three-stdlib 2.35.3 → 2.35.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/_polyfill/CapsuleGeometry.cjs +20 -17
- package/_polyfill/CapsuleGeometry.cjs.map +1 -1
- package/_polyfill/CapsuleGeometry.js +20 -17
- package/_polyfill/CapsuleGeometry.js.map +1 -1
- package/_polyfill/constants.cjs +1 -1
- package/_polyfill/constants.cjs.map +1 -1
- package/_polyfill/constants.js +1 -1
- package/_polyfill/constants.js.map +1 -1
- package/animation/AnimationClipCreator.cjs +13 -13
- package/animation/AnimationClipCreator.cjs.map +1 -1
- package/animation/AnimationClipCreator.js +13 -13
- package/animation/AnimationClipCreator.js.map +1 -1
- package/animation/CCDIKSolver.cjs +11 -11
- package/animation/CCDIKSolver.cjs.map +1 -1
- package/animation/CCDIKSolver.js +12 -12
- package/animation/CCDIKSolver.js.map +1 -1
- package/animation/MMDAnimationHelper.cjs +1 -1
- package/animation/MMDAnimationHelper.cjs.map +1 -1
- package/animation/MMDAnimationHelper.js +1 -1
- package/animation/MMDAnimationHelper.js.map +1 -1
- package/animation/MMDPhysics.cjs +4 -4
- package/animation/MMDPhysics.cjs.map +1 -1
- package/animation/MMDPhysics.js +4 -4
- package/animation/MMDPhysics.js.map +1 -1
- package/controls/ArcballControls.cjs +2 -2
- package/controls/ArcballControls.cjs.map +1 -1
- package/controls/ArcballControls.js +3 -3
- package/controls/ArcballControls.js.map +1 -1
- package/controls/FirstPersonControls.cjs +1 -1
- package/controls/FirstPersonControls.cjs.map +1 -1
- package/controls/FirstPersonControls.js +1 -1
- package/controls/FirstPersonControls.js.map +1 -1
- package/controls/OrbitControls.cjs +2 -2
- package/controls/OrbitControls.cjs.map +1 -1
- package/controls/OrbitControls.js +3 -3
- package/controls/OrbitControls.js.map +1 -1
- package/controls/PointerLockControls.cjs +2 -2
- package/controls/PointerLockControls.cjs.map +1 -1
- package/controls/PointerLockControls.js +3 -3
- package/controls/PointerLockControls.js.map +1 -1
- package/csm/CSM.cjs +4 -4
- package/csm/CSM.cjs.map +1 -1
- package/csm/CSM.js +5 -5
- package/csm/CSM.js.map +1 -1
- package/csm/CSMFrustum.cjs +1 -1
- package/csm/CSMFrustum.cjs.map +1 -1
- package/csm/CSMFrustum.js +2 -2
- package/csm/CSMFrustum.js.map +1 -1
- package/deprecated/Geometry.cjs +722 -715
- package/deprecated/Geometry.cjs.map +1 -1
- package/deprecated/Geometry.js +723 -716
- package/deprecated/Geometry.js.map +1 -1
- package/effects/AnaglyphEffect.cjs +2 -1
- package/effects/AnaglyphEffect.cjs.map +1 -1
- package/effects/AnaglyphEffect.js +3 -2
- package/effects/AnaglyphEffect.js.map +1 -1
- package/effects/OutlineEffect.cjs +2 -1
- package/effects/OutlineEffect.cjs.map +1 -1
- package/effects/OutlineEffect.js +3 -2
- package/effects/OutlineEffect.js.map +1 -1
- package/effects/ParallaxBarrierEffect.cjs +2 -1
- package/effects/ParallaxBarrierEffect.cjs.map +1 -1
- package/effects/ParallaxBarrierEffect.js +3 -2
- package/effects/ParallaxBarrierEffect.js.map +1 -1
- package/exporters/DRACOExporter.cjs +133 -122
- package/exporters/DRACOExporter.cjs.map +1 -1
- package/exporters/DRACOExporter.d.ts +23 -21
- package/exporters/DRACOExporter.js +133 -122
- package/exporters/DRACOExporter.js.map +1 -1
- package/exporters/GLTFExporter.cjs +170 -167
- package/exporters/GLTFExporter.cjs.map +1 -1
- package/exporters/GLTFExporter.js +170 -167
- package/exporters/GLTFExporter.js.map +1 -1
- package/geometries/LightningStrike.cjs +524 -515
- package/geometries/LightningStrike.cjs.map +1 -1
- package/geometries/LightningStrike.js +524 -515
- package/geometries/LightningStrike.js.map +1 -1
- package/geometries/RoundedBoxGeometry.cjs +1 -1
- package/geometries/RoundedBoxGeometry.cjs.map +1 -1
- package/geometries/RoundedBoxGeometry.js +2 -2
- package/geometries/RoundedBoxGeometry.js.map +1 -1
- package/helpers/RaycasterHelper.cjs +2 -2
- package/helpers/RaycasterHelper.cjs.map +1 -1
- package/helpers/RaycasterHelper.js +3 -3
- package/helpers/RaycasterHelper.js.map +1 -1
- package/helpers/VertexNormalsHelper.cjs +3 -3
- package/helpers/VertexNormalsHelper.cjs.map +1 -1
- package/helpers/VertexNormalsHelper.js +4 -4
- package/helpers/VertexNormalsHelper.js.map +1 -1
- package/helpers/VertexTangentsHelper.cjs +2 -2
- package/helpers/VertexTangentsHelper.cjs.map +1 -1
- package/helpers/VertexTangentsHelper.js +3 -3
- package/helpers/VertexTangentsHelper.js.map +1 -1
- package/interactive/InteractiveGroup.cjs +1 -1
- package/interactive/InteractiveGroup.cjs.map +1 -1
- package/interactive/InteractiveGroup.js +2 -2
- package/interactive/InteractiveGroup.js.map +1 -1
- package/interactive/SelectionBox.cjs +15 -15
- package/interactive/SelectionBox.cjs.map +1 -1
- package/interactive/SelectionBox.js +16 -16
- package/interactive/SelectionBox.js.map +1 -1
- package/libs/chevrotain.cjs +1 -1
- package/libs/chevrotain.cjs.map +1 -1
- package/libs/chevrotain.js +1 -1
- package/libs/chevrotain.js.map +1 -1
- package/libs/lottie.cjs +1 -1
- package/libs/lottie.cjs.map +1 -1
- package/libs/lottie.js +1 -1
- package/libs/lottie.js.map +1 -1
- package/libs/opentype.cjs +1 -1
- package/libs/opentype.cjs.map +1 -1
- package/libs/opentype.js +1 -1
- package/libs/opentype.js.map +1 -1
- package/lights/LightProbeGenerator.cjs +5 -5
- package/lights/LightProbeGenerator.cjs.map +1 -1
- package/lights/LightProbeGenerator.js +5 -5
- package/lights/LightProbeGenerator.js.map +1 -1
- package/lights/RectAreaLightUniformsLib.cjs +3 -3
- package/lights/RectAreaLightUniformsLib.cjs.map +1 -1
- package/lights/RectAreaLightUniformsLib.js +3 -3
- package/lights/RectAreaLightUniformsLib.js.map +1 -1
- package/lines/LineMaterial.cjs +2 -1
- package/lines/LineMaterial.cjs.map +1 -1
- package/lines/LineMaterial.js +3 -2
- package/lines/LineMaterial.js.map +1 -1
- package/lines/LineSegments2.cjs +13 -13
- package/lines/LineSegments2.cjs.map +1 -1
- package/lines/LineSegments2.js +14 -14
- package/lines/LineSegments2.js.map +1 -1
- package/lines/LineSegmentsGeometry.cjs +2 -2
- package/lines/LineSegmentsGeometry.cjs.map +1 -1
- package/lines/LineSegmentsGeometry.js +3 -3
- package/lines/LineSegmentsGeometry.js.map +1 -1
- package/lines/Wireframe.cjs +3 -3
- package/lines/Wireframe.cjs.map +1 -1
- package/lines/Wireframe.js +4 -4
- package/lines/Wireframe.js.map +1 -1
- package/loaders/BasisTextureLoader.cjs +441 -435
- package/loaders/BasisTextureLoader.cjs.map +1 -1
- package/loaders/BasisTextureLoader.js +441 -435
- package/loaders/BasisTextureLoader.js.map +1 -1
- package/loaders/EXRLoader.cjs +2 -1
- package/loaders/EXRLoader.cjs.map +1 -1
- package/loaders/EXRLoader.js +3 -2
- package/loaders/EXRLoader.js.map +1 -1
- package/loaders/FBXLoader.cjs +2 -2
- package/loaders/FBXLoader.cjs.map +1 -1
- package/loaders/FBXLoader.js +2 -2
- package/loaders/FBXLoader.js.map +1 -1
- package/loaders/FontLoader.cjs +2 -2
- package/loaders/FontLoader.cjs.map +1 -1
- package/loaders/FontLoader.d.ts +2 -2
- package/loaders/FontLoader.js +2 -2
- package/loaders/FontLoader.js.map +1 -1
- package/loaders/GLTFLoader.cjs +2 -2
- package/loaders/GLTFLoader.cjs.map +1 -1
- package/loaders/GLTFLoader.js +2 -2
- package/loaders/GLTFLoader.js.map +1 -1
- package/loaders/KTX2Loader.cjs +377 -374
- package/loaders/KTX2Loader.cjs.map +1 -1
- package/loaders/KTX2Loader.js +377 -374
- package/loaders/KTX2Loader.js.map +1 -1
- package/loaders/LDrawLoader.cjs +5 -4
- package/loaders/LDrawLoader.cjs.map +1 -1
- package/loaders/LDrawLoader.js +6 -5
- package/loaders/LDrawLoader.js.map +1 -1
- package/loaders/OBJLoader.cjs +5 -5
- package/loaders/OBJLoader.cjs.map +1 -1
- package/loaders/OBJLoader.js +6 -6
- package/loaders/OBJLoader.js.map +1 -1
- package/loaders/PRWMLoader.cjs +46 -43
- package/loaders/PRWMLoader.cjs.map +1 -1
- package/loaders/PRWMLoader.js +46 -43
- package/loaders/PRWMLoader.js.map +1 -1
- package/loaders/SVGLoader.cjs +1694 -1688
- package/loaders/SVGLoader.cjs.map +1 -1
- package/loaders/SVGLoader.js +1694 -1688
- package/loaders/SVGLoader.js.map +1 -1
- package/loaders/XLoader.cjs +1 -1
- package/loaders/XLoader.cjs.map +1 -1
- package/loaders/XLoader.js +1 -1
- package/loaders/XLoader.js.map +1 -1
- package/math/Capsule.cjs +3 -3
- package/math/Capsule.cjs.map +1 -1
- package/math/Capsule.js +3 -3
- package/math/Capsule.js.map +1 -1
- package/math/ColorConverter.cjs +9 -9
- package/math/ColorConverter.cjs.map +1 -1
- package/math/ColorConverter.js +9 -9
- package/math/ColorConverter.js.map +1 -1
- package/math/ConvexHull.cjs +53 -50
- package/math/ConvexHull.cjs.map +1 -1
- package/math/ConvexHull.js +53 -50
- package/math/ConvexHull.js.map +1 -1
- package/math/ImprovedNoise.cjs +1 -1
- package/math/ImprovedNoise.cjs.map +1 -1
- package/math/ImprovedNoise.js +1 -1
- package/math/ImprovedNoise.js.map +1 -1
- package/math/MeshSurfaceSampler.cjs +2 -2
- package/math/MeshSurfaceSampler.cjs.map +1 -1
- package/math/MeshSurfaceSampler.js +2 -2
- package/math/MeshSurfaceSampler.js.map +1 -1
- package/math/OBB.cjs +14 -14
- package/math/OBB.cjs.map +1 -1
- package/math/OBB.js +15 -15
- package/math/OBB.js.map +1 -1
- package/math/Octree.cjs +7 -7
- package/math/Octree.cjs.map +1 -1
- package/math/Octree.js +8 -8
- package/math/Octree.js.map +1 -1
- package/misc/ConvexObjectBreaker.cjs +271 -268
- package/misc/ConvexObjectBreaker.cjs.map +1 -1
- package/misc/ConvexObjectBreaker.js +272 -269
- package/misc/ConvexObjectBreaker.js.map +1 -1
- package/misc/Gyroscope.cjs +6 -6
- package/misc/Gyroscope.cjs.map +1 -1
- package/misc/Gyroscope.js +7 -7
- package/misc/Gyroscope.js.map +1 -1
- package/modifiers/CurveModifier.cjs +1 -1
- package/modifiers/CurveModifier.cjs.map +1 -1
- package/modifiers/CurveModifier.js +2 -2
- package/modifiers/CurveModifier.js.map +1 -1
- package/modifiers/SimplifyModifier.cjs +2 -2
- package/modifiers/SimplifyModifier.cjs.map +1 -1
- package/modifiers/SimplifyModifier.js +2 -2
- package/modifiers/SimplifyModifier.js.map +1 -1
- package/objects/BatchedMesh.cjs +2 -2
- package/objects/BatchedMesh.cjs.map +1 -1
- package/objects/BatchedMesh.js +3 -3
- package/objects/BatchedMesh.js.map +1 -1
- package/objects/GroundProjectedEnv.cjs +2 -1
- package/objects/GroundProjectedEnv.cjs.map +1 -1
- package/objects/GroundProjectedEnv.js +3 -2
- package/objects/GroundProjectedEnv.js.map +1 -1
- package/objects/Lensflare.cjs +209 -206
- package/objects/Lensflare.cjs.map +1 -1
- package/objects/Lensflare.js +209 -206
- package/objects/Lensflare.js.map +1 -1
- package/objects/Reflector.cjs +154 -146
- package/objects/Reflector.cjs.map +1 -1
- package/objects/Reflector.js +154 -146
- package/objects/Reflector.js.map +1 -1
- package/objects/ReflectorForSSRPass.cjs +183 -180
- package/objects/ReflectorForSSRPass.cjs.map +1 -1
- package/objects/ReflectorForSSRPass.js +183 -180
- package/objects/ReflectorForSSRPass.js.map +1 -1
- package/objects/Refractor.cjs +164 -161
- package/objects/Refractor.cjs.map +1 -1
- package/objects/Refractor.js +164 -161
- package/objects/Refractor.js.map +1 -1
- package/objects/ShadowMesh.cjs +1 -1
- package/objects/ShadowMesh.cjs.map +1 -1
- package/objects/ShadowMesh.js +2 -2
- package/objects/ShadowMesh.js.map +1 -1
- package/objects/Sky.cjs +35 -32
- package/objects/Sky.cjs.map +1 -1
- package/objects/Sky.d.ts +100 -6
- package/objects/Sky.js +35 -32
- package/objects/Sky.js.map +1 -1
- package/objects/Water.cjs +2 -1
- package/objects/Water.cjs.map +1 -1
- package/objects/Water.js +3 -2
- package/objects/Water.js.map +1 -1
- package/objects/Water2.cjs +143 -140
- package/objects/Water2.cjs.map +1 -1
- package/objects/Water2.js +143 -140
- package/objects/Water2.js.map +1 -1
- package/package.json +1 -1
- package/postprocessing/SAOPass.cjs +267 -264
- package/postprocessing/SAOPass.cjs.map +1 -1
- package/postprocessing/SAOPass.js +267 -264
- package/postprocessing/SAOPass.js.map +1 -1
- package/postprocessing/SSAOPass.cjs +253 -250
- package/postprocessing/SSAOPass.cjs.map +1 -1
- package/postprocessing/SSAOPass.js +253 -250
- package/postprocessing/SSAOPass.js.map +1 -1
- package/postprocessing/SSRPass.cjs +379 -376
- package/postprocessing/SSRPass.cjs.map +1 -1
- package/postprocessing/SSRPass.js +379 -376
- package/postprocessing/SSRPass.js.map +1 -1
- package/postprocessing/UnrealBloomPass.cjs +205 -202
- package/postprocessing/UnrealBloomPass.cjs.map +1 -1
- package/postprocessing/UnrealBloomPass.js +205 -202
- package/postprocessing/UnrealBloomPass.js.map +1 -1
- package/renderers/CSS2DRenderer.cjs +5 -5
- package/renderers/CSS2DRenderer.cjs.map +1 -1
- package/renderers/CSS2DRenderer.js +5 -5
- package/renderers/CSS2DRenderer.js.map +1 -1
- package/renderers/CSS3DRenderer.cjs +5 -5
- package/renderers/CSS3DRenderer.cjs.map +1 -1
- package/renderers/CSS3DRenderer.js +6 -6
- package/renderers/CSS3DRenderer.js.map +1 -1
- package/shaders/ACESFilmicToneMappingShader.cjs +71 -46
- package/shaders/ACESFilmicToneMappingShader.cjs.map +1 -1
- package/shaders/ACESFilmicToneMappingShader.js +71 -46
- package/shaders/ACESFilmicToneMappingShader.js.map +1 -1
- package/shaders/AfterimageShader.cjs +41 -22
- package/shaders/AfterimageShader.cjs.map +1 -1
- package/shaders/AfterimageShader.js +41 -22
- package/shaders/AfterimageShader.js.map +1 -1
- package/shaders/BasicShader.cjs +20 -6
- package/shaders/BasicShader.cjs.map +1 -1
- package/shaders/BasicShader.js +20 -6
- package/shaders/BasicShader.js.map +1 -1
- package/shaders/BleachBypassShader.cjs +46 -26
- package/shaders/BleachBypassShader.cjs.map +1 -1
- package/shaders/BleachBypassShader.js +46 -26
- package/shaders/BleachBypassShader.js.map +1 -1
- package/shaders/BlendShader.cjs +33 -19
- package/shaders/BlendShader.cjs.map +1 -1
- package/shaders/BlendShader.js +33 -19
- package/shaders/BlendShader.js.map +1 -1
- package/shaders/BokehShader.cjs +117 -90
- package/shaders/BokehShader.cjs.map +1 -1
- package/shaders/BokehShader.js +117 -90
- package/shaders/BokehShader.js.map +1 -1
- package/shaders/BokehShader2.cjs +333 -232
- package/shaders/BokehShader2.cjs.map +1 -1
- package/shaders/BokehShader2.js +333 -232
- package/shaders/BokehShader2.js.map +1 -1
- package/shaders/BrightnessContrastShader.cjs +38 -22
- package/shaders/BrightnessContrastShader.cjs.map +1 -1
- package/shaders/BrightnessContrastShader.js +38 -22
- package/shaders/BrightnessContrastShader.js.map +1 -1
- package/shaders/ColorCorrectionShader.cjs +35 -21
- package/shaders/ColorCorrectionShader.cjs.map +1 -1
- package/shaders/ColorCorrectionShader.js +35 -21
- package/shaders/ColorCorrectionShader.js.map +1 -1
- package/shaders/ColorifyShader.cjs +34 -19
- package/shaders/ColorifyShader.cjs.map +1 -1
- package/shaders/ColorifyShader.js +34 -19
- package/shaders/ColorifyShader.js.map +1 -1
- package/shaders/ConvolutionShader.cjs +43 -24
- package/shaders/ConvolutionShader.cjs.map +1 -1
- package/shaders/ConvolutionShader.js +43 -24
- package/shaders/ConvolutionShader.js.map +1 -1
- package/shaders/CopyShader.cjs +30 -16
- package/shaders/CopyShader.cjs.map +1 -1
- package/shaders/CopyShader.js +30 -16
- package/shaders/CopyShader.js.map +1 -1
- package/shaders/DOFMipMapShader.cjs +38 -21
- package/shaders/DOFMipMapShader.cjs.map +1 -1
- package/shaders/DOFMipMapShader.js +38 -21
- package/shaders/DOFMipMapShader.js.map +1 -1
- package/shaders/DepthLimitedBlurShader.cjs +98 -69
- package/shaders/DepthLimitedBlurShader.cjs.map +1 -1
- package/shaders/DepthLimitedBlurShader.js +98 -69
- package/shaders/DepthLimitedBlurShader.js.map +1 -1
- package/shaders/DigitalGlitch.cjs +70 -59
- package/shaders/DigitalGlitch.cjs.map +1 -1
- package/shaders/DigitalGlitch.js +70 -59
- package/shaders/DigitalGlitch.js.map +1 -1
- package/shaders/DotScreenShader.cjs +49 -28
- package/shaders/DotScreenShader.cjs.map +1 -1
- package/shaders/DotScreenShader.js +49 -28
- package/shaders/DotScreenShader.js.map +1 -1
- package/shaders/FXAAShader.cjs +1098 -1089
- package/shaders/FXAAShader.cjs.map +1 -1
- package/shaders/FXAAShader.js +1098 -1089
- package/shaders/FXAAShader.js.map +1 -1
- package/shaders/FilmShader.cjs +57 -29
- package/shaders/FilmShader.cjs.map +1 -1
- package/shaders/FilmShader.js +57 -29
- package/shaders/FilmShader.js.map +1 -1
- package/shaders/FocusShader.cjs +70 -43
- package/shaders/FocusShader.cjs.map +1 -1
- package/shaders/FocusShader.js +70 -43
- package/shaders/FocusShader.js.map +1 -1
- package/shaders/FreiChenShader.cjs +74 -53
- package/shaders/FreiChenShader.cjs.map +1 -1
- package/shaders/FreiChenShader.js +74 -53
- package/shaders/FreiChenShader.js.map +1 -1
- package/shaders/FresnelShader.cjs +55 -35
- package/shaders/FresnelShader.cjs.map +1 -1
- package/shaders/FresnelShader.js +55 -35
- package/shaders/FresnelShader.js.map +1 -1
- package/shaders/GammaCorrectionShader.cjs +33 -19
- package/shaders/GammaCorrectionShader.cjs.map +1 -1
- package/shaders/GammaCorrectionShader.js +33 -19
- package/shaders/GammaCorrectionShader.js.map +1 -1
- package/shaders/GodRaysShader.cjs +193 -116
- package/shaders/GodRaysShader.cjs.map +1 -1
- package/shaders/GodRaysShader.js +193 -116
- package/shaders/GodRaysShader.js.map +1 -1
- package/shaders/HalftoneShader.cjs +270 -192
- package/shaders/HalftoneShader.cjs.map +1 -1
- package/shaders/HalftoneShader.js +270 -192
- package/shaders/HalftoneShader.js.map +1 -1
- package/shaders/HorizontalTiltShiftShader.cjs +43 -27
- package/shaders/HorizontalTiltShiftShader.cjs.map +1 -1
- package/shaders/HorizontalTiltShiftShader.js +43 -27
- package/shaders/HorizontalTiltShiftShader.js.map +1 -1
- package/shaders/HueSaturationShader.cjs +47 -31
- package/shaders/HueSaturationShader.cjs.map +1 -1
- package/shaders/HueSaturationShader.js +47 -31
- package/shaders/HueSaturationShader.js.map +1 -1
- package/shaders/KaleidoShader.cjs +37 -24
- package/shaders/KaleidoShader.cjs.map +1 -1
- package/shaders/KaleidoShader.js +37 -24
- package/shaders/KaleidoShader.js.map +1 -1
- package/shaders/LuminosityHighPassShader.cjs +43 -24
- package/shaders/LuminosityHighPassShader.cjs.map +1 -1
- package/shaders/LuminosityHighPassShader.js +43 -24
- package/shaders/LuminosityHighPassShader.js.map +1 -1
- package/shaders/LuminosityShader.cjs +34 -17
- package/shaders/LuminosityShader.cjs.map +1 -1
- package/shaders/LuminosityShader.js +34 -17
- package/shaders/LuminosityShader.js.map +1 -1
- package/shaders/MirrorShader.cjs +39 -26
- package/shaders/MirrorShader.cjs.map +1 -1
- package/shaders/MirrorShader.js +39 -26
- package/shaders/MirrorShader.js.map +1 -1
- package/shaders/NormalMapShader.cjs +36 -21
- package/shaders/NormalMapShader.cjs.map +1 -1
- package/shaders/NormalMapShader.js +36 -21
- package/shaders/NormalMapShader.js.map +1 -1
- package/shaders/ParallaxShader.cjs +147 -97
- package/shaders/ParallaxShader.cjs.map +1 -1
- package/shaders/ParallaxShader.js +147 -97
- package/shaders/ParallaxShader.js.map +1 -1
- package/shaders/PixelShader.cjs +31 -18
- package/shaders/PixelShader.cjs.map +1 -1
- package/shaders/PixelShader.js +31 -18
- package/shaders/PixelShader.js.map +1 -1
- package/shaders/RGBShiftShader.cjs +33 -20
- package/shaders/RGBShiftShader.cjs.map +1 -1
- package/shaders/RGBShiftShader.js +33 -20
- package/shaders/RGBShiftShader.js.map +1 -1
- package/shaders/SAOShader.cjs +154 -117
- package/shaders/SAOShader.cjs.map +1 -1
- package/shaders/SAOShader.js +154 -117
- package/shaders/SAOShader.js.map +1 -1
- package/shaders/SMAAShader.cjs +358 -270
- package/shaders/SMAAShader.cjs.map +1 -1
- package/shaders/SMAAShader.js +358 -270
- package/shaders/SMAAShader.js.map +1 -1
- package/shaders/SSAOShader.cjs +236 -142
- package/shaders/SSAOShader.cjs.map +1 -1
- package/shaders/SSAOShader.js +236 -142
- package/shaders/SSAOShader.js.map +1 -1
- package/shaders/SSRShader.cjs +4 -4
- package/shaders/SSRShader.cjs.map +1 -1
- package/shaders/SSRShader.js +4 -4
- package/shaders/SSRShader.js.map +1 -1
- package/shaders/SepiaShader.cjs +36 -20
- package/shaders/SepiaShader.cjs.map +1 -1
- package/shaders/SepiaShader.js +36 -20
- package/shaders/SepiaShader.js.map +1 -1
- package/shaders/SobelOperatorShader.cjs +64 -37
- package/shaders/SobelOperatorShader.cjs.map +1 -1
- package/shaders/SobelOperatorShader.js +64 -37
- package/shaders/SobelOperatorShader.js.map +1 -1
- package/shaders/TechnicolorShader.cjs +29 -16
- package/shaders/TechnicolorShader.cjs.map +1 -1
- package/shaders/TechnicolorShader.js +29 -16
- package/shaders/TechnicolorShader.js.map +1 -1
- package/shaders/ToneMapShader.cjs +55 -35
- package/shaders/ToneMapShader.cjs.map +1 -1
- package/shaders/ToneMapShader.js +55 -35
- package/shaders/ToneMapShader.js.map +1 -1
- package/shaders/ToonShader.cjs +275 -165
- package/shaders/ToonShader.cjs.map +1 -1
- package/shaders/ToonShader.js +275 -165
- package/shaders/ToonShader.js.map +1 -1
- package/shaders/TriangleBlurShader.cjs +50 -27
- package/shaders/TriangleBlurShader.cjs.map +1 -1
- package/shaders/TriangleBlurShader.js +50 -27
- package/shaders/TriangleBlurShader.js.map +1 -1
- package/shaders/UnpackDepthRGBAShader.cjs +32 -17
- package/shaders/UnpackDepthRGBAShader.cjs.map +1 -1
- package/shaders/UnpackDepthRGBAShader.js +32 -17
- package/shaders/UnpackDepthRGBAShader.js.map +1 -1
- package/shaders/VerticalTiltShiftShader.cjs +43 -27
- package/shaders/VerticalTiltShiftShader.cjs.map +1 -1
- package/shaders/VerticalTiltShiftShader.js +43 -27
- package/shaders/VerticalTiltShiftShader.js.map +1 -1
- package/shaders/VignetteShader.cjs +43 -27
- package/shaders/VignetteShader.cjs.map +1 -1
- package/shaders/VignetteShader.js +43 -27
- package/shaders/VignetteShader.js.map +1 -1
- package/shaders/VolumeShader.cjs +264 -213
- package/shaders/VolumeShader.cjs.map +1 -1
- package/shaders/VolumeShader.js +264 -213
- package/shaders/VolumeShader.js.map +1 -1
- package/shaders/WaterRefractionShader.cjs +63 -35
- package/shaders/WaterRefractionShader.cjs.map +1 -1
- package/shaders/WaterRefractionShader.js +63 -35
- package/shaders/WaterRefractionShader.js.map +1 -1
- package/utils/GeometryCompressionUtils.cjs +2 -1
- package/utils/GeometryCompressionUtils.cjs.map +1 -1
- package/utils/GeometryCompressionUtils.js +3 -2
- package/utils/GeometryCompressionUtils.js.map +1 -1
- package/utils/RoughnessMipmapper.cjs +3 -3
- package/utils/RoughnessMipmapper.cjs.map +1 -1
- package/utils/RoughnessMipmapper.js +4 -4
- package/utils/RoughnessMipmapper.js.map +1 -1
- package/webxr/ARButton.cjs +109 -106
- package/webxr/ARButton.cjs.map +1 -1
- package/webxr/ARButton.d.ts +4 -3
- package/webxr/ARButton.js +109 -106
- package/webxr/ARButton.js.map +1 -1
- package/webxr/OculusHandPointerModel.cjs +2 -2
- package/webxr/OculusHandPointerModel.cjs.map +1 -1
- package/webxr/OculusHandPointerModel.js +2 -2
- package/webxr/OculusHandPointerModel.js.map +1 -1
- package/webxr/VRButton.cjs +98 -95
- package/webxr/VRButton.cjs.map +1 -1
- package/webxr/VRButton.d.ts +6 -5
- package/webxr/VRButton.js +98 -95
- package/webxr/VRButton.js.map +1 -1
- package/webxr/XRHandPrimitiveModel.cjs +2 -2
- package/webxr/XRHandPrimitiveModel.cjs.map +1 -1
- package/webxr/XRHandPrimitiveModel.js +3 -3
- package/webxr/XRHandPrimitiveModel.js.map +1 -1
package/shaders/SMAAShader.js
CHANGED
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@@ -5,72 +5,100 @@ const SMAAEdgesShader = {
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},
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uniforms: {
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tDiffuse: { value: null },
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resolution: { value: new Vector2(1 / 1024, 1 / 512) }
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resolution: { value: /* @__PURE__ */ new Vector2(1 / 1024, 1 / 512) }
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},
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vertexShader:
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vertexShader: (
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/* glsl */
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`
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uniform vec2 resolution;
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varying vec2 vUv;
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varying vec4 vOffset[ 3 ];
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void SMAAEdgeDetectionVS( vec2 texcoord ) {
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vOffset[ 0 ] = texcoord.xyxy + resolution.xyxy * vec4( -1.0, 0.0, 0.0, 1.0 ); // WebGL port note: Changed sign in W component
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vOffset[ 1 ] = texcoord.xyxy + resolution.xyxy * vec4( 1.0, 0.0, 0.0, -1.0 ); // WebGL port note: Changed sign in W component
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vOffset[ 2 ] = texcoord.xyxy + resolution.xyxy * vec4( -2.0, 0.0, 0.0, 2.0 ); // WebGL port note: Changed sign in W component
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}
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void main() {
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vUv = uv;
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SMAAEdgeDetectionVS( vUv );
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}
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`
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),
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fragmentShader: (
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/* glsl */
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`
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uniform sampler2D tDiffuse;
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varying vec2 vUv;
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varying vec4 vOffset[ 3 ];
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vec4 SMAAColorEdgeDetectionPS( vec2 texcoord, vec4 offset[3], sampler2D colorTex ) {
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vec2 threshold = vec2( SMAA_THRESHOLD, SMAA_THRESHOLD );
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// Calculate color deltas:
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vec4 delta;
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vec3 C = texture2D( colorTex, texcoord ).rgb;
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vec3 Cleft = texture2D( colorTex, offset[0].xy ).rgb;
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vec3 t = abs( C - Cleft );
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delta.x = max( max( t.r, t.g ), t.b );
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vec3 Ctop = texture2D( colorTex, offset[0].zw ).rgb;
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t = abs( C - Ctop );
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delta.y = max( max( t.r, t.g ), t.b );
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43
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// We do the usual threshold:
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-
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vec2 edges = step( threshold, delta.xy );
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// Then discard if there is no edge:
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-
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if ( dot( edges, vec2( 1.0, 1.0 ) ) == 0.0 )
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discard;
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// Calculate right and bottom deltas:
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vec3 Cright = texture2D( colorTex, offset[1].xy ).rgb;
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t = abs( C - Cright );
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delta.z = max( max( t.r, t.g ), t.b );
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vec3 Cbottom = texture2D( colorTex, offset[1].zw ).rgb;
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t = abs( C - Cbottom );
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delta.w = max( max( t.r, t.g ), t.b );
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// Calculate the maximum delta in the direct neighborhood:
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-
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float maxDelta = max( max( max( delta.x, delta.y ), delta.z ), delta.w );
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// Calculate left-left and top-top deltas:
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vec3 Cleftleft = texture2D( colorTex, offset[2].xy ).rgb;
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t = abs( C - Cleftleft );
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delta.z = max( max( t.r, t.g ), t.b );
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vec3 Ctoptop = texture2D( colorTex, offset[2].zw ).rgb;
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t = abs( C - Ctoptop );
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delta.w = max( max( t.r, t.g ), t.b );
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// Calculate the final maximum delta:
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maxDelta = max( max( maxDelta, delta.z ), delta.w );
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// Local contrast adaptation in action:
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edges.xy *= step( 0.5 * maxDelta, delta.xy );
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return vec4( edges, 0.0, 0.0 );
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}
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void main() {
|
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gl_FragColor = SMAAColorEdgeDetectionPS( vUv, vOffset, tDiffuse );
|
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}
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`
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)
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102
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};
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75
103
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const SMAAWeightsShader = {
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76
104
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defines: {
|
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@@ -83,52 +111,70 @@ const SMAAWeightsShader = {
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83
111
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tDiffuse: { value: null },
|
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112
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tArea: { value: null },
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113
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tSearch: { value: null },
|
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86
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-
resolution: { value: new Vector2(1 / 1024, 1 / 512) }
|
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114
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resolution: { value: /* @__PURE__ */ new Vector2(1 / 1024, 1 / 512) }
|
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87
115
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},
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vertexShader:
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116
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vertexShader: (
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117
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/* glsl */
|
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`
|
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uniform vec2 resolution;
|
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|
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varying vec2 vUv;
|
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varying vec4 vOffset[ 3 ];
|
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varying vec2 vPixcoord;
|
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124
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|
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125
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void SMAABlendingWeightCalculationVS( vec2 texcoord ) {
|
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126
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vPixcoord = texcoord / resolution;
|
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|
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95
128
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// We will use these offsets for the searches later on (see @PSEUDO_GATHER4):
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96
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98
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-
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// WebGL port note: Changed sign in Y and W components
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129
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vOffset[ 0 ] = texcoord.xyxy + resolution.xyxy * vec4( -0.25, 0.125, 1.25, 0.125 ); // WebGL port note: Changed sign in Y and W components
|
|
130
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+
vOffset[ 1 ] = texcoord.xyxy + resolution.xyxy * vec4( -0.125, 0.25, -0.125, -1.25 ); // WebGL port note: Changed sign in Y and W components
|
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131
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+
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100
132
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// And these for the searches, they indicate the ends of the loops:
|
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101
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-
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102
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103
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133
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vOffset[ 2 ] = vec4( vOffset[ 0 ].xz, vOffset[ 1 ].yw ) + vec4( -2.0, 2.0, -2.0, 2.0 ) * resolution.xxyy * float( SMAA_MAX_SEARCH_STEPS );
|
|
134
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+
|
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135
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+
}
|
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136
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+
|
|
137
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+
void main() {
|
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138
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+
|
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139
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+
vUv = uv;
|
|
140
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+
|
|
141
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+
SMAABlendingWeightCalculationVS( vUv );
|
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142
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+
|
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143
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
144
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+
|
|
145
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+
}
|
|
146
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+
`
|
|
147
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+
),
|
|
148
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+
fragmentShader: (
|
|
149
|
+
/* glsl */
|
|
150
|
+
`
|
|
151
|
+
#define SMAASampleLevelZeroOffset( tex, coord, offset ) texture2D( tex, coord + float( offset ) * resolution, 0.0 )
|
|
152
|
+
|
|
153
|
+
uniform sampler2D tDiffuse;
|
|
154
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+
uniform sampler2D tArea;
|
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155
|
+
uniform sampler2D tSearch;
|
|
156
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+
uniform vec2 resolution;
|
|
157
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+
|
|
158
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+
varying vec2 vUv;
|
|
159
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+
varying vec4 vOffset[3];
|
|
160
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+
varying vec2 vPixcoord;
|
|
161
|
+
|
|
162
|
+
#if __VERSION__ == 100
|
|
163
|
+
vec2 round( vec2 x ) {
|
|
164
|
+
return sign( x ) * floor( abs( x ) + 0.5 );
|
|
165
|
+
}
|
|
166
|
+
#endif
|
|
167
|
+
|
|
168
|
+
float SMAASearchLength( sampler2D searchTex, vec2 e, float bias, float scale ) {
|
|
124
169
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// Not required if searchTex accesses are set to point:
|
|
125
170
|
// float2 SEARCH_TEX_PIXEL_SIZE = 1.0 / float2(66.0, 33.0);
|
|
126
171
|
// e = float2(bias, 0.0) + 0.5 * SEARCH_TEX_PIXEL_SIZE +
|
|
127
172
|
// e * float2(scale, 1.0) * float2(64.0, 32.0) * SEARCH_TEX_PIXEL_SIZE;
|
|
128
|
-
|
|
129
|
-
|
|
130
|
-
|
|
131
|
-
|
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173
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+
e.r = bias + e.r * scale;
|
|
174
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+
return 255.0 * texture2D( searchTex, e, 0.0 ).r;
|
|
175
|
+
}
|
|
176
|
+
|
|
177
|
+
float SMAASearchXLeft( sampler2D edgesTex, sampler2D searchTex, vec2 texcoord, float end ) {
|
|
132
178
|
/**
|
|
133
179
|
* @PSEUDO_GATHER4
|
|
134
180
|
* This texcoord has been offset by (-0.25, -0.125) in the vertex shader to
|
|
@@ -136,220 +182,262 @@ const SMAAWeightsShader = {
|
|
|
136
182
|
* Sampling with different offsets in each direction allows to disambiguate
|
|
137
183
|
* which edges are active from the four fetched ones.
|
|
138
184
|
*/
|
|
139
|
-
|
|
140
|
-
|
|
141
|
-
|
|
142
|
-
|
|
143
|
-
|
|
144
|
-
|
|
145
|
-
|
|
185
|
+
vec2 e = vec2( 0.0, 1.0 );
|
|
186
|
+
|
|
187
|
+
for ( int i = 0; i < SMAA_MAX_SEARCH_STEPS; i ++ ) { // WebGL port note: Changed while to for
|
|
188
|
+
e = texture2D( edgesTex, texcoord, 0.0 ).rg;
|
|
189
|
+
texcoord -= vec2( 2.0, 0.0 ) * resolution;
|
|
190
|
+
if ( ! ( texcoord.x > end && e.g > 0.8281 && e.r == 0.0 ) ) break;
|
|
191
|
+
}
|
|
192
|
+
|
|
146
193
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texcoord.x += 0.25 * resolution.x;
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texcoord.x += 2.0 * resolution.x; // Undo last step
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texcoord.x -= resolution.x * SMAASearchLength(searchTex, e, 0.0, 0.5);
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}
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float SMAASearchXRight( sampler2D edgesTex, sampler2D searchTex, vec2 texcoord, float end ) {
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vec2 e = vec2( 0.0, 1.0 );
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for ( int i = 0; i < SMAA_MAX_SEARCH_STEPS; i ++ ) { // WebGL port note: Changed while to for
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e = texture2D( edgesTex, texcoord, 0.0 ).rg;
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texcoord += vec2( 2.0, 0.0 ) * resolution;
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if ( ! ( texcoord.x < end && e.g > 0.8281 && e.r == 0.0 ) ) break;
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}
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texcoord.x -= 0.25 * resolution.x;
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texcoord.x -= resolution.x;
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texcoord.x -= 2.0 * resolution.x;
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texcoord.x += resolution.x * SMAASearchLength( searchTex, e, 0.5, 0.5 );
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return texcoord.x;
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}
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float SMAASearchYUp( sampler2D edgesTex, sampler2D searchTex, vec2 texcoord, float end ) {
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vec2 e = vec2( 1.0, 0.0 );
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for ( int i = 0; i < SMAA_MAX_SEARCH_STEPS; i ++ ) { // WebGL port note: Changed while to for
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e = texture2D( edgesTex, texcoord, 0.0 ).rg;
|
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texcoord += vec2( 0.0, 2.0 ) * resolution; // WebGL port note: Changed sign
|
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if ( ! ( texcoord.y > end && e.r > 0.8281 && e.g == 0.0 ) ) break;
|
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|
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}
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texcoord.y -= 0.25 * resolution.y; // WebGL port note: Changed sign
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texcoord.y -= resolution.y; // WebGL port note: Changed sign
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|
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texcoord.y -= 2.0 * resolution.y; // WebGL port note: Changed sign
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texcoord.y += resolution.y * SMAASearchLength( searchTex, e.gr, 0.0, 0.5 ); // WebGL port note: Changed sign
|
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|
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return texcoord.y;
|
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|
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}
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float SMAASearchYDown( sampler2D edgesTex, sampler2D searchTex, vec2 texcoord, float end ) {
|
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vec2 e = vec2( 1.0, 0.0 );
|
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+
|
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|
+
for ( int i = 0; i < SMAA_MAX_SEARCH_STEPS; i ++ ) { // WebGL port note: Changed while to for
|
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244
|
+
e = texture2D( edgesTex, texcoord, 0.0 ).rg;
|
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|
+
texcoord -= vec2( 0.0, 2.0 ) * resolution; // WebGL port note: Changed sign
|
|
246
|
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if ( ! ( texcoord.y < end && e.r > 0.8281 && e.g == 0.0 ) ) break;
|
|
247
|
+
}
|
|
248
|
+
|
|
249
|
+
texcoord.y += 0.25 * resolution.y; // WebGL port note: Changed sign
|
|
250
|
+
texcoord.y += resolution.y; // WebGL port note: Changed sign
|
|
251
|
+
texcoord.y += 2.0 * resolution.y; // WebGL port note: Changed sign
|
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|
+
texcoord.y -= resolution.y * SMAASearchLength( searchTex, e.gr, 0.5, 0.5 ); // WebGL port note: Changed sign
|
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|
+
|
|
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|
+
return texcoord.y;
|
|
255
|
+
}
|
|
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|
|
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|
+
vec2 SMAAArea( sampler2D areaTex, vec2 dist, float e1, float e2, float offset ) {
|
|
209
258
|
// Rounding prevents precision errors of bilinear filtering:
|
|
210
|
-
|
|
259
|
+
vec2 texcoord = float( SMAA_AREATEX_MAX_DISTANCE ) * round( 4.0 * vec2( e1, e2 ) ) + dist;
|
|
260
|
+
|
|
211
261
|
// We do a scale and bias for mapping to texel space:
|
|
212
|
-
|
|
262
|
+
texcoord = SMAA_AREATEX_PIXEL_SIZE * texcoord + ( 0.5 * SMAA_AREATEX_PIXEL_SIZE );
|
|
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|
+
|
|
213
264
|
// Move to proper place, according to the subpixel offset:
|
|
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|
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|
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|
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|
-
|
|
265
|
+
texcoord.y += SMAA_AREATEX_SUBTEX_SIZE * offset;
|
|
266
|
+
|
|
267
|
+
return texture2D( areaTex, texcoord, 0.0 ).rg;
|
|
268
|
+
}
|
|
269
|
+
|
|
270
|
+
vec4 SMAABlendingWeightCalculationPS( vec2 texcoord, vec2 pixcoord, vec4 offset[ 3 ], sampler2D edgesTex, sampler2D areaTex, sampler2D searchTex, ivec4 subsampleIndices ) {
|
|
271
|
+
vec4 weights = vec4( 0.0, 0.0, 0.0, 0.0 );
|
|
272
|
+
|
|
273
|
+
vec2 e = texture2D( edgesTex, texcoord ).rg;
|
|
274
|
+
|
|
275
|
+
if ( e.g > 0.0 ) { // Edge at north
|
|
276
|
+
vec2 d;
|
|
277
|
+
|
|
223
278
|
// Find the distance to the left:
|
|
224
|
-
|
|
225
|
-
|
|
226
|
-
|
|
227
|
-
|
|
228
|
-
|
|
279
|
+
vec2 coords;
|
|
280
|
+
coords.x = SMAASearchXLeft( edgesTex, searchTex, offset[ 0 ].xy, offset[ 2 ].x );
|
|
281
|
+
coords.y = offset[ 1 ].y; // offset[1].y = texcoord.y - 0.25 * resolution.y (@CROSSING_OFFSET)
|
|
282
|
+
d.x = coords.x;
|
|
283
|
+
|
|
229
284
|
// Now fetch the left crossing edges, two at a time using bilinear
|
|
230
285
|
// filtering. Sampling at -0.25 (see @CROSSING_OFFSET) enables to
|
|
231
286
|
// discern what value each edge has:
|
|
232
|
-
|
|
287
|
+
float e1 = texture2D( edgesTex, coords, 0.0 ).r;
|
|
288
|
+
|
|
233
289
|
// Find the distance to the right:
|
|
234
|
-
|
|
235
|
-
|
|
290
|
+
coords.x = SMAASearchXRight( edgesTex, searchTex, offset[ 0 ].zw, offset[ 2 ].y );
|
|
291
|
+
d.y = coords.x;
|
|
292
|
+
|
|
236
293
|
// We want the distances to be in pixel units (doing this here allow to
|
|
237
294
|
// better interleave arithmetic and memory accesses):
|
|
238
|
-
|
|
295
|
+
d = d / resolution.x - pixcoord.x;
|
|
296
|
+
|
|
239
297
|
// SMAAArea below needs a sqrt, as the areas texture is compressed
|
|
240
298
|
// quadratically:
|
|
241
|
-
|
|
299
|
+
vec2 sqrt_d = sqrt( abs( d ) );
|
|
300
|
+
|
|
242
301
|
// Fetch the right crossing edges:
|
|
243
|
-
|
|
244
|
-
|
|
245
|
-
|
|
302
|
+
coords.y -= 1.0 * resolution.y; // WebGL port note: Added
|
|
303
|
+
float e2 = SMAASampleLevelZeroOffset( edgesTex, coords, ivec2( 1, 0 ) ).r;
|
|
304
|
+
|
|
246
305
|
// Ok, we know how this pattern looks like, now it is time for getting
|
|
247
306
|
// the actual area:
|
|
248
|
-
|
|
249
|
-
|
|
250
|
-
|
|
251
|
-
|
|
252
|
-
|
|
307
|
+
weights.rg = SMAAArea( areaTex, sqrt_d, e1, e2, float( subsampleIndices.y ) );
|
|
308
|
+
}
|
|
309
|
+
|
|
310
|
+
if ( e.r > 0.0 ) { // Edge at west
|
|
311
|
+
vec2 d;
|
|
312
|
+
|
|
253
313
|
// Find the distance to the top:
|
|
254
|
-
|
|
255
|
-
|
|
256
|
-
|
|
257
|
-
|
|
258
|
-
|
|
314
|
+
vec2 coords;
|
|
315
|
+
|
|
316
|
+
coords.y = SMAASearchYUp( edgesTex, searchTex, offset[ 1 ].xy, offset[ 2 ].z );
|
|
317
|
+
coords.x = offset[ 0 ].x; // offset[1].x = texcoord.x - 0.25 * resolution.x;
|
|
318
|
+
d.x = coords.y;
|
|
319
|
+
|
|
259
320
|
// Fetch the top crossing edges:
|
|
260
|
-
|
|
321
|
+
float e1 = texture2D( edgesTex, coords, 0.0 ).g;
|
|
322
|
+
|
|
261
323
|
// Find the distance to the bottom:
|
|
262
|
-
|
|
263
|
-
|
|
324
|
+
coords.y = SMAASearchYDown( edgesTex, searchTex, offset[ 1 ].zw, offset[ 2 ].w );
|
|
325
|
+
d.y = coords.y;
|
|
326
|
+
|
|
264
327
|
// We want the distances to be in pixel units:
|
|
265
|
-
|
|
328
|
+
d = d / resolution.y - pixcoord.y;
|
|
329
|
+
|
|
266
330
|
// SMAAArea below needs a sqrt, as the areas texture is compressed
|
|
267
331
|
// quadratically:
|
|
268
|
-
|
|
332
|
+
vec2 sqrt_d = sqrt( abs( d ) );
|
|
333
|
+
|
|
269
334
|
// Fetch the bottom crossing edges:
|
|
270
|
-
|
|
271
|
-
|
|
272
|
-
|
|
335
|
+
coords.y -= 1.0 * resolution.y; // WebGL port note: Added
|
|
336
|
+
float e2 = SMAASampleLevelZeroOffset( edgesTex, coords, ivec2( 0, 1 ) ).g;
|
|
337
|
+
|
|
273
338
|
// Get the area for this direction:
|
|
274
|
-
|
|
275
|
-
|
|
276
|
-
|
|
277
|
-
|
|
278
|
-
|
|
279
|
-
|
|
280
|
-
|
|
281
|
-
|
|
339
|
+
weights.ba = SMAAArea( areaTex, sqrt_d, e1, e2, float( subsampleIndices.x ) );
|
|
340
|
+
}
|
|
341
|
+
|
|
342
|
+
return weights;
|
|
343
|
+
}
|
|
344
|
+
|
|
345
|
+
void main() {
|
|
346
|
+
|
|
347
|
+
gl_FragColor = SMAABlendingWeightCalculationPS( vUv, vPixcoord, vOffset, tDiffuse, tArea, tSearch, ivec4( 0.0 ) );
|
|
348
|
+
|
|
349
|
+
}
|
|
350
|
+
`
|
|
351
|
+
)
|
|
282
352
|
};
|
|
283
353
|
const SMAABlendShader = {
|
|
284
354
|
uniforms: {
|
|
285
355
|
tDiffuse: { value: null },
|
|
286
356
|
tColor: { value: null },
|
|
287
|
-
resolution: { value: new Vector2(1 / 1024, 1 / 512) }
|
|
357
|
+
resolution: { value: /* @__PURE__ */ new Vector2(1 / 1024, 1 / 512) }
|
|
288
358
|
},
|
|
289
|
-
vertexShader:
|
|
290
|
-
|
|
291
|
-
|
|
292
|
-
|
|
293
|
-
|
|
294
|
-
|
|
295
|
-
|
|
296
|
-
|
|
297
|
-
|
|
298
|
-
|
|
299
|
-
|
|
300
|
-
|
|
301
|
-
|
|
302
|
-
|
|
303
|
-
|
|
304
|
-
|
|
305
|
-
|
|
306
|
-
|
|
307
|
-
|
|
308
|
-
|
|
309
|
-
|
|
310
|
-
|
|
311
|
-
|
|
359
|
+
vertexShader: (
|
|
360
|
+
/* glsl */
|
|
361
|
+
`
|
|
362
|
+
uniform vec2 resolution;
|
|
363
|
+
|
|
364
|
+
varying vec2 vUv;
|
|
365
|
+
varying vec4 vOffset[ 2 ];
|
|
366
|
+
|
|
367
|
+
void SMAANeighborhoodBlendingVS( vec2 texcoord ) {
|
|
368
|
+
vOffset[ 0 ] = texcoord.xyxy + resolution.xyxy * vec4( -1.0, 0.0, 0.0, 1.0 ); // WebGL port note: Changed sign in W component
|
|
369
|
+
vOffset[ 1 ] = texcoord.xyxy + resolution.xyxy * vec4( 1.0, 0.0, 0.0, -1.0 ); // WebGL port note: Changed sign in W component
|
|
370
|
+
}
|
|
371
|
+
|
|
372
|
+
void main() {
|
|
373
|
+
|
|
374
|
+
vUv = uv;
|
|
375
|
+
|
|
376
|
+
SMAANeighborhoodBlendingVS( vUv );
|
|
377
|
+
|
|
378
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
379
|
+
|
|
380
|
+
}
|
|
381
|
+
`
|
|
382
|
+
),
|
|
383
|
+
fragmentShader: (
|
|
384
|
+
/* glsl */
|
|
385
|
+
`
|
|
386
|
+
uniform sampler2D tDiffuse;
|
|
387
|
+
uniform sampler2D tColor;
|
|
388
|
+
uniform vec2 resolution;
|
|
389
|
+
|
|
390
|
+
varying vec2 vUv;
|
|
391
|
+
varying vec4 vOffset[ 2 ];
|
|
392
|
+
|
|
393
|
+
vec4 SMAANeighborhoodBlendingPS( vec2 texcoord, vec4 offset[ 2 ], sampler2D colorTex, sampler2D blendTex ) {
|
|
312
394
|
// Fetch the blending weights for current pixel:
|
|
313
|
-
|
|
314
|
-
|
|
315
|
-
|
|
316
|
-
|
|
395
|
+
vec4 a;
|
|
396
|
+
a.xz = texture2D( blendTex, texcoord ).xz;
|
|
397
|
+
a.y = texture2D( blendTex, offset[ 1 ].zw ).g;
|
|
398
|
+
a.w = texture2D( blendTex, offset[ 1 ].xy ).a;
|
|
399
|
+
|
|
317
400
|
// Is there any blending weight with a value greater than 0.0?
|
|
318
|
-
|
|
319
|
-
|
|
320
|
-
|
|
401
|
+
if ( dot(a, vec4( 1.0, 1.0, 1.0, 1.0 )) < 1e-5 ) {
|
|
402
|
+
return texture2D( colorTex, texcoord, 0.0 );
|
|
403
|
+
} else {
|
|
321
404
|
// Up to 4 lines can be crossing a pixel (one through each edge). We
|
|
322
405
|
// favor blending by choosing the line with the maximum weight for each
|
|
323
406
|
// direction:
|
|
324
|
-
|
|
325
|
-
|
|
326
|
-
|
|
327
|
-
|
|
328
|
-
// top vs. bottom // WebGL port note: Changed signs
|
|
407
|
+
vec2 offset;
|
|
408
|
+
offset.x = a.a > a.b ? a.a : -a.b; // left vs. right
|
|
409
|
+
offset.y = a.g > a.r ? -a.g : a.r; // top vs. bottom // WebGL port note: Changed signs
|
|
410
|
+
|
|
329
411
|
// Then we go in the direction that has the maximum weight:
|
|
330
|
-
|
|
331
|
-
|
|
332
|
-
|
|
333
|
-
|
|
334
|
-
|
|
335
|
-
|
|
412
|
+
if ( abs( offset.x ) > abs( offset.y )) { // horizontal vs. vertical
|
|
413
|
+
offset.y = 0.0;
|
|
414
|
+
} else {
|
|
415
|
+
offset.x = 0.0;
|
|
416
|
+
}
|
|
417
|
+
|
|
336
418
|
// Fetch the opposite color and lerp by hand:
|
|
337
|
-
|
|
338
|
-
|
|
339
|
-
|
|
340
|
-
|
|
419
|
+
vec4 C = texture2D( colorTex, texcoord, 0.0 );
|
|
420
|
+
texcoord += sign( offset ) * resolution;
|
|
421
|
+
vec4 Cop = texture2D( colorTex, texcoord, 0.0 );
|
|
422
|
+
float s = abs( offset.x ) > abs( offset.y ) ? abs( offset.x ) : abs( offset.y );
|
|
423
|
+
|
|
341
424
|
// WebGL port note: Added gamma correction
|
|
342
|
-
|
|
343
|
-
|
|
344
|
-
|
|
345
|
-
|
|
346
|
-
|
|
347
|
-
|
|
348
|
-
|
|
349
|
-
|
|
350
|
-
|
|
351
|
-
|
|
352
|
-
|
|
425
|
+
C.xyz = pow(C.xyz, vec3(2.2));
|
|
426
|
+
Cop.xyz = pow(Cop.xyz, vec3(2.2));
|
|
427
|
+
vec4 mixed = mix(C, Cop, s);
|
|
428
|
+
mixed.xyz = pow(mixed.xyz, vec3(1.0 / 2.2));
|
|
429
|
+
|
|
430
|
+
return mixed;
|
|
431
|
+
}
|
|
432
|
+
}
|
|
433
|
+
|
|
434
|
+
void main() {
|
|
435
|
+
|
|
436
|
+
gl_FragColor = SMAANeighborhoodBlendingPS( vUv, vOffset, tColor, tDiffuse );
|
|
437
|
+
|
|
438
|
+
}
|
|
439
|
+
`
|
|
440
|
+
)
|
|
353
441
|
};
|
|
354
442
|
export {
|
|
355
443
|
SMAABlendShader,
|