three-stdlib 2.35.3 → 2.35.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (514) hide show
  1. package/_polyfill/CapsuleGeometry.cjs +20 -17
  2. package/_polyfill/CapsuleGeometry.cjs.map +1 -1
  3. package/_polyfill/CapsuleGeometry.js +20 -17
  4. package/_polyfill/CapsuleGeometry.js.map +1 -1
  5. package/_polyfill/constants.cjs +1 -1
  6. package/_polyfill/constants.cjs.map +1 -1
  7. package/_polyfill/constants.js +1 -1
  8. package/_polyfill/constants.js.map +1 -1
  9. package/animation/AnimationClipCreator.cjs +13 -13
  10. package/animation/AnimationClipCreator.cjs.map +1 -1
  11. package/animation/AnimationClipCreator.js +13 -13
  12. package/animation/AnimationClipCreator.js.map +1 -1
  13. package/animation/CCDIKSolver.cjs +11 -11
  14. package/animation/CCDIKSolver.cjs.map +1 -1
  15. package/animation/CCDIKSolver.js +12 -12
  16. package/animation/CCDIKSolver.js.map +1 -1
  17. package/animation/MMDAnimationHelper.cjs +1 -1
  18. package/animation/MMDAnimationHelper.cjs.map +1 -1
  19. package/animation/MMDAnimationHelper.js +1 -1
  20. package/animation/MMDAnimationHelper.js.map +1 -1
  21. package/animation/MMDPhysics.cjs +4 -4
  22. package/animation/MMDPhysics.cjs.map +1 -1
  23. package/animation/MMDPhysics.js +4 -4
  24. package/animation/MMDPhysics.js.map +1 -1
  25. package/controls/ArcballControls.cjs +2 -2
  26. package/controls/ArcballControls.cjs.map +1 -1
  27. package/controls/ArcballControls.js +3 -3
  28. package/controls/ArcballControls.js.map +1 -1
  29. package/controls/FirstPersonControls.cjs +1 -1
  30. package/controls/FirstPersonControls.cjs.map +1 -1
  31. package/controls/FirstPersonControls.js +1 -1
  32. package/controls/FirstPersonControls.js.map +1 -1
  33. package/controls/OrbitControls.cjs +2 -2
  34. package/controls/OrbitControls.cjs.map +1 -1
  35. package/controls/OrbitControls.js +3 -3
  36. package/controls/OrbitControls.js.map +1 -1
  37. package/controls/PointerLockControls.cjs +2 -2
  38. package/controls/PointerLockControls.cjs.map +1 -1
  39. package/controls/PointerLockControls.js +3 -3
  40. package/controls/PointerLockControls.js.map +1 -1
  41. package/csm/CSM.cjs +4 -4
  42. package/csm/CSM.cjs.map +1 -1
  43. package/csm/CSM.js +5 -5
  44. package/csm/CSM.js.map +1 -1
  45. package/csm/CSMFrustum.cjs +1 -1
  46. package/csm/CSMFrustum.cjs.map +1 -1
  47. package/csm/CSMFrustum.js +2 -2
  48. package/csm/CSMFrustum.js.map +1 -1
  49. package/deprecated/Geometry.cjs +722 -715
  50. package/deprecated/Geometry.cjs.map +1 -1
  51. package/deprecated/Geometry.js +723 -716
  52. package/deprecated/Geometry.js.map +1 -1
  53. package/effects/AnaglyphEffect.cjs +2 -1
  54. package/effects/AnaglyphEffect.cjs.map +1 -1
  55. package/effects/AnaglyphEffect.js +3 -2
  56. package/effects/AnaglyphEffect.js.map +1 -1
  57. package/effects/OutlineEffect.cjs +2 -1
  58. package/effects/OutlineEffect.cjs.map +1 -1
  59. package/effects/OutlineEffect.js +3 -2
  60. package/effects/OutlineEffect.js.map +1 -1
  61. package/effects/ParallaxBarrierEffect.cjs +2 -1
  62. package/effects/ParallaxBarrierEffect.cjs.map +1 -1
  63. package/effects/ParallaxBarrierEffect.js +3 -2
  64. package/effects/ParallaxBarrierEffect.js.map +1 -1
  65. package/exporters/DRACOExporter.cjs +133 -122
  66. package/exporters/DRACOExporter.cjs.map +1 -1
  67. package/exporters/DRACOExporter.d.ts +23 -21
  68. package/exporters/DRACOExporter.js +133 -122
  69. package/exporters/DRACOExporter.js.map +1 -1
  70. package/exporters/GLTFExporter.cjs +170 -167
  71. package/exporters/GLTFExporter.cjs.map +1 -1
  72. package/exporters/GLTFExporter.js +170 -167
  73. package/exporters/GLTFExporter.js.map +1 -1
  74. package/geometries/LightningStrike.cjs +524 -515
  75. package/geometries/LightningStrike.cjs.map +1 -1
  76. package/geometries/LightningStrike.js +524 -515
  77. package/geometries/LightningStrike.js.map +1 -1
  78. package/geometries/RoundedBoxGeometry.cjs +1 -1
  79. package/geometries/RoundedBoxGeometry.cjs.map +1 -1
  80. package/geometries/RoundedBoxGeometry.js +2 -2
  81. package/geometries/RoundedBoxGeometry.js.map +1 -1
  82. package/helpers/RaycasterHelper.cjs +2 -2
  83. package/helpers/RaycasterHelper.cjs.map +1 -1
  84. package/helpers/RaycasterHelper.js +3 -3
  85. package/helpers/RaycasterHelper.js.map +1 -1
  86. package/helpers/VertexNormalsHelper.cjs +3 -3
  87. package/helpers/VertexNormalsHelper.cjs.map +1 -1
  88. package/helpers/VertexNormalsHelper.js +4 -4
  89. package/helpers/VertexNormalsHelper.js.map +1 -1
  90. package/helpers/VertexTangentsHelper.cjs +2 -2
  91. package/helpers/VertexTangentsHelper.cjs.map +1 -1
  92. package/helpers/VertexTangentsHelper.js +3 -3
  93. package/helpers/VertexTangentsHelper.js.map +1 -1
  94. package/interactive/InteractiveGroup.cjs +1 -1
  95. package/interactive/InteractiveGroup.cjs.map +1 -1
  96. package/interactive/InteractiveGroup.js +2 -2
  97. package/interactive/InteractiveGroup.js.map +1 -1
  98. package/interactive/SelectionBox.cjs +15 -15
  99. package/interactive/SelectionBox.cjs.map +1 -1
  100. package/interactive/SelectionBox.js +16 -16
  101. package/interactive/SelectionBox.js.map +1 -1
  102. package/libs/chevrotain.cjs +1 -1
  103. package/libs/chevrotain.cjs.map +1 -1
  104. package/libs/chevrotain.js +1 -1
  105. package/libs/chevrotain.js.map +1 -1
  106. package/libs/lottie.cjs +1 -1
  107. package/libs/lottie.cjs.map +1 -1
  108. package/libs/lottie.js +1 -1
  109. package/libs/lottie.js.map +1 -1
  110. package/libs/opentype.cjs +1 -1
  111. package/libs/opentype.cjs.map +1 -1
  112. package/libs/opentype.js +1 -1
  113. package/libs/opentype.js.map +1 -1
  114. package/lights/LightProbeGenerator.cjs +5 -5
  115. package/lights/LightProbeGenerator.cjs.map +1 -1
  116. package/lights/LightProbeGenerator.js +5 -5
  117. package/lights/LightProbeGenerator.js.map +1 -1
  118. package/lights/RectAreaLightUniformsLib.cjs +3 -3
  119. package/lights/RectAreaLightUniformsLib.cjs.map +1 -1
  120. package/lights/RectAreaLightUniformsLib.js +3 -3
  121. package/lights/RectAreaLightUniformsLib.js.map +1 -1
  122. package/lines/LineMaterial.cjs +2 -1
  123. package/lines/LineMaterial.cjs.map +1 -1
  124. package/lines/LineMaterial.js +3 -2
  125. package/lines/LineMaterial.js.map +1 -1
  126. package/lines/LineSegments2.cjs +13 -13
  127. package/lines/LineSegments2.cjs.map +1 -1
  128. package/lines/LineSegments2.js +14 -14
  129. package/lines/LineSegments2.js.map +1 -1
  130. package/lines/LineSegmentsGeometry.cjs +2 -2
  131. package/lines/LineSegmentsGeometry.cjs.map +1 -1
  132. package/lines/LineSegmentsGeometry.js +3 -3
  133. package/lines/LineSegmentsGeometry.js.map +1 -1
  134. package/lines/Wireframe.cjs +3 -3
  135. package/lines/Wireframe.cjs.map +1 -1
  136. package/lines/Wireframe.js +4 -4
  137. package/lines/Wireframe.js.map +1 -1
  138. package/loaders/BasisTextureLoader.cjs +441 -435
  139. package/loaders/BasisTextureLoader.cjs.map +1 -1
  140. package/loaders/BasisTextureLoader.js +441 -435
  141. package/loaders/BasisTextureLoader.js.map +1 -1
  142. package/loaders/EXRLoader.cjs +2 -1
  143. package/loaders/EXRLoader.cjs.map +1 -1
  144. package/loaders/EXRLoader.js +3 -2
  145. package/loaders/EXRLoader.js.map +1 -1
  146. package/loaders/FBXLoader.cjs +2 -2
  147. package/loaders/FBXLoader.cjs.map +1 -1
  148. package/loaders/FBXLoader.js +2 -2
  149. package/loaders/FBXLoader.js.map +1 -1
  150. package/loaders/FontLoader.cjs +2 -2
  151. package/loaders/FontLoader.cjs.map +1 -1
  152. package/loaders/FontLoader.d.ts +2 -2
  153. package/loaders/FontLoader.js +2 -2
  154. package/loaders/FontLoader.js.map +1 -1
  155. package/loaders/GLTFLoader.cjs +2 -2
  156. package/loaders/GLTFLoader.cjs.map +1 -1
  157. package/loaders/GLTFLoader.js +2 -2
  158. package/loaders/GLTFLoader.js.map +1 -1
  159. package/loaders/KTX2Loader.cjs +377 -374
  160. package/loaders/KTX2Loader.cjs.map +1 -1
  161. package/loaders/KTX2Loader.js +377 -374
  162. package/loaders/KTX2Loader.js.map +1 -1
  163. package/loaders/LDrawLoader.cjs +5 -4
  164. package/loaders/LDrawLoader.cjs.map +1 -1
  165. package/loaders/LDrawLoader.js +6 -5
  166. package/loaders/LDrawLoader.js.map +1 -1
  167. package/loaders/OBJLoader.cjs +5 -5
  168. package/loaders/OBJLoader.cjs.map +1 -1
  169. package/loaders/OBJLoader.js +6 -6
  170. package/loaders/OBJLoader.js.map +1 -1
  171. package/loaders/PRWMLoader.cjs +46 -43
  172. package/loaders/PRWMLoader.cjs.map +1 -1
  173. package/loaders/PRWMLoader.js +46 -43
  174. package/loaders/PRWMLoader.js.map +1 -1
  175. package/loaders/SVGLoader.cjs +1694 -1688
  176. package/loaders/SVGLoader.cjs.map +1 -1
  177. package/loaders/SVGLoader.js +1694 -1688
  178. package/loaders/SVGLoader.js.map +1 -1
  179. package/loaders/XLoader.cjs +1 -1
  180. package/loaders/XLoader.cjs.map +1 -1
  181. package/loaders/XLoader.js +1 -1
  182. package/loaders/XLoader.js.map +1 -1
  183. package/math/Capsule.cjs +3 -3
  184. package/math/Capsule.cjs.map +1 -1
  185. package/math/Capsule.js +3 -3
  186. package/math/Capsule.js.map +1 -1
  187. package/math/ColorConverter.cjs +9 -9
  188. package/math/ColorConverter.cjs.map +1 -1
  189. package/math/ColorConverter.js +9 -9
  190. package/math/ColorConverter.js.map +1 -1
  191. package/math/ConvexHull.cjs +53 -50
  192. package/math/ConvexHull.cjs.map +1 -1
  193. package/math/ConvexHull.js +53 -50
  194. package/math/ConvexHull.js.map +1 -1
  195. package/math/ImprovedNoise.cjs +1 -1
  196. package/math/ImprovedNoise.cjs.map +1 -1
  197. package/math/ImprovedNoise.js +1 -1
  198. package/math/ImprovedNoise.js.map +1 -1
  199. package/math/MeshSurfaceSampler.cjs +2 -2
  200. package/math/MeshSurfaceSampler.cjs.map +1 -1
  201. package/math/MeshSurfaceSampler.js +2 -2
  202. package/math/MeshSurfaceSampler.js.map +1 -1
  203. package/math/OBB.cjs +14 -14
  204. package/math/OBB.cjs.map +1 -1
  205. package/math/OBB.js +15 -15
  206. package/math/OBB.js.map +1 -1
  207. package/math/Octree.cjs +7 -7
  208. package/math/Octree.cjs.map +1 -1
  209. package/math/Octree.js +8 -8
  210. package/math/Octree.js.map +1 -1
  211. package/misc/ConvexObjectBreaker.cjs +271 -268
  212. package/misc/ConvexObjectBreaker.cjs.map +1 -1
  213. package/misc/ConvexObjectBreaker.js +272 -269
  214. package/misc/ConvexObjectBreaker.js.map +1 -1
  215. package/misc/Gyroscope.cjs +6 -6
  216. package/misc/Gyroscope.cjs.map +1 -1
  217. package/misc/Gyroscope.js +7 -7
  218. package/misc/Gyroscope.js.map +1 -1
  219. package/modifiers/CurveModifier.cjs +1 -1
  220. package/modifiers/CurveModifier.cjs.map +1 -1
  221. package/modifiers/CurveModifier.js +2 -2
  222. package/modifiers/CurveModifier.js.map +1 -1
  223. package/modifiers/SimplifyModifier.cjs +2 -2
  224. package/modifiers/SimplifyModifier.cjs.map +1 -1
  225. package/modifiers/SimplifyModifier.js +2 -2
  226. package/modifiers/SimplifyModifier.js.map +1 -1
  227. package/objects/BatchedMesh.cjs +2 -2
  228. package/objects/BatchedMesh.cjs.map +1 -1
  229. package/objects/BatchedMesh.js +3 -3
  230. package/objects/BatchedMesh.js.map +1 -1
  231. package/objects/GroundProjectedEnv.cjs +2 -1
  232. package/objects/GroundProjectedEnv.cjs.map +1 -1
  233. package/objects/GroundProjectedEnv.js +3 -2
  234. package/objects/GroundProjectedEnv.js.map +1 -1
  235. package/objects/Lensflare.cjs +209 -206
  236. package/objects/Lensflare.cjs.map +1 -1
  237. package/objects/Lensflare.js +209 -206
  238. package/objects/Lensflare.js.map +1 -1
  239. package/objects/Reflector.cjs +154 -146
  240. package/objects/Reflector.cjs.map +1 -1
  241. package/objects/Reflector.js +154 -146
  242. package/objects/Reflector.js.map +1 -1
  243. package/objects/ReflectorForSSRPass.cjs +183 -180
  244. package/objects/ReflectorForSSRPass.cjs.map +1 -1
  245. package/objects/ReflectorForSSRPass.js +183 -180
  246. package/objects/ReflectorForSSRPass.js.map +1 -1
  247. package/objects/Refractor.cjs +164 -161
  248. package/objects/Refractor.cjs.map +1 -1
  249. package/objects/Refractor.js +164 -161
  250. package/objects/Refractor.js.map +1 -1
  251. package/objects/ShadowMesh.cjs +1 -1
  252. package/objects/ShadowMesh.cjs.map +1 -1
  253. package/objects/ShadowMesh.js +2 -2
  254. package/objects/ShadowMesh.js.map +1 -1
  255. package/objects/Sky.cjs +35 -32
  256. package/objects/Sky.cjs.map +1 -1
  257. package/objects/Sky.d.ts +100 -6
  258. package/objects/Sky.js +35 -32
  259. package/objects/Sky.js.map +1 -1
  260. package/objects/Water.cjs +2 -1
  261. package/objects/Water.cjs.map +1 -1
  262. package/objects/Water.js +3 -2
  263. package/objects/Water.js.map +1 -1
  264. package/objects/Water2.cjs +143 -140
  265. package/objects/Water2.cjs.map +1 -1
  266. package/objects/Water2.js +143 -140
  267. package/objects/Water2.js.map +1 -1
  268. package/package.json +1 -1
  269. package/postprocessing/SAOPass.cjs +267 -264
  270. package/postprocessing/SAOPass.cjs.map +1 -1
  271. package/postprocessing/SAOPass.js +267 -264
  272. package/postprocessing/SAOPass.js.map +1 -1
  273. package/postprocessing/SSAOPass.cjs +253 -250
  274. package/postprocessing/SSAOPass.cjs.map +1 -1
  275. package/postprocessing/SSAOPass.js +253 -250
  276. package/postprocessing/SSAOPass.js.map +1 -1
  277. package/postprocessing/SSRPass.cjs +379 -376
  278. package/postprocessing/SSRPass.cjs.map +1 -1
  279. package/postprocessing/SSRPass.js +379 -376
  280. package/postprocessing/SSRPass.js.map +1 -1
  281. package/postprocessing/UnrealBloomPass.cjs +205 -202
  282. package/postprocessing/UnrealBloomPass.cjs.map +1 -1
  283. package/postprocessing/UnrealBloomPass.js +205 -202
  284. package/postprocessing/UnrealBloomPass.js.map +1 -1
  285. package/renderers/CSS2DRenderer.cjs +5 -5
  286. package/renderers/CSS2DRenderer.cjs.map +1 -1
  287. package/renderers/CSS2DRenderer.js +5 -5
  288. package/renderers/CSS2DRenderer.js.map +1 -1
  289. package/renderers/CSS3DRenderer.cjs +5 -5
  290. package/renderers/CSS3DRenderer.cjs.map +1 -1
  291. package/renderers/CSS3DRenderer.js +6 -6
  292. package/renderers/CSS3DRenderer.js.map +1 -1
  293. package/shaders/ACESFilmicToneMappingShader.cjs +71 -46
  294. package/shaders/ACESFilmicToneMappingShader.cjs.map +1 -1
  295. package/shaders/ACESFilmicToneMappingShader.js +71 -46
  296. package/shaders/ACESFilmicToneMappingShader.js.map +1 -1
  297. package/shaders/AfterimageShader.cjs +41 -22
  298. package/shaders/AfterimageShader.cjs.map +1 -1
  299. package/shaders/AfterimageShader.js +41 -22
  300. package/shaders/AfterimageShader.js.map +1 -1
  301. package/shaders/BasicShader.cjs +20 -6
  302. package/shaders/BasicShader.cjs.map +1 -1
  303. package/shaders/BasicShader.js +20 -6
  304. package/shaders/BasicShader.js.map +1 -1
  305. package/shaders/BleachBypassShader.cjs +46 -26
  306. package/shaders/BleachBypassShader.cjs.map +1 -1
  307. package/shaders/BleachBypassShader.js +46 -26
  308. package/shaders/BleachBypassShader.js.map +1 -1
  309. package/shaders/BlendShader.cjs +33 -19
  310. package/shaders/BlendShader.cjs.map +1 -1
  311. package/shaders/BlendShader.js +33 -19
  312. package/shaders/BlendShader.js.map +1 -1
  313. package/shaders/BokehShader.cjs +117 -90
  314. package/shaders/BokehShader.cjs.map +1 -1
  315. package/shaders/BokehShader.js +117 -90
  316. package/shaders/BokehShader.js.map +1 -1
  317. package/shaders/BokehShader2.cjs +333 -232
  318. package/shaders/BokehShader2.cjs.map +1 -1
  319. package/shaders/BokehShader2.js +333 -232
  320. package/shaders/BokehShader2.js.map +1 -1
  321. package/shaders/BrightnessContrastShader.cjs +38 -22
  322. package/shaders/BrightnessContrastShader.cjs.map +1 -1
  323. package/shaders/BrightnessContrastShader.js +38 -22
  324. package/shaders/BrightnessContrastShader.js.map +1 -1
  325. package/shaders/ColorCorrectionShader.cjs +35 -21
  326. package/shaders/ColorCorrectionShader.cjs.map +1 -1
  327. package/shaders/ColorCorrectionShader.js +35 -21
  328. package/shaders/ColorCorrectionShader.js.map +1 -1
  329. package/shaders/ColorifyShader.cjs +34 -19
  330. package/shaders/ColorifyShader.cjs.map +1 -1
  331. package/shaders/ColorifyShader.js +34 -19
  332. package/shaders/ColorifyShader.js.map +1 -1
  333. package/shaders/ConvolutionShader.cjs +43 -24
  334. package/shaders/ConvolutionShader.cjs.map +1 -1
  335. package/shaders/ConvolutionShader.js +43 -24
  336. package/shaders/ConvolutionShader.js.map +1 -1
  337. package/shaders/CopyShader.cjs +30 -16
  338. package/shaders/CopyShader.cjs.map +1 -1
  339. package/shaders/CopyShader.js +30 -16
  340. package/shaders/CopyShader.js.map +1 -1
  341. package/shaders/DOFMipMapShader.cjs +38 -21
  342. package/shaders/DOFMipMapShader.cjs.map +1 -1
  343. package/shaders/DOFMipMapShader.js +38 -21
  344. package/shaders/DOFMipMapShader.js.map +1 -1
  345. package/shaders/DepthLimitedBlurShader.cjs +98 -69
  346. package/shaders/DepthLimitedBlurShader.cjs.map +1 -1
  347. package/shaders/DepthLimitedBlurShader.js +98 -69
  348. package/shaders/DepthLimitedBlurShader.js.map +1 -1
  349. package/shaders/DigitalGlitch.cjs +70 -59
  350. package/shaders/DigitalGlitch.cjs.map +1 -1
  351. package/shaders/DigitalGlitch.js +70 -59
  352. package/shaders/DigitalGlitch.js.map +1 -1
  353. package/shaders/DotScreenShader.cjs +49 -28
  354. package/shaders/DotScreenShader.cjs.map +1 -1
  355. package/shaders/DotScreenShader.js +49 -28
  356. package/shaders/DotScreenShader.js.map +1 -1
  357. package/shaders/FXAAShader.cjs +1098 -1089
  358. package/shaders/FXAAShader.cjs.map +1 -1
  359. package/shaders/FXAAShader.js +1098 -1089
  360. package/shaders/FXAAShader.js.map +1 -1
  361. package/shaders/FilmShader.cjs +57 -29
  362. package/shaders/FilmShader.cjs.map +1 -1
  363. package/shaders/FilmShader.js +57 -29
  364. package/shaders/FilmShader.js.map +1 -1
  365. package/shaders/FocusShader.cjs +70 -43
  366. package/shaders/FocusShader.cjs.map +1 -1
  367. package/shaders/FocusShader.js +70 -43
  368. package/shaders/FocusShader.js.map +1 -1
  369. package/shaders/FreiChenShader.cjs +74 -53
  370. package/shaders/FreiChenShader.cjs.map +1 -1
  371. package/shaders/FreiChenShader.js +74 -53
  372. package/shaders/FreiChenShader.js.map +1 -1
  373. package/shaders/FresnelShader.cjs +55 -35
  374. package/shaders/FresnelShader.cjs.map +1 -1
  375. package/shaders/FresnelShader.js +55 -35
  376. package/shaders/FresnelShader.js.map +1 -1
  377. package/shaders/GammaCorrectionShader.cjs +33 -19
  378. package/shaders/GammaCorrectionShader.cjs.map +1 -1
  379. package/shaders/GammaCorrectionShader.js +33 -19
  380. package/shaders/GammaCorrectionShader.js.map +1 -1
  381. package/shaders/GodRaysShader.cjs +193 -116
  382. package/shaders/GodRaysShader.cjs.map +1 -1
  383. package/shaders/GodRaysShader.js +193 -116
  384. package/shaders/GodRaysShader.js.map +1 -1
  385. package/shaders/HalftoneShader.cjs +270 -192
  386. package/shaders/HalftoneShader.cjs.map +1 -1
  387. package/shaders/HalftoneShader.js +270 -192
  388. package/shaders/HalftoneShader.js.map +1 -1
  389. package/shaders/HorizontalTiltShiftShader.cjs +43 -27
  390. package/shaders/HorizontalTiltShiftShader.cjs.map +1 -1
  391. package/shaders/HorizontalTiltShiftShader.js +43 -27
  392. package/shaders/HorizontalTiltShiftShader.js.map +1 -1
  393. package/shaders/HueSaturationShader.cjs +47 -31
  394. package/shaders/HueSaturationShader.cjs.map +1 -1
  395. package/shaders/HueSaturationShader.js +47 -31
  396. package/shaders/HueSaturationShader.js.map +1 -1
  397. package/shaders/KaleidoShader.cjs +37 -24
  398. package/shaders/KaleidoShader.cjs.map +1 -1
  399. package/shaders/KaleidoShader.js +37 -24
  400. package/shaders/KaleidoShader.js.map +1 -1
  401. package/shaders/LuminosityHighPassShader.cjs +43 -24
  402. package/shaders/LuminosityHighPassShader.cjs.map +1 -1
  403. package/shaders/LuminosityHighPassShader.js +43 -24
  404. package/shaders/LuminosityHighPassShader.js.map +1 -1
  405. package/shaders/LuminosityShader.cjs +34 -17
  406. package/shaders/LuminosityShader.cjs.map +1 -1
  407. package/shaders/LuminosityShader.js +34 -17
  408. package/shaders/LuminosityShader.js.map +1 -1
  409. package/shaders/MirrorShader.cjs +39 -26
  410. package/shaders/MirrorShader.cjs.map +1 -1
  411. package/shaders/MirrorShader.js +39 -26
  412. package/shaders/MirrorShader.js.map +1 -1
  413. package/shaders/NormalMapShader.cjs +36 -21
  414. package/shaders/NormalMapShader.cjs.map +1 -1
  415. package/shaders/NormalMapShader.js +36 -21
  416. package/shaders/NormalMapShader.js.map +1 -1
  417. package/shaders/ParallaxShader.cjs +147 -97
  418. package/shaders/ParallaxShader.cjs.map +1 -1
  419. package/shaders/ParallaxShader.js +147 -97
  420. package/shaders/ParallaxShader.js.map +1 -1
  421. package/shaders/PixelShader.cjs +31 -18
  422. package/shaders/PixelShader.cjs.map +1 -1
  423. package/shaders/PixelShader.js +31 -18
  424. package/shaders/PixelShader.js.map +1 -1
  425. package/shaders/RGBShiftShader.cjs +33 -20
  426. package/shaders/RGBShiftShader.cjs.map +1 -1
  427. package/shaders/RGBShiftShader.js +33 -20
  428. package/shaders/RGBShiftShader.js.map +1 -1
  429. package/shaders/SAOShader.cjs +154 -117
  430. package/shaders/SAOShader.cjs.map +1 -1
  431. package/shaders/SAOShader.js +154 -117
  432. package/shaders/SAOShader.js.map +1 -1
  433. package/shaders/SMAAShader.cjs +358 -270
  434. package/shaders/SMAAShader.cjs.map +1 -1
  435. package/shaders/SMAAShader.js +358 -270
  436. package/shaders/SMAAShader.js.map +1 -1
  437. package/shaders/SSAOShader.cjs +236 -142
  438. package/shaders/SSAOShader.cjs.map +1 -1
  439. package/shaders/SSAOShader.js +236 -142
  440. package/shaders/SSAOShader.js.map +1 -1
  441. package/shaders/SSRShader.cjs +4 -4
  442. package/shaders/SSRShader.cjs.map +1 -1
  443. package/shaders/SSRShader.js +4 -4
  444. package/shaders/SSRShader.js.map +1 -1
  445. package/shaders/SepiaShader.cjs +36 -20
  446. package/shaders/SepiaShader.cjs.map +1 -1
  447. package/shaders/SepiaShader.js +36 -20
  448. package/shaders/SepiaShader.js.map +1 -1
  449. package/shaders/SobelOperatorShader.cjs +64 -37
  450. package/shaders/SobelOperatorShader.cjs.map +1 -1
  451. package/shaders/SobelOperatorShader.js +64 -37
  452. package/shaders/SobelOperatorShader.js.map +1 -1
  453. package/shaders/TechnicolorShader.cjs +29 -16
  454. package/shaders/TechnicolorShader.cjs.map +1 -1
  455. package/shaders/TechnicolorShader.js +29 -16
  456. package/shaders/TechnicolorShader.js.map +1 -1
  457. package/shaders/ToneMapShader.cjs +55 -35
  458. package/shaders/ToneMapShader.cjs.map +1 -1
  459. package/shaders/ToneMapShader.js +55 -35
  460. package/shaders/ToneMapShader.js.map +1 -1
  461. package/shaders/ToonShader.cjs +275 -165
  462. package/shaders/ToonShader.cjs.map +1 -1
  463. package/shaders/ToonShader.js +275 -165
  464. package/shaders/ToonShader.js.map +1 -1
  465. package/shaders/TriangleBlurShader.cjs +50 -27
  466. package/shaders/TriangleBlurShader.cjs.map +1 -1
  467. package/shaders/TriangleBlurShader.js +50 -27
  468. package/shaders/TriangleBlurShader.js.map +1 -1
  469. package/shaders/UnpackDepthRGBAShader.cjs +32 -17
  470. package/shaders/UnpackDepthRGBAShader.cjs.map +1 -1
  471. package/shaders/UnpackDepthRGBAShader.js +32 -17
  472. package/shaders/UnpackDepthRGBAShader.js.map +1 -1
  473. package/shaders/VerticalTiltShiftShader.cjs +43 -27
  474. package/shaders/VerticalTiltShiftShader.cjs.map +1 -1
  475. package/shaders/VerticalTiltShiftShader.js +43 -27
  476. package/shaders/VerticalTiltShiftShader.js.map +1 -1
  477. package/shaders/VignetteShader.cjs +43 -27
  478. package/shaders/VignetteShader.cjs.map +1 -1
  479. package/shaders/VignetteShader.js +43 -27
  480. package/shaders/VignetteShader.js.map +1 -1
  481. package/shaders/VolumeShader.cjs +264 -213
  482. package/shaders/VolumeShader.cjs.map +1 -1
  483. package/shaders/VolumeShader.js +264 -213
  484. package/shaders/VolumeShader.js.map +1 -1
  485. package/shaders/WaterRefractionShader.cjs +63 -35
  486. package/shaders/WaterRefractionShader.cjs.map +1 -1
  487. package/shaders/WaterRefractionShader.js +63 -35
  488. package/shaders/WaterRefractionShader.js.map +1 -1
  489. package/utils/GeometryCompressionUtils.cjs +2 -1
  490. package/utils/GeometryCompressionUtils.cjs.map +1 -1
  491. package/utils/GeometryCompressionUtils.js +3 -2
  492. package/utils/GeometryCompressionUtils.js.map +1 -1
  493. package/utils/RoughnessMipmapper.cjs +3 -3
  494. package/utils/RoughnessMipmapper.cjs.map +1 -1
  495. package/utils/RoughnessMipmapper.js +4 -4
  496. package/utils/RoughnessMipmapper.js.map +1 -1
  497. package/webxr/ARButton.cjs +109 -106
  498. package/webxr/ARButton.cjs.map +1 -1
  499. package/webxr/ARButton.d.ts +4 -3
  500. package/webxr/ARButton.js +109 -106
  501. package/webxr/ARButton.js.map +1 -1
  502. package/webxr/OculusHandPointerModel.cjs +2 -2
  503. package/webxr/OculusHandPointerModel.cjs.map +1 -1
  504. package/webxr/OculusHandPointerModel.js +2 -2
  505. package/webxr/OculusHandPointerModel.js.map +1 -1
  506. package/webxr/VRButton.cjs +98 -95
  507. package/webxr/VRButton.cjs.map +1 -1
  508. package/webxr/VRButton.d.ts +6 -5
  509. package/webxr/VRButton.js +98 -95
  510. package/webxr/VRButton.js.map +1 -1
  511. package/webxr/XRHandPrimitiveModel.cjs +2 -2
  512. package/webxr/XRHandPrimitiveModel.cjs.map +1 -1
  513. package/webxr/XRHandPrimitiveModel.js +3 -3
  514. package/webxr/XRHandPrimitiveModel.js.map +1 -1
@@ -25,245 +25,346 @@ const BokehShader2 = {
25
25
  dithering: { value: 1e-4 },
26
26
  pentagon: { value: 0 },
27
27
  shaderFocus: { value: 1 },
28
- focusCoords: { value: new THREE.Vector2() }
28
+ focusCoords: { value: /* @__PURE__ */ new THREE.Vector2() }
29
29
  },
30
- vertexShader: [
31
- "varying vec2 vUv;",
32
- "void main() {",
33
- " vUv = uv;",
34
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
35
- "}"
36
- ].join("\n"),
37
- fragmentShader: [
38
- "#include <common>",
39
- "varying vec2 vUv;",
40
- "uniform sampler2D tColor;",
41
- "uniform sampler2D tDepth;",
42
- "uniform float textureWidth;",
43
- "uniform float textureHeight;",
44
- "uniform float focalDepth; //focal distance value in meters, but you may use autofocus option below",
45
- "uniform float focalLength; //focal length in mm",
46
- "uniform float fstop; //f-stop value",
47
- "uniform bool showFocus; //show debug focus point and focal range (red = focal point, green = focal range)",
48
- "/*",
49
- "make sure that these two values are the same for your camera, otherwise distances will be wrong.",
50
- "*/",
51
- "uniform float znear; // camera clipping start",
52
- "uniform float zfar; // camera clipping end",
53
- "//------------------------------------------",
54
- "//user variables",
55
- "const int samples = SAMPLES; //samples on the first ring",
56
- "const int rings = RINGS; //ring count",
57
- "const int maxringsamples = rings * samples;",
58
- "uniform bool manualdof; // manual dof calculation",
59
- "float ndofstart = 1.0; // near dof blur start",
60
- "float ndofdist = 2.0; // near dof blur falloff distance",
61
- "float fdofstart = 1.0; // far dof blur start",
62
- "float fdofdist = 3.0; // far dof blur falloff distance",
63
- "float CoC = 0.03; //circle of confusion size in mm (35mm film = 0.03mm)",
64
- "uniform bool vignetting; // use optical lens vignetting",
65
- "float vignout = 1.3; // vignetting outer border",
66
- "float vignin = 0.0; // vignetting inner border",
67
- "float vignfade = 22.0; // f-stops till vignete fades",
68
- "uniform bool shaderFocus;",
69
- "// disable if you use external focalDepth value",
70
- "uniform vec2 focusCoords;",
71
- "// autofocus point on screen (0.0,0.0 - left lower corner, 1.0,1.0 - upper right)",
72
- "// if center of screen use vec2(0.5, 0.5);",
73
- "uniform float maxblur;",
74
- "//clamp value of max blur (0.0 = no blur, 1.0 default)",
75
- "uniform float threshold; // highlight threshold;",
76
- "uniform float gain; // highlight gain;",
77
- "uniform float bias; // bokeh edge bias",
78
- "uniform float fringe; // bokeh chromatic aberration / fringing",
79
- "uniform bool noise; //use noise instead of pattern for sample dithering",
80
- "uniform float dithering;",
81
- "uniform bool depthblur; // blur the depth buffer",
82
- "float dbsize = 1.25; // depth blur size",
83
- "/*",
84
- "next part is experimental",
85
- "not looking good with small sample and ring count",
86
- "looks okay starting from samples = 4, rings = 4",
87
- "*/",
88
- "uniform bool pentagon; //use pentagon as bokeh shape?",
89
- "float feather = 0.4; //pentagon shape feather",
90
- "//------------------------------------------",
91
- "float penta(vec2 coords) {",
92
- " //pentagonal shape",
93
- " float scale = float(rings) - 1.3;",
94
- " vec4 HS0 = vec4( 1.0, 0.0, 0.0, 1.0);",
95
- " vec4 HS1 = vec4( 0.309016994, 0.951056516, 0.0, 1.0);",
96
- " vec4 HS2 = vec4(-0.809016994, 0.587785252, 0.0, 1.0);",
97
- " vec4 HS3 = vec4(-0.809016994,-0.587785252, 0.0, 1.0);",
98
- " vec4 HS4 = vec4( 0.309016994,-0.951056516, 0.0, 1.0);",
99
- " vec4 HS5 = vec4( 0.0 ,0.0 , 1.0, 1.0);",
100
- " vec4 one = vec4( 1.0 );",
101
- " vec4 P = vec4((coords),vec2(scale, scale));",
102
- " vec4 dist = vec4(0.0);",
103
- " float inorout = -4.0;",
104
- " dist.x = dot( P, HS0 );",
105
- " dist.y = dot( P, HS1 );",
106
- " dist.z = dot( P, HS2 );",
107
- " dist.w = dot( P, HS3 );",
108
- " dist = smoothstep( -feather, feather, dist );",
109
- " inorout += dot( dist, one );",
110
- " dist.x = dot( P, HS4 );",
111
- " dist.y = HS5.w - abs( P.z );",
112
- " dist = smoothstep( -feather, feather, dist );",
113
- " inorout += dist.x;",
114
- " return clamp( inorout, 0.0, 1.0 );",
115
- "}",
116
- "float bdepth(vec2 coords) {",
117
- " // Depth buffer blur",
118
- " float d = 0.0;",
119
- " float kernel[9];",
120
- " vec2 offset[9];",
121
- " vec2 wh = vec2(1.0/textureWidth,1.0/textureHeight) * dbsize;",
122
- " offset[0] = vec2(-wh.x,-wh.y);",
123
- " offset[1] = vec2( 0.0, -wh.y);",
124
- " offset[2] = vec2( wh.x -wh.y);",
125
- " offset[3] = vec2(-wh.x, 0.0);",
126
- " offset[4] = vec2( 0.0, 0.0);",
127
- " offset[5] = vec2( wh.x, 0.0);",
128
- " offset[6] = vec2(-wh.x, wh.y);",
129
- " offset[7] = vec2( 0.0, wh.y);",
130
- " offset[8] = vec2( wh.x, wh.y);",
131
- " kernel[0] = 1.0/16.0; kernel[1] = 2.0/16.0; kernel[2] = 1.0/16.0;",
132
- " kernel[3] = 2.0/16.0; kernel[4] = 4.0/16.0; kernel[5] = 2.0/16.0;",
133
- " kernel[6] = 1.0/16.0; kernel[7] = 2.0/16.0; kernel[8] = 1.0/16.0;",
134
- " for( int i=0; i<9; i++ ) {",
135
- " float tmp = texture2D(tDepth, coords + offset[i]).r;",
136
- " d += tmp * kernel[i];",
137
- " }",
138
- " return d;",
139
- "}",
140
- "vec3 color(vec2 coords,float blur) {",
141
- " //processing the sample",
142
- " vec3 col = vec3(0.0);",
143
- " vec2 texel = vec2(1.0/textureWidth,1.0/textureHeight);",
144
- " col.r = texture2D(tColor,coords + vec2(0.0,1.0)*texel*fringe*blur).r;",
145
- " col.g = texture2D(tColor,coords + vec2(-0.866,-0.5)*texel*fringe*blur).g;",
146
- " col.b = texture2D(tColor,coords + vec2(0.866,-0.5)*texel*fringe*blur).b;",
147
- " vec3 lumcoeff = vec3(0.299,0.587,0.114);",
148
- " float lum = dot(col.rgb, lumcoeff);",
149
- " float thresh = max((lum-threshold)*gain, 0.0);",
150
- " return col+mix(vec3(0.0),col,thresh*blur);",
151
- "}",
152
- "vec3 debugFocus(vec3 col, float blur, float depth) {",
153
- " float edge = 0.002*depth; //distance based edge smoothing",
154
- " float m = clamp(smoothstep(0.0,edge,blur),0.0,1.0);",
155
- " float e = clamp(smoothstep(1.0-edge,1.0,blur),0.0,1.0);",
156
- " col = mix(col,vec3(1.0,0.5,0.0),(1.0-m)*0.6);",
157
- " col = mix(col,vec3(0.0,0.5,1.0),((1.0-e)-(1.0-m))*0.2);",
158
- " return col;",
159
- "}",
160
- "float linearize(float depth) {",
161
- " return -zfar * znear / (depth * (zfar - znear) - zfar);",
162
- "}",
163
- "float vignette() {",
164
- " float dist = distance(vUv.xy, vec2(0.5,0.5));",
165
- " dist = smoothstep(vignout+(fstop/vignfade), vignin+(fstop/vignfade), dist);",
166
- " return clamp(dist,0.0,1.0);",
167
- "}",
168
- "float gather(float i, float j, int ringsamples, inout vec3 col, float w, float h, float blur) {",
169
- " float rings2 = float(rings);",
170
- " float step = PI*2.0 / float(ringsamples);",
171
- " float pw = cos(j*step)*i;",
172
- " float ph = sin(j*step)*i;",
173
- " float p = 1.0;",
174
- " if (pentagon) {",
175
- " p = penta(vec2(pw,ph));",
176
- " }",
177
- " col += color(vUv.xy + vec2(pw*w,ph*h), blur) * mix(1.0, i/rings2, bias) * p;",
178
- " return 1.0 * mix(1.0, i /rings2, bias) * p;",
179
- "}",
180
- "void main() {",
181
- " //scene depth calculation",
182
- " float depth = linearize(texture2D(tDepth,vUv.xy).x);",
183
- " // Blur depth?",
184
- " if ( depthblur ) {",
185
- " depth = linearize(bdepth(vUv.xy));",
186
- " }",
187
- " //focal plane calculation",
188
- " float fDepth = focalDepth;",
189
- " if (shaderFocus) {",
190
- " fDepth = linearize(texture2D(tDepth,focusCoords).x);",
191
- " }",
192
- " // dof blur factor calculation",
193
- " float blur = 0.0;",
194
- " if (manualdof) {",
195
- " float a = depth-fDepth; // Focal plane",
196
- " float b = (a-fdofstart)/fdofdist; // Far DoF",
197
- " float c = (-a-ndofstart)/ndofdist; // Near Dof",
198
- " blur = (a>0.0) ? b : c;",
199
- " } else {",
200
- " float f = focalLength; // focal length in mm",
201
- " float d = fDepth*1000.0; // focal plane in mm",
202
- " float o = depth*1000.0; // depth in mm",
203
- " float a = (o*f)/(o-f);",
204
- " float b = (d*f)/(d-f);",
205
- " float c = (d-f)/(d*fstop*CoC);",
206
- " blur = abs(a-b)*c;",
207
- " }",
208
- " blur = clamp(blur,0.0,1.0);",
209
- " // calculation of pattern for dithering",
210
- " vec2 noise = vec2(rand(vUv.xy), rand( vUv.xy + vec2( 0.4, 0.6 ) ) )*dithering*blur;",
211
- " // getting blur x and y step factor",
212
- " float w = (1.0/textureWidth)*blur*maxblur+noise.x;",
213
- " float h = (1.0/textureHeight)*blur*maxblur+noise.y;",
214
- " // calculation of final color",
215
- " vec3 col = vec3(0.0);",
216
- " if(blur < 0.05) {",
217
- " //some optimization thingy",
218
- " col = texture2D(tColor, vUv.xy).rgb;",
219
- " } else {",
220
- " col = texture2D(tColor, vUv.xy).rgb;",
221
- " float s = 1.0;",
222
- " int ringsamples;",
223
- " for (int i = 1; i <= rings; i++) {",
224
- " /*unboxstart*/",
225
- " ringsamples = i * samples;",
226
- " for (int j = 0 ; j < maxringsamples ; j++) {",
227
- " if (j >= ringsamples) break;",
228
- " s += gather(float(i), float(j), ringsamples, col, w, h, blur);",
229
- " }",
230
- " /*unboxend*/",
231
- " }",
232
- " col /= s; //divide by sample count",
233
- " }",
234
- " if (showFocus) {",
235
- " col = debugFocus(col, blur, depth);",
236
- " }",
237
- " if (vignetting) {",
238
- " col *= vignette();",
239
- " }",
240
- " gl_FragColor.rgb = col;",
241
- " gl_FragColor.a = 1.0;",
242
- "} "
243
- ].join("\n")
30
+ vertexShader: (
31
+ /* glsl */
32
+ `
33
+ varying vec2 vUv;
34
+
35
+ void main() {
36
+
37
+ vUv = uv;
38
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
39
+
40
+ }
41
+ `
42
+ ),
43
+ fragmentShader: (
44
+ /* glsl */
45
+ `
46
+ #include <common>
47
+
48
+ varying vec2 vUv;
49
+
50
+ uniform sampler2D tColor;
51
+ uniform sampler2D tDepth;
52
+ uniform float textureWidth;
53
+ uniform float textureHeight;
54
+
55
+ uniform float focalDepth; //focal distance value in meters, but you may use autofocus option below
56
+ uniform float focalLength; //focal length in mm
57
+ uniform float fstop; //f-stop value
58
+ uniform bool showFocus; //show debug focus point and focal range (red = focal point, green = focal range)
59
+
60
+ /*
61
+ make sure that these two values are the same for your camera, otherwise distances will be wrong.
62
+ */
63
+
64
+ uniform float znear; // camera clipping start
65
+ uniform float zfar; // camera clipping end
66
+
67
+ //------------------------------------------
68
+ //user variables
69
+
70
+ const int samples = SAMPLES; //samples on the first ring
71
+ const int rings = RINGS; //ring count
72
+
73
+ const int maxringsamples = rings * samples;
74
+
75
+ uniform bool manualdof; // manual dof calculation
76
+ float ndofstart = 1.0; // near dof blur start
77
+ float ndofdist = 2.0; // near dof blur falloff distance
78
+ float fdofstart = 1.0; // far dof blur start
79
+ float fdofdist = 3.0; // far dof blur falloff distance
80
+
81
+ float CoC = 0.03; //circle of confusion size in mm (35mm film = 0.03mm)
82
+
83
+ uniform bool vignetting; // use optical lens vignetting
84
+
85
+ float vignout = 1.3; // vignetting outer border
86
+ float vignin = 0.0; // vignetting inner border
87
+ float vignfade = 22.0; // f-stops till vignete fades
88
+
89
+ uniform bool shaderFocus;
90
+ // disable if you use external focalDepth value
91
+
92
+ uniform vec2 focusCoords;
93
+ // autofocus point on screen (0.0,0.0 - left lower corner, 1.0,1.0 - upper right)
94
+ // if center of screen use vec2(0.5, 0.5);
95
+
96
+ uniform float maxblur;
97
+ //clamp value of max blur (0.0 = no blur, 1.0 default)
98
+
99
+ uniform float threshold; // highlight threshold;
100
+ uniform float gain; // highlight gain;
101
+
102
+ uniform float bias; // bokeh edge bias
103
+ uniform float fringe; // bokeh chromatic aberration / fringing
104
+
105
+ uniform bool noise; //use noise instead of pattern for sample dithering
106
+
107
+ uniform float dithering;
108
+
109
+ uniform bool depthblur; // blur the depth buffer
110
+ float dbsize = 1.25; // depth blur size
111
+
112
+ /*
113
+ next part is experimental
114
+ not looking good with small sample and ring count
115
+ looks okay starting from samples = 4, rings = 4
116
+ */
117
+
118
+ uniform bool pentagon; //use pentagon as bokeh shape?
119
+ float feather = 0.4; //pentagon shape feather
120
+
121
+ //------------------------------------------
122
+
123
+ float penta(vec2 coords) {
124
+ //pentagonal shape
125
+ float scale = float(rings) - 1.3;
126
+ vec4 HS0 = vec4( 1.0, 0.0, 0.0, 1.0);
127
+ vec4 HS1 = vec4( 0.309016994, 0.951056516, 0.0, 1.0);
128
+ vec4 HS2 = vec4(-0.809016994, 0.587785252, 0.0, 1.0);
129
+ vec4 HS3 = vec4(-0.809016994,-0.587785252, 0.0, 1.0);
130
+ vec4 HS4 = vec4( 0.309016994,-0.951056516, 0.0, 1.0);
131
+ vec4 HS5 = vec4( 0.0 ,0.0 , 1.0, 1.0);
132
+
133
+ vec4 one = vec4( 1.0 );
134
+
135
+ vec4 P = vec4((coords),vec2(scale, scale));
136
+
137
+ vec4 dist = vec4(0.0);
138
+ float inorout = -4.0;
139
+
140
+ dist.x = dot( P, HS0 );
141
+ dist.y = dot( P, HS1 );
142
+ dist.z = dot( P, HS2 );
143
+ dist.w = dot( P, HS3 );
144
+
145
+ dist = smoothstep( -feather, feather, dist );
146
+
147
+ inorout += dot( dist, one );
148
+
149
+ dist.x = dot( P, HS4 );
150
+ dist.y = HS5.w - abs( P.z );
151
+
152
+ dist = smoothstep( -feather, feather, dist );
153
+ inorout += dist.x;
154
+
155
+ return clamp( inorout, 0.0, 1.0 );
156
+ }
157
+
158
+ float bdepth(vec2 coords) {
159
+ // Depth buffer blur
160
+ float d = 0.0;
161
+ float kernel[9];
162
+ vec2 offset[9];
163
+
164
+ vec2 wh = vec2(1.0/textureWidth,1.0/textureHeight) * dbsize;
165
+
166
+ offset[0] = vec2(-wh.x,-wh.y);
167
+ offset[1] = vec2( 0.0, -wh.y);
168
+ offset[2] = vec2( wh.x -wh.y);
169
+
170
+ offset[3] = vec2(-wh.x, 0.0);
171
+ offset[4] = vec2( 0.0, 0.0);
172
+ offset[5] = vec2( wh.x, 0.0);
173
+
174
+ offset[6] = vec2(-wh.x, wh.y);
175
+ offset[7] = vec2( 0.0, wh.y);
176
+ offset[8] = vec2( wh.x, wh.y);
177
+
178
+ kernel[0] = 1.0/16.0; kernel[1] = 2.0/16.0; kernel[2] = 1.0/16.0;
179
+ kernel[3] = 2.0/16.0; kernel[4] = 4.0/16.0; kernel[5] = 2.0/16.0;
180
+ kernel[6] = 1.0/16.0; kernel[7] = 2.0/16.0; kernel[8] = 1.0/16.0;
181
+
182
+ for( int i=0; i<9; i++ ) {
183
+ float tmp = texture2D(tDepth, coords + offset[i]).r;
184
+ d += tmp * kernel[i];
185
+ }
186
+
187
+ return d;
188
+ }
189
+
190
+ vec3 color(vec2 coords,float blur) {
191
+ //processing the sample
192
+
193
+ vec3 col = vec3(0.0);
194
+ vec2 texel = vec2(1.0/textureWidth,1.0/textureHeight);
195
+
196
+ col.r = texture2D(tColor,coords + vec2(0.0,1.0)*texel*fringe*blur).r;
197
+ col.g = texture2D(tColor,coords + vec2(-0.866,-0.5)*texel*fringe*blur).g;
198
+ col.b = texture2D(tColor,coords + vec2(0.866,-0.5)*texel*fringe*blur).b;
199
+
200
+ vec3 lumcoeff = vec3(0.299,0.587,0.114);
201
+ float lum = dot(col.rgb, lumcoeff);
202
+ float thresh = max((lum-threshold)*gain, 0.0);
203
+ return col+mix(vec3(0.0),col,thresh*blur);
204
+ }
205
+
206
+ vec3 debugFocus(vec3 col, float blur, float depth) {
207
+ float edge = 0.002*depth; //distance based edge smoothing
208
+ float m = clamp(smoothstep(0.0,edge,blur),0.0,1.0);
209
+ float e = clamp(smoothstep(1.0-edge,1.0,blur),0.0,1.0);
210
+
211
+ col = mix(col,vec3(1.0,0.5,0.0),(1.0-m)*0.6);
212
+ col = mix(col,vec3(0.0,0.5,1.0),((1.0-e)-(1.0-m))*0.2);
213
+
214
+ return col;
215
+ }
216
+
217
+ float linearize(float depth) {
218
+ return -zfar * znear / (depth * (zfar - znear) - zfar);
219
+ }
220
+
221
+ float vignette() {
222
+ float dist = distance(vUv.xy, vec2(0.5,0.5));
223
+ dist = smoothstep(vignout+(fstop/vignfade), vignin+(fstop/vignfade), dist);
224
+ return clamp(dist,0.0,1.0);
225
+ }
226
+
227
+ float gather(float i, float j, int ringsamples, inout vec3 col, float w, float h, float blur) {
228
+ float rings2 = float(rings);
229
+ float step = PI*2.0 / float(ringsamples);
230
+ float pw = cos(j*step)*i;
231
+ float ph = sin(j*step)*i;
232
+ float p = 1.0;
233
+ if (pentagon) {
234
+ p = penta(vec2(pw,ph));
235
+ }
236
+ col += color(vUv.xy + vec2(pw*w,ph*h), blur) * mix(1.0, i/rings2, bias) * p;
237
+ return 1.0 * mix(1.0, i /rings2, bias) * p;
238
+ }
239
+
240
+ void main() {
241
+ //scene depth calculation
242
+
243
+ float depth = linearize(texture2D(tDepth,vUv.xy).x);
244
+
245
+ // Blur depth?
246
+ if ( depthblur ) {
247
+ depth = linearize(bdepth(vUv.xy));
248
+ }
249
+
250
+ //focal plane calculation
251
+
252
+ float fDepth = focalDepth;
253
+
254
+ if (shaderFocus) {
255
+
256
+ fDepth = linearize(texture2D(tDepth,focusCoords).x);
257
+
258
+ }
259
+
260
+ // dof blur factor calculation
261
+
262
+ float blur = 0.0;
263
+
264
+ if (manualdof) {
265
+ float a = depth-fDepth; // Focal plane
266
+ float b = (a-fdofstart)/fdofdist; // Far DoF
267
+ float c = (-a-ndofstart)/ndofdist; // Near Dof
268
+ blur = (a>0.0) ? b : c;
269
+ } else {
270
+ float f = focalLength; // focal length in mm
271
+ float d = fDepth*1000.0; // focal plane in mm
272
+ float o = depth*1000.0; // depth in mm
273
+
274
+ float a = (o*f)/(o-f);
275
+ float b = (d*f)/(d-f);
276
+ float c = (d-f)/(d*fstop*CoC);
277
+
278
+ blur = abs(a-b)*c;
279
+ }
280
+
281
+ blur = clamp(blur,0.0,1.0);
282
+
283
+ // calculation of pattern for dithering
284
+
285
+ vec2 noise = vec2(rand(vUv.xy), rand( vUv.xy + vec2( 0.4, 0.6 ) ) )*dithering*blur;
286
+
287
+ // getting blur x and y step factor
288
+
289
+ float w = (1.0/textureWidth)*blur*maxblur+noise.x;
290
+ float h = (1.0/textureHeight)*blur*maxblur+noise.y;
291
+
292
+ // calculation of final color
293
+
294
+ vec3 col = vec3(0.0);
295
+
296
+ if(blur < 0.05) {
297
+ //some optimization thingy
298
+ col = texture2D(tColor, vUv.xy).rgb;
299
+ } else {
300
+ col = texture2D(tColor, vUv.xy).rgb;
301
+ float s = 1.0;
302
+ int ringsamples;
303
+
304
+ for (int i = 1; i <= rings; i++) {
305
+ /*unboxstart*/
306
+ ringsamples = i * samples;
307
+
308
+ for (int j = 0 ; j < maxringsamples ; j++) {
309
+ if (j >= ringsamples) break;
310
+ s += gather(float(i), float(j), ringsamples, col, w, h, blur);
311
+ }
312
+ /*unboxend*/
313
+ }
314
+
315
+ col /= s; //divide by sample count
316
+ }
317
+
318
+ if (showFocus) {
319
+ col = debugFocus(col, blur, depth);
320
+ }
321
+
322
+ if (vignetting) {
323
+ col *= vignette();
324
+ }
325
+
326
+ gl_FragColor.rgb = col;
327
+ gl_FragColor.a = 1.0;
328
+ }
329
+ `
330
+ )
244
331
  };
245
332
  const BokehDepthShader = {
246
333
  uniforms: {
247
334
  mNear: { value: 1 },
248
335
  mFar: { value: 1e3 }
249
336
  },
250
- vertexShader: [
251
- "varying float vViewZDepth;",
252
- "void main() {",
253
- " #include <begin_vertex>",
254
- " #include <project_vertex>",
255
- " vViewZDepth = - mvPosition.z;",
256
- "}"
257
- ].join("\n"),
258
- fragmentShader: [
259
- "uniform float mNear;",
260
- "uniform float mFar;",
261
- "varying float vViewZDepth;",
262
- "void main() {",
263
- " float color = 1.0 - smoothstep( mNear, mFar, vViewZDepth );",
264
- " gl_FragColor = vec4( vec3( color ), 1.0 );",
265
- "} "
266
- ].join("\n")
337
+ vertexShader: (
338
+ /* glsl */
339
+ `
340
+ varying float vViewZDepth;
341
+
342
+ void main() {
343
+
344
+ #include <begin_vertex>
345
+ #include <project_vertex>
346
+
347
+ vViewZDepth = - mvPosition.z;
348
+
349
+ }
350
+ `
351
+ ),
352
+ fragmentShader: (
353
+ /* glsl */
354
+ `
355
+ uniform float mNear;
356
+ uniform float mFar;
357
+
358
+ varying float vViewZDepth;
359
+
360
+ void main() {
361
+
362
+ float color = 1.0 - smoothstep( mNear, mFar, vViewZDepth );
363
+ gl_FragColor = vec4( vec3( color ), 1.0 );
364
+
365
+ }
366
+ `
367
+ )
267
368
  };
268
369
  exports.BokehDepthShader = BokehDepthShader;
269
370
  exports.BokehShader2 = BokehShader2;