three-stdlib 2.35.3 → 2.35.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (514) hide show
  1. package/_polyfill/CapsuleGeometry.cjs +20 -17
  2. package/_polyfill/CapsuleGeometry.cjs.map +1 -1
  3. package/_polyfill/CapsuleGeometry.js +20 -17
  4. package/_polyfill/CapsuleGeometry.js.map +1 -1
  5. package/_polyfill/constants.cjs +1 -1
  6. package/_polyfill/constants.cjs.map +1 -1
  7. package/_polyfill/constants.js +1 -1
  8. package/_polyfill/constants.js.map +1 -1
  9. package/animation/AnimationClipCreator.cjs +13 -13
  10. package/animation/AnimationClipCreator.cjs.map +1 -1
  11. package/animation/AnimationClipCreator.js +13 -13
  12. package/animation/AnimationClipCreator.js.map +1 -1
  13. package/animation/CCDIKSolver.cjs +11 -11
  14. package/animation/CCDIKSolver.cjs.map +1 -1
  15. package/animation/CCDIKSolver.js +12 -12
  16. package/animation/CCDIKSolver.js.map +1 -1
  17. package/animation/MMDAnimationHelper.cjs +1 -1
  18. package/animation/MMDAnimationHelper.cjs.map +1 -1
  19. package/animation/MMDAnimationHelper.js +1 -1
  20. package/animation/MMDAnimationHelper.js.map +1 -1
  21. package/animation/MMDPhysics.cjs +4 -4
  22. package/animation/MMDPhysics.cjs.map +1 -1
  23. package/animation/MMDPhysics.js +4 -4
  24. package/animation/MMDPhysics.js.map +1 -1
  25. package/controls/ArcballControls.cjs +2 -2
  26. package/controls/ArcballControls.cjs.map +1 -1
  27. package/controls/ArcballControls.js +3 -3
  28. package/controls/ArcballControls.js.map +1 -1
  29. package/controls/FirstPersonControls.cjs +1 -1
  30. package/controls/FirstPersonControls.cjs.map +1 -1
  31. package/controls/FirstPersonControls.js +1 -1
  32. package/controls/FirstPersonControls.js.map +1 -1
  33. package/controls/OrbitControls.cjs +2 -2
  34. package/controls/OrbitControls.cjs.map +1 -1
  35. package/controls/OrbitControls.js +3 -3
  36. package/controls/OrbitControls.js.map +1 -1
  37. package/controls/PointerLockControls.cjs +2 -2
  38. package/controls/PointerLockControls.cjs.map +1 -1
  39. package/controls/PointerLockControls.js +3 -3
  40. package/controls/PointerLockControls.js.map +1 -1
  41. package/csm/CSM.cjs +4 -4
  42. package/csm/CSM.cjs.map +1 -1
  43. package/csm/CSM.js +5 -5
  44. package/csm/CSM.js.map +1 -1
  45. package/csm/CSMFrustum.cjs +1 -1
  46. package/csm/CSMFrustum.cjs.map +1 -1
  47. package/csm/CSMFrustum.js +2 -2
  48. package/csm/CSMFrustum.js.map +1 -1
  49. package/deprecated/Geometry.cjs +722 -715
  50. package/deprecated/Geometry.cjs.map +1 -1
  51. package/deprecated/Geometry.js +723 -716
  52. package/deprecated/Geometry.js.map +1 -1
  53. package/effects/AnaglyphEffect.cjs +2 -1
  54. package/effects/AnaglyphEffect.cjs.map +1 -1
  55. package/effects/AnaglyphEffect.js +3 -2
  56. package/effects/AnaglyphEffect.js.map +1 -1
  57. package/effects/OutlineEffect.cjs +2 -1
  58. package/effects/OutlineEffect.cjs.map +1 -1
  59. package/effects/OutlineEffect.js +3 -2
  60. package/effects/OutlineEffect.js.map +1 -1
  61. package/effects/ParallaxBarrierEffect.cjs +2 -1
  62. package/effects/ParallaxBarrierEffect.cjs.map +1 -1
  63. package/effects/ParallaxBarrierEffect.js +3 -2
  64. package/effects/ParallaxBarrierEffect.js.map +1 -1
  65. package/exporters/DRACOExporter.cjs +133 -122
  66. package/exporters/DRACOExporter.cjs.map +1 -1
  67. package/exporters/DRACOExporter.d.ts +23 -21
  68. package/exporters/DRACOExporter.js +133 -122
  69. package/exporters/DRACOExporter.js.map +1 -1
  70. package/exporters/GLTFExporter.cjs +170 -167
  71. package/exporters/GLTFExporter.cjs.map +1 -1
  72. package/exporters/GLTFExporter.js +170 -167
  73. package/exporters/GLTFExporter.js.map +1 -1
  74. package/geometries/LightningStrike.cjs +524 -515
  75. package/geometries/LightningStrike.cjs.map +1 -1
  76. package/geometries/LightningStrike.js +524 -515
  77. package/geometries/LightningStrike.js.map +1 -1
  78. package/geometries/RoundedBoxGeometry.cjs +1 -1
  79. package/geometries/RoundedBoxGeometry.cjs.map +1 -1
  80. package/geometries/RoundedBoxGeometry.js +2 -2
  81. package/geometries/RoundedBoxGeometry.js.map +1 -1
  82. package/helpers/RaycasterHelper.cjs +2 -2
  83. package/helpers/RaycasterHelper.cjs.map +1 -1
  84. package/helpers/RaycasterHelper.js +3 -3
  85. package/helpers/RaycasterHelper.js.map +1 -1
  86. package/helpers/VertexNormalsHelper.cjs +3 -3
  87. package/helpers/VertexNormalsHelper.cjs.map +1 -1
  88. package/helpers/VertexNormalsHelper.js +4 -4
  89. package/helpers/VertexNormalsHelper.js.map +1 -1
  90. package/helpers/VertexTangentsHelper.cjs +2 -2
  91. package/helpers/VertexTangentsHelper.cjs.map +1 -1
  92. package/helpers/VertexTangentsHelper.js +3 -3
  93. package/helpers/VertexTangentsHelper.js.map +1 -1
  94. package/interactive/InteractiveGroup.cjs +1 -1
  95. package/interactive/InteractiveGroup.cjs.map +1 -1
  96. package/interactive/InteractiveGroup.js +2 -2
  97. package/interactive/InteractiveGroup.js.map +1 -1
  98. package/interactive/SelectionBox.cjs +15 -15
  99. package/interactive/SelectionBox.cjs.map +1 -1
  100. package/interactive/SelectionBox.js +16 -16
  101. package/interactive/SelectionBox.js.map +1 -1
  102. package/libs/chevrotain.cjs +1 -1
  103. package/libs/chevrotain.cjs.map +1 -1
  104. package/libs/chevrotain.js +1 -1
  105. package/libs/chevrotain.js.map +1 -1
  106. package/libs/lottie.cjs +1 -1
  107. package/libs/lottie.cjs.map +1 -1
  108. package/libs/lottie.js +1 -1
  109. package/libs/lottie.js.map +1 -1
  110. package/libs/opentype.cjs +1 -1
  111. package/libs/opentype.cjs.map +1 -1
  112. package/libs/opentype.js +1 -1
  113. package/libs/opentype.js.map +1 -1
  114. package/lights/LightProbeGenerator.cjs +5 -5
  115. package/lights/LightProbeGenerator.cjs.map +1 -1
  116. package/lights/LightProbeGenerator.js +5 -5
  117. package/lights/LightProbeGenerator.js.map +1 -1
  118. package/lights/RectAreaLightUniformsLib.cjs +3 -3
  119. package/lights/RectAreaLightUniformsLib.cjs.map +1 -1
  120. package/lights/RectAreaLightUniformsLib.js +3 -3
  121. package/lights/RectAreaLightUniformsLib.js.map +1 -1
  122. package/lines/LineMaterial.cjs +2 -1
  123. package/lines/LineMaterial.cjs.map +1 -1
  124. package/lines/LineMaterial.js +3 -2
  125. package/lines/LineMaterial.js.map +1 -1
  126. package/lines/LineSegments2.cjs +13 -13
  127. package/lines/LineSegments2.cjs.map +1 -1
  128. package/lines/LineSegments2.js +14 -14
  129. package/lines/LineSegments2.js.map +1 -1
  130. package/lines/LineSegmentsGeometry.cjs +2 -2
  131. package/lines/LineSegmentsGeometry.cjs.map +1 -1
  132. package/lines/LineSegmentsGeometry.js +3 -3
  133. package/lines/LineSegmentsGeometry.js.map +1 -1
  134. package/lines/Wireframe.cjs +3 -3
  135. package/lines/Wireframe.cjs.map +1 -1
  136. package/lines/Wireframe.js +4 -4
  137. package/lines/Wireframe.js.map +1 -1
  138. package/loaders/BasisTextureLoader.cjs +441 -435
  139. package/loaders/BasisTextureLoader.cjs.map +1 -1
  140. package/loaders/BasisTextureLoader.js +441 -435
  141. package/loaders/BasisTextureLoader.js.map +1 -1
  142. package/loaders/EXRLoader.cjs +2 -1
  143. package/loaders/EXRLoader.cjs.map +1 -1
  144. package/loaders/EXRLoader.js +3 -2
  145. package/loaders/EXRLoader.js.map +1 -1
  146. package/loaders/FBXLoader.cjs +2 -2
  147. package/loaders/FBXLoader.cjs.map +1 -1
  148. package/loaders/FBXLoader.js +2 -2
  149. package/loaders/FBXLoader.js.map +1 -1
  150. package/loaders/FontLoader.cjs +2 -2
  151. package/loaders/FontLoader.cjs.map +1 -1
  152. package/loaders/FontLoader.d.ts +2 -2
  153. package/loaders/FontLoader.js +2 -2
  154. package/loaders/FontLoader.js.map +1 -1
  155. package/loaders/GLTFLoader.cjs +2 -2
  156. package/loaders/GLTFLoader.cjs.map +1 -1
  157. package/loaders/GLTFLoader.js +2 -2
  158. package/loaders/GLTFLoader.js.map +1 -1
  159. package/loaders/KTX2Loader.cjs +377 -374
  160. package/loaders/KTX2Loader.cjs.map +1 -1
  161. package/loaders/KTX2Loader.js +377 -374
  162. package/loaders/KTX2Loader.js.map +1 -1
  163. package/loaders/LDrawLoader.cjs +5 -4
  164. package/loaders/LDrawLoader.cjs.map +1 -1
  165. package/loaders/LDrawLoader.js +6 -5
  166. package/loaders/LDrawLoader.js.map +1 -1
  167. package/loaders/OBJLoader.cjs +5 -5
  168. package/loaders/OBJLoader.cjs.map +1 -1
  169. package/loaders/OBJLoader.js +6 -6
  170. package/loaders/OBJLoader.js.map +1 -1
  171. package/loaders/PRWMLoader.cjs +46 -43
  172. package/loaders/PRWMLoader.cjs.map +1 -1
  173. package/loaders/PRWMLoader.js +46 -43
  174. package/loaders/PRWMLoader.js.map +1 -1
  175. package/loaders/SVGLoader.cjs +1694 -1688
  176. package/loaders/SVGLoader.cjs.map +1 -1
  177. package/loaders/SVGLoader.js +1694 -1688
  178. package/loaders/SVGLoader.js.map +1 -1
  179. package/loaders/XLoader.cjs +1 -1
  180. package/loaders/XLoader.cjs.map +1 -1
  181. package/loaders/XLoader.js +1 -1
  182. package/loaders/XLoader.js.map +1 -1
  183. package/math/Capsule.cjs +3 -3
  184. package/math/Capsule.cjs.map +1 -1
  185. package/math/Capsule.js +3 -3
  186. package/math/Capsule.js.map +1 -1
  187. package/math/ColorConverter.cjs +9 -9
  188. package/math/ColorConverter.cjs.map +1 -1
  189. package/math/ColorConverter.js +9 -9
  190. package/math/ColorConverter.js.map +1 -1
  191. package/math/ConvexHull.cjs +53 -50
  192. package/math/ConvexHull.cjs.map +1 -1
  193. package/math/ConvexHull.js +53 -50
  194. package/math/ConvexHull.js.map +1 -1
  195. package/math/ImprovedNoise.cjs +1 -1
  196. package/math/ImprovedNoise.cjs.map +1 -1
  197. package/math/ImprovedNoise.js +1 -1
  198. package/math/ImprovedNoise.js.map +1 -1
  199. package/math/MeshSurfaceSampler.cjs +2 -2
  200. package/math/MeshSurfaceSampler.cjs.map +1 -1
  201. package/math/MeshSurfaceSampler.js +2 -2
  202. package/math/MeshSurfaceSampler.js.map +1 -1
  203. package/math/OBB.cjs +14 -14
  204. package/math/OBB.cjs.map +1 -1
  205. package/math/OBB.js +15 -15
  206. package/math/OBB.js.map +1 -1
  207. package/math/Octree.cjs +7 -7
  208. package/math/Octree.cjs.map +1 -1
  209. package/math/Octree.js +8 -8
  210. package/math/Octree.js.map +1 -1
  211. package/misc/ConvexObjectBreaker.cjs +271 -268
  212. package/misc/ConvexObjectBreaker.cjs.map +1 -1
  213. package/misc/ConvexObjectBreaker.js +272 -269
  214. package/misc/ConvexObjectBreaker.js.map +1 -1
  215. package/misc/Gyroscope.cjs +6 -6
  216. package/misc/Gyroscope.cjs.map +1 -1
  217. package/misc/Gyroscope.js +7 -7
  218. package/misc/Gyroscope.js.map +1 -1
  219. package/modifiers/CurveModifier.cjs +1 -1
  220. package/modifiers/CurveModifier.cjs.map +1 -1
  221. package/modifiers/CurveModifier.js +2 -2
  222. package/modifiers/CurveModifier.js.map +1 -1
  223. package/modifiers/SimplifyModifier.cjs +2 -2
  224. package/modifiers/SimplifyModifier.cjs.map +1 -1
  225. package/modifiers/SimplifyModifier.js +2 -2
  226. package/modifiers/SimplifyModifier.js.map +1 -1
  227. package/objects/BatchedMesh.cjs +2 -2
  228. package/objects/BatchedMesh.cjs.map +1 -1
  229. package/objects/BatchedMesh.js +3 -3
  230. package/objects/BatchedMesh.js.map +1 -1
  231. package/objects/GroundProjectedEnv.cjs +2 -1
  232. package/objects/GroundProjectedEnv.cjs.map +1 -1
  233. package/objects/GroundProjectedEnv.js +3 -2
  234. package/objects/GroundProjectedEnv.js.map +1 -1
  235. package/objects/Lensflare.cjs +209 -206
  236. package/objects/Lensflare.cjs.map +1 -1
  237. package/objects/Lensflare.js +209 -206
  238. package/objects/Lensflare.js.map +1 -1
  239. package/objects/Reflector.cjs +154 -146
  240. package/objects/Reflector.cjs.map +1 -1
  241. package/objects/Reflector.js +154 -146
  242. package/objects/Reflector.js.map +1 -1
  243. package/objects/ReflectorForSSRPass.cjs +183 -180
  244. package/objects/ReflectorForSSRPass.cjs.map +1 -1
  245. package/objects/ReflectorForSSRPass.js +183 -180
  246. package/objects/ReflectorForSSRPass.js.map +1 -1
  247. package/objects/Refractor.cjs +164 -161
  248. package/objects/Refractor.cjs.map +1 -1
  249. package/objects/Refractor.js +164 -161
  250. package/objects/Refractor.js.map +1 -1
  251. package/objects/ShadowMesh.cjs +1 -1
  252. package/objects/ShadowMesh.cjs.map +1 -1
  253. package/objects/ShadowMesh.js +2 -2
  254. package/objects/ShadowMesh.js.map +1 -1
  255. package/objects/Sky.cjs +35 -32
  256. package/objects/Sky.cjs.map +1 -1
  257. package/objects/Sky.d.ts +100 -6
  258. package/objects/Sky.js +35 -32
  259. package/objects/Sky.js.map +1 -1
  260. package/objects/Water.cjs +2 -1
  261. package/objects/Water.cjs.map +1 -1
  262. package/objects/Water.js +3 -2
  263. package/objects/Water.js.map +1 -1
  264. package/objects/Water2.cjs +143 -140
  265. package/objects/Water2.cjs.map +1 -1
  266. package/objects/Water2.js +143 -140
  267. package/objects/Water2.js.map +1 -1
  268. package/package.json +1 -1
  269. package/postprocessing/SAOPass.cjs +267 -264
  270. package/postprocessing/SAOPass.cjs.map +1 -1
  271. package/postprocessing/SAOPass.js +267 -264
  272. package/postprocessing/SAOPass.js.map +1 -1
  273. package/postprocessing/SSAOPass.cjs +253 -250
  274. package/postprocessing/SSAOPass.cjs.map +1 -1
  275. package/postprocessing/SSAOPass.js +253 -250
  276. package/postprocessing/SSAOPass.js.map +1 -1
  277. package/postprocessing/SSRPass.cjs +379 -376
  278. package/postprocessing/SSRPass.cjs.map +1 -1
  279. package/postprocessing/SSRPass.js +379 -376
  280. package/postprocessing/SSRPass.js.map +1 -1
  281. package/postprocessing/UnrealBloomPass.cjs +205 -202
  282. package/postprocessing/UnrealBloomPass.cjs.map +1 -1
  283. package/postprocessing/UnrealBloomPass.js +205 -202
  284. package/postprocessing/UnrealBloomPass.js.map +1 -1
  285. package/renderers/CSS2DRenderer.cjs +5 -5
  286. package/renderers/CSS2DRenderer.cjs.map +1 -1
  287. package/renderers/CSS2DRenderer.js +5 -5
  288. package/renderers/CSS2DRenderer.js.map +1 -1
  289. package/renderers/CSS3DRenderer.cjs +5 -5
  290. package/renderers/CSS3DRenderer.cjs.map +1 -1
  291. package/renderers/CSS3DRenderer.js +6 -6
  292. package/renderers/CSS3DRenderer.js.map +1 -1
  293. package/shaders/ACESFilmicToneMappingShader.cjs +71 -46
  294. package/shaders/ACESFilmicToneMappingShader.cjs.map +1 -1
  295. package/shaders/ACESFilmicToneMappingShader.js +71 -46
  296. package/shaders/ACESFilmicToneMappingShader.js.map +1 -1
  297. package/shaders/AfterimageShader.cjs +41 -22
  298. package/shaders/AfterimageShader.cjs.map +1 -1
  299. package/shaders/AfterimageShader.js +41 -22
  300. package/shaders/AfterimageShader.js.map +1 -1
  301. package/shaders/BasicShader.cjs +20 -6
  302. package/shaders/BasicShader.cjs.map +1 -1
  303. package/shaders/BasicShader.js +20 -6
  304. package/shaders/BasicShader.js.map +1 -1
  305. package/shaders/BleachBypassShader.cjs +46 -26
  306. package/shaders/BleachBypassShader.cjs.map +1 -1
  307. package/shaders/BleachBypassShader.js +46 -26
  308. package/shaders/BleachBypassShader.js.map +1 -1
  309. package/shaders/BlendShader.cjs +33 -19
  310. package/shaders/BlendShader.cjs.map +1 -1
  311. package/shaders/BlendShader.js +33 -19
  312. package/shaders/BlendShader.js.map +1 -1
  313. package/shaders/BokehShader.cjs +117 -90
  314. package/shaders/BokehShader.cjs.map +1 -1
  315. package/shaders/BokehShader.js +117 -90
  316. package/shaders/BokehShader.js.map +1 -1
  317. package/shaders/BokehShader2.cjs +333 -232
  318. package/shaders/BokehShader2.cjs.map +1 -1
  319. package/shaders/BokehShader2.js +333 -232
  320. package/shaders/BokehShader2.js.map +1 -1
  321. package/shaders/BrightnessContrastShader.cjs +38 -22
  322. package/shaders/BrightnessContrastShader.cjs.map +1 -1
  323. package/shaders/BrightnessContrastShader.js +38 -22
  324. package/shaders/BrightnessContrastShader.js.map +1 -1
  325. package/shaders/ColorCorrectionShader.cjs +35 -21
  326. package/shaders/ColorCorrectionShader.cjs.map +1 -1
  327. package/shaders/ColorCorrectionShader.js +35 -21
  328. package/shaders/ColorCorrectionShader.js.map +1 -1
  329. package/shaders/ColorifyShader.cjs +34 -19
  330. package/shaders/ColorifyShader.cjs.map +1 -1
  331. package/shaders/ColorifyShader.js +34 -19
  332. package/shaders/ColorifyShader.js.map +1 -1
  333. package/shaders/ConvolutionShader.cjs +43 -24
  334. package/shaders/ConvolutionShader.cjs.map +1 -1
  335. package/shaders/ConvolutionShader.js +43 -24
  336. package/shaders/ConvolutionShader.js.map +1 -1
  337. package/shaders/CopyShader.cjs +30 -16
  338. package/shaders/CopyShader.cjs.map +1 -1
  339. package/shaders/CopyShader.js +30 -16
  340. package/shaders/CopyShader.js.map +1 -1
  341. package/shaders/DOFMipMapShader.cjs +38 -21
  342. package/shaders/DOFMipMapShader.cjs.map +1 -1
  343. package/shaders/DOFMipMapShader.js +38 -21
  344. package/shaders/DOFMipMapShader.js.map +1 -1
  345. package/shaders/DepthLimitedBlurShader.cjs +98 -69
  346. package/shaders/DepthLimitedBlurShader.cjs.map +1 -1
  347. package/shaders/DepthLimitedBlurShader.js +98 -69
  348. package/shaders/DepthLimitedBlurShader.js.map +1 -1
  349. package/shaders/DigitalGlitch.cjs +70 -59
  350. package/shaders/DigitalGlitch.cjs.map +1 -1
  351. package/shaders/DigitalGlitch.js +70 -59
  352. package/shaders/DigitalGlitch.js.map +1 -1
  353. package/shaders/DotScreenShader.cjs +49 -28
  354. package/shaders/DotScreenShader.cjs.map +1 -1
  355. package/shaders/DotScreenShader.js +49 -28
  356. package/shaders/DotScreenShader.js.map +1 -1
  357. package/shaders/FXAAShader.cjs +1098 -1089
  358. package/shaders/FXAAShader.cjs.map +1 -1
  359. package/shaders/FXAAShader.js +1098 -1089
  360. package/shaders/FXAAShader.js.map +1 -1
  361. package/shaders/FilmShader.cjs +57 -29
  362. package/shaders/FilmShader.cjs.map +1 -1
  363. package/shaders/FilmShader.js +57 -29
  364. package/shaders/FilmShader.js.map +1 -1
  365. package/shaders/FocusShader.cjs +70 -43
  366. package/shaders/FocusShader.cjs.map +1 -1
  367. package/shaders/FocusShader.js +70 -43
  368. package/shaders/FocusShader.js.map +1 -1
  369. package/shaders/FreiChenShader.cjs +74 -53
  370. package/shaders/FreiChenShader.cjs.map +1 -1
  371. package/shaders/FreiChenShader.js +74 -53
  372. package/shaders/FreiChenShader.js.map +1 -1
  373. package/shaders/FresnelShader.cjs +55 -35
  374. package/shaders/FresnelShader.cjs.map +1 -1
  375. package/shaders/FresnelShader.js +55 -35
  376. package/shaders/FresnelShader.js.map +1 -1
  377. package/shaders/GammaCorrectionShader.cjs +33 -19
  378. package/shaders/GammaCorrectionShader.cjs.map +1 -1
  379. package/shaders/GammaCorrectionShader.js +33 -19
  380. package/shaders/GammaCorrectionShader.js.map +1 -1
  381. package/shaders/GodRaysShader.cjs +193 -116
  382. package/shaders/GodRaysShader.cjs.map +1 -1
  383. package/shaders/GodRaysShader.js +193 -116
  384. package/shaders/GodRaysShader.js.map +1 -1
  385. package/shaders/HalftoneShader.cjs +270 -192
  386. package/shaders/HalftoneShader.cjs.map +1 -1
  387. package/shaders/HalftoneShader.js +270 -192
  388. package/shaders/HalftoneShader.js.map +1 -1
  389. package/shaders/HorizontalTiltShiftShader.cjs +43 -27
  390. package/shaders/HorizontalTiltShiftShader.cjs.map +1 -1
  391. package/shaders/HorizontalTiltShiftShader.js +43 -27
  392. package/shaders/HorizontalTiltShiftShader.js.map +1 -1
  393. package/shaders/HueSaturationShader.cjs +47 -31
  394. package/shaders/HueSaturationShader.cjs.map +1 -1
  395. package/shaders/HueSaturationShader.js +47 -31
  396. package/shaders/HueSaturationShader.js.map +1 -1
  397. package/shaders/KaleidoShader.cjs +37 -24
  398. package/shaders/KaleidoShader.cjs.map +1 -1
  399. package/shaders/KaleidoShader.js +37 -24
  400. package/shaders/KaleidoShader.js.map +1 -1
  401. package/shaders/LuminosityHighPassShader.cjs +43 -24
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  403. package/shaders/LuminosityHighPassShader.js +43 -24
  404. package/shaders/LuminosityHighPassShader.js.map +1 -1
  405. package/shaders/LuminosityShader.cjs +34 -17
  406. package/shaders/LuminosityShader.cjs.map +1 -1
  407. package/shaders/LuminosityShader.js +34 -17
  408. package/shaders/LuminosityShader.js.map +1 -1
  409. package/shaders/MirrorShader.cjs +39 -26
  410. package/shaders/MirrorShader.cjs.map +1 -1
  411. package/shaders/MirrorShader.js +39 -26
  412. package/shaders/MirrorShader.js.map +1 -1
  413. package/shaders/NormalMapShader.cjs +36 -21
  414. package/shaders/NormalMapShader.cjs.map +1 -1
  415. package/shaders/NormalMapShader.js +36 -21
  416. package/shaders/NormalMapShader.js.map +1 -1
  417. package/shaders/ParallaxShader.cjs +147 -97
  418. package/shaders/ParallaxShader.cjs.map +1 -1
  419. package/shaders/ParallaxShader.js +147 -97
  420. package/shaders/ParallaxShader.js.map +1 -1
  421. package/shaders/PixelShader.cjs +31 -18
  422. package/shaders/PixelShader.cjs.map +1 -1
  423. package/shaders/PixelShader.js +31 -18
  424. package/shaders/PixelShader.js.map +1 -1
  425. package/shaders/RGBShiftShader.cjs +33 -20
  426. package/shaders/RGBShiftShader.cjs.map +1 -1
  427. package/shaders/RGBShiftShader.js +33 -20
  428. package/shaders/RGBShiftShader.js.map +1 -1
  429. package/shaders/SAOShader.cjs +154 -117
  430. package/shaders/SAOShader.cjs.map +1 -1
  431. package/shaders/SAOShader.js +154 -117
  432. package/shaders/SAOShader.js.map +1 -1
  433. package/shaders/SMAAShader.cjs +358 -270
  434. package/shaders/SMAAShader.cjs.map +1 -1
  435. package/shaders/SMAAShader.js +358 -270
  436. package/shaders/SMAAShader.js.map +1 -1
  437. package/shaders/SSAOShader.cjs +236 -142
  438. package/shaders/SSAOShader.cjs.map +1 -1
  439. package/shaders/SSAOShader.js +236 -142
  440. package/shaders/SSAOShader.js.map +1 -1
  441. package/shaders/SSRShader.cjs +4 -4
  442. package/shaders/SSRShader.cjs.map +1 -1
  443. package/shaders/SSRShader.js +4 -4
  444. package/shaders/SSRShader.js.map +1 -1
  445. package/shaders/SepiaShader.cjs +36 -20
  446. package/shaders/SepiaShader.cjs.map +1 -1
  447. package/shaders/SepiaShader.js +36 -20
  448. package/shaders/SepiaShader.js.map +1 -1
  449. package/shaders/SobelOperatorShader.cjs +64 -37
  450. package/shaders/SobelOperatorShader.cjs.map +1 -1
  451. package/shaders/SobelOperatorShader.js +64 -37
  452. package/shaders/SobelOperatorShader.js.map +1 -1
  453. package/shaders/TechnicolorShader.cjs +29 -16
  454. package/shaders/TechnicolorShader.cjs.map +1 -1
  455. package/shaders/TechnicolorShader.js +29 -16
  456. package/shaders/TechnicolorShader.js.map +1 -1
  457. package/shaders/ToneMapShader.cjs +55 -35
  458. package/shaders/ToneMapShader.cjs.map +1 -1
  459. package/shaders/ToneMapShader.js +55 -35
  460. package/shaders/ToneMapShader.js.map +1 -1
  461. package/shaders/ToonShader.cjs +275 -165
  462. package/shaders/ToonShader.cjs.map +1 -1
  463. package/shaders/ToonShader.js +275 -165
  464. package/shaders/ToonShader.js.map +1 -1
  465. package/shaders/TriangleBlurShader.cjs +50 -27
  466. package/shaders/TriangleBlurShader.cjs.map +1 -1
  467. package/shaders/TriangleBlurShader.js +50 -27
  468. package/shaders/TriangleBlurShader.js.map +1 -1
  469. package/shaders/UnpackDepthRGBAShader.cjs +32 -17
  470. package/shaders/UnpackDepthRGBAShader.cjs.map +1 -1
  471. package/shaders/UnpackDepthRGBAShader.js +32 -17
  472. package/shaders/UnpackDepthRGBAShader.js.map +1 -1
  473. package/shaders/VerticalTiltShiftShader.cjs +43 -27
  474. package/shaders/VerticalTiltShiftShader.cjs.map +1 -1
  475. package/shaders/VerticalTiltShiftShader.js +43 -27
  476. package/shaders/VerticalTiltShiftShader.js.map +1 -1
  477. package/shaders/VignetteShader.cjs +43 -27
  478. package/shaders/VignetteShader.cjs.map +1 -1
  479. package/shaders/VignetteShader.js +43 -27
  480. package/shaders/VignetteShader.js.map +1 -1
  481. package/shaders/VolumeShader.cjs +264 -213
  482. package/shaders/VolumeShader.cjs.map +1 -1
  483. package/shaders/VolumeShader.js +264 -213
  484. package/shaders/VolumeShader.js.map +1 -1
  485. package/shaders/WaterRefractionShader.cjs +63 -35
  486. package/shaders/WaterRefractionShader.cjs.map +1 -1
  487. package/shaders/WaterRefractionShader.js +63 -35
  488. package/shaders/WaterRefractionShader.js.map +1 -1
  489. package/utils/GeometryCompressionUtils.cjs +2 -1
  490. package/utils/GeometryCompressionUtils.cjs.map +1 -1
  491. package/utils/GeometryCompressionUtils.js +3 -2
  492. package/utils/GeometryCompressionUtils.js.map +1 -1
  493. package/utils/RoughnessMipmapper.cjs +3 -3
  494. package/utils/RoughnessMipmapper.cjs.map +1 -1
  495. package/utils/RoughnessMipmapper.js +4 -4
  496. package/utils/RoughnessMipmapper.js.map +1 -1
  497. package/webxr/ARButton.cjs +109 -106
  498. package/webxr/ARButton.cjs.map +1 -1
  499. package/webxr/ARButton.d.ts +4 -3
  500. package/webxr/ARButton.js +109 -106
  501. package/webxr/ARButton.js.map +1 -1
  502. package/webxr/OculusHandPointerModel.cjs +2 -2
  503. package/webxr/OculusHandPointerModel.cjs.map +1 -1
  504. package/webxr/OculusHandPointerModel.js +2 -2
  505. package/webxr/OculusHandPointerModel.js.map +1 -1
  506. package/webxr/VRButton.cjs +98 -95
  507. package/webxr/VRButton.cjs.map +1 -1
  508. package/webxr/VRButton.d.ts +6 -5
  509. package/webxr/VRButton.js +98 -95
  510. package/webxr/VRButton.js.map +1 -1
  511. package/webxr/XRHandPrimitiveModel.cjs +2 -2
  512. package/webxr/XRHandPrimitiveModel.cjs.map +1 -1
  513. package/webxr/XRHandPrimitiveModel.js +3 -3
  514. package/webxr/XRHandPrimitiveModel.js.map +1 -1
@@ -3,184 +3,294 @@ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
3
  const THREE = require("three");
4
4
  const ToonShader1 = {
5
5
  uniforms: {
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- uDirLightPos: { value: new THREE.Vector3() },
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- uDirLightColor: { value: new THREE.Color(15658734) },
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- uAmbientLightColor: { value: new THREE.Color(328965) },
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- uBaseColor: { value: new THREE.Color(16777215) }
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+ uDirLightPos: { value: /* @__PURE__ */ new THREE.Vector3() },
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+ uDirLightColor: { value: /* @__PURE__ */ new THREE.Color(15658734) },
8
+ uAmbientLightColor: { value: /* @__PURE__ */ new THREE.Color(328965) },
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+ uBaseColor: { value: /* @__PURE__ */ new THREE.Color(16777215) }
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10
  },
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- vertexShader: [
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- "varying vec3 vNormal;",
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- "varying vec3 vRefract;",
14
- "void main() {",
15
- " vec4 worldPosition = modelMatrix * vec4( position, 1.0 );",
16
- " vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
17
- " vec3 worldNormal = normalize ( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );",
18
- " vNormal = normalize( normalMatrix * normal );",
19
- " vec3 I = worldPosition.xyz - cameraPosition;",
20
- " vRefract = refract( normalize( I ), worldNormal, 1.02 );",
21
- " gl_Position = projectionMatrix * mvPosition;",
22
- "}"
23
- ].join("\n"),
24
- fragmentShader: [
25
- "uniform vec3 uBaseColor;",
26
- "uniform vec3 uDirLightPos;",
27
- "uniform vec3 uDirLightColor;",
28
- "uniform vec3 uAmbientLightColor;",
29
- "varying vec3 vNormal;",
30
- "varying vec3 vRefract;",
31
- "void main() {",
32
- " float directionalLightWeighting = max( dot( normalize( vNormal ), uDirLightPos ), 0.0);",
33
- " vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;",
34
- " float intensity = smoothstep( - 0.5, 1.0, pow( length(lightWeighting), 20.0 ) );",
35
- " intensity += length(lightWeighting) * 0.2;",
36
- " float cameraWeighting = dot( normalize( vNormal ), vRefract );",
37
- " intensity += pow( 1.0 - length( cameraWeighting ), 6.0 );",
38
- " intensity = intensity * 0.2 + 0.3;",
39
- " if ( intensity < 0.50 ) {",
40
- " gl_FragColor = vec4( 2.0 * intensity * uBaseColor, 1.0 );",
41
- " } else {",
42
- " gl_FragColor = vec4( 1.0 - 2.0 * ( 1.0 - intensity ) * ( 1.0 - uBaseColor ), 1.0 );",
43
- "}",
44
- "}"
45
- ].join("\n")
11
+ vertexShader: (
12
+ /* glsl */
13
+ `
14
+ varying vec3 vNormal;
15
+ varying vec3 vRefract;
16
+
17
+ void main() {
18
+
19
+ vec4 worldPosition = modelMatrix * vec4( position, 1.0 );
20
+ vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
21
+ vec3 worldNormal = normalize ( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );
22
+
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+ vNormal = normalize( normalMatrix * normal );
24
+
25
+ vec3 I = worldPosition.xyz - cameraPosition;
26
+ vRefract = refract( normalize( I ), worldNormal, 1.02 );
27
+
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+ gl_Position = projectionMatrix * mvPosition;
29
+
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+ }
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+ `
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+ ),
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+ fragmentShader: (
34
+ /* glsl */
35
+ `
36
+ uniform vec3 uBaseColor;
37
+
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+ uniform vec3 uDirLightPos;
39
+ uniform vec3 uDirLightColor;
40
+
41
+ uniform vec3 uAmbientLightColor;
42
+
43
+ varying vec3 vNormal;
44
+
45
+ varying vec3 vRefract;
46
+
47
+ void main() {
48
+
49
+ float directionalLightWeighting = max( dot( normalize( vNormal ), uDirLightPos ), 0.0);
50
+ vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;
51
+
52
+ float intensity = smoothstep( - 0.5, 1.0, pow( length(lightWeighting), 20.0 ) );
53
+ intensity += length(lightWeighting) * 0.2;
54
+
55
+ float cameraWeighting = dot( normalize( vNormal ), vRefract );
56
+ intensity += pow( 1.0 - length( cameraWeighting ), 6.0 );
57
+ intensity = intensity * 0.2 + 0.3;
58
+
59
+ if ( intensity < 0.50 ) {
60
+
61
+ gl_FragColor = vec4( 2.0 * intensity * uBaseColor, 1.0 );
62
+
63
+ } else {
64
+
65
+ gl_FragColor = vec4( 1.0 - 2.0 * ( 1.0 - intensity ) * ( 1.0 - uBaseColor ), 1.0 );
66
+
67
+ }
68
+
69
+ }
70
+ `
71
+ )
46
72
  };
47
73
  const ToonShader2 = {
48
74
  uniforms: {
49
- uDirLightPos: { value: new THREE.Vector3() },
50
- uDirLightColor: { value: new THREE.Color(15658734) },
51
- uAmbientLightColor: { value: new THREE.Color(328965) },
52
- uBaseColor: { value: new THREE.Color(15658734) },
53
- uLineColor1: { value: new THREE.Color(8421504) },
54
- uLineColor2: { value: new THREE.Color(0) },
55
- uLineColor3: { value: new THREE.Color(0) },
56
- uLineColor4: { value: new THREE.Color(0) }
75
+ uDirLightPos: { value: /* @__PURE__ */ new THREE.Vector3() },
76
+ uDirLightColor: { value: /* @__PURE__ */ new THREE.Color(15658734) },
77
+ uAmbientLightColor: { value: /* @__PURE__ */ new THREE.Color(328965) },
78
+ uBaseColor: { value: /* @__PURE__ */ new THREE.Color(15658734) },
79
+ uLineColor1: { value: /* @__PURE__ */ new THREE.Color(8421504) },
80
+ uLineColor2: { value: /* @__PURE__ */ new THREE.Color(0) },
81
+ uLineColor3: { value: /* @__PURE__ */ new THREE.Color(0) },
82
+ uLineColor4: { value: /* @__PURE__ */ new THREE.Color(0) }
57
83
  },
58
- vertexShader: [
59
- "varying vec3 vNormal;",
60
- "void main() {",
61
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
62
- " vNormal = normalize( normalMatrix * normal );",
63
- "}"
64
- ].join("\n"),
65
- fragmentShader: [
66
- "uniform vec3 uBaseColor;",
67
- "uniform vec3 uLineColor1;",
68
- "uniform vec3 uLineColor2;",
69
- "uniform vec3 uLineColor3;",
70
- "uniform vec3 uLineColor4;",
71
- "uniform vec3 uDirLightPos;",
72
- "uniform vec3 uDirLightColor;",
73
- "uniform vec3 uAmbientLightColor;",
74
- "varying vec3 vNormal;",
75
- "void main() {",
76
- " float camera = max( dot( normalize( vNormal ), vec3( 0.0, 0.0, 1.0 ) ), 0.4);",
77
- " float light = max( dot( normalize( vNormal ), uDirLightPos ), 0.0);",
78
- " gl_FragColor = vec4( uBaseColor, 1.0 );",
79
- " if ( length(uAmbientLightColor + uDirLightColor * light) < 1.00 ) {",
80
- " gl_FragColor *= vec4( uLineColor1, 1.0 );",
81
- " }",
82
- " if ( length(uAmbientLightColor + uDirLightColor * camera) < 0.50 ) {",
83
- " gl_FragColor *= vec4( uLineColor2, 1.0 );",
84
- " }",
85
- "}"
86
- ].join("\n")
84
+ vertexShader: (
85
+ /* glsl */
86
+ `
87
+ varying vec3 vNormal;
88
+
89
+ void main() {
90
+
91
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
92
+ vNormal = normalize( normalMatrix * normal );
93
+
94
+ }
95
+ `
96
+ ),
97
+ fragmentShader: (
98
+ /* glsl */
99
+ `
100
+ uniform vec3 uBaseColor;
101
+ uniform vec3 uLineColor1;
102
+ uniform vec3 uLineColor2;
103
+ uniform vec3 uLineColor3;
104
+ uniform vec3 uLineColor4;
105
+
106
+ uniform vec3 uDirLightPos;
107
+ uniform vec3 uDirLightColor;
108
+
109
+ uniform vec3 uAmbientLightColor;
110
+
111
+ varying vec3 vNormal;
112
+
113
+ void main() {
114
+
115
+ float camera = max( dot( normalize( vNormal ), vec3( 0.0, 0.0, 1.0 ) ), 0.4);
116
+ float light = max( dot( normalize( vNormal ), uDirLightPos ), 0.0);
117
+
118
+ gl_FragColor = vec4( uBaseColor, 1.0 );
119
+
120
+ if ( length(uAmbientLightColor + uDirLightColor * light) < 1.00 ) {
121
+
122
+ gl_FragColor *= vec4( uLineColor1, 1.0 );
123
+
124
+ }
125
+
126
+ if ( length(uAmbientLightColor + uDirLightColor * camera) < 0.50 ) {
127
+
128
+ gl_FragColor *= vec4( uLineColor2, 1.0 );
129
+
130
+ }
131
+
132
+ }
133
+ `
134
+ )
87
135
  };
88
136
  const ToonShaderHatching = {
89
137
  uniforms: {
90
- uDirLightPos: { value: new THREE.Vector3() },
91
- uDirLightColor: { value: new THREE.Color(15658734) },
92
- uAmbientLightColor: { value: new THREE.Color(328965) },
93
- uBaseColor: { value: new THREE.Color(16777215) },
94
- uLineColor1: { value: new THREE.Color(0) },
95
- uLineColor2: { value: new THREE.Color(0) },
96
- uLineColor3: { value: new THREE.Color(0) },
97
- uLineColor4: { value: new THREE.Color(0) }
138
+ uDirLightPos: { value: /* @__PURE__ */ new THREE.Vector3() },
139
+ uDirLightColor: { value: /* @__PURE__ */ new THREE.Color(15658734) },
140
+ uAmbientLightColor: { value: /* @__PURE__ */ new THREE.Color(328965) },
141
+ uBaseColor: { value: /* @__PURE__ */ new THREE.Color(16777215) },
142
+ uLineColor1: { value: /* @__PURE__ */ new THREE.Color(0) },
143
+ uLineColor2: { value: /* @__PURE__ */ new THREE.Color(0) },
144
+ uLineColor3: { value: /* @__PURE__ */ new THREE.Color(0) },
145
+ uLineColor4: { value: /* @__PURE__ */ new THREE.Color(0) }
98
146
  },
99
- vertexShader: [
100
- "varying vec3 vNormal;",
101
- "void main() {",
102
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
103
- " vNormal = normalize( normalMatrix * normal );",
104
- "}"
105
- ].join("\n"),
106
- fragmentShader: [
107
- "uniform vec3 uBaseColor;",
108
- "uniform vec3 uLineColor1;",
109
- "uniform vec3 uLineColor2;",
110
- "uniform vec3 uLineColor3;",
111
- "uniform vec3 uLineColor4;",
112
- "uniform vec3 uDirLightPos;",
113
- "uniform vec3 uDirLightColor;",
114
- "uniform vec3 uAmbientLightColor;",
115
- "varying vec3 vNormal;",
116
- "void main() {",
117
- " float directionalLightWeighting = max( dot( normalize(vNormal), uDirLightPos ), 0.0);",
118
- " vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;",
119
- " gl_FragColor = vec4( uBaseColor, 1.0 );",
120
- " if ( length(lightWeighting) < 1.00 ) {",
121
- " if ( mod(gl_FragCoord.x + gl_FragCoord.y, 10.0) == 0.0) {",
122
- " gl_FragColor = vec4( uLineColor1, 1.0 );",
123
- " }",
124
- " }",
125
- " if ( length(lightWeighting) < 0.75 ) {",
126
- " if (mod(gl_FragCoord.x - gl_FragCoord.y, 10.0) == 0.0) {",
127
- " gl_FragColor = vec4( uLineColor2, 1.0 );",
128
- " }",
129
- " }",
130
- " if ( length(lightWeighting) < 0.50 ) {",
131
- " if (mod(gl_FragCoord.x + gl_FragCoord.y - 5.0, 10.0) == 0.0) {",
132
- " gl_FragColor = vec4( uLineColor3, 1.0 );",
133
- " }",
134
- " }",
135
- " if ( length(lightWeighting) < 0.3465 ) {",
136
- " if (mod(gl_FragCoord.x - gl_FragCoord.y - 5.0, 10.0) == 0.0) {",
137
- " gl_FragColor = vec4( uLineColor4, 1.0 );",
138
- " }",
139
- " }",
140
- "}"
141
- ].join("\n")
147
+ vertexShader: (
148
+ /* glsl */
149
+ `
150
+ varying vec3 vNormal;
151
+
152
+ void main() {
153
+
154
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
155
+ vNormal = normalize( normalMatrix * normal );
156
+
157
+ }
158
+ `
159
+ ),
160
+ fragmentShader: (
161
+ /* glsl */
162
+ `
163
+ uniform vec3 uBaseColor;
164
+ uniform vec3 uLineColor1;
165
+ uniform vec3 uLineColor2;
166
+ uniform vec3 uLineColor3;
167
+ uniform vec3 uLineColor4;
168
+
169
+ uniform vec3 uDirLightPos;
170
+ uniform vec3 uDirLightColor;
171
+
172
+ uniform vec3 uAmbientLightColor;
173
+
174
+ varying vec3 vNormal;
175
+
176
+ void main() {
177
+
178
+ float directionalLightWeighting = max( dot( normalize(vNormal), uDirLightPos ), 0.0);
179
+ vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;
180
+
181
+ gl_FragColor = vec4( uBaseColor, 1.0 );
182
+
183
+ if ( length(lightWeighting) < 1.00 ) {
184
+
185
+ if ( mod(gl_FragCoord.x + gl_FragCoord.y, 10.0) == 0.0) {
186
+
187
+ gl_FragColor = vec4( uLineColor1, 1.0 );
188
+
189
+ }
190
+
191
+ }
192
+
193
+ if ( length(lightWeighting) < 0.75 ) {
194
+
195
+ if (mod(gl_FragCoord.x - gl_FragCoord.y, 10.0) == 0.0) {
196
+
197
+ gl_FragColor = vec4( uLineColor2, 1.0 );
198
+
199
+ }
200
+
201
+ }
202
+
203
+ if ( length(lightWeighting) < 0.50 ) {
204
+
205
+ if (mod(gl_FragCoord.x + gl_FragCoord.y - 5.0, 10.0) == 0.0) {
206
+
207
+ gl_FragColor = vec4( uLineColor3, 1.0 );
208
+
209
+ }
210
+
211
+ }
212
+
213
+ if ( length(lightWeighting) < 0.3465 ) {
214
+
215
+ if (mod(gl_FragCoord.x - gl_FragCoord.y - 5.0, 10.0) == 0.0) {
216
+
217
+ gl_FragColor = vec4( uLineColor4, 1.0 );
218
+
219
+ }
220
+
221
+ }
222
+
223
+ }
224
+ `
225
+ )
142
226
  };
143
227
  const ToonShaderDotted = {
144
228
  uniforms: {
145
- uDirLightPos: { value: new THREE.Vector3() },
146
- uDirLightColor: { value: new THREE.Color(15658734) },
147
- uAmbientLightColor: { value: new THREE.Color(328965) },
148
- uBaseColor: { value: new THREE.Color(16777215) },
149
- uLineColor1: { value: new THREE.Color(0) }
229
+ uDirLightPos: { value: /* @__PURE__ */ new THREE.Vector3() },
230
+ uDirLightColor: { value: /* @__PURE__ */ new THREE.Color(15658734) },
231
+ uAmbientLightColor: { value: /* @__PURE__ */ new THREE.Color(328965) },
232
+ uBaseColor: { value: /* @__PURE__ */ new THREE.Color(16777215) },
233
+ uLineColor1: { value: /* @__PURE__ */ new THREE.Color(0) }
150
234
  },
151
- vertexShader: [
152
- "varying vec3 vNormal;",
153
- "void main() {",
154
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
155
- " vNormal = normalize( normalMatrix * normal );",
156
- "}"
157
- ].join("\n"),
158
- fragmentShader: [
159
- "uniform vec3 uBaseColor;",
160
- "uniform vec3 uLineColor1;",
161
- "uniform vec3 uLineColor2;",
162
- "uniform vec3 uLineColor3;",
163
- "uniform vec3 uLineColor4;",
164
- "uniform vec3 uDirLightPos;",
165
- "uniform vec3 uDirLightColor;",
166
- "uniform vec3 uAmbientLightColor;",
167
- "varying vec3 vNormal;",
168
- "void main() {",
169
- "float directionalLightWeighting = max( dot( normalize(vNormal), uDirLightPos ), 0.0);",
170
- "vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;",
171
- "gl_FragColor = vec4( uBaseColor, 1.0 );",
172
- "if ( length(lightWeighting) < 1.00 ) {",
173
- " if ( ( mod(gl_FragCoord.x, 4.001) + mod(gl_FragCoord.y, 4.0) ) > 6.00 ) {",
174
- " gl_FragColor = vec4( uLineColor1, 1.0 );",
175
- " }",
176
- " }",
177
- " if ( length(lightWeighting) < 0.50 ) {",
178
- " if ( ( mod(gl_FragCoord.x + 2.0, 4.001) + mod(gl_FragCoord.y + 2.0, 4.0) ) > 6.00 ) {",
179
- " gl_FragColor = vec4( uLineColor1, 1.0 );",
180
- " }",
181
- " }",
182
- "}"
183
- ].join("\n")
235
+ vertexShader: (
236
+ /* glsl */
237
+ `
238
+ varying vec3 vNormal;
239
+
240
+ void main() {
241
+
242
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
243
+ vNormal = normalize( normalMatrix * normal );
244
+
245
+ }
246
+ `
247
+ ),
248
+ fragmentShader: (
249
+ /* glsl */
250
+ `
251
+ uniform vec3 uBaseColor;
252
+ uniform vec3 uLineColor1;
253
+ uniform vec3 uLineColor2;
254
+ uniform vec3 uLineColor3;
255
+ uniform vec3 uLineColor4;
256
+
257
+ uniform vec3 uDirLightPos;
258
+ uniform vec3 uDirLightColor;
259
+
260
+ uniform vec3 uAmbientLightColor;
261
+
262
+ varying vec3 vNormal;
263
+
264
+ void main() {
265
+
266
+ float directionalLightWeighting = max( dot( normalize(vNormal), uDirLightPos ), 0.0);
267
+ vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;
268
+
269
+ gl_FragColor = vec4( uBaseColor, 1.0 );
270
+
271
+ if ( length(lightWeighting) < 1.00 ) {
272
+
273
+ if ( ( mod(gl_FragCoord.x, 4.001) + mod(gl_FragCoord.y, 4.0) ) > 6.00 ) {
274
+
275
+ gl_FragColor = vec4( uLineColor1, 1.0 );
276
+
277
+ }
278
+
279
+ }
280
+
281
+ if ( length(lightWeighting) < 0.50 ) {
282
+
283
+ if ( ( mod(gl_FragCoord.x + 2.0, 4.001) + mod(gl_FragCoord.y + 2.0, 4.0) ) > 6.00 ) {
284
+
285
+ gl_FragColor = vec4( uLineColor1, 1.0 );
286
+
287
+ }
288
+
289
+ }
290
+
291
+ }
292
+ `
293
+ )
184
294
  };
185
295
  exports.ToonShader1 = ToonShader1;
186
296
  exports.ToonShader2 = ToonShader2;
@@ -1 +1 @@
1
- {"version":3,"file":"ToonShader.cjs","sources":["../../src/shaders/ToonShader.ts"],"sourcesContent":["import { Color, Vector3 } from 'three'\n\n/**\n * Currently contains:\n *\n *\ttoon1\n *\ttoon2\n *\thatching\n *\tdotted\n */\n\nexport const ToonShader1 = {\n uniforms: {\n uDirLightPos: { value: new Vector3() },\n uDirLightColor: { value: new Color(0xeeeeee) },\n\n uAmbientLightColor: { value: new Color(0x050505) },\n\n uBaseColor: { value: new Color(0xffffff) },\n },\n\n vertexShader: [\n 'varying vec3 vNormal;',\n 'varying vec3 vRefract;',\n\n 'void main() {',\n\n '\tvec4 worldPosition = modelMatrix * vec4( position, 1.0 );',\n '\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );',\n '\tvec3 worldNormal = normalize ( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );',\n\n '\tvNormal = normalize( normalMatrix * normal );',\n\n '\tvec3 I = worldPosition.xyz - cameraPosition;',\n '\tvRefract = refract( normalize( I ), worldNormal, 1.02 );',\n\n '\tgl_Position = projectionMatrix * mvPosition;',\n\n '}',\n ].join('\\n'),\n\n fragmentShader: [\n 'uniform vec3 uBaseColor;',\n\n 'uniform vec3 uDirLightPos;',\n 'uniform vec3 uDirLightColor;',\n\n 'uniform vec3 uAmbientLightColor;',\n\n 'varying vec3 vNormal;',\n\n 'varying vec3 vRefract;',\n\n 'void main() {',\n\n '\tfloat directionalLightWeighting = max( dot( normalize( vNormal ), uDirLightPos ), 0.0);',\n '\tvec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;',\n\n '\tfloat intensity = smoothstep( - 0.5, 1.0, pow( length(lightWeighting), 20.0 ) );',\n '\tintensity += length(lightWeighting) * 0.2;',\n\n '\tfloat cameraWeighting = dot( normalize( vNormal ), vRefract );',\n '\tintensity += pow( 1.0 - length( cameraWeighting ), 6.0 );',\n '\tintensity = intensity * 0.2 + 0.3;',\n\n '\tif ( intensity < 0.50 ) {',\n\n '\t\tgl_FragColor = vec4( 2.0 * intensity * uBaseColor, 1.0 );',\n\n '\t} else {',\n\n '\t\tgl_FragColor = vec4( 1.0 - 2.0 * ( 1.0 - intensity ) * ( 1.0 - uBaseColor ), 1.0 );',\n\n '}',\n\n '}',\n ].join('\\n'),\n}\n\nexport const ToonShader2 = {\n uniforms: {\n uDirLightPos: { value: new Vector3() },\n uDirLightColor: { value: new Color(0xeeeeee) },\n\n uAmbientLightColor: { value: new Color(0x050505) },\n\n uBaseColor: { value: new Color(0xeeeeee) },\n uLineColor1: { value: new Color(0x808080) },\n uLineColor2: { value: new Color(0x000000) },\n uLineColor3: { value: new Color(0x000000) },\n uLineColor4: { value: new Color(0x000000) },\n },\n\n vertexShader: [\n 'varying vec3 vNormal;',\n\n 'void main() {',\n\n '\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',\n '\tvNormal = normalize( normalMatrix * normal );',\n\n '}',\n ].join('\\n'),\n\n fragmentShader: [\n 'uniform vec3 uBaseColor;',\n 'uniform vec3 uLineColor1;',\n 'uniform vec3 uLineColor2;',\n 'uniform vec3 uLineColor3;',\n 'uniform vec3 uLineColor4;',\n\n 'uniform vec3 uDirLightPos;',\n 'uniform vec3 uDirLightColor;',\n\n 'uniform vec3 uAmbientLightColor;',\n\n 'varying vec3 vNormal;',\n\n 'void main() {',\n\n '\tfloat camera = max( dot( normalize( vNormal ), vec3( 0.0, 0.0, 1.0 ) ), 0.4);',\n '\tfloat light = max( dot( normalize( vNormal ), uDirLightPos ), 0.0);',\n\n '\tgl_FragColor = vec4( uBaseColor, 1.0 );',\n\n '\tif ( length(uAmbientLightColor + uDirLightColor * light) < 1.00 ) {',\n\n '\t\tgl_FragColor *= vec4( uLineColor1, 1.0 );',\n\n '\t}',\n\n '\tif ( length(uAmbientLightColor + uDirLightColor * camera) < 0.50 ) {',\n\n '\t\tgl_FragColor *= vec4( uLineColor2, 1.0 );',\n\n '\t}',\n\n '}',\n ].join('\\n'),\n}\n\nexport const ToonShaderHatching = {\n uniforms: {\n uDirLightPos: { value: new Vector3() },\n uDirLightColor: { value: new Color(0xeeeeee) },\n\n uAmbientLightColor: { value: new Color(0x050505) },\n\n uBaseColor: { value: new Color(0xffffff) },\n uLineColor1: { value: new Color(0x000000) },\n uLineColor2: { value: new Color(0x000000) },\n uLineColor3: { value: new Color(0x000000) },\n uLineColor4: { value: new Color(0x000000) },\n },\n\n vertexShader: [\n 'varying vec3 vNormal;',\n\n 'void main() {',\n\n '\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',\n '\tvNormal = normalize( normalMatrix * normal );',\n\n '}',\n ].join('\\n'),\n\n fragmentShader: [\n 'uniform vec3 uBaseColor;',\n 'uniform vec3 uLineColor1;',\n 'uniform vec3 uLineColor2;',\n 'uniform vec3 uLineColor3;',\n 'uniform vec3 uLineColor4;',\n\n 'uniform vec3 uDirLightPos;',\n 'uniform vec3 uDirLightColor;',\n\n 'uniform vec3 uAmbientLightColor;',\n\n 'varying vec3 vNormal;',\n\n 'void main() {',\n\n '\tfloat directionalLightWeighting = max( dot( normalize(vNormal), uDirLightPos ), 0.0);',\n '\tvec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;',\n\n '\tgl_FragColor = vec4( uBaseColor, 1.0 );',\n\n '\tif ( length(lightWeighting) < 1.00 ) {',\n\n '\t\tif ( mod(gl_FragCoord.x + gl_FragCoord.y, 10.0) == 0.0) {',\n\n '\t\t\tgl_FragColor = vec4( uLineColor1, 1.0 );',\n\n '\t\t}',\n\n '\t}',\n\n '\tif ( length(lightWeighting) < 0.75 ) {',\n\n '\t\tif (mod(gl_FragCoord.x - gl_FragCoord.y, 10.0) == 0.0) {',\n\n '\t\t\tgl_FragColor = vec4( uLineColor2, 1.0 );',\n\n '\t\t}',\n\n '\t}',\n\n '\tif ( length(lightWeighting) < 0.50 ) {',\n\n '\t\tif (mod(gl_FragCoord.x + gl_FragCoord.y - 5.0, 10.0) == 0.0) {',\n\n '\t\t\tgl_FragColor = vec4( uLineColor3, 1.0 );',\n\n '\t\t}',\n\n '\t}',\n\n '\tif ( length(lightWeighting) < 0.3465 ) {',\n\n '\t\tif (mod(gl_FragCoord.x - gl_FragCoord.y - 5.0, 10.0) == 0.0) {',\n\n '\t\t\tgl_FragColor = vec4( uLineColor4, 1.0 );',\n\n '\t}',\n\n '\t}',\n\n '}',\n ].join('\\n'),\n}\n\nexport const ToonShaderDotted = {\n uniforms: {\n uDirLightPos: { value: new Vector3() },\n uDirLightColor: { value: new Color(0xeeeeee) },\n\n uAmbientLightColor: { value: new Color(0x050505) },\n\n uBaseColor: { value: new Color(0xffffff) },\n uLineColor1: { value: new Color(0x000000) },\n },\n\n vertexShader: [\n 'varying vec3 vNormal;',\n\n 'void main() {',\n\n '\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',\n '\tvNormal = normalize( normalMatrix * normal );',\n\n '}',\n ].join('\\n'),\n\n fragmentShader: [\n 'uniform vec3 uBaseColor;',\n 'uniform vec3 uLineColor1;',\n 'uniform vec3 uLineColor2;',\n 'uniform vec3 uLineColor3;',\n 'uniform vec3 uLineColor4;',\n\n 'uniform vec3 uDirLightPos;',\n 'uniform vec3 uDirLightColor;',\n\n 'uniform vec3 uAmbientLightColor;',\n\n 'varying vec3 vNormal;',\n\n 'void main() {',\n\n 'float directionalLightWeighting = max( dot( normalize(vNormal), uDirLightPos ), 0.0);',\n 'vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;',\n\n 'gl_FragColor = vec4( uBaseColor, 1.0 );',\n\n 'if ( length(lightWeighting) < 1.00 ) {',\n\n '\t\tif ( ( mod(gl_FragCoord.x, 4.001) + mod(gl_FragCoord.y, 4.0) ) > 6.00 ) {',\n\n '\t\t\tgl_FragColor = vec4( uLineColor1, 1.0 );',\n\n '\t\t}',\n\n '\t}',\n\n '\tif ( 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+ {"version":3,"file":"ToonShader.cjs","sources":["../../src/shaders/ToonShader.ts"],"sourcesContent":["import { Color, Vector3 } from 'three'\n\n/**\n * Currently contains:\n *\n *\ttoon1\n *\ttoon2\n *\thatching\n *\tdotted\n */\n\nexport const ToonShader1 = {\n uniforms: {\n uDirLightPos: { value: /* @__PURE__ */ new Vector3() },\n uDirLightColor: { value: /* @__PURE__ */ new Color(0xeeeeee) },\n\n uAmbientLightColor: { value: /* @__PURE__ */ new Color(0x050505) },\n\n uBaseColor: { value: /* @__PURE__ */ new Color(0xffffff) },\n },\n\n vertexShader: /* glsl */ `\n varying vec3 vNormal;\n varying vec3 vRefract;\n\n void main() {\n\n \tvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n \tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n \tvec3 worldNormal = normalize ( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );\n\n \tvNormal = normalize( normalMatrix * normal );\n\n \tvec3 I = worldPosition.xyz - cameraPosition;\n \tvRefract = refract( normalize( I ), worldNormal, 1.02 );\n\n \tgl_Position = projectionMatrix * mvPosition;\n\n }\n `,\n\n fragmentShader: /* glsl */ `\n uniform vec3 uBaseColor;\n\n uniform vec3 uDirLightPos;\n uniform vec3 uDirLightColor;\n\n uniform vec3 uAmbientLightColor;\n\n varying vec3 vNormal;\n\n varying vec3 vRefract;\n\n void main() {\n\n \tfloat directionalLightWeighting = max( dot( normalize( vNormal ), uDirLightPos ), 0.0);\n \tvec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;\n\n \tfloat intensity = smoothstep( - 0.5, 1.0, pow( length(lightWeighting), 20.0 ) );\n \tintensity += length(lightWeighting) * 0.2;\n\n \tfloat cameraWeighting = dot( normalize( vNormal ), vRefract );\n \tintensity += pow( 1.0 - length( cameraWeighting ), 6.0 );\n \tintensity = intensity * 0.2 + 0.3;\n\n \tif ( intensity < 0.50 ) {\n\n \t\tgl_FragColor = vec4( 2.0 * intensity * uBaseColor, 1.0 );\n\n \t} else {\n\n \t\tgl_FragColor = vec4( 1.0 - 2.0 * ( 1.0 - intensity ) * ( 1.0 - uBaseColor ), 1.0 );\n\n }\n\n }\n `,\n}\n\nexport const ToonShader2 = {\n uniforms: {\n uDirLightPos: { value: /* @__PURE__ */ new Vector3() },\n uDirLightColor: { value: /* @__PURE__ */ new Color(0xeeeeee) },\n\n uAmbientLightColor: { value: /* @__PURE__ */ new Color(0x050505) },\n\n uBaseColor: { value: /* @__PURE__ */ new Color(0xeeeeee) },\n uLineColor1: { value: /* @__PURE__ */ new Color(0x808080) },\n uLineColor2: { value: /* @__PURE__ */ new Color(0x000000) },\n uLineColor3: { value: /* @__PURE__ */ new Color(0x000000) },\n uLineColor4: { value: /* @__PURE__ */ new Color(0x000000) },\n },\n\n vertexShader: /* glsl */ `\n varying vec3 vNormal;\n\n void main() {\n\n \tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n \tvNormal = normalize( normalMatrix * normal );\n\n }\n `,\n\n fragmentShader: /* glsl */ `\n uniform vec3 uBaseColor;\n uniform vec3 uLineColor1;\n uniform vec3 uLineColor2;\n uniform vec3 uLineColor3;\n uniform vec3 uLineColor4;\n\n uniform vec3 uDirLightPos;\n uniform vec3 uDirLightColor;\n\n uniform vec3 uAmbientLightColor;\n\n varying vec3 vNormal;\n\n void main() {\n\n \tfloat camera = max( dot( normalize( vNormal ), vec3( 0.0, 0.0, 1.0 ) ), 0.4);\n \tfloat light = max( dot( normalize( vNormal ), uDirLightPos ), 0.0);\n\n \tgl_FragColor = vec4( uBaseColor, 1.0 );\n\n \tif ( length(uAmbientLightColor + uDirLightColor * light) < 1.00 ) {\n\n \t\tgl_FragColor *= vec4( uLineColor1, 1.0 );\n\n \t}\n\n \tif ( length(uAmbientLightColor + uDirLightColor * camera) < 0.50 ) {\n\n \t\tgl_FragColor *= vec4( uLineColor2, 1.0 );\n\n \t}\n\n }\n `,\n}\n\nexport const ToonShaderHatching = {\n uniforms: {\n uDirLightPos: { value: /* @__PURE__ */ new Vector3() },\n uDirLightColor: { value: /* @__PURE__ */ new Color(0xeeeeee) },\n\n uAmbientLightColor: { value: /* @__PURE__ */ new Color(0x050505) },\n\n uBaseColor: { value: /* @__PURE__ */ new Color(0xffffff) },\n uLineColor1: { value: /* @__PURE__ */ new Color(0x000000) },\n uLineColor2: { value: /* @__PURE__ */ new Color(0x000000) },\n uLineColor3: { value: /* @__PURE__ */ new Color(0x000000) },\n uLineColor4: { value: /* @__PURE__ */ new Color(0x000000) },\n },\n\n vertexShader: /* glsl */ `\n varying vec3 vNormal;\n\n void main() {\n\n \tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n \tvNormal = normalize( normalMatrix * normal );\n\n }\n `,\n\n fragmentShader: /* glsl */ `\n uniform vec3 uBaseColor;\n uniform vec3 uLineColor1;\n uniform vec3 uLineColor2;\n uniform vec3 uLineColor3;\n uniform vec3 uLineColor4;\n\n uniform vec3 uDirLightPos;\n uniform vec3 uDirLightColor;\n\n uniform vec3 uAmbientLightColor;\n\n varying vec3 vNormal;\n\n void main() {\n\n \tfloat directionalLightWeighting = max( dot( normalize(vNormal), uDirLightPos ), 0.0);\n \tvec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;\n\n \tgl_FragColor = vec4( uBaseColor, 1.0 );\n\n \tif ( length(lightWeighting) < 1.00 ) {\n\n \t\tif ( mod(gl_FragCoord.x + gl_FragCoord.y, 10.0) == 0.0) {\n\n \t\t\tgl_FragColor = vec4( uLineColor1, 1.0 );\n\n \t\t}\n\n \t}\n\n \tif ( length(lightWeighting) < 0.75 ) {\n\n \t\tif (mod(gl_FragCoord.x - gl_FragCoord.y, 10.0) == 0.0) {\n\n \t\t\tgl_FragColor = vec4( uLineColor2, 1.0 );\n\n \t\t}\n\n \t}\n\n \tif ( length(lightWeighting) < 0.50 ) {\n\n \t\tif (mod(gl_FragCoord.x + gl_FragCoord.y - 5.0, 10.0) == 0.0) {\n\n \t\t\tgl_FragColor = vec4( uLineColor3, 1.0 );\n\n \t\t}\n\n \t}\n\n \tif ( length(lightWeighting) < 0.3465 ) {\n\n \t\tif (mod(gl_FragCoord.x - gl_FragCoord.y - 5.0, 10.0) == 0.0) {\n\n \t\t\tgl_FragColor = vec4( uLineColor4, 1.0 );\n\n \t}\n\n \t}\n\n }\n `,\n}\n\nexport const ToonShaderDotted = {\n uniforms: {\n uDirLightPos: { value: /* @__PURE__ */ new Vector3() },\n uDirLightColor: { value: /* @__PURE__ */ new Color(0xeeeeee) },\n\n uAmbientLightColor: { value: /* @__PURE__ */ new Color(0x050505) },\n\n uBaseColor: { value: /* @__PURE__ */ new Color(0xffffff) },\n uLineColor1: { value: /* @__PURE__ */ new Color(0x000000) },\n },\n\n vertexShader: /* glsl */ `\n varying vec3 vNormal;\n\n void main() {\n\n \tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n \tvNormal = normalize( normalMatrix * normal );\n\n }\n `,\n\n fragmentShader: /* glsl */ `\n uniform vec3 uBaseColor;\n uniform vec3 uLineColor1;\n uniform vec3 uLineColor2;\n uniform vec3 uLineColor3;\n uniform vec3 uLineColor4;\n\n uniform vec3 uDirLightPos;\n uniform vec3 uDirLightColor;\n\n uniform vec3 uAmbientLightColor;\n\n varying vec3 vNormal;\n\n void main() {\n\n float directionalLightWeighting = max( dot( normalize(vNormal), uDirLightPos ), 0.0);\n vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;\n\n gl_FragColor = vec4( uBaseColor, 1.0 );\n\n if ( length(lightWeighting) < 1.00 ) {\n\n \t\tif ( ( mod(gl_FragCoord.x, 4.001) + mod(gl_FragCoord.y, 4.0) ) > 6.00 ) {\n\n \t\t\tgl_FragColor = vec4( uLineColor1, 1.0 );\n\n \t\t}\n\n \t}\n\n \tif ( length(lightWeighting) < 0.50 ) {\n\n \t\tif ( ( mod(gl_FragCoord.x + 2.0, 4.001) + mod(gl_FragCoord.y + 2.0, 4.0) ) > 6.00 ) {\n\n \t\t\tgl_FragColor = vec4( uLineColor1, 1.0 );\n\n \t\t}\n\n \t}\n\n }\n `,\n}\n"],"names":["Vector3","Color"],"mappings":";;;AAWO,MAAM,cAAc;AAAA,EACzB,UAAU;AAAA,IACR,cAAc,EAAE,OAAuB,oBAAIA,MAAAA,UAAU;AAAA,IACrD,gBAAgB,EAAE,OAA2B,oBAAAC,MAAA,MAAM,QAAQ,EAAE;AAAA,IAE7D,oBAAoB,EAAE,OAA2B,oBAAAA,MAAA,MAAM,MAAQ,EAAE;AAAA,IAEjE,YAAY,EAAE,OAA2B,oBAAAA,MAAA,MAAM,QAAQ,EAAE;AAAA,EAC3D;AAAA,EAEA;AAAA;AAAA,IAAyB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAoBzB;AAAA;AAAA,IAA2B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAoC7B;AAEO,MAAM,cAAc;AAAA,EACzB,UAAU;AAAA,IACR,cAAc,EAAE,OAAuB,oBAAID,MAAAA,UAAU;AAAA,IACrD,gBAAgB,EAAE,OAA2B,oBAAAC,MAAA,MAAM,QAAQ,EAAE;AAAA,IAE7D,oBAAoB,EAAE,OAA2B,oBAAAA,MAAA,MAAM,MAAQ,EAAE;AAAA,IAEjE,YAAY,EAAE,OAA2B,oBAAAA,MAAA,MAAM,QAAQ,EAAE;AAAA,IACzD,aAAa,EAAE,OAA2B,oBAAAA,MAAA,MAAM,OAAQ,EAAE;AAAA,IAC1D,aAAa,EAAE,OAA2B,oBAAAA,MAAA,MAAM,CAAQ,EAAE;AAAA,IAC1D,aAAa,EAAE,OAA2B,oBAAAA,MAAA,MAAM,CAAQ,EAAE;AAAA,IAC1D,aAAa,EAAE,OAA2B,oBAAAA,MAAA,MAAM,CAAQ,EAAE;AAAA,EAC5D;AAAA,EAEA;AAAA;AAAA,IAAyB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWzB;AAAA;AAAA,IAA2B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAmC7B;AAEO,MAAM,qBAAqB;AAAA,EAChC,UAAU;AAAA,IACR,cAAc,EAAE,OAAuB,oBAAID,MAAAA,UAAU;AAAA,IACrD,gBAAgB,EAAE,OAA2B,oBAAAC,MAAA,MAAM,QAAQ,EAAE;AAAA,IAE7D,oBAAoB,EAAE,OAA2B,oBAAAA,MAAA,MAAM,MAAQ,EAAE;AAAA,IAEjE,YAAY,EAAE,OAA2B,oBAAAA,MAAA,MAAM,QAAQ,EAAE;AAAA,IACzD,aAAa,EAAE,OAA2B,oBAAAA,MAAA,MAAM,CAAQ,EAAE;AAAA,IAC1D,aAAa,EAAE,OAA2B,oBAAAA,MAAA,MAAM,CAAQ,EAAE;AAAA,IAC1D,aAAa,EAAE,OAA2B,oBAAAA,MAAA,MAAM,CAAQ,EAAE;AAAA,IAC1D,aAAa,EAAE,OAA2B,oBAAAA,MAAA,MAAM,CAAQ,EAAE;AAAA,EAC5D;AAAA,EAEA;AAAA;AAAA,IAAyB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWzB;AAAA;AAAA,IAA2B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AA+D7B;AAEO,MAAM,mBAAmB;AAAA,EAC9B,UAAU;AAAA,IACR,cAAc,EAAE,OAAuB,oBAAID,MAAAA,UAAU;AAAA,IACrD,gBAAgB,EAAE,OAA2B,oBAAAC,MAAA,MAAM,QAAQ,EAAE;AAAA,IAE7D,oBAAoB,EAAE,OAA2B,oBAAAA,MAAA,MAAM,MAAQ,EAAE;AAAA,IAEjE,YAAY,EAAE,OAA2B,oBAAAA,MAAA,MAAM,QAAQ,EAAE;AAAA,IACzD,aAAa,EAAE,OAA2B,oBAAAA,MAAA,MAAM,CAAQ,EAAE;AAAA,EAC5D;AAAA,EAEA;AAAA;AAAA,IAAyB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWzB;AAAA;AAAA,IAA2B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AA2C7B;;;;;"}