rubyneat 0.3.5.alpha.3 → 0.3.5.alpha.5

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Files changed (252) hide show
  1. checksums.yaml +4 -4
  2. data/.semver +1 -1
  3. data/Gemfile +19 -19
  4. data/Gemfile.lock +39 -33
  5. data/README.md +66 -0
  6. data/Rakefile +19 -2
  7. data/bin/neat +4 -60
  8. data/lib/rubyneat/cli.rb +5 -0
  9. data/lib/rubyneat/cli/generate.rb +131 -0
  10. data/lib/rubyneat/cli/main.rb +54 -0
  11. data/lib/rubyneat/cli/templates/generate/Gemfile.tt +17 -0
  12. data/lib/rubyneat/cli/templates/generate/README.md.tt +1 -0
  13. data/lib/rubyneat/cli/templates/generate/bin/neat.tt +14 -0
  14. data/{neater/xor_neat.rb → lib/rubyneat/cli/templates/generate/neater.tt} +7 -22
  15. data/rubyneat.gemspec +73 -297
  16. data/rubyneat.gemspec.orig +384 -0
  17. metadata +76 -292
  18. data/.idea/.name +0 -1
  19. data/.idea/.rakeTasks +0 -7
  20. data/.idea/dictionaries/trader.xml +0 -3
  21. data/.idea/encodings.xml +0 -5
  22. data/.idea/misc.xml +0 -5
  23. data/.idea/modules.xml +0 -9
  24. data/.idea/rubyneat.iml +0 -198
  25. data/.idea/runConfigurations/invpend_neat.xml +0 -26
  26. data/.idea/runConfigurations/sigdebug_neat.xml +0 -24
  27. data/.idea/runConfigurations/xor_neat.xml +0 -26
  28. data/.idea/runConfigurations/xordebug_neat.xml +0 -24
  29. data/.idea/runConfigurations/xorsin_neat.xml +0 -24
  30. data/.idea/scopes/scope_settings.xml +0 -5
  31. data/.idea/vcs.xml +0 -7
  32. data/.idea/workspace.xml +0 -1151
  33. data/.yardoc/checksums +0 -11
  34. data/.yardoc/object_types +0 -0
  35. data/.yardoc/objects/root.dat +0 -0
  36. data/.yardoc/proxy_types +0 -0
  37. data/Guardfile +0 -8
  38. data/doc/ControllerPoint.html +0 -125
  39. data/doc/CuteA.html +0 -286
  40. data/doc/CuteB.html +0 -297
  41. data/doc/DSL.html +0 -883
  42. data/doc/NEAT.html +0 -588
  43. data/doc/NEAT/BasicNeuronTypes.html +0 -136
  44. data/doc/NEAT/BasicNeuronTypes/BiasNeuron.html +0 -518
  45. data/doc/NEAT/BasicNeuronTypes/CosineNeuron.html +0 -274
  46. data/doc/NEAT/BasicNeuronTypes/InputNeuron.html +0 -366
  47. data/doc/NEAT/BasicNeuronTypes/SigmoidNeuron.html +0 -275
  48. data/doc/NEAT/BasicNeuronTypes/SineNeuron.html +0 -274
  49. data/doc/NEAT/BasicNeuronTypes/TanhNeuron.html +0 -274
  50. data/doc/NEAT/Controller.html +0 -2490
  51. data/doc/NEAT/Controller/NeatSettings.html +0 -3985
  52. data/doc/NEAT/Critter.html +0 -1037
  53. data/doc/NEAT/Critter/Genotype.html +0 -1601
  54. data/doc/NEAT/Critter/Genotype/Gene.html +0 -979
  55. data/doc/NEAT/Critter/Phenotype.html +0 -603
  56. data/doc/NEAT/DSL.html +0 -1255
  57. data/doc/NEAT/Evaluator.html +0 -420
  58. data/doc/NEAT/Evolver.html +0 -602
  59. data/doc/NEAT/Evolver/CritterOp.html +0 -551
  60. data/doc/NEAT/Expressor.html +0 -327
  61. data/doc/NEAT/Graph.html +0 -402
  62. data/doc/NEAT/Graph/DependencyResolver.html +0 -478
  63. data/doc/NEAT/Graph/GraphException.html +0 -123
  64. data/doc/NEAT/NeatException.html +0 -123
  65. data/doc/NEAT/NeatOb.html +0 -567
  66. data/doc/NEAT/Neuron.html +0 -1067
  67. data/doc/NEAT/Operator.html +0 -162
  68. data/doc/NEAT/Population.html +0 -1961
  69. data/doc/NEAT/Trait.html +0 -169
  70. data/doc/_index.html +0 -373
  71. data/doc/class_list.html +0 -54
  72. data/doc/css/common.css +0 -1
  73. data/doc/css/full_list.css +0 -57
  74. data/doc/css/style.css +0 -339
  75. data/doc/file_list.html +0 -53
  76. data/doc/frames.html +0 -26
  77. data/doc/index.html +0 -373
  78. data/doc/js/app.js +0 -219
  79. data/doc/js/full_list.js +0 -178
  80. data/doc/js/jquery.js +0 -4
  81. data/doc/method_list.html +0 -1415
  82. data/doc/top-level-namespace.html +0 -164
  83. data/foo/foo_aquarium_example.rb +0 -38
  84. data/foo/foo_gosu.rb +0 -99
  85. data/foo/foo_rubygoo.rb +0 -104
  86. data/foo/foo_sdl.rb +0 -34
  87. data/foo/icon.png +0 -0
  88. data/neater/invpend_neat.rb +0 -150
  89. data/neater/rnlib/inverted_pendulum.rb +0 -380
  90. data/neater/rnlib/xor.rb +0 -10
  91. data/neater/sigdebug_neat.rb +0 -136
  92. data/neater/xoranalog_neat.rb +0 -138
  93. data/neater/xorsin_neat.rb +0 -143
  94. data/projectFilesBackup/.idea/rubyneat.iml +0 -180
  95. data/public/.directory +0 -4
  96. data/public/background.png +0 -0
  97. data/public/background.xcf +0 -0
  98. data/public/cart.png +0 -0
  99. data/public/cart.xcf +0 -0
  100. data/public/metalpoles_molton_ball_l.jpg +0 -0
  101. data/public/old_background.png +0 -0
  102. data/public/pointer.png +0 -0
  103. data/public/pointer.xcf +0 -0
  104. data/public/pole.kra +0 -0
  105. data/public/pole.png +0 -0
  106. data/public/pole.xcf +0 -0
  107. data/public/wheel-of-year-stone-DD-131-WOYS.jpg +0 -0
  108. data/public/wheel.png +0 -0
  109. data/public/wheel.xcf +0 -0
  110. data/public/wood-planks-texture.jpg +0 -0
  111. data/rdoc/ControllerPoint.html +0 -116
  112. data/rdoc/CuteA.html +0 -177
  113. data/rdoc/CuteB.html +0 -178
  114. data/rdoc/DSLSetup.html +0 -177
  115. data/rdoc/GameTestWindow.html +0 -242
  116. data/rdoc/GameWindow.html +0 -292
  117. data/rdoc/Gemfile.html +0 -215
  118. data/rdoc/Gemfile_lock.html +0 -327
  119. data/rdoc/GraphTest.html +0 -210
  120. data/rdoc/Guardfile.html +0 -198
  121. data/rdoc/InvertedPendulum.html +0 -198
  122. data/rdoc/InvertedPendulum/Cart.html +0 -668
  123. data/rdoc/InvertedPendulum/DSL.html +0 -259
  124. data/rdoc/InvertedPendulum/InvPendWindow.html +0 -402
  125. data/rdoc/Logger.html +0 -98
  126. data/rdoc/NEAT.html +0 -422
  127. data/rdoc/NEAT/BasicNeuronTypes.html +0 -107
  128. data/rdoc/NEAT/BasicNeuronTypes/BiasNeuron.html +0 -265
  129. data/rdoc/NEAT/BasicNeuronTypes/CosineNeuron.html +0 -162
  130. data/rdoc/NEAT/BasicNeuronTypes/InputNeuron.html +0 -206
  131. data/rdoc/NEAT/BasicNeuronTypes/SigmoidNeuron.html +0 -162
  132. data/rdoc/NEAT/BasicNeuronTypes/SineNeuron.html +0 -162
  133. data/rdoc/NEAT/BasicNeuronTypes/TanhNeuron.html +0 -161
  134. data/rdoc/NEAT/Controller.html +0 -729
  135. data/rdoc/NEAT/Controller/NeatSettings.html +0 -880
  136. data/rdoc/NEAT/Critter.html +0 -489
  137. data/rdoc/NEAT/Critter/Genotype.html +0 -735
  138. data/rdoc/NEAT/Critter/Genotype/Gene.html +0 -457
  139. data/rdoc/NEAT/Critter/Phenotype.html +0 -330
  140. data/rdoc/NEAT/DSL.html +0 -729
  141. data/rdoc/NEAT/Evaluator.html +0 -256
  142. data/rdoc/NEAT/Evolver.html +0 -891
  143. data/rdoc/NEAT/Evolver/CritterOp.html +0 -349
  144. data/rdoc/NEAT/Expressor.html +0 -402
  145. data/rdoc/NEAT/Graph.html +0 -263
  146. data/rdoc/NEAT/Graph/DependencyResolver.html +0 -291
  147. data/rdoc/NEAT/Graph/GraphException.html +0 -105
  148. data/rdoc/NEAT/NeatException.html +0 -105
  149. data/rdoc/NEAT/NeatOb.html +0 -325
  150. data/rdoc/NEAT/Neuron.html +0 -481
  151. data/rdoc/NEAT/Operator.html +0 -109
  152. data/rdoc/NEAT/Population.html +0 -935
  153. data/rdoc/NEAT/Trait.html +0 -117
  154. data/rdoc/Object.html +0 -384
  155. data/rdoc/Phi.html +0 -98
  156. data/rdoc/Player.html +0 -383
  157. data/rdoc/Rakefile.html +0 -254
  158. data/rdoc/RubyNEAT.html +0 -98
  159. data/rdoc/RubyNEAT/Application.html +0 -105
  160. data/rdoc/SDL.html +0 -98
  161. data/rdoc/SDL/Event2.html +0 -98
  162. data/rdoc/Vector.html +0 -195
  163. data/rdoc/created.rid +0 -125
  164. data/rdoc/doc/ControllerPoint_html.html +0 -299
  165. data/rdoc/doc/CuteA_html.html +0 -438
  166. data/rdoc/doc/CuteB_html.html +0 -436
  167. data/rdoc/doc/DSL_html.html +0 -992
  168. data/rdoc/doc/NEAT/BasicNeuronTypes/BiasNeuron_html.html +0 -617
  169. data/rdoc/doc/NEAT/BasicNeuronTypes/CosineNeuron_html.html +0 -413
  170. data/rdoc/doc/NEAT/BasicNeuronTypes/InputNeuron_html.html +0 -498
  171. data/rdoc/doc/NEAT/BasicNeuronTypes/SigmoidNeuron_html.html +0 -413
  172. data/rdoc/doc/NEAT/BasicNeuronTypes/SineNeuron_html.html +0 -413
  173. data/rdoc/doc/NEAT/BasicNeuronTypes/TanhNeuron_html.html +0 -412
  174. data/rdoc/doc/NEAT/BasicNeuronTypes_html.html +0 -310
  175. data/rdoc/doc/NEAT/Controller/NeatSettings_html.html +0 -3324
  176. data/rdoc/doc/NEAT/Controller_html.html +0 -2212
  177. data/rdoc/doc/NEAT/Critter/Genotype/Gene_html.html +0 -997
  178. data/rdoc/doc/NEAT/Critter/Genotype_html.html +0 -1556
  179. data/rdoc/doc/NEAT/Critter/Phenotype_html.html +0 -687
  180. data/rdoc/doc/NEAT/Critter_html.html +0 -1037
  181. data/rdoc/doc/NEAT/DSL_html.html +0 -1349
  182. data/rdoc/doc/NEAT/Evaluator_html.html +0 -556
  183. data/rdoc/doc/NEAT/Evolver/CritterOp_html.html +0 -690
  184. data/rdoc/doc/NEAT/Evolver_html.html +0 -677
  185. data/rdoc/doc/NEAT/Expressor_html.html +0 -468
  186. data/rdoc/doc/NEAT/Graph/DependencyResolver_html.html +0 -598
  187. data/rdoc/doc/NEAT/Graph/GraphException_html.html +0 -299
  188. data/rdoc/doc/NEAT/Graph_html.html +0 -527
  189. data/rdoc/doc/NEAT/NeatException_html.html +0 -299
  190. data/rdoc/doc/NEAT/NeatOb_html.html +0 -671
  191. data/rdoc/doc/NEAT/Neuron_html.html +0 -1095
  192. data/rdoc/doc/NEAT/Operator_html.html +0 -337
  193. data/rdoc/doc/NEAT/Population_html.html +0 -1795
  194. data/rdoc/doc/NEAT/Trait_html.html +0 -344
  195. data/rdoc/doc/NEAT_html.html +0 -736
  196. data/rdoc/doc/_index_html.html +0 -559
  197. data/rdoc/doc/class_list_html.html +0 -369
  198. data/rdoc/doc/css/common_css.html +0 -188
  199. data/rdoc/doc/css/full_list_css.html +0 -243
  200. data/rdoc/doc/css/style_css.html +0 -530
  201. data/rdoc/doc/file_list_html.html +0 -240
  202. data/rdoc/doc/frames_html.html +0 -217
  203. data/rdoc/doc/index_html.html +0 -559
  204. data/rdoc/doc/js/app_js.html +0 -423
  205. data/rdoc/doc/js/full_list_js.html +0 -372
  206. data/rdoc/doc/js/jquery_js.html +0 -1536
  207. data/rdoc/doc/method_list_html.html +0 -1375
  208. data/rdoc/doc/top-level-namespace_html.html +0 -317
  209. data/rdoc/fonts.css +0 -167
  210. data/rdoc/fonts/Lato-Light.ttf +0 -0
  211. data/rdoc/fonts/Lato-LightItalic.ttf +0 -0
  212. data/rdoc/fonts/Lato-Regular.ttf +0 -0
  213. data/rdoc/fonts/Lato-RegularItalic.ttf +0 -0
  214. data/rdoc/fonts/SourceCodePro-Bold.ttf +0 -0
  215. data/rdoc/fonts/SourceCodePro-Regular.ttf +0 -0
  216. data/rdoc/images/add.png +0 -0
  217. data/rdoc/images/arrow_up.png +0 -0
  218. data/rdoc/images/brick.png +0 -0
  219. data/rdoc/images/brick_link.png +0 -0
  220. data/rdoc/images/bug.png +0 -0
  221. data/rdoc/images/bullet_black.png +0 -0
  222. data/rdoc/images/bullet_toggle_minus.png +0 -0
  223. data/rdoc/images/bullet_toggle_plus.png +0 -0
  224. data/rdoc/images/date.png +0 -0
  225. data/rdoc/images/delete.png +0 -0
  226. data/rdoc/images/find.png +0 -0
  227. data/rdoc/images/loadingAnimation.gif +0 -0
  228. data/rdoc/images/macFFBgHack.png +0 -0
  229. data/rdoc/images/package.png +0 -0
  230. data/rdoc/images/page_green.png +0 -0
  231. data/rdoc/images/page_white_text.png +0 -0
  232. data/rdoc/images/page_white_width.png +0 -0
  233. data/rdoc/images/plugin.png +0 -0
  234. data/rdoc/images/ruby.png +0 -0
  235. data/rdoc/images/tag_blue.png +0 -0
  236. data/rdoc/images/tag_green.png +0 -0
  237. data/rdoc/images/transparent.png +0 -0
  238. data/rdoc/images/wrench.png +0 -0
  239. data/rdoc/images/wrench_orange.png +0 -0
  240. data/rdoc/images/zoom.png +0 -0
  241. data/rdoc/index.html +0 -282
  242. data/rdoc/js/darkfish.js +0 -140
  243. data/rdoc/js/jquery.js +0 -18
  244. data/rdoc/js/navigation.js +0 -142
  245. data/rdoc/js/search.js +0 -109
  246. data/rdoc/js/search_index.js +0 -1
  247. data/rdoc/js/searcher.js +0 -228
  248. data/rdoc/rdoc.css +0 -580
  249. data/rdoc/rubyneat_gemspec.html +0 -387
  250. data/rdoc/table_of_contents.html +0 -2502
  251. data/rdoc/xordebug_log.html +0 -170598
  252. data/rdoc/xorsin_log.html +0 -22569
data/rdoc/js/jquery.js DELETED
@@ -1,18 +0,0 @@
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- * jQuery JavaScript Library v1.6.2
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- * http://jquery.com/
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- *
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- * Copyright 2011, John Resig
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- * Dual licensed under the MIT or GPL Version 2 licenses.
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- * http://jquery.org/license
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- *
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- * Includes Sizzle.js
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- * http://sizzlejs.com/
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- * Copyright 2011, The Dojo Foundation
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- * Released under the MIT, BSD, and GPL Licenses.
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- *
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- * Date: Thu Jun 30 14:16:56 2011 -0400
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- */
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a=f.timers,c=a.length;b||f._unmark(!0,this);while(c--)a[c].elem===this&&(b&&a[c](!0),a.splice(c,1))}),b||this.dequeue();return this}}),f.each({slideDown:cr("show",1),slideUp:cr("hide",1),slideToggle:cr("toggle",1),fadeIn:{opacity:"show"},fadeOut:{opacity:"hide"},fadeToggle:{opacity:"toggle"}},function(a,b){f.fn[a]=function(a,c,d){return this.animate(b,a,c,d)}}),f.extend({speed:function(a,b,c){var d=a&&typeof a=="object"?f.extend({},a):{complete:c||!c&&b||f.isFunction(a)&&a,duration:a,easing:c&&b||b&&!f.isFunction(b)&&b};d.duration=f.fx.off?0:typeof d.duration=="number"?d.duration:d.duration in f.fx.speeds?f.fx.speeds[d.duration]:f.fx.speeds._default,d.old=d.complete,d.complete=function(a){f.isFunction(d.old)&&d.old.call(this),d.queue!==!1?f.dequeue(this):a!==!1&&f._unmark(this)};return d},easing:{linear:function(a,b,c,d){return c+d*a},swing:function(a,b,c,d){return(-Math.cos(a*Math.PI)/2+.5)*d+c}},timers:[],fx:function(a,b,c){this.options=b,this.elem=a,this.prop=c,b.orig=b.orig||{}}}),f.fx.prototype={update:function(){this.options.step&&this.options.step.call(this.elem,this.now,this),(f.fx.step[this.prop]||f.fx.step._default)(this)},cur:function(){if(this.elem[this.prop]!=null&&(!this.elem.style||this.elem.style[this.prop]==null))return this.elem[this.prop];var a,b=f.css(this.elem,this.prop);return isNaN(a=parseFloat(b))?!b||b==="auto"?0:b:a},custom:function(a,b,c){function h(a){return d.step(a)}var d=this,e=f.fx,g;this.startTime=cn||cp(),this.start=a,this.end=b,this.unit=c||this.unit||(f.cssNumber[this.prop]?"":"px"),this.now=this.start,this.pos=this.state=0,h.elem=this.elem,h()&&f.timers.push(h)&&!cl&&(co?(cl=!0,g=function(){cl&&(co(g),e.tick())},co(g)):cl=setInterval(e.tick,e.interval))},show:function(){this.options.orig[this.prop]=f.style(this.elem,this.prop),this.options.show=!0,this.custom(this.prop==="width"||this.prop==="height"?1:0,this.cur()),f(this.elem).show()},hide:function(){this.options.orig[this.prop]=f.style(this.elem,this.prop),this.options.hide=!0,this.custom(this.cur(),0)},step:function(a){var b=cn||cp(),c=!0,d=this.elem,e=this.options,g,h;if(a||b>=e.duration+this.startTime){this.now=this.end,this.pos=this.state=1,this.update(),e.animatedProperties[this.prop]=!0;for(g in e.animatedProperties)e.animatedProperties[g]!==!0&&(c=!1);if(c){e.overflow!=null&&!f.support.shrinkWrapBlocks&&f.each(["","X","Y"],function(a,b){d.style["overflow"+b]=e.overflow[a]}),e.hide&&f(d).hide();if(e.hide||e.show)for(var i in e.animatedProperties)f.style(d,i,e.orig[i]);e.complete.call(d)}return!1}e.duration==Infinity?this.now=b:(h=b-this.startTime,this.state=h/e.duration,this.pos=f.easing[e.animatedProperties[this.prop]](this.state,h,0,1,e.duration),this.now=this.start+(this.end-this.start)*this.pos),this.update();return!0}},f.extend(f.fx,{tick:function(){for(var a=f.timers,b=0;b<a.length;++b)a[b]()||a.splice(b--,1);a.length||f.fx.stop()},interval:13,stop:function(){clearInterval(cl),cl=null},speeds:{slow:600,fast:200,_default:400},step:{opacity:function(a){f.style(a.elem,"opacity",a.now)},_default:function(a){a.elem.style&&a.elem.style[a.prop]!=null?a.elem.style[a.prop]=(a.prop==="width"||a.prop==="height"?Math.max(0,a.now):a.now)+a.unit:a.elem[a.prop]=a.now}}}),f.expr&&f.expr.filters&&(f.expr.filters.animated=function(a){return f.grep(f.timers,function(b){return a===b.elem}).length});var ct=/^t(?:able|d|h)$/i,cu=/^(?:body|html)$/i;"getBoundingClientRect"in c.documentElement?f.fn.offset=function(a){var b=this[0],c;if(a)return this.each(function(b){f.offset.setOffset(this,a,b)});if(!b||!b.ownerDocument)return null;if(b===b.ownerDocument.body)return f.offset.bodyOffset(b);try{c=b.getBoundingClientRect()}catch(d){}var e=b.ownerDocument,g=e.documentElement;if(!c||!f.contains(g,b))return c?{top:c.top,left:c.left}:{top:0,left:0};var h=e.body,i=cv(e),j=g.clientTop||h.clientTop||0,k=g.clientLeft||h.clientLeft||0,l=i.pageYOffset||f.support.boxModel&&g.scrollTop||h.scrollTop,m=i.pageXOffset||f.support.boxModel&&g.scrollLeft||h.scrollLeft,n=c.top+l-j,o=c.left+m-k;return{top:n,left:o}}:f.fn.offset=function(a){var b=this[0];if(a)return this.each(function(b){f.offset.setOffset(this,a,b)});if(!b||!b.ownerDocument)return null;if(b===b.ownerDocument.body)return f.offset.bodyOffset(b);f.offset.initialize();var c,d=b.offsetParent,e=b,g=b.ownerDocument,h=g.documentElement,i=g.body,j=g.defaultView,k=j?j.getComputedStyle(b,null):b.currentStyle,l=b.offsetTop,m=b.offsetLeft;while((b=b.parentNode)&&b!==i&&b!==h){if(f.offset.supportsFixedPosition&&k.position==="fixed")break;c=j?j.getComputedStyle(b,null):b.currentStyle,l-=b.scrollTop,m-=b.scrollLeft,b===d&&(l+=b.offsetTop,m+=b.offsetLeft,f.offset.doesNotAddBorder&&(!f.offset.doesAddBorderForTableAndCells||!ct.test(b.nodeName))&&(l+=parseFloat(c.borderTopWidth)||0,m+=parseFloat(c.borderLeftWidth)||0),e=d,d=b.offsetParent),f.offset.subtractsBorderForOverflowNotVisible&&c.overflow!=="visible"&&(l+=parseFloat(c.borderTopWidth)||0,m+=parseFloat(c.borderLeftWidth)||0),k=c}if(k.position==="relative"||k.position==="static")l+=i.offsetTop,m+=i.offsetLeft;f.offset.supportsFixedPosition&&k.position==="fixed"&&(l+=Math.max(h.scrollTop,i.scrollTop),m+=Math.max(h.scrollLeft,i.scrollLeft));return{top:l,left:m}},f.offset={initialize:function(){var a=c.body,b=c.createElement("div"),d,e,g,h,i=parseFloat(f.css(a,"marginTop"))||0,j="<div style='position:absolute;top:0;left:0;margin:0;border:5px solid #000;padding:0;width:1px;height:1px;'><div></div></div><table style='position:absolute;top:0;left:0;margin:0;border:5px solid #000;padding:0;width:1px;height:1px;' cellpadding='0' cellspacing='0'><tr><td></td></tr></table>";f.extend(b.style,{position:"absolute",top:0,left:0,margin:0,border:0,width:"1px",height:"1px",visibility:"hidden"}),b.innerHTML=j,a.insertBefore(b,a.firstChild),d=b.firstChild,e=d.firstChild,h=d.nextSibling.firstChild.firstChild,this.doesNotAddBorder=e.offsetTop!==5,this.doesAddBorderForTableAndCells=h.offsetTop===5,e.style.position="fixed",e.style.top="20px",this.supportsFixedPosition=e.offsetTop===20||e.offsetTop===15,e.style.position=e.style.top="",d.style.overflow="hidden",d.style.position="relative",this.subtractsBorderForOverflowNotVisible=e.offsetTop===-5,this.doesNotIncludeMarginInBodyOffset=a.offsetTop!==i,a.removeChild(b),f.offset.initialize=f.noop},bodyOffset:function(a){var b=a.offsetTop,c=a.offsetLeft;f.offset.initialize(),f.offset.doesNotIncludeMarginInBodyOffset&&(b+=parseFloat(f.css(a,"marginTop"))||0,c+=parseFloat(f.css(a,"marginLeft"))||0);return{top:b,left:c}},setOffset:function(a,b,c){var d=f.css(a,"position");d==="static"&&(a.style.position="relative");var e=f(a),g=e.offset(),h=f.css(a,"top"),i=f.css(a,"left"),j=(d==="absolute"||d==="fixed")&&f.inArray("auto",[h,i])>-1,k={},l={},m,n;j?(l=e.position(),m=l.top,n=l.left):(m=parseFloat(h)||0,n=parseFloat(i)||0),f.isFunction(b)&&(b=b.call(a,c,g)),b.top!=null&&(k.top=b.top-g.top+m),b.left!=null&&(k.left=b.left-g.left+n),"using"in b?b.using.call(a,k):e.css(k)}},f.fn.extend({position:function(){if(!this[0])return null;var a=this[0],b=this.offsetParent(),c=this.offset(),d=cu.test(b[0].nodeName)?{top:0,left:0}:b.offset();c.top-=parseFloat(f.css(a,"marginTop"))||0,c.left-=parseFloat(f.css(a,"marginLeft"))||0,d.top+=parseFloat(f.css(b[0],"borderTopWidth"))||0,d.left+=parseFloat(f.css(b[0],"borderLeftWidth"))||0;return{top:c.top-d.top,left:c.left-d.left}},offsetParent:function(){return this.map(function(){var a=this.offsetParent||c.body;while(a&&!cu.test(a.nodeName)&&f.css(a,"position")==="static")a=a.offsetParent;return a})}}),f.each(["Left","Top"],function(a,c){var d="scroll"+c;f.fn[d]=function(c){var e,g;if(c===b){e=this[0];if(!e)return null;g=cv(e);return g?"pageXOffset"in g?g[a?"pageYOffset":"pageXOffset"]:f.support.boxModel&&g.document.documentElement[d]||g.document.body[d]:e[d]}return this.each(function(){g=cv(this),g?g.scrollTo(a?f(g).scrollLeft():c,a?c:f(g).scrollTop()):this[d]=c})}}),f.each(["Height","Width"],function(a,c){var d=c.toLowerCase();f.fn["inner"+c]=function(){var a=this[0];return a&&a.style?parseFloat(f.css(a,d,"padding")):null},f.fn["outer"+c]=function(a){var b=this[0];return b&&b.style?parseFloat(f.css(b,d,a?"margin":"border")):null},f.fn[d]=function(a){var e=this[0];if(!e)return a==null?null:this;if(f.isFunction(a))return this.each(function(b){var c=f(this);c[d](a.call(this,b,c[d]()))});if(f.isWindow(e)){var g=e.document.documentElement["client"+c];return e.document.compatMode==="CSS1Compat"&&g||e.document.body["client"+c]||g}if(e.nodeType===9)return Math.max(e.documentElement["client"+c],e.body["scroll"+c],e.documentElement["scroll"+c],e.body["offset"+c],e.documentElement["offset"+c]);if(a===b){var h=f.css(e,d),i=parseFloat(h);return f.isNaN(i)?h:i}return this.css(d,typeof a=="string"?a:a+"px")}}),a.jQuery=a.$=f})(window);
@@ -1,142 +0,0 @@
1
- /*
2
- * Navigation allows movement using the arrow keys through the search results.
3
- *
4
- * When using this library you will need to set scrollIntoView to the
5
- * appropriate function for your layout. Use scrollInWindow if the container
6
- * is not scrollable and scrollInElement if the container is a separate
7
- * scrolling region.
8
- */
9
- Navigation = new function() {
10
- this.initNavigation = function() {
11
- var _this = this;
12
-
13
- $(document).keydown(function(e) {
14
- _this.onkeydown(e);
15
- }).keyup(function(e) {
16
- _this.onkeyup(e);
17
- });
18
-
19
- this.navigationActive = true;
20
- }
21
-
22
- this.setNavigationActive = function(state) {
23
- this.navigationActive = state;
24
- this.clearMoveTimeout();
25
- }
26
-
27
- this.onkeyup = function(e) {
28
- if (!this.navigationActive) return;
29
-
30
- switch(e.keyCode) {
31
- case 37: //Event.KEY_LEFT:
32
- case 38: //Event.KEY_UP:
33
- case 39: //Event.KEY_RIGHT:
34
- case 40: //Event.KEY_DOWN:
35
- this.clearMoveTimeout();
36
- break;
37
- }
38
- }
39
-
40
- this.onkeydown = function(e) {
41
- if (!this.navigationActive) return;
42
- switch(e.keyCode) {
43
- case 37: //Event.KEY_LEFT:
44
- if (this.moveLeft()) e.preventDefault();
45
- break;
46
- case 38: //Event.KEY_UP:
47
- if (e.keyCode == 38 || e.ctrlKey) {
48
- if (this.moveUp()) e.preventDefault();
49
- this.startMoveTimeout(false);
50
- }
51
- break;
52
- case 39: //Event.KEY_RIGHT:
53
- if (this.moveRight()) e.preventDefault();
54
- break;
55
- case 40: //Event.KEY_DOWN:
56
- if (e.keyCode == 40 || e.ctrlKey) {
57
- if (this.moveDown()) e.preventDefault();
58
- this.startMoveTimeout(true);
59
- }
60
- break;
61
- case 13: //Event.KEY_RETURN:
62
- if (this.$current)
63
- e.preventDefault();
64
- this.select(this.$current);
65
- break;
66
- }
67
- if (e.ctrlKey && e.shiftKey) this.select(this.$current);
68
- }
69
-
70
- this.clearMoveTimeout = function() {
71
- clearTimeout(this.moveTimeout);
72
- this.moveTimeout = null;
73
- }
74
-
75
- this.startMoveTimeout = function(isDown) {
76
- if (!$.browser.mozilla && !$.browser.opera) return;
77
- if (this.moveTimeout) this.clearMoveTimeout();
78
- var _this = this;
79
-
80
- var go = function() {
81
- if (!_this.moveTimeout) return;
82
- _this[isDown ? 'moveDown' : 'moveUp']();
83
- _this.moveTimout = setTimeout(go, 100);
84
- }
85
- this.moveTimeout = setTimeout(go, 200);
86
- }
87
-
88
- this.moveRight = function() {
89
- }
90
-
91
- this.moveLeft = function() {
92
- }
93
-
94
- this.move = function(isDown) {
95
- }
96
-
97
- this.moveUp = function() {
98
- return this.move(false);
99
- }
100
-
101
- this.moveDown = function() {
102
- return this.move(true);
103
- }
104
-
105
- /*
106
- * Scrolls to the given element in the scrollable element view.
107
- */
108
- this.scrollInElement = function(element, view) {
109
- var offset, viewHeight, viewScroll, height;
110
- offset = element.offsetTop;
111
- height = element.offsetHeight;
112
- viewHeight = view.offsetHeight;
113
- viewScroll = view.scrollTop;
114
-
115
- if (offset - viewScroll + height > viewHeight) {
116
- view.scrollTop = offset - viewHeight + height;
117
- }
118
- if (offset < viewScroll) {
119
- view.scrollTop = offset;
120
- }
121
- }
122
-
123
- /*
124
- * Scrolls to the given element in the window. The second argument is
125
- * ignored
126
- */
127
- this.scrollInWindow = function(element, ignored) {
128
- var offset, viewHeight, viewScroll, height;
129
- offset = element.offsetTop;
130
- height = element.offsetHeight;
131
- viewHeight = window.innerHeight;
132
- viewScroll = window.scrollY;
133
-
134
- if (offset - viewScroll + height > viewHeight) {
135
- window.scrollTo(window.scrollX, offset - viewHeight + height);
136
- }
137
- if (offset < viewScroll) {
138
- window.scrollTo(window.scrollX, offset);
139
- }
140
- }
141
- }
142
-
data/rdoc/js/search.js DELETED
@@ -1,109 +0,0 @@
1
- Search = function(data, input, result) {
2
- this.data = data;
3
- this.$input = $(input);
4
- this.$result = $(result);
5
-
6
- this.$current = null;
7
- this.$view = this.$result.parent();
8
- this.searcher = new Searcher(data.index);
9
- this.init();
10
- }
11
-
12
- Search.prototype = $.extend({}, Navigation, new function() {
13
- var suid = 1;
14
-
15
- this.init = function() {
16
- var _this = this;
17
- var observer = function(e) {
18
- switch(e.originalEvent.keyCode) {
19
- case 38: // Event.KEY_UP
20
- case 40: // Event.KEY_DOWN
21
- return;
22
- }
23
- _this.search(_this.$input[0].value);
24
- };
25
- this.$input.keyup(observer);
26
- this.$input.click(observer); // mac's clear field
27
-
28
- this.searcher.ready(function(results, isLast) {
29
- _this.addResults(results, isLast);
30
- })
31
-
32
- this.initNavigation();
33
- this.setNavigationActive(false);
34
- }
35
-
36
- this.search = function(value, selectFirstMatch) {
37
- value = jQuery.trim(value).toLowerCase();
38
- if (value) {
39
- this.setNavigationActive(true);
40
- } else {
41
- this.setNavigationActive(false);
42
- }
43
-
44
- if (value == '') {
45
- this.lastQuery = value;
46
- this.$result.empty();
47
- this.$result.attr('aria-expanded', 'false');
48
- this.setNavigationActive(false);
49
- } else if (value != this.lastQuery) {
50
- this.lastQuery = value;
51
- this.$result.attr('aria-busy', 'true');
52
- this.$result.attr('aria-expanded', 'true');
53
- this.firstRun = true;
54
- this.searcher.find(value);
55
- }
56
- }
57
-
58
- this.addResults = function(results, isLast) {
59
- var target = this.$result.get(0);
60
- if (this.firstRun && (results.length > 0 || isLast)) {
61
- this.$current = null;
62
- this.$result.empty();
63
- }
64
-
65
- for (var i=0, l = results.length; i < l; i++) {
66
- var item = this.renderItem.call(this, results[i]);
67
- item.setAttribute('id', 'search-result-' + target.childElementCount);
68
- target.appendChild(item);
69
- };
70
-
71
- if (this.firstRun && results.length > 0) {
72
- this.firstRun = false;
73
- this.$current = $(target.firstChild);
74
- this.$current.addClass('search-selected');
75
- }
76
- if (jQuery.browser.msie) this.$element[0].className += '';
77
-
78
- if (isLast) this.$result.attr('aria-busy', 'false');
79
- }
80
-
81
- this.move = function(isDown) {
82
- if (!this.$current) return;
83
- var $next = this.$current[isDown ? 'next' : 'prev']();
84
- if ($next.length) {
85
- this.$current.removeClass('search-selected');
86
- $next.addClass('search-selected');
87
- this.$input.attr('aria-activedescendant', $next.attr('id'));
88
- this.scrollIntoView($next[0], this.$view[0]);
89
- this.$current = $next;
90
- this.$input.val($next[0].firstChild.firstChild.text);
91
- this.$input.select();
92
- }
93
- return true;
94
- }
95
-
96
- this.hlt = function(html) {
97
- return this.escapeHTML(html).
98
- replace(/\u0001/g, '<em>').
99
- replace(/\u0002/g, '</em>');
100
- }
101
-
102
- this.escapeHTML = function(html) {
103
- return html.replace(/[&<>]/g, function(c) {
104
- return '&#' + c.charCodeAt(0) + ';';
105
- });
106
- }
107
-
108
- });
109
-
@@ -1 +0,0 @@
1
- var search_data = 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Not a biggie, FIXME: but …\n"],["express","NEAT::BasicNeuronTypes::CosineNeuron","NEAT/BasicNeuronTypes/CosineNeuron.html#method-i-express","(instance)","<p>create a function on the instance with our name that sums all inputs and\nproduce a sigmoid output (using …\n"],["express","NEAT::BasicNeuronTypes::InputNeuron","NEAT/BasicNeuronTypes/InputNeuron.html#method-i-express","(instance)","<p>Takes a single input and passes it as is.\n"],["express","NEAT::BasicNeuronTypes::SigmoidNeuron","NEAT/BasicNeuronTypes/SigmoidNeuron.html#method-i-express","(instance)","<p>create a function on the instance with our name that sums all inputs and\nproduce a sigmoid output (using …\n"],["express","NEAT::BasicNeuronTypes::SineNeuron","NEAT/BasicNeuronTypes/SineNeuron.html#method-i-express","(instance)","<p>create a function on the instance with our name that sums all inputs and\nproduce a sigmoid output (using …\n"],["express","NEAT::BasicNeuronTypes::TanhNeuron","NEAT/BasicNeuronTypes/TanhNeuron.html#method-i-express","(instance)","<p>create a function on the instance with our name that sums all inputs and\nproduce a sigmoid output (using …\n"],["express","NEAT::Neuron","NEAT/Neuron.html#method-i-express","(instance)","<p>Function must be implemented by subclasses for phenotype generation.\nBasically, an instance is passed …\n"],["express!","NEAT::Critter","NEAT/Critter.html#method-i-express-21","()","<p>Exoress this critter using the Expressor plugin.\n"],["express!","NEAT::Critter::Phenotype","NEAT/Critter/Phenotype.html#method-i-express-21","()","<p>Take what is in code and express that!\n"],["express!","NEAT::Expressor","NEAT/Expressor.html#method-i-express-21","(critter)","<p>Take the genotype of the critter and create a phenotype from the genotype.\n<p>In the phenotype, it creates …\n"],["express!","NEAT::Population","NEAT/Population.html#method-i-express-21","()","<p>Express the entire population.\n"],["express_expression!","NEAT::Expressor","NEAT/Expressor.html#method-i-express_expression-21","(critter)",""],["express_genes!","NEAT::Expressor","NEAT/Expressor.html#method-i-express_genes-21","(critter)","<p>Expression of the Genotype as a Phenotype.\n\n<pre>What this really does is create the function that calls\nall ...</pre>\n"],["express_neurons!","NEAT::Expressor","NEAT/Expressor.html#method-i-express_neurons-21","(critter)","<p>Express Neurons as methods\n"],["fitness","NEAT::DSL","NEAT/DSL.html#method-i-fitness","(&block)","<p>fitness function calls the block with 2 vectors or two hashes, input and\noutput vectors of the critter …\n"],["fitness_cost","NEAT::Critter::Genotype","NEAT/Critter/Genotype.html#method-i-fitness_cost","()","<p>Calculate the cost of this genotype.\n"],["forget!","NEAT::Critter::Genotype","NEAT/Critter/Genotype.html#method-i-forget-21","()","<p>Make the neurons forget their wiring.\n"],["gaussian","NEAT","NEAT.html#method-c-gaussian","()","<p>Mixin for the gaussian object.\n"],["gaussian","NEAT::Controller","NEAT/Controller.html#method-i-gaussian","()",""],["gen_initial_genes!","NEAT::Evolver","NEAT/Evolver.html#method-i-gen_initial_genes-21","(genotype)","<p>Generate the initial genes for a given genotype. We key genes off their\ninnovation numbers.\n"],["inherited","NEAT::Neuron","NEAT/Neuron.html#method-c-inherited","(clazz)",""],["initialize_for_recurrence!","NEAT::Population","NEAT/Population.html#method-i-initialize_for_recurrence-21","()","<p>Make sure all critters are reset and prepared for recurrent network\nevaluation.\n"],["initialize_neurons!","NEAT::Critter","NEAT/Critter.html#method-i-initialize_neurons-21","()","<p>This initializes neurons in preparation for recurrence. Note that the\nCritter should already have expressed …\n"],["innervate!","NEAT::Critter::Genotype","NEAT/Critter/Genotype.html#method-i-innervate-21","(*hneus)","<p>We take the neural hashes (presumably from other neurons), and innervate\nthem. We do this in distinctions …\n"],["input?","NEAT::BasicNeuronTypes::InputNeuron","NEAT/BasicNeuronTypes/InputNeuron.html#method-c-input-3F","()",""],["input?","NEAT::Neuron","NEAT/Neuron.html#method-i-input-3F","()",""],["input?","NEAT::Neuron","NEAT/Neuron.html#method-c-input-3F","()","<p>Class is is of Input type?\n"],["inputs","NEAT::Graph","NEAT/Graph.html#method-i-inputs","()","<p>Get list of inputs\n"],["invpend","InvertedPendulum::DSL","InvertedPendulum/DSL.html#method-i-invpend","(&block)",""],["ipwin=","InvertedPendulum::Cart","InvertedPendulum/Cart.html#method-i-ipwin-3D","(ipwin)",""],["list_neaters","Object","Object.html#method-i-list_neaters","()",""],["list_neurons","Object","Object.html#method-i-list_neurons","()",""],["log","NEAT::NeatOb","NEAT/NeatOb.html#method-c-log","()",""],["log","NEAT::NeatOb","NEAT/NeatOb.html#method-i-log","()",""],["mate!","NEAT::Evolver","NEAT/Evolver.html#method-i-mate-21","()","<p>Here we select candidates for mating. We must look at species and fitness\nto make the selection for mating. …\n"],["method_missing","NEAT::DSL","NEAT/DSL.html#method-i-method_missing","(m, *args, &block)","<p>This is used to handle the details of our DSL.\n"],["move","Player","Player.html#method-i-move","()",""],["mutate!","NEAT::Evolver","NEAT/Evolver.html#method-i-mutate-21","(population)","<p>Here we mutate the population.\n"],["mutate!","NEAT::Population","NEAT/Population.html#method-i-mutate-21","()","<p>Mutate the genes and neurons.\n"],["mutate_add_genes!","NEAT::Evolver","NEAT/Evolver.html#method-i-mutate_add_genes-21","()",""],["mutate_add_neurons!","NEAT::Evolver","NEAT/Evolver.html#method-i-mutate_add_neurons-21","()",""],["mutate_change_gene_weights!","NEAT::Evolver","NEAT/Evolver.html#method-i-mutate_change_gene_weights-21","()","<p>Totally change weights to something completely different\n"],["mutate_change_neurons!","NEAT::Evolver","NEAT/Evolver.html#method-i-mutate_change_neurons-21","()","<p>TODO Finish mutate_change_neurons!\n"],["mutate_disable_genes!","NEAT::Evolver","NEAT/Evolver.html#method-i-mutate_disable_genes-21","()",""],["mutate_perturb_gene_weights!","NEAT::Evolver","NEAT/Evolver.html#method-i-mutate_perturb_gene_weights-21","()","<p>Perturb existing gene weights by adding a guassian to them.\n"],["mutate_reenable_genes!","NEAT::Evolver","NEAT/Evolver.html#method-i-mutate_reenable_genes-21","()",""],["needs_cursor?","InvertedPendulum::InvPendWindow","InvertedPendulum/InvPendWindow.html#method-i-needs_cursor-3F","()",""],["neucleate","NEAT::Critter::Genotype","NEAT/Critter/Genotype.html#method-i-neucleate","(clean: true, &block)","<p>We add genes given here to the genome. An array of genes is returned from\nthe block and we simply add …\n"],["neuron_types","NEAT::Neuron","NEAT/Neuron.html#method-c-neuron_types","()","<p>List of distinct neuron types (classes)\n"],["new","CuteA","CuteA.html#method-c-new","()",""],["new","CuteB","CuteB.html#method-c-new","()",""],["new","GameTestWindow","GameTestWindow.html#method-c-new","()",""],["new","GameWindow","GameWindow.html#method-c-new","()",""],["new","GraphTest","GraphTest.html#method-c-new","(i)",""],["new","InvertedPendulum::Cart","InvertedPendulum/Cart.html#method-c-new","(ipwin: nil, scale: 0.50, ang: 90.1, xpos: 500.0, ypos: 845.0, cartmass: 200.0, polemass: 100.10, bang: 10.0, thrust_decay: 2.0, window_pix_width: 1280, update_interval: 16.666666, naked: false)","<p>@param ipwin – the windowed canvalss this will be shown. @param scale –\nvisual scale on the canvas. …\n"],["new","InvertedPendulum::InvPendWindow","InvertedPendulum/InvPendWindow.html#method-c-new","(width: 1280, height: 1024)",""],["new","NEAT::BasicNeuronTypes::BiasNeuron","NEAT/BasicNeuronTypes/BiasNeuron.html#method-c-new","(c=nil, n=nil)",""],["new","NEAT::Controller","NEAT/Controller.html#method-c-new","(neural_inputs: nil, neural_outputs: nil, neural_hidden: nil, parameters: NeatSettings.new, &block)","<p>neural_inputs – array of input classes\n<p>neural_outputs – array of output classes\n<p>parameters – NeatParameters …\n"],["new","NEAT::Controller::NeatSettings","NEAT/Controller/NeatSettings.html#method-c-new","()","<p>Set up defaults for mandatory entries.\n"],["new","NEAT::Critter","NEAT/Critter.html#method-c-new","(pop, mating = false, &block)","<p>Critter construction. We construct the genotype. The phenotype will be\nconstructed by the Expressor operator. …\n"],["new","NEAT::Critter::Genotype","NEAT/Critter/Genotype.html#method-c-new","(critter, mating = false, &block)",""],["new","NEAT::Critter::Genotype::Gene","NEAT/Critter/Genotype/Gene.html#method-c-new","(genotype, &block)",""],["new","NEAT::Evolver","NEAT/Evolver.html#method-c-new","(c)",""],["new","NEAT::Evolver::CritterOp","NEAT/Evolver/CritterOp.html#method-c-new","(evol)",""],["new","NEAT::Expressor","NEAT/Expressor.html#method-c-new","(c)",""],["new","NEAT::Graph::DependencyResolver","NEAT/Graph/DependencyResolver.html#method-c-new","(outputs, &block)","<p>Given a list of output nodes, we shall work backwards from them to resolve\ntheir dependencies.\n"],["new","NEAT::NeatOb","NEAT/NeatOb.html#method-c-new","(controller = nil, name = nil)","<p>Initializer for all NEAT objects. Requires that the controller object is\nspecified for all classes with …\n"],["new","NEAT::Population","NEAT/Population.html#method-c-new","(c, &block)","<p>Create initial (ramdom) population of critters\n"],["new","Player","Player.html#method-c-new","(window)",""],["new_innovation","NEAT","NEAT.html#method-c-new_innovation","()","<p>Mixin for new innovation numbers.\n"],["new_innovation","NEAT::Controller","NEAT/Controller.html#method-i-new_innovation","()",""],["nuke_redundancies!","NEAT::Critter::Genotype","NEAT/Critter/Genotype.html#method-i-nuke_redundancies-21","()","<p>Remove any redundancies in the genome, any genes refering to the same two\nneurons. Simply choose one …\n"],["output?","NEAT::Neuron","NEAT/Neuron.html#method-i-output-3F","()","<p>Instantiation is of outout type?\n"],["pgraph","Object","Object.html#method-i-pgraph","(a, mess)",""],["prepare_fitness!","NEAT::Evolver","NEAT/Evolver.html#method-i-prepare_fitness-21","()","<p>Sort species within the basis of fitness. Think of the fitness as an error\n/ cost function. The better …\n"],["prepare_novelty!","NEAT::Evolver","NEAT/Evolver.html#method-i-prepare_novelty-21","()","<p>TODO: write novelty code\n"],["prepare_speciation!","NEAT::Evolver","NEAT/Evolver.html#method-i-prepare_speciation-21","()","<p>Here we specify evolutionary operators.\n"],["prune!","NEAT::Critter::Genotype","NEAT/Critter/Genotype.html#method-i-prune-21","()","<p>Go through the list of neurons and drop any neurons not referenced by the\ngenes.\n<p>Then go through the genes …\n"],["query","NEAT::DSL","NEAT/DSL.html#method-i-query","(&block)","<p>Query function is called with the sequence (time evolution) number, and\nreturns an array or hash of parameters …\n"],["random_name_generator","NEAT","NEAT.html#method-c-random_name_generator","()",""],["ready_for_evaluation","NEAT::Evaluator","NEAT/Evaluator.html#method-i-ready_for_evaluation","(pop)","<p>This is call prior to any sequence evaluation. Here, we clean up persistent\ntracking information, etc. …\n"],["ready_for_expression!","NEAT::Critter","NEAT/Critter.html#method-i-ready_for_expression-21","()","<p>Get the Critter ready for the Expressor to express the geneotype.\n"],["recurrence","NEAT::DSL","NEAT/DSL.html#method-i-recurrence","(&block)",""],["reenable_gene!","NEAT::Evolver::CritterOp","NEAT/Evolver/CritterOp.html#method-i-reenable_gene-21","(crit)","<p>Pick a disabled gene at random and reenable it.\n"],["report","NEAT::DSL","NEAT/DSL.html#method-i-report","(&block)","<p>Report on evaluations\n"],["report","NEAT::Population","NEAT/Population.html#method-i-report","()","<p>Generate a report on the state of this population.\n"],["report_best_fit","NEAT::Population","NEAT/Population.html#method-i-report_best_fit","()","<p>Find the best fit critter\n"],["report_fitness","NEAT::Population","NEAT/Population.html#method-i-report_fitness","()","<p>report on many fitness metrics\n"],["report_fitness_species","NEAT::Population","NEAT/Population.html#method-i-report_fitness_species","()","<p>report on the best and worst species\n"],["report_worst_fit","NEAT::Population","NEAT/Population.html#method-i-report_worst_fit","()","<p>Find the worst fit critter\n"],["resolve","NEAT::Graph::DependencyResolver","NEAT/Graph/DependencyResolver.html#method-i-resolve","()","<p>Resolve dependencies, and return [dependency_list, circular_ref_node_list]\nNote that circular_ref_node_list …\n"],["resolve!","NEAT::Graph::DependencyResolver","NEAT/Graph/DependencyResolver.html#method-i-resolve-21","()","<p>Throw an exception if dependencies are found. We only return the dependency\nlist since we throw an exception …\n"],["run","NEAT::Controller","NEAT/Controller.html#method-i-run","()","<p>Run this evolution.\n"],["run_engine","NEAT::DSL","NEAT/DSL.html#method-i-run_engine","(&block)","<p>Run the engine. The block is called on each generation.\n"],["sex","NEAT::Evolver","NEAT/Evolver.html#method-i-sex","(crit1, crit2)","<p>Mate the given critters and return a baby. This is rather involved, and\nrelies heavily on the Innovation …\n"],["show","InvertedPendulum::DSL","InvertedPendulum/DSL.html#method-i-show","(cart: @cart, &block)",""],["simple_fitness_error","NEAT::DSL","NEAT/DSL.html#method-i-simple_fitness_error","(v1, v2)","<p>Helper function to do a simple fitness calculation on the basis of the sum\nof the square of the diffences …\n"],["speciate!","NEAT::Population","NEAT/Population.html#method-i-speciate-21","()","\n<pre>Group critters into species\nNote that the @species objects\nhave useful singleton methods:</pre>\n<p>@species.member? …\n"],["stimulate","NEAT::Critter::Phenotype","NEAT/Critter/Phenotype.html#method-i-stimulate","()","<p>This function is re-written by Expressor – with parameters and all. It\nreturns a “response” …\n"],["stop_on_fitness","NEAT::DSL","NEAT/DSL.html#method-i-stop_on_fitness","(&block)","<p>Stop the progression once the fitness criteria is reached for the most fit\ncritter\n"],["to_s","GraphTest","GraphTest.html#method-i-to_s","()",""],["to_s","NEAT::Critter::Genotype::Gene","NEAT/Critter/Genotype/Gene.html#method-i-to_s","()",""],["to_s","NEAT::Critter::Phenotype","NEAT/Critter/Phenotype.html#method-i-to_s","()","<p>This gives us a complete\n"],["to_s","NEAT::NeatOb","NEAT/NeatOb.html#method-i-to_s","()",""],["turn_left","Player","Player.html#method-i-turn_left","()",""],["turn_right","Player","Player.html#method-i-turn_right","()",""],["uncondition_boolean_vector","NEAT::DSL","NEAT/DSL.html#method-i-uncondition_boolean_vector","(vec, sig = :tanh)","<p>Helper function to Uncondition boolean vectors to be +1 if true, -1 if\nfalse FIXME we need a better discrimination …\n"],["update","GameTestWindow","GameTestWindow.html#method-i-update","()",""],["update","GameWindow","GameWindow.html#method-i-update","()",""],["update","InvertedPendulum::Cart","InvertedPendulum/Cart.html#method-i-update","()",""],["update","InvertedPendulum::InvPendWindow","InvertedPendulum/InvPendWindow.html#method-i-update","()",""],["update_cart","InvertedPendulum::Cart","InvertedPendulum/Cart.html#method-i-update_cart","()","<p>update the positions of all the compnents of the cart in terms of the\nrelative positional relationships …\n"],["warp","Player","Player.html#method-i-warp","(x, y)",""],["wire!","NEAT::Critter::Genotype","NEAT/Critter/Genotype.html#method-i-wire-21","()","<p>Wire up the neurons based on the genes.\n"],["worst_critter","NEAT::Population","NEAT/Population.html#method-i-worst_critter","()","<p>The “worst critter” is the critter with the highest (away from zero)\nfitness rating.\n"],["xor","DSLSetup","DSLSetup.html#method-i-xor","(*inp)","<p>Basic xor function we shall evolve a net for. Only goes true on one and\nonly one true input, false otherwise. …\n"],["xor","Object","Object.html#method-i-xor","(*inp)","\n<pre>Basic xor function we shall evolve a net for. Only goes true\non one and only one true input, false otherwise.</pre>\n"],["Gemfile","","Gemfile.html","","<p>source &#39;rubygems.org&#39;\n<p>#gemspec\n<p>ruby &#39;2.1.1&#39;\n"],["Gemfile.lock","","Gemfile_lock.html","","<p>GEM\n\n<pre>remote: https://rubygems.org/\nspecs:\n addressable (2.3.6)\n aquarium (0.5.1)\n awesome_print (1.2.0) ...</pre>\n"],["Guardfile","","Guardfile.html","","<p># A sample Guardfile # More info at github.com/guard/guard#readme\n<p>guard &#39;rspec&#39; do\n\n<pre>watch(%r{^spec/.+_spec\\.rb$}) ...</pre>\n"],["Rakefile","","Rakefile.html","","<p>require &#39;rubygems&#39; require &#39;bundler&#39; require\n&#39;semver&#39;\n<p>def s_version\n\n<pre>SemVer.find.format ...</pre>\n"],["ControllerPoint.html","","doc/ControllerPoint_html.html","","<p>&lt;!DOCTYPE html PUBLIC “-//W3C//DTD XHTML 1.0 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data/rdoc/js/searcher.js DELETED
@@ -1,228 +0,0 @@
1
- Searcher = function(data) {
2
- this.data = data;
3
- this.handlers = [];
4
- }
5
-
6
- Searcher.prototype = new function() {
7
- // search is performed in chunks of 1000 for non-blocking user input
8
- var CHUNK_SIZE = 1000;
9
- // do not try to find more than 100 results
10
- var MAX_RESULTS = 100;
11
- var huid = 1;
12
- var suid = 1;
13
- var runs = 0;
14
-
15
- this.find = function(query) {
16
- var queries = splitQuery(query);
17
- var regexps = buildRegexps(queries);
18
- var highlighters = buildHilighters(queries);
19
- var state = { from: 0, pass: 0, limit: MAX_RESULTS, n: suid++};
20
- var _this = this;
21
-
22
- this.currentSuid = state.n;
23
-
24
- if (!query) return;
25
-
26
- var run = function() {
27
- // stop current search thread if new search started
28
- if (state.n != _this.currentSuid) return;
29
-
30
- var results =
31
- performSearch(_this.data, regexps, queries, highlighters, state);
32
- var hasMore = (state.limit > 0 && state.pass < 4);
33
-
34
- triggerResults.call(_this, results, !hasMore);
35
- if (hasMore) {
36
- setTimeout(run, 2);
37
- }
38
- runs++;
39
- };
40
- runs = 0;
41
-
42
- // start search thread
43
- run();
44
- }
45
-
46
- /* ----- Events ------ */
47
- this.ready = function(fn) {
48
- fn.huid = huid;
49
- this.handlers.push(fn);
50
- }
51
-
52
- /* ----- Utilities ------ */
53
- function splitQuery(query) {
54
- return jQuery.grep(query.split(/(\s+|::?|\(\)?)/), function(string) {
55
- return string.match(/\S/)
56
- });
57
- }
58
-
59
- function buildRegexps(queries) {
60
- return jQuery.map(queries, function(query) {
61
- return new RegExp(query.replace(/(.)/g, '([$1])([^$1]*?)'), 'i')
62
- });
63
- }
64
-
65
- function buildHilighters(queries) {
66
- return jQuery.map(queries, function(query) {
67
- return jQuery.map(query.split(''), function(l, i) {
68
- return '\u0001$' + (i*2+1) + '\u0002$' + (i*2+2);
69
- }).join('');
70
- });
71
- }
72
-
73
- // function longMatchRegexp(index, longIndex, regexps) {
74
- // for (var i = regexps.length - 1; i >= 0; i--){
75
- // if (!index.match(regexps[i]) && !longIndex.match(regexps[i])) return false;
76
- // };
77
- // return true;
78
- // }
79
-
80
-
81
- /* ----- Mathchers ------ */
82
-
83
- /*
84
- * This record matches if the index starts with queries[0] and the record
85
- * matches all of the regexps
86
- */
87
- function matchPassBeginning(index, longIndex, queries, regexps) {
88
- if (index.indexOf(queries[0]) != 0) return false;
89
- for (var i=1, l = regexps.length; i < l; i++) {
90
- if (!index.match(regexps[i]) && !longIndex.match(regexps[i]))
91
- return false;
92
- };
93
- return true;
94
- }
95
-
96
- /*
97
- * This record matches if the longIndex starts with queries[0] and the
98
- * longIndex matches all of the regexps
99
- */
100
- function matchPassLongIndex(index, longIndex, queries, regexps) {
101
- if (longIndex.indexOf(queries[0]) != 0) return false;
102
- for (var i=1, l = regexps.length; i < l; i++) {
103
- if (!longIndex.match(regexps[i]))
104
- return false;
105
- };
106
- return true;
107
- }
108
-
109
- /*
110
- * This record matches if the index contains queries[0] and the record
111
- * matches all of the regexps
112
- */
113
- function matchPassContains(index, longIndex, queries, regexps) {
114
- if (index.indexOf(queries[0]) == -1) return false;
115
- for (var i=1, l = regexps.length; i < l; i++) {
116
- if (!index.match(regexps[i]) && !longIndex.match(regexps[i]))
117
- return false;
118
- };
119
- return true;
120
- }
121
-
122
- /*
123
- * This record matches if regexps[0] matches the index and the record
124
- * matches all of the regexps
125
- */
126
- function matchPassRegexp(index, longIndex, queries, regexps) {
127
- if (!index.match(regexps[0])) return false;
128
- for (var i=1, l = regexps.length; i < l; i++) {
129
- if (!index.match(regexps[i]) && !longIndex.match(regexps[i]))
130
- return false;
131
- };
132
- return true;
133
- }
134
-
135
-
136
- /* ----- Highlighters ------ */
137
- function highlightRegexp(info, queries, regexps, highlighters) {
138
- var result = createResult(info);
139
- for (var i=0, l = regexps.length; i < l; i++) {
140
- result.title = result.title.replace(regexps[i], highlighters[i]);
141
- result.namespace = result.namespace.replace(regexps[i], highlighters[i]);
142
- };
143
- return result;
144
- }
145
-
146
- function hltSubstring(string, pos, length) {
147
- return string.substring(0, pos) + '\u0001' + string.substring(pos, pos + length) + '\u0002' + string.substring(pos + length);
148
- }
149
-
150
- function highlightQuery(info, queries, regexps, highlighters) {
151
- var result = createResult(info);
152
- var pos = 0;
153
- var lcTitle = result.title.toLowerCase();
154
-
155
- pos = lcTitle.indexOf(queries[0]);
156
- if (pos != -1) {
157
- result.title = hltSubstring(result.title, pos, queries[0].length);
158
- }
159
-
160
- result.namespace = result.namespace.replace(regexps[0], highlighters[0]);
161
- for (var i=1, l = regexps.length; i < l; i++) {
162
- result.title = result.title.replace(regexps[i], highlighters[i]);
163
- result.namespace = result.namespace.replace(regexps[i], highlighters[i]);
164
- };
165
- return result;
166
- }
167
-
168
- function createResult(info) {
169
- var result = {};
170
- result.title = info[0];
171
- result.namespace = info[1];
172
- result.path = info[2];
173
- result.params = info[3];
174
- result.snippet = info[4];
175
- return result;
176
- }
177
-
178
- /* ----- Searching ------ */
179
- function performSearch(data, regexps, queries, highlighters, state) {
180
- var searchIndex = data.searchIndex;
181
- var longSearchIndex = data.longSearchIndex;
182
- var info = data.info;
183
- var result = [];
184
- var i = state.from;
185
- var l = searchIndex.length;
186
- var togo = CHUNK_SIZE;
187
- var matchFunc, hltFunc;
188
-
189
- while (state.pass < 4 && state.limit > 0 && togo > 0) {
190
- if (state.pass == 0) {
191
- matchFunc = matchPassBeginning;
192
- hltFunc = highlightQuery;
193
- } else if (state.pass == 1) {
194
- matchFunc = matchPassLongIndex;
195
- hltFunc = highlightQuery;
196
- } else if (state.pass == 2) {
197
- matchFunc = matchPassContains;
198
- hltFunc = highlightQuery;
199
- } else if (state.pass == 3) {
200
- matchFunc = matchPassRegexp;
201
- hltFunc = highlightRegexp;
202
- }
203
-
204
- for (; togo > 0 && i < l && state.limit > 0; i++, togo--) {
205
- if (info[i].n == state.n) continue;
206
- if (matchFunc(searchIndex[i], longSearchIndex[i], queries, regexps)) {
207
- info[i].n = state.n;
208
- result.push(hltFunc(info[i], queries, regexps, highlighters));
209
- state.limit--;
210
- }
211
- };
212
- if (searchIndex.length <= i) {
213
- state.pass++;
214
- i = state.from = 0;
215
- } else {
216
- state.from = i;
217
- }
218
- }
219
- return result;
220
- }
221
-
222
- function triggerResults(results, isLast) {
223
- jQuery.each(this.handlers, function(i, fn) {
224
- fn.call(this, results, isLast)
225
- })
226
- }
227
- }
228
-