three-stdlib 2.35.3 → 2.35.4

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Files changed (514) hide show
  1. package/_polyfill/CapsuleGeometry.cjs +20 -17
  2. package/_polyfill/CapsuleGeometry.cjs.map +1 -1
  3. package/_polyfill/CapsuleGeometry.js +20 -17
  4. package/_polyfill/CapsuleGeometry.js.map +1 -1
  5. package/_polyfill/constants.cjs +1 -1
  6. package/_polyfill/constants.cjs.map +1 -1
  7. package/_polyfill/constants.js +1 -1
  8. package/_polyfill/constants.js.map +1 -1
  9. package/animation/AnimationClipCreator.cjs +13 -13
  10. package/animation/AnimationClipCreator.cjs.map +1 -1
  11. package/animation/AnimationClipCreator.js +13 -13
  12. package/animation/AnimationClipCreator.js.map +1 -1
  13. package/animation/CCDIKSolver.cjs +11 -11
  14. package/animation/CCDIKSolver.cjs.map +1 -1
  15. package/animation/CCDIKSolver.js +12 -12
  16. package/animation/CCDIKSolver.js.map +1 -1
  17. package/animation/MMDAnimationHelper.cjs +1 -1
  18. package/animation/MMDAnimationHelper.cjs.map +1 -1
  19. package/animation/MMDAnimationHelper.js +1 -1
  20. package/animation/MMDAnimationHelper.js.map +1 -1
  21. package/animation/MMDPhysics.cjs +4 -4
  22. package/animation/MMDPhysics.cjs.map +1 -1
  23. package/animation/MMDPhysics.js +4 -4
  24. package/animation/MMDPhysics.js.map +1 -1
  25. package/controls/ArcballControls.cjs +2 -2
  26. package/controls/ArcballControls.cjs.map +1 -1
  27. package/controls/ArcballControls.js +3 -3
  28. package/controls/ArcballControls.js.map +1 -1
  29. package/controls/FirstPersonControls.cjs +1 -1
  30. package/controls/FirstPersonControls.cjs.map +1 -1
  31. package/controls/FirstPersonControls.js +1 -1
  32. package/controls/FirstPersonControls.js.map +1 -1
  33. package/controls/OrbitControls.cjs +2 -2
  34. package/controls/OrbitControls.cjs.map +1 -1
  35. package/controls/OrbitControls.js +3 -3
  36. package/controls/OrbitControls.js.map +1 -1
  37. package/controls/PointerLockControls.cjs +2 -2
  38. package/controls/PointerLockControls.cjs.map +1 -1
  39. package/controls/PointerLockControls.js +3 -3
  40. package/controls/PointerLockControls.js.map +1 -1
  41. package/csm/CSM.cjs +4 -4
  42. package/csm/CSM.cjs.map +1 -1
  43. package/csm/CSM.js +5 -5
  44. package/csm/CSM.js.map +1 -1
  45. package/csm/CSMFrustum.cjs +1 -1
  46. package/csm/CSMFrustum.cjs.map +1 -1
  47. package/csm/CSMFrustum.js +2 -2
  48. package/csm/CSMFrustum.js.map +1 -1
  49. package/deprecated/Geometry.cjs +722 -715
  50. package/deprecated/Geometry.cjs.map +1 -1
  51. package/deprecated/Geometry.js +723 -716
  52. package/deprecated/Geometry.js.map +1 -1
  53. package/effects/AnaglyphEffect.cjs +2 -1
  54. package/effects/AnaglyphEffect.cjs.map +1 -1
  55. package/effects/AnaglyphEffect.js +3 -2
  56. package/effects/AnaglyphEffect.js.map +1 -1
  57. package/effects/OutlineEffect.cjs +2 -1
  58. package/effects/OutlineEffect.cjs.map +1 -1
  59. package/effects/OutlineEffect.js +3 -2
  60. package/effects/OutlineEffect.js.map +1 -1
  61. package/effects/ParallaxBarrierEffect.cjs +2 -1
  62. package/effects/ParallaxBarrierEffect.cjs.map +1 -1
  63. package/effects/ParallaxBarrierEffect.js +3 -2
  64. package/effects/ParallaxBarrierEffect.js.map +1 -1
  65. package/exporters/DRACOExporter.cjs +133 -122
  66. package/exporters/DRACOExporter.cjs.map +1 -1
  67. package/exporters/DRACOExporter.d.ts +23 -21
  68. package/exporters/DRACOExporter.js +133 -122
  69. package/exporters/DRACOExporter.js.map +1 -1
  70. package/exporters/GLTFExporter.cjs +170 -167
  71. package/exporters/GLTFExporter.cjs.map +1 -1
  72. package/exporters/GLTFExporter.js +170 -167
  73. package/exporters/GLTFExporter.js.map +1 -1
  74. package/geometries/LightningStrike.cjs +524 -515
  75. package/geometries/LightningStrike.cjs.map +1 -1
  76. package/geometries/LightningStrike.js +524 -515
  77. package/geometries/LightningStrike.js.map +1 -1
  78. package/geometries/RoundedBoxGeometry.cjs +1 -1
  79. package/geometries/RoundedBoxGeometry.cjs.map +1 -1
  80. package/geometries/RoundedBoxGeometry.js +2 -2
  81. package/geometries/RoundedBoxGeometry.js.map +1 -1
  82. package/helpers/RaycasterHelper.cjs +2 -2
  83. package/helpers/RaycasterHelper.cjs.map +1 -1
  84. package/helpers/RaycasterHelper.js +3 -3
  85. package/helpers/RaycasterHelper.js.map +1 -1
  86. package/helpers/VertexNormalsHelper.cjs +3 -3
  87. package/helpers/VertexNormalsHelper.cjs.map +1 -1
  88. package/helpers/VertexNormalsHelper.js +4 -4
  89. package/helpers/VertexNormalsHelper.js.map +1 -1
  90. package/helpers/VertexTangentsHelper.cjs +2 -2
  91. package/helpers/VertexTangentsHelper.cjs.map +1 -1
  92. package/helpers/VertexTangentsHelper.js +3 -3
  93. package/helpers/VertexTangentsHelper.js.map +1 -1
  94. package/interactive/InteractiveGroup.cjs +1 -1
  95. package/interactive/InteractiveGroup.cjs.map +1 -1
  96. package/interactive/InteractiveGroup.js +2 -2
  97. package/interactive/InteractiveGroup.js.map +1 -1
  98. package/interactive/SelectionBox.cjs +15 -15
  99. package/interactive/SelectionBox.cjs.map +1 -1
  100. package/interactive/SelectionBox.js +16 -16
  101. package/interactive/SelectionBox.js.map +1 -1
  102. package/libs/chevrotain.cjs +1 -1
  103. package/libs/chevrotain.cjs.map +1 -1
  104. package/libs/chevrotain.js +1 -1
  105. package/libs/chevrotain.js.map +1 -1
  106. package/libs/lottie.cjs +1 -1
  107. package/libs/lottie.cjs.map +1 -1
  108. package/libs/lottie.js +1 -1
  109. package/libs/lottie.js.map +1 -1
  110. package/libs/opentype.cjs +1 -1
  111. package/libs/opentype.cjs.map +1 -1
  112. package/libs/opentype.js +1 -1
  113. package/libs/opentype.js.map +1 -1
  114. package/lights/LightProbeGenerator.cjs +5 -5
  115. package/lights/LightProbeGenerator.cjs.map +1 -1
  116. package/lights/LightProbeGenerator.js +5 -5
  117. package/lights/LightProbeGenerator.js.map +1 -1
  118. package/lights/RectAreaLightUniformsLib.cjs +3 -3
  119. package/lights/RectAreaLightUniformsLib.cjs.map +1 -1
  120. package/lights/RectAreaLightUniformsLib.js +3 -3
  121. package/lights/RectAreaLightUniformsLib.js.map +1 -1
  122. package/lines/LineMaterial.cjs +2 -1
  123. package/lines/LineMaterial.cjs.map +1 -1
  124. package/lines/LineMaterial.js +3 -2
  125. package/lines/LineMaterial.js.map +1 -1
  126. package/lines/LineSegments2.cjs +13 -13
  127. package/lines/LineSegments2.cjs.map +1 -1
  128. package/lines/LineSegments2.js +14 -14
  129. package/lines/LineSegments2.js.map +1 -1
  130. package/lines/LineSegmentsGeometry.cjs +2 -2
  131. package/lines/LineSegmentsGeometry.cjs.map +1 -1
  132. package/lines/LineSegmentsGeometry.js +3 -3
  133. package/lines/LineSegmentsGeometry.js.map +1 -1
  134. package/lines/Wireframe.cjs +3 -3
  135. package/lines/Wireframe.cjs.map +1 -1
  136. package/lines/Wireframe.js +4 -4
  137. package/lines/Wireframe.js.map +1 -1
  138. package/loaders/BasisTextureLoader.cjs +441 -435
  139. package/loaders/BasisTextureLoader.cjs.map +1 -1
  140. package/loaders/BasisTextureLoader.js +441 -435
  141. package/loaders/BasisTextureLoader.js.map +1 -1
  142. package/loaders/EXRLoader.cjs +2 -1
  143. package/loaders/EXRLoader.cjs.map +1 -1
  144. package/loaders/EXRLoader.js +3 -2
  145. package/loaders/EXRLoader.js.map +1 -1
  146. package/loaders/FBXLoader.cjs +2 -2
  147. package/loaders/FBXLoader.cjs.map +1 -1
  148. package/loaders/FBXLoader.js +2 -2
  149. package/loaders/FBXLoader.js.map +1 -1
  150. package/loaders/FontLoader.cjs +2 -2
  151. package/loaders/FontLoader.cjs.map +1 -1
  152. package/loaders/FontLoader.d.ts +2 -2
  153. package/loaders/FontLoader.js +2 -2
  154. package/loaders/FontLoader.js.map +1 -1
  155. package/loaders/GLTFLoader.cjs +2 -2
  156. package/loaders/GLTFLoader.cjs.map +1 -1
  157. package/loaders/GLTFLoader.js +2 -2
  158. package/loaders/GLTFLoader.js.map +1 -1
  159. package/loaders/KTX2Loader.cjs +377 -374
  160. package/loaders/KTX2Loader.cjs.map +1 -1
  161. package/loaders/KTX2Loader.js +377 -374
  162. package/loaders/KTX2Loader.js.map +1 -1
  163. package/loaders/LDrawLoader.cjs +5 -4
  164. package/loaders/LDrawLoader.cjs.map +1 -1
  165. package/loaders/LDrawLoader.js +6 -5
  166. package/loaders/LDrawLoader.js.map +1 -1
  167. package/loaders/OBJLoader.cjs +5 -5
  168. package/loaders/OBJLoader.cjs.map +1 -1
  169. package/loaders/OBJLoader.js +6 -6
  170. package/loaders/OBJLoader.js.map +1 -1
  171. package/loaders/PRWMLoader.cjs +46 -43
  172. package/loaders/PRWMLoader.cjs.map +1 -1
  173. package/loaders/PRWMLoader.js +46 -43
  174. package/loaders/PRWMLoader.js.map +1 -1
  175. package/loaders/SVGLoader.cjs +1694 -1688
  176. package/loaders/SVGLoader.cjs.map +1 -1
  177. package/loaders/SVGLoader.js +1694 -1688
  178. package/loaders/SVGLoader.js.map +1 -1
  179. package/loaders/XLoader.cjs +1 -1
  180. package/loaders/XLoader.cjs.map +1 -1
  181. package/loaders/XLoader.js +1 -1
  182. package/loaders/XLoader.js.map +1 -1
  183. package/math/Capsule.cjs +3 -3
  184. package/math/Capsule.cjs.map +1 -1
  185. package/math/Capsule.js +3 -3
  186. package/math/Capsule.js.map +1 -1
  187. package/math/ColorConverter.cjs +9 -9
  188. package/math/ColorConverter.cjs.map +1 -1
  189. package/math/ColorConverter.js +9 -9
  190. package/math/ColorConverter.js.map +1 -1
  191. package/math/ConvexHull.cjs +53 -50
  192. package/math/ConvexHull.cjs.map +1 -1
  193. package/math/ConvexHull.js +53 -50
  194. package/math/ConvexHull.js.map +1 -1
  195. package/math/ImprovedNoise.cjs +1 -1
  196. package/math/ImprovedNoise.cjs.map +1 -1
  197. package/math/ImprovedNoise.js +1 -1
  198. package/math/ImprovedNoise.js.map +1 -1
  199. package/math/MeshSurfaceSampler.cjs +2 -2
  200. package/math/MeshSurfaceSampler.cjs.map +1 -1
  201. package/math/MeshSurfaceSampler.js +2 -2
  202. package/math/MeshSurfaceSampler.js.map +1 -1
  203. package/math/OBB.cjs +14 -14
  204. package/math/OBB.cjs.map +1 -1
  205. package/math/OBB.js +15 -15
  206. package/math/OBB.js.map +1 -1
  207. package/math/Octree.cjs +7 -7
  208. package/math/Octree.cjs.map +1 -1
  209. package/math/Octree.js +8 -8
  210. package/math/Octree.js.map +1 -1
  211. package/misc/ConvexObjectBreaker.cjs +271 -268
  212. package/misc/ConvexObjectBreaker.cjs.map +1 -1
  213. package/misc/ConvexObjectBreaker.js +272 -269
  214. package/misc/ConvexObjectBreaker.js.map +1 -1
  215. package/misc/Gyroscope.cjs +6 -6
  216. package/misc/Gyroscope.cjs.map +1 -1
  217. package/misc/Gyroscope.js +7 -7
  218. package/misc/Gyroscope.js.map +1 -1
  219. package/modifiers/CurveModifier.cjs +1 -1
  220. package/modifiers/CurveModifier.cjs.map +1 -1
  221. package/modifiers/CurveModifier.js +2 -2
  222. package/modifiers/CurveModifier.js.map +1 -1
  223. package/modifiers/SimplifyModifier.cjs +2 -2
  224. package/modifiers/SimplifyModifier.cjs.map +1 -1
  225. package/modifiers/SimplifyModifier.js +2 -2
  226. package/modifiers/SimplifyModifier.js.map +1 -1
  227. package/objects/BatchedMesh.cjs +2 -2
  228. package/objects/BatchedMesh.cjs.map +1 -1
  229. package/objects/BatchedMesh.js +3 -3
  230. package/objects/BatchedMesh.js.map +1 -1
  231. package/objects/GroundProjectedEnv.cjs +2 -1
  232. package/objects/GroundProjectedEnv.cjs.map +1 -1
  233. package/objects/GroundProjectedEnv.js +3 -2
  234. package/objects/GroundProjectedEnv.js.map +1 -1
  235. package/objects/Lensflare.cjs +209 -206
  236. package/objects/Lensflare.cjs.map +1 -1
  237. package/objects/Lensflare.js +209 -206
  238. package/objects/Lensflare.js.map +1 -1
  239. package/objects/Reflector.cjs +154 -146
  240. package/objects/Reflector.cjs.map +1 -1
  241. package/objects/Reflector.js +154 -146
  242. package/objects/Reflector.js.map +1 -1
  243. package/objects/ReflectorForSSRPass.cjs +183 -180
  244. package/objects/ReflectorForSSRPass.cjs.map +1 -1
  245. package/objects/ReflectorForSSRPass.js +183 -180
  246. package/objects/ReflectorForSSRPass.js.map +1 -1
  247. package/objects/Refractor.cjs +164 -161
  248. package/objects/Refractor.cjs.map +1 -1
  249. package/objects/Refractor.js +164 -161
  250. package/objects/Refractor.js.map +1 -1
  251. package/objects/ShadowMesh.cjs +1 -1
  252. package/objects/ShadowMesh.cjs.map +1 -1
  253. package/objects/ShadowMesh.js +2 -2
  254. package/objects/ShadowMesh.js.map +1 -1
  255. package/objects/Sky.cjs +35 -32
  256. package/objects/Sky.cjs.map +1 -1
  257. package/objects/Sky.d.ts +100 -6
  258. package/objects/Sky.js +35 -32
  259. package/objects/Sky.js.map +1 -1
  260. package/objects/Water.cjs +2 -1
  261. package/objects/Water.cjs.map +1 -1
  262. package/objects/Water.js +3 -2
  263. package/objects/Water.js.map +1 -1
  264. package/objects/Water2.cjs +143 -140
  265. package/objects/Water2.cjs.map +1 -1
  266. package/objects/Water2.js +143 -140
  267. package/objects/Water2.js.map +1 -1
  268. package/package.json +1 -1
  269. package/postprocessing/SAOPass.cjs +267 -264
  270. package/postprocessing/SAOPass.cjs.map +1 -1
  271. package/postprocessing/SAOPass.js +267 -264
  272. package/postprocessing/SAOPass.js.map +1 -1
  273. package/postprocessing/SSAOPass.cjs +253 -250
  274. package/postprocessing/SSAOPass.cjs.map +1 -1
  275. package/postprocessing/SSAOPass.js +253 -250
  276. package/postprocessing/SSAOPass.js.map +1 -1
  277. package/postprocessing/SSRPass.cjs +379 -376
  278. package/postprocessing/SSRPass.cjs.map +1 -1
  279. package/postprocessing/SSRPass.js +379 -376
  280. package/postprocessing/SSRPass.js.map +1 -1
  281. package/postprocessing/UnrealBloomPass.cjs +205 -202
  282. package/postprocessing/UnrealBloomPass.cjs.map +1 -1
  283. package/postprocessing/UnrealBloomPass.js +205 -202
  284. package/postprocessing/UnrealBloomPass.js.map +1 -1
  285. package/renderers/CSS2DRenderer.cjs +5 -5
  286. package/renderers/CSS2DRenderer.cjs.map +1 -1
  287. package/renderers/CSS2DRenderer.js +5 -5
  288. package/renderers/CSS2DRenderer.js.map +1 -1
  289. package/renderers/CSS3DRenderer.cjs +5 -5
  290. package/renderers/CSS3DRenderer.cjs.map +1 -1
  291. package/renderers/CSS3DRenderer.js +6 -6
  292. package/renderers/CSS3DRenderer.js.map +1 -1
  293. package/shaders/ACESFilmicToneMappingShader.cjs +71 -46
  294. package/shaders/ACESFilmicToneMappingShader.cjs.map +1 -1
  295. package/shaders/ACESFilmicToneMappingShader.js +71 -46
  296. package/shaders/ACESFilmicToneMappingShader.js.map +1 -1
  297. package/shaders/AfterimageShader.cjs +41 -22
  298. package/shaders/AfterimageShader.cjs.map +1 -1
  299. package/shaders/AfterimageShader.js +41 -22
  300. package/shaders/AfterimageShader.js.map +1 -1
  301. package/shaders/BasicShader.cjs +20 -6
  302. package/shaders/BasicShader.cjs.map +1 -1
  303. package/shaders/BasicShader.js +20 -6
  304. package/shaders/BasicShader.js.map +1 -1
  305. package/shaders/BleachBypassShader.cjs +46 -26
  306. package/shaders/BleachBypassShader.cjs.map +1 -1
  307. package/shaders/BleachBypassShader.js +46 -26
  308. package/shaders/BleachBypassShader.js.map +1 -1
  309. package/shaders/BlendShader.cjs +33 -19
  310. package/shaders/BlendShader.cjs.map +1 -1
  311. package/shaders/BlendShader.js +33 -19
  312. package/shaders/BlendShader.js.map +1 -1
  313. package/shaders/BokehShader.cjs +117 -90
  314. package/shaders/BokehShader.cjs.map +1 -1
  315. package/shaders/BokehShader.js +117 -90
  316. package/shaders/BokehShader.js.map +1 -1
  317. package/shaders/BokehShader2.cjs +333 -232
  318. package/shaders/BokehShader2.cjs.map +1 -1
  319. package/shaders/BokehShader2.js +333 -232
  320. package/shaders/BokehShader2.js.map +1 -1
  321. package/shaders/BrightnessContrastShader.cjs +38 -22
  322. package/shaders/BrightnessContrastShader.cjs.map +1 -1
  323. package/shaders/BrightnessContrastShader.js +38 -22
  324. package/shaders/BrightnessContrastShader.js.map +1 -1
  325. package/shaders/ColorCorrectionShader.cjs +35 -21
  326. package/shaders/ColorCorrectionShader.cjs.map +1 -1
  327. package/shaders/ColorCorrectionShader.js +35 -21
  328. package/shaders/ColorCorrectionShader.js.map +1 -1
  329. package/shaders/ColorifyShader.cjs +34 -19
  330. package/shaders/ColorifyShader.cjs.map +1 -1
  331. package/shaders/ColorifyShader.js +34 -19
  332. package/shaders/ColorifyShader.js.map +1 -1
  333. package/shaders/ConvolutionShader.cjs +43 -24
  334. package/shaders/ConvolutionShader.cjs.map +1 -1
  335. package/shaders/ConvolutionShader.js +43 -24
  336. package/shaders/ConvolutionShader.js.map +1 -1
  337. package/shaders/CopyShader.cjs +30 -16
  338. package/shaders/CopyShader.cjs.map +1 -1
  339. package/shaders/CopyShader.js +30 -16
  340. package/shaders/CopyShader.js.map +1 -1
  341. package/shaders/DOFMipMapShader.cjs +38 -21
  342. package/shaders/DOFMipMapShader.cjs.map +1 -1
  343. package/shaders/DOFMipMapShader.js +38 -21
  344. package/shaders/DOFMipMapShader.js.map +1 -1
  345. package/shaders/DepthLimitedBlurShader.cjs +98 -69
  346. package/shaders/DepthLimitedBlurShader.cjs.map +1 -1
  347. package/shaders/DepthLimitedBlurShader.js +98 -69
  348. package/shaders/DepthLimitedBlurShader.js.map +1 -1
  349. package/shaders/DigitalGlitch.cjs +70 -59
  350. package/shaders/DigitalGlitch.cjs.map +1 -1
  351. package/shaders/DigitalGlitch.js +70 -59
  352. package/shaders/DigitalGlitch.js.map +1 -1
  353. package/shaders/DotScreenShader.cjs +49 -28
  354. package/shaders/DotScreenShader.cjs.map +1 -1
  355. package/shaders/DotScreenShader.js +49 -28
  356. package/shaders/DotScreenShader.js.map +1 -1
  357. package/shaders/FXAAShader.cjs +1098 -1089
  358. package/shaders/FXAAShader.cjs.map +1 -1
  359. package/shaders/FXAAShader.js +1098 -1089
  360. package/shaders/FXAAShader.js.map +1 -1
  361. package/shaders/FilmShader.cjs +57 -29
  362. package/shaders/FilmShader.cjs.map +1 -1
  363. package/shaders/FilmShader.js +57 -29
  364. package/shaders/FilmShader.js.map +1 -1
  365. package/shaders/FocusShader.cjs +70 -43
  366. package/shaders/FocusShader.cjs.map +1 -1
  367. package/shaders/FocusShader.js +70 -43
  368. package/shaders/FocusShader.js.map +1 -1
  369. package/shaders/FreiChenShader.cjs +74 -53
  370. package/shaders/FreiChenShader.cjs.map +1 -1
  371. package/shaders/FreiChenShader.js +74 -53
  372. package/shaders/FreiChenShader.js.map +1 -1
  373. package/shaders/FresnelShader.cjs +55 -35
  374. package/shaders/FresnelShader.cjs.map +1 -1
  375. package/shaders/FresnelShader.js +55 -35
  376. package/shaders/FresnelShader.js.map +1 -1
  377. package/shaders/GammaCorrectionShader.cjs +33 -19
  378. package/shaders/GammaCorrectionShader.cjs.map +1 -1
  379. package/shaders/GammaCorrectionShader.js +33 -19
  380. package/shaders/GammaCorrectionShader.js.map +1 -1
  381. package/shaders/GodRaysShader.cjs +193 -116
  382. package/shaders/GodRaysShader.cjs.map +1 -1
  383. package/shaders/GodRaysShader.js +193 -116
  384. package/shaders/GodRaysShader.js.map +1 -1
  385. package/shaders/HalftoneShader.cjs +270 -192
  386. package/shaders/HalftoneShader.cjs.map +1 -1
  387. package/shaders/HalftoneShader.js +270 -192
  388. package/shaders/HalftoneShader.js.map +1 -1
  389. package/shaders/HorizontalTiltShiftShader.cjs +43 -27
  390. package/shaders/HorizontalTiltShiftShader.cjs.map +1 -1
  391. package/shaders/HorizontalTiltShiftShader.js +43 -27
  392. package/shaders/HorizontalTiltShiftShader.js.map +1 -1
  393. package/shaders/HueSaturationShader.cjs +47 -31
  394. package/shaders/HueSaturationShader.cjs.map +1 -1
  395. package/shaders/HueSaturationShader.js +47 -31
  396. package/shaders/HueSaturationShader.js.map +1 -1
  397. package/shaders/KaleidoShader.cjs +37 -24
  398. package/shaders/KaleidoShader.cjs.map +1 -1
  399. package/shaders/KaleidoShader.js +37 -24
  400. package/shaders/KaleidoShader.js.map +1 -1
  401. package/shaders/LuminosityHighPassShader.cjs +43 -24
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  404. package/shaders/LuminosityHighPassShader.js.map +1 -1
  405. package/shaders/LuminosityShader.cjs +34 -17
  406. package/shaders/LuminosityShader.cjs.map +1 -1
  407. package/shaders/LuminosityShader.js +34 -17
  408. package/shaders/LuminosityShader.js.map +1 -1
  409. package/shaders/MirrorShader.cjs +39 -26
  410. package/shaders/MirrorShader.cjs.map +1 -1
  411. package/shaders/MirrorShader.js +39 -26
  412. package/shaders/MirrorShader.js.map +1 -1
  413. package/shaders/NormalMapShader.cjs +36 -21
  414. package/shaders/NormalMapShader.cjs.map +1 -1
  415. package/shaders/NormalMapShader.js +36 -21
  416. package/shaders/NormalMapShader.js.map +1 -1
  417. package/shaders/ParallaxShader.cjs +147 -97
  418. package/shaders/ParallaxShader.cjs.map +1 -1
  419. package/shaders/ParallaxShader.js +147 -97
  420. package/shaders/ParallaxShader.js.map +1 -1
  421. package/shaders/PixelShader.cjs +31 -18
  422. package/shaders/PixelShader.cjs.map +1 -1
  423. package/shaders/PixelShader.js +31 -18
  424. package/shaders/PixelShader.js.map +1 -1
  425. package/shaders/RGBShiftShader.cjs +33 -20
  426. package/shaders/RGBShiftShader.cjs.map +1 -1
  427. package/shaders/RGBShiftShader.js +33 -20
  428. package/shaders/RGBShiftShader.js.map +1 -1
  429. package/shaders/SAOShader.cjs +154 -117
  430. package/shaders/SAOShader.cjs.map +1 -1
  431. package/shaders/SAOShader.js +154 -117
  432. package/shaders/SAOShader.js.map +1 -1
  433. package/shaders/SMAAShader.cjs +358 -270
  434. package/shaders/SMAAShader.cjs.map +1 -1
  435. package/shaders/SMAAShader.js +358 -270
  436. package/shaders/SMAAShader.js.map +1 -1
  437. package/shaders/SSAOShader.cjs +236 -142
  438. package/shaders/SSAOShader.cjs.map +1 -1
  439. package/shaders/SSAOShader.js +236 -142
  440. package/shaders/SSAOShader.js.map +1 -1
  441. package/shaders/SSRShader.cjs +4 -4
  442. package/shaders/SSRShader.cjs.map +1 -1
  443. package/shaders/SSRShader.js +4 -4
  444. package/shaders/SSRShader.js.map +1 -1
  445. package/shaders/SepiaShader.cjs +36 -20
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  447. package/shaders/SepiaShader.js +36 -20
  448. package/shaders/SepiaShader.js.map +1 -1
  449. package/shaders/SobelOperatorShader.cjs +64 -37
  450. package/shaders/SobelOperatorShader.cjs.map +1 -1
  451. package/shaders/SobelOperatorShader.js +64 -37
  452. package/shaders/SobelOperatorShader.js.map +1 -1
  453. package/shaders/TechnicolorShader.cjs +29 -16
  454. package/shaders/TechnicolorShader.cjs.map +1 -1
  455. package/shaders/TechnicolorShader.js +29 -16
  456. package/shaders/TechnicolorShader.js.map +1 -1
  457. package/shaders/ToneMapShader.cjs +55 -35
  458. package/shaders/ToneMapShader.cjs.map +1 -1
  459. package/shaders/ToneMapShader.js +55 -35
  460. package/shaders/ToneMapShader.js.map +1 -1
  461. package/shaders/ToonShader.cjs +275 -165
  462. package/shaders/ToonShader.cjs.map +1 -1
  463. package/shaders/ToonShader.js +275 -165
  464. package/shaders/ToonShader.js.map +1 -1
  465. package/shaders/TriangleBlurShader.cjs +50 -27
  466. package/shaders/TriangleBlurShader.cjs.map +1 -1
  467. package/shaders/TriangleBlurShader.js +50 -27
  468. package/shaders/TriangleBlurShader.js.map +1 -1
  469. package/shaders/UnpackDepthRGBAShader.cjs +32 -17
  470. package/shaders/UnpackDepthRGBAShader.cjs.map +1 -1
  471. package/shaders/UnpackDepthRGBAShader.js +32 -17
  472. package/shaders/UnpackDepthRGBAShader.js.map +1 -1
  473. package/shaders/VerticalTiltShiftShader.cjs +43 -27
  474. package/shaders/VerticalTiltShiftShader.cjs.map +1 -1
  475. package/shaders/VerticalTiltShiftShader.js +43 -27
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  477. package/shaders/VignetteShader.cjs +43 -27
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  479. package/shaders/VignetteShader.js +43 -27
  480. package/shaders/VignetteShader.js.map +1 -1
  481. package/shaders/VolumeShader.cjs +264 -213
  482. package/shaders/VolumeShader.cjs.map +1 -1
  483. package/shaders/VolumeShader.js +264 -213
  484. package/shaders/VolumeShader.js.map +1 -1
  485. package/shaders/WaterRefractionShader.cjs +63 -35
  486. package/shaders/WaterRefractionShader.cjs.map +1 -1
  487. package/shaders/WaterRefractionShader.js +63 -35
  488. package/shaders/WaterRefractionShader.js.map +1 -1
  489. package/utils/GeometryCompressionUtils.cjs +2 -1
  490. package/utils/GeometryCompressionUtils.cjs.map +1 -1
  491. package/utils/GeometryCompressionUtils.js +3 -2
  492. package/utils/GeometryCompressionUtils.js.map +1 -1
  493. package/utils/RoughnessMipmapper.cjs +3 -3
  494. package/utils/RoughnessMipmapper.cjs.map +1 -1
  495. package/utils/RoughnessMipmapper.js +4 -4
  496. package/utils/RoughnessMipmapper.js.map +1 -1
  497. package/webxr/ARButton.cjs +109 -106
  498. package/webxr/ARButton.cjs.map +1 -1
  499. package/webxr/ARButton.d.ts +4 -3
  500. package/webxr/ARButton.js +109 -106
  501. package/webxr/ARButton.js.map +1 -1
  502. package/webxr/OculusHandPointerModel.cjs +2 -2
  503. package/webxr/OculusHandPointerModel.cjs.map +1 -1
  504. package/webxr/OculusHandPointerModel.js +2 -2
  505. package/webxr/OculusHandPointerModel.js.map +1 -1
  506. package/webxr/VRButton.cjs +98 -95
  507. package/webxr/VRButton.cjs.map +1 -1
  508. package/webxr/VRButton.d.ts +6 -5
  509. package/webxr/VRButton.js +98 -95
  510. package/webxr/VRButton.js.map +1 -1
  511. package/webxr/XRHandPrimitiveModel.cjs +2 -2
  512. package/webxr/XRHandPrimitiveModel.cjs.map +1 -1
  513. package/webxr/XRHandPrimitiveModel.js +3 -3
  514. package/webxr/XRHandPrimitiveModel.js.map +1 -1
@@ -1,292 +1,295 @@
1
- import { Vector3, Line3, Plane, Mesh } from "three";
1
+ import { Line3, Plane, Vector3, Mesh } from "three";
2
2
  import { ConvexGeometry } from "../geometries/ConvexGeometry.js";
3
- const _v1 = new Vector3();
4
- class ConvexObjectBreaker {
5
- constructor(minSizeForBreak = 1.4, smallDelta = 1e-4) {
6
- this.minSizeForBreak = minSizeForBreak;
7
- this.smallDelta = smallDelta;
8
- this.tempLine1 = new Line3();
9
- this.tempPlane1 = new Plane();
10
- this.tempPlane2 = new Plane();
11
- this.tempPlane_Cut = new Plane();
12
- this.tempCM1 = new Vector3();
13
- this.tempCM2 = new Vector3();
14
- this.tempVector3 = new Vector3();
15
- this.tempVector3_2 = new Vector3();
16
- this.tempVector3_3 = new Vector3();
17
- this.tempVector3_P0 = new Vector3();
18
- this.tempVector3_P1 = new Vector3();
19
- this.tempVector3_P2 = new Vector3();
20
- this.tempVector3_N0 = new Vector3();
21
- this.tempVector3_N1 = new Vector3();
22
- this.tempVector3_AB = new Vector3();
23
- this.tempVector3_CB = new Vector3();
24
- this.tempResultObjects = { object1: null, object2: null };
25
- this.segments = [];
26
- const n = 30 * 30;
27
- for (let i = 0; i < n; i++)
28
- this.segments[i] = false;
29
- }
30
- prepareBreakableObject(object, mass, velocity, angularVelocity, breakable) {
31
- const userData = object.userData;
32
- userData.mass = mass;
33
- userData.velocity = velocity.clone();
34
- userData.angularVelocity = angularVelocity.clone();
35
- userData.breakable = breakable;
36
- }
37
- /*
38
- * @param {int} maxRadialIterations Iterations for radial cuts.
39
- * @param {int} maxRandomIterations Max random iterations for not-radial cuts
40
- *
41
- * Returns the array of pieces
42
- */
43
- subdivideByImpact(object, pointOfImpact, normal, maxRadialIterations, maxRandomIterations) {
44
- const debris = [];
45
- const tempPlane1 = this.tempPlane1;
46
- const tempPlane2 = this.tempPlane2;
47
- this.tempVector3.addVectors(pointOfImpact, normal);
48
- tempPlane1.setFromCoplanarPoints(pointOfImpact, object.position, this.tempVector3);
49
- const maxTotalIterations = maxRandomIterations + maxRadialIterations;
50
- const scope = this;
51
- function subdivideRadial(subObject, startAngle, endAngle, numIterations) {
52
- if (Math.random() < numIterations * 0.05 || numIterations > maxTotalIterations) {
53
- debris.push(subObject);
54
- return;
55
- }
56
- let angle = Math.PI;
57
- if (numIterations === 0) {
58
- tempPlane2.normal.copy(tempPlane1.normal);
59
- tempPlane2.constant = tempPlane1.constant;
60
- } else {
61
- if (numIterations <= maxRadialIterations) {
62
- angle = (endAngle - startAngle) * (0.2 + 0.6 * Math.random()) + startAngle;
63
- scope.tempVector3_2.copy(object.position).sub(pointOfImpact).applyAxisAngle(normal, angle).add(pointOfImpact);
64
- tempPlane2.setFromCoplanarPoints(pointOfImpact, scope.tempVector3, scope.tempVector3_2);
3
+ const _v1 = /* @__PURE__ */ new Vector3();
4
+ const ConvexObjectBreaker = /* @__PURE__ */ (() => {
5
+ class ConvexObjectBreaker2 {
6
+ constructor(minSizeForBreak = 1.4, smallDelta = 1e-4) {
7
+ this.minSizeForBreak = minSizeForBreak;
8
+ this.smallDelta = smallDelta;
9
+ this.tempLine1 = new Line3();
10
+ this.tempPlane1 = new Plane();
11
+ this.tempPlane2 = new Plane();
12
+ this.tempPlane_Cut = new Plane();
13
+ this.tempCM1 = new Vector3();
14
+ this.tempCM2 = new Vector3();
15
+ this.tempVector3 = new Vector3();
16
+ this.tempVector3_2 = new Vector3();
17
+ this.tempVector3_3 = new Vector3();
18
+ this.tempVector3_P0 = new Vector3();
19
+ this.tempVector3_P1 = new Vector3();
20
+ this.tempVector3_P2 = new Vector3();
21
+ this.tempVector3_N0 = new Vector3();
22
+ this.tempVector3_N1 = new Vector3();
23
+ this.tempVector3_AB = new Vector3();
24
+ this.tempVector3_CB = new Vector3();
25
+ this.tempResultObjects = { object1: null, object2: null };
26
+ this.segments = [];
27
+ const n = 30 * 30;
28
+ for (let i = 0; i < n; i++)
29
+ this.segments[i] = false;
30
+ }
31
+ prepareBreakableObject(object, mass, velocity, angularVelocity, breakable) {
32
+ const userData = object.userData;
33
+ userData.mass = mass;
34
+ userData.velocity = velocity.clone();
35
+ userData.angularVelocity = angularVelocity.clone();
36
+ userData.breakable = breakable;
37
+ }
38
+ /*
39
+ * @param {int} maxRadialIterations Iterations for radial cuts.
40
+ * @param {int} maxRandomIterations Max random iterations for not-radial cuts
41
+ *
42
+ * Returns the array of pieces
43
+ */
44
+ subdivideByImpact(object, pointOfImpact, normal, maxRadialIterations, maxRandomIterations) {
45
+ const debris = [];
46
+ const tempPlane1 = this.tempPlane1;
47
+ const tempPlane2 = this.tempPlane2;
48
+ this.tempVector3.addVectors(pointOfImpact, normal);
49
+ tempPlane1.setFromCoplanarPoints(pointOfImpact, object.position, this.tempVector3);
50
+ const maxTotalIterations = maxRandomIterations + maxRadialIterations;
51
+ const scope = this;
52
+ function subdivideRadial(subObject, startAngle, endAngle, numIterations) {
53
+ if (Math.random() < numIterations * 0.05 || numIterations > maxTotalIterations) {
54
+ debris.push(subObject);
55
+ return;
56
+ }
57
+ let angle = Math.PI;
58
+ if (numIterations === 0) {
59
+ tempPlane2.normal.copy(tempPlane1.normal);
60
+ tempPlane2.constant = tempPlane1.constant;
65
61
  } else {
66
- angle = (0.5 * (numIterations & 1) + 0.2 * (2 - Math.random())) * Math.PI;
67
- scope.tempVector3_2.copy(pointOfImpact).sub(subObject.position).applyAxisAngle(normal, angle).add(subObject.position);
68
- scope.tempVector3_3.copy(normal).add(subObject.position);
69
- tempPlane2.setFromCoplanarPoints(subObject.position, scope.tempVector3_3, scope.tempVector3_2);
62
+ if (numIterations <= maxRadialIterations) {
63
+ angle = (endAngle - startAngle) * (0.2 + 0.6 * Math.random()) + startAngle;
64
+ scope.tempVector3_2.copy(object.position).sub(pointOfImpact).applyAxisAngle(normal, angle).add(pointOfImpact);
65
+ tempPlane2.setFromCoplanarPoints(pointOfImpact, scope.tempVector3, scope.tempVector3_2);
66
+ } else {
67
+ angle = (0.5 * (numIterations & 1) + 0.2 * (2 - Math.random())) * Math.PI;
68
+ scope.tempVector3_2.copy(pointOfImpact).sub(subObject.position).applyAxisAngle(normal, angle).add(subObject.position);
69
+ scope.tempVector3_3.copy(normal).add(subObject.position);
70
+ tempPlane2.setFromCoplanarPoints(subObject.position, scope.tempVector3_3, scope.tempVector3_2);
71
+ }
72
+ }
73
+ scope.cutByPlane(subObject, tempPlane2, scope.tempResultObjects);
74
+ const obj1 = scope.tempResultObjects.object1;
75
+ const obj2 = scope.tempResultObjects.object2;
76
+ if (obj1) {
77
+ subdivideRadial(obj1, startAngle, angle, numIterations + 1);
78
+ }
79
+ if (obj2) {
80
+ subdivideRadial(obj2, angle, endAngle, numIterations + 1);
70
81
  }
71
82
  }
72
- scope.cutByPlane(subObject, tempPlane2, scope.tempResultObjects);
73
- const obj1 = scope.tempResultObjects.object1;
74
- const obj2 = scope.tempResultObjects.object2;
75
- if (obj1) {
76
- subdivideRadial(obj1, startAngle, angle, numIterations + 1);
83
+ subdivideRadial(object, 0, 2 * Math.PI, 0);
84
+ return debris;
85
+ }
86
+ cutByPlane(object, plane, output) {
87
+ const geometry = object.geometry;
88
+ const coords = geometry.attributes.position.array;
89
+ const normals = geometry.attributes.normal.array;
90
+ const numPoints = coords.length / 3;
91
+ let numFaces = numPoints / 3;
92
+ let indices = geometry.getIndex();
93
+ if (indices) {
94
+ indices = indices.array;
95
+ numFaces = indices.length / 3;
77
96
  }
78
- if (obj2) {
79
- subdivideRadial(obj2, angle, endAngle, numIterations + 1);
97
+ function getVertexIndex(faceIdx, vert) {
98
+ const idx = faceIdx * 3 + vert;
99
+ return indices ? indices[idx] : idx;
80
100
  }
81
- }
82
- subdivideRadial(object, 0, 2 * Math.PI, 0);
83
- return debris;
84
- }
85
- cutByPlane(object, plane, output) {
86
- const geometry = object.geometry;
87
- const coords = geometry.attributes.position.array;
88
- const normals = geometry.attributes.normal.array;
89
- const numPoints = coords.length / 3;
90
- let numFaces = numPoints / 3;
91
- let indices = geometry.getIndex();
92
- if (indices) {
93
- indices = indices.array;
94
- numFaces = indices.length / 3;
95
- }
96
- function getVertexIndex(faceIdx, vert) {
97
- const idx = faceIdx * 3 + vert;
98
- return indices ? indices[idx] : idx;
99
- }
100
- const points1 = [];
101
- const points2 = [];
102
- const delta = this.smallDelta;
103
- const numPointPairs = numPoints * numPoints;
104
- for (let i = 0; i < numPointPairs; i++)
105
- this.segments[i] = false;
106
- const p0 = this.tempVector3_P0;
107
- const p1 = this.tempVector3_P1;
108
- const n0 = this.tempVector3_N0;
109
- const n1 = this.tempVector3_N1;
110
- for (let i = 0; i < numFaces - 1; i++) {
111
- const a1 = getVertexIndex(i, 0);
112
- const b1 = getVertexIndex(i, 1);
113
- const c1 = getVertexIndex(i, 2);
114
- n0.set(normals[a1], normals[a1] + 1, normals[a1] + 2);
115
- for (let j = i + 1; j < numFaces; j++) {
116
- const a2 = getVertexIndex(j, 0);
117
- const b2 = getVertexIndex(j, 1);
118
- const c2 = getVertexIndex(j, 2);
119
- n1.set(normals[a2], normals[a2] + 1, normals[a2] + 2);
120
- const coplanar = 1 - n0.dot(n1) < delta;
121
- if (coplanar) {
122
- if (a1 === a2 || a1 === b2 || a1 === c2) {
123
- if (b1 === a2 || b1 === b2 || b1 === c2) {
124
- this.segments[a1 * numPoints + b1] = true;
125
- this.segments[b1 * numPoints + a1] = true;
126
- } else {
127
- this.segments[c1 * numPoints + a1] = true;
128
- this.segments[a1 * numPoints + c1] = true;
101
+ const points1 = [];
102
+ const points2 = [];
103
+ const delta = this.smallDelta;
104
+ const numPointPairs = numPoints * numPoints;
105
+ for (let i = 0; i < numPointPairs; i++)
106
+ this.segments[i] = false;
107
+ const p0 = this.tempVector3_P0;
108
+ const p1 = this.tempVector3_P1;
109
+ const n0 = this.tempVector3_N0;
110
+ const n1 = this.tempVector3_N1;
111
+ for (let i = 0; i < numFaces - 1; i++) {
112
+ const a1 = getVertexIndex(i, 0);
113
+ const b1 = getVertexIndex(i, 1);
114
+ const c1 = getVertexIndex(i, 2);
115
+ n0.set(normals[a1], normals[a1] + 1, normals[a1] + 2);
116
+ for (let j = i + 1; j < numFaces; j++) {
117
+ const a2 = getVertexIndex(j, 0);
118
+ const b2 = getVertexIndex(j, 1);
119
+ const c2 = getVertexIndex(j, 2);
120
+ n1.set(normals[a2], normals[a2] + 1, normals[a2] + 2);
121
+ const coplanar = 1 - n0.dot(n1) < delta;
122
+ if (coplanar) {
123
+ if (a1 === a2 || a1 === b2 || a1 === c2) {
124
+ if (b1 === a2 || b1 === b2 || b1 === c2) {
125
+ this.segments[a1 * numPoints + b1] = true;
126
+ this.segments[b1 * numPoints + a1] = true;
127
+ } else {
128
+ this.segments[c1 * numPoints + a1] = true;
129
+ this.segments[a1 * numPoints + c1] = true;
130
+ }
131
+ } else if (b1 === a2 || b1 === b2 || b1 === c2) {
132
+ this.segments[c1 * numPoints + b1] = true;
133
+ this.segments[b1 * numPoints + c1] = true;
129
134
  }
130
- } else if (b1 === a2 || b1 === b2 || b1 === c2) {
131
- this.segments[c1 * numPoints + b1] = true;
132
- this.segments[b1 * numPoints + c1] = true;
133
135
  }
134
136
  }
135
137
  }
136
- }
137
- const localPlane = this.tempPlane_Cut;
138
- object.updateMatrix();
139
- ConvexObjectBreaker.transformPlaneToLocalSpace(plane, object.matrix, localPlane);
140
- for (let i = 0; i < numFaces; i++) {
141
- const va = getVertexIndex(i, 0);
142
- const vb = getVertexIndex(i, 1);
143
- const vc = getVertexIndex(i, 2);
144
- for (let segment = 0; segment < 3; segment++) {
145
- const i0 = segment === 0 ? va : segment === 1 ? vb : vc;
146
- const i1 = segment === 0 ? vb : segment === 1 ? vc : va;
147
- const segmentState = this.segments[i0 * numPoints + i1];
148
- if (segmentState)
149
- continue;
150
- this.segments[i0 * numPoints + i1] = true;
151
- this.segments[i1 * numPoints + i0] = true;
152
- p0.set(coords[3 * i0], coords[3 * i0 + 1], coords[3 * i0 + 2]);
153
- p1.set(coords[3 * i1], coords[3 * i1 + 1], coords[3 * i1 + 2]);
154
- let mark0 = 0;
155
- let d = localPlane.distanceToPoint(p0);
156
- if (d > delta) {
157
- mark0 = 2;
158
- points2.push(p0.clone());
159
- } else if (d < -delta) {
160
- mark0 = 1;
161
- points1.push(p0.clone());
162
- } else {
163
- mark0 = 3;
164
- points1.push(p0.clone());
165
- points2.push(p0.clone());
138
+ const localPlane = this.tempPlane_Cut;
139
+ object.updateMatrix();
140
+ ConvexObjectBreaker2.transformPlaneToLocalSpace(plane, object.matrix, localPlane);
141
+ for (let i = 0; i < numFaces; i++) {
142
+ const va = getVertexIndex(i, 0);
143
+ const vb = getVertexIndex(i, 1);
144
+ const vc = getVertexIndex(i, 2);
145
+ for (let segment = 0; segment < 3; segment++) {
146
+ const i0 = segment === 0 ? va : segment === 1 ? vb : vc;
147
+ const i1 = segment === 0 ? vb : segment === 1 ? vc : va;
148
+ const segmentState = this.segments[i0 * numPoints + i1];
149
+ if (segmentState)
150
+ continue;
151
+ this.segments[i0 * numPoints + i1] = true;
152
+ this.segments[i1 * numPoints + i0] = true;
153
+ p0.set(coords[3 * i0], coords[3 * i0 + 1], coords[3 * i0 + 2]);
154
+ p1.set(coords[3 * i1], coords[3 * i1 + 1], coords[3 * i1 + 2]);
155
+ let mark0 = 0;
156
+ let d = localPlane.distanceToPoint(p0);
157
+ if (d > delta) {
158
+ mark0 = 2;
159
+ points2.push(p0.clone());
160
+ } else if (d < -delta) {
161
+ mark0 = 1;
162
+ points1.push(p0.clone());
163
+ } else {
164
+ mark0 = 3;
165
+ points1.push(p0.clone());
166
+ points2.push(p0.clone());
167
+ }
168
+ let mark1 = 0;
169
+ d = localPlane.distanceToPoint(p1);
170
+ if (d > delta) {
171
+ mark1 = 2;
172
+ points2.push(p1.clone());
173
+ } else if (d < -delta) {
174
+ mark1 = 1;
175
+ points1.push(p1.clone());
176
+ } else {
177
+ mark1 = 3;
178
+ points1.push(p1.clone());
179
+ points2.push(p1.clone());
180
+ }
181
+ if (mark0 === 1 && mark1 === 2 || mark0 === 2 && mark1 === 1) {
182
+ this.tempLine1.start.copy(p0);
183
+ this.tempLine1.end.copy(p1);
184
+ let intersection = new Vector3();
185
+ intersection = localPlane.intersectLine(this.tempLine1, intersection);
186
+ if (intersection === null) {
187
+ console.error("Internal error: segment does not intersect plane.");
188
+ output.segmentedObject1 = null;
189
+ output.segmentedObject2 = null;
190
+ return 0;
191
+ }
192
+ points1.push(intersection);
193
+ points2.push(intersection.clone());
194
+ }
166
195
  }
167
- let mark1 = 0;
168
- d = localPlane.distanceToPoint(p1);
169
- if (d > delta) {
170
- mark1 = 2;
171
- points2.push(p1.clone());
172
- } else if (d < -delta) {
173
- mark1 = 1;
174
- points1.push(p1.clone());
175
- } else {
176
- mark1 = 3;
177
- points1.push(p1.clone());
178
- points2.push(p1.clone());
196
+ }
197
+ const newMass = object.userData.mass * 0.5;
198
+ this.tempCM1.set(0, 0, 0);
199
+ let radius1 = 0;
200
+ const numPoints1 = points1.length;
201
+ if (numPoints1 > 0) {
202
+ for (let i = 0; i < numPoints1; i++)
203
+ this.tempCM1.add(points1[i]);
204
+ this.tempCM1.divideScalar(numPoints1);
205
+ for (let i = 0; i < numPoints1; i++) {
206
+ const p = points1[i];
207
+ p.sub(this.tempCM1);
208
+ radius1 = Math.max(radius1, p.x, p.y, p.z);
179
209
  }
180
- if (mark0 === 1 && mark1 === 2 || mark0 === 2 && mark1 === 1) {
181
- this.tempLine1.start.copy(p0);
182
- this.tempLine1.end.copy(p1);
183
- let intersection = new Vector3();
184
- intersection = localPlane.intersectLine(this.tempLine1, intersection);
185
- if (intersection === null) {
186
- console.error("Internal error: segment does not intersect plane.");
187
- output.segmentedObject1 = null;
188
- output.segmentedObject2 = null;
189
- return 0;
190
- }
191
- points1.push(intersection);
192
- points2.push(intersection.clone());
210
+ this.tempCM1.add(object.position);
211
+ }
212
+ this.tempCM2.set(0, 0, 0);
213
+ let radius2 = 0;
214
+ const numPoints2 = points2.length;
215
+ if (numPoints2 > 0) {
216
+ for (let i = 0; i < numPoints2; i++)
217
+ this.tempCM2.add(points2[i]);
218
+ this.tempCM2.divideScalar(numPoints2);
219
+ for (let i = 0; i < numPoints2; i++) {
220
+ const p = points2[i];
221
+ p.sub(this.tempCM2);
222
+ radius2 = Math.max(radius2, p.x, p.y, p.z);
193
223
  }
224
+ this.tempCM2.add(object.position);
194
225
  }
195
- }
196
- const newMass = object.userData.mass * 0.5;
197
- this.tempCM1.set(0, 0, 0);
198
- let radius1 = 0;
199
- const numPoints1 = points1.length;
200
- if (numPoints1 > 0) {
201
- for (let i = 0; i < numPoints1; i++)
202
- this.tempCM1.add(points1[i]);
203
- this.tempCM1.divideScalar(numPoints1);
204
- for (let i = 0; i < numPoints1; i++) {
205
- const p = points1[i];
206
- p.sub(this.tempCM1);
207
- radius1 = Math.max(radius1, p.x, p.y, p.z);
226
+ let object1 = null;
227
+ let object2 = null;
228
+ let numObjects = 0;
229
+ if (numPoints1 > 4) {
230
+ object1 = new Mesh(new ConvexGeometry(points1), object.material);
231
+ object1.position.copy(this.tempCM1);
232
+ object1.quaternion.copy(object.quaternion);
233
+ this.prepareBreakableObject(
234
+ object1,
235
+ newMass,
236
+ object.userData.velocity,
237
+ object.userData.angularVelocity,
238
+ 2 * radius1 > this.minSizeForBreak
239
+ );
240
+ numObjects++;
208
241
  }
209
- this.tempCM1.add(object.position);
210
- }
211
- this.tempCM2.set(0, 0, 0);
212
- let radius2 = 0;
213
- const numPoints2 = points2.length;
214
- if (numPoints2 > 0) {
215
- for (let i = 0; i < numPoints2; i++)
216
- this.tempCM2.add(points2[i]);
217
- this.tempCM2.divideScalar(numPoints2);
218
- for (let i = 0; i < numPoints2; i++) {
219
- const p = points2[i];
220
- p.sub(this.tempCM2);
221
- radius2 = Math.max(radius2, p.x, p.y, p.z);
242
+ if (numPoints2 > 4) {
243
+ object2 = new Mesh(new ConvexGeometry(points2), object.material);
244
+ object2.position.copy(this.tempCM2);
245
+ object2.quaternion.copy(object.quaternion);
246
+ this.prepareBreakableObject(
247
+ object2,
248
+ newMass,
249
+ object.userData.velocity,
250
+ object.userData.angularVelocity,
251
+ 2 * radius2 > this.minSizeForBreak
252
+ );
253
+ numObjects++;
222
254
  }
223
- this.tempCM2.add(object.position);
255
+ output.object1 = object1;
256
+ output.object2 = object2;
257
+ return numObjects;
224
258
  }
225
- let object1 = null;
226
- let object2 = null;
227
- let numObjects = 0;
228
- if (numPoints1 > 4) {
229
- object1 = new Mesh(new ConvexGeometry(points1), object.material);
230
- object1.position.copy(this.tempCM1);
231
- object1.quaternion.copy(object.quaternion);
232
- this.prepareBreakableObject(
233
- object1,
234
- newMass,
235
- object.userData.velocity,
236
- object.userData.angularVelocity,
237
- 2 * radius1 > this.minSizeForBreak
238
- );
239
- numObjects++;
259
+ static transformFreeVector(v, m) {
260
+ const x = v.x, y = v.y, z = v.z;
261
+ const e = m.elements;
262
+ v.x = e[0] * x + e[4] * y + e[8] * z;
263
+ v.y = e[1] * x + e[5] * y + e[9] * z;
264
+ v.z = e[2] * x + e[6] * y + e[10] * z;
265
+ return v;
240
266
  }
241
- if (numPoints2 > 4) {
242
- object2 = new Mesh(new ConvexGeometry(points2), object.material);
243
- object2.position.copy(this.tempCM2);
244
- object2.quaternion.copy(object.quaternion);
245
- this.prepareBreakableObject(
246
- object2,
247
- newMass,
248
- object.userData.velocity,
249
- object.userData.angularVelocity,
250
- 2 * radius2 > this.minSizeForBreak
251
- );
252
- numObjects++;
267
+ static transformFreeVectorInverse(v, m) {
268
+ const x = v.x, y = v.y, z = v.z;
269
+ const e = m.elements;
270
+ v.x = e[0] * x + e[1] * y + e[2] * z;
271
+ v.y = e[4] * x + e[5] * y + e[6] * z;
272
+ v.z = e[8] * x + e[9] * y + e[10] * z;
273
+ return v;
274
+ }
275
+ static transformTiedVectorInverse(v, m) {
276
+ const x = v.x, y = v.y, z = v.z;
277
+ const e = m.elements;
278
+ v.x = e[0] * x + e[1] * y + e[2] * z - e[12];
279
+ v.y = e[4] * x + e[5] * y + e[6] * z - e[13];
280
+ v.z = e[8] * x + e[9] * y + e[10] * z - e[14];
281
+ return v;
282
+ }
283
+ static transformPlaneToLocalSpace(plane, m, resultPlane) {
284
+ resultPlane.normal.copy(plane.normal);
285
+ resultPlane.constant = plane.constant;
286
+ const referencePoint = ConvexObjectBreaker2.transformTiedVectorInverse(plane.coplanarPoint(_v1), m);
287
+ ConvexObjectBreaker2.transformFreeVectorInverse(resultPlane.normal, m);
288
+ resultPlane.constant = -referencePoint.dot(resultPlane.normal);
253
289
  }
254
- output.object1 = object1;
255
- output.object2 = object2;
256
- return numObjects;
257
- }
258
- static transformFreeVector(v, m) {
259
- const x = v.x, y = v.y, z = v.z;
260
- const e = m.elements;
261
- v.x = e[0] * x + e[4] * y + e[8] * z;
262
- v.y = e[1] * x + e[5] * y + e[9] * z;
263
- v.z = e[2] * x + e[6] * y + e[10] * z;
264
- return v;
265
- }
266
- static transformFreeVectorInverse(v, m) {
267
- const x = v.x, y = v.y, z = v.z;
268
- const e = m.elements;
269
- v.x = e[0] * x + e[1] * y + e[2] * z;
270
- v.y = e[4] * x + e[5] * y + e[6] * z;
271
- v.z = e[8] * x + e[9] * y + e[10] * z;
272
- return v;
273
- }
274
- static transformTiedVectorInverse(v, m) {
275
- const x = v.x, y = v.y, z = v.z;
276
- const e = m.elements;
277
- v.x = e[0] * x + e[1] * y + e[2] * z - e[12];
278
- v.y = e[4] * x + e[5] * y + e[6] * z - e[13];
279
- v.z = e[8] * x + e[9] * y + e[10] * z - e[14];
280
- return v;
281
- }
282
- static transformPlaneToLocalSpace(plane, m, resultPlane) {
283
- resultPlane.normal.copy(plane.normal);
284
- resultPlane.constant = plane.constant;
285
- const referencePoint = ConvexObjectBreaker.transformTiedVectorInverse(plane.coplanarPoint(_v1), m);
286
- ConvexObjectBreaker.transformFreeVectorInverse(resultPlane.normal, m);
287
- resultPlane.constant = -referencePoint.dot(resultPlane.normal);
288
290
  }
289
- }
291
+ return ConvexObjectBreaker2;
292
+ })();
290
293
  export {
291
294
  ConvexObjectBreaker
292
295
  };