builder.mesh.buffer.setIndex(baseIndex + 3);
97
+ addVertex(builder.mesh.buffer.curentIndex, builder.mesh.buffer.currentArray, origin, bottomRightPos, bottomRightNor, quad.uvs.vertices[QuadVerticies.BottomRight], bottomRightVoxelData, texture, overlayTextures);
98
+ if (!quad.doubleSided) {
99
+ let index = baseIndex;
100
+ indices.setIndex(indIndex).currentArray[indices.curentIndex] = index;
101
+ indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
102
+ index + 1;
103
+ indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
104
+ index + 2;
105
+ indices.setIndex(indIndex + 3).currentArray[indices.curentIndex] =
106
+ index + 2;
107
+ indices.setIndex(indIndex + 4).currentArray[indices.curentIndex] =
108
+ index + 3;
109
+ indices.setIndex(indIndex + 5).currentArray[indices.curentIndex] = index;
110
+ builder.mesh.addVerticies(4, 6);
111
+ }
112
+ else {
113
+ let index = baseIndex;
114
+ indices.setIndex(indIndex).currentArray[indices.curentIndex] = index;
115
+ indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
116
+ index + 1;
117
+ indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
118
+ index + 2;
119
+ indices.setIndex(indIndex + 3).currentArray[indices.curentIndex] =
120
+ index + 2;
121
+ indices.setIndex(indIndex + 4).currentArray[indices.curentIndex] =
122
+ index + 3;
123
+ indices.setIndex(indIndex + 5).currentArray[indices.curentIndex] = index;
124
+ indIndex += 6;
125
+ indices.setIndex(indIndex).currentArray[indices.curentIndex] = index;
126
+ indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
127
+ index + 3;
128
+ indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
129
+ index + 2;
130
+ indices.setIndex(indIndex + 3).currentArray[indices.curentIndex] =
131
+ index + 2;
132
+ indices.setIndex(indIndex + 4).currentArray[indices.curentIndex] =
133
+ index + 1;
134
+ indices.setIndex(indIndex + 5).currentArray[indices.curentIndex] = index;
135
+ builder.mesh.addVerticies(4, 12);
124
136
  }
137
+ builder.vars.reset();
125
138
  }
126
139
  function addVertex(index, array, origin, position, normal, uvs, voxelData, texture, overlayTextures) {
127
140
  index *= VoxelMeshVertexConstants.VertexFloatSize;
@@ -142,5 +155,8 @@ function addVertex(index, array, origin, position, normal, uvs, voxelData, textu
142
155
  VoxelShaderData.createTextureIndex(overlayTextures.y, overlayTextures.z);
143
156
  array[VoxelMeshVertexConstants.TextureIndexOffset + index + 2] =
144
157
  VoxelShaderData.createTextureIndex(overlayTextures.w, 0);
145
- array[VoxelMeshVertexConstants.VoxelDataOFfset + index] = voxelData;
158
+ array[VoxelMeshVertexConstants.VoxelDataOFfset + index] = voxelData.x;
159
+ array[VoxelMeshVertexConstants.VoxelDataOFfset + index + 1] = voxelData.y;
160
+ array[VoxelMeshVertexConstants.VoxelDataOFfset + index + 2] = voxelData.z;
161
+ array[VoxelMeshVertexConstants.VoxelDataOFfset + index + 3] = voxelData.w;
146
162
  }
@@ -1,12 +1,12 @@
1
1
  import { Vec3Array } from "@amodx/math";
2
2
  import { VoxelMeshBVHStructCursor } from "./VoxelMeshBVHStructCursor";
3
- import { FlatBinaryTreeIndex } from "../../Util/Binary/BinaryTree";
3
+ import { FlatBinaryTreeIndex } from "../../Util/FlatBinaryTreeIndex";
4
4
  export declare class VoxelMeshBVHBuilder {
5
5
  static AABBStructByteSize: number;
6
6
  treeIndex: FlatBinaryTreeIndex;
7
- tree: Float32Array;
7
+ tree: Float32Array<ArrayBuffer>;
8
8
  structCursor: VoxelMeshBVHStructCursor;
9
- indices: Uint32Array;
9
+ indices: Uint32Array<ArrayBuffer>;
10
10
  reset(): void;
11
11
  getMeshBounds(): {
12
12
  min: Vec3Array;
@@ -1,6 +1,6 @@
1
1
  import { WorldSpaces } from "../../World/WorldSpaces";
2
2
  import { VoxelMeshBVHStructCursor } from "./VoxelMeshBVHStructCursor";
3
- import { FlatBinaryTreeIndex } from "../../Util/Binary/BinaryTree";
3
+ import { FlatBinaryTreeIndex } from "../../Util/FlatBinaryTreeIndex";
4
4
  const MAX_FLOAT32 = new Float32Array([Infinity])[0];
5
5
  export class VoxelMeshBVHBuilder {
6
6
  static AABBStructByteSize = (4 + 4) * 4;
@@ -29,8 +29,14 @@ export declare class VoxelMeshVertexStructCursor {
29
29
  set normalY(value: number);
30
30
  get normalZ(): number;
31
31
  set normalZ(value: number);
32
- get voxelData(): number;
33
- set voxelData(value: number);
32
+ get voxelDataX(): number;
33
+ set voxelDataX(value: number);
34
+ get voxelDataY(): number;
35
+ set voxelDataY(value: number);
36
+ get voxelDataZ(): number;
37
+ set voxelDataZ(value: number);
38
+ get voxelDataW(): number;
39
+ set voxelDataW(value: number);
34
40
  get textureIndexX(): number;
35
41
  set textureIndexX(value: number);
36
42
  get textureIndexY(): number;
@@ -58,7 +64,7 @@ export declare class VoxelMeshVertexStructCursor {
58
64
  toJSON(): {
59
65
  position: number[];
60
66
  normal: number[];
61
- voxelData: number;
67
+ voxelData: number[];
62
68
  textureIndex: number[];
63
69
  uv: number[];
64
70
  color: number[];
@@ -62,13 +62,31 @@ export class VoxelMeshVertexStructCursor {
62
62
  value;
63
63
  }
64
64
  // voxel data
65
- get voxelData() {
65
+ get voxelDataX() {
66
66
  return this.data[this.trueIndex + VoxelMeshVertexStructCursor.VoxelDataOFfset];
67
67
  }
68
- set voxelData(value) {
68
+ set voxelDataX(value) {
69
69
  this.data[this.trueIndex + VoxelMeshVertexStructCursor.VoxelDataOFfset] =
70
70
  value;
71
71
  }
72
+ get voxelDataY() {
73
+ return this.data[this.trueIndex + VoxelMeshVertexStructCursor.VoxelDataOFfset + 1];
74
+ }
75
+ set voxelDataY(value) {
76
+ this.data[this.trueIndex + VoxelMeshVertexStructCursor.VoxelDataOFfset + 1] = value;
77
+ }
78
+ get voxelDataZ() {
79
+ return this.data[this.trueIndex + VoxelMeshVertexStructCursor.VoxelDataOFfset + 2];
80
+ }
81
+ set voxelDataZ(value) {
82
+ this.data[this.trueIndex + VoxelMeshVertexStructCursor.VoxelDataOFfset + 2] = value;
83
+ }
84
+ get voxelDataW() {
85
+ return this.data[this.trueIndex + VoxelMeshVertexStructCursor.VoxelDataOFfset + 3];
86
+ }
87
+ set voxelDataW(value) {
88
+ this.data[this.trueIndex + VoxelMeshVertexStructCursor.VoxelDataOFfset + 3] = value;
89
+ }
72
90
  // texture index
73
91
  get textureIndexX() {
74
92
  return this.data[this.trueIndex + VoxelMeshVertexStructCursor.TextureIndexOffset];
@@ -142,7 +160,12 @@ export class VoxelMeshVertexStructCursor {
142
160
  return {
143
161
  position: [this.positionX, this.positionY, this.positionZ],
144
162
  normal: [this.normalX, this.normalY, this.normalZ],
145
- voxelData: this.voxelData,
163
+ voxelData: [
164
+ this.voxelDataX,
165
+ this.voxelDataY,
166
+ this.voxelDataZ,
167
+ this.voxelDataW,
168
+ ],
146
169
  textureIndex: [
147
170
  this.textureIndexX,
148
171
  this.textureIndexY,
@@ -1,3 +1,4 @@
1
+ import { Vector4Like } from "@amodx/math";
1
2
  declare enum WindAffectedAnimStates {
2
3
  Panel = 1,
3
4
  CrossPanel = 2,
@@ -7,11 +8,13 @@ export declare class VoxelShaderData {
7
8
  static AnimationStates: {
8
9
  WindAffected: typeof WindAffectedAnimStates;
9
10
  };
11
+ static v: number;
10
12
  static LightMask: number;
11
13
  static AOMask: number;
14
+ static VertexMask: number;
12
15
  static AnimationMask: number;
13
16
  static TextureIndexMax: number;
14
17
  static createTextureIndex(index1: number, index2: number): number;
15
- static createAttribute(light: number, ao: number, animation: number): number;
18
+ static create(light1: number, light2: number, light3: number, light4: number, ao1: number, ao2: number, ao3: number, ao4: number, animation: number, vertexIndex: number, ref?: Vector4Like): Vector4Like;
16
19
  }
17
20
  export {};
@@ -1,3 +1,4 @@
1
+ import { Vector4Like } from "@amodx/math";
1
2
  var WindAffectedAnimStates;
2
3
  (function (WindAffectedAnimStates) {
3
4
  WindAffectedAnimStates[WindAffectedAnimStates["Panel"] = 1] = "Panel";
@@ -8,9 +9,11 @@ export class VoxelShaderData {
8
9
  static AnimationStates = {
9
10
  WindAffected: WindAffectedAnimStates,
10
11
  };
12
+ static v = 0xffff + 0xf + 0xf;
11
13
  static LightMask = 0xffff;
12
- static AOMask = 0xf;
13
- static AnimationMask = 0xfff;
14
+ static AOMask = 0b11;
15
+ static VertexMask = 0b11;
16
+ static AnimationMask = 0b11;
14
17
  static TextureIndexMax = 0xffff;
15
18
  static createTextureIndex(index1, index2) {
16
19
  let value = 0;
@@ -22,13 +25,25 @@ export class VoxelShaderData {
22
25
  ((index2 & this.TextureIndexMax) << 16);
23
26
  return value;
24
27
  }
25
- static createAttribute(light, ao, animation) {
26
- let value = 0;
27
- value = (value & ~(this.LightMask << 0)) | ((light & this.LightMask) << 0);
28
- value = (value & ~(this.AOMask << 16)) | ((ao & this.AOMask) << 16);
29
- value =
30
- (value & ~(this.AnimationMask << 20)) |
31
- ((animation & this.AnimationMask) << 20);
32
- return value;
28
+ static create(light1, light2, light3, light4, ao1, ao2, ao3, ao4, animation, vertexIndex, ref = Vector4Like.Create()) {
29
+ let x = 0;
30
+ x |= (light1 & this.LightMask) << 0;
31
+ x |= (ao1 & this.AOMask) << 16;
32
+ x |= (ao2 & this.AOMask) << 18;
33
+ x |= (ao3 & this.AOMask) << 20;
34
+ x |= (ao4 & this.AOMask) << 22;
35
+ ref.x = x;
36
+ let y = 0;
37
+ y |= (light2 & this.LightMask) << 0;
38
+ y |= (animation & this.AnimationMask) << 16;
39
+ ref.y = y;
40
+ let z = 0;
41
+ z |= (light3 & this.LightMask) << 0;
42
+ z |= (vertexIndex & this.VertexMask) << 16;
43
+ ref.z = z;
44
+ let w = 0;
45
+ w |= (light4 & this.LightMask) << 0;
46
+ ref.w = w;
47
+ return ref;
33
48
  }
34
49
  }
@@ -1,2 +1,2 @@
1
- import { FinalCompiledVoxelModelData } from "../Voxels/Types/VoxelModelCompiledData.types";
1
+ import { FinalCompiledVoxelModelData } from "../Voxels/Models/CompiledVoxelModel.types";
2
2
  export default function (materials: string[], modelData: FinalCompiledVoxelModelData): void;
@@ -2,12 +2,18 @@ import { RenderedMaterials } from "./Models/RenderedMaterials";
2
2
  import { VoxelModelConstructorRegister } from "./Models/VoxelModelConstructorRegister.js";
3
3
  import { LiquidGeometryNode } from "./Models/Nodes/Custom/Liquid/LiquidGeomtryNode.js";
4
4
  import { VoxelConstructor } from "./Models/VoxelConstructor.js";
5
+ import { AOOcclusionFaceIndex } from "../Voxels/Models/Indexing/AOOcclusionFaceIndex";
6
+ import { CulledOcclusionFaceIndex } from "../Voxels/Models/Indexing/CulledOcclusionFaceIndex";
5
7
  export default function (materials, modelData) {
6
8
  RenderedMaterials.register(materials);
7
9
  VoxelModelConstructorRegister.registerCustomNode("liquid", LiquidGeometryNode);
8
10
  VoxelModelConstructorRegister.setGeometryPalette(modelData.geometryPalette);
9
11
  VoxelModelConstructorRegister.registerGeometry(modelData.geometry);
10
12
  VoxelModelConstructorRegister.registerModels(modelData.models);
13
+ VoxelModelConstructorRegister.aoIndex = new AOOcclusionFaceIndex(modelData.aoIndex);
14
+ VoxelModelConstructorRegister.faceCullIndex = new CulledOcclusionFaceIndex(modelData.faceCullIndex);
15
+ VoxelModelConstructorRegister.vertexHitMap = modelData.vertexHitMap;
16
+ VoxelModelConstructorRegister.faceCullMap = modelData.faceCullMap;
11
17
  for (const voxel of modelData.voxels) {
12
18
  VoxelModelConstructorRegister.registerVoxel(new VoxelConstructor(voxel.id, RenderedMaterials.meshersMap.get(voxel.materialId), VoxelModelConstructorRegister.modelData.get(voxel.modelId), voxel));
13
19
  }
@@ -2,15 +2,29 @@ import { Threads } from "@amodx/threads";
2
2
  import { WorldRegister } from "../World/WorldRegister";
3
3
  import { MeshSection } from "./Functions/MeshSection";
4
4
  import { TasksIds } from "../Tasks/TasksIds";
5
+ import { getLocationData } from "../Util/LocationData";
6
+ import { MeshSectionSnapShot } from "./Functions/MeshSectionSnapShot";
7
+ import { SectionSnapShot, } from "../World/SnapShot/SectionSnapShot";
5
8
  export default function (rendererThread) {
6
- Threads.registerTask(TasksIds.BuildSection, (location) => {
9
+ Threads.registerBinaryTask(TasksIds.BuildSection, (view) => {
7
10
  const transfers = [];
8
- const section = MeshSection(location, transfers);
11
+ const section = MeshSection(getLocationData(view), transfers);
9
12
  if (!section)
10
13
  return;
11
14
  rendererThread.runTask("set-section", section, transfers);
12
15
  });
13
- Threads.registerTask(TasksIds.BuildSector, (location, origin) => {
16
+ const snapShot = new SectionSnapShot();
17
+ Threads.registerTask(TasksIds.BuildSectionSnapShot, (data, origin) => {
18
+ snapShot.restore(data);
19
+ const transfers = [];
20
+ const section = MeshSectionSnapShot(snapShot, transfers);
21
+ origin.runTask("cache-snap-shot", ...snapShot.transfer());
22
+ if (!section)
23
+ return;
24
+ rendererThread.runTask("set-section", section, transfers);
25
+ });
26
+ Threads.registerBinaryTask(TasksIds.BuildSector, (view, origin) => {
27
+ const location = getLocationData(view);
14
28
  const sector = WorldRegister.sectors.getAt(location);
15
29
  if (!sector) {
16
30
  console.warn("Tried building a sector that does not exists.", location);
@@ -27,9 +41,6 @@ export default function (rendererThread) {
27
41
  if (!sectionMesh)
28
42
  continue;
29
43
  rendererThread.runTask("set-section", sectionMesh, transfers);
30
- const buildTime = performance.now() - t;
31
- origin.runTask("add-build-time", buildTime);
32
- console.log("BUILD TIME", buildTime);
33
44
  }
34
45
  });
35
46
  }
@@ -1,15 +1,11 @@
1
1
  import { QuadVerticies } from "../../../Geomtry/Geometry.types";
2
2
  import { VoxelFaces } from "../../../../Math";
3
- import { Vec3Array, Vec4Array } from "@amodx/math";
4
- import { Quad } from "../../../Geomtry/Primitives/Quad";
3
+ import { Vec4Array } from "@amodx/math";
5
4
  export declare const GradientCheckSets: Record<VoxelFaces, Record<QuadVerticies, number[]>>;
6
- export declare const GradientCheckSetsArray: Int8Array;
5
+ export declare const GradientCheckSetsArray: Int8Array<ArrayBuffer>;
7
6
  export declare const GeometryCheckSetIndexes: Record<VoxelFaces, Record<QuadVerticies, [number, number, number]>>;
8
7
  export declare const CenterDirectionIndex: number;
9
8
  export declare const DirectionIndexes: Record<VoxelFaces, number>;
10
9
  export declare function shouldCauseFlip(topRight: number, topLeft: number, bottomLeft: number, bottomRight: number): boolean;
11
- export declare function getVertexWeights(face: VoxelFaces, x: number, y: number, z: number): Vec4Array;
12
10
  export declare function getInterpolationValue(value: Vec4Array, weights: Vec4Array): number;
13
11
  export type QuadVertexWeights = [Vec4Array, Vec4Array, Vec4Array, Vec4Array];
14
- export declare const getQuadWeights: (quad: Quad, direction: VoxelFaces) => QuadVertexWeights;
15
- export declare function closestUnitNormal(v: Vec3Array): Vec3Array;
@@ -1,6 +1,6 @@
1
- import { QuadVerticies, QuadVerticiesArray, } from "../../../Geomtry/Geometry.types";
1
+ import { QuadVerticies, } from "../../../Geomtry/Geometry.types";
2
2
  import { VoxelFaces, VoxelFacesArray } from "../../../../Math";
3
- import { VoxelRelativeCubeIndex } from "../../../../Models/Indexing/VoxelRelativeCubeIndex";
3
+ import { VoxelRelativeCubeIndex } from "../../../../Voxels/Models/Indexing/VoxelRelativeCubeIndex";
4
4
  import { VoxelLightData } from "../../../../Voxels/Cursor/VoxelLightData";
5
5
  export const GradientCheckSets = [];
6
6
  GradientCheckSets[VoxelFaces.Up] = [];
@@ -267,49 +267,6 @@ export function shouldCauseFlip(topRight, topLeft, bottomLeft, bottomRight) {
267
267
  return true;
268
268
  return (topRight + bottomLeft) / 2 > (topLeft + bottomRight) / 2;
269
269
  }
270
- function getInterpolationWeights(x, y, flip = false) {
271
- x = Math.max(0, Math.min(1, x));
272
- y = Math.max(0, Math.min(1, y));
273
- let w1 = (1 - x) * (1 - y); // Weight for v1 = (0, 0)
274
- let w2 = x * (1 - y); // Weight for v2 = (1, 0)
275
- let w3 = x * y; // Weight for v3 = (1, 1)
276
- let w4 = (1 - x) * y; // Weight for v4 = (0, 1)
277
- return flip ? [w4, w3, w2, w1] : [w3, w4, w1, w2];
278
- }
279
- export function getVertexWeights(face, x, y, z) {
280
- let flip = false;
281
- let u, v;
282
- switch (face) {
283
- case VoxelFaces.Up:
284
- u = x;
285
- v = z;
286
- break;
287
- case VoxelFaces.Down:
288
- u = x;
289
- v = z;
290
- flip = true;
291
- break;
292
- case VoxelFaces.North:
293
- u = x;
294
- v = y;
295
- flip = true;
296
- break;
297
- case VoxelFaces.South:
298
- u = x;
299
- v = y;
300
- break;
301
- case VoxelFaces.East:
302
- u = z;
303
- v = y;
304
- break;
305
- case VoxelFaces.West:
306
- u = z;
307
- v = y;
308
- flip = true;
309
- break;
310
- }
311
- return getInterpolationWeights(u, v, flip);
312
- }
313
270
  const lightData = new VoxelLightData();
314
271
  export function getInterpolationValue(value, weights) {
315
272
  return lightData.createLightValue(lightData.getS(value[0]) * weights[0] +
@@ -326,34 +283,3 @@ export function getInterpolationValue(value, weights) {
326
283
  lightData.getB(value[2]) * weights[2] +
327
284
  lightData.getB(value[3]) * weights[3]);
328
285
  }
329
- export const getQuadWeights = (quad, direction) => {
330
- const returnArray = [];
331
- for (const vertex of QuadVerticiesArray) {
332
- const { x, y, z } = quad.positions.vertices[vertex];
333
- returnArray[vertex] = getVertexWeights(direction, x, y, z);
334
- }
335
- return returnArray;
336
- };
337
- export function closestUnitNormal(v) {
338
- const [x, y, z] = v;
339
- let maxDotOverMagnitude = -Infinity;
340
- let bestS = [0, 0, 0];
341
- for (const sx of [-1, 0, 1]) {
342
- for (const sy of [-1, 0, 1]) {
343
- for (const sz of [-1, 0, 1]) {
344
- if (sx === 0 && sy === 0 && sz === 0)
345
- continue; // Skip the zero vector
346
- const sMagnitude = Math.sqrt(sx * sx + sy * sy + sz * sz);
347
- const vDotS = x * sx + y * sy + z * sz;
348
- const dotOverMagnitude = vDotS / sMagnitude;
349
- if (dotOverMagnitude > maxDotOverMagnitude) {
350
- maxDotOverMagnitude = dotOverMagnitude;
351
- bestS = [sx, sy, sz];
352
- }
353
- }
354
- }
355
- }
356
- // Normalize the best vector to unit length
357
- const sMagnitude = Math.sqrt(bestS[0] * bestS[0] + bestS[1] * bestS[1] + bestS[2] * bestS[2]);
358
- return [bestS[0] / sMagnitude, bestS[1] / sMagnitude, bestS[2] / sMagnitude];
359
- }
@@ -0,0 +1,2 @@
1
+ import { VoxelModelBuilder } from "../../VoxelModelBuilder";
2
+ export declare function CullRulledFace(builder: VoxelModelBuilder, trueFaceIndex: number): boolean;