three-stdlib 2.35.3 → 2.35.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/_polyfill/CapsuleGeometry.cjs +20 -17
- package/_polyfill/CapsuleGeometry.cjs.map +1 -1
- package/_polyfill/CapsuleGeometry.js +20 -17
- package/_polyfill/CapsuleGeometry.js.map +1 -1
- package/_polyfill/constants.cjs +1 -1
- package/_polyfill/constants.cjs.map +1 -1
- package/_polyfill/constants.js +1 -1
- package/_polyfill/constants.js.map +1 -1
- package/animation/AnimationClipCreator.cjs +13 -13
- package/animation/AnimationClipCreator.cjs.map +1 -1
- package/animation/AnimationClipCreator.js +13 -13
- package/animation/AnimationClipCreator.js.map +1 -1
- package/animation/CCDIKSolver.cjs +11 -11
- package/animation/CCDIKSolver.cjs.map +1 -1
- package/animation/CCDIKSolver.js +12 -12
- package/animation/CCDIKSolver.js.map +1 -1
- package/animation/MMDAnimationHelper.cjs +1 -1
- package/animation/MMDAnimationHelper.cjs.map +1 -1
- package/animation/MMDAnimationHelper.js +1 -1
- package/animation/MMDAnimationHelper.js.map +1 -1
- package/animation/MMDPhysics.cjs +4 -4
- package/animation/MMDPhysics.cjs.map +1 -1
- package/animation/MMDPhysics.js +4 -4
- package/animation/MMDPhysics.js.map +1 -1
- package/controls/ArcballControls.cjs +2 -2
- package/controls/ArcballControls.cjs.map +1 -1
- package/controls/ArcballControls.js +3 -3
- package/controls/ArcballControls.js.map +1 -1
- package/controls/FirstPersonControls.cjs +1 -1
- package/controls/FirstPersonControls.cjs.map +1 -1
- package/controls/FirstPersonControls.js +1 -1
- package/controls/FirstPersonControls.js.map +1 -1
- package/controls/OrbitControls.cjs +2 -2
- package/controls/OrbitControls.cjs.map +1 -1
- package/controls/OrbitControls.js +3 -3
- package/controls/OrbitControls.js.map +1 -1
- package/controls/PointerLockControls.cjs +2 -2
- package/controls/PointerLockControls.cjs.map +1 -1
- package/controls/PointerLockControls.js +3 -3
- package/controls/PointerLockControls.js.map +1 -1
- package/csm/CSM.cjs +4 -4
- package/csm/CSM.cjs.map +1 -1
- package/csm/CSM.js +5 -5
- package/csm/CSM.js.map +1 -1
- package/csm/CSMFrustum.cjs +1 -1
- package/csm/CSMFrustum.cjs.map +1 -1
- package/csm/CSMFrustum.js +2 -2
- package/csm/CSMFrustum.js.map +1 -1
- package/deprecated/Geometry.cjs +722 -715
- package/deprecated/Geometry.cjs.map +1 -1
- package/deprecated/Geometry.js +723 -716
- package/deprecated/Geometry.js.map +1 -1
- package/effects/AnaglyphEffect.cjs +2 -1
- package/effects/AnaglyphEffect.cjs.map +1 -1
- package/effects/AnaglyphEffect.js +3 -2
- package/effects/AnaglyphEffect.js.map +1 -1
- package/effects/OutlineEffect.cjs +2 -1
- package/effects/OutlineEffect.cjs.map +1 -1
- package/effects/OutlineEffect.js +3 -2
- package/effects/OutlineEffect.js.map +1 -1
- package/effects/ParallaxBarrierEffect.cjs +2 -1
- package/effects/ParallaxBarrierEffect.cjs.map +1 -1
- package/effects/ParallaxBarrierEffect.js +3 -2
- package/effects/ParallaxBarrierEffect.js.map +1 -1
- package/exporters/DRACOExporter.cjs +133 -122
- package/exporters/DRACOExporter.cjs.map +1 -1
- package/exporters/DRACOExporter.d.ts +23 -21
- package/exporters/DRACOExporter.js +133 -122
- package/exporters/DRACOExporter.js.map +1 -1
- package/exporters/GLTFExporter.cjs +170 -167
- package/exporters/GLTFExporter.cjs.map +1 -1
- package/exporters/GLTFExporter.js +170 -167
- package/exporters/GLTFExporter.js.map +1 -1
- package/geometries/LightningStrike.cjs +524 -515
- package/geometries/LightningStrike.cjs.map +1 -1
- package/geometries/LightningStrike.js +524 -515
- package/geometries/LightningStrike.js.map +1 -1
- package/geometries/RoundedBoxGeometry.cjs +1 -1
- package/geometries/RoundedBoxGeometry.cjs.map +1 -1
- package/geometries/RoundedBoxGeometry.js +2 -2
- package/geometries/RoundedBoxGeometry.js.map +1 -1
- package/helpers/RaycasterHelper.cjs +2 -2
- package/helpers/RaycasterHelper.cjs.map +1 -1
- package/helpers/RaycasterHelper.js +3 -3
- package/helpers/RaycasterHelper.js.map +1 -1
- package/helpers/VertexNormalsHelper.cjs +3 -3
- package/helpers/VertexNormalsHelper.cjs.map +1 -1
- package/helpers/VertexNormalsHelper.js +4 -4
- package/helpers/VertexNormalsHelper.js.map +1 -1
- package/helpers/VertexTangentsHelper.cjs +2 -2
- package/helpers/VertexTangentsHelper.cjs.map +1 -1
- package/helpers/VertexTangentsHelper.js +3 -3
- package/helpers/VertexTangentsHelper.js.map +1 -1
- package/interactive/InteractiveGroup.cjs +1 -1
- package/interactive/InteractiveGroup.cjs.map +1 -1
- package/interactive/InteractiveGroup.js +2 -2
- package/interactive/InteractiveGroup.js.map +1 -1
- package/interactive/SelectionBox.cjs +15 -15
- package/interactive/SelectionBox.cjs.map +1 -1
- package/interactive/SelectionBox.js +16 -16
- package/interactive/SelectionBox.js.map +1 -1
- package/libs/chevrotain.cjs +1 -1
- package/libs/chevrotain.cjs.map +1 -1
- package/libs/chevrotain.js +1 -1
- package/libs/chevrotain.js.map +1 -1
- package/libs/lottie.cjs +1 -1
- package/libs/lottie.cjs.map +1 -1
- package/libs/lottie.js +1 -1
- package/libs/lottie.js.map +1 -1
- package/libs/opentype.cjs +1 -1
- package/libs/opentype.cjs.map +1 -1
- package/libs/opentype.js +1 -1
- package/libs/opentype.js.map +1 -1
- package/lights/LightProbeGenerator.cjs +5 -5
- package/lights/LightProbeGenerator.cjs.map +1 -1
- package/lights/LightProbeGenerator.js +5 -5
- package/lights/LightProbeGenerator.js.map +1 -1
- package/lights/RectAreaLightUniformsLib.cjs +3 -3
- package/lights/RectAreaLightUniformsLib.cjs.map +1 -1
- package/lights/RectAreaLightUniformsLib.js +3 -3
- package/lights/RectAreaLightUniformsLib.js.map +1 -1
- package/lines/LineMaterial.cjs +2 -1
- package/lines/LineMaterial.cjs.map +1 -1
- package/lines/LineMaterial.js +3 -2
- package/lines/LineMaterial.js.map +1 -1
- package/lines/LineSegments2.cjs +13 -13
- package/lines/LineSegments2.cjs.map +1 -1
- package/lines/LineSegments2.js +14 -14
- package/lines/LineSegments2.js.map +1 -1
- package/lines/LineSegmentsGeometry.cjs +2 -2
- package/lines/LineSegmentsGeometry.cjs.map +1 -1
- package/lines/LineSegmentsGeometry.js +3 -3
- package/lines/LineSegmentsGeometry.js.map +1 -1
- package/lines/Wireframe.cjs +3 -3
- package/lines/Wireframe.cjs.map +1 -1
- package/lines/Wireframe.js +4 -4
- package/lines/Wireframe.js.map +1 -1
- package/loaders/BasisTextureLoader.cjs +441 -435
- package/loaders/BasisTextureLoader.cjs.map +1 -1
- package/loaders/BasisTextureLoader.js +441 -435
- package/loaders/BasisTextureLoader.js.map +1 -1
- package/loaders/EXRLoader.cjs +2 -1
- package/loaders/EXRLoader.cjs.map +1 -1
- package/loaders/EXRLoader.js +3 -2
- package/loaders/EXRLoader.js.map +1 -1
- package/loaders/FBXLoader.cjs +2 -2
- package/loaders/FBXLoader.cjs.map +1 -1
- package/loaders/FBXLoader.js +2 -2
- package/loaders/FBXLoader.js.map +1 -1
- package/loaders/FontLoader.cjs +2 -2
- package/loaders/FontLoader.cjs.map +1 -1
- package/loaders/FontLoader.d.ts +2 -2
- package/loaders/FontLoader.js +2 -2
- package/loaders/FontLoader.js.map +1 -1
- package/loaders/GLTFLoader.cjs +2 -2
- package/loaders/GLTFLoader.cjs.map +1 -1
- package/loaders/GLTFLoader.js +2 -2
- package/loaders/GLTFLoader.js.map +1 -1
- package/loaders/KTX2Loader.cjs +377 -374
- package/loaders/KTX2Loader.cjs.map +1 -1
- package/loaders/KTX2Loader.js +377 -374
- package/loaders/KTX2Loader.js.map +1 -1
- package/loaders/LDrawLoader.cjs +5 -4
- package/loaders/LDrawLoader.cjs.map +1 -1
- package/loaders/LDrawLoader.js +6 -5
- package/loaders/LDrawLoader.js.map +1 -1
- package/loaders/OBJLoader.cjs +5 -5
- package/loaders/OBJLoader.cjs.map +1 -1
- package/loaders/OBJLoader.js +6 -6
- package/loaders/OBJLoader.js.map +1 -1
- package/loaders/PRWMLoader.cjs +46 -43
- package/loaders/PRWMLoader.cjs.map +1 -1
- package/loaders/PRWMLoader.js +46 -43
- package/loaders/PRWMLoader.js.map +1 -1
- package/loaders/SVGLoader.cjs +1694 -1688
- package/loaders/SVGLoader.cjs.map +1 -1
- package/loaders/SVGLoader.js +1694 -1688
- package/loaders/SVGLoader.js.map +1 -1
- package/loaders/XLoader.cjs +1 -1
- package/loaders/XLoader.cjs.map +1 -1
- package/loaders/XLoader.js +1 -1
- package/loaders/XLoader.js.map +1 -1
- package/math/Capsule.cjs +3 -3
- package/math/Capsule.cjs.map +1 -1
- package/math/Capsule.js +3 -3
- package/math/Capsule.js.map +1 -1
- package/math/ColorConverter.cjs +9 -9
- package/math/ColorConverter.cjs.map +1 -1
- package/math/ColorConverter.js +9 -9
- package/math/ColorConverter.js.map +1 -1
- package/math/ConvexHull.cjs +53 -50
- package/math/ConvexHull.cjs.map +1 -1
- package/math/ConvexHull.js +53 -50
- package/math/ConvexHull.js.map +1 -1
- package/math/ImprovedNoise.cjs +1 -1
- package/math/ImprovedNoise.cjs.map +1 -1
- package/math/ImprovedNoise.js +1 -1
- package/math/ImprovedNoise.js.map +1 -1
- package/math/MeshSurfaceSampler.cjs +2 -2
- package/math/MeshSurfaceSampler.cjs.map +1 -1
- package/math/MeshSurfaceSampler.js +2 -2
- package/math/MeshSurfaceSampler.js.map +1 -1
- package/math/OBB.cjs +14 -14
- package/math/OBB.cjs.map +1 -1
- package/math/OBB.js +15 -15
- package/math/OBB.js.map +1 -1
- package/math/Octree.cjs +7 -7
- package/math/Octree.cjs.map +1 -1
- package/math/Octree.js +8 -8
- package/math/Octree.js.map +1 -1
- package/misc/ConvexObjectBreaker.cjs +271 -268
- package/misc/ConvexObjectBreaker.cjs.map +1 -1
- package/misc/ConvexObjectBreaker.js +272 -269
- package/misc/ConvexObjectBreaker.js.map +1 -1
- package/misc/Gyroscope.cjs +6 -6
- package/misc/Gyroscope.cjs.map +1 -1
- package/misc/Gyroscope.js +7 -7
- package/misc/Gyroscope.js.map +1 -1
- package/modifiers/CurveModifier.cjs +1 -1
- package/modifiers/CurveModifier.cjs.map +1 -1
- package/modifiers/CurveModifier.js +2 -2
- package/modifiers/CurveModifier.js.map +1 -1
- package/modifiers/SimplifyModifier.cjs +2 -2
- package/modifiers/SimplifyModifier.cjs.map +1 -1
- package/modifiers/SimplifyModifier.js +2 -2
- package/modifiers/SimplifyModifier.js.map +1 -1
- package/objects/BatchedMesh.cjs +2 -2
- package/objects/BatchedMesh.cjs.map +1 -1
- package/objects/BatchedMesh.js +3 -3
- package/objects/BatchedMesh.js.map +1 -1
- package/objects/GroundProjectedEnv.cjs +2 -1
- package/objects/GroundProjectedEnv.cjs.map +1 -1
- package/objects/GroundProjectedEnv.js +3 -2
- package/objects/GroundProjectedEnv.js.map +1 -1
- package/objects/Lensflare.cjs +209 -206
- package/objects/Lensflare.cjs.map +1 -1
- package/objects/Lensflare.js +209 -206
- package/objects/Lensflare.js.map +1 -1
- package/objects/Reflector.cjs +154 -146
- package/objects/Reflector.cjs.map +1 -1
- package/objects/Reflector.js +154 -146
- package/objects/Reflector.js.map +1 -1
- package/objects/ReflectorForSSRPass.cjs +183 -180
- package/objects/ReflectorForSSRPass.cjs.map +1 -1
- package/objects/ReflectorForSSRPass.js +183 -180
- package/objects/ReflectorForSSRPass.js.map +1 -1
- package/objects/Refractor.cjs +164 -161
- package/objects/Refractor.cjs.map +1 -1
- package/objects/Refractor.js +164 -161
- package/objects/Refractor.js.map +1 -1
- package/objects/ShadowMesh.cjs +1 -1
- package/objects/ShadowMesh.cjs.map +1 -1
- package/objects/ShadowMesh.js +2 -2
- package/objects/ShadowMesh.js.map +1 -1
- package/objects/Sky.cjs +35 -32
- package/objects/Sky.cjs.map +1 -1
- package/objects/Sky.d.ts +100 -6
- package/objects/Sky.js +35 -32
- package/objects/Sky.js.map +1 -1
- package/objects/Water.cjs +2 -1
- package/objects/Water.cjs.map +1 -1
- package/objects/Water.js +3 -2
- package/objects/Water.js.map +1 -1
- package/objects/Water2.cjs +143 -140
- package/objects/Water2.cjs.map +1 -1
- package/objects/Water2.js +143 -140
- package/objects/Water2.js.map +1 -1
- package/package.json +1 -1
- package/postprocessing/SAOPass.cjs +267 -264
- package/postprocessing/SAOPass.cjs.map +1 -1
- package/postprocessing/SAOPass.js +267 -264
- package/postprocessing/SAOPass.js.map +1 -1
- package/postprocessing/SSAOPass.cjs +253 -250
- package/postprocessing/SSAOPass.cjs.map +1 -1
- package/postprocessing/SSAOPass.js +253 -250
- package/postprocessing/SSAOPass.js.map +1 -1
- package/postprocessing/SSRPass.cjs +379 -376
- package/postprocessing/SSRPass.cjs.map +1 -1
- package/postprocessing/SSRPass.js +379 -376
- package/postprocessing/SSRPass.js.map +1 -1
- package/postprocessing/UnrealBloomPass.cjs +205 -202
- package/postprocessing/UnrealBloomPass.cjs.map +1 -1
- package/postprocessing/UnrealBloomPass.js +205 -202
- package/postprocessing/UnrealBloomPass.js.map +1 -1
- package/renderers/CSS2DRenderer.cjs +5 -5
- package/renderers/CSS2DRenderer.cjs.map +1 -1
- package/renderers/CSS2DRenderer.js +5 -5
- package/renderers/CSS2DRenderer.js.map +1 -1
- package/renderers/CSS3DRenderer.cjs +5 -5
- package/renderers/CSS3DRenderer.cjs.map +1 -1
- package/renderers/CSS3DRenderer.js +6 -6
- package/renderers/CSS3DRenderer.js.map +1 -1
- package/shaders/ACESFilmicToneMappingShader.cjs +71 -46
- package/shaders/ACESFilmicToneMappingShader.cjs.map +1 -1
- package/shaders/ACESFilmicToneMappingShader.js +71 -46
- package/shaders/ACESFilmicToneMappingShader.js.map +1 -1
- package/shaders/AfterimageShader.cjs +41 -22
- package/shaders/AfterimageShader.cjs.map +1 -1
- package/shaders/AfterimageShader.js +41 -22
- package/shaders/AfterimageShader.js.map +1 -1
- package/shaders/BasicShader.cjs +20 -6
- package/shaders/BasicShader.cjs.map +1 -1
- package/shaders/BasicShader.js +20 -6
- package/shaders/BasicShader.js.map +1 -1
- package/shaders/BleachBypassShader.cjs +46 -26
- package/shaders/BleachBypassShader.cjs.map +1 -1
- package/shaders/BleachBypassShader.js +46 -26
- package/shaders/BleachBypassShader.js.map +1 -1
- package/shaders/BlendShader.cjs +33 -19
- package/shaders/BlendShader.cjs.map +1 -1
- package/shaders/BlendShader.js +33 -19
- package/shaders/BlendShader.js.map +1 -1
- package/shaders/BokehShader.cjs +117 -90
- package/shaders/BokehShader.cjs.map +1 -1
- package/shaders/BokehShader.js +117 -90
- package/shaders/BokehShader.js.map +1 -1
- package/shaders/BokehShader2.cjs +333 -232
- package/shaders/BokehShader2.cjs.map +1 -1
- package/shaders/BokehShader2.js +333 -232
- package/shaders/BokehShader2.js.map +1 -1
- package/shaders/BrightnessContrastShader.cjs +38 -22
- package/shaders/BrightnessContrastShader.cjs.map +1 -1
- package/shaders/BrightnessContrastShader.js +38 -22
- package/shaders/BrightnessContrastShader.js.map +1 -1
- package/shaders/ColorCorrectionShader.cjs +35 -21
- package/shaders/ColorCorrectionShader.cjs.map +1 -1
- package/shaders/ColorCorrectionShader.js +35 -21
- package/shaders/ColorCorrectionShader.js.map +1 -1
- package/shaders/ColorifyShader.cjs +34 -19
- package/shaders/ColorifyShader.cjs.map +1 -1
- package/shaders/ColorifyShader.js +34 -19
- package/shaders/ColorifyShader.js.map +1 -1
- package/shaders/ConvolutionShader.cjs +43 -24
- package/shaders/ConvolutionShader.cjs.map +1 -1
- package/shaders/ConvolutionShader.js +43 -24
- package/shaders/ConvolutionShader.js.map +1 -1
- package/shaders/CopyShader.cjs +30 -16
- package/shaders/CopyShader.cjs.map +1 -1
- package/shaders/CopyShader.js +30 -16
- package/shaders/CopyShader.js.map +1 -1
- package/shaders/DOFMipMapShader.cjs +38 -21
- package/shaders/DOFMipMapShader.cjs.map +1 -1
- package/shaders/DOFMipMapShader.js +38 -21
- package/shaders/DOFMipMapShader.js.map +1 -1
- package/shaders/DepthLimitedBlurShader.cjs +98 -69
- package/shaders/DepthLimitedBlurShader.cjs.map +1 -1
- package/shaders/DepthLimitedBlurShader.js +98 -69
- package/shaders/DepthLimitedBlurShader.js.map +1 -1
- package/shaders/DigitalGlitch.cjs +70 -59
- package/shaders/DigitalGlitch.cjs.map +1 -1
- package/shaders/DigitalGlitch.js +70 -59
- package/shaders/DigitalGlitch.js.map +1 -1
- package/shaders/DotScreenShader.cjs +49 -28
- package/shaders/DotScreenShader.cjs.map +1 -1
- package/shaders/DotScreenShader.js +49 -28
- package/shaders/DotScreenShader.js.map +1 -1
- package/shaders/FXAAShader.cjs +1098 -1089
- package/shaders/FXAAShader.cjs.map +1 -1
- package/shaders/FXAAShader.js +1098 -1089
- package/shaders/FXAAShader.js.map +1 -1
- package/shaders/FilmShader.cjs +57 -29
- package/shaders/FilmShader.cjs.map +1 -1
- package/shaders/FilmShader.js +57 -29
- package/shaders/FilmShader.js.map +1 -1
- package/shaders/FocusShader.cjs +70 -43
- package/shaders/FocusShader.cjs.map +1 -1
- package/shaders/FocusShader.js +70 -43
- package/shaders/FocusShader.js.map +1 -1
- package/shaders/FreiChenShader.cjs +74 -53
- package/shaders/FreiChenShader.cjs.map +1 -1
- package/shaders/FreiChenShader.js +74 -53
- package/shaders/FreiChenShader.js.map +1 -1
- package/shaders/FresnelShader.cjs +55 -35
- package/shaders/FresnelShader.cjs.map +1 -1
- package/shaders/FresnelShader.js +55 -35
- package/shaders/FresnelShader.js.map +1 -1
- package/shaders/GammaCorrectionShader.cjs +33 -19
- package/shaders/GammaCorrectionShader.cjs.map +1 -1
- package/shaders/GammaCorrectionShader.js +33 -19
- package/shaders/GammaCorrectionShader.js.map +1 -1
- package/shaders/GodRaysShader.cjs +193 -116
- package/shaders/GodRaysShader.cjs.map +1 -1
- package/shaders/GodRaysShader.js +193 -116
- package/shaders/GodRaysShader.js.map +1 -1
- package/shaders/HalftoneShader.cjs +270 -192
- package/shaders/HalftoneShader.cjs.map +1 -1
- package/shaders/HalftoneShader.js +270 -192
- package/shaders/HalftoneShader.js.map +1 -1
- package/shaders/HorizontalTiltShiftShader.cjs +43 -27
- package/shaders/HorizontalTiltShiftShader.cjs.map +1 -1
- package/shaders/HorizontalTiltShiftShader.js +43 -27
- package/shaders/HorizontalTiltShiftShader.js.map +1 -1
- package/shaders/HueSaturationShader.cjs +47 -31
- package/shaders/HueSaturationShader.cjs.map +1 -1
- package/shaders/HueSaturationShader.js +47 -31
- package/shaders/HueSaturationShader.js.map +1 -1
- package/shaders/KaleidoShader.cjs +37 -24
- package/shaders/KaleidoShader.cjs.map +1 -1
- package/shaders/KaleidoShader.js +37 -24
- package/shaders/KaleidoShader.js.map +1 -1
- package/shaders/LuminosityHighPassShader.cjs +43 -24
- package/shaders/LuminosityHighPassShader.cjs.map +1 -1
- package/shaders/LuminosityHighPassShader.js +43 -24
- package/shaders/LuminosityHighPassShader.js.map +1 -1
- package/shaders/LuminosityShader.cjs +34 -17
- package/shaders/LuminosityShader.cjs.map +1 -1
- package/shaders/LuminosityShader.js +34 -17
- package/shaders/LuminosityShader.js.map +1 -1
- package/shaders/MirrorShader.cjs +39 -26
- package/shaders/MirrorShader.cjs.map +1 -1
- package/shaders/MirrorShader.js +39 -26
- package/shaders/MirrorShader.js.map +1 -1
- package/shaders/NormalMapShader.cjs +36 -21
- package/shaders/NormalMapShader.cjs.map +1 -1
- package/shaders/NormalMapShader.js +36 -21
- package/shaders/NormalMapShader.js.map +1 -1
- package/shaders/ParallaxShader.cjs +147 -97
- package/shaders/ParallaxShader.cjs.map +1 -1
- package/shaders/ParallaxShader.js +147 -97
- package/shaders/ParallaxShader.js.map +1 -1
- package/shaders/PixelShader.cjs +31 -18
- package/shaders/PixelShader.cjs.map +1 -1
- package/shaders/PixelShader.js +31 -18
- package/shaders/PixelShader.js.map +1 -1
- package/shaders/RGBShiftShader.cjs +33 -20
- package/shaders/RGBShiftShader.cjs.map +1 -1
- package/shaders/RGBShiftShader.js +33 -20
- package/shaders/RGBShiftShader.js.map +1 -1
- package/shaders/SAOShader.cjs +154 -117
- package/shaders/SAOShader.cjs.map +1 -1
- package/shaders/SAOShader.js +154 -117
- package/shaders/SAOShader.js.map +1 -1
- package/shaders/SMAAShader.cjs +358 -270
- package/shaders/SMAAShader.cjs.map +1 -1
- package/shaders/SMAAShader.js +358 -270
- package/shaders/SMAAShader.js.map +1 -1
- package/shaders/SSAOShader.cjs +236 -142
- package/shaders/SSAOShader.cjs.map +1 -1
- package/shaders/SSAOShader.js +236 -142
- package/shaders/SSAOShader.js.map +1 -1
- package/shaders/SSRShader.cjs +4 -4
- package/shaders/SSRShader.cjs.map +1 -1
- package/shaders/SSRShader.js +4 -4
- package/shaders/SSRShader.js.map +1 -1
- package/shaders/SepiaShader.cjs +36 -20
- package/shaders/SepiaShader.cjs.map +1 -1
- package/shaders/SepiaShader.js +36 -20
- package/shaders/SepiaShader.js.map +1 -1
- package/shaders/SobelOperatorShader.cjs +64 -37
- package/shaders/SobelOperatorShader.cjs.map +1 -1
- package/shaders/SobelOperatorShader.js +64 -37
- package/shaders/SobelOperatorShader.js.map +1 -1
- package/shaders/TechnicolorShader.cjs +29 -16
- package/shaders/TechnicolorShader.cjs.map +1 -1
- package/shaders/TechnicolorShader.js +29 -16
- package/shaders/TechnicolorShader.js.map +1 -1
- package/shaders/ToneMapShader.cjs +55 -35
- package/shaders/ToneMapShader.cjs.map +1 -1
- package/shaders/ToneMapShader.js +55 -35
- package/shaders/ToneMapShader.js.map +1 -1
- package/shaders/ToonShader.cjs +275 -165
- package/shaders/ToonShader.cjs.map +1 -1
- package/shaders/ToonShader.js +275 -165
- package/shaders/ToonShader.js.map +1 -1
- package/shaders/TriangleBlurShader.cjs +50 -27
- package/shaders/TriangleBlurShader.cjs.map +1 -1
- package/shaders/TriangleBlurShader.js +50 -27
- package/shaders/TriangleBlurShader.js.map +1 -1
- package/shaders/UnpackDepthRGBAShader.cjs +32 -17
- package/shaders/UnpackDepthRGBAShader.cjs.map +1 -1
- package/shaders/UnpackDepthRGBAShader.js +32 -17
- package/shaders/UnpackDepthRGBAShader.js.map +1 -1
- package/shaders/VerticalTiltShiftShader.cjs +43 -27
- package/shaders/VerticalTiltShiftShader.cjs.map +1 -1
- package/shaders/VerticalTiltShiftShader.js +43 -27
- package/shaders/VerticalTiltShiftShader.js.map +1 -1
- package/shaders/VignetteShader.cjs +43 -27
- package/shaders/VignetteShader.cjs.map +1 -1
- package/shaders/VignetteShader.js +43 -27
- package/shaders/VignetteShader.js.map +1 -1
- package/shaders/VolumeShader.cjs +264 -213
- package/shaders/VolumeShader.cjs.map +1 -1
- package/shaders/VolumeShader.js +264 -213
- package/shaders/VolumeShader.js.map +1 -1
- package/shaders/WaterRefractionShader.cjs +63 -35
- package/shaders/WaterRefractionShader.cjs.map +1 -1
- package/shaders/WaterRefractionShader.js +63 -35
- package/shaders/WaterRefractionShader.js.map +1 -1
- package/utils/GeometryCompressionUtils.cjs +2 -1
- package/utils/GeometryCompressionUtils.cjs.map +1 -1
- package/utils/GeometryCompressionUtils.js +3 -2
- package/utils/GeometryCompressionUtils.js.map +1 -1
- package/utils/RoughnessMipmapper.cjs +3 -3
- package/utils/RoughnessMipmapper.cjs.map +1 -1
- package/utils/RoughnessMipmapper.js +4 -4
- package/utils/RoughnessMipmapper.js.map +1 -1
- package/webxr/ARButton.cjs +109 -106
- package/webxr/ARButton.cjs.map +1 -1
- package/webxr/ARButton.d.ts +4 -3
- package/webxr/ARButton.js +109 -106
- package/webxr/ARButton.js.map +1 -1
- package/webxr/OculusHandPointerModel.cjs +2 -2
- package/webxr/OculusHandPointerModel.cjs.map +1 -1
- package/webxr/OculusHandPointerModel.js +2 -2
- package/webxr/OculusHandPointerModel.js.map +1 -1
- package/webxr/VRButton.cjs +98 -95
- package/webxr/VRButton.cjs.map +1 -1
- package/webxr/VRButton.d.ts +6 -5
- package/webxr/VRButton.js +98 -95
- package/webxr/VRButton.js.map +1 -1
- package/webxr/XRHandPrimitiveModel.cjs +2 -2
- package/webxr/XRHandPrimitiveModel.cjs.map +1 -1
- package/webxr/XRHandPrimitiveModel.js +3 -3
- package/webxr/XRHandPrimitiveModel.js.map +1 -1
package/shaders/PixelShader.cjs
CHANGED
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resolution: { value: null },
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pixelSize: { value: 1 }
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vertexShader: (
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/* glsl */
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varying highp vec2 vUv;
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void main() {
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fragmentShader: (
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uniform sampler2D tDiffuse;
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uniform float pixelSize;
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varying highp vec2 vUv;
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void main(){
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vec2 coord = dxy * floor( vUv / dxy );
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{"version":3,"file":"PixelShader.cjs","sources":["../../src/shaders/PixelShader.ts"],"sourcesContent":["/**\n * Pixelation shader\n */\n\nexport const PixelShader = {\n uniforms: {\n tDiffuse: { value: null },\n resolution: { value: null },\n pixelSize: { value: 1 },\n },\n\n vertexShader:
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{"version":3,"file":"PixelShader.cjs","sources":["../../src/shaders/PixelShader.ts"],"sourcesContent":["/**\n * Pixelation shader\n */\n\nexport const PixelShader = {\n uniforms: {\n tDiffuse: { value: null },\n resolution: { value: null },\n pixelSize: { value: 1 },\n },\n\n vertexShader: /* glsl */ `\n varying highp vec2 vUv;\n\n void main() {\n\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n }\n `,\n\n fragmentShader: /* glsl */ `\n uniform sampler2D tDiffuse;\n uniform float pixelSize;\n uniform vec2 resolution;\n\n varying highp vec2 vUv;\n\n void main(){\n\n vec2 dxy = pixelSize / resolution;\n vec2 coord = dxy * floor( vUv / dxy );\n gl_FragColor = texture2D(tDiffuse, coord);\n\n }\n `,\n}\n"],"names":[],"mappings":";;AAIO,MAAM,cAAc;AAAA,EACzB,UAAU;AAAA,IACR,UAAU,EAAE,OAAO,KAAK;AAAA,IACxB,YAAY,EAAE,OAAO,KAAK;AAAA,IAC1B,WAAW,EAAE,OAAO,EAAE;AAAA,EACxB;AAAA,EAEA;AAAA;AAAA,IAAyB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWzB;AAAA;AAAA,IAA2B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAe7B;;"}
|
package/shaders/PixelShader.js
CHANGED
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resolution: { value: null },
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pixelSize: { value: 1 }
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vertexShader:
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vertexShader: (
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/* glsl */
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`
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varying highp vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}
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fragmentShader: (
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/* glsl */
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`
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uniform sampler2D tDiffuse;
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uniform float pixelSize;
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uniform vec2 resolution;
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varying highp vec2 vUv;
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void main(){
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vec2 dxy = pixelSize / resolution;
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vec2 coord = dxy * floor( vUv / dxy );
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gl_FragColor = texture2D(tDiffuse, coord);
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}
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export {
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PixelShader
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{"version":3,"file":"PixelShader.js","sources":["../../src/shaders/PixelShader.ts"],"sourcesContent":["/**\n * Pixelation shader\n */\n\nexport const PixelShader = {\n uniforms: {\n tDiffuse: { value: null },\n resolution: { value: null },\n pixelSize: { value: 1 },\n },\n\n vertexShader:
|
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1
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{"version":3,"file":"PixelShader.js","sources":["../../src/shaders/PixelShader.ts"],"sourcesContent":["/**\n * Pixelation shader\n */\n\nexport const PixelShader = {\n uniforms: {\n tDiffuse: { value: null },\n resolution: { value: null },\n pixelSize: { value: 1 },\n },\n\n vertexShader: /* glsl */ `\n varying highp vec2 vUv;\n\n void main() {\n\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n }\n `,\n\n fragmentShader: /* glsl */ `\n uniform sampler2D tDiffuse;\n uniform float pixelSize;\n uniform vec2 resolution;\n\n varying highp vec2 vUv;\n\n void main(){\n\n vec2 dxy = pixelSize / resolution;\n vec2 coord = dxy * floor( vUv / dxy );\n gl_FragColor = texture2D(tDiffuse, coord);\n\n }\n `,\n}\n"],"names":[],"mappings":"AAIO,MAAM,cAAc;AAAA,EACzB,UAAU;AAAA,IACR,UAAU,EAAE,OAAO,KAAK;AAAA,IACxB,YAAY,EAAE,OAAO,KAAK;AAAA,IAC1B,WAAW,EAAE,OAAO,EAAE;AAAA,EACxB;AAAA,EAEA;AAAA;AAAA,IAAyB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWzB;AAAA;AAAA,IAA2B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAe7B;"}
|
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amount: { value: 5e-3 },
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angle: { value: 0 }
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vertexShader:
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vertexShader: (
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/* glsl */
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varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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fragmentShader: (
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/* glsl */
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`
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uniform sampler2D tDiffuse;
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uniform float amount;
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uniform float angle;
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varying vec2 vUv;
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void main() {
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vec2 offset = amount * vec2( cos(angle), sin(angle));
|
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vec4 cr = texture2D(tDiffuse, vUv + offset);
|
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vec4 cga = texture2D(tDiffuse, vUv);
|
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vec4 cb = texture2D(tDiffuse, vUv - offset);
|
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gl_FragColor = vec4(cr.r, cga.g, cb.b, cga.a);
|
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}
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`
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};
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exports.RGBShiftShader = RGBShiftShader;
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//# sourceMappingURL=RGBShiftShader.cjs.map
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{"version":3,"file":"RGBShiftShader.cjs","sources":["../../src/shaders/RGBShiftShader.ts"],"sourcesContent":["/**\n * RGB Shift Shader\n * Shifts red and blue channels from center in opposite directions\n * Ported from http://kriss.cx/tom/2009/05/rgb-shift/\n * by Tom Butterworth / http://kriss.cx/tom/\n *\n * amount: shift distance (1 is width of input)\n * angle: shift angle in radians\n */\n\nexport const RGBShiftShader = {\n uniforms: {\n tDiffuse: { value: null },\n amount: { value: 0.005 },\n angle: { value: 0.0 },\n },\n\n vertexShader:
|
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{"version":3,"file":"RGBShiftShader.cjs","sources":["../../src/shaders/RGBShiftShader.ts"],"sourcesContent":["/**\n * RGB Shift Shader\n * Shifts red and blue channels from center in opposite directions\n * Ported from http://kriss.cx/tom/2009/05/rgb-shift/\n * by Tom Butterworth / http://kriss.cx/tom/\n *\n * amount: shift distance (1 is width of input)\n * angle: shift angle in radians\n */\n\nexport const RGBShiftShader = {\n uniforms: {\n tDiffuse: { value: null },\n amount: { value: 0.005 },\n angle: { value: 0.0 },\n },\n\n vertexShader: /* glsl */ `\n varying vec2 vUv;\n\n void main() {\n\n \tvUv = uv;\n \tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n }\n `,\n\n fragmentShader: /* glsl */ `\n uniform sampler2D tDiffuse;\n uniform float amount;\n uniform float angle;\n\n varying vec2 vUv;\n\n void main() {\n\n \tvec2 offset = amount * vec2( cos(angle), sin(angle));\n \tvec4 cr = texture2D(tDiffuse, vUv + offset);\n \tvec4 cga = texture2D(tDiffuse, vUv);\n \tvec4 cb = texture2D(tDiffuse, vUv - offset);\n \tgl_FragColor = vec4(cr.r, cga.g, cb.b, cga.a);\n\n }\n `,\n}\n"],"names":[],"mappings":";;AAUO,MAAM,iBAAiB;AAAA,EAC5B,UAAU;AAAA,IACR,UAAU,EAAE,OAAO,KAAK;AAAA,IACxB,QAAQ,EAAE,OAAO,KAAM;AAAA,IACvB,OAAO,EAAE,OAAO,EAAI;AAAA,EACtB;AAAA,EAEA;AAAA;AAAA,IAAyB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWzB;AAAA;AAAA,IAA2B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAiB7B;;"}
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amount: { value: 5e-3 },
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vertexShader:
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varying vec2 vUv;
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fragmentShader: (
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uniform sampler2D tDiffuse;
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uniform float amount;
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uniform float angle;
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varying vec2 vUv;
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void main() {
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vec2 offset = amount * vec2( cos(angle), sin(angle));
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vec4 cr = texture2D(tDiffuse, vUv + offset);
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vec4 cga = texture2D(tDiffuse, vUv);
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vec4 cb = texture2D(tDiffuse, vUv - offset);
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gl_FragColor = vec4(cr.r, cga.g, cb.b, cga.a);
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}
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`
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)
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};
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export {
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|
RGBShiftShader
|
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@@ -1 +1 @@
|
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1
|
-
{"version":3,"file":"RGBShiftShader.js","sources":["../../src/shaders/RGBShiftShader.ts"],"sourcesContent":["/**\n * RGB Shift Shader\n * Shifts red and blue channels from center in opposite directions\n * Ported from http://kriss.cx/tom/2009/05/rgb-shift/\n * by Tom Butterworth / http://kriss.cx/tom/\n *\n * amount: shift distance (1 is width of input)\n * angle: shift angle in radians\n */\n\nexport const RGBShiftShader = {\n uniforms: {\n tDiffuse: { value: null },\n amount: { value: 0.005 },\n angle: { value: 0.0 },\n },\n\n vertexShader:
|
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1
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+
{"version":3,"file":"RGBShiftShader.js","sources":["../../src/shaders/RGBShiftShader.ts"],"sourcesContent":["/**\n * RGB Shift Shader\n * Shifts red and blue channels from center in opposite directions\n * Ported from http://kriss.cx/tom/2009/05/rgb-shift/\n * by Tom Butterworth / http://kriss.cx/tom/\n *\n * amount: shift distance (1 is width of input)\n * angle: shift angle in radians\n */\n\nexport const RGBShiftShader = {\n uniforms: {\n tDiffuse: { value: null },\n amount: { value: 0.005 },\n angle: { value: 0.0 },\n },\n\n vertexShader: /* glsl */ `\n varying vec2 vUv;\n\n void main() {\n\n \tvUv = uv;\n \tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n }\n `,\n\n fragmentShader: /* glsl */ `\n uniform sampler2D tDiffuse;\n uniform float amount;\n uniform float angle;\n\n varying vec2 vUv;\n\n void main() {\n\n \tvec2 offset = amount * vec2( cos(angle), sin(angle));\n \tvec4 cr = texture2D(tDiffuse, vUv + offset);\n \tvec4 cga = texture2D(tDiffuse, vUv);\n \tvec4 cb = texture2D(tDiffuse, vUv - offset);\n \tgl_FragColor = vec4(cr.r, cga.g, cb.b, cga.a);\n\n }\n `,\n}\n"],"names":[],"mappings":"AAUO,MAAM,iBAAiB;AAAA,EAC5B,UAAU;AAAA,IACR,UAAU,EAAE,OAAO,KAAK;AAAA,IACxB,QAAQ,EAAE,OAAO,KAAM;AAAA,IACvB,OAAO,EAAE,OAAO,EAAI;AAAA,EACtB;AAAA,EAEA;AAAA;AAAA,IAAyB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWzB;AAAA;AAAA,IAA2B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAiB7B;"}
|
package/shaders/SAOShader.cjs
CHANGED
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@@ -14,11 +14,11 @@ const SAOShader = {
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tDepth: { value: null },
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tDiffuse: { value: null },
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tNormal: { value: null },
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size: { value: new THREE.Vector2(512, 512) },
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size: { value: /* @__PURE__ */ new THREE.Vector2(512, 512) },
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cameraNear: { value: 1 },
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cameraFar: { value: 100 },
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cameraProjectionMatrix: { value: new THREE.Matrix4() },
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cameraInverseProjectionMatrix: { value: new THREE.Matrix4() },
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cameraProjectionMatrix: { value: /* @__PURE__ */ new THREE.Matrix4() },
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cameraInverseProjectionMatrix: { value: /* @__PURE__ */ new THREE.Matrix4() },
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scale: { value: 1 },
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intensity: { value: 0.1 },
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bias: { value: 0.5 },
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kernelRadius: { value: 100 },
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randomSeed: { value: 0 }
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vertexShader: (
|
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/* glsl */
|
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+
`
|
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32
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+
varying vec2 vUv;
|
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+
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+
void main() {
|
|
35
|
+
vUv = uv;
|
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36
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+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
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+
}
|
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+
`
|
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+
),
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fragmentShader: (
|
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/* glsl */
|
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42
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+
`
|
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+
#include <common>
|
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+
|
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45
|
+
varying vec2 vUv;
|
|
46
|
+
|
|
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+
#if DIFFUSE_TEXTURE == 1
|
|
48
|
+
uniform sampler2D tDiffuse;
|
|
49
|
+
#endif
|
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50
|
+
|
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|
+
uniform sampler2D tDepth;
|
|
52
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+
|
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|
+
#if NORMAL_TEXTURE == 1
|
|
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|
+
uniform sampler2D tNormal;
|
|
55
|
+
#endif
|
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|
+
|
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|
+
uniform float cameraNear;
|
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58
|
+
uniform float cameraFar;
|
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|
+
uniform mat4 cameraProjectionMatrix;
|
|
60
|
+
uniform mat4 cameraInverseProjectionMatrix;
|
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61
|
+
|
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62
|
+
uniform float scale;
|
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63
|
+
uniform float intensity;
|
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64
|
+
uniform float bias;
|
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65
|
+
uniform float kernelRadius;
|
|
66
|
+
uniform float minResolution;
|
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67
|
+
uniform vec2 size;
|
|
68
|
+
uniform float randomSeed;
|
|
69
|
+
|
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70
|
+
// RGBA depth
|
|
71
|
+
|
|
72
|
+
#include <packing>
|
|
73
|
+
|
|
74
|
+
vec4 getDefaultColor( const in vec2 screenPosition ) {
|
|
75
|
+
#if DIFFUSE_TEXTURE == 1
|
|
76
|
+
return texture2D( tDiffuse, vUv );
|
|
77
|
+
#else
|
|
78
|
+
return vec4( 1.0 );
|
|
79
|
+
#endif
|
|
80
|
+
}
|
|
81
|
+
|
|
82
|
+
float getDepth( const in vec2 screenPosition ) {
|
|
83
|
+
#if DEPTH_PACKING == 1
|
|
84
|
+
return unpackRGBAToDepth( texture2D( tDepth, screenPosition ) );
|
|
85
|
+
#else
|
|
86
|
+
return texture2D( tDepth, screenPosition ).x;
|
|
87
|
+
#endif
|
|
88
|
+
}
|
|
89
|
+
|
|
90
|
+
float getViewZ( const in float depth ) {
|
|
91
|
+
#if PERSPECTIVE_CAMERA == 1
|
|
92
|
+
return perspectiveDepthToViewZ( depth, cameraNear, cameraFar );
|
|
93
|
+
#else
|
|
94
|
+
return orthographicDepthToViewZ( depth, cameraNear, cameraFar );
|
|
95
|
+
#endif
|
|
96
|
+
}
|
|
97
|
+
|
|
98
|
+
vec3 getViewPosition( const in vec2 screenPosition, const in float depth, const in float viewZ ) {
|
|
99
|
+
float clipW = cameraProjectionMatrix[2][3] * viewZ + cameraProjectionMatrix[3][3];
|
|
100
|
+
vec4 clipPosition = vec4( ( vec3( screenPosition, depth ) - 0.5 ) * 2.0, 1.0 );
|
|
101
|
+
clipPosition *= clipW; // unprojection.
|
|
102
|
+
|
|
103
|
+
return ( cameraInverseProjectionMatrix * clipPosition ).xyz;
|
|
104
|
+
}
|
|
105
|
+
|
|
106
|
+
vec3 getViewNormal( const in vec3 viewPosition, const in vec2 screenPosition ) {
|
|
107
|
+
#if NORMAL_TEXTURE == 1
|
|
108
|
+
return unpackRGBToNormal( texture2D( tNormal, screenPosition ).xyz );
|
|
109
|
+
#else
|
|
110
|
+
return normalize( cross( dFdx( viewPosition ), dFdy( viewPosition ) ) );
|
|
111
|
+
#endif
|
|
112
|
+
}
|
|
113
|
+
|
|
114
|
+
float scaleDividedByCameraFar;
|
|
115
|
+
float minResolutionMultipliedByCameraFar;
|
|
116
|
+
|
|
117
|
+
float getOcclusion( const in vec3 centerViewPosition, const in vec3 centerViewNormal, const in vec3 sampleViewPosition ) {
|
|
118
|
+
vec3 viewDelta = sampleViewPosition - centerViewPosition;
|
|
119
|
+
float viewDistance = length( viewDelta );
|
|
120
|
+
float scaledScreenDistance = scaleDividedByCameraFar * viewDistance;
|
|
121
|
+
|
|
122
|
+
return max(0.0, (dot(centerViewNormal, viewDelta) - minResolutionMultipliedByCameraFar) / scaledScreenDistance - bias) / (1.0 + pow2( scaledScreenDistance ) );
|
|
123
|
+
}
|
|
124
|
+
|
|
125
|
+
// moving costly divides into consts
|
|
126
|
+
const float ANGLE_STEP = PI2 * float( NUM_RINGS ) / float( NUM_SAMPLES );
|
|
127
|
+
const float INV_NUM_SAMPLES = 1.0 / float( NUM_SAMPLES );
|
|
128
|
+
|
|
129
|
+
float getAmbientOcclusion( const in vec3 centerViewPosition ) {
|
|
130
|
+
// precompute some variables require in getOcclusion.
|
|
131
|
+
scaleDividedByCameraFar = scale / cameraFar;
|
|
132
|
+
minResolutionMultipliedByCameraFar = minResolution * cameraFar;
|
|
133
|
+
vec3 centerViewNormal = getViewNormal( centerViewPosition, vUv );
|
|
134
|
+
|
|
135
|
+
// jsfiddle that shows sample pattern: https://jsfiddle.net/a16ff1p7/
|
|
136
|
+
float angle = rand( vUv + randomSeed ) * PI2;
|
|
137
|
+
vec2 radius = vec2( kernelRadius * INV_NUM_SAMPLES ) / size;
|
|
138
|
+
vec2 radiusStep = radius;
|
|
139
|
+
|
|
140
|
+
float occlusionSum = 0.0;
|
|
141
|
+
float weightSum = 0.0;
|
|
142
|
+
|
|
143
|
+
for( int i = 0; i < NUM_SAMPLES; i ++ ) {
|
|
144
|
+
vec2 sampleUv = vUv + vec2( cos( angle ), sin( angle ) ) * radius;
|
|
145
|
+
radius += radiusStep;
|
|
146
|
+
angle += ANGLE_STEP;
|
|
147
|
+
|
|
148
|
+
float sampleDepth = getDepth( sampleUv );
|
|
149
|
+
if( sampleDepth >= ( 1.0 - EPSILON ) ) {
|
|
150
|
+
continue;
|
|
151
|
+
}
|
|
152
|
+
|
|
153
|
+
float sampleViewZ = getViewZ( sampleDepth );
|
|
154
|
+
vec3 sampleViewPosition = getViewPosition( sampleUv, sampleDepth, sampleViewZ );
|
|
155
|
+
occlusionSum += getOcclusion( centerViewPosition, centerViewNormal, sampleViewPosition );
|
|
156
|
+
weightSum += 1.0;
|
|
157
|
+
}
|
|
158
|
+
|
|
159
|
+
if( weightSum == 0.0 ) discard;
|
|
160
|
+
|
|
161
|
+
return occlusionSum * ( intensity / weightSum );
|
|
162
|
+
}
|
|
163
|
+
|
|
164
|
+
void main() {
|
|
165
|
+
float centerDepth = getDepth( vUv );
|
|
166
|
+
if( centerDepth >= ( 1.0 - EPSILON ) ) {
|
|
167
|
+
discard;
|
|
168
|
+
}
|
|
169
|
+
|
|
170
|
+
float centerViewZ = getViewZ( centerDepth );
|
|
171
|
+
vec3 viewPosition = getViewPosition( vUv, centerDepth, centerViewZ );
|
|
172
|
+
|
|
173
|
+
float ambientOcclusion = getAmbientOcclusion( viewPosition );
|
|
174
|
+
|
|
175
|
+
gl_FragColor = getDefaultColor( vUv );
|
|
176
|
+
gl_FragColor.xyz *= 1.0 - ambientOcclusion;
|
|
177
|
+
}
|
|
178
|
+
`
|
|
179
|
+
)
|
|
143
180
|
};
|
|
144
181
|
exports.SAOShader = SAOShader;
|
|
145
182
|
//# sourceMappingURL=SAOShader.cjs.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"SAOShader.cjs","sources":["../../src/shaders/SAOShader.ts"],"sourcesContent":["import { Matrix4, Vector2 } from 'three'\n\nimport type { IUniform, Texture } from 'three'\nimport type { IShader } from './types'\n\nexport type SAOShaderDefines = Record<\n 'DEPTH_PACKING' | 'DIFFUSE_TEXTURE' | 'NORMAL_TEXTURE' | 'NUM_RINGS' | 'NUM_SAMPLES' | 'PERSPECTIVE_CAMERA',\n number\n>\n\nexport type SAOShaderUniforms = {\n bias: IUniform<number>\n cameraFar: IUniform<number>\n cameraInverseProjectionMatrix: IUniform<Matrix4>\n cameraNear: IUniform<number>\n cameraProjectionMatrix: IUniform<Matrix4>\n intensity: IUniform<number>\n kernelRadius: IUniform<number>\n minResolution: IUniform<number>\n randomSeed: IUniform<number>\n scale: IUniform<number>\n size: IUniform<Vector2>\n tDepth: IUniform<Texture | null>\n tDiffuse: IUniform<Texture | null>\n tNormal: IUniform<Texture | null>\n}\n\nexport interface ISAOShader extends IShader<SAOShaderUniforms, SAOShaderDefines> {\n defines: SAOShaderDefines\n needsUpdate?: boolean\n}\n\nexport const SAOShader: ISAOShader = {\n defines: {\n NUM_SAMPLES: 7,\n NUM_RINGS: 4,\n NORMAL_TEXTURE: 0,\n DIFFUSE_TEXTURE: 0,\n DEPTH_PACKING: 1,\n PERSPECTIVE_CAMERA: 1,\n },\n uniforms: {\n tDepth: { value: null },\n tDiffuse: { value: null },\n tNormal: { value: null },\n size: { value: new Vector2(512, 512) },\n\n cameraNear: { value: 1 },\n cameraFar: { value: 100 },\n cameraProjectionMatrix: { value: new Matrix4() },\n cameraInverseProjectionMatrix: { value: new Matrix4() },\n\n scale: { value: 1.0 },\n intensity: { value: 0.1 },\n bias: { value: 0.5 },\n\n minResolution: { value: 0.0 },\n kernelRadius: { value: 100.0 },\n randomSeed: { value: 0.0 },\n },\n vertexShader:
|
|
1
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{"version":3,"file":"SAOShader.cjs","sources":["../../src/shaders/SAOShader.ts"],"sourcesContent":["import { Matrix4, Vector2 } from 'three'\n\nimport type { IUniform, Texture } from 'three'\nimport type { IShader } from './types'\n\nexport type SAOShaderDefines = Record<\n 'DEPTH_PACKING' | 'DIFFUSE_TEXTURE' | 'NORMAL_TEXTURE' | 'NUM_RINGS' | 'NUM_SAMPLES' | 'PERSPECTIVE_CAMERA',\n number\n>\n\nexport type SAOShaderUniforms = {\n bias: IUniform<number>\n cameraFar: IUniform<number>\n cameraInverseProjectionMatrix: IUniform<Matrix4>\n cameraNear: IUniform<number>\n cameraProjectionMatrix: IUniform<Matrix4>\n intensity: IUniform<number>\n kernelRadius: IUniform<number>\n minResolution: IUniform<number>\n randomSeed: IUniform<number>\n scale: IUniform<number>\n size: IUniform<Vector2>\n tDepth: IUniform<Texture | null>\n tDiffuse: IUniform<Texture | null>\n tNormal: IUniform<Texture | null>\n}\n\nexport interface ISAOShader extends IShader<SAOShaderUniforms, SAOShaderDefines> {\n defines: SAOShaderDefines\n needsUpdate?: boolean\n}\n\nexport const SAOShader: ISAOShader = {\n defines: {\n NUM_SAMPLES: 7,\n NUM_RINGS: 4,\n NORMAL_TEXTURE: 0,\n DIFFUSE_TEXTURE: 0,\n DEPTH_PACKING: 1,\n PERSPECTIVE_CAMERA: 1,\n },\n uniforms: {\n tDepth: { value: null },\n tDiffuse: { value: null },\n tNormal: { value: null },\n size: { value: /* @__PURE__ */ new Vector2(512, 512) },\n\n cameraNear: { value: 1 },\n cameraFar: { value: 100 },\n cameraProjectionMatrix: { value: /* @__PURE__ */ new Matrix4() },\n cameraInverseProjectionMatrix: { value: /* @__PURE__ */ new Matrix4() },\n\n scale: { value: 1.0 },\n intensity: { value: 0.1 },\n bias: { value: 0.5 },\n\n minResolution: { value: 0.0 },\n kernelRadius: { value: 100.0 },\n randomSeed: { value: 0.0 },\n },\n vertexShader: /* glsl */ `\n varying vec2 vUv;\n\n void main() {\n \tvUv = uv;\n \tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n }\n `,\n fragmentShader: /* glsl */ `\n #include <common>\n\n varying vec2 vUv;\n\n #if DIFFUSE_TEXTURE == 1\n uniform sampler2D tDiffuse;\n #endif\n\n uniform sampler2D tDepth;\n\n #if NORMAL_TEXTURE == 1\n uniform sampler2D tNormal;\n #endif\n\n uniform float cameraNear;\n uniform float cameraFar;\n uniform mat4 cameraProjectionMatrix;\n uniform mat4 cameraInverseProjectionMatrix;\n\n uniform float scale;\n uniform float intensity;\n uniform float bias;\n uniform float kernelRadius;\n uniform float minResolution;\n uniform vec2 size;\n uniform float randomSeed;\n\n // RGBA depth\n\n #include <packing>\n\n vec4 getDefaultColor( const in vec2 screenPosition ) {\n \t#if DIFFUSE_TEXTURE == 1\n \treturn texture2D( tDiffuse, vUv );\n \t#else\n \treturn vec4( 1.0 );\n \t#endif\n }\n\n float getDepth( const in vec2 screenPosition ) {\n \t#if DEPTH_PACKING == 1\n \treturn unpackRGBAToDepth( texture2D( tDepth, screenPosition ) );\n \t#else\n \treturn texture2D( tDepth, screenPosition ).x;\n \t#endif\n }\n\n float getViewZ( const in float depth ) {\n \t#if PERSPECTIVE_CAMERA == 1\n \treturn perspectiveDepthToViewZ( depth, cameraNear, cameraFar );\n \t#else\n \treturn orthographicDepthToViewZ( depth, cameraNear, cameraFar );\n \t#endif\n }\n\n vec3 getViewPosition( const in vec2 screenPosition, const in float depth, const in float viewZ ) {\n \tfloat clipW = cameraProjectionMatrix[2][3] * viewZ + cameraProjectionMatrix[3][3];\n \tvec4 clipPosition = vec4( ( vec3( screenPosition, depth ) - 0.5 ) * 2.0, 1.0 );\n \tclipPosition *= clipW; // unprojection.\n\n \treturn ( cameraInverseProjectionMatrix * clipPosition ).xyz;\n }\n\n vec3 getViewNormal( const in vec3 viewPosition, const in vec2 screenPosition ) {\n \t#if NORMAL_TEXTURE == 1\n \treturn unpackRGBToNormal( texture2D( tNormal, screenPosition ).xyz );\n \t#else\n \treturn normalize( cross( dFdx( viewPosition ), dFdy( viewPosition ) ) );\n \t#endif\n }\n\n float scaleDividedByCameraFar;\n float minResolutionMultipliedByCameraFar;\n\n float getOcclusion( const in vec3 centerViewPosition, const in vec3 centerViewNormal, const in vec3 sampleViewPosition ) {\n \tvec3 viewDelta = sampleViewPosition - centerViewPosition;\n \tfloat viewDistance = length( viewDelta );\n \tfloat scaledScreenDistance = scaleDividedByCameraFar * viewDistance;\n\n \treturn max(0.0, (dot(centerViewNormal, viewDelta) - minResolutionMultipliedByCameraFar) / scaledScreenDistance - bias) / (1.0 + pow2( scaledScreenDistance ) );\n }\n\n // moving costly divides into consts\n const float ANGLE_STEP = PI2 * float( NUM_RINGS ) / float( NUM_SAMPLES );\n const float INV_NUM_SAMPLES = 1.0 / float( NUM_SAMPLES );\n\n float getAmbientOcclusion( const in vec3 centerViewPosition ) {\n \t// precompute some variables require in getOcclusion.\n \tscaleDividedByCameraFar = scale / cameraFar;\n \tminResolutionMultipliedByCameraFar = minResolution * cameraFar;\n \tvec3 centerViewNormal = getViewNormal( centerViewPosition, vUv );\n\n \t// jsfiddle that shows sample pattern: https://jsfiddle.net/a16ff1p7/\n \tfloat angle = rand( vUv + randomSeed ) * PI2;\n \tvec2 radius = vec2( kernelRadius * INV_NUM_SAMPLES ) / size;\n \tvec2 radiusStep = radius;\n\n \tfloat occlusionSum = 0.0;\n \tfloat weightSum = 0.0;\n\n \tfor( int i = 0; i < NUM_SAMPLES; i ++ ) {\n \t\tvec2 sampleUv = vUv + vec2( cos( angle ), sin( angle ) ) * radius;\n \t\tradius += radiusStep;\n \t\tangle += ANGLE_STEP;\n\n \t\tfloat sampleDepth = getDepth( sampleUv );\n \t\tif( sampleDepth >= ( 1.0 - EPSILON ) ) {\n \t\t\tcontinue;\n \t\t}\n\n \t\tfloat sampleViewZ = getViewZ( sampleDepth );\n \t\tvec3 sampleViewPosition = getViewPosition( sampleUv, sampleDepth, sampleViewZ );\n \t\tocclusionSum += getOcclusion( centerViewPosition, centerViewNormal, sampleViewPosition );\n \t\tweightSum += 1.0;\n \t}\n\n \tif( weightSum == 0.0 ) discard;\n\n \treturn occlusionSum * ( intensity / weightSum );\n }\n\n void main() {\n \tfloat centerDepth = getDepth( vUv );\n \tif( centerDepth >= ( 1.0 - EPSILON ) ) {\n \t\tdiscard;\n \t}\n\n \tfloat centerViewZ = getViewZ( centerDepth );\n \tvec3 viewPosition = getViewPosition( vUv, centerDepth, centerViewZ );\n\n \tfloat ambientOcclusion = getAmbientOcclusion( viewPosition );\n\n \tgl_FragColor = getDefaultColor( vUv );\n \tgl_FragColor.xyz *= 1.0 - ambientOcclusion;\n }\n `,\n}\n"],"names":["Vector2","Matrix4"],"mappings":";;;AAgCO,MAAM,YAAwB;AAAA,EACnC,SAAS;AAAA,IACP,aAAa;AAAA,IACb,WAAW;AAAA,IACX,gBAAgB;AAAA,IAChB,iBAAiB;AAAA,IACjB,eAAe;AAAA,IACf,oBAAoB;AAAA,EACtB;AAAA,EACA,UAAU;AAAA,IACR,QAAQ,EAAE,OAAO,KAAK;AAAA,IACtB,UAAU,EAAE,OAAO,KAAK;AAAA,IACxB,SAAS,EAAE,OAAO,KAAK;AAAA,IACvB,MAAM,EAAE,2BAA2BA,MAAQ,QAAA,KAAK,GAAG,EAAE;AAAA,IAErD,YAAY,EAAE,OAAO,EAAE;AAAA,IACvB,WAAW,EAAE,OAAO,IAAI;AAAA,IACxB,wBAAwB,EAAE,OAAuB,oBAAIC,MAAAA,UAAU;AAAA,IAC/D,+BAA+B,EAAE,OAAuB,oBAAIA,MAAAA,UAAU;AAAA,IAEtE,OAAO,EAAE,OAAO,EAAI;AAAA,IACpB,WAAW,EAAE,OAAO,IAAI;AAAA,IACxB,MAAM,EAAE,OAAO,IAAI;AAAA,IAEnB,eAAe,EAAE,OAAO,EAAI;AAAA,IAC5B,cAAc,EAAE,OAAO,IAAM;AAAA,IAC7B,YAAY,EAAE,OAAO,EAAI;AAAA,EAC3B;AAAA,EACA;AAAA;AAAA,IAAyB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQzB;AAAA;AAAA,IAA2B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAyI7B;;"}
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