@divinevoxel/vlox 0.0.74 → 0.0.76
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Builder/RayProvider.d.ts +6 -0
- package/Builder/Tools/Box/BoxSelection.d.ts +12 -0
- package/Builder/Tools/Box/BoxSelection.js +27 -0
- package/Builder/Tools/Box/BoxTool.d.ts +31 -0
- package/Builder/Tools/Box/BoxTool.js +91 -0
- package/Builder/Tools/Box/BoxToolTemplate.d.ts +13 -0
- package/Builder/Tools/Box/BoxToolTemplate.js +23 -0
- package/Builder/Tools/Brush/BrushTool.d.ts +48 -0
- package/Builder/Tools/Brush/BrushTool.js +146 -0
- package/Builder/Tools/BuilderToolBase.d.ts +3 -0
- package/Builder/Tools/BuilderToolBase.js +3 -0
- package/Builder/Tools/Hand/HandTool.d.ts +22 -0
- package/Builder/Tools/Hand/HandTool.js +56 -0
- package/Builder/Tools/Path/PahtTool.d.ts +29 -0
- package/Builder/Tools/Path/PahtTool.js +117 -0
- package/Builder/Tools/Wand/WandTool.d.ts +28 -0
- package/Builder/Tools/Wand/WandTool.js +67 -0
- package/Builder/Tools/Wrench/WrenchTool.d.ts +47 -0
- package/Builder/Tools/Wrench/WrenchTool.js +175 -0
- package/Builder/VoxelBuildSpace.d.ts +61 -0
- package/Builder/VoxelBuildSpace.js +165 -0
- package/Builder/VoxelBuilder.types.d.ts +0 -0
- package/Builder/VoxelBuilder.types.js +1 -0
- package/Builder/World/InitTasks.d.ts +1 -0
- package/Builder/World/InitTasks.js +134 -0
- package/Builder/World/VoxelBuildSpaceWorld.d.ts +4 -0
- package/Builder/World/VoxelBuildSpaceWorld.js +10 -0
- package/Cache/Cache.types.d.ts +1 -1
- package/Contexts/Base/Remote/InitDataSync.js +3 -3
- package/Contexts/Base/Remote/InitWorldDataSync.d.ts +2 -1
- package/Contexts/Base/Remote/InitWorldDataSync.js +13 -2
- package/Contexts/Generator/DivineVoxelEngineGenerator.d.ts +9 -0
- package/Contexts/Generator/DivineVoxelEngineGenerator.js +14 -0
- package/Contexts/{Constructor/ConstrcutorTheads.d.ts → Generator/GeneratorThreads.d.ts} +2 -2
- package/Contexts/{Constructor/ConstrcutorTheads.js → Generator/GeneratorThreads.js} +2 -2
- package/Contexts/Generator/index.d.ts +1 -0
- package/Contexts/Generator/index.js +1 -0
- package/Contexts/Mesher/DivineVoxelEngineMesher.d.ts +9 -0
- package/Contexts/Mesher/DivineVoxelEngineMesher.js +14 -0
- package/Contexts/Mesher/MesherTheads.d.ts +7 -0
- package/Contexts/Mesher/MesherTheads.js +14 -0
- package/Contexts/Mesher/index.d.ts +1 -0
- package/Contexts/Mesher/index.js +1 -0
- package/Contexts/Nexus/NexusTheads.js +1 -1
- package/Contexts/Render/DVERenderThreads.d.ts +2 -1
- package/Contexts/Render/DVERenderThreads.js +4 -2
- package/Contexts/Render/DivineVoxelEngineRender.d.ts +14 -4
- package/Contexts/Render/DivineVoxelEngineRender.js +9 -4
- package/Contexts/World/DivineVoxelEngineWorld.d.ts +12 -3
- package/Contexts/World/WorldThreads.d.ts +2 -1
- package/Contexts/World/WorldThreads.js +4 -2
- package/Init/StartGenerator.d.ts +2 -0
- package/Init/StartGenerator.js +45 -0
- package/Init/StartMesher.d.ts +2 -0
- package/Init/StartMesher.js +41 -0
- package/Init/StartNexus.js +4 -2
- package/Init/StartRenderer.d.ts +4 -1
- package/Init/StartRenderer.js +59 -14
- package/Init/StartWorld.js +2 -1
- package/LICENSE.md +2 -1
- package/Math/CardinalNeighbors.d.ts +43 -3
- package/Math/CardinalNeighbors.js +54 -8
- package/Math/Indexing.d.ts +1 -0
- package/Math/Location.d.ts +10 -0
- package/Math/UtilFunctions.d.ts +4 -0
- package/Math/UtilFunctions.js +52 -0
- package/Math/index.d.ts +1 -10
- package/Math/index.js +1 -0
- package/Mesher/Functions/Base/MeshSectionBase.d.ts +5 -0
- package/Mesher/Functions/Base/MeshSectionBase.js +108 -0
- package/Mesher/Functions/CompactVoxelSectionMesh.js +4 -10
- package/Mesher/Functions/MeshSection.js +3 -107
- package/Mesher/Functions/MeshSectionSnapShot.d.ts +3 -0
- package/Mesher/Functions/MeshSectionSnapShot.js +14 -0
- package/Mesher/Functions/MeshTexture.js +8 -4
- package/Mesher/Functions/MeshVoxel.js +12 -4
- package/Mesher/Geomtry/CompactedSectionVoxelMesh.d.ts +5 -2
- package/Mesher/Geomtry/CompactedSectionVoxelMesh.js +12 -7
- package/Mesher/Geomtry/Functions/GetBounds.d.ts +2 -0
- package/Mesher/{Models/Common/BoundsFunctions.js → Geomtry/Functions/GetBounds.js} +13 -13
- package/Mesher/Geomtry/Geometry.types.d.ts +14 -0
- package/Mesher/Geomtry/Geometry.types.js +11 -0
- package/Mesher/Geomtry/Primitives/Quad.d.ts +7 -15
- package/Mesher/Geomtry/Primitives/Quad.js +36 -91
- package/Mesher/Geomtry/Primitives/QuadVertexData.d.ts +4 -14
- package/Mesher/Geomtry/Primitives/QuadVertexData.js +17 -57
- package/Mesher/Geomtry/Primitives/Triangle.d.ts +65 -0
- package/Mesher/Geomtry/Primitives/Triangle.js +148 -0
- package/Mesher/Geomtry/Primitives/TriangleVertexData.d.ts +58 -0
- package/Mesher/Geomtry/Primitives/TriangleVertexData.js +263 -0
- package/Mesher/Geomtry/Primitives/index.d.ts +2 -0
- package/Mesher/Geomtry/Primitives/index.js +2 -0
- package/Mesher/Geomtry/Shapes/Box.d.ts +20 -0
- package/Mesher/Geomtry/Shapes/Box.js +69 -0
- package/Mesher/Geomtry/Transform/TransformBox.d.ts +3 -0
- package/{Models/Shared/Transform.js → Mesher/Geomtry/Transform/TransformBox.js} +9 -124
- package/Mesher/Geomtry/Transform/TransformQuad.d.ts +3 -0
- package/Mesher/Geomtry/Transform/TransformQuad.js +113 -0
- package/Mesher/Geomtry/Transform/TransformTriangle.d.ts +3 -0
- package/Mesher/Geomtry/Transform/TransformTriangle.js +112 -0
- package/Mesher/Geomtry/VoxelGeometryBuilder.d.ts +3 -4
- package/Mesher/Geomtry/VoxelGeometryBuilder.js +128 -112
- package/Mesher/Geomtry/VoxelMeshBVHBuilder.d.ts +3 -3
- package/Mesher/Geomtry/VoxelMeshBVHBuilder.js +1 -1
- package/Mesher/Geomtry/VoxelMeshVertexStructCursor.d.ts +9 -3
- package/Mesher/Geomtry/VoxelMeshVertexStructCursor.js +26 -3
- package/Mesher/Geomtry/VoxelShaderData.d.ts +4 -1
- package/Mesher/Geomtry/VoxelShaderData.js +25 -10
- package/Mesher/InitMesher.d.ts +1 -1
- package/Mesher/InitMesher.js +6 -0
- package/Mesher/InitTask.js +17 -6
- package/Mesher/Models/Common/Calc/CalcConstants.d.ts +2 -6
- package/Mesher/Models/Common/Calc/CalcConstants.js +2 -76
- package/Mesher/Models/Common/Faces/CullRulledFace.d.ts +2 -0
- package/Mesher/Models/Common/Faces/CullRulledFace.js +60 -0
- package/Mesher/Models/Common/Faces/ShadeRulelessFace.d.ts +4 -0
- package/Mesher/Models/Common/Faces/ShadeRulelessFace.js +12 -0
- package/Mesher/Models/Common/Faces/ShadeRulledFace.d.ts +4 -0
- package/Mesher/Models/Common/Faces/ShadeRulledFace.js +58 -0
- package/Mesher/Models/Common/GetTexture.d.ts +6 -0
- package/Mesher/Models/Common/GetTexture.js +12 -0
- package/Mesher/Models/Nodes/Custom/Liquid/FlowGradient.js +1 -1
- package/Mesher/Models/Nodes/Custom/Liquid/LiquidGeomtryNode.d.ts +2 -3
- package/Mesher/Models/Nodes/Custom/Liquid/LiquidGeomtryNode.js +124 -48
- package/Mesher/Models/Nodes/Default/QuadVoxelGeometryNode.d.ts +13 -0
- package/Mesher/Models/Nodes/Default/QuadVoxelGeometryNode.js +55 -0
- package/Mesher/Models/Nodes/Default/TriangleVoxelGeometryNode.d.ts +13 -0
- package/Mesher/Models/Nodes/Default/TriangleVoxelGeometryNode.js +52 -0
- package/Mesher/Models/Nodes/GeometryNode.d.ts +2 -8
- package/Mesher/Models/Nodes/GeometryNode.js +1 -7
- package/Mesher/Models/Nodes/Types/GeomtryNode.types.d.ts +7 -0
- package/Mesher/Models/Nodes/Types/GeomtryNode.types.js +1 -0
- package/Mesher/Models/Nodes/Types/QuadVoxelGometryNodeTypes.d.ts +29 -0
- package/{Models/Input/QuadVoxelGometryInputs.js → Mesher/Models/Nodes/Types/QuadVoxelGometryNodeTypes.js} +4 -8
- package/Mesher/Models/Nodes/Types/TriangleVoxelGometryNodeTypes.d.ts +28 -0
- package/Mesher/Models/Nodes/Types/TriangleVoxelGometryNodeTypes.js +24 -0
- package/Mesher/Models/Nodes/VoxelGeometryConstructor.d.ts +4 -8
- package/Mesher/Models/Nodes/VoxelGeometryConstructor.js +16 -52
- package/Mesher/Models/Procedures/Default/ConsistentRotationTextureProcedure.d.ts +25 -0
- package/Mesher/Models/Procedures/Default/ConsistentRotationTextureProcedure.js +44 -0
- package/Mesher/Models/Procedures/Default/OutlinedTextureProcedure.d.ts +28 -0
- package/Mesher/Models/Procedures/Default/OutlinedTextureProcedure.js +162 -0
- package/Mesher/Models/Procedures/TextureProcedure.d.ts +16 -0
- package/Mesher/Models/Procedures/TextureProcedure.js +2 -0
- package/Mesher/Models/Procedures/TextureProcedureRegister.d.ts +6 -0
- package/Mesher/Models/Procedures/TextureProcedureRegister.js +16 -0
- package/Mesher/Models/VoxelConstructor.d.ts +1 -5
- package/Mesher/Models/VoxelConstructor.js +1 -11
- package/Mesher/Models/VoxelGeometryBuilderCacheSpace.js +2 -2
- package/Mesher/Models/VoxelModelBuilder.d.ts +0 -1
- package/Mesher/Models/VoxelModelBuilder.js +1 -2
- package/Mesher/Models/VoxelModelConstructorRegister.d.ts +8 -2
- package/Mesher/Models/VoxelModelConstructorRegister.js +6 -8
- package/Renderer/Classes/SectionMesh.d.ts +2 -3
- package/Renderer/Classes/SectionMesh.js +13 -10
- package/Renderer/Classes/SectorMesh.d.ts +5 -5
- package/Renderer/Classes/SectorMesh.js +17 -6
- package/Renderer/InitTasks.d.ts +1 -2
- package/Renderer/InitTasks.js +4 -10
- package/Renderer/MeshManager.d.ts +6 -1
- package/Renderer/MeshManager.js +11 -14
- package/Renderer/MeshRegister.d.ts +6 -4
- package/Renderer/MeshRegister.js +34 -43
- package/Settings/EngineSettings.js +3 -0
- package/Settings/EngineSettings.types.d.ts +7 -1
- package/Settings/EngineSettings.types.js +5 -1
- package/Stats/EngineStats.d.ts +19 -0
- package/Stats/EngineStats.js +27 -0
- package/Tasks/Paint/Common.d.ts +7 -0
- package/Tasks/Paint/Common.js +200 -0
- package/Tasks/Paint/Erase/EraseVoxel.d.ts +3 -0
- package/Tasks/Paint/Erase/EraseVoxel.js +31 -0
- package/Tasks/Paint/Erase/EraseVoxelPath.d.ts +4 -0
- package/Tasks/Paint/Erase/EraseVoxelPath.js +80 -0
- package/Tasks/Paint/Erase/EraseVoxelTemplate.d.ts +4 -0
- package/Tasks/Paint/Erase/EraseVoxelTemplate.js +34 -0
- package/Tasks/Paint/InitTasks.js +16 -0
- package/Tasks/Paint/Paint/PaintVoxel.d.ts +4 -0
- package/Tasks/Paint/Paint/PaintVoxel.js +29 -0
- package/Tasks/Paint/Paint/PaintVoxelPath.d.ts +4 -0
- package/Tasks/Paint/Paint/PaintVoxelPath.js +78 -0
- package/Tasks/Paint/Paint/PaintVoxelTemplate.d.ts +4 -0
- package/Tasks/Paint/Paint/PaintVoxelTemplate.js +36 -0
- package/Tasks/Propagation/Flow/FlowUpdate.js +1 -1
- package/Tasks/Propagation/Flow/WorldFlow.js +2 -2
- package/Tasks/Propagation/Illumanation/CommonFunctions.d.ts +6 -6
- package/Tasks/Propagation/Illumanation/CommonFunctions.js +6 -7
- package/Tasks/Propagation/Illumanation/RGBUpdate.js +9 -9
- package/Tasks/Propagation/Illumanation/SunUpdate.js +8 -7
- package/Tasks/Propagation/Illumanation/WorldSun.js +11 -9
- package/Tasks/Propagation/InitTasks.js +16 -28
- package/Tasks/Propagation/Power/PowerUpdate.js +10 -10
- package/Tasks/Tasks.types.d.ts +25 -9
- package/Tasks/TasksIds.d.ts +13 -20
- package/Tasks/TasksIds.js +13 -20
- package/Tasks/VoxelUpdateTask.d.ts +6 -5
- package/Tasks/VoxelUpdateTask.js +53 -37
- package/Tasks/WorldGeneration/InitTasks.d.ts +4 -1
- package/Tasks/WorldGeneration/InitTasks.js +6 -3
- package/Tasks/WorldGeneration/WorldGen.types.d.ts +2 -3
- package/Tasks/WorldGeneration/WorldGenBrush.js +6 -7
- package/Tasks/WorldGeneration/WorldGenRegister.d.ts +3 -1
- package/Tasks/WorldGeneration/WorldGenRegister.js +13 -3
- package/Tasks/WorldGeneration/WorldGeneration.d.ts +2 -2
- package/Tasks/WorldGeneration/WorldGeneration.js +22 -3
- package/Templates/Archive/ArchivedVoxelTemplate.d.ts +38 -0
- package/Templates/Archive/ArchivedVoxelTemplate.js +128 -0
- package/Templates/Archive/ArchivedVoxelTemplate.types.d.ts +45 -0
- package/Templates/Archive/ArchivedVoxelTemplate.types.js +1 -0
- package/Templates/Archive/Functions/CreateArchivedTemplate.d.ts +11 -0
- package/Templates/Archive/Functions/CreateArchivedTemplate.js +186 -0
- package/Templates/Archive/Functions/ExportArchiedTemplateJSON.d.ts +2 -0
- package/Templates/Archive/Functions/ExportArchiedTemplateJSON.js +44 -0
- package/Templates/Archive/Functions/ImportArchivedTemplateJSON.d.ts +2 -0
- package/Templates/Archive/Functions/ImportArchivedTemplateJSON.js +37 -0
- package/Templates/Cursor/TemplateCursor.d.ts +5 -3
- package/Templates/Cursor/TemplateCursor.js +11 -5
- package/Templates/Cursor/TemplateProxy.d.ts +11 -0
- package/Templates/Cursor/TemplateProxy.js +36 -0
- package/Templates/Cursor/TemplateVoxelCursor.d.ts +5 -7
- package/Templates/Cursor/TemplateVoxelCursor.js +7 -13
- package/Templates/Full/FullVoxelTemplate.d.ts +28 -0
- package/Templates/Full/FullVoxelTemplate.js +112 -0
- package/Templates/Full/FullVoxelTemplate.types.d.ts +5 -0
- package/Templates/Full/FullVoxelTemplate.types.js +1 -0
- package/Templates/Full/Functions/CreateFullTemplate.d.ts +3 -0
- package/Templates/Full/Functions/CreateFullTemplate.js +27 -0
- package/Templates/Functions/FlipTemplate.d.ts +2 -2
- package/Templates/Functions/FlipTemplate.js +1 -9
- package/Templates/Functions/RotateTemplate.d.ts +2 -2
- package/Templates/Functions/RotateTemplate.js +2 -10
- package/Templates/Functions/index.d.ts +1 -1
- package/Templates/Functions/index.js +1 -1
- package/Templates/Path/VoxelPath.d.ts +38 -0
- package/Templates/Path/VoxelPath.js +144 -0
- package/Templates/Path/VoxelPath.types.d.ts +11 -0
- package/Templates/Path/VoxelPath.types.js +1 -0
- package/Templates/Selection/VoxelBFSSelection.d.ts +23 -0
- package/Templates/Selection/VoxelBFSSelection.js +141 -0
- package/Templates/Selection/VoxelBoxSelection.d.ts +17 -0
- package/Templates/Selection/VoxelBoxSelection.js +116 -0
- package/Templates/Selection/VoxelPointSelection.d.ts +17 -0
- package/Templates/Selection/VoxelPointSelection.js +48 -0
- package/Templates/Selection/VoxelSelecton.d.ts +9 -0
- package/Templates/Selection/VoxelSelecton.js +1 -0
- package/Templates/Selection/VoxelSurfaceSelection.d.ts +30 -0
- package/Templates/Selection/VoxelSurfaceSelection.js +224 -0
- package/Templates/Selection/VoxelTemplateSelection.d.ts +13 -0
- package/Templates/Selection/VoxelTemplateSelection.js +36 -0
- package/Templates/Shapes/BasicVoxelShapeTemplate.d.ts +36 -0
- package/Templates/Shapes/BasicVoxelShapeTemplate.js +126 -0
- package/Templates/Shapes/BoxVoxelTemplate.d.ts +23 -0
- package/Templates/Shapes/BoxVoxelTemplate.js +83 -0
- package/Templates/Shapes/ConeVoxelTemplate.d.ts +23 -0
- package/Templates/Shapes/ConeVoxelTemplate.js +73 -0
- package/Templates/Shapes/CylinderVoxelTemplate.d.ts +23 -0
- package/Templates/Shapes/CylinderVoxelTemplate.js +73 -0
- package/Templates/Shapes/EllipsoidVoxelTemplate.d.ts +23 -0
- package/Templates/Shapes/EllipsoidVoxelTemplate.js +89 -0
- package/Templates/Shapes/OctahedronVoxelTemplate.d.ts +23 -0
- package/Templates/Shapes/OctahedronVoxelTemplate.js +73 -0
- package/Templates/Shapes/PyramidVoxelTemplate.d.ts +31 -0
- package/Templates/Shapes/PyramidVoxelTemplate.js +148 -0
- package/Templates/Shapes/SphereVoxelTemplate.d.ts +15 -0
- package/Templates/Shapes/SphereVoxelTemplate.js +59 -0
- package/Templates/Shapes/TorusVoxelTemplate.d.ts +23 -0
- package/Templates/Shapes/TorusVoxelTemplate.js +73 -0
- package/Templates/Shapes/VoxelShapeTemplate.types.d.ts +27 -0
- package/Templates/Shapes/VoxelShapeTemplate.types.js +6 -0
- package/Templates/VoxelTempateRegister.d.ts +6 -0
- package/Templates/VoxelTempateRegister.js +30 -0
- package/Templates/VoxelTemplates.types.d.ts +24 -26
- package/Templates/index.d.ts +1 -1
- package/Templates/index.js +1 -1
- package/Textures/Classes/CompiledTexture.d.ts +3 -0
- package/Textures/Classes/CompiledTexture.js +3 -0
- package/Textures/Classes/CompiledTextureAnimation.d.ts +1 -1
- package/Textures/Classes/CompiledTextureAnimation.js +8 -2
- package/Textures/Classes/TextureAnimationTexture.d.ts +1 -1
- package/Textures/Functions/BuildTextureData.d.ts +2 -1
- package/Textures/Functions/BuildTextureData.js +86 -17
- package/Textures/Texture.types.d.ts +5 -1
- package/Textures/TextureManager.d.ts +2 -1
- package/Textures/TextureManager.js +5 -2
- package/Tools/Brush/AdvancedBrushTool.d.ts +1 -5
- package/Tools/Brush/AdvancedBrushTool.js +2 -30
- package/Tools/Brush/Brush.d.ts +8 -2
- package/Tools/Brush/Brush.js +61 -36
- package/Tools/Tasks/TasksTool.d.ts +49 -20
- package/Tools/Tasks/TasksTool.js +87 -23
- package/Util/Binary/BinaryArrays.d.ts +2 -0
- package/Util/Binary/BinaryArrays.js +15 -0
- package/Util/Binary/BinaryFunctions.d.ts +3 -0
- package/Util/Binary/BinaryFunctions.js +18 -0
- package/Util/BinaryBuffer/BinaryBuffer.d.ts +30 -0
- package/Util/BinaryBuffer/BinaryBuffer.js +78 -0
- package/Util/BinaryBuffer/BinaryBuffer.types.d.ts +37 -0
- package/Util/BinaryBuffer/BinaryBuffer.types.js +28 -0
- package/Util/BinaryBuffer/Functions/BinaryBufferConvert.d.ts +5 -0
- package/Util/BinaryBuffer/Functions/BinaryBufferConvert.js +60 -0
- package/Util/BinaryBuffer/Functions/BinaryBufferJSON.d.ts +3 -0
- package/Util/BinaryBuffer/Functions/BinaryBufferJSON.js +64 -0
- package/Util/BinaryBuffer/Functions/BinaryBufferRead.d.ts +3 -0
- package/Util/BinaryBuffer/Functions/BinaryBufferRead.js +26 -0
- package/Util/BinaryBuffer/Functions/BinaryBufferToTypedArray.d.ts +2 -0
- package/Util/BinaryBuffer/Functions/BinaryBufferToTypedArray.js +43 -0
- package/Util/BinaryBuffer/index.d.ts +2 -0
- package/Util/BinaryBuffer/index.js +2 -0
- package/Util/LocationData.d.ts +3 -0
- package/Util/LocationData.js +16 -0
- package/Util/PriorityQueue.d.ts +18 -0
- package/Util/PriorityQueue.js +62 -0
- package/Util/TickInterval.d.ts +16 -0
- package/Util/TickInterval.js +49 -0
- package/Util/TypedEventTarget.d.ts +1 -0
- package/Util/TypedEventTarget.js +3 -0
- package/Util/Util.types.d.ts +4 -0
- package/Util/WorkItemProgress.d.ts +23 -0
- package/Util/WorkItemProgress.js +52 -0
- package/Voxels/Archive/VoxelArchive.types.d.ts +43 -0
- package/Voxels/Archive/VoxelArchive.types.js +6 -0
- package/Voxels/Archive/VoxelPaletteArchiveReader.d.ts +11 -0
- package/Voxels/Archive/VoxelPaletteArchiveReader.js +73 -0
- package/Voxels/Archive/VoxelPaletteArechive.d.ts +15 -0
- package/Voxels/Archive/VoxelPaletteArechive.js +81 -0
- package/Voxels/Cursor/DataCursor.interface.d.ts +1 -0
- package/Voxels/Cursor/VoxelCursor.d.ts +6 -7
- package/Voxels/Cursor/VoxelCursor.interface.d.ts +25 -24
- package/Voxels/Cursor/VoxelCursor.interface.js +93 -96
- package/Voxels/Cursor/VoxelCursor.js +22 -12
- package/Voxels/Cursor/VoxelLightData.d.ts +2 -0
- package/Voxels/Cursor/VoxelLightData.js +2 -0
- package/Voxels/Data/VoxelPalettesRegister.d.ts +11 -1
- package/Voxels/Data/VoxelPalettesRegister.js +17 -1
- package/Voxels/Data/VoxelPropertiesRegister.d.ts +4 -0
- package/Voxels/Data/VoxelPropertiesRegister.js +3 -0
- package/Voxels/Data/VoxelTag.types.d.ts +7 -1
- package/Voxels/Data/VoxelTag.types.js +3 -0
- package/Voxels/Data/VoxelTagsRegister.js +4 -1
- package/Voxels/Functions/BuildPaletteData.d.ts +6 -0
- package/Voxels/Functions/BuildPaletteData.js +87 -0
- package/Voxels/Functions/BuildStateData.d.ts +4 -6
- package/Voxels/Functions/BuildStateData.js +26 -80
- package/Voxels/Functions/{BuildTagAndPaletteData.d.ts → BuildTagData.d.ts} +2 -2
- package/Voxels/Functions/{BuildTagAndPaletteData.js → BuildTagData.js} +23 -2
- package/Voxels/Indexes/VoxelIndex.d.ts +1 -1
- package/Voxels/Indexes/VoxelIndex.js +5 -4
- package/Voxels/InitVoxelData.d.ts +1 -1
- package/Voxels/InitVoxelData.js +39 -41
- package/Voxels/Interaction/Functions/PickVoxel.d.ts +9 -0
- package/Voxels/Interaction/Functions/PickVoxel.js +95 -0
- package/Voxels/Interaction/Functions/PickVoxelWorld.d.ts +8 -0
- package/Voxels/Interaction/Functions/PickVoxelWorld.js +38 -0
- package/Voxels/Interaction/Placing/VoxelPlacingStrategy.d.ts +9 -0
- package/Voxels/Interaction/Placing/VoxelPlacingStrategy.js +58 -0
- package/Voxels/Interaction/Placing/VoxelPlacingStrategy.types.d.ts +15 -0
- package/Voxels/Interaction/Placing/VoxelPlacingStrategy.types.js +1 -0
- package/Voxels/Interaction/Placing/VoxelPlacingStrategyRegister.d.ts +7 -0
- package/Voxels/Interaction/Placing/VoxelPlacingStrategyRegister.js +13 -0
- package/Voxels/Interaction/VoxelPickResult.d.ts +51 -0
- package/Voxels/Interaction/VoxelPickResult.js +58 -0
- package/Voxels/Logic/Classes/Types/VoxelLogicPoweredType.d.ts +8 -0
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- package/{Models → Voxels/Models}/Defaults/PanelVoxelModels.d.ts +1 -0
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- package/World/Archive/Functions/Area/ArchiveArea.js +65 -0
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- package/Mesher/Models/Nodes/Ruled/QuadVoxelGeometryNode.js +0 -157
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- package/Models/Rules/Classes/OcclusionFace.js +0 -492
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- package/Util/VisistedMap.js +0 -29
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- package/World/Archive/Functions/CreateArchivedSection.js +0 -207
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- package/WorldSimulation/Internal/Classes/DimensionSegment.js +0 -67
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- package/WorldSimulation/Internal/Classes/Queues/LogiccQueue.d.ts +0 -5
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- package/WorldSimulation/Internal/Classes/SectorVisistedMap.js +0 -24
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- package/WorldSimulation/Internal/Classes/TickQueue.js +0 -58
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- package/WorldSimulation/Internal/Functions/getSectorState.js +0 -39
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- package/WorldSimulation/Internal/Functions/runTickUpdate.js +0 -80
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- package/WorldSimulation/Internal/Functions/runWorldUpdate.js +0 -69
- package/WorldSimulation/Internal/TaskRegister.d.ts +0 -7
- /package/{Models/VoxelModel.types.js → Builder/RayProvider.js} +0 -0
- /package/{World/Archive/Archive.types.js → Math/Location.js} +0 -0
- /package/Tasks/{Logic → Paint}/InitTasks.d.ts +0 -0
- /package/Util/{Binary/BinaryTree.d.ts → FlatBinaryTreeIndex.d.ts} +0 -0
- /package/Util/{Binary/BinaryTree.js → FlatBinaryTreeIndex.js} +0 -0
- /package/{Models → Voxels/Models}/Defaults/CubeVoxelGeometry.d.ts +0 -0
- /package/{Models → Voxels/Models}/Defaults/LiquidVoxelModel.d.ts +0 -0
- /package/{Models → Voxels/Models}/Defaults/PanelVoxelGeometry.d.ts +0 -0
- /package/{Models → Voxels/Models}/Defaults/StairVoxelModel.d.ts +0 -0
- /package/{Models → Voxels/Models}/Indexing/VoxelRelativeCubeIndex.d.ts +0 -0
- /package/{Models → Voxels/Models}/Indexing/VoxelRelativeCubeIndex.js +0 -0
- /package/{Models → Voxels/Models}/Rules/Classes/VoxelRulesModel.js +0 -0
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import { VoxelModelBuilder } from "../VoxelModelBuilder";
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2
2
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import { VoxelGeometryConstructor } from "./VoxelGeometryConstructor";
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3
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-
import { VoxelGeometryTransform } from "../../../Voxels/Types/VoxelModelCompiledData.types";
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4
3
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export interface GeoemtryNodeConstructor<Data = any, Args = any> {
|
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5
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-
new (geometryPaletteId: number, geomtry: VoxelGeometryConstructor, data: Data
|
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4
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+
new (geometryPaletteId: number, geomtry: VoxelGeometryConstructor, data: Data): GeoemtryNode<Data, Args>;
|
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6
5
|
}
|
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7
6
|
export declare abstract class GeoemtryNode<Data = any, Args = any> {
|
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8
7
|
geometryPaletteId: number;
|
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9
8
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geomtry: VoxelGeometryConstructor;
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10
9
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data: Data;
|
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11
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transform: VoxelGeometryTransform;
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12
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faceIndex: number;
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13
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-
vertexIndex: number;
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-
faceCount: number;
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15
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vertexCount: number;
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16
10
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builder: VoxelModelBuilder;
|
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17
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-
constructor(geometryPaletteId: number, geomtry: VoxelGeometryConstructor, data: Data
|
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11
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+
constructor(geometryPaletteId: number, geomtry: VoxelGeometryConstructor, data: Data);
|
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18
12
|
abstract init(): void;
|
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19
13
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abstract add(args: Args): boolean;
|
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20
14
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}
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@@ -2,16 +2,10 @@ export class GeoemtryNode {
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2
2
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geometryPaletteId;
|
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3
3
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geomtry;
|
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4
4
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data;
|
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5
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-
transform;
|
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6
|
-
faceIndex = -1;
|
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7
|
-
vertexIndex = -1;
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8
|
-
faceCount = -1;
|
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9
|
-
vertexCount = -1;
|
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10
5
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builder;
|
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11
|
-
constructor(geometryPaletteId, geomtry, data
|
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6
|
+
constructor(geometryPaletteId, geomtry, data) {
|
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12
7
|
this.geometryPaletteId = geometryPaletteId;
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13
8
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this.geomtry = geomtry;
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14
9
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this.data = data;
|
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15
|
-
this.transform = transform;
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16
10
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}
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11
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}
|
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@@ -0,0 +1,7 @@
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1
|
+
import { CompiledQuadVoxelGeomtryNode } from "./QuadVoxelGometryNodeTypes";
|
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2
|
+
import { CompiledTriangleVoxelGeomtryNode } from "./TriangleVoxelGometryNodeTypes";
|
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3
|
+
export type CompiledCustomGeomtryNode = {
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4
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type: "custom";
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5
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+
id: string;
|
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6
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+
};
|
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7
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+
export type CompiledGeomtryNodes = CompiledQuadVoxelGeomtryNode | CompiledTriangleVoxelGeomtryNode | CompiledCustomGeomtryNode;
|
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@@ -0,0 +1 @@
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1
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+
export {};
|
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@@ -0,0 +1,29 @@
|
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1
|
+
import { Vec3Array, Vec4Array } from "@amodx/math";
|
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2
|
+
import { QuadUVData } from "../../../Geomtry/Geometry.types";
|
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3
|
+
import { VoxelFaces } from "../../../../Math";
|
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4
|
+
export type QuadVoxelGometryArgs = [
|
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5
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enabled: boolean,
|
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6
|
+
texture: number,
|
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7
|
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rotation: number,
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8
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+
doubleSided: boolean,
|
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9
|
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uvs: QuadUVData
|
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10
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+
];
|
|
11
|
+
declare enum ArgIndexes {
|
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12
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+
Enabled = 0,
|
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13
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+
Texture = 1,
|
|
14
|
+
Rotation = 2,
|
|
15
|
+
DoubleSided = 3,
|
|
16
|
+
UVs = 4
|
|
17
|
+
}
|
|
18
|
+
export type CompiledQuadVoxelGeomtryNode = {
|
|
19
|
+
type: "quad";
|
|
20
|
+
positions: [Vec3Array, Vec3Array, Vec3Array, Vec3Array];
|
|
21
|
+
weights: [Vec4Array, Vec4Array, Vec4Array, Vec4Array];
|
|
22
|
+
closestFace: VoxelFaces;
|
|
23
|
+
trueFaceIndex?: number;
|
|
24
|
+
};
|
|
25
|
+
export declare class QuadVoxelGometryInputs {
|
|
26
|
+
static ArgIndexes: typeof ArgIndexes;
|
|
27
|
+
static CreateArgs(): QuadVoxelGometryArgs;
|
|
28
|
+
}
|
|
29
|
+
export {};
|
|
@@ -1,22 +1,18 @@
|
|
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1
1
|
var ArgIndexes;
|
|
2
2
|
(function (ArgIndexes) {
|
|
3
3
|
ArgIndexes[ArgIndexes["Enabled"] = 0] = "Enabled";
|
|
4
|
-
ArgIndexes[ArgIndexes["
|
|
5
|
-
ArgIndexes[ArgIndexes["
|
|
6
|
-
ArgIndexes[ArgIndexes["
|
|
7
|
-
ArgIndexes[ArgIndexes["
|
|
8
|
-
ArgIndexes[ArgIndexes["DoubleSided"] = 5] = "DoubleSided";
|
|
9
|
-
ArgIndexes[ArgIndexes["UVs"] = 6] = "UVs";
|
|
4
|
+
ArgIndexes[ArgIndexes["Texture"] = 1] = "Texture";
|
|
5
|
+
ArgIndexes[ArgIndexes["Rotation"] = 2] = "Rotation";
|
|
6
|
+
ArgIndexes[ArgIndexes["DoubleSided"] = 3] = "DoubleSided";
|
|
7
|
+
ArgIndexes[ArgIndexes["UVs"] = 4] = "UVs";
|
|
10
8
|
})(ArgIndexes || (ArgIndexes = {}));
|
|
11
9
|
export class QuadVoxelGometryInputs {
|
|
12
10
|
static ArgIndexes = ArgIndexes;
|
|
13
11
|
static CreateArgs() {
|
|
14
12
|
const args = [];
|
|
15
13
|
args[ArgIndexes.Enabled] = true;
|
|
16
|
-
args[ArgIndexes.Fliped] = false;
|
|
17
14
|
args[ArgIndexes.Texture] = 0;
|
|
18
15
|
args[ArgIndexes.Rotation] = 0;
|
|
19
|
-
args[ArgIndexes.Transparent] = false;
|
|
20
16
|
args[ArgIndexes.DoubleSided] = false;
|
|
21
17
|
args[ArgIndexes.UVs] = [
|
|
22
18
|
[1, 1],
|
|
@@ -0,0 +1,28 @@
|
|
|
1
|
+
import { Vec2Array, Vec3Array, Vec4Array } from "@amodx/math";
|
|
2
|
+
import { VoxelFaces } from "../../../../Math";
|
|
3
|
+
export type TriangleVoxelGometryArgs = [
|
|
4
|
+
enabled: boolean,
|
|
5
|
+
texture: number,
|
|
6
|
+
rotation: number,
|
|
7
|
+
doubleSided: boolean,
|
|
8
|
+
uvs: [v1: Vec2Array, v2: Vec2Array, v3: Vec2Array]
|
|
9
|
+
];
|
|
10
|
+
declare enum ArgIndexes {
|
|
11
|
+
Enabled = 0,
|
|
12
|
+
Texture = 1,
|
|
13
|
+
Rotation = 2,
|
|
14
|
+
DoubleSided = 3,
|
|
15
|
+
UVs = 4
|
|
16
|
+
}
|
|
17
|
+
export type CompiledTriangleVoxelGeomtryNode = {
|
|
18
|
+
type: "triangle";
|
|
19
|
+
positions: [Vec3Array, Vec3Array, Vec3Array];
|
|
20
|
+
weights: [Vec4Array, Vec4Array, Vec4Array];
|
|
21
|
+
closestFace: VoxelFaces;
|
|
22
|
+
trueFaceIndex?: number;
|
|
23
|
+
};
|
|
24
|
+
export declare class TriangleVoxelGometryInputs {
|
|
25
|
+
static ArgIndexes: typeof ArgIndexes;
|
|
26
|
+
static CreateArgs(): TriangleVoxelGometryArgs;
|
|
27
|
+
}
|
|
28
|
+
export {};
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
var ArgIndexes;
|
|
2
|
+
(function (ArgIndexes) {
|
|
3
|
+
ArgIndexes[ArgIndexes["Enabled"] = 0] = "Enabled";
|
|
4
|
+
ArgIndexes[ArgIndexes["Texture"] = 1] = "Texture";
|
|
5
|
+
ArgIndexes[ArgIndexes["Rotation"] = 2] = "Rotation";
|
|
6
|
+
ArgIndexes[ArgIndexes["DoubleSided"] = 3] = "DoubleSided";
|
|
7
|
+
ArgIndexes[ArgIndexes["UVs"] = 4] = "UVs";
|
|
8
|
+
})(ArgIndexes || (ArgIndexes = {}));
|
|
9
|
+
export class TriangleVoxelGometryInputs {
|
|
10
|
+
static ArgIndexes = ArgIndexes;
|
|
11
|
+
static CreateArgs() {
|
|
12
|
+
const args = [];
|
|
13
|
+
args[ArgIndexes.Enabled] = true;
|
|
14
|
+
args[ArgIndexes.Texture] = 0;
|
|
15
|
+
args[ArgIndexes.Rotation] = 0;
|
|
16
|
+
args[ArgIndexes.DoubleSided] = false;
|
|
17
|
+
args[ArgIndexes.UVs] = [
|
|
18
|
+
[1, 1],
|
|
19
|
+
[0, 1],
|
|
20
|
+
[0, 0],
|
|
21
|
+
];
|
|
22
|
+
return args;
|
|
23
|
+
}
|
|
24
|
+
}
|
|
@@ -1,13 +1,9 @@
|
|
|
1
|
-
import {
|
|
2
|
-
import { VoxelAOResultsIndex } from "../../../Models/Indexing/VoxelAOResultsIndex";
|
|
3
|
-
import { CompiledVoxelGeometryRulessData, CompiledVoxelGeometrySyncData } from "../../../Voxels/Types/VoxelModelCompiledData.types";
|
|
1
|
+
import { CompiledVoxelGeometrySyncData } from "../../../Voxels/Models/CompiledVoxelModel.types";
|
|
4
2
|
import { GeoemtryNode } from "./GeometryNode";
|
|
3
|
+
import { CullingProcedureData } from "../../../Voxels/Models/VoxelModel.types";
|
|
5
4
|
export declare class VoxelGeometryConstructor {
|
|
6
5
|
geometryPaletteId: number;
|
|
7
6
|
nodes: GeoemtryNode<any, any>[];
|
|
8
|
-
|
|
9
|
-
|
|
10
|
-
cullIndex: VoxelFaceCullResultsIndex;
|
|
11
|
-
aoIndex: VoxelAOResultsIndex;
|
|
12
|
-
constructor(geometryPaletteId: number, data: CompiledVoxelGeometrySyncData | CompiledVoxelGeometryRulessData);
|
|
7
|
+
cullingProcedure: CullingProcedureData;
|
|
8
|
+
constructor(geometryPaletteId: number, data: CompiledVoxelGeometrySyncData);
|
|
13
9
|
}
|
|
@@ -1,68 +1,32 @@
|
|
|
1
|
-
import {
|
|
2
|
-
import {
|
|
3
|
-
import { BoxVoxelGometryNode } from "./Ruled/BoxVoxelGeometryNode";
|
|
4
|
-
import { QuadVoxelGometryNode } from "./Ruled/QuadVoxelGeometryNode";
|
|
5
|
-
import { RulelessQuadVoxelGeometryNode } from "./Ruleless/RulelessQuadVoxelGeometryNode";
|
|
6
|
-
import { RulelessBoxVoxelGeometryNode } from "./Ruleless/RulelessBoxVoxelGeometryNode";
|
|
1
|
+
import { QuadVoxelGometryNode } from "./Default/QuadVoxelGeometryNode";
|
|
2
|
+
import { TriangleVoxelGeometryNode } from "./Default/TriangleVoxelGeometryNode";
|
|
7
3
|
import { VoxelModelConstructorRegister } from "../VoxelModelConstructorRegister";
|
|
8
4
|
export class VoxelGeometryConstructor {
|
|
9
5
|
geometryPaletteId;
|
|
10
6
|
nodes = [];
|
|
11
|
-
|
|
12
|
-
vertexHitMap;
|
|
13
|
-
cullIndex;
|
|
14
|
-
aoIndex;
|
|
7
|
+
cullingProcedure;
|
|
15
8
|
constructor(geometryPaletteId, data) {
|
|
16
9
|
this.geometryPaletteId = geometryPaletteId;
|
|
10
|
+
this.cullingProcedure = data.cullingProcedure;
|
|
17
11
|
for (const node of data.nodes) {
|
|
18
|
-
if (node.
|
|
19
|
-
const nodeClass = VoxelModelConstructorRegister.getCustomNode(node.
|
|
20
|
-
const newNode = new nodeClass(geometryPaletteId, this, node
|
|
12
|
+
if (node.type == "custom") {
|
|
13
|
+
const nodeClass = VoxelModelConstructorRegister.getCustomNode(node.id);
|
|
14
|
+
const newNode = new nodeClass(geometryPaletteId, this, node);
|
|
21
15
|
newNode.init();
|
|
22
16
|
this.nodes.push(newNode);
|
|
23
17
|
}
|
|
24
18
|
}
|
|
25
|
-
|
|
26
|
-
|
|
27
|
-
|
|
28
|
-
|
|
29
|
-
|
|
30
|
-
newNode.init();
|
|
31
|
-
this.nodes.push(newNode);
|
|
32
|
-
}
|
|
33
|
-
if (node.node.type == "quad") {
|
|
34
|
-
const newNode = new RulelessQuadVoxelGeometryNode(geometryPaletteId, this, node.node, node.tranform);
|
|
35
|
-
newNode.init();
|
|
36
|
-
this.nodes.push(newNode);
|
|
37
|
-
}
|
|
19
|
+
for (const node of data.nodes) {
|
|
20
|
+
if (node.type == "quad") {
|
|
21
|
+
const newNode = new QuadVoxelGometryNode(geometryPaletteId, this, node);
|
|
22
|
+
newNode.init();
|
|
23
|
+
this.nodes.push(newNode);
|
|
38
24
|
}
|
|
39
|
-
|
|
40
|
-
|
|
41
|
-
|
|
42
|
-
|
|
43
|
-
this.vertexHitMap = data.vertexHitMap;
|
|
44
|
-
this.cullIndex = new VoxelFaceCullResultsIndex(data.cullIndex);
|
|
45
|
-
this.aoIndex = new VoxelAOResultsIndex(data.aoIndex);
|
|
46
|
-
for (const node of data.nodes) {
|
|
47
|
-
if (node.node.type == "box") {
|
|
48
|
-
const newNode = new BoxVoxelGometryNode(geometryPaletteId, this, node.node, node.tranform);
|
|
49
|
-
newNode.init();
|
|
50
|
-
this.nodes.push(newNode);
|
|
51
|
-
}
|
|
52
|
-
if (node.node.type == "quad") {
|
|
53
|
-
const newNode = new QuadVoxelGometryNode(geometryPaletteId, this, node.node, node.tranform);
|
|
54
|
-
newNode.init();
|
|
55
|
-
this.nodes.push(newNode);
|
|
56
|
-
}
|
|
25
|
+
if (node.type == "triangle") {
|
|
26
|
+
const newNode = new TriangleVoxelGeometryNode(geometryPaletteId, this, node);
|
|
27
|
+
newNode.init();
|
|
28
|
+
this.nodes.push(newNode);
|
|
57
29
|
}
|
|
58
30
|
}
|
|
59
|
-
let faceCount = 0;
|
|
60
|
-
let vertexCount = 0;
|
|
61
|
-
for (const node of this.nodes) {
|
|
62
|
-
node.faceIndex = faceCount;
|
|
63
|
-
node.vertexIndex = vertexCount;
|
|
64
|
-
faceCount += node.faceCount;
|
|
65
|
-
vertexCount += node.vertexCount;
|
|
66
|
-
}
|
|
67
31
|
}
|
|
68
32
|
}
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
import { Vec3Array, Vector4Like } from "@amodx/math";
|
|
2
|
+
import type { Quad } from "../../../Geomtry";
|
|
3
|
+
import { VoxelModelBuilder } from "Mesher/Models/VoxelModelBuilder";
|
|
4
|
+
import { TextureProcedure, BaseVoxelGeomtryTextureProcedureData } from "../TextureProcedure";
|
|
5
|
+
import { TextureId } from "Textures";
|
|
6
|
+
import { VoxelFaces } from "Math";
|
|
7
|
+
/**
|
|
8
|
+
* Extend your data type so we can add a seed if we want, and define
|
|
9
|
+
* the rotations we can choose from.
|
|
10
|
+
*/
|
|
11
|
+
interface VoxelGeometryConsistentRotationTextureProcedureData extends BaseVoxelGeomtryTextureProcedureData {
|
|
12
|
+
type: "consistent-rotation";
|
|
13
|
+
texture: TextureId | number;
|
|
14
|
+
/**
|
|
15
|
+
* You can allow (0 | 90 | 180 | 270), or remove 0 if you don’t want an unrotated option
|
|
16
|
+
*/
|
|
17
|
+
rotations: (0 | 90 | 180 | 270)[];
|
|
18
|
+
rotationBounds?: Vec3Array;
|
|
19
|
+
}
|
|
20
|
+
export declare class ConsistentRotationTextureProcedure extends TextureProcedure<VoxelGeometryConsistentRotationTextureProcedureData> {
|
|
21
|
+
getTexture(builder: VoxelModelBuilder, data: VoxelGeometryConsistentRotationTextureProcedureData, closestFace: VoxelFaces, primitive: Quad): number;
|
|
22
|
+
getOverlayTexture(builder: VoxelModelBuilder, data: VoxelGeometryConsistentRotationTextureProcedureData, closestFace: VoxelFaces, primitive: Quad, ref: Vector4Like): Vector4Like;
|
|
23
|
+
transformUVs(builder: VoxelModelBuilder, data: VoxelGeometryConsistentRotationTextureProcedureData, closestFace: VoxelFaces, primitive: Quad): void;
|
|
24
|
+
}
|
|
25
|
+
export {};
|
|
@@ -0,0 +1,44 @@
|
|
|
1
|
+
import { Vector3Like } from "@amodx/math";
|
|
2
|
+
import { TextureProcedure, } from "../TextureProcedure";
|
|
3
|
+
import { WorldSpaces } from "../../../../World/WorldSpaces";
|
|
4
|
+
import { GetYXZOrderArrayIndex } from "../../../../Math/Indexing";
|
|
5
|
+
const voxelPos = Vector3Like.Create();
|
|
6
|
+
const defaultBounds = [4, 4, 4];
|
|
7
|
+
export class ConsistentRotationTextureProcedure extends TextureProcedure {
|
|
8
|
+
getTexture(builder, data, closestFace, primitive) {
|
|
9
|
+
return data.texture;
|
|
10
|
+
}
|
|
11
|
+
getOverlayTexture(builder, data, closestFace, primitive, ref) {
|
|
12
|
+
return ref;
|
|
13
|
+
}
|
|
14
|
+
transformUVs(builder, data, closestFace, primitive) {
|
|
15
|
+
const bounds = data.rotationBounds ? data.rotationBounds : defaultBounds;
|
|
16
|
+
WorldSpaces.voxel.getPositionFromIndex(builder.voxel._index, voxelPos);
|
|
17
|
+
const x = voxelPos.x - Math.floor(voxelPos.x / bounds[0]) * bounds[0];
|
|
18
|
+
const y = voxelPos.y - Math.floor(voxelPos.y / bounds[1]) * bounds[1];
|
|
19
|
+
const z = voxelPos.z - Math.floor(voxelPos.z / bounds[2]) * bounds[2];
|
|
20
|
+
const rotationIndex = GetYXZOrderArrayIndex(x, y, z, ...bounds) % data.rotations.length;
|
|
21
|
+
const rotation = data.rotations[rotationIndex];
|
|
22
|
+
for (const v of primitive.uvs.vertices) {
|
|
23
|
+
const oldX = v.x;
|
|
24
|
+
const oldY = v.y;
|
|
25
|
+
switch (rotation) {
|
|
26
|
+
case 90:
|
|
27
|
+
v.x = 1 - oldY;
|
|
28
|
+
v.y = oldX;
|
|
29
|
+
break;
|
|
30
|
+
case 180:
|
|
31
|
+
v.x = 1 - oldX;
|
|
32
|
+
v.y = 1 - oldY;
|
|
33
|
+
break;
|
|
34
|
+
case 270:
|
|
35
|
+
v.x = oldY;
|
|
36
|
+
v.y = 1 - oldX;
|
|
37
|
+
break;
|
|
38
|
+
case 0:
|
|
39
|
+
default:
|
|
40
|
+
break;
|
|
41
|
+
}
|
|
42
|
+
}
|
|
43
|
+
}
|
|
44
|
+
}
|
|
@@ -0,0 +1,28 @@
|
|
|
1
|
+
import { Vector4Like } from "@amodx/math";
|
|
2
|
+
import type { Quad } from "../../../Geomtry";
|
|
3
|
+
import { VoxelModelBuilder } from "Mesher/Models/VoxelModelBuilder";
|
|
4
|
+
import { TextureProcedure, BaseVoxelGeomtryTextureProcedureData } from "../TextureProcedure";
|
|
5
|
+
import { TextureId } from "Textures";
|
|
6
|
+
import { VoxelFaces } from "../../../../Math/index.js";
|
|
7
|
+
interface OutlinedTextureProcedureData extends BaseVoxelGeomtryTextureProcedureData {
|
|
8
|
+
type: "outlined";
|
|
9
|
+
texture: TextureId | number;
|
|
10
|
+
textureRecrod: {
|
|
11
|
+
top: TextureId | number;
|
|
12
|
+
"corner-top-right": TextureId | number;
|
|
13
|
+
"corner-top-left": TextureId | number;
|
|
14
|
+
"corner-top-left-top-right": TextureId | number;
|
|
15
|
+
bottom: TextureId | number;
|
|
16
|
+
"corner-bottom-right": TextureId | number;
|
|
17
|
+
"corner-bottom-left": TextureId | number;
|
|
18
|
+
"corner-bottom-left-bottom-right": TextureId | number;
|
|
19
|
+
right: TextureId | number;
|
|
20
|
+
left: TextureId | number;
|
|
21
|
+
};
|
|
22
|
+
}
|
|
23
|
+
export declare class OutlinedTextureProcedure extends TextureProcedure<OutlinedTextureProcedureData> {
|
|
24
|
+
getTexture(builder: VoxelModelBuilder, data: OutlinedTextureProcedureData, closestFace: VoxelFaces, primitive: Quad): number;
|
|
25
|
+
getOverlayTexture(builder: VoxelModelBuilder, data: OutlinedTextureProcedureData, closestFace: VoxelFaces, primitive: Quad, ref: Vector4Like): Vector4Like;
|
|
26
|
+
transformUVs(builder: VoxelModelBuilder, data: OutlinedTextureProcedureData, closestFace: VoxelFaces, primitive: Quad): void;
|
|
27
|
+
}
|
|
28
|
+
export {};
|
|
@@ -0,0 +1,162 @@
|
|
|
1
|
+
import { TextureProcedure } from "../TextureProcedure";
|
|
2
|
+
import { VoxelFaces } from "../../../../Math/index.js";
|
|
3
|
+
const textureMap = [
|
|
4
|
+
"top",
|
|
5
|
+
"corner-top-right",
|
|
6
|
+
"corner-top-left",
|
|
7
|
+
"corner-top-left-top-right",
|
|
8
|
+
"bottom",
|
|
9
|
+
"corner-bottom-right",
|
|
10
|
+
"corner-bottom-left",
|
|
11
|
+
"corner-bottom-left-bottom-right",
|
|
12
|
+
"right",
|
|
13
|
+
"left",
|
|
14
|
+
];
|
|
15
|
+
/*
|
|
16
|
+
0 -> normal direction
|
|
17
|
+
1 -> top right
|
|
18
|
+
2 -> top left
|
|
19
|
+
*/
|
|
20
|
+
const uvsSets = {
|
|
21
|
+
//top bottom faces
|
|
22
|
+
north: {
|
|
23
|
+
0b0: 0,
|
|
24
|
+
0b101: 1,
|
|
25
|
+
0b011: 2,
|
|
26
|
+
0b001: 3,
|
|
27
|
+
},
|
|
28
|
+
south: {
|
|
29
|
+
0b0: 4,
|
|
30
|
+
0b101: 5,
|
|
31
|
+
0b011: 6,
|
|
32
|
+
0b001: 7,
|
|
33
|
+
},
|
|
34
|
+
east: {
|
|
35
|
+
0b0: 8,
|
|
36
|
+
},
|
|
37
|
+
west: {
|
|
38
|
+
0b0: 9,
|
|
39
|
+
},
|
|
40
|
+
//side faces
|
|
41
|
+
top: {
|
|
42
|
+
0b0: 0,
|
|
43
|
+
0b101: 1,
|
|
44
|
+
0b011: 2,
|
|
45
|
+
0b001: 3,
|
|
46
|
+
},
|
|
47
|
+
bottom: {
|
|
48
|
+
0b0: 4,
|
|
49
|
+
0b101: 5,
|
|
50
|
+
0b011: 6,
|
|
51
|
+
0b001: 7,
|
|
52
|
+
},
|
|
53
|
+
right: {
|
|
54
|
+
0b0: 8,
|
|
55
|
+
},
|
|
56
|
+
left: {
|
|
57
|
+
0b0: 9,
|
|
58
|
+
},
|
|
59
|
+
};
|
|
60
|
+
const topAndDown = {
|
|
61
|
+
north: [
|
|
62
|
+
[0, 0, 1],
|
|
63
|
+
[1, 0, 1],
|
|
64
|
+
[-1, 0, 1],
|
|
65
|
+
],
|
|
66
|
+
south: [
|
|
67
|
+
[0, 0, -1],
|
|
68
|
+
[1, 0, -1],
|
|
69
|
+
[-1, 0, -1],
|
|
70
|
+
],
|
|
71
|
+
east: [[1, 0, 0]],
|
|
72
|
+
west: [[-1, 0, 0]],
|
|
73
|
+
};
|
|
74
|
+
const eastAndWest = {
|
|
75
|
+
north: [
|
|
76
|
+
[0, 1, 0],
|
|
77
|
+
[0, 1, 1],
|
|
78
|
+
[0, 1, -1],
|
|
79
|
+
],
|
|
80
|
+
south: [
|
|
81
|
+
[0, -1, 0],
|
|
82
|
+
[0, -1, 1],
|
|
83
|
+
[0, -1, -1],
|
|
84
|
+
],
|
|
85
|
+
east: [[0, 0, 1]],
|
|
86
|
+
west: [[0, 0, -1]],
|
|
87
|
+
};
|
|
88
|
+
const northAndSouth = {
|
|
89
|
+
north: [
|
|
90
|
+
[0, 1, 0],
|
|
91
|
+
[1, 1, 0],
|
|
92
|
+
[-1, 1, 0],
|
|
93
|
+
],
|
|
94
|
+
south: [
|
|
95
|
+
[0, -1, 0],
|
|
96
|
+
[1, -1, 0],
|
|
97
|
+
[-1, -1, 0],
|
|
98
|
+
],
|
|
99
|
+
east: [[1, 0, 0]],
|
|
100
|
+
west: [[-1, 0, 0]],
|
|
101
|
+
};
|
|
102
|
+
const CheckSets = {
|
|
103
|
+
[VoxelFaces.Up]: topAndDown,
|
|
104
|
+
[VoxelFaces.Down]: topAndDown,
|
|
105
|
+
[VoxelFaces.North]: northAndSouth,
|
|
106
|
+
[VoxelFaces.South]: northAndSouth,
|
|
107
|
+
[VoxelFaces.East]: eastAndWest,
|
|
108
|
+
[VoxelFaces.West]: eastAndWest,
|
|
109
|
+
};
|
|
110
|
+
const generateCheck = (direction, tool, normal, sets) => {
|
|
111
|
+
const { x, y, z } = tool.position;
|
|
112
|
+
let key = 0b0;
|
|
113
|
+
for (let i = 0; i < sets.length; i++) {
|
|
114
|
+
const set = sets[i];
|
|
115
|
+
const cx = x + set[0];
|
|
116
|
+
const cy = y + set[1];
|
|
117
|
+
const cz = z + set[2];
|
|
118
|
+
const sameLevelCheck = tool.nVoxel
|
|
119
|
+
.getVoxel(cx, cy, cz)
|
|
120
|
+
?.isSameVoxel(tool.voxel);
|
|
121
|
+
let normalCheck = true;
|
|
122
|
+
const nVoxel = tool.nVoxel.getVoxel(cx + normal[0], cy + normal[1], cz + normal[2]);
|
|
123
|
+
if (nVoxel && nVoxel.isRenderable() && nVoxel.isOpaque()) {
|
|
124
|
+
normalCheck = false;
|
|
125
|
+
}
|
|
126
|
+
if (sameLevelCheck && normalCheck) {
|
|
127
|
+
key |= 0b1 << i;
|
|
128
|
+
}
|
|
129
|
+
else {
|
|
130
|
+
key |= 0b0 << i;
|
|
131
|
+
if (i == 0)
|
|
132
|
+
break;
|
|
133
|
+
}
|
|
134
|
+
}
|
|
135
|
+
if (uvsSets[direction][key] == undefined)
|
|
136
|
+
return 0;
|
|
137
|
+
const index = uvsSets[direction][key];
|
|
138
|
+
return textureMap[index];
|
|
139
|
+
};
|
|
140
|
+
const normal = [0, 0, 0];
|
|
141
|
+
export class OutlinedTextureProcedure extends TextureProcedure {
|
|
142
|
+
getTexture(builder, data, closestFace, primitive) {
|
|
143
|
+
return data.texture;
|
|
144
|
+
}
|
|
145
|
+
getOverlayTexture(builder, data, closestFace, primitive, ref) {
|
|
146
|
+
const set = CheckSets[closestFace];
|
|
147
|
+
const x = generateCheck("north", builder, normal, set.north);
|
|
148
|
+
if (x)
|
|
149
|
+
ref.x = data.textureRecrod[x];
|
|
150
|
+
const y = generateCheck("south", builder, normal, set.south);
|
|
151
|
+
if (y)
|
|
152
|
+
ref.y = data.textureRecrod[y];
|
|
153
|
+
const z = generateCheck("east", builder, normal, set.east);
|
|
154
|
+
if (z)
|
|
155
|
+
ref.z = data.textureRecrod[z];
|
|
156
|
+
const w = generateCheck("west", builder, normal, set.west);
|
|
157
|
+
if (w)
|
|
158
|
+
ref.w = data.textureRecrod[w];
|
|
159
|
+
return ref;
|
|
160
|
+
}
|
|
161
|
+
transformUVs(builder, data, closestFace, primitive) { }
|
|
162
|
+
}
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
import { Vector4Like } from "@amodx/math";
|
|
2
|
+
import { Quad, Triangle } from "../../Geomtry";
|
|
3
|
+
import { VoxelModelBuilder } from "../VoxelModelBuilder";
|
|
4
|
+
import { VoxelFaces } from "../../../Math";
|
|
5
|
+
import { TextureId } from "../../../Textures";
|
|
6
|
+
export interface BaseVoxelGeomtryTextureProcedureData {
|
|
7
|
+
type: string;
|
|
8
|
+
texture?: TextureId | number;
|
|
9
|
+
textureRecrod?: Record<string, TextureId | number>;
|
|
10
|
+
[key: string]: any;
|
|
11
|
+
}
|
|
12
|
+
export declare abstract class TextureProcedure<Data = any> {
|
|
13
|
+
abstract getTexture(builder: VoxelModelBuilder, data: Data, closestFace: VoxelFaces, primitive: Quad | Triangle): number;
|
|
14
|
+
abstract getOverlayTexture(builder: VoxelModelBuilder, data: Data, closestFace: VoxelFaces, primitive: Quad | Triangle, ref: Vector4Like): Vector4Like;
|
|
15
|
+
abstract transformUVs(builder: VoxelModelBuilder, data: Data, closestFace: VoxelFaces, primitive: Quad | Triangle): void;
|
|
16
|
+
}
|
|
@@ -0,0 +1,6 @@
|
|
|
1
|
+
import { TextureProcedure } from "./TextureProcedure";
|
|
2
|
+
export declare class TextureProcedureRegister {
|
|
3
|
+
static procedures: Map<string, TextureProcedure<any>>;
|
|
4
|
+
static register(id: string, procedure: TextureProcedure): void;
|
|
5
|
+
static get(id: string): TextureProcedure<any>;
|
|
6
|
+
}
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
import { ConsistentRotationTextureProcedure } from "./Default/ConsistentRotationTextureProcedure";
|
|
2
|
+
import { OutlinedTextureProcedure } from "./Default/OutlinedTextureProcedure";
|
|
3
|
+
export class TextureProcedureRegister {
|
|
4
|
+
static procedures = new Map();
|
|
5
|
+
static register(id, procedure) {
|
|
6
|
+
this.procedures.set(id, procedure);
|
|
7
|
+
}
|
|
8
|
+
static get(id) {
|
|
9
|
+
const procedure = this.procedures.get(id);
|
|
10
|
+
if (!procedure)
|
|
11
|
+
throw new Error(`Procedure with id ${id} does not exist`);
|
|
12
|
+
return procedure;
|
|
13
|
+
}
|
|
14
|
+
}
|
|
15
|
+
TextureProcedureRegister.register("consistent-rotation", new ConsistentRotationTextureProcedure());
|
|
16
|
+
TextureProcedureRegister.register("outlined", new OutlinedTextureProcedure());
|
|
@@ -1,8 +1,7 @@
|
|
|
1
1
|
import { VoxelModelBuilder } from "./VoxelModelBuilder";
|
|
2
|
-
import { CompiledVoxelModelInputData, CompiledVoxelModelData } from "../../Voxels/
|
|
2
|
+
import { CompiledVoxelModelInputData, CompiledVoxelModelData } from "../../Voxels/Models/CompiledVoxelModel.types";
|
|
3
3
|
import { StateSchema } from "../../Voxels/State/Schema/StateSchema";
|
|
4
4
|
import { StateTreeReader } from "../../Voxels/State/StateTreeReader";
|
|
5
|
-
import { VoxelFaceTransparentResultsIndex } from "../../Models/Indexing/VoxelFaceTransparentResultsIndex";
|
|
6
5
|
import { VoxelModelEffect } from "./VoxelModelEffect";
|
|
7
6
|
import { CondtionalTreeReader } from "../../Voxels/State/CondiotnalTreeReader";
|
|
8
7
|
export declare class VoxelConstructor {
|
|
@@ -13,7 +12,6 @@ export declare class VoxelConstructor {
|
|
|
13
12
|
geometries: number[][];
|
|
14
13
|
modSchema: StateSchema;
|
|
15
14
|
modTree: StateTreeReader;
|
|
16
|
-
transparentIndex: VoxelFaceTransparentResultsIndex;
|
|
17
15
|
baseInputMap: any[];
|
|
18
16
|
conditonalInputMap: any[];
|
|
19
17
|
schema: StateSchema;
|
|
@@ -21,7 +19,5 @@ export declare class VoxelConstructor {
|
|
|
21
19
|
stateTree: StateTreeReader;
|
|
22
20
|
condtioanlShapeStateTree: CondtionalTreeReader;
|
|
23
21
|
constructor(id: string, builder: VoxelModelBuilder, data: CompiledVoxelModelData, voxleData: CompiledVoxelModelInputData);
|
|
24
|
-
isShapeStateFaceTransparent(modState: number, stateTree: number, geoId: number, faceIndex: number): boolean;
|
|
25
|
-
isCondtionalStateFaceTransparent(modState: number, state: number, geoId: number, faceIndex: number): boolean;
|
|
26
22
|
process(): boolean;
|
|
27
23
|
}
|
|
@@ -1,7 +1,6 @@
|
|
|
1
1
|
import { VoxelModelConstructorRegister } from "./VoxelModelConstructorRegister";
|
|
2
2
|
import { StateSchema } from "../../Voxels/State/Schema/StateSchema";
|
|
3
3
|
import { StateTreeReader } from "../../Voxels/State/StateTreeReader";
|
|
4
|
-
import { VoxelFaceTransparentResultsIndex } from "../../Models/Indexing/VoxelFaceTransparentResultsIndex";
|
|
5
4
|
import { VoxelModelEffect } from "./VoxelModelEffect";
|
|
6
5
|
import { CondtionalTreeReader } from "../../Voxels/State/CondiotnalTreeReader";
|
|
7
6
|
export class VoxelConstructor {
|
|
@@ -12,7 +11,6 @@ export class VoxelConstructor {
|
|
|
12
11
|
geometries = [];
|
|
13
12
|
modSchema;
|
|
14
13
|
modTree;
|
|
15
|
-
transparentIndex;
|
|
16
14
|
baseInputMap;
|
|
17
15
|
conditonalInputMap;
|
|
18
16
|
schema;
|
|
@@ -25,7 +23,6 @@ export class VoxelConstructor {
|
|
|
25
23
|
this.data = data;
|
|
26
24
|
this.baseInputMap = voxleData.baseGeometryInputMap;
|
|
27
25
|
this.conditonalInputMap = voxleData.condiotnalGeometryInputMap;
|
|
28
|
-
this.transparentIndex = new VoxelFaceTransparentResultsIndex(voxleData.transparentFaceIndex);
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|
29
26
|
this.schema = new StateSchema(data.schema);
|
|
30
27
|
this.stateTree = new StateTreeReader(this.schema, 0, data.stateTree);
|
|
31
28
|
this.condtioanlShapeStateTree = new CondtionalTreeReader(this.schema, data.condiotnalStatements, data.condiotnalStateTree);
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@@ -33,12 +30,6 @@ export class VoxelConstructor {
|
|
|
33
30
|
this.modTree = new StateTreeReader(this.modSchema, 0, voxleData.modStateTree);
|
|
34
31
|
this.effects = new VoxelModelEffect(this);
|
|
35
32
|
}
|
|
36
|
-
isShapeStateFaceTransparent(modState, stateTree, geoId, faceIndex) {
|
|
37
|
-
return (this.transparentIndex.getValue(modState, this.data.relativeGeometryByteIndexMap[this.data.stateRelativeGeometryMap[stateTree][geoId]], faceIndex) == 1);
|
|
38
|
-
}
|
|
39
|
-
isCondtionalStateFaceTransparent(modState, state, geoId, faceIndex) {
|
|
40
|
-
return (this.transparentIndex.getValue(modState, this.data.relativeGeometryByteIndexMap[this.data.condiotnalShapeStateRelativeGeometryMap[state][geoId]], faceIndex) == 1);
|
|
41
|
-
}
|
|
42
33
|
process() {
|
|
43
34
|
let added = false;
|
|
44
35
|
const builder = this.builder;
|
|
@@ -73,9 +64,8 @@ export class VoxelConstructor {
|
|
|
73
64
|
const geometriesLength = geometries.length;
|
|
74
65
|
const inputs = this.conditonalInputMap[modState][c];
|
|
75
66
|
for (let i = 0; i < geometriesLength; i++) {
|
|
76
|
-
const nodeId = geometries[i];
|
|
77
67
|
const geoInputs = inputs[i];
|
|
78
|
-
const geomtry = VoxelModelConstructorRegister.geometry[
|
|
68
|
+
const geomtry = VoxelModelConstructorRegister.geometry[geometries[i]];
|
|
79
69
|
const nodesLength = geomtry.nodes.length;
|
|
80
70
|
for (let k = 0; k < nodesLength; k++) {
|
|
81
71
|
const geo = geomtry.nodes[k];
|