three-stdlib 2.35.3 → 2.35.4

Sign up to get free protection for your applications and to get access to all the features.
Files changed (514) hide show
  1. package/_polyfill/CapsuleGeometry.cjs +20 -17
  2. package/_polyfill/CapsuleGeometry.cjs.map +1 -1
  3. package/_polyfill/CapsuleGeometry.js +20 -17
  4. package/_polyfill/CapsuleGeometry.js.map +1 -1
  5. package/_polyfill/constants.cjs +1 -1
  6. package/_polyfill/constants.cjs.map +1 -1
  7. package/_polyfill/constants.js +1 -1
  8. package/_polyfill/constants.js.map +1 -1
  9. package/animation/AnimationClipCreator.cjs +13 -13
  10. package/animation/AnimationClipCreator.cjs.map +1 -1
  11. package/animation/AnimationClipCreator.js +13 -13
  12. package/animation/AnimationClipCreator.js.map +1 -1
  13. package/animation/CCDIKSolver.cjs +11 -11
  14. package/animation/CCDIKSolver.cjs.map +1 -1
  15. package/animation/CCDIKSolver.js +12 -12
  16. package/animation/CCDIKSolver.js.map +1 -1
  17. package/animation/MMDAnimationHelper.cjs +1 -1
  18. package/animation/MMDAnimationHelper.cjs.map +1 -1
  19. package/animation/MMDAnimationHelper.js +1 -1
  20. package/animation/MMDAnimationHelper.js.map +1 -1
  21. package/animation/MMDPhysics.cjs +4 -4
  22. package/animation/MMDPhysics.cjs.map +1 -1
  23. package/animation/MMDPhysics.js +4 -4
  24. package/animation/MMDPhysics.js.map +1 -1
  25. package/controls/ArcballControls.cjs +2 -2
  26. package/controls/ArcballControls.cjs.map +1 -1
  27. package/controls/ArcballControls.js +3 -3
  28. package/controls/ArcballControls.js.map +1 -1
  29. package/controls/FirstPersonControls.cjs +1 -1
  30. package/controls/FirstPersonControls.cjs.map +1 -1
  31. package/controls/FirstPersonControls.js +1 -1
  32. package/controls/FirstPersonControls.js.map +1 -1
  33. package/controls/OrbitControls.cjs +2 -2
  34. package/controls/OrbitControls.cjs.map +1 -1
  35. package/controls/OrbitControls.js +3 -3
  36. package/controls/OrbitControls.js.map +1 -1
  37. package/controls/PointerLockControls.cjs +2 -2
  38. package/controls/PointerLockControls.cjs.map +1 -1
  39. package/controls/PointerLockControls.js +3 -3
  40. package/controls/PointerLockControls.js.map +1 -1
  41. package/csm/CSM.cjs +4 -4
  42. package/csm/CSM.cjs.map +1 -1
  43. package/csm/CSM.js +5 -5
  44. package/csm/CSM.js.map +1 -1
  45. package/csm/CSMFrustum.cjs +1 -1
  46. package/csm/CSMFrustum.cjs.map +1 -1
  47. package/csm/CSMFrustum.js +2 -2
  48. package/csm/CSMFrustum.js.map +1 -1
  49. package/deprecated/Geometry.cjs +722 -715
  50. package/deprecated/Geometry.cjs.map +1 -1
  51. package/deprecated/Geometry.js +723 -716
  52. package/deprecated/Geometry.js.map +1 -1
  53. package/effects/AnaglyphEffect.cjs +2 -1
  54. package/effects/AnaglyphEffect.cjs.map +1 -1
  55. package/effects/AnaglyphEffect.js +3 -2
  56. package/effects/AnaglyphEffect.js.map +1 -1
  57. package/effects/OutlineEffect.cjs +2 -1
  58. package/effects/OutlineEffect.cjs.map +1 -1
  59. package/effects/OutlineEffect.js +3 -2
  60. package/effects/OutlineEffect.js.map +1 -1
  61. package/effects/ParallaxBarrierEffect.cjs +2 -1
  62. package/effects/ParallaxBarrierEffect.cjs.map +1 -1
  63. package/effects/ParallaxBarrierEffect.js +3 -2
  64. package/effects/ParallaxBarrierEffect.js.map +1 -1
  65. package/exporters/DRACOExporter.cjs +133 -122
  66. package/exporters/DRACOExporter.cjs.map +1 -1
  67. package/exporters/DRACOExporter.d.ts +23 -21
  68. package/exporters/DRACOExporter.js +133 -122
  69. package/exporters/DRACOExporter.js.map +1 -1
  70. package/exporters/GLTFExporter.cjs +170 -167
  71. package/exporters/GLTFExporter.cjs.map +1 -1
  72. package/exporters/GLTFExporter.js +170 -167
  73. package/exporters/GLTFExporter.js.map +1 -1
  74. package/geometries/LightningStrike.cjs +524 -515
  75. package/geometries/LightningStrike.cjs.map +1 -1
  76. package/geometries/LightningStrike.js +524 -515
  77. package/geometries/LightningStrike.js.map +1 -1
  78. package/geometries/RoundedBoxGeometry.cjs +1 -1
  79. package/geometries/RoundedBoxGeometry.cjs.map +1 -1
  80. package/geometries/RoundedBoxGeometry.js +2 -2
  81. package/geometries/RoundedBoxGeometry.js.map +1 -1
  82. package/helpers/RaycasterHelper.cjs +2 -2
  83. package/helpers/RaycasterHelper.cjs.map +1 -1
  84. package/helpers/RaycasterHelper.js +3 -3
  85. package/helpers/RaycasterHelper.js.map +1 -1
  86. package/helpers/VertexNormalsHelper.cjs +3 -3
  87. package/helpers/VertexNormalsHelper.cjs.map +1 -1
  88. package/helpers/VertexNormalsHelper.js +4 -4
  89. package/helpers/VertexNormalsHelper.js.map +1 -1
  90. package/helpers/VertexTangentsHelper.cjs +2 -2
  91. package/helpers/VertexTangentsHelper.cjs.map +1 -1
  92. package/helpers/VertexTangentsHelper.js +3 -3
  93. package/helpers/VertexTangentsHelper.js.map +1 -1
  94. package/interactive/InteractiveGroup.cjs +1 -1
  95. package/interactive/InteractiveGroup.cjs.map +1 -1
  96. package/interactive/InteractiveGroup.js +2 -2
  97. package/interactive/InteractiveGroup.js.map +1 -1
  98. package/interactive/SelectionBox.cjs +15 -15
  99. package/interactive/SelectionBox.cjs.map +1 -1
  100. package/interactive/SelectionBox.js +16 -16
  101. package/interactive/SelectionBox.js.map +1 -1
  102. package/libs/chevrotain.cjs +1 -1
  103. package/libs/chevrotain.cjs.map +1 -1
  104. package/libs/chevrotain.js +1 -1
  105. package/libs/chevrotain.js.map +1 -1
  106. package/libs/lottie.cjs +1 -1
  107. package/libs/lottie.cjs.map +1 -1
  108. package/libs/lottie.js +1 -1
  109. package/libs/lottie.js.map +1 -1
  110. package/libs/opentype.cjs +1 -1
  111. package/libs/opentype.cjs.map +1 -1
  112. package/libs/opentype.js +1 -1
  113. package/libs/opentype.js.map +1 -1
  114. package/lights/LightProbeGenerator.cjs +5 -5
  115. package/lights/LightProbeGenerator.cjs.map +1 -1
  116. package/lights/LightProbeGenerator.js +5 -5
  117. package/lights/LightProbeGenerator.js.map +1 -1
  118. package/lights/RectAreaLightUniformsLib.cjs +3 -3
  119. package/lights/RectAreaLightUniformsLib.cjs.map +1 -1
  120. package/lights/RectAreaLightUniformsLib.js +3 -3
  121. package/lights/RectAreaLightUniformsLib.js.map +1 -1
  122. package/lines/LineMaterial.cjs +2 -1
  123. package/lines/LineMaterial.cjs.map +1 -1
  124. package/lines/LineMaterial.js +3 -2
  125. package/lines/LineMaterial.js.map +1 -1
  126. package/lines/LineSegments2.cjs +13 -13
  127. package/lines/LineSegments2.cjs.map +1 -1
  128. package/lines/LineSegments2.js +14 -14
  129. package/lines/LineSegments2.js.map +1 -1
  130. package/lines/LineSegmentsGeometry.cjs +2 -2
  131. package/lines/LineSegmentsGeometry.cjs.map +1 -1
  132. package/lines/LineSegmentsGeometry.js +3 -3
  133. package/lines/LineSegmentsGeometry.js.map +1 -1
  134. package/lines/Wireframe.cjs +3 -3
  135. package/lines/Wireframe.cjs.map +1 -1
  136. package/lines/Wireframe.js +4 -4
  137. package/lines/Wireframe.js.map +1 -1
  138. package/loaders/BasisTextureLoader.cjs +441 -435
  139. package/loaders/BasisTextureLoader.cjs.map +1 -1
  140. package/loaders/BasisTextureLoader.js +441 -435
  141. package/loaders/BasisTextureLoader.js.map +1 -1
  142. package/loaders/EXRLoader.cjs +2 -1
  143. package/loaders/EXRLoader.cjs.map +1 -1
  144. package/loaders/EXRLoader.js +3 -2
  145. package/loaders/EXRLoader.js.map +1 -1
  146. package/loaders/FBXLoader.cjs +2 -2
  147. package/loaders/FBXLoader.cjs.map +1 -1
  148. package/loaders/FBXLoader.js +2 -2
  149. package/loaders/FBXLoader.js.map +1 -1
  150. package/loaders/FontLoader.cjs +2 -2
  151. package/loaders/FontLoader.cjs.map +1 -1
  152. package/loaders/FontLoader.d.ts +2 -2
  153. package/loaders/FontLoader.js +2 -2
  154. package/loaders/FontLoader.js.map +1 -1
  155. package/loaders/GLTFLoader.cjs +2 -2
  156. package/loaders/GLTFLoader.cjs.map +1 -1
  157. package/loaders/GLTFLoader.js +2 -2
  158. package/loaders/GLTFLoader.js.map +1 -1
  159. package/loaders/KTX2Loader.cjs +377 -374
  160. package/loaders/KTX2Loader.cjs.map +1 -1
  161. package/loaders/KTX2Loader.js +377 -374
  162. package/loaders/KTX2Loader.js.map +1 -1
  163. package/loaders/LDrawLoader.cjs +5 -4
  164. package/loaders/LDrawLoader.cjs.map +1 -1
  165. package/loaders/LDrawLoader.js +6 -5
  166. package/loaders/LDrawLoader.js.map +1 -1
  167. package/loaders/OBJLoader.cjs +5 -5
  168. package/loaders/OBJLoader.cjs.map +1 -1
  169. package/loaders/OBJLoader.js +6 -6
  170. package/loaders/OBJLoader.js.map +1 -1
  171. package/loaders/PRWMLoader.cjs +46 -43
  172. package/loaders/PRWMLoader.cjs.map +1 -1
  173. package/loaders/PRWMLoader.js +46 -43
  174. package/loaders/PRWMLoader.js.map +1 -1
  175. package/loaders/SVGLoader.cjs +1694 -1688
  176. package/loaders/SVGLoader.cjs.map +1 -1
  177. package/loaders/SVGLoader.js +1694 -1688
  178. package/loaders/SVGLoader.js.map +1 -1
  179. package/loaders/XLoader.cjs +1 -1
  180. package/loaders/XLoader.cjs.map +1 -1
  181. package/loaders/XLoader.js +1 -1
  182. package/loaders/XLoader.js.map +1 -1
  183. package/math/Capsule.cjs +3 -3
  184. package/math/Capsule.cjs.map +1 -1
  185. package/math/Capsule.js +3 -3
  186. package/math/Capsule.js.map +1 -1
  187. package/math/ColorConverter.cjs +9 -9
  188. package/math/ColorConverter.cjs.map +1 -1
  189. package/math/ColorConverter.js +9 -9
  190. package/math/ColorConverter.js.map +1 -1
  191. package/math/ConvexHull.cjs +53 -50
  192. package/math/ConvexHull.cjs.map +1 -1
  193. package/math/ConvexHull.js +53 -50
  194. package/math/ConvexHull.js.map +1 -1
  195. package/math/ImprovedNoise.cjs +1 -1
  196. package/math/ImprovedNoise.cjs.map +1 -1
  197. package/math/ImprovedNoise.js +1 -1
  198. package/math/ImprovedNoise.js.map +1 -1
  199. package/math/MeshSurfaceSampler.cjs +2 -2
  200. package/math/MeshSurfaceSampler.cjs.map +1 -1
  201. package/math/MeshSurfaceSampler.js +2 -2
  202. package/math/MeshSurfaceSampler.js.map +1 -1
  203. package/math/OBB.cjs +14 -14
  204. package/math/OBB.cjs.map +1 -1
  205. package/math/OBB.js +15 -15
  206. package/math/OBB.js.map +1 -1
  207. package/math/Octree.cjs +7 -7
  208. package/math/Octree.cjs.map +1 -1
  209. package/math/Octree.js +8 -8
  210. package/math/Octree.js.map +1 -1
  211. package/misc/ConvexObjectBreaker.cjs +271 -268
  212. package/misc/ConvexObjectBreaker.cjs.map +1 -1
  213. package/misc/ConvexObjectBreaker.js +272 -269
  214. package/misc/ConvexObjectBreaker.js.map +1 -1
  215. package/misc/Gyroscope.cjs +6 -6
  216. package/misc/Gyroscope.cjs.map +1 -1
  217. package/misc/Gyroscope.js +7 -7
  218. package/misc/Gyroscope.js.map +1 -1
  219. package/modifiers/CurveModifier.cjs +1 -1
  220. package/modifiers/CurveModifier.cjs.map +1 -1
  221. package/modifiers/CurveModifier.js +2 -2
  222. package/modifiers/CurveModifier.js.map +1 -1
  223. package/modifiers/SimplifyModifier.cjs +2 -2
  224. package/modifiers/SimplifyModifier.cjs.map +1 -1
  225. package/modifiers/SimplifyModifier.js +2 -2
  226. package/modifiers/SimplifyModifier.js.map +1 -1
  227. package/objects/BatchedMesh.cjs +2 -2
  228. package/objects/BatchedMesh.cjs.map +1 -1
  229. package/objects/BatchedMesh.js +3 -3
  230. package/objects/BatchedMesh.js.map +1 -1
  231. package/objects/GroundProjectedEnv.cjs +2 -1
  232. package/objects/GroundProjectedEnv.cjs.map +1 -1
  233. package/objects/GroundProjectedEnv.js +3 -2
  234. package/objects/GroundProjectedEnv.js.map +1 -1
  235. package/objects/Lensflare.cjs +209 -206
  236. package/objects/Lensflare.cjs.map +1 -1
  237. package/objects/Lensflare.js +209 -206
  238. package/objects/Lensflare.js.map +1 -1
  239. package/objects/Reflector.cjs +154 -146
  240. package/objects/Reflector.cjs.map +1 -1
  241. package/objects/Reflector.js +154 -146
  242. package/objects/Reflector.js.map +1 -1
  243. package/objects/ReflectorForSSRPass.cjs +183 -180
  244. package/objects/ReflectorForSSRPass.cjs.map +1 -1
  245. package/objects/ReflectorForSSRPass.js +183 -180
  246. package/objects/ReflectorForSSRPass.js.map +1 -1
  247. package/objects/Refractor.cjs +164 -161
  248. package/objects/Refractor.cjs.map +1 -1
  249. package/objects/Refractor.js +164 -161
  250. package/objects/Refractor.js.map +1 -1
  251. package/objects/ShadowMesh.cjs +1 -1
  252. package/objects/ShadowMesh.cjs.map +1 -1
  253. package/objects/ShadowMesh.js +2 -2
  254. package/objects/ShadowMesh.js.map +1 -1
  255. package/objects/Sky.cjs +35 -32
  256. package/objects/Sky.cjs.map +1 -1
  257. package/objects/Sky.d.ts +100 -6
  258. package/objects/Sky.js +35 -32
  259. package/objects/Sky.js.map +1 -1
  260. package/objects/Water.cjs +2 -1
  261. package/objects/Water.cjs.map +1 -1
  262. package/objects/Water.js +3 -2
  263. package/objects/Water.js.map +1 -1
  264. package/objects/Water2.cjs +143 -140
  265. package/objects/Water2.cjs.map +1 -1
  266. package/objects/Water2.js +143 -140
  267. package/objects/Water2.js.map +1 -1
  268. package/package.json +1 -1
  269. package/postprocessing/SAOPass.cjs +267 -264
  270. package/postprocessing/SAOPass.cjs.map +1 -1
  271. package/postprocessing/SAOPass.js +267 -264
  272. package/postprocessing/SAOPass.js.map +1 -1
  273. package/postprocessing/SSAOPass.cjs +253 -250
  274. package/postprocessing/SSAOPass.cjs.map +1 -1
  275. package/postprocessing/SSAOPass.js +253 -250
  276. package/postprocessing/SSAOPass.js.map +1 -1
  277. package/postprocessing/SSRPass.cjs +379 -376
  278. package/postprocessing/SSRPass.cjs.map +1 -1
  279. package/postprocessing/SSRPass.js +379 -376
  280. package/postprocessing/SSRPass.js.map +1 -1
  281. package/postprocessing/UnrealBloomPass.cjs +205 -202
  282. package/postprocessing/UnrealBloomPass.cjs.map +1 -1
  283. package/postprocessing/UnrealBloomPass.js +205 -202
  284. package/postprocessing/UnrealBloomPass.js.map +1 -1
  285. package/renderers/CSS2DRenderer.cjs +5 -5
  286. package/renderers/CSS2DRenderer.cjs.map +1 -1
  287. package/renderers/CSS2DRenderer.js +5 -5
  288. package/renderers/CSS2DRenderer.js.map +1 -1
  289. package/renderers/CSS3DRenderer.cjs +5 -5
  290. package/renderers/CSS3DRenderer.cjs.map +1 -1
  291. package/renderers/CSS3DRenderer.js +6 -6
  292. package/renderers/CSS3DRenderer.js.map +1 -1
  293. package/shaders/ACESFilmicToneMappingShader.cjs +71 -46
  294. package/shaders/ACESFilmicToneMappingShader.cjs.map +1 -1
  295. package/shaders/ACESFilmicToneMappingShader.js +71 -46
  296. package/shaders/ACESFilmicToneMappingShader.js.map +1 -1
  297. package/shaders/AfterimageShader.cjs +41 -22
  298. package/shaders/AfterimageShader.cjs.map +1 -1
  299. package/shaders/AfterimageShader.js +41 -22
  300. package/shaders/AfterimageShader.js.map +1 -1
  301. package/shaders/BasicShader.cjs +20 -6
  302. package/shaders/BasicShader.cjs.map +1 -1
  303. package/shaders/BasicShader.js +20 -6
  304. package/shaders/BasicShader.js.map +1 -1
  305. package/shaders/BleachBypassShader.cjs +46 -26
  306. package/shaders/BleachBypassShader.cjs.map +1 -1
  307. package/shaders/BleachBypassShader.js +46 -26
  308. package/shaders/BleachBypassShader.js.map +1 -1
  309. package/shaders/BlendShader.cjs +33 -19
  310. package/shaders/BlendShader.cjs.map +1 -1
  311. package/shaders/BlendShader.js +33 -19
  312. package/shaders/BlendShader.js.map +1 -1
  313. package/shaders/BokehShader.cjs +117 -90
  314. package/shaders/BokehShader.cjs.map +1 -1
  315. package/shaders/BokehShader.js +117 -90
  316. package/shaders/BokehShader.js.map +1 -1
  317. package/shaders/BokehShader2.cjs +333 -232
  318. package/shaders/BokehShader2.cjs.map +1 -1
  319. package/shaders/BokehShader2.js +333 -232
  320. package/shaders/BokehShader2.js.map +1 -1
  321. package/shaders/BrightnessContrastShader.cjs +38 -22
  322. package/shaders/BrightnessContrastShader.cjs.map +1 -1
  323. package/shaders/BrightnessContrastShader.js +38 -22
  324. package/shaders/BrightnessContrastShader.js.map +1 -1
  325. package/shaders/ColorCorrectionShader.cjs +35 -21
  326. package/shaders/ColorCorrectionShader.cjs.map +1 -1
  327. package/shaders/ColorCorrectionShader.js +35 -21
  328. package/shaders/ColorCorrectionShader.js.map +1 -1
  329. package/shaders/ColorifyShader.cjs +34 -19
  330. package/shaders/ColorifyShader.cjs.map +1 -1
  331. package/shaders/ColorifyShader.js +34 -19
  332. package/shaders/ColorifyShader.js.map +1 -1
  333. package/shaders/ConvolutionShader.cjs +43 -24
  334. package/shaders/ConvolutionShader.cjs.map +1 -1
  335. package/shaders/ConvolutionShader.js +43 -24
  336. package/shaders/ConvolutionShader.js.map +1 -1
  337. package/shaders/CopyShader.cjs +30 -16
  338. package/shaders/CopyShader.cjs.map +1 -1
  339. package/shaders/CopyShader.js +30 -16
  340. package/shaders/CopyShader.js.map +1 -1
  341. package/shaders/DOFMipMapShader.cjs +38 -21
  342. package/shaders/DOFMipMapShader.cjs.map +1 -1
  343. package/shaders/DOFMipMapShader.js +38 -21
  344. package/shaders/DOFMipMapShader.js.map +1 -1
  345. package/shaders/DepthLimitedBlurShader.cjs +98 -69
  346. package/shaders/DepthLimitedBlurShader.cjs.map +1 -1
  347. package/shaders/DepthLimitedBlurShader.js +98 -69
  348. package/shaders/DepthLimitedBlurShader.js.map +1 -1
  349. package/shaders/DigitalGlitch.cjs +70 -59
  350. package/shaders/DigitalGlitch.cjs.map +1 -1
  351. package/shaders/DigitalGlitch.js +70 -59
  352. package/shaders/DigitalGlitch.js.map +1 -1
  353. package/shaders/DotScreenShader.cjs +49 -28
  354. package/shaders/DotScreenShader.cjs.map +1 -1
  355. package/shaders/DotScreenShader.js +49 -28
  356. package/shaders/DotScreenShader.js.map +1 -1
  357. package/shaders/FXAAShader.cjs +1098 -1089
  358. package/shaders/FXAAShader.cjs.map +1 -1
  359. package/shaders/FXAAShader.js +1098 -1089
  360. package/shaders/FXAAShader.js.map +1 -1
  361. package/shaders/FilmShader.cjs +57 -29
  362. package/shaders/FilmShader.cjs.map +1 -1
  363. package/shaders/FilmShader.js +57 -29
  364. package/shaders/FilmShader.js.map +1 -1
  365. package/shaders/FocusShader.cjs +70 -43
  366. package/shaders/FocusShader.cjs.map +1 -1
  367. package/shaders/FocusShader.js +70 -43
  368. package/shaders/FocusShader.js.map +1 -1
  369. package/shaders/FreiChenShader.cjs +74 -53
  370. package/shaders/FreiChenShader.cjs.map +1 -1
  371. package/shaders/FreiChenShader.js +74 -53
  372. package/shaders/FreiChenShader.js.map +1 -1
  373. package/shaders/FresnelShader.cjs +55 -35
  374. package/shaders/FresnelShader.cjs.map +1 -1
  375. package/shaders/FresnelShader.js +55 -35
  376. package/shaders/FresnelShader.js.map +1 -1
  377. package/shaders/GammaCorrectionShader.cjs +33 -19
  378. package/shaders/GammaCorrectionShader.cjs.map +1 -1
  379. package/shaders/GammaCorrectionShader.js +33 -19
  380. package/shaders/GammaCorrectionShader.js.map +1 -1
  381. package/shaders/GodRaysShader.cjs +193 -116
  382. package/shaders/GodRaysShader.cjs.map +1 -1
  383. package/shaders/GodRaysShader.js +193 -116
  384. package/shaders/GodRaysShader.js.map +1 -1
  385. package/shaders/HalftoneShader.cjs +270 -192
  386. package/shaders/HalftoneShader.cjs.map +1 -1
  387. package/shaders/HalftoneShader.js +270 -192
  388. package/shaders/HalftoneShader.js.map +1 -1
  389. package/shaders/HorizontalTiltShiftShader.cjs +43 -27
  390. package/shaders/HorizontalTiltShiftShader.cjs.map +1 -1
  391. package/shaders/HorizontalTiltShiftShader.js +43 -27
  392. package/shaders/HorizontalTiltShiftShader.js.map +1 -1
  393. package/shaders/HueSaturationShader.cjs +47 -31
  394. package/shaders/HueSaturationShader.cjs.map +1 -1
  395. package/shaders/HueSaturationShader.js +47 -31
  396. package/shaders/HueSaturationShader.js.map +1 -1
  397. package/shaders/KaleidoShader.cjs +37 -24
  398. package/shaders/KaleidoShader.cjs.map +1 -1
  399. package/shaders/KaleidoShader.js +37 -24
  400. package/shaders/KaleidoShader.js.map +1 -1
  401. package/shaders/LuminosityHighPassShader.cjs +43 -24
  402. package/shaders/LuminosityHighPassShader.cjs.map +1 -1
  403. package/shaders/LuminosityHighPassShader.js +43 -24
  404. package/shaders/LuminosityHighPassShader.js.map +1 -1
  405. package/shaders/LuminosityShader.cjs +34 -17
  406. package/shaders/LuminosityShader.cjs.map +1 -1
  407. package/shaders/LuminosityShader.js +34 -17
  408. package/shaders/LuminosityShader.js.map +1 -1
  409. package/shaders/MirrorShader.cjs +39 -26
  410. package/shaders/MirrorShader.cjs.map +1 -1
  411. package/shaders/MirrorShader.js +39 -26
  412. package/shaders/MirrorShader.js.map +1 -1
  413. package/shaders/NormalMapShader.cjs +36 -21
  414. package/shaders/NormalMapShader.cjs.map +1 -1
  415. package/shaders/NormalMapShader.js +36 -21
  416. package/shaders/NormalMapShader.js.map +1 -1
  417. package/shaders/ParallaxShader.cjs +147 -97
  418. package/shaders/ParallaxShader.cjs.map +1 -1
  419. package/shaders/ParallaxShader.js +147 -97
  420. package/shaders/ParallaxShader.js.map +1 -1
  421. package/shaders/PixelShader.cjs +31 -18
  422. package/shaders/PixelShader.cjs.map +1 -1
  423. package/shaders/PixelShader.js +31 -18
  424. package/shaders/PixelShader.js.map +1 -1
  425. package/shaders/RGBShiftShader.cjs +33 -20
  426. package/shaders/RGBShiftShader.cjs.map +1 -1
  427. package/shaders/RGBShiftShader.js +33 -20
  428. package/shaders/RGBShiftShader.js.map +1 -1
  429. package/shaders/SAOShader.cjs +154 -117
  430. package/shaders/SAOShader.cjs.map +1 -1
  431. package/shaders/SAOShader.js +154 -117
  432. package/shaders/SAOShader.js.map +1 -1
  433. package/shaders/SMAAShader.cjs +358 -270
  434. package/shaders/SMAAShader.cjs.map +1 -1
  435. package/shaders/SMAAShader.js +358 -270
  436. package/shaders/SMAAShader.js.map +1 -1
  437. package/shaders/SSAOShader.cjs +236 -142
  438. package/shaders/SSAOShader.cjs.map +1 -1
  439. package/shaders/SSAOShader.js +236 -142
  440. package/shaders/SSAOShader.js.map +1 -1
  441. package/shaders/SSRShader.cjs +4 -4
  442. package/shaders/SSRShader.cjs.map +1 -1
  443. package/shaders/SSRShader.js +4 -4
  444. package/shaders/SSRShader.js.map +1 -1
  445. package/shaders/SepiaShader.cjs +36 -20
  446. package/shaders/SepiaShader.cjs.map +1 -1
  447. package/shaders/SepiaShader.js +36 -20
  448. package/shaders/SepiaShader.js.map +1 -1
  449. package/shaders/SobelOperatorShader.cjs +64 -37
  450. package/shaders/SobelOperatorShader.cjs.map +1 -1
  451. package/shaders/SobelOperatorShader.js +64 -37
  452. package/shaders/SobelOperatorShader.js.map +1 -1
  453. package/shaders/TechnicolorShader.cjs +29 -16
  454. package/shaders/TechnicolorShader.cjs.map +1 -1
  455. package/shaders/TechnicolorShader.js +29 -16
  456. package/shaders/TechnicolorShader.js.map +1 -1
  457. package/shaders/ToneMapShader.cjs +55 -35
  458. package/shaders/ToneMapShader.cjs.map +1 -1
  459. package/shaders/ToneMapShader.js +55 -35
  460. package/shaders/ToneMapShader.js.map +1 -1
  461. package/shaders/ToonShader.cjs +275 -165
  462. package/shaders/ToonShader.cjs.map +1 -1
  463. package/shaders/ToonShader.js +275 -165
  464. package/shaders/ToonShader.js.map +1 -1
  465. package/shaders/TriangleBlurShader.cjs +50 -27
  466. package/shaders/TriangleBlurShader.cjs.map +1 -1
  467. package/shaders/TriangleBlurShader.js +50 -27
  468. package/shaders/TriangleBlurShader.js.map +1 -1
  469. package/shaders/UnpackDepthRGBAShader.cjs +32 -17
  470. package/shaders/UnpackDepthRGBAShader.cjs.map +1 -1
  471. package/shaders/UnpackDepthRGBAShader.js +32 -17
  472. package/shaders/UnpackDepthRGBAShader.js.map +1 -1
  473. package/shaders/VerticalTiltShiftShader.cjs +43 -27
  474. package/shaders/VerticalTiltShiftShader.cjs.map +1 -1
  475. package/shaders/VerticalTiltShiftShader.js +43 -27
  476. package/shaders/VerticalTiltShiftShader.js.map +1 -1
  477. package/shaders/VignetteShader.cjs +43 -27
  478. package/shaders/VignetteShader.cjs.map +1 -1
  479. package/shaders/VignetteShader.js +43 -27
  480. package/shaders/VignetteShader.js.map +1 -1
  481. package/shaders/VolumeShader.cjs +264 -213
  482. package/shaders/VolumeShader.cjs.map +1 -1
  483. package/shaders/VolumeShader.js +264 -213
  484. package/shaders/VolumeShader.js.map +1 -1
  485. package/shaders/WaterRefractionShader.cjs +63 -35
  486. package/shaders/WaterRefractionShader.cjs.map +1 -1
  487. package/shaders/WaterRefractionShader.js +63 -35
  488. package/shaders/WaterRefractionShader.js.map +1 -1
  489. package/utils/GeometryCompressionUtils.cjs +2 -1
  490. package/utils/GeometryCompressionUtils.cjs.map +1 -1
  491. package/utils/GeometryCompressionUtils.js +3 -2
  492. package/utils/GeometryCompressionUtils.js.map +1 -1
  493. package/utils/RoughnessMipmapper.cjs +3 -3
  494. package/utils/RoughnessMipmapper.cjs.map +1 -1
  495. package/utils/RoughnessMipmapper.js +4 -4
  496. package/utils/RoughnessMipmapper.js.map +1 -1
  497. package/webxr/ARButton.cjs +109 -106
  498. package/webxr/ARButton.cjs.map +1 -1
  499. package/webxr/ARButton.d.ts +4 -3
  500. package/webxr/ARButton.js +109 -106
  501. package/webxr/ARButton.js.map +1 -1
  502. package/webxr/OculusHandPointerModel.cjs +2 -2
  503. package/webxr/OculusHandPointerModel.cjs.map +1 -1
  504. package/webxr/OculusHandPointerModel.js +2 -2
  505. package/webxr/OculusHandPointerModel.js.map +1 -1
  506. package/webxr/VRButton.cjs +98 -95
  507. package/webxr/VRButton.cjs.map +1 -1
  508. package/webxr/VRButton.d.ts +6 -5
  509. package/webxr/VRButton.js +98 -95
  510. package/webxr/VRButton.js.map +1 -1
  511. package/webxr/XRHandPrimitiveModel.cjs +2 -2
  512. package/webxr/XRHandPrimitiveModel.cjs.map +1 -1
  513. package/webxr/XRHandPrimitiveModel.js +3 -3
  514. package/webxr/XRHandPrimitiveModel.js.map +1 -1
@@ -12,278 +12,281 @@ const SAOShader = require("../shaders/SAOShader.cjs");
12
12
  const DepthLimitedBlurShader = require("../shaders/DepthLimitedBlurShader.cjs");
13
13
  const CopyShader = require("../shaders/CopyShader.cjs");
14
14
  const UnpackDepthRGBAShader = require("../shaders/UnpackDepthRGBAShader.cjs");
15
- class SAOPass extends Pass.Pass {
16
- constructor(scene, camera, useDepthTexture = false, useNormals = false, resolution = new THREE.Vector2(256, 256)) {
17
- super();
18
- this.scene = scene;
19
- this.camera = camera;
20
- this.clear = true;
21
- this.needsSwap = false;
22
- this.supportsDepthTextureExtension = useDepthTexture;
23
- this.supportsNormalTexture = useNormals;
24
- this.originalClearColor = new THREE.Color();
25
- this._oldClearColor = new THREE.Color();
26
- this.oldClearAlpha = 1;
27
- this.params = {
28
- output: 0,
29
- saoBias: 0.5,
30
- saoIntensity: 0.18,
31
- saoScale: 1,
32
- saoKernelRadius: 100,
33
- saoMinResolution: 0,
34
- saoBlur: true,
35
- saoBlurRadius: 8,
36
- saoBlurStdDev: 4,
37
- saoBlurDepthCutoff: 0.01
38
- };
39
- this.resolution = new THREE.Vector2(resolution.x, resolution.y);
40
- this.saoRenderTarget = new THREE.WebGLRenderTarget(this.resolution.x, this.resolution.y, { type: THREE.HalfFloatType });
41
- this.blurIntermediateRenderTarget = this.saoRenderTarget.clone();
42
- this.beautyRenderTarget = this.saoRenderTarget.clone();
43
- this.normalRenderTarget = new THREE.WebGLRenderTarget(this.resolution.x, this.resolution.y, {
44
- minFilter: THREE.NearestFilter,
45
- magFilter: THREE.NearestFilter,
46
- type: THREE.HalfFloatType
47
- });
48
- this.depthRenderTarget = this.normalRenderTarget.clone();
49
- let depthTexture;
50
- if (this.supportsDepthTextureExtension) {
51
- depthTexture = new THREE.DepthTexture();
52
- depthTexture.type = THREE.UnsignedShortType;
53
- this.beautyRenderTarget.depthTexture = depthTexture;
54
- this.beautyRenderTarget.depthBuffer = true;
55
- }
56
- this.depthMaterial = new THREE.MeshDepthMaterial();
57
- this.depthMaterial.depthPacking = THREE.RGBADepthPacking;
58
- this.depthMaterial.blending = THREE.NoBlending;
59
- this.normalMaterial = new THREE.MeshNormalMaterial();
60
- this.normalMaterial.blending = THREE.NoBlending;
61
- this.saoMaterial = new THREE.ShaderMaterial({
62
- defines: Object.assign({}, SAOShader.SAOShader.defines),
63
- fragmentShader: SAOShader.SAOShader.fragmentShader,
64
- vertexShader: SAOShader.SAOShader.vertexShader,
65
- uniforms: THREE.UniformsUtils.clone(SAOShader.SAOShader.uniforms)
66
- });
67
- this.saoMaterial.extensions.derivatives = true;
68
- this.saoMaterial.defines["DEPTH_PACKING"] = this.supportsDepthTextureExtension ? 0 : 1;
69
- this.saoMaterial.defines["NORMAL_TEXTURE"] = this.supportsNormalTexture ? 1 : 0;
70
- this.saoMaterial.defines["PERSPECTIVE_CAMERA"] = this.camera.isPerspectiveCamera ? 1 : 0;
71
- this.saoMaterial.uniforms["tDepth"].value = this.supportsDepthTextureExtension ? depthTexture : this.depthRenderTarget.texture;
72
- this.saoMaterial.uniforms["tNormal"].value = this.normalRenderTarget.texture;
73
- this.saoMaterial.uniforms["size"].value.set(this.resolution.x, this.resolution.y);
74
- this.saoMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
75
- this.saoMaterial.uniforms["cameraProjectionMatrix"].value = this.camera.projectionMatrix;
76
- this.saoMaterial.blending = THREE.NoBlending;
77
- this.vBlurMaterial = new THREE.ShaderMaterial({
78
- uniforms: THREE.UniformsUtils.clone(DepthLimitedBlurShader.DepthLimitedBlurShader.uniforms),
79
- defines: Object.assign({}, DepthLimitedBlurShader.DepthLimitedBlurShader.defines),
80
- vertexShader: DepthLimitedBlurShader.DepthLimitedBlurShader.vertexShader,
81
- fragmentShader: DepthLimitedBlurShader.DepthLimitedBlurShader.fragmentShader
82
- });
83
- this.vBlurMaterial.defines["DEPTH_PACKING"] = this.supportsDepthTextureExtension ? 0 : 1;
84
- this.vBlurMaterial.defines["PERSPECTIVE_CAMERA"] = this.camera.isPerspectiveCamera ? 1 : 0;
85
- this.vBlurMaterial.uniforms["tDiffuse"].value = this.saoRenderTarget.texture;
86
- this.vBlurMaterial.uniforms["tDepth"].value = this.supportsDepthTextureExtension ? depthTexture : this.depthRenderTarget.texture;
87
- this.vBlurMaterial.uniforms["size"].value.set(this.resolution.x, this.resolution.y);
88
- this.vBlurMaterial.blending = THREE.NoBlending;
89
- this.hBlurMaterial = new THREE.ShaderMaterial({
90
- uniforms: THREE.UniformsUtils.clone(DepthLimitedBlurShader.DepthLimitedBlurShader.uniforms),
91
- defines: Object.assign({}, DepthLimitedBlurShader.DepthLimitedBlurShader.defines),
92
- vertexShader: DepthLimitedBlurShader.DepthLimitedBlurShader.vertexShader,
93
- fragmentShader: DepthLimitedBlurShader.DepthLimitedBlurShader.fragmentShader
94
- });
95
- this.hBlurMaterial.defines["DEPTH_PACKING"] = this.supportsDepthTextureExtension ? 0 : 1;
96
- this.hBlurMaterial.defines["PERSPECTIVE_CAMERA"] = this.camera.isPerspectiveCamera ? 1 : 0;
97
- this.hBlurMaterial.uniforms["tDiffuse"].value = this.blurIntermediateRenderTarget.texture;
98
- this.hBlurMaterial.uniforms["tDepth"].value = this.supportsDepthTextureExtension ? depthTexture : this.depthRenderTarget.texture;
99
- this.hBlurMaterial.uniforms["size"].value.set(this.resolution.x, this.resolution.y);
100
- this.hBlurMaterial.blending = THREE.NoBlending;
101
- this.materialCopy = new THREE.ShaderMaterial({
102
- uniforms: THREE.UniformsUtils.clone(CopyShader.CopyShader.uniforms),
103
- vertexShader: CopyShader.CopyShader.vertexShader,
104
- fragmentShader: CopyShader.CopyShader.fragmentShader,
105
- blending: THREE.NoBlending
106
- });
107
- this.materialCopy.transparent = true;
108
- this.materialCopy.depthTest = false;
109
- this.materialCopy.depthWrite = false;
110
- this.materialCopy.blending = THREE.CustomBlending;
111
- this.materialCopy.blendSrc = THREE.DstColorFactor;
112
- this.materialCopy.blendDst = THREE.ZeroFactor;
113
- this.materialCopy.blendEquation = THREE.AddEquation;
114
- this.materialCopy.blendSrcAlpha = THREE.DstAlphaFactor;
115
- this.materialCopy.blendDstAlpha = THREE.ZeroFactor;
116
- this.materialCopy.blendEquationAlpha = THREE.AddEquation;
117
- this.depthCopy = new THREE.ShaderMaterial({
118
- uniforms: THREE.UniformsUtils.clone(UnpackDepthRGBAShader.UnpackDepthRGBAShader.uniforms),
119
- vertexShader: UnpackDepthRGBAShader.UnpackDepthRGBAShader.vertexShader,
120
- fragmentShader: UnpackDepthRGBAShader.UnpackDepthRGBAShader.fragmentShader,
121
- blending: THREE.NoBlending
122
- });
123
- this.fsQuad = new Pass.FullScreenQuad(null);
124
- }
125
- render(renderer, writeBuffer, readBuffer) {
126
- if (this.renderToScreen) {
127
- this.materialCopy.blending = THREE.NoBlending;
128
- this.materialCopy.uniforms["tDiffuse"].value = readBuffer.texture;
129
- this.materialCopy.needsUpdate = true;
130
- this.renderPass(renderer, this.materialCopy, null);
131
- }
132
- if (this.params.output === 1) {
133
- return;
134
- }
135
- renderer.getClearColor(this._oldClearColor);
136
- this.oldClearAlpha = renderer.getClearAlpha();
137
- const oldAutoClear = renderer.autoClear;
138
- renderer.autoClear = false;
139
- renderer.setRenderTarget(this.depthRenderTarget);
140
- renderer.clear();
141
- this.saoMaterial.uniforms["bias"].value = this.params.saoBias;
142
- this.saoMaterial.uniforms["intensity"].value = this.params.saoIntensity;
143
- this.saoMaterial.uniforms["scale"].value = this.params.saoScale;
144
- this.saoMaterial.uniforms["kernelRadius"].value = this.params.saoKernelRadius;
145
- this.saoMaterial.uniforms["minResolution"].value = this.params.saoMinResolution;
146
- this.saoMaterial.uniforms["cameraNear"].value = this.camera.near;
147
- this.saoMaterial.uniforms["cameraFar"].value = this.camera.far;
148
- const depthCutoff = this.params.saoBlurDepthCutoff * (this.camera.far - this.camera.near);
149
- this.vBlurMaterial.uniforms["depthCutoff"].value = depthCutoff;
150
- this.hBlurMaterial.uniforms["depthCutoff"].value = depthCutoff;
151
- this.vBlurMaterial.uniforms["cameraNear"].value = this.camera.near;
152
- this.vBlurMaterial.uniforms["cameraFar"].value = this.camera.far;
153
- this.hBlurMaterial.uniforms["cameraNear"].value = this.camera.near;
154
- this.hBlurMaterial.uniforms["cameraFar"].value = this.camera.far;
155
- this.params.saoBlurRadius = Math.floor(this.params.saoBlurRadius);
156
- if (this.prevStdDev !== this.params.saoBlurStdDev || this.prevNumSamples !== this.params.saoBlurRadius) {
157
- DepthLimitedBlurShader.BlurShaderUtils.configure(
158
- this.vBlurMaterial,
159
- this.params.saoBlurRadius,
160
- this.params.saoBlurStdDev,
161
- new THREE.Vector2(0, 1)
162
- );
163
- DepthLimitedBlurShader.BlurShaderUtils.configure(
164
- this.hBlurMaterial,
165
- this.params.saoBlurRadius,
166
- this.params.saoBlurStdDev,
167
- new THREE.Vector2(1, 0)
168
- );
169
- this.prevStdDev = this.params.saoBlurStdDev;
170
- this.prevNumSamples = this.params.saoBlurRadius;
171
- }
172
- renderer.setClearColor(0);
173
- renderer.setRenderTarget(this.beautyRenderTarget);
174
- renderer.clear();
175
- renderer.render(this.scene, this.camera);
176
- if (!this.supportsDepthTextureExtension) {
177
- this.renderOverride(renderer, this.depthMaterial, this.depthRenderTarget, 0, 1);
178
- }
179
- if (this.supportsNormalTexture) {
180
- this.renderOverride(renderer, this.normalMaterial, this.normalRenderTarget, 7829503, 1);
181
- }
182
- this.renderPass(renderer, this.saoMaterial, this.saoRenderTarget, 16777215, 1);
183
- if (this.params.saoBlur) {
184
- this.renderPass(renderer, this.vBlurMaterial, this.blurIntermediateRenderTarget, 16777215, 1);
185
- this.renderPass(renderer, this.hBlurMaterial, this.saoRenderTarget, 16777215, 1);
186
- }
187
- let outputMaterial = this.materialCopy;
188
- if (this.params.output === 3) {
15
+ const SAOPass = /* @__PURE__ */ (() => {
16
+ class SAOPass2 extends Pass.Pass {
17
+ constructor(scene, camera, useDepthTexture = false, useNormals = false, resolution = new THREE.Vector2(256, 256)) {
18
+ super();
19
+ this.scene = scene;
20
+ this.camera = camera;
21
+ this.clear = true;
22
+ this.needsSwap = false;
23
+ this.supportsDepthTextureExtension = useDepthTexture;
24
+ this.supportsNormalTexture = useNormals;
25
+ this.originalClearColor = new THREE.Color();
26
+ this._oldClearColor = new THREE.Color();
27
+ this.oldClearAlpha = 1;
28
+ this.params = {
29
+ output: 0,
30
+ saoBias: 0.5,
31
+ saoIntensity: 0.18,
32
+ saoScale: 1,
33
+ saoKernelRadius: 100,
34
+ saoMinResolution: 0,
35
+ saoBlur: true,
36
+ saoBlurRadius: 8,
37
+ saoBlurStdDev: 4,
38
+ saoBlurDepthCutoff: 0.01
39
+ };
40
+ this.resolution = new THREE.Vector2(resolution.x, resolution.y);
41
+ this.saoRenderTarget = new THREE.WebGLRenderTarget(this.resolution.x, this.resolution.y, { type: THREE.HalfFloatType });
42
+ this.blurIntermediateRenderTarget = this.saoRenderTarget.clone();
43
+ this.beautyRenderTarget = this.saoRenderTarget.clone();
44
+ this.normalRenderTarget = new THREE.WebGLRenderTarget(this.resolution.x, this.resolution.y, {
45
+ minFilter: THREE.NearestFilter,
46
+ magFilter: THREE.NearestFilter,
47
+ type: THREE.HalfFloatType
48
+ });
49
+ this.depthRenderTarget = this.normalRenderTarget.clone();
50
+ let depthTexture;
189
51
  if (this.supportsDepthTextureExtension) {
190
- this.materialCopy.uniforms["tDiffuse"].value = this.beautyRenderTarget.depthTexture;
52
+ depthTexture = new THREE.DepthTexture();
53
+ depthTexture.type = THREE.UnsignedShortType;
54
+ this.beautyRenderTarget.depthTexture = depthTexture;
55
+ this.beautyRenderTarget.depthBuffer = true;
56
+ }
57
+ this.depthMaterial = new THREE.MeshDepthMaterial();
58
+ this.depthMaterial.depthPacking = THREE.RGBADepthPacking;
59
+ this.depthMaterial.blending = THREE.NoBlending;
60
+ this.normalMaterial = new THREE.MeshNormalMaterial();
61
+ this.normalMaterial.blending = THREE.NoBlending;
62
+ this.saoMaterial = new THREE.ShaderMaterial({
63
+ defines: Object.assign({}, SAOShader.SAOShader.defines),
64
+ fragmentShader: SAOShader.SAOShader.fragmentShader,
65
+ vertexShader: SAOShader.SAOShader.vertexShader,
66
+ uniforms: THREE.UniformsUtils.clone(SAOShader.SAOShader.uniforms)
67
+ });
68
+ this.saoMaterial.extensions.derivatives = true;
69
+ this.saoMaterial.defines["DEPTH_PACKING"] = this.supportsDepthTextureExtension ? 0 : 1;
70
+ this.saoMaterial.defines["NORMAL_TEXTURE"] = this.supportsNormalTexture ? 1 : 0;
71
+ this.saoMaterial.defines["PERSPECTIVE_CAMERA"] = this.camera.isPerspectiveCamera ? 1 : 0;
72
+ this.saoMaterial.uniforms["tDepth"].value = this.supportsDepthTextureExtension ? depthTexture : this.depthRenderTarget.texture;
73
+ this.saoMaterial.uniforms["tNormal"].value = this.normalRenderTarget.texture;
74
+ this.saoMaterial.uniforms["size"].value.set(this.resolution.x, this.resolution.y);
75
+ this.saoMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
76
+ this.saoMaterial.uniforms["cameraProjectionMatrix"].value = this.camera.projectionMatrix;
77
+ this.saoMaterial.blending = THREE.NoBlending;
78
+ this.vBlurMaterial = new THREE.ShaderMaterial({
79
+ uniforms: THREE.UniformsUtils.clone(DepthLimitedBlurShader.DepthLimitedBlurShader.uniforms),
80
+ defines: Object.assign({}, DepthLimitedBlurShader.DepthLimitedBlurShader.defines),
81
+ vertexShader: DepthLimitedBlurShader.DepthLimitedBlurShader.vertexShader,
82
+ fragmentShader: DepthLimitedBlurShader.DepthLimitedBlurShader.fragmentShader
83
+ });
84
+ this.vBlurMaterial.defines["DEPTH_PACKING"] = this.supportsDepthTextureExtension ? 0 : 1;
85
+ this.vBlurMaterial.defines["PERSPECTIVE_CAMERA"] = this.camera.isPerspectiveCamera ? 1 : 0;
86
+ this.vBlurMaterial.uniforms["tDiffuse"].value = this.saoRenderTarget.texture;
87
+ this.vBlurMaterial.uniforms["tDepth"].value = this.supportsDepthTextureExtension ? depthTexture : this.depthRenderTarget.texture;
88
+ this.vBlurMaterial.uniforms["size"].value.set(this.resolution.x, this.resolution.y);
89
+ this.vBlurMaterial.blending = THREE.NoBlending;
90
+ this.hBlurMaterial = new THREE.ShaderMaterial({
91
+ uniforms: THREE.UniformsUtils.clone(DepthLimitedBlurShader.DepthLimitedBlurShader.uniforms),
92
+ defines: Object.assign({}, DepthLimitedBlurShader.DepthLimitedBlurShader.defines),
93
+ vertexShader: DepthLimitedBlurShader.DepthLimitedBlurShader.vertexShader,
94
+ fragmentShader: DepthLimitedBlurShader.DepthLimitedBlurShader.fragmentShader
95
+ });
96
+ this.hBlurMaterial.defines["DEPTH_PACKING"] = this.supportsDepthTextureExtension ? 0 : 1;
97
+ this.hBlurMaterial.defines["PERSPECTIVE_CAMERA"] = this.camera.isPerspectiveCamera ? 1 : 0;
98
+ this.hBlurMaterial.uniforms["tDiffuse"].value = this.blurIntermediateRenderTarget.texture;
99
+ this.hBlurMaterial.uniforms["tDepth"].value = this.supportsDepthTextureExtension ? depthTexture : this.depthRenderTarget.texture;
100
+ this.hBlurMaterial.uniforms["size"].value.set(this.resolution.x, this.resolution.y);
101
+ this.hBlurMaterial.blending = THREE.NoBlending;
102
+ this.materialCopy = new THREE.ShaderMaterial({
103
+ uniforms: THREE.UniformsUtils.clone(CopyShader.CopyShader.uniforms),
104
+ vertexShader: CopyShader.CopyShader.vertexShader,
105
+ fragmentShader: CopyShader.CopyShader.fragmentShader,
106
+ blending: THREE.NoBlending
107
+ });
108
+ this.materialCopy.transparent = true;
109
+ this.materialCopy.depthTest = false;
110
+ this.materialCopy.depthWrite = false;
111
+ this.materialCopy.blending = THREE.CustomBlending;
112
+ this.materialCopy.blendSrc = THREE.DstColorFactor;
113
+ this.materialCopy.blendDst = THREE.ZeroFactor;
114
+ this.materialCopy.blendEquation = THREE.AddEquation;
115
+ this.materialCopy.blendSrcAlpha = THREE.DstAlphaFactor;
116
+ this.materialCopy.blendDstAlpha = THREE.ZeroFactor;
117
+ this.materialCopy.blendEquationAlpha = THREE.AddEquation;
118
+ this.depthCopy = new THREE.ShaderMaterial({
119
+ uniforms: THREE.UniformsUtils.clone(UnpackDepthRGBAShader.UnpackDepthRGBAShader.uniforms),
120
+ vertexShader: UnpackDepthRGBAShader.UnpackDepthRGBAShader.vertexShader,
121
+ fragmentShader: UnpackDepthRGBAShader.UnpackDepthRGBAShader.fragmentShader,
122
+ blending: THREE.NoBlending
123
+ });
124
+ this.fsQuad = new Pass.FullScreenQuad(null);
125
+ }
126
+ render(renderer, writeBuffer, readBuffer) {
127
+ if (this.renderToScreen) {
128
+ this.materialCopy.blending = THREE.NoBlending;
129
+ this.materialCopy.uniforms["tDiffuse"].value = readBuffer.texture;
191
130
  this.materialCopy.needsUpdate = true;
131
+ this.renderPass(renderer, this.materialCopy, null);
132
+ }
133
+ if (this.params.output === 1) {
134
+ return;
135
+ }
136
+ renderer.getClearColor(this._oldClearColor);
137
+ this.oldClearAlpha = renderer.getClearAlpha();
138
+ const oldAutoClear = renderer.autoClear;
139
+ renderer.autoClear = false;
140
+ renderer.setRenderTarget(this.depthRenderTarget);
141
+ renderer.clear();
142
+ this.saoMaterial.uniforms["bias"].value = this.params.saoBias;
143
+ this.saoMaterial.uniforms["intensity"].value = this.params.saoIntensity;
144
+ this.saoMaterial.uniforms["scale"].value = this.params.saoScale;
145
+ this.saoMaterial.uniforms["kernelRadius"].value = this.params.saoKernelRadius;
146
+ this.saoMaterial.uniforms["minResolution"].value = this.params.saoMinResolution;
147
+ this.saoMaterial.uniforms["cameraNear"].value = this.camera.near;
148
+ this.saoMaterial.uniforms["cameraFar"].value = this.camera.far;
149
+ const depthCutoff = this.params.saoBlurDepthCutoff * (this.camera.far - this.camera.near);
150
+ this.vBlurMaterial.uniforms["depthCutoff"].value = depthCutoff;
151
+ this.hBlurMaterial.uniforms["depthCutoff"].value = depthCutoff;
152
+ this.vBlurMaterial.uniforms["cameraNear"].value = this.camera.near;
153
+ this.vBlurMaterial.uniforms["cameraFar"].value = this.camera.far;
154
+ this.hBlurMaterial.uniforms["cameraNear"].value = this.camera.near;
155
+ this.hBlurMaterial.uniforms["cameraFar"].value = this.camera.far;
156
+ this.params.saoBlurRadius = Math.floor(this.params.saoBlurRadius);
157
+ if (this.prevStdDev !== this.params.saoBlurStdDev || this.prevNumSamples !== this.params.saoBlurRadius) {
158
+ DepthLimitedBlurShader.BlurShaderUtils.configure(
159
+ this.vBlurMaterial,
160
+ this.params.saoBlurRadius,
161
+ this.params.saoBlurStdDev,
162
+ new THREE.Vector2(0, 1)
163
+ );
164
+ DepthLimitedBlurShader.BlurShaderUtils.configure(
165
+ this.hBlurMaterial,
166
+ this.params.saoBlurRadius,
167
+ this.params.saoBlurStdDev,
168
+ new THREE.Vector2(1, 0)
169
+ );
170
+ this.prevStdDev = this.params.saoBlurStdDev;
171
+ this.prevNumSamples = this.params.saoBlurRadius;
172
+ }
173
+ renderer.setClearColor(0);
174
+ renderer.setRenderTarget(this.beautyRenderTarget);
175
+ renderer.clear();
176
+ renderer.render(this.scene, this.camera);
177
+ if (!this.supportsDepthTextureExtension) {
178
+ this.renderOverride(renderer, this.depthMaterial, this.depthRenderTarget, 0, 1);
179
+ }
180
+ if (this.supportsNormalTexture) {
181
+ this.renderOverride(renderer, this.normalMaterial, this.normalRenderTarget, 7829503, 1);
182
+ }
183
+ this.renderPass(renderer, this.saoMaterial, this.saoRenderTarget, 16777215, 1);
184
+ if (this.params.saoBlur) {
185
+ this.renderPass(renderer, this.vBlurMaterial, this.blurIntermediateRenderTarget, 16777215, 1);
186
+ this.renderPass(renderer, this.hBlurMaterial, this.saoRenderTarget, 16777215, 1);
187
+ }
188
+ let outputMaterial = this.materialCopy;
189
+ if (this.params.output === 3) {
190
+ if (this.supportsDepthTextureExtension) {
191
+ this.materialCopy.uniforms["tDiffuse"].value = this.beautyRenderTarget.depthTexture;
192
+ this.materialCopy.needsUpdate = true;
193
+ } else {
194
+ this.depthCopy.uniforms["tDiffuse"].value = this.depthRenderTarget.texture;
195
+ this.depthCopy.needsUpdate = true;
196
+ outputMaterial = this.depthCopy;
197
+ }
198
+ } else if (this.params.output === 4) {
199
+ this.materialCopy.uniforms["tDiffuse"].value = this.normalRenderTarget.texture;
200
+ this.materialCopy.needsUpdate = true;
201
+ } else {
202
+ this.materialCopy.uniforms["tDiffuse"].value = this.saoRenderTarget.texture;
203
+ this.materialCopy.needsUpdate = true;
204
+ }
205
+ if (this.params.output === 0) {
206
+ outputMaterial.blending = THREE.CustomBlending;
192
207
  } else {
193
- this.depthCopy.uniforms["tDiffuse"].value = this.depthRenderTarget.texture;
194
- this.depthCopy.needsUpdate = true;
195
- outputMaterial = this.depthCopy;
208
+ outputMaterial.blending = THREE.NoBlending;
196
209
  }
197
- } else if (this.params.output === 4) {
198
- this.materialCopy.uniforms["tDiffuse"].value = this.normalRenderTarget.texture;
199
- this.materialCopy.needsUpdate = true;
200
- } else {
201
- this.materialCopy.uniforms["tDiffuse"].value = this.saoRenderTarget.texture;
202
- this.materialCopy.needsUpdate = true;
210
+ this.renderPass(renderer, outputMaterial, this.renderToScreen ? null : readBuffer);
211
+ renderer.setClearColor(this._oldClearColor, this.oldClearAlpha);
212
+ renderer.autoClear = oldAutoClear;
203
213
  }
204
- if (this.params.output === 0) {
205
- outputMaterial.blending = THREE.CustomBlending;
206
- } else {
207
- outputMaterial.blending = THREE.NoBlending;
214
+ renderPass(renderer, passMaterial, renderTarget, clearColor, clearAlpha) {
215
+ renderer.getClearColor(this.originalClearColor);
216
+ const originalClearAlpha = renderer.getClearAlpha();
217
+ const originalAutoClear = renderer.autoClear;
218
+ renderer.setRenderTarget(renderTarget);
219
+ renderer.autoClear = false;
220
+ if (clearColor !== void 0 && clearColor !== null) {
221
+ renderer.setClearColor(clearColor);
222
+ renderer.setClearAlpha(clearAlpha || 0);
223
+ renderer.clear();
224
+ }
225
+ this.fsQuad.material = passMaterial;
226
+ this.fsQuad.render(renderer);
227
+ renderer.autoClear = originalAutoClear;
228
+ renderer.setClearColor(this.originalClearColor);
229
+ renderer.setClearAlpha(originalClearAlpha);
208
230
  }
209
- this.renderPass(renderer, outputMaterial, this.renderToScreen ? null : readBuffer);
210
- renderer.setClearColor(this._oldClearColor, this.oldClearAlpha);
211
- renderer.autoClear = oldAutoClear;
212
- }
213
- renderPass(renderer, passMaterial, renderTarget, clearColor, clearAlpha) {
214
- renderer.getClearColor(this.originalClearColor);
215
- const originalClearAlpha = renderer.getClearAlpha();
216
- const originalAutoClear = renderer.autoClear;
217
- renderer.setRenderTarget(renderTarget);
218
- renderer.autoClear = false;
219
- if (clearColor !== void 0 && clearColor !== null) {
220
- renderer.setClearColor(clearColor);
221
- renderer.setClearAlpha(clearAlpha || 0);
222
- renderer.clear();
231
+ renderOverride(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) {
232
+ renderer.getClearColor(this.originalClearColor);
233
+ const originalClearAlpha = renderer.getClearAlpha();
234
+ const originalAutoClear = renderer.autoClear;
235
+ renderer.setRenderTarget(renderTarget);
236
+ renderer.autoClear = false;
237
+ clearColor = overrideMaterial.clearColor || clearColor;
238
+ clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
239
+ if (clearColor !== void 0 && clearColor !== null) {
240
+ renderer.setClearColor(clearColor);
241
+ renderer.setClearAlpha(clearAlpha || 0);
242
+ renderer.clear();
243
+ }
244
+ this.scene.overrideMaterial = overrideMaterial;
245
+ renderer.render(this.scene, this.camera);
246
+ this.scene.overrideMaterial = null;
247
+ renderer.autoClear = originalAutoClear;
248
+ renderer.setClearColor(this.originalClearColor);
249
+ renderer.setClearAlpha(originalClearAlpha);
223
250
  }
224
- this.fsQuad.material = passMaterial;
225
- this.fsQuad.render(renderer);
226
- renderer.autoClear = originalAutoClear;
227
- renderer.setClearColor(this.originalClearColor);
228
- renderer.setClearAlpha(originalClearAlpha);
229
- }
230
- renderOverride(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) {
231
- renderer.getClearColor(this.originalClearColor);
232
- const originalClearAlpha = renderer.getClearAlpha();
233
- const originalAutoClear = renderer.autoClear;
234
- renderer.setRenderTarget(renderTarget);
235
- renderer.autoClear = false;
236
- clearColor = overrideMaterial.clearColor || clearColor;
237
- clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
238
- if (clearColor !== void 0 && clearColor !== null) {
239
- renderer.setClearColor(clearColor);
240
- renderer.setClearAlpha(clearAlpha || 0);
241
- renderer.clear();
251
+ setSize(width, height) {
252
+ this.beautyRenderTarget.setSize(width, height);
253
+ this.saoRenderTarget.setSize(width, height);
254
+ this.blurIntermediateRenderTarget.setSize(width, height);
255
+ this.normalRenderTarget.setSize(width, height);
256
+ this.depthRenderTarget.setSize(width, height);
257
+ this.saoMaterial.uniforms["size"].value.set(width, height);
258
+ this.saoMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
259
+ this.saoMaterial.uniforms["cameraProjectionMatrix"].value = this.camera.projectionMatrix;
260
+ this.saoMaterial.needsUpdate = true;
261
+ this.vBlurMaterial.uniforms["size"].value.set(width, height);
262
+ this.vBlurMaterial.needsUpdate = true;
263
+ this.hBlurMaterial.uniforms["size"].value.set(width, height);
264
+ this.hBlurMaterial.needsUpdate = true;
265
+ }
266
+ dispose() {
267
+ this.saoRenderTarget.dispose();
268
+ this.blurIntermediateRenderTarget.dispose();
269
+ this.beautyRenderTarget.dispose();
270
+ this.normalRenderTarget.dispose();
271
+ this.depthRenderTarget.dispose();
272
+ this.depthMaterial.dispose();
273
+ this.normalMaterial.dispose();
274
+ this.saoMaterial.dispose();
275
+ this.vBlurMaterial.dispose();
276
+ this.hBlurMaterial.dispose();
277
+ this.materialCopy.dispose();
278
+ this.depthCopy.dispose();
279
+ this.fsQuad.dispose();
242
280
  }
243
- this.scene.overrideMaterial = overrideMaterial;
244
- renderer.render(this.scene, this.camera);
245
- this.scene.overrideMaterial = null;
246
- renderer.autoClear = originalAutoClear;
247
- renderer.setClearColor(this.originalClearColor);
248
- renderer.setClearAlpha(originalClearAlpha);
249
- }
250
- setSize(width, height) {
251
- this.beautyRenderTarget.setSize(width, height);
252
- this.saoRenderTarget.setSize(width, height);
253
- this.blurIntermediateRenderTarget.setSize(width, height);
254
- this.normalRenderTarget.setSize(width, height);
255
- this.depthRenderTarget.setSize(width, height);
256
- this.saoMaterial.uniforms["size"].value.set(width, height);
257
- this.saoMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
258
- this.saoMaterial.uniforms["cameraProjectionMatrix"].value = this.camera.projectionMatrix;
259
- this.saoMaterial.needsUpdate = true;
260
- this.vBlurMaterial.uniforms["size"].value.set(width, height);
261
- this.vBlurMaterial.needsUpdate = true;
262
- this.hBlurMaterial.uniforms["size"].value.set(width, height);
263
- this.hBlurMaterial.needsUpdate = true;
264
- }
265
- dispose() {
266
- this.saoRenderTarget.dispose();
267
- this.blurIntermediateRenderTarget.dispose();
268
- this.beautyRenderTarget.dispose();
269
- this.normalRenderTarget.dispose();
270
- this.depthRenderTarget.dispose();
271
- this.depthMaterial.dispose();
272
- this.normalMaterial.dispose();
273
- this.saoMaterial.dispose();
274
- this.vBlurMaterial.dispose();
275
- this.hBlurMaterial.dispose();
276
- this.materialCopy.dispose();
277
- this.depthCopy.dispose();
278
- this.fsQuad.dispose();
279
281
  }
280
- }
281
- __publicField(SAOPass, "OUTPUT", {
282
- Beauty: 1,
283
- Default: 0,
284
- SAO: 2,
285
- Depth: 3,
286
- Normal: 4
287
- });
282
+ __publicField(SAOPass2, "OUTPUT", {
283
+ Beauty: 1,
284
+ Default: 0,
285
+ SAO: 2,
286
+ Depth: 3,
287
+ Normal: 4
288
+ });
289
+ return SAOPass2;
290
+ })();
288
291
  exports.SAOPass = SAOPass;
289
292
  //# sourceMappingURL=SAOPass.cjs.map