three-stdlib 2.35.3 → 2.35.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (514) hide show
  1. package/_polyfill/CapsuleGeometry.cjs +20 -17
  2. package/_polyfill/CapsuleGeometry.cjs.map +1 -1
  3. package/_polyfill/CapsuleGeometry.js +20 -17
  4. package/_polyfill/CapsuleGeometry.js.map +1 -1
  5. package/_polyfill/constants.cjs +1 -1
  6. package/_polyfill/constants.cjs.map +1 -1
  7. package/_polyfill/constants.js +1 -1
  8. package/_polyfill/constants.js.map +1 -1
  9. package/animation/AnimationClipCreator.cjs +13 -13
  10. package/animation/AnimationClipCreator.cjs.map +1 -1
  11. package/animation/AnimationClipCreator.js +13 -13
  12. package/animation/AnimationClipCreator.js.map +1 -1
  13. package/animation/CCDIKSolver.cjs +11 -11
  14. package/animation/CCDIKSolver.cjs.map +1 -1
  15. package/animation/CCDIKSolver.js +12 -12
  16. package/animation/CCDIKSolver.js.map +1 -1
  17. package/animation/MMDAnimationHelper.cjs +1 -1
  18. package/animation/MMDAnimationHelper.cjs.map +1 -1
  19. package/animation/MMDAnimationHelper.js +1 -1
  20. package/animation/MMDAnimationHelper.js.map +1 -1
  21. package/animation/MMDPhysics.cjs +4 -4
  22. package/animation/MMDPhysics.cjs.map +1 -1
  23. package/animation/MMDPhysics.js +4 -4
  24. package/animation/MMDPhysics.js.map +1 -1
  25. package/controls/ArcballControls.cjs +2 -2
  26. package/controls/ArcballControls.cjs.map +1 -1
  27. package/controls/ArcballControls.js +3 -3
  28. package/controls/ArcballControls.js.map +1 -1
  29. package/controls/FirstPersonControls.cjs +1 -1
  30. package/controls/FirstPersonControls.cjs.map +1 -1
  31. package/controls/FirstPersonControls.js +1 -1
  32. package/controls/FirstPersonControls.js.map +1 -1
  33. package/controls/OrbitControls.cjs +2 -2
  34. package/controls/OrbitControls.cjs.map +1 -1
  35. package/controls/OrbitControls.js +3 -3
  36. package/controls/OrbitControls.js.map +1 -1
  37. package/controls/PointerLockControls.cjs +2 -2
  38. package/controls/PointerLockControls.cjs.map +1 -1
  39. package/controls/PointerLockControls.js +3 -3
  40. package/controls/PointerLockControls.js.map +1 -1
  41. package/csm/CSM.cjs +4 -4
  42. package/csm/CSM.cjs.map +1 -1
  43. package/csm/CSM.js +5 -5
  44. package/csm/CSM.js.map +1 -1
  45. package/csm/CSMFrustum.cjs +1 -1
  46. package/csm/CSMFrustum.cjs.map +1 -1
  47. package/csm/CSMFrustum.js +2 -2
  48. package/csm/CSMFrustum.js.map +1 -1
  49. package/deprecated/Geometry.cjs +722 -715
  50. package/deprecated/Geometry.cjs.map +1 -1
  51. package/deprecated/Geometry.js +723 -716
  52. package/deprecated/Geometry.js.map +1 -1
  53. package/effects/AnaglyphEffect.cjs +2 -1
  54. package/effects/AnaglyphEffect.cjs.map +1 -1
  55. package/effects/AnaglyphEffect.js +3 -2
  56. package/effects/AnaglyphEffect.js.map +1 -1
  57. package/effects/OutlineEffect.cjs +2 -1
  58. package/effects/OutlineEffect.cjs.map +1 -1
  59. package/effects/OutlineEffect.js +3 -2
  60. package/effects/OutlineEffect.js.map +1 -1
  61. package/effects/ParallaxBarrierEffect.cjs +2 -1
  62. package/effects/ParallaxBarrierEffect.cjs.map +1 -1
  63. package/effects/ParallaxBarrierEffect.js +3 -2
  64. package/effects/ParallaxBarrierEffect.js.map +1 -1
  65. package/exporters/DRACOExporter.cjs +133 -122
  66. package/exporters/DRACOExporter.cjs.map +1 -1
  67. package/exporters/DRACOExporter.d.ts +23 -21
  68. package/exporters/DRACOExporter.js +133 -122
  69. package/exporters/DRACOExporter.js.map +1 -1
  70. package/exporters/GLTFExporter.cjs +170 -167
  71. package/exporters/GLTFExporter.cjs.map +1 -1
  72. package/exporters/GLTFExporter.js +170 -167
  73. package/exporters/GLTFExporter.js.map +1 -1
  74. package/geometries/LightningStrike.cjs +524 -515
  75. package/geometries/LightningStrike.cjs.map +1 -1
  76. package/geometries/LightningStrike.js +524 -515
  77. package/geometries/LightningStrike.js.map +1 -1
  78. package/geometries/RoundedBoxGeometry.cjs +1 -1
  79. package/geometries/RoundedBoxGeometry.cjs.map +1 -1
  80. package/geometries/RoundedBoxGeometry.js +2 -2
  81. package/geometries/RoundedBoxGeometry.js.map +1 -1
  82. package/helpers/RaycasterHelper.cjs +2 -2
  83. package/helpers/RaycasterHelper.cjs.map +1 -1
  84. package/helpers/RaycasterHelper.js +3 -3
  85. package/helpers/RaycasterHelper.js.map +1 -1
  86. package/helpers/VertexNormalsHelper.cjs +3 -3
  87. package/helpers/VertexNormalsHelper.cjs.map +1 -1
  88. package/helpers/VertexNormalsHelper.js +4 -4
  89. package/helpers/VertexNormalsHelper.js.map +1 -1
  90. package/helpers/VertexTangentsHelper.cjs +2 -2
  91. package/helpers/VertexTangentsHelper.cjs.map +1 -1
  92. package/helpers/VertexTangentsHelper.js +3 -3
  93. package/helpers/VertexTangentsHelper.js.map +1 -1
  94. package/interactive/InteractiveGroup.cjs +1 -1
  95. package/interactive/InteractiveGroup.cjs.map +1 -1
  96. package/interactive/InteractiveGroup.js +2 -2
  97. package/interactive/InteractiveGroup.js.map +1 -1
  98. package/interactive/SelectionBox.cjs +15 -15
  99. package/interactive/SelectionBox.cjs.map +1 -1
  100. package/interactive/SelectionBox.js +16 -16
  101. package/interactive/SelectionBox.js.map +1 -1
  102. package/libs/chevrotain.cjs +1 -1
  103. package/libs/chevrotain.cjs.map +1 -1
  104. package/libs/chevrotain.js +1 -1
  105. package/libs/chevrotain.js.map +1 -1
  106. package/libs/lottie.cjs +1 -1
  107. package/libs/lottie.cjs.map +1 -1
  108. package/libs/lottie.js +1 -1
  109. package/libs/lottie.js.map +1 -1
  110. package/libs/opentype.cjs +1 -1
  111. package/libs/opentype.cjs.map +1 -1
  112. package/libs/opentype.js +1 -1
  113. package/libs/opentype.js.map +1 -1
  114. package/lights/LightProbeGenerator.cjs +5 -5
  115. package/lights/LightProbeGenerator.cjs.map +1 -1
  116. package/lights/LightProbeGenerator.js +5 -5
  117. package/lights/LightProbeGenerator.js.map +1 -1
  118. package/lights/RectAreaLightUniformsLib.cjs +3 -3
  119. package/lights/RectAreaLightUniformsLib.cjs.map +1 -1
  120. package/lights/RectAreaLightUniformsLib.js +3 -3
  121. package/lights/RectAreaLightUniformsLib.js.map +1 -1
  122. package/lines/LineMaterial.cjs +2 -1
  123. package/lines/LineMaterial.cjs.map +1 -1
  124. package/lines/LineMaterial.js +3 -2
  125. package/lines/LineMaterial.js.map +1 -1
  126. package/lines/LineSegments2.cjs +13 -13
  127. package/lines/LineSegments2.cjs.map +1 -1
  128. package/lines/LineSegments2.js +14 -14
  129. package/lines/LineSegments2.js.map +1 -1
  130. package/lines/LineSegmentsGeometry.cjs +2 -2
  131. package/lines/LineSegmentsGeometry.cjs.map +1 -1
  132. package/lines/LineSegmentsGeometry.js +3 -3
  133. package/lines/LineSegmentsGeometry.js.map +1 -1
  134. package/lines/Wireframe.cjs +3 -3
  135. package/lines/Wireframe.cjs.map +1 -1
  136. package/lines/Wireframe.js +4 -4
  137. package/lines/Wireframe.js.map +1 -1
  138. package/loaders/BasisTextureLoader.cjs +441 -435
  139. package/loaders/BasisTextureLoader.cjs.map +1 -1
  140. package/loaders/BasisTextureLoader.js +441 -435
  141. package/loaders/BasisTextureLoader.js.map +1 -1
  142. package/loaders/EXRLoader.cjs +2 -1
  143. package/loaders/EXRLoader.cjs.map +1 -1
  144. package/loaders/EXRLoader.js +3 -2
  145. package/loaders/EXRLoader.js.map +1 -1
  146. package/loaders/FBXLoader.cjs +2 -2
  147. package/loaders/FBXLoader.cjs.map +1 -1
  148. package/loaders/FBXLoader.js +2 -2
  149. package/loaders/FBXLoader.js.map +1 -1
  150. package/loaders/FontLoader.cjs +2 -2
  151. package/loaders/FontLoader.cjs.map +1 -1
  152. package/loaders/FontLoader.d.ts +2 -2
  153. package/loaders/FontLoader.js +2 -2
  154. package/loaders/FontLoader.js.map +1 -1
  155. package/loaders/GLTFLoader.cjs +2 -2
  156. package/loaders/GLTFLoader.cjs.map +1 -1
  157. package/loaders/GLTFLoader.js +2 -2
  158. package/loaders/GLTFLoader.js.map +1 -1
  159. package/loaders/KTX2Loader.cjs +377 -374
  160. package/loaders/KTX2Loader.cjs.map +1 -1
  161. package/loaders/KTX2Loader.js +377 -374
  162. package/loaders/KTX2Loader.js.map +1 -1
  163. package/loaders/LDrawLoader.cjs +5 -4
  164. package/loaders/LDrawLoader.cjs.map +1 -1
  165. package/loaders/LDrawLoader.js +6 -5
  166. package/loaders/LDrawLoader.js.map +1 -1
  167. package/loaders/OBJLoader.cjs +5 -5
  168. package/loaders/OBJLoader.cjs.map +1 -1
  169. package/loaders/OBJLoader.js +6 -6
  170. package/loaders/OBJLoader.js.map +1 -1
  171. package/loaders/PRWMLoader.cjs +46 -43
  172. package/loaders/PRWMLoader.cjs.map +1 -1
  173. package/loaders/PRWMLoader.js +46 -43
  174. package/loaders/PRWMLoader.js.map +1 -1
  175. package/loaders/SVGLoader.cjs +1694 -1688
  176. package/loaders/SVGLoader.cjs.map +1 -1
  177. package/loaders/SVGLoader.js +1694 -1688
  178. package/loaders/SVGLoader.js.map +1 -1
  179. package/loaders/XLoader.cjs +1 -1
  180. package/loaders/XLoader.cjs.map +1 -1
  181. package/loaders/XLoader.js +1 -1
  182. package/loaders/XLoader.js.map +1 -1
  183. package/math/Capsule.cjs +3 -3
  184. package/math/Capsule.cjs.map +1 -1
  185. package/math/Capsule.js +3 -3
  186. package/math/Capsule.js.map +1 -1
  187. package/math/ColorConverter.cjs +9 -9
  188. package/math/ColorConverter.cjs.map +1 -1
  189. package/math/ColorConverter.js +9 -9
  190. package/math/ColorConverter.js.map +1 -1
  191. package/math/ConvexHull.cjs +53 -50
  192. package/math/ConvexHull.cjs.map +1 -1
  193. package/math/ConvexHull.js +53 -50
  194. package/math/ConvexHull.js.map +1 -1
  195. package/math/ImprovedNoise.cjs +1 -1
  196. package/math/ImprovedNoise.cjs.map +1 -1
  197. package/math/ImprovedNoise.js +1 -1
  198. package/math/ImprovedNoise.js.map +1 -1
  199. package/math/MeshSurfaceSampler.cjs +2 -2
  200. package/math/MeshSurfaceSampler.cjs.map +1 -1
  201. package/math/MeshSurfaceSampler.js +2 -2
  202. package/math/MeshSurfaceSampler.js.map +1 -1
  203. package/math/OBB.cjs +14 -14
  204. package/math/OBB.cjs.map +1 -1
  205. package/math/OBB.js +15 -15
  206. package/math/OBB.js.map +1 -1
  207. package/math/Octree.cjs +7 -7
  208. package/math/Octree.cjs.map +1 -1
  209. package/math/Octree.js +8 -8
  210. package/math/Octree.js.map +1 -1
  211. package/misc/ConvexObjectBreaker.cjs +271 -268
  212. package/misc/ConvexObjectBreaker.cjs.map +1 -1
  213. package/misc/ConvexObjectBreaker.js +272 -269
  214. package/misc/ConvexObjectBreaker.js.map +1 -1
  215. package/misc/Gyroscope.cjs +6 -6
  216. package/misc/Gyroscope.cjs.map +1 -1
  217. package/misc/Gyroscope.js +7 -7
  218. package/misc/Gyroscope.js.map +1 -1
  219. package/modifiers/CurveModifier.cjs +1 -1
  220. package/modifiers/CurveModifier.cjs.map +1 -1
  221. package/modifiers/CurveModifier.js +2 -2
  222. package/modifiers/CurveModifier.js.map +1 -1
  223. package/modifiers/SimplifyModifier.cjs +2 -2
  224. package/modifiers/SimplifyModifier.cjs.map +1 -1
  225. package/modifiers/SimplifyModifier.js +2 -2
  226. package/modifiers/SimplifyModifier.js.map +1 -1
  227. package/objects/BatchedMesh.cjs +2 -2
  228. package/objects/BatchedMesh.cjs.map +1 -1
  229. package/objects/BatchedMesh.js +3 -3
  230. package/objects/BatchedMesh.js.map +1 -1
  231. package/objects/GroundProjectedEnv.cjs +2 -1
  232. package/objects/GroundProjectedEnv.cjs.map +1 -1
  233. package/objects/GroundProjectedEnv.js +3 -2
  234. package/objects/GroundProjectedEnv.js.map +1 -1
  235. package/objects/Lensflare.cjs +209 -206
  236. package/objects/Lensflare.cjs.map +1 -1
  237. package/objects/Lensflare.js +209 -206
  238. package/objects/Lensflare.js.map +1 -1
  239. package/objects/Reflector.cjs +154 -146
  240. package/objects/Reflector.cjs.map +1 -1
  241. package/objects/Reflector.js +154 -146
  242. package/objects/Reflector.js.map +1 -1
  243. package/objects/ReflectorForSSRPass.cjs +183 -180
  244. package/objects/ReflectorForSSRPass.cjs.map +1 -1
  245. package/objects/ReflectorForSSRPass.js +183 -180
  246. package/objects/ReflectorForSSRPass.js.map +1 -1
  247. package/objects/Refractor.cjs +164 -161
  248. package/objects/Refractor.cjs.map +1 -1
  249. package/objects/Refractor.js +164 -161
  250. package/objects/Refractor.js.map +1 -1
  251. package/objects/ShadowMesh.cjs +1 -1
  252. package/objects/ShadowMesh.cjs.map +1 -1
  253. package/objects/ShadowMesh.js +2 -2
  254. package/objects/ShadowMesh.js.map +1 -1
  255. package/objects/Sky.cjs +35 -32
  256. package/objects/Sky.cjs.map +1 -1
  257. package/objects/Sky.d.ts +100 -6
  258. package/objects/Sky.js +35 -32
  259. package/objects/Sky.js.map +1 -1
  260. package/objects/Water.cjs +2 -1
  261. package/objects/Water.cjs.map +1 -1
  262. package/objects/Water.js +3 -2
  263. package/objects/Water.js.map +1 -1
  264. package/objects/Water2.cjs +143 -140
  265. package/objects/Water2.cjs.map +1 -1
  266. package/objects/Water2.js +143 -140
  267. package/objects/Water2.js.map +1 -1
  268. package/package.json +1 -1
  269. package/postprocessing/SAOPass.cjs +267 -264
  270. package/postprocessing/SAOPass.cjs.map +1 -1
  271. package/postprocessing/SAOPass.js +267 -264
  272. package/postprocessing/SAOPass.js.map +1 -1
  273. package/postprocessing/SSAOPass.cjs +253 -250
  274. package/postprocessing/SSAOPass.cjs.map +1 -1
  275. package/postprocessing/SSAOPass.js +253 -250
  276. package/postprocessing/SSAOPass.js.map +1 -1
  277. package/postprocessing/SSRPass.cjs +379 -376
  278. package/postprocessing/SSRPass.cjs.map +1 -1
  279. package/postprocessing/SSRPass.js +379 -376
  280. package/postprocessing/SSRPass.js.map +1 -1
  281. package/postprocessing/UnrealBloomPass.cjs +205 -202
  282. package/postprocessing/UnrealBloomPass.cjs.map +1 -1
  283. package/postprocessing/UnrealBloomPass.js +205 -202
  284. package/postprocessing/UnrealBloomPass.js.map +1 -1
  285. package/renderers/CSS2DRenderer.cjs +5 -5
  286. package/renderers/CSS2DRenderer.cjs.map +1 -1
  287. package/renderers/CSS2DRenderer.js +5 -5
  288. package/renderers/CSS2DRenderer.js.map +1 -1
  289. package/renderers/CSS3DRenderer.cjs +5 -5
  290. package/renderers/CSS3DRenderer.cjs.map +1 -1
  291. package/renderers/CSS3DRenderer.js +6 -6
  292. package/renderers/CSS3DRenderer.js.map +1 -1
  293. package/shaders/ACESFilmicToneMappingShader.cjs +71 -46
  294. package/shaders/ACESFilmicToneMappingShader.cjs.map +1 -1
  295. package/shaders/ACESFilmicToneMappingShader.js +71 -46
  296. package/shaders/ACESFilmicToneMappingShader.js.map +1 -1
  297. package/shaders/AfterimageShader.cjs +41 -22
  298. package/shaders/AfterimageShader.cjs.map +1 -1
  299. package/shaders/AfterimageShader.js +41 -22
  300. package/shaders/AfterimageShader.js.map +1 -1
  301. package/shaders/BasicShader.cjs +20 -6
  302. package/shaders/BasicShader.cjs.map +1 -1
  303. package/shaders/BasicShader.js +20 -6
  304. package/shaders/BasicShader.js.map +1 -1
  305. package/shaders/BleachBypassShader.cjs +46 -26
  306. package/shaders/BleachBypassShader.cjs.map +1 -1
  307. package/shaders/BleachBypassShader.js +46 -26
  308. package/shaders/BleachBypassShader.js.map +1 -1
  309. package/shaders/BlendShader.cjs +33 -19
  310. package/shaders/BlendShader.cjs.map +1 -1
  311. package/shaders/BlendShader.js +33 -19
  312. package/shaders/BlendShader.js.map +1 -1
  313. package/shaders/BokehShader.cjs +117 -90
  314. package/shaders/BokehShader.cjs.map +1 -1
  315. package/shaders/BokehShader.js +117 -90
  316. package/shaders/BokehShader.js.map +1 -1
  317. package/shaders/BokehShader2.cjs +333 -232
  318. package/shaders/BokehShader2.cjs.map +1 -1
  319. package/shaders/BokehShader2.js +333 -232
  320. package/shaders/BokehShader2.js.map +1 -1
  321. package/shaders/BrightnessContrastShader.cjs +38 -22
  322. package/shaders/BrightnessContrastShader.cjs.map +1 -1
  323. package/shaders/BrightnessContrastShader.js +38 -22
  324. package/shaders/BrightnessContrastShader.js.map +1 -1
  325. package/shaders/ColorCorrectionShader.cjs +35 -21
  326. package/shaders/ColorCorrectionShader.cjs.map +1 -1
  327. package/shaders/ColorCorrectionShader.js +35 -21
  328. package/shaders/ColorCorrectionShader.js.map +1 -1
  329. package/shaders/ColorifyShader.cjs +34 -19
  330. package/shaders/ColorifyShader.cjs.map +1 -1
  331. package/shaders/ColorifyShader.js +34 -19
  332. package/shaders/ColorifyShader.js.map +1 -1
  333. package/shaders/ConvolutionShader.cjs +43 -24
  334. package/shaders/ConvolutionShader.cjs.map +1 -1
  335. package/shaders/ConvolutionShader.js +43 -24
  336. package/shaders/ConvolutionShader.js.map +1 -1
  337. package/shaders/CopyShader.cjs +30 -16
  338. package/shaders/CopyShader.cjs.map +1 -1
  339. package/shaders/CopyShader.js +30 -16
  340. package/shaders/CopyShader.js.map +1 -1
  341. package/shaders/DOFMipMapShader.cjs +38 -21
  342. package/shaders/DOFMipMapShader.cjs.map +1 -1
  343. package/shaders/DOFMipMapShader.js +38 -21
  344. package/shaders/DOFMipMapShader.js.map +1 -1
  345. package/shaders/DepthLimitedBlurShader.cjs +98 -69
  346. package/shaders/DepthLimitedBlurShader.cjs.map +1 -1
  347. package/shaders/DepthLimitedBlurShader.js +98 -69
  348. package/shaders/DepthLimitedBlurShader.js.map +1 -1
  349. package/shaders/DigitalGlitch.cjs +70 -59
  350. package/shaders/DigitalGlitch.cjs.map +1 -1
  351. package/shaders/DigitalGlitch.js +70 -59
  352. package/shaders/DigitalGlitch.js.map +1 -1
  353. package/shaders/DotScreenShader.cjs +49 -28
  354. package/shaders/DotScreenShader.cjs.map +1 -1
  355. package/shaders/DotScreenShader.js +49 -28
  356. package/shaders/DotScreenShader.js.map +1 -1
  357. package/shaders/FXAAShader.cjs +1098 -1089
  358. package/shaders/FXAAShader.cjs.map +1 -1
  359. package/shaders/FXAAShader.js +1098 -1089
  360. package/shaders/FXAAShader.js.map +1 -1
  361. package/shaders/FilmShader.cjs +57 -29
  362. package/shaders/FilmShader.cjs.map +1 -1
  363. package/shaders/FilmShader.js +57 -29
  364. package/shaders/FilmShader.js.map +1 -1
  365. package/shaders/FocusShader.cjs +70 -43
  366. package/shaders/FocusShader.cjs.map +1 -1
  367. package/shaders/FocusShader.js +70 -43
  368. package/shaders/FocusShader.js.map +1 -1
  369. package/shaders/FreiChenShader.cjs +74 -53
  370. package/shaders/FreiChenShader.cjs.map +1 -1
  371. package/shaders/FreiChenShader.js +74 -53
  372. package/shaders/FreiChenShader.js.map +1 -1
  373. package/shaders/FresnelShader.cjs +55 -35
  374. package/shaders/FresnelShader.cjs.map +1 -1
  375. package/shaders/FresnelShader.js +55 -35
  376. package/shaders/FresnelShader.js.map +1 -1
  377. package/shaders/GammaCorrectionShader.cjs +33 -19
  378. package/shaders/GammaCorrectionShader.cjs.map +1 -1
  379. package/shaders/GammaCorrectionShader.js +33 -19
  380. package/shaders/GammaCorrectionShader.js.map +1 -1
  381. package/shaders/GodRaysShader.cjs +193 -116
  382. package/shaders/GodRaysShader.cjs.map +1 -1
  383. package/shaders/GodRaysShader.js +193 -116
  384. package/shaders/GodRaysShader.js.map +1 -1
  385. package/shaders/HalftoneShader.cjs +270 -192
  386. package/shaders/HalftoneShader.cjs.map +1 -1
  387. package/shaders/HalftoneShader.js +270 -192
  388. package/shaders/HalftoneShader.js.map +1 -1
  389. package/shaders/HorizontalTiltShiftShader.cjs +43 -27
  390. package/shaders/HorizontalTiltShiftShader.cjs.map +1 -1
  391. package/shaders/HorizontalTiltShiftShader.js +43 -27
  392. package/shaders/HorizontalTiltShiftShader.js.map +1 -1
  393. package/shaders/HueSaturationShader.cjs +47 -31
  394. package/shaders/HueSaturationShader.cjs.map +1 -1
  395. package/shaders/HueSaturationShader.js +47 -31
  396. package/shaders/HueSaturationShader.js.map +1 -1
  397. package/shaders/KaleidoShader.cjs +37 -24
  398. package/shaders/KaleidoShader.cjs.map +1 -1
  399. package/shaders/KaleidoShader.js +37 -24
  400. package/shaders/KaleidoShader.js.map +1 -1
  401. package/shaders/LuminosityHighPassShader.cjs +43 -24
  402. package/shaders/LuminosityHighPassShader.cjs.map +1 -1
  403. package/shaders/LuminosityHighPassShader.js +43 -24
  404. package/shaders/LuminosityHighPassShader.js.map +1 -1
  405. package/shaders/LuminosityShader.cjs +34 -17
  406. package/shaders/LuminosityShader.cjs.map +1 -1
  407. package/shaders/LuminosityShader.js +34 -17
  408. package/shaders/LuminosityShader.js.map +1 -1
  409. package/shaders/MirrorShader.cjs +39 -26
  410. package/shaders/MirrorShader.cjs.map +1 -1
  411. package/shaders/MirrorShader.js +39 -26
  412. package/shaders/MirrorShader.js.map +1 -1
  413. package/shaders/NormalMapShader.cjs +36 -21
  414. package/shaders/NormalMapShader.cjs.map +1 -1
  415. package/shaders/NormalMapShader.js +36 -21
  416. package/shaders/NormalMapShader.js.map +1 -1
  417. package/shaders/ParallaxShader.cjs +147 -97
  418. package/shaders/ParallaxShader.cjs.map +1 -1
  419. package/shaders/ParallaxShader.js +147 -97
  420. package/shaders/ParallaxShader.js.map +1 -1
  421. package/shaders/PixelShader.cjs +31 -18
  422. package/shaders/PixelShader.cjs.map +1 -1
  423. package/shaders/PixelShader.js +31 -18
  424. package/shaders/PixelShader.js.map +1 -1
  425. package/shaders/RGBShiftShader.cjs +33 -20
  426. package/shaders/RGBShiftShader.cjs.map +1 -1
  427. package/shaders/RGBShiftShader.js +33 -20
  428. package/shaders/RGBShiftShader.js.map +1 -1
  429. package/shaders/SAOShader.cjs +154 -117
  430. package/shaders/SAOShader.cjs.map +1 -1
  431. package/shaders/SAOShader.js +154 -117
  432. package/shaders/SAOShader.js.map +1 -1
  433. package/shaders/SMAAShader.cjs +358 -270
  434. package/shaders/SMAAShader.cjs.map +1 -1
  435. package/shaders/SMAAShader.js +358 -270
  436. package/shaders/SMAAShader.js.map +1 -1
  437. package/shaders/SSAOShader.cjs +236 -142
  438. package/shaders/SSAOShader.cjs.map +1 -1
  439. package/shaders/SSAOShader.js +236 -142
  440. package/shaders/SSAOShader.js.map +1 -1
  441. package/shaders/SSRShader.cjs +4 -4
  442. package/shaders/SSRShader.cjs.map +1 -1
  443. package/shaders/SSRShader.js +4 -4
  444. package/shaders/SSRShader.js.map +1 -1
  445. package/shaders/SepiaShader.cjs +36 -20
  446. package/shaders/SepiaShader.cjs.map +1 -1
  447. package/shaders/SepiaShader.js +36 -20
  448. package/shaders/SepiaShader.js.map +1 -1
  449. package/shaders/SobelOperatorShader.cjs +64 -37
  450. package/shaders/SobelOperatorShader.cjs.map +1 -1
  451. package/shaders/SobelOperatorShader.js +64 -37
  452. package/shaders/SobelOperatorShader.js.map +1 -1
  453. package/shaders/TechnicolorShader.cjs +29 -16
  454. package/shaders/TechnicolorShader.cjs.map +1 -1
  455. package/shaders/TechnicolorShader.js +29 -16
  456. package/shaders/TechnicolorShader.js.map +1 -1
  457. package/shaders/ToneMapShader.cjs +55 -35
  458. package/shaders/ToneMapShader.cjs.map +1 -1
  459. package/shaders/ToneMapShader.js +55 -35
  460. package/shaders/ToneMapShader.js.map +1 -1
  461. package/shaders/ToonShader.cjs +275 -165
  462. package/shaders/ToonShader.cjs.map +1 -1
  463. package/shaders/ToonShader.js +275 -165
  464. package/shaders/ToonShader.js.map +1 -1
  465. package/shaders/TriangleBlurShader.cjs +50 -27
  466. package/shaders/TriangleBlurShader.cjs.map +1 -1
  467. package/shaders/TriangleBlurShader.js +50 -27
  468. package/shaders/TriangleBlurShader.js.map +1 -1
  469. package/shaders/UnpackDepthRGBAShader.cjs +32 -17
  470. package/shaders/UnpackDepthRGBAShader.cjs.map +1 -1
  471. package/shaders/UnpackDepthRGBAShader.js +32 -17
  472. package/shaders/UnpackDepthRGBAShader.js.map +1 -1
  473. package/shaders/VerticalTiltShiftShader.cjs +43 -27
  474. package/shaders/VerticalTiltShiftShader.cjs.map +1 -1
  475. package/shaders/VerticalTiltShiftShader.js +43 -27
  476. package/shaders/VerticalTiltShiftShader.js.map +1 -1
  477. package/shaders/VignetteShader.cjs +43 -27
  478. package/shaders/VignetteShader.cjs.map +1 -1
  479. package/shaders/VignetteShader.js +43 -27
  480. package/shaders/VignetteShader.js.map +1 -1
  481. package/shaders/VolumeShader.cjs +264 -213
  482. package/shaders/VolumeShader.cjs.map +1 -1
  483. package/shaders/VolumeShader.js +264 -213
  484. package/shaders/VolumeShader.js.map +1 -1
  485. package/shaders/WaterRefractionShader.cjs +63 -35
  486. package/shaders/WaterRefractionShader.cjs.map +1 -1
  487. package/shaders/WaterRefractionShader.js +63 -35
  488. package/shaders/WaterRefractionShader.js.map +1 -1
  489. package/utils/GeometryCompressionUtils.cjs +2 -1
  490. package/utils/GeometryCompressionUtils.cjs.map +1 -1
  491. package/utils/GeometryCompressionUtils.js +3 -2
  492. package/utils/GeometryCompressionUtils.js.map +1 -1
  493. package/utils/RoughnessMipmapper.cjs +3 -3
  494. package/utils/RoughnessMipmapper.cjs.map +1 -1
  495. package/utils/RoughnessMipmapper.js +4 -4
  496. package/utils/RoughnessMipmapper.js.map +1 -1
  497. package/webxr/ARButton.cjs +109 -106
  498. package/webxr/ARButton.cjs.map +1 -1
  499. package/webxr/ARButton.d.ts +4 -3
  500. package/webxr/ARButton.js +109 -106
  501. package/webxr/ARButton.js.map +1 -1
  502. package/webxr/OculusHandPointerModel.cjs +2 -2
  503. package/webxr/OculusHandPointerModel.cjs.map +1 -1
  504. package/webxr/OculusHandPointerModel.js +2 -2
  505. package/webxr/OculusHandPointerModel.js.map +1 -1
  506. package/webxr/VRButton.cjs +98 -95
  507. package/webxr/VRButton.cjs.map +1 -1
  508. package/webxr/VRButton.d.ts +6 -5
  509. package/webxr/VRButton.js +98 -95
  510. package/webxr/VRButton.js.map +1 -1
  511. package/webxr/XRHandPrimitiveModel.cjs +2 -2
  512. package/webxr/XRHandPrimitiveModel.cjs.map +1 -1
  513. package/webxr/XRHandPrimitiveModel.js +3 -3
  514. package/webxr/XRHandPrimitiveModel.js.map +1 -1
@@ -8,41 +8,61 @@ const FresnelShader = {
8
8
  mFresnelScale: { value: 1 },
9
9
  tCube: { value: null }
10
10
  },
11
- vertexShader: [
12
- "uniform float mRefractionRatio;",
13
- "uniform float mFresnelBias;",
14
- "uniform float mFresnelScale;",
15
- "uniform float mFresnelPower;",
16
- "varying vec3 vReflect;",
17
- "varying vec3 vRefract[3];",
18
- "varying float vReflectionFactor;",
19
- "void main() {",
20
- " vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
21
- " vec4 worldPosition = modelMatrix * vec4( position, 1.0 );",
22
- " vec3 worldNormal = normalize( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );",
23
- " vec3 I = worldPosition.xyz - cameraPosition;",
24
- " vReflect = reflect( I, worldNormal );",
25
- " vRefract[0] = refract( normalize( I ), worldNormal, mRefractionRatio );",
26
- " vRefract[1] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.99 );",
27
- " vRefract[2] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.98 );",
28
- " vReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), worldNormal ), mFresnelPower );",
29
- " gl_Position = projectionMatrix * mvPosition;",
30
- "}"
31
- ].join("\n"),
32
- fragmentShader: [
33
- "uniform samplerCube tCube;",
34
- "varying vec3 vReflect;",
35
- "varying vec3 vRefract[3];",
36
- "varying float vReflectionFactor;",
37
- "void main() {",
38
- " vec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );",
39
- " vec4 refractedColor = vec4( 1.0 );",
40
- " refractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;",
41
- " refractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;",
42
- " refractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;",
43
- " gl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );",
44
- "}"
45
- ].join("\n")
11
+ vertexShader: (
12
+ /* glsl */
13
+ `
14
+ uniform float mRefractionRatio;
15
+ uniform float mFresnelBias;
16
+ uniform float mFresnelScale;
17
+ uniform float mFresnelPower;
18
+
19
+ varying vec3 vReflect;
20
+ varying vec3 vRefract[3];
21
+ varying float vReflectionFactor;
22
+
23
+ void main() {
24
+
25
+ vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
26
+ vec4 worldPosition = modelMatrix * vec4( position, 1.0 );
27
+
28
+ vec3 worldNormal = normalize( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );
29
+
30
+ vec3 I = worldPosition.xyz - cameraPosition;
31
+
32
+ vReflect = reflect( I, worldNormal );
33
+ vRefract[0] = refract( normalize( I ), worldNormal, mRefractionRatio );
34
+ vRefract[1] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.99 );
35
+ vRefract[2] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.98 );
36
+ vReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), worldNormal ), mFresnelPower );
37
+
38
+ gl_Position = projectionMatrix * mvPosition;
39
+
40
+ }
41
+ `
42
+ ),
43
+ fragmentShader: (
44
+ /* glsl */
45
+ `
46
+ uniform samplerCube tCube;
47
+
48
+ varying vec3 vReflect;
49
+ varying vec3 vRefract[3];
50
+ varying float vReflectionFactor;
51
+
52
+ void main() {
53
+
54
+ vec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );
55
+ vec4 refractedColor = vec4( 1.0 );
56
+
57
+ refractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;
58
+ refractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;
59
+ refractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;
60
+
61
+ gl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );
62
+
63
+ }
64
+ `
65
+ )
46
66
  };
47
67
  exports.FresnelShader = FresnelShader;
48
68
  //# sourceMappingURL=FresnelShader.cjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"FresnelShader.cjs","sources":["../../src/shaders/FresnelShader.ts"],"sourcesContent":["/**\n * Based on Nvidia Cg tutorial\n */\n\nexport const FresnelShader = {\n uniforms: {\n mRefractionRatio: { value: 1.02 },\n mFresnelBias: { value: 0.1 },\n mFresnelPower: { value: 2.0 },\n mFresnelScale: { value: 1.0 },\n tCube: { value: null },\n },\n\n vertexShader: [\n 'uniform float mRefractionRatio;',\n 'uniform float mFresnelBias;',\n 'uniform float mFresnelScale;',\n 'uniform float mFresnelPower;',\n\n 'varying vec3 vReflect;',\n 'varying vec3 vRefract[3];',\n 'varying float vReflectionFactor;',\n\n 'void main() {',\n\n '\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );',\n '\tvec4 worldPosition = modelMatrix * vec4( position, 1.0 );',\n\n '\tvec3 worldNormal = normalize( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );',\n\n '\tvec3 I = worldPosition.xyz - cameraPosition;',\n\n '\tvReflect = reflect( I, worldNormal );',\n '\tvRefract[0] = refract( normalize( I ), worldNormal, mRefractionRatio );',\n '\tvRefract[1] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.99 );',\n '\tvRefract[2] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.98 );',\n '\tvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), worldNormal ), mFresnelPower );',\n\n '\tgl_Position = projectionMatrix * mvPosition;',\n\n '}',\n ].join('\\n'),\n\n fragmentShader: [\n 'uniform samplerCube tCube;',\n\n 'varying vec3 vReflect;',\n 'varying vec3 vRefract[3];',\n 'varying float vReflectionFactor;',\n\n 'void main() {',\n\n '\tvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );',\n '\tvec4 refractedColor = vec4( 1.0 );',\n\n '\trefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;',\n '\trefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;',\n '\trefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;',\n\n '\tgl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );',\n\n '}',\n ].join('\\n'),\n}\n"],"names":[],"mappings":";;AAIO,MAAM,gBAAgB;AAAA,EAC3B,UAAU;AAAA,IACR,kBAAkB,EAAE,OAAO,KAAK;AAAA,IAChC,cAAc,EAAE,OAAO,IAAI;AAAA,IAC3B,eAAe,EAAE,OAAO,EAAI;AAAA,IAC5B,eAAe,EAAE,OAAO,EAAI;AAAA,IAC5B,OAAO,EAAE,OAAO,KAAK;AAAA,EACvB;AAAA,EAEA,cAAc;AAAA,IACZ;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,IAEA;AAAA,IACA;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,IAEA;AAAA,EAAA,EACA,KAAK,IAAI;AAAA,EAEX,gBAAgB;AAAA,IACd;AAAA,IAEA;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,IAEA;AAAA,IACA;AAAA,IAEA;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,IAEA;AAAA,EAAA,EACA,KAAK,IAAI;AACb;;"}
1
+ {"version":3,"file":"FresnelShader.cjs","sources":["../../src/shaders/FresnelShader.ts"],"sourcesContent":["/**\n * Based on Nvidia Cg tutorial\n */\n\nexport const FresnelShader = {\n uniforms: {\n mRefractionRatio: { value: 1.02 },\n mFresnelBias: { value: 0.1 },\n mFresnelPower: { value: 2.0 },\n mFresnelScale: { value: 1.0 },\n tCube: { value: null },\n },\n\n vertexShader: /* glsl */ `\n uniform float mRefractionRatio;\n uniform float mFresnelBias;\n uniform float mFresnelScale;\n uniform float mFresnelPower;\n\n varying vec3 vReflect;\n varying vec3 vRefract[3];\n varying float vReflectionFactor;\n\n void main() {\n\n \tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n \tvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n\n \tvec3 worldNormal = normalize( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );\n\n \tvec3 I = worldPosition.xyz - cameraPosition;\n\n \tvReflect = reflect( I, worldNormal );\n \tvRefract[0] = refract( normalize( I ), worldNormal, mRefractionRatio );\n \tvRefract[1] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.99 );\n \tvRefract[2] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.98 );\n \tvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), worldNormal ), mFresnelPower );\n\n \tgl_Position = projectionMatrix * mvPosition;\n\n }\n `,\n\n fragmentShader: /* glsl */ `\n uniform samplerCube tCube;\n\n varying vec3 vReflect;\n varying vec3 vRefract[3];\n varying float vReflectionFactor;\n\n void main() {\n\n \tvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n \tvec4 refractedColor = vec4( 1.0 );\n\n \trefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\n \trefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\n \trefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\n\n \tgl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n\n }\n `,\n}\n"],"names":[],"mappings":";;AAIO,MAAM,gBAAgB;AAAA,EAC3B,UAAU;AAAA,IACR,kBAAkB,EAAE,OAAO,KAAK;AAAA,IAChC,cAAc,EAAE,OAAO,IAAI;AAAA,IAC3B,eAAe,EAAE,OAAO,EAAI;AAAA,IAC5B,eAAe,EAAE,OAAO,EAAI;AAAA,IAC5B,OAAO,EAAE,OAAO,KAAK;AAAA,EACvB;AAAA,EAEA;AAAA;AAAA,IAAyB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EA8BzB;AAAA;AAAA,IAA2B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAoB7B;;"}
@@ -6,41 +6,61 @@ const FresnelShader = {
6
6
  mFresnelScale: { value: 1 },
7
7
  tCube: { value: null }
8
8
  },
9
- vertexShader: [
10
- "uniform float mRefractionRatio;",
11
- "uniform float mFresnelBias;",
12
- "uniform float mFresnelScale;",
13
- "uniform float mFresnelPower;",
14
- "varying vec3 vReflect;",
15
- "varying vec3 vRefract[3];",
16
- "varying float vReflectionFactor;",
17
- "void main() {",
18
- " vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
19
- " vec4 worldPosition = modelMatrix * vec4( position, 1.0 );",
20
- " vec3 worldNormal = normalize( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );",
21
- " vec3 I = worldPosition.xyz - cameraPosition;",
22
- " vReflect = reflect( I, worldNormal );",
23
- " vRefract[0] = refract( normalize( I ), worldNormal, mRefractionRatio );",
24
- " vRefract[1] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.99 );",
25
- " vRefract[2] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.98 );",
26
- " vReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), worldNormal ), mFresnelPower );",
27
- " gl_Position = projectionMatrix * mvPosition;",
28
- "}"
29
- ].join("\n"),
30
- fragmentShader: [
31
- "uniform samplerCube tCube;",
32
- "varying vec3 vReflect;",
33
- "varying vec3 vRefract[3];",
34
- "varying float vReflectionFactor;",
35
- "void main() {",
36
- " vec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );",
37
- " vec4 refractedColor = vec4( 1.0 );",
38
- " refractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;",
39
- " refractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;",
40
- " refractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;",
41
- " gl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );",
42
- "}"
43
- ].join("\n")
9
+ vertexShader: (
10
+ /* glsl */
11
+ `
12
+ uniform float mRefractionRatio;
13
+ uniform float mFresnelBias;
14
+ uniform float mFresnelScale;
15
+ uniform float mFresnelPower;
16
+
17
+ varying vec3 vReflect;
18
+ varying vec3 vRefract[3];
19
+ varying float vReflectionFactor;
20
+
21
+ void main() {
22
+
23
+ vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
24
+ vec4 worldPosition = modelMatrix * vec4( position, 1.0 );
25
+
26
+ vec3 worldNormal = normalize( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );
27
+
28
+ vec3 I = worldPosition.xyz - cameraPosition;
29
+
30
+ vReflect = reflect( I, worldNormal );
31
+ vRefract[0] = refract( normalize( I ), worldNormal, mRefractionRatio );
32
+ vRefract[1] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.99 );
33
+ vRefract[2] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.98 );
34
+ vReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), worldNormal ), mFresnelPower );
35
+
36
+ gl_Position = projectionMatrix * mvPosition;
37
+
38
+ }
39
+ `
40
+ ),
41
+ fragmentShader: (
42
+ /* glsl */
43
+ `
44
+ uniform samplerCube tCube;
45
+
46
+ varying vec3 vReflect;
47
+ varying vec3 vRefract[3];
48
+ varying float vReflectionFactor;
49
+
50
+ void main() {
51
+
52
+ vec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );
53
+ vec4 refractedColor = vec4( 1.0 );
54
+
55
+ refractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;
56
+ refractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;
57
+ refractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;
58
+
59
+ gl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );
60
+
61
+ }
62
+ `
63
+ )
44
64
  };
45
65
  export {
46
66
  FresnelShader
@@ -1 +1 @@
1
- {"version":3,"file":"FresnelShader.js","sources":["../../src/shaders/FresnelShader.ts"],"sourcesContent":["/**\n * Based on Nvidia Cg tutorial\n */\n\nexport const FresnelShader = {\n uniforms: {\n mRefractionRatio: { value: 1.02 },\n mFresnelBias: { value: 0.1 },\n mFresnelPower: { value: 2.0 },\n mFresnelScale: { value: 1.0 },\n tCube: { value: null },\n },\n\n vertexShader: [\n 'uniform float mRefractionRatio;',\n 'uniform float mFresnelBias;',\n 'uniform float mFresnelScale;',\n 'uniform float mFresnelPower;',\n\n 'varying vec3 vReflect;',\n 'varying vec3 vRefract[3];',\n 'varying float vReflectionFactor;',\n\n 'void main() {',\n\n '\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );',\n '\tvec4 worldPosition = modelMatrix * vec4( position, 1.0 );',\n\n '\tvec3 worldNormal = normalize( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );',\n\n '\tvec3 I = worldPosition.xyz - cameraPosition;',\n\n '\tvReflect = reflect( I, worldNormal );',\n '\tvRefract[0] = refract( normalize( I ), worldNormal, mRefractionRatio );',\n '\tvRefract[1] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.99 );',\n '\tvRefract[2] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.98 );',\n '\tvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), worldNormal ), mFresnelPower );',\n\n '\tgl_Position = projectionMatrix * mvPosition;',\n\n '}',\n ].join('\\n'),\n\n fragmentShader: [\n 'uniform samplerCube tCube;',\n\n 'varying vec3 vReflect;',\n 'varying vec3 vRefract[3];',\n 'varying float vReflectionFactor;',\n\n 'void main() {',\n\n '\tvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );',\n '\tvec4 refractedColor = vec4( 1.0 );',\n\n '\trefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;',\n '\trefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;',\n '\trefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;',\n\n '\tgl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );',\n\n '}',\n ].join('\\n'),\n}\n"],"names":[],"mappings":"AAIO,MAAM,gBAAgB;AAAA,EAC3B,UAAU;AAAA,IACR,kBAAkB,EAAE,OAAO,KAAK;AAAA,IAChC,cAAc,EAAE,OAAO,IAAI;AAAA,IAC3B,eAAe,EAAE,OAAO,EAAI;AAAA,IAC5B,eAAe,EAAE,OAAO,EAAI;AAAA,IAC5B,OAAO,EAAE,OAAO,KAAK;AAAA,EACvB;AAAA,EAEA,cAAc;AAAA,IACZ;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,IAEA;AAAA,IACA;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,IAEA;AAAA,EAAA,EACA,KAAK,IAAI;AAAA,EAEX,gBAAgB;AAAA,IACd;AAAA,IAEA;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,IAEA;AAAA,IACA;AAAA,IAEA;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,IAEA;AAAA,EAAA,EACA,KAAK,IAAI;AACb;"}
1
+ {"version":3,"file":"FresnelShader.js","sources":["../../src/shaders/FresnelShader.ts"],"sourcesContent":["/**\n * Based on Nvidia Cg tutorial\n */\n\nexport const FresnelShader = {\n uniforms: {\n mRefractionRatio: { value: 1.02 },\n mFresnelBias: { value: 0.1 },\n mFresnelPower: { value: 2.0 },\n mFresnelScale: { value: 1.0 },\n tCube: { value: null },\n },\n\n vertexShader: /* glsl */ `\n uniform float mRefractionRatio;\n uniform float mFresnelBias;\n uniform float mFresnelScale;\n uniform float mFresnelPower;\n\n varying vec3 vReflect;\n varying vec3 vRefract[3];\n varying float vReflectionFactor;\n\n void main() {\n\n \tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n \tvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n\n \tvec3 worldNormal = normalize( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );\n\n \tvec3 I = worldPosition.xyz - cameraPosition;\n\n \tvReflect = reflect( I, worldNormal );\n \tvRefract[0] = refract( normalize( I ), worldNormal, mRefractionRatio );\n \tvRefract[1] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.99 );\n \tvRefract[2] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.98 );\n \tvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), worldNormal ), mFresnelPower );\n\n \tgl_Position = projectionMatrix * mvPosition;\n\n }\n `,\n\n fragmentShader: /* glsl */ `\n uniform samplerCube tCube;\n\n varying vec3 vReflect;\n varying vec3 vRefract[3];\n varying float vReflectionFactor;\n\n void main() {\n\n \tvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n \tvec4 refractedColor = vec4( 1.0 );\n\n \trefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\n \trefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\n \trefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\n\n \tgl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n\n }\n `,\n}\n"],"names":[],"mappings":"AAIO,MAAM,gBAAgB;AAAA,EAC3B,UAAU;AAAA,IACR,kBAAkB,EAAE,OAAO,KAAK;AAAA,IAChC,cAAc,EAAE,OAAO,IAAI;AAAA,IAC3B,eAAe,EAAE,OAAO,EAAI;AAAA,IAC5B,eAAe,EAAE,OAAO,EAAI;AAAA,IAC5B,OAAO,EAAE,OAAO,KAAK;AAAA,EACvB;AAAA,EAEA;AAAA;AAAA,IAAyB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EA8BzB;AAAA;AAAA,IAA2B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAoB7B;"}
@@ -4,25 +4,39 @@ const GammaCorrectionShader = {
4
4
  uniforms: {
5
5
  tDiffuse: { value: null }
6
6
  },
7
- vertexShader: [
8
- "varying vec2 vUv;",
9
- "void main() {",
10
- " vUv = uv;",
11
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
12
- "}"
13
- ].join("\n"),
14
- fragmentShader: [
15
- "uniform sampler2D tDiffuse;",
16
- "varying vec2 vUv;",
17
- "void main() {",
18
- " vec4 tex = texture2D( tDiffuse, vUv );",
19
- " #ifdef LinearTosRGB",
20
- " gl_FragColor = LinearTosRGB( tex );",
21
- " #else",
22
- " gl_FragColor = sRGBTransferOETF( tex );",
23
- " #endif",
24
- "}"
25
- ].join("\n")
7
+ vertexShader: (
8
+ /* glsl */
9
+ `
10
+ varying vec2 vUv;
11
+
12
+ void main() {
13
+
14
+ vUv = uv;
15
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
16
+
17
+ }
18
+ `
19
+ ),
20
+ fragmentShader: (
21
+ /* glsl */
22
+ `
23
+ uniform sampler2D tDiffuse;
24
+
25
+ varying vec2 vUv;
26
+
27
+ void main() {
28
+
29
+ vec4 tex = texture2D( tDiffuse, vUv );
30
+
31
+ #ifdef LinearTosRGB
32
+ gl_FragColor = LinearTosRGB( tex );
33
+ #else
34
+ gl_FragColor = sRGBTransferOETF( tex );
35
+ #endif
36
+
37
+ }
38
+ `
39
+ )
26
40
  };
27
41
  exports.GammaCorrectionShader = GammaCorrectionShader;
28
42
  //# sourceMappingURL=GammaCorrectionShader.cjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"GammaCorrectionShader.cjs","sources":["../../src/shaders/GammaCorrectionShader.ts"],"sourcesContent":["/**\n * Gamma Correction Shader\n * http://en.wikipedia.org/wiki/gamma_correction\n */\n\nimport type { IUniform, Texture } from 'three'\nimport type { IShader } from './types'\n\nexport type GammaCorrectionShaderUniforms = {\n tDiffuse: IUniform<Texture | null>\n}\n\nexport interface IGammaCorrectionShader extends IShader<GammaCorrectionShaderUniforms> {}\n\nexport const GammaCorrectionShader: IGammaCorrectionShader = {\n uniforms: {\n tDiffuse: { value: null },\n },\n\n vertexShader: [\n 'varying vec2 vUv;',\n\n 'void main() {',\n\n '\tvUv = uv;',\n '\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',\n\n '}',\n ].join('\\n'),\n\n fragmentShader: [\n 'uniform sampler2D tDiffuse;',\n\n 'varying vec2 vUv;',\n\n 'void main() {',\n\n '\tvec4 tex = texture2D( tDiffuse, vUv );',\n\n '\t#ifdef LinearTosRGB',\n '\t\tgl_FragColor = LinearTosRGB( tex );',\n '\t#else',\n '\t\tgl_FragColor = sRGBTransferOETF( tex );',\n '\t#endif',\n\n '}',\n ].join('\\n'),\n}\n"],"names":[],"mappings":";;AAcO,MAAM,wBAAgD;AAAA,EAC3D,UAAU;AAAA,IACR,UAAU,EAAE,OAAO,KAAK;AAAA,EAC1B;AAAA,EAEA,cAAc;AAAA,IACZ;AAAA,IAEA;AAAA,IAEA;AAAA,IACA;AAAA,IAEA;AAAA,EAAA,EACA,KAAK,IAAI;AAAA,EAEX,gBAAgB;AAAA,IACd;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,EAAA,EACA,KAAK,IAAI;AACb;;"}
1
+ {"version":3,"file":"GammaCorrectionShader.cjs","sources":["../../src/shaders/GammaCorrectionShader.ts"],"sourcesContent":["/**\n * Gamma Correction Shader\n * http://en.wikipedia.org/wiki/gamma_correction\n */\n\nimport type { IUniform, Texture } from 'three'\nimport type { IShader } from './types'\n\nexport type GammaCorrectionShaderUniforms = {\n tDiffuse: IUniform<Texture | null>\n}\n\nexport interface IGammaCorrectionShader extends IShader<GammaCorrectionShaderUniforms> {}\n\nexport const GammaCorrectionShader: IGammaCorrectionShader = {\n uniforms: {\n tDiffuse: { value: null },\n },\n\n vertexShader: /* glsl */ `\n varying vec2 vUv;\n\n void main() {\n\n \tvUv = uv;\n \tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n }\n `,\n\n fragmentShader: /* glsl */ `\n uniform sampler2D tDiffuse;\n\n varying vec2 vUv;\n\n void main() {\n\n \tvec4 tex = texture2D( tDiffuse, vUv );\n\n \t#ifdef LinearTosRGB\n \t\tgl_FragColor = LinearTosRGB( tex );\n \t#else\n \t\tgl_FragColor = sRGBTransferOETF( tex );\n \t#endif\n\n }\n `,\n}\n"],"names":[],"mappings":";;AAcO,MAAM,wBAAgD;AAAA,EAC3D,UAAU;AAAA,IACR,UAAU,EAAE,OAAO,KAAK;AAAA,EAC1B;AAAA,EAEA;AAAA;AAAA,IAAyB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWzB;AAAA;AAAA,IAA2B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAiB7B;;"}
@@ -2,25 +2,39 @@ const GammaCorrectionShader = {
2
2
  uniforms: {
3
3
  tDiffuse: { value: null }
4
4
  },
5
- vertexShader: [
6
- "varying vec2 vUv;",
7
- "void main() {",
8
- " vUv = uv;",
9
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
10
- "}"
11
- ].join("\n"),
12
- fragmentShader: [
13
- "uniform sampler2D tDiffuse;",
14
- "varying vec2 vUv;",
15
- "void main() {",
16
- " vec4 tex = texture2D( tDiffuse, vUv );",
17
- " #ifdef LinearTosRGB",
18
- " gl_FragColor = LinearTosRGB( tex );",
19
- " #else",
20
- " gl_FragColor = sRGBTransferOETF( tex );",
21
- " #endif",
22
- "}"
23
- ].join("\n")
5
+ vertexShader: (
6
+ /* glsl */
7
+ `
8
+ varying vec2 vUv;
9
+
10
+ void main() {
11
+
12
+ vUv = uv;
13
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
14
+
15
+ }
16
+ `
17
+ ),
18
+ fragmentShader: (
19
+ /* glsl */
20
+ `
21
+ uniform sampler2D tDiffuse;
22
+
23
+ varying vec2 vUv;
24
+
25
+ void main() {
26
+
27
+ vec4 tex = texture2D( tDiffuse, vUv );
28
+
29
+ #ifdef LinearTosRGB
30
+ gl_FragColor = LinearTosRGB( tex );
31
+ #else
32
+ gl_FragColor = sRGBTransferOETF( tex );
33
+ #endif
34
+
35
+ }
36
+ `
37
+ )
24
38
  };
25
39
  export {
26
40
  GammaCorrectionShader
@@ -1 +1 @@
1
- {"version":3,"file":"GammaCorrectionShader.js","sources":["../../src/shaders/GammaCorrectionShader.ts"],"sourcesContent":["/**\n * Gamma Correction Shader\n * http://en.wikipedia.org/wiki/gamma_correction\n */\n\nimport type { IUniform, Texture } from 'three'\nimport type { IShader } from './types'\n\nexport type GammaCorrectionShaderUniforms = {\n tDiffuse: IUniform<Texture | null>\n}\n\nexport interface IGammaCorrectionShader extends IShader<GammaCorrectionShaderUniforms> {}\n\nexport const GammaCorrectionShader: IGammaCorrectionShader = {\n uniforms: {\n tDiffuse: { value: null },\n },\n\n vertexShader: [\n 'varying vec2 vUv;',\n\n 'void main() {',\n\n '\tvUv = uv;',\n '\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',\n\n '}',\n ].join('\\n'),\n\n fragmentShader: [\n 'uniform sampler2D tDiffuse;',\n\n 'varying vec2 vUv;',\n\n 'void main() {',\n\n '\tvec4 tex = texture2D( tDiffuse, vUv );',\n\n '\t#ifdef LinearTosRGB',\n '\t\tgl_FragColor = LinearTosRGB( tex );',\n '\t#else',\n '\t\tgl_FragColor = sRGBTransferOETF( tex );',\n '\t#endif',\n\n '}',\n ].join('\\n'),\n}\n"],"names":[],"mappings":"AAcO,MAAM,wBAAgD;AAAA,EAC3D,UAAU;AAAA,IACR,UAAU,EAAE,OAAO,KAAK;AAAA,EAC1B;AAAA,EAEA,cAAc;AAAA,IACZ;AAAA,IAEA;AAAA,IAEA;AAAA,IACA;AAAA,IAEA;AAAA,EAAA,EACA,KAAK,IAAI;AAAA,EAEX,gBAAgB;AAAA,IACd;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,EAAA,EACA,KAAK,IAAI;AACb;"}
1
+ {"version":3,"file":"GammaCorrectionShader.js","sources":["../../src/shaders/GammaCorrectionShader.ts"],"sourcesContent":["/**\n * Gamma Correction Shader\n * http://en.wikipedia.org/wiki/gamma_correction\n */\n\nimport type { IUniform, Texture } from 'three'\nimport type { IShader } from './types'\n\nexport type GammaCorrectionShaderUniforms = {\n tDiffuse: IUniform<Texture | null>\n}\n\nexport interface IGammaCorrectionShader extends IShader<GammaCorrectionShaderUniforms> {}\n\nexport const GammaCorrectionShader: IGammaCorrectionShader = {\n uniforms: {\n tDiffuse: { value: null },\n },\n\n vertexShader: /* glsl */ `\n varying vec2 vUv;\n\n void main() {\n\n \tvUv = uv;\n \tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n }\n `,\n\n fragmentShader: /* glsl */ `\n uniform sampler2D tDiffuse;\n\n varying vec2 vUv;\n\n void main() {\n\n \tvec4 tex = texture2D( tDiffuse, vUv );\n\n \t#ifdef LinearTosRGB\n \t\tgl_FragColor = LinearTosRGB( tex );\n \t#else\n \t\tgl_FragColor = sRGBTransferOETF( tex );\n \t#endif\n\n }\n `,\n}\n"],"names":[],"mappings":"AAcO,MAAM,wBAAgD;AAAA,EAC3D,UAAU;AAAA,IACR,UAAU,EAAE,OAAO,KAAK;AAAA,EAC1B;AAAA,EAEA;AAAA;AAAA,IAAyB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWzB;AAAA;AAAA,IAA2B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAiB7B;"}