three-stdlib 2.35.3 → 2.35.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/_polyfill/CapsuleGeometry.cjs +20 -17
- package/_polyfill/CapsuleGeometry.cjs.map +1 -1
- package/_polyfill/CapsuleGeometry.js +20 -17
- package/_polyfill/CapsuleGeometry.js.map +1 -1
- package/_polyfill/constants.cjs +1 -1
- package/_polyfill/constants.cjs.map +1 -1
- package/_polyfill/constants.js +1 -1
- package/_polyfill/constants.js.map +1 -1
- package/animation/AnimationClipCreator.cjs +13 -13
- package/animation/AnimationClipCreator.cjs.map +1 -1
- package/animation/AnimationClipCreator.js +13 -13
- package/animation/AnimationClipCreator.js.map +1 -1
- package/animation/CCDIKSolver.cjs +11 -11
- package/animation/CCDIKSolver.cjs.map +1 -1
- package/animation/CCDIKSolver.js +12 -12
- package/animation/CCDIKSolver.js.map +1 -1
- package/animation/MMDAnimationHelper.cjs +1 -1
- package/animation/MMDAnimationHelper.cjs.map +1 -1
- package/animation/MMDAnimationHelper.js +1 -1
- package/animation/MMDAnimationHelper.js.map +1 -1
- package/animation/MMDPhysics.cjs +4 -4
- package/animation/MMDPhysics.cjs.map +1 -1
- package/animation/MMDPhysics.js +4 -4
- package/animation/MMDPhysics.js.map +1 -1
- package/controls/ArcballControls.cjs +2 -2
- package/controls/ArcballControls.cjs.map +1 -1
- package/controls/ArcballControls.js +3 -3
- package/controls/ArcballControls.js.map +1 -1
- package/controls/FirstPersonControls.cjs +1 -1
- package/controls/FirstPersonControls.cjs.map +1 -1
- package/controls/FirstPersonControls.js +1 -1
- package/controls/FirstPersonControls.js.map +1 -1
- package/controls/OrbitControls.cjs +2 -2
- package/controls/OrbitControls.cjs.map +1 -1
- package/controls/OrbitControls.js +3 -3
- package/controls/OrbitControls.js.map +1 -1
- package/controls/PointerLockControls.cjs +2 -2
- package/controls/PointerLockControls.cjs.map +1 -1
- package/controls/PointerLockControls.js +3 -3
- package/controls/PointerLockControls.js.map +1 -1
- package/csm/CSM.cjs +4 -4
- package/csm/CSM.cjs.map +1 -1
- package/csm/CSM.js +5 -5
- package/csm/CSM.js.map +1 -1
- package/csm/CSMFrustum.cjs +1 -1
- package/csm/CSMFrustum.cjs.map +1 -1
- package/csm/CSMFrustum.js +2 -2
- package/csm/CSMFrustum.js.map +1 -1
- package/deprecated/Geometry.cjs +722 -715
- package/deprecated/Geometry.cjs.map +1 -1
- package/deprecated/Geometry.js +723 -716
- package/deprecated/Geometry.js.map +1 -1
- package/effects/AnaglyphEffect.cjs +2 -1
- package/effects/AnaglyphEffect.cjs.map +1 -1
- package/effects/AnaglyphEffect.js +3 -2
- package/effects/AnaglyphEffect.js.map +1 -1
- package/effects/OutlineEffect.cjs +2 -1
- package/effects/OutlineEffect.cjs.map +1 -1
- package/effects/OutlineEffect.js +3 -2
- package/effects/OutlineEffect.js.map +1 -1
- package/effects/ParallaxBarrierEffect.cjs +2 -1
- package/effects/ParallaxBarrierEffect.cjs.map +1 -1
- package/effects/ParallaxBarrierEffect.js +3 -2
- package/effects/ParallaxBarrierEffect.js.map +1 -1
- package/exporters/DRACOExporter.cjs +133 -122
- package/exporters/DRACOExporter.cjs.map +1 -1
- package/exporters/DRACOExporter.d.ts +23 -21
- package/exporters/DRACOExporter.js +133 -122
- package/exporters/DRACOExporter.js.map +1 -1
- package/exporters/GLTFExporter.cjs +170 -167
- package/exporters/GLTFExporter.cjs.map +1 -1
- package/exporters/GLTFExporter.js +170 -167
- package/exporters/GLTFExporter.js.map +1 -1
- package/geometries/LightningStrike.cjs +524 -515
- package/geometries/LightningStrike.cjs.map +1 -1
- package/geometries/LightningStrike.js +524 -515
- package/geometries/LightningStrike.js.map +1 -1
- package/geometries/RoundedBoxGeometry.cjs +1 -1
- package/geometries/RoundedBoxGeometry.cjs.map +1 -1
- package/geometries/RoundedBoxGeometry.js +2 -2
- package/geometries/RoundedBoxGeometry.js.map +1 -1
- package/helpers/RaycasterHelper.cjs +2 -2
- package/helpers/RaycasterHelper.cjs.map +1 -1
- package/helpers/RaycasterHelper.js +3 -3
- package/helpers/RaycasterHelper.js.map +1 -1
- package/helpers/VertexNormalsHelper.cjs +3 -3
- package/helpers/VertexNormalsHelper.cjs.map +1 -1
- package/helpers/VertexNormalsHelper.js +4 -4
- package/helpers/VertexNormalsHelper.js.map +1 -1
- package/helpers/VertexTangentsHelper.cjs +2 -2
- package/helpers/VertexTangentsHelper.cjs.map +1 -1
- package/helpers/VertexTangentsHelper.js +3 -3
- package/helpers/VertexTangentsHelper.js.map +1 -1
- package/interactive/InteractiveGroup.cjs +1 -1
- package/interactive/InteractiveGroup.cjs.map +1 -1
- package/interactive/InteractiveGroup.js +2 -2
- package/interactive/InteractiveGroup.js.map +1 -1
- package/interactive/SelectionBox.cjs +15 -15
- package/interactive/SelectionBox.cjs.map +1 -1
- package/interactive/SelectionBox.js +16 -16
- package/interactive/SelectionBox.js.map +1 -1
- package/libs/chevrotain.cjs +1 -1
- package/libs/chevrotain.cjs.map +1 -1
- package/libs/chevrotain.js +1 -1
- package/libs/chevrotain.js.map +1 -1
- package/libs/lottie.cjs +1 -1
- package/libs/lottie.cjs.map +1 -1
- package/libs/lottie.js +1 -1
- package/libs/lottie.js.map +1 -1
- package/libs/opentype.cjs +1 -1
- package/libs/opentype.cjs.map +1 -1
- package/libs/opentype.js +1 -1
- package/libs/opentype.js.map +1 -1
- package/lights/LightProbeGenerator.cjs +5 -5
- package/lights/LightProbeGenerator.cjs.map +1 -1
- package/lights/LightProbeGenerator.js +5 -5
- package/lights/LightProbeGenerator.js.map +1 -1
- package/lights/RectAreaLightUniformsLib.cjs +3 -3
- package/lights/RectAreaLightUniformsLib.cjs.map +1 -1
- package/lights/RectAreaLightUniformsLib.js +3 -3
- package/lights/RectAreaLightUniformsLib.js.map +1 -1
- package/lines/LineMaterial.cjs +2 -1
- package/lines/LineMaterial.cjs.map +1 -1
- package/lines/LineMaterial.js +3 -2
- package/lines/LineMaterial.js.map +1 -1
- package/lines/LineSegments2.cjs +13 -13
- package/lines/LineSegments2.cjs.map +1 -1
- package/lines/LineSegments2.js +14 -14
- package/lines/LineSegments2.js.map +1 -1
- package/lines/LineSegmentsGeometry.cjs +2 -2
- package/lines/LineSegmentsGeometry.cjs.map +1 -1
- package/lines/LineSegmentsGeometry.js +3 -3
- package/lines/LineSegmentsGeometry.js.map +1 -1
- package/lines/Wireframe.cjs +3 -3
- package/lines/Wireframe.cjs.map +1 -1
- package/lines/Wireframe.js +4 -4
- package/lines/Wireframe.js.map +1 -1
- package/loaders/BasisTextureLoader.cjs +441 -435
- package/loaders/BasisTextureLoader.cjs.map +1 -1
- package/loaders/BasisTextureLoader.js +441 -435
- package/loaders/BasisTextureLoader.js.map +1 -1
- package/loaders/EXRLoader.cjs +2 -1
- package/loaders/EXRLoader.cjs.map +1 -1
- package/loaders/EXRLoader.js +3 -2
- package/loaders/EXRLoader.js.map +1 -1
- package/loaders/FBXLoader.cjs +2 -2
- package/loaders/FBXLoader.cjs.map +1 -1
- package/loaders/FBXLoader.js +2 -2
- package/loaders/FBXLoader.js.map +1 -1
- package/loaders/FontLoader.cjs +2 -2
- package/loaders/FontLoader.cjs.map +1 -1
- package/loaders/FontLoader.d.ts +2 -2
- package/loaders/FontLoader.js +2 -2
- package/loaders/FontLoader.js.map +1 -1
- package/loaders/GLTFLoader.cjs +2 -2
- package/loaders/GLTFLoader.cjs.map +1 -1
- package/loaders/GLTFLoader.js +2 -2
- package/loaders/GLTFLoader.js.map +1 -1
- package/loaders/KTX2Loader.cjs +377 -374
- package/loaders/KTX2Loader.cjs.map +1 -1
- package/loaders/KTX2Loader.js +377 -374
- package/loaders/KTX2Loader.js.map +1 -1
- package/loaders/LDrawLoader.cjs +5 -4
- package/loaders/LDrawLoader.cjs.map +1 -1
- package/loaders/LDrawLoader.js +6 -5
- package/loaders/LDrawLoader.js.map +1 -1
- package/loaders/OBJLoader.cjs +5 -5
- package/loaders/OBJLoader.cjs.map +1 -1
- package/loaders/OBJLoader.js +6 -6
- package/loaders/OBJLoader.js.map +1 -1
- package/loaders/PRWMLoader.cjs +46 -43
- package/loaders/PRWMLoader.cjs.map +1 -1
- package/loaders/PRWMLoader.js +46 -43
- package/loaders/PRWMLoader.js.map +1 -1
- package/loaders/SVGLoader.cjs +1694 -1688
- package/loaders/SVGLoader.cjs.map +1 -1
- package/loaders/SVGLoader.js +1694 -1688
- package/loaders/SVGLoader.js.map +1 -1
- package/loaders/XLoader.cjs +1 -1
- package/loaders/XLoader.cjs.map +1 -1
- package/loaders/XLoader.js +1 -1
- package/loaders/XLoader.js.map +1 -1
- package/math/Capsule.cjs +3 -3
- package/math/Capsule.cjs.map +1 -1
- package/math/Capsule.js +3 -3
- package/math/Capsule.js.map +1 -1
- package/math/ColorConverter.cjs +9 -9
- package/math/ColorConverter.cjs.map +1 -1
- package/math/ColorConverter.js +9 -9
- package/math/ColorConverter.js.map +1 -1
- package/math/ConvexHull.cjs +53 -50
- package/math/ConvexHull.cjs.map +1 -1
- package/math/ConvexHull.js +53 -50
- package/math/ConvexHull.js.map +1 -1
- package/math/ImprovedNoise.cjs +1 -1
- package/math/ImprovedNoise.cjs.map +1 -1
- package/math/ImprovedNoise.js +1 -1
- package/math/ImprovedNoise.js.map +1 -1
- package/math/MeshSurfaceSampler.cjs +2 -2
- package/math/MeshSurfaceSampler.cjs.map +1 -1
- package/math/MeshSurfaceSampler.js +2 -2
- package/math/MeshSurfaceSampler.js.map +1 -1
- package/math/OBB.cjs +14 -14
- package/math/OBB.cjs.map +1 -1
- package/math/OBB.js +15 -15
- package/math/OBB.js.map +1 -1
- package/math/Octree.cjs +7 -7
- package/math/Octree.cjs.map +1 -1
- package/math/Octree.js +8 -8
- package/math/Octree.js.map +1 -1
- package/misc/ConvexObjectBreaker.cjs +271 -268
- package/misc/ConvexObjectBreaker.cjs.map +1 -1
- package/misc/ConvexObjectBreaker.js +272 -269
- package/misc/ConvexObjectBreaker.js.map +1 -1
- package/misc/Gyroscope.cjs +6 -6
- package/misc/Gyroscope.cjs.map +1 -1
- package/misc/Gyroscope.js +7 -7
- package/misc/Gyroscope.js.map +1 -1
- package/modifiers/CurveModifier.cjs +1 -1
- package/modifiers/CurveModifier.cjs.map +1 -1
- package/modifiers/CurveModifier.js +2 -2
- package/modifiers/CurveModifier.js.map +1 -1
- package/modifiers/SimplifyModifier.cjs +2 -2
- package/modifiers/SimplifyModifier.cjs.map +1 -1
- package/modifiers/SimplifyModifier.js +2 -2
- package/modifiers/SimplifyModifier.js.map +1 -1
- package/objects/BatchedMesh.cjs +2 -2
- package/objects/BatchedMesh.cjs.map +1 -1
- package/objects/BatchedMesh.js +3 -3
- package/objects/BatchedMesh.js.map +1 -1
- package/objects/GroundProjectedEnv.cjs +2 -1
- package/objects/GroundProjectedEnv.cjs.map +1 -1
- package/objects/GroundProjectedEnv.js +3 -2
- package/objects/GroundProjectedEnv.js.map +1 -1
- package/objects/Lensflare.cjs +209 -206
- package/objects/Lensflare.cjs.map +1 -1
- package/objects/Lensflare.js +209 -206
- package/objects/Lensflare.js.map +1 -1
- package/objects/Reflector.cjs +154 -146
- package/objects/Reflector.cjs.map +1 -1
- package/objects/Reflector.js +154 -146
- package/objects/Reflector.js.map +1 -1
- package/objects/ReflectorForSSRPass.cjs +183 -180
- package/objects/ReflectorForSSRPass.cjs.map +1 -1
- package/objects/ReflectorForSSRPass.js +183 -180
- package/objects/ReflectorForSSRPass.js.map +1 -1
- package/objects/Refractor.cjs +164 -161
- package/objects/Refractor.cjs.map +1 -1
- package/objects/Refractor.js +164 -161
- package/objects/Refractor.js.map +1 -1
- package/objects/ShadowMesh.cjs +1 -1
- package/objects/ShadowMesh.cjs.map +1 -1
- package/objects/ShadowMesh.js +2 -2
- package/objects/ShadowMesh.js.map +1 -1
- package/objects/Sky.cjs +35 -32
- package/objects/Sky.cjs.map +1 -1
- package/objects/Sky.d.ts +100 -6
- package/objects/Sky.js +35 -32
- package/objects/Sky.js.map +1 -1
- package/objects/Water.cjs +2 -1
- package/objects/Water.cjs.map +1 -1
- package/objects/Water.js +3 -2
- package/objects/Water.js.map +1 -1
- package/objects/Water2.cjs +143 -140
- package/objects/Water2.cjs.map +1 -1
- package/objects/Water2.js +143 -140
- package/objects/Water2.js.map +1 -1
- package/package.json +1 -1
- package/postprocessing/SAOPass.cjs +267 -264
- package/postprocessing/SAOPass.cjs.map +1 -1
- package/postprocessing/SAOPass.js +267 -264
- package/postprocessing/SAOPass.js.map +1 -1
- package/postprocessing/SSAOPass.cjs +253 -250
- package/postprocessing/SSAOPass.cjs.map +1 -1
- package/postprocessing/SSAOPass.js +253 -250
- package/postprocessing/SSAOPass.js.map +1 -1
- package/postprocessing/SSRPass.cjs +379 -376
- package/postprocessing/SSRPass.cjs.map +1 -1
- package/postprocessing/SSRPass.js +379 -376
- package/postprocessing/SSRPass.js.map +1 -1
- package/postprocessing/UnrealBloomPass.cjs +205 -202
- package/postprocessing/UnrealBloomPass.cjs.map +1 -1
- package/postprocessing/UnrealBloomPass.js +205 -202
- package/postprocessing/UnrealBloomPass.js.map +1 -1
- package/renderers/CSS2DRenderer.cjs +5 -5
- package/renderers/CSS2DRenderer.cjs.map +1 -1
- package/renderers/CSS2DRenderer.js +5 -5
- package/renderers/CSS2DRenderer.js.map +1 -1
- package/renderers/CSS3DRenderer.cjs +5 -5
- package/renderers/CSS3DRenderer.cjs.map +1 -1
- package/renderers/CSS3DRenderer.js +6 -6
- package/renderers/CSS3DRenderer.js.map +1 -1
- package/shaders/ACESFilmicToneMappingShader.cjs +71 -46
- package/shaders/ACESFilmicToneMappingShader.cjs.map +1 -1
- package/shaders/ACESFilmicToneMappingShader.js +71 -46
- package/shaders/ACESFilmicToneMappingShader.js.map +1 -1
- package/shaders/AfterimageShader.cjs +41 -22
- package/shaders/AfterimageShader.cjs.map +1 -1
- package/shaders/AfterimageShader.js +41 -22
- package/shaders/AfterimageShader.js.map +1 -1
- package/shaders/BasicShader.cjs +20 -6
- package/shaders/BasicShader.cjs.map +1 -1
- package/shaders/BasicShader.js +20 -6
- package/shaders/BasicShader.js.map +1 -1
- package/shaders/BleachBypassShader.cjs +46 -26
- package/shaders/BleachBypassShader.cjs.map +1 -1
- package/shaders/BleachBypassShader.js +46 -26
- package/shaders/BleachBypassShader.js.map +1 -1
- package/shaders/BlendShader.cjs +33 -19
- package/shaders/BlendShader.cjs.map +1 -1
- package/shaders/BlendShader.js +33 -19
- package/shaders/BlendShader.js.map +1 -1
- package/shaders/BokehShader.cjs +117 -90
- package/shaders/BokehShader.cjs.map +1 -1
- package/shaders/BokehShader.js +117 -90
- package/shaders/BokehShader.js.map +1 -1
- package/shaders/BokehShader2.cjs +333 -232
- package/shaders/BokehShader2.cjs.map +1 -1
- package/shaders/BokehShader2.js +333 -232
- package/shaders/BokehShader2.js.map +1 -1
- package/shaders/BrightnessContrastShader.cjs +38 -22
- package/shaders/BrightnessContrastShader.cjs.map +1 -1
- package/shaders/BrightnessContrastShader.js +38 -22
- package/shaders/BrightnessContrastShader.js.map +1 -1
- package/shaders/ColorCorrectionShader.cjs +35 -21
- package/shaders/ColorCorrectionShader.cjs.map +1 -1
- package/shaders/ColorCorrectionShader.js +35 -21
- package/shaders/ColorCorrectionShader.js.map +1 -1
- package/shaders/ColorifyShader.cjs +34 -19
- package/shaders/ColorifyShader.cjs.map +1 -1
- package/shaders/ColorifyShader.js +34 -19
- package/shaders/ColorifyShader.js.map +1 -1
- package/shaders/ConvolutionShader.cjs +43 -24
- package/shaders/ConvolutionShader.cjs.map +1 -1
- package/shaders/ConvolutionShader.js +43 -24
- package/shaders/ConvolutionShader.js.map +1 -1
- package/shaders/CopyShader.cjs +30 -16
- package/shaders/CopyShader.cjs.map +1 -1
- package/shaders/CopyShader.js +30 -16
- package/shaders/CopyShader.js.map +1 -1
- package/shaders/DOFMipMapShader.cjs +38 -21
- package/shaders/DOFMipMapShader.cjs.map +1 -1
- package/shaders/DOFMipMapShader.js +38 -21
- package/shaders/DOFMipMapShader.js.map +1 -1
- package/shaders/DepthLimitedBlurShader.cjs +98 -69
- package/shaders/DepthLimitedBlurShader.cjs.map +1 -1
- package/shaders/DepthLimitedBlurShader.js +98 -69
- package/shaders/DepthLimitedBlurShader.js.map +1 -1
- package/shaders/DigitalGlitch.cjs +70 -59
- package/shaders/DigitalGlitch.cjs.map +1 -1
- package/shaders/DigitalGlitch.js +70 -59
- package/shaders/DigitalGlitch.js.map +1 -1
- package/shaders/DotScreenShader.cjs +49 -28
- package/shaders/DotScreenShader.cjs.map +1 -1
- package/shaders/DotScreenShader.js +49 -28
- package/shaders/DotScreenShader.js.map +1 -1
- package/shaders/FXAAShader.cjs +1098 -1089
- package/shaders/FXAAShader.cjs.map +1 -1
- package/shaders/FXAAShader.js +1098 -1089
- package/shaders/FXAAShader.js.map +1 -1
- package/shaders/FilmShader.cjs +57 -29
- package/shaders/FilmShader.cjs.map +1 -1
- package/shaders/FilmShader.js +57 -29
- package/shaders/FilmShader.js.map +1 -1
- package/shaders/FocusShader.cjs +70 -43
- package/shaders/FocusShader.cjs.map +1 -1
- package/shaders/FocusShader.js +70 -43
- package/shaders/FocusShader.js.map +1 -1
- package/shaders/FreiChenShader.cjs +74 -53
- package/shaders/FreiChenShader.cjs.map +1 -1
- package/shaders/FreiChenShader.js +74 -53
- package/shaders/FreiChenShader.js.map +1 -1
- package/shaders/FresnelShader.cjs +55 -35
- package/shaders/FresnelShader.cjs.map +1 -1
- package/shaders/FresnelShader.js +55 -35
- package/shaders/FresnelShader.js.map +1 -1
- package/shaders/GammaCorrectionShader.cjs +33 -19
- package/shaders/GammaCorrectionShader.cjs.map +1 -1
- package/shaders/GammaCorrectionShader.js +33 -19
- package/shaders/GammaCorrectionShader.js.map +1 -1
- package/shaders/GodRaysShader.cjs +193 -116
- package/shaders/GodRaysShader.cjs.map +1 -1
- package/shaders/GodRaysShader.js +193 -116
- package/shaders/GodRaysShader.js.map +1 -1
- package/shaders/HalftoneShader.cjs +270 -192
- package/shaders/HalftoneShader.cjs.map +1 -1
- package/shaders/HalftoneShader.js +270 -192
- package/shaders/HalftoneShader.js.map +1 -1
- package/shaders/HorizontalTiltShiftShader.cjs +43 -27
- package/shaders/HorizontalTiltShiftShader.cjs.map +1 -1
- package/shaders/HorizontalTiltShiftShader.js +43 -27
- package/shaders/HorizontalTiltShiftShader.js.map +1 -1
- package/shaders/HueSaturationShader.cjs +47 -31
- package/shaders/HueSaturationShader.cjs.map +1 -1
- package/shaders/HueSaturationShader.js +47 -31
- package/shaders/HueSaturationShader.js.map +1 -1
- package/shaders/KaleidoShader.cjs +37 -24
- package/shaders/KaleidoShader.cjs.map +1 -1
- package/shaders/KaleidoShader.js +37 -24
- package/shaders/KaleidoShader.js.map +1 -1
- package/shaders/LuminosityHighPassShader.cjs +43 -24
- package/shaders/LuminosityHighPassShader.cjs.map +1 -1
- package/shaders/LuminosityHighPassShader.js +43 -24
- package/shaders/LuminosityHighPassShader.js.map +1 -1
- package/shaders/LuminosityShader.cjs +34 -17
- package/shaders/LuminosityShader.cjs.map +1 -1
- package/shaders/LuminosityShader.js +34 -17
- package/shaders/LuminosityShader.js.map +1 -1
- package/shaders/MirrorShader.cjs +39 -26
- package/shaders/MirrorShader.cjs.map +1 -1
- package/shaders/MirrorShader.js +39 -26
- package/shaders/MirrorShader.js.map +1 -1
- package/shaders/NormalMapShader.cjs +36 -21
- package/shaders/NormalMapShader.cjs.map +1 -1
- package/shaders/NormalMapShader.js +36 -21
- package/shaders/NormalMapShader.js.map +1 -1
- package/shaders/ParallaxShader.cjs +147 -97
- package/shaders/ParallaxShader.cjs.map +1 -1
- package/shaders/ParallaxShader.js +147 -97
- package/shaders/ParallaxShader.js.map +1 -1
- package/shaders/PixelShader.cjs +31 -18
- package/shaders/PixelShader.cjs.map +1 -1
- package/shaders/PixelShader.js +31 -18
- package/shaders/PixelShader.js.map +1 -1
- package/shaders/RGBShiftShader.cjs +33 -20
- package/shaders/RGBShiftShader.cjs.map +1 -1
- package/shaders/RGBShiftShader.js +33 -20
- package/shaders/RGBShiftShader.js.map +1 -1
- package/shaders/SAOShader.cjs +154 -117
- package/shaders/SAOShader.cjs.map +1 -1
- package/shaders/SAOShader.js +154 -117
- package/shaders/SAOShader.js.map +1 -1
- package/shaders/SMAAShader.cjs +358 -270
- package/shaders/SMAAShader.cjs.map +1 -1
- package/shaders/SMAAShader.js +358 -270
- package/shaders/SMAAShader.js.map +1 -1
- package/shaders/SSAOShader.cjs +236 -142
- package/shaders/SSAOShader.cjs.map +1 -1
- package/shaders/SSAOShader.js +236 -142
- package/shaders/SSAOShader.js.map +1 -1
- package/shaders/SSRShader.cjs +4 -4
- package/shaders/SSRShader.cjs.map +1 -1
- package/shaders/SSRShader.js +4 -4
- package/shaders/SSRShader.js.map +1 -1
- package/shaders/SepiaShader.cjs +36 -20
- package/shaders/SepiaShader.cjs.map +1 -1
- package/shaders/SepiaShader.js +36 -20
- package/shaders/SepiaShader.js.map +1 -1
- package/shaders/SobelOperatorShader.cjs +64 -37
- package/shaders/SobelOperatorShader.cjs.map +1 -1
- package/shaders/SobelOperatorShader.js +64 -37
- package/shaders/SobelOperatorShader.js.map +1 -1
- package/shaders/TechnicolorShader.cjs +29 -16
- package/shaders/TechnicolorShader.cjs.map +1 -1
- package/shaders/TechnicolorShader.js +29 -16
- package/shaders/TechnicolorShader.js.map +1 -1
- package/shaders/ToneMapShader.cjs +55 -35
- package/shaders/ToneMapShader.cjs.map +1 -1
- package/shaders/ToneMapShader.js +55 -35
- package/shaders/ToneMapShader.js.map +1 -1
- package/shaders/ToonShader.cjs +275 -165
- package/shaders/ToonShader.cjs.map +1 -1
- package/shaders/ToonShader.js +275 -165
- package/shaders/ToonShader.js.map +1 -1
- package/shaders/TriangleBlurShader.cjs +50 -27
- package/shaders/TriangleBlurShader.cjs.map +1 -1
- package/shaders/TriangleBlurShader.js +50 -27
- package/shaders/TriangleBlurShader.js.map +1 -1
- package/shaders/UnpackDepthRGBAShader.cjs +32 -17
- package/shaders/UnpackDepthRGBAShader.cjs.map +1 -1
- package/shaders/UnpackDepthRGBAShader.js +32 -17
- package/shaders/UnpackDepthRGBAShader.js.map +1 -1
- package/shaders/VerticalTiltShiftShader.cjs +43 -27
- package/shaders/VerticalTiltShiftShader.cjs.map +1 -1
- package/shaders/VerticalTiltShiftShader.js +43 -27
- package/shaders/VerticalTiltShiftShader.js.map +1 -1
- package/shaders/VignetteShader.cjs +43 -27
- package/shaders/VignetteShader.cjs.map +1 -1
- package/shaders/VignetteShader.js +43 -27
- package/shaders/VignetteShader.js.map +1 -1
- package/shaders/VolumeShader.cjs +264 -213
- package/shaders/VolumeShader.cjs.map +1 -1
- package/shaders/VolumeShader.js +264 -213
- package/shaders/VolumeShader.js.map +1 -1
- package/shaders/WaterRefractionShader.cjs +63 -35
- package/shaders/WaterRefractionShader.cjs.map +1 -1
- package/shaders/WaterRefractionShader.js +63 -35
- package/shaders/WaterRefractionShader.js.map +1 -1
- package/utils/GeometryCompressionUtils.cjs +2 -1
- package/utils/GeometryCompressionUtils.cjs.map +1 -1
- package/utils/GeometryCompressionUtils.js +3 -2
- package/utils/GeometryCompressionUtils.js.map +1 -1
- package/utils/RoughnessMipmapper.cjs +3 -3
- package/utils/RoughnessMipmapper.cjs.map +1 -1
- package/utils/RoughnessMipmapper.js +4 -4
- package/utils/RoughnessMipmapper.js.map +1 -1
- package/webxr/ARButton.cjs +109 -106
- package/webxr/ARButton.cjs.map +1 -1
- package/webxr/ARButton.d.ts +4 -3
- package/webxr/ARButton.js +109 -106
- package/webxr/ARButton.js.map +1 -1
- package/webxr/OculusHandPointerModel.cjs +2 -2
- package/webxr/OculusHandPointerModel.cjs.map +1 -1
- package/webxr/OculusHandPointerModel.js +2 -2
- package/webxr/OculusHandPointerModel.js.map +1 -1
- package/webxr/VRButton.cjs +98 -95
- package/webxr/VRButton.cjs.map +1 -1
- package/webxr/VRButton.d.ts +6 -5
- package/webxr/VRButton.js +98 -95
- package/webxr/VRButton.js.map +1 -1
- package/webxr/XRHandPrimitiveModel.cjs +2 -2
- package/webxr/XRHandPrimitiveModel.cjs.map +1 -1
- package/webxr/XRHandPrimitiveModel.js +3 -3
- package/webxr/XRHandPrimitiveModel.js.map +1 -1
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"LDrawLoader.cjs","sources":["../../src/loaders/LDrawLoader.js"],"sourcesContent":["import {\n BufferAttribute,\n BufferGeometry,\n Color,\n FileLoader,\n Group,\n LineBasicMaterial,\n LineSegments,\n Loader,\n Matrix4,\n Mesh,\n MeshStandardMaterial,\n ShaderMaterial,\n UniformsLib,\n UniformsUtils,\n Vector3,\n Ray,\n REVISION,\n} from 'three'\n\n// Special surface finish tag types.\n// Note: \"MATERIAL\" tag (e.g. GLITTER, SPECKLE) is not implemented\nconst FINISH_TYPE_DEFAULT = 0\nconst FINISH_TYPE_CHROME = 1\nconst FINISH_TYPE_PEARLESCENT = 2\nconst FINISH_TYPE_RUBBER = 3\nconst FINISH_TYPE_MATTE_METALLIC = 4\nconst FINISH_TYPE_METAL = 5\n\n// State machine to search a subobject path.\n// The LDraw standard establishes these various possible subfolders.\nconst FILE_LOCATION_AS_IS = 0\nconst FILE_LOCATION_TRY_PARTS = 1\nconst FILE_LOCATION_TRY_P = 2\nconst FILE_LOCATION_TRY_MODELS = 3\nconst FILE_LOCATION_TRY_RELATIVE = 4\nconst FILE_LOCATION_TRY_ABSOLUTE = 5\nconst FILE_LOCATION_NOT_FOUND = 6\n\nconst MAIN_COLOUR_CODE = '16'\nconst MAIN_EDGE_COLOUR_CODE = '24'\n\nconst _tempVec0 = new Vector3()\nconst _tempVec1 = new Vector3()\n\nclass LDrawConditionalLineMaterial extends ShaderMaterial {\n constructor(parameters) {\n super({\n uniforms: UniformsUtils.merge([\n UniformsLib.fog,\n {\n diffuse: {\n value: new Color(),\n },\n opacity: {\n value: 1.0,\n },\n },\n ]),\n\n vertexShader: /* glsl */ `\n attribute vec3 control0;\n attribute vec3 control1;\n attribute vec3 direction;\n varying float discardFlag;\n\n #include <common>\n #include <color_pars_vertex>\n #include <fog_pars_vertex>\n #include <logdepthbuf_pars_vertex>\n #include <clipping_planes_pars_vertex>\n\n void main() {\n #include <color_vertex>\n\n vec4 mvPosition = modelViewMatrix * vec4(position, 1.0);\n gl_Position = projectionMatrix * mvPosition;\n\n // Transform the line segment ends and control points into camera clip space\n vec4 c0 = projectionMatrix * modelViewMatrix * vec4(control0, 1.0);\n vec4 c1 = projectionMatrix * modelViewMatrix * vec4(control1, 1.0);\n vec4 p0 = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n vec4 p1 = projectionMatrix * modelViewMatrix * vec4(position + direction, 1.0);\n\n c0.xy /= c0.w;\n c1.xy /= c1.w;\n p0.xy /= p0.w;\n p1.xy /= p1.w;\n\n // Get the direction of the segment and an orthogonal vector\n vec2 dir = p1.xy - p0.xy;\n vec2 norm = vec2(-dir.y, dir.x);\n\n // Get control point directions from the line\n vec2 c0dir = c0.xy - p1.xy;\n vec2 c1dir = c1.xy - p1.xy;\n\n // If the vectors to the controls points are pointed in different directions away\n // from the line segment then the line should not be drawn.\n float d0 = dot(normalize(norm), normalize(c0dir));\n float d1 = dot(normalize(norm), normalize(c1dir));\n discardFlag = float(sign(d0) != sign(d1));\n\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n #include <fog_vertex>\n }\n `,\n\n fragmentShader: /* glsl */ `\n uniform vec3 diffuse;\n uniform float opacity;\n varying float discardFlag;\n\n #include <common>\n #include <color_pars_fragment>\n #include <fog_pars_fragment>\n #include <logdepthbuf_pars_fragment>\n #include <clipping_planes_pars_fragment>\n\n void main() {\n if (discardFlag > 0.5) discard;\n\n #include <clipping_planes_fragment>\n vec3 outgoingLight = vec3(0.0);\n vec4 diffuseColor = vec4(diffuse, opacity);\n #include <logdepthbuf_fragment>\n #include <color_fragment>\n outgoingLight = diffuseColor.rgb; // simple shader\n gl_FragColor = vec4(outgoingLight, diffuseColor.a);\n #include <tonemapping_fragment>\n #include <${parseInt(REVISION.replace(/\\D+/g, '')) >= 154 ? 'colorspace_fragment' : 'encodings_fragment'}>\n #include <fog_fragment>\n #include <premultiplied_alpha_fragment>\n }\n `,\n })\n\n Object.defineProperties(this, {\n opacity: {\n get: function () {\n return this.uniforms.opacity.value\n },\n\n set: function (value) {\n this.uniforms.opacity.value = value\n },\n },\n\n color: {\n get: function () {\n return this.uniforms.diffuse.value\n },\n },\n })\n\n this.setValues(parameters)\n this.isLDrawConditionalLineMaterial = true\n }\n}\n\nclass ConditionalLineSegments extends LineSegments {\n constructor(geometry, material) {\n super(geometry, material)\n this.isConditionalLine = true\n }\n}\n\nfunction generateFaceNormals(faces) {\n for (let i = 0, l = faces.length; i < l; i++) {\n const face = faces[i]\n const vertices = face.vertices\n const v0 = vertices[0]\n const v1 = vertices[1]\n const v2 = vertices[2]\n\n _tempVec0.subVectors(v1, v0)\n _tempVec1.subVectors(v2, v1)\n face.faceNormal = new Vector3().crossVectors(_tempVec0, _tempVec1).normalize()\n }\n}\n\nconst _ray = new Ray()\nfunction smoothNormals(faces, lineSegments, checkSubSegments = false) {\n // NOTE: 1e2 is pretty coarse but was chosen to quantize the resulting value because\n // it allows edges to be smoothed as expected (see minifig arms).\n // --\n // And the vector values are initialize multiplied by 1 + 1e-10 to account for floating\n // point errors on vertices along quantization boundaries. Ie after matrix multiplication\n // vertices that should be merged might be set to \"1.7\" and \"1.6999...\" meaning they won't\n // get merged. This added epsilon attempts to push these error values to the same quantized\n // value for the sake of hashing. See \"AT-ST mini\" dishes. See mrdoob/three#23169.\n\n const hashMultiplier = (1 + 1e-10) * 1e2\n function hashVertex(v) {\n const x = ~~(v.x * hashMultiplier)\n const y = ~~(v.y * hashMultiplier)\n const z = ~~(v.z * hashMultiplier)\n\n return `${x},${y},${z}`\n }\n\n function hashEdge(v0, v1) {\n return `${hashVertex(v0)}_${hashVertex(v1)}`\n }\n\n // converts the two vertices to a ray with a normalized direction and origin of 0, 0, 0 projected\n // onto the original line.\n function toNormalizedRay(v0, v1, targetRay) {\n targetRay.direction.subVectors(v1, v0).normalize()\n\n const scalar = v0.dot(targetRay.direction)\n targetRay.origin.copy(v0).addScaledVector(targetRay.direction, -scalar)\n\n return targetRay\n }\n\n function hashRay(ray) {\n return hashEdge(ray.origin, ray.direction)\n }\n\n const hardEdges = new Set()\n const hardEdgeRays = new Map()\n const halfEdgeList = {}\n const normals = []\n\n // Save the list of hard edges by hash\n for (let i = 0, l = lineSegments.length; i < l; i++) {\n const ls = lineSegments[i]\n const vertices = ls.vertices\n const v0 = vertices[0]\n const v1 = vertices[1]\n hardEdges.add(hashEdge(v0, v1))\n hardEdges.add(hashEdge(v1, v0))\n\n // only generate the hard edge ray map if we're checking subsegments because it's more expensive to check\n // and requires more memory.\n if (checkSubSegments) {\n // add both ray directions to the map\n const ray = toNormalizedRay(v0, v1, new Ray())\n const rh1 = hashRay(ray)\n if (!hardEdgeRays.has(rh1)) {\n toNormalizedRay(v1, v0, ray)\n const rh2 = hashRay(ray)\n\n const info = {\n ray,\n distances: [],\n }\n\n hardEdgeRays.set(rh1, info)\n hardEdgeRays.set(rh2, info)\n }\n\n // store both segments ends in min, max order in the distances array to check if a face edge is a\n // subsegment later.\n const info = hardEdgeRays.get(rh1)\n let d0 = info.ray.direction.dot(v0)\n let d1 = info.ray.direction.dot(v1)\n if (d0 > d1) {\n ;[d0, d1] = [d1, d0]\n }\n\n info.distances.push(d0, d1)\n }\n }\n\n // track the half edges associated with each triangle\n for (let i = 0, l = faces.length; i < l; i++) {\n const tri = faces[i]\n const vertices = tri.vertices\n const vertCount = vertices.length\n for (let i2 = 0; i2 < vertCount; i2++) {\n const index = i2\n const next = (i2 + 1) % vertCount\n const v0 = vertices[index]\n const v1 = vertices[next]\n const hash = hashEdge(v0, v1)\n\n // don't add the triangle if the edge is supposed to be hard\n if (hardEdges.has(hash)) {\n continue\n }\n\n // if checking subsegments then check to see if this edge lies on a hard edge ray and whether its within any ray bounds\n if (checkSubSegments) {\n toNormalizedRay(v0, v1, _ray)\n\n const rayHash = hashRay(_ray)\n if (hardEdgeRays.has(rayHash)) {\n const info = hardEdgeRays.get(rayHash)\n const { ray, distances } = info\n let d0 = ray.direction.dot(v0)\n let d1 = ray.direction.dot(v1)\n\n if (d0 > d1) {\n ;[d0, d1] = [d1, d0]\n }\n\n // return early if the face edge is found to be a subsegment of a line edge meaning the edge will have \"hard\" normals\n let found = false\n for (let i = 0, l = distances.length; i < l; i += 2) {\n if (d0 >= distances[i] && d1 <= distances[i + 1]) {\n found = true\n break\n }\n }\n\n if (found) {\n continue\n }\n }\n }\n\n const info = {\n index: index,\n tri: tri,\n }\n halfEdgeList[hash] = info\n }\n }\n\n // Iterate until we've tried to connect all faces to share normals\n while (true) {\n // Stop if there are no more faces left\n let halfEdge = null\n for (const key in halfEdgeList) {\n halfEdge = halfEdgeList[key]\n break\n }\n\n if (halfEdge === null) {\n break\n }\n\n // Exhaustively find all connected faces\n const queue = [halfEdge]\n while (queue.length > 0) {\n // initialize all vertex normals in this triangle\n const tri = queue.pop().tri\n const vertices = tri.vertices\n const vertNormals = tri.normals\n const faceNormal = tri.faceNormal\n\n // Check if any edge is connected to another triangle edge\n const vertCount = vertices.length\n for (let i2 = 0; i2 < vertCount; i2++) {\n const index = i2\n const next = (i2 + 1) % vertCount\n const v0 = vertices[index]\n const v1 = vertices[next]\n\n // delete this triangle from the list so it won't be found again\n const hash = hashEdge(v0, v1)\n delete halfEdgeList[hash]\n\n const reverseHash = hashEdge(v1, v0)\n const otherInfo = halfEdgeList[reverseHash]\n if (otherInfo) {\n const otherTri = otherInfo.tri\n const otherIndex = otherInfo.index\n const otherNormals = otherTri.normals\n const otherVertCount = otherNormals.length\n const otherFaceNormal = otherTri.faceNormal\n\n // NOTE: If the angle between faces is > 67.5 degrees then assume it's\n // hard edge. There are some cases where the line segments do not line up exactly\n // with or span multiple triangle edges (see Lunar Vehicle wheels).\n if (Math.abs(otherTri.faceNormal.dot(tri.faceNormal)) < 0.25) {\n continue\n }\n\n // if this triangle has already been traversed then it won't be in\n // the halfEdgeList. If it has not then add it to the queue and delete\n // it so it won't be found again.\n if (reverseHash in halfEdgeList) {\n queue.push(otherInfo)\n delete halfEdgeList[reverseHash]\n }\n\n // share the first normal\n const otherNext = (otherIndex + 1) % otherVertCount\n if (vertNormals[index] && otherNormals[otherNext] && vertNormals[index] !== otherNormals[otherNext]) {\n otherNormals[otherNext].norm.add(vertNormals[index].norm)\n vertNormals[index].norm = otherNormals[otherNext].norm\n }\n\n let sharedNormal1 = vertNormals[index] || otherNormals[otherNext]\n if (sharedNormal1 === null) {\n // it's possible to encounter an edge of a triangle that has already been traversed meaning\n // both edges already have different normals defined and shared. To work around this we create\n // a wrapper object so when those edges are merged the normals can be updated everywhere.\n sharedNormal1 = { norm: new Vector3() }\n normals.push(sharedNormal1.norm)\n }\n\n if (vertNormals[index] === null) {\n vertNormals[index] = sharedNormal1\n sharedNormal1.norm.add(faceNormal)\n }\n\n if (otherNormals[otherNext] === null) {\n otherNormals[otherNext] = sharedNormal1\n sharedNormal1.norm.add(otherFaceNormal)\n }\n\n // share the second normal\n if (vertNormals[next] && otherNormals[otherIndex] && vertNormals[next] !== otherNormals[otherIndex]) {\n otherNormals[otherIndex].norm.add(vertNormals[next].norm)\n vertNormals[next].norm = otherNormals[otherIndex].norm\n }\n\n let sharedNormal2 = vertNormals[next] || otherNormals[otherIndex]\n if (sharedNormal2 === null) {\n sharedNormal2 = { norm: new Vector3() }\n normals.push(sharedNormal2.norm)\n }\n\n if (vertNormals[next] === null) {\n vertNormals[next] = sharedNormal2\n sharedNormal2.norm.add(faceNormal)\n }\n\n if (otherNormals[otherIndex] === null) {\n otherNormals[otherIndex] = sharedNormal2\n sharedNormal2.norm.add(otherFaceNormal)\n }\n }\n }\n }\n }\n\n // The normals of each face have been added up so now we average them by normalizing the vector.\n for (let i = 0, l = normals.length; i < l; i++) {\n normals[i].normalize()\n }\n}\n\nfunction isPartType(type) {\n return type === 'Part' || type === 'Unofficial_Part'\n}\n\nfunction isPrimitiveType(type) {\n return /primitive/i.test(type) || type === 'Subpart'\n}\n\nclass LineParser {\n constructor(line, lineNumber) {\n this.line = line\n this.lineLength = line.length\n this.currentCharIndex = 0\n this.currentChar = ' '\n this.lineNumber = lineNumber\n }\n\n seekNonSpace() {\n while (this.currentCharIndex < this.lineLength) {\n this.currentChar = this.line.charAt(this.currentCharIndex)\n\n if (this.currentChar !== ' ' && this.currentChar !== '\\t') {\n return\n }\n\n this.currentCharIndex++\n }\n }\n\n getToken() {\n const pos0 = this.currentCharIndex++\n\n // Seek space\n while (this.currentCharIndex < this.lineLength) {\n this.currentChar = this.line.charAt(this.currentCharIndex)\n\n if (this.currentChar === ' ' || this.currentChar === '\\t') {\n break\n }\n\n this.currentCharIndex++\n }\n\n const pos1 = this.currentCharIndex\n\n this.seekNonSpace()\n\n return this.line.substring(pos0, pos1)\n }\n\n getVector() {\n return new Vector3(parseFloat(this.getToken()), parseFloat(this.getToken()), parseFloat(this.getToken()))\n }\n\n getRemainingString() {\n return this.line.substring(this.currentCharIndex, this.lineLength)\n }\n\n isAtTheEnd() {\n return this.currentCharIndex >= this.lineLength\n }\n\n setToEnd() {\n this.currentCharIndex = this.lineLength\n }\n\n getLineNumberString() {\n return this.lineNumber >= 0 ? ' at line ' + this.lineNumber : ''\n }\n}\n\n// Fetches and parses an intermediate representation of LDraw parts files.\nclass LDrawParsedCache {\n constructor(loader) {\n this.loader = loader\n this._cache = {}\n }\n\n cloneResult(original) {\n const result = {}\n\n // vertices are transformed and normals computed before being converted to geometry\n // so these pieces must be cloned.\n result.faces = original.faces.map((face) => {\n return {\n colorCode: face.colorCode,\n material: face.material,\n vertices: face.vertices.map((v) => v.clone()),\n normals: face.normals.map(() => null),\n faceNormal: null,\n }\n })\n\n result.conditionalSegments = original.conditionalSegments.map((face) => {\n return {\n colorCode: face.colorCode,\n material: face.material,\n vertices: face.vertices.map((v) => v.clone()),\n controlPoints: face.controlPoints.map((v) => v.clone()),\n }\n })\n\n result.lineSegments = original.lineSegments.map((face) => {\n return {\n colorCode: face.colorCode,\n material: face.material,\n vertices: face.vertices.map((v) => v.clone()),\n }\n })\n\n // none if this is subsequently modified\n result.type = original.type\n result.category = original.category\n result.keywords = original.keywords\n result.subobjects = original.subobjects\n result.totalFaces = original.totalFaces\n result.startingConstructionStep = original.startingConstructionStep\n result.materials = original.materials\n result.group = null\n return result\n }\n\n async fetchData(fileName) {\n let triedLowerCase = false\n let locationState = FILE_LOCATION_AS_IS\n while (locationState !== FILE_LOCATION_NOT_FOUND) {\n let subobjectURL = fileName\n switch (locationState) {\n case FILE_LOCATION_AS_IS:\n locationState = locationState + 1\n break\n\n case FILE_LOCATION_TRY_PARTS:\n subobjectURL = 'parts/' + subobjectURL\n locationState = locationState + 1\n break\n\n case FILE_LOCATION_TRY_P:\n subobjectURL = 'p/' + subobjectURL\n locationState = locationState + 1\n break\n\n case FILE_LOCATION_TRY_MODELS:\n subobjectURL = 'models/' + subobjectURL\n locationState = locationState + 1\n break\n\n case FILE_LOCATION_TRY_RELATIVE:\n subobjectURL = fileName.substring(0, fileName.lastIndexOf('/') + 1) + subobjectURL\n locationState = locationState + 1\n break\n\n case FILE_LOCATION_TRY_ABSOLUTE:\n if (triedLowerCase) {\n // Try absolute path\n locationState = FILE_LOCATION_NOT_FOUND\n } else {\n // Next attempt is lower case\n fileName = fileName.toLowerCase()\n subobjectURL = fileName\n triedLowerCase = true\n locationState = FILE_LOCATION_AS_IS\n }\n\n break\n }\n\n const loader = this.loader\n const fileLoader = new FileLoader(loader.manager)\n fileLoader.setPath(loader.partsLibraryPath)\n fileLoader.setRequestHeader(loader.requestHeader)\n fileLoader.setWithCredentials(loader.withCredentials)\n\n try {\n const text = await fileLoader.loadAsync(subobjectURL)\n return text\n } catch {\n continue\n }\n }\n\n throw new Error('LDrawLoader: Subobject \"' + fileName + '\" could not be loaded.')\n }\n\n parse(text, fileName = null) {\n const loader = this.loader\n\n // final results\n const faces = []\n const lineSegments = []\n const conditionalSegments = []\n const subobjects = []\n const materials = {}\n\n const getLocalMaterial = (colorCode) => {\n return materials[colorCode] || null\n }\n\n let type = 'Model'\n let category = null\n let keywords = null\n let totalFaces = 0\n\n // split into lines\n if (text.indexOf('\\r\\n') !== -1) {\n // This is faster than String.split with regex that splits on both\n text = text.replace(/\\r\\n/g, '\\n')\n }\n\n const lines = text.split('\\n')\n const numLines = lines.length\n\n let parsingEmbeddedFiles = false\n let currentEmbeddedFileName = null\n let currentEmbeddedText = null\n\n let bfcCertified = false\n let bfcCCW = true\n let bfcInverted = false\n let bfcCull = true\n\n let startingConstructionStep = false\n\n // Parse all line commands\n for (let lineIndex = 0; lineIndex < numLines; lineIndex++) {\n const line = lines[lineIndex]\n\n if (line.length === 0) continue\n\n if (parsingEmbeddedFiles) {\n if (line.startsWith('0 FILE ')) {\n // Save previous embedded file in the cache\n this.setData(currentEmbeddedFileName, currentEmbeddedText)\n\n // New embedded text file\n currentEmbeddedFileName = line.substring(7)\n currentEmbeddedText = ''\n } else {\n currentEmbeddedText += line + '\\n'\n }\n\n continue\n }\n\n const lp = new LineParser(line, lineIndex + 1)\n lp.seekNonSpace()\n\n if (lp.isAtTheEnd()) {\n // Empty line\n continue\n }\n\n // Parse the line type\n const lineType = lp.getToken()\n\n let material\n let colorCode\n let segment\n let ccw\n let doubleSided\n let v0, v1, v2, v3, c0, c1\n\n switch (lineType) {\n // Line type 0: Comment or META\n case '0':\n // Parse meta directive\n const meta = lp.getToken()\n\n if (meta) {\n switch (meta) {\n case '!LDRAW_ORG':\n type = lp.getToken()\n break\n\n case '!COLOUR':\n material = loader.parseColorMetaDirective(lp)\n if (material) {\n materials[material.userData.code] = material\n } else {\n console.warn('LDrawLoader: Error parsing material' + lp.getLineNumberString())\n }\n\n break\n\n case '!CATEGORY':\n category = lp.getToken()\n break\n\n case '!KEYWORDS':\n const newKeywords = lp.getRemainingString().split(',')\n if (newKeywords.length > 0) {\n if (!keywords) {\n keywords = []\n }\n\n newKeywords.forEach(function (keyword) {\n keywords.push(keyword.trim())\n })\n }\n\n break\n\n case 'FILE':\n if (lineIndex > 0) {\n // Start embedded text files parsing\n parsingEmbeddedFiles = true\n currentEmbeddedFileName = lp.getRemainingString()\n currentEmbeddedText = ''\n\n bfcCertified = false\n bfcCCW = true\n }\n\n break\n\n case 'BFC':\n // Changes to the backface culling state\n while (!lp.isAtTheEnd()) {\n const token = lp.getToken()\n\n switch (token) {\n case 'CERTIFY':\n case 'NOCERTIFY':\n bfcCertified = token === 'CERTIFY'\n bfcCCW = true\n\n break\n\n case 'CW':\n case 'CCW':\n bfcCCW = token === 'CCW'\n\n break\n\n case 'INVERTNEXT':\n bfcInverted = true\n\n break\n\n case 'CLIP':\n case 'NOCLIP':\n bfcCull = token === 'CLIP'\n\n break\n\n default:\n console.warn('THREE.LDrawLoader: BFC directive \"' + token + '\" is unknown.')\n\n break\n }\n }\n\n break\n\n case 'STEP':\n startingConstructionStep = true\n\n break\n\n default:\n // Other meta directives are not implemented\n break\n }\n }\n\n break\n\n // Line type 1: Sub-object file\n case '1':\n colorCode = lp.getToken()\n material = getLocalMaterial(colorCode)\n\n const posX = parseFloat(lp.getToken())\n const posY = parseFloat(lp.getToken())\n const posZ = parseFloat(lp.getToken())\n const m0 = parseFloat(lp.getToken())\n const m1 = parseFloat(lp.getToken())\n const m2 = parseFloat(lp.getToken())\n const m3 = parseFloat(lp.getToken())\n const m4 = parseFloat(lp.getToken())\n const m5 = parseFloat(lp.getToken())\n const m6 = parseFloat(lp.getToken())\n const m7 = parseFloat(lp.getToken())\n const m8 = parseFloat(lp.getToken())\n\n const matrix = new Matrix4().set(m0, m1, m2, posX, m3, m4, m5, posY, m6, m7, m8, posZ, 0, 0, 0, 1)\n\n let fileName = lp.getRemainingString().trim().replace(/\\\\/g, '/')\n\n if (loader.fileMap[fileName]) {\n // Found the subobject path in the preloaded file path map\n fileName = loader.fileMap[fileName]\n } else {\n // Standardized subfolders\n if (fileName.startsWith('s/')) {\n fileName = 'parts/' + fileName\n } else if (fileName.startsWith('48/')) {\n fileName = 'p/' + fileName\n }\n }\n\n subobjects.push({\n material: material,\n colorCode: colorCode,\n matrix: matrix,\n fileName: fileName,\n inverted: bfcInverted,\n startingConstructionStep: startingConstructionStep,\n })\n\n bfcInverted = false\n\n break\n\n // Line type 2: Line segment\n case '2':\n colorCode = lp.getToken()\n material = getLocalMaterial(colorCode)\n v0 = lp.getVector()\n v1 = lp.getVector()\n\n segment = {\n material: material,\n colorCode: colorCode,\n vertices: [v0, v1],\n }\n\n lineSegments.push(segment)\n\n break\n\n // Line type 5: Conditional Line segment\n case '5':\n colorCode = lp.getToken()\n material = getLocalMaterial(colorCode)\n v0 = lp.getVector()\n v1 = lp.getVector()\n c0 = lp.getVector()\n c1 = lp.getVector()\n\n segment = {\n material: material,\n colorCode: colorCode,\n vertices: [v0, v1],\n controlPoints: [c0, c1],\n }\n\n conditionalSegments.push(segment)\n\n break\n\n // Line type 3: Triangle\n case '3':\n colorCode = lp.getToken()\n material = getLocalMaterial(colorCode)\n ccw = bfcCCW\n doubleSided = !bfcCertified || !bfcCull\n\n if (ccw === true) {\n v0 = lp.getVector()\n v1 = lp.getVector()\n v2 = lp.getVector()\n } else {\n v2 = lp.getVector()\n v1 = lp.getVector()\n v0 = lp.getVector()\n }\n\n faces.push({\n material: material,\n colorCode: colorCode,\n faceNormal: null,\n vertices: [v0, v1, v2],\n normals: [null, null, null],\n })\n totalFaces++\n\n if (doubleSided === true) {\n faces.push({\n material: material,\n colorCode: colorCode,\n faceNormal: null,\n vertices: [v2, v1, v0],\n normals: [null, null, null],\n })\n totalFaces++\n }\n\n break\n\n // Line type 4: Quadrilateral\n case '4':\n colorCode = lp.getToken()\n material = getLocalMaterial(colorCode)\n ccw = bfcCCW\n doubleSided = !bfcCertified || !bfcCull\n\n if (ccw === true) {\n v0 = lp.getVector()\n v1 = lp.getVector()\n v2 = lp.getVector()\n v3 = lp.getVector()\n } else {\n v3 = lp.getVector()\n v2 = lp.getVector()\n v1 = lp.getVector()\n v0 = lp.getVector()\n }\n\n // specifically place the triangle diagonal in the v0 and v1 slots so we can\n // account for the doubling of vertices later when smoothing normals.\n faces.push({\n material: material,\n colorCode: colorCode,\n faceNormal: null,\n vertices: [v0, v1, v2, v3],\n normals: [null, null, null, null],\n })\n totalFaces += 2\n\n if (doubleSided === true) {\n faces.push({\n material: material,\n colorCode: colorCode,\n faceNormal: null,\n vertices: [v3, v2, v1, v0],\n normals: [null, null, null, null],\n })\n totalFaces += 2\n }\n\n break\n\n default:\n throw new Error('LDrawLoader: Unknown line type \"' + lineType + '\"' + lp.getLineNumberString() + '.')\n }\n }\n\n if (parsingEmbeddedFiles) {\n this.setData(currentEmbeddedFileName, currentEmbeddedText)\n }\n\n return {\n faces,\n conditionalSegments,\n lineSegments,\n type,\n category,\n keywords,\n subobjects,\n totalFaces,\n startingConstructionStep,\n materials,\n fileName,\n group: null,\n }\n }\n\n // returns an (optionally cloned) instance of the data\n getData(fileName, clone = true) {\n const key = fileName.toLowerCase()\n const result = this._cache[key]\n if (result === null || result instanceof Promise) {\n return null\n }\n\n if (clone) {\n return this.cloneResult(result)\n } else {\n return result\n }\n }\n\n // kicks off a fetch and parse of the requested data if it hasn't already been loaded. Returns when\n // the data is ready to use and can be retrieved synchronously with \"getData\".\n async ensureDataLoaded(fileName) {\n const key = fileName.toLowerCase()\n if (!(key in this._cache)) {\n // replace the promise with a copy of the parsed data for immediate processing\n this._cache[key] = this.fetchData(fileName).then((text) => {\n const info = this.parse(text, fileName)\n this._cache[key] = info\n return info\n })\n }\n\n await this._cache[key]\n }\n\n // sets the data in the cache from parsed data\n setData(fileName, text) {\n const key = fileName.toLowerCase()\n this._cache[key] = this.parse(text, fileName)\n }\n}\n\n// returns the material for an associated color code. If the color code is 16 for a face or 24 for\n// an edge then the passthroughColorCode is used.\nfunction getMaterialFromCode(colorCode, parentColorCode, materialHierarchy, forEdge) {\n const isPassthrough = (!forEdge && colorCode === MAIN_COLOUR_CODE) || (forEdge && colorCode === MAIN_EDGE_COLOUR_CODE)\n if (isPassthrough) {\n colorCode = parentColorCode\n }\n\n return materialHierarchy[colorCode] || null\n}\n\n// Class used to parse and build LDraw parts as three.js objects and cache them if they're a \"Part\" type.\nclass LDrawPartsGeometryCache {\n constructor(loader) {\n this.loader = loader\n this.parseCache = new LDrawParsedCache(loader)\n this._cache = {}\n }\n\n // Convert the given file information into a mesh by processing subobjects.\n async processIntoMesh(info) {\n const loader = this.loader\n const parseCache = this.parseCache\n const faceMaterials = new Set()\n\n // Processes the part subobject information to load child parts and merge geometry onto part\n // piece object.\n const processInfoSubobjects = async (info, subobject = null) => {\n const subobjects = info.subobjects\n const promises = []\n\n // Trigger load of all subobjects. If a subobject isn't a primitive then load it as a separate\n // group which lets instruction steps apply correctly.\n for (let i = 0, l = subobjects.length; i < l; i++) {\n const subobject = subobjects[i]\n const promise = parseCache.ensureDataLoaded(subobject.fileName).then(() => {\n const subobjectInfo = parseCache.getData(subobject.fileName, false)\n if (!isPrimitiveType(subobjectInfo.type)) {\n return this.loadModel(subobject.fileName).catch((error) => {\n console.warn(error)\n return null\n })\n }\n\n return processInfoSubobjects(parseCache.getData(subobject.fileName), subobject)\n })\n\n promises.push(promise)\n }\n\n const group = new Group()\n group.userData.category = info.category\n group.userData.keywords = info.keywords\n info.group = group\n\n const subobjectInfos = await Promise.all(promises)\n for (let i = 0, l = subobjectInfos.length; i < l; i++) {\n const subobject = info.subobjects[i]\n const subobjectInfo = subobjectInfos[i]\n\n if (subobjectInfo === null) {\n // the subobject failed to load\n continue\n }\n\n // if the subobject was loaded as a separate group then apply the parent scopes materials\n if (subobjectInfo.isGroup) {\n const subobjectGroup = subobjectInfo\n subobject.matrix.decompose(subobjectGroup.position, subobjectGroup.quaternion, subobjectGroup.scale)\n subobjectGroup.userData.startingConstructionStep = subobject.startingConstructionStep\n subobjectGroup.name = subobject.fileName\n\n loader.applyMaterialsToMesh(subobjectGroup, subobject.colorCode, info.materials)\n\n group.add(subobjectGroup)\n continue\n }\n\n // add the subobject group if it has children in case it has both children and primitives\n if (subobjectInfo.group.children.length) {\n group.add(subobjectInfo.group)\n }\n\n // transform the primitives into the local space of the parent piece and append them to\n // to the parent primitives list.\n const parentLineSegments = info.lineSegments\n const parentConditionalSegments = info.conditionalSegments\n const parentFaces = info.faces\n\n const lineSegments = subobjectInfo.lineSegments\n const conditionalSegments = subobjectInfo.conditionalSegments\n\n const faces = subobjectInfo.faces\n const matrix = subobject.matrix\n const inverted = subobject.inverted\n const matrixScaleInverted = matrix.determinant() < 0\n const colorCode = subobject.colorCode\n\n const lineColorCode = colorCode === MAIN_COLOUR_CODE ? MAIN_EDGE_COLOUR_CODE : colorCode\n for (let i = 0, l = lineSegments.length; i < l; i++) {\n const ls = lineSegments[i]\n const vertices = ls.vertices\n vertices[0].applyMatrix4(matrix)\n vertices[1].applyMatrix4(matrix)\n ls.colorCode = ls.colorCode === MAIN_EDGE_COLOUR_CODE ? lineColorCode : ls.colorCode\n ls.material = ls.material || getMaterialFromCode(ls.colorCode, ls.colorCode, info.materials, true)\n\n parentLineSegments.push(ls)\n }\n\n for (let i = 0, l = conditionalSegments.length; i < l; i++) {\n const os = conditionalSegments[i]\n const vertices = os.vertices\n const controlPoints = os.controlPoints\n vertices[0].applyMatrix4(matrix)\n vertices[1].applyMatrix4(matrix)\n controlPoints[0].applyMatrix4(matrix)\n controlPoints[1].applyMatrix4(matrix)\n os.colorCode = os.colorCode === MAIN_EDGE_COLOUR_CODE ? lineColorCode : os.colorCode\n os.material = os.material || getMaterialFromCode(os.colorCode, os.colorCode, info.materials, true)\n\n parentConditionalSegments.push(os)\n }\n\n for (let i = 0, l = faces.length; i < l; i++) {\n const tri = faces[i]\n const vertices = tri.vertices\n for (let i = 0, l = vertices.length; i < l; i++) {\n vertices[i].applyMatrix4(matrix)\n }\n\n tri.colorCode = tri.colorCode === MAIN_COLOUR_CODE ? colorCode : tri.colorCode\n tri.material = tri.material || getMaterialFromCode(tri.colorCode, colorCode, info.materials, false)\n faceMaterials.add(tri.colorCode)\n\n // If the scale of the object is negated then the triangle winding order\n // needs to be flipped.\n if (matrixScaleInverted !== inverted) {\n vertices.reverse()\n }\n\n parentFaces.push(tri)\n }\n\n info.totalFaces += subobjectInfo.totalFaces\n }\n\n // Apply the parent subobjects pass through material code to this object. This is done several times due\n // to material scoping.\n if (subobject) {\n loader.applyMaterialsToMesh(group, subobject.colorCode, info.materials)\n }\n\n return info\n }\n\n // Track material use to see if we need to use the normal smooth slow path for hard edges.\n for (let i = 0, l = info.faces; i < l; i++) {\n faceMaterials.add(info.faces[i].colorCode)\n }\n\n await processInfoSubobjects(info)\n\n if (loader.smoothNormals) {\n const checkSubSegments = faceMaterials.size > 1\n generateFaceNormals(info.faces)\n smoothNormals(info.faces, info.lineSegments, checkSubSegments)\n }\n\n // Add the primitive objects and metadata.\n const group = info.group\n if (info.faces.length > 0) {\n group.add(createObject(info.faces, 3, false, info.totalFaces))\n }\n\n if (info.lineSegments.length > 0) {\n group.add(createObject(info.lineSegments, 2))\n }\n\n if (info.conditionalSegments.length > 0) {\n group.add(createObject(info.conditionalSegments, 2, true))\n }\n\n return group\n }\n\n hasCachedModel(fileName) {\n return fileName !== null && fileName.toLowerCase() in this._cache\n }\n\n async getCachedModel(fileName) {\n if (fileName !== null && this.hasCachedModel(fileName)) {\n const key = fileName.toLowerCase()\n const group = await this._cache[key]\n return group.clone()\n } else {\n return null\n }\n }\n\n // Loads and parses the model with the given file name. Returns a cached copy if available.\n async loadModel(fileName) {\n const parseCache = this.parseCache\n const key = fileName.toLowerCase()\n if (this.hasCachedModel(fileName)) {\n // Return cached model if available.\n return this.getCachedModel(fileName)\n } else {\n // Otherwise parse a new model.\n // Ensure the file data is loaded and pre parsed.\n await parseCache.ensureDataLoaded(fileName)\n\n const info = parseCache.getData(fileName)\n const promise = this.processIntoMesh(info)\n\n // Now that the file has loaded it's possible that another part parse has been waiting in parallel\n // so check the cache again to see if it's been added since the last async operation so we don't\n // do unnecessary work.\n if (this.hasCachedModel(fileName)) {\n return this.getCachedModel(fileName)\n }\n\n // Cache object if it's a part so it can be reused later.\n if (isPartType(info.type)) {\n this._cache[key] = promise\n }\n\n // return a copy\n const group = await promise\n return group.clone()\n }\n }\n\n // parses the given model text into a renderable object. Returns cached copy if available.\n async parseModel(text) {\n const parseCache = this.parseCache\n const info = parseCache.parse(text)\n if (isPartType(info.type) && this.hasCachedModel(info.fileName)) {\n return this.getCachedModel(info.fileName)\n }\n\n return this.processIntoMesh(info)\n }\n}\n\nfunction sortByMaterial(a, b) {\n if (a.colorCode === b.colorCode) {\n return 0\n }\n\n if (a.colorCode < b.colorCode) {\n return -1\n }\n\n return 1\n}\n\nfunction createObject(elements, elementSize, isConditionalSegments = false, totalElements = null) {\n // Creates a LineSegments (elementSize = 2) or a Mesh (elementSize = 3 )\n // With per face / segment material, implemented with mesh groups and materials array\n\n // Sort the faces or line segments by color code to make later the mesh groups\n elements.sort(sortByMaterial)\n\n if (totalElements === null) {\n totalElements = elements.length\n }\n\n const positions = new Float32Array(elementSize * totalElements * 3)\n const normals = elementSize === 3 ? new Float32Array(elementSize * totalElements * 3) : null\n const materials = []\n\n const quadArray = new Array(6)\n const bufferGeometry = new BufferGeometry()\n let prevMaterial = null\n let index0 = 0\n let numGroupVerts = 0\n let offset = 0\n\n for (let iElem = 0, nElem = elements.length; iElem < nElem; iElem++) {\n const elem = elements[iElem]\n let vertices = elem.vertices\n if (vertices.length === 4) {\n quadArray[0] = vertices[0]\n quadArray[1] = vertices[1]\n quadArray[2] = vertices[2]\n quadArray[3] = vertices[0]\n quadArray[4] = vertices[2]\n quadArray[5] = vertices[3]\n vertices = quadArray\n }\n\n for (let j = 0, l = vertices.length; j < l; j++) {\n const v = vertices[j]\n const index = offset + j * 3\n positions[index + 0] = v.x\n positions[index + 1] = v.y\n positions[index + 2] = v.z\n }\n\n // create the normals array if this is a set of faces\n if (elementSize === 3) {\n if (!elem.faceNormal) {\n const v0 = vertices[0]\n const v1 = vertices[1]\n const v2 = vertices[2]\n _tempVec0.subVectors(v1, v0)\n _tempVec1.subVectors(v2, v1)\n elem.faceNormal = new Vector3().crossVectors(_tempVec0, _tempVec1).normalize()\n }\n\n let elemNormals = elem.normals\n if (elemNormals.length === 4) {\n quadArray[0] = elemNormals[0]\n quadArray[1] = elemNormals[1]\n quadArray[2] = elemNormals[2]\n quadArray[3] = elemNormals[0]\n quadArray[4] = elemNormals[2]\n quadArray[5] = elemNormals[3]\n elemNormals = quadArray\n }\n\n for (let j = 0, l = elemNormals.length; j < l; j++) {\n // use face normal if a vertex normal is not provided\n let n = elem.faceNormal\n if (elemNormals[j]) {\n n = elemNormals[j].norm\n }\n\n const index = offset + j * 3\n normals[index + 0] = n.x\n normals[index + 1] = n.y\n normals[index + 2] = n.z\n }\n }\n\n if (prevMaterial !== elem.colorCode) {\n if (prevMaterial !== null) {\n bufferGeometry.addGroup(index0, numGroupVerts, materials.length - 1)\n }\n\n const material = elem.material\n if (material !== null) {\n if (elementSize === 3) {\n materials.push(material)\n } else if (elementSize === 2) {\n if (material !== null) {\n if (isConditionalSegments) {\n materials.push(material.userData.edgeMaterial.userData.conditionalEdgeMaterial)\n } else {\n materials.push(material.userData.edgeMaterial)\n }\n } else {\n materials.push(null)\n }\n }\n } else {\n // If a material has not been made available yet then keep the color code string in the material array\n // to save the spot for the material once a parent scopes materials are being applied to the object.\n materials.push(elem.colorCode)\n }\n\n prevMaterial = elem.colorCode\n index0 = offset / 3\n numGroupVerts = vertices.length\n } else {\n numGroupVerts += vertices.length\n }\n\n offset += 3 * vertices.length\n }\n\n if (numGroupVerts > 0) {\n bufferGeometry.addGroup(index0, Infinity, materials.length - 1)\n }\n\n bufferGeometry.setAttribute('position', new BufferAttribute(positions, 3))\n\n if (normals !== null) {\n bufferGeometry.setAttribute('normal', new BufferAttribute(normals, 3))\n }\n\n let object3d = null\n\n if (elementSize === 2) {\n if (isConditionalSegments) {\n object3d = new ConditionalLineSegments(bufferGeometry, materials.length === 1 ? materials[0] : materials)\n } else {\n object3d = new LineSegments(bufferGeometry, materials.length === 1 ? materials[0] : materials)\n }\n } else if (elementSize === 3) {\n object3d = new Mesh(bufferGeometry, materials.length === 1 ? materials[0] : materials)\n }\n\n if (isConditionalSegments) {\n object3d.isConditionalLine = true\n\n const controlArray0 = new Float32Array(elements.length * 3 * 2)\n const controlArray1 = new Float32Array(elements.length * 3 * 2)\n const directionArray = new Float32Array(elements.length * 3 * 2)\n for (let i = 0, l = elements.length; i < l; i++) {\n const os = elements[i]\n const vertices = os.vertices\n const controlPoints = os.controlPoints\n const c0 = controlPoints[0]\n const c1 = controlPoints[1]\n const v0 = vertices[0]\n const v1 = vertices[1]\n const index = i * 3 * 2\n controlArray0[index + 0] = c0.x\n controlArray0[index + 1] = c0.y\n controlArray0[index + 2] = c0.z\n controlArray0[index + 3] = c0.x\n controlArray0[index + 4] = c0.y\n controlArray0[index + 5] = c0.z\n\n controlArray1[index + 0] = c1.x\n controlArray1[index + 1] = c1.y\n controlArray1[index + 2] = c1.z\n controlArray1[index + 3] = c1.x\n controlArray1[index + 4] = c1.y\n controlArray1[index + 5] = c1.z\n\n directionArray[index + 0] = v1.x - v0.x\n directionArray[index + 1] = v1.y - v0.y\n directionArray[index + 2] = v1.z - v0.z\n directionArray[index + 3] = v1.x - v0.x\n directionArray[index + 4] = v1.y - v0.y\n directionArray[index + 5] = v1.z - v0.z\n }\n\n bufferGeometry.setAttribute('control0', new BufferAttribute(controlArray0, 3, false))\n bufferGeometry.setAttribute('control1', new BufferAttribute(controlArray1, 3, false))\n bufferGeometry.setAttribute('direction', new BufferAttribute(directionArray, 3, false))\n }\n\n return object3d\n}\n\n//\n\nclass LDrawLoader extends Loader {\n constructor(manager) {\n super(manager)\n\n // Array of THREE.Material\n this.materials = []\n this.materialLibrary = {}\n\n // This also allows to handle the embedded text files (\"0 FILE\" lines)\n this.partsCache = new LDrawPartsGeometryCache(this)\n\n // This object is a map from file names to paths. It agilizes the paths search. If it is not set then files will be searched by trial and error.\n this.fileMap = {}\n\n // Initializes the materials library with default materials\n this.setMaterials([])\n\n // If this flag is set to true the vertex normals will be smoothed.\n this.smoothNormals = true\n\n // The path to load parts from the LDraw parts library from.\n this.partsLibraryPath = ''\n }\n\n setPartsLibraryPath(path) {\n this.partsLibraryPath = path\n return this\n }\n\n async preloadMaterials(url) {\n const fileLoader = new FileLoader(this.manager)\n fileLoader.setPath(this.path)\n fileLoader.setRequestHeader(this.requestHeader)\n fileLoader.setWithCredentials(this.withCredentials)\n\n const text = await fileLoader.loadAsync(url)\n const colorLineRegex = /^0 !COLOUR/\n const lines = text.split(/[\\n\\r]/g)\n const materials = []\n for (let i = 0, l = lines.length; i < l; i++) {\n const line = lines[i]\n if (colorLineRegex.test(line)) {\n const directive = line.replace(colorLineRegex, '')\n const material = this.parseColorMetaDirective(new LineParser(directive))\n materials.push(material)\n }\n }\n\n this.setMaterials(materials)\n }\n\n load(url, onLoad, onProgress, onError) {\n const fileLoader = new FileLoader(this.manager)\n fileLoader.setPath(this.path)\n fileLoader.setRequestHeader(this.requestHeader)\n fileLoader.setWithCredentials(this.withCredentials)\n fileLoader.load(\n url,\n (text) => {\n this.partsCache\n .parseModel(text, this.materialLibrary)\n .then((group) => {\n this.applyMaterialsToMesh(group, MAIN_COLOUR_CODE, this.materialLibrary, true)\n this.computeConstructionSteps(group)\n onLoad(group)\n })\n .catch(onError)\n },\n onProgress,\n onError,\n )\n }\n\n parse(text, onLoad) {\n this.partsCache.parseModel(text, this.materialLibrary).then((group) => {\n this.computeConstructionSteps(group)\n onLoad(group)\n })\n }\n\n setMaterials(materials) {\n this.materialLibrary = {}\n this.materials = []\n for (let i = 0, l = materials.length; i < l; i++) {\n this.addMaterial(materials[i])\n }\n\n // Add default main triangle and line edge materials (used in pieces that can be colored with a main color)\n this.addMaterial(this.parseColorMetaDirective(new LineParser('Main_Colour CODE 16 VALUE #FF8080 EDGE #333333')))\n this.addMaterial(this.parseColorMetaDirective(new LineParser('Edge_Colour CODE 24 VALUE #A0A0A0 EDGE #333333')))\n\n return this\n }\n\n setFileMap(fileMap) {\n this.fileMap = fileMap\n\n return this\n }\n\n addMaterial(material) {\n // Adds a material to the material library which is on top of the parse scopes stack. And also to the materials array\n\n const matLib = this.materialLibrary\n if (!matLib[material.userData.code]) {\n this.materials.push(material)\n matLib[material.userData.code] = material\n }\n\n return this\n }\n\n getMaterial(colorCode) {\n if (colorCode.startsWith('0x2')) {\n // Special 'direct' material value (RGB color)\n const color = colorCode.substring(3)\n\n return this.parseColorMetaDirective(\n new LineParser('Direct_Color_' + color + ' CODE -1 VALUE #' + color + ' EDGE #' + color + ''),\n )\n }\n\n return this.materialLibrary[colorCode] || null\n }\n\n // Applies the appropriate materials to a prebuilt hierarchy of geometry. Assumes that color codes are present\n // in the material array if they need to be filled in.\n applyMaterialsToMesh(group, parentColorCode, materialHierarchy, finalMaterialPass = false) {\n // find any missing materials as indicated by a color code string and replace it with a material from the current material lib\n const loader = this\n const parentIsPassthrough = parentColorCode === MAIN_COLOUR_CODE\n group.traverse((c) => {\n if (c.isMesh || c.isLineSegments) {\n if (Array.isArray(c.material)) {\n for (let i = 0, l = c.material.length; i < l; i++) {\n if (!c.material[i].isMaterial) {\n c.material[i] = getMaterial(c, c.material[i])\n }\n }\n } else if (!c.material.isMaterial) {\n c.material = getMaterial(c, c.material)\n }\n }\n })\n\n // Returns the appropriate material for the object (line or face) given color code. If the code is \"pass through\"\n // (24 for lines, 16 for edges) then the pass through color code is used. If that is also pass through then it's\n // simply returned for the subsequent material application.\n function getMaterial(c, colorCode) {\n // if our parent is a passthrough color code and we don't have the current material color available then\n // return early.\n if (parentIsPassthrough && !(colorCode in materialHierarchy) && !finalMaterialPass) {\n return colorCode\n }\n\n const forEdge = c.isLineSegments || c.isConditionalLine\n const isPassthrough =\n (!forEdge && colorCode === MAIN_COLOUR_CODE) || (forEdge && colorCode === MAIN_EDGE_COLOUR_CODE)\n if (isPassthrough) {\n colorCode = parentColorCode\n }\n\n let material = null\n if (colorCode in materialHierarchy) {\n material = materialHierarchy[colorCode]\n } else if (finalMaterialPass) {\n // see if we can get the final material from from the \"getMaterial\" function which will attempt to\n // parse the \"direct\" colors\n material = loader.getMaterial(colorCode)\n if (material === null) {\n // otherwise throw an error if this is final opportunity to set the material\n throw new Error(`LDrawLoader: Material properties for code ${colorCode} not available.`)\n }\n } else {\n return colorCode\n }\n\n if (c.isLineSegments) {\n material = material.userData.edgeMaterial\n\n if (c.isConditionalLine) {\n material = material.userData.conditionalEdgeMaterial\n }\n }\n\n return material\n }\n }\n\n getMainMaterial() {\n return this.getMaterial(MAIN_COLOUR_CODE)\n }\n\n getMainEdgeMaterial() {\n return this.getMaterial(MAIN_EDGE_COLOUR_CODE)\n }\n\n parseColorMetaDirective(lineParser) {\n // Parses a color definition and returns a THREE.Material\n\n let code = null\n\n // Triangle and line colors\n let color = 0xff00ff\n let edgeColor = 0xff00ff\n\n // Transparency\n let alpha = 1\n let isTransparent = false\n // Self-illumination:\n let luminance = 0\n\n let finishType = FINISH_TYPE_DEFAULT\n\n let edgeMaterial = null\n\n const name = lineParser.getToken()\n if (!name) {\n throw new Error(\n 'LDrawLoader: Material name was expected after \"!COLOUR tag' + lineParser.getLineNumberString() + '.',\n )\n }\n\n // Parse tag tokens and their parameters\n let token = null\n while (true) {\n token = lineParser.getToken()\n\n if (!token) {\n break\n }\n\n switch (token.toUpperCase()) {\n case 'CODE':\n code = lineParser.getToken()\n break\n\n case 'VALUE':\n color = lineParser.getToken()\n if (color.startsWith('0x')) {\n color = '#' + color.substring(2)\n } else if (!color.startsWith('#')) {\n throw new Error(\n 'LDrawLoader: Invalid color while parsing material' + lineParser.getLineNumberString() + '.',\n )\n }\n\n break\n\n case 'EDGE':\n edgeColor = lineParser.getToken()\n if (edgeColor.startsWith('0x')) {\n edgeColor = '#' + edgeColor.substring(2)\n } else if (!edgeColor.startsWith('#')) {\n // Try to see if edge color is a color code\n edgeMaterial = this.getMaterial(edgeColor)\n if (!edgeMaterial) {\n throw new Error(\n 'LDrawLoader: Invalid edge color while parsing material' + lineParser.getLineNumberString() + '.',\n )\n }\n\n // Get the edge material for this triangle material\n edgeMaterial = edgeMaterial.userData.edgeMaterial\n }\n\n break\n\n case 'ALPHA':\n alpha = parseInt(lineParser.getToken())\n\n if (isNaN(alpha)) {\n throw new Error(\n 'LDrawLoader: Invalid alpha value in material definition' + lineParser.getLineNumberString() + '.',\n )\n }\n\n alpha = Math.max(0, Math.min(1, alpha / 255))\n\n if (alpha < 1) {\n isTransparent = true\n }\n\n break\n\n case 'LUMINANCE':\n luminance = parseInt(lineParser.getToken())\n\n if (isNaN(luminance)) {\n throw new Error(\n 'LDrawLoader: Invalid luminance value in material definition' + LineParser.getLineNumberString() + '.',\n )\n }\n\n luminance = Math.max(0, Math.min(1, luminance / 255))\n\n break\n\n case 'CHROME':\n finishType = FINISH_TYPE_CHROME\n break\n\n case 'PEARLESCENT':\n finishType = FINISH_TYPE_PEARLESCENT\n break\n\n case 'RUBBER':\n finishType = FINISH_TYPE_RUBBER\n break\n\n case 'MATTE_METALLIC':\n finishType = FINISH_TYPE_MATTE_METALLIC\n break\n\n case 'METAL':\n finishType = FINISH_TYPE_METAL\n break\n\n case 'MATERIAL':\n // Not implemented\n lineParser.setToEnd()\n break\n\n default:\n throw new Error(\n 'LDrawLoader: Unknown token \"' +\n token +\n '\" while parsing material' +\n lineParser.getLineNumberString() +\n '.',\n )\n }\n }\n\n let material = null\n\n switch (finishType) {\n case FINISH_TYPE_DEFAULT:\n material = new MeshStandardMaterial({ color: color, roughness: 0.3, metalness: 0 })\n break\n\n case FINISH_TYPE_PEARLESCENT:\n // Try to imitate pearlescency by making the surface glossy\n material = new MeshStandardMaterial({ color: color, roughness: 0.3, metalness: 0.25 })\n break\n\n case FINISH_TYPE_CHROME:\n // Mirror finish surface\n material = new MeshStandardMaterial({ color: color, roughness: 0, metalness: 1 })\n break\n\n case FINISH_TYPE_RUBBER:\n // Rubber finish\n material = new MeshStandardMaterial({ color: color, roughness: 0.9, metalness: 0 })\n break\n\n case FINISH_TYPE_MATTE_METALLIC:\n // Brushed metal finish\n material = new MeshStandardMaterial({ color: color, roughness: 0.8, metalness: 0.4 })\n break\n\n case FINISH_TYPE_METAL:\n // Average metal finish\n material = new MeshStandardMaterial({ color: color, roughness: 0.2, metalness: 0.85 })\n break\n\n default:\n // Should not happen\n break\n }\n\n material.transparent = isTransparent\n material.premultipliedAlpha = true\n material.opacity = alpha\n material.depthWrite = !isTransparent\n\n material.polygonOffset = true\n material.polygonOffsetFactor = 1\n\n if (luminance !== 0) {\n material.emissive.set(material.color).multiplyScalar(luminance)\n }\n\n if (!edgeMaterial) {\n // This is the material used for edges\n edgeMaterial = new LineBasicMaterial({\n color: edgeColor,\n transparent: isTransparent,\n opacity: alpha,\n depthWrite: !isTransparent,\n })\n edgeMaterial.userData.code = code\n edgeMaterial.name = name + ' - Edge'\n\n // This is the material used for conditional edges\n edgeMaterial.userData.conditionalEdgeMaterial = new LDrawConditionalLineMaterial({\n fog: true,\n transparent: isTransparent,\n depthWrite: !isTransparent,\n color: edgeColor,\n opacity: alpha,\n })\n }\n\n material.userData.code = code\n material.name = name\n\n material.userData.edgeMaterial = edgeMaterial\n\n this.addMaterial(material)\n\n return material\n }\n\n computeConstructionSteps(model) {\n // Sets userdata.constructionStep number in Group objects and userData.numConstructionSteps number in the root Group object.\n\n let stepNumber = 0\n\n model.traverse((c) => {\n if (c.isGroup) {\n if (c.userData.startingConstructionStep) {\n stepNumber++\n }\n\n c.userData.constructionStep = stepNumber\n }\n })\n\n model.userData.numConstructionSteps = stepNumber + 1\n }\n}\n\nexport { LDrawLoader }\n"],"names":["Vector3","ShaderMaterial","UniformsUtils","UniformsLib","Color","REVISION","LineSegments","Ray","info","i","l","FileLoader","Matrix4","fileName","subobject","group","Group","BufferGeometry","BufferAttribute","Mesh","Loader","MeshStandardMaterial","LineBasicMaterial"],"mappings":";;;AAsBA,MAAM,sBAAsB;AAC5B,MAAM,qBAAqB;AAC3B,MAAM,0BAA0B;AAChC,MAAM,qBAAqB;AAC3B,MAAM,6BAA6B;AACnC,MAAM,oBAAoB;AAI1B,MAAM,sBAAsB;AAC5B,MAAM,0BAA0B;AAChC,MAAM,sBAAsB;AAC5B,MAAM,2BAA2B;AACjC,MAAM,6BAA6B;AACnC,MAAM,6BAA6B;AACnC,MAAM,0BAA0B;AAEhC,MAAM,mBAAmB;AACzB,MAAM,wBAAwB;AAE9B,MAAM,YAAY,IAAIA,MAAAA,QAAS;AAC/B,MAAM,YAAY,IAAIA,MAAAA,QAAS;AAE/B,MAAM,qCAAqCC,MAAAA,eAAe;AAAA,EACxD,YAAY,YAAY;AACtB,UAAM;AAAA,MACJ,UAAUC,MAAa,cAAC,MAAM;AAAA,QAC5BC,MAAAA,YAAY;AAAA,QACZ;AAAA,UACE,SAAS;AAAA,YACP,OAAO,IAAIC,MAAAA,MAAO;AAAA,UACnB;AAAA,UACD,SAAS;AAAA,YACP,OAAO;AAAA,UACR;AAAA,QACF;AAAA,MACT,CAAO;AAAA,MAED;AAAA;AAAA,QAAyB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,MAiDzB;AAAA;AAAA,QAA2B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,sBAsBX,SAASC,eAAS,QAAQ,QAAQ,EAAE,CAAC,KAAK,MAAM,wBAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAK9F,CAAK;AAED,WAAO,iBAAiB,MAAM;AAAA,MAC5B,SAAS;AAAA,QACP,KAAK,WAAY;AACf,iBAAO,KAAK,SAAS,QAAQ;AAAA,QAC9B;AAAA,QAED,KAAK,SAAU,OAAO;AACpB,eAAK,SAAS,QAAQ,QAAQ;AAAA,QAC/B;AAAA,MACF;AAAA,MAED,OAAO;AAAA,QACL,KAAK,WAAY;AACf,iBAAO,KAAK,SAAS,QAAQ;AAAA,QAC9B;AAAA,MACF;AAAA,IACP,CAAK;AAED,SAAK,UAAU,UAAU;AACzB,SAAK,iCAAiC;AAAA,EACvC;AACH;AAEA,MAAM,gCAAgCC,MAAAA,aAAa;AAAA,EACjD,YAAY,UAAU,UAAU;AAC9B,UAAM,UAAU,QAAQ;AACxB,SAAK,oBAAoB;AAAA,EAC1B;AACH;AAEA,SAAS,oBAAoB,OAAO;AAClC,WAAS,IAAI,GAAG,IAAI,MAAM,QAAQ,IAAI,GAAG,KAAK;AAC5C,UAAM,OAAO,MAAM,CAAC;AACpB,UAAM,WAAW,KAAK;AACtB,UAAM,KAAK,SAAS,CAAC;AACrB,UAAM,KAAK,SAAS,CAAC;AACrB,UAAM,KAAK,SAAS,CAAC;AAErB,cAAU,WAAW,IAAI,EAAE;AAC3B,cAAU,WAAW,IAAI,EAAE;AAC3B,SAAK,aAAa,IAAIN,cAAS,EAAC,aAAa,WAAW,SAAS,EAAE,UAAW;AAAA,EAC/E;AACH;AAEA,MAAM,OAAO,IAAIO,MAAAA,IAAK;AACtB,SAAS,cAAc,OAAO,cAAc,mBAAmB,OAAO;AAUpE,QAAM,kBAAkB,IAAI,SAAS;AACrC,WAAS,WAAW,GAAG;AACrB,UAAM,IAAI,CAAC,EAAE,EAAE,IAAI;AACnB,UAAM,IAAI,CAAC,EAAE,EAAE,IAAI;AACnB,UAAM,IAAI,CAAC,EAAE,EAAE,IAAI;AAEnB,WAAO,GAAG,KAAK,KAAK;AAAA,EACrB;AAED,WAAS,SAAS,IAAI,IAAI;AACxB,WAAO,GAAG,WAAW,EAAE,KAAK,WAAW,EAAE;AAAA,EAC1C;AAID,WAAS,gBAAgB,IAAI,IAAI,WAAW;AAC1C,cAAU,UAAU,WAAW,IAAI,EAAE,EAAE,UAAW;AAElD,UAAM,SAAS,GAAG,IAAI,UAAU,SAAS;AACzC,cAAU,OAAO,KAAK,EAAE,EAAE,gBAAgB,UAAU,WAAW,CAAC,MAAM;AAEtE,WAAO;AAAA,EACR;AAED,WAAS,QAAQ,KAAK;AACpB,WAAO,SAAS,IAAI,QAAQ,IAAI,SAAS;AAAA,EAC1C;AAED,QAAM,YAAY,oBAAI,IAAK;AAC3B,QAAM,eAAe,oBAAI,IAAK;AAC9B,QAAM,eAAe,CAAE;AACvB,QAAM,UAAU,CAAE;AAGlB,WAAS,IAAI,GAAG,IAAI,aAAa,QAAQ,IAAI,GAAG,KAAK;AACnD,UAAM,KAAK,aAAa,CAAC;AACzB,UAAM,WAAW,GAAG;AACpB,UAAM,KAAK,SAAS,CAAC;AACrB,UAAM,KAAK,SAAS,CAAC;AACrB,cAAU,IAAI,SAAS,IAAI,EAAE,CAAC;AAC9B,cAAU,IAAI,SAAS,IAAI,EAAE,CAAC;AAI9B,QAAI,kBAAkB;AAEpB,YAAM,MAAM,gBAAgB,IAAI,IAAI,IAAIA,MAAG,IAAA,CAAE;AAC7C,YAAM,MAAM,QAAQ,GAAG;AACvB,UAAI,CAAC,aAAa,IAAI,GAAG,GAAG;AAC1B,wBAAgB,IAAI,IAAI,GAAG;AAC3B,cAAM,MAAM,QAAQ,GAAG;AAEvB,cAAMC,QAAO;AAAA,UACX;AAAA,UACA,WAAW,CAAE;AAAA,QACd;AAED,qBAAa,IAAI,KAAKA,KAAI;AAC1B,qBAAa,IAAI,KAAKA,KAAI;AAAA,MAC3B;AAID,YAAM,OAAO,aAAa,IAAI,GAAG;AACjC,UAAI,KAAK,KAAK,IAAI,UAAU,IAAI,EAAE;AAClC,UAAI,KAAK,KAAK,IAAI,UAAU,IAAI,EAAE;AAClC,UAAI,KAAK,IAAI;AACV,SAAC,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE;AAAA,MACpB;AAED,WAAK,UAAU,KAAK,IAAI,EAAE;AAAA,IAC3B;AAAA,EACF;AAGD,WAAS,IAAI,GAAG,IAAI,MAAM,QAAQ,IAAI,GAAG,KAAK;AAC5C,UAAM,MAAM,MAAM,CAAC;AACnB,UAAM,WAAW,IAAI;AACrB,UAAM,YAAY,SAAS;AAC3B,aAAS,KAAK,GAAG,KAAK,WAAW,MAAM;AACrC,YAAM,QAAQ;AACd,YAAM,QAAQ,KAAK,KAAK;AACxB,YAAM,KAAK,SAAS,KAAK;AACzB,YAAM,KAAK,SAAS,IAAI;AACxB,YAAM,OAAO,SAAS,IAAI,EAAE;AAG5B,UAAI,UAAU,IAAI,IAAI,GAAG;AACvB;AAAA,MACD;AAGD,UAAI,kBAAkB;AACpB,wBAAgB,IAAI,IAAI,IAAI;AAE5B,cAAM,UAAU,QAAQ,IAAI;AAC5B,YAAI,aAAa,IAAI,OAAO,GAAG;AAC7B,gBAAMA,QAAO,aAAa,IAAI,OAAO;AACrC,gBAAM,EAAE,KAAK,UAAS,IAAKA;AAC3B,cAAI,KAAK,IAAI,UAAU,IAAI,EAAE;AAC7B,cAAI,KAAK,IAAI,UAAU,IAAI,EAAE;AAE7B,cAAI,KAAK,IAAI;AACV,aAAC,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE;AAAA,UACpB;AAGD,cAAI,QAAQ;AACZ,mBAASC,KAAI,GAAGC,KAAI,UAAU,QAAQD,KAAIC,IAAGD,MAAK,GAAG;AACnD,gBAAI,MAAM,UAAUA,EAAC,KAAK,MAAM,UAAUA,KAAI,CAAC,GAAG;AAChD,sBAAQ;AACR;AAAA,YACD;AAAA,UACF;AAED,cAAI,OAAO;AACT;AAAA,UACD;AAAA,QACF;AAAA,MACF;AAED,YAAM,OAAO;AAAA,QACX;AAAA,QACA;AAAA,MACD;AACD,mBAAa,IAAI,IAAI;AAAA,IACtB;AAAA,EACF;AAGD,SAAO,MAAM;AAEX,QAAI,WAAW;AACf,eAAW,OAAO,cAAc;AAC9B,iBAAW,aAAa,GAAG;AAC3B;AAAA,IACD;AAED,QAAI,aAAa,MAAM;AACrB;AAAA,IACD;AAGD,UAAM,QAAQ,CAAC,QAAQ;AACvB,WAAO,MAAM,SAAS,GAAG;AAEvB,YAAM,MAAM,MAAM,IAAG,EAAG;AACxB,YAAM,WAAW,IAAI;AACrB,YAAM,cAAc,IAAI;AACxB,YAAM,aAAa,IAAI;AAGvB,YAAM,YAAY,SAAS;AAC3B,eAAS,KAAK,GAAG,KAAK,WAAW,MAAM;AACrC,cAAM,QAAQ;AACd,cAAM,QAAQ,KAAK,KAAK;AACxB,cAAM,KAAK,SAAS,KAAK;AACzB,cAAM,KAAK,SAAS,IAAI;AAGxB,cAAM,OAAO,SAAS,IAAI,EAAE;AAC5B,eAAO,aAAa,IAAI;AAExB,cAAM,cAAc,SAAS,IAAI,EAAE;AACnC,cAAM,YAAY,aAAa,WAAW;AAC1C,YAAI,WAAW;AACb,gBAAM,WAAW,UAAU;AAC3B,gBAAM,aAAa,UAAU;AAC7B,gBAAM,eAAe,SAAS;AAC9B,gBAAM,iBAAiB,aAAa;AACpC,gBAAM,kBAAkB,SAAS;AAKjC,cAAI,KAAK,IAAI,SAAS,WAAW,IAAI,IAAI,UAAU,CAAC,IAAI,MAAM;AAC5D;AAAA,UACD;AAKD,cAAI,eAAe,cAAc;AAC/B,kBAAM,KAAK,SAAS;AACpB,mBAAO,aAAa,WAAW;AAAA,UAChC;AAGD,gBAAM,aAAa,aAAa,KAAK;AACrC,cAAI,YAAY,KAAK,KAAK,aAAa,SAAS,KAAK,YAAY,KAAK,MAAM,aAAa,SAAS,GAAG;AACnG,yBAAa,SAAS,EAAE,KAAK,IAAI,YAAY,KAAK,EAAE,IAAI;AACxD,wBAAY,KAAK,EAAE,OAAO,aAAa,SAAS,EAAE;AAAA,UACnD;AAED,cAAI,gBAAgB,YAAY,KAAK,KAAK,aAAa,SAAS;AAChE,cAAI,kBAAkB,MAAM;AAI1B,4BAAgB,EAAE,MAAM,IAAIT,MAAAA,UAAW;AACvC,oBAAQ,KAAK,cAAc,IAAI;AAAA,UAChC;AAED,cAAI,YAAY,KAAK,MAAM,MAAM;AAC/B,wBAAY,KAAK,IAAI;AACrB,0BAAc,KAAK,IAAI,UAAU;AAAA,UAClC;AAED,cAAI,aAAa,SAAS,MAAM,MAAM;AACpC,yBAAa,SAAS,IAAI;AAC1B,0BAAc,KAAK,IAAI,eAAe;AAAA,UACvC;AAGD,cAAI,YAAY,IAAI,KAAK,aAAa,UAAU,KAAK,YAAY,IAAI,MAAM,aAAa,UAAU,GAAG;AACnG,yBAAa,UAAU,EAAE,KAAK,IAAI,YAAY,IAAI,EAAE,IAAI;AACxD,wBAAY,IAAI,EAAE,OAAO,aAAa,UAAU,EAAE;AAAA,UACnD;AAED,cAAI,gBAAgB,YAAY,IAAI,KAAK,aAAa,UAAU;AAChE,cAAI,kBAAkB,MAAM;AAC1B,4BAAgB,EAAE,MAAM,IAAIA,MAAAA,UAAW;AACvC,oBAAQ,KAAK,cAAc,IAAI;AAAA,UAChC;AAED,cAAI,YAAY,IAAI,MAAM,MAAM;AAC9B,wBAAY,IAAI,IAAI;AACpB,0BAAc,KAAK,IAAI,UAAU;AAAA,UAClC;AAED,cAAI,aAAa,UAAU,MAAM,MAAM;AACrC,yBAAa,UAAU,IAAI;AAC3B,0BAAc,KAAK,IAAI,eAAe;AAAA,UACvC;AAAA,QACF;AAAA,MACF;AAAA,IACF;AAAA,EACF;AAGD,WAAS,IAAI,GAAG,IAAI,QAAQ,QAAQ,IAAI,GAAG,KAAK;AAC9C,YAAQ,CAAC,EAAE,UAAW;AAAA,EACvB;AACH;AAEA,SAAS,WAAW,MAAM;AACxB,SAAO,SAAS,UAAU,SAAS;AACrC;AAEA,SAAS,gBAAgB,MAAM;AAC7B,SAAO,aAAa,KAAK,IAAI,KAAK,SAAS;AAC7C;AAEA,MAAM,WAAW;AAAA,EACf,YAAY,MAAM,YAAY;AAC5B,SAAK,OAAO;AACZ,SAAK,aAAa,KAAK;AACvB,SAAK,mBAAmB;AACxB,SAAK,cAAc;AACnB,SAAK,aAAa;AAAA,EACnB;AAAA,EAED,eAAe;AACb,WAAO,KAAK,mBAAmB,KAAK,YAAY;AAC9C,WAAK,cAAc,KAAK,KAAK,OAAO,KAAK,gBAAgB;AAEzD,UAAI,KAAK,gBAAgB,OAAO,KAAK,gBAAgB,KAAM;AACzD;AAAA,MACD;AAED,WAAK;AAAA,IACN;AAAA,EACF;AAAA,EAED,WAAW;AACT,UAAM,OAAO,KAAK;AAGlB,WAAO,KAAK,mBAAmB,KAAK,YAAY;AAC9C,WAAK,cAAc,KAAK,KAAK,OAAO,KAAK,gBAAgB;AAEzD,UAAI,KAAK,gBAAgB,OAAO,KAAK,gBAAgB,KAAM;AACzD;AAAA,MACD;AAED,WAAK;AAAA,IACN;AAED,UAAM,OAAO,KAAK;AAElB,SAAK,aAAc;AAEnB,WAAO,KAAK,KAAK,UAAU,MAAM,IAAI;AAAA,EACtC;AAAA,EAED,YAAY;AACV,WAAO,IAAIA,MAAAA,QAAQ,WAAW,KAAK,SAAU,CAAA,GAAG,WAAW,KAAK,SAAU,CAAA,GAAG,WAAW,KAAK,SAAU,CAAA,CAAC;AAAA,EACzG;AAAA,EAED,qBAAqB;AACnB,WAAO,KAAK,KAAK,UAAU,KAAK,kBAAkB,KAAK,UAAU;AAAA,EAClE;AAAA,EAED,aAAa;AACX,WAAO,KAAK,oBAAoB,KAAK;AAAA,EACtC;AAAA,EAED,WAAW;AACT,SAAK,mBAAmB,KAAK;AAAA,EAC9B;AAAA,EAED,sBAAsB;AACpB,WAAO,KAAK,cAAc,IAAI,cAAc,KAAK,aAAa;AAAA,EAC/D;AACH;AAGA,MAAM,iBAAiB;AAAA,EACrB,YAAY,QAAQ;AAClB,SAAK,SAAS;AACd,SAAK,SAAS,CAAE;AAAA,EACjB;AAAA,EAED,YAAY,UAAU;AACpB,UAAM,SAAS,CAAE;AAIjB,WAAO,QAAQ,SAAS,MAAM,IAAI,CAAC,SAAS;AAC1C,aAAO;AAAA,QACL,WAAW,KAAK;AAAA,QAChB,UAAU,KAAK;AAAA,QACf,UAAU,KAAK,SAAS,IAAI,CAAC,MAAM,EAAE,OAAO;AAAA,QAC5C,SAAS,KAAK,QAAQ,IAAI,MAAM,IAAI;AAAA,QACpC,YAAY;AAAA,MACb;AAAA,IACP,CAAK;AAED,WAAO,sBAAsB,SAAS,oBAAoB,IAAI,CAAC,SAAS;AACtE,aAAO;AAAA,QACL,WAAW,KAAK;AAAA,QAChB,UAAU,KAAK;AAAA,QACf,UAAU,KAAK,SAAS,IAAI,CAAC,MAAM,EAAE,OAAO;AAAA,QAC5C,eAAe,KAAK,cAAc,IAAI,CAAC,MAAM,EAAE,OAAO;AAAA,MACvD;AAAA,IACP,CAAK;AAED,WAAO,eAAe,SAAS,aAAa,IAAI,CAAC,SAAS;AACxD,aAAO;AAAA,QACL,WAAW,KAAK;AAAA,QAChB,UAAU,KAAK;AAAA,QACf,UAAU,KAAK,SAAS,IAAI,CAAC,MAAM,EAAE,OAAO;AAAA,MAC7C;AAAA,IACP,CAAK;AAGD,WAAO,OAAO,SAAS;AACvB,WAAO,WAAW,SAAS;AAC3B,WAAO,WAAW,SAAS;AAC3B,WAAO,aAAa,SAAS;AAC7B,WAAO,aAAa,SAAS;AAC7B,WAAO,2BAA2B,SAAS;AAC3C,WAAO,YAAY,SAAS;AAC5B,WAAO,QAAQ;AACf,WAAO;AAAA,EACR;AAAA,EAED,MAAM,UAAU,UAAU;AACxB,QAAI,iBAAiB;AACrB,QAAI,gBAAgB;AACpB,WAAO,kBAAkB,yBAAyB;AAChD,UAAI,eAAe;AACnB,cAAQ,eAAa;AAAA,QACnB,KAAK;AACH,0BAAgB,gBAAgB;AAChC;AAAA,QAEF,KAAK;AACH,yBAAe,WAAW;AAC1B,0BAAgB,gBAAgB;AAChC;AAAA,QAEF,KAAK;AACH,yBAAe,OAAO;AACtB,0BAAgB,gBAAgB;AAChC;AAAA,QAEF,KAAK;AACH,yBAAe,YAAY;AAC3B,0BAAgB,gBAAgB;AAChC;AAAA,QAEF,KAAK;AACH,yBAAe,SAAS,UAAU,GAAG,SAAS,YAAY,GAAG,IAAI,CAAC,IAAI;AACtE,0BAAgB,gBAAgB;AAChC;AAAA,QAEF,KAAK;AACH,cAAI,gBAAgB;AAElB,4BAAgB;AAAA,UAC5B,OAAiB;AAEL,uBAAW,SAAS,YAAa;AACjC,2BAAe;AACf,6BAAiB;AACjB,4BAAgB;AAAA,UACjB;AAED;AAAA,MACH;AAED,YAAM,SAAS,KAAK;AACpB,YAAM,aAAa,IAAIW,iBAAW,OAAO,OAAO;AAChD,iBAAW,QAAQ,OAAO,gBAAgB;AAC1C,iBAAW,iBAAiB,OAAO,aAAa;AAChD,iBAAW,mBAAmB,OAAO,eAAe;AAEpD,UAAI;AACF,cAAM,OAAO,MAAM,WAAW,UAAU,YAAY;AACpD,eAAO;AAAA,MACf,SAAc,GAAN;AACA;AAAA,MACD;AAAA,IACF;AAED,UAAM,IAAI,MAAM,6BAA6B,WAAW,wBAAwB;AAAA,EACjF;AAAA,EAED,MAAM,MAAM,WAAW,MAAM;AAC3B,UAAM,SAAS,KAAK;AAGpB,UAAM,QAAQ,CAAE;AAChB,UAAM,eAAe,CAAE;AACvB,UAAM,sBAAsB,CAAE;AAC9B,UAAM,aAAa,CAAE;AACrB,UAAM,YAAY,CAAE;AAEpB,UAAM,mBAAmB,CAAC,cAAc;AACtC,aAAO,UAAU,SAAS,KAAK;AAAA,IAChC;AAED,QAAI,OAAO;AACX,QAAI,WAAW;AACf,QAAI,WAAW;AACf,QAAI,aAAa;AAGjB,QAAI,KAAK,QAAQ,MAAM,MAAM,IAAI;AAE/B,aAAO,KAAK,QAAQ,SAAS,IAAI;AAAA,IAClC;AAED,UAAM,QAAQ,KAAK,MAAM,IAAI;AAC7B,UAAM,WAAW,MAAM;AAEvB,QAAI,uBAAuB;AAC3B,QAAI,0BAA0B;AAC9B,QAAI,sBAAsB;AAE1B,QAAI,eAAe;AACnB,QAAI,SAAS;AACb,QAAI,cAAc;AAClB,QAAI,UAAU;AAEd,QAAI,2BAA2B;AAG/B,aAAS,YAAY,GAAG,YAAY,UAAU,aAAa;AACzD,YAAM,OAAO,MAAM,SAAS;AAE5B,UAAI,KAAK,WAAW;AAAG;AAEvB,UAAI,sBAAsB;AACxB,YAAI,KAAK,WAAW,SAAS,GAAG;AAE9B,eAAK,QAAQ,yBAAyB,mBAAmB;AAGzD,oCAA0B,KAAK,UAAU,CAAC;AAC1C,gCAAsB;AAAA,QAChC,OAAe;AACL,iCAAuB,OAAO;AAAA,QAC/B;AAED;AAAA,MACD;AAED,YAAM,KAAK,IAAI,WAAW,MAAM,YAAY,CAAC;AAC7C,SAAG,aAAc;AAEjB,UAAI,GAAG,cAAc;AAEnB;AAAA,MACD;AAGD,YAAM,WAAW,GAAG,SAAU;AAE9B,UAAI;AACJ,UAAI;AACJ,UAAI;AACJ,UAAI;AACJ,UAAI;AACJ,UAAI,IAAI,IAAI,IAAI,IAAI,IAAI;AAExB,cAAQ,UAAQ;AAAA,QAEd,KAAK;AAEH,gBAAM,OAAO,GAAG,SAAU;AAE1B,cAAI,MAAM;AACR,oBAAQ,MAAI;AAAA,cACV,KAAK;AACH,uBAAO,GAAG,SAAU;AACpB;AAAA,cAEF,KAAK;AACH,2BAAW,OAAO,wBAAwB,EAAE;AAC5C,oBAAI,UAAU;AACZ,4BAAU,SAAS,SAAS,IAAI,IAAI;AAAA,gBACtD,OAAuB;AACL,0BAAQ,KAAK,wCAAwC,GAAG,oBAAmB,CAAE;AAAA,gBAC9E;AAED;AAAA,cAEF,KAAK;AACH,2BAAW,GAAG,SAAU;AACxB;AAAA,cAEF,KAAK;AACH,sBAAM,cAAc,GAAG,mBAAkB,EAAG,MAAM,GAAG;AACrD,oBAAI,YAAY,SAAS,GAAG;AAC1B,sBAAI,CAAC,UAAU;AACb,+BAAW,CAAE;AAAA,kBACd;AAED,8BAAY,QAAQ,SAAU,SAAS;AACrC,6BAAS,KAAK,QAAQ,MAAM;AAAA,kBAChD,CAAmB;AAAA,gBACF;AAED;AAAA,cAEF,KAAK;AACH,oBAAI,YAAY,GAAG;AAEjB,yCAAuB;AACvB,4CAA0B,GAAG,mBAAoB;AACjD,wCAAsB;AAEtB,iCAAe;AACf,2BAAS;AAAA,gBACV;AAED;AAAA,cAEF,KAAK;AAEH,uBAAO,CAAC,GAAG,cAAc;AACvB,wBAAM,QAAQ,GAAG,SAAU;AAE3B,0BAAQ,OAAK;AAAA,oBACX,KAAK;AAAA,oBACL,KAAK;AACH,qCAAe,UAAU;AACzB,+BAAS;AAET;AAAA,oBAEF,KAAK;AAAA,oBACL,KAAK;AACH,+BAAS,UAAU;AAEnB;AAAA,oBAEF,KAAK;AACH,oCAAc;AAEd;AAAA,oBAEF,KAAK;AAAA,oBACL,KAAK;AACH,gCAAU,UAAU;AAEpB;AAAA,oBAEF;AACE,8BAAQ,KAAK,uCAAuC,QAAQ,eAAe;AAE3E;AAAA,kBACH;AAAA,gBACF;AAED;AAAA,cAEF,KAAK;AACH,2CAA2B;AAE3B;AAAA,YAKH;AAAA,UACF;AAED;AAAA,QAGF,KAAK;AACH,sBAAY,GAAG,SAAU;AACzB,qBAAW,iBAAiB,SAAS;AAErC,gBAAM,OAAO,WAAW,GAAG,SAAQ,CAAE;AACrC,gBAAM,OAAO,WAAW,GAAG,SAAQ,CAAE;AACrC,gBAAM,OAAO,WAAW,GAAG,SAAQ,CAAE;AACrC,gBAAM,KAAK,WAAW,GAAG,SAAQ,CAAE;AACnC,gBAAM,KAAK,WAAW,GAAG,SAAQ,CAAE;AACnC,gBAAM,KAAK,WAAW,GAAG,SAAQ,CAAE;AACnC,gBAAM,KAAK,WAAW,GAAG,SAAQ,CAAE;AACnC,gBAAM,KAAK,WAAW,GAAG,SAAQ,CAAE;AACnC,gBAAM,KAAK,WAAW,GAAG,SAAQ,CAAE;AACnC,gBAAM,KAAK,WAAW,GAAG,SAAQ,CAAE;AACnC,gBAAM,KAAK,WAAW,GAAG,SAAQ,CAAE;AACnC,gBAAM,KAAK,WAAW,GAAG,SAAQ,CAAE;AAEnC,gBAAM,SAAS,IAAIC,MAAO,QAAA,EAAG,IAAI,IAAI,IAAI,IAAI,MAAM,IAAI,IAAI,IAAI,MAAM,IAAI,IAAI,IAAI,MAAM,GAAG,GAAG,GAAG,CAAC;AAEjG,cAAIC,YAAW,GAAG,mBAAoB,EAAC,KAAI,EAAG,QAAQ,OAAO,GAAG;AAEhE,cAAI,OAAO,QAAQA,SAAQ,GAAG;AAE5B,YAAAA,YAAW,OAAO,QAAQA,SAAQ;AAAA,UAC9C,OAAiB;AAEL,gBAAIA,UAAS,WAAW,IAAI,GAAG;AAC7B,cAAAA,YAAW,WAAWA;AAAA,YACvB,WAAUA,UAAS,WAAW,KAAK,GAAG;AACrC,cAAAA,YAAW,OAAOA;AAAA,YACnB;AAAA,UACF;AAED,qBAAW,KAAK;AAAA,YACd;AAAA,YACA;AAAA,YACA;AAAA,YACA,UAAUA;AAAA,YACV,UAAU;AAAA,YACV;AAAA,UACZ,CAAW;AAED,wBAAc;AAEd;AAAA,QAGF,KAAK;AACH,sBAAY,GAAG,SAAU;AACzB,qBAAW,iBAAiB,SAAS;AACrC,eAAK,GAAG,UAAW;AACnB,eAAK,GAAG,UAAW;AAEnB,oBAAU;AAAA,YACR;AAAA,YACA;AAAA,YACA,UAAU,CAAC,IAAI,EAAE;AAAA,UAClB;AAED,uBAAa,KAAK,OAAO;AAEzB;AAAA,QAGF,KAAK;AACH,sBAAY,GAAG,SAAU;AACzB,qBAAW,iBAAiB,SAAS;AACrC,eAAK,GAAG,UAAW;AACnB,eAAK,GAAG,UAAW;AACnB,eAAK,GAAG,UAAW;AACnB,eAAK,GAAG,UAAW;AAEnB,oBAAU;AAAA,YACR;AAAA,YACA;AAAA,YACA,UAAU,CAAC,IAAI,EAAE;AAAA,YACjB,eAAe,CAAC,IAAI,EAAE;AAAA,UACvB;AAED,8BAAoB,KAAK,OAAO;AAEhC;AAAA,QAGF,KAAK;AACH,sBAAY,GAAG,SAAU;AACzB,qBAAW,iBAAiB,SAAS;AACrC,gBAAM;AACN,wBAAc,CAAC,gBAAgB,CAAC;AAEhC,cAAI,QAAQ,MAAM;AAChB,iBAAK,GAAG,UAAW;AACnB,iBAAK,GAAG,UAAW;AACnB,iBAAK,GAAG,UAAW;AAAA,UAC/B,OAAiB;AACL,iBAAK,GAAG,UAAW;AACnB,iBAAK,GAAG,UAAW;AACnB,iBAAK,GAAG,UAAW;AAAA,UACpB;AAED,gBAAM,KAAK;AAAA,YACT;AAAA,YACA;AAAA,YACA,YAAY;AAAA,YACZ,UAAU,CAAC,IAAI,IAAI,EAAE;AAAA,YACrB,SAAS,CAAC,MAAM,MAAM,IAAI;AAAA,UACtC,CAAW;AACD;AAEA,cAAI,gBAAgB,MAAM;AACxB,kBAAM,KAAK;AAAA,cACT;AAAA,cACA;AAAA,cACA,YAAY;AAAA,cACZ,UAAU,CAAC,IAAI,IAAI,EAAE;AAAA,cACrB,SAAS,CAAC,MAAM,MAAM,IAAI;AAAA,YACxC,CAAa;AACD;AAAA,UACD;AAED;AAAA,QAGF,KAAK;AACH,sBAAY,GAAG,SAAU;AACzB,qBAAW,iBAAiB,SAAS;AACrC,gBAAM;AACN,wBAAc,CAAC,gBAAgB,CAAC;AAEhC,cAAI,QAAQ,MAAM;AAChB,iBAAK,GAAG,UAAW;AACnB,iBAAK,GAAG,UAAW;AACnB,iBAAK,GAAG,UAAW;AACnB,iBAAK,GAAG,UAAW;AAAA,UAC/B,OAAiB;AACL,iBAAK,GAAG,UAAW;AACnB,iBAAK,GAAG,UAAW;AACnB,iBAAK,GAAG,UAAW;AACnB,iBAAK,GAAG,UAAW;AAAA,UACpB;AAID,gBAAM,KAAK;AAAA,YACT;AAAA,YACA;AAAA,YACA,YAAY;AAAA,YACZ,UAAU,CAAC,IAAI,IAAI,IAAI,EAAE;AAAA,YACzB,SAAS,CAAC,MAAM,MAAM,MAAM,IAAI;AAAA,UAC5C,CAAW;AACD,wBAAc;AAEd,cAAI,gBAAgB,MAAM;AACxB,kBAAM,KAAK;AAAA,cACT;AAAA,cACA;AAAA,cACA,YAAY;AAAA,cACZ,UAAU,CAAC,IAAI,IAAI,IAAI,EAAE;AAAA,cACzB,SAAS,CAAC,MAAM,MAAM,MAAM,IAAI;AAAA,YAC9C,CAAa;AACD,0BAAc;AAAA,UACf;AAED;AAAA,QAEF;AACE,gBAAM,IAAI,MAAM,qCAAqC,WAAW,MAAM,GAAG,oBAAqB,IAAG,GAAG;AAAA,MACvG;AAAA,IACF;AAED,QAAI,sBAAsB;AACxB,WAAK,QAAQ,yBAAyB,mBAAmB;AAAA,IAC1D;AAED,WAAO;AAAA,MACL;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA,OAAO;AAAA,IACR;AAAA,EACF;AAAA;AAAA,EAGD,QAAQ,UAAU,QAAQ,MAAM;AAC9B,UAAM,MAAM,SAAS,YAAa;AAClC,UAAM,SAAS,KAAK,OAAO,GAAG;AAC9B,QAAI,WAAW,QAAQ,kBAAkB,SAAS;AAChD,aAAO;AAAA,IACR;AAED,QAAI,OAAO;AACT,aAAO,KAAK,YAAY,MAAM;AAAA,IACpC,OAAW;AACL,aAAO;AAAA,IACR;AAAA,EACF;AAAA;AAAA;AAAA,EAID,MAAM,iBAAiB,UAAU;AAC/B,UAAM,MAAM,SAAS,YAAa;AAClC,QAAI,EAAE,OAAO,KAAK,SAAS;AAEzB,WAAK,OAAO,GAAG,IAAI,KAAK,UAAU,QAAQ,EAAE,KAAK,CAAC,SAAS;AACzD,cAAM,OAAO,KAAK,MAAM,MAAM,QAAQ;AACtC,aAAK,OAAO,GAAG,IAAI;AACnB,eAAO;AAAA,MACf,CAAO;AAAA,IACF;AAED,UAAM,KAAK,OAAO,GAAG;AAAA,EACtB;AAAA;AAAA,EAGD,QAAQ,UAAU,MAAM;AACtB,UAAM,MAAM,SAAS,YAAa;AAClC,SAAK,OAAO,GAAG,IAAI,KAAK,MAAM,MAAM,QAAQ;AAAA,EAC7C;AACH;AAIA,SAAS,oBAAoB,WAAW,iBAAiB,mBAAmB,SAAS;AACnF,QAAM,gBAAiB,CAAC,WAAW,cAAc,oBAAsB,WAAW,cAAc;AAChG,MAAI,eAAe;AACjB,gBAAY;AAAA,EACb;AAED,SAAO,kBAAkB,SAAS,KAAK;AACzC;AAGA,MAAM,wBAAwB;AAAA,EAC5B,YAAY,QAAQ;AAClB,SAAK,SAAS;AACd,SAAK,aAAa,IAAI,iBAAiB,MAAM;AAC7C,SAAK,SAAS,CAAE;AAAA,EACjB;AAAA;AAAA,EAGD,MAAM,gBAAgB,MAAM;AAC1B,UAAM,SAAS,KAAK;AACpB,UAAM,aAAa,KAAK;AACxB,UAAM,gBAAgB,oBAAI,IAAK;AAI/B,UAAM,wBAAwB,OAAOL,OAAM,YAAY,SAAS;AAC9D,YAAM,aAAaA,MAAK;AACxB,YAAM,WAAW,CAAE;AAInB,eAAS,IAAI,GAAG,IAAI,WAAW,QAAQ,IAAI,GAAG,KAAK;AACjD,cAAMM,aAAY,WAAW,CAAC;AAC9B,cAAM,UAAU,WAAW,iBAAiBA,WAAU,QAAQ,EAAE,KAAK,MAAM;AACzE,gBAAM,gBAAgB,WAAW,QAAQA,WAAU,UAAU,KAAK;AAClE,cAAI,CAAC,gBAAgB,cAAc,IAAI,GAAG;AACxC,mBAAO,KAAK,UAAUA,WAAU,QAAQ,EAAE,MAAM,CAAC,UAAU;AACzD,sBAAQ,KAAK,KAAK;AAClB,qBAAO;AAAA,YACrB,CAAa;AAAA,UACF;AAED,iBAAO,sBAAsB,WAAW,QAAQA,WAAU,QAAQ,GAAGA,UAAS;AAAA,QACxF,CAAS;AAED,iBAAS,KAAK,OAAO;AAAA,MACtB;AAED,YAAMC,SAAQ,IAAIC,YAAO;AACzB,MAAAD,OAAM,SAAS,WAAWP,MAAK;AAC/B,MAAAO,OAAM,SAAS,WAAWP,MAAK;AAC/B,MAAAA,MAAK,QAAQO;AAEb,YAAM,iBAAiB,MAAM,QAAQ,IAAI,QAAQ;AACjD,eAAS,IAAI,GAAG,IAAI,eAAe,QAAQ,IAAI,GAAG,KAAK;AACrD,cAAMD,aAAYN,MAAK,WAAW,CAAC;AACnC,cAAM,gBAAgB,eAAe,CAAC;AAEtC,YAAI,kBAAkB,MAAM;AAE1B;AAAA,QACD;AAGD,YAAI,cAAc,SAAS;AACzB,gBAAM,iBAAiB;AACvB,UAAAM,WAAU,OAAO,UAAU,eAAe,UAAU,eAAe,YAAY,eAAe,KAAK;AACnG,yBAAe,SAAS,2BAA2BA,WAAU;AAC7D,yBAAe,OAAOA,WAAU;AAEhC,iBAAO,qBAAqB,gBAAgBA,WAAU,WAAWN,MAAK,SAAS;AAE/E,UAAAO,OAAM,IAAI,cAAc;AACxB;AAAA,QACD;AAGD,YAAI,cAAc,MAAM,SAAS,QAAQ;AACvC,UAAAA,OAAM,IAAI,cAAc,KAAK;AAAA,QAC9B;AAID,cAAM,qBAAqBP,MAAK;AAChC,cAAM,4BAA4BA,MAAK;AACvC,cAAM,cAAcA,MAAK;AAEzB,cAAM,eAAe,cAAc;AACnC,cAAM,sBAAsB,cAAc;AAE1C,cAAM,QAAQ,cAAc;AAC5B,cAAM,SAASM,WAAU;AACzB,cAAM,WAAWA,WAAU;AAC3B,cAAM,sBAAsB,OAAO,YAAW,IAAK;AACnD,cAAM,YAAYA,WAAU;AAE5B,cAAM,gBAAgB,cAAc,mBAAmB,wBAAwB;AAC/E,iBAASL,KAAI,GAAGC,KAAI,aAAa,QAAQD,KAAIC,IAAGD,MAAK;AACnD,gBAAM,KAAK,aAAaA,EAAC;AACzB,gBAAM,WAAW,GAAG;AACpB,mBAAS,CAAC,EAAE,aAAa,MAAM;AAC/B,mBAAS,CAAC,EAAE,aAAa,MAAM;AAC/B,aAAG,YAAY,GAAG,cAAc,wBAAwB,gBAAgB,GAAG;AAC3E,aAAG,WAAW,GAAG,YAAY,oBAAoB,GAAG,WAAW,GAAG,WAAWD,MAAK,WAAW,IAAI;AAEjG,6BAAmB,KAAK,EAAE;AAAA,QAC3B;AAED,iBAASC,KAAI,GAAGC,KAAI,oBAAoB,QAAQD,KAAIC,IAAGD,MAAK;AAC1D,gBAAM,KAAK,oBAAoBA,EAAC;AAChC,gBAAM,WAAW,GAAG;AACpB,gBAAM,gBAAgB,GAAG;AACzB,mBAAS,CAAC,EAAE,aAAa,MAAM;AAC/B,mBAAS,CAAC,EAAE,aAAa,MAAM;AAC/B,wBAAc,CAAC,EAAE,aAAa,MAAM;AACpC,wBAAc,CAAC,EAAE,aAAa,MAAM;AACpC,aAAG,YAAY,GAAG,cAAc,wBAAwB,gBAAgB,GAAG;AAC3E,aAAG,WAAW,GAAG,YAAY,oBAAoB,GAAG,WAAW,GAAG,WAAWD,MAAK,WAAW,IAAI;AAEjG,oCAA0B,KAAK,EAAE;AAAA,QAClC;AAED,iBAASC,KAAI,GAAGC,KAAI,MAAM,QAAQD,KAAIC,IAAGD,MAAK;AAC5C,gBAAM,MAAM,MAAMA,EAAC;AACnB,gBAAM,WAAW,IAAI;AACrB,mBAASA,KAAI,GAAGC,KAAI,SAAS,QAAQD,KAAIC,IAAGD,MAAK;AAC/C,qBAASA,EAAC,EAAE,aAAa,MAAM;AAAA,UAChC;AAED,cAAI,YAAY,IAAI,cAAc,mBAAmB,YAAY,IAAI;AACrE,cAAI,WAAW,IAAI,YAAY,oBAAoB,IAAI,WAAW,WAAWD,MAAK,WAAW,KAAK;AAClG,wBAAc,IAAI,IAAI,SAAS;AAI/B,cAAI,wBAAwB,UAAU;AACpC,qBAAS,QAAS;AAAA,UACnB;AAED,sBAAY,KAAK,GAAG;AAAA,QACrB;AAED,QAAAA,MAAK,cAAc,cAAc;AAAA,MAClC;AAID,UAAI,WAAW;AACb,eAAO,qBAAqBO,QAAO,UAAU,WAAWP,MAAK,SAAS;AAAA,MACvE;AAED,aAAOA;AAAA,IACR;AAGD,aAAS,IAAI,GAAG,IAAI,KAAK,OAAO,IAAI,GAAG,KAAK;AAC1C,oBAAc,IAAI,KAAK,MAAM,CAAC,EAAE,SAAS;AAAA,IAC1C;AAED,UAAM,sBAAsB,IAAI;AAEhC,QAAI,OAAO,eAAe;AACxB,YAAM,mBAAmB,cAAc,OAAO;AAC9C,0BAAoB,KAAK,KAAK;AAC9B,oBAAc,KAAK,OAAO,KAAK,cAAc,gBAAgB;AAAA,IAC9D;AAGD,UAAM,QAAQ,KAAK;AACnB,QAAI,KAAK,MAAM,SAAS,GAAG;AACzB,YAAM,IAAI,aAAa,KAAK,OAAO,GAAG,OAAO,KAAK,UAAU,CAAC;AAAA,IAC9D;AAED,QAAI,KAAK,aAAa,SAAS,GAAG;AAChC,YAAM,IAAI,aAAa,KAAK,cAAc,CAAC,CAAC;AAAA,IAC7C;AAED,QAAI,KAAK,oBAAoB,SAAS,GAAG;AACvC,YAAM,IAAI,aAAa,KAAK,qBAAqB,GAAG,IAAI,CAAC;AAAA,IAC1D;AAED,WAAO;AAAA,EACR;AAAA,EAED,eAAe,UAAU;AACvB,WAAO,aAAa,QAAQ,SAAS,YAAa,KAAI,KAAK;AAAA,EAC5D;AAAA,EAED,MAAM,eAAe,UAAU;AAC7B,QAAI,aAAa,QAAQ,KAAK,eAAe,QAAQ,GAAG;AACtD,YAAM,MAAM,SAAS,YAAa;AAClC,YAAM,QAAQ,MAAM,KAAK,OAAO,GAAG;AACnC,aAAO,MAAM,MAAO;AAAA,IAC1B,OAAW;AACL,aAAO;AAAA,IACR;AAAA,EACF;AAAA;AAAA,EAGD,MAAM,UAAU,UAAU;AACxB,UAAM,aAAa,KAAK;AACxB,UAAM,MAAM,SAAS,YAAa;AAClC,QAAI,KAAK,eAAe,QAAQ,GAAG;AAEjC,aAAO,KAAK,eAAe,QAAQ;AAAA,IACzC,OAAW;AAGL,YAAM,WAAW,iBAAiB,QAAQ;AAE1C,YAAM,OAAO,WAAW,QAAQ,QAAQ;AACxC,YAAM,UAAU,KAAK,gBAAgB,IAAI;AAKzC,UAAI,KAAK,eAAe,QAAQ,GAAG;AACjC,eAAO,KAAK,eAAe,QAAQ;AAAA,MACpC;AAGD,UAAI,WAAW,KAAK,IAAI,GAAG;AACzB,aAAK,OAAO,GAAG,IAAI;AAAA,MACpB;AAGD,YAAM,QAAQ,MAAM;AACpB,aAAO,MAAM,MAAO;AAAA,IACrB;AAAA,EACF;AAAA;AAAA,EAGD,MAAM,WAAW,MAAM;AACrB,UAAM,aAAa,KAAK;AACxB,UAAM,OAAO,WAAW,MAAM,IAAI;AAClC,QAAI,WAAW,KAAK,IAAI,KAAK,KAAK,eAAe,KAAK,QAAQ,GAAG;AAC/D,aAAO,KAAK,eAAe,KAAK,QAAQ;AAAA,IACzC;AAED,WAAO,KAAK,gBAAgB,IAAI;AAAA,EACjC;AACH;AAEA,SAAS,eAAe,GAAG,GAAG;AAC5B,MAAI,EAAE,cAAc,EAAE,WAAW;AAC/B,WAAO;AAAA,EACR;AAED,MAAI,EAAE,YAAY,EAAE,WAAW;AAC7B,WAAO;AAAA,EACR;AAED,SAAO;AACT;AAEA,SAAS,aAAa,UAAU,aAAa,wBAAwB,OAAO,gBAAgB,MAAM;AAKhG,WAAS,KAAK,cAAc;AAE5B,MAAI,kBAAkB,MAAM;AAC1B,oBAAgB,SAAS;AAAA,EAC1B;AAED,QAAM,YAAY,IAAI,aAAa,cAAc,gBAAgB,CAAC;AAClE,QAAM,UAAU,gBAAgB,IAAI,IAAI,aAAa,cAAc,gBAAgB,CAAC,IAAI;AACxF,QAAM,YAAY,CAAE;AAEpB,QAAM,YAAY,IAAI,MAAM,CAAC;AAC7B,QAAM,iBAAiB,IAAIS,qBAAgB;AAC3C,MAAI,eAAe;AACnB,MAAI,SAAS;AACb,MAAI,gBAAgB;AACpB,MAAI,SAAS;AAEb,WAAS,QAAQ,GAAG,QAAQ,SAAS,QAAQ,QAAQ,OAAO,SAAS;AACnE,UAAM,OAAO,SAAS,KAAK;AAC3B,QAAI,WAAW,KAAK;AACpB,QAAI,SAAS,WAAW,GAAG;AACzB,gBAAU,CAAC,IAAI,SAAS,CAAC;AACzB,gBAAU,CAAC,IAAI,SAAS,CAAC;AACzB,gBAAU,CAAC,IAAI,SAAS,CAAC;AACzB,gBAAU,CAAC,IAAI,SAAS,CAAC;AACzB,gBAAU,CAAC,IAAI,SAAS,CAAC;AACzB,gBAAU,CAAC,IAAI,SAAS,CAAC;AACzB,iBAAW;AAAA,IACZ;AAED,aAAS,IAAI,GAAG,IAAI,SAAS,QAAQ,IAAI,GAAG,KAAK;AAC/C,YAAM,IAAI,SAAS,CAAC;AACpB,YAAM,QAAQ,SAAS,IAAI;AAC3B,gBAAU,QAAQ,CAAC,IAAI,EAAE;AACzB,gBAAU,QAAQ,CAAC,IAAI,EAAE;AACzB,gBAAU,QAAQ,CAAC,IAAI,EAAE;AAAA,IAC1B;AAGD,QAAI,gBAAgB,GAAG;AACrB,UAAI,CAAC,KAAK,YAAY;AACpB,cAAM,KAAK,SAAS,CAAC;AACrB,cAAM,KAAK,SAAS,CAAC;AACrB,cAAM,KAAK,SAAS,CAAC;AACrB,kBAAU,WAAW,IAAI,EAAE;AAC3B,kBAAU,WAAW,IAAI,EAAE;AAC3B,aAAK,aAAa,IAAIjB,cAAS,EAAC,aAAa,WAAW,SAAS,EAAE,UAAW;AAAA,MAC/E;AAED,UAAI,cAAc,KAAK;AACvB,UAAI,YAAY,WAAW,GAAG;AAC5B,kBAAU,CAAC,IAAI,YAAY,CAAC;AAC5B,kBAAU,CAAC,IAAI,YAAY,CAAC;AAC5B,kBAAU,CAAC,IAAI,YAAY,CAAC;AAC5B,kBAAU,CAAC,IAAI,YAAY,CAAC;AAC5B,kBAAU,CAAC,IAAI,YAAY,CAAC;AAC5B,kBAAU,CAAC,IAAI,YAAY,CAAC;AAC5B,sBAAc;AAAA,MACf;AAED,eAAS,IAAI,GAAG,IAAI,YAAY,QAAQ,IAAI,GAAG,KAAK;AAElD,YAAI,IAAI,KAAK;AACb,YAAI,YAAY,CAAC,GAAG;AAClB,cAAI,YAAY,CAAC,EAAE;AAAA,QACpB;AAED,cAAM,QAAQ,SAAS,IAAI;AAC3B,gBAAQ,QAAQ,CAAC,IAAI,EAAE;AACvB,gBAAQ,QAAQ,CAAC,IAAI,EAAE;AACvB,gBAAQ,QAAQ,CAAC,IAAI,EAAE;AAAA,MACxB;AAAA,IACF;AAED,QAAI,iBAAiB,KAAK,WAAW;AACnC,UAAI,iBAAiB,MAAM;AACzB,uBAAe,SAAS,QAAQ,eAAe,UAAU,SAAS,CAAC;AAAA,MACpE;AAED,YAAM,WAAW,KAAK;AACtB,UAAI,aAAa,MAAM;AACrB,YAAI,gBAAgB,GAAG;AACrB,oBAAU,KAAK,QAAQ;AAAA,QACjC,WAAmB,gBAAgB,GAAG;AAC5B,cAAI,aAAa,MAAM;AACrB,gBAAI,uBAAuB;AACzB,wBAAU,KAAK,SAAS,SAAS,aAAa,SAAS,uBAAuB;AAAA,YAC5F,OAAmB;AACL,wBAAU,KAAK,SAAS,SAAS,YAAY;AAAA,YAC9C;AAAA,UACb,OAAiB;AACL,sBAAU,KAAK,IAAI;AAAA,UACpB;AAAA,QACF;AAAA,MACT,OAAa;AAGL,kBAAU,KAAK,KAAK,SAAS;AAAA,MAC9B;AAED,qBAAe,KAAK;AACpB,eAAS,SAAS;AAClB,sBAAgB,SAAS;AAAA,IAC/B,OAAW;AACL,uBAAiB,SAAS;AAAA,IAC3B;AAED,cAAU,IAAI,SAAS;AAAA,EACxB;AAED,MAAI,gBAAgB,GAAG;AACrB,mBAAe,SAAS,QAAQ,UAAU,UAAU,SAAS,CAAC;AAAA,EAC/D;AAED,iBAAe,aAAa,YAAY,IAAIkB,MAAAA,gBAAgB,WAAW,CAAC,CAAC;AAEzE,MAAI,YAAY,MAAM;AACpB,mBAAe,aAAa,UAAU,IAAIA,MAAAA,gBAAgB,SAAS,CAAC,CAAC;AAAA,EACtE;AAED,MAAI,WAAW;AAEf,MAAI,gBAAgB,GAAG;AACrB,QAAI,uBAAuB;AACzB,iBAAW,IAAI,wBAAwB,gBAAgB,UAAU,WAAW,IAAI,UAAU,CAAC,IAAI,SAAS;AAAA,IAC9G,OAAW;AACL,iBAAW,IAAIZ,mBAAa,gBAAgB,UAAU,WAAW,IAAI,UAAU,CAAC,IAAI,SAAS;AAAA,IAC9F;AAAA,EACL,WAAa,gBAAgB,GAAG;AAC5B,eAAW,IAAIa,WAAK,gBAAgB,UAAU,WAAW,IAAI,UAAU,CAAC,IAAI,SAAS;AAAA,EACtF;AAED,MAAI,uBAAuB;AACzB,aAAS,oBAAoB;AAE7B,UAAM,gBAAgB,IAAI,aAAa,SAAS,SAAS,IAAI,CAAC;AAC9D,UAAM,gBAAgB,IAAI,aAAa,SAAS,SAAS,IAAI,CAAC;AAC9D,UAAM,iBAAiB,IAAI,aAAa,SAAS,SAAS,IAAI,CAAC;AAC/D,aAAS,IAAI,GAAG,IAAI,SAAS,QAAQ,IAAI,GAAG,KAAK;AAC/C,YAAM,KAAK,SAAS,CAAC;AACrB,YAAM,WAAW,GAAG;AACpB,YAAM,gBAAgB,GAAG;AACzB,YAAM,KAAK,cAAc,CAAC;AAC1B,YAAM,KAAK,cAAc,CAAC;AAC1B,YAAM,KAAK,SAAS,CAAC;AACrB,YAAM,KAAK,SAAS,CAAC;AACrB,YAAM,QAAQ,IAAI,IAAI;AACtB,oBAAc,QAAQ,CAAC,IAAI,GAAG;AAC9B,oBAAc,QAAQ,CAAC,IAAI,GAAG;AAC9B,oBAAc,QAAQ,CAAC,IAAI,GAAG;AAC9B,oBAAc,QAAQ,CAAC,IAAI,GAAG;AAC9B,oBAAc,QAAQ,CAAC,IAAI,GAAG;AAC9B,oBAAc,QAAQ,CAAC,IAAI,GAAG;AAE9B,oBAAc,QAAQ,CAAC,IAAI,GAAG;AAC9B,oBAAc,QAAQ,CAAC,IAAI,GAAG;AAC9B,oBAAc,QAAQ,CAAC,IAAI,GAAG;AAC9B,oBAAc,QAAQ,CAAC,IAAI,GAAG;AAC9B,oBAAc,QAAQ,CAAC,IAAI,GAAG;AAC9B,oBAAc,QAAQ,CAAC,IAAI,GAAG;AAE9B,qBAAe,QAAQ,CAAC,IAAI,GAAG,IAAI,GAAG;AACtC,qBAAe,QAAQ,CAAC,IAAI,GAAG,IAAI,GAAG;AACtC,qBAAe,QAAQ,CAAC,IAAI,GAAG,IAAI,GAAG;AACtC,qBAAe,QAAQ,CAAC,IAAI,GAAG,IAAI,GAAG;AACtC,qBAAe,QAAQ,CAAC,IAAI,GAAG,IAAI,GAAG;AACtC,qBAAe,QAAQ,CAAC,IAAI,GAAG,IAAI,GAAG;AAAA,IACvC;AAED,mBAAe,aAAa,YAAY,IAAID,MAAe,gBAAC,eAAe,GAAG,KAAK,CAAC;AACpF,mBAAe,aAAa,YAAY,IAAIA,MAAe,gBAAC,eAAe,GAAG,KAAK,CAAC;AACpF,mBAAe,aAAa,aAAa,IAAIA,MAAe,gBAAC,gBAAgB,GAAG,KAAK,CAAC;AAAA,EACvF;AAED,SAAO;AACT;AAIA,MAAM,oBAAoBE,MAAAA,OAAO;AAAA,EAC/B,YAAY,SAAS;AACnB,UAAM,OAAO;AAGb,SAAK,YAAY,CAAE;AACnB,SAAK,kBAAkB,CAAE;AAGzB,SAAK,aAAa,IAAI,wBAAwB,IAAI;AAGlD,SAAK,UAAU,CAAE;AAGjB,SAAK,aAAa,EAAE;AAGpB,SAAK,gBAAgB;AAGrB,SAAK,mBAAmB;AAAA,EACzB;AAAA,EAED,oBAAoB,MAAM;AACxB,SAAK,mBAAmB;AACxB,WAAO;AAAA,EACR;AAAA,EAED,MAAM,iBAAiB,KAAK;AAC1B,UAAM,aAAa,IAAIT,iBAAW,KAAK,OAAO;AAC9C,eAAW,QAAQ,KAAK,IAAI;AAC5B,eAAW,iBAAiB,KAAK,aAAa;AAC9C,eAAW,mBAAmB,KAAK,eAAe;AAElD,UAAM,OAAO,MAAM,WAAW,UAAU,GAAG;AAC3C,UAAM,iBAAiB;AACvB,UAAM,QAAQ,KAAK,MAAM,SAAS;AAClC,UAAM,YAAY,CAAE;AACpB,aAAS,IAAI,GAAG,IAAI,MAAM,QAAQ,IAAI,GAAG,KAAK;AAC5C,YAAM,OAAO,MAAM,CAAC;AACpB,UAAI,eAAe,KAAK,IAAI,GAAG;AAC7B,cAAM,YAAY,KAAK,QAAQ,gBAAgB,EAAE;AACjD,cAAM,WAAW,KAAK,wBAAwB,IAAI,WAAW,SAAS,CAAC;AACvE,kBAAU,KAAK,QAAQ;AAAA,MACxB;AAAA,IACF;AAED,SAAK,aAAa,SAAS;AAAA,EAC5B;AAAA,EAED,KAAK,KAAK,QAAQ,YAAY,SAAS;AACrC,UAAM,aAAa,IAAIA,iBAAW,KAAK,OAAO;AAC9C,eAAW,QAAQ,KAAK,IAAI;AAC5B,eAAW,iBAAiB,KAAK,aAAa;AAC9C,eAAW,mBAAmB,KAAK,eAAe;AAClD,eAAW;AAAA,MACT;AAAA,MACA,CAAC,SAAS;AACR,aAAK,WACF,WAAW,MAAM,KAAK,eAAe,EACrC,KAAK,CAAC,UAAU;AACf,eAAK,qBAAqB,OAAO,kBAAkB,KAAK,iBAAiB,IAAI;AAC7E,eAAK,yBAAyB,KAAK;AACnC,iBAAO,KAAK;AAAA,QACxB,CAAW,EACA,MAAM,OAAO;AAAA,MACjB;AAAA,MACD;AAAA,MACA;AAAA,IACD;AAAA,EACF;AAAA,EAED,MAAM,MAAM,QAAQ;AAClB,SAAK,WAAW,WAAW,MAAM,KAAK,eAAe,EAAE,KAAK,CAAC,UAAU;AACrE,WAAK,yBAAyB,KAAK;AACnC,aAAO,KAAK;AAAA,IAClB,CAAK;AAAA,EACF;AAAA,EAED,aAAa,WAAW;AACtB,SAAK,kBAAkB,CAAE;AACzB,SAAK,YAAY,CAAE;AACnB,aAAS,IAAI,GAAG,IAAI,UAAU,QAAQ,IAAI,GAAG,KAAK;AAChD,WAAK,YAAY,UAAU,CAAC,CAAC;AAAA,IAC9B;AAGD,SAAK,YAAY,KAAK,wBAAwB,IAAI,WAAW,gDAAgD,CAAC,CAAC;AAC/G,SAAK,YAAY,KAAK,wBAAwB,IAAI,WAAW,gDAAgD,CAAC,CAAC;AAE/G,WAAO;AAAA,EACR;AAAA,EAED,WAAW,SAAS;AAClB,SAAK,UAAU;AAEf,WAAO;AAAA,EACR;AAAA,EAED,YAAY,UAAU;AAGpB,UAAM,SAAS,KAAK;AACpB,QAAI,CAAC,OAAO,SAAS,SAAS,IAAI,GAAG;AACnC,WAAK,UAAU,KAAK,QAAQ;AAC5B,aAAO,SAAS,SAAS,IAAI,IAAI;AAAA,IAClC;AAED,WAAO;AAAA,EACR;AAAA,EAED,YAAY,WAAW;AACrB,QAAI,UAAU,WAAW,KAAK,GAAG;AAE/B,YAAM,QAAQ,UAAU,UAAU,CAAC;AAEnC,aAAO,KAAK;AAAA,QACV,IAAI,WAAW,kBAAkB,QAAQ,qBAAqB,QAAQ,YAAY,KAAU;AAAA,MAC7F;AAAA,IACF;AAED,WAAO,KAAK,gBAAgB,SAAS,KAAK;AAAA,EAC3C;AAAA;AAAA;AAAA,EAID,qBAAqB,OAAO,iBAAiB,mBAAmB,oBAAoB,OAAO;AAEzF,UAAM,SAAS;AACf,UAAM,sBAAsB,oBAAoB;AAChD,UAAM,SAAS,CAAC,MAAM;AACpB,UAAI,EAAE,UAAU,EAAE,gBAAgB;AAChC,YAAI,MAAM,QAAQ,EAAE,QAAQ,GAAG;AAC7B,mBAAS,IAAI,GAAG,IAAI,EAAE,SAAS,QAAQ,IAAI,GAAG,KAAK;AACjD,gBAAI,CAAC,EAAE,SAAS,CAAC,EAAE,YAAY;AAC7B,gBAAE,SAAS,CAAC,IAAI,YAAY,GAAG,EAAE,SAAS,CAAC,CAAC;AAAA,YAC7C;AAAA,UACF;AAAA,QACF,WAAU,CAAC,EAAE,SAAS,YAAY;AACjC,YAAE,WAAW,YAAY,GAAG,EAAE,QAAQ;AAAA,QACvC;AAAA,MACF;AAAA,IACP,CAAK;AAKD,aAAS,YAAY,GAAG,WAAW;AAGjC,UAAI,uBAAuB,EAAE,aAAa,sBAAsB,CAAC,mBAAmB;AAClF,eAAO;AAAA,MACR;AAED,YAAM,UAAU,EAAE,kBAAkB,EAAE;AACtC,YAAM,gBACH,CAAC,WAAW,cAAc,oBAAsB,WAAW,cAAc;AAC5E,UAAI,eAAe;AACjB,oBAAY;AAAA,MACb;AAED,UAAI,WAAW;AACf,UAAI,aAAa,mBAAmB;AAClC,mBAAW,kBAAkB,SAAS;AAAA,MACvC,WAAU,mBAAmB;AAG5B,mBAAW,OAAO,YAAY,SAAS;AACvC,YAAI,aAAa,MAAM;AAErB,gBAAM,IAAI,MAAM,6CAA6C,0BAA0B;AAAA,QACxF;AAAA,MACT,OAAa;AACL,eAAO;AAAA,MACR;AAED,UAAI,EAAE,gBAAgB;AACpB,mBAAW,SAAS,SAAS;AAE7B,YAAI,EAAE,mBAAmB;AACvB,qBAAW,SAAS,SAAS;AAAA,QAC9B;AAAA,MACF;AAED,aAAO;AAAA,IACR;AAAA,EACF;AAAA,EAED,kBAAkB;AAChB,WAAO,KAAK,YAAY,gBAAgB;AAAA,EACzC;AAAA,EAED,sBAAsB;AACpB,WAAO,KAAK,YAAY,qBAAqB;AAAA,EAC9C;AAAA,EAED,wBAAwB,YAAY;AAGlC,QAAI,OAAO;AAGX,QAAI,QAAQ;AACZ,QAAI,YAAY;AAGhB,QAAI,QAAQ;AACZ,QAAI,gBAAgB;AAEpB,QAAI,YAAY;AAEhB,QAAI,aAAa;AAEjB,QAAI,eAAe;AAEnB,UAAM,OAAO,WAAW,SAAU;AAClC,QAAI,CAAC,MAAM;AACT,YAAM,IAAI;AAAA,QACR,+DAA+D,WAAW,oBAAmB,IAAK;AAAA,MACnG;AAAA,IACF;AAGD,QAAI,QAAQ;AACZ,WAAO,MAAM;AACX,cAAQ,WAAW,SAAU;AAE7B,UAAI,CAAC,OAAO;AACV;AAAA,MACD;AAED,cAAQ,MAAM,YAAa,GAAA;AAAA,QACzB,KAAK;AACH,iBAAO,WAAW,SAAU;AAC5B;AAAA,QAEF,KAAK;AACH,kBAAQ,WAAW,SAAU;AAC7B,cAAI,MAAM,WAAW,IAAI,GAAG;AAC1B,oBAAQ,MAAM,MAAM,UAAU,CAAC;AAAA,UAChC,WAAU,CAAC,MAAM,WAAW,GAAG,GAAG;AACjC,kBAAM,IAAI;AAAA,cACR,sDAAsD,WAAW,oBAAmB,IAAK;AAAA,YAC1F;AAAA,UACF;AAED;AAAA,QAEF,KAAK;AACH,sBAAY,WAAW,SAAU;AACjC,cAAI,UAAU,WAAW,IAAI,GAAG;AAC9B,wBAAY,MAAM,UAAU,UAAU,CAAC;AAAA,UACxC,WAAU,CAAC,UAAU,WAAW,GAAG,GAAG;AAErC,2BAAe,KAAK,YAAY,SAAS;AACzC,gBAAI,CAAC,cAAc;AACjB,oBAAM,IAAI;AAAA,gBACR,2DAA2D,WAAW,oBAAmB,IAAK;AAAA,cAC/F;AAAA,YACF;AAGD,2BAAe,aAAa,SAAS;AAAA,UACtC;AAED;AAAA,QAEF,KAAK;AACH,kBAAQ,SAAS,WAAW,UAAU;AAEtC,cAAI,MAAM,KAAK,GAAG;AAChB,kBAAM,IAAI;AAAA,cACR,4DAA4D,WAAW,oBAAmB,IAAK;AAAA,YAChG;AAAA,UACF;AAED,kBAAQ,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,QAAQ,GAAG,CAAC;AAE5C,cAAI,QAAQ,GAAG;AACb,4BAAgB;AAAA,UACjB;AAED;AAAA,QAEF,KAAK;AACH,sBAAY,SAAS,WAAW,UAAU;AAE1C,cAAI,MAAM,SAAS,GAAG;AACpB,kBAAM,IAAI;AAAA,cACR,gEAAgE,WAAW,oBAAmB,IAAK;AAAA,YACpG;AAAA,UACF;AAED,sBAAY,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,YAAY,GAAG,CAAC;AAEpD;AAAA,QAEF,KAAK;AACH,uBAAa;AACb;AAAA,QAEF,KAAK;AACH,uBAAa;AACb;AAAA,QAEF,KAAK;AACH,uBAAa;AACb;AAAA,QAEF,KAAK;AACH,uBAAa;AACb;AAAA,QAEF,KAAK;AACH,uBAAa;AACb;AAAA,QAEF,KAAK;AAEH,qBAAW,SAAU;AACrB;AAAA,QAEF;AACE,gBAAM,IAAI;AAAA,YACR,iCACE,QACA,6BACA,WAAW,oBAAqB,IAChC;AAAA,UACH;AAAA,MACJ;AAAA,IACF;AAED,QAAI,WAAW;AAEf,YAAQ,YAAU;AAAA,MAChB,KAAK;AACH,mBAAW,IAAIU,2BAAqB,EAAE,OAAc,WAAW,KAAK,WAAW,GAAG;AAClF;AAAA,MAEF,KAAK;AAEH,mBAAW,IAAIA,2BAAqB,EAAE,OAAc,WAAW,KAAK,WAAW,MAAM;AACrF;AAAA,MAEF,KAAK;AAEH,mBAAW,IAAIA,2BAAqB,EAAE,OAAc,WAAW,GAAG,WAAW,GAAG;AAChF;AAAA,MAEF,KAAK;AAEH,mBAAW,IAAIA,2BAAqB,EAAE,OAAc,WAAW,KAAK,WAAW,GAAG;AAClF;AAAA,MAEF,KAAK;AAEH,mBAAW,IAAIA,2BAAqB,EAAE,OAAc,WAAW,KAAK,WAAW,KAAK;AACpF;AAAA,MAEF,KAAK;AAEH,mBAAW,IAAIA,2BAAqB,EAAE,OAAc,WAAW,KAAK,WAAW,MAAM;AACrF;AAAA,IAKH;AAED,aAAS,cAAc;AACvB,aAAS,qBAAqB;AAC9B,aAAS,UAAU;AACnB,aAAS,aAAa,CAAC;AAEvB,aAAS,gBAAgB;AACzB,aAAS,sBAAsB;AAE/B,QAAI,cAAc,GAAG;AACnB,eAAS,SAAS,IAAI,SAAS,KAAK,EAAE,eAAe,SAAS;AAAA,IAC/D;AAED,QAAI,CAAC,cAAc;AAEjB,qBAAe,IAAIC,MAAAA,kBAAkB;AAAA,QACnC,OAAO;AAAA,QACP,aAAa;AAAA,QACb,SAAS;AAAA,QACT,YAAY,CAAC;AAAA,MACrB,CAAO;AACD,mBAAa,SAAS,OAAO;AAC7B,mBAAa,OAAO,OAAO;AAG3B,mBAAa,SAAS,0BAA0B,IAAI,6BAA6B;AAAA,QAC/E,KAAK;AAAA,QACL,aAAa;AAAA,QACb,YAAY,CAAC;AAAA,QACb,OAAO;AAAA,QACP,SAAS;AAAA,MACjB,CAAO;AAAA,IACF;AAED,aAAS,SAAS,OAAO;AACzB,aAAS,OAAO;AAEhB,aAAS,SAAS,eAAe;AAEjC,SAAK,YAAY,QAAQ;AAEzB,WAAO;AAAA,EACR;AAAA,EAED,yBAAyB,OAAO;AAG9B,QAAI,aAAa;AAEjB,UAAM,SAAS,CAAC,MAAM;AACpB,UAAI,EAAE,SAAS;AACb,YAAI,EAAE,SAAS,0BAA0B;AACvC;AAAA,QACD;AAED,UAAE,SAAS,mBAAmB;AAAA,MAC/B;AAAA,IACP,CAAK;AAED,UAAM,SAAS,uBAAuB,aAAa;AAAA,EACpD;AACH;;"}
|
|
1
|
+
{"version":3,"file":"LDrawLoader.cjs","sources":["../../src/loaders/LDrawLoader.js"],"sourcesContent":["import {\n BufferAttribute,\n BufferGeometry,\n Color,\n FileLoader,\n Group,\n LineBasicMaterial,\n LineSegments,\n Loader,\n Matrix4,\n Mesh,\n MeshStandardMaterial,\n ShaderMaterial,\n UniformsLib,\n UniformsUtils,\n Vector3,\n Ray,\n} from 'three'\nimport { version } from '../_polyfill/constants'\n\n// Special surface finish tag types.\n// Note: \"MATERIAL\" tag (e.g. GLITTER, SPECKLE) is not implemented\nconst FINISH_TYPE_DEFAULT = 0\nconst FINISH_TYPE_CHROME = 1\nconst FINISH_TYPE_PEARLESCENT = 2\nconst FINISH_TYPE_RUBBER = 3\nconst FINISH_TYPE_MATTE_METALLIC = 4\nconst FINISH_TYPE_METAL = 5\n\n// State machine to search a subobject path.\n// The LDraw standard establishes these various possible subfolders.\nconst FILE_LOCATION_AS_IS = 0\nconst FILE_LOCATION_TRY_PARTS = 1\nconst FILE_LOCATION_TRY_P = 2\nconst FILE_LOCATION_TRY_MODELS = 3\nconst FILE_LOCATION_TRY_RELATIVE = 4\nconst FILE_LOCATION_TRY_ABSOLUTE = 5\nconst FILE_LOCATION_NOT_FOUND = 6\n\nconst MAIN_COLOUR_CODE = '16'\nconst MAIN_EDGE_COLOUR_CODE = '24'\n\nconst _tempVec0 = /* @__PURE__ */ new Vector3()\nconst _tempVec1 = /* @__PURE__ */ new Vector3()\n\nclass LDrawConditionalLineMaterial extends ShaderMaterial {\n constructor(parameters) {\n super({\n uniforms: UniformsUtils.merge([\n UniformsLib.fog,\n {\n diffuse: {\n value: new Color(),\n },\n opacity: {\n value: 1.0,\n },\n },\n ]),\n\n vertexShader: /* glsl */ `\n attribute vec3 control0;\n attribute vec3 control1;\n attribute vec3 direction;\n varying float discardFlag;\n\n #include <common>\n #include <color_pars_vertex>\n #include <fog_pars_vertex>\n #include <logdepthbuf_pars_vertex>\n #include <clipping_planes_pars_vertex>\n\n void main() {\n #include <color_vertex>\n\n vec4 mvPosition = modelViewMatrix * vec4(position, 1.0);\n gl_Position = projectionMatrix * mvPosition;\n\n // Transform the line segment ends and control points into camera clip space\n vec4 c0 = projectionMatrix * modelViewMatrix * vec4(control0, 1.0);\n vec4 c1 = projectionMatrix * modelViewMatrix * vec4(control1, 1.0);\n vec4 p0 = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n vec4 p1 = projectionMatrix * modelViewMatrix * vec4(position + direction, 1.0);\n\n c0.xy /= c0.w;\n c1.xy /= c1.w;\n p0.xy /= p0.w;\n p1.xy /= p1.w;\n\n // Get the direction of the segment and an orthogonal vector\n vec2 dir = p1.xy - p0.xy;\n vec2 norm = vec2(-dir.y, dir.x);\n\n // Get control point directions from the line\n vec2 c0dir = c0.xy - p1.xy;\n vec2 c1dir = c1.xy - p1.xy;\n\n // If the vectors to the controls points are pointed in different directions away\n // from the line segment then the line should not be drawn.\n float d0 = dot(normalize(norm), normalize(c0dir));\n float d1 = dot(normalize(norm), normalize(c1dir));\n discardFlag = float(sign(d0) != sign(d1));\n\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n #include <fog_vertex>\n }\n `,\n\n fragmentShader: /* glsl */ `\n uniform vec3 diffuse;\n uniform float opacity;\n varying float discardFlag;\n\n #include <common>\n #include <color_pars_fragment>\n #include <fog_pars_fragment>\n #include <logdepthbuf_pars_fragment>\n #include <clipping_planes_pars_fragment>\n\n void main() {\n if (discardFlag > 0.5) discard;\n\n #include <clipping_planes_fragment>\n vec3 outgoingLight = vec3(0.0);\n vec4 diffuseColor = vec4(diffuse, opacity);\n #include <logdepthbuf_fragment>\n #include <color_fragment>\n outgoingLight = diffuseColor.rgb; // simple shader\n gl_FragColor = vec4(outgoingLight, diffuseColor.a);\n #include <tonemapping_fragment>\n #include <${version >= 154 ? 'colorspace_fragment' : 'encodings_fragment'}>\n #include <fog_fragment>\n #include <premultiplied_alpha_fragment>\n }\n `,\n })\n\n Object.defineProperties(this, {\n opacity: {\n get: function () {\n return this.uniforms.opacity.value\n },\n\n set: function (value) {\n this.uniforms.opacity.value = value\n },\n },\n\n color: {\n get: function () {\n return this.uniforms.diffuse.value\n },\n },\n })\n\n this.setValues(parameters)\n this.isLDrawConditionalLineMaterial = true\n }\n}\n\nclass ConditionalLineSegments extends LineSegments {\n constructor(geometry, material) {\n super(geometry, material)\n this.isConditionalLine = true\n }\n}\n\nfunction generateFaceNormals(faces) {\n for (let i = 0, l = faces.length; i < l; i++) {\n const face = faces[i]\n const vertices = face.vertices\n const v0 = vertices[0]\n const v1 = vertices[1]\n const v2 = vertices[2]\n\n _tempVec0.subVectors(v1, v0)\n _tempVec1.subVectors(v2, v1)\n face.faceNormal = new Vector3().crossVectors(_tempVec0, _tempVec1).normalize()\n }\n}\n\nconst _ray = /* @__PURE__ */ new Ray()\nfunction smoothNormals(faces, lineSegments, checkSubSegments = false) {\n // NOTE: 1e2 is pretty coarse but was chosen to quantize the resulting value because\n // it allows edges to be smoothed as expected (see minifig arms).\n // --\n // And the vector values are initialize multiplied by 1 + 1e-10 to account for floating\n // point errors on vertices along quantization boundaries. Ie after matrix multiplication\n // vertices that should be merged might be set to \"1.7\" and \"1.6999...\" meaning they won't\n // get merged. This added epsilon attempts to push these error values to the same quantized\n // value for the sake of hashing. See \"AT-ST mini\" dishes. See mrdoob/three#23169.\n\n const hashMultiplier = (1 + 1e-10) * 1e2\n function hashVertex(v) {\n const x = ~~(v.x * hashMultiplier)\n const y = ~~(v.y * hashMultiplier)\n const z = ~~(v.z * hashMultiplier)\n\n return `${x},${y},${z}`\n }\n\n function hashEdge(v0, v1) {\n return `${hashVertex(v0)}_${hashVertex(v1)}`\n }\n\n // converts the two vertices to a ray with a normalized direction and origin of 0, 0, 0 projected\n // onto the original line.\n function toNormalizedRay(v0, v1, targetRay) {\n targetRay.direction.subVectors(v1, v0).normalize()\n\n const scalar = v0.dot(targetRay.direction)\n targetRay.origin.copy(v0).addScaledVector(targetRay.direction, -scalar)\n\n return targetRay\n }\n\n function hashRay(ray) {\n return hashEdge(ray.origin, ray.direction)\n }\n\n const hardEdges = new Set()\n const hardEdgeRays = new Map()\n const halfEdgeList = {}\n const normals = []\n\n // Save the list of hard edges by hash\n for (let i = 0, l = lineSegments.length; i < l; i++) {\n const ls = lineSegments[i]\n const vertices = ls.vertices\n const v0 = vertices[0]\n const v1 = vertices[1]\n hardEdges.add(hashEdge(v0, v1))\n hardEdges.add(hashEdge(v1, v0))\n\n // only generate the hard edge ray map if we're checking subsegments because it's more expensive to check\n // and requires more memory.\n if (checkSubSegments) {\n // add both ray directions to the map\n const ray = toNormalizedRay(v0, v1, new Ray())\n const rh1 = hashRay(ray)\n if (!hardEdgeRays.has(rh1)) {\n toNormalizedRay(v1, v0, ray)\n const rh2 = hashRay(ray)\n\n const info = {\n ray,\n distances: [],\n }\n\n hardEdgeRays.set(rh1, info)\n hardEdgeRays.set(rh2, info)\n }\n\n // store both segments ends in min, max order in the distances array to check if a face edge is a\n // subsegment later.\n const info = hardEdgeRays.get(rh1)\n let d0 = info.ray.direction.dot(v0)\n let d1 = info.ray.direction.dot(v1)\n if (d0 > d1) {\n ;[d0, d1] = [d1, d0]\n }\n\n info.distances.push(d0, d1)\n }\n }\n\n // track the half edges associated with each triangle\n for (let i = 0, l = faces.length; i < l; i++) {\n const tri = faces[i]\n const vertices = tri.vertices\n const vertCount = vertices.length\n for (let i2 = 0; i2 < vertCount; i2++) {\n const index = i2\n const next = (i2 + 1) % vertCount\n const v0 = vertices[index]\n const v1 = vertices[next]\n const hash = hashEdge(v0, v1)\n\n // don't add the triangle if the edge is supposed to be hard\n if (hardEdges.has(hash)) {\n continue\n }\n\n // if checking subsegments then check to see if this edge lies on a hard edge ray and whether its within any ray bounds\n if (checkSubSegments) {\n toNormalizedRay(v0, v1, _ray)\n\n const rayHash = hashRay(_ray)\n if (hardEdgeRays.has(rayHash)) {\n const info = hardEdgeRays.get(rayHash)\n const { ray, distances } = info\n let d0 = ray.direction.dot(v0)\n let d1 = ray.direction.dot(v1)\n\n if (d0 > d1) {\n ;[d0, d1] = [d1, d0]\n }\n\n // return early if the face edge is found to be a subsegment of a line edge meaning the edge will have \"hard\" normals\n let found = false\n for (let i = 0, l = distances.length; i < l; i += 2) {\n if (d0 >= distances[i] && d1 <= distances[i + 1]) {\n found = true\n break\n }\n }\n\n if (found) {\n continue\n }\n }\n }\n\n const info = {\n index: index,\n tri: tri,\n }\n halfEdgeList[hash] = info\n }\n }\n\n // Iterate until we've tried to connect all faces to share normals\n while (true) {\n // Stop if there are no more faces left\n let halfEdge = null\n for (const key in halfEdgeList) {\n halfEdge = halfEdgeList[key]\n break\n }\n\n if (halfEdge === null) {\n break\n }\n\n // Exhaustively find all connected faces\n const queue = [halfEdge]\n while (queue.length > 0) {\n // initialize all vertex normals in this triangle\n const tri = queue.pop().tri\n const vertices = tri.vertices\n const vertNormals = tri.normals\n const faceNormal = tri.faceNormal\n\n // Check if any edge is connected to another triangle edge\n const vertCount = vertices.length\n for (let i2 = 0; i2 < vertCount; i2++) {\n const index = i2\n const next = (i2 + 1) % vertCount\n const v0 = vertices[index]\n const v1 = vertices[next]\n\n // delete this triangle from the list so it won't be found again\n const hash = hashEdge(v0, v1)\n delete halfEdgeList[hash]\n\n const reverseHash = hashEdge(v1, v0)\n const otherInfo = halfEdgeList[reverseHash]\n if (otherInfo) {\n const otherTri = otherInfo.tri\n const otherIndex = otherInfo.index\n const otherNormals = otherTri.normals\n const otherVertCount = otherNormals.length\n const otherFaceNormal = otherTri.faceNormal\n\n // NOTE: If the angle between faces is > 67.5 degrees then assume it's\n // hard edge. There are some cases where the line segments do not line up exactly\n // with or span multiple triangle edges (see Lunar Vehicle wheels).\n if (Math.abs(otherTri.faceNormal.dot(tri.faceNormal)) < 0.25) {\n continue\n }\n\n // if this triangle has already been traversed then it won't be in\n // the halfEdgeList. If it has not then add it to the queue and delete\n // it so it won't be found again.\n if (reverseHash in halfEdgeList) {\n queue.push(otherInfo)\n delete halfEdgeList[reverseHash]\n }\n\n // share the first normal\n const otherNext = (otherIndex + 1) % otherVertCount\n if (vertNormals[index] && otherNormals[otherNext] && vertNormals[index] !== otherNormals[otherNext]) {\n otherNormals[otherNext].norm.add(vertNormals[index].norm)\n vertNormals[index].norm = otherNormals[otherNext].norm\n }\n\n let sharedNormal1 = vertNormals[index] || otherNormals[otherNext]\n if (sharedNormal1 === null) {\n // it's possible to encounter an edge of a triangle that has already been traversed meaning\n // both edges already have different normals defined and shared. To work around this we create\n // a wrapper object so when those edges are merged the normals can be updated everywhere.\n sharedNormal1 = { norm: new Vector3() }\n normals.push(sharedNormal1.norm)\n }\n\n if (vertNormals[index] === null) {\n vertNormals[index] = sharedNormal1\n sharedNormal1.norm.add(faceNormal)\n }\n\n if (otherNormals[otherNext] === null) {\n otherNormals[otherNext] = sharedNormal1\n sharedNormal1.norm.add(otherFaceNormal)\n }\n\n // share the second normal\n if (vertNormals[next] && otherNormals[otherIndex] && vertNormals[next] !== otherNormals[otherIndex]) {\n otherNormals[otherIndex].norm.add(vertNormals[next].norm)\n vertNormals[next].norm = otherNormals[otherIndex].norm\n }\n\n let sharedNormal2 = vertNormals[next] || otherNormals[otherIndex]\n if (sharedNormal2 === null) {\n sharedNormal2 = { norm: new Vector3() }\n normals.push(sharedNormal2.norm)\n }\n\n if (vertNormals[next] === null) {\n vertNormals[next] = sharedNormal2\n sharedNormal2.norm.add(faceNormal)\n }\n\n if (otherNormals[otherIndex] === null) {\n otherNormals[otherIndex] = sharedNormal2\n sharedNormal2.norm.add(otherFaceNormal)\n }\n }\n }\n }\n }\n\n // The normals of each face have been added up so now we average them by normalizing the vector.\n for (let i = 0, l = normals.length; i < l; i++) {\n normals[i].normalize()\n }\n}\n\nfunction isPartType(type) {\n return type === 'Part' || type === 'Unofficial_Part'\n}\n\nfunction isPrimitiveType(type) {\n return /primitive/i.test(type) || type === 'Subpart'\n}\n\nclass LineParser {\n constructor(line, lineNumber) {\n this.line = line\n this.lineLength = line.length\n this.currentCharIndex = 0\n this.currentChar = ' '\n this.lineNumber = lineNumber\n }\n\n seekNonSpace() {\n while (this.currentCharIndex < this.lineLength) {\n this.currentChar = this.line.charAt(this.currentCharIndex)\n\n if (this.currentChar !== ' ' && this.currentChar !== '\\t') {\n return\n }\n\n this.currentCharIndex++\n }\n }\n\n getToken() {\n const pos0 = this.currentCharIndex++\n\n // Seek space\n while (this.currentCharIndex < this.lineLength) {\n this.currentChar = this.line.charAt(this.currentCharIndex)\n\n if (this.currentChar === ' ' || this.currentChar === '\\t') {\n break\n }\n\n this.currentCharIndex++\n }\n\n const pos1 = this.currentCharIndex\n\n this.seekNonSpace()\n\n return this.line.substring(pos0, pos1)\n }\n\n getVector() {\n return new Vector3(parseFloat(this.getToken()), parseFloat(this.getToken()), parseFloat(this.getToken()))\n }\n\n getRemainingString() {\n return this.line.substring(this.currentCharIndex, this.lineLength)\n }\n\n isAtTheEnd() {\n return this.currentCharIndex >= this.lineLength\n }\n\n setToEnd() {\n this.currentCharIndex = this.lineLength\n }\n\n getLineNumberString() {\n return this.lineNumber >= 0 ? ' at line ' + this.lineNumber : ''\n }\n}\n\n// Fetches and parses an intermediate representation of LDraw parts files.\nclass LDrawParsedCache {\n constructor(loader) {\n this.loader = loader\n this._cache = {}\n }\n\n cloneResult(original) {\n const result = {}\n\n // vertices are transformed and normals computed before being converted to geometry\n // so these pieces must be cloned.\n result.faces = original.faces.map((face) => {\n return {\n colorCode: face.colorCode,\n material: face.material,\n vertices: face.vertices.map((v) => v.clone()),\n normals: face.normals.map(() => null),\n faceNormal: null,\n }\n })\n\n result.conditionalSegments = original.conditionalSegments.map((face) => {\n return {\n colorCode: face.colorCode,\n material: face.material,\n vertices: face.vertices.map((v) => v.clone()),\n controlPoints: face.controlPoints.map((v) => v.clone()),\n }\n })\n\n result.lineSegments = original.lineSegments.map((face) => {\n return {\n colorCode: face.colorCode,\n material: face.material,\n vertices: face.vertices.map((v) => v.clone()),\n }\n })\n\n // none if this is subsequently modified\n result.type = original.type\n result.category = original.category\n result.keywords = original.keywords\n result.subobjects = original.subobjects\n result.totalFaces = original.totalFaces\n result.startingConstructionStep = original.startingConstructionStep\n result.materials = original.materials\n result.group = null\n return result\n }\n\n async fetchData(fileName) {\n let triedLowerCase = false\n let locationState = FILE_LOCATION_AS_IS\n while (locationState !== FILE_LOCATION_NOT_FOUND) {\n let subobjectURL = fileName\n switch (locationState) {\n case FILE_LOCATION_AS_IS:\n locationState = locationState + 1\n break\n\n case FILE_LOCATION_TRY_PARTS:\n subobjectURL = 'parts/' + subobjectURL\n locationState = locationState + 1\n break\n\n case FILE_LOCATION_TRY_P:\n subobjectURL = 'p/' + subobjectURL\n locationState = locationState + 1\n break\n\n case FILE_LOCATION_TRY_MODELS:\n subobjectURL = 'models/' + subobjectURL\n locationState = locationState + 1\n break\n\n case FILE_LOCATION_TRY_RELATIVE:\n subobjectURL = fileName.substring(0, fileName.lastIndexOf('/') + 1) + subobjectURL\n locationState = locationState + 1\n break\n\n case FILE_LOCATION_TRY_ABSOLUTE:\n if (triedLowerCase) {\n // Try absolute path\n locationState = FILE_LOCATION_NOT_FOUND\n } else {\n // Next attempt is lower case\n fileName = fileName.toLowerCase()\n subobjectURL = fileName\n triedLowerCase = true\n locationState = FILE_LOCATION_AS_IS\n }\n\n break\n }\n\n const loader = this.loader\n const fileLoader = new FileLoader(loader.manager)\n fileLoader.setPath(loader.partsLibraryPath)\n fileLoader.setRequestHeader(loader.requestHeader)\n fileLoader.setWithCredentials(loader.withCredentials)\n\n try {\n const text = await fileLoader.loadAsync(subobjectURL)\n return text\n } catch {\n continue\n }\n }\n\n throw new Error('LDrawLoader: Subobject \"' + fileName + '\" could not be loaded.')\n }\n\n parse(text, fileName = null) {\n const loader = this.loader\n\n // final results\n const faces = []\n const lineSegments = []\n const conditionalSegments = []\n const subobjects = []\n const materials = {}\n\n const getLocalMaterial = (colorCode) => {\n return materials[colorCode] || null\n }\n\n let type = 'Model'\n let category = null\n let keywords = null\n let totalFaces = 0\n\n // split into lines\n if (text.indexOf('\\r\\n') !== -1) {\n // This is faster than String.split with regex that splits on both\n text = text.replace(/\\r\\n/g, '\\n')\n }\n\n const lines = text.split('\\n')\n const numLines = lines.length\n\n let parsingEmbeddedFiles = false\n let currentEmbeddedFileName = null\n let currentEmbeddedText = null\n\n let bfcCertified = false\n let bfcCCW = true\n let bfcInverted = false\n let bfcCull = true\n\n let startingConstructionStep = false\n\n // Parse all line commands\n for (let lineIndex = 0; lineIndex < numLines; lineIndex++) {\n const line = lines[lineIndex]\n\n if (line.length === 0) continue\n\n if (parsingEmbeddedFiles) {\n if (line.startsWith('0 FILE ')) {\n // Save previous embedded file in the cache\n this.setData(currentEmbeddedFileName, currentEmbeddedText)\n\n // New embedded text file\n currentEmbeddedFileName = line.substring(7)\n currentEmbeddedText = ''\n } else {\n currentEmbeddedText += line + '\\n'\n }\n\n continue\n }\n\n const lp = new LineParser(line, lineIndex + 1)\n lp.seekNonSpace()\n\n if (lp.isAtTheEnd()) {\n // Empty line\n continue\n }\n\n // Parse the line type\n const lineType = lp.getToken()\n\n let material\n let colorCode\n let segment\n let ccw\n let doubleSided\n let v0, v1, v2, v3, c0, c1\n\n switch (lineType) {\n // Line type 0: Comment or META\n case '0':\n // Parse meta directive\n const meta = lp.getToken()\n\n if (meta) {\n switch (meta) {\n case '!LDRAW_ORG':\n type = lp.getToken()\n break\n\n case '!COLOUR':\n material = loader.parseColorMetaDirective(lp)\n if (material) {\n materials[material.userData.code] = material\n } else {\n console.warn('LDrawLoader: Error parsing material' + lp.getLineNumberString())\n }\n\n break\n\n case '!CATEGORY':\n category = lp.getToken()\n break\n\n case '!KEYWORDS':\n const newKeywords = lp.getRemainingString().split(',')\n if (newKeywords.length > 0) {\n if (!keywords) {\n keywords = []\n }\n\n newKeywords.forEach(function (keyword) {\n keywords.push(keyword.trim())\n })\n }\n\n break\n\n case 'FILE':\n if (lineIndex > 0) {\n // Start embedded text files parsing\n parsingEmbeddedFiles = true\n currentEmbeddedFileName = lp.getRemainingString()\n currentEmbeddedText = ''\n\n bfcCertified = false\n bfcCCW = true\n }\n\n break\n\n case 'BFC':\n // Changes to the backface culling state\n while (!lp.isAtTheEnd()) {\n const token = lp.getToken()\n\n switch (token) {\n case 'CERTIFY':\n case 'NOCERTIFY':\n bfcCertified = token === 'CERTIFY'\n bfcCCW = true\n\n break\n\n case 'CW':\n case 'CCW':\n bfcCCW = token === 'CCW'\n\n break\n\n case 'INVERTNEXT':\n bfcInverted = true\n\n break\n\n case 'CLIP':\n case 'NOCLIP':\n bfcCull = token === 'CLIP'\n\n break\n\n default:\n console.warn('THREE.LDrawLoader: BFC directive \"' + token + '\" is unknown.')\n\n break\n }\n }\n\n break\n\n case 'STEP':\n startingConstructionStep = true\n\n break\n\n default:\n // Other meta directives are not implemented\n break\n }\n }\n\n break\n\n // Line type 1: Sub-object file\n case '1':\n colorCode = lp.getToken()\n material = getLocalMaterial(colorCode)\n\n const posX = parseFloat(lp.getToken())\n const posY = parseFloat(lp.getToken())\n const posZ = parseFloat(lp.getToken())\n const m0 = parseFloat(lp.getToken())\n const m1 = parseFloat(lp.getToken())\n const m2 = parseFloat(lp.getToken())\n const m3 = parseFloat(lp.getToken())\n const m4 = parseFloat(lp.getToken())\n const m5 = parseFloat(lp.getToken())\n const m6 = parseFloat(lp.getToken())\n const m7 = parseFloat(lp.getToken())\n const m8 = parseFloat(lp.getToken())\n\n const matrix = new Matrix4().set(m0, m1, m2, posX, m3, m4, m5, posY, m6, m7, m8, posZ, 0, 0, 0, 1)\n\n let fileName = lp.getRemainingString().trim().replace(/\\\\/g, '/')\n\n if (loader.fileMap[fileName]) {\n // Found the subobject path in the preloaded file path map\n fileName = loader.fileMap[fileName]\n } else {\n // Standardized subfolders\n if (fileName.startsWith('s/')) {\n fileName = 'parts/' + fileName\n } else if (fileName.startsWith('48/')) {\n fileName = 'p/' + fileName\n }\n }\n\n subobjects.push({\n material: material,\n colorCode: colorCode,\n matrix: matrix,\n fileName: fileName,\n inverted: bfcInverted,\n startingConstructionStep: startingConstructionStep,\n })\n\n bfcInverted = false\n\n break\n\n // Line type 2: Line segment\n case '2':\n colorCode = lp.getToken()\n material = getLocalMaterial(colorCode)\n v0 = lp.getVector()\n v1 = lp.getVector()\n\n segment = {\n material: material,\n colorCode: colorCode,\n vertices: [v0, v1],\n }\n\n lineSegments.push(segment)\n\n break\n\n // Line type 5: Conditional Line segment\n case '5':\n colorCode = lp.getToken()\n material = getLocalMaterial(colorCode)\n v0 = lp.getVector()\n v1 = lp.getVector()\n c0 = lp.getVector()\n c1 = lp.getVector()\n\n segment = {\n material: material,\n colorCode: colorCode,\n vertices: [v0, v1],\n controlPoints: [c0, c1],\n }\n\n conditionalSegments.push(segment)\n\n break\n\n // Line type 3: Triangle\n case '3':\n colorCode = lp.getToken()\n material = getLocalMaterial(colorCode)\n ccw = bfcCCW\n doubleSided = !bfcCertified || !bfcCull\n\n if (ccw === true) {\n v0 = lp.getVector()\n v1 = lp.getVector()\n v2 = lp.getVector()\n } else {\n v2 = lp.getVector()\n v1 = lp.getVector()\n v0 = lp.getVector()\n }\n\n faces.push({\n material: material,\n colorCode: colorCode,\n faceNormal: null,\n vertices: [v0, v1, v2],\n normals: [null, null, null],\n })\n totalFaces++\n\n if (doubleSided === true) {\n faces.push({\n material: material,\n colorCode: colorCode,\n faceNormal: null,\n vertices: [v2, v1, v0],\n normals: [null, null, null],\n })\n totalFaces++\n }\n\n break\n\n // Line type 4: Quadrilateral\n case '4':\n colorCode = lp.getToken()\n material = getLocalMaterial(colorCode)\n ccw = bfcCCW\n doubleSided = !bfcCertified || !bfcCull\n\n if (ccw === true) {\n v0 = lp.getVector()\n v1 = lp.getVector()\n v2 = lp.getVector()\n v3 = lp.getVector()\n } else {\n v3 = lp.getVector()\n v2 = lp.getVector()\n v1 = lp.getVector()\n v0 = lp.getVector()\n }\n\n // specifically place the triangle diagonal in the v0 and v1 slots so we can\n // account for the doubling of vertices later when smoothing normals.\n faces.push({\n material: material,\n colorCode: colorCode,\n faceNormal: null,\n vertices: [v0, v1, v2, v3],\n normals: [null, null, null, null],\n })\n totalFaces += 2\n\n if (doubleSided === true) {\n faces.push({\n material: material,\n colorCode: colorCode,\n faceNormal: null,\n vertices: [v3, v2, v1, v0],\n normals: [null, null, null, null],\n })\n totalFaces += 2\n }\n\n break\n\n default:\n throw new Error('LDrawLoader: Unknown line type \"' + lineType + '\"' + lp.getLineNumberString() + '.')\n }\n }\n\n if (parsingEmbeddedFiles) {\n this.setData(currentEmbeddedFileName, currentEmbeddedText)\n }\n\n return {\n faces,\n conditionalSegments,\n lineSegments,\n type,\n category,\n keywords,\n subobjects,\n totalFaces,\n startingConstructionStep,\n materials,\n fileName,\n group: null,\n }\n }\n\n // returns an (optionally cloned) instance of the data\n getData(fileName, clone = true) {\n const key = fileName.toLowerCase()\n const result = this._cache[key]\n if (result === null || result instanceof Promise) {\n return null\n }\n\n if (clone) {\n return this.cloneResult(result)\n } else {\n return result\n }\n }\n\n // kicks off a fetch and parse of the requested data if it hasn't already been loaded. Returns when\n // the data is ready to use and can be retrieved synchronously with \"getData\".\n async ensureDataLoaded(fileName) {\n const key = fileName.toLowerCase()\n if (!(key in this._cache)) {\n // replace the promise with a copy of the parsed data for immediate processing\n this._cache[key] = this.fetchData(fileName).then((text) => {\n const info = this.parse(text, fileName)\n this._cache[key] = info\n return info\n })\n }\n\n await this._cache[key]\n }\n\n // sets the data in the cache from parsed data\n setData(fileName, text) {\n const key = fileName.toLowerCase()\n this._cache[key] = this.parse(text, fileName)\n }\n}\n\n// returns the material for an associated color code. If the color code is 16 for a face or 24 for\n// an edge then the passthroughColorCode is used.\nfunction getMaterialFromCode(colorCode, parentColorCode, materialHierarchy, forEdge) {\n const isPassthrough = (!forEdge && colorCode === MAIN_COLOUR_CODE) || (forEdge && colorCode === MAIN_EDGE_COLOUR_CODE)\n if (isPassthrough) {\n colorCode = parentColorCode\n }\n\n return materialHierarchy[colorCode] || null\n}\n\n// Class used to parse and build LDraw parts as three.js objects and cache them if they're a \"Part\" type.\nclass LDrawPartsGeometryCache {\n constructor(loader) {\n this.loader = loader\n this.parseCache = new LDrawParsedCache(loader)\n this._cache = {}\n }\n\n // Convert the given file information into a mesh by processing subobjects.\n async processIntoMesh(info) {\n const loader = this.loader\n const parseCache = this.parseCache\n const faceMaterials = new Set()\n\n // Processes the part subobject information to load child parts and merge geometry onto part\n // piece object.\n const processInfoSubobjects = async (info, subobject = null) => {\n const subobjects = info.subobjects\n const promises = []\n\n // Trigger load of all subobjects. If a subobject isn't a primitive then load it as a separate\n // group which lets instruction steps apply correctly.\n for (let i = 0, l = subobjects.length; i < l; i++) {\n const subobject = subobjects[i]\n const promise = parseCache.ensureDataLoaded(subobject.fileName).then(() => {\n const subobjectInfo = parseCache.getData(subobject.fileName, false)\n if (!isPrimitiveType(subobjectInfo.type)) {\n return this.loadModel(subobject.fileName).catch((error) => {\n console.warn(error)\n return null\n })\n }\n\n return processInfoSubobjects(parseCache.getData(subobject.fileName), subobject)\n })\n\n promises.push(promise)\n }\n\n const group = new Group()\n group.userData.category = info.category\n group.userData.keywords = info.keywords\n info.group = group\n\n const subobjectInfos = await Promise.all(promises)\n for (let i = 0, l = subobjectInfos.length; i < l; i++) {\n const subobject = info.subobjects[i]\n const subobjectInfo = subobjectInfos[i]\n\n if (subobjectInfo === null) {\n // the subobject failed to load\n continue\n }\n\n // if the subobject was loaded as a separate group then apply the parent scopes materials\n if (subobjectInfo.isGroup) {\n const subobjectGroup = subobjectInfo\n subobject.matrix.decompose(subobjectGroup.position, subobjectGroup.quaternion, subobjectGroup.scale)\n subobjectGroup.userData.startingConstructionStep = subobject.startingConstructionStep\n subobjectGroup.name = subobject.fileName\n\n loader.applyMaterialsToMesh(subobjectGroup, subobject.colorCode, info.materials)\n\n group.add(subobjectGroup)\n continue\n }\n\n // add the subobject group if it has children in case it has both children and primitives\n if (subobjectInfo.group.children.length) {\n group.add(subobjectInfo.group)\n }\n\n // transform the primitives into the local space of the parent piece and append them to\n // to the parent primitives list.\n const parentLineSegments = info.lineSegments\n const parentConditionalSegments = info.conditionalSegments\n const parentFaces = info.faces\n\n const lineSegments = subobjectInfo.lineSegments\n const conditionalSegments = subobjectInfo.conditionalSegments\n\n const faces = subobjectInfo.faces\n const matrix = subobject.matrix\n const inverted = subobject.inverted\n const matrixScaleInverted = matrix.determinant() < 0\n const colorCode = subobject.colorCode\n\n const lineColorCode = colorCode === MAIN_COLOUR_CODE ? MAIN_EDGE_COLOUR_CODE : colorCode\n for (let i = 0, l = lineSegments.length; i < l; i++) {\n const ls = lineSegments[i]\n const vertices = ls.vertices\n vertices[0].applyMatrix4(matrix)\n vertices[1].applyMatrix4(matrix)\n ls.colorCode = ls.colorCode === MAIN_EDGE_COLOUR_CODE ? lineColorCode : ls.colorCode\n ls.material = ls.material || getMaterialFromCode(ls.colorCode, ls.colorCode, info.materials, true)\n\n parentLineSegments.push(ls)\n }\n\n for (let i = 0, l = conditionalSegments.length; i < l; i++) {\n const os = conditionalSegments[i]\n const vertices = os.vertices\n const controlPoints = os.controlPoints\n vertices[0].applyMatrix4(matrix)\n vertices[1].applyMatrix4(matrix)\n controlPoints[0].applyMatrix4(matrix)\n controlPoints[1].applyMatrix4(matrix)\n os.colorCode = os.colorCode === MAIN_EDGE_COLOUR_CODE ? lineColorCode : os.colorCode\n os.material = os.material || getMaterialFromCode(os.colorCode, os.colorCode, info.materials, true)\n\n parentConditionalSegments.push(os)\n }\n\n for (let i = 0, l = faces.length; i < l; i++) {\n const tri = faces[i]\n const vertices = tri.vertices\n for (let i = 0, l = vertices.length; i < l; i++) {\n vertices[i].applyMatrix4(matrix)\n }\n\n tri.colorCode = tri.colorCode === MAIN_COLOUR_CODE ? colorCode : tri.colorCode\n tri.material = tri.material || getMaterialFromCode(tri.colorCode, colorCode, info.materials, false)\n faceMaterials.add(tri.colorCode)\n\n // If the scale of the object is negated then the triangle winding order\n // needs to be flipped.\n if (matrixScaleInverted !== inverted) {\n vertices.reverse()\n }\n\n parentFaces.push(tri)\n }\n\n info.totalFaces += subobjectInfo.totalFaces\n }\n\n // Apply the parent subobjects pass through material code to this object. This is done several times due\n // to material scoping.\n if (subobject) {\n loader.applyMaterialsToMesh(group, subobject.colorCode, info.materials)\n }\n\n return info\n }\n\n // Track material use to see if we need to use the normal smooth slow path for hard edges.\n for (let i = 0, l = info.faces; i < l; i++) {\n faceMaterials.add(info.faces[i].colorCode)\n }\n\n await processInfoSubobjects(info)\n\n if (loader.smoothNormals) {\n const checkSubSegments = faceMaterials.size > 1\n generateFaceNormals(info.faces)\n smoothNormals(info.faces, info.lineSegments, checkSubSegments)\n }\n\n // Add the primitive objects and metadata.\n const group = info.group\n if (info.faces.length > 0) {\n group.add(createObject(info.faces, 3, false, info.totalFaces))\n }\n\n if (info.lineSegments.length > 0) {\n group.add(createObject(info.lineSegments, 2))\n }\n\n if (info.conditionalSegments.length > 0) {\n group.add(createObject(info.conditionalSegments, 2, true))\n }\n\n return group\n }\n\n hasCachedModel(fileName) {\n return fileName !== null && fileName.toLowerCase() in this._cache\n }\n\n async getCachedModel(fileName) {\n if (fileName !== null && this.hasCachedModel(fileName)) {\n const key = fileName.toLowerCase()\n const group = await this._cache[key]\n return group.clone()\n } else {\n return null\n }\n }\n\n // Loads and parses the model with the given file name. Returns a cached copy if available.\n async loadModel(fileName) {\n const parseCache = this.parseCache\n const key = fileName.toLowerCase()\n if (this.hasCachedModel(fileName)) {\n // Return cached model if available.\n return this.getCachedModel(fileName)\n } else {\n // Otherwise parse a new model.\n // Ensure the file data is loaded and pre parsed.\n await parseCache.ensureDataLoaded(fileName)\n\n const info = parseCache.getData(fileName)\n const promise = this.processIntoMesh(info)\n\n // Now that the file has loaded it's possible that another part parse has been waiting in parallel\n // so check the cache again to see if it's been added since the last async operation so we don't\n // do unnecessary work.\n if (this.hasCachedModel(fileName)) {\n return this.getCachedModel(fileName)\n }\n\n // Cache object if it's a part so it can be reused later.\n if (isPartType(info.type)) {\n this._cache[key] = promise\n }\n\n // return a copy\n const group = await promise\n return group.clone()\n }\n }\n\n // parses the given model text into a renderable object. Returns cached copy if available.\n async parseModel(text) {\n const parseCache = this.parseCache\n const info = parseCache.parse(text)\n if (isPartType(info.type) && this.hasCachedModel(info.fileName)) {\n return this.getCachedModel(info.fileName)\n }\n\n return this.processIntoMesh(info)\n }\n}\n\nfunction sortByMaterial(a, b) {\n if (a.colorCode === b.colorCode) {\n return 0\n }\n\n if (a.colorCode < b.colorCode) {\n return -1\n }\n\n return 1\n}\n\nfunction createObject(elements, elementSize, isConditionalSegments = false, totalElements = null) {\n // Creates a LineSegments (elementSize = 2) or a Mesh (elementSize = 3 )\n // With per face / segment material, implemented with mesh groups and materials array\n\n // Sort the faces or line segments by color code to make later the mesh groups\n elements.sort(sortByMaterial)\n\n if (totalElements === null) {\n totalElements = elements.length\n }\n\n const positions = new Float32Array(elementSize * totalElements * 3)\n const normals = elementSize === 3 ? new Float32Array(elementSize * totalElements * 3) : null\n const materials = []\n\n const quadArray = new Array(6)\n const bufferGeometry = new BufferGeometry()\n let prevMaterial = null\n let index0 = 0\n let numGroupVerts = 0\n let offset = 0\n\n for (let iElem = 0, nElem = elements.length; iElem < nElem; iElem++) {\n const elem = elements[iElem]\n let vertices = elem.vertices\n if (vertices.length === 4) {\n quadArray[0] = vertices[0]\n quadArray[1] = vertices[1]\n quadArray[2] = vertices[2]\n quadArray[3] = vertices[0]\n quadArray[4] = vertices[2]\n quadArray[5] = vertices[3]\n vertices = quadArray\n }\n\n for (let j = 0, l = vertices.length; j < l; j++) {\n const v = vertices[j]\n const index = offset + j * 3\n positions[index + 0] = v.x\n positions[index + 1] = v.y\n positions[index + 2] = v.z\n }\n\n // create the normals array if this is a set of faces\n if (elementSize === 3) {\n if (!elem.faceNormal) {\n const v0 = vertices[0]\n const v1 = vertices[1]\n const v2 = vertices[2]\n _tempVec0.subVectors(v1, v0)\n _tempVec1.subVectors(v2, v1)\n elem.faceNormal = new Vector3().crossVectors(_tempVec0, _tempVec1).normalize()\n }\n\n let elemNormals = elem.normals\n if (elemNormals.length === 4) {\n quadArray[0] = elemNormals[0]\n quadArray[1] = elemNormals[1]\n quadArray[2] = elemNormals[2]\n quadArray[3] = elemNormals[0]\n quadArray[4] = elemNormals[2]\n quadArray[5] = elemNormals[3]\n elemNormals = quadArray\n }\n\n for (let j = 0, l = elemNormals.length; j < l; j++) {\n // use face normal if a vertex normal is not provided\n let n = elem.faceNormal\n if (elemNormals[j]) {\n n = elemNormals[j].norm\n }\n\n const index = offset + j * 3\n normals[index + 0] = n.x\n normals[index + 1] = n.y\n normals[index + 2] = n.z\n }\n }\n\n if (prevMaterial !== elem.colorCode) {\n if (prevMaterial !== null) {\n bufferGeometry.addGroup(index0, numGroupVerts, materials.length - 1)\n }\n\n const material = elem.material\n if (material !== null) {\n if (elementSize === 3) {\n materials.push(material)\n } else if (elementSize === 2) {\n if (material !== null) {\n if (isConditionalSegments) {\n materials.push(material.userData.edgeMaterial.userData.conditionalEdgeMaterial)\n } else {\n materials.push(material.userData.edgeMaterial)\n }\n } else {\n materials.push(null)\n }\n }\n } else {\n // If a material has not been made available yet then keep the color code string in the material array\n // to save the spot for the material once a parent scopes materials are being applied to the object.\n materials.push(elem.colorCode)\n }\n\n prevMaterial = elem.colorCode\n index0 = offset / 3\n numGroupVerts = vertices.length\n } else {\n numGroupVerts += vertices.length\n }\n\n offset += 3 * vertices.length\n }\n\n if (numGroupVerts > 0) {\n bufferGeometry.addGroup(index0, Infinity, materials.length - 1)\n }\n\n bufferGeometry.setAttribute('position', new BufferAttribute(positions, 3))\n\n if (normals !== null) {\n bufferGeometry.setAttribute('normal', new BufferAttribute(normals, 3))\n }\n\n let object3d = null\n\n if (elementSize === 2) {\n if (isConditionalSegments) {\n object3d = new ConditionalLineSegments(bufferGeometry, materials.length === 1 ? materials[0] : materials)\n } else {\n object3d = new LineSegments(bufferGeometry, materials.length === 1 ? materials[0] : materials)\n }\n } else if (elementSize === 3) {\n object3d = new Mesh(bufferGeometry, materials.length === 1 ? materials[0] : materials)\n }\n\n if (isConditionalSegments) {\n object3d.isConditionalLine = true\n\n const controlArray0 = new Float32Array(elements.length * 3 * 2)\n const controlArray1 = new Float32Array(elements.length * 3 * 2)\n const directionArray = new Float32Array(elements.length * 3 * 2)\n for (let i = 0, l = elements.length; i < l; i++) {\n const os = elements[i]\n const vertices = os.vertices\n const controlPoints = os.controlPoints\n const c0 = controlPoints[0]\n const c1 = controlPoints[1]\n const v0 = vertices[0]\n const v1 = vertices[1]\n const index = i * 3 * 2\n controlArray0[index + 0] = c0.x\n controlArray0[index + 1] = c0.y\n controlArray0[index + 2] = c0.z\n controlArray0[index + 3] = c0.x\n controlArray0[index + 4] = c0.y\n controlArray0[index + 5] = c0.z\n\n controlArray1[index + 0] = c1.x\n controlArray1[index + 1] = c1.y\n controlArray1[index + 2] = c1.z\n controlArray1[index + 3] = c1.x\n controlArray1[index + 4] = c1.y\n controlArray1[index + 5] = c1.z\n\n directionArray[index + 0] = v1.x - v0.x\n directionArray[index + 1] = v1.y - v0.y\n directionArray[index + 2] = v1.z - v0.z\n directionArray[index + 3] = v1.x - v0.x\n directionArray[index + 4] = v1.y - v0.y\n directionArray[index + 5] = v1.z - v0.z\n }\n\n bufferGeometry.setAttribute('control0', new BufferAttribute(controlArray0, 3, false))\n bufferGeometry.setAttribute('control1', new BufferAttribute(controlArray1, 3, false))\n bufferGeometry.setAttribute('direction', new BufferAttribute(directionArray, 3, false))\n }\n\n return object3d\n}\n\n//\n\nclass LDrawLoader extends Loader {\n constructor(manager) {\n super(manager)\n\n // Array of THREE.Material\n this.materials = []\n this.materialLibrary = {}\n\n // This also allows to handle the embedded text files (\"0 FILE\" lines)\n this.partsCache = new LDrawPartsGeometryCache(this)\n\n // This object is a map from file names to paths. It agilizes the paths search. If it is not set then files will be searched by trial and error.\n this.fileMap = {}\n\n // Initializes the materials library with default materials\n this.setMaterials([])\n\n // If this flag is set to true the vertex normals will be smoothed.\n this.smoothNormals = true\n\n // The path to load parts from the LDraw parts library from.\n this.partsLibraryPath = ''\n }\n\n setPartsLibraryPath(path) {\n this.partsLibraryPath = path\n return this\n }\n\n async preloadMaterials(url) {\n const fileLoader = new FileLoader(this.manager)\n fileLoader.setPath(this.path)\n fileLoader.setRequestHeader(this.requestHeader)\n fileLoader.setWithCredentials(this.withCredentials)\n\n const text = await fileLoader.loadAsync(url)\n const colorLineRegex = /^0 !COLOUR/\n const lines = text.split(/[\\n\\r]/g)\n const materials = []\n for (let i = 0, l = lines.length; i < l; i++) {\n const line = lines[i]\n if (colorLineRegex.test(line)) {\n const directive = line.replace(colorLineRegex, '')\n const material = this.parseColorMetaDirective(new LineParser(directive))\n materials.push(material)\n }\n }\n\n this.setMaterials(materials)\n }\n\n load(url, onLoad, onProgress, onError) {\n const fileLoader = new FileLoader(this.manager)\n fileLoader.setPath(this.path)\n fileLoader.setRequestHeader(this.requestHeader)\n fileLoader.setWithCredentials(this.withCredentials)\n fileLoader.load(\n url,\n (text) => {\n this.partsCache\n .parseModel(text, this.materialLibrary)\n .then((group) => {\n this.applyMaterialsToMesh(group, MAIN_COLOUR_CODE, this.materialLibrary, true)\n this.computeConstructionSteps(group)\n onLoad(group)\n })\n .catch(onError)\n },\n onProgress,\n onError,\n )\n }\n\n parse(text, onLoad) {\n this.partsCache.parseModel(text, this.materialLibrary).then((group) => {\n this.computeConstructionSteps(group)\n onLoad(group)\n })\n }\n\n setMaterials(materials) {\n this.materialLibrary = {}\n this.materials = []\n for (let i = 0, l = materials.length; i < l; i++) {\n this.addMaterial(materials[i])\n }\n\n // Add default main triangle and line edge materials (used in pieces that can be colored with a main color)\n this.addMaterial(this.parseColorMetaDirective(new LineParser('Main_Colour CODE 16 VALUE #FF8080 EDGE #333333')))\n this.addMaterial(this.parseColorMetaDirective(new LineParser('Edge_Colour CODE 24 VALUE #A0A0A0 EDGE #333333')))\n\n return this\n }\n\n setFileMap(fileMap) {\n this.fileMap = fileMap\n\n return this\n }\n\n addMaterial(material) {\n // Adds a material to the material library which is on top of the parse scopes stack. And also to the materials array\n\n const matLib = this.materialLibrary\n if (!matLib[material.userData.code]) {\n this.materials.push(material)\n matLib[material.userData.code] = material\n }\n\n return this\n }\n\n getMaterial(colorCode) {\n if (colorCode.startsWith('0x2')) {\n // Special 'direct' material value (RGB color)\n const color = colorCode.substring(3)\n\n return this.parseColorMetaDirective(\n new LineParser('Direct_Color_' + color + ' CODE -1 VALUE #' + color + ' EDGE #' + color + ''),\n )\n }\n\n return this.materialLibrary[colorCode] || null\n }\n\n // Applies the appropriate materials to a prebuilt hierarchy of geometry. Assumes that color codes are present\n // in the material array if they need to be filled in.\n applyMaterialsToMesh(group, parentColorCode, materialHierarchy, finalMaterialPass = false) {\n // find any missing materials as indicated by a color code string and replace it with a material from the current material lib\n const loader = this\n const parentIsPassthrough = parentColorCode === MAIN_COLOUR_CODE\n group.traverse((c) => {\n if (c.isMesh || c.isLineSegments) {\n if (Array.isArray(c.material)) {\n for (let i = 0, l = c.material.length; i < l; i++) {\n if (!c.material[i].isMaterial) {\n c.material[i] = getMaterial(c, c.material[i])\n }\n }\n } else if (!c.material.isMaterial) {\n c.material = getMaterial(c, c.material)\n }\n }\n })\n\n // Returns the appropriate material for the object (line or face) given color code. If the code is \"pass through\"\n // (24 for lines, 16 for edges) then the pass through color code is used. If that is also pass through then it's\n // simply returned for the subsequent material application.\n function getMaterial(c, colorCode) {\n // if our parent is a passthrough color code and we don't have the current material color available then\n // return early.\n if (parentIsPassthrough && !(colorCode in materialHierarchy) && !finalMaterialPass) {\n return colorCode\n }\n\n const forEdge = c.isLineSegments || c.isConditionalLine\n const isPassthrough =\n (!forEdge && colorCode === MAIN_COLOUR_CODE) || (forEdge && colorCode === MAIN_EDGE_COLOUR_CODE)\n if (isPassthrough) {\n colorCode = parentColorCode\n }\n\n let material = null\n if (colorCode in materialHierarchy) {\n material = materialHierarchy[colorCode]\n } else if (finalMaterialPass) {\n // see if we can get the final material from from the \"getMaterial\" function which will attempt to\n // parse the \"direct\" colors\n material = loader.getMaterial(colorCode)\n if (material === null) {\n // otherwise throw an error if this is final opportunity to set the material\n throw new Error(`LDrawLoader: Material properties for code ${colorCode} not available.`)\n }\n } else {\n return colorCode\n }\n\n if (c.isLineSegments) {\n material = material.userData.edgeMaterial\n\n if (c.isConditionalLine) {\n material = material.userData.conditionalEdgeMaterial\n }\n }\n\n return material\n }\n }\n\n getMainMaterial() {\n return this.getMaterial(MAIN_COLOUR_CODE)\n }\n\n getMainEdgeMaterial() {\n return this.getMaterial(MAIN_EDGE_COLOUR_CODE)\n }\n\n parseColorMetaDirective(lineParser) {\n // Parses a color definition and returns a THREE.Material\n\n let code = null\n\n // Triangle and line colors\n let color = 0xff00ff\n let edgeColor = 0xff00ff\n\n // Transparency\n let alpha = 1\n let isTransparent = false\n // Self-illumination:\n let luminance = 0\n\n let finishType = FINISH_TYPE_DEFAULT\n\n let edgeMaterial = null\n\n const name = lineParser.getToken()\n if (!name) {\n throw new Error(\n 'LDrawLoader: Material name was expected after \"!COLOUR tag' + lineParser.getLineNumberString() + '.',\n )\n }\n\n // Parse tag tokens and their parameters\n let token = null\n while (true) {\n token = lineParser.getToken()\n\n if (!token) {\n break\n }\n\n switch (token.toUpperCase()) {\n case 'CODE':\n code = lineParser.getToken()\n break\n\n case 'VALUE':\n color = lineParser.getToken()\n if (color.startsWith('0x')) {\n color = '#' + color.substring(2)\n } else if (!color.startsWith('#')) {\n throw new Error(\n 'LDrawLoader: Invalid color while parsing material' + lineParser.getLineNumberString() + '.',\n )\n }\n\n break\n\n case 'EDGE':\n edgeColor = lineParser.getToken()\n if (edgeColor.startsWith('0x')) {\n edgeColor = '#' + edgeColor.substring(2)\n } else if (!edgeColor.startsWith('#')) {\n // Try to see if edge color is a color code\n edgeMaterial = this.getMaterial(edgeColor)\n if (!edgeMaterial) {\n throw new Error(\n 'LDrawLoader: Invalid edge color while parsing material' + lineParser.getLineNumberString() + '.',\n )\n }\n\n // Get the edge material for this triangle material\n edgeMaterial = edgeMaterial.userData.edgeMaterial\n }\n\n break\n\n case 'ALPHA':\n alpha = parseInt(lineParser.getToken())\n\n if (isNaN(alpha)) {\n throw new Error(\n 'LDrawLoader: Invalid alpha value in material definition' + lineParser.getLineNumberString() + '.',\n )\n }\n\n alpha = Math.max(0, Math.min(1, alpha / 255))\n\n if (alpha < 1) {\n isTransparent = true\n }\n\n break\n\n case 'LUMINANCE':\n luminance = parseInt(lineParser.getToken())\n\n if (isNaN(luminance)) {\n throw new Error(\n 'LDrawLoader: Invalid luminance value in material definition' + LineParser.getLineNumberString() + '.',\n )\n }\n\n luminance = Math.max(0, Math.min(1, luminance / 255))\n\n break\n\n case 'CHROME':\n finishType = FINISH_TYPE_CHROME\n break\n\n case 'PEARLESCENT':\n finishType = FINISH_TYPE_PEARLESCENT\n break\n\n case 'RUBBER':\n finishType = FINISH_TYPE_RUBBER\n break\n\n case 'MATTE_METALLIC':\n finishType = FINISH_TYPE_MATTE_METALLIC\n break\n\n case 'METAL':\n finishType = FINISH_TYPE_METAL\n break\n\n case 'MATERIAL':\n // Not implemented\n lineParser.setToEnd()\n break\n\n default:\n throw new Error(\n 'LDrawLoader: Unknown token \"' +\n token +\n '\" while parsing material' +\n lineParser.getLineNumberString() +\n '.',\n )\n }\n }\n\n let material = null\n\n switch (finishType) {\n case FINISH_TYPE_DEFAULT:\n material = new MeshStandardMaterial({ color: color, roughness: 0.3, metalness: 0 })\n break\n\n case FINISH_TYPE_PEARLESCENT:\n // Try to imitate pearlescency by making the surface glossy\n material = new MeshStandardMaterial({ color: color, roughness: 0.3, metalness: 0.25 })\n break\n\n case FINISH_TYPE_CHROME:\n // Mirror finish surface\n material = new MeshStandardMaterial({ color: color, roughness: 0, metalness: 1 })\n break\n\n case FINISH_TYPE_RUBBER:\n // Rubber finish\n material = new MeshStandardMaterial({ color: color, roughness: 0.9, metalness: 0 })\n break\n\n case FINISH_TYPE_MATTE_METALLIC:\n // Brushed metal finish\n material = new MeshStandardMaterial({ color: color, roughness: 0.8, metalness: 0.4 })\n break\n\n case FINISH_TYPE_METAL:\n // Average metal finish\n material = new MeshStandardMaterial({ color: color, roughness: 0.2, metalness: 0.85 })\n break\n\n default:\n // Should not happen\n break\n }\n\n material.transparent = isTransparent\n material.premultipliedAlpha = true\n material.opacity = alpha\n material.depthWrite = !isTransparent\n\n material.polygonOffset = true\n material.polygonOffsetFactor = 1\n\n if (luminance !== 0) {\n material.emissive.set(material.color).multiplyScalar(luminance)\n }\n\n if (!edgeMaterial) {\n // This is the material used for edges\n edgeMaterial = new LineBasicMaterial({\n color: edgeColor,\n transparent: isTransparent,\n opacity: alpha,\n depthWrite: !isTransparent,\n })\n edgeMaterial.userData.code = code\n edgeMaterial.name = name + ' - Edge'\n\n // This is the material used for conditional edges\n edgeMaterial.userData.conditionalEdgeMaterial = new LDrawConditionalLineMaterial({\n fog: true,\n transparent: isTransparent,\n depthWrite: !isTransparent,\n color: edgeColor,\n opacity: alpha,\n })\n }\n\n material.userData.code = code\n material.name = name\n\n material.userData.edgeMaterial = edgeMaterial\n\n this.addMaterial(material)\n\n return material\n }\n\n computeConstructionSteps(model) {\n // Sets userdata.constructionStep number in Group objects and userData.numConstructionSteps number in the root Group object.\n\n let stepNumber = 0\n\n model.traverse((c) => {\n if (c.isGroup) {\n if (c.userData.startingConstructionStep) {\n stepNumber++\n }\n\n c.userData.constructionStep = stepNumber\n }\n })\n\n model.userData.numConstructionSteps = stepNumber + 1\n }\n}\n\nexport { LDrawLoader }\n"],"names":["Vector3","ShaderMaterial","UniformsUtils","UniformsLib","Color","version","LineSegments","Ray","info","i","l","FileLoader","Matrix4","fileName","subobject","group","Group","BufferGeometry","BufferAttribute","Mesh","Loader","MeshStandardMaterial","LineBasicMaterial"],"mappings":";;;;AAsBA,MAAM,sBAAsB;AAC5B,MAAM,qBAAqB;AAC3B,MAAM,0BAA0B;AAChC,MAAM,qBAAqB;AAC3B,MAAM,6BAA6B;AACnC,MAAM,oBAAoB;AAI1B,MAAM,sBAAsB;AAC5B,MAAM,0BAA0B;AAChC,MAAM,sBAAsB;AAC5B,MAAM,2BAA2B;AACjC,MAAM,6BAA6B;AACnC,MAAM,6BAA6B;AACnC,MAAM,0BAA0B;AAEhC,MAAM,mBAAmB;AACzB,MAAM,wBAAwB;AAE9B,MAAM,YAA4B,oBAAIA,MAAAA,QAAS;AAC/C,MAAM,YAA4B,oBAAIA,MAAAA,QAAS;AAE/C,MAAM,qCAAqCC,MAAAA,eAAe;AAAA,EACxD,YAAY,YAAY;AACtB,UAAM;AAAA,MACJ,UAAUC,MAAa,cAAC,MAAM;AAAA,QAC5BC,MAAAA,YAAY;AAAA,QACZ;AAAA,UACE,SAAS;AAAA,YACP,OAAO,IAAIC,MAAAA,MAAO;AAAA,UACnB;AAAA,UACD,SAAS;AAAA,YACP,OAAO;AAAA,UACR;AAAA,QACF;AAAA,MACT,CAAO;AAAA,MAED;AAAA;AAAA,QAAyB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,MAiDzB;AAAA;AAAA,QAA2B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,sBAsBXC,qBAAW,MAAM,wBAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAK/D,CAAK;AAED,WAAO,iBAAiB,MAAM;AAAA,MAC5B,SAAS;AAAA,QACP,KAAK,WAAY;AACf,iBAAO,KAAK,SAAS,QAAQ;AAAA,QAC9B;AAAA,QAED,KAAK,SAAU,OAAO;AACpB,eAAK,SAAS,QAAQ,QAAQ;AAAA,QAC/B;AAAA,MACF;AAAA,MAED,OAAO;AAAA,QACL,KAAK,WAAY;AACf,iBAAO,KAAK,SAAS,QAAQ;AAAA,QAC9B;AAAA,MACF;AAAA,IACP,CAAK;AAED,SAAK,UAAU,UAAU;AACzB,SAAK,iCAAiC;AAAA,EACvC;AACH;AAEA,MAAM,gCAAgCC,MAAAA,aAAa;AAAA,EACjD,YAAY,UAAU,UAAU;AAC9B,UAAM,UAAU,QAAQ;AACxB,SAAK,oBAAoB;AAAA,EAC1B;AACH;AAEA,SAAS,oBAAoB,OAAO;AAClC,WAAS,IAAI,GAAG,IAAI,MAAM,QAAQ,IAAI,GAAG,KAAK;AAC5C,UAAM,OAAO,MAAM,CAAC;AACpB,UAAM,WAAW,KAAK;AACtB,UAAM,KAAK,SAAS,CAAC;AACrB,UAAM,KAAK,SAAS,CAAC;AACrB,UAAM,KAAK,SAAS,CAAC;AAErB,cAAU,WAAW,IAAI,EAAE;AAC3B,cAAU,WAAW,IAAI,EAAE;AAC3B,SAAK,aAAa,IAAIN,cAAS,EAAC,aAAa,WAAW,SAAS,EAAE,UAAW;AAAA,EAC/E;AACH;AAEA,MAAM,OAAuB,oBAAIO,MAAAA,IAAK;AACtC,SAAS,cAAc,OAAO,cAAc,mBAAmB,OAAO;AAUpE,QAAM,kBAAkB,IAAI,SAAS;AACrC,WAAS,WAAW,GAAG;AACrB,UAAM,IAAI,CAAC,EAAE,EAAE,IAAI;AACnB,UAAM,IAAI,CAAC,EAAE,EAAE,IAAI;AACnB,UAAM,IAAI,CAAC,EAAE,EAAE,IAAI;AAEnB,WAAO,GAAG,KAAK,KAAK;AAAA,EACrB;AAED,WAAS,SAAS,IAAI,IAAI;AACxB,WAAO,GAAG,WAAW,EAAE,KAAK,WAAW,EAAE;AAAA,EAC1C;AAID,WAAS,gBAAgB,IAAI,IAAI,WAAW;AAC1C,cAAU,UAAU,WAAW,IAAI,EAAE,EAAE,UAAW;AAElD,UAAM,SAAS,GAAG,IAAI,UAAU,SAAS;AACzC,cAAU,OAAO,KAAK,EAAE,EAAE,gBAAgB,UAAU,WAAW,CAAC,MAAM;AAEtE,WAAO;AAAA,EACR;AAED,WAAS,QAAQ,KAAK;AACpB,WAAO,SAAS,IAAI,QAAQ,IAAI,SAAS;AAAA,EAC1C;AAED,QAAM,YAAY,oBAAI,IAAK;AAC3B,QAAM,eAAe,oBAAI,IAAK;AAC9B,QAAM,eAAe,CAAE;AACvB,QAAM,UAAU,CAAE;AAGlB,WAAS,IAAI,GAAG,IAAI,aAAa,QAAQ,IAAI,GAAG,KAAK;AACnD,UAAM,KAAK,aAAa,CAAC;AACzB,UAAM,WAAW,GAAG;AACpB,UAAM,KAAK,SAAS,CAAC;AACrB,UAAM,KAAK,SAAS,CAAC;AACrB,cAAU,IAAI,SAAS,IAAI,EAAE,CAAC;AAC9B,cAAU,IAAI,SAAS,IAAI,EAAE,CAAC;AAI9B,QAAI,kBAAkB;AAEpB,YAAM,MAAM,gBAAgB,IAAI,IAAI,IAAIA,MAAG,IAAA,CAAE;AAC7C,YAAM,MAAM,QAAQ,GAAG;AACvB,UAAI,CAAC,aAAa,IAAI,GAAG,GAAG;AAC1B,wBAAgB,IAAI,IAAI,GAAG;AAC3B,cAAM,MAAM,QAAQ,GAAG;AAEvB,cAAMC,QAAO;AAAA,UACX;AAAA,UACA,WAAW,CAAE;AAAA,QACd;AAED,qBAAa,IAAI,KAAKA,KAAI;AAC1B,qBAAa,IAAI,KAAKA,KAAI;AAAA,MAC3B;AAID,YAAM,OAAO,aAAa,IAAI,GAAG;AACjC,UAAI,KAAK,KAAK,IAAI,UAAU,IAAI,EAAE;AAClC,UAAI,KAAK,KAAK,IAAI,UAAU,IAAI,EAAE;AAClC,UAAI,KAAK,IAAI;AACV,SAAC,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE;AAAA,MACpB;AAED,WAAK,UAAU,KAAK,IAAI,EAAE;AAAA,IAC3B;AAAA,EACF;AAGD,WAAS,IAAI,GAAG,IAAI,MAAM,QAAQ,IAAI,GAAG,KAAK;AAC5C,UAAM,MAAM,MAAM,CAAC;AACnB,UAAM,WAAW,IAAI;AACrB,UAAM,YAAY,SAAS;AAC3B,aAAS,KAAK,GAAG,KAAK,WAAW,MAAM;AACrC,YAAM,QAAQ;AACd,YAAM,QAAQ,KAAK,KAAK;AACxB,YAAM,KAAK,SAAS,KAAK;AACzB,YAAM,KAAK,SAAS,IAAI;AACxB,YAAM,OAAO,SAAS,IAAI,EAAE;AAG5B,UAAI,UAAU,IAAI,IAAI,GAAG;AACvB;AAAA,MACD;AAGD,UAAI,kBAAkB;AACpB,wBAAgB,IAAI,IAAI,IAAI;AAE5B,cAAM,UAAU,QAAQ,IAAI;AAC5B,YAAI,aAAa,IAAI,OAAO,GAAG;AAC7B,gBAAMA,QAAO,aAAa,IAAI,OAAO;AACrC,gBAAM,EAAE,KAAK,UAAS,IAAKA;AAC3B,cAAI,KAAK,IAAI,UAAU,IAAI,EAAE;AAC7B,cAAI,KAAK,IAAI,UAAU,IAAI,EAAE;AAE7B,cAAI,KAAK,IAAI;AACV,aAAC,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE;AAAA,UACpB;AAGD,cAAI,QAAQ;AACZ,mBAASC,KAAI,GAAGC,KAAI,UAAU,QAAQD,KAAIC,IAAGD,MAAK,GAAG;AACnD,gBAAI,MAAM,UAAUA,EAAC,KAAK,MAAM,UAAUA,KAAI,CAAC,GAAG;AAChD,sBAAQ;AACR;AAAA,YACD;AAAA,UACF;AAED,cAAI,OAAO;AACT;AAAA,UACD;AAAA,QACF;AAAA,MACF;AAED,YAAM,OAAO;AAAA,QACX;AAAA,QACA;AAAA,MACD;AACD,mBAAa,IAAI,IAAI;AAAA,IACtB;AAAA,EACF;AAGD,SAAO,MAAM;AAEX,QAAI,WAAW;AACf,eAAW,OAAO,cAAc;AAC9B,iBAAW,aAAa,GAAG;AAC3B;AAAA,IACD;AAED,QAAI,aAAa,MAAM;AACrB;AAAA,IACD;AAGD,UAAM,QAAQ,CAAC,QAAQ;AACvB,WAAO,MAAM,SAAS,GAAG;AAEvB,YAAM,MAAM,MAAM,IAAG,EAAG;AACxB,YAAM,WAAW,IAAI;AACrB,YAAM,cAAc,IAAI;AACxB,YAAM,aAAa,IAAI;AAGvB,YAAM,YAAY,SAAS;AAC3B,eAAS,KAAK,GAAG,KAAK,WAAW,MAAM;AACrC,cAAM,QAAQ;AACd,cAAM,QAAQ,KAAK,KAAK;AACxB,cAAM,KAAK,SAAS,KAAK;AACzB,cAAM,KAAK,SAAS,IAAI;AAGxB,cAAM,OAAO,SAAS,IAAI,EAAE;AAC5B,eAAO,aAAa,IAAI;AAExB,cAAM,cAAc,SAAS,IAAI,EAAE;AACnC,cAAM,YAAY,aAAa,WAAW;AAC1C,YAAI,WAAW;AACb,gBAAM,WAAW,UAAU;AAC3B,gBAAM,aAAa,UAAU;AAC7B,gBAAM,eAAe,SAAS;AAC9B,gBAAM,iBAAiB,aAAa;AACpC,gBAAM,kBAAkB,SAAS;AAKjC,cAAI,KAAK,IAAI,SAAS,WAAW,IAAI,IAAI,UAAU,CAAC,IAAI,MAAM;AAC5D;AAAA,UACD;AAKD,cAAI,eAAe,cAAc;AAC/B,kBAAM,KAAK,SAAS;AACpB,mBAAO,aAAa,WAAW;AAAA,UAChC;AAGD,gBAAM,aAAa,aAAa,KAAK;AACrC,cAAI,YAAY,KAAK,KAAK,aAAa,SAAS,KAAK,YAAY,KAAK,MAAM,aAAa,SAAS,GAAG;AACnG,yBAAa,SAAS,EAAE,KAAK,IAAI,YAAY,KAAK,EAAE,IAAI;AACxD,wBAAY,KAAK,EAAE,OAAO,aAAa,SAAS,EAAE;AAAA,UACnD;AAED,cAAI,gBAAgB,YAAY,KAAK,KAAK,aAAa,SAAS;AAChE,cAAI,kBAAkB,MAAM;AAI1B,4BAAgB,EAAE,MAAM,IAAIT,MAAAA,UAAW;AACvC,oBAAQ,KAAK,cAAc,IAAI;AAAA,UAChC;AAED,cAAI,YAAY,KAAK,MAAM,MAAM;AAC/B,wBAAY,KAAK,IAAI;AACrB,0BAAc,KAAK,IAAI,UAAU;AAAA,UAClC;AAED,cAAI,aAAa,SAAS,MAAM,MAAM;AACpC,yBAAa,SAAS,IAAI;AAC1B,0BAAc,KAAK,IAAI,eAAe;AAAA,UACvC;AAGD,cAAI,YAAY,IAAI,KAAK,aAAa,UAAU,KAAK,YAAY,IAAI,MAAM,aAAa,UAAU,GAAG;AACnG,yBAAa,UAAU,EAAE,KAAK,IAAI,YAAY,IAAI,EAAE,IAAI;AACxD,wBAAY,IAAI,EAAE,OAAO,aAAa,UAAU,EAAE;AAAA,UACnD;AAED,cAAI,gBAAgB,YAAY,IAAI,KAAK,aAAa,UAAU;AAChE,cAAI,kBAAkB,MAAM;AAC1B,4BAAgB,EAAE,MAAM,IAAIA,MAAAA,UAAW;AACvC,oBAAQ,KAAK,cAAc,IAAI;AAAA,UAChC;AAED,cAAI,YAAY,IAAI,MAAM,MAAM;AAC9B,wBAAY,IAAI,IAAI;AACpB,0BAAc,KAAK,IAAI,UAAU;AAAA,UAClC;AAED,cAAI,aAAa,UAAU,MAAM,MAAM;AACrC,yBAAa,UAAU,IAAI;AAC3B,0BAAc,KAAK,IAAI,eAAe;AAAA,UACvC;AAAA,QACF;AAAA,MACF;AAAA,IACF;AAAA,EACF;AAGD,WAAS,IAAI,GAAG,IAAI,QAAQ,QAAQ,IAAI,GAAG,KAAK;AAC9C,YAAQ,CAAC,EAAE,UAAW;AAAA,EACvB;AACH;AAEA,SAAS,WAAW,MAAM;AACxB,SAAO,SAAS,UAAU,SAAS;AACrC;AAEA,SAAS,gBAAgB,MAAM;AAC7B,SAAO,aAAa,KAAK,IAAI,KAAK,SAAS;AAC7C;AAEA,MAAM,WAAW;AAAA,EACf,YAAY,MAAM,YAAY;AAC5B,SAAK,OAAO;AACZ,SAAK,aAAa,KAAK;AACvB,SAAK,mBAAmB;AACxB,SAAK,cAAc;AACnB,SAAK,aAAa;AAAA,EACnB;AAAA,EAED,eAAe;AACb,WAAO,KAAK,mBAAmB,KAAK,YAAY;AAC9C,WAAK,cAAc,KAAK,KAAK,OAAO,KAAK,gBAAgB;AAEzD,UAAI,KAAK,gBAAgB,OAAO,KAAK,gBAAgB,KAAM;AACzD;AAAA,MACD;AAED,WAAK;AAAA,IACN;AAAA,EACF;AAAA,EAED,WAAW;AACT,UAAM,OAAO,KAAK;AAGlB,WAAO,KAAK,mBAAmB,KAAK,YAAY;AAC9C,WAAK,cAAc,KAAK,KAAK,OAAO,KAAK,gBAAgB;AAEzD,UAAI,KAAK,gBAAgB,OAAO,KAAK,gBAAgB,KAAM;AACzD;AAAA,MACD;AAED,WAAK;AAAA,IACN;AAED,UAAM,OAAO,KAAK;AAElB,SAAK,aAAc;AAEnB,WAAO,KAAK,KAAK,UAAU,MAAM,IAAI;AAAA,EACtC;AAAA,EAED,YAAY;AACV,WAAO,IAAIA,MAAAA,QAAQ,WAAW,KAAK,SAAU,CAAA,GAAG,WAAW,KAAK,SAAU,CAAA,GAAG,WAAW,KAAK,SAAU,CAAA,CAAC;AAAA,EACzG;AAAA,EAED,qBAAqB;AACnB,WAAO,KAAK,KAAK,UAAU,KAAK,kBAAkB,KAAK,UAAU;AAAA,EAClE;AAAA,EAED,aAAa;AACX,WAAO,KAAK,oBAAoB,KAAK;AAAA,EACtC;AAAA,EAED,WAAW;AACT,SAAK,mBAAmB,KAAK;AAAA,EAC9B;AAAA,EAED,sBAAsB;AACpB,WAAO,KAAK,cAAc,IAAI,cAAc,KAAK,aAAa;AAAA,EAC/D;AACH;AAGA,MAAM,iBAAiB;AAAA,EACrB,YAAY,QAAQ;AAClB,SAAK,SAAS;AACd,SAAK,SAAS,CAAE;AAAA,EACjB;AAAA,EAED,YAAY,UAAU;AACpB,UAAM,SAAS,CAAE;AAIjB,WAAO,QAAQ,SAAS,MAAM,IAAI,CAAC,SAAS;AAC1C,aAAO;AAAA,QACL,WAAW,KAAK;AAAA,QAChB,UAAU,KAAK;AAAA,QACf,UAAU,KAAK,SAAS,IAAI,CAAC,MAAM,EAAE,OAAO;AAAA,QAC5C,SAAS,KAAK,QAAQ,IAAI,MAAM,IAAI;AAAA,QACpC,YAAY;AAAA,MACb;AAAA,IACP,CAAK;AAED,WAAO,sBAAsB,SAAS,oBAAoB,IAAI,CAAC,SAAS;AACtE,aAAO;AAAA,QACL,WAAW,KAAK;AAAA,QAChB,UAAU,KAAK;AAAA,QACf,UAAU,KAAK,SAAS,IAAI,CAAC,MAAM,EAAE,OAAO;AAAA,QAC5C,eAAe,KAAK,cAAc,IAAI,CAAC,MAAM,EAAE,OAAO;AAAA,MACvD;AAAA,IACP,CAAK;AAED,WAAO,eAAe,SAAS,aAAa,IAAI,CAAC,SAAS;AACxD,aAAO;AAAA,QACL,WAAW,KAAK;AAAA,QAChB,UAAU,KAAK;AAAA,QACf,UAAU,KAAK,SAAS,IAAI,CAAC,MAAM,EAAE,OAAO;AAAA,MAC7C;AAAA,IACP,CAAK;AAGD,WAAO,OAAO,SAAS;AACvB,WAAO,WAAW,SAAS;AAC3B,WAAO,WAAW,SAAS;AAC3B,WAAO,aAAa,SAAS;AAC7B,WAAO,aAAa,SAAS;AAC7B,WAAO,2BAA2B,SAAS;AAC3C,WAAO,YAAY,SAAS;AAC5B,WAAO,QAAQ;AACf,WAAO;AAAA,EACR;AAAA,EAED,MAAM,UAAU,UAAU;AACxB,QAAI,iBAAiB;AACrB,QAAI,gBAAgB;AACpB,WAAO,kBAAkB,yBAAyB;AAChD,UAAI,eAAe;AACnB,cAAQ,eAAa;AAAA,QACnB,KAAK;AACH,0BAAgB,gBAAgB;AAChC;AAAA,QAEF,KAAK;AACH,yBAAe,WAAW;AAC1B,0BAAgB,gBAAgB;AAChC;AAAA,QAEF,KAAK;AACH,yBAAe,OAAO;AACtB,0BAAgB,gBAAgB;AAChC;AAAA,QAEF,KAAK;AACH,yBAAe,YAAY;AAC3B,0BAAgB,gBAAgB;AAChC;AAAA,QAEF,KAAK;AACH,yBAAe,SAAS,UAAU,GAAG,SAAS,YAAY,GAAG,IAAI,CAAC,IAAI;AACtE,0BAAgB,gBAAgB;AAChC;AAAA,QAEF,KAAK;AACH,cAAI,gBAAgB;AAElB,4BAAgB;AAAA,UAC5B,OAAiB;AAEL,uBAAW,SAAS,YAAa;AACjC,2BAAe;AACf,6BAAiB;AACjB,4BAAgB;AAAA,UACjB;AAED;AAAA,MACH;AAED,YAAM,SAAS,KAAK;AACpB,YAAM,aAAa,IAAIW,iBAAW,OAAO,OAAO;AAChD,iBAAW,QAAQ,OAAO,gBAAgB;AAC1C,iBAAW,iBAAiB,OAAO,aAAa;AAChD,iBAAW,mBAAmB,OAAO,eAAe;AAEpD,UAAI;AACF,cAAM,OAAO,MAAM,WAAW,UAAU,YAAY;AACpD,eAAO;AAAA,MACf,SAAc,GAAN;AACA;AAAA,MACD;AAAA,IACF;AAED,UAAM,IAAI,MAAM,6BAA6B,WAAW,wBAAwB;AAAA,EACjF;AAAA,EAED,MAAM,MAAM,WAAW,MAAM;AAC3B,UAAM,SAAS,KAAK;AAGpB,UAAM,QAAQ,CAAE;AAChB,UAAM,eAAe,CAAE;AACvB,UAAM,sBAAsB,CAAE;AAC9B,UAAM,aAAa,CAAE;AACrB,UAAM,YAAY,CAAE;AAEpB,UAAM,mBAAmB,CAAC,cAAc;AACtC,aAAO,UAAU,SAAS,KAAK;AAAA,IAChC;AAED,QAAI,OAAO;AACX,QAAI,WAAW;AACf,QAAI,WAAW;AACf,QAAI,aAAa;AAGjB,QAAI,KAAK,QAAQ,MAAM,MAAM,IAAI;AAE/B,aAAO,KAAK,QAAQ,SAAS,IAAI;AAAA,IAClC;AAED,UAAM,QAAQ,KAAK,MAAM,IAAI;AAC7B,UAAM,WAAW,MAAM;AAEvB,QAAI,uBAAuB;AAC3B,QAAI,0BAA0B;AAC9B,QAAI,sBAAsB;AAE1B,QAAI,eAAe;AACnB,QAAI,SAAS;AACb,QAAI,cAAc;AAClB,QAAI,UAAU;AAEd,QAAI,2BAA2B;AAG/B,aAAS,YAAY,GAAG,YAAY,UAAU,aAAa;AACzD,YAAM,OAAO,MAAM,SAAS;AAE5B,UAAI,KAAK,WAAW;AAAG;AAEvB,UAAI,sBAAsB;AACxB,YAAI,KAAK,WAAW,SAAS,GAAG;AAE9B,eAAK,QAAQ,yBAAyB,mBAAmB;AAGzD,oCAA0B,KAAK,UAAU,CAAC;AAC1C,gCAAsB;AAAA,QAChC,OAAe;AACL,iCAAuB,OAAO;AAAA,QAC/B;AAED;AAAA,MACD;AAED,YAAM,KAAK,IAAI,WAAW,MAAM,YAAY,CAAC;AAC7C,SAAG,aAAc;AAEjB,UAAI,GAAG,cAAc;AAEnB;AAAA,MACD;AAGD,YAAM,WAAW,GAAG,SAAU;AAE9B,UAAI;AACJ,UAAI;AACJ,UAAI;AACJ,UAAI;AACJ,UAAI;AACJ,UAAI,IAAI,IAAI,IAAI,IAAI,IAAI;AAExB,cAAQ,UAAQ;AAAA,QAEd,KAAK;AAEH,gBAAM,OAAO,GAAG,SAAU;AAE1B,cAAI,MAAM;AACR,oBAAQ,MAAI;AAAA,cACV,KAAK;AACH,uBAAO,GAAG,SAAU;AACpB;AAAA,cAEF,KAAK;AACH,2BAAW,OAAO,wBAAwB,EAAE;AAC5C,oBAAI,UAAU;AACZ,4BAAU,SAAS,SAAS,IAAI,IAAI;AAAA,gBACtD,OAAuB;AACL,0BAAQ,KAAK,wCAAwC,GAAG,oBAAmB,CAAE;AAAA,gBAC9E;AAED;AAAA,cAEF,KAAK;AACH,2BAAW,GAAG,SAAU;AACxB;AAAA,cAEF,KAAK;AACH,sBAAM,cAAc,GAAG,mBAAkB,EAAG,MAAM,GAAG;AACrD,oBAAI,YAAY,SAAS,GAAG;AAC1B,sBAAI,CAAC,UAAU;AACb,+BAAW,CAAE;AAAA,kBACd;AAED,8BAAY,QAAQ,SAAU,SAAS;AACrC,6BAAS,KAAK,QAAQ,MAAM;AAAA,kBAChD,CAAmB;AAAA,gBACF;AAED;AAAA,cAEF,KAAK;AACH,oBAAI,YAAY,GAAG;AAEjB,yCAAuB;AACvB,4CAA0B,GAAG,mBAAoB;AACjD,wCAAsB;AAEtB,iCAAe;AACf,2BAAS;AAAA,gBACV;AAED;AAAA,cAEF,KAAK;AAEH,uBAAO,CAAC,GAAG,cAAc;AACvB,wBAAM,QAAQ,GAAG,SAAU;AAE3B,0BAAQ,OAAK;AAAA,oBACX,KAAK;AAAA,oBACL,KAAK;AACH,qCAAe,UAAU;AACzB,+BAAS;AAET;AAAA,oBAEF,KAAK;AAAA,oBACL,KAAK;AACH,+BAAS,UAAU;AAEnB;AAAA,oBAEF,KAAK;AACH,oCAAc;AAEd;AAAA,oBAEF,KAAK;AAAA,oBACL,KAAK;AACH,gCAAU,UAAU;AAEpB;AAAA,oBAEF;AACE,8BAAQ,KAAK,uCAAuC,QAAQ,eAAe;AAE3E;AAAA,kBACH;AAAA,gBACF;AAED;AAAA,cAEF,KAAK;AACH,2CAA2B;AAE3B;AAAA,YAKH;AAAA,UACF;AAED;AAAA,QAGF,KAAK;AACH,sBAAY,GAAG,SAAU;AACzB,qBAAW,iBAAiB,SAAS;AAErC,gBAAM,OAAO,WAAW,GAAG,SAAQ,CAAE;AACrC,gBAAM,OAAO,WAAW,GAAG,SAAQ,CAAE;AACrC,gBAAM,OAAO,WAAW,GAAG,SAAQ,CAAE;AACrC,gBAAM,KAAK,WAAW,GAAG,SAAQ,CAAE;AACnC,gBAAM,KAAK,WAAW,GAAG,SAAQ,CAAE;AACnC,gBAAM,KAAK,WAAW,GAAG,SAAQ,CAAE;AACnC,gBAAM,KAAK,WAAW,GAAG,SAAQ,CAAE;AACnC,gBAAM,KAAK,WAAW,GAAG,SAAQ,CAAE;AACnC,gBAAM,KAAK,WAAW,GAAG,SAAQ,CAAE;AACnC,gBAAM,KAAK,WAAW,GAAG,SAAQ,CAAE;AACnC,gBAAM,KAAK,WAAW,GAAG,SAAQ,CAAE;AACnC,gBAAM,KAAK,WAAW,GAAG,SAAQ,CAAE;AAEnC,gBAAM,SAAS,IAAIC,MAAO,QAAA,EAAG,IAAI,IAAI,IAAI,IAAI,MAAM,IAAI,IAAI,IAAI,MAAM,IAAI,IAAI,IAAI,MAAM,GAAG,GAAG,GAAG,CAAC;AAEjG,cAAIC,YAAW,GAAG,mBAAoB,EAAC,KAAI,EAAG,QAAQ,OAAO,GAAG;AAEhE,cAAI,OAAO,QAAQA,SAAQ,GAAG;AAE5B,YAAAA,YAAW,OAAO,QAAQA,SAAQ;AAAA,UAC9C,OAAiB;AAEL,gBAAIA,UAAS,WAAW,IAAI,GAAG;AAC7B,cAAAA,YAAW,WAAWA;AAAA,YACvB,WAAUA,UAAS,WAAW,KAAK,GAAG;AACrC,cAAAA,YAAW,OAAOA;AAAA,YACnB;AAAA,UACF;AAED,qBAAW,KAAK;AAAA,YACd;AAAA,YACA;AAAA,YACA;AAAA,YACA,UAAUA;AAAA,YACV,UAAU;AAAA,YACV;AAAA,UACZ,CAAW;AAED,wBAAc;AAEd;AAAA,QAGF,KAAK;AACH,sBAAY,GAAG,SAAU;AACzB,qBAAW,iBAAiB,SAAS;AACrC,eAAK,GAAG,UAAW;AACnB,eAAK,GAAG,UAAW;AAEnB,oBAAU;AAAA,YACR;AAAA,YACA;AAAA,YACA,UAAU,CAAC,IAAI,EAAE;AAAA,UAClB;AAED,uBAAa,KAAK,OAAO;AAEzB;AAAA,QAGF,KAAK;AACH,sBAAY,GAAG,SAAU;AACzB,qBAAW,iBAAiB,SAAS;AACrC,eAAK,GAAG,UAAW;AACnB,eAAK,GAAG,UAAW;AACnB,eAAK,GAAG,UAAW;AACnB,eAAK,GAAG,UAAW;AAEnB,oBAAU;AAAA,YACR;AAAA,YACA;AAAA,YACA,UAAU,CAAC,IAAI,EAAE;AAAA,YACjB,eAAe,CAAC,IAAI,EAAE;AAAA,UACvB;AAED,8BAAoB,KAAK,OAAO;AAEhC;AAAA,QAGF,KAAK;AACH,sBAAY,GAAG,SAAU;AACzB,qBAAW,iBAAiB,SAAS;AACrC,gBAAM;AACN,wBAAc,CAAC,gBAAgB,CAAC;AAEhC,cAAI,QAAQ,MAAM;AAChB,iBAAK,GAAG,UAAW;AACnB,iBAAK,GAAG,UAAW;AACnB,iBAAK,GAAG,UAAW;AAAA,UAC/B,OAAiB;AACL,iBAAK,GAAG,UAAW;AACnB,iBAAK,GAAG,UAAW;AACnB,iBAAK,GAAG,UAAW;AAAA,UACpB;AAED,gBAAM,KAAK;AAAA,YACT;AAAA,YACA;AAAA,YACA,YAAY;AAAA,YACZ,UAAU,CAAC,IAAI,IAAI,EAAE;AAAA,YACrB,SAAS,CAAC,MAAM,MAAM,IAAI;AAAA,UACtC,CAAW;AACD;AAEA,cAAI,gBAAgB,MAAM;AACxB,kBAAM,KAAK;AAAA,cACT;AAAA,cACA;AAAA,cACA,YAAY;AAAA,cACZ,UAAU,CAAC,IAAI,IAAI,EAAE;AAAA,cACrB,SAAS,CAAC,MAAM,MAAM,IAAI;AAAA,YACxC,CAAa;AACD;AAAA,UACD;AAED;AAAA,QAGF,KAAK;AACH,sBAAY,GAAG,SAAU;AACzB,qBAAW,iBAAiB,SAAS;AACrC,gBAAM;AACN,wBAAc,CAAC,gBAAgB,CAAC;AAEhC,cAAI,QAAQ,MAAM;AAChB,iBAAK,GAAG,UAAW;AACnB,iBAAK,GAAG,UAAW;AACnB,iBAAK,GAAG,UAAW;AACnB,iBAAK,GAAG,UAAW;AAAA,UAC/B,OAAiB;AACL,iBAAK,GAAG,UAAW;AACnB,iBAAK,GAAG,UAAW;AACnB,iBAAK,GAAG,UAAW;AACnB,iBAAK,GAAG,UAAW;AAAA,UACpB;AAID,gBAAM,KAAK;AAAA,YACT;AAAA,YACA;AAAA,YACA,YAAY;AAAA,YACZ,UAAU,CAAC,IAAI,IAAI,IAAI,EAAE;AAAA,YACzB,SAAS,CAAC,MAAM,MAAM,MAAM,IAAI;AAAA,UAC5C,CAAW;AACD,wBAAc;AAEd,cAAI,gBAAgB,MAAM;AACxB,kBAAM,KAAK;AAAA,cACT;AAAA,cACA;AAAA,cACA,YAAY;AAAA,cACZ,UAAU,CAAC,IAAI,IAAI,IAAI,EAAE;AAAA,cACzB,SAAS,CAAC,MAAM,MAAM,MAAM,IAAI;AAAA,YAC9C,CAAa;AACD,0BAAc;AAAA,UACf;AAED;AAAA,QAEF;AACE,gBAAM,IAAI,MAAM,qCAAqC,WAAW,MAAM,GAAG,oBAAqB,IAAG,GAAG;AAAA,MACvG;AAAA,IACF;AAED,QAAI,sBAAsB;AACxB,WAAK,QAAQ,yBAAyB,mBAAmB;AAAA,IAC1D;AAED,WAAO;AAAA,MACL;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA,OAAO;AAAA,IACR;AAAA,EACF;AAAA;AAAA,EAGD,QAAQ,UAAU,QAAQ,MAAM;AAC9B,UAAM,MAAM,SAAS,YAAa;AAClC,UAAM,SAAS,KAAK,OAAO,GAAG;AAC9B,QAAI,WAAW,QAAQ,kBAAkB,SAAS;AAChD,aAAO;AAAA,IACR;AAED,QAAI,OAAO;AACT,aAAO,KAAK,YAAY,MAAM;AAAA,IACpC,OAAW;AACL,aAAO;AAAA,IACR;AAAA,EACF;AAAA;AAAA;AAAA,EAID,MAAM,iBAAiB,UAAU;AAC/B,UAAM,MAAM,SAAS,YAAa;AAClC,QAAI,EAAE,OAAO,KAAK,SAAS;AAEzB,WAAK,OAAO,GAAG,IAAI,KAAK,UAAU,QAAQ,EAAE,KAAK,CAAC,SAAS;AACzD,cAAM,OAAO,KAAK,MAAM,MAAM,QAAQ;AACtC,aAAK,OAAO,GAAG,IAAI;AACnB,eAAO;AAAA,MACf,CAAO;AAAA,IACF;AAED,UAAM,KAAK,OAAO,GAAG;AAAA,EACtB;AAAA;AAAA,EAGD,QAAQ,UAAU,MAAM;AACtB,UAAM,MAAM,SAAS,YAAa;AAClC,SAAK,OAAO,GAAG,IAAI,KAAK,MAAM,MAAM,QAAQ;AAAA,EAC7C;AACH;AAIA,SAAS,oBAAoB,WAAW,iBAAiB,mBAAmB,SAAS;AACnF,QAAM,gBAAiB,CAAC,WAAW,cAAc,oBAAsB,WAAW,cAAc;AAChG,MAAI,eAAe;AACjB,gBAAY;AAAA,EACb;AAED,SAAO,kBAAkB,SAAS,KAAK;AACzC;AAGA,MAAM,wBAAwB;AAAA,EAC5B,YAAY,QAAQ;AAClB,SAAK,SAAS;AACd,SAAK,aAAa,IAAI,iBAAiB,MAAM;AAC7C,SAAK,SAAS,CAAE;AAAA,EACjB;AAAA;AAAA,EAGD,MAAM,gBAAgB,MAAM;AAC1B,UAAM,SAAS,KAAK;AACpB,UAAM,aAAa,KAAK;AACxB,UAAM,gBAAgB,oBAAI,IAAK;AAI/B,UAAM,wBAAwB,OAAOL,OAAM,YAAY,SAAS;AAC9D,YAAM,aAAaA,MAAK;AACxB,YAAM,WAAW,CAAE;AAInB,eAAS,IAAI,GAAG,IAAI,WAAW,QAAQ,IAAI,GAAG,KAAK;AACjD,cAAMM,aAAY,WAAW,CAAC;AAC9B,cAAM,UAAU,WAAW,iBAAiBA,WAAU,QAAQ,EAAE,KAAK,MAAM;AACzE,gBAAM,gBAAgB,WAAW,QAAQA,WAAU,UAAU,KAAK;AAClE,cAAI,CAAC,gBAAgB,cAAc,IAAI,GAAG;AACxC,mBAAO,KAAK,UAAUA,WAAU,QAAQ,EAAE,MAAM,CAAC,UAAU;AACzD,sBAAQ,KAAK,KAAK;AAClB,qBAAO;AAAA,YACrB,CAAa;AAAA,UACF;AAED,iBAAO,sBAAsB,WAAW,QAAQA,WAAU,QAAQ,GAAGA,UAAS;AAAA,QACxF,CAAS;AAED,iBAAS,KAAK,OAAO;AAAA,MACtB;AAED,YAAMC,SAAQ,IAAIC,YAAO;AACzB,MAAAD,OAAM,SAAS,WAAWP,MAAK;AAC/B,MAAAO,OAAM,SAAS,WAAWP,MAAK;AAC/B,MAAAA,MAAK,QAAQO;AAEb,YAAM,iBAAiB,MAAM,QAAQ,IAAI,QAAQ;AACjD,eAAS,IAAI,GAAG,IAAI,eAAe,QAAQ,IAAI,GAAG,KAAK;AACrD,cAAMD,aAAYN,MAAK,WAAW,CAAC;AACnC,cAAM,gBAAgB,eAAe,CAAC;AAEtC,YAAI,kBAAkB,MAAM;AAE1B;AAAA,QACD;AAGD,YAAI,cAAc,SAAS;AACzB,gBAAM,iBAAiB;AACvB,UAAAM,WAAU,OAAO,UAAU,eAAe,UAAU,eAAe,YAAY,eAAe,KAAK;AACnG,yBAAe,SAAS,2BAA2BA,WAAU;AAC7D,yBAAe,OAAOA,WAAU;AAEhC,iBAAO,qBAAqB,gBAAgBA,WAAU,WAAWN,MAAK,SAAS;AAE/E,UAAAO,OAAM,IAAI,cAAc;AACxB;AAAA,QACD;AAGD,YAAI,cAAc,MAAM,SAAS,QAAQ;AACvC,UAAAA,OAAM,IAAI,cAAc,KAAK;AAAA,QAC9B;AAID,cAAM,qBAAqBP,MAAK;AAChC,cAAM,4BAA4BA,MAAK;AACvC,cAAM,cAAcA,MAAK;AAEzB,cAAM,eAAe,cAAc;AACnC,cAAM,sBAAsB,cAAc;AAE1C,cAAM,QAAQ,cAAc;AAC5B,cAAM,SAASM,WAAU;AACzB,cAAM,WAAWA,WAAU;AAC3B,cAAM,sBAAsB,OAAO,YAAW,IAAK;AACnD,cAAM,YAAYA,WAAU;AAE5B,cAAM,gBAAgB,cAAc,mBAAmB,wBAAwB;AAC/E,iBAASL,KAAI,GAAGC,KAAI,aAAa,QAAQD,KAAIC,IAAGD,MAAK;AACnD,gBAAM,KAAK,aAAaA,EAAC;AACzB,gBAAM,WAAW,GAAG;AACpB,mBAAS,CAAC,EAAE,aAAa,MAAM;AAC/B,mBAAS,CAAC,EAAE,aAAa,MAAM;AAC/B,aAAG,YAAY,GAAG,cAAc,wBAAwB,gBAAgB,GAAG;AAC3E,aAAG,WAAW,GAAG,YAAY,oBAAoB,GAAG,WAAW,GAAG,WAAWD,MAAK,WAAW,IAAI;AAEjG,6BAAmB,KAAK,EAAE;AAAA,QAC3B;AAED,iBAASC,KAAI,GAAGC,KAAI,oBAAoB,QAAQD,KAAIC,IAAGD,MAAK;AAC1D,gBAAM,KAAK,oBAAoBA,EAAC;AAChC,gBAAM,WAAW,GAAG;AACpB,gBAAM,gBAAgB,GAAG;AACzB,mBAAS,CAAC,EAAE,aAAa,MAAM;AAC/B,mBAAS,CAAC,EAAE,aAAa,MAAM;AAC/B,wBAAc,CAAC,EAAE,aAAa,MAAM;AACpC,wBAAc,CAAC,EAAE,aAAa,MAAM;AACpC,aAAG,YAAY,GAAG,cAAc,wBAAwB,gBAAgB,GAAG;AAC3E,aAAG,WAAW,GAAG,YAAY,oBAAoB,GAAG,WAAW,GAAG,WAAWD,MAAK,WAAW,IAAI;AAEjG,oCAA0B,KAAK,EAAE;AAAA,QAClC;AAED,iBAASC,KAAI,GAAGC,KAAI,MAAM,QAAQD,KAAIC,IAAGD,MAAK;AAC5C,gBAAM,MAAM,MAAMA,EAAC;AACnB,gBAAM,WAAW,IAAI;AACrB,mBAASA,KAAI,GAAGC,KAAI,SAAS,QAAQD,KAAIC,IAAGD,MAAK;AAC/C,qBAASA,EAAC,EAAE,aAAa,MAAM;AAAA,UAChC;AAED,cAAI,YAAY,IAAI,cAAc,mBAAmB,YAAY,IAAI;AACrE,cAAI,WAAW,IAAI,YAAY,oBAAoB,IAAI,WAAW,WAAWD,MAAK,WAAW,KAAK;AAClG,wBAAc,IAAI,IAAI,SAAS;AAI/B,cAAI,wBAAwB,UAAU;AACpC,qBAAS,QAAS;AAAA,UACnB;AAED,sBAAY,KAAK,GAAG;AAAA,QACrB;AAED,QAAAA,MAAK,cAAc,cAAc;AAAA,MAClC;AAID,UAAI,WAAW;AACb,eAAO,qBAAqBO,QAAO,UAAU,WAAWP,MAAK,SAAS;AAAA,MACvE;AAED,aAAOA;AAAA,IACR;AAGD,aAAS,IAAI,GAAG,IAAI,KAAK,OAAO,IAAI,GAAG,KAAK;AAC1C,oBAAc,IAAI,KAAK,MAAM,CAAC,EAAE,SAAS;AAAA,IAC1C;AAED,UAAM,sBAAsB,IAAI;AAEhC,QAAI,OAAO,eAAe;AACxB,YAAM,mBAAmB,cAAc,OAAO;AAC9C,0BAAoB,KAAK,KAAK;AAC9B,oBAAc,KAAK,OAAO,KAAK,cAAc,gBAAgB;AAAA,IAC9D;AAGD,UAAM,QAAQ,KAAK;AACnB,QAAI,KAAK,MAAM,SAAS,GAAG;AACzB,YAAM,IAAI,aAAa,KAAK,OAAO,GAAG,OAAO,KAAK,UAAU,CAAC;AAAA,IAC9D;AAED,QAAI,KAAK,aAAa,SAAS,GAAG;AAChC,YAAM,IAAI,aAAa,KAAK,cAAc,CAAC,CAAC;AAAA,IAC7C;AAED,QAAI,KAAK,oBAAoB,SAAS,GAAG;AACvC,YAAM,IAAI,aAAa,KAAK,qBAAqB,GAAG,IAAI,CAAC;AAAA,IAC1D;AAED,WAAO;AAAA,EACR;AAAA,EAED,eAAe,UAAU;AACvB,WAAO,aAAa,QAAQ,SAAS,YAAa,KAAI,KAAK;AAAA,EAC5D;AAAA,EAED,MAAM,eAAe,UAAU;AAC7B,QAAI,aAAa,QAAQ,KAAK,eAAe,QAAQ,GAAG;AACtD,YAAM,MAAM,SAAS,YAAa;AAClC,YAAM,QAAQ,MAAM,KAAK,OAAO,GAAG;AACnC,aAAO,MAAM,MAAO;AAAA,IAC1B,OAAW;AACL,aAAO;AAAA,IACR;AAAA,EACF;AAAA;AAAA,EAGD,MAAM,UAAU,UAAU;AACxB,UAAM,aAAa,KAAK;AACxB,UAAM,MAAM,SAAS,YAAa;AAClC,QAAI,KAAK,eAAe,QAAQ,GAAG;AAEjC,aAAO,KAAK,eAAe,QAAQ;AAAA,IACzC,OAAW;AAGL,YAAM,WAAW,iBAAiB,QAAQ;AAE1C,YAAM,OAAO,WAAW,QAAQ,QAAQ;AACxC,YAAM,UAAU,KAAK,gBAAgB,IAAI;AAKzC,UAAI,KAAK,eAAe,QAAQ,GAAG;AACjC,eAAO,KAAK,eAAe,QAAQ;AAAA,MACpC;AAGD,UAAI,WAAW,KAAK,IAAI,GAAG;AACzB,aAAK,OAAO,GAAG,IAAI;AAAA,MACpB;AAGD,YAAM,QAAQ,MAAM;AACpB,aAAO,MAAM,MAAO;AAAA,IACrB;AAAA,EACF;AAAA;AAAA,EAGD,MAAM,WAAW,MAAM;AACrB,UAAM,aAAa,KAAK;AACxB,UAAM,OAAO,WAAW,MAAM,IAAI;AAClC,QAAI,WAAW,KAAK,IAAI,KAAK,KAAK,eAAe,KAAK,QAAQ,GAAG;AAC/D,aAAO,KAAK,eAAe,KAAK,QAAQ;AAAA,IACzC;AAED,WAAO,KAAK,gBAAgB,IAAI;AAAA,EACjC;AACH;AAEA,SAAS,eAAe,GAAG,GAAG;AAC5B,MAAI,EAAE,cAAc,EAAE,WAAW;AAC/B,WAAO;AAAA,EACR;AAED,MAAI,EAAE,YAAY,EAAE,WAAW;AAC7B,WAAO;AAAA,EACR;AAED,SAAO;AACT;AAEA,SAAS,aAAa,UAAU,aAAa,wBAAwB,OAAO,gBAAgB,MAAM;AAKhG,WAAS,KAAK,cAAc;AAE5B,MAAI,kBAAkB,MAAM;AAC1B,oBAAgB,SAAS;AAAA,EAC1B;AAED,QAAM,YAAY,IAAI,aAAa,cAAc,gBAAgB,CAAC;AAClE,QAAM,UAAU,gBAAgB,IAAI,IAAI,aAAa,cAAc,gBAAgB,CAAC,IAAI;AACxF,QAAM,YAAY,CAAE;AAEpB,QAAM,YAAY,IAAI,MAAM,CAAC;AAC7B,QAAM,iBAAiB,IAAIS,qBAAgB;AAC3C,MAAI,eAAe;AACnB,MAAI,SAAS;AACb,MAAI,gBAAgB;AACpB,MAAI,SAAS;AAEb,WAAS,QAAQ,GAAG,QAAQ,SAAS,QAAQ,QAAQ,OAAO,SAAS;AACnE,UAAM,OAAO,SAAS,KAAK;AAC3B,QAAI,WAAW,KAAK;AACpB,QAAI,SAAS,WAAW,GAAG;AACzB,gBAAU,CAAC,IAAI,SAAS,CAAC;AACzB,gBAAU,CAAC,IAAI,SAAS,CAAC;AACzB,gBAAU,CAAC,IAAI,SAAS,CAAC;AACzB,gBAAU,CAAC,IAAI,SAAS,CAAC;AACzB,gBAAU,CAAC,IAAI,SAAS,CAAC;AACzB,gBAAU,CAAC,IAAI,SAAS,CAAC;AACzB,iBAAW;AAAA,IACZ;AAED,aAAS,IAAI,GAAG,IAAI,SAAS,QAAQ,IAAI,GAAG,KAAK;AAC/C,YAAM,IAAI,SAAS,CAAC;AACpB,YAAM,QAAQ,SAAS,IAAI;AAC3B,gBAAU,QAAQ,CAAC,IAAI,EAAE;AACzB,gBAAU,QAAQ,CAAC,IAAI,EAAE;AACzB,gBAAU,QAAQ,CAAC,IAAI,EAAE;AAAA,IAC1B;AAGD,QAAI,gBAAgB,GAAG;AACrB,UAAI,CAAC,KAAK,YAAY;AACpB,cAAM,KAAK,SAAS,CAAC;AACrB,cAAM,KAAK,SAAS,CAAC;AACrB,cAAM,KAAK,SAAS,CAAC;AACrB,kBAAU,WAAW,IAAI,EAAE;AAC3B,kBAAU,WAAW,IAAI,EAAE;AAC3B,aAAK,aAAa,IAAIjB,cAAS,EAAC,aAAa,WAAW,SAAS,EAAE,UAAW;AAAA,MAC/E;AAED,UAAI,cAAc,KAAK;AACvB,UAAI,YAAY,WAAW,GAAG;AAC5B,kBAAU,CAAC,IAAI,YAAY,CAAC;AAC5B,kBAAU,CAAC,IAAI,YAAY,CAAC;AAC5B,kBAAU,CAAC,IAAI,YAAY,CAAC;AAC5B,kBAAU,CAAC,IAAI,YAAY,CAAC;AAC5B,kBAAU,CAAC,IAAI,YAAY,CAAC;AAC5B,kBAAU,CAAC,IAAI,YAAY,CAAC;AAC5B,sBAAc;AAAA,MACf;AAED,eAAS,IAAI,GAAG,IAAI,YAAY,QAAQ,IAAI,GAAG,KAAK;AAElD,YAAI,IAAI,KAAK;AACb,YAAI,YAAY,CAAC,GAAG;AAClB,cAAI,YAAY,CAAC,EAAE;AAAA,QACpB;AAED,cAAM,QAAQ,SAAS,IAAI;AAC3B,gBAAQ,QAAQ,CAAC,IAAI,EAAE;AACvB,gBAAQ,QAAQ,CAAC,IAAI,EAAE;AACvB,gBAAQ,QAAQ,CAAC,IAAI,EAAE;AAAA,MACxB;AAAA,IACF;AAED,QAAI,iBAAiB,KAAK,WAAW;AACnC,UAAI,iBAAiB,MAAM;AACzB,uBAAe,SAAS,QAAQ,eAAe,UAAU,SAAS,CAAC;AAAA,MACpE;AAED,YAAM,WAAW,KAAK;AACtB,UAAI,aAAa,MAAM;AACrB,YAAI,gBAAgB,GAAG;AACrB,oBAAU,KAAK,QAAQ;AAAA,QACjC,WAAmB,gBAAgB,GAAG;AAC5B,cAAI,aAAa,MAAM;AACrB,gBAAI,uBAAuB;AACzB,wBAAU,KAAK,SAAS,SAAS,aAAa,SAAS,uBAAuB;AAAA,YAC5F,OAAmB;AACL,wBAAU,KAAK,SAAS,SAAS,YAAY;AAAA,YAC9C;AAAA,UACb,OAAiB;AACL,sBAAU,KAAK,IAAI;AAAA,UACpB;AAAA,QACF;AAAA,MACT,OAAa;AAGL,kBAAU,KAAK,KAAK,SAAS;AAAA,MAC9B;AAED,qBAAe,KAAK;AACpB,eAAS,SAAS;AAClB,sBAAgB,SAAS;AAAA,IAC/B,OAAW;AACL,uBAAiB,SAAS;AAAA,IAC3B;AAED,cAAU,IAAI,SAAS;AAAA,EACxB;AAED,MAAI,gBAAgB,GAAG;AACrB,mBAAe,SAAS,QAAQ,UAAU,UAAU,SAAS,CAAC;AAAA,EAC/D;AAED,iBAAe,aAAa,YAAY,IAAIkB,MAAAA,gBAAgB,WAAW,CAAC,CAAC;AAEzE,MAAI,YAAY,MAAM;AACpB,mBAAe,aAAa,UAAU,IAAIA,MAAAA,gBAAgB,SAAS,CAAC,CAAC;AAAA,EACtE;AAED,MAAI,WAAW;AAEf,MAAI,gBAAgB,GAAG;AACrB,QAAI,uBAAuB;AACzB,iBAAW,IAAI,wBAAwB,gBAAgB,UAAU,WAAW,IAAI,UAAU,CAAC,IAAI,SAAS;AAAA,IAC9G,OAAW;AACL,iBAAW,IAAIZ,mBAAa,gBAAgB,UAAU,WAAW,IAAI,UAAU,CAAC,IAAI,SAAS;AAAA,IAC9F;AAAA,EACL,WAAa,gBAAgB,GAAG;AAC5B,eAAW,IAAIa,WAAK,gBAAgB,UAAU,WAAW,IAAI,UAAU,CAAC,IAAI,SAAS;AAAA,EACtF;AAED,MAAI,uBAAuB;AACzB,aAAS,oBAAoB;AAE7B,UAAM,gBAAgB,IAAI,aAAa,SAAS,SAAS,IAAI,CAAC;AAC9D,UAAM,gBAAgB,IAAI,aAAa,SAAS,SAAS,IAAI,CAAC;AAC9D,UAAM,iBAAiB,IAAI,aAAa,SAAS,SAAS,IAAI,CAAC;AAC/D,aAAS,IAAI,GAAG,IAAI,SAAS,QAAQ,IAAI,GAAG,KAAK;AAC/C,YAAM,KAAK,SAAS,CAAC;AACrB,YAAM,WAAW,GAAG;AACpB,YAAM,gBAAgB,GAAG;AACzB,YAAM,KAAK,cAAc,CAAC;AAC1B,YAAM,KAAK,cAAc,CAAC;AAC1B,YAAM,KAAK,SAAS,CAAC;AACrB,YAAM,KAAK,SAAS,CAAC;AACrB,YAAM,QAAQ,IAAI,IAAI;AACtB,oBAAc,QAAQ,CAAC,IAAI,GAAG;AAC9B,oBAAc,QAAQ,CAAC,IAAI,GAAG;AAC9B,oBAAc,QAAQ,CAAC,IAAI,GAAG;AAC9B,oBAAc,QAAQ,CAAC,IAAI,GAAG;AAC9B,oBAAc,QAAQ,CAAC,IAAI,GAAG;AAC9B,oBAAc,QAAQ,CAAC,IAAI,GAAG;AAE9B,oBAAc,QAAQ,CAAC,IAAI,GAAG;AAC9B,oBAAc,QAAQ,CAAC,IAAI,GAAG;AAC9B,oBAAc,QAAQ,CAAC,IAAI,GAAG;AAC9B,oBAAc,QAAQ,CAAC,IAAI,GAAG;AAC9B,oBAAc,QAAQ,CAAC,IAAI,GAAG;AAC9B,oBAAc,QAAQ,CAAC,IAAI,GAAG;AAE9B,qBAAe,QAAQ,CAAC,IAAI,GAAG,IAAI,GAAG;AACtC,qBAAe,QAAQ,CAAC,IAAI,GAAG,IAAI,GAAG;AACtC,qBAAe,QAAQ,CAAC,IAAI,GAAG,IAAI,GAAG;AACtC,qBAAe,QAAQ,CAAC,IAAI,GAAG,IAAI,GAAG;AACtC,qBAAe,QAAQ,CAAC,IAAI,GAAG,IAAI,GAAG;AACtC,qBAAe,QAAQ,CAAC,IAAI,GAAG,IAAI,GAAG;AAAA,IACvC;AAED,mBAAe,aAAa,YAAY,IAAID,MAAe,gBAAC,eAAe,GAAG,KAAK,CAAC;AACpF,mBAAe,aAAa,YAAY,IAAIA,MAAe,gBAAC,eAAe,GAAG,KAAK,CAAC;AACpF,mBAAe,aAAa,aAAa,IAAIA,MAAe,gBAAC,gBAAgB,GAAG,KAAK,CAAC;AAAA,EACvF;AAED,SAAO;AACT;AAIA,MAAM,oBAAoBE,MAAAA,OAAO;AAAA,EAC/B,YAAY,SAAS;AACnB,UAAM,OAAO;AAGb,SAAK,YAAY,CAAE;AACnB,SAAK,kBAAkB,CAAE;AAGzB,SAAK,aAAa,IAAI,wBAAwB,IAAI;AAGlD,SAAK,UAAU,CAAE;AAGjB,SAAK,aAAa,EAAE;AAGpB,SAAK,gBAAgB;AAGrB,SAAK,mBAAmB;AAAA,EACzB;AAAA,EAED,oBAAoB,MAAM;AACxB,SAAK,mBAAmB;AACxB,WAAO;AAAA,EACR;AAAA,EAED,MAAM,iBAAiB,KAAK;AAC1B,UAAM,aAAa,IAAIT,iBAAW,KAAK,OAAO;AAC9C,eAAW,QAAQ,KAAK,IAAI;AAC5B,eAAW,iBAAiB,KAAK,aAAa;AAC9C,eAAW,mBAAmB,KAAK,eAAe;AAElD,UAAM,OAAO,MAAM,WAAW,UAAU,GAAG;AAC3C,UAAM,iBAAiB;AACvB,UAAM,QAAQ,KAAK,MAAM,SAAS;AAClC,UAAM,YAAY,CAAE;AACpB,aAAS,IAAI,GAAG,IAAI,MAAM,QAAQ,IAAI,GAAG,KAAK;AAC5C,YAAM,OAAO,MAAM,CAAC;AACpB,UAAI,eAAe,KAAK,IAAI,GAAG;AAC7B,cAAM,YAAY,KAAK,QAAQ,gBAAgB,EAAE;AACjD,cAAM,WAAW,KAAK,wBAAwB,IAAI,WAAW,SAAS,CAAC;AACvE,kBAAU,KAAK,QAAQ;AAAA,MACxB;AAAA,IACF;AAED,SAAK,aAAa,SAAS;AAAA,EAC5B;AAAA,EAED,KAAK,KAAK,QAAQ,YAAY,SAAS;AACrC,UAAM,aAAa,IAAIA,iBAAW,KAAK,OAAO;AAC9C,eAAW,QAAQ,KAAK,IAAI;AAC5B,eAAW,iBAAiB,KAAK,aAAa;AAC9C,eAAW,mBAAmB,KAAK,eAAe;AAClD,eAAW;AAAA,MACT;AAAA,MACA,CAAC,SAAS;AACR,aAAK,WACF,WAAW,MAAM,KAAK,eAAe,EACrC,KAAK,CAAC,UAAU;AACf,eAAK,qBAAqB,OAAO,kBAAkB,KAAK,iBAAiB,IAAI;AAC7E,eAAK,yBAAyB,KAAK;AACnC,iBAAO,KAAK;AAAA,QACxB,CAAW,EACA,MAAM,OAAO;AAAA,MACjB;AAAA,MACD;AAAA,MACA;AAAA,IACD;AAAA,EACF;AAAA,EAED,MAAM,MAAM,QAAQ;AAClB,SAAK,WAAW,WAAW,MAAM,KAAK,eAAe,EAAE,KAAK,CAAC,UAAU;AACrE,WAAK,yBAAyB,KAAK;AACnC,aAAO,KAAK;AAAA,IAClB,CAAK;AAAA,EACF;AAAA,EAED,aAAa,WAAW;AACtB,SAAK,kBAAkB,CAAE;AACzB,SAAK,YAAY,CAAE;AACnB,aAAS,IAAI,GAAG,IAAI,UAAU,QAAQ,IAAI,GAAG,KAAK;AAChD,WAAK,YAAY,UAAU,CAAC,CAAC;AAAA,IAC9B;AAGD,SAAK,YAAY,KAAK,wBAAwB,IAAI,WAAW,gDAAgD,CAAC,CAAC;AAC/G,SAAK,YAAY,KAAK,wBAAwB,IAAI,WAAW,gDAAgD,CAAC,CAAC;AAE/G,WAAO;AAAA,EACR;AAAA,EAED,WAAW,SAAS;AAClB,SAAK,UAAU;AAEf,WAAO;AAAA,EACR;AAAA,EAED,YAAY,UAAU;AAGpB,UAAM,SAAS,KAAK;AACpB,QAAI,CAAC,OAAO,SAAS,SAAS,IAAI,GAAG;AACnC,WAAK,UAAU,KAAK,QAAQ;AAC5B,aAAO,SAAS,SAAS,IAAI,IAAI;AAAA,IAClC;AAED,WAAO;AAAA,EACR;AAAA,EAED,YAAY,WAAW;AACrB,QAAI,UAAU,WAAW,KAAK,GAAG;AAE/B,YAAM,QAAQ,UAAU,UAAU,CAAC;AAEnC,aAAO,KAAK;AAAA,QACV,IAAI,WAAW,kBAAkB,QAAQ,qBAAqB,QAAQ,YAAY,KAAU;AAAA,MAC7F;AAAA,IACF;AAED,WAAO,KAAK,gBAAgB,SAAS,KAAK;AAAA,EAC3C;AAAA;AAAA;AAAA,EAID,qBAAqB,OAAO,iBAAiB,mBAAmB,oBAAoB,OAAO;AAEzF,UAAM,SAAS;AACf,UAAM,sBAAsB,oBAAoB;AAChD,UAAM,SAAS,CAAC,MAAM;AACpB,UAAI,EAAE,UAAU,EAAE,gBAAgB;AAChC,YAAI,MAAM,QAAQ,EAAE,QAAQ,GAAG;AAC7B,mBAAS,IAAI,GAAG,IAAI,EAAE,SAAS,QAAQ,IAAI,GAAG,KAAK;AACjD,gBAAI,CAAC,EAAE,SAAS,CAAC,EAAE,YAAY;AAC7B,gBAAE,SAAS,CAAC,IAAI,YAAY,GAAG,EAAE,SAAS,CAAC,CAAC;AAAA,YAC7C;AAAA,UACF;AAAA,QACF,WAAU,CAAC,EAAE,SAAS,YAAY;AACjC,YAAE,WAAW,YAAY,GAAG,EAAE,QAAQ;AAAA,QACvC;AAAA,MACF;AAAA,IACP,CAAK;AAKD,aAAS,YAAY,GAAG,WAAW;AAGjC,UAAI,uBAAuB,EAAE,aAAa,sBAAsB,CAAC,mBAAmB;AAClF,eAAO;AAAA,MACR;AAED,YAAM,UAAU,EAAE,kBAAkB,EAAE;AACtC,YAAM,gBACH,CAAC,WAAW,cAAc,oBAAsB,WAAW,cAAc;AAC5E,UAAI,eAAe;AACjB,oBAAY;AAAA,MACb;AAED,UAAI,WAAW;AACf,UAAI,aAAa,mBAAmB;AAClC,mBAAW,kBAAkB,SAAS;AAAA,MACvC,WAAU,mBAAmB;AAG5B,mBAAW,OAAO,YAAY,SAAS;AACvC,YAAI,aAAa,MAAM;AAErB,gBAAM,IAAI,MAAM,6CAA6C,0BAA0B;AAAA,QACxF;AAAA,MACT,OAAa;AACL,eAAO;AAAA,MACR;AAED,UAAI,EAAE,gBAAgB;AACpB,mBAAW,SAAS,SAAS;AAE7B,YAAI,EAAE,mBAAmB;AACvB,qBAAW,SAAS,SAAS;AAAA,QAC9B;AAAA,MACF;AAED,aAAO;AAAA,IACR;AAAA,EACF;AAAA,EAED,kBAAkB;AAChB,WAAO,KAAK,YAAY,gBAAgB;AAAA,EACzC;AAAA,EAED,sBAAsB;AACpB,WAAO,KAAK,YAAY,qBAAqB;AAAA,EAC9C;AAAA,EAED,wBAAwB,YAAY;AAGlC,QAAI,OAAO;AAGX,QAAI,QAAQ;AACZ,QAAI,YAAY;AAGhB,QAAI,QAAQ;AACZ,QAAI,gBAAgB;AAEpB,QAAI,YAAY;AAEhB,QAAI,aAAa;AAEjB,QAAI,eAAe;AAEnB,UAAM,OAAO,WAAW,SAAU;AAClC,QAAI,CAAC,MAAM;AACT,YAAM,IAAI;AAAA,QACR,+DAA+D,WAAW,oBAAmB,IAAK;AAAA,MACnG;AAAA,IACF;AAGD,QAAI,QAAQ;AACZ,WAAO,MAAM;AACX,cAAQ,WAAW,SAAU;AAE7B,UAAI,CAAC,OAAO;AACV;AAAA,MACD;AAED,cAAQ,MAAM,YAAa,GAAA;AAAA,QACzB,KAAK;AACH,iBAAO,WAAW,SAAU;AAC5B;AAAA,QAEF,KAAK;AACH,kBAAQ,WAAW,SAAU;AAC7B,cAAI,MAAM,WAAW,IAAI,GAAG;AAC1B,oBAAQ,MAAM,MAAM,UAAU,CAAC;AAAA,UAChC,WAAU,CAAC,MAAM,WAAW,GAAG,GAAG;AACjC,kBAAM,IAAI;AAAA,cACR,sDAAsD,WAAW,oBAAmB,IAAK;AAAA,YAC1F;AAAA,UACF;AAED;AAAA,QAEF,KAAK;AACH,sBAAY,WAAW,SAAU;AACjC,cAAI,UAAU,WAAW,IAAI,GAAG;AAC9B,wBAAY,MAAM,UAAU,UAAU,CAAC;AAAA,UACxC,WAAU,CAAC,UAAU,WAAW,GAAG,GAAG;AAErC,2BAAe,KAAK,YAAY,SAAS;AACzC,gBAAI,CAAC,cAAc;AACjB,oBAAM,IAAI;AAAA,gBACR,2DAA2D,WAAW,oBAAmB,IAAK;AAAA,cAC/F;AAAA,YACF;AAGD,2BAAe,aAAa,SAAS;AAAA,UACtC;AAED;AAAA,QAEF,KAAK;AACH,kBAAQ,SAAS,WAAW,UAAU;AAEtC,cAAI,MAAM,KAAK,GAAG;AAChB,kBAAM,IAAI;AAAA,cACR,4DAA4D,WAAW,oBAAmB,IAAK;AAAA,YAChG;AAAA,UACF;AAED,kBAAQ,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,QAAQ,GAAG,CAAC;AAE5C,cAAI,QAAQ,GAAG;AACb,4BAAgB;AAAA,UACjB;AAED;AAAA,QAEF,KAAK;AACH,sBAAY,SAAS,WAAW,UAAU;AAE1C,cAAI,MAAM,SAAS,GAAG;AACpB,kBAAM,IAAI;AAAA,cACR,gEAAgE,WAAW,oBAAmB,IAAK;AAAA,YACpG;AAAA,UACF;AAED,sBAAY,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,YAAY,GAAG,CAAC;AAEpD;AAAA,QAEF,KAAK;AACH,uBAAa;AACb;AAAA,QAEF,KAAK;AACH,uBAAa;AACb;AAAA,QAEF,KAAK;AACH,uBAAa;AACb;AAAA,QAEF,KAAK;AACH,uBAAa;AACb;AAAA,QAEF,KAAK;AACH,uBAAa;AACb;AAAA,QAEF,KAAK;AAEH,qBAAW,SAAU;AACrB;AAAA,QAEF;AACE,gBAAM,IAAI;AAAA,YACR,iCACE,QACA,6BACA,WAAW,oBAAqB,IAChC;AAAA,UACH;AAAA,MACJ;AAAA,IACF;AAED,QAAI,WAAW;AAEf,YAAQ,YAAU;AAAA,MAChB,KAAK;AACH,mBAAW,IAAIU,2BAAqB,EAAE,OAAc,WAAW,KAAK,WAAW,GAAG;AAClF;AAAA,MAEF,KAAK;AAEH,mBAAW,IAAIA,2BAAqB,EAAE,OAAc,WAAW,KAAK,WAAW,MAAM;AACrF;AAAA,MAEF,KAAK;AAEH,mBAAW,IAAIA,2BAAqB,EAAE,OAAc,WAAW,GAAG,WAAW,GAAG;AAChF;AAAA,MAEF,KAAK;AAEH,mBAAW,IAAIA,2BAAqB,EAAE,OAAc,WAAW,KAAK,WAAW,GAAG;AAClF;AAAA,MAEF,KAAK;AAEH,mBAAW,IAAIA,2BAAqB,EAAE,OAAc,WAAW,KAAK,WAAW,KAAK;AACpF;AAAA,MAEF,KAAK;AAEH,mBAAW,IAAIA,2BAAqB,EAAE,OAAc,WAAW,KAAK,WAAW,MAAM;AACrF;AAAA,IAKH;AAED,aAAS,cAAc;AACvB,aAAS,qBAAqB;AAC9B,aAAS,UAAU;AACnB,aAAS,aAAa,CAAC;AAEvB,aAAS,gBAAgB;AACzB,aAAS,sBAAsB;AAE/B,QAAI,cAAc,GAAG;AACnB,eAAS,SAAS,IAAI,SAAS,KAAK,EAAE,eAAe,SAAS;AAAA,IAC/D;AAED,QAAI,CAAC,cAAc;AAEjB,qBAAe,IAAIC,MAAAA,kBAAkB;AAAA,QACnC,OAAO;AAAA,QACP,aAAa;AAAA,QACb,SAAS;AAAA,QACT,YAAY,CAAC;AAAA,MACrB,CAAO;AACD,mBAAa,SAAS,OAAO;AAC7B,mBAAa,OAAO,OAAO;AAG3B,mBAAa,SAAS,0BAA0B,IAAI,6BAA6B;AAAA,QAC/E,KAAK;AAAA,QACL,aAAa;AAAA,QACb,YAAY,CAAC;AAAA,QACb,OAAO;AAAA,QACP,SAAS;AAAA,MACjB,CAAO;AAAA,IACF;AAED,aAAS,SAAS,OAAO;AACzB,aAAS,OAAO;AAEhB,aAAS,SAAS,eAAe;AAEjC,SAAK,YAAY,QAAQ;AAEzB,WAAO;AAAA,EACR;AAAA,EAED,yBAAyB,OAAO;AAG9B,QAAI,aAAa;AAEjB,UAAM,SAAS,CAAC,MAAM;AACpB,UAAI,EAAE,SAAS;AACb,YAAI,EAAE,SAAS,0BAA0B;AACvC;AAAA,QACD;AAED,UAAE,SAAS,mBAAmB;AAAA,MAC/B;AAAA,IACP,CAAK;AAED,UAAM,SAAS,uBAAuB,aAAa;AAAA,EACpD;AACH;;"}
|
package/loaders/LDrawLoader.js
CHANGED
|
@@ -1,4 +1,5 @@
|
|
|
1
|
-
import {
|
|
1
|
+
import { Loader, FileLoader, MeshStandardMaterial, LineBasicMaterial, ShaderMaterial, UniformsUtils, UniformsLib, Color, Vector3, BufferGeometry, BufferAttribute, LineSegments, Mesh, Ray, Matrix4, Group } from "three";
|
|
2
|
+
import { version } from "../_polyfill/constants.js";
|
|
2
3
|
const FINISH_TYPE_DEFAULT = 0;
|
|
3
4
|
const FINISH_TYPE_CHROME = 1;
|
|
4
5
|
const FINISH_TYPE_PEARLESCENT = 2;
|
|
@@ -14,8 +15,8 @@ const FILE_LOCATION_TRY_ABSOLUTE = 5;
|
|
|
14
15
|
const FILE_LOCATION_NOT_FOUND = 6;
|
|
15
16
|
const MAIN_COLOUR_CODE = "16";
|
|
16
17
|
const MAIN_EDGE_COLOUR_CODE = "24";
|
|
17
|
-
const _tempVec0 = new Vector3();
|
|
18
|
-
const _tempVec1 = new Vector3();
|
|
18
|
+
const _tempVec0 = /* @__PURE__ */ new Vector3();
|
|
19
|
+
const _tempVec1 = /* @__PURE__ */ new Vector3();
|
|
19
20
|
class LDrawConditionalLineMaterial extends ShaderMaterial {
|
|
20
21
|
constructor(parameters) {
|
|
21
22
|
super({
|
|
@@ -105,7 +106,7 @@ class LDrawConditionalLineMaterial extends ShaderMaterial {
|
|
|
105
106
|
outgoingLight = diffuseColor.rgb; // simple shader
|
|
106
107
|
gl_FragColor = vec4(outgoingLight, diffuseColor.a);
|
|
107
108
|
#include <tonemapping_fragment>
|
|
108
|
-
#include <${
|
|
109
|
+
#include <${version >= 154 ? "colorspace_fragment" : "encodings_fragment"}>
|
|
109
110
|
#include <fog_fragment>
|
|
110
111
|
#include <premultiplied_alpha_fragment>
|
|
111
112
|
}
|
|
@@ -149,7 +150,7 @@ function generateFaceNormals(faces) {
|
|
|
149
150
|
face.faceNormal = new Vector3().crossVectors(_tempVec0, _tempVec1).normalize();
|
|
150
151
|
}
|
|
151
152
|
}
|
|
152
|
-
const _ray = new Ray();
|
|
153
|
+
const _ray = /* @__PURE__ */ new Ray();
|
|
153
154
|
function smoothNormals(faces, lineSegments, checkSubSegments = false) {
|
|
154
155
|
const hashMultiplier = (1 + 1e-10) * 100;
|
|
155
156
|
function hashVertex(v) {
|