three-stdlib 2.35.3 → 2.35.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (514) hide show
  1. package/_polyfill/CapsuleGeometry.cjs +20 -17
  2. package/_polyfill/CapsuleGeometry.cjs.map +1 -1
  3. package/_polyfill/CapsuleGeometry.js +20 -17
  4. package/_polyfill/CapsuleGeometry.js.map +1 -1
  5. package/_polyfill/constants.cjs +1 -1
  6. package/_polyfill/constants.cjs.map +1 -1
  7. package/_polyfill/constants.js +1 -1
  8. package/_polyfill/constants.js.map +1 -1
  9. package/animation/AnimationClipCreator.cjs +13 -13
  10. package/animation/AnimationClipCreator.cjs.map +1 -1
  11. package/animation/AnimationClipCreator.js +13 -13
  12. package/animation/AnimationClipCreator.js.map +1 -1
  13. package/animation/CCDIKSolver.cjs +11 -11
  14. package/animation/CCDIKSolver.cjs.map +1 -1
  15. package/animation/CCDIKSolver.js +12 -12
  16. package/animation/CCDIKSolver.js.map +1 -1
  17. package/animation/MMDAnimationHelper.cjs +1 -1
  18. package/animation/MMDAnimationHelper.cjs.map +1 -1
  19. package/animation/MMDAnimationHelper.js +1 -1
  20. package/animation/MMDAnimationHelper.js.map +1 -1
  21. package/animation/MMDPhysics.cjs +4 -4
  22. package/animation/MMDPhysics.cjs.map +1 -1
  23. package/animation/MMDPhysics.js +4 -4
  24. package/animation/MMDPhysics.js.map +1 -1
  25. package/controls/ArcballControls.cjs +2 -2
  26. package/controls/ArcballControls.cjs.map +1 -1
  27. package/controls/ArcballControls.js +3 -3
  28. package/controls/ArcballControls.js.map +1 -1
  29. package/controls/FirstPersonControls.cjs +1 -1
  30. package/controls/FirstPersonControls.cjs.map +1 -1
  31. package/controls/FirstPersonControls.js +1 -1
  32. package/controls/FirstPersonControls.js.map +1 -1
  33. package/controls/OrbitControls.cjs +2 -2
  34. package/controls/OrbitControls.cjs.map +1 -1
  35. package/controls/OrbitControls.js +3 -3
  36. package/controls/OrbitControls.js.map +1 -1
  37. package/controls/PointerLockControls.cjs +2 -2
  38. package/controls/PointerLockControls.cjs.map +1 -1
  39. package/controls/PointerLockControls.js +3 -3
  40. package/controls/PointerLockControls.js.map +1 -1
  41. package/csm/CSM.cjs +4 -4
  42. package/csm/CSM.cjs.map +1 -1
  43. package/csm/CSM.js +5 -5
  44. package/csm/CSM.js.map +1 -1
  45. package/csm/CSMFrustum.cjs +1 -1
  46. package/csm/CSMFrustum.cjs.map +1 -1
  47. package/csm/CSMFrustum.js +2 -2
  48. package/csm/CSMFrustum.js.map +1 -1
  49. package/deprecated/Geometry.cjs +722 -715
  50. package/deprecated/Geometry.cjs.map +1 -1
  51. package/deprecated/Geometry.js +723 -716
  52. package/deprecated/Geometry.js.map +1 -1
  53. package/effects/AnaglyphEffect.cjs +2 -1
  54. package/effects/AnaglyphEffect.cjs.map +1 -1
  55. package/effects/AnaglyphEffect.js +3 -2
  56. package/effects/AnaglyphEffect.js.map +1 -1
  57. package/effects/OutlineEffect.cjs +2 -1
  58. package/effects/OutlineEffect.cjs.map +1 -1
  59. package/effects/OutlineEffect.js +3 -2
  60. package/effects/OutlineEffect.js.map +1 -1
  61. package/effects/ParallaxBarrierEffect.cjs +2 -1
  62. package/effects/ParallaxBarrierEffect.cjs.map +1 -1
  63. package/effects/ParallaxBarrierEffect.js +3 -2
  64. package/effects/ParallaxBarrierEffect.js.map +1 -1
  65. package/exporters/DRACOExporter.cjs +133 -122
  66. package/exporters/DRACOExporter.cjs.map +1 -1
  67. package/exporters/DRACOExporter.d.ts +23 -21
  68. package/exporters/DRACOExporter.js +133 -122
  69. package/exporters/DRACOExporter.js.map +1 -1
  70. package/exporters/GLTFExporter.cjs +170 -167
  71. package/exporters/GLTFExporter.cjs.map +1 -1
  72. package/exporters/GLTFExporter.js +170 -167
  73. package/exporters/GLTFExporter.js.map +1 -1
  74. package/geometries/LightningStrike.cjs +524 -515
  75. package/geometries/LightningStrike.cjs.map +1 -1
  76. package/geometries/LightningStrike.js +524 -515
  77. package/geometries/LightningStrike.js.map +1 -1
  78. package/geometries/RoundedBoxGeometry.cjs +1 -1
  79. package/geometries/RoundedBoxGeometry.cjs.map +1 -1
  80. package/geometries/RoundedBoxGeometry.js +2 -2
  81. package/geometries/RoundedBoxGeometry.js.map +1 -1
  82. package/helpers/RaycasterHelper.cjs +2 -2
  83. package/helpers/RaycasterHelper.cjs.map +1 -1
  84. package/helpers/RaycasterHelper.js +3 -3
  85. package/helpers/RaycasterHelper.js.map +1 -1
  86. package/helpers/VertexNormalsHelper.cjs +3 -3
  87. package/helpers/VertexNormalsHelper.cjs.map +1 -1
  88. package/helpers/VertexNormalsHelper.js +4 -4
  89. package/helpers/VertexNormalsHelper.js.map +1 -1
  90. package/helpers/VertexTangentsHelper.cjs +2 -2
  91. package/helpers/VertexTangentsHelper.cjs.map +1 -1
  92. package/helpers/VertexTangentsHelper.js +3 -3
  93. package/helpers/VertexTangentsHelper.js.map +1 -1
  94. package/interactive/InteractiveGroup.cjs +1 -1
  95. package/interactive/InteractiveGroup.cjs.map +1 -1
  96. package/interactive/InteractiveGroup.js +2 -2
  97. package/interactive/InteractiveGroup.js.map +1 -1
  98. package/interactive/SelectionBox.cjs +15 -15
  99. package/interactive/SelectionBox.cjs.map +1 -1
  100. package/interactive/SelectionBox.js +16 -16
  101. package/interactive/SelectionBox.js.map +1 -1
  102. package/libs/chevrotain.cjs +1 -1
  103. package/libs/chevrotain.cjs.map +1 -1
  104. package/libs/chevrotain.js +1 -1
  105. package/libs/chevrotain.js.map +1 -1
  106. package/libs/lottie.cjs +1 -1
  107. package/libs/lottie.cjs.map +1 -1
  108. package/libs/lottie.js +1 -1
  109. package/libs/lottie.js.map +1 -1
  110. package/libs/opentype.cjs +1 -1
  111. package/libs/opentype.cjs.map +1 -1
  112. package/libs/opentype.js +1 -1
  113. package/libs/opentype.js.map +1 -1
  114. package/lights/LightProbeGenerator.cjs +5 -5
  115. package/lights/LightProbeGenerator.cjs.map +1 -1
  116. package/lights/LightProbeGenerator.js +5 -5
  117. package/lights/LightProbeGenerator.js.map +1 -1
  118. package/lights/RectAreaLightUniformsLib.cjs +3 -3
  119. package/lights/RectAreaLightUniformsLib.cjs.map +1 -1
  120. package/lights/RectAreaLightUniformsLib.js +3 -3
  121. package/lights/RectAreaLightUniformsLib.js.map +1 -1
  122. package/lines/LineMaterial.cjs +2 -1
  123. package/lines/LineMaterial.cjs.map +1 -1
  124. package/lines/LineMaterial.js +3 -2
  125. package/lines/LineMaterial.js.map +1 -1
  126. package/lines/LineSegments2.cjs +13 -13
  127. package/lines/LineSegments2.cjs.map +1 -1
  128. package/lines/LineSegments2.js +14 -14
  129. package/lines/LineSegments2.js.map +1 -1
  130. package/lines/LineSegmentsGeometry.cjs +2 -2
  131. package/lines/LineSegmentsGeometry.cjs.map +1 -1
  132. package/lines/LineSegmentsGeometry.js +3 -3
  133. package/lines/LineSegmentsGeometry.js.map +1 -1
  134. package/lines/Wireframe.cjs +3 -3
  135. package/lines/Wireframe.cjs.map +1 -1
  136. package/lines/Wireframe.js +4 -4
  137. package/lines/Wireframe.js.map +1 -1
  138. package/loaders/BasisTextureLoader.cjs +441 -435
  139. package/loaders/BasisTextureLoader.cjs.map +1 -1
  140. package/loaders/BasisTextureLoader.js +441 -435
  141. package/loaders/BasisTextureLoader.js.map +1 -1
  142. package/loaders/EXRLoader.cjs +2 -1
  143. package/loaders/EXRLoader.cjs.map +1 -1
  144. package/loaders/EXRLoader.js +3 -2
  145. package/loaders/EXRLoader.js.map +1 -1
  146. package/loaders/FBXLoader.cjs +2 -2
  147. package/loaders/FBXLoader.cjs.map +1 -1
  148. package/loaders/FBXLoader.js +2 -2
  149. package/loaders/FBXLoader.js.map +1 -1
  150. package/loaders/FontLoader.cjs +2 -2
  151. package/loaders/FontLoader.cjs.map +1 -1
  152. package/loaders/FontLoader.d.ts +2 -2
  153. package/loaders/FontLoader.js +2 -2
  154. package/loaders/FontLoader.js.map +1 -1
  155. package/loaders/GLTFLoader.cjs +2 -2
  156. package/loaders/GLTFLoader.cjs.map +1 -1
  157. package/loaders/GLTFLoader.js +2 -2
  158. package/loaders/GLTFLoader.js.map +1 -1
  159. package/loaders/KTX2Loader.cjs +377 -374
  160. package/loaders/KTX2Loader.cjs.map +1 -1
  161. package/loaders/KTX2Loader.js +377 -374
  162. package/loaders/KTX2Loader.js.map +1 -1
  163. package/loaders/LDrawLoader.cjs +5 -4
  164. package/loaders/LDrawLoader.cjs.map +1 -1
  165. package/loaders/LDrawLoader.js +6 -5
  166. package/loaders/LDrawLoader.js.map +1 -1
  167. package/loaders/OBJLoader.cjs +5 -5
  168. package/loaders/OBJLoader.cjs.map +1 -1
  169. package/loaders/OBJLoader.js +6 -6
  170. package/loaders/OBJLoader.js.map +1 -1
  171. package/loaders/PRWMLoader.cjs +46 -43
  172. package/loaders/PRWMLoader.cjs.map +1 -1
  173. package/loaders/PRWMLoader.js +46 -43
  174. package/loaders/PRWMLoader.js.map +1 -1
  175. package/loaders/SVGLoader.cjs +1694 -1688
  176. package/loaders/SVGLoader.cjs.map +1 -1
  177. package/loaders/SVGLoader.js +1694 -1688
  178. package/loaders/SVGLoader.js.map +1 -1
  179. package/loaders/XLoader.cjs +1 -1
  180. package/loaders/XLoader.cjs.map +1 -1
  181. package/loaders/XLoader.js +1 -1
  182. package/loaders/XLoader.js.map +1 -1
  183. package/math/Capsule.cjs +3 -3
  184. package/math/Capsule.cjs.map +1 -1
  185. package/math/Capsule.js +3 -3
  186. package/math/Capsule.js.map +1 -1
  187. package/math/ColorConverter.cjs +9 -9
  188. package/math/ColorConverter.cjs.map +1 -1
  189. package/math/ColorConverter.js +9 -9
  190. package/math/ColorConverter.js.map +1 -1
  191. package/math/ConvexHull.cjs +53 -50
  192. package/math/ConvexHull.cjs.map +1 -1
  193. package/math/ConvexHull.js +53 -50
  194. package/math/ConvexHull.js.map +1 -1
  195. package/math/ImprovedNoise.cjs +1 -1
  196. package/math/ImprovedNoise.cjs.map +1 -1
  197. package/math/ImprovedNoise.js +1 -1
  198. package/math/ImprovedNoise.js.map +1 -1
  199. package/math/MeshSurfaceSampler.cjs +2 -2
  200. package/math/MeshSurfaceSampler.cjs.map +1 -1
  201. package/math/MeshSurfaceSampler.js +2 -2
  202. package/math/MeshSurfaceSampler.js.map +1 -1
  203. package/math/OBB.cjs +14 -14
  204. package/math/OBB.cjs.map +1 -1
  205. package/math/OBB.js +15 -15
  206. package/math/OBB.js.map +1 -1
  207. package/math/Octree.cjs +7 -7
  208. package/math/Octree.cjs.map +1 -1
  209. package/math/Octree.js +8 -8
  210. package/math/Octree.js.map +1 -1
  211. package/misc/ConvexObjectBreaker.cjs +271 -268
  212. package/misc/ConvexObjectBreaker.cjs.map +1 -1
  213. package/misc/ConvexObjectBreaker.js +272 -269
  214. package/misc/ConvexObjectBreaker.js.map +1 -1
  215. package/misc/Gyroscope.cjs +6 -6
  216. package/misc/Gyroscope.cjs.map +1 -1
  217. package/misc/Gyroscope.js +7 -7
  218. package/misc/Gyroscope.js.map +1 -1
  219. package/modifiers/CurveModifier.cjs +1 -1
  220. package/modifiers/CurveModifier.cjs.map +1 -1
  221. package/modifiers/CurveModifier.js +2 -2
  222. package/modifiers/CurveModifier.js.map +1 -1
  223. package/modifiers/SimplifyModifier.cjs +2 -2
  224. package/modifiers/SimplifyModifier.cjs.map +1 -1
  225. package/modifiers/SimplifyModifier.js +2 -2
  226. package/modifiers/SimplifyModifier.js.map +1 -1
  227. package/objects/BatchedMesh.cjs +2 -2
  228. package/objects/BatchedMesh.cjs.map +1 -1
  229. package/objects/BatchedMesh.js +3 -3
  230. package/objects/BatchedMesh.js.map +1 -1
  231. package/objects/GroundProjectedEnv.cjs +2 -1
  232. package/objects/GroundProjectedEnv.cjs.map +1 -1
  233. package/objects/GroundProjectedEnv.js +3 -2
  234. package/objects/GroundProjectedEnv.js.map +1 -1
  235. package/objects/Lensflare.cjs +209 -206
  236. package/objects/Lensflare.cjs.map +1 -1
  237. package/objects/Lensflare.js +209 -206
  238. package/objects/Lensflare.js.map +1 -1
  239. package/objects/Reflector.cjs +154 -146
  240. package/objects/Reflector.cjs.map +1 -1
  241. package/objects/Reflector.js +154 -146
  242. package/objects/Reflector.js.map +1 -1
  243. package/objects/ReflectorForSSRPass.cjs +183 -180
  244. package/objects/ReflectorForSSRPass.cjs.map +1 -1
  245. package/objects/ReflectorForSSRPass.js +183 -180
  246. package/objects/ReflectorForSSRPass.js.map +1 -1
  247. package/objects/Refractor.cjs +164 -161
  248. package/objects/Refractor.cjs.map +1 -1
  249. package/objects/Refractor.js +164 -161
  250. package/objects/Refractor.js.map +1 -1
  251. package/objects/ShadowMesh.cjs +1 -1
  252. package/objects/ShadowMesh.cjs.map +1 -1
  253. package/objects/ShadowMesh.js +2 -2
  254. package/objects/ShadowMesh.js.map +1 -1
  255. package/objects/Sky.cjs +35 -32
  256. package/objects/Sky.cjs.map +1 -1
  257. package/objects/Sky.d.ts +100 -6
  258. package/objects/Sky.js +35 -32
  259. package/objects/Sky.js.map +1 -1
  260. package/objects/Water.cjs +2 -1
  261. package/objects/Water.cjs.map +1 -1
  262. package/objects/Water.js +3 -2
  263. package/objects/Water.js.map +1 -1
  264. package/objects/Water2.cjs +143 -140
  265. package/objects/Water2.cjs.map +1 -1
  266. package/objects/Water2.js +143 -140
  267. package/objects/Water2.js.map +1 -1
  268. package/package.json +1 -1
  269. package/postprocessing/SAOPass.cjs +267 -264
  270. package/postprocessing/SAOPass.cjs.map +1 -1
  271. package/postprocessing/SAOPass.js +267 -264
  272. package/postprocessing/SAOPass.js.map +1 -1
  273. package/postprocessing/SSAOPass.cjs +253 -250
  274. package/postprocessing/SSAOPass.cjs.map +1 -1
  275. package/postprocessing/SSAOPass.js +253 -250
  276. package/postprocessing/SSAOPass.js.map +1 -1
  277. package/postprocessing/SSRPass.cjs +379 -376
  278. package/postprocessing/SSRPass.cjs.map +1 -1
  279. package/postprocessing/SSRPass.js +379 -376
  280. package/postprocessing/SSRPass.js.map +1 -1
  281. package/postprocessing/UnrealBloomPass.cjs +205 -202
  282. package/postprocessing/UnrealBloomPass.cjs.map +1 -1
  283. package/postprocessing/UnrealBloomPass.js +205 -202
  284. package/postprocessing/UnrealBloomPass.js.map +1 -1
  285. package/renderers/CSS2DRenderer.cjs +5 -5
  286. package/renderers/CSS2DRenderer.cjs.map +1 -1
  287. package/renderers/CSS2DRenderer.js +5 -5
  288. package/renderers/CSS2DRenderer.js.map +1 -1
  289. package/renderers/CSS3DRenderer.cjs +5 -5
  290. package/renderers/CSS3DRenderer.cjs.map +1 -1
  291. package/renderers/CSS3DRenderer.js +6 -6
  292. package/renderers/CSS3DRenderer.js.map +1 -1
  293. package/shaders/ACESFilmicToneMappingShader.cjs +71 -46
  294. package/shaders/ACESFilmicToneMappingShader.cjs.map +1 -1
  295. package/shaders/ACESFilmicToneMappingShader.js +71 -46
  296. package/shaders/ACESFilmicToneMappingShader.js.map +1 -1
  297. package/shaders/AfterimageShader.cjs +41 -22
  298. package/shaders/AfterimageShader.cjs.map +1 -1
  299. package/shaders/AfterimageShader.js +41 -22
  300. package/shaders/AfterimageShader.js.map +1 -1
  301. package/shaders/BasicShader.cjs +20 -6
  302. package/shaders/BasicShader.cjs.map +1 -1
  303. package/shaders/BasicShader.js +20 -6
  304. package/shaders/BasicShader.js.map +1 -1
  305. package/shaders/BleachBypassShader.cjs +46 -26
  306. package/shaders/BleachBypassShader.cjs.map +1 -1
  307. package/shaders/BleachBypassShader.js +46 -26
  308. package/shaders/BleachBypassShader.js.map +1 -1
  309. package/shaders/BlendShader.cjs +33 -19
  310. package/shaders/BlendShader.cjs.map +1 -1
  311. package/shaders/BlendShader.js +33 -19
  312. package/shaders/BlendShader.js.map +1 -1
  313. package/shaders/BokehShader.cjs +117 -90
  314. package/shaders/BokehShader.cjs.map +1 -1
  315. package/shaders/BokehShader.js +117 -90
  316. package/shaders/BokehShader.js.map +1 -1
  317. package/shaders/BokehShader2.cjs +333 -232
  318. package/shaders/BokehShader2.cjs.map +1 -1
  319. package/shaders/BokehShader2.js +333 -232
  320. package/shaders/BokehShader2.js.map +1 -1
  321. package/shaders/BrightnessContrastShader.cjs +38 -22
  322. package/shaders/BrightnessContrastShader.cjs.map +1 -1
  323. package/shaders/BrightnessContrastShader.js +38 -22
  324. package/shaders/BrightnessContrastShader.js.map +1 -1
  325. package/shaders/ColorCorrectionShader.cjs +35 -21
  326. package/shaders/ColorCorrectionShader.cjs.map +1 -1
  327. package/shaders/ColorCorrectionShader.js +35 -21
  328. package/shaders/ColorCorrectionShader.js.map +1 -1
  329. package/shaders/ColorifyShader.cjs +34 -19
  330. package/shaders/ColorifyShader.cjs.map +1 -1
  331. package/shaders/ColorifyShader.js +34 -19
  332. package/shaders/ColorifyShader.js.map +1 -1
  333. package/shaders/ConvolutionShader.cjs +43 -24
  334. package/shaders/ConvolutionShader.cjs.map +1 -1
  335. package/shaders/ConvolutionShader.js +43 -24
  336. package/shaders/ConvolutionShader.js.map +1 -1
  337. package/shaders/CopyShader.cjs +30 -16
  338. package/shaders/CopyShader.cjs.map +1 -1
  339. package/shaders/CopyShader.js +30 -16
  340. package/shaders/CopyShader.js.map +1 -1
  341. package/shaders/DOFMipMapShader.cjs +38 -21
  342. package/shaders/DOFMipMapShader.cjs.map +1 -1
  343. package/shaders/DOFMipMapShader.js +38 -21
  344. package/shaders/DOFMipMapShader.js.map +1 -1
  345. package/shaders/DepthLimitedBlurShader.cjs +98 -69
  346. package/shaders/DepthLimitedBlurShader.cjs.map +1 -1
  347. package/shaders/DepthLimitedBlurShader.js +98 -69
  348. package/shaders/DepthLimitedBlurShader.js.map +1 -1
  349. package/shaders/DigitalGlitch.cjs +70 -59
  350. package/shaders/DigitalGlitch.cjs.map +1 -1
  351. package/shaders/DigitalGlitch.js +70 -59
  352. package/shaders/DigitalGlitch.js.map +1 -1
  353. package/shaders/DotScreenShader.cjs +49 -28
  354. package/shaders/DotScreenShader.cjs.map +1 -1
  355. package/shaders/DotScreenShader.js +49 -28
  356. package/shaders/DotScreenShader.js.map +1 -1
  357. package/shaders/FXAAShader.cjs +1098 -1089
  358. package/shaders/FXAAShader.cjs.map +1 -1
  359. package/shaders/FXAAShader.js +1098 -1089
  360. package/shaders/FXAAShader.js.map +1 -1
  361. package/shaders/FilmShader.cjs +57 -29
  362. package/shaders/FilmShader.cjs.map +1 -1
  363. package/shaders/FilmShader.js +57 -29
  364. package/shaders/FilmShader.js.map +1 -1
  365. package/shaders/FocusShader.cjs +70 -43
  366. package/shaders/FocusShader.cjs.map +1 -1
  367. package/shaders/FocusShader.js +70 -43
  368. package/shaders/FocusShader.js.map +1 -1
  369. package/shaders/FreiChenShader.cjs +74 -53
  370. package/shaders/FreiChenShader.cjs.map +1 -1
  371. package/shaders/FreiChenShader.js +74 -53
  372. package/shaders/FreiChenShader.js.map +1 -1
  373. package/shaders/FresnelShader.cjs +55 -35
  374. package/shaders/FresnelShader.cjs.map +1 -1
  375. package/shaders/FresnelShader.js +55 -35
  376. package/shaders/FresnelShader.js.map +1 -1
  377. package/shaders/GammaCorrectionShader.cjs +33 -19
  378. package/shaders/GammaCorrectionShader.cjs.map +1 -1
  379. package/shaders/GammaCorrectionShader.js +33 -19
  380. package/shaders/GammaCorrectionShader.js.map +1 -1
  381. package/shaders/GodRaysShader.cjs +193 -116
  382. package/shaders/GodRaysShader.cjs.map +1 -1
  383. package/shaders/GodRaysShader.js +193 -116
  384. package/shaders/GodRaysShader.js.map +1 -1
  385. package/shaders/HalftoneShader.cjs +270 -192
  386. package/shaders/HalftoneShader.cjs.map +1 -1
  387. package/shaders/HalftoneShader.js +270 -192
  388. package/shaders/HalftoneShader.js.map +1 -1
  389. package/shaders/HorizontalTiltShiftShader.cjs +43 -27
  390. package/shaders/HorizontalTiltShiftShader.cjs.map +1 -1
  391. package/shaders/HorizontalTiltShiftShader.js +43 -27
  392. package/shaders/HorizontalTiltShiftShader.js.map +1 -1
  393. package/shaders/HueSaturationShader.cjs +47 -31
  394. package/shaders/HueSaturationShader.cjs.map +1 -1
  395. package/shaders/HueSaturationShader.js +47 -31
  396. package/shaders/HueSaturationShader.js.map +1 -1
  397. package/shaders/KaleidoShader.cjs +37 -24
  398. package/shaders/KaleidoShader.cjs.map +1 -1
  399. package/shaders/KaleidoShader.js +37 -24
  400. package/shaders/KaleidoShader.js.map +1 -1
  401. package/shaders/LuminosityHighPassShader.cjs +43 -24
  402. package/shaders/LuminosityHighPassShader.cjs.map +1 -1
  403. package/shaders/LuminosityHighPassShader.js +43 -24
  404. package/shaders/LuminosityHighPassShader.js.map +1 -1
  405. package/shaders/LuminosityShader.cjs +34 -17
  406. package/shaders/LuminosityShader.cjs.map +1 -1
  407. package/shaders/LuminosityShader.js +34 -17
  408. package/shaders/LuminosityShader.js.map +1 -1
  409. package/shaders/MirrorShader.cjs +39 -26
  410. package/shaders/MirrorShader.cjs.map +1 -1
  411. package/shaders/MirrorShader.js +39 -26
  412. package/shaders/MirrorShader.js.map +1 -1
  413. package/shaders/NormalMapShader.cjs +36 -21
  414. package/shaders/NormalMapShader.cjs.map +1 -1
  415. package/shaders/NormalMapShader.js +36 -21
  416. package/shaders/NormalMapShader.js.map +1 -1
  417. package/shaders/ParallaxShader.cjs +147 -97
  418. package/shaders/ParallaxShader.cjs.map +1 -1
  419. package/shaders/ParallaxShader.js +147 -97
  420. package/shaders/ParallaxShader.js.map +1 -1
  421. package/shaders/PixelShader.cjs +31 -18
  422. package/shaders/PixelShader.cjs.map +1 -1
  423. package/shaders/PixelShader.js +31 -18
  424. package/shaders/PixelShader.js.map +1 -1
  425. package/shaders/RGBShiftShader.cjs +33 -20
  426. package/shaders/RGBShiftShader.cjs.map +1 -1
  427. package/shaders/RGBShiftShader.js +33 -20
  428. package/shaders/RGBShiftShader.js.map +1 -1
  429. package/shaders/SAOShader.cjs +154 -117
  430. package/shaders/SAOShader.cjs.map +1 -1
  431. package/shaders/SAOShader.js +154 -117
  432. package/shaders/SAOShader.js.map +1 -1
  433. package/shaders/SMAAShader.cjs +358 -270
  434. package/shaders/SMAAShader.cjs.map +1 -1
  435. package/shaders/SMAAShader.js +358 -270
  436. package/shaders/SMAAShader.js.map +1 -1
  437. package/shaders/SSAOShader.cjs +236 -142
  438. package/shaders/SSAOShader.cjs.map +1 -1
  439. package/shaders/SSAOShader.js +236 -142
  440. package/shaders/SSAOShader.js.map +1 -1
  441. package/shaders/SSRShader.cjs +4 -4
  442. package/shaders/SSRShader.cjs.map +1 -1
  443. package/shaders/SSRShader.js +4 -4
  444. package/shaders/SSRShader.js.map +1 -1
  445. package/shaders/SepiaShader.cjs +36 -20
  446. package/shaders/SepiaShader.cjs.map +1 -1
  447. package/shaders/SepiaShader.js +36 -20
  448. package/shaders/SepiaShader.js.map +1 -1
  449. package/shaders/SobelOperatorShader.cjs +64 -37
  450. package/shaders/SobelOperatorShader.cjs.map +1 -1
  451. package/shaders/SobelOperatorShader.js +64 -37
  452. package/shaders/SobelOperatorShader.js.map +1 -1
  453. package/shaders/TechnicolorShader.cjs +29 -16
  454. package/shaders/TechnicolorShader.cjs.map +1 -1
  455. package/shaders/TechnicolorShader.js +29 -16
  456. package/shaders/TechnicolorShader.js.map +1 -1
  457. package/shaders/ToneMapShader.cjs +55 -35
  458. package/shaders/ToneMapShader.cjs.map +1 -1
  459. package/shaders/ToneMapShader.js +55 -35
  460. package/shaders/ToneMapShader.js.map +1 -1
  461. package/shaders/ToonShader.cjs +275 -165
  462. package/shaders/ToonShader.cjs.map +1 -1
  463. package/shaders/ToonShader.js +275 -165
  464. package/shaders/ToonShader.js.map +1 -1
  465. package/shaders/TriangleBlurShader.cjs +50 -27
  466. package/shaders/TriangleBlurShader.cjs.map +1 -1
  467. package/shaders/TriangleBlurShader.js +50 -27
  468. package/shaders/TriangleBlurShader.js.map +1 -1
  469. package/shaders/UnpackDepthRGBAShader.cjs +32 -17
  470. package/shaders/UnpackDepthRGBAShader.cjs.map +1 -1
  471. package/shaders/UnpackDepthRGBAShader.js +32 -17
  472. package/shaders/UnpackDepthRGBAShader.js.map +1 -1
  473. package/shaders/VerticalTiltShiftShader.cjs +43 -27
  474. package/shaders/VerticalTiltShiftShader.cjs.map +1 -1
  475. package/shaders/VerticalTiltShiftShader.js +43 -27
  476. package/shaders/VerticalTiltShiftShader.js.map +1 -1
  477. package/shaders/VignetteShader.cjs +43 -27
  478. package/shaders/VignetteShader.cjs.map +1 -1
  479. package/shaders/VignetteShader.js +43 -27
  480. package/shaders/VignetteShader.js.map +1 -1
  481. package/shaders/VolumeShader.cjs +264 -213
  482. package/shaders/VolumeShader.cjs.map +1 -1
  483. package/shaders/VolumeShader.js +264 -213
  484. package/shaders/VolumeShader.js.map +1 -1
  485. package/shaders/WaterRefractionShader.cjs +63 -35
  486. package/shaders/WaterRefractionShader.cjs.map +1 -1
  487. package/shaders/WaterRefractionShader.js +63 -35
  488. package/shaders/WaterRefractionShader.js.map +1 -1
  489. package/utils/GeometryCompressionUtils.cjs +2 -1
  490. package/utils/GeometryCompressionUtils.cjs.map +1 -1
  491. package/utils/GeometryCompressionUtils.js +3 -2
  492. package/utils/GeometryCompressionUtils.js.map +1 -1
  493. package/utils/RoughnessMipmapper.cjs +3 -3
  494. package/utils/RoughnessMipmapper.cjs.map +1 -1
  495. package/utils/RoughnessMipmapper.js +4 -4
  496. package/utils/RoughnessMipmapper.js.map +1 -1
  497. package/webxr/ARButton.cjs +109 -106
  498. package/webxr/ARButton.cjs.map +1 -1
  499. package/webxr/ARButton.d.ts +4 -3
  500. package/webxr/ARButton.js +109 -106
  501. package/webxr/ARButton.js.map +1 -1
  502. package/webxr/OculusHandPointerModel.cjs +2 -2
  503. package/webxr/OculusHandPointerModel.cjs.map +1 -1
  504. package/webxr/OculusHandPointerModel.js +2 -2
  505. package/webxr/OculusHandPointerModel.js.map +1 -1
  506. package/webxr/VRButton.cjs +98 -95
  507. package/webxr/VRButton.cjs.map +1 -1
  508. package/webxr/VRButton.d.ts +6 -5
  509. package/webxr/VRButton.js +98 -95
  510. package/webxr/VRButton.js.map +1 -1
  511. package/webxr/XRHandPrimitiveModel.cjs +2 -2
  512. package/webxr/XRHandPrimitiveModel.cjs.map +1 -1
  513. package/webxr/XRHandPrimitiveModel.js +3 -3
  514. package/webxr/XRHandPrimitiveModel.js.map +1 -1
@@ -23,245 +23,346 @@ const BokehShader2 = {
23
23
  dithering: { value: 1e-4 },
24
24
  pentagon: { value: 0 },
25
25
  shaderFocus: { value: 1 },
26
- focusCoords: { value: new Vector2() }
26
+ focusCoords: { value: /* @__PURE__ */ new Vector2() }
27
27
  },
28
- vertexShader: [
29
- "varying vec2 vUv;",
30
- "void main() {",
31
- " vUv = uv;",
32
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
33
- "}"
34
- ].join("\n"),
35
- fragmentShader: [
36
- "#include <common>",
37
- "varying vec2 vUv;",
38
- "uniform sampler2D tColor;",
39
- "uniform sampler2D tDepth;",
40
- "uniform float textureWidth;",
41
- "uniform float textureHeight;",
42
- "uniform float focalDepth; //focal distance value in meters, but you may use autofocus option below",
43
- "uniform float focalLength; //focal length in mm",
44
- "uniform float fstop; //f-stop value",
45
- "uniform bool showFocus; //show debug focus point and focal range (red = focal point, green = focal range)",
46
- "/*",
47
- "make sure that these two values are the same for your camera, otherwise distances will be wrong.",
48
- "*/",
49
- "uniform float znear; // camera clipping start",
50
- "uniform float zfar; // camera clipping end",
51
- "//------------------------------------------",
52
- "//user variables",
53
- "const int samples = SAMPLES; //samples on the first ring",
54
- "const int rings = RINGS; //ring count",
55
- "const int maxringsamples = rings * samples;",
56
- "uniform bool manualdof; // manual dof calculation",
57
- "float ndofstart = 1.0; // near dof blur start",
58
- "float ndofdist = 2.0; // near dof blur falloff distance",
59
- "float fdofstart = 1.0; // far dof blur start",
60
- "float fdofdist = 3.0; // far dof blur falloff distance",
61
- "float CoC = 0.03; //circle of confusion size in mm (35mm film = 0.03mm)",
62
- "uniform bool vignetting; // use optical lens vignetting",
63
- "float vignout = 1.3; // vignetting outer border",
64
- "float vignin = 0.0; // vignetting inner border",
65
- "float vignfade = 22.0; // f-stops till vignete fades",
66
- "uniform bool shaderFocus;",
67
- "// disable if you use external focalDepth value",
68
- "uniform vec2 focusCoords;",
69
- "// autofocus point on screen (0.0,0.0 - left lower corner, 1.0,1.0 - upper right)",
70
- "// if center of screen use vec2(0.5, 0.5);",
71
- "uniform float maxblur;",
72
- "//clamp value of max blur (0.0 = no blur, 1.0 default)",
73
- "uniform float threshold; // highlight threshold;",
74
- "uniform float gain; // highlight gain;",
75
- "uniform float bias; // bokeh edge bias",
76
- "uniform float fringe; // bokeh chromatic aberration / fringing",
77
- "uniform bool noise; //use noise instead of pattern for sample dithering",
78
- "uniform float dithering;",
79
- "uniform bool depthblur; // blur the depth buffer",
80
- "float dbsize = 1.25; // depth blur size",
81
- "/*",
82
- "next part is experimental",
83
- "not looking good with small sample and ring count",
84
- "looks okay starting from samples = 4, rings = 4",
85
- "*/",
86
- "uniform bool pentagon; //use pentagon as bokeh shape?",
87
- "float feather = 0.4; //pentagon shape feather",
88
- "//------------------------------------------",
89
- "float penta(vec2 coords) {",
90
- " //pentagonal shape",
91
- " float scale = float(rings) - 1.3;",
92
- " vec4 HS0 = vec4( 1.0, 0.0, 0.0, 1.0);",
93
- " vec4 HS1 = vec4( 0.309016994, 0.951056516, 0.0, 1.0);",
94
- " vec4 HS2 = vec4(-0.809016994, 0.587785252, 0.0, 1.0);",
95
- " vec4 HS3 = vec4(-0.809016994,-0.587785252, 0.0, 1.0);",
96
- " vec4 HS4 = vec4( 0.309016994,-0.951056516, 0.0, 1.0);",
97
- " vec4 HS5 = vec4( 0.0 ,0.0 , 1.0, 1.0);",
98
- " vec4 one = vec4( 1.0 );",
99
- " vec4 P = vec4((coords),vec2(scale, scale));",
100
- " vec4 dist = vec4(0.0);",
101
- " float inorout = -4.0;",
102
- " dist.x = dot( P, HS0 );",
103
- " dist.y = dot( P, HS1 );",
104
- " dist.z = dot( P, HS2 );",
105
- " dist.w = dot( P, HS3 );",
106
- " dist = smoothstep( -feather, feather, dist );",
107
- " inorout += dot( dist, one );",
108
- " dist.x = dot( P, HS4 );",
109
- " dist.y = HS5.w - abs( P.z );",
110
- " dist = smoothstep( -feather, feather, dist );",
111
- " inorout += dist.x;",
112
- " return clamp( inorout, 0.0, 1.0 );",
113
- "}",
114
- "float bdepth(vec2 coords) {",
115
- " // Depth buffer blur",
116
- " float d = 0.0;",
117
- " float kernel[9];",
118
- " vec2 offset[9];",
119
- " vec2 wh = vec2(1.0/textureWidth,1.0/textureHeight) * dbsize;",
120
- " offset[0] = vec2(-wh.x,-wh.y);",
121
- " offset[1] = vec2( 0.0, -wh.y);",
122
- " offset[2] = vec2( wh.x -wh.y);",
123
- " offset[3] = vec2(-wh.x, 0.0);",
124
- " offset[4] = vec2( 0.0, 0.0);",
125
- " offset[5] = vec2( wh.x, 0.0);",
126
- " offset[6] = vec2(-wh.x, wh.y);",
127
- " offset[7] = vec2( 0.0, wh.y);",
128
- " offset[8] = vec2( wh.x, wh.y);",
129
- " kernel[0] = 1.0/16.0; kernel[1] = 2.0/16.0; kernel[2] = 1.0/16.0;",
130
- " kernel[3] = 2.0/16.0; kernel[4] = 4.0/16.0; kernel[5] = 2.0/16.0;",
131
- " kernel[6] = 1.0/16.0; kernel[7] = 2.0/16.0; kernel[8] = 1.0/16.0;",
132
- " for( int i=0; i<9; i++ ) {",
133
- " float tmp = texture2D(tDepth, coords + offset[i]).r;",
134
- " d += tmp * kernel[i];",
135
- " }",
136
- " return d;",
137
- "}",
138
- "vec3 color(vec2 coords,float blur) {",
139
- " //processing the sample",
140
- " vec3 col = vec3(0.0);",
141
- " vec2 texel = vec2(1.0/textureWidth,1.0/textureHeight);",
142
- " col.r = texture2D(tColor,coords + vec2(0.0,1.0)*texel*fringe*blur).r;",
143
- " col.g = texture2D(tColor,coords + vec2(-0.866,-0.5)*texel*fringe*blur).g;",
144
- " col.b = texture2D(tColor,coords + vec2(0.866,-0.5)*texel*fringe*blur).b;",
145
- " vec3 lumcoeff = vec3(0.299,0.587,0.114);",
146
- " float lum = dot(col.rgb, lumcoeff);",
147
- " float thresh = max((lum-threshold)*gain, 0.0);",
148
- " return col+mix(vec3(0.0),col,thresh*blur);",
149
- "}",
150
- "vec3 debugFocus(vec3 col, float blur, float depth) {",
151
- " float edge = 0.002*depth; //distance based edge smoothing",
152
- " float m = clamp(smoothstep(0.0,edge,blur),0.0,1.0);",
153
- " float e = clamp(smoothstep(1.0-edge,1.0,blur),0.0,1.0);",
154
- " col = mix(col,vec3(1.0,0.5,0.0),(1.0-m)*0.6);",
155
- " col = mix(col,vec3(0.0,0.5,1.0),((1.0-e)-(1.0-m))*0.2);",
156
- " return col;",
157
- "}",
158
- "float linearize(float depth) {",
159
- " return -zfar * znear / (depth * (zfar - znear) - zfar);",
160
- "}",
161
- "float vignette() {",
162
- " float dist = distance(vUv.xy, vec2(0.5,0.5));",
163
- " dist = smoothstep(vignout+(fstop/vignfade), vignin+(fstop/vignfade), dist);",
164
- " return clamp(dist,0.0,1.0);",
165
- "}",
166
- "float gather(float i, float j, int ringsamples, inout vec3 col, float w, float h, float blur) {",
167
- " float rings2 = float(rings);",
168
- " float step = PI*2.0 / float(ringsamples);",
169
- " float pw = cos(j*step)*i;",
170
- " float ph = sin(j*step)*i;",
171
- " float p = 1.0;",
172
- " if (pentagon) {",
173
- " p = penta(vec2(pw,ph));",
174
- " }",
175
- " col += color(vUv.xy + vec2(pw*w,ph*h), blur) * mix(1.0, i/rings2, bias) * p;",
176
- " return 1.0 * mix(1.0, i /rings2, bias) * p;",
177
- "}",
178
- "void main() {",
179
- " //scene depth calculation",
180
- " float depth = linearize(texture2D(tDepth,vUv.xy).x);",
181
- " // Blur depth?",
182
- " if ( depthblur ) {",
183
- " depth = linearize(bdepth(vUv.xy));",
184
- " }",
185
- " //focal plane calculation",
186
- " float fDepth = focalDepth;",
187
- " if (shaderFocus) {",
188
- " fDepth = linearize(texture2D(tDepth,focusCoords).x);",
189
- " }",
190
- " // dof blur factor calculation",
191
- " float blur = 0.0;",
192
- " if (manualdof) {",
193
- " float a = depth-fDepth; // Focal plane",
194
- " float b = (a-fdofstart)/fdofdist; // Far DoF",
195
- " float c = (-a-ndofstart)/ndofdist; // Near Dof",
196
- " blur = (a>0.0) ? b : c;",
197
- " } else {",
198
- " float f = focalLength; // focal length in mm",
199
- " float d = fDepth*1000.0; // focal plane in mm",
200
- " float o = depth*1000.0; // depth in mm",
201
- " float a = (o*f)/(o-f);",
202
- " float b = (d*f)/(d-f);",
203
- " float c = (d-f)/(d*fstop*CoC);",
204
- " blur = abs(a-b)*c;",
205
- " }",
206
- " blur = clamp(blur,0.0,1.0);",
207
- " // calculation of pattern for dithering",
208
- " vec2 noise = vec2(rand(vUv.xy), rand( vUv.xy + vec2( 0.4, 0.6 ) ) )*dithering*blur;",
209
- " // getting blur x and y step factor",
210
- " float w = (1.0/textureWidth)*blur*maxblur+noise.x;",
211
- " float h = (1.0/textureHeight)*blur*maxblur+noise.y;",
212
- " // calculation of final color",
213
- " vec3 col = vec3(0.0);",
214
- " if(blur < 0.05) {",
215
- " //some optimization thingy",
216
- " col = texture2D(tColor, vUv.xy).rgb;",
217
- " } else {",
218
- " col = texture2D(tColor, vUv.xy).rgb;",
219
- " float s = 1.0;",
220
- " int ringsamples;",
221
- " for (int i = 1; i <= rings; i++) {",
222
- " /*unboxstart*/",
223
- " ringsamples = i * samples;",
224
- " for (int j = 0 ; j < maxringsamples ; j++) {",
225
- " if (j >= ringsamples) break;",
226
- " s += gather(float(i), float(j), ringsamples, col, w, h, blur);",
227
- " }",
228
- " /*unboxend*/",
229
- " }",
230
- " col /= s; //divide by sample count",
231
- " }",
232
- " if (showFocus) {",
233
- " col = debugFocus(col, blur, depth);",
234
- " }",
235
- " if (vignetting) {",
236
- " col *= vignette();",
237
- " }",
238
- " gl_FragColor.rgb = col;",
239
- " gl_FragColor.a = 1.0;",
240
- "} "
241
- ].join("\n")
28
+ vertexShader: (
29
+ /* glsl */
30
+ `
31
+ varying vec2 vUv;
32
+
33
+ void main() {
34
+
35
+ vUv = uv;
36
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
37
+
38
+ }
39
+ `
40
+ ),
41
+ fragmentShader: (
42
+ /* glsl */
43
+ `
44
+ #include <common>
45
+
46
+ varying vec2 vUv;
47
+
48
+ uniform sampler2D tColor;
49
+ uniform sampler2D tDepth;
50
+ uniform float textureWidth;
51
+ uniform float textureHeight;
52
+
53
+ uniform float focalDepth; //focal distance value in meters, but you may use autofocus option below
54
+ uniform float focalLength; //focal length in mm
55
+ uniform float fstop; //f-stop value
56
+ uniform bool showFocus; //show debug focus point and focal range (red = focal point, green = focal range)
57
+
58
+ /*
59
+ make sure that these two values are the same for your camera, otherwise distances will be wrong.
60
+ */
61
+
62
+ uniform float znear; // camera clipping start
63
+ uniform float zfar; // camera clipping end
64
+
65
+ //------------------------------------------
66
+ //user variables
67
+
68
+ const int samples = SAMPLES; //samples on the first ring
69
+ const int rings = RINGS; //ring count
70
+
71
+ const int maxringsamples = rings * samples;
72
+
73
+ uniform bool manualdof; // manual dof calculation
74
+ float ndofstart = 1.0; // near dof blur start
75
+ float ndofdist = 2.0; // near dof blur falloff distance
76
+ float fdofstart = 1.0; // far dof blur start
77
+ float fdofdist = 3.0; // far dof blur falloff distance
78
+
79
+ float CoC = 0.03; //circle of confusion size in mm (35mm film = 0.03mm)
80
+
81
+ uniform bool vignetting; // use optical lens vignetting
82
+
83
+ float vignout = 1.3; // vignetting outer border
84
+ float vignin = 0.0; // vignetting inner border
85
+ float vignfade = 22.0; // f-stops till vignete fades
86
+
87
+ uniform bool shaderFocus;
88
+ // disable if you use external focalDepth value
89
+
90
+ uniform vec2 focusCoords;
91
+ // autofocus point on screen (0.0,0.0 - left lower corner, 1.0,1.0 - upper right)
92
+ // if center of screen use vec2(0.5, 0.5);
93
+
94
+ uniform float maxblur;
95
+ //clamp value of max blur (0.0 = no blur, 1.0 default)
96
+
97
+ uniform float threshold; // highlight threshold;
98
+ uniform float gain; // highlight gain;
99
+
100
+ uniform float bias; // bokeh edge bias
101
+ uniform float fringe; // bokeh chromatic aberration / fringing
102
+
103
+ uniform bool noise; //use noise instead of pattern for sample dithering
104
+
105
+ uniform float dithering;
106
+
107
+ uniform bool depthblur; // blur the depth buffer
108
+ float dbsize = 1.25; // depth blur size
109
+
110
+ /*
111
+ next part is experimental
112
+ not looking good with small sample and ring count
113
+ looks okay starting from samples = 4, rings = 4
114
+ */
115
+
116
+ uniform bool pentagon; //use pentagon as bokeh shape?
117
+ float feather = 0.4; //pentagon shape feather
118
+
119
+ //------------------------------------------
120
+
121
+ float penta(vec2 coords) {
122
+ //pentagonal shape
123
+ float scale = float(rings) - 1.3;
124
+ vec4 HS0 = vec4( 1.0, 0.0, 0.0, 1.0);
125
+ vec4 HS1 = vec4( 0.309016994, 0.951056516, 0.0, 1.0);
126
+ vec4 HS2 = vec4(-0.809016994, 0.587785252, 0.0, 1.0);
127
+ vec4 HS3 = vec4(-0.809016994,-0.587785252, 0.0, 1.0);
128
+ vec4 HS4 = vec4( 0.309016994,-0.951056516, 0.0, 1.0);
129
+ vec4 HS5 = vec4( 0.0 ,0.0 , 1.0, 1.0);
130
+
131
+ vec4 one = vec4( 1.0 );
132
+
133
+ vec4 P = vec4((coords),vec2(scale, scale));
134
+
135
+ vec4 dist = vec4(0.0);
136
+ float inorout = -4.0;
137
+
138
+ dist.x = dot( P, HS0 );
139
+ dist.y = dot( P, HS1 );
140
+ dist.z = dot( P, HS2 );
141
+ dist.w = dot( P, HS3 );
142
+
143
+ dist = smoothstep( -feather, feather, dist );
144
+
145
+ inorout += dot( dist, one );
146
+
147
+ dist.x = dot( P, HS4 );
148
+ dist.y = HS5.w - abs( P.z );
149
+
150
+ dist = smoothstep( -feather, feather, dist );
151
+ inorout += dist.x;
152
+
153
+ return clamp( inorout, 0.0, 1.0 );
154
+ }
155
+
156
+ float bdepth(vec2 coords) {
157
+ // Depth buffer blur
158
+ float d = 0.0;
159
+ float kernel[9];
160
+ vec2 offset[9];
161
+
162
+ vec2 wh = vec2(1.0/textureWidth,1.0/textureHeight) * dbsize;
163
+
164
+ offset[0] = vec2(-wh.x,-wh.y);
165
+ offset[1] = vec2( 0.0, -wh.y);
166
+ offset[2] = vec2( wh.x -wh.y);
167
+
168
+ offset[3] = vec2(-wh.x, 0.0);
169
+ offset[4] = vec2( 0.0, 0.0);
170
+ offset[5] = vec2( wh.x, 0.0);
171
+
172
+ offset[6] = vec2(-wh.x, wh.y);
173
+ offset[7] = vec2( 0.0, wh.y);
174
+ offset[8] = vec2( wh.x, wh.y);
175
+
176
+ kernel[0] = 1.0/16.0; kernel[1] = 2.0/16.0; kernel[2] = 1.0/16.0;
177
+ kernel[3] = 2.0/16.0; kernel[4] = 4.0/16.0; kernel[5] = 2.0/16.0;
178
+ kernel[6] = 1.0/16.0; kernel[7] = 2.0/16.0; kernel[8] = 1.0/16.0;
179
+
180
+ for( int i=0; i<9; i++ ) {
181
+ float tmp = texture2D(tDepth, coords + offset[i]).r;
182
+ d += tmp * kernel[i];
183
+ }
184
+
185
+ return d;
186
+ }
187
+
188
+ vec3 color(vec2 coords,float blur) {
189
+ //processing the sample
190
+
191
+ vec3 col = vec3(0.0);
192
+ vec2 texel = vec2(1.0/textureWidth,1.0/textureHeight);
193
+
194
+ col.r = texture2D(tColor,coords + vec2(0.0,1.0)*texel*fringe*blur).r;
195
+ col.g = texture2D(tColor,coords + vec2(-0.866,-0.5)*texel*fringe*blur).g;
196
+ col.b = texture2D(tColor,coords + vec2(0.866,-0.5)*texel*fringe*blur).b;
197
+
198
+ vec3 lumcoeff = vec3(0.299,0.587,0.114);
199
+ float lum = dot(col.rgb, lumcoeff);
200
+ float thresh = max((lum-threshold)*gain, 0.0);
201
+ return col+mix(vec3(0.0),col,thresh*blur);
202
+ }
203
+
204
+ vec3 debugFocus(vec3 col, float blur, float depth) {
205
+ float edge = 0.002*depth; //distance based edge smoothing
206
+ float m = clamp(smoothstep(0.0,edge,blur),0.0,1.0);
207
+ float e = clamp(smoothstep(1.0-edge,1.0,blur),0.0,1.0);
208
+
209
+ col = mix(col,vec3(1.0,0.5,0.0),(1.0-m)*0.6);
210
+ col = mix(col,vec3(0.0,0.5,1.0),((1.0-e)-(1.0-m))*0.2);
211
+
212
+ return col;
213
+ }
214
+
215
+ float linearize(float depth) {
216
+ return -zfar * znear / (depth * (zfar - znear) - zfar);
217
+ }
218
+
219
+ float vignette() {
220
+ float dist = distance(vUv.xy, vec2(0.5,0.5));
221
+ dist = smoothstep(vignout+(fstop/vignfade), vignin+(fstop/vignfade), dist);
222
+ return clamp(dist,0.0,1.0);
223
+ }
224
+
225
+ float gather(float i, float j, int ringsamples, inout vec3 col, float w, float h, float blur) {
226
+ float rings2 = float(rings);
227
+ float step = PI*2.0 / float(ringsamples);
228
+ float pw = cos(j*step)*i;
229
+ float ph = sin(j*step)*i;
230
+ float p = 1.0;
231
+ if (pentagon) {
232
+ p = penta(vec2(pw,ph));
233
+ }
234
+ col += color(vUv.xy + vec2(pw*w,ph*h), blur) * mix(1.0, i/rings2, bias) * p;
235
+ return 1.0 * mix(1.0, i /rings2, bias) * p;
236
+ }
237
+
238
+ void main() {
239
+ //scene depth calculation
240
+
241
+ float depth = linearize(texture2D(tDepth,vUv.xy).x);
242
+
243
+ // Blur depth?
244
+ if ( depthblur ) {
245
+ depth = linearize(bdepth(vUv.xy));
246
+ }
247
+
248
+ //focal plane calculation
249
+
250
+ float fDepth = focalDepth;
251
+
252
+ if (shaderFocus) {
253
+
254
+ fDepth = linearize(texture2D(tDepth,focusCoords).x);
255
+
256
+ }
257
+
258
+ // dof blur factor calculation
259
+
260
+ float blur = 0.0;
261
+
262
+ if (manualdof) {
263
+ float a = depth-fDepth; // Focal plane
264
+ float b = (a-fdofstart)/fdofdist; // Far DoF
265
+ float c = (-a-ndofstart)/ndofdist; // Near Dof
266
+ blur = (a>0.0) ? b : c;
267
+ } else {
268
+ float f = focalLength; // focal length in mm
269
+ float d = fDepth*1000.0; // focal plane in mm
270
+ float o = depth*1000.0; // depth in mm
271
+
272
+ float a = (o*f)/(o-f);
273
+ float b = (d*f)/(d-f);
274
+ float c = (d-f)/(d*fstop*CoC);
275
+
276
+ blur = abs(a-b)*c;
277
+ }
278
+
279
+ blur = clamp(blur,0.0,1.0);
280
+
281
+ // calculation of pattern for dithering
282
+
283
+ vec2 noise = vec2(rand(vUv.xy), rand( vUv.xy + vec2( 0.4, 0.6 ) ) )*dithering*blur;
284
+
285
+ // getting blur x and y step factor
286
+
287
+ float w = (1.0/textureWidth)*blur*maxblur+noise.x;
288
+ float h = (1.0/textureHeight)*blur*maxblur+noise.y;
289
+
290
+ // calculation of final color
291
+
292
+ vec3 col = vec3(0.0);
293
+
294
+ if(blur < 0.05) {
295
+ //some optimization thingy
296
+ col = texture2D(tColor, vUv.xy).rgb;
297
+ } else {
298
+ col = texture2D(tColor, vUv.xy).rgb;
299
+ float s = 1.0;
300
+ int ringsamples;
301
+
302
+ for (int i = 1; i <= rings; i++) {
303
+ /*unboxstart*/
304
+ ringsamples = i * samples;
305
+
306
+ for (int j = 0 ; j < maxringsamples ; j++) {
307
+ if (j >= ringsamples) break;
308
+ s += gather(float(i), float(j), ringsamples, col, w, h, blur);
309
+ }
310
+ /*unboxend*/
311
+ }
312
+
313
+ col /= s; //divide by sample count
314
+ }
315
+
316
+ if (showFocus) {
317
+ col = debugFocus(col, blur, depth);
318
+ }
319
+
320
+ if (vignetting) {
321
+ col *= vignette();
322
+ }
323
+
324
+ gl_FragColor.rgb = col;
325
+ gl_FragColor.a = 1.0;
326
+ }
327
+ `
328
+ )
242
329
  };
243
330
  const BokehDepthShader = {
244
331
  uniforms: {
245
332
  mNear: { value: 1 },
246
333
  mFar: { value: 1e3 }
247
334
  },
248
- vertexShader: [
249
- "varying float vViewZDepth;",
250
- "void main() {",
251
- " #include <begin_vertex>",
252
- " #include <project_vertex>",
253
- " vViewZDepth = - mvPosition.z;",
254
- "}"
255
- ].join("\n"),
256
- fragmentShader: [
257
- "uniform float mNear;",
258
- "uniform float mFar;",
259
- "varying float vViewZDepth;",
260
- "void main() {",
261
- " float color = 1.0 - smoothstep( mNear, mFar, vViewZDepth );",
262
- " gl_FragColor = vec4( vec3( color ), 1.0 );",
263
- "} "
264
- ].join("\n")
335
+ vertexShader: (
336
+ /* glsl */
337
+ `
338
+ varying float vViewZDepth;
339
+
340
+ void main() {
341
+
342
+ #include <begin_vertex>
343
+ #include <project_vertex>
344
+
345
+ vViewZDepth = - mvPosition.z;
346
+
347
+ }
348
+ `
349
+ ),
350
+ fragmentShader: (
351
+ /* glsl */
352
+ `
353
+ uniform float mNear;
354
+ uniform float mFar;
355
+
356
+ varying float vViewZDepth;
357
+
358
+ void main() {
359
+
360
+ float color = 1.0 - smoothstep( mNear, mFar, vViewZDepth );
361
+ gl_FragColor = vec4( vec3( color ), 1.0 );
362
+
363
+ }
364
+ `
365
+ )
265
366
  };
266
367
  export {
267
368
  BokehDepthShader,