three-stdlib 2.35.3 → 2.35.4
Sign up to get free protection for your applications and to get access to all the features.
- package/_polyfill/CapsuleGeometry.cjs +20 -17
- package/_polyfill/CapsuleGeometry.cjs.map +1 -1
- package/_polyfill/CapsuleGeometry.js +20 -17
- package/_polyfill/CapsuleGeometry.js.map +1 -1
- package/_polyfill/constants.cjs +1 -1
- package/_polyfill/constants.cjs.map +1 -1
- package/_polyfill/constants.js +1 -1
- package/_polyfill/constants.js.map +1 -1
- package/animation/AnimationClipCreator.cjs +13 -13
- package/animation/AnimationClipCreator.cjs.map +1 -1
- package/animation/AnimationClipCreator.js +13 -13
- package/animation/AnimationClipCreator.js.map +1 -1
- package/animation/CCDIKSolver.cjs +11 -11
- package/animation/CCDIKSolver.cjs.map +1 -1
- package/animation/CCDIKSolver.js +12 -12
- package/animation/CCDIKSolver.js.map +1 -1
- package/animation/MMDAnimationHelper.cjs +1 -1
- package/animation/MMDAnimationHelper.cjs.map +1 -1
- package/animation/MMDAnimationHelper.js +1 -1
- package/animation/MMDAnimationHelper.js.map +1 -1
- package/animation/MMDPhysics.cjs +4 -4
- package/animation/MMDPhysics.cjs.map +1 -1
- package/animation/MMDPhysics.js +4 -4
- package/animation/MMDPhysics.js.map +1 -1
- package/controls/ArcballControls.cjs +2 -2
- package/controls/ArcballControls.cjs.map +1 -1
- package/controls/ArcballControls.js +3 -3
- package/controls/ArcballControls.js.map +1 -1
- package/controls/FirstPersonControls.cjs +1 -1
- package/controls/FirstPersonControls.cjs.map +1 -1
- package/controls/FirstPersonControls.js +1 -1
- package/controls/FirstPersonControls.js.map +1 -1
- package/controls/OrbitControls.cjs +2 -2
- package/controls/OrbitControls.cjs.map +1 -1
- package/controls/OrbitControls.js +3 -3
- package/controls/OrbitControls.js.map +1 -1
- package/controls/PointerLockControls.cjs +2 -2
- package/controls/PointerLockControls.cjs.map +1 -1
- package/controls/PointerLockControls.js +3 -3
- package/controls/PointerLockControls.js.map +1 -1
- package/csm/CSM.cjs +4 -4
- package/csm/CSM.cjs.map +1 -1
- package/csm/CSM.js +5 -5
- package/csm/CSM.js.map +1 -1
- package/csm/CSMFrustum.cjs +1 -1
- package/csm/CSMFrustum.cjs.map +1 -1
- package/csm/CSMFrustum.js +2 -2
- package/csm/CSMFrustum.js.map +1 -1
- package/deprecated/Geometry.cjs +722 -715
- package/deprecated/Geometry.cjs.map +1 -1
- package/deprecated/Geometry.js +723 -716
- package/deprecated/Geometry.js.map +1 -1
- package/effects/AnaglyphEffect.cjs +2 -1
- package/effects/AnaglyphEffect.cjs.map +1 -1
- package/effects/AnaglyphEffect.js +3 -2
- package/effects/AnaglyphEffect.js.map +1 -1
- package/effects/OutlineEffect.cjs +2 -1
- package/effects/OutlineEffect.cjs.map +1 -1
- package/effects/OutlineEffect.js +3 -2
- package/effects/OutlineEffect.js.map +1 -1
- package/effects/ParallaxBarrierEffect.cjs +2 -1
- package/effects/ParallaxBarrierEffect.cjs.map +1 -1
- package/effects/ParallaxBarrierEffect.js +3 -2
- package/effects/ParallaxBarrierEffect.js.map +1 -1
- package/exporters/DRACOExporter.cjs +133 -122
- package/exporters/DRACOExporter.cjs.map +1 -1
- package/exporters/DRACOExporter.d.ts +23 -21
- package/exporters/DRACOExporter.js +133 -122
- package/exporters/DRACOExporter.js.map +1 -1
- package/exporters/GLTFExporter.cjs +170 -167
- package/exporters/GLTFExporter.cjs.map +1 -1
- package/exporters/GLTFExporter.js +170 -167
- package/exporters/GLTFExporter.js.map +1 -1
- package/geometries/LightningStrike.cjs +524 -515
- package/geometries/LightningStrike.cjs.map +1 -1
- package/geometries/LightningStrike.js +524 -515
- package/geometries/LightningStrike.js.map +1 -1
- package/geometries/RoundedBoxGeometry.cjs +1 -1
- package/geometries/RoundedBoxGeometry.cjs.map +1 -1
- package/geometries/RoundedBoxGeometry.js +2 -2
- package/geometries/RoundedBoxGeometry.js.map +1 -1
- package/helpers/RaycasterHelper.cjs +2 -2
- package/helpers/RaycasterHelper.cjs.map +1 -1
- package/helpers/RaycasterHelper.js +3 -3
- package/helpers/RaycasterHelper.js.map +1 -1
- package/helpers/VertexNormalsHelper.cjs +3 -3
- package/helpers/VertexNormalsHelper.cjs.map +1 -1
- package/helpers/VertexNormalsHelper.js +4 -4
- package/helpers/VertexNormalsHelper.js.map +1 -1
- package/helpers/VertexTangentsHelper.cjs +2 -2
- package/helpers/VertexTangentsHelper.cjs.map +1 -1
- package/helpers/VertexTangentsHelper.js +3 -3
- package/helpers/VertexTangentsHelper.js.map +1 -1
- package/interactive/InteractiveGroup.cjs +1 -1
- package/interactive/InteractiveGroup.cjs.map +1 -1
- package/interactive/InteractiveGroup.js +2 -2
- package/interactive/InteractiveGroup.js.map +1 -1
- package/interactive/SelectionBox.cjs +15 -15
- package/interactive/SelectionBox.cjs.map +1 -1
- package/interactive/SelectionBox.js +16 -16
- package/interactive/SelectionBox.js.map +1 -1
- package/libs/chevrotain.cjs +1 -1
- package/libs/chevrotain.cjs.map +1 -1
- package/libs/chevrotain.js +1 -1
- package/libs/chevrotain.js.map +1 -1
- package/libs/lottie.cjs +1 -1
- package/libs/lottie.cjs.map +1 -1
- package/libs/lottie.js +1 -1
- package/libs/lottie.js.map +1 -1
- package/libs/opentype.cjs +1 -1
- package/libs/opentype.cjs.map +1 -1
- package/libs/opentype.js +1 -1
- package/libs/opentype.js.map +1 -1
- package/lights/LightProbeGenerator.cjs +5 -5
- package/lights/LightProbeGenerator.cjs.map +1 -1
- package/lights/LightProbeGenerator.js +5 -5
- package/lights/LightProbeGenerator.js.map +1 -1
- package/lights/RectAreaLightUniformsLib.cjs +3 -3
- package/lights/RectAreaLightUniformsLib.cjs.map +1 -1
- package/lights/RectAreaLightUniformsLib.js +3 -3
- package/lights/RectAreaLightUniformsLib.js.map +1 -1
- package/lines/LineMaterial.cjs +2 -1
- package/lines/LineMaterial.cjs.map +1 -1
- package/lines/LineMaterial.js +3 -2
- package/lines/LineMaterial.js.map +1 -1
- package/lines/LineSegments2.cjs +13 -13
- package/lines/LineSegments2.cjs.map +1 -1
- package/lines/LineSegments2.js +14 -14
- package/lines/LineSegments2.js.map +1 -1
- package/lines/LineSegmentsGeometry.cjs +2 -2
- package/lines/LineSegmentsGeometry.cjs.map +1 -1
- package/lines/LineSegmentsGeometry.js +3 -3
- package/lines/LineSegmentsGeometry.js.map +1 -1
- package/lines/Wireframe.cjs +3 -3
- package/lines/Wireframe.cjs.map +1 -1
- package/lines/Wireframe.js +4 -4
- package/lines/Wireframe.js.map +1 -1
- package/loaders/BasisTextureLoader.cjs +441 -435
- package/loaders/BasisTextureLoader.cjs.map +1 -1
- package/loaders/BasisTextureLoader.js +441 -435
- package/loaders/BasisTextureLoader.js.map +1 -1
- package/loaders/EXRLoader.cjs +2 -1
- package/loaders/EXRLoader.cjs.map +1 -1
- package/loaders/EXRLoader.js +3 -2
- package/loaders/EXRLoader.js.map +1 -1
- package/loaders/FBXLoader.cjs +2 -2
- package/loaders/FBXLoader.cjs.map +1 -1
- package/loaders/FBXLoader.js +2 -2
- package/loaders/FBXLoader.js.map +1 -1
- package/loaders/FontLoader.cjs +2 -2
- package/loaders/FontLoader.cjs.map +1 -1
- package/loaders/FontLoader.d.ts +2 -2
- package/loaders/FontLoader.js +2 -2
- package/loaders/FontLoader.js.map +1 -1
- package/loaders/GLTFLoader.cjs +2 -2
- package/loaders/GLTFLoader.cjs.map +1 -1
- package/loaders/GLTFLoader.js +2 -2
- package/loaders/GLTFLoader.js.map +1 -1
- package/loaders/KTX2Loader.cjs +377 -374
- package/loaders/KTX2Loader.cjs.map +1 -1
- package/loaders/KTX2Loader.js +377 -374
- package/loaders/KTX2Loader.js.map +1 -1
- package/loaders/LDrawLoader.cjs +5 -4
- package/loaders/LDrawLoader.cjs.map +1 -1
- package/loaders/LDrawLoader.js +6 -5
- package/loaders/LDrawLoader.js.map +1 -1
- package/loaders/OBJLoader.cjs +5 -5
- package/loaders/OBJLoader.cjs.map +1 -1
- package/loaders/OBJLoader.js +6 -6
- package/loaders/OBJLoader.js.map +1 -1
- package/loaders/PRWMLoader.cjs +46 -43
- package/loaders/PRWMLoader.cjs.map +1 -1
- package/loaders/PRWMLoader.js +46 -43
- package/loaders/PRWMLoader.js.map +1 -1
- package/loaders/SVGLoader.cjs +1694 -1688
- package/loaders/SVGLoader.cjs.map +1 -1
- package/loaders/SVGLoader.js +1694 -1688
- package/loaders/SVGLoader.js.map +1 -1
- package/loaders/XLoader.cjs +1 -1
- package/loaders/XLoader.cjs.map +1 -1
- package/loaders/XLoader.js +1 -1
- package/loaders/XLoader.js.map +1 -1
- package/math/Capsule.cjs +3 -3
- package/math/Capsule.cjs.map +1 -1
- package/math/Capsule.js +3 -3
- package/math/Capsule.js.map +1 -1
- package/math/ColorConverter.cjs +9 -9
- package/math/ColorConverter.cjs.map +1 -1
- package/math/ColorConverter.js +9 -9
- package/math/ColorConverter.js.map +1 -1
- package/math/ConvexHull.cjs +53 -50
- package/math/ConvexHull.cjs.map +1 -1
- package/math/ConvexHull.js +53 -50
- package/math/ConvexHull.js.map +1 -1
- package/math/ImprovedNoise.cjs +1 -1
- package/math/ImprovedNoise.cjs.map +1 -1
- package/math/ImprovedNoise.js +1 -1
- package/math/ImprovedNoise.js.map +1 -1
- package/math/MeshSurfaceSampler.cjs +2 -2
- package/math/MeshSurfaceSampler.cjs.map +1 -1
- package/math/MeshSurfaceSampler.js +2 -2
- package/math/MeshSurfaceSampler.js.map +1 -1
- package/math/OBB.cjs +14 -14
- package/math/OBB.cjs.map +1 -1
- package/math/OBB.js +15 -15
- package/math/OBB.js.map +1 -1
- package/math/Octree.cjs +7 -7
- package/math/Octree.cjs.map +1 -1
- package/math/Octree.js +8 -8
- package/math/Octree.js.map +1 -1
- package/misc/ConvexObjectBreaker.cjs +271 -268
- package/misc/ConvexObjectBreaker.cjs.map +1 -1
- package/misc/ConvexObjectBreaker.js +272 -269
- package/misc/ConvexObjectBreaker.js.map +1 -1
- package/misc/Gyroscope.cjs +6 -6
- package/misc/Gyroscope.cjs.map +1 -1
- package/misc/Gyroscope.js +7 -7
- package/misc/Gyroscope.js.map +1 -1
- package/modifiers/CurveModifier.cjs +1 -1
- package/modifiers/CurveModifier.cjs.map +1 -1
- package/modifiers/CurveModifier.js +2 -2
- package/modifiers/CurveModifier.js.map +1 -1
- package/modifiers/SimplifyModifier.cjs +2 -2
- package/modifiers/SimplifyModifier.cjs.map +1 -1
- package/modifiers/SimplifyModifier.js +2 -2
- package/modifiers/SimplifyModifier.js.map +1 -1
- package/objects/BatchedMesh.cjs +2 -2
- package/objects/BatchedMesh.cjs.map +1 -1
- package/objects/BatchedMesh.js +3 -3
- package/objects/BatchedMesh.js.map +1 -1
- package/objects/GroundProjectedEnv.cjs +2 -1
- package/objects/GroundProjectedEnv.cjs.map +1 -1
- package/objects/GroundProjectedEnv.js +3 -2
- package/objects/GroundProjectedEnv.js.map +1 -1
- package/objects/Lensflare.cjs +209 -206
- package/objects/Lensflare.cjs.map +1 -1
- package/objects/Lensflare.js +209 -206
- package/objects/Lensflare.js.map +1 -1
- package/objects/Reflector.cjs +154 -146
- package/objects/Reflector.cjs.map +1 -1
- package/objects/Reflector.js +154 -146
- package/objects/Reflector.js.map +1 -1
- package/objects/ReflectorForSSRPass.cjs +183 -180
- package/objects/ReflectorForSSRPass.cjs.map +1 -1
- package/objects/ReflectorForSSRPass.js +183 -180
- package/objects/ReflectorForSSRPass.js.map +1 -1
- package/objects/Refractor.cjs +164 -161
- package/objects/Refractor.cjs.map +1 -1
- package/objects/Refractor.js +164 -161
- package/objects/Refractor.js.map +1 -1
- package/objects/ShadowMesh.cjs +1 -1
- package/objects/ShadowMesh.cjs.map +1 -1
- package/objects/ShadowMesh.js +2 -2
- package/objects/ShadowMesh.js.map +1 -1
- package/objects/Sky.cjs +35 -32
- package/objects/Sky.cjs.map +1 -1
- package/objects/Sky.d.ts +100 -6
- package/objects/Sky.js +35 -32
- package/objects/Sky.js.map +1 -1
- package/objects/Water.cjs +2 -1
- package/objects/Water.cjs.map +1 -1
- package/objects/Water.js +3 -2
- package/objects/Water.js.map +1 -1
- package/objects/Water2.cjs +143 -140
- package/objects/Water2.cjs.map +1 -1
- package/objects/Water2.js +143 -140
- package/objects/Water2.js.map +1 -1
- package/package.json +1 -1
- package/postprocessing/SAOPass.cjs +267 -264
- package/postprocessing/SAOPass.cjs.map +1 -1
- package/postprocessing/SAOPass.js +267 -264
- package/postprocessing/SAOPass.js.map +1 -1
- package/postprocessing/SSAOPass.cjs +253 -250
- package/postprocessing/SSAOPass.cjs.map +1 -1
- package/postprocessing/SSAOPass.js +253 -250
- package/postprocessing/SSAOPass.js.map +1 -1
- package/postprocessing/SSRPass.cjs +379 -376
- package/postprocessing/SSRPass.cjs.map +1 -1
- package/postprocessing/SSRPass.js +379 -376
- package/postprocessing/SSRPass.js.map +1 -1
- package/postprocessing/UnrealBloomPass.cjs +205 -202
- package/postprocessing/UnrealBloomPass.cjs.map +1 -1
- package/postprocessing/UnrealBloomPass.js +205 -202
- package/postprocessing/UnrealBloomPass.js.map +1 -1
- package/renderers/CSS2DRenderer.cjs +5 -5
- package/renderers/CSS2DRenderer.cjs.map +1 -1
- package/renderers/CSS2DRenderer.js +5 -5
- package/renderers/CSS2DRenderer.js.map +1 -1
- package/renderers/CSS3DRenderer.cjs +5 -5
- package/renderers/CSS3DRenderer.cjs.map +1 -1
- package/renderers/CSS3DRenderer.js +6 -6
- package/renderers/CSS3DRenderer.js.map +1 -1
- package/shaders/ACESFilmicToneMappingShader.cjs +71 -46
- package/shaders/ACESFilmicToneMappingShader.cjs.map +1 -1
- package/shaders/ACESFilmicToneMappingShader.js +71 -46
- package/shaders/ACESFilmicToneMappingShader.js.map +1 -1
- package/shaders/AfterimageShader.cjs +41 -22
- package/shaders/AfterimageShader.cjs.map +1 -1
- package/shaders/AfterimageShader.js +41 -22
- package/shaders/AfterimageShader.js.map +1 -1
- package/shaders/BasicShader.cjs +20 -6
- package/shaders/BasicShader.cjs.map +1 -1
- package/shaders/BasicShader.js +20 -6
- package/shaders/BasicShader.js.map +1 -1
- package/shaders/BleachBypassShader.cjs +46 -26
- package/shaders/BleachBypassShader.cjs.map +1 -1
- package/shaders/BleachBypassShader.js +46 -26
- package/shaders/BleachBypassShader.js.map +1 -1
- package/shaders/BlendShader.cjs +33 -19
- package/shaders/BlendShader.cjs.map +1 -1
- package/shaders/BlendShader.js +33 -19
- package/shaders/BlendShader.js.map +1 -1
- package/shaders/BokehShader.cjs +117 -90
- package/shaders/BokehShader.cjs.map +1 -1
- package/shaders/BokehShader.js +117 -90
- package/shaders/BokehShader.js.map +1 -1
- package/shaders/BokehShader2.cjs +333 -232
- package/shaders/BokehShader2.cjs.map +1 -1
- package/shaders/BokehShader2.js +333 -232
- package/shaders/BokehShader2.js.map +1 -1
- package/shaders/BrightnessContrastShader.cjs +38 -22
- package/shaders/BrightnessContrastShader.cjs.map +1 -1
- package/shaders/BrightnessContrastShader.js +38 -22
- package/shaders/BrightnessContrastShader.js.map +1 -1
- package/shaders/ColorCorrectionShader.cjs +35 -21
- package/shaders/ColorCorrectionShader.cjs.map +1 -1
- package/shaders/ColorCorrectionShader.js +35 -21
- package/shaders/ColorCorrectionShader.js.map +1 -1
- package/shaders/ColorifyShader.cjs +34 -19
- package/shaders/ColorifyShader.cjs.map +1 -1
- package/shaders/ColorifyShader.js +34 -19
- package/shaders/ColorifyShader.js.map +1 -1
- package/shaders/ConvolutionShader.cjs +43 -24
- package/shaders/ConvolutionShader.cjs.map +1 -1
- package/shaders/ConvolutionShader.js +43 -24
- package/shaders/ConvolutionShader.js.map +1 -1
- package/shaders/CopyShader.cjs +30 -16
- package/shaders/CopyShader.cjs.map +1 -1
- package/shaders/CopyShader.js +30 -16
- package/shaders/CopyShader.js.map +1 -1
- package/shaders/DOFMipMapShader.cjs +38 -21
- package/shaders/DOFMipMapShader.cjs.map +1 -1
- package/shaders/DOFMipMapShader.js +38 -21
- package/shaders/DOFMipMapShader.js.map +1 -1
- package/shaders/DepthLimitedBlurShader.cjs +98 -69
- package/shaders/DepthLimitedBlurShader.cjs.map +1 -1
- package/shaders/DepthLimitedBlurShader.js +98 -69
- package/shaders/DepthLimitedBlurShader.js.map +1 -1
- package/shaders/DigitalGlitch.cjs +70 -59
- package/shaders/DigitalGlitch.cjs.map +1 -1
- package/shaders/DigitalGlitch.js +70 -59
- package/shaders/DigitalGlitch.js.map +1 -1
- package/shaders/DotScreenShader.cjs +49 -28
- package/shaders/DotScreenShader.cjs.map +1 -1
- package/shaders/DotScreenShader.js +49 -28
- package/shaders/DotScreenShader.js.map +1 -1
- package/shaders/FXAAShader.cjs +1098 -1089
- package/shaders/FXAAShader.cjs.map +1 -1
- package/shaders/FXAAShader.js +1098 -1089
- package/shaders/FXAAShader.js.map +1 -1
- package/shaders/FilmShader.cjs +57 -29
- package/shaders/FilmShader.cjs.map +1 -1
- package/shaders/FilmShader.js +57 -29
- package/shaders/FilmShader.js.map +1 -1
- package/shaders/FocusShader.cjs +70 -43
- package/shaders/FocusShader.cjs.map +1 -1
- package/shaders/FocusShader.js +70 -43
- package/shaders/FocusShader.js.map +1 -1
- package/shaders/FreiChenShader.cjs +74 -53
- package/shaders/FreiChenShader.cjs.map +1 -1
- package/shaders/FreiChenShader.js +74 -53
- package/shaders/FreiChenShader.js.map +1 -1
- package/shaders/FresnelShader.cjs +55 -35
- package/shaders/FresnelShader.cjs.map +1 -1
- package/shaders/FresnelShader.js +55 -35
- package/shaders/FresnelShader.js.map +1 -1
- package/shaders/GammaCorrectionShader.cjs +33 -19
- package/shaders/GammaCorrectionShader.cjs.map +1 -1
- package/shaders/GammaCorrectionShader.js +33 -19
- package/shaders/GammaCorrectionShader.js.map +1 -1
- package/shaders/GodRaysShader.cjs +193 -116
- package/shaders/GodRaysShader.cjs.map +1 -1
- package/shaders/GodRaysShader.js +193 -116
- package/shaders/GodRaysShader.js.map +1 -1
- package/shaders/HalftoneShader.cjs +270 -192
- package/shaders/HalftoneShader.cjs.map +1 -1
- package/shaders/HalftoneShader.js +270 -192
- package/shaders/HalftoneShader.js.map +1 -1
- package/shaders/HorizontalTiltShiftShader.cjs +43 -27
- package/shaders/HorizontalTiltShiftShader.cjs.map +1 -1
- package/shaders/HorizontalTiltShiftShader.js +43 -27
- package/shaders/HorizontalTiltShiftShader.js.map +1 -1
- package/shaders/HueSaturationShader.cjs +47 -31
- package/shaders/HueSaturationShader.cjs.map +1 -1
- package/shaders/HueSaturationShader.js +47 -31
- package/shaders/HueSaturationShader.js.map +1 -1
- package/shaders/KaleidoShader.cjs +37 -24
- package/shaders/KaleidoShader.cjs.map +1 -1
- package/shaders/KaleidoShader.js +37 -24
- package/shaders/KaleidoShader.js.map +1 -1
- package/shaders/LuminosityHighPassShader.cjs +43 -24
- package/shaders/LuminosityHighPassShader.cjs.map +1 -1
- package/shaders/LuminosityHighPassShader.js +43 -24
- package/shaders/LuminosityHighPassShader.js.map +1 -1
- package/shaders/LuminosityShader.cjs +34 -17
- package/shaders/LuminosityShader.cjs.map +1 -1
- package/shaders/LuminosityShader.js +34 -17
- package/shaders/LuminosityShader.js.map +1 -1
- package/shaders/MirrorShader.cjs +39 -26
- package/shaders/MirrorShader.cjs.map +1 -1
- package/shaders/MirrorShader.js +39 -26
- package/shaders/MirrorShader.js.map +1 -1
- package/shaders/NormalMapShader.cjs +36 -21
- package/shaders/NormalMapShader.cjs.map +1 -1
- package/shaders/NormalMapShader.js +36 -21
- package/shaders/NormalMapShader.js.map +1 -1
- package/shaders/ParallaxShader.cjs +147 -97
- package/shaders/ParallaxShader.cjs.map +1 -1
- package/shaders/ParallaxShader.js +147 -97
- package/shaders/ParallaxShader.js.map +1 -1
- package/shaders/PixelShader.cjs +31 -18
- package/shaders/PixelShader.cjs.map +1 -1
- package/shaders/PixelShader.js +31 -18
- package/shaders/PixelShader.js.map +1 -1
- package/shaders/RGBShiftShader.cjs +33 -20
- package/shaders/RGBShiftShader.cjs.map +1 -1
- package/shaders/RGBShiftShader.js +33 -20
- package/shaders/RGBShiftShader.js.map +1 -1
- package/shaders/SAOShader.cjs +154 -117
- package/shaders/SAOShader.cjs.map +1 -1
- package/shaders/SAOShader.js +154 -117
- package/shaders/SAOShader.js.map +1 -1
- package/shaders/SMAAShader.cjs +358 -270
- package/shaders/SMAAShader.cjs.map +1 -1
- package/shaders/SMAAShader.js +358 -270
- package/shaders/SMAAShader.js.map +1 -1
- package/shaders/SSAOShader.cjs +236 -142
- package/shaders/SSAOShader.cjs.map +1 -1
- package/shaders/SSAOShader.js +236 -142
- package/shaders/SSAOShader.js.map +1 -1
- package/shaders/SSRShader.cjs +4 -4
- package/shaders/SSRShader.cjs.map +1 -1
- package/shaders/SSRShader.js +4 -4
- package/shaders/SSRShader.js.map +1 -1
- package/shaders/SepiaShader.cjs +36 -20
- package/shaders/SepiaShader.cjs.map +1 -1
- package/shaders/SepiaShader.js +36 -20
- package/shaders/SepiaShader.js.map +1 -1
- package/shaders/SobelOperatorShader.cjs +64 -37
- package/shaders/SobelOperatorShader.cjs.map +1 -1
- package/shaders/SobelOperatorShader.js +64 -37
- package/shaders/SobelOperatorShader.js.map +1 -1
- package/shaders/TechnicolorShader.cjs +29 -16
- package/shaders/TechnicolorShader.cjs.map +1 -1
- package/shaders/TechnicolorShader.js +29 -16
- package/shaders/TechnicolorShader.js.map +1 -1
- package/shaders/ToneMapShader.cjs +55 -35
- package/shaders/ToneMapShader.cjs.map +1 -1
- package/shaders/ToneMapShader.js +55 -35
- package/shaders/ToneMapShader.js.map +1 -1
- package/shaders/ToonShader.cjs +275 -165
- package/shaders/ToonShader.cjs.map +1 -1
- package/shaders/ToonShader.js +275 -165
- package/shaders/ToonShader.js.map +1 -1
- package/shaders/TriangleBlurShader.cjs +50 -27
- package/shaders/TriangleBlurShader.cjs.map +1 -1
- package/shaders/TriangleBlurShader.js +50 -27
- package/shaders/TriangleBlurShader.js.map +1 -1
- package/shaders/UnpackDepthRGBAShader.cjs +32 -17
- package/shaders/UnpackDepthRGBAShader.cjs.map +1 -1
- package/shaders/UnpackDepthRGBAShader.js +32 -17
- package/shaders/UnpackDepthRGBAShader.js.map +1 -1
- package/shaders/VerticalTiltShiftShader.cjs +43 -27
- package/shaders/VerticalTiltShiftShader.cjs.map +1 -1
- package/shaders/VerticalTiltShiftShader.js +43 -27
- package/shaders/VerticalTiltShiftShader.js.map +1 -1
- package/shaders/VignetteShader.cjs +43 -27
- package/shaders/VignetteShader.cjs.map +1 -1
- package/shaders/VignetteShader.js +43 -27
- package/shaders/VignetteShader.js.map +1 -1
- package/shaders/VolumeShader.cjs +264 -213
- package/shaders/VolumeShader.cjs.map +1 -1
- package/shaders/VolumeShader.js +264 -213
- package/shaders/VolumeShader.js.map +1 -1
- package/shaders/WaterRefractionShader.cjs +63 -35
- package/shaders/WaterRefractionShader.cjs.map +1 -1
- package/shaders/WaterRefractionShader.js +63 -35
- package/shaders/WaterRefractionShader.js.map +1 -1
- package/utils/GeometryCompressionUtils.cjs +2 -1
- package/utils/GeometryCompressionUtils.cjs.map +1 -1
- package/utils/GeometryCompressionUtils.js +3 -2
- package/utils/GeometryCompressionUtils.js.map +1 -1
- package/utils/RoughnessMipmapper.cjs +3 -3
- package/utils/RoughnessMipmapper.cjs.map +1 -1
- package/utils/RoughnessMipmapper.js +4 -4
- package/utils/RoughnessMipmapper.js.map +1 -1
- package/webxr/ARButton.cjs +109 -106
- package/webxr/ARButton.cjs.map +1 -1
- package/webxr/ARButton.d.ts +4 -3
- package/webxr/ARButton.js +109 -106
- package/webxr/ARButton.js.map +1 -1
- package/webxr/OculusHandPointerModel.cjs +2 -2
- package/webxr/OculusHandPointerModel.cjs.map +1 -1
- package/webxr/OculusHandPointerModel.js +2 -2
- package/webxr/OculusHandPointerModel.js.map +1 -1
- package/webxr/VRButton.cjs +98 -95
- package/webxr/VRButton.cjs.map +1 -1
- package/webxr/VRButton.d.ts +6 -5
- package/webxr/VRButton.js +98 -95
- package/webxr/VRButton.js.map +1 -1
- package/webxr/XRHandPrimitiveModel.cjs +2 -2
- package/webxr/XRHandPrimitiveModel.cjs.map +1 -1
- package/webxr/XRHandPrimitiveModel.js +3 -3
- package/webxr/XRHandPrimitiveModel.js.map +1 -1
@@ -1,9 +1,9 @@
|
|
1
1
|
"use strict";
|
2
2
|
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
3
3
|
const THREE = require("three");
|
4
|
-
|
4
|
+
const LightProbeGenerator = {
|
5
5
|
// https://www.ppsloan.org/publications/StupidSH36.pdf
|
6
|
-
|
6
|
+
fromCubeTexture(cubeTexture) {
|
7
7
|
let totalWeight = 0;
|
8
8
|
const coord = new THREE.Vector3();
|
9
9
|
const dir = new THREE.Vector3();
|
@@ -75,8 +75,8 @@ class LightProbeGenerator {
|
|
75
75
|
shCoefficients[j].z *= norm;
|
76
76
|
}
|
77
77
|
return new THREE.LightProbe(sh);
|
78
|
-
}
|
79
|
-
|
78
|
+
},
|
79
|
+
fromCubeRenderTarget(renderer, cubeRenderTarget) {
|
80
80
|
let totalWeight = 0;
|
81
81
|
const coord = new THREE.Vector3();
|
82
82
|
const dir = new THREE.Vector3();
|
@@ -141,6 +141,6 @@ class LightProbeGenerator {
|
|
141
141
|
}
|
142
142
|
return new THREE.LightProbe(sh);
|
143
143
|
}
|
144
|
-
}
|
144
|
+
};
|
145
145
|
exports.LightProbeGenerator = LightProbeGenerator;
|
146
146
|
//# sourceMappingURL=LightProbeGenerator.cjs.map
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"LightProbeGenerator.cjs","sources":["../../src/lights/LightProbeGenerator.js"],"sourcesContent":["import { Color, LightProbe, SphericalHarmonics3, Vector3 } from 'three'\n\nclass LightProbeGenerator {\n // https://www.ppsloan.org/publications/StupidSH36.pdf\n static fromCubeTexture(cubeTexture) {\n let totalWeight = 0\n\n const coord = new Vector3()\n\n const dir = new Vector3()\n\n const color = new Color()\n\n const shBasis = [0, 0, 0, 0, 0, 0, 0, 0, 0]\n\n const sh = new SphericalHarmonics3()\n const shCoefficients = sh.coefficients\n\n for (let faceIndex = 0; faceIndex < 6; faceIndex++) {\n const image = cubeTexture.image[faceIndex]\n\n const width = image.width\n const height = image.height\n\n const canvas = document.createElement('canvas')\n\n canvas.width = width\n canvas.height = height\n\n const context = canvas.getContext('2d')\n\n context.drawImage(image, 0, 0, width, height)\n\n const imageData = context.getImageData(0, 0, width, height)\n\n const data = imageData.data\n\n const imageWidth = imageData.width // assumed to be square\n\n const pixelSize = 2 / imageWidth\n\n for (let i = 0, il = data.length; i < il; i += 4) {\n // RGBA assumed\n\n // pixel color\n color.setRGB(data[i] / 255, data[i + 1] / 255, data[i + 2] / 255)\n\n // convert to linear color space\n if ('colorSpace' in cubeTexture) {\n if (cubeTexture.colorSpace === 'srgb') {\n color.convertSRGBToLinear()\n }\n } else if (cubeTexture.encoding === 3001) {\n // sRGBEncoding\n color.convertSRGBToLinear()\n }\n\n // pixel coordinate on unit cube\n\n const pixelIndex = i / 4\n\n const col = -1 + ((pixelIndex % imageWidth) + 0.5) * pixelSize\n\n const row = 1 - (Math.floor(pixelIndex / imageWidth) + 0.5) * pixelSize\n\n switch (faceIndex) {\n case 0:\n coord.set(-1, row, -col)\n break\n\n case 1:\n coord.set(1, row, col)\n break\n\n case 2:\n coord.set(-col, 1, -row)\n break\n\n case 3:\n coord.set(-col, -1, row)\n break\n\n case 4:\n coord.set(-col, row, 1)\n break\n\n case 5:\n coord.set(col, row, -1)\n break\n }\n\n // weight assigned to this pixel\n\n const lengthSq = coord.lengthSq()\n\n const weight = 4 / (Math.sqrt(lengthSq) * lengthSq)\n\n totalWeight += weight\n\n // direction vector to this pixel\n dir.copy(coord).normalize()\n\n // evaluate SH basis functions in direction dir\n SphericalHarmonics3.getBasisAt(dir, shBasis)\n\n // accummuulate\n for (let j = 0; j < 9; j++) {\n shCoefficients[j].x += shBasis[j] * color.r * weight\n shCoefficients[j].y += shBasis[j] * color.g * weight\n shCoefficients[j].z += shBasis[j] * color.b * weight\n }\n }\n }\n\n // normalize\n const norm = (4 * Math.PI) / totalWeight\n\n for (let j = 0; j < 9; j++) {\n shCoefficients[j].x *= norm\n shCoefficients[j].y *= norm\n shCoefficients[j].z *= norm\n }\n\n return new LightProbe(sh)\n }\n\n static fromCubeRenderTarget(renderer, cubeRenderTarget) {\n // The renderTarget must be set to RGBA in order to make readRenderTargetPixels works\n let totalWeight = 0\n\n const coord = new Vector3()\n\n const dir = new Vector3()\n\n const color = new Color()\n\n const shBasis = [0, 0, 0, 0, 0, 0, 0, 0, 0]\n\n const sh = new SphericalHarmonics3()\n const shCoefficients = sh.coefficients\n\n for (let faceIndex = 0; faceIndex < 6; faceIndex++) {\n const imageWidth = cubeRenderTarget.width // assumed to be square\n const data = new Uint8Array(imageWidth * imageWidth * 4)\n renderer.readRenderTargetPixels(cubeRenderTarget, 0, 0, imageWidth, imageWidth, data, faceIndex)\n\n const pixelSize = 2 / imageWidth\n\n for (let i = 0, il = data.length; i < il; i += 4) {\n // RGBA assumed\n\n // pixel color\n color.setRGB(data[i] / 255, data[i + 1] / 255, data[i + 2] / 255)\n\n // convert to linear color space\n if ('colorSpace' in cubeRenderTarget.texture) {\n if (cubeRenderTarget.texture.colorSpace === 'srgb') {\n color.convertSRGBToLinear()\n }\n } else if (cubeRenderTarget.texture.encoding === 3001) {\n // sRGBEncoding\n color.convertSRGBToLinear()\n }\n\n // pixel coordinate on unit cube\n\n const pixelIndex = i / 4\n\n const col = -1 + ((pixelIndex % imageWidth) + 0.5) * pixelSize\n\n const row = 1 - (Math.floor(pixelIndex / imageWidth) + 0.5) * pixelSize\n\n switch (faceIndex) {\n case 0:\n coord.set(1, row, -col)\n break\n\n case 1:\n coord.set(-1, row, col)\n break\n\n case 2:\n coord.set(col, 1, -row)\n break\n\n case 3:\n coord.set(col, -1, row)\n break\n\n case 4:\n coord.set(col, row, 1)\n break\n\n case 5:\n coord.set(-col, row, -1)\n break\n }\n\n // weight assigned to this pixel\n\n const lengthSq = coord.lengthSq()\n\n const weight = 4 / (Math.sqrt(lengthSq) * lengthSq)\n\n totalWeight += weight\n\n // direction vector to this pixel\n dir.copy(coord).normalize()\n\n // evaluate SH basis functions in direction dir\n SphericalHarmonics3.getBasisAt(dir, shBasis)\n\n // accummuulate\n for (let j = 0; j < 9; j++) {\n shCoefficients[j].x += shBasis[j] * color.r * weight\n shCoefficients[j].y += shBasis[j] * color.g * weight\n shCoefficients[j].z += shBasis[j] * color.b * weight\n }\n }\n }\n\n // normalize\n const norm = (4 * Math.PI) / totalWeight\n\n for (let j = 0; j < 9; j++) {\n shCoefficients[j].x *= norm\n shCoefficients[j].y *= norm\n shCoefficients[j].z *= norm\n }\n\n return new LightProbe(sh)\n }\n}\n\nexport { LightProbeGenerator }\n"],"names":["Vector3","Color","SphericalHarmonics3","LightProbe"],"mappings":";;;AAEA,MAAM,oBAAoB;AAAA;AAAA,EAExB,OAAO,gBAAgB,aAAa;AAClC,QAAI,cAAc;AAElB,UAAM,QAAQ,IAAIA,cAAS;AAE3B,UAAM,MAAM,IAAIA,cAAS;AAEzB,UAAM,QAAQ,IAAIC,YAAO;AAEzB,UAAM,UAAU,CAAC,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;AAE1C,UAAM,KAAK,IAAIC,0BAAqB;AACpC,UAAM,iBAAiB,GAAG;AAE1B,aAAS,YAAY,GAAG,YAAY,GAAG,aAAa;AAClD,YAAM,QAAQ,YAAY,MAAM,SAAS;AAEzC,YAAM,QAAQ,MAAM;AACpB,YAAM,SAAS,MAAM;AAErB,YAAM,SAAS,SAAS,cAAc,QAAQ;AAE9C,aAAO,QAAQ;AACf,aAAO,SAAS;AAEhB,YAAM,UAAU,OAAO,WAAW,IAAI;AAEtC,cAAQ,UAAU,OAAO,GAAG,GAAG,OAAO,MAAM;AAE5C,YAAM,YAAY,QAAQ,aAAa,GAAG,GAAG,OAAO,MAAM;AAE1D,YAAM,OAAO,UAAU;AAEvB,YAAM,aAAa,UAAU;AAE7B,YAAM,YAAY,IAAI;AAEtB,eAAS,IAAI,GAAG,KAAK,KAAK,QAAQ,IAAI,IAAI,KAAK,GAAG;AAIhD,cAAM,OAAO,KAAK,CAAC,IAAI,KAAK,KAAK,IAAI,CAAC,IAAI,KAAK,KAAK,IAAI,CAAC,IAAI,GAAG;AAGhE,YAAI,gBAAgB,aAAa;AAC/B,cAAI,YAAY,eAAe,QAAQ;AACrC,kBAAM,oBAAqB;AAAA,UAC5B;AAAA,QACX,WAAmB,YAAY,aAAa,MAAM;AAExC,gBAAM,oBAAqB;AAAA,QAC5B;AAID,cAAM,aAAa,IAAI;AAEvB,cAAM,MAAM,MAAO,aAAa,aAAc,OAAO;AAErD,cAAM,MAAM,KAAK,KAAK,MAAM,aAAa,UAAU,IAAI,OAAO;AAE9D,gBAAQ,WAAS;AAAA,UACf,KAAK;AACH,kBAAM,IAAI,IAAI,KAAK,CAAC,GAAG;AACvB;AAAA,UAEF,KAAK;AACH,kBAAM,IAAI,GAAG,KAAK,GAAG;AACrB;AAAA,UAEF,KAAK;AACH,kBAAM,IAAI,CAAC,KAAK,GAAG,CAAC,GAAG;AACvB;AAAA,UAEF,KAAK;AACH,kBAAM,IAAI,CAAC,KAAK,IAAI,GAAG;AACvB;AAAA,UAEF,KAAK;AACH,kBAAM,IAAI,CAAC,KAAK,KAAK,CAAC;AACtB;AAAA,UAEF,KAAK;AACH,kBAAM,IAAI,KAAK,KAAK,EAAE;AACtB;AAAA,QACH;AAID,cAAM,WAAW,MAAM,SAAU;AAEjC,cAAM,SAAS,KAAK,KAAK,KAAK,QAAQ,IAAI;AAE1C,uBAAe;AAGf,YAAI,KAAK,KAAK,EAAE,UAAW;AAG3BA,kCAAoB,WAAW,KAAK,OAAO;AAG3C,iBAAS,IAAI,GAAG,IAAI,GAAG,KAAK;AAC1B,yBAAe,CAAC,EAAE,KAAK,QAAQ,CAAC,IAAI,MAAM,IAAI;AAC9C,yBAAe,CAAC,EAAE,KAAK,QAAQ,CAAC,IAAI,MAAM,IAAI;AAC9C,yBAAe,CAAC,EAAE,KAAK,QAAQ,CAAC,IAAI,MAAM,IAAI;AAAA,QAC/C;AAAA,MACF;AAAA,IACF;AAGD,UAAM,OAAQ,IAAI,KAAK,KAAM;AAE7B,aAAS,IAAI,GAAG,IAAI,GAAG,KAAK;AAC1B,qBAAe,CAAC,EAAE,KAAK;AACvB,qBAAe,CAAC,EAAE,KAAK;AACvB,qBAAe,CAAC,EAAE,KAAK;AAAA,IACxB;AAED,WAAO,IAAIC,MAAU,WAAC,EAAE;AAAA,EACzB;AAAA,EAED,OAAO,qBAAqB,UAAU,kBAAkB;AAEtD,QAAI,cAAc;AAElB,UAAM,QAAQ,IAAIH,cAAS;AAE3B,UAAM,MAAM,IAAIA,cAAS;AAEzB,UAAM,QAAQ,IAAIC,YAAO;AAEzB,UAAM,UAAU,CAAC,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;AAE1C,UAAM,KAAK,IAAIC,0BAAqB;AACpC,UAAM,iBAAiB,GAAG;AAE1B,aAAS,YAAY,GAAG,YAAY,GAAG,aAAa;AAClD,YAAM,aAAa,iBAAiB;AACpC,YAAM,OAAO,IAAI,WAAW,aAAa,aAAa,CAAC;AACvD,eAAS,uBAAuB,kBAAkB,GAAG,GAAG,YAAY,YAAY,MAAM,SAAS;AAE/F,YAAM,YAAY,IAAI;AAEtB,eAAS,IAAI,GAAG,KAAK,KAAK,QAAQ,IAAI,IAAI,KAAK,GAAG;AAIhD,cAAM,OAAO,KAAK,CAAC,IAAI,KAAK,KAAK,IAAI,CAAC,IAAI,KAAK,KAAK,IAAI,CAAC,IAAI,GAAG;AAGhE,YAAI,gBAAgB,iBAAiB,SAAS;AAC5C,cAAI,iBAAiB,QAAQ,eAAe,QAAQ;AAClD,kBAAM,oBAAqB;AAAA,UAC5B;AAAA,QACF,WAAU,iBAAiB,QAAQ,aAAa,MAAM;AAErD,gBAAM,oBAAqB;AAAA,QAC5B;AAID,cAAM,aAAa,IAAI;AAEvB,cAAM,MAAM,MAAO,aAAa,aAAc,OAAO;AAErD,cAAM,MAAM,KAAK,KAAK,MAAM,aAAa,UAAU,IAAI,OAAO;AAE9D,gBAAQ,WAAS;AAAA,UACf,KAAK;AACH,kBAAM,IAAI,GAAG,KAAK,CAAC,GAAG;AACtB;AAAA,UAEF,KAAK;AACH,kBAAM,IAAI,IAAI,KAAK,GAAG;AACtB;AAAA,UAEF,KAAK;AACH,kBAAM,IAAI,KAAK,GAAG,CAAC,GAAG;AACtB;AAAA,UAEF,KAAK;AACH,kBAAM,IAAI,KAAK,IAAI,GAAG;AACtB;AAAA,UAEF,KAAK;AACH,kBAAM,IAAI,KAAK,KAAK,CAAC;AACrB;AAAA,UAEF,KAAK;AACH,kBAAM,IAAI,CAAC,KAAK,KAAK,EAAE;AACvB;AAAA,QACH;AAID,cAAM,WAAW,MAAM,SAAU;AAEjC,cAAM,SAAS,KAAK,KAAK,KAAK,QAAQ,IAAI;AAE1C,uBAAe;AAGf,YAAI,KAAK,KAAK,EAAE,UAAW;AAG3BA,kCAAoB,WAAW,KAAK,OAAO;AAG3C,iBAAS,IAAI,GAAG,IAAI,GAAG,KAAK;AAC1B,yBAAe,CAAC,EAAE,KAAK,QAAQ,CAAC,IAAI,MAAM,IAAI;AAC9C,yBAAe,CAAC,EAAE,KAAK,QAAQ,CAAC,IAAI,MAAM,IAAI;AAC9C,yBAAe,CAAC,EAAE,KAAK,QAAQ,CAAC,IAAI,MAAM,IAAI;AAAA,QAC/C;AAAA,MACF;AAAA,IACF;AAGD,UAAM,OAAQ,IAAI,KAAK,KAAM;AAE7B,aAAS,IAAI,GAAG,IAAI,GAAG,KAAK;AAC1B,qBAAe,CAAC,EAAE,KAAK;AACvB,qBAAe,CAAC,EAAE,KAAK;AACvB,qBAAe,CAAC,EAAE,KAAK;AAAA,IACxB;AAED,WAAO,IAAIC,MAAU,WAAC,EAAE;AAAA,EACzB;AACH;;"}
|
1
|
+
{"version":3,"file":"LightProbeGenerator.cjs","sources":["../../src/lights/LightProbeGenerator.js"],"sourcesContent":["import { Color, LightProbe, SphericalHarmonics3, Vector3 } from 'three'\n\nconst LightProbeGenerator = {\n // https://www.ppsloan.org/publications/StupidSH36.pdf\n fromCubeTexture(cubeTexture) {\n let totalWeight = 0\n\n const coord = new Vector3()\n\n const dir = new Vector3()\n\n const color = new Color()\n\n const shBasis = [0, 0, 0, 0, 0, 0, 0, 0, 0]\n\n const sh = new SphericalHarmonics3()\n const shCoefficients = sh.coefficients\n\n for (let faceIndex = 0; faceIndex < 6; faceIndex++) {\n const image = cubeTexture.image[faceIndex]\n\n const width = image.width\n const height = image.height\n\n const canvas = document.createElement('canvas')\n\n canvas.width = width\n canvas.height = height\n\n const context = canvas.getContext('2d')\n\n context.drawImage(image, 0, 0, width, height)\n\n const imageData = context.getImageData(0, 0, width, height)\n\n const data = imageData.data\n\n const imageWidth = imageData.width // assumed to be square\n\n const pixelSize = 2 / imageWidth\n\n for (let i = 0, il = data.length; i < il; i += 4) {\n // RGBA assumed\n\n // pixel color\n color.setRGB(data[i] / 255, data[i + 1] / 255, data[i + 2] / 255)\n\n // convert to linear color space\n if ('colorSpace' in cubeTexture) {\n if (cubeTexture.colorSpace === 'srgb') {\n color.convertSRGBToLinear()\n }\n } else if (cubeTexture.encoding === 3001) {\n // sRGBEncoding\n color.convertSRGBToLinear()\n }\n\n // pixel coordinate on unit cube\n\n const pixelIndex = i / 4\n\n const col = -1 + ((pixelIndex % imageWidth) + 0.5) * pixelSize\n\n const row = 1 - (Math.floor(pixelIndex / imageWidth) + 0.5) * pixelSize\n\n switch (faceIndex) {\n case 0:\n coord.set(-1, row, -col)\n break\n\n case 1:\n coord.set(1, row, col)\n break\n\n case 2:\n coord.set(-col, 1, -row)\n break\n\n case 3:\n coord.set(-col, -1, row)\n break\n\n case 4:\n coord.set(-col, row, 1)\n break\n\n case 5:\n coord.set(col, row, -1)\n break\n }\n\n // weight assigned to this pixel\n\n const lengthSq = coord.lengthSq()\n\n const weight = 4 / (Math.sqrt(lengthSq) * lengthSq)\n\n totalWeight += weight\n\n // direction vector to this pixel\n dir.copy(coord).normalize()\n\n // evaluate SH basis functions in direction dir\n SphericalHarmonics3.getBasisAt(dir, shBasis)\n\n // accummuulate\n for (let j = 0; j < 9; j++) {\n shCoefficients[j].x += shBasis[j] * color.r * weight\n shCoefficients[j].y += shBasis[j] * color.g * weight\n shCoefficients[j].z += shBasis[j] * color.b * weight\n }\n }\n }\n\n // normalize\n const norm = (4 * Math.PI) / totalWeight\n\n for (let j = 0; j < 9; j++) {\n shCoefficients[j].x *= norm\n shCoefficients[j].y *= norm\n shCoefficients[j].z *= norm\n }\n\n return new LightProbe(sh)\n },\n\n fromCubeRenderTarget(renderer, cubeRenderTarget) {\n // The renderTarget must be set to RGBA in order to make readRenderTargetPixels works\n let totalWeight = 0\n\n const coord = new Vector3()\n\n const dir = new Vector3()\n\n const color = new Color()\n\n const shBasis = [0, 0, 0, 0, 0, 0, 0, 0, 0]\n\n const sh = new SphericalHarmonics3()\n const shCoefficients = sh.coefficients\n\n for (let faceIndex = 0; faceIndex < 6; faceIndex++) {\n const imageWidth = cubeRenderTarget.width // assumed to be square\n const data = new Uint8Array(imageWidth * imageWidth * 4)\n renderer.readRenderTargetPixels(cubeRenderTarget, 0, 0, imageWidth, imageWidth, data, faceIndex)\n\n const pixelSize = 2 / imageWidth\n\n for (let i = 0, il = data.length; i < il; i += 4) {\n // RGBA assumed\n\n // pixel color\n color.setRGB(data[i] / 255, data[i + 1] / 255, data[i + 2] / 255)\n\n // convert to linear color space\n if ('colorSpace' in cubeRenderTarget.texture) {\n if (cubeRenderTarget.texture.colorSpace === 'srgb') {\n color.convertSRGBToLinear()\n }\n } else if (cubeRenderTarget.texture.encoding === 3001) {\n // sRGBEncoding\n color.convertSRGBToLinear()\n }\n\n // pixel coordinate on unit cube\n\n const pixelIndex = i / 4\n\n const col = -1 + ((pixelIndex % imageWidth) + 0.5) * pixelSize\n\n const row = 1 - (Math.floor(pixelIndex / imageWidth) + 0.5) * pixelSize\n\n switch (faceIndex) {\n case 0:\n coord.set(1, row, -col)\n break\n\n case 1:\n coord.set(-1, row, col)\n break\n\n case 2:\n coord.set(col, 1, -row)\n break\n\n case 3:\n coord.set(col, -1, row)\n break\n\n case 4:\n coord.set(col, row, 1)\n break\n\n case 5:\n coord.set(-col, row, -1)\n break\n }\n\n // weight assigned to this pixel\n\n const lengthSq = coord.lengthSq()\n\n const weight = 4 / (Math.sqrt(lengthSq) * lengthSq)\n\n totalWeight += weight\n\n // direction vector to this pixel\n dir.copy(coord).normalize()\n\n // evaluate SH basis functions in direction dir\n SphericalHarmonics3.getBasisAt(dir, shBasis)\n\n // accummuulate\n for (let j = 0; j < 9; j++) {\n shCoefficients[j].x += shBasis[j] * color.r * weight\n shCoefficients[j].y += shBasis[j] * color.g * weight\n shCoefficients[j].z += shBasis[j] * color.b * weight\n }\n }\n }\n\n // normalize\n const norm = (4 * Math.PI) / totalWeight\n\n for (let j = 0; j < 9; j++) {\n shCoefficients[j].x *= norm\n shCoefficients[j].y *= norm\n shCoefficients[j].z *= norm\n }\n\n return new LightProbe(sh)\n },\n}\n\nexport { LightProbeGenerator }\n"],"names":["Vector3","Color","SphericalHarmonics3","LightProbe"],"mappings":";;;AAEK,MAAC,sBAAsB;AAAA;AAAA,EAE1B,gBAAgB,aAAa;AAC3B,QAAI,cAAc;AAElB,UAAM,QAAQ,IAAIA,cAAS;AAE3B,UAAM,MAAM,IAAIA,cAAS;AAEzB,UAAM,QAAQ,IAAIC,YAAO;AAEzB,UAAM,UAAU,CAAC,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;AAE1C,UAAM,KAAK,IAAIC,0BAAqB;AACpC,UAAM,iBAAiB,GAAG;AAE1B,aAAS,YAAY,GAAG,YAAY,GAAG,aAAa;AAClD,YAAM,QAAQ,YAAY,MAAM,SAAS;AAEzC,YAAM,QAAQ,MAAM;AACpB,YAAM,SAAS,MAAM;AAErB,YAAM,SAAS,SAAS,cAAc,QAAQ;AAE9C,aAAO,QAAQ;AACf,aAAO,SAAS;AAEhB,YAAM,UAAU,OAAO,WAAW,IAAI;AAEtC,cAAQ,UAAU,OAAO,GAAG,GAAG,OAAO,MAAM;AAE5C,YAAM,YAAY,QAAQ,aAAa,GAAG,GAAG,OAAO,MAAM;AAE1D,YAAM,OAAO,UAAU;AAEvB,YAAM,aAAa,UAAU;AAE7B,YAAM,YAAY,IAAI;AAEtB,eAAS,IAAI,GAAG,KAAK,KAAK,QAAQ,IAAI,IAAI,KAAK,GAAG;AAIhD,cAAM,OAAO,KAAK,CAAC,IAAI,KAAK,KAAK,IAAI,CAAC,IAAI,KAAK,KAAK,IAAI,CAAC,IAAI,GAAG;AAGhE,YAAI,gBAAgB,aAAa;AAC/B,cAAI,YAAY,eAAe,QAAQ;AACrC,kBAAM,oBAAqB;AAAA,UAC5B;AAAA,QACX,WAAmB,YAAY,aAAa,MAAM;AAExC,gBAAM,oBAAqB;AAAA,QAC5B;AAID,cAAM,aAAa,IAAI;AAEvB,cAAM,MAAM,MAAO,aAAa,aAAc,OAAO;AAErD,cAAM,MAAM,KAAK,KAAK,MAAM,aAAa,UAAU,IAAI,OAAO;AAE9D,gBAAQ,WAAS;AAAA,UACf,KAAK;AACH,kBAAM,IAAI,IAAI,KAAK,CAAC,GAAG;AACvB;AAAA,UAEF,KAAK;AACH,kBAAM,IAAI,GAAG,KAAK,GAAG;AACrB;AAAA,UAEF,KAAK;AACH,kBAAM,IAAI,CAAC,KAAK,GAAG,CAAC,GAAG;AACvB;AAAA,UAEF,KAAK;AACH,kBAAM,IAAI,CAAC,KAAK,IAAI,GAAG;AACvB;AAAA,UAEF,KAAK;AACH,kBAAM,IAAI,CAAC,KAAK,KAAK,CAAC;AACtB;AAAA,UAEF,KAAK;AACH,kBAAM,IAAI,KAAK,KAAK,EAAE;AACtB;AAAA,QACH;AAID,cAAM,WAAW,MAAM,SAAU;AAEjC,cAAM,SAAS,KAAK,KAAK,KAAK,QAAQ,IAAI;AAE1C,uBAAe;AAGf,YAAI,KAAK,KAAK,EAAE,UAAW;AAG3BA,kCAAoB,WAAW,KAAK,OAAO;AAG3C,iBAAS,IAAI,GAAG,IAAI,GAAG,KAAK;AAC1B,yBAAe,CAAC,EAAE,KAAK,QAAQ,CAAC,IAAI,MAAM,IAAI;AAC9C,yBAAe,CAAC,EAAE,KAAK,QAAQ,CAAC,IAAI,MAAM,IAAI;AAC9C,yBAAe,CAAC,EAAE,KAAK,QAAQ,CAAC,IAAI,MAAM,IAAI;AAAA,QAC/C;AAAA,MACF;AAAA,IACF;AAGD,UAAM,OAAQ,IAAI,KAAK,KAAM;AAE7B,aAAS,IAAI,GAAG,IAAI,GAAG,KAAK;AAC1B,qBAAe,CAAC,EAAE,KAAK;AACvB,qBAAe,CAAC,EAAE,KAAK;AACvB,qBAAe,CAAC,EAAE,KAAK;AAAA,IACxB;AAED,WAAO,IAAIC,MAAU,WAAC,EAAE;AAAA,EACzB;AAAA,EAED,qBAAqB,UAAU,kBAAkB;AAE/C,QAAI,cAAc;AAElB,UAAM,QAAQ,IAAIH,cAAS;AAE3B,UAAM,MAAM,IAAIA,cAAS;AAEzB,UAAM,QAAQ,IAAIC,YAAO;AAEzB,UAAM,UAAU,CAAC,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;AAE1C,UAAM,KAAK,IAAIC,0BAAqB;AACpC,UAAM,iBAAiB,GAAG;AAE1B,aAAS,YAAY,GAAG,YAAY,GAAG,aAAa;AAClD,YAAM,aAAa,iBAAiB;AACpC,YAAM,OAAO,IAAI,WAAW,aAAa,aAAa,CAAC;AACvD,eAAS,uBAAuB,kBAAkB,GAAG,GAAG,YAAY,YAAY,MAAM,SAAS;AAE/F,YAAM,YAAY,IAAI;AAEtB,eAAS,IAAI,GAAG,KAAK,KAAK,QAAQ,IAAI,IAAI,KAAK,GAAG;AAIhD,cAAM,OAAO,KAAK,CAAC,IAAI,KAAK,KAAK,IAAI,CAAC,IAAI,KAAK,KAAK,IAAI,CAAC,IAAI,GAAG;AAGhE,YAAI,gBAAgB,iBAAiB,SAAS;AAC5C,cAAI,iBAAiB,QAAQ,eAAe,QAAQ;AAClD,kBAAM,oBAAqB;AAAA,UAC5B;AAAA,QACF,WAAU,iBAAiB,QAAQ,aAAa,MAAM;AAErD,gBAAM,oBAAqB;AAAA,QAC5B;AAID,cAAM,aAAa,IAAI;AAEvB,cAAM,MAAM,MAAO,aAAa,aAAc,OAAO;AAErD,cAAM,MAAM,KAAK,KAAK,MAAM,aAAa,UAAU,IAAI,OAAO;AAE9D,gBAAQ,WAAS;AAAA,UACf,KAAK;AACH,kBAAM,IAAI,GAAG,KAAK,CAAC,GAAG;AACtB;AAAA,UAEF,KAAK;AACH,kBAAM,IAAI,IAAI,KAAK,GAAG;AACtB;AAAA,UAEF,KAAK;AACH,kBAAM,IAAI,KAAK,GAAG,CAAC,GAAG;AACtB;AAAA,UAEF,KAAK;AACH,kBAAM,IAAI,KAAK,IAAI,GAAG;AACtB;AAAA,UAEF,KAAK;AACH,kBAAM,IAAI,KAAK,KAAK,CAAC;AACrB;AAAA,UAEF,KAAK;AACH,kBAAM,IAAI,CAAC,KAAK,KAAK,EAAE;AACvB;AAAA,QACH;AAID,cAAM,WAAW,MAAM,SAAU;AAEjC,cAAM,SAAS,KAAK,KAAK,KAAK,QAAQ,IAAI;AAE1C,uBAAe;AAGf,YAAI,KAAK,KAAK,EAAE,UAAW;AAG3BA,kCAAoB,WAAW,KAAK,OAAO;AAG3C,iBAAS,IAAI,GAAG,IAAI,GAAG,KAAK;AAC1B,yBAAe,CAAC,EAAE,KAAK,QAAQ,CAAC,IAAI,MAAM,IAAI;AAC9C,yBAAe,CAAC,EAAE,KAAK,QAAQ,CAAC,IAAI,MAAM,IAAI;AAC9C,yBAAe,CAAC,EAAE,KAAK,QAAQ,CAAC,IAAI,MAAM,IAAI;AAAA,QAC/C;AAAA,MACF;AAAA,IACF;AAGD,UAAM,OAAQ,IAAI,KAAK,KAAM;AAE7B,aAAS,IAAI,GAAG,IAAI,GAAG,KAAK;AAC1B,qBAAe,CAAC,EAAE,KAAK;AACvB,qBAAe,CAAC,EAAE,KAAK;AACvB,qBAAe,CAAC,EAAE,KAAK;AAAA,IACxB;AAED,WAAO,IAAIC,MAAU,WAAC,EAAE;AAAA,EACzB;AACH;;"}
|
@@ -1,7 +1,7 @@
|
|
1
1
|
import { Vector3, Color, SphericalHarmonics3, LightProbe } from "three";
|
2
|
-
|
2
|
+
const LightProbeGenerator = {
|
3
3
|
// https://www.ppsloan.org/publications/StupidSH36.pdf
|
4
|
-
|
4
|
+
fromCubeTexture(cubeTexture) {
|
5
5
|
let totalWeight = 0;
|
6
6
|
const coord = new Vector3();
|
7
7
|
const dir = new Vector3();
|
@@ -73,8 +73,8 @@ class LightProbeGenerator {
|
|
73
73
|
shCoefficients[j].z *= norm;
|
74
74
|
}
|
75
75
|
return new LightProbe(sh);
|
76
|
-
}
|
77
|
-
|
76
|
+
},
|
77
|
+
fromCubeRenderTarget(renderer, cubeRenderTarget) {
|
78
78
|
let totalWeight = 0;
|
79
79
|
const coord = new Vector3();
|
80
80
|
const dir = new Vector3();
|
@@ -139,7 +139,7 @@ class LightProbeGenerator {
|
|
139
139
|
}
|
140
140
|
return new LightProbe(sh);
|
141
141
|
}
|
142
|
-
}
|
142
|
+
};
|
143
143
|
export {
|
144
144
|
LightProbeGenerator
|
145
145
|
};
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"LightProbeGenerator.js","sources":["../../src/lights/LightProbeGenerator.js"],"sourcesContent":["import { Color, LightProbe, SphericalHarmonics3, Vector3 } from 'three'\n\nclass LightProbeGenerator {\n // https://www.ppsloan.org/publications/StupidSH36.pdf\n static fromCubeTexture(cubeTexture) {\n let totalWeight = 0\n\n const coord = new Vector3()\n\n const dir = new Vector3()\n\n const color = new Color()\n\n const shBasis = [0, 0, 0, 0, 0, 0, 0, 0, 0]\n\n const sh = new SphericalHarmonics3()\n const shCoefficients = sh.coefficients\n\n for (let faceIndex = 0; faceIndex < 6; faceIndex++) {\n const image = cubeTexture.image[faceIndex]\n\n const width = image.width\n const height = image.height\n\n const canvas = document.createElement('canvas')\n\n canvas.width = width\n canvas.height = height\n\n const context = canvas.getContext('2d')\n\n context.drawImage(image, 0, 0, width, height)\n\n const imageData = context.getImageData(0, 0, width, height)\n\n const data = imageData.data\n\n const imageWidth = imageData.width // assumed to be square\n\n const pixelSize = 2 / imageWidth\n\n for (let i = 0, il = data.length; i < il; i += 4) {\n // RGBA assumed\n\n // pixel color\n color.setRGB(data[i] / 255, data[i + 1] / 255, data[i + 2] / 255)\n\n // convert to linear color space\n if ('colorSpace' in cubeTexture) {\n if (cubeTexture.colorSpace === 'srgb') {\n color.convertSRGBToLinear()\n }\n } else if (cubeTexture.encoding === 3001) {\n // sRGBEncoding\n color.convertSRGBToLinear()\n }\n\n // pixel coordinate on unit cube\n\n const pixelIndex = i / 4\n\n const col = -1 + ((pixelIndex % imageWidth) + 0.5) * pixelSize\n\n const row = 1 - (Math.floor(pixelIndex / imageWidth) + 0.5) * pixelSize\n\n switch (faceIndex) {\n case 0:\n coord.set(-1, row, -col)\n break\n\n case 1:\n coord.set(1, row, col)\n break\n\n case 2:\n coord.set(-col, 1, -row)\n break\n\n case 3:\n coord.set(-col, -1, row)\n break\n\n case 4:\n coord.set(-col, row, 1)\n break\n\n case 5:\n coord.set(col, row, -1)\n break\n }\n\n // weight assigned to this pixel\n\n const lengthSq = coord.lengthSq()\n\n const weight = 4 / (Math.sqrt(lengthSq) * lengthSq)\n\n totalWeight += weight\n\n // direction vector to this pixel\n dir.copy(coord).normalize()\n\n // evaluate SH basis functions in direction dir\n SphericalHarmonics3.getBasisAt(dir, shBasis)\n\n // accummuulate\n for (let j = 0; j < 9; j++) {\n shCoefficients[j].x += shBasis[j] * color.r * weight\n shCoefficients[j].y += shBasis[j] * color.g * weight\n shCoefficients[j].z += shBasis[j] * color.b * weight\n }\n }\n }\n\n // normalize\n const norm = (4 * Math.PI) / totalWeight\n\n for (let j = 0; j < 9; j++) {\n shCoefficients[j].x *= norm\n shCoefficients[j].y *= norm\n shCoefficients[j].z *= norm\n }\n\n return new LightProbe(sh)\n }\n\n static fromCubeRenderTarget(renderer, cubeRenderTarget) {\n // The renderTarget must be set to RGBA in order to make readRenderTargetPixels works\n let totalWeight = 0\n\n const coord = new Vector3()\n\n const dir = new Vector3()\n\n const color = new Color()\n\n const shBasis = [0, 0, 0, 0, 0, 0, 0, 0, 0]\n\n const sh = new SphericalHarmonics3()\n const shCoefficients = sh.coefficients\n\n for (let faceIndex = 0; faceIndex < 6; faceIndex++) {\n const imageWidth = cubeRenderTarget.width // assumed to be square\n const data = new Uint8Array(imageWidth * imageWidth * 4)\n renderer.readRenderTargetPixels(cubeRenderTarget, 0, 0, imageWidth, imageWidth, data, faceIndex)\n\n const pixelSize = 2 / imageWidth\n\n for (let i = 0, il = data.length; i < il; i += 4) {\n // RGBA assumed\n\n // pixel color\n color.setRGB(data[i] / 255, data[i + 1] / 255, data[i + 2] / 255)\n\n // convert to linear color space\n if ('colorSpace' in cubeRenderTarget.texture) {\n if (cubeRenderTarget.texture.colorSpace === 'srgb') {\n color.convertSRGBToLinear()\n }\n } else if (cubeRenderTarget.texture.encoding === 3001) {\n // sRGBEncoding\n color.convertSRGBToLinear()\n }\n\n // pixel coordinate on unit cube\n\n const pixelIndex = i / 4\n\n const col = -1 + ((pixelIndex % imageWidth) + 0.5) * pixelSize\n\n const row = 1 - (Math.floor(pixelIndex / imageWidth) + 0.5) * pixelSize\n\n switch (faceIndex) {\n case 0:\n coord.set(1, row, -col)\n break\n\n case 1:\n coord.set(-1, row, col)\n break\n\n case 2:\n coord.set(col, 1, -row)\n break\n\n case 3:\n coord.set(col, -1, row)\n break\n\n case 4:\n coord.set(col, row, 1)\n break\n\n case 5:\n coord.set(-col, row, -1)\n break\n }\n\n // weight assigned to this pixel\n\n const lengthSq = coord.lengthSq()\n\n const weight = 4 / (Math.sqrt(lengthSq) * lengthSq)\n\n totalWeight += weight\n\n // direction vector to this pixel\n dir.copy(coord).normalize()\n\n // evaluate SH basis functions in direction dir\n SphericalHarmonics3.getBasisAt(dir, shBasis)\n\n // accummuulate\n for (let j = 0; j < 9; j++) {\n shCoefficients[j].x += shBasis[j] * color.r * weight\n shCoefficients[j].y += shBasis[j] * color.g * weight\n shCoefficients[j].z += shBasis[j] * color.b * weight\n }\n }\n }\n\n // normalize\n const norm = (4 * Math.PI) / totalWeight\n\n for (let j = 0; j < 9; j++) {\n shCoefficients[j].x *= norm\n shCoefficients[j].y *= norm\n shCoefficients[j].z *= norm\n }\n\n return new LightProbe(sh)\n }\n}\n\nexport { LightProbeGenerator }\n"],"names":[],"mappings":";AAEA,MAAM,oBAAoB;AAAA;AAAA,EAExB,OAAO,gBAAgB,aAAa;AAClC,QAAI,cAAc;AAElB,UAAM,QAAQ,IAAI,QAAS;AAE3B,UAAM,MAAM,IAAI,QAAS;AAEzB,UAAM,QAAQ,IAAI,MAAO;AAEzB,UAAM,UAAU,CAAC,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;AAE1C,UAAM,KAAK,IAAI,oBAAqB;AACpC,UAAM,iBAAiB,GAAG;AAE1B,aAAS,YAAY,GAAG,YAAY,GAAG,aAAa;AAClD,YAAM,QAAQ,YAAY,MAAM,SAAS;AAEzC,YAAM,QAAQ,MAAM;AACpB,YAAM,SAAS,MAAM;AAErB,YAAM,SAAS,SAAS,cAAc,QAAQ;AAE9C,aAAO,QAAQ;AACf,aAAO,SAAS;AAEhB,YAAM,UAAU,OAAO,WAAW,IAAI;AAEtC,cAAQ,UAAU,OAAO,GAAG,GAAG,OAAO,MAAM;AAE5C,YAAM,YAAY,QAAQ,aAAa,GAAG,GAAG,OAAO,MAAM;AAE1D,YAAM,OAAO,UAAU;AAEvB,YAAM,aAAa,UAAU;AAE7B,YAAM,YAAY,IAAI;AAEtB,eAAS,IAAI,GAAG,KAAK,KAAK,QAAQ,IAAI,IAAI,KAAK,GAAG;AAIhD,cAAM,OAAO,KAAK,CAAC,IAAI,KAAK,KAAK,IAAI,CAAC,IAAI,KAAK,KAAK,IAAI,CAAC,IAAI,GAAG;AAGhE,YAAI,gBAAgB,aAAa;AAC/B,cAAI,YAAY,eAAe,QAAQ;AACrC,kBAAM,oBAAqB;AAAA,UAC5B;AAAA,QACX,WAAmB,YAAY,aAAa,MAAM;AAExC,gBAAM,oBAAqB;AAAA,QAC5B;AAID,cAAM,aAAa,IAAI;AAEvB,cAAM,MAAM,MAAO,aAAa,aAAc,OAAO;AAErD,cAAM,MAAM,KAAK,KAAK,MAAM,aAAa,UAAU,IAAI,OAAO;AAE9D,gBAAQ,WAAS;AAAA,UACf,KAAK;AACH,kBAAM,IAAI,IAAI,KAAK,CAAC,GAAG;AACvB;AAAA,UAEF,KAAK;AACH,kBAAM,IAAI,GAAG,KAAK,GAAG;AACrB;AAAA,UAEF,KAAK;AACH,kBAAM,IAAI,CAAC,KAAK,GAAG,CAAC,GAAG;AACvB;AAAA,UAEF,KAAK;AACH,kBAAM,IAAI,CAAC,KAAK,IAAI,GAAG;AACvB;AAAA,UAEF,KAAK;AACH,kBAAM,IAAI,CAAC,KAAK,KAAK,CAAC;AACtB;AAAA,UAEF,KAAK;AACH,kBAAM,IAAI,KAAK,KAAK,EAAE;AACtB;AAAA,QACH;AAID,cAAM,WAAW,MAAM,SAAU;AAEjC,cAAM,SAAS,KAAK,KAAK,KAAK,QAAQ,IAAI;AAE1C,uBAAe;AAGf,YAAI,KAAK,KAAK,EAAE,UAAW;AAG3B,4BAAoB,WAAW,KAAK,OAAO;AAG3C,iBAAS,IAAI,GAAG,IAAI,GAAG,KAAK;AAC1B,yBAAe,CAAC,EAAE,KAAK,QAAQ,CAAC,IAAI,MAAM,IAAI;AAC9C,yBAAe,CAAC,EAAE,KAAK,QAAQ,CAAC,IAAI,MAAM,IAAI;AAC9C,yBAAe,CAAC,EAAE,KAAK,QAAQ,CAAC,IAAI,MAAM,IAAI;AAAA,QAC/C;AAAA,MACF;AAAA,IACF;AAGD,UAAM,OAAQ,IAAI,KAAK,KAAM;AAE7B,aAAS,IAAI,GAAG,IAAI,GAAG,KAAK;AAC1B,qBAAe,CAAC,EAAE,KAAK;AACvB,qBAAe,CAAC,EAAE,KAAK;AACvB,qBAAe,CAAC,EAAE,KAAK;AAAA,IACxB;AAED,WAAO,IAAI,WAAW,EAAE;AAAA,EACzB;AAAA,EAED,OAAO,qBAAqB,UAAU,kBAAkB;AAEtD,QAAI,cAAc;AAElB,UAAM,QAAQ,IAAI,QAAS;AAE3B,UAAM,MAAM,IAAI,QAAS;AAEzB,UAAM,QAAQ,IAAI,MAAO;AAEzB,UAAM,UAAU,CAAC,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;AAE1C,UAAM,KAAK,IAAI,oBAAqB;AACpC,UAAM,iBAAiB,GAAG;AAE1B,aAAS,YAAY,GAAG,YAAY,GAAG,aAAa;AAClD,YAAM,aAAa,iBAAiB;AACpC,YAAM,OAAO,IAAI,WAAW,aAAa,aAAa,CAAC;AACvD,eAAS,uBAAuB,kBAAkB,GAAG,GAAG,YAAY,YAAY,MAAM,SAAS;AAE/F,YAAM,YAAY,IAAI;AAEtB,eAAS,IAAI,GAAG,KAAK,KAAK,QAAQ,IAAI,IAAI,KAAK,GAAG;AAIhD,cAAM,OAAO,KAAK,CAAC,IAAI,KAAK,KAAK,IAAI,CAAC,IAAI,KAAK,KAAK,IAAI,CAAC,IAAI,GAAG;AAGhE,YAAI,gBAAgB,iBAAiB,SAAS;AAC5C,cAAI,iBAAiB,QAAQ,eAAe,QAAQ;AAClD,kBAAM,oBAAqB;AAAA,UAC5B;AAAA,QACF,WAAU,iBAAiB,QAAQ,aAAa,MAAM;AAErD,gBAAM,oBAAqB;AAAA,QAC5B;AAID,cAAM,aAAa,IAAI;AAEvB,cAAM,MAAM,MAAO,aAAa,aAAc,OAAO;AAErD,cAAM,MAAM,KAAK,KAAK,MAAM,aAAa,UAAU,IAAI,OAAO;AAE9D,gBAAQ,WAAS;AAAA,UACf,KAAK;AACH,kBAAM,IAAI,GAAG,KAAK,CAAC,GAAG;AACtB;AAAA,UAEF,KAAK;AACH,kBAAM,IAAI,IAAI,KAAK,GAAG;AACtB;AAAA,UAEF,KAAK;AACH,kBAAM,IAAI,KAAK,GAAG,CAAC,GAAG;AACtB;AAAA,UAEF,KAAK;AACH,kBAAM,IAAI,KAAK,IAAI,GAAG;AACtB;AAAA,UAEF,KAAK;AACH,kBAAM,IAAI,KAAK,KAAK,CAAC;AACrB;AAAA,UAEF,KAAK;AACH,kBAAM,IAAI,CAAC,KAAK,KAAK,EAAE;AACvB;AAAA,QACH;AAID,cAAM,WAAW,MAAM,SAAU;AAEjC,cAAM,SAAS,KAAK,KAAK,KAAK,QAAQ,IAAI;AAE1C,uBAAe;AAGf,YAAI,KAAK,KAAK,EAAE,UAAW;AAG3B,4BAAoB,WAAW,KAAK,OAAO;AAG3C,iBAAS,IAAI,GAAG,IAAI,GAAG,KAAK;AAC1B,yBAAe,CAAC,EAAE,KAAK,QAAQ,CAAC,IAAI,MAAM,IAAI;AAC9C,yBAAe,CAAC,EAAE,KAAK,QAAQ,CAAC,IAAI,MAAM,IAAI;AAC9C,yBAAe,CAAC,EAAE,KAAK,QAAQ,CAAC,IAAI,MAAM,IAAI;AAAA,QAC/C;AAAA,MACF;AAAA,IACF;AAGD,UAAM,OAAQ,IAAI,KAAK,KAAM;AAE7B,aAAS,IAAI,GAAG,IAAI,GAAG,KAAK;AAC1B,qBAAe,CAAC,EAAE,KAAK;AACvB,qBAAe,CAAC,EAAE,KAAK;AACvB,qBAAe,CAAC,EAAE,KAAK;AAAA,IACxB;AAED,WAAO,IAAI,WAAW,EAAE;AAAA,EACzB;AACH;"}
|
1
|
+
{"version":3,"file":"LightProbeGenerator.js","sources":["../../src/lights/LightProbeGenerator.js"],"sourcesContent":["import { Color, LightProbe, SphericalHarmonics3, Vector3 } from 'three'\n\nconst LightProbeGenerator = {\n // https://www.ppsloan.org/publications/StupidSH36.pdf\n fromCubeTexture(cubeTexture) {\n let totalWeight = 0\n\n const coord = new Vector3()\n\n const dir = new Vector3()\n\n const color = new Color()\n\n const shBasis = [0, 0, 0, 0, 0, 0, 0, 0, 0]\n\n const sh = new SphericalHarmonics3()\n const shCoefficients = sh.coefficients\n\n for (let faceIndex = 0; faceIndex < 6; faceIndex++) {\n const image = cubeTexture.image[faceIndex]\n\n const width = image.width\n const height = image.height\n\n const canvas = document.createElement('canvas')\n\n canvas.width = width\n canvas.height = height\n\n const context = canvas.getContext('2d')\n\n context.drawImage(image, 0, 0, width, height)\n\n const imageData = context.getImageData(0, 0, width, height)\n\n const data = imageData.data\n\n const imageWidth = imageData.width // assumed to be square\n\n const pixelSize = 2 / imageWidth\n\n for (let i = 0, il = data.length; i < il; i += 4) {\n // RGBA assumed\n\n // pixel color\n color.setRGB(data[i] / 255, data[i + 1] / 255, data[i + 2] / 255)\n\n // convert to linear color space\n if ('colorSpace' in cubeTexture) {\n if (cubeTexture.colorSpace === 'srgb') {\n color.convertSRGBToLinear()\n }\n } else if (cubeTexture.encoding === 3001) {\n // sRGBEncoding\n color.convertSRGBToLinear()\n }\n\n // pixel coordinate on unit cube\n\n const pixelIndex = i / 4\n\n const col = -1 + ((pixelIndex % imageWidth) + 0.5) * pixelSize\n\n const row = 1 - (Math.floor(pixelIndex / imageWidth) + 0.5) * pixelSize\n\n switch (faceIndex) {\n case 0:\n coord.set(-1, row, -col)\n break\n\n case 1:\n coord.set(1, row, col)\n break\n\n case 2:\n coord.set(-col, 1, -row)\n break\n\n case 3:\n coord.set(-col, -1, row)\n break\n\n case 4:\n coord.set(-col, row, 1)\n break\n\n case 5:\n coord.set(col, row, -1)\n break\n }\n\n // weight assigned to this pixel\n\n const lengthSq = coord.lengthSq()\n\n const weight = 4 / (Math.sqrt(lengthSq) * lengthSq)\n\n totalWeight += weight\n\n // direction vector to this pixel\n dir.copy(coord).normalize()\n\n // evaluate SH basis functions in direction dir\n SphericalHarmonics3.getBasisAt(dir, shBasis)\n\n // accummuulate\n for (let j = 0; j < 9; j++) {\n shCoefficients[j].x += shBasis[j] * color.r * weight\n shCoefficients[j].y += shBasis[j] * color.g * weight\n shCoefficients[j].z += shBasis[j] * color.b * weight\n }\n }\n }\n\n // normalize\n const norm = (4 * Math.PI) / totalWeight\n\n for (let j = 0; j < 9; j++) {\n shCoefficients[j].x *= norm\n shCoefficients[j].y *= norm\n shCoefficients[j].z *= norm\n }\n\n return new LightProbe(sh)\n },\n\n fromCubeRenderTarget(renderer, cubeRenderTarget) {\n // The renderTarget must be set to RGBA in order to make readRenderTargetPixels works\n let totalWeight = 0\n\n const coord = new Vector3()\n\n const dir = new Vector3()\n\n const color = new Color()\n\n const shBasis = [0, 0, 0, 0, 0, 0, 0, 0, 0]\n\n const sh = new SphericalHarmonics3()\n const shCoefficients = sh.coefficients\n\n for (let faceIndex = 0; faceIndex < 6; faceIndex++) {\n const imageWidth = cubeRenderTarget.width // assumed to be square\n const data = new Uint8Array(imageWidth * imageWidth * 4)\n renderer.readRenderTargetPixels(cubeRenderTarget, 0, 0, imageWidth, imageWidth, data, faceIndex)\n\n const pixelSize = 2 / imageWidth\n\n for (let i = 0, il = data.length; i < il; i += 4) {\n // RGBA assumed\n\n // pixel color\n color.setRGB(data[i] / 255, data[i + 1] / 255, data[i + 2] / 255)\n\n // convert to linear color space\n if ('colorSpace' in cubeRenderTarget.texture) {\n if (cubeRenderTarget.texture.colorSpace === 'srgb') {\n color.convertSRGBToLinear()\n }\n } else if (cubeRenderTarget.texture.encoding === 3001) {\n // sRGBEncoding\n color.convertSRGBToLinear()\n }\n\n // pixel coordinate on unit cube\n\n const pixelIndex = i / 4\n\n const col = -1 + ((pixelIndex % imageWidth) + 0.5) * pixelSize\n\n const row = 1 - (Math.floor(pixelIndex / imageWidth) + 0.5) * pixelSize\n\n switch (faceIndex) {\n case 0:\n coord.set(1, row, -col)\n break\n\n case 1:\n coord.set(-1, row, col)\n break\n\n case 2:\n coord.set(col, 1, -row)\n break\n\n case 3:\n coord.set(col, -1, row)\n break\n\n case 4:\n coord.set(col, row, 1)\n break\n\n case 5:\n coord.set(-col, row, -1)\n break\n }\n\n // weight assigned to this pixel\n\n const lengthSq = coord.lengthSq()\n\n const weight = 4 / (Math.sqrt(lengthSq) * lengthSq)\n\n totalWeight += weight\n\n // direction vector to this pixel\n dir.copy(coord).normalize()\n\n // evaluate SH basis functions in direction dir\n SphericalHarmonics3.getBasisAt(dir, shBasis)\n\n // accummuulate\n for (let j = 0; j < 9; j++) {\n shCoefficients[j].x += shBasis[j] * color.r * weight\n shCoefficients[j].y += shBasis[j] * color.g * weight\n shCoefficients[j].z += shBasis[j] * color.b * weight\n }\n }\n }\n\n // normalize\n const norm = (4 * Math.PI) / totalWeight\n\n for (let j = 0; j < 9; j++) {\n shCoefficients[j].x *= norm\n shCoefficients[j].y *= norm\n shCoefficients[j].z *= norm\n }\n\n return new LightProbe(sh)\n },\n}\n\nexport { LightProbeGenerator }\n"],"names":[],"mappings":";AAEK,MAAC,sBAAsB;AAAA;AAAA,EAE1B,gBAAgB,aAAa;AAC3B,QAAI,cAAc;AAElB,UAAM,QAAQ,IAAI,QAAS;AAE3B,UAAM,MAAM,IAAI,QAAS;AAEzB,UAAM,QAAQ,IAAI,MAAO;AAEzB,UAAM,UAAU,CAAC,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;AAE1C,UAAM,KAAK,IAAI,oBAAqB;AACpC,UAAM,iBAAiB,GAAG;AAE1B,aAAS,YAAY,GAAG,YAAY,GAAG,aAAa;AAClD,YAAM,QAAQ,YAAY,MAAM,SAAS;AAEzC,YAAM,QAAQ,MAAM;AACpB,YAAM,SAAS,MAAM;AAErB,YAAM,SAAS,SAAS,cAAc,QAAQ;AAE9C,aAAO,QAAQ;AACf,aAAO,SAAS;AAEhB,YAAM,UAAU,OAAO,WAAW,IAAI;AAEtC,cAAQ,UAAU,OAAO,GAAG,GAAG,OAAO,MAAM;AAE5C,YAAM,YAAY,QAAQ,aAAa,GAAG,GAAG,OAAO,MAAM;AAE1D,YAAM,OAAO,UAAU;AAEvB,YAAM,aAAa,UAAU;AAE7B,YAAM,YAAY,IAAI;AAEtB,eAAS,IAAI,GAAG,KAAK,KAAK,QAAQ,IAAI,IAAI,KAAK,GAAG;AAIhD,cAAM,OAAO,KAAK,CAAC,IAAI,KAAK,KAAK,IAAI,CAAC,IAAI,KAAK,KAAK,IAAI,CAAC,IAAI,GAAG;AAGhE,YAAI,gBAAgB,aAAa;AAC/B,cAAI,YAAY,eAAe,QAAQ;AACrC,kBAAM,oBAAqB;AAAA,UAC5B;AAAA,QACX,WAAmB,YAAY,aAAa,MAAM;AAExC,gBAAM,oBAAqB;AAAA,QAC5B;AAID,cAAM,aAAa,IAAI;AAEvB,cAAM,MAAM,MAAO,aAAa,aAAc,OAAO;AAErD,cAAM,MAAM,KAAK,KAAK,MAAM,aAAa,UAAU,IAAI,OAAO;AAE9D,gBAAQ,WAAS;AAAA,UACf,KAAK;AACH,kBAAM,IAAI,IAAI,KAAK,CAAC,GAAG;AACvB;AAAA,UAEF,KAAK;AACH,kBAAM,IAAI,GAAG,KAAK,GAAG;AACrB;AAAA,UAEF,KAAK;AACH,kBAAM,IAAI,CAAC,KAAK,GAAG,CAAC,GAAG;AACvB;AAAA,UAEF,KAAK;AACH,kBAAM,IAAI,CAAC,KAAK,IAAI,GAAG;AACvB;AAAA,UAEF,KAAK;AACH,kBAAM,IAAI,CAAC,KAAK,KAAK,CAAC;AACtB;AAAA,UAEF,KAAK;AACH,kBAAM,IAAI,KAAK,KAAK,EAAE;AACtB;AAAA,QACH;AAID,cAAM,WAAW,MAAM,SAAU;AAEjC,cAAM,SAAS,KAAK,KAAK,KAAK,QAAQ,IAAI;AAE1C,uBAAe;AAGf,YAAI,KAAK,KAAK,EAAE,UAAW;AAG3B,4BAAoB,WAAW,KAAK,OAAO;AAG3C,iBAAS,IAAI,GAAG,IAAI,GAAG,KAAK;AAC1B,yBAAe,CAAC,EAAE,KAAK,QAAQ,CAAC,IAAI,MAAM,IAAI;AAC9C,yBAAe,CAAC,EAAE,KAAK,QAAQ,CAAC,IAAI,MAAM,IAAI;AAC9C,yBAAe,CAAC,EAAE,KAAK,QAAQ,CAAC,IAAI,MAAM,IAAI;AAAA,QAC/C;AAAA,MACF;AAAA,IACF;AAGD,UAAM,OAAQ,IAAI,KAAK,KAAM;AAE7B,aAAS,IAAI,GAAG,IAAI,GAAG,KAAK;AAC1B,qBAAe,CAAC,EAAE,KAAK;AACvB,qBAAe,CAAC,EAAE,KAAK;AACvB,qBAAe,CAAC,EAAE,KAAK;AAAA,IACxB;AAED,WAAO,IAAI,WAAW,EAAE;AAAA,EACzB;AAAA,EAED,qBAAqB,UAAU,kBAAkB;AAE/C,QAAI,cAAc;AAElB,UAAM,QAAQ,IAAI,QAAS;AAE3B,UAAM,MAAM,IAAI,QAAS;AAEzB,UAAM,QAAQ,IAAI,MAAO;AAEzB,UAAM,UAAU,CAAC,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;AAE1C,UAAM,KAAK,IAAI,oBAAqB;AACpC,UAAM,iBAAiB,GAAG;AAE1B,aAAS,YAAY,GAAG,YAAY,GAAG,aAAa;AAClD,YAAM,aAAa,iBAAiB;AACpC,YAAM,OAAO,IAAI,WAAW,aAAa,aAAa,CAAC;AACvD,eAAS,uBAAuB,kBAAkB,GAAG,GAAG,YAAY,YAAY,MAAM,SAAS;AAE/F,YAAM,YAAY,IAAI;AAEtB,eAAS,IAAI,GAAG,KAAK,KAAK,QAAQ,IAAI,IAAI,KAAK,GAAG;AAIhD,cAAM,OAAO,KAAK,CAAC,IAAI,KAAK,KAAK,IAAI,CAAC,IAAI,KAAK,KAAK,IAAI,CAAC,IAAI,GAAG;AAGhE,YAAI,gBAAgB,iBAAiB,SAAS;AAC5C,cAAI,iBAAiB,QAAQ,eAAe,QAAQ;AAClD,kBAAM,oBAAqB;AAAA,UAC5B;AAAA,QACF,WAAU,iBAAiB,QAAQ,aAAa,MAAM;AAErD,gBAAM,oBAAqB;AAAA,QAC5B;AAID,cAAM,aAAa,IAAI;AAEvB,cAAM,MAAM,MAAO,aAAa,aAAc,OAAO;AAErD,cAAM,MAAM,KAAK,KAAK,MAAM,aAAa,UAAU,IAAI,OAAO;AAE9D,gBAAQ,WAAS;AAAA,UACf,KAAK;AACH,kBAAM,IAAI,GAAG,KAAK,CAAC,GAAG;AACtB;AAAA,UAEF,KAAK;AACH,kBAAM,IAAI,IAAI,KAAK,GAAG;AACtB;AAAA,UAEF,KAAK;AACH,kBAAM,IAAI,KAAK,GAAG,CAAC,GAAG;AACtB;AAAA,UAEF,KAAK;AACH,kBAAM,IAAI,KAAK,IAAI,GAAG;AACtB;AAAA,UAEF,KAAK;AACH,kBAAM,IAAI,KAAK,KAAK,CAAC;AACrB;AAAA,UAEF,KAAK;AACH,kBAAM,IAAI,CAAC,KAAK,KAAK,EAAE;AACvB;AAAA,QACH;AAID,cAAM,WAAW,MAAM,SAAU;AAEjC,cAAM,SAAS,KAAK,KAAK,KAAK,QAAQ,IAAI;AAE1C,uBAAe;AAGf,YAAI,KAAK,KAAK,EAAE,UAAW;AAG3B,4BAAoB,WAAW,KAAK,OAAO;AAG3C,iBAAS,IAAI,GAAG,IAAI,GAAG,KAAK;AAC1B,yBAAe,CAAC,EAAE,KAAK,QAAQ,CAAC,IAAI,MAAM,IAAI;AAC9C,yBAAe,CAAC,EAAE,KAAK,QAAQ,CAAC,IAAI,MAAM,IAAI;AAC9C,yBAAe,CAAC,EAAE,KAAK,QAAQ,CAAC,IAAI,MAAM,IAAI;AAAA,QAC/C;AAAA,MACF;AAAA,IACF;AAGD,UAAM,OAAQ,IAAI,KAAK,KAAM;AAE7B,aAAS,IAAI,GAAG,IAAI,GAAG,KAAK;AAC1B,qBAAe,CAAC,EAAE,KAAK;AACvB,qBAAe,CAAC,EAAE,KAAK;AACvB,qBAAe,CAAC,EAAE,KAAK;AAAA,IACxB;AAED,WAAO,IAAI,WAAW,EAAE;AAAA,EACzB;AACH;"}
|
@@ -1,8 +1,8 @@
|
|
1
1
|
"use strict";
|
2
2
|
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
3
3
|
const THREE = require("three");
|
4
|
-
|
5
|
-
|
4
|
+
const RectAreaLightUniformsLib = {
|
5
|
+
init() {
|
6
6
|
const LTC_MAT_1 = [
|
7
7
|
1,
|
8
8
|
0,
|
@@ -32842,6 +32842,6 @@ class RectAreaLightUniformsLib {
|
|
32842
32842
|
THREE.UniformsLib.LTC_HALF_1.needsUpdate = true;
|
32843
32843
|
THREE.UniformsLib.LTC_HALF_2.needsUpdate = true;
|
32844
32844
|
}
|
32845
|
-
}
|
32845
|
+
};
|
32846
32846
|
exports.RectAreaLightUniformsLib = RectAreaLightUniformsLib;
|
32847
32847
|
//# sourceMappingURL=RectAreaLightUniformsLib.cjs.map
|