@divinevoxel/vlox 0.0.74 → 0.0.76
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Builder/RayProvider.d.ts +6 -0
- package/Builder/Tools/Box/BoxSelection.d.ts +12 -0
- package/Builder/Tools/Box/BoxSelection.js +27 -0
- package/Builder/Tools/Box/BoxTool.d.ts +31 -0
- package/Builder/Tools/Box/BoxTool.js +91 -0
- package/Builder/Tools/Box/BoxToolTemplate.d.ts +13 -0
- package/Builder/Tools/Box/BoxToolTemplate.js +23 -0
- package/Builder/Tools/Brush/BrushTool.d.ts +48 -0
- package/Builder/Tools/Brush/BrushTool.js +146 -0
- package/Builder/Tools/BuilderToolBase.d.ts +3 -0
- package/Builder/Tools/BuilderToolBase.js +3 -0
- package/Builder/Tools/Hand/HandTool.d.ts +22 -0
- package/Builder/Tools/Hand/HandTool.js +56 -0
- package/Builder/Tools/Path/PahtTool.d.ts +29 -0
- package/Builder/Tools/Path/PahtTool.js +117 -0
- package/Builder/Tools/Wand/WandTool.d.ts +28 -0
- package/Builder/Tools/Wand/WandTool.js +67 -0
- package/Builder/Tools/Wrench/WrenchTool.d.ts +47 -0
- package/Builder/Tools/Wrench/WrenchTool.js +175 -0
- package/Builder/VoxelBuildSpace.d.ts +61 -0
- package/Builder/VoxelBuildSpace.js +165 -0
- package/Builder/VoxelBuilder.types.d.ts +0 -0
- package/Builder/VoxelBuilder.types.js +1 -0
- package/Builder/World/InitTasks.d.ts +1 -0
- package/Builder/World/InitTasks.js +134 -0
- package/Builder/World/VoxelBuildSpaceWorld.d.ts +4 -0
- package/Builder/World/VoxelBuildSpaceWorld.js +10 -0
- package/Cache/Cache.types.d.ts +1 -1
- package/Contexts/Base/Remote/InitDataSync.js +3 -3
- package/Contexts/Base/Remote/InitWorldDataSync.d.ts +2 -1
- package/Contexts/Base/Remote/InitWorldDataSync.js +13 -2
- package/Contexts/Generator/DivineVoxelEngineGenerator.d.ts +9 -0
- package/Contexts/Generator/DivineVoxelEngineGenerator.js +14 -0
- package/Contexts/{Constructor/ConstrcutorTheads.d.ts → Generator/GeneratorThreads.d.ts} +2 -2
- package/Contexts/{Constructor/ConstrcutorTheads.js → Generator/GeneratorThreads.js} +2 -2
- package/Contexts/Generator/index.d.ts +1 -0
- package/Contexts/Generator/index.js +1 -0
- package/Contexts/Mesher/DivineVoxelEngineMesher.d.ts +9 -0
- package/Contexts/Mesher/DivineVoxelEngineMesher.js +14 -0
- package/Contexts/Mesher/MesherTheads.d.ts +7 -0
- package/Contexts/Mesher/MesherTheads.js +14 -0
- package/Contexts/Mesher/index.d.ts +1 -0
- package/Contexts/Mesher/index.js +1 -0
- package/Contexts/Nexus/NexusTheads.js +1 -1
- package/Contexts/Render/DVERenderThreads.d.ts +2 -1
- package/Contexts/Render/DVERenderThreads.js +4 -2
- package/Contexts/Render/DivineVoxelEngineRender.d.ts +14 -4
- package/Contexts/Render/DivineVoxelEngineRender.js +9 -4
- package/Contexts/World/DivineVoxelEngineWorld.d.ts +12 -3
- package/Contexts/World/WorldThreads.d.ts +2 -1
- package/Contexts/World/WorldThreads.js +4 -2
- package/Init/StartGenerator.d.ts +2 -0
- package/Init/StartGenerator.js +45 -0
- package/Init/StartMesher.d.ts +2 -0
- package/Init/StartMesher.js +41 -0
- package/Init/StartNexus.js +4 -2
- package/Init/StartRenderer.d.ts +4 -1
- package/Init/StartRenderer.js +59 -14
- package/Init/StartWorld.js +2 -1
- package/LICENSE.md +2 -1
- package/Math/CardinalNeighbors.d.ts +43 -3
- package/Math/CardinalNeighbors.js +54 -8
- package/Math/Indexing.d.ts +1 -0
- package/Math/Location.d.ts +10 -0
- package/Math/UtilFunctions.d.ts +4 -0
- package/Math/UtilFunctions.js +52 -0
- package/Math/index.d.ts +1 -10
- package/Math/index.js +1 -0
- package/Mesher/Functions/Base/MeshSectionBase.d.ts +5 -0
- package/Mesher/Functions/Base/MeshSectionBase.js +108 -0
- package/Mesher/Functions/CompactVoxelSectionMesh.js +4 -10
- package/Mesher/Functions/MeshSection.js +3 -107
- package/Mesher/Functions/MeshSectionSnapShot.d.ts +3 -0
- package/Mesher/Functions/MeshSectionSnapShot.js +14 -0
- package/Mesher/Functions/MeshTexture.js +8 -4
- package/Mesher/Functions/MeshVoxel.js +12 -4
- package/Mesher/Geomtry/CompactedSectionVoxelMesh.d.ts +5 -2
- package/Mesher/Geomtry/CompactedSectionVoxelMesh.js +12 -7
- package/Mesher/Geomtry/Functions/GetBounds.d.ts +2 -0
- package/Mesher/{Models/Common/BoundsFunctions.js → Geomtry/Functions/GetBounds.js} +13 -13
- package/Mesher/Geomtry/Geometry.types.d.ts +14 -0
- package/Mesher/Geomtry/Geometry.types.js +11 -0
- package/Mesher/Geomtry/Primitives/Quad.d.ts +7 -15
- package/Mesher/Geomtry/Primitives/Quad.js +36 -91
- package/Mesher/Geomtry/Primitives/QuadVertexData.d.ts +4 -14
- package/Mesher/Geomtry/Primitives/QuadVertexData.js +17 -57
- package/Mesher/Geomtry/Primitives/Triangle.d.ts +65 -0
- package/Mesher/Geomtry/Primitives/Triangle.js +148 -0
- package/Mesher/Geomtry/Primitives/TriangleVertexData.d.ts +58 -0
- package/Mesher/Geomtry/Primitives/TriangleVertexData.js +263 -0
- package/Mesher/Geomtry/Primitives/index.d.ts +2 -0
- package/Mesher/Geomtry/Primitives/index.js +2 -0
- package/Mesher/Geomtry/Shapes/Box.d.ts +20 -0
- package/Mesher/Geomtry/Shapes/Box.js +69 -0
- package/Mesher/Geomtry/Transform/TransformBox.d.ts +3 -0
- package/{Models/Shared/Transform.js → Mesher/Geomtry/Transform/TransformBox.js} +9 -124
- package/Mesher/Geomtry/Transform/TransformQuad.d.ts +3 -0
- package/Mesher/Geomtry/Transform/TransformQuad.js +113 -0
- package/Mesher/Geomtry/Transform/TransformTriangle.d.ts +3 -0
- package/Mesher/Geomtry/Transform/TransformTriangle.js +112 -0
- package/Mesher/Geomtry/VoxelGeometryBuilder.d.ts +3 -4
- package/Mesher/Geomtry/VoxelGeometryBuilder.js +128 -112
- package/Mesher/Geomtry/VoxelMeshBVHBuilder.d.ts +3 -3
- package/Mesher/Geomtry/VoxelMeshBVHBuilder.js +1 -1
- package/Mesher/Geomtry/VoxelMeshVertexStructCursor.d.ts +9 -3
- package/Mesher/Geomtry/VoxelMeshVertexStructCursor.js +26 -3
- package/Mesher/Geomtry/VoxelShaderData.d.ts +4 -1
- package/Mesher/Geomtry/VoxelShaderData.js +25 -10
- package/Mesher/InitMesher.d.ts +1 -1
- package/Mesher/InitMesher.js +6 -0
- package/Mesher/InitTask.js +17 -6
- package/Mesher/Models/Common/Calc/CalcConstants.d.ts +2 -6
- package/Mesher/Models/Common/Calc/CalcConstants.js +2 -76
- package/Mesher/Models/Common/Faces/CullRulledFace.d.ts +2 -0
- package/Mesher/Models/Common/Faces/CullRulledFace.js +60 -0
- package/Mesher/Models/Common/Faces/ShadeRulelessFace.d.ts +4 -0
- package/Mesher/Models/Common/Faces/ShadeRulelessFace.js +12 -0
- package/Mesher/Models/Common/Faces/ShadeRulledFace.d.ts +4 -0
- package/Mesher/Models/Common/Faces/ShadeRulledFace.js +58 -0
- package/Mesher/Models/Common/GetTexture.d.ts +6 -0
- package/Mesher/Models/Common/GetTexture.js +12 -0
- package/Mesher/Models/Nodes/Custom/Liquid/FlowGradient.js +1 -1
- package/Mesher/Models/Nodes/Custom/Liquid/LiquidGeomtryNode.d.ts +2 -3
- package/Mesher/Models/Nodes/Custom/Liquid/LiquidGeomtryNode.js +124 -48
- package/Mesher/Models/Nodes/Default/QuadVoxelGeometryNode.d.ts +13 -0
- package/Mesher/Models/Nodes/Default/QuadVoxelGeometryNode.js +55 -0
- package/Mesher/Models/Nodes/Default/TriangleVoxelGeometryNode.d.ts +13 -0
- package/Mesher/Models/Nodes/Default/TriangleVoxelGeometryNode.js +52 -0
- package/Mesher/Models/Nodes/GeometryNode.d.ts +2 -8
- package/Mesher/Models/Nodes/GeometryNode.js +1 -7
- package/Mesher/Models/Nodes/Types/GeomtryNode.types.d.ts +7 -0
- package/Mesher/Models/Nodes/Types/GeomtryNode.types.js +1 -0
- package/Mesher/Models/Nodes/Types/QuadVoxelGometryNodeTypes.d.ts +29 -0
- package/{Models/Input/QuadVoxelGometryInputs.js → Mesher/Models/Nodes/Types/QuadVoxelGometryNodeTypes.js} +4 -8
- package/Mesher/Models/Nodes/Types/TriangleVoxelGometryNodeTypes.d.ts +28 -0
- package/Mesher/Models/Nodes/Types/TriangleVoxelGometryNodeTypes.js +24 -0
- package/Mesher/Models/Nodes/VoxelGeometryConstructor.d.ts +4 -8
- package/Mesher/Models/Nodes/VoxelGeometryConstructor.js +16 -52
- package/Mesher/Models/Procedures/Default/ConsistentRotationTextureProcedure.d.ts +25 -0
- package/Mesher/Models/Procedures/Default/ConsistentRotationTextureProcedure.js +44 -0
- package/Mesher/Models/Procedures/Default/OutlinedTextureProcedure.d.ts +28 -0
- package/Mesher/Models/Procedures/Default/OutlinedTextureProcedure.js +162 -0
- package/Mesher/Models/Procedures/TextureProcedure.d.ts +16 -0
- package/Mesher/Models/Procedures/TextureProcedure.js +2 -0
- package/Mesher/Models/Procedures/TextureProcedureRegister.d.ts +6 -0
- package/Mesher/Models/Procedures/TextureProcedureRegister.js +16 -0
- package/Mesher/Models/VoxelConstructor.d.ts +1 -5
- package/Mesher/Models/VoxelConstructor.js +1 -11
- package/Mesher/Models/VoxelGeometryBuilderCacheSpace.js +2 -2
- package/Mesher/Models/VoxelModelBuilder.d.ts +0 -1
- package/Mesher/Models/VoxelModelBuilder.js +1 -2
- package/Mesher/Models/VoxelModelConstructorRegister.d.ts +8 -2
- package/Mesher/Models/VoxelModelConstructorRegister.js +6 -8
- package/Renderer/Classes/SectionMesh.d.ts +2 -3
- package/Renderer/Classes/SectionMesh.js +13 -10
- package/Renderer/Classes/SectorMesh.d.ts +5 -5
- package/Renderer/Classes/SectorMesh.js +17 -6
- package/Renderer/InitTasks.d.ts +1 -2
- package/Renderer/InitTasks.js +4 -10
- package/Renderer/MeshManager.d.ts +6 -1
- package/Renderer/MeshManager.js +11 -14
- package/Renderer/MeshRegister.d.ts +6 -4
- package/Renderer/MeshRegister.js +34 -43
- package/Settings/EngineSettings.js +3 -0
- package/Settings/EngineSettings.types.d.ts +7 -1
- package/Settings/EngineSettings.types.js +5 -1
- package/Stats/EngineStats.d.ts +19 -0
- package/Stats/EngineStats.js +27 -0
- package/Tasks/Paint/Common.d.ts +7 -0
- package/Tasks/Paint/Common.js +200 -0
- package/Tasks/Paint/Erase/EraseVoxel.d.ts +3 -0
- package/Tasks/Paint/Erase/EraseVoxel.js +31 -0
- package/Tasks/Paint/Erase/EraseVoxelPath.d.ts +4 -0
- package/Tasks/Paint/Erase/EraseVoxelPath.js +80 -0
- package/Tasks/Paint/Erase/EraseVoxelTemplate.d.ts +4 -0
- package/Tasks/Paint/Erase/EraseVoxelTemplate.js +34 -0
- package/Tasks/Paint/InitTasks.js +16 -0
- package/Tasks/Paint/Paint/PaintVoxel.d.ts +4 -0
- package/Tasks/Paint/Paint/PaintVoxel.js +29 -0
- package/Tasks/Paint/Paint/PaintVoxelPath.d.ts +4 -0
- package/Tasks/Paint/Paint/PaintVoxelPath.js +78 -0
- package/Tasks/Paint/Paint/PaintVoxelTemplate.d.ts +4 -0
- package/Tasks/Paint/Paint/PaintVoxelTemplate.js +36 -0
- package/Tasks/Propagation/Flow/FlowUpdate.js +1 -1
- package/Tasks/Propagation/Flow/WorldFlow.js +2 -2
- package/Tasks/Propagation/Illumanation/CommonFunctions.d.ts +6 -6
- package/Tasks/Propagation/Illumanation/CommonFunctions.js +6 -7
- package/Tasks/Propagation/Illumanation/RGBUpdate.js +9 -9
- package/Tasks/Propagation/Illumanation/SunUpdate.js +8 -7
- package/Tasks/Propagation/Illumanation/WorldSun.js +11 -9
- package/Tasks/Propagation/InitTasks.js +16 -28
- package/Tasks/Propagation/Power/PowerUpdate.js +10 -10
- package/Tasks/Tasks.types.d.ts +25 -9
- package/Tasks/TasksIds.d.ts +13 -20
- package/Tasks/TasksIds.js +13 -20
- package/Tasks/VoxelUpdateTask.d.ts +6 -5
- package/Tasks/VoxelUpdateTask.js +53 -37
- package/Tasks/WorldGeneration/InitTasks.d.ts +4 -1
- package/Tasks/WorldGeneration/InitTasks.js +6 -3
- package/Tasks/WorldGeneration/WorldGen.types.d.ts +2 -3
- package/Tasks/WorldGeneration/WorldGenBrush.js +6 -7
- package/Tasks/WorldGeneration/WorldGenRegister.d.ts +3 -1
- package/Tasks/WorldGeneration/WorldGenRegister.js +13 -3
- package/Tasks/WorldGeneration/WorldGeneration.d.ts +2 -2
- package/Tasks/WorldGeneration/WorldGeneration.js +22 -3
- package/Templates/Archive/ArchivedVoxelTemplate.d.ts +38 -0
- package/Templates/Archive/ArchivedVoxelTemplate.js +128 -0
- package/Templates/Archive/ArchivedVoxelTemplate.types.d.ts +45 -0
- package/Templates/Archive/ArchivedVoxelTemplate.types.js +1 -0
- package/Templates/Archive/Functions/CreateArchivedTemplate.d.ts +11 -0
- package/Templates/Archive/Functions/CreateArchivedTemplate.js +186 -0
- package/Templates/Archive/Functions/ExportArchiedTemplateJSON.d.ts +2 -0
- package/Templates/Archive/Functions/ExportArchiedTemplateJSON.js +44 -0
- package/Templates/Archive/Functions/ImportArchivedTemplateJSON.d.ts +2 -0
- package/Templates/Archive/Functions/ImportArchivedTemplateJSON.js +37 -0
- package/Templates/Cursor/TemplateCursor.d.ts +5 -3
- package/Templates/Cursor/TemplateCursor.js +11 -5
- package/Templates/Cursor/TemplateProxy.d.ts +11 -0
- package/Templates/Cursor/TemplateProxy.js +36 -0
- package/Templates/Cursor/TemplateVoxelCursor.d.ts +5 -7
- package/Templates/Cursor/TemplateVoxelCursor.js +7 -13
- package/Templates/Full/FullVoxelTemplate.d.ts +28 -0
- package/Templates/Full/FullVoxelTemplate.js +112 -0
- package/Templates/Full/FullVoxelTemplate.types.d.ts +5 -0
- package/Templates/Full/FullVoxelTemplate.types.js +1 -0
- package/Templates/Full/Functions/CreateFullTemplate.d.ts +3 -0
- package/Templates/Full/Functions/CreateFullTemplate.js +27 -0
- package/Templates/Functions/FlipTemplate.d.ts +2 -2
- package/Templates/Functions/FlipTemplate.js +1 -9
- package/Templates/Functions/RotateTemplate.d.ts +2 -2
- package/Templates/Functions/RotateTemplate.js +2 -10
- package/Templates/Functions/index.d.ts +1 -1
- package/Templates/Functions/index.js +1 -1
- package/Templates/Path/VoxelPath.d.ts +38 -0
- package/Templates/Path/VoxelPath.js +144 -0
- package/Templates/Path/VoxelPath.types.d.ts +11 -0
- package/Templates/Path/VoxelPath.types.js +1 -0
- package/Templates/Selection/VoxelBFSSelection.d.ts +23 -0
- package/Templates/Selection/VoxelBFSSelection.js +141 -0
- package/Templates/Selection/VoxelBoxSelection.d.ts +17 -0
- package/Templates/Selection/VoxelBoxSelection.js +116 -0
- package/Templates/Selection/VoxelPointSelection.d.ts +17 -0
- package/Templates/Selection/VoxelPointSelection.js +48 -0
- package/Templates/Selection/VoxelSelecton.d.ts +9 -0
- package/Templates/Selection/VoxelSelecton.js +1 -0
- package/Templates/Selection/VoxelSurfaceSelection.d.ts +30 -0
- package/Templates/Selection/VoxelSurfaceSelection.js +224 -0
- package/Templates/Selection/VoxelTemplateSelection.d.ts +13 -0
- package/Templates/Selection/VoxelTemplateSelection.js +36 -0
- package/Templates/Shapes/BasicVoxelShapeTemplate.d.ts +36 -0
- package/Templates/Shapes/BasicVoxelShapeTemplate.js +126 -0
- package/Templates/Shapes/BoxVoxelTemplate.d.ts +23 -0
- package/Templates/Shapes/BoxVoxelTemplate.js +83 -0
- package/Templates/Shapes/ConeVoxelTemplate.d.ts +23 -0
- package/Templates/Shapes/ConeVoxelTemplate.js +73 -0
- package/Templates/Shapes/CylinderVoxelTemplate.d.ts +23 -0
- package/Templates/Shapes/CylinderVoxelTemplate.js +73 -0
- package/Templates/Shapes/EllipsoidVoxelTemplate.d.ts +23 -0
- package/Templates/Shapes/EllipsoidVoxelTemplate.js +89 -0
- package/Templates/Shapes/OctahedronVoxelTemplate.d.ts +23 -0
- package/Templates/Shapes/OctahedronVoxelTemplate.js +73 -0
- package/Templates/Shapes/PyramidVoxelTemplate.d.ts +31 -0
- package/Templates/Shapes/PyramidVoxelTemplate.js +148 -0
- package/Templates/Shapes/SphereVoxelTemplate.d.ts +15 -0
- package/Templates/Shapes/SphereVoxelTemplate.js +59 -0
- package/Templates/Shapes/TorusVoxelTemplate.d.ts +23 -0
- package/Templates/Shapes/TorusVoxelTemplate.js +73 -0
- package/Templates/Shapes/VoxelShapeTemplate.types.d.ts +27 -0
- package/Templates/Shapes/VoxelShapeTemplate.types.js +6 -0
- package/Templates/VoxelTempateRegister.d.ts +6 -0
- package/Templates/VoxelTempateRegister.js +30 -0
- package/Templates/VoxelTemplates.types.d.ts +24 -26
- package/Templates/index.d.ts +1 -1
- package/Templates/index.js +1 -1
- package/Textures/Classes/CompiledTexture.d.ts +3 -0
- package/Textures/Classes/CompiledTexture.js +3 -0
- package/Textures/Classes/CompiledTextureAnimation.d.ts +1 -1
- package/Textures/Classes/CompiledTextureAnimation.js +8 -2
- package/Textures/Classes/TextureAnimationTexture.d.ts +1 -1
- package/Textures/Functions/BuildTextureData.d.ts +2 -1
- package/Textures/Functions/BuildTextureData.js +86 -17
- package/Textures/Texture.types.d.ts +5 -1
- package/Textures/TextureManager.d.ts +2 -1
- package/Textures/TextureManager.js +5 -2
- package/Tools/Brush/AdvancedBrushTool.d.ts +1 -5
- package/Tools/Brush/AdvancedBrushTool.js +2 -30
- package/Tools/Brush/Brush.d.ts +8 -2
- package/Tools/Brush/Brush.js +61 -36
- package/Tools/Tasks/TasksTool.d.ts +49 -20
- package/Tools/Tasks/TasksTool.js +87 -23
- package/Util/Binary/BinaryArrays.d.ts +2 -0
- package/Util/Binary/BinaryArrays.js +15 -0
- package/Util/Binary/BinaryFunctions.d.ts +3 -0
- package/Util/Binary/BinaryFunctions.js +18 -0
- package/Util/BinaryBuffer/BinaryBuffer.d.ts +30 -0
- package/Util/BinaryBuffer/BinaryBuffer.js +78 -0
- package/Util/BinaryBuffer/BinaryBuffer.types.d.ts +37 -0
- package/Util/BinaryBuffer/BinaryBuffer.types.js +28 -0
- package/Util/BinaryBuffer/Functions/BinaryBufferConvert.d.ts +5 -0
- package/Util/BinaryBuffer/Functions/BinaryBufferConvert.js +60 -0
- package/Util/BinaryBuffer/Functions/BinaryBufferJSON.d.ts +3 -0
- package/Util/BinaryBuffer/Functions/BinaryBufferJSON.js +64 -0
- package/Util/BinaryBuffer/Functions/BinaryBufferRead.d.ts +3 -0
- package/Util/BinaryBuffer/Functions/BinaryBufferRead.js +26 -0
- package/Util/BinaryBuffer/Functions/BinaryBufferToTypedArray.d.ts +2 -0
- package/Util/BinaryBuffer/Functions/BinaryBufferToTypedArray.js +43 -0
- package/Util/BinaryBuffer/index.d.ts +2 -0
- package/Util/BinaryBuffer/index.js +2 -0
- package/Util/LocationData.d.ts +3 -0
- package/Util/LocationData.js +16 -0
- package/Util/PriorityQueue.d.ts +18 -0
- package/Util/PriorityQueue.js +62 -0
- package/Util/TickInterval.d.ts +16 -0
- package/Util/TickInterval.js +49 -0
- package/Util/TypedEventTarget.d.ts +1 -0
- package/Util/TypedEventTarget.js +3 -0
- package/Util/Util.types.d.ts +4 -0
- package/Util/WorkItemProgress.d.ts +23 -0
- package/Util/WorkItemProgress.js +52 -0
- package/Voxels/Archive/VoxelArchive.types.d.ts +43 -0
- package/Voxels/Archive/VoxelArchive.types.js +6 -0
- package/Voxels/Archive/VoxelPaletteArchiveReader.d.ts +11 -0
- package/Voxels/Archive/VoxelPaletteArchiveReader.js +73 -0
- package/Voxels/Archive/VoxelPaletteArechive.d.ts +15 -0
- package/Voxels/Archive/VoxelPaletteArechive.js +81 -0
- package/Voxels/Cursor/DataCursor.interface.d.ts +1 -0
- package/Voxels/Cursor/VoxelCursor.d.ts +6 -7
- package/Voxels/Cursor/VoxelCursor.interface.d.ts +25 -24
- package/Voxels/Cursor/VoxelCursor.interface.js +93 -96
- package/Voxels/Cursor/VoxelCursor.js +22 -12
- package/Voxels/Cursor/VoxelLightData.d.ts +2 -0
- package/Voxels/Cursor/VoxelLightData.js +2 -0
- package/Voxels/Data/VoxelPalettesRegister.d.ts +11 -1
- package/Voxels/Data/VoxelPalettesRegister.js +17 -1
- package/Voxels/Data/VoxelPropertiesRegister.d.ts +4 -0
- package/Voxels/Data/VoxelPropertiesRegister.js +3 -0
- package/Voxels/Data/VoxelTag.types.d.ts +7 -1
- package/Voxels/Data/VoxelTag.types.js +3 -0
- package/Voxels/Data/VoxelTagsRegister.js +4 -1
- package/Voxels/Functions/BuildPaletteData.d.ts +6 -0
- package/Voxels/Functions/BuildPaletteData.js +87 -0
- package/Voxels/Functions/BuildStateData.d.ts +4 -6
- package/Voxels/Functions/BuildStateData.js +26 -80
- package/Voxels/Functions/{BuildTagAndPaletteData.d.ts → BuildTagData.d.ts} +2 -2
- package/Voxels/Functions/{BuildTagAndPaletteData.js → BuildTagData.js} +23 -2
- package/Voxels/Indexes/VoxelIndex.d.ts +1 -1
- package/Voxels/Indexes/VoxelIndex.js +5 -4
- package/Voxels/InitVoxelData.d.ts +1 -1
- package/Voxels/InitVoxelData.js +39 -41
- package/Voxels/Interaction/Functions/PickVoxel.d.ts +9 -0
- package/Voxels/Interaction/Functions/PickVoxel.js +95 -0
- package/Voxels/Interaction/Functions/PickVoxelWorld.d.ts +8 -0
- package/Voxels/Interaction/Functions/PickVoxelWorld.js +38 -0
- package/Voxels/Interaction/Placing/VoxelPlacingStrategy.d.ts +9 -0
- package/Voxels/Interaction/Placing/VoxelPlacingStrategy.js +58 -0
- package/Voxels/Interaction/Placing/VoxelPlacingStrategy.types.d.ts +15 -0
- package/Voxels/Interaction/Placing/VoxelPlacingStrategy.types.js +1 -0
- package/Voxels/Interaction/Placing/VoxelPlacingStrategyRegister.d.ts +7 -0
- package/Voxels/Interaction/Placing/VoxelPlacingStrategyRegister.js +13 -0
- package/Voxels/Interaction/VoxelPickResult.d.ts +51 -0
- package/Voxels/Interaction/VoxelPickResult.js +58 -0
- package/Voxels/Logic/Classes/Types/VoxelLogicPoweredType.d.ts +8 -0
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- package/{Models → Voxels/Models}/Defaults/PanelVoxelModels.d.ts +1 -0
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- package/Models/Rules/Classes/OcclusionFace.js +0 -492
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- package/WorldSimulation/Internal/Functions/runWorldUpdate.js +0 -69
- package/WorldSimulation/Internal/TaskRegister.d.ts +0 -7
- /package/{Models/VoxelModel.types.js → Builder/RayProvider.js} +0 -0
- /package/{World/Archive/Archive.types.js → Math/Location.js} +0 -0
- /package/Tasks/{Logic → Paint}/InitTasks.d.ts +0 -0
- /package/Util/{Binary/BinaryTree.d.ts → FlatBinaryTreeIndex.d.ts} +0 -0
- /package/Util/{Binary/BinaryTree.js → FlatBinaryTreeIndex.js} +0 -0
- /package/{Models → Voxels/Models}/Defaults/CubeVoxelGeometry.d.ts +0 -0
- /package/{Models → Voxels/Models}/Defaults/LiquidVoxelModel.d.ts +0 -0
- /package/{Models → Voxels/Models}/Defaults/PanelVoxelGeometry.d.ts +0 -0
- /package/{Models → Voxels/Models}/Defaults/StairVoxelModel.d.ts +0 -0
- /package/{Models → Voxels/Models}/Indexing/VoxelRelativeCubeIndex.d.ts +0 -0
- /package/{Models → Voxels/Models}/Indexing/VoxelRelativeCubeIndex.js +0 -0
- /package/{Models → Voxels/Models}/Rules/Classes/VoxelRulesModel.js +0 -0
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import { Vector3Like } from "@amodx/math";
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2
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import { Quad } from "../../../Mesher/Geomtry/Primitives/Quad";
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3
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export class OcclusionFace {
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parentId;
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nodeId;
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vertexCount;
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faceCount;
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points;
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normal;
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offset = [0, 0, 0];
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}
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export class OcclusionFlatQuadFace extends OcclusionFace {
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parentId;
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nodeId;
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direction;
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vertexCount;
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faceCount;
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_start;
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_end;
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start = Vector3Like.Create();
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end = Vector3Like.Create();
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normal;
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points;
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constructor(parentId, nodeId, direction, vertexCount, faceCount, _start, _end) {
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super();
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this.parentId = parentId;
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this.nodeId = nodeId;
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this.direction = direction;
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this.vertexCount = vertexCount;
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this.faceCount = faceCount;
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this._start = _start;
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this._end = _end;
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Vector3Like.CopyFromArray(this.start, _start);
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Vector3Like.CopyFromArray(this.end, _end);
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this.points = [
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[0, 0, 0],
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[0, 0, 0],
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[0, 0, 0],
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[0, 0, 0],
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];
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this.updatePoints();
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switch (this.direction) {
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case "up":
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this.normal = [0, 1, 0];
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break;
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case "down":
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this.normal = [0, -1, 0];
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break;
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case "north":
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this.normal = [0, 0, 1];
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break;
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52
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case "south":
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this.normal = [0, 0, -1];
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break;
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case "east":
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this.normal = [1, 0, 0];
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break;
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case "west":
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this.normal = [-1, 0, 0];
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break;
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default:
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this.normal = [0, 0, 0];
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63
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break;
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}
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}
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setOffset(x, y, z) {
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this.offset[0] = x;
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this.offset[1] = y;
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this.offset[2] = z;
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this.start.x = this._start[0] + x;
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this.start.y = this._start[1] + y;
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this.start.z = this._start[2] + z;
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this.end.x = this._end[0] + x;
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this.end.y = this._end[1] + y;
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this.end.z = this._end[2] + z;
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this.updatePoints();
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}
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updatePoints() {
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const { start, end } = this;
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switch (this.direction) {
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81
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case "up":
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this.points[0][0] = end.x;
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this.points[0][1] = end.y;
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this.points[0][2] = end.z;
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this.points[1][0] = start.x;
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this.points[1][1] = end.y;
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this.points[1][2] = end.z;
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this.points[2][0] = start.x;
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this.points[2][1] = end.y;
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this.points[2][2] = start.z;
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this.points[3][0] = end.x;
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this.points[3][1] = end.y;
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this.points[3][2] = start.z;
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break;
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case "down":
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this.points[0][0] = start.x;
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this.points[0][1] = start.y;
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this.points[0][2] = end.z;
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this.points[1][0] = end.x;
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this.points[1][1] = start.y;
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this.points[1][2] = end.z;
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this.points[2][0] = end.x;
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this.points[2][1] = start.y;
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this.points[2][2] = start.z;
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this.points[3][0] = start.x;
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this.points[3][1] = start.y;
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this.points[3][2] = start.z;
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break;
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case "north":
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this.points[0][0] = start.x;
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this.points[0][1] = end.y;
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this.points[0][2] = end.z;
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this.points[1][0] = end.x;
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this.points[1][1] = end.y;
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this.points[1][2] = end.z;
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this.points[2][0] = end.x;
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this.points[2][1] = start.y;
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this.points[2][2] = end.z;
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this.points[3][0] = start.x;
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this.points[3][1] = start.y;
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this.points[3][2] = end.z;
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break;
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case "south":
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this.points[0][0] = end.x;
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this.points[0][1] = end.y;
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this.points[0][2] = start.z;
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this.points[1][0] = start.x;
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this.points[1][1] = end.y;
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this.points[1][2] = start.z;
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this.points[2][0] = start.x;
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this.points[2][1] = start.y;
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this.points[2][2] = start.z;
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this.points[3][0] = end.x;
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this.points[3][1] = start.y;
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this.points[3][2] = start.z;
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break;
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case "east":
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this.points[0][0] = end.x;
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this.points[0][1] = end.y;
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this.points[0][2] = end.z;
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this.points[1][0] = end.x;
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this.points[1][1] = end.y;
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this.points[1][2] = start.z;
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this.points[2][0] = end.x;
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this.points[2][1] = start.y;
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this.points[2][2] = start.z;
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this.points[3][0] = end.x;
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this.points[3][1] = start.y;
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this.points[3][2] = end.z;
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150
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break;
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case "west":
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this.points[0][0] = start.x;
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this.points[0][1] = end.y;
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this.points[0][2] = start.z;
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this.points[1][0] = start.x;
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this.points[1][1] = end.y;
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this.points[1][2] = end.z;
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this.points[2][0] = start.x;
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this.points[2][1] = start.y;
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this.points[2][2] = end.z;
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this.points[3][0] = start.x;
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this.points[3][1] = start.y;
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this.points[3][2] = start.z;
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break;
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default:
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break;
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167
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}
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168
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}
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169
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clone() {
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170
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return new OcclusionFlatQuadFace(this.parentId, this.nodeId, this.direction, this.vertexCount, this.faceCount, [...this._start], [...this._end]);
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}
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isPointInBounds(point) {
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const [x, y, z] = point;
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switch (this.direction) {
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case "up":
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case "down":
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// For the up and down faces, check X and Z bounds since Y is constant
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return (x >= this.start.x &&
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x <= this.end.x &&
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z >= this.start.z &&
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z <= this.end.z);
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182
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case "north":
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183
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case "south":
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// For north and south faces, check X and Y bounds since Z is constant
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return (x >= this.start.x &&
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x <= this.end.x &&
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y >= this.start.y &&
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y <= this.end.y);
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189
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case "east":
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190
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case "west":
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// For east and west faces, check Y and Z bounds since X is constant
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return (y >= this.start.y &&
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y <= this.end.y &&
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z >= this.start.z &&
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z <= this.end.z);
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196
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default:
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197
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return false;
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198
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}
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199
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}
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200
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doesCoverFace(face) {
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201
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if (face instanceof OcclusionFlatQuadFace) {
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202
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// Existing logic for OcclusionFlatQuadFace
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203
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switch (this.direction) {
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204
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case "up":
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if (face.direction === "down" && this.start.y === face.end.y) {
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206
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return this.totallyCoversInXAndZ(face);
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}
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208
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break;
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209
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case "down":
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210
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if (face.direction === "up" && this.end.y === face.start.y) {
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211
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return this.totallyCoversInXAndZ(face);
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212
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}
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213
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break;
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214
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case "north":
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215
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if (face.direction === "south" && this.end.z === face.start.z) {
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216
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return this.totallyCoversInXAndY(face);
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217
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}
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218
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break;
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219
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case "south":
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220
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if (face.direction === "north" && this.start.z === face.end.z) {
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221
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return this.totallyCoversInXAndY(face);
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222
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}
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223
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break;
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224
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case "east":
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225
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if (face.direction === "west" && this.start.x === face.end.x) {
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226
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return this.totallyCoversInYAndZ(face);
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227
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}
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228
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break;
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229
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case "west":
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230
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if (face.direction === "east" && this.end.x === face.start.x) {
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231
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return this.totallyCoversInYAndZ(face);
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232
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}
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233
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break;
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234
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default:
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235
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return false;
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236
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}
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237
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}
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238
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if (face instanceof OcclusionQuadFace) {
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239
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// New logic for OcclusionQuadFace
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240
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const epsilon = 1e-6;
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241
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// Check if normals are opposite (since we are checking occlusion)
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242
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const dotProduct = this.normal[0] * face.normal[0] +
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243
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this.normal[1] * face.normal[1] +
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244
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this.normal[2] * face.normal[2];
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245
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if (dotProduct >= -epsilon) {
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246
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// Normals are not opposite or parallel
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247
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return false;
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248
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}
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249
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// Determine the plane coordinate based on the face direction
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250
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let planeCoordinate;
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251
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let coordIndex;
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252
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switch (this.direction) {
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253
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case "up":
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254
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case "down":
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255
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planeCoordinate = this.start.y;
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256
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coordIndex = 1; // Y-axis
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257
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break;
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258
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case "north":
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259
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case "south":
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260
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planeCoordinate = this.start.z;
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261
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coordIndex = 2; // Z-axis
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262
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break;
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263
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case "east":
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264
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case "west":
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265
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planeCoordinate = this.start.x;
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266
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coordIndex = 0; // X-axis
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267
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break;
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268
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default:
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269
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return false;
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270
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}
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271
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// Check if all points of face lie on the plane of this face
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272
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for (const point of face.points) {
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273
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if (Math.abs(point[coordIndex] - planeCoordinate) > epsilon) {
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|
274
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return false;
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|
275
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-
}
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|
276
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-
}
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|
277
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// Check if all points of face are within the bounds of this face
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|
278
|
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for (const point of face.points) {
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|
279
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-
if (!this.isPointInBounds(point)) {
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|
280
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return false;
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|
281
|
-
}
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|
282
|
-
}
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|
283
|
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// All checks passed, this face covers the other face
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|
284
|
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return true;
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|
285
|
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}
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|
286
|
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return false;
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|
287
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-
}
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|
288
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totallyCoversInXAndZ(plane) {
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|
289
|
-
return (this.start.x <= plane.start.x &&
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|
290
|
-
this.end.x >= plane.end.x &&
|
|
291
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this.start.z <= plane.start.z &&
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|
292
|
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this.end.z >= plane.end.z);
|
|
293
|
-
}
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|
294
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totallyCoversInXAndY(plane) {
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|
295
|
-
return (this.start.x <= plane.start.x &&
|
|
296
|
-
this.end.x >= plane.end.x &&
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297
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this.start.y <= plane.start.y &&
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|
298
|
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this.end.y >= plane.end.y);
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|
299
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}
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|
300
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totallyCoversInYAndZ(plane) {
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|
301
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-
return (this.start.y <= plane.start.y &&
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|
302
|
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this.end.y >= plane.end.y &&
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|
303
|
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this.start.z <= plane.start.z &&
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|
304
|
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this.end.z >= plane.end.z);
|
|
305
|
-
}
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|
306
|
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isPointOnFace(x, y, z) {
|
|
307
|
-
const epsilon = 1e-6;
|
|
308
|
-
switch (this.direction) {
|
|
309
|
-
case "up":
|
|
310
|
-
case "down":
|
|
311
|
-
return (Math.abs(y - this.start.y) < epsilon &&
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|
312
|
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x >= this.start.x &&
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|
313
|
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x <= this.end.x &&
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|
314
|
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z >= this.start.z &&
|
|
315
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z <= this.end.z);
|
|
316
|
-
case "north":
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|
317
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-
case "south":
|
|
318
|
-
return (Math.abs(z - this.start.z) < epsilon &&
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|
319
|
-
x >= this.start.x &&
|
|
320
|
-
x <= this.end.x &&
|
|
321
|
-
y >= this.start.y &&
|
|
322
|
-
y <= this.end.y);
|
|
323
|
-
case "east":
|
|
324
|
-
case "west":
|
|
325
|
-
return (Math.abs(x - this.start.x) < epsilon &&
|
|
326
|
-
y >= this.start.y &&
|
|
327
|
-
y <= this.end.y &&
|
|
328
|
-
z >= this.start.z &&
|
|
329
|
-
z <= this.end.z);
|
|
330
|
-
default:
|
|
331
|
-
return false;
|
|
332
|
-
}
|
|
333
|
-
}
|
|
334
|
-
}
|
|
335
|
-
export class OcclusionQuadFace extends OcclusionFace {
|
|
336
|
-
parentId;
|
|
337
|
-
nodeId;
|
|
338
|
-
vertexCount;
|
|
339
|
-
faceCount;
|
|
340
|
-
_points;
|
|
341
|
-
normal;
|
|
342
|
-
normals;
|
|
343
|
-
points;
|
|
344
|
-
constructor(parentId, nodeId, vertexCount, faceCount, _points) {
|
|
345
|
-
super();
|
|
346
|
-
this.parentId = parentId;
|
|
347
|
-
this.nodeId = nodeId;
|
|
348
|
-
this.vertexCount = vertexCount;
|
|
349
|
-
this.faceCount = faceCount;
|
|
350
|
-
this._points = _points;
|
|
351
|
-
this.normals = Quad.GetQuadNormalLeftHanded(_points[0], _points[1], _points[2], _points[3]);
|
|
352
|
-
const averageNormal = [0, 0, 0];
|
|
353
|
-
for (let i = 0; i < this.normals.length; i++) {
|
|
354
|
-
averageNormal[0] += this.normals[i][0];
|
|
355
|
-
averageNormal[1] += this.normals[i][1];
|
|
356
|
-
averageNormal[2] += this.normals[i][2];
|
|
357
|
-
}
|
|
358
|
-
averageNormal[0] /= this.normals.length;
|
|
359
|
-
averageNormal[1] /= this.normals.length;
|
|
360
|
-
averageNormal[2] /= this.normals.length;
|
|
361
|
-
// Normalize the average normal
|
|
362
|
-
const magnitude = Math.sqrt(averageNormal[0] * averageNormal[0] +
|
|
363
|
-
averageNormal[1] * averageNormal[1] +
|
|
364
|
-
averageNormal[2] * averageNormal[2]);
|
|
365
|
-
if (magnitude !== 0) {
|
|
366
|
-
averageNormal[0] /= magnitude;
|
|
367
|
-
averageNormal[1] /= magnitude;
|
|
368
|
-
averageNormal[2] /= magnitude;
|
|
369
|
-
}
|
|
370
|
-
this.normal = averageNormal;
|
|
371
|
-
this.points = [
|
|
372
|
-
[0, 0, 0],
|
|
373
|
-
[0, 0, 0],
|
|
374
|
-
[0, 0, 0],
|
|
375
|
-
[0, 0, 0],
|
|
376
|
-
];
|
|
377
|
-
this.updatePoints();
|
|
378
|
-
}
|
|
379
|
-
setOffset(x, y, z) {
|
|
380
|
-
this.offset[0] = x;
|
|
381
|
-
this.offset[1] = y;
|
|
382
|
-
this.offset[2] = z;
|
|
383
|
-
this.updatePoints();
|
|
384
|
-
}
|
|
385
|
-
updatePoints() {
|
|
386
|
-
for (let i = 0; i < 4; i++) {
|
|
387
|
-
this.points[i][0] = this._points[i][0] + this.offset[0];
|
|
388
|
-
this.points[i][1] = this._points[i][1] + this.offset[1];
|
|
389
|
-
this.points[i][2] = this._points[i][2] + this.offset[2];
|
|
390
|
-
}
|
|
391
|
-
}
|
|
392
|
-
clone() {
|
|
393
|
-
return new OcclusionQuadFace(this.parentId, this.nodeId, this.vertexCount, this.faceCount, structuredClone(this._points));
|
|
394
|
-
}
|
|
395
|
-
isPointInTriangle(p, a, b, c) {
|
|
396
|
-
// Compute vectors
|
|
397
|
-
const v0 = [c[0] - a[0], c[1] - a[1], c[2] - a[2]];
|
|
398
|
-
const v1 = [b[0] - a[0], b[1] - a[1], b[2] - a[2]];
|
|
399
|
-
const v2 = [p[0] - a[0], p[1] - a[1], p[2] - a[2]];
|
|
400
|
-
// Compute dot products
|
|
401
|
-
const dot00 = Vector3Like.DotArray(v0, v0);
|
|
402
|
-
const dot01 = Vector3Like.DotArray(v0, v1);
|
|
403
|
-
const dot02 = Vector3Like.DotArray(v0, v2);
|
|
404
|
-
const dot11 = Vector3Like.DotArray(v1, v1);
|
|
405
|
-
const dot12 = Vector3Like.DotArray(v1, v2);
|
|
406
|
-
// Compute barycentric coordinates
|
|
407
|
-
const denom = dot00 * dot11 - dot01 * dot01;
|
|
408
|
-
if (denom === 0) {
|
|
409
|
-
return false; // Degenerate triangle
|
|
410
|
-
}
|
|
411
|
-
const u = (dot11 * dot02 - dot01 * dot12) / denom;
|
|
412
|
-
const v = (dot00 * dot12 - dot01 * dot02) / denom;
|
|
413
|
-
// Check if point is in triangle
|
|
414
|
-
return u >= 0 && v >= 0 && u + v <= 1;
|
|
415
|
-
}
|
|
416
|
-
isPointInBounds(point) {
|
|
417
|
-
return (this.isPointInTriangle(point, this.points[0], this.points[1], this.points[2]) ||
|
|
418
|
-
this.isPointInTriangle(point, this.points[0], this.points[2], this.points[3]));
|
|
419
|
-
}
|
|
420
|
-
isPointOnFace(x, y, z) {
|
|
421
|
-
// First, check if point is on the plane
|
|
422
|
-
const p0 = this.points[0];
|
|
423
|
-
const v = [x - p0[0], y - p0[1], z - p0[2]];
|
|
424
|
-
const d = Vector3Like.DotArray(this.normal, v);
|
|
425
|
-
const epsilon = 1e-6;
|
|
426
|
-
if (Math.abs(d) > epsilon) {
|
|
427
|
-
return false;
|
|
428
|
-
}
|
|
429
|
-
// Point is on plane, now check if it's inside the face
|
|
430
|
-
const p = [x, y, z];
|
|
431
|
-
return this.isPointInBounds(p);
|
|
432
|
-
}
|
|
433
|
-
doesCoverFace(face) {
|
|
434
|
-
const epsilon = 1e-6;
|
|
435
|
-
// Normalize normals
|
|
436
|
-
const n1 = this.normal;
|
|
437
|
-
const n2 = face.normal;
|
|
438
|
-
const n1Mag = Math.sqrt(n1[0] * n1[0] + n1[1] * n1[1] + n1[2] * n1[2]);
|
|
439
|
-
const n2Mag = Math.sqrt(n2[0] * n2[0] + n2[1] * n2[1] + n2[2] * n2[2]);
|
|
440
|
-
const n1Norm = [n1[0] / n1Mag, n1[1] / n1Mag, n1[2] / n1Mag];
|
|
441
|
-
const n2Norm = [n2[0] / n2Mag, n2[1] / n2Mag, n2[2] / n2Mag];
|
|
442
|
-
// Compute dot product of normals
|
|
443
|
-
const dotNormals = Vector3Like.DotArray(n1Norm, n2Norm);
|
|
444
|
-
if (Math.abs(Math.abs(dotNormals) - 1) > epsilon) {
|
|
445
|
-
// Normals are not parallel
|
|
446
|
-
return false;
|
|
447
|
-
}
|
|
448
|
-
// Check if a point from face lies on the plane of this face
|
|
449
|
-
const p0 = this.points[0];
|
|
450
|
-
const v = [
|
|
451
|
-
face.points[0][0] - p0[0],
|
|
452
|
-
face.points[0][1] - p0[1],
|
|
453
|
-
face.points[0][2] - p0[2],
|
|
454
|
-
];
|
|
455
|
-
const d = Vector3Like.DotArray(this.normal, v);
|
|
456
|
-
if (Math.abs(d) > epsilon) {
|
|
457
|
-
// Faces are not coplanar
|
|
458
|
-
return false;
|
|
459
|
-
}
|
|
460
|
-
// Check if all points of face are within this face
|
|
461
|
-
for (const point of face.points) {
|
|
462
|
-
if (!this.isPointInBounds(point)) {
|
|
463
|
-
return false;
|
|
464
|
-
}
|
|
465
|
-
}
|
|
466
|
-
return true;
|
|
467
|
-
}
|
|
468
|
-
}
|
|
469
|
-
export class OcclusionFaceContainer {
|
|
470
|
-
faces = [];
|
|
471
|
-
offset = [0, 0, 0];
|
|
472
|
-
constructor() { }
|
|
473
|
-
setOffset(x, y, z) {
|
|
474
|
-
this.offset[0] = x;
|
|
475
|
-
this.offset[1] = y;
|
|
476
|
-
this.offset[2] = z;
|
|
477
|
-
for (const plane of this.faces) {
|
|
478
|
-
plane.setOffset(x, y, z);
|
|
479
|
-
plane.updatePoints();
|
|
480
|
-
}
|
|
481
|
-
}
|
|
482
|
-
addFace(face) {
|
|
483
|
-
this.faces[face.faceCount] = face;
|
|
484
|
-
}
|
|
485
|
-
clone() {
|
|
486
|
-
const container = new OcclusionFaceContainer();
|
|
487
|
-
for (const face of this.faces) {
|
|
488
|
-
container.faces[face.faceCount] = face.clone();
|
|
489
|
-
}
|
|
490
|
-
return container;
|
|
491
|
-
}
|
|
492
|
-
}
|
|
@@ -1,15 +0,0 @@
|
|
|
1
|
-
import { OcclusionFaceContainer } from "./OcclusionFace";
|
|
2
|
-
import { BuildGeomtryInputs } from "../Functions/BuildGeomtryInputs";
|
|
3
|
-
import { BuildStateData } from "../../../Voxels/Functions/BuildStateData";
|
|
4
|
-
import { CompiledVoxelGeometryData } from "../../../Voxels/Types/VoxelModelCompiledData.types";
|
|
5
|
-
export declare class VoxelRuleGeometry {
|
|
6
|
-
id: string;
|
|
7
|
-
data: CompiledVoxelGeometryData;
|
|
8
|
-
occlusionPlane: OcclusionFaceContainer;
|
|
9
|
-
inputs: ReturnType<typeof BuildGeomtryInputs>;
|
|
10
|
-
faceCount: number;
|
|
11
|
-
vertexCount: number;
|
|
12
|
-
state: ReturnType<typeof BuildStateData>;
|
|
13
|
-
constructor(id: string, data: CompiledVoxelGeometryData, occlusionPlane?: OcclusionFaceContainer, inputs?: ReturnType<typeof BuildGeomtryInputs>);
|
|
14
|
-
clone(): VoxelRuleGeometry;
|
|
15
|
-
}
|
|
@@ -1,29 +0,0 @@
|
|
|
1
|
-
import { GetOcclusionFaces } from "../Functions/GetOcclusionFaces";
|
|
2
|
-
import { BuildGeomtryInputs } from "../Functions/BuildGeomtryInputs";
|
|
3
|
-
export class VoxelRuleGeometry {
|
|
4
|
-
id;
|
|
5
|
-
data;
|
|
6
|
-
occlusionPlane;
|
|
7
|
-
inputs;
|
|
8
|
-
faceCount = 0;
|
|
9
|
-
vertexCount = 0;
|
|
10
|
-
state;
|
|
11
|
-
constructor(id, data, occlusionPlane, inputs) {
|
|
12
|
-
this.id = id;
|
|
13
|
-
this.data = data;
|
|
14
|
-
if (!occlusionPlane && data.ogData.doNotBuildRules !== true) {
|
|
15
|
-
this.occlusionPlane = GetOcclusionFaces(this.id, this, data.nodes);
|
|
16
|
-
}
|
|
17
|
-
else {
|
|
18
|
-
if (occlusionPlane)
|
|
19
|
-
this.occlusionPlane = occlusionPlane;
|
|
20
|
-
}
|
|
21
|
-
!inputs && (this.inputs = BuildGeomtryInputs(this));
|
|
22
|
-
}
|
|
23
|
-
clone() {
|
|
24
|
-
const newVoxel = new VoxelRuleGeometry(this.id, this.data, this.occlusionPlane.clone(), this.inputs);
|
|
25
|
-
newVoxel.vertexCount = this.vertexCount;
|
|
26
|
-
newVoxel.faceCount = this.faceCount;
|
|
27
|
-
return newVoxel;
|
|
28
|
-
}
|
|
29
|
-
}
|
|
@@ -1,93 +0,0 @@
|
|
|
1
|
-
import { VoxelFaceTransparentResultsIndex } from "../../Indexing/VoxelFaceTransparentResultsIndex";
|
|
2
|
-
import { VoxelModelRuleBuilderRegister } from "../VoxelModelRuleBuilderRegister";
|
|
3
|
-
const isArgString = (data) => {
|
|
4
|
-
if (typeof data !== "string")
|
|
5
|
-
return;
|
|
6
|
-
return data[0] == "@";
|
|
7
|
-
};
|
|
8
|
-
export function BuildFinalInputs(model) {
|
|
9
|
-
const stateVoxelInputs = {};
|
|
10
|
-
const transparentVoxelFaceIndexes = {};
|
|
11
|
-
const conditionalShapeStateVoxelInputs = {};
|
|
12
|
-
for (const [voxelId, voxel] of model.voxels) {
|
|
13
|
-
const transparentIndex = new VoxelFaceTransparentResultsIndex({
|
|
14
|
-
buffer: new SharedArrayBuffer(model.stateData.relativeByteCount * Object.keys(voxel.inputs).length),
|
|
15
|
-
resultsSize: model.stateData.relativeByteCount,
|
|
16
|
-
});
|
|
17
|
-
transparentVoxelFaceIndexes[voxelId] = transparentIndex;
|
|
18
|
-
const voxelModData = model.voxelModData.get(voxelId);
|
|
19
|
-
for (const modVoxelInputKey in voxel.inputs) {
|
|
20
|
-
const modVoxelInput = voxel.inputs[modVoxelInputKey];
|
|
21
|
-
const modIndex = voxelModData.modRecord[modVoxelInputKey];
|
|
22
|
-
const baseStates = [];
|
|
23
|
-
for (const state in model.data.stateNodes) {
|
|
24
|
-
const geoNodes = [];
|
|
25
|
-
const stateNodes = model.data.stateNodes[state];
|
|
26
|
-
for (const node of stateNodes) {
|
|
27
|
-
const geo = VoxelModelRuleBuilderRegister.getGeomtryFromLink(node);
|
|
28
|
-
if (!geo)
|
|
29
|
-
throw new Error(`Geometry does not exist`);
|
|
30
|
-
geo.inputs.resetDefaults();
|
|
31
|
-
for (const geoArg in node.inputs) {
|
|
32
|
-
const constructorArg = node.inputs[geoArg];
|
|
33
|
-
if (isArgString(constructorArg)) {
|
|
34
|
-
geo.inputs[geoArg] =
|
|
35
|
-
modVoxelInput[constructorArg.replace("@", "")];
|
|
36
|
-
continue;
|
|
37
|
-
}
|
|
38
|
-
geo.inputs[geoArg] = constructorArg;
|
|
39
|
-
}
|
|
40
|
-
geoNodes[model.stateData.geometryLinkPalette[node.id]] =
|
|
41
|
-
geo.inputs.cloneArgs();
|
|
42
|
-
const byteIndex = model.stateData.relativeGeometryByteIndexMap[model.stateData.stateRelativeGeometryMap[model.stateData.stateRecord[state]][VoxelModelRuleBuilderRegister.geometryPalette.getNumberId(VoxelModelRuleBuilderRegister.getGeometryLinkId(node))]];
|
|
43
|
-
if (geo.data.ogData.doNotBuildRules !== true) {
|
|
44
|
-
for (let i = 0; i < geo.inputs.faceTransparentIndex.length; i++) {
|
|
45
|
-
transparentIndex.setValue(modIndex, byteIndex, i, geo.inputs.faceTransparentIndex[i] ? 1 : 0);
|
|
46
|
-
}
|
|
47
|
-
}
|
|
48
|
-
}
|
|
49
|
-
baseStates[model.stateData.stateRecord[state]] = geoNodes;
|
|
50
|
-
}
|
|
51
|
-
stateVoxelInputs[voxelId] ??= [];
|
|
52
|
-
stateVoxelInputs[voxelId][voxelModData.modRecord[modVoxelInputKey]] =
|
|
53
|
-
baseStates;
|
|
54
|
-
const condiotnalStates = [];
|
|
55
|
-
for (const state in model.data.conditonalNodes) {
|
|
56
|
-
const geoNodes = [];
|
|
57
|
-
const stateNodes = model.data.conditonalNodes[state];
|
|
58
|
-
for (let i = 0; i < stateNodes.length; i++) {
|
|
59
|
-
const node = stateNodes[i];
|
|
60
|
-
const geo = VoxelModelRuleBuilderRegister.getGeomtryFromLink(node);
|
|
61
|
-
if (!geo)
|
|
62
|
-
throw new Error(`Geometry does not exist`);
|
|
63
|
-
// geo.inputs.resetDefaults();
|
|
64
|
-
for (const geoArg in node.inputs) {
|
|
65
|
-
const constructorArg = node.inputs[geoArg];
|
|
66
|
-
if (isArgString(constructorArg)) {
|
|
67
|
-
geo.inputs[geoArg] =
|
|
68
|
-
modVoxelInput[constructorArg.replace("@", "")];
|
|
69
|
-
continue;
|
|
70
|
-
}
|
|
71
|
-
geo.inputs[geoArg] = constructorArg;
|
|
72
|
-
}
|
|
73
|
-
geoNodes[i] = geo.inputs.cloneArgs();
|
|
74
|
-
const byteIndex = model.stateData.relativeGeometryByteIndexMap[model.stateData.condiotnalShapeStateRelativeGeometryMap[model.stateData.condiotnalShapeStateRecord[state]][VoxelModelRuleBuilderRegister.geometryPalette.getNumberId(VoxelModelRuleBuilderRegister.getGeometryLinkId(node))]];
|
|
75
|
-
if (geo.data.ogData.doNotBuildRules !== true) {
|
|
76
|
-
for (let i = 0; i < geo.inputs.faceTransparentIndex.length; i++) {
|
|
77
|
-
transparentIndex.setValue(modIndex, byteIndex, i, geo.inputs.faceTransparentIndex[i] ? 1 : 0);
|
|
78
|
-
}
|
|
79
|
-
}
|
|
80
|
-
}
|
|
81
|
-
condiotnalStates[model.stateData.condiotnalShapeStateRecord[state]] =
|
|
82
|
-
geoNodes;
|
|
83
|
-
}
|
|
84
|
-
conditionalShapeStateVoxelInputs[voxelId] ??= [];
|
|
85
|
-
conditionalShapeStateVoxelInputs[voxelId][voxelModData.modRecord[modVoxelInputKey]] = condiotnalStates;
|
|
86
|
-
}
|
|
87
|
-
}
|
|
88
|
-
return {
|
|
89
|
-
stateVoxelInputs,
|
|
90
|
-
transparentVoxelFaceIndexes,
|
|
91
|
-
conditionalShapeStateVoxelInputs,
|
|
92
|
-
};
|
|
93
|
-
}
|