@divinevoxel/vlox 0.0.74 → 0.0.76
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Builder/RayProvider.d.ts +6 -0
- package/Builder/Tools/Box/BoxSelection.d.ts +12 -0
- package/Builder/Tools/Box/BoxSelection.js +27 -0
- package/Builder/Tools/Box/BoxTool.d.ts +31 -0
- package/Builder/Tools/Box/BoxTool.js +91 -0
- package/Builder/Tools/Box/BoxToolTemplate.d.ts +13 -0
- package/Builder/Tools/Box/BoxToolTemplate.js +23 -0
- package/Builder/Tools/Brush/BrushTool.d.ts +48 -0
- package/Builder/Tools/Brush/BrushTool.js +146 -0
- package/Builder/Tools/BuilderToolBase.d.ts +3 -0
- package/Builder/Tools/BuilderToolBase.js +3 -0
- package/Builder/Tools/Hand/HandTool.d.ts +22 -0
- package/Builder/Tools/Hand/HandTool.js +56 -0
- package/Builder/Tools/Path/PahtTool.d.ts +29 -0
- package/Builder/Tools/Path/PahtTool.js +117 -0
- package/Builder/Tools/Wand/WandTool.d.ts +28 -0
- package/Builder/Tools/Wand/WandTool.js +67 -0
- package/Builder/Tools/Wrench/WrenchTool.d.ts +47 -0
- package/Builder/Tools/Wrench/WrenchTool.js +175 -0
- package/Builder/VoxelBuildSpace.d.ts +61 -0
- package/Builder/VoxelBuildSpace.js +165 -0
- package/Builder/VoxelBuilder.types.d.ts +0 -0
- package/Builder/VoxelBuilder.types.js +1 -0
- package/Builder/World/InitTasks.d.ts +1 -0
- package/Builder/World/InitTasks.js +134 -0
- package/Builder/World/VoxelBuildSpaceWorld.d.ts +4 -0
- package/Builder/World/VoxelBuildSpaceWorld.js +10 -0
- package/Cache/Cache.types.d.ts +1 -1
- package/Contexts/Base/Remote/InitDataSync.js +3 -3
- package/Contexts/Base/Remote/InitWorldDataSync.d.ts +2 -1
- package/Contexts/Base/Remote/InitWorldDataSync.js +13 -2
- package/Contexts/Generator/DivineVoxelEngineGenerator.d.ts +9 -0
- package/Contexts/Generator/DivineVoxelEngineGenerator.js +14 -0
- package/Contexts/{Constructor/ConstrcutorTheads.d.ts → Generator/GeneratorThreads.d.ts} +2 -2
- package/Contexts/{Constructor/ConstrcutorTheads.js → Generator/GeneratorThreads.js} +2 -2
- package/Contexts/Generator/index.d.ts +1 -0
- package/Contexts/Generator/index.js +1 -0
- package/Contexts/Mesher/DivineVoxelEngineMesher.d.ts +9 -0
- package/Contexts/Mesher/DivineVoxelEngineMesher.js +14 -0
- package/Contexts/Mesher/MesherTheads.d.ts +7 -0
- package/Contexts/Mesher/MesherTheads.js +14 -0
- package/Contexts/Mesher/index.d.ts +1 -0
- package/Contexts/Mesher/index.js +1 -0
- package/Contexts/Nexus/NexusTheads.js +1 -1
- package/Contexts/Render/DVERenderThreads.d.ts +2 -1
- package/Contexts/Render/DVERenderThreads.js +4 -2
- package/Contexts/Render/DivineVoxelEngineRender.d.ts +14 -4
- package/Contexts/Render/DivineVoxelEngineRender.js +9 -4
- package/Contexts/World/DivineVoxelEngineWorld.d.ts +12 -3
- package/Contexts/World/WorldThreads.d.ts +2 -1
- package/Contexts/World/WorldThreads.js +4 -2
- package/Init/StartGenerator.d.ts +2 -0
- package/Init/StartGenerator.js +45 -0
- package/Init/StartMesher.d.ts +2 -0
- package/Init/StartMesher.js +41 -0
- package/Init/StartNexus.js +4 -2
- package/Init/StartRenderer.d.ts +4 -1
- package/Init/StartRenderer.js +59 -14
- package/Init/StartWorld.js +2 -1
- package/LICENSE.md +2 -1
- package/Math/CardinalNeighbors.d.ts +43 -3
- package/Math/CardinalNeighbors.js +54 -8
- package/Math/Indexing.d.ts +1 -0
- package/Math/Location.d.ts +10 -0
- package/Math/UtilFunctions.d.ts +4 -0
- package/Math/UtilFunctions.js +52 -0
- package/Math/index.d.ts +1 -10
- package/Math/index.js +1 -0
- package/Mesher/Functions/Base/MeshSectionBase.d.ts +5 -0
- package/Mesher/Functions/Base/MeshSectionBase.js +108 -0
- package/Mesher/Functions/CompactVoxelSectionMesh.js +4 -10
- package/Mesher/Functions/MeshSection.js +3 -107
- package/Mesher/Functions/MeshSectionSnapShot.d.ts +3 -0
- package/Mesher/Functions/MeshSectionSnapShot.js +14 -0
- package/Mesher/Functions/MeshTexture.js +8 -4
- package/Mesher/Functions/MeshVoxel.js +12 -4
- package/Mesher/Geomtry/CompactedSectionVoxelMesh.d.ts +5 -2
- package/Mesher/Geomtry/CompactedSectionVoxelMesh.js +12 -7
- package/Mesher/Geomtry/Functions/GetBounds.d.ts +2 -0
- package/Mesher/{Models/Common/BoundsFunctions.js → Geomtry/Functions/GetBounds.js} +13 -13
- package/Mesher/Geomtry/Geometry.types.d.ts +14 -0
- package/Mesher/Geomtry/Geometry.types.js +11 -0
- package/Mesher/Geomtry/Primitives/Quad.d.ts +7 -15
- package/Mesher/Geomtry/Primitives/Quad.js +36 -91
- package/Mesher/Geomtry/Primitives/QuadVertexData.d.ts +4 -14
- package/Mesher/Geomtry/Primitives/QuadVertexData.js +17 -57
- package/Mesher/Geomtry/Primitives/Triangle.d.ts +65 -0
- package/Mesher/Geomtry/Primitives/Triangle.js +148 -0
- package/Mesher/Geomtry/Primitives/TriangleVertexData.d.ts +58 -0
- package/Mesher/Geomtry/Primitives/TriangleVertexData.js +263 -0
- package/Mesher/Geomtry/Primitives/index.d.ts +2 -0
- package/Mesher/Geomtry/Primitives/index.js +2 -0
- package/Mesher/Geomtry/Shapes/Box.d.ts +20 -0
- package/Mesher/Geomtry/Shapes/Box.js +69 -0
- package/Mesher/Geomtry/Transform/TransformBox.d.ts +3 -0
- package/{Models/Shared/Transform.js → Mesher/Geomtry/Transform/TransformBox.js} +9 -124
- package/Mesher/Geomtry/Transform/TransformQuad.d.ts +3 -0
- package/Mesher/Geomtry/Transform/TransformQuad.js +113 -0
- package/Mesher/Geomtry/Transform/TransformTriangle.d.ts +3 -0
- package/Mesher/Geomtry/Transform/TransformTriangle.js +112 -0
- package/Mesher/Geomtry/VoxelGeometryBuilder.d.ts +3 -4
- package/Mesher/Geomtry/VoxelGeometryBuilder.js +128 -112
- package/Mesher/Geomtry/VoxelMeshBVHBuilder.d.ts +3 -3
- package/Mesher/Geomtry/VoxelMeshBVHBuilder.js +1 -1
- package/Mesher/Geomtry/VoxelMeshVertexStructCursor.d.ts +9 -3
- package/Mesher/Geomtry/VoxelMeshVertexStructCursor.js +26 -3
- package/Mesher/Geomtry/VoxelShaderData.d.ts +4 -1
- package/Mesher/Geomtry/VoxelShaderData.js +25 -10
- package/Mesher/InitMesher.d.ts +1 -1
- package/Mesher/InitMesher.js +6 -0
- package/Mesher/InitTask.js +17 -6
- package/Mesher/Models/Common/Calc/CalcConstants.d.ts +2 -6
- package/Mesher/Models/Common/Calc/CalcConstants.js +2 -76
- package/Mesher/Models/Common/Faces/CullRulledFace.d.ts +2 -0
- package/Mesher/Models/Common/Faces/CullRulledFace.js +60 -0
- package/Mesher/Models/Common/Faces/ShadeRulelessFace.d.ts +4 -0
- package/Mesher/Models/Common/Faces/ShadeRulelessFace.js +12 -0
- package/Mesher/Models/Common/Faces/ShadeRulledFace.d.ts +4 -0
- package/Mesher/Models/Common/Faces/ShadeRulledFace.js +58 -0
- package/Mesher/Models/Common/GetTexture.d.ts +6 -0
- package/Mesher/Models/Common/GetTexture.js +12 -0
- package/Mesher/Models/Nodes/Custom/Liquid/FlowGradient.js +1 -1
- package/Mesher/Models/Nodes/Custom/Liquid/LiquidGeomtryNode.d.ts +2 -3
- package/Mesher/Models/Nodes/Custom/Liquid/LiquidGeomtryNode.js +124 -48
- package/Mesher/Models/Nodes/Default/QuadVoxelGeometryNode.d.ts +13 -0
- package/Mesher/Models/Nodes/Default/QuadVoxelGeometryNode.js +55 -0
- package/Mesher/Models/Nodes/Default/TriangleVoxelGeometryNode.d.ts +13 -0
- package/Mesher/Models/Nodes/Default/TriangleVoxelGeometryNode.js +52 -0
- package/Mesher/Models/Nodes/GeometryNode.d.ts +2 -8
- package/Mesher/Models/Nodes/GeometryNode.js +1 -7
- package/Mesher/Models/Nodes/Types/GeomtryNode.types.d.ts +7 -0
- package/Mesher/Models/Nodes/Types/GeomtryNode.types.js +1 -0
- package/Mesher/Models/Nodes/Types/QuadVoxelGometryNodeTypes.d.ts +29 -0
- package/{Models/Input/QuadVoxelGometryInputs.js → Mesher/Models/Nodes/Types/QuadVoxelGometryNodeTypes.js} +4 -8
- package/Mesher/Models/Nodes/Types/TriangleVoxelGometryNodeTypes.d.ts +28 -0
- package/Mesher/Models/Nodes/Types/TriangleVoxelGometryNodeTypes.js +24 -0
- package/Mesher/Models/Nodes/VoxelGeometryConstructor.d.ts +4 -8
- package/Mesher/Models/Nodes/VoxelGeometryConstructor.js +16 -52
- package/Mesher/Models/Procedures/Default/ConsistentRotationTextureProcedure.d.ts +25 -0
- package/Mesher/Models/Procedures/Default/ConsistentRotationTextureProcedure.js +44 -0
- package/Mesher/Models/Procedures/Default/OutlinedTextureProcedure.d.ts +28 -0
- package/Mesher/Models/Procedures/Default/OutlinedTextureProcedure.js +162 -0
- package/Mesher/Models/Procedures/TextureProcedure.d.ts +16 -0
- package/Mesher/Models/Procedures/TextureProcedure.js +2 -0
- package/Mesher/Models/Procedures/TextureProcedureRegister.d.ts +6 -0
- package/Mesher/Models/Procedures/TextureProcedureRegister.js +16 -0
- package/Mesher/Models/VoxelConstructor.d.ts +1 -5
- package/Mesher/Models/VoxelConstructor.js +1 -11
- package/Mesher/Models/VoxelGeometryBuilderCacheSpace.js +2 -2
- package/Mesher/Models/VoxelModelBuilder.d.ts +0 -1
- package/Mesher/Models/VoxelModelBuilder.js +1 -2
- package/Mesher/Models/VoxelModelConstructorRegister.d.ts +8 -2
- package/Mesher/Models/VoxelModelConstructorRegister.js +6 -8
- package/Renderer/Classes/SectionMesh.d.ts +2 -3
- package/Renderer/Classes/SectionMesh.js +13 -10
- package/Renderer/Classes/SectorMesh.d.ts +5 -5
- package/Renderer/Classes/SectorMesh.js +17 -6
- package/Renderer/InitTasks.d.ts +1 -2
- package/Renderer/InitTasks.js +4 -10
- package/Renderer/MeshManager.d.ts +6 -1
- package/Renderer/MeshManager.js +11 -14
- package/Renderer/MeshRegister.d.ts +6 -4
- package/Renderer/MeshRegister.js +34 -43
- package/Settings/EngineSettings.js +3 -0
- package/Settings/EngineSettings.types.d.ts +7 -1
- package/Settings/EngineSettings.types.js +5 -1
- package/Stats/EngineStats.d.ts +19 -0
- package/Stats/EngineStats.js +27 -0
- package/Tasks/Paint/Common.d.ts +7 -0
- package/Tasks/Paint/Common.js +200 -0
- package/Tasks/Paint/Erase/EraseVoxel.d.ts +3 -0
- package/Tasks/Paint/Erase/EraseVoxel.js +31 -0
- package/Tasks/Paint/Erase/EraseVoxelPath.d.ts +4 -0
- package/Tasks/Paint/Erase/EraseVoxelPath.js +80 -0
- package/Tasks/Paint/Erase/EraseVoxelTemplate.d.ts +4 -0
- package/Tasks/Paint/Erase/EraseVoxelTemplate.js +34 -0
- package/Tasks/Paint/InitTasks.js +16 -0
- package/Tasks/Paint/Paint/PaintVoxel.d.ts +4 -0
- package/Tasks/Paint/Paint/PaintVoxel.js +29 -0
- package/Tasks/Paint/Paint/PaintVoxelPath.d.ts +4 -0
- package/Tasks/Paint/Paint/PaintVoxelPath.js +78 -0
- package/Tasks/Paint/Paint/PaintVoxelTemplate.d.ts +4 -0
- package/Tasks/Paint/Paint/PaintVoxelTemplate.js +36 -0
- package/Tasks/Propagation/Flow/FlowUpdate.js +1 -1
- package/Tasks/Propagation/Flow/WorldFlow.js +2 -2
- package/Tasks/Propagation/Illumanation/CommonFunctions.d.ts +6 -6
- package/Tasks/Propagation/Illumanation/CommonFunctions.js +6 -7
- package/Tasks/Propagation/Illumanation/RGBUpdate.js +9 -9
- package/Tasks/Propagation/Illumanation/SunUpdate.js +8 -7
- package/Tasks/Propagation/Illumanation/WorldSun.js +11 -9
- package/Tasks/Propagation/InitTasks.js +16 -28
- package/Tasks/Propagation/Power/PowerUpdate.js +10 -10
- package/Tasks/Tasks.types.d.ts +25 -9
- package/Tasks/TasksIds.d.ts +13 -20
- package/Tasks/TasksIds.js +13 -20
- package/Tasks/VoxelUpdateTask.d.ts +6 -5
- package/Tasks/VoxelUpdateTask.js +53 -37
- package/Tasks/WorldGeneration/InitTasks.d.ts +4 -1
- package/Tasks/WorldGeneration/InitTasks.js +6 -3
- package/Tasks/WorldGeneration/WorldGen.types.d.ts +2 -3
- package/Tasks/WorldGeneration/WorldGenBrush.js +6 -7
- package/Tasks/WorldGeneration/WorldGenRegister.d.ts +3 -1
- package/Tasks/WorldGeneration/WorldGenRegister.js +13 -3
- package/Tasks/WorldGeneration/WorldGeneration.d.ts +2 -2
- package/Tasks/WorldGeneration/WorldGeneration.js +22 -3
- package/Templates/Archive/ArchivedVoxelTemplate.d.ts +38 -0
- package/Templates/Archive/ArchivedVoxelTemplate.js +128 -0
- package/Templates/Archive/ArchivedVoxelTemplate.types.d.ts +45 -0
- package/Templates/Archive/ArchivedVoxelTemplate.types.js +1 -0
- package/Templates/Archive/Functions/CreateArchivedTemplate.d.ts +11 -0
- package/Templates/Archive/Functions/CreateArchivedTemplate.js +186 -0
- package/Templates/Archive/Functions/ExportArchiedTemplateJSON.d.ts +2 -0
- package/Templates/Archive/Functions/ExportArchiedTemplateJSON.js +44 -0
- package/Templates/Archive/Functions/ImportArchivedTemplateJSON.d.ts +2 -0
- package/Templates/Archive/Functions/ImportArchivedTemplateJSON.js +37 -0
- package/Templates/Cursor/TemplateCursor.d.ts +5 -3
- package/Templates/Cursor/TemplateCursor.js +11 -5
- package/Templates/Cursor/TemplateProxy.d.ts +11 -0
- package/Templates/Cursor/TemplateProxy.js +36 -0
- package/Templates/Cursor/TemplateVoxelCursor.d.ts +5 -7
- package/Templates/Cursor/TemplateVoxelCursor.js +7 -13
- package/Templates/Full/FullVoxelTemplate.d.ts +28 -0
- package/Templates/Full/FullVoxelTemplate.js +112 -0
- package/Templates/Full/FullVoxelTemplate.types.d.ts +5 -0
- package/Templates/Full/FullVoxelTemplate.types.js +1 -0
- package/Templates/Full/Functions/CreateFullTemplate.d.ts +3 -0
- package/Templates/Full/Functions/CreateFullTemplate.js +27 -0
- package/Templates/Functions/FlipTemplate.d.ts +2 -2
- package/Templates/Functions/FlipTemplate.js +1 -9
- package/Templates/Functions/RotateTemplate.d.ts +2 -2
- package/Templates/Functions/RotateTemplate.js +2 -10
- package/Templates/Functions/index.d.ts +1 -1
- package/Templates/Functions/index.js +1 -1
- package/Templates/Path/VoxelPath.d.ts +38 -0
- package/Templates/Path/VoxelPath.js +144 -0
- package/Templates/Path/VoxelPath.types.d.ts +11 -0
- package/Templates/Path/VoxelPath.types.js +1 -0
- package/Templates/Selection/VoxelBFSSelection.d.ts +23 -0
- package/Templates/Selection/VoxelBFSSelection.js +141 -0
- package/Templates/Selection/VoxelBoxSelection.d.ts +17 -0
- package/Templates/Selection/VoxelBoxSelection.js +116 -0
- package/Templates/Selection/VoxelPointSelection.d.ts +17 -0
- package/Templates/Selection/VoxelPointSelection.js +48 -0
- package/Templates/Selection/VoxelSelecton.d.ts +9 -0
- package/Templates/Selection/VoxelSelecton.js +1 -0
- package/Templates/Selection/VoxelSurfaceSelection.d.ts +30 -0
- package/Templates/Selection/VoxelSurfaceSelection.js +224 -0
- package/Templates/Selection/VoxelTemplateSelection.d.ts +13 -0
- package/Templates/Selection/VoxelTemplateSelection.js +36 -0
- package/Templates/Shapes/BasicVoxelShapeTemplate.d.ts +36 -0
- package/Templates/Shapes/BasicVoxelShapeTemplate.js +126 -0
- package/Templates/Shapes/BoxVoxelTemplate.d.ts +23 -0
- package/Templates/Shapes/BoxVoxelTemplate.js +83 -0
- package/Templates/Shapes/ConeVoxelTemplate.d.ts +23 -0
- package/Templates/Shapes/ConeVoxelTemplate.js +73 -0
- package/Templates/Shapes/CylinderVoxelTemplate.d.ts +23 -0
- package/Templates/Shapes/CylinderVoxelTemplate.js +73 -0
- package/Templates/Shapes/EllipsoidVoxelTemplate.d.ts +23 -0
- package/Templates/Shapes/EllipsoidVoxelTemplate.js +89 -0
- package/Templates/Shapes/OctahedronVoxelTemplate.d.ts +23 -0
- package/Templates/Shapes/OctahedronVoxelTemplate.js +73 -0
- package/Templates/Shapes/PyramidVoxelTemplate.d.ts +31 -0
- package/Templates/Shapes/PyramidVoxelTemplate.js +148 -0
- package/Templates/Shapes/SphereVoxelTemplate.d.ts +15 -0
- package/Templates/Shapes/SphereVoxelTemplate.js +59 -0
- package/Templates/Shapes/TorusVoxelTemplate.d.ts +23 -0
- package/Templates/Shapes/TorusVoxelTemplate.js +73 -0
- package/Templates/Shapes/VoxelShapeTemplate.types.d.ts +27 -0
- package/Templates/Shapes/VoxelShapeTemplate.types.js +6 -0
- package/Templates/VoxelTempateRegister.d.ts +6 -0
- package/Templates/VoxelTempateRegister.js +30 -0
- package/Templates/VoxelTemplates.types.d.ts +24 -26
- package/Templates/index.d.ts +1 -1
- package/Templates/index.js +1 -1
- package/Textures/Classes/CompiledTexture.d.ts +3 -0
- package/Textures/Classes/CompiledTexture.js +3 -0
- package/Textures/Classes/CompiledTextureAnimation.d.ts +1 -1
- package/Textures/Classes/CompiledTextureAnimation.js +8 -2
- package/Textures/Classes/TextureAnimationTexture.d.ts +1 -1
- package/Textures/Functions/BuildTextureData.d.ts +2 -1
- package/Textures/Functions/BuildTextureData.js +86 -17
- package/Textures/Texture.types.d.ts +5 -1
- package/Textures/TextureManager.d.ts +2 -1
- package/Textures/TextureManager.js +5 -2
- package/Tools/Brush/AdvancedBrushTool.d.ts +1 -5
- package/Tools/Brush/AdvancedBrushTool.js +2 -30
- package/Tools/Brush/Brush.d.ts +8 -2
- package/Tools/Brush/Brush.js +61 -36
- package/Tools/Tasks/TasksTool.d.ts +49 -20
- package/Tools/Tasks/TasksTool.js +87 -23
- package/Util/Binary/BinaryArrays.d.ts +2 -0
- package/Util/Binary/BinaryArrays.js +15 -0
- package/Util/Binary/BinaryFunctions.d.ts +3 -0
- package/Util/Binary/BinaryFunctions.js +18 -0
- package/Util/BinaryBuffer/BinaryBuffer.d.ts +30 -0
- package/Util/BinaryBuffer/BinaryBuffer.js +78 -0
- package/Util/BinaryBuffer/BinaryBuffer.types.d.ts +37 -0
- package/Util/BinaryBuffer/BinaryBuffer.types.js +28 -0
- package/Util/BinaryBuffer/Functions/BinaryBufferConvert.d.ts +5 -0
- package/Util/BinaryBuffer/Functions/BinaryBufferConvert.js +60 -0
- package/Util/BinaryBuffer/Functions/BinaryBufferJSON.d.ts +3 -0
- package/Util/BinaryBuffer/Functions/BinaryBufferJSON.js +64 -0
- package/Util/BinaryBuffer/Functions/BinaryBufferRead.d.ts +3 -0
- package/Util/BinaryBuffer/Functions/BinaryBufferRead.js +26 -0
- package/Util/BinaryBuffer/Functions/BinaryBufferToTypedArray.d.ts +2 -0
- package/Util/BinaryBuffer/Functions/BinaryBufferToTypedArray.js +43 -0
- package/Util/BinaryBuffer/index.d.ts +2 -0
- package/Util/BinaryBuffer/index.js +2 -0
- package/Util/LocationData.d.ts +3 -0
- package/Util/LocationData.js +16 -0
- package/Util/PriorityQueue.d.ts +18 -0
- package/Util/PriorityQueue.js +62 -0
- package/Util/TickInterval.d.ts +16 -0
- package/Util/TickInterval.js +49 -0
- package/Util/TypedEventTarget.d.ts +1 -0
- package/Util/TypedEventTarget.js +3 -0
- package/Util/Util.types.d.ts +4 -0
- package/Util/WorkItemProgress.d.ts +23 -0
- package/Util/WorkItemProgress.js +52 -0
- package/Voxels/Archive/VoxelArchive.types.d.ts +43 -0
- package/Voxels/Archive/VoxelArchive.types.js +6 -0
- package/Voxels/Archive/VoxelPaletteArchiveReader.d.ts +11 -0
- package/Voxels/Archive/VoxelPaletteArchiveReader.js +73 -0
- package/Voxels/Archive/VoxelPaletteArechive.d.ts +15 -0
- package/Voxels/Archive/VoxelPaletteArechive.js +81 -0
- package/Voxels/Cursor/DataCursor.interface.d.ts +1 -0
- package/Voxels/Cursor/VoxelCursor.d.ts +6 -7
- package/Voxels/Cursor/VoxelCursor.interface.d.ts +25 -24
- package/Voxels/Cursor/VoxelCursor.interface.js +93 -96
- package/Voxels/Cursor/VoxelCursor.js +22 -12
- package/Voxels/Cursor/VoxelLightData.d.ts +2 -0
- package/Voxels/Cursor/VoxelLightData.js +2 -0
- package/Voxels/Data/VoxelPalettesRegister.d.ts +11 -1
- package/Voxels/Data/VoxelPalettesRegister.js +17 -1
- package/Voxels/Data/VoxelPropertiesRegister.d.ts +4 -0
- package/Voxels/Data/VoxelPropertiesRegister.js +3 -0
- package/Voxels/Data/VoxelTag.types.d.ts +7 -1
- package/Voxels/Data/VoxelTag.types.js +3 -0
- package/Voxels/Data/VoxelTagsRegister.js +4 -1
- package/Voxels/Functions/BuildPaletteData.d.ts +6 -0
- package/Voxels/Functions/BuildPaletteData.js +87 -0
- package/Voxels/Functions/BuildStateData.d.ts +4 -6
- package/Voxels/Functions/BuildStateData.js +26 -80
- package/Voxels/Functions/{BuildTagAndPaletteData.d.ts → BuildTagData.d.ts} +2 -2
- package/Voxels/Functions/{BuildTagAndPaletteData.js → BuildTagData.js} +23 -2
- package/Voxels/Indexes/VoxelIndex.d.ts +1 -1
- package/Voxels/Indexes/VoxelIndex.js +5 -4
- package/Voxels/InitVoxelData.d.ts +1 -1
- package/Voxels/InitVoxelData.js +39 -41
- package/Voxels/Interaction/Functions/PickVoxel.d.ts +9 -0
- package/Voxels/Interaction/Functions/PickVoxel.js +95 -0
- package/Voxels/Interaction/Functions/PickVoxelWorld.d.ts +8 -0
- package/Voxels/Interaction/Functions/PickVoxelWorld.js +38 -0
- package/Voxels/Interaction/Placing/VoxelPlacingStrategy.d.ts +9 -0
- package/Voxels/Interaction/Placing/VoxelPlacingStrategy.js +58 -0
- package/Voxels/Interaction/Placing/VoxelPlacingStrategy.types.d.ts +15 -0
- package/Voxels/Interaction/Placing/VoxelPlacingStrategy.types.js +1 -0
- package/Voxels/Interaction/Placing/VoxelPlacingStrategyRegister.d.ts +7 -0
- package/Voxels/Interaction/Placing/VoxelPlacingStrategyRegister.js +13 -0
- package/Voxels/Interaction/VoxelPickResult.d.ts +51 -0
- package/Voxels/Interaction/VoxelPickResult.js +58 -0
- package/Voxels/Logic/Classes/Types/VoxelLogicPoweredType.d.ts +8 -0
- package/Voxels/Logic/Classes/Types/VoxelLogicPoweredType.js +13 -0
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- package/Voxels/Logic/Classes/VoxelLogicType.js +6 -0
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- package/{Models → Voxels/Models}/Defaults/CubeVoxelModels.d.ts +2 -0
- package/{Models → Voxels/Models}/Defaults/CubeVoxelModels.js +187 -71
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- package/{Models → Voxels/Models}/Defaults/PanelVoxelModels.d.ts +1 -0
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- package/World/Archive/Classes/ImportedSector.js +18 -65
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- package/World/Archive/Functions/Area/ArchiveArea.js +65 -0
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- package/World/Sector/SectorHeightMap.js +6 -6
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- package/Mesher/Models/Nodes/Ruled/BoxVoxelGeometryNode.js +0 -173
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- package/Mesher/Models/Nodes/Ruled/QuadVoxelGeometryNode.js +0 -157
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- package/Mesher/Models/Nodes/Ruleless/RulelessBoxVoxelGeometryNode.js +0 -75
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- package/Mesher/Models/Nodes/Ruleless/RulelessQuadVoxelGeometryNode.js +0 -77
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- package/Mesher/Models/Protocols/OutlinedVoxelTool.js +0 -233
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- package/Models/Rules/Classes/OcclusionFace.js +0 -492
- package/Models/Rules/Classes/VoxelRulesGeometry.d.ts +0 -15
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- package/Models/Rules/Functions/GetOcclusionFaces.js +0 -112
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- package/Tasks/Logic/VoxelLogicUpdate.d.ts +0 -3
- package/Tasks/Logic/VoxelLogicUpdate.js +0 -71
- package/Tasks/Propagation/Explosion/ExplosionManager.d.ts +0 -4
- package/Tasks/Propagation/Explosion/ExplosionManager.js +0 -116
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- package/Tasks/Update/Common.js +0 -41
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- package/Templates/FullVoxelTemplate.js +0 -61
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- package/Templates/Functions/CreateTemplate.js +0 -134
- package/Templates/VoxelTemplate.d.ts +0 -34
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- package/Util/Binary/BinaryBuffer.js +0 -136
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- package/Util/LocationVisitedMap.js +0 -18
- package/Util/VisistedMap.d.ts +0 -10
- package/Util/VisistedMap.js +0 -29
- package/Voxels/Data/VoxelTagStates.d.ts +0 -22
- package/Voxels/Data/VoxelTagStates.js +0 -47
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- package/World/Archive/Functions/ArchiveSector.js +0 -431
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- package/World/Archive/Functions/CreateArchivedSection.js +0 -207
- package/World/Archive/Functions/ImportSector.js +0 -57
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- package/World/Archive/Functions/RemoveDuplicates.js +0 -92
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- package/WorldSimulation/Internal/Classes/DimensionSegment.js +0 -67
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- package/WorldSimulation/Internal/Classes/Queues/BuildQueue.js +0 -6
- package/WorldSimulation/Internal/Classes/Queues/LogiccQueue.d.ts +0 -5
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- package/WorldSimulation/Internal/Classes/SectorVisistedMap.d.ts +0 -9
- package/WorldSimulation/Internal/Classes/SectorVisistedMap.js +0 -24
- package/WorldSimulation/Internal/Classes/TickQueue.d.ts +0 -12
- package/WorldSimulation/Internal/Classes/TickQueue.js +0 -58
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- package/WorldSimulation/Internal/Classes/WorldSimulationTaskBase.js +0 -62
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- package/WorldSimulation/Internal/Functions/cullSectors.js +0 -111
- package/WorldSimulation/Internal/Functions/getSectorState.d.ts +0 -4
- package/WorldSimulation/Internal/Functions/getSectorState.js +0 -39
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- package/WorldSimulation/Internal/Functions/runTickUpdate.js +0 -80
- package/WorldSimulation/Internal/Functions/runWorldUpdate.d.ts +0 -2
- package/WorldSimulation/Internal/Functions/runWorldUpdate.js +0 -69
- package/WorldSimulation/Internal/TaskRegister.d.ts +0 -7
- /package/{Models/VoxelModel.types.js → Builder/RayProvider.js} +0 -0
- /package/{World/Archive/Archive.types.js → Math/Location.js} +0 -0
- /package/Tasks/{Logic → Paint}/InitTasks.d.ts +0 -0
- /package/Util/{Binary/BinaryTree.d.ts → FlatBinaryTreeIndex.d.ts} +0 -0
- /package/Util/{Binary/BinaryTree.js → FlatBinaryTreeIndex.js} +0 -0
- /package/{Models → Voxels/Models}/Defaults/CubeVoxelGeometry.d.ts +0 -0
- /package/{Models → Voxels/Models}/Defaults/LiquidVoxelModel.d.ts +0 -0
- /package/{Models → Voxels/Models}/Defaults/PanelVoxelGeometry.d.ts +0 -0
- /package/{Models → Voxels/Models}/Defaults/StairVoxelModel.d.ts +0 -0
- /package/{Models → Voxels/Models}/Indexing/VoxelRelativeCubeIndex.d.ts +0 -0
- /package/{Models → Voxels/Models}/Indexing/VoxelRelativeCubeIndex.js +0 -0
- /package/{Models → Voxels/Models}/Rules/Classes/VoxelRulesModel.js +0 -0
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import { SimulationSector } from "./SimulationSector";
|
|
1
2
|
export declare class SectorState {
|
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3
|
+
simSector: SimulationSector;
|
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2
4
|
isLoaded: boolean;
|
|
3
5
|
isGenerated: boolean;
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|
4
6
|
genAlldone: boolean;
|
|
@@ -7,5 +9,7 @@ export declare class SectorState {
|
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|
7
9
|
nDecorAllDone: boolean;
|
|
8
10
|
nSunAllDone: boolean;
|
|
9
11
|
nPropagtionAllDone: boolean;
|
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12
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+
constructor(simSector: SimulationSector);
|
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10
13
|
resset(): void;
|
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14
|
+
update(): this;
|
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11
15
|
}
|
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@@ -0,0 +1,56 @@
|
|
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1
|
+
import { Sector } from "../../World/Sector";
|
|
2
|
+
export class SectorState {
|
|
3
|
+
simSector;
|
|
4
|
+
isLoaded = true;
|
|
5
|
+
isGenerated = true;
|
|
6
|
+
genAlldone = true;
|
|
7
|
+
allLoaded = true;
|
|
8
|
+
nWorldGenAllDone = true;
|
|
9
|
+
nDecorAllDone = true;
|
|
10
|
+
nSunAllDone = true;
|
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11
|
+
nPropagtionAllDone = true;
|
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12
|
+
constructor(simSector) {
|
|
13
|
+
this.simSector = simSector;
|
|
14
|
+
}
|
|
15
|
+
resset() {
|
|
16
|
+
this.isLoaded = true;
|
|
17
|
+
this.isGenerated = true;
|
|
18
|
+
this.genAlldone = true;
|
|
19
|
+
this.allLoaded = true;
|
|
20
|
+
this.nWorldGenAllDone = true;
|
|
21
|
+
this.nDecorAllDone = true;
|
|
22
|
+
this.nSunAllDone = true;
|
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23
|
+
this.nPropagtionAllDone = true;
|
|
24
|
+
}
|
|
25
|
+
update() {
|
|
26
|
+
if (!this.simSector.sector)
|
|
27
|
+
throw new Error(`Sector must be set`);
|
|
28
|
+
const state = this;
|
|
29
|
+
state.resset();
|
|
30
|
+
for (const simSector of this.simSector.neighbors) {
|
|
31
|
+
const sector = simSector.sector;
|
|
32
|
+
if (!sector || sector.isCheckedOut()) {
|
|
33
|
+
state.genAlldone = false;
|
|
34
|
+
state.nWorldGenAllDone = false;
|
|
35
|
+
state.nPropagtionAllDone = false;
|
|
36
|
+
state.nSunAllDone = false;
|
|
37
|
+
state.nDecorAllDone = false;
|
|
38
|
+
state.allLoaded = false;
|
|
39
|
+
break;
|
|
40
|
+
}
|
|
41
|
+
if (!sector.getBitFlag(Sector.FlagIds.isWorldGenDone)) {
|
|
42
|
+
state.nWorldGenAllDone = false;
|
|
43
|
+
}
|
|
44
|
+
if (!sector.getBitFlag(Sector.FlagIds.isWorldDecorDone)) {
|
|
45
|
+
state.nDecorAllDone = false;
|
|
46
|
+
}
|
|
47
|
+
if (!sector.getBitFlag(Sector.FlagIds.isWorldSunDone)) {
|
|
48
|
+
state.nSunAllDone = false;
|
|
49
|
+
}
|
|
50
|
+
if (!sector.getBitFlag(Sector.FlagIds.isWorldPropagationDone)) {
|
|
51
|
+
state.nPropagtionAllDone = false;
|
|
52
|
+
}
|
|
53
|
+
}
|
|
54
|
+
return this;
|
|
55
|
+
}
|
|
56
|
+
}
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
import { Vec3Array } from "@amodx/math";
|
|
2
|
+
import { SectorState } from "./SectorState";
|
|
3
|
+
import { Sector } from "../../World/Sector";
|
|
4
|
+
import { TickQueue } from "../Tick/TickQueue";
|
|
5
|
+
import { DimensionSegment } from "./DimensionSegment";
|
|
6
|
+
import { Thread } from "@amodx/threads";
|
|
7
|
+
export declare class SimulationSector {
|
|
8
|
+
dimension: DimensionSegment;
|
|
9
|
+
position: Vec3Array;
|
|
10
|
+
renderering: boolean;
|
|
11
|
+
generating: boolean;
|
|
12
|
+
ticking: boolean;
|
|
13
|
+
state: SectorState;
|
|
14
|
+
sector: Sector | null;
|
|
15
|
+
_rendered: boolean;
|
|
16
|
+
_genAllDone: boolean;
|
|
17
|
+
/**An array of the last tick each section was built at */
|
|
18
|
+
_displayTicks: Uint32Array<ArrayBuffer>;
|
|
19
|
+
tickQueue: TickQueue;
|
|
20
|
+
neighbors: SimulationSector[];
|
|
21
|
+
fullNeighbors: boolean;
|
|
22
|
+
readonly maxNeighbors: number;
|
|
23
|
+
constructor(dimension: DimensionSegment);
|
|
24
|
+
updateNeighbors(): void;
|
|
25
|
+
canCheckOut(): boolean;
|
|
26
|
+
checkOut(thread: Thread): void;
|
|
27
|
+
checkIn(thread: Thread): void;
|
|
28
|
+
tickUpdate(): boolean;
|
|
29
|
+
generateUpdate(): boolean | undefined;
|
|
30
|
+
}
|
|
@@ -0,0 +1,214 @@
|
|
|
1
|
+
import { Vector3Like } from "@amodx/math";
|
|
2
|
+
import { SectorState } from "./SectorState";
|
|
3
|
+
import { Sector } from "../../World/Sector";
|
|
4
|
+
import { WorldSpaces } from "../../World/WorldSpaces";
|
|
5
|
+
import { WorldRegister } from "../../World/WorldRegister";
|
|
6
|
+
import { WorldSimulationTasks } from "../Internal/WorldSimulationTasks";
|
|
7
|
+
import { TickQueue } from "../Tick/TickQueue";
|
|
8
|
+
import { MooreNeighborhood2D } from "../../Math/CardinalNeighbors";
|
|
9
|
+
import { WorldDataSyncIds } from "../../World/Types/WorldDataSyncIds";
|
|
10
|
+
import { EngineSettings } from "../../Settings/EngineSettings";
|
|
11
|
+
const tempPosition = Vector3Like.Create();
|
|
12
|
+
export class SimulationSector {
|
|
13
|
+
dimension;
|
|
14
|
+
position = [0, 0, 0];
|
|
15
|
+
renderering = false;
|
|
16
|
+
generating = false;
|
|
17
|
+
ticking = false;
|
|
18
|
+
state = new SectorState(this);
|
|
19
|
+
sector = null;
|
|
20
|
+
_rendered = false;
|
|
21
|
+
_genAllDone = false;
|
|
22
|
+
/**An array of the last tick each section was built at */
|
|
23
|
+
_displayTicks = new Uint32Array(WorldSpaces.sector.sectionVolumne);
|
|
24
|
+
tickQueue;
|
|
25
|
+
neighbors = [];
|
|
26
|
+
fullNeighbors = false;
|
|
27
|
+
maxNeighbors = MooreNeighborhood2D.length - 1;
|
|
28
|
+
constructor(dimension) {
|
|
29
|
+
this.dimension = dimension;
|
|
30
|
+
this.tickQueue = new TickQueue(dimension);
|
|
31
|
+
}
|
|
32
|
+
updateNeighbors() {
|
|
33
|
+
this.neighbors.length = 0;
|
|
34
|
+
const [cx, cy, cz] = this.position;
|
|
35
|
+
this.fullNeighbors = true;
|
|
36
|
+
for (let i = 0; i < MooreNeighborhood2D.length; i++) {
|
|
37
|
+
const [nx, nz] = MooreNeighborhood2D[i];
|
|
38
|
+
if (nx === 0 && nz === 0)
|
|
39
|
+
continue;
|
|
40
|
+
const sectorPOS = WorldSpaces.sector.getPosition(cx + nx * WorldSpaces.sector.bounds.x, cy, cz + nz * WorldSpaces.sector.bounds.z, tempPosition);
|
|
41
|
+
const sector = this.dimension.activeSectors.get(sectorPOS.x, cy, sectorPOS.z);
|
|
42
|
+
if (!sector) {
|
|
43
|
+
this.fullNeighbors = false;
|
|
44
|
+
continue;
|
|
45
|
+
}
|
|
46
|
+
this.neighbors.push(sector);
|
|
47
|
+
}
|
|
48
|
+
}
|
|
49
|
+
canCheckOut() {
|
|
50
|
+
if (EngineSettings.settings.memoryAndCPU.useSharedMemory)
|
|
51
|
+
return true;
|
|
52
|
+
if (!this.fullNeighbors)
|
|
53
|
+
return false;
|
|
54
|
+
if (!this.sector || this.sector.isCheckedOut() || this.sector.isLocked())
|
|
55
|
+
return false;
|
|
56
|
+
for (const simSector of this.neighbors) {
|
|
57
|
+
if (!simSector.sector)
|
|
58
|
+
return false;
|
|
59
|
+
if (simSector.sector.isCheckedOut() || simSector.sector.isLocked())
|
|
60
|
+
return false;
|
|
61
|
+
}
|
|
62
|
+
return true;
|
|
63
|
+
}
|
|
64
|
+
checkOut(thread) {
|
|
65
|
+
if (EngineSettings.settings.memoryAndCPU.useSharedMemory)
|
|
66
|
+
return;
|
|
67
|
+
if (!this.sector)
|
|
68
|
+
return;
|
|
69
|
+
for (const simSector of this.neighbors) {
|
|
70
|
+
const sector = simSector?.sector;
|
|
71
|
+
sector.setCheckedOut(true);
|
|
72
|
+
thread.runTask(WorldDataSyncIds.CheckInSector, [[this.dimension.id, ...simSector.position], sector.buffer], [sector.buffer]);
|
|
73
|
+
}
|
|
74
|
+
this.sector.setCheckedOut(true);
|
|
75
|
+
thread.runTask(WorldDataSyncIds.CheckInSector, [[this.dimension.id, ...this.position], this.sector.buffer], [this.sector.buffer]);
|
|
76
|
+
}
|
|
77
|
+
checkIn(thread) {
|
|
78
|
+
if (EngineSettings.settings.memoryAndCPU.useSharedMemory)
|
|
79
|
+
return;
|
|
80
|
+
if (!this.sector)
|
|
81
|
+
return;
|
|
82
|
+
for (const simSector of this.neighbors) {
|
|
83
|
+
thread.runTask(WorldDataSyncIds.CheckOutSector, [
|
|
84
|
+
this.dimension.id,
|
|
85
|
+
...simSector.position,
|
|
86
|
+
]);
|
|
87
|
+
}
|
|
88
|
+
thread.runTask(WorldDataSyncIds.CheckOutSector, [
|
|
89
|
+
this.dimension.id,
|
|
90
|
+
...this.position,
|
|
91
|
+
]);
|
|
92
|
+
}
|
|
93
|
+
tickUpdate() {
|
|
94
|
+
if (!this.fullNeighbors)
|
|
95
|
+
return false;
|
|
96
|
+
if (this.sector?.isCheckedOut()) {
|
|
97
|
+
return false;
|
|
98
|
+
}
|
|
99
|
+
if ((!this.renderering && !this.ticking) || !this.sector)
|
|
100
|
+
return false;
|
|
101
|
+
if (!this._genAllDone)
|
|
102
|
+
return false;
|
|
103
|
+
let renderedSection = false;
|
|
104
|
+
const sector = this.sector;
|
|
105
|
+
if (this.renderering) {
|
|
106
|
+
for (const section of sector.sections) {
|
|
107
|
+
if (!this._rendered ||
|
|
108
|
+
this._displayTicks[section.index] !==
|
|
109
|
+
section.getTick(section._Ticks.displayDirty)) {
|
|
110
|
+
this._displayTicks[section.index] = section.getTick(section._Ticks.displayDirty);
|
|
111
|
+
WorldSimulationTasks.buildTasks.add(this.dimension.id, ...section.position);
|
|
112
|
+
renderedSection = true;
|
|
113
|
+
}
|
|
114
|
+
}
|
|
115
|
+
this._rendered = true;
|
|
116
|
+
}
|
|
117
|
+
/* if (this.ticking) {
|
|
118
|
+
this.dimension.simulation.setOrigin(...this.position);
|
|
119
|
+
this.dimension.simulation.bounds.start();
|
|
120
|
+
this.tickQueue.run();
|
|
121
|
+
|
|
122
|
+
const [min, max] = sector.getMinMax();
|
|
123
|
+
if (min == Math.abs(Infinity) || max == Math.abs(Infinity)) return true;
|
|
124
|
+
|
|
125
|
+
const height = max - min + 1;
|
|
126
|
+
let attempts = 100;
|
|
127
|
+
let ticks = 20;
|
|
128
|
+
while (attempts) {
|
|
129
|
+
const randomX =
|
|
130
|
+
Math.floor(WorldSpaces.section.bounds.x * Math.random()) +
|
|
131
|
+
this.sector.position[0];
|
|
132
|
+
const randomY =
|
|
133
|
+
Math.floor(height * Math.random()) + min + this.sector.position[1];
|
|
134
|
+
const randomZ =
|
|
135
|
+
Math.floor(WorldSpaces.section.bounds.z * Math.random()) +
|
|
136
|
+
this.sector.position[2];
|
|
137
|
+
const voxel = this.dimension.simulation.nDataCursor.getVoxel(
|
|
138
|
+
randomX,
|
|
139
|
+
randomY,
|
|
140
|
+
randomZ
|
|
141
|
+
);
|
|
142
|
+
if (!voxel || voxel.isAir()) {
|
|
143
|
+
attempts--;
|
|
144
|
+
continue;
|
|
145
|
+
}
|
|
146
|
+
|
|
147
|
+
const behavior = VoxelBehaviorsRegister.get(
|
|
148
|
+
voxel.tags["dve_simulation_behavior"]
|
|
149
|
+
);
|
|
150
|
+
behavior.onTick(this.dimension.simulation, randomX, randomY, randomZ);
|
|
151
|
+
|
|
152
|
+
ticks--;
|
|
153
|
+
|
|
154
|
+
if (!ticks) break;
|
|
155
|
+
}
|
|
156
|
+
|
|
157
|
+
this.dimension.simulation.bounds.markDisplayDirty();
|
|
158
|
+
} */
|
|
159
|
+
return true;
|
|
160
|
+
}
|
|
161
|
+
generateUpdate() {
|
|
162
|
+
if (!this.fullNeighbors)
|
|
163
|
+
return false;
|
|
164
|
+
if (this.sector?.isCheckedOut())
|
|
165
|
+
return;
|
|
166
|
+
if (this._genAllDone)
|
|
167
|
+
return true;
|
|
168
|
+
if (!this.generating)
|
|
169
|
+
return false;
|
|
170
|
+
if (!this.sector) {
|
|
171
|
+
const sector = WorldRegister.sectors.get(this.dimension.id, ...this.position);
|
|
172
|
+
if (!sector) {
|
|
173
|
+
WorldSimulationTasks.worldLoadTasks.add(this.dimension.id, ...this.position);
|
|
174
|
+
return;
|
|
175
|
+
}
|
|
176
|
+
this.sector = sector;
|
|
177
|
+
}
|
|
178
|
+
const sector = this.sector;
|
|
179
|
+
const state = this.state.update();
|
|
180
|
+
/* if (sector.getBitFlag(Sector.FlagIds.isWorldGenDone)) {
|
|
181
|
+
console.log(
|
|
182
|
+
"world gen set true",
|
|
183
|
+
state.nWorldGenAllDone,
|
|
184
|
+
state.allLoaded
|
|
185
|
+
);
|
|
186
|
+
} */
|
|
187
|
+
if (state.allLoaded && !sector.getBitFlag(Sector.FlagIds.isWorldGenDone)) {
|
|
188
|
+
// console.log("add to world gen", ...this.position);
|
|
189
|
+
WorldSimulationTasks.worldGenTasks.add(this.dimension.id, ...this.position);
|
|
190
|
+
return true;
|
|
191
|
+
}
|
|
192
|
+
if (state.nWorldGenAllDone &&
|
|
193
|
+
!sector.getBitFlag(Sector.FlagIds.isWorldDecorDone)) {
|
|
194
|
+
// console.log("add to world decor");
|
|
195
|
+
WorldSimulationTasks.worldDecorateTasks.add(this.dimension.id, ...this.position);
|
|
196
|
+
return true;
|
|
197
|
+
}
|
|
198
|
+
if (state.nDecorAllDone &&
|
|
199
|
+
!sector.getBitFlag(Sector.FlagIds.isWorldPropagationDone)) {
|
|
200
|
+
WorldSimulationTasks.worldPropagationTasks.add(this.dimension.id, ...this.position);
|
|
201
|
+
return true;
|
|
202
|
+
}
|
|
203
|
+
if (state.nPropagtionAllDone &&
|
|
204
|
+
!sector.getBitFlag(Sector.FlagIds.isWorldSunDone)) {
|
|
205
|
+
WorldSimulationTasks.worldSunTasks.add(this.dimension.id, ...this.position);
|
|
206
|
+
return true;
|
|
207
|
+
}
|
|
208
|
+
if (state.nSunAllDone && sector.getBitFlag(Sector.FlagIds.isWorldSunDone)) {
|
|
209
|
+
this._genAllDone = true;
|
|
210
|
+
return true;
|
|
211
|
+
}
|
|
212
|
+
return true;
|
|
213
|
+
}
|
|
214
|
+
}
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { DimensionSegment } from "
|
|
1
|
+
import { DimensionSegment } from "../Dimensions/DimensionSegment";
|
|
2
2
|
export declare class WorldSimulationDimensions {
|
|
3
3
|
static readonly _dimensions: Map<number, DimensionSegment>;
|
|
4
4
|
static addDimension(dimensionId: number): void;
|
|
@@ -1,9 +1,10 @@
|
|
|
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import { DimensionSegment } from "
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import { TaskRegister } from "
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import { DimensionSegment } from "../Dimensions/DimensionSegment";
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import { TaskRegister } from "../Tasks/TaskRegister";
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import { WorldSimulationTools } from "./WorldSimulationTools";
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export class WorldSimulationDimensions {
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static _dimensions = new Map();
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static addDimension(dimensionId) {
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-
const segment = new DimensionSegment(dimensionId);
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+
const segment = new DimensionSegment(dimensionId, WorldSimulationTools.taskTool);
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TaskRegister.addToDimension(segment);
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this._dimensions.set(dimensionId, segment);
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}
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@@ -2,29 +2,34 @@ export declare class WorldSimulationTasks {
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/**# Load Sectors
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* ---
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*/
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-
static readonly worldLoadTasks: import("
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static readonly worldLoadTasks: import("../Tasks/SimulationTaskBase").SimulationTaskBase;
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/**# Generate Sectors
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* ---
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*/
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static readonly worldGenTasks: import("
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static readonly worldGenTasks: import("../Tasks/SimulationTaskBase").SimulationTaskBase;
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/**# Decorate Sectors
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* ---
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*/
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static readonly worldDecorateTasks: import("
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/**# World
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static readonly worldDecorateTasks: import("../Tasks/SimulationTaskBase").SimulationTaskBase;
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/**# World Propagation
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* ---
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*/
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static readonly
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/**# World
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static readonly worldPropagationTasks: import("../Tasks/SimulationTaskBase").SimulationTaskBase;
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/**# World Sun
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* ---
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*/
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static readonly
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static readonly worldSunTasks: import("../Tasks/SimulationTaskBase").SimulationTaskBase;
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/**# Save Sector
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* ---
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*/
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static readonly saveTasks: import("
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static readonly saveTasks: import("../Tasks/SimulationTaskBase").SimulationTaskBase;
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/**# Save & Unload Sector
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* ---
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*/
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static readonly
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static readonly unloadTasks: import("../Tasks/SimulationTaskBase").SimulationTaskBase;
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/**# Build Task
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* ---
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*/
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static readonly buildTasks: import("../Tasks/SimulationTaskBase").SimulationTaskBase;
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static readonly unbuildTasks: import("../Tasks/SimulationTaskBase").SimulationTaskBase;
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}
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@@ -1,22 +1,29 @@
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1
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import { WorldRegister } from "../../World/WorldRegister";
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import { Sector } from "../../World/index";
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3
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import { WorldSimulationTools } from "./WorldSimulationTools";
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-
import { TaskRegister } from "
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import { TaskRegister } from "../Tasks/TaskRegister";
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5
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import { Threads } from "@amodx/threads";
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import { setLocationData } from "../../Util/LocationData";
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import { EngineSettings } from "../../Settings/EngineSettings";
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import { SnapShots } from "../../World/SnapShot/SnapShots";
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import LockSectors from "../../World/Lock/Function/LockSectors";
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import UnLockSectors from "../../World/Lock/Function/UnLockSectors";
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export class WorldSimulationTasks {
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12
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/**# Load Sectors
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13
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* ---
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14
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*/
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static worldLoadTasks = TaskRegister.addTasks({
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id: "load",
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-
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-
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generationTask: true,
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checkInRequired: false,
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async run(dimesnion, location, taskId, task) {
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const [dimension, x, y, z] = location;
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const sector = WorldRegister.sectors.get(location[0], x, y, z);
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if (sector)
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-
return
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return task.completeTask(taskId);
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if (!WorldSimulationTools.worldStorage) {
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WorldRegister.sectors.new(location[0], x, y, z);
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-
return
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return task.completeTask(taskId);
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}
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const loaded = await WorldSimulationTools.worldStorage.loadSector([
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dimension,
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@@ -27,7 +34,7 @@ export class WorldSimulationTasks {
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if (!loaded) {
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WorldRegister.sectors.new(location[0], x, y, z);
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}
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-
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+
task.completeTask(taskId);
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},
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});
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40
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/**# Generate Sectors
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@@ -35,17 +42,24 @@ export class WorldSimulationTasks {
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35
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*/
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43
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static worldGenTasks = TaskRegister.addTasks({
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44
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id: "generate",
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-
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39
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-
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+
generationTask: true,
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46
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+
checkInRequired: true,
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47
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log: true,
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48
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+
checkDone(location) {
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40
49
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const sector = WorldRegister.sectors.get(...location);
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41
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-
if (!sector)
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42
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-
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-
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-
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-
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46
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-
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-
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48
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-
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50
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+
if (!sector || sector.isCheckedOut())
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51
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+
return false;
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52
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+
const worldGenDone = sector.getBitFlag(Sector.FlagIds.isWorldGenDone);
|
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53
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+
return worldGenDone;
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54
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+
},
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55
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+
run(dimension, location, taskId, task, simSector) {
|
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56
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+
if (simSector.sector.getBitFlag(Sector.FlagIds.isWorldGenDone))
|
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57
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+
return task.completeTask(taskId);
|
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58
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+
const generator = WorldSimulationTools.taskTool.getGenerator();
|
|
59
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+
simSector.checkOut(generator);
|
|
60
|
+
WorldSimulationTools.taskTool.generation.generate.run(location, null, () => {
|
|
61
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+
simSector.checkIn(generator);
|
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62
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+
}, generator);
|
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49
63
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},
|
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50
64
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});
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51
65
|
/**# Decorate Sectors
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@@ -53,53 +67,68 @@ export class WorldSimulationTasks {
|
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53
67
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*/
|
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54
68
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static worldDecorateTasks = TaskRegister.addTasks({
|
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55
69
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id: "decorate",
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56
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-
|
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57
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-
|
|
70
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+
generationTask: true,
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71
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+
checkInRequired: true,
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72
|
+
checkDone(location) {
|
|
58
73
|
const sector = WorldRegister.sectors.get(...location);
|
|
59
|
-
if (!sector)
|
|
60
|
-
|
|
61
|
-
|
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62
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-
|
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63
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-
|
|
64
|
-
|
|
65
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-
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|
66
|
-
|
|
74
|
+
if (!sector || sector.isCheckedOut())
|
|
75
|
+
return false;
|
|
76
|
+
return sector.getBitFlag(Sector.FlagIds.isWorldDecorDone);
|
|
77
|
+
},
|
|
78
|
+
run(dimension, location, taskId, task, simSector) {
|
|
79
|
+
if (simSector.sector.getBitFlag(Sector.FlagIds.isWorldDecorDone))
|
|
80
|
+
return task.completeTask(taskId);
|
|
81
|
+
const generator = WorldSimulationTools.taskTool.getGenerator();
|
|
82
|
+
simSector.checkOut(generator);
|
|
83
|
+
WorldSimulationTools.taskTool.generation.decorate.run(location, null, () => {
|
|
84
|
+
simSector.checkIn(generator);
|
|
85
|
+
}, generator);
|
|
67
86
|
},
|
|
68
87
|
});
|
|
69
|
-
/**# World
|
|
88
|
+
/**# World Propagation
|
|
70
89
|
* ---
|
|
71
90
|
*/
|
|
72
|
-
static
|
|
73
|
-
id: "
|
|
74
|
-
|
|
75
|
-
|
|
91
|
+
static worldPropagationTasks = TaskRegister.addTasks({
|
|
92
|
+
id: "world_propagation",
|
|
93
|
+
generationTask: true,
|
|
94
|
+
checkInRequired: true,
|
|
95
|
+
checkDone(location) {
|
|
76
96
|
const sector = WorldRegister.sectors.get(...location);
|
|
77
|
-
if (!sector)
|
|
78
|
-
|
|
79
|
-
|
|
80
|
-
|
|
81
|
-
|
|
82
|
-
|
|
83
|
-
|
|
84
|
-
|
|
97
|
+
if (!sector || sector.isCheckedOut())
|
|
98
|
+
return false;
|
|
99
|
+
return sector.getBitFlag(Sector.FlagIds.isWorldPropagationDone);
|
|
100
|
+
},
|
|
101
|
+
run(dimension, location, taskId, task, simSector) {
|
|
102
|
+
if (simSector.sector.getBitFlag(Sector.FlagIds.isWorldPropagationDone))
|
|
103
|
+
return task.completeTask(taskId);
|
|
104
|
+
const generator = WorldSimulationTools.taskTool.getGenerator();
|
|
105
|
+
simSector.checkOut(generator);
|
|
106
|
+
WorldSimulationTools.taskTool.generation.propagation.run(location, null, () => {
|
|
107
|
+
simSector.checkIn(generator);
|
|
108
|
+
}, generator);
|
|
85
109
|
},
|
|
86
110
|
});
|
|
87
|
-
/**# World
|
|
111
|
+
/**# World Sun
|
|
88
112
|
* ---
|
|
89
113
|
*/
|
|
90
|
-
static
|
|
91
|
-
id: "
|
|
92
|
-
|
|
93
|
-
|
|
114
|
+
static worldSunTasks = TaskRegister.addTasks({
|
|
115
|
+
id: "wolrd_sun",
|
|
116
|
+
generationTask: true,
|
|
117
|
+
checkInRequired: true,
|
|
118
|
+
checkDone(location) {
|
|
94
119
|
const sector = WorldRegister.sectors.get(...location);
|
|
95
|
-
if (!sector)
|
|
96
|
-
|
|
97
|
-
|
|
98
|
-
|
|
99
|
-
|
|
100
|
-
|
|
101
|
-
|
|
102
|
-
|
|
120
|
+
if (!sector || sector.isCheckedOut())
|
|
121
|
+
return false;
|
|
122
|
+
return sector.getBitFlag(Sector.FlagIds.isWorldSunDone);
|
|
123
|
+
},
|
|
124
|
+
run(dimension, location, taskId, task, simSector) {
|
|
125
|
+
if (simSector.sector.getBitFlag(Sector.FlagIds.isWorldSunDone))
|
|
126
|
+
return task.completeTask(taskId);
|
|
127
|
+
const generator = WorldSimulationTools.taskTool.getGenerator();
|
|
128
|
+
simSector.checkOut(generator);
|
|
129
|
+
WorldSimulationTools.taskTool.generation.worldSun.run(location, null, () => {
|
|
130
|
+
simSector.checkIn(generator);
|
|
131
|
+
}, generator);
|
|
103
132
|
},
|
|
104
133
|
});
|
|
105
134
|
/**# Save Sector
|
|
@@ -107,23 +136,65 @@ export class WorldSimulationTasks {
|
|
|
107
136
|
*/
|
|
108
137
|
static saveTasks = TaskRegister.addTasks({
|
|
109
138
|
id: "save",
|
|
110
|
-
|
|
139
|
+
checkInRequired: false,
|
|
140
|
+
async run(dimension, location, taskId, task) {
|
|
111
141
|
if (!WorldSimulationTools.worldStorage)
|
|
112
|
-
return
|
|
142
|
+
return task.completeTask(taskId);
|
|
113
143
|
await WorldSimulationTools.worldStorage.saveSector(location);
|
|
114
|
-
|
|
144
|
+
task.completeTask(taskId);
|
|
115
145
|
},
|
|
116
146
|
});
|
|
117
147
|
/**# Save & Unload Sector
|
|
118
148
|
* ---
|
|
119
149
|
*/
|
|
120
|
-
static
|
|
121
|
-
id: "
|
|
122
|
-
|
|
123
|
-
|
|
124
|
-
|
|
150
|
+
static unloadTasks = TaskRegister.addTasks({
|
|
151
|
+
id: "unload",
|
|
152
|
+
checkInRequired: false,
|
|
153
|
+
async run(dimension, location, taskId, task) {
|
|
154
|
+
if (!WorldSimulationTools.worldStorage) {
|
|
155
|
+
WorldRegister.sectors.removeAt(location);
|
|
156
|
+
return task.completeTask(taskId);
|
|
157
|
+
}
|
|
125
158
|
await WorldSimulationTools.worldStorage.unloadSector(location);
|
|
126
|
-
|
|
159
|
+
task.completeTask(taskId);
|
|
160
|
+
},
|
|
161
|
+
});
|
|
162
|
+
/**# Build Task
|
|
163
|
+
* ---
|
|
164
|
+
*/
|
|
165
|
+
static buildTasks = TaskRegister.addTasks({
|
|
166
|
+
id: "build_tasks",
|
|
167
|
+
sort: true,
|
|
168
|
+
checkInRequired: false,
|
|
169
|
+
run(dimension, location, taskId, task, simSector) {
|
|
170
|
+
simSector
|
|
171
|
+
.sector?.getSection(location[1], location[2], location[3])
|
|
172
|
+
?.setInProgress(true);
|
|
173
|
+
if (EngineSettings.settings.memoryAndCPU.useSharedMemory) {
|
|
174
|
+
task.completeTask(taskId);
|
|
175
|
+
WorldSimulationTools.taskTool.build.section.run(location);
|
|
176
|
+
return;
|
|
177
|
+
}
|
|
178
|
+
const [dim, x, y, z] = location;
|
|
179
|
+
LockSectors(dim, SnapShots.getSnapShotBounds(x, y, z)).then(() => {
|
|
180
|
+
task.completeTask(taskId);
|
|
181
|
+
const snapShot = SnapShots.createSnapShot(location);
|
|
182
|
+
WorldSimulationTools.taskTool.build.sectionSnapShot.run(...snapShot.transfer());
|
|
183
|
+
SnapShots.transferSnapShot(snapShot);
|
|
184
|
+
UnLockSectors(dim, SnapShots.getSnapShotBounds(x, y, z));
|
|
185
|
+
});
|
|
186
|
+
},
|
|
187
|
+
});
|
|
188
|
+
static unbuildTasks = TaskRegister.addTasks({
|
|
189
|
+
id: "unbuild_tasks",
|
|
190
|
+
sort: true,
|
|
191
|
+
checkInRequired: false,
|
|
192
|
+
run(dimension, location, taskId, task) {
|
|
193
|
+
const view = Threads.createBinaryTask(16);
|
|
194
|
+
setLocationData(view, location);
|
|
195
|
+
WorldSimulationTools.parent.runBinaryTask("remove-sector", view);
|
|
196
|
+
dimension.activeSectors.get(location[1], location[2], location[3])._rendered = false;
|
|
197
|
+
task.completeTask(taskId);
|
|
127
198
|
},
|
|
128
199
|
});
|
|
129
200
|
}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export declare function runActiveSectorUpdate(): void;
|