three-stdlib 2.35.3 → 2.35.4
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- package/_polyfill/CapsuleGeometry.cjs +20 -17
- package/_polyfill/CapsuleGeometry.cjs.map +1 -1
- package/_polyfill/CapsuleGeometry.js +20 -17
- package/_polyfill/CapsuleGeometry.js.map +1 -1
- package/_polyfill/constants.cjs +1 -1
- package/_polyfill/constants.cjs.map +1 -1
- package/_polyfill/constants.js +1 -1
- package/_polyfill/constants.js.map +1 -1
- package/animation/AnimationClipCreator.cjs +13 -13
- package/animation/AnimationClipCreator.cjs.map +1 -1
- package/animation/AnimationClipCreator.js +13 -13
- package/animation/AnimationClipCreator.js.map +1 -1
- package/animation/CCDIKSolver.cjs +11 -11
- package/animation/CCDIKSolver.cjs.map +1 -1
- package/animation/CCDIKSolver.js +12 -12
- package/animation/CCDIKSolver.js.map +1 -1
- package/animation/MMDAnimationHelper.cjs +1 -1
- package/animation/MMDAnimationHelper.cjs.map +1 -1
- package/animation/MMDAnimationHelper.js +1 -1
- package/animation/MMDAnimationHelper.js.map +1 -1
- package/animation/MMDPhysics.cjs +4 -4
- package/animation/MMDPhysics.cjs.map +1 -1
- package/animation/MMDPhysics.js +4 -4
- package/animation/MMDPhysics.js.map +1 -1
- package/controls/ArcballControls.cjs +2 -2
- package/controls/ArcballControls.cjs.map +1 -1
- package/controls/ArcballControls.js +3 -3
- package/controls/ArcballControls.js.map +1 -1
- package/controls/FirstPersonControls.cjs +1 -1
- package/controls/FirstPersonControls.cjs.map +1 -1
- package/controls/FirstPersonControls.js +1 -1
- package/controls/FirstPersonControls.js.map +1 -1
- package/controls/OrbitControls.cjs +2 -2
- package/controls/OrbitControls.cjs.map +1 -1
- package/controls/OrbitControls.js +3 -3
- package/controls/OrbitControls.js.map +1 -1
- package/controls/PointerLockControls.cjs +2 -2
- package/controls/PointerLockControls.cjs.map +1 -1
- package/controls/PointerLockControls.js +3 -3
- package/controls/PointerLockControls.js.map +1 -1
- package/csm/CSM.cjs +4 -4
- package/csm/CSM.cjs.map +1 -1
- package/csm/CSM.js +5 -5
- package/csm/CSM.js.map +1 -1
- package/csm/CSMFrustum.cjs +1 -1
- package/csm/CSMFrustum.cjs.map +1 -1
- package/csm/CSMFrustum.js +2 -2
- package/csm/CSMFrustum.js.map +1 -1
- package/deprecated/Geometry.cjs +722 -715
- package/deprecated/Geometry.cjs.map +1 -1
- package/deprecated/Geometry.js +723 -716
- package/deprecated/Geometry.js.map +1 -1
- package/effects/AnaglyphEffect.cjs +2 -1
- package/effects/AnaglyphEffect.cjs.map +1 -1
- package/effects/AnaglyphEffect.js +3 -2
- package/effects/AnaglyphEffect.js.map +1 -1
- package/effects/OutlineEffect.cjs +2 -1
- package/effects/OutlineEffect.cjs.map +1 -1
- package/effects/OutlineEffect.js +3 -2
- package/effects/OutlineEffect.js.map +1 -1
- package/effects/ParallaxBarrierEffect.cjs +2 -1
- package/effects/ParallaxBarrierEffect.cjs.map +1 -1
- package/effects/ParallaxBarrierEffect.js +3 -2
- package/effects/ParallaxBarrierEffect.js.map +1 -1
- package/exporters/DRACOExporter.cjs +133 -122
- package/exporters/DRACOExporter.cjs.map +1 -1
- package/exporters/DRACOExporter.d.ts +23 -21
- package/exporters/DRACOExporter.js +133 -122
- package/exporters/DRACOExporter.js.map +1 -1
- package/exporters/GLTFExporter.cjs +170 -167
- package/exporters/GLTFExporter.cjs.map +1 -1
- package/exporters/GLTFExporter.js +170 -167
- package/exporters/GLTFExporter.js.map +1 -1
- package/geometries/LightningStrike.cjs +524 -515
- package/geometries/LightningStrike.cjs.map +1 -1
- package/geometries/LightningStrike.js +524 -515
- package/geometries/LightningStrike.js.map +1 -1
- package/geometries/RoundedBoxGeometry.cjs +1 -1
- package/geometries/RoundedBoxGeometry.cjs.map +1 -1
- package/geometries/RoundedBoxGeometry.js +2 -2
- package/geometries/RoundedBoxGeometry.js.map +1 -1
- package/helpers/RaycasterHelper.cjs +2 -2
- package/helpers/RaycasterHelper.cjs.map +1 -1
- package/helpers/RaycasterHelper.js +3 -3
- package/helpers/RaycasterHelper.js.map +1 -1
- package/helpers/VertexNormalsHelper.cjs +3 -3
- package/helpers/VertexNormalsHelper.cjs.map +1 -1
- package/helpers/VertexNormalsHelper.js +4 -4
- package/helpers/VertexNormalsHelper.js.map +1 -1
- package/helpers/VertexTangentsHelper.cjs +2 -2
- package/helpers/VertexTangentsHelper.cjs.map +1 -1
- package/helpers/VertexTangentsHelper.js +3 -3
- package/helpers/VertexTangentsHelper.js.map +1 -1
- package/interactive/InteractiveGroup.cjs +1 -1
- package/interactive/InteractiveGroup.cjs.map +1 -1
- package/interactive/InteractiveGroup.js +2 -2
- package/interactive/InteractiveGroup.js.map +1 -1
- package/interactive/SelectionBox.cjs +15 -15
- package/interactive/SelectionBox.cjs.map +1 -1
- package/interactive/SelectionBox.js +16 -16
- package/interactive/SelectionBox.js.map +1 -1
- package/libs/chevrotain.cjs +1 -1
- package/libs/chevrotain.cjs.map +1 -1
- package/libs/chevrotain.js +1 -1
- package/libs/chevrotain.js.map +1 -1
- package/libs/lottie.cjs +1 -1
- package/libs/lottie.cjs.map +1 -1
- package/libs/lottie.js +1 -1
- package/libs/lottie.js.map +1 -1
- package/libs/opentype.cjs +1 -1
- package/libs/opentype.cjs.map +1 -1
- package/libs/opentype.js +1 -1
- package/libs/opentype.js.map +1 -1
- package/lights/LightProbeGenerator.cjs +5 -5
- package/lights/LightProbeGenerator.cjs.map +1 -1
- package/lights/LightProbeGenerator.js +5 -5
- package/lights/LightProbeGenerator.js.map +1 -1
- package/lights/RectAreaLightUniformsLib.cjs +3 -3
- package/lights/RectAreaLightUniformsLib.cjs.map +1 -1
- package/lights/RectAreaLightUniformsLib.js +3 -3
- package/lights/RectAreaLightUniformsLib.js.map +1 -1
- package/lines/LineMaterial.cjs +2 -1
- package/lines/LineMaterial.cjs.map +1 -1
- package/lines/LineMaterial.js +3 -2
- package/lines/LineMaterial.js.map +1 -1
- package/lines/LineSegments2.cjs +13 -13
- package/lines/LineSegments2.cjs.map +1 -1
- package/lines/LineSegments2.js +14 -14
- package/lines/LineSegments2.js.map +1 -1
- package/lines/LineSegmentsGeometry.cjs +2 -2
- package/lines/LineSegmentsGeometry.cjs.map +1 -1
- package/lines/LineSegmentsGeometry.js +3 -3
- package/lines/LineSegmentsGeometry.js.map +1 -1
- package/lines/Wireframe.cjs +3 -3
- package/lines/Wireframe.cjs.map +1 -1
- package/lines/Wireframe.js +4 -4
- package/lines/Wireframe.js.map +1 -1
- package/loaders/BasisTextureLoader.cjs +441 -435
- package/loaders/BasisTextureLoader.cjs.map +1 -1
- package/loaders/BasisTextureLoader.js +441 -435
- package/loaders/BasisTextureLoader.js.map +1 -1
- package/loaders/EXRLoader.cjs +2 -1
- package/loaders/EXRLoader.cjs.map +1 -1
- package/loaders/EXRLoader.js +3 -2
- package/loaders/EXRLoader.js.map +1 -1
- package/loaders/FBXLoader.cjs +2 -2
- package/loaders/FBXLoader.cjs.map +1 -1
- package/loaders/FBXLoader.js +2 -2
- package/loaders/FBXLoader.js.map +1 -1
- package/loaders/FontLoader.cjs +2 -2
- package/loaders/FontLoader.cjs.map +1 -1
- package/loaders/FontLoader.d.ts +2 -2
- package/loaders/FontLoader.js +2 -2
- package/loaders/FontLoader.js.map +1 -1
- package/loaders/GLTFLoader.cjs +2 -2
- package/loaders/GLTFLoader.cjs.map +1 -1
- package/loaders/GLTFLoader.js +2 -2
- package/loaders/GLTFLoader.js.map +1 -1
- package/loaders/KTX2Loader.cjs +377 -374
- package/loaders/KTX2Loader.cjs.map +1 -1
- package/loaders/KTX2Loader.js +377 -374
- package/loaders/KTX2Loader.js.map +1 -1
- package/loaders/LDrawLoader.cjs +5 -4
- package/loaders/LDrawLoader.cjs.map +1 -1
- package/loaders/LDrawLoader.js +6 -5
- package/loaders/LDrawLoader.js.map +1 -1
- package/loaders/OBJLoader.cjs +5 -5
- package/loaders/OBJLoader.cjs.map +1 -1
- package/loaders/OBJLoader.js +6 -6
- package/loaders/OBJLoader.js.map +1 -1
- package/loaders/PRWMLoader.cjs +46 -43
- package/loaders/PRWMLoader.cjs.map +1 -1
- package/loaders/PRWMLoader.js +46 -43
- package/loaders/PRWMLoader.js.map +1 -1
- package/loaders/SVGLoader.cjs +1694 -1688
- package/loaders/SVGLoader.cjs.map +1 -1
- package/loaders/SVGLoader.js +1694 -1688
- package/loaders/SVGLoader.js.map +1 -1
- package/loaders/XLoader.cjs +1 -1
- package/loaders/XLoader.cjs.map +1 -1
- package/loaders/XLoader.js +1 -1
- package/loaders/XLoader.js.map +1 -1
- package/math/Capsule.cjs +3 -3
- package/math/Capsule.cjs.map +1 -1
- package/math/Capsule.js +3 -3
- package/math/Capsule.js.map +1 -1
- package/math/ColorConverter.cjs +9 -9
- package/math/ColorConverter.cjs.map +1 -1
- package/math/ColorConverter.js +9 -9
- package/math/ColorConverter.js.map +1 -1
- package/math/ConvexHull.cjs +53 -50
- package/math/ConvexHull.cjs.map +1 -1
- package/math/ConvexHull.js +53 -50
- package/math/ConvexHull.js.map +1 -1
- package/math/ImprovedNoise.cjs +1 -1
- package/math/ImprovedNoise.cjs.map +1 -1
- package/math/ImprovedNoise.js +1 -1
- package/math/ImprovedNoise.js.map +1 -1
- package/math/MeshSurfaceSampler.cjs +2 -2
- package/math/MeshSurfaceSampler.cjs.map +1 -1
- package/math/MeshSurfaceSampler.js +2 -2
- package/math/MeshSurfaceSampler.js.map +1 -1
- package/math/OBB.cjs +14 -14
- package/math/OBB.cjs.map +1 -1
- package/math/OBB.js +15 -15
- package/math/OBB.js.map +1 -1
- package/math/Octree.cjs +7 -7
- package/math/Octree.cjs.map +1 -1
- package/math/Octree.js +8 -8
- package/math/Octree.js.map +1 -1
- package/misc/ConvexObjectBreaker.cjs +271 -268
- package/misc/ConvexObjectBreaker.cjs.map +1 -1
- package/misc/ConvexObjectBreaker.js +272 -269
- package/misc/ConvexObjectBreaker.js.map +1 -1
- package/misc/Gyroscope.cjs +6 -6
- package/misc/Gyroscope.cjs.map +1 -1
- package/misc/Gyroscope.js +7 -7
- package/misc/Gyroscope.js.map +1 -1
- package/modifiers/CurveModifier.cjs +1 -1
- package/modifiers/CurveModifier.cjs.map +1 -1
- package/modifiers/CurveModifier.js +2 -2
- package/modifiers/CurveModifier.js.map +1 -1
- package/modifiers/SimplifyModifier.cjs +2 -2
- package/modifiers/SimplifyModifier.cjs.map +1 -1
- package/modifiers/SimplifyModifier.js +2 -2
- package/modifiers/SimplifyModifier.js.map +1 -1
- package/objects/BatchedMesh.cjs +2 -2
- package/objects/BatchedMesh.cjs.map +1 -1
- package/objects/BatchedMesh.js +3 -3
- package/objects/BatchedMesh.js.map +1 -1
- package/objects/GroundProjectedEnv.cjs +2 -1
- package/objects/GroundProjectedEnv.cjs.map +1 -1
- package/objects/GroundProjectedEnv.js +3 -2
- package/objects/GroundProjectedEnv.js.map +1 -1
- package/objects/Lensflare.cjs +209 -206
- package/objects/Lensflare.cjs.map +1 -1
- package/objects/Lensflare.js +209 -206
- package/objects/Lensflare.js.map +1 -1
- package/objects/Reflector.cjs +154 -146
- package/objects/Reflector.cjs.map +1 -1
- package/objects/Reflector.js +154 -146
- package/objects/Reflector.js.map +1 -1
- package/objects/ReflectorForSSRPass.cjs +183 -180
- package/objects/ReflectorForSSRPass.cjs.map +1 -1
- package/objects/ReflectorForSSRPass.js +183 -180
- package/objects/ReflectorForSSRPass.js.map +1 -1
- package/objects/Refractor.cjs +164 -161
- package/objects/Refractor.cjs.map +1 -1
- package/objects/Refractor.js +164 -161
- package/objects/Refractor.js.map +1 -1
- package/objects/ShadowMesh.cjs +1 -1
- package/objects/ShadowMesh.cjs.map +1 -1
- package/objects/ShadowMesh.js +2 -2
- package/objects/ShadowMesh.js.map +1 -1
- package/objects/Sky.cjs +35 -32
- package/objects/Sky.cjs.map +1 -1
- package/objects/Sky.d.ts +100 -6
- package/objects/Sky.js +35 -32
- package/objects/Sky.js.map +1 -1
- package/objects/Water.cjs +2 -1
- package/objects/Water.cjs.map +1 -1
- package/objects/Water.js +3 -2
- package/objects/Water.js.map +1 -1
- package/objects/Water2.cjs +143 -140
- package/objects/Water2.cjs.map +1 -1
- package/objects/Water2.js +143 -140
- package/objects/Water2.js.map +1 -1
- package/package.json +1 -1
- package/postprocessing/SAOPass.cjs +267 -264
- package/postprocessing/SAOPass.cjs.map +1 -1
- package/postprocessing/SAOPass.js +267 -264
- package/postprocessing/SAOPass.js.map +1 -1
- package/postprocessing/SSAOPass.cjs +253 -250
- package/postprocessing/SSAOPass.cjs.map +1 -1
- package/postprocessing/SSAOPass.js +253 -250
- package/postprocessing/SSAOPass.js.map +1 -1
- package/postprocessing/SSRPass.cjs +379 -376
- package/postprocessing/SSRPass.cjs.map +1 -1
- package/postprocessing/SSRPass.js +379 -376
- package/postprocessing/SSRPass.js.map +1 -1
- package/postprocessing/UnrealBloomPass.cjs +205 -202
- package/postprocessing/UnrealBloomPass.cjs.map +1 -1
- package/postprocessing/UnrealBloomPass.js +205 -202
- package/postprocessing/UnrealBloomPass.js.map +1 -1
- package/renderers/CSS2DRenderer.cjs +5 -5
- package/renderers/CSS2DRenderer.cjs.map +1 -1
- package/renderers/CSS2DRenderer.js +5 -5
- package/renderers/CSS2DRenderer.js.map +1 -1
- package/renderers/CSS3DRenderer.cjs +5 -5
- package/renderers/CSS3DRenderer.cjs.map +1 -1
- package/renderers/CSS3DRenderer.js +6 -6
- package/renderers/CSS3DRenderer.js.map +1 -1
- package/shaders/ACESFilmicToneMappingShader.cjs +71 -46
- package/shaders/ACESFilmicToneMappingShader.cjs.map +1 -1
- package/shaders/ACESFilmicToneMappingShader.js +71 -46
- package/shaders/ACESFilmicToneMappingShader.js.map +1 -1
- package/shaders/AfterimageShader.cjs +41 -22
- package/shaders/AfterimageShader.cjs.map +1 -1
- package/shaders/AfterimageShader.js +41 -22
- package/shaders/AfterimageShader.js.map +1 -1
- package/shaders/BasicShader.cjs +20 -6
- package/shaders/BasicShader.cjs.map +1 -1
- package/shaders/BasicShader.js +20 -6
- package/shaders/BasicShader.js.map +1 -1
- package/shaders/BleachBypassShader.cjs +46 -26
- package/shaders/BleachBypassShader.cjs.map +1 -1
- package/shaders/BleachBypassShader.js +46 -26
- package/shaders/BleachBypassShader.js.map +1 -1
- package/shaders/BlendShader.cjs +33 -19
- package/shaders/BlendShader.cjs.map +1 -1
- package/shaders/BlendShader.js +33 -19
- package/shaders/BlendShader.js.map +1 -1
- package/shaders/BokehShader.cjs +117 -90
- package/shaders/BokehShader.cjs.map +1 -1
- package/shaders/BokehShader.js +117 -90
- package/shaders/BokehShader.js.map +1 -1
- package/shaders/BokehShader2.cjs +333 -232
- package/shaders/BokehShader2.cjs.map +1 -1
- package/shaders/BokehShader2.js +333 -232
- package/shaders/BokehShader2.js.map +1 -1
- package/shaders/BrightnessContrastShader.cjs +38 -22
- package/shaders/BrightnessContrastShader.cjs.map +1 -1
- package/shaders/BrightnessContrastShader.js +38 -22
- package/shaders/BrightnessContrastShader.js.map +1 -1
- package/shaders/ColorCorrectionShader.cjs +35 -21
- package/shaders/ColorCorrectionShader.cjs.map +1 -1
- package/shaders/ColorCorrectionShader.js +35 -21
- package/shaders/ColorCorrectionShader.js.map +1 -1
- package/shaders/ColorifyShader.cjs +34 -19
- package/shaders/ColorifyShader.cjs.map +1 -1
- package/shaders/ColorifyShader.js +34 -19
- package/shaders/ColorifyShader.js.map +1 -1
- package/shaders/ConvolutionShader.cjs +43 -24
- package/shaders/ConvolutionShader.cjs.map +1 -1
- package/shaders/ConvolutionShader.js +43 -24
- package/shaders/ConvolutionShader.js.map +1 -1
- package/shaders/CopyShader.cjs +30 -16
- package/shaders/CopyShader.cjs.map +1 -1
- package/shaders/CopyShader.js +30 -16
- package/shaders/CopyShader.js.map +1 -1
- package/shaders/DOFMipMapShader.cjs +38 -21
- package/shaders/DOFMipMapShader.cjs.map +1 -1
- package/shaders/DOFMipMapShader.js +38 -21
- package/shaders/DOFMipMapShader.js.map +1 -1
- package/shaders/DepthLimitedBlurShader.cjs +98 -69
- package/shaders/DepthLimitedBlurShader.cjs.map +1 -1
- package/shaders/DepthLimitedBlurShader.js +98 -69
- package/shaders/DepthLimitedBlurShader.js.map +1 -1
- package/shaders/DigitalGlitch.cjs +70 -59
- package/shaders/DigitalGlitch.cjs.map +1 -1
- package/shaders/DigitalGlitch.js +70 -59
- package/shaders/DigitalGlitch.js.map +1 -1
- package/shaders/DotScreenShader.cjs +49 -28
- package/shaders/DotScreenShader.cjs.map +1 -1
- package/shaders/DotScreenShader.js +49 -28
- package/shaders/DotScreenShader.js.map +1 -1
- package/shaders/FXAAShader.cjs +1098 -1089
- package/shaders/FXAAShader.cjs.map +1 -1
- package/shaders/FXAAShader.js +1098 -1089
- package/shaders/FXAAShader.js.map +1 -1
- package/shaders/FilmShader.cjs +57 -29
- package/shaders/FilmShader.cjs.map +1 -1
- package/shaders/FilmShader.js +57 -29
- package/shaders/FilmShader.js.map +1 -1
- package/shaders/FocusShader.cjs +70 -43
- package/shaders/FocusShader.cjs.map +1 -1
- package/shaders/FocusShader.js +70 -43
- package/shaders/FocusShader.js.map +1 -1
- package/shaders/FreiChenShader.cjs +74 -53
- package/shaders/FreiChenShader.cjs.map +1 -1
- package/shaders/FreiChenShader.js +74 -53
- package/shaders/FreiChenShader.js.map +1 -1
- package/shaders/FresnelShader.cjs +55 -35
- package/shaders/FresnelShader.cjs.map +1 -1
- package/shaders/FresnelShader.js +55 -35
- package/shaders/FresnelShader.js.map +1 -1
- package/shaders/GammaCorrectionShader.cjs +33 -19
- package/shaders/GammaCorrectionShader.cjs.map +1 -1
- package/shaders/GammaCorrectionShader.js +33 -19
- package/shaders/GammaCorrectionShader.js.map +1 -1
- package/shaders/GodRaysShader.cjs +193 -116
- package/shaders/GodRaysShader.cjs.map +1 -1
- package/shaders/GodRaysShader.js +193 -116
- package/shaders/GodRaysShader.js.map +1 -1
- package/shaders/HalftoneShader.cjs +270 -192
- package/shaders/HalftoneShader.cjs.map +1 -1
- package/shaders/HalftoneShader.js +270 -192
- package/shaders/HalftoneShader.js.map +1 -1
- package/shaders/HorizontalTiltShiftShader.cjs +43 -27
- package/shaders/HorizontalTiltShiftShader.cjs.map +1 -1
- package/shaders/HorizontalTiltShiftShader.js +43 -27
- package/shaders/HorizontalTiltShiftShader.js.map +1 -1
- package/shaders/HueSaturationShader.cjs +47 -31
- package/shaders/HueSaturationShader.cjs.map +1 -1
- package/shaders/HueSaturationShader.js +47 -31
- package/shaders/HueSaturationShader.js.map +1 -1
- package/shaders/KaleidoShader.cjs +37 -24
- package/shaders/KaleidoShader.cjs.map +1 -1
- package/shaders/KaleidoShader.js +37 -24
- package/shaders/KaleidoShader.js.map +1 -1
- package/shaders/LuminosityHighPassShader.cjs +43 -24
- package/shaders/LuminosityHighPassShader.cjs.map +1 -1
- package/shaders/LuminosityHighPassShader.js +43 -24
- package/shaders/LuminosityHighPassShader.js.map +1 -1
- package/shaders/LuminosityShader.cjs +34 -17
- package/shaders/LuminosityShader.cjs.map +1 -1
- package/shaders/LuminosityShader.js +34 -17
- package/shaders/LuminosityShader.js.map +1 -1
- package/shaders/MirrorShader.cjs +39 -26
- package/shaders/MirrorShader.cjs.map +1 -1
- package/shaders/MirrorShader.js +39 -26
- package/shaders/MirrorShader.js.map +1 -1
- package/shaders/NormalMapShader.cjs +36 -21
- package/shaders/NormalMapShader.cjs.map +1 -1
- package/shaders/NormalMapShader.js +36 -21
- package/shaders/NormalMapShader.js.map +1 -1
- package/shaders/ParallaxShader.cjs +147 -97
- package/shaders/ParallaxShader.cjs.map +1 -1
- package/shaders/ParallaxShader.js +147 -97
- package/shaders/ParallaxShader.js.map +1 -1
- package/shaders/PixelShader.cjs +31 -18
- package/shaders/PixelShader.cjs.map +1 -1
- package/shaders/PixelShader.js +31 -18
- package/shaders/PixelShader.js.map +1 -1
- package/shaders/RGBShiftShader.cjs +33 -20
- package/shaders/RGBShiftShader.cjs.map +1 -1
- package/shaders/RGBShiftShader.js +33 -20
- package/shaders/RGBShiftShader.js.map +1 -1
- package/shaders/SAOShader.cjs +154 -117
- package/shaders/SAOShader.cjs.map +1 -1
- package/shaders/SAOShader.js +154 -117
- package/shaders/SAOShader.js.map +1 -1
- package/shaders/SMAAShader.cjs +358 -270
- package/shaders/SMAAShader.cjs.map +1 -1
- package/shaders/SMAAShader.js +358 -270
- package/shaders/SMAAShader.js.map +1 -1
- package/shaders/SSAOShader.cjs +236 -142
- package/shaders/SSAOShader.cjs.map +1 -1
- package/shaders/SSAOShader.js +236 -142
- package/shaders/SSAOShader.js.map +1 -1
- package/shaders/SSRShader.cjs +4 -4
- package/shaders/SSRShader.cjs.map +1 -1
- package/shaders/SSRShader.js +4 -4
- package/shaders/SSRShader.js.map +1 -1
- package/shaders/SepiaShader.cjs +36 -20
- package/shaders/SepiaShader.cjs.map +1 -1
- package/shaders/SepiaShader.js +36 -20
- package/shaders/SepiaShader.js.map +1 -1
- package/shaders/SobelOperatorShader.cjs +64 -37
- package/shaders/SobelOperatorShader.cjs.map +1 -1
- package/shaders/SobelOperatorShader.js +64 -37
- package/shaders/SobelOperatorShader.js.map +1 -1
- package/shaders/TechnicolorShader.cjs +29 -16
- package/shaders/TechnicolorShader.cjs.map +1 -1
- package/shaders/TechnicolorShader.js +29 -16
- package/shaders/TechnicolorShader.js.map +1 -1
- package/shaders/ToneMapShader.cjs +55 -35
- package/shaders/ToneMapShader.cjs.map +1 -1
- package/shaders/ToneMapShader.js +55 -35
- package/shaders/ToneMapShader.js.map +1 -1
- package/shaders/ToonShader.cjs +275 -165
- package/shaders/ToonShader.cjs.map +1 -1
- package/shaders/ToonShader.js +275 -165
- package/shaders/ToonShader.js.map +1 -1
- package/shaders/TriangleBlurShader.cjs +50 -27
- package/shaders/TriangleBlurShader.cjs.map +1 -1
- package/shaders/TriangleBlurShader.js +50 -27
- package/shaders/TriangleBlurShader.js.map +1 -1
- package/shaders/UnpackDepthRGBAShader.cjs +32 -17
- package/shaders/UnpackDepthRGBAShader.cjs.map +1 -1
- package/shaders/UnpackDepthRGBAShader.js +32 -17
- package/shaders/UnpackDepthRGBAShader.js.map +1 -1
- package/shaders/VerticalTiltShiftShader.cjs +43 -27
- package/shaders/VerticalTiltShiftShader.cjs.map +1 -1
- package/shaders/VerticalTiltShiftShader.js +43 -27
- package/shaders/VerticalTiltShiftShader.js.map +1 -1
- package/shaders/VignetteShader.cjs +43 -27
- package/shaders/VignetteShader.cjs.map +1 -1
- package/shaders/VignetteShader.js +43 -27
- package/shaders/VignetteShader.js.map +1 -1
- package/shaders/VolumeShader.cjs +264 -213
- package/shaders/VolumeShader.cjs.map +1 -1
- package/shaders/VolumeShader.js +264 -213
- package/shaders/VolumeShader.js.map +1 -1
- package/shaders/WaterRefractionShader.cjs +63 -35
- package/shaders/WaterRefractionShader.cjs.map +1 -1
- package/shaders/WaterRefractionShader.js +63 -35
- package/shaders/WaterRefractionShader.js.map +1 -1
- package/utils/GeometryCompressionUtils.cjs +2 -1
- package/utils/GeometryCompressionUtils.cjs.map +1 -1
- package/utils/GeometryCompressionUtils.js +3 -2
- package/utils/GeometryCompressionUtils.js.map +1 -1
- package/utils/RoughnessMipmapper.cjs +3 -3
- package/utils/RoughnessMipmapper.cjs.map +1 -1
- package/utils/RoughnessMipmapper.js +4 -4
- package/utils/RoughnessMipmapper.js.map +1 -1
- package/webxr/ARButton.cjs +109 -106
- package/webxr/ARButton.cjs.map +1 -1
- package/webxr/ARButton.d.ts +4 -3
- package/webxr/ARButton.js +109 -106
- package/webxr/ARButton.js.map +1 -1
- package/webxr/OculusHandPointerModel.cjs +2 -2
- package/webxr/OculusHandPointerModel.cjs.map +1 -1
- package/webxr/OculusHandPointerModel.js +2 -2
- package/webxr/OculusHandPointerModel.js.map +1 -1
- package/webxr/VRButton.cjs +98 -95
- package/webxr/VRButton.cjs.map +1 -1
- package/webxr/VRButton.d.ts +6 -5
- package/webxr/VRButton.js +98 -95
- package/webxr/VRButton.js.map +1 -1
- package/webxr/XRHandPrimitiveModel.cjs +2 -2
- package/webxr/XRHandPrimitiveModel.cjs.map +1 -1
- package/webxr/XRHandPrimitiveModel.js +3 -3
- package/webxr/XRHandPrimitiveModel.js.map +1 -1
@@ -8,404 +8,407 @@ import { Color, DepthTexture, UnsignedShortType, NearestFilter, WebGLRenderTarge
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import { Pass, FullScreenQuad } from "./Pass.js";
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import { SSRShader, SSRBlurShader, SSRDepthShader } from "../shaders/SSRShader.js";
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import { CopyShader } from "../shaders/CopyShader.js";
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const
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const SSRPass = /* @__PURE__ */ (() => {
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const _SSRPass = class extends Pass {
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constructor({ renderer, scene, camera, width, height, selects, bouncing = false, groundReflector }) {
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super();
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this.width = width !== void 0 ? width : 512;
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this.height = height !== void 0 ? height : 512;
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this.clear = true;
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this.renderer = renderer;
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this.scene = scene;
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this.camera = camera;
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this.groundReflector = groundReflector;
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this.opacity = SSRShader.uniforms.opacity.value;
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this.output = 0;
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this.maxDistance = SSRShader.uniforms.maxDistance.value;
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this.thickness = SSRShader.uniforms.thickness.value;
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this.tempColor = new Color();
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this._selects = selects;
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this.selective = Array.isArray(this._selects);
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Object.defineProperty(this, "selects", {
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get() {
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return this._selects;
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},
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set(val) {
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if (this._selects === val)
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return;
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this._selects = val;
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if (Array.isArray(val)) {
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this.selective = true;
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this.ssrMaterial.defines.SELECTIVE = true;
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this.ssrMaterial.needsUpdate = true;
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} else {
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this.selective = false;
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this.ssrMaterial.defines.SELECTIVE = false;
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this.ssrMaterial.needsUpdate = true;
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}
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}
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});
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this._bouncing = bouncing;
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Object.defineProperty(this, "bouncing", {
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get() {
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return this._bouncing;
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},
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set(val) {
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if (this._bouncing === val)
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return;
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this._bouncing = val;
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if (val) {
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this.ssrMaterial.uniforms["tDiffuse"].value = this.prevRenderTarget.texture;
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} else {
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this.ssrMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
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}
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}
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});
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this.blur = true;
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this._distanceAttenuation = SSRShader.defines.DISTANCE_ATTENUATION;
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Object.defineProperty(this, "distanceAttenuation", {
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get() {
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return this._distanceAttenuation;
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},
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set(val) {
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if (this._distanceAttenuation === val)
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return;
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this._distanceAttenuation = val;
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this.ssrMaterial.defines.DISTANCE_ATTENUATION = val;
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this.ssrMaterial.needsUpdate = true;
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}
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}
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});
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this._fresnel = SSRShader.defines.FRESNEL;
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Object.defineProperty(this, "fresnel", {
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get() {
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return this._fresnel;
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},
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set(val) {
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if (this._fresnel === val)
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return;
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this._fresnel = val;
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this.ssrMaterial.defines.FRESNEL = val;
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this.ssrMaterial.needsUpdate = true;
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}
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}
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this.ssrMaterial.uniforms["tDiffuse"].value = this.prevRenderTarget.texture;
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} else {
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this.ssrMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
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});
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this._infiniteThick = SSRShader.defines.INFINITE_THICK;
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Object.defineProperty(this, "infiniteThick", {
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get() {
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return this._infiniteThick;
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},
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set(val) {
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if (this._infiniteThick === val)
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return;
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this._infiniteThick = val;
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this.ssrMaterial.defines.INFINITE_THICK = val;
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this.ssrMaterial.needsUpdate = true;
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}
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});
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const depthTexture = new DepthTexture();
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depthTexture.type = UnsignedShortType;
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depthTexture.minFilter = NearestFilter;
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depthTexture.magFilter = NearestFilter;
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this.beautyRenderTarget = new WebGLRenderTarget(this.width, this.height, {
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minFilter: NearestFilter,
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magFilter: NearestFilter,
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type: HalfFloatType,
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depthTexture,
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depthBuffer: true
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});
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this.prevRenderTarget = new WebGLRenderTarget(this.width, this.height, {
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minFilter: NearestFilter,
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magFilter: NearestFilter
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});
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this.normalRenderTarget = new WebGLRenderTarget(this.width, this.height, {
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minFilter: NearestFilter,
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magFilter: NearestFilter,
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type: HalfFloatType
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});
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this.metalnessRenderTarget = new WebGLRenderTarget(this.width, this.height, {
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minFilter: NearestFilter,
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magFilter: NearestFilter,
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type: HalfFloatType
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});
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this.ssrRenderTarget = new WebGLRenderTarget(this.width, this.height, {
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minFilter: NearestFilter,
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magFilter: NearestFilter
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});
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this.blurRenderTarget = this.ssrRenderTarget.clone();
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this.blurRenderTarget2 = this.ssrRenderTarget.clone();
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this.ssrMaterial = new ShaderMaterial({
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defines: Object.assign({}, SSRShader.defines, {
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MAX_STEP: Math.sqrt(this.width * this.width + this.height * this.height)
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}),
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uniforms: UniformsUtils.clone(SSRShader.uniforms),
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vertexShader: SSRShader.vertexShader,
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fragmentShader: SSRShader.fragmentShader,
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blending: NoBlending
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});
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this.ssrMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
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this.ssrMaterial.uniforms["tNormal"].value = this.normalRenderTarget.texture;
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this.ssrMaterial.defines.SELECTIVE = this.selective;
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this.ssrMaterial.needsUpdate = true;
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this.ssrMaterial.uniforms["tMetalness"].value = this.metalnessRenderTarget.texture;
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this.ssrMaterial.uniforms["tDepth"].value = this.beautyRenderTarget.depthTexture;
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this.ssrMaterial.uniforms["cameraNear"].value = this.camera.near;
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this.ssrMaterial.uniforms["cameraFar"].value = this.camera.far;
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this.ssrMaterial.uniforms["thickness"].value = this.thickness;
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this.ssrMaterial.uniforms["resolution"].value.set(this.width, this.height);
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this.ssrMaterial.uniforms["cameraProjectionMatrix"].value.copy(this.camera.projectionMatrix);
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this.ssrMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
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this.normalMaterial = new MeshNormalMaterial();
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this.normalMaterial.blending = NoBlending;
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this.metalnessOnMaterial = new MeshBasicMaterial({
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color: "white"
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});
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this.metalnessOffMaterial = new MeshBasicMaterial({
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color: "black"
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});
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this.blurMaterial = new ShaderMaterial({
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defines: Object.assign({}, SSRBlurShader.defines),
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uniforms: UniformsUtils.clone(SSRBlurShader.uniforms),
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vertexShader: SSRBlurShader.vertexShader,
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fragmentShader: SSRBlurShader.fragmentShader
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});
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this.blurMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
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this.blurMaterial.uniforms["resolution"].value.set(this.width, this.height);
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this.blurMaterial2 = new ShaderMaterial({
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defines: Object.assign({}, SSRBlurShader.defines),
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uniforms: UniformsUtils.clone(SSRBlurShader.uniforms),
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vertexShader: SSRBlurShader.vertexShader,
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fragmentShader: SSRBlurShader.fragmentShader
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});
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this.blurMaterial2.uniforms["tDiffuse"].value = this.blurRenderTarget.texture;
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this.blurMaterial2.uniforms["resolution"].value.set(this.width, this.height);
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this.depthRenderMaterial = new ShaderMaterial({
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defines: Object.assign({}, SSRDepthShader.defines),
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uniforms: UniformsUtils.clone(SSRDepthShader.uniforms),
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vertexShader: SSRDepthShader.vertexShader,
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fragmentShader: SSRDepthShader.fragmentShader,
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blending: NoBlending
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});
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this.depthRenderMaterial.uniforms["tDepth"].value = this.beautyRenderTarget.depthTexture;
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this.depthRenderMaterial.uniforms["cameraNear"].value = this.camera.near;
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this.depthRenderMaterial.uniforms["cameraFar"].value = this.camera.far;
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this.copyMaterial = new ShaderMaterial({
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uniforms: UniformsUtils.clone(CopyShader.uniforms),
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vertexShader: CopyShader.vertexShader,
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fragmentShader: CopyShader.fragmentShader,
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transparent: true,
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depthTest: false,
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depthWrite: false,
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blendSrc: SrcAlphaFactor,
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blendDst: OneMinusSrcAlphaFactor,
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blendEquation: AddEquation,
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blendSrcAlpha: SrcAlphaFactor,
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blendDstAlpha: OneMinusSrcAlphaFactor,
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blendEquationAlpha: AddEquation
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// premultipliedAlpha:true,
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});
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this.fsQuad = new FullScreenQuad(null);
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this.originalClearColor = new Color();
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}
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dispose() {
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this.beautyRenderTarget.dispose();
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this.prevRenderTarget.dispose();
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this.normalRenderTarget.dispose();
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this.metalnessRenderTarget.dispose();
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this.ssrRenderTarget.dispose();
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this.blurRenderTarget.dispose();
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this.blurRenderTarget2.dispose();
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this.normalMaterial.dispose();
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this.metalnessOnMaterial.dispose();
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this.metalnessOffMaterial.dispose();
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this.blurMaterial.dispose();
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this.blurMaterial2.dispose();
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this.copyMaterial.dispose();
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this.depthRenderMaterial.dispose();
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this.fsQuad.dispose();
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}
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render(renderer, writeBuffer) {
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renderer.setRenderTarget(this.beautyRenderTarget);
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renderer.clear();
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if (this.groundReflector) {
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this.groundReflector.visible = false;
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this.groundReflector.doRender(this.renderer, this.scene, this.camera);
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this.groundReflector.visible = true;
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}
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},
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set(val) {
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if (this._distanceAttenuation === val)
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return;
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this._distanceAttenuation = val;
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this.ssrMaterial.defines.DISTANCE_ATTENUATION = val;
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this.ssrMaterial.needsUpdate = true;
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}
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});
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this._fresnel = SSRShader.defines.FRESNEL;
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Object.defineProperty(this, "fresnel", {
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get() {
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return this._fresnel;
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},
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set(val) {
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if (this._fresnel === val)
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return;
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this._fresnel = val;
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this.ssrMaterial.defines.FRESNEL = val;
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this.ssrMaterial.needsUpdate = true;
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renderer.render(this.scene, this.camera);
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|
+
if (this.groundReflector)
|
235
|
+
this.groundReflector.visible = false;
|
236
|
+
this.renderOverride(renderer, this.normalMaterial, this.normalRenderTarget, 0, 0);
|
237
|
+
if (this.selective) {
|
238
|
+
this.renderMetalness(renderer, this.metalnessOnMaterial, this.metalnessRenderTarget, 0, 0);
|
88
239
|
}
|
89
|
-
|
90
|
-
|
91
|
-
|
92
|
-
|
93
|
-
|
94
|
-
|
95
|
-
|
96
|
-
if (this._infiniteThick === val)
|
97
|
-
return;
|
98
|
-
this._infiniteThick = val;
|
99
|
-
this.ssrMaterial.defines.INFINITE_THICK = val;
|
100
|
-
this.ssrMaterial.needsUpdate = true;
|
240
|
+
this.ssrMaterial.uniforms["opacity"].value = this.opacity;
|
241
|
+
this.ssrMaterial.uniforms["maxDistance"].value = this.maxDistance;
|
242
|
+
this.ssrMaterial.uniforms["thickness"].value = this.thickness;
|
243
|
+
this.renderPass(renderer, this.ssrMaterial, this.ssrRenderTarget);
|
244
|
+
if (this.blur) {
|
245
|
+
this.renderPass(renderer, this.blurMaterial, this.blurRenderTarget);
|
246
|
+
this.renderPass(renderer, this.blurMaterial2, this.blurRenderTarget2);
|
101
247
|
}
|
102
|
-
|
103
|
-
|
104
|
-
|
105
|
-
|
106
|
-
|
107
|
-
|
108
|
-
|
109
|
-
|
110
|
-
|
111
|
-
|
112
|
-
|
113
|
-
|
114
|
-
|
115
|
-
|
116
|
-
|
117
|
-
|
118
|
-
|
119
|
-
|
120
|
-
|
121
|
-
|
122
|
-
|
123
|
-
|
124
|
-
|
125
|
-
|
126
|
-
|
127
|
-
|
128
|
-
|
129
|
-
|
130
|
-
magFilter: NearestFilter
|
131
|
-
});
|
132
|
-
this.blurRenderTarget = this.ssrRenderTarget.clone();
|
133
|
-
this.blurRenderTarget2 = this.ssrRenderTarget.clone();
|
134
|
-
this.ssrMaterial = new ShaderMaterial({
|
135
|
-
defines: Object.assign({}, SSRShader.defines, {
|
136
|
-
MAX_STEP: Math.sqrt(this.width * this.width + this.height * this.height)
|
137
|
-
}),
|
138
|
-
uniforms: UniformsUtils.clone(SSRShader.uniforms),
|
139
|
-
vertexShader: SSRShader.vertexShader,
|
140
|
-
fragmentShader: SSRShader.fragmentShader,
|
141
|
-
blending: NoBlending
|
142
|
-
});
|
143
|
-
this.ssrMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
|
144
|
-
this.ssrMaterial.uniforms["tNormal"].value = this.normalRenderTarget.texture;
|
145
|
-
this.ssrMaterial.defines.SELECTIVE = this.selective;
|
146
|
-
this.ssrMaterial.needsUpdate = true;
|
147
|
-
this.ssrMaterial.uniforms["tMetalness"].value = this.metalnessRenderTarget.texture;
|
148
|
-
this.ssrMaterial.uniforms["tDepth"].value = this.beautyRenderTarget.depthTexture;
|
149
|
-
this.ssrMaterial.uniforms["cameraNear"].value = this.camera.near;
|
150
|
-
this.ssrMaterial.uniforms["cameraFar"].value = this.camera.far;
|
151
|
-
this.ssrMaterial.uniforms["thickness"].value = this.thickness;
|
152
|
-
this.ssrMaterial.uniforms["resolution"].value.set(this.width, this.height);
|
153
|
-
this.ssrMaterial.uniforms["cameraProjectionMatrix"].value.copy(this.camera.projectionMatrix);
|
154
|
-
this.ssrMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
|
155
|
-
this.normalMaterial = new MeshNormalMaterial();
|
156
|
-
this.normalMaterial.blending = NoBlending;
|
157
|
-
this.metalnessOnMaterial = new MeshBasicMaterial({
|
158
|
-
color: "white"
|
159
|
-
});
|
160
|
-
this.metalnessOffMaterial = new MeshBasicMaterial({
|
161
|
-
color: "black"
|
162
|
-
});
|
163
|
-
this.blurMaterial = new ShaderMaterial({
|
164
|
-
defines: Object.assign({}, SSRBlurShader.defines),
|
165
|
-
uniforms: UniformsUtils.clone(SSRBlurShader.uniforms),
|
166
|
-
vertexShader: SSRBlurShader.vertexShader,
|
167
|
-
fragmentShader: SSRBlurShader.fragmentShader
|
168
|
-
});
|
169
|
-
this.blurMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
|
170
|
-
this.blurMaterial.uniforms["resolution"].value.set(this.width, this.height);
|
171
|
-
this.blurMaterial2 = new ShaderMaterial({
|
172
|
-
defines: Object.assign({}, SSRBlurShader.defines),
|
173
|
-
uniforms: UniformsUtils.clone(SSRBlurShader.uniforms),
|
174
|
-
vertexShader: SSRBlurShader.vertexShader,
|
175
|
-
fragmentShader: SSRBlurShader.fragmentShader
|
176
|
-
});
|
177
|
-
this.blurMaterial2.uniforms["tDiffuse"].value = this.blurRenderTarget.texture;
|
178
|
-
this.blurMaterial2.uniforms["resolution"].value.set(this.width, this.height);
|
179
|
-
this.depthRenderMaterial = new ShaderMaterial({
|
180
|
-
defines: Object.assign({}, SSRDepthShader.defines),
|
181
|
-
uniforms: UniformsUtils.clone(SSRDepthShader.uniforms),
|
182
|
-
vertexShader: SSRDepthShader.vertexShader,
|
183
|
-
fragmentShader: SSRDepthShader.fragmentShader,
|
184
|
-
blending: NoBlending
|
185
|
-
});
|
186
|
-
this.depthRenderMaterial.uniforms["tDepth"].value = this.beautyRenderTarget.depthTexture;
|
187
|
-
this.depthRenderMaterial.uniforms["cameraNear"].value = this.camera.near;
|
188
|
-
this.depthRenderMaterial.uniforms["cameraFar"].value = this.camera.far;
|
189
|
-
this.copyMaterial = new ShaderMaterial({
|
190
|
-
uniforms: UniformsUtils.clone(CopyShader.uniforms),
|
191
|
-
vertexShader: CopyShader.vertexShader,
|
192
|
-
fragmentShader: CopyShader.fragmentShader,
|
193
|
-
transparent: true,
|
194
|
-
depthTest: false,
|
195
|
-
depthWrite: false,
|
196
|
-
blendSrc: SrcAlphaFactor,
|
197
|
-
blendDst: OneMinusSrcAlphaFactor,
|
198
|
-
blendEquation: AddEquation,
|
199
|
-
blendSrcAlpha: SrcAlphaFactor,
|
200
|
-
blendDstAlpha: OneMinusSrcAlphaFactor,
|
201
|
-
blendEquationAlpha: AddEquation
|
202
|
-
// premultipliedAlpha:true,
|
203
|
-
});
|
204
|
-
this.fsQuad = new FullScreenQuad(null);
|
205
|
-
this.originalClearColor = new Color();
|
206
|
-
}
|
207
|
-
dispose() {
|
208
|
-
this.beautyRenderTarget.dispose();
|
209
|
-
this.prevRenderTarget.dispose();
|
210
|
-
this.normalRenderTarget.dispose();
|
211
|
-
this.metalnessRenderTarget.dispose();
|
212
|
-
this.ssrRenderTarget.dispose();
|
213
|
-
this.blurRenderTarget.dispose();
|
214
|
-
this.blurRenderTarget2.dispose();
|
215
|
-
this.normalMaterial.dispose();
|
216
|
-
this.metalnessOnMaterial.dispose();
|
217
|
-
this.metalnessOffMaterial.dispose();
|
218
|
-
this.blurMaterial.dispose();
|
219
|
-
this.blurMaterial2.dispose();
|
220
|
-
this.copyMaterial.dispose();
|
221
|
-
this.depthRenderMaterial.dispose();
|
222
|
-
this.fsQuad.dispose();
|
223
|
-
}
|
224
|
-
render(renderer, writeBuffer) {
|
225
|
-
renderer.setRenderTarget(this.beautyRenderTarget);
|
226
|
-
renderer.clear();
|
227
|
-
if (this.groundReflector) {
|
228
|
-
this.groundReflector.visible = false;
|
229
|
-
this.groundReflector.doRender(this.renderer, this.scene, this.camera);
|
230
|
-
this.groundReflector.visible = true;
|
231
|
-
}
|
232
|
-
renderer.render(this.scene, this.camera);
|
233
|
-
if (this.groundReflector)
|
234
|
-
this.groundReflector.visible = false;
|
235
|
-
this.renderOverride(renderer, this.normalMaterial, this.normalRenderTarget, 0, 0);
|
236
|
-
if (this.selective) {
|
237
|
-
this.renderMetalness(renderer, this.metalnessOnMaterial, this.metalnessRenderTarget, 0, 0);
|
238
|
-
}
|
239
|
-
this.ssrMaterial.uniforms["opacity"].value = this.opacity;
|
240
|
-
this.ssrMaterial.uniforms["maxDistance"].value = this.maxDistance;
|
241
|
-
this.ssrMaterial.uniforms["thickness"].value = this.thickness;
|
242
|
-
this.renderPass(renderer, this.ssrMaterial, this.ssrRenderTarget);
|
243
|
-
if (this.blur) {
|
244
|
-
this.renderPass(renderer, this.blurMaterial, this.blurRenderTarget);
|
245
|
-
this.renderPass(renderer, this.blurMaterial2, this.blurRenderTarget2);
|
246
|
-
}
|
247
|
-
switch (this.output) {
|
248
|
-
case _SSRPass.OUTPUT.Default:
|
249
|
-
if (this.bouncing) {
|
250
|
-
this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
|
251
|
-
this.copyMaterial.blending = NoBlending;
|
252
|
-
this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
|
248
|
+
switch (this.output) {
|
249
|
+
case _SSRPass.OUTPUT.Default:
|
250
|
+
if (this.bouncing) {
|
251
|
+
this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
|
252
|
+
this.copyMaterial.blending = NoBlending;
|
253
|
+
this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
|
254
|
+
if (this.blur)
|
255
|
+
this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
|
256
|
+
else
|
257
|
+
this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
|
258
|
+
this.copyMaterial.blending = NormalBlending;
|
259
|
+
this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
|
260
|
+
this.copyMaterial.uniforms["tDiffuse"].value = this.prevRenderTarget.texture;
|
261
|
+
this.copyMaterial.blending = NoBlending;
|
262
|
+
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
263
|
+
} else {
|
264
|
+
this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
|
265
|
+
this.copyMaterial.blending = NoBlending;
|
266
|
+
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
267
|
+
if (this.blur)
|
268
|
+
this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
|
269
|
+
else
|
270
|
+
this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
|
271
|
+
this.copyMaterial.blending = NormalBlending;
|
272
|
+
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
273
|
+
}
|
274
|
+
break;
|
275
|
+
case _SSRPass.OUTPUT.SSR:
|
253
276
|
if (this.blur)
|
254
277
|
this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
|
255
278
|
else
|
256
279
|
this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
|
257
|
-
this.copyMaterial.blending = NormalBlending;
|
258
|
-
this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
|
259
|
-
this.copyMaterial.uniforms["tDiffuse"].value = this.prevRenderTarget.texture;
|
260
280
|
this.copyMaterial.blending = NoBlending;
|
261
281
|
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
262
|
-
|
282
|
+
if (this.bouncing) {
|
283
|
+
if (this.blur)
|
284
|
+
this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
|
285
|
+
else
|
286
|
+
this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
|
287
|
+
this.copyMaterial.blending = NoBlending;
|
288
|
+
this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
|
289
|
+
this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
|
290
|
+
this.copyMaterial.blending = NormalBlending;
|
291
|
+
this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
|
292
|
+
}
|
293
|
+
break;
|
294
|
+
case _SSRPass.OUTPUT.Beauty:
|
263
295
|
this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
|
264
296
|
this.copyMaterial.blending = NoBlending;
|
265
297
|
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
266
|
-
|
267
|
-
|
268
|
-
|
269
|
-
|
270
|
-
|
298
|
+
break;
|
299
|
+
case _SSRPass.OUTPUT.Depth:
|
300
|
+
this.renderPass(renderer, this.depthRenderMaterial, this.renderToScreen ? null : writeBuffer);
|
301
|
+
break;
|
302
|
+
case _SSRPass.OUTPUT.Normal:
|
303
|
+
this.copyMaterial.uniforms["tDiffuse"].value = this.normalRenderTarget.texture;
|
304
|
+
this.copyMaterial.blending = NoBlending;
|
271
305
|
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
272
|
-
|
273
|
-
|
274
|
-
|
275
|
-
if (this.blur)
|
276
|
-
this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
|
277
|
-
else
|
278
|
-
this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
|
279
|
-
this.copyMaterial.blending = NoBlending;
|
280
|
-
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
281
|
-
if (this.bouncing) {
|
282
|
-
if (this.blur)
|
283
|
-
this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
|
284
|
-
else
|
285
|
-
this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
|
306
|
+
break;
|
307
|
+
case _SSRPass.OUTPUT.Metalness:
|
308
|
+
this.copyMaterial.uniforms["tDiffuse"].value = this.metalnessRenderTarget.texture;
|
286
309
|
this.copyMaterial.blending = NoBlending;
|
287
|
-
this.renderPass(renderer, this.copyMaterial, this.
|
288
|
-
|
289
|
-
|
290
|
-
|
291
|
-
|
292
|
-
break;
|
293
|
-
case _SSRPass.OUTPUT.Beauty:
|
294
|
-
this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
|
295
|
-
this.copyMaterial.blending = NoBlending;
|
296
|
-
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
297
|
-
break;
|
298
|
-
case _SSRPass.OUTPUT.Depth:
|
299
|
-
this.renderPass(renderer, this.depthRenderMaterial, this.renderToScreen ? null : writeBuffer);
|
300
|
-
break;
|
301
|
-
case _SSRPass.OUTPUT.Normal:
|
302
|
-
this.copyMaterial.uniforms["tDiffuse"].value = this.normalRenderTarget.texture;
|
303
|
-
this.copyMaterial.blending = NoBlending;
|
304
|
-
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
305
|
-
break;
|
306
|
-
case _SSRPass.OUTPUT.Metalness:
|
307
|
-
this.copyMaterial.uniforms["tDiffuse"].value = this.metalnessRenderTarget.texture;
|
308
|
-
this.copyMaterial.blending = NoBlending;
|
309
|
-
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
310
|
-
break;
|
311
|
-
default:
|
312
|
-
console.warn("THREE.SSRPass: Unknown output type.");
|
313
|
-
}
|
314
|
-
}
|
315
|
-
renderPass(renderer, passMaterial, renderTarget, clearColor, clearAlpha) {
|
316
|
-
this.originalClearColor.copy(renderer.getClearColor(this.tempColor));
|
317
|
-
const originalClearAlpha = renderer.getClearAlpha(this.tempColor);
|
318
|
-
const originalAutoClear = renderer.autoClear;
|
319
|
-
renderer.setRenderTarget(renderTarget);
|
320
|
-
renderer.autoClear = false;
|
321
|
-
if (clearColor !== void 0 && clearColor !== null) {
|
322
|
-
renderer.setClearColor(clearColor);
|
323
|
-
renderer.setClearAlpha(clearAlpha || 0);
|
324
|
-
renderer.clear();
|
310
|
+
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
311
|
+
break;
|
312
|
+
default:
|
313
|
+
console.warn("THREE.SSRPass: Unknown output type.");
|
314
|
+
}
|
325
315
|
}
|
326
|
-
|
327
|
-
|
328
|
-
|
329
|
-
|
330
|
-
|
331
|
-
|
332
|
-
|
333
|
-
|
334
|
-
|
335
|
-
|
336
|
-
|
337
|
-
|
338
|
-
|
339
|
-
|
340
|
-
|
341
|
-
renderer.
|
342
|
-
renderer.setClearAlpha(clearAlpha || 0);
|
343
|
-
renderer.clear();
|
316
|
+
renderPass(renderer, passMaterial, renderTarget, clearColor, clearAlpha) {
|
317
|
+
this.originalClearColor.copy(renderer.getClearColor(this.tempColor));
|
318
|
+
const originalClearAlpha = renderer.getClearAlpha(this.tempColor);
|
319
|
+
const originalAutoClear = renderer.autoClear;
|
320
|
+
renderer.setRenderTarget(renderTarget);
|
321
|
+
renderer.autoClear = false;
|
322
|
+
if (clearColor !== void 0 && clearColor !== null) {
|
323
|
+
renderer.setClearColor(clearColor);
|
324
|
+
renderer.setClearAlpha(clearAlpha || 0);
|
325
|
+
renderer.clear();
|
326
|
+
}
|
327
|
+
this.fsQuad.material = passMaterial;
|
328
|
+
this.fsQuad.render(renderer);
|
329
|
+
renderer.autoClear = originalAutoClear;
|
330
|
+
renderer.setClearColor(this.originalClearColor);
|
331
|
+
renderer.setClearAlpha(originalClearAlpha);
|
344
332
|
}
|
345
|
-
|
346
|
-
|
347
|
-
|
348
|
-
|
349
|
-
|
350
|
-
|
351
|
-
|
352
|
-
|
353
|
-
|
354
|
-
|
355
|
-
|
356
|
-
|
357
|
-
|
358
|
-
|
359
|
-
|
360
|
-
|
361
|
-
renderer.
|
362
|
-
renderer.
|
363
|
-
renderer.
|
333
|
+
renderOverride(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) {
|
334
|
+
this.originalClearColor.copy(renderer.getClearColor(this.tempColor));
|
335
|
+
const originalClearAlpha = renderer.getClearAlpha(this.tempColor);
|
336
|
+
const originalAutoClear = renderer.autoClear;
|
337
|
+
renderer.setRenderTarget(renderTarget);
|
338
|
+
renderer.autoClear = false;
|
339
|
+
clearColor = overrideMaterial.clearColor || clearColor;
|
340
|
+
clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
|
341
|
+
if (clearColor !== void 0 && clearColor !== null) {
|
342
|
+
renderer.setClearColor(clearColor);
|
343
|
+
renderer.setClearAlpha(clearAlpha || 0);
|
344
|
+
renderer.clear();
|
345
|
+
}
|
346
|
+
this.scene.overrideMaterial = overrideMaterial;
|
347
|
+
renderer.render(this.scene, this.camera);
|
348
|
+
this.scene.overrideMaterial = null;
|
349
|
+
renderer.autoClear = originalAutoClear;
|
350
|
+
renderer.setClearColor(this.originalClearColor);
|
351
|
+
renderer.setClearAlpha(originalClearAlpha);
|
364
352
|
}
|
365
|
-
|
366
|
-
|
367
|
-
|
368
|
-
|
369
|
-
|
370
|
-
|
353
|
+
renderMetalness(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) {
|
354
|
+
this.originalClearColor.copy(renderer.getClearColor(this.tempColor));
|
355
|
+
const originalClearAlpha = renderer.getClearAlpha(this.tempColor);
|
356
|
+
const originalAutoClear = renderer.autoClear;
|
357
|
+
renderer.setRenderTarget(renderTarget);
|
358
|
+
renderer.autoClear = false;
|
359
|
+
clearColor = overrideMaterial.clearColor || clearColor;
|
360
|
+
clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
|
361
|
+
if (clearColor !== void 0 && clearColor !== null) {
|
362
|
+
renderer.setClearColor(clearColor);
|
363
|
+
renderer.setClearAlpha(clearAlpha || 0);
|
364
|
+
renderer.clear();
|
371
365
|
}
|
372
|
-
|
373
|
-
|
374
|
-
|
375
|
-
|
376
|
-
|
377
|
-
|
378
|
-
|
379
|
-
|
380
|
-
|
381
|
-
|
382
|
-
|
383
|
-
|
384
|
-
|
385
|
-
|
386
|
-
|
387
|
-
|
388
|
-
|
389
|
-
|
390
|
-
|
391
|
-
|
392
|
-
|
393
|
-
|
394
|
-
|
395
|
-
|
396
|
-
|
397
|
-
|
398
|
-
|
399
|
-
|
400
|
-
|
401
|
-
|
402
|
-
|
403
|
-
|
404
|
-
|
405
|
-
|
406
|
-
|
407
|
-
|
408
|
-
|
366
|
+
this.scene.traverseVisible((child) => {
|
367
|
+
child._SSRPassBackupMaterial = child.material;
|
368
|
+
if (this._selects.includes(child)) {
|
369
|
+
child.material = this.metalnessOnMaterial;
|
370
|
+
} else {
|
371
|
+
child.material = this.metalnessOffMaterial;
|
372
|
+
}
|
373
|
+
});
|
374
|
+
renderer.render(this.scene, this.camera);
|
375
|
+
this.scene.traverseVisible((child) => {
|
376
|
+
child.material = child._SSRPassBackupMaterial;
|
377
|
+
});
|
378
|
+
renderer.autoClear = originalAutoClear;
|
379
|
+
renderer.setClearColor(this.originalClearColor);
|
380
|
+
renderer.setClearAlpha(originalClearAlpha);
|
381
|
+
}
|
382
|
+
setSize(width, height) {
|
383
|
+
this.width = width;
|
384
|
+
this.height = height;
|
385
|
+
this.ssrMaterial.defines.MAX_STEP = Math.sqrt(width * width + height * height);
|
386
|
+
this.ssrMaterial.needsUpdate = true;
|
387
|
+
this.beautyRenderTarget.setSize(width, height);
|
388
|
+
this.prevRenderTarget.setSize(width, height);
|
389
|
+
this.ssrRenderTarget.setSize(width, height);
|
390
|
+
this.normalRenderTarget.setSize(width, height);
|
391
|
+
this.metalnessRenderTarget.setSize(width, height);
|
392
|
+
this.blurRenderTarget.setSize(width, height);
|
393
|
+
this.blurRenderTarget2.setSize(width, height);
|
394
|
+
this.ssrMaterial.uniforms["resolution"].value.set(width, height);
|
395
|
+
this.ssrMaterial.uniforms["cameraProjectionMatrix"].value.copy(this.camera.projectionMatrix);
|
396
|
+
this.ssrMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
|
397
|
+
this.blurMaterial.uniforms["resolution"].value.set(width, height);
|
398
|
+
this.blurMaterial2.uniforms["resolution"].value.set(width, height);
|
399
|
+
}
|
400
|
+
};
|
401
|
+
let SSRPass2 = _SSRPass;
|
402
|
+
__publicField(SSRPass2, "OUTPUT", {
|
403
|
+
Default: 0,
|
404
|
+
SSR: 1,
|
405
|
+
Beauty: 3,
|
406
|
+
Depth: 4,
|
407
|
+
Normal: 5,
|
408
|
+
Metalness: 7
|
409
|
+
});
|
410
|
+
return SSRPass2;
|
411
|
+
})();
|
409
412
|
export {
|
410
413
|
SSRPass
|
411
414
|
};
|