three-stdlib 2.35.3 → 2.35.4
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- package/_polyfill/CapsuleGeometry.cjs +20 -17
- package/_polyfill/CapsuleGeometry.cjs.map +1 -1
- package/_polyfill/CapsuleGeometry.js +20 -17
- package/_polyfill/CapsuleGeometry.js.map +1 -1
- package/_polyfill/constants.cjs +1 -1
- package/_polyfill/constants.cjs.map +1 -1
- package/_polyfill/constants.js +1 -1
- package/_polyfill/constants.js.map +1 -1
- package/animation/AnimationClipCreator.cjs +13 -13
- package/animation/AnimationClipCreator.cjs.map +1 -1
- package/animation/AnimationClipCreator.js +13 -13
- package/animation/AnimationClipCreator.js.map +1 -1
- package/animation/CCDIKSolver.cjs +11 -11
- package/animation/CCDIKSolver.cjs.map +1 -1
- package/animation/CCDIKSolver.js +12 -12
- package/animation/CCDIKSolver.js.map +1 -1
- package/animation/MMDAnimationHelper.cjs +1 -1
- package/animation/MMDAnimationHelper.cjs.map +1 -1
- package/animation/MMDAnimationHelper.js +1 -1
- package/animation/MMDAnimationHelper.js.map +1 -1
- package/animation/MMDPhysics.cjs +4 -4
- package/animation/MMDPhysics.cjs.map +1 -1
- package/animation/MMDPhysics.js +4 -4
- package/animation/MMDPhysics.js.map +1 -1
- package/controls/ArcballControls.cjs +2 -2
- package/controls/ArcballControls.cjs.map +1 -1
- package/controls/ArcballControls.js +3 -3
- package/controls/ArcballControls.js.map +1 -1
- package/controls/FirstPersonControls.cjs +1 -1
- package/controls/FirstPersonControls.cjs.map +1 -1
- package/controls/FirstPersonControls.js +1 -1
- package/controls/FirstPersonControls.js.map +1 -1
- package/controls/OrbitControls.cjs +2 -2
- package/controls/OrbitControls.cjs.map +1 -1
- package/controls/OrbitControls.js +3 -3
- package/controls/OrbitControls.js.map +1 -1
- package/controls/PointerLockControls.cjs +2 -2
- package/controls/PointerLockControls.cjs.map +1 -1
- package/controls/PointerLockControls.js +3 -3
- package/controls/PointerLockControls.js.map +1 -1
- package/csm/CSM.cjs +4 -4
- package/csm/CSM.cjs.map +1 -1
- package/csm/CSM.js +5 -5
- package/csm/CSM.js.map +1 -1
- package/csm/CSMFrustum.cjs +1 -1
- package/csm/CSMFrustum.cjs.map +1 -1
- package/csm/CSMFrustum.js +2 -2
- package/csm/CSMFrustum.js.map +1 -1
- package/deprecated/Geometry.cjs +722 -715
- package/deprecated/Geometry.cjs.map +1 -1
- package/deprecated/Geometry.js +723 -716
- package/deprecated/Geometry.js.map +1 -1
- package/effects/AnaglyphEffect.cjs +2 -1
- package/effects/AnaglyphEffect.cjs.map +1 -1
- package/effects/AnaglyphEffect.js +3 -2
- package/effects/AnaglyphEffect.js.map +1 -1
- package/effects/OutlineEffect.cjs +2 -1
- package/effects/OutlineEffect.cjs.map +1 -1
- package/effects/OutlineEffect.js +3 -2
- package/effects/OutlineEffect.js.map +1 -1
- package/effects/ParallaxBarrierEffect.cjs +2 -1
- package/effects/ParallaxBarrierEffect.cjs.map +1 -1
- package/effects/ParallaxBarrierEffect.js +3 -2
- package/effects/ParallaxBarrierEffect.js.map +1 -1
- package/exporters/DRACOExporter.cjs +133 -122
- package/exporters/DRACOExporter.cjs.map +1 -1
- package/exporters/DRACOExporter.d.ts +23 -21
- package/exporters/DRACOExporter.js +133 -122
- package/exporters/DRACOExporter.js.map +1 -1
- package/exporters/GLTFExporter.cjs +170 -167
- package/exporters/GLTFExporter.cjs.map +1 -1
- package/exporters/GLTFExporter.js +170 -167
- package/exporters/GLTFExporter.js.map +1 -1
- package/geometries/LightningStrike.cjs +524 -515
- package/geometries/LightningStrike.cjs.map +1 -1
- package/geometries/LightningStrike.js +524 -515
- package/geometries/LightningStrike.js.map +1 -1
- package/geometries/RoundedBoxGeometry.cjs +1 -1
- package/geometries/RoundedBoxGeometry.cjs.map +1 -1
- package/geometries/RoundedBoxGeometry.js +2 -2
- package/geometries/RoundedBoxGeometry.js.map +1 -1
- package/helpers/RaycasterHelper.cjs +2 -2
- package/helpers/RaycasterHelper.cjs.map +1 -1
- package/helpers/RaycasterHelper.js +3 -3
- package/helpers/RaycasterHelper.js.map +1 -1
- package/helpers/VertexNormalsHelper.cjs +3 -3
- package/helpers/VertexNormalsHelper.cjs.map +1 -1
- package/helpers/VertexNormalsHelper.js +4 -4
- package/helpers/VertexNormalsHelper.js.map +1 -1
- package/helpers/VertexTangentsHelper.cjs +2 -2
- package/helpers/VertexTangentsHelper.cjs.map +1 -1
- package/helpers/VertexTangentsHelper.js +3 -3
- package/helpers/VertexTangentsHelper.js.map +1 -1
- package/interactive/InteractiveGroup.cjs +1 -1
- package/interactive/InteractiveGroup.cjs.map +1 -1
- package/interactive/InteractiveGroup.js +2 -2
- package/interactive/InteractiveGroup.js.map +1 -1
- package/interactive/SelectionBox.cjs +15 -15
- package/interactive/SelectionBox.cjs.map +1 -1
- package/interactive/SelectionBox.js +16 -16
- package/interactive/SelectionBox.js.map +1 -1
- package/libs/chevrotain.cjs +1 -1
- package/libs/chevrotain.cjs.map +1 -1
- package/libs/chevrotain.js +1 -1
- package/libs/chevrotain.js.map +1 -1
- package/libs/lottie.cjs +1 -1
- package/libs/lottie.cjs.map +1 -1
- package/libs/lottie.js +1 -1
- package/libs/lottie.js.map +1 -1
- package/libs/opentype.cjs +1 -1
- package/libs/opentype.cjs.map +1 -1
- package/libs/opentype.js +1 -1
- package/libs/opentype.js.map +1 -1
- package/lights/LightProbeGenerator.cjs +5 -5
- package/lights/LightProbeGenerator.cjs.map +1 -1
- package/lights/LightProbeGenerator.js +5 -5
- package/lights/LightProbeGenerator.js.map +1 -1
- package/lights/RectAreaLightUniformsLib.cjs +3 -3
- package/lights/RectAreaLightUniformsLib.cjs.map +1 -1
- package/lights/RectAreaLightUniformsLib.js +3 -3
- package/lights/RectAreaLightUniformsLib.js.map +1 -1
- package/lines/LineMaterial.cjs +2 -1
- package/lines/LineMaterial.cjs.map +1 -1
- package/lines/LineMaterial.js +3 -2
- package/lines/LineMaterial.js.map +1 -1
- package/lines/LineSegments2.cjs +13 -13
- package/lines/LineSegments2.cjs.map +1 -1
- package/lines/LineSegments2.js +14 -14
- package/lines/LineSegments2.js.map +1 -1
- package/lines/LineSegmentsGeometry.cjs +2 -2
- package/lines/LineSegmentsGeometry.cjs.map +1 -1
- package/lines/LineSegmentsGeometry.js +3 -3
- package/lines/LineSegmentsGeometry.js.map +1 -1
- package/lines/Wireframe.cjs +3 -3
- package/lines/Wireframe.cjs.map +1 -1
- package/lines/Wireframe.js +4 -4
- package/lines/Wireframe.js.map +1 -1
- package/loaders/BasisTextureLoader.cjs +441 -435
- package/loaders/BasisTextureLoader.cjs.map +1 -1
- package/loaders/BasisTextureLoader.js +441 -435
- package/loaders/BasisTextureLoader.js.map +1 -1
- package/loaders/EXRLoader.cjs +2 -1
- package/loaders/EXRLoader.cjs.map +1 -1
- package/loaders/EXRLoader.js +3 -2
- package/loaders/EXRLoader.js.map +1 -1
- package/loaders/FBXLoader.cjs +2 -2
- package/loaders/FBXLoader.cjs.map +1 -1
- package/loaders/FBXLoader.js +2 -2
- package/loaders/FBXLoader.js.map +1 -1
- package/loaders/FontLoader.cjs +2 -2
- package/loaders/FontLoader.cjs.map +1 -1
- package/loaders/FontLoader.d.ts +2 -2
- package/loaders/FontLoader.js +2 -2
- package/loaders/FontLoader.js.map +1 -1
- package/loaders/GLTFLoader.cjs +2 -2
- package/loaders/GLTFLoader.cjs.map +1 -1
- package/loaders/GLTFLoader.js +2 -2
- package/loaders/GLTFLoader.js.map +1 -1
- package/loaders/KTX2Loader.cjs +377 -374
- package/loaders/KTX2Loader.cjs.map +1 -1
- package/loaders/KTX2Loader.js +377 -374
- package/loaders/KTX2Loader.js.map +1 -1
- package/loaders/LDrawLoader.cjs +5 -4
- package/loaders/LDrawLoader.cjs.map +1 -1
- package/loaders/LDrawLoader.js +6 -5
- package/loaders/LDrawLoader.js.map +1 -1
- package/loaders/OBJLoader.cjs +5 -5
- package/loaders/OBJLoader.cjs.map +1 -1
- package/loaders/OBJLoader.js +6 -6
- package/loaders/OBJLoader.js.map +1 -1
- package/loaders/PRWMLoader.cjs +46 -43
- package/loaders/PRWMLoader.cjs.map +1 -1
- package/loaders/PRWMLoader.js +46 -43
- package/loaders/PRWMLoader.js.map +1 -1
- package/loaders/SVGLoader.cjs +1694 -1688
- package/loaders/SVGLoader.cjs.map +1 -1
- package/loaders/SVGLoader.js +1694 -1688
- package/loaders/SVGLoader.js.map +1 -1
- package/loaders/XLoader.cjs +1 -1
- package/loaders/XLoader.cjs.map +1 -1
- package/loaders/XLoader.js +1 -1
- package/loaders/XLoader.js.map +1 -1
- package/math/Capsule.cjs +3 -3
- package/math/Capsule.cjs.map +1 -1
- package/math/Capsule.js +3 -3
- package/math/Capsule.js.map +1 -1
- package/math/ColorConverter.cjs +9 -9
- package/math/ColorConverter.cjs.map +1 -1
- package/math/ColorConverter.js +9 -9
- package/math/ColorConverter.js.map +1 -1
- package/math/ConvexHull.cjs +53 -50
- package/math/ConvexHull.cjs.map +1 -1
- package/math/ConvexHull.js +53 -50
- package/math/ConvexHull.js.map +1 -1
- package/math/ImprovedNoise.cjs +1 -1
- package/math/ImprovedNoise.cjs.map +1 -1
- package/math/ImprovedNoise.js +1 -1
- package/math/ImprovedNoise.js.map +1 -1
- package/math/MeshSurfaceSampler.cjs +2 -2
- package/math/MeshSurfaceSampler.cjs.map +1 -1
- package/math/MeshSurfaceSampler.js +2 -2
- package/math/MeshSurfaceSampler.js.map +1 -1
- package/math/OBB.cjs +14 -14
- package/math/OBB.cjs.map +1 -1
- package/math/OBB.js +15 -15
- package/math/OBB.js.map +1 -1
- package/math/Octree.cjs +7 -7
- package/math/Octree.cjs.map +1 -1
- package/math/Octree.js +8 -8
- package/math/Octree.js.map +1 -1
- package/misc/ConvexObjectBreaker.cjs +271 -268
- package/misc/ConvexObjectBreaker.cjs.map +1 -1
- package/misc/ConvexObjectBreaker.js +272 -269
- package/misc/ConvexObjectBreaker.js.map +1 -1
- package/misc/Gyroscope.cjs +6 -6
- package/misc/Gyroscope.cjs.map +1 -1
- package/misc/Gyroscope.js +7 -7
- package/misc/Gyroscope.js.map +1 -1
- package/modifiers/CurveModifier.cjs +1 -1
- package/modifiers/CurveModifier.cjs.map +1 -1
- package/modifiers/CurveModifier.js +2 -2
- package/modifiers/CurveModifier.js.map +1 -1
- package/modifiers/SimplifyModifier.cjs +2 -2
- package/modifiers/SimplifyModifier.cjs.map +1 -1
- package/modifiers/SimplifyModifier.js +2 -2
- package/modifiers/SimplifyModifier.js.map +1 -1
- package/objects/BatchedMesh.cjs +2 -2
- package/objects/BatchedMesh.cjs.map +1 -1
- package/objects/BatchedMesh.js +3 -3
- package/objects/BatchedMesh.js.map +1 -1
- package/objects/GroundProjectedEnv.cjs +2 -1
- package/objects/GroundProjectedEnv.cjs.map +1 -1
- package/objects/GroundProjectedEnv.js +3 -2
- package/objects/GroundProjectedEnv.js.map +1 -1
- package/objects/Lensflare.cjs +209 -206
- package/objects/Lensflare.cjs.map +1 -1
- package/objects/Lensflare.js +209 -206
- package/objects/Lensflare.js.map +1 -1
- package/objects/Reflector.cjs +154 -146
- package/objects/Reflector.cjs.map +1 -1
- package/objects/Reflector.js +154 -146
- package/objects/Reflector.js.map +1 -1
- package/objects/ReflectorForSSRPass.cjs +183 -180
- package/objects/ReflectorForSSRPass.cjs.map +1 -1
- package/objects/ReflectorForSSRPass.js +183 -180
- package/objects/ReflectorForSSRPass.js.map +1 -1
- package/objects/Refractor.cjs +164 -161
- package/objects/Refractor.cjs.map +1 -1
- package/objects/Refractor.js +164 -161
- package/objects/Refractor.js.map +1 -1
- package/objects/ShadowMesh.cjs +1 -1
- package/objects/ShadowMesh.cjs.map +1 -1
- package/objects/ShadowMesh.js +2 -2
- package/objects/ShadowMesh.js.map +1 -1
- package/objects/Sky.cjs +35 -32
- package/objects/Sky.cjs.map +1 -1
- package/objects/Sky.d.ts +100 -6
- package/objects/Sky.js +35 -32
- package/objects/Sky.js.map +1 -1
- package/objects/Water.cjs +2 -1
- package/objects/Water.cjs.map +1 -1
- package/objects/Water.js +3 -2
- package/objects/Water.js.map +1 -1
- package/objects/Water2.cjs +143 -140
- package/objects/Water2.cjs.map +1 -1
- package/objects/Water2.js +143 -140
- package/objects/Water2.js.map +1 -1
- package/package.json +1 -1
- package/postprocessing/SAOPass.cjs +267 -264
- package/postprocessing/SAOPass.cjs.map +1 -1
- package/postprocessing/SAOPass.js +267 -264
- package/postprocessing/SAOPass.js.map +1 -1
- package/postprocessing/SSAOPass.cjs +253 -250
- package/postprocessing/SSAOPass.cjs.map +1 -1
- package/postprocessing/SSAOPass.js +253 -250
- package/postprocessing/SSAOPass.js.map +1 -1
- package/postprocessing/SSRPass.cjs +379 -376
- package/postprocessing/SSRPass.cjs.map +1 -1
- package/postprocessing/SSRPass.js +379 -376
- package/postprocessing/SSRPass.js.map +1 -1
- package/postprocessing/UnrealBloomPass.cjs +205 -202
- package/postprocessing/UnrealBloomPass.cjs.map +1 -1
- package/postprocessing/UnrealBloomPass.js +205 -202
- package/postprocessing/UnrealBloomPass.js.map +1 -1
- package/renderers/CSS2DRenderer.cjs +5 -5
- package/renderers/CSS2DRenderer.cjs.map +1 -1
- package/renderers/CSS2DRenderer.js +5 -5
- package/renderers/CSS2DRenderer.js.map +1 -1
- package/renderers/CSS3DRenderer.cjs +5 -5
- package/renderers/CSS3DRenderer.cjs.map +1 -1
- package/renderers/CSS3DRenderer.js +6 -6
- package/renderers/CSS3DRenderer.js.map +1 -1
- package/shaders/ACESFilmicToneMappingShader.cjs +71 -46
- package/shaders/ACESFilmicToneMappingShader.cjs.map +1 -1
- package/shaders/ACESFilmicToneMappingShader.js +71 -46
- package/shaders/ACESFilmicToneMappingShader.js.map +1 -1
- package/shaders/AfterimageShader.cjs +41 -22
- package/shaders/AfterimageShader.cjs.map +1 -1
- package/shaders/AfterimageShader.js +41 -22
- package/shaders/AfterimageShader.js.map +1 -1
- package/shaders/BasicShader.cjs +20 -6
- package/shaders/BasicShader.cjs.map +1 -1
- package/shaders/BasicShader.js +20 -6
- package/shaders/BasicShader.js.map +1 -1
- package/shaders/BleachBypassShader.cjs +46 -26
- package/shaders/BleachBypassShader.cjs.map +1 -1
- package/shaders/BleachBypassShader.js +46 -26
- package/shaders/BleachBypassShader.js.map +1 -1
- package/shaders/BlendShader.cjs +33 -19
- package/shaders/BlendShader.cjs.map +1 -1
- package/shaders/BlendShader.js +33 -19
- package/shaders/BlendShader.js.map +1 -1
- package/shaders/BokehShader.cjs +117 -90
- package/shaders/BokehShader.cjs.map +1 -1
- package/shaders/BokehShader.js +117 -90
- package/shaders/BokehShader.js.map +1 -1
- package/shaders/BokehShader2.cjs +333 -232
- package/shaders/BokehShader2.cjs.map +1 -1
- package/shaders/BokehShader2.js +333 -232
- package/shaders/BokehShader2.js.map +1 -1
- package/shaders/BrightnessContrastShader.cjs +38 -22
- package/shaders/BrightnessContrastShader.cjs.map +1 -1
- package/shaders/BrightnessContrastShader.js +38 -22
- package/shaders/BrightnessContrastShader.js.map +1 -1
- package/shaders/ColorCorrectionShader.cjs +35 -21
- package/shaders/ColorCorrectionShader.cjs.map +1 -1
- package/shaders/ColorCorrectionShader.js +35 -21
- package/shaders/ColorCorrectionShader.js.map +1 -1
- package/shaders/ColorifyShader.cjs +34 -19
- package/shaders/ColorifyShader.cjs.map +1 -1
- package/shaders/ColorifyShader.js +34 -19
- package/shaders/ColorifyShader.js.map +1 -1
- package/shaders/ConvolutionShader.cjs +43 -24
- package/shaders/ConvolutionShader.cjs.map +1 -1
- package/shaders/ConvolutionShader.js +43 -24
- package/shaders/ConvolutionShader.js.map +1 -1
- package/shaders/CopyShader.cjs +30 -16
- package/shaders/CopyShader.cjs.map +1 -1
- package/shaders/CopyShader.js +30 -16
- package/shaders/CopyShader.js.map +1 -1
- package/shaders/DOFMipMapShader.cjs +38 -21
- package/shaders/DOFMipMapShader.cjs.map +1 -1
- package/shaders/DOFMipMapShader.js +38 -21
- package/shaders/DOFMipMapShader.js.map +1 -1
- package/shaders/DepthLimitedBlurShader.cjs +98 -69
- package/shaders/DepthLimitedBlurShader.cjs.map +1 -1
- package/shaders/DepthLimitedBlurShader.js +98 -69
- package/shaders/DepthLimitedBlurShader.js.map +1 -1
- package/shaders/DigitalGlitch.cjs +70 -59
- package/shaders/DigitalGlitch.cjs.map +1 -1
- package/shaders/DigitalGlitch.js +70 -59
- package/shaders/DigitalGlitch.js.map +1 -1
- package/shaders/DotScreenShader.cjs +49 -28
- package/shaders/DotScreenShader.cjs.map +1 -1
- package/shaders/DotScreenShader.js +49 -28
- package/shaders/DotScreenShader.js.map +1 -1
- package/shaders/FXAAShader.cjs +1098 -1089
- package/shaders/FXAAShader.cjs.map +1 -1
- package/shaders/FXAAShader.js +1098 -1089
- package/shaders/FXAAShader.js.map +1 -1
- package/shaders/FilmShader.cjs +57 -29
- package/shaders/FilmShader.cjs.map +1 -1
- package/shaders/FilmShader.js +57 -29
- package/shaders/FilmShader.js.map +1 -1
- package/shaders/FocusShader.cjs +70 -43
- package/shaders/FocusShader.cjs.map +1 -1
- package/shaders/FocusShader.js +70 -43
- package/shaders/FocusShader.js.map +1 -1
- package/shaders/FreiChenShader.cjs +74 -53
- package/shaders/FreiChenShader.cjs.map +1 -1
- package/shaders/FreiChenShader.js +74 -53
- package/shaders/FreiChenShader.js.map +1 -1
- package/shaders/FresnelShader.cjs +55 -35
- package/shaders/FresnelShader.cjs.map +1 -1
- package/shaders/FresnelShader.js +55 -35
- package/shaders/FresnelShader.js.map +1 -1
- package/shaders/GammaCorrectionShader.cjs +33 -19
- package/shaders/GammaCorrectionShader.cjs.map +1 -1
- package/shaders/GammaCorrectionShader.js +33 -19
- package/shaders/GammaCorrectionShader.js.map +1 -1
- package/shaders/GodRaysShader.cjs +193 -116
- package/shaders/GodRaysShader.cjs.map +1 -1
- package/shaders/GodRaysShader.js +193 -116
- package/shaders/GodRaysShader.js.map +1 -1
- package/shaders/HalftoneShader.cjs +270 -192
- package/shaders/HalftoneShader.cjs.map +1 -1
- package/shaders/HalftoneShader.js +270 -192
- package/shaders/HalftoneShader.js.map +1 -1
- package/shaders/HorizontalTiltShiftShader.cjs +43 -27
- package/shaders/HorizontalTiltShiftShader.cjs.map +1 -1
- package/shaders/HorizontalTiltShiftShader.js +43 -27
- package/shaders/HorizontalTiltShiftShader.js.map +1 -1
- package/shaders/HueSaturationShader.cjs +47 -31
- package/shaders/HueSaturationShader.cjs.map +1 -1
- package/shaders/HueSaturationShader.js +47 -31
- package/shaders/HueSaturationShader.js.map +1 -1
- package/shaders/KaleidoShader.cjs +37 -24
- package/shaders/KaleidoShader.cjs.map +1 -1
- package/shaders/KaleidoShader.js +37 -24
- package/shaders/KaleidoShader.js.map +1 -1
- package/shaders/LuminosityHighPassShader.cjs +43 -24
- package/shaders/LuminosityHighPassShader.cjs.map +1 -1
- package/shaders/LuminosityHighPassShader.js +43 -24
- package/shaders/LuminosityHighPassShader.js.map +1 -1
- package/shaders/LuminosityShader.cjs +34 -17
- package/shaders/LuminosityShader.cjs.map +1 -1
- package/shaders/LuminosityShader.js +34 -17
- package/shaders/LuminosityShader.js.map +1 -1
- package/shaders/MirrorShader.cjs +39 -26
- package/shaders/MirrorShader.cjs.map +1 -1
- package/shaders/MirrorShader.js +39 -26
- package/shaders/MirrorShader.js.map +1 -1
- package/shaders/NormalMapShader.cjs +36 -21
- package/shaders/NormalMapShader.cjs.map +1 -1
- package/shaders/NormalMapShader.js +36 -21
- package/shaders/NormalMapShader.js.map +1 -1
- package/shaders/ParallaxShader.cjs +147 -97
- package/shaders/ParallaxShader.cjs.map +1 -1
- package/shaders/ParallaxShader.js +147 -97
- package/shaders/ParallaxShader.js.map +1 -1
- package/shaders/PixelShader.cjs +31 -18
- package/shaders/PixelShader.cjs.map +1 -1
- package/shaders/PixelShader.js +31 -18
- package/shaders/PixelShader.js.map +1 -1
- package/shaders/RGBShiftShader.cjs +33 -20
- package/shaders/RGBShiftShader.cjs.map +1 -1
- package/shaders/RGBShiftShader.js +33 -20
- package/shaders/RGBShiftShader.js.map +1 -1
- package/shaders/SAOShader.cjs +154 -117
- package/shaders/SAOShader.cjs.map +1 -1
- package/shaders/SAOShader.js +154 -117
- package/shaders/SAOShader.js.map +1 -1
- package/shaders/SMAAShader.cjs +358 -270
- package/shaders/SMAAShader.cjs.map +1 -1
- package/shaders/SMAAShader.js +358 -270
- package/shaders/SMAAShader.js.map +1 -1
- package/shaders/SSAOShader.cjs +236 -142
- package/shaders/SSAOShader.cjs.map +1 -1
- package/shaders/SSAOShader.js +236 -142
- package/shaders/SSAOShader.js.map +1 -1
- package/shaders/SSRShader.cjs +4 -4
- package/shaders/SSRShader.cjs.map +1 -1
- package/shaders/SSRShader.js +4 -4
- package/shaders/SSRShader.js.map +1 -1
- package/shaders/SepiaShader.cjs +36 -20
- package/shaders/SepiaShader.cjs.map +1 -1
- package/shaders/SepiaShader.js +36 -20
- package/shaders/SepiaShader.js.map +1 -1
- package/shaders/SobelOperatorShader.cjs +64 -37
- package/shaders/SobelOperatorShader.cjs.map +1 -1
- package/shaders/SobelOperatorShader.js +64 -37
- package/shaders/SobelOperatorShader.js.map +1 -1
- package/shaders/TechnicolorShader.cjs +29 -16
- package/shaders/TechnicolorShader.cjs.map +1 -1
- package/shaders/TechnicolorShader.js +29 -16
- package/shaders/TechnicolorShader.js.map +1 -1
- package/shaders/ToneMapShader.cjs +55 -35
- package/shaders/ToneMapShader.cjs.map +1 -1
- package/shaders/ToneMapShader.js +55 -35
- package/shaders/ToneMapShader.js.map +1 -1
- package/shaders/ToonShader.cjs +275 -165
- package/shaders/ToonShader.cjs.map +1 -1
- package/shaders/ToonShader.js +275 -165
- package/shaders/ToonShader.js.map +1 -1
- package/shaders/TriangleBlurShader.cjs +50 -27
- package/shaders/TriangleBlurShader.cjs.map +1 -1
- package/shaders/TriangleBlurShader.js +50 -27
- package/shaders/TriangleBlurShader.js.map +1 -1
- package/shaders/UnpackDepthRGBAShader.cjs +32 -17
- package/shaders/UnpackDepthRGBAShader.cjs.map +1 -1
- package/shaders/UnpackDepthRGBAShader.js +32 -17
- package/shaders/UnpackDepthRGBAShader.js.map +1 -1
- package/shaders/VerticalTiltShiftShader.cjs +43 -27
- package/shaders/VerticalTiltShiftShader.cjs.map +1 -1
- package/shaders/VerticalTiltShiftShader.js +43 -27
- package/shaders/VerticalTiltShiftShader.js.map +1 -1
- package/shaders/VignetteShader.cjs +43 -27
- package/shaders/VignetteShader.cjs.map +1 -1
- package/shaders/VignetteShader.js +43 -27
- package/shaders/VignetteShader.js.map +1 -1
- package/shaders/VolumeShader.cjs +264 -213
- package/shaders/VolumeShader.cjs.map +1 -1
- package/shaders/VolumeShader.js +264 -213
- package/shaders/VolumeShader.js.map +1 -1
- package/shaders/WaterRefractionShader.cjs +63 -35
- package/shaders/WaterRefractionShader.cjs.map +1 -1
- package/shaders/WaterRefractionShader.js +63 -35
- package/shaders/WaterRefractionShader.js.map +1 -1
- package/utils/GeometryCompressionUtils.cjs +2 -1
- package/utils/GeometryCompressionUtils.cjs.map +1 -1
- package/utils/GeometryCompressionUtils.js +3 -2
- package/utils/GeometryCompressionUtils.js.map +1 -1
- package/utils/RoughnessMipmapper.cjs +3 -3
- package/utils/RoughnessMipmapper.cjs.map +1 -1
- package/utils/RoughnessMipmapper.js +4 -4
- package/utils/RoughnessMipmapper.js.map +1 -1
- package/webxr/ARButton.cjs +109 -106
- package/webxr/ARButton.cjs.map +1 -1
- package/webxr/ARButton.d.ts +4 -3
- package/webxr/ARButton.js +109 -106
- package/webxr/ARButton.js.map +1 -1
- package/webxr/OculusHandPointerModel.cjs +2 -2
- package/webxr/OculusHandPointerModel.cjs.map +1 -1
- package/webxr/OculusHandPointerModel.js +2 -2
- package/webxr/OculusHandPointerModel.js.map +1 -1
- package/webxr/VRButton.cjs +98 -95
- package/webxr/VRButton.cjs.map +1 -1
- package/webxr/VRButton.d.ts +6 -5
- package/webxr/VRButton.js +98 -95
- package/webxr/VRButton.js.map +1 -1
- package/webxr/XRHandPrimitiveModel.cjs +2 -2
- package/webxr/XRHandPrimitiveModel.cjs.map +1 -1
- package/webxr/XRHandPrimitiveModel.js +3 -3
- package/webxr/XRHandPrimitiveModel.js.map +1 -1
@@ -3,52 +3,77 @@ const ACESFilmicToneMappingShader = {
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vertexShader: (
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varying vec2 vUv;,
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void main() {,
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vUv = uv;,
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );,
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fragmentShader: (
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#define saturate(a) clamp( a, 0.0, 1.0 ),
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uniform sampler2D tDiffuse;,
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uniform float exposure;,
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varying vec2 vUv;,
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vec3 RRTAndODTFit( vec3 v ) {,
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vec3 a = v * ( v + 0.0245786 ) - 0.000090537;,
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vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;,
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return a / b;,
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},
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vec3 ACESFilmicToneMapping( vec3 color ) {,
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// sRGB => XYZ => D65_2_D60 => AP1 => RRT_SAT
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const mat3 ACESInputMat = mat3(,
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vec3( 0.59719, 0.07600, 0.02840 ),, // transposed from source
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vec3( 0.35458, 0.90834, 0.13383 ),,
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vec3( 0.04823, 0.01566, 0.83777 ),
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// ODT_SAT => XYZ => D60_2_D65 => sRGB
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const mat3 ACESOutputMat = mat3(,
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vec3( 1.60475, -0.10208, -0.00327 ),, // transposed from source
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vec3( -0.53108, 1.10813, -0.07276 ),,
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vec3( -0.07367, -0.00605, 1.07602 ),
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);,
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color = ACESInputMat * color;,
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// Apply RRT and ODT
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color = RRTAndODTFit( color );,
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color = ACESOutputMat * color;,
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// Clamp to [0, 1]
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return saturate( color );,
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},
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void main() {,
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vec4 tex = texture2D( tDiffuse, vUv );,
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tex.rgb *= exposure / 0.6;, // pre-exposed, outside of the tone mapping function
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gl_FragColor = vec4( ACESFilmicToneMapping( tex.rgb ), tex.a );,
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},
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`
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};
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export {
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ACESFilmicToneMappingShader
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{"version":3,"file":"ACESFilmicToneMappingShader.js","sources":["../../src/shaders/ACESFilmicToneMappingShader.ts"],"sourcesContent":["/**\n * ACES Filmic Tone Mapping Shader by Stephen Hill\n * source: https://github.com/selfshadow/ltc_code/blob/master/webgl/shaders/ltc/ltc_blit.fs\n *\n * this implementation of ACES is modified to accommodate a brighter viewing environment.\n * the scale factor of 1/0.6 is subjective. see discussion in #19621.\n */\n\nimport type { IUniform, Texture } from 'three'\nimport type { IShader } from './types'\n\nexport type ACESFilmicToneMappingShaderUniforms = {\n exposure: IUniform<number>\n tDiffuse: IUniform<Texture | null>\n}\n\nexport interface IACESFilmicToneMappingShader extends IShader<ACESFilmicToneMappingShaderUniforms> {}\n\nexport const ACESFilmicToneMappingShader: IACESFilmicToneMappingShader = {\n uniforms: {\n tDiffuse: { value: null },\n exposure: { value: 1.0 },\n },\n\n vertexShader:
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{"version":3,"file":"ACESFilmicToneMappingShader.js","sources":["../../src/shaders/ACESFilmicToneMappingShader.ts"],"sourcesContent":["/**\n * ACES Filmic Tone Mapping Shader by Stephen Hill\n * source: https://github.com/selfshadow/ltc_code/blob/master/webgl/shaders/ltc/ltc_blit.fs\n *\n * this implementation of ACES is modified to accommodate a brighter viewing environment.\n * the scale factor of 1/0.6 is subjective. see discussion in #19621.\n */\n\nimport type { IUniform, Texture } from 'three'\nimport type { IShader } from './types'\n\nexport type ACESFilmicToneMappingShaderUniforms = {\n exposure: IUniform<number>\n tDiffuse: IUniform<Texture | null>\n}\n\nexport interface IACESFilmicToneMappingShader extends IShader<ACESFilmicToneMappingShaderUniforms> {}\n\nexport const ACESFilmicToneMappingShader: IACESFilmicToneMappingShader = {\n uniforms: {\n tDiffuse: { value: null },\n exposure: { value: 1.0 },\n },\n\n vertexShader: /* glsl */ `\n varying vec2 vUv;,\n\n void main() {,\n\n \tvUv = uv;,\n \tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );,\n\n },\n `,\n fragmentShader: /* glsl */ `\n #define saturate(a) clamp( a, 0.0, 1.0 ),\n\n uniform sampler2D tDiffuse;,\n\n uniform float exposure;,\n\n varying vec2 vUv;,\n\n vec3 RRTAndODTFit( vec3 v ) {,\n\n \tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;,\n \tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;,\n \treturn a / b;,\n\n },\n\n vec3 ACESFilmicToneMapping( vec3 color ) {,\n\n // sRGB => XYZ => D65_2_D60 => AP1 => RRT_SAT\n \tconst mat3 ACESInputMat = mat3(,\n \t\tvec3( 0.59719, 0.07600, 0.02840 ),, // transposed from source\n \t\tvec3( 0.35458, 0.90834, 0.13383 ),,\n \t\tvec3( 0.04823, 0.01566, 0.83777 ),\n \t);,\n\n // ODT_SAT => XYZ => D60_2_D65 => sRGB\n \tconst mat3 ACESOutputMat = mat3(,\n \t\tvec3( 1.60475, -0.10208, -0.00327 ),, // transposed from source\n \t\tvec3( -0.53108, 1.10813, -0.07276 ),,\n \t\tvec3( -0.07367, -0.00605, 1.07602 ),\n \t);,\n\n \tcolor = ACESInputMat * color;,\n\n // Apply RRT and ODT\n \tcolor = RRTAndODTFit( color );,\n\n \tcolor = ACESOutputMat * color;,\n\n // Clamp to [0, 1]\n \treturn saturate( color );,\n\n },\n\n void main() {,\n\n \tvec4 tex = texture2D( tDiffuse, vUv );,\n\n \ttex.rgb *= exposure / 0.6;, // pre-exposed, outside of the tone mapping function\n\n \tgl_FragColor = vec4( ACESFilmicToneMapping( tex.rgb ), tex.a );,\n\n },\n `,\n}\n"],"names":[],"mappings":"AAkBO,MAAM,8BAA4D;AAAA,EACvE,UAAU;AAAA,IACR,UAAU,EAAE,OAAO,KAAK;AAAA,IACxB,UAAU,EAAE,OAAO,EAAI;AAAA,EACzB;AAAA,EAEA;AAAA;AAAA,IAAyB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUzB;AAAA;AAAA,IAA2B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAuD7B;"}
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fragmentShader: (
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uniform float damp;
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uniform sampler2D tOld;
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uniform sampler2D tNew;
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vec4 texelOld = texture2D( tOld, vUv );
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{"version":3,"file":"AfterimageShader.cjs","sources":["../../src/shaders/AfterimageShader.ts"],"sourcesContent":["/**\n * Afterimage shader\n * I created this effect inspired by a demo on codepen:\n * https://codepen.io/brunoimbrizi/pen/MoRJaN?page=1&\n */\n\nimport type { IUniform, Texture } from 'three'\nimport type { IShader } from './types'\n\nexport type AfterimageShaderUniforms = {\n damp: IUniform<number>\n tNew: IUniform<Texture | null>\n tOld: IUniform<Texture | null>\n}\n\nexport interface IAfterimageShader extends IShader<AfterimageShaderUniforms> {}\n\nexport const AfterimageShader: IAfterimageShader = {\n uniforms: {\n damp: { value: 0.96 },\n tOld: { value: null },\n tNew: { value: null },\n },\n\n vertexShader:
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{"version":3,"file":"AfterimageShader.cjs","sources":["../../src/shaders/AfterimageShader.ts"],"sourcesContent":["/**\n * Afterimage shader\n * I created this effect inspired by a demo on codepen:\n * https://codepen.io/brunoimbrizi/pen/MoRJaN?page=1&\n */\n\nimport type { IUniform, Texture } from 'three'\nimport type { IShader } from './types'\n\nexport type AfterimageShaderUniforms = {\n damp: IUniform<number>\n tNew: IUniform<Texture | null>\n tOld: IUniform<Texture | null>\n}\n\nexport interface IAfterimageShader extends IShader<AfterimageShaderUniforms> {}\n\nexport const AfterimageShader: IAfterimageShader = {\n uniforms: {\n damp: { value: 0.96 },\n tOld: { value: null },\n tNew: { value: null },\n },\n\n vertexShader: /* glsl */ `\n varying vec2 vUv;\n\n void main() {\n\n \tvUv = uv;\n \tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n }\n `,\n\n fragmentShader: /* glsl */ `\n uniform float damp;\n\n uniform sampler2D tOld;\n uniform sampler2D tNew;\n\n varying vec2 vUv;\n\n vec4 when_gt( vec4 x, float y ) {\n\n \treturn max( sign( x - y ), 0.0 );\n\n }\n\n void main() {\n\n \tvec4 texelOld = texture2D( tOld, vUv );\n \tvec4 texelNew = texture2D( tNew, vUv );\n\n \ttexelOld *= damp * when_gt( texelOld, 0.1 );\n\n \tgl_FragColor = max(texelNew, texelOld);\n\n }\n `,\n}\n"],"names":[],"mappings":";;AAiBO,MAAM,mBAAsC;AAAA,EACjD,UAAU;AAAA,IACR,MAAM,EAAE,OAAO,KAAK;AAAA,IACpB,MAAM,EAAE,OAAO,KAAK;AAAA,IACpB,MAAM,EAAE,OAAO,KAAK;AAAA,EACtB;AAAA,EAEA;AAAA;AAAA,IAAyB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWzB;AAAA;AAAA,IAA2B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAyB7B;;"}
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uniform sampler2D tNew;
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varying vec2 vUv;
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vec4 when_gt( vec4 x, float y ) {
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}
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void main() {
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vec4 texelOld = texture2D( tOld, vUv );
|
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vec4 texelNew = texture2D( tNew, vUv );
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texelOld *= damp * when_gt( texelOld, 0.1 );
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gl_FragColor = max(texelNew, texelOld);
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}
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`
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};
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export {
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|
AfterimageShader
|
@@ -1 +1 @@
|
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|
-
{"version":3,"file":"AfterimageShader.js","sources":["../../src/shaders/AfterimageShader.ts"],"sourcesContent":["/**\n * Afterimage shader\n * I created this effect inspired by a demo on codepen:\n * https://codepen.io/brunoimbrizi/pen/MoRJaN?page=1&\n */\n\nimport type { IUniform, Texture } from 'three'\nimport type { IShader } from './types'\n\nexport type AfterimageShaderUniforms = {\n damp: IUniform<number>\n tNew: IUniform<Texture | null>\n tOld: IUniform<Texture | null>\n}\n\nexport interface IAfterimageShader extends IShader<AfterimageShaderUniforms> {}\n\nexport const AfterimageShader: IAfterimageShader = {\n uniforms: {\n damp: { value: 0.96 },\n tOld: { value: null },\n tNew: { value: null },\n },\n\n vertexShader:
|
1
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+
{"version":3,"file":"AfterimageShader.js","sources":["../../src/shaders/AfterimageShader.ts"],"sourcesContent":["/**\n * Afterimage shader\n * I created this effect inspired by a demo on codepen:\n * https://codepen.io/brunoimbrizi/pen/MoRJaN?page=1&\n */\n\nimport type { IUniform, Texture } from 'three'\nimport type { IShader } from './types'\n\nexport type AfterimageShaderUniforms = {\n damp: IUniform<number>\n tNew: IUniform<Texture | null>\n tOld: IUniform<Texture | null>\n}\n\nexport interface IAfterimageShader extends IShader<AfterimageShaderUniforms> {}\n\nexport const AfterimageShader: IAfterimageShader = {\n uniforms: {\n damp: { value: 0.96 },\n tOld: { value: null },\n tNew: { value: null },\n },\n\n vertexShader: /* glsl */ `\n varying vec2 vUv;\n\n void main() {\n\n \tvUv = uv;\n \tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n }\n `,\n\n fragmentShader: /* glsl */ `\n uniform float damp;\n\n uniform sampler2D tOld;\n uniform sampler2D tNew;\n\n varying vec2 vUv;\n\n vec4 when_gt( vec4 x, float y ) {\n\n \treturn max( sign( x - y ), 0.0 );\n\n }\n\n void main() {\n\n \tvec4 texelOld = texture2D( tOld, vUv );\n \tvec4 texelNew = texture2D( tNew, vUv );\n\n \ttexelOld *= damp * when_gt( texelOld, 0.1 );\n\n \tgl_FragColor = max(texelNew, texelOld);\n\n }\n `,\n}\n"],"names":[],"mappings":"AAiBO,MAAM,mBAAsC;AAAA,EACjD,UAAU;AAAA,IACR,MAAM,EAAE,OAAO,KAAK;AAAA,IACpB,MAAM,EAAE,OAAO,KAAK;AAAA,IACpB,MAAM,EAAE,OAAO,KAAK;AAAA,EACtB;AAAA,EAEA;AAAA;AAAA,IAAyB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWzB;AAAA;AAAA,IAA2B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAyB7B;"}
|
package/shaders/BasicShader.cjs
CHANGED
@@ -2,12 +2,26 @@
|
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|
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
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const BasicShader = {
|
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uniforms: {},
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vertexShader:
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vertexShader: (
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/* glsl */
|
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`
|
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|
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void main() {
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|
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
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}
|
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`
|
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),
|
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fragmentShader: (
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/* glsl */
|
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`
|
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void main() {
|
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|
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gl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );
|
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|
+
}
|
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|
+
`
|
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|
+
)
|
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|
};
|
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|
exports.BasicShader = BasicShader;
|
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|
//# sourceMappingURL=BasicShader.cjs.map
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"BasicShader.cjs","sources":["../../src/shaders/BasicShader.ts"],"sourcesContent":["/**\n * Simple test shader\n */\n\nimport type { IShader } from './types'\n\nexport type BasicShaderUniforms = {}\n\nexport interface IBasicShader extends IShader<BasicShaderUniforms> {}\n\nexport const BasicShader: IBasicShader = {\n uniforms: {},\n\n vertexShader:
|
1
|
+
{"version":3,"file":"BasicShader.cjs","sources":["../../src/shaders/BasicShader.ts"],"sourcesContent":["/**\n * Simple test shader\n */\n\nimport type { IShader } from './types'\n\nexport type BasicShaderUniforms = {}\n\nexport interface IBasicShader extends IShader<BasicShaderUniforms> {}\n\nexport const BasicShader: IBasicShader = {\n uniforms: {},\n\n vertexShader: /* glsl */ `\n void main() {\n\n \tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n }\n `,\n\n fragmentShader: /* glsl */ `\n void main() {\n\n gl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n\n }\n `,\n}\n"],"names":[],"mappings":";;AAUO,MAAM,cAA4B;AAAA,EACvC,UAAU,CAAC;AAAA,EAEX;AAAA;AAAA,IAAyB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQzB;AAAA;AAAA,IAA2B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAO7B;;"}
|
package/shaders/BasicShader.js
CHANGED
@@ -1,11 +1,25 @@
|
|
1
1
|
const BasicShader = {
|
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2
|
uniforms: {},
|
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vertexShader:
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vertexShader: (
|
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/* glsl */
|
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`
|
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|
+
void main() {
|
7
|
+
|
8
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
9
|
+
|
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|
+
}
|
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|
+
`
|
12
|
+
),
|
13
|
+
fragmentShader: (
|
14
|
+
/* glsl */
|
15
|
+
`
|
16
|
+
void main() {
|
17
|
+
|
18
|
+
gl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );
|
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|
+
|
20
|
+
}
|
21
|
+
`
|
22
|
+
)
|
9
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|
};
|
10
24
|
export {
|
11
25
|
BasicShader
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"BasicShader.js","sources":["../../src/shaders/BasicShader.ts"],"sourcesContent":["/**\n * Simple test shader\n */\n\nimport type { IShader } from './types'\n\nexport type BasicShaderUniforms = {}\n\nexport interface IBasicShader extends IShader<BasicShaderUniforms> {}\n\nexport const BasicShader: IBasicShader = {\n uniforms: {},\n\n vertexShader:
|
1
|
+
{"version":3,"file":"BasicShader.js","sources":["../../src/shaders/BasicShader.ts"],"sourcesContent":["/**\n * Simple test shader\n */\n\nimport type { IShader } from './types'\n\nexport type BasicShaderUniforms = {}\n\nexport interface IBasicShader extends IShader<BasicShaderUniforms> {}\n\nexport const BasicShader: IBasicShader = {\n uniforms: {},\n\n vertexShader: /* glsl */ `\n void main() {\n\n \tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n }\n `,\n\n fragmentShader: /* glsl */ `\n void main() {\n\n gl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n\n }\n `,\n}\n"],"names":[],"mappings":"AAUO,MAAM,cAA4B;AAAA,EACvC,UAAU,CAAC;AAAA,EAEX;AAAA;AAAA,IAAyB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQzB;AAAA;AAAA,IAA2B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAO7B;"}
|
@@ -5,32 +5,52 @@ const BleachBypassShader = {
|
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|
tDiffuse: { value: null },
|
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|
opacity: { value: 1 }
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},
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vertexShader:
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vertexShader: (
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9
|
+
/* glsl */
|
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|
+
`
|
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|
+
varying vec2 vUv;
|
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|
+
|
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|
+
void main() {
|
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|
+
|
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|
+
vUv = uv;
|
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|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
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+
|
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|
+
}
|
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+
`
|
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),
|
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|
+
fragmentShader: (
|
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|
+
/* glsl */
|
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|
+
`
|
24
|
+
uniform float opacity;
|
25
|
+
|
26
|
+
uniform sampler2D tDiffuse;
|
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|
+
|
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|
+
varying vec2 vUv;
|
29
|
+
|
30
|
+
void main() {
|
31
|
+
|
32
|
+
vec4 base = texture2D( tDiffuse, vUv );
|
33
|
+
|
34
|
+
vec3 lumCoeff = vec3( 0.25, 0.65, 0.1 );
|
35
|
+
float lum = dot( lumCoeff, base.rgb );
|
36
|
+
vec3 blend = vec3( lum );
|
37
|
+
|
38
|
+
float L = min( 1.0, max( 0.0, 10.0 * ( lum - 0.45 ) ) );
|
39
|
+
|
40
|
+
vec3 result1 = 2.0 * base.rgb * blend;
|
41
|
+
vec3 result2 = 1.0 - 2.0 * ( 1.0 - blend ) * ( 1.0 - base.rgb );
|
42
|
+
|
43
|
+
vec3 newColor = mix( result1, result2, L );
|
44
|
+
|
45
|
+
float A2 = opacity * base.a;
|
46
|
+
vec3 mixRGB = A2 * newColor.rgb;
|
47
|
+
mixRGB += ( ( 1.0 - A2 ) * base.rgb );
|
48
|
+
|
49
|
+
gl_FragColor = vec4( mixRGB, base.a );
|
50
|
+
|
51
|
+
}
|
52
|
+
`
|
53
|
+
)
|
34
54
|
};
|
35
55
|
exports.BleachBypassShader = BleachBypassShader;
|
36
56
|
//# sourceMappingURL=BleachBypassShader.cjs.map
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"BleachBypassShader.cjs","sources":["../../src/shaders/BleachBypassShader.ts"],"sourcesContent":["/**\n * Bleach bypass shader [http://en.wikipedia.org/wiki/Bleach_bypass]\n * - based on Nvidia example\n * http://developer.download.nvidia.com/shaderlibrary/webpages/shader_library.html#post_bleach_bypass\n */\n\nimport type { IUniform, Texture } from 'three'\nimport type { IShader } from './types'\n\nexport type BleachBypassShaderUniforms = {\n opacity: IUniform<number>\n tDiffuse: IUniform<Texture | null>\n}\n\nexport interface IBleachBypassShader extends IShader<BleachBypassShaderUniforms> {}\n\nexport const BleachBypassShader: IBleachBypassShader = {\n uniforms: {\n tDiffuse: { value: null },\n opacity: { value: 1.0 },\n },\n\n vertexShader:
|
1
|
+
{"version":3,"file":"BleachBypassShader.cjs","sources":["../../src/shaders/BleachBypassShader.ts"],"sourcesContent":["/**\n * Bleach bypass shader [http://en.wikipedia.org/wiki/Bleach_bypass]\n * - based on Nvidia example\n * http://developer.download.nvidia.com/shaderlibrary/webpages/shader_library.html#post_bleach_bypass\n */\n\nimport type { IUniform, Texture } from 'three'\nimport type { IShader } from './types'\n\nexport type BleachBypassShaderUniforms = {\n opacity: IUniform<number>\n tDiffuse: IUniform<Texture | null>\n}\n\nexport interface IBleachBypassShader extends IShader<BleachBypassShaderUniforms> {}\n\nexport const BleachBypassShader: IBleachBypassShader = {\n uniforms: {\n tDiffuse: { value: null },\n opacity: { value: 1.0 },\n },\n\n vertexShader: /* glsl */ `\n varying vec2 vUv;\n\n void main() {\n\n \tvUv = uv;\n \tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n }\n `,\n\n fragmentShader: /* glsl */ `\n uniform float opacity;\n\n uniform sampler2D tDiffuse;\n\n varying vec2 vUv;\n\n void main() {\n\n \tvec4 base = texture2D( tDiffuse, vUv );\n\n \tvec3 lumCoeff = vec3( 0.25, 0.65, 0.1 );\n \tfloat lum = dot( lumCoeff, base.rgb );\n \tvec3 blend = vec3( lum );\n\n \tfloat L = min( 1.0, max( 0.0, 10.0 * ( lum - 0.45 ) ) );\n\n \tvec3 result1 = 2.0 * base.rgb * blend;\n \tvec3 result2 = 1.0 - 2.0 * ( 1.0 - blend ) * ( 1.0 - base.rgb );\n\n \tvec3 newColor = mix( result1, result2, L );\n\n \tfloat A2 = opacity * base.a;\n \tvec3 mixRGB = A2 * newColor.rgb;\n \tmixRGB += ( ( 1.0 - A2 ) * base.rgb );\n\n \tgl_FragColor = vec4( mixRGB, base.a );\n\n }\n `,\n}\n"],"names":[],"mappings":";;AAgBO,MAAM,qBAA0C;AAAA,EACrD,UAAU;AAAA,IACR,UAAU,EAAE,OAAO,KAAK;AAAA,IACxB,SAAS,EAAE,OAAO,EAAI;AAAA,EACxB;AAAA,EAEA;AAAA;AAAA,IAAyB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWzB;AAAA;AAAA,IAA2B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AA8B7B;;"}
|
@@ -3,32 +3,52 @@ const BleachBypassShader = {
|
|
3
3
|
tDiffuse: { value: null },
|
4
4
|
opacity: { value: 1 }
|
5
5
|
},
|
6
|
-
vertexShader:
|
7
|
-
|
8
|
-
|
9
|
-
|
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|
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|
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|
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|
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|
-
|
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|
-
|
6
|
+
vertexShader: (
|
7
|
+
/* glsl */
|
8
|
+
`
|
9
|
+
varying vec2 vUv;
|
10
|
+
|
11
|
+
void main() {
|
12
|
+
|
13
|
+
vUv = uv;
|
14
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
15
|
+
|
16
|
+
}
|
17
|
+
`
|
18
|
+
),
|
19
|
+
fragmentShader: (
|
20
|
+
/* glsl */
|
21
|
+
`
|
22
|
+
uniform float opacity;
|
23
|
+
|
24
|
+
uniform sampler2D tDiffuse;
|
25
|
+
|
26
|
+
varying vec2 vUv;
|
27
|
+
|
28
|
+
void main() {
|
29
|
+
|
30
|
+
vec4 base = texture2D( tDiffuse, vUv );
|
31
|
+
|
32
|
+
vec3 lumCoeff = vec3( 0.25, 0.65, 0.1 );
|
33
|
+
float lum = dot( lumCoeff, base.rgb );
|
34
|
+
vec3 blend = vec3( lum );
|
35
|
+
|
36
|
+
float L = min( 1.0, max( 0.0, 10.0 * ( lum - 0.45 ) ) );
|
37
|
+
|
38
|
+
vec3 result1 = 2.0 * base.rgb * blend;
|
39
|
+
vec3 result2 = 1.0 - 2.0 * ( 1.0 - blend ) * ( 1.0 - base.rgb );
|
40
|
+
|
41
|
+
vec3 newColor = mix( result1, result2, L );
|
42
|
+
|
43
|
+
float A2 = opacity * base.a;
|
44
|
+
vec3 mixRGB = A2 * newColor.rgb;
|
45
|
+
mixRGB += ( ( 1.0 - A2 ) * base.rgb );
|
46
|
+
|
47
|
+
gl_FragColor = vec4( mixRGB, base.a );
|
48
|
+
|
49
|
+
}
|
50
|
+
`
|
51
|
+
)
|
32
52
|
};
|
33
53
|
export {
|
34
54
|
BleachBypassShader
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"BleachBypassShader.js","sources":["../../src/shaders/BleachBypassShader.ts"],"sourcesContent":["/**\n * Bleach bypass shader [http://en.wikipedia.org/wiki/Bleach_bypass]\n * - based on Nvidia example\n * http://developer.download.nvidia.com/shaderlibrary/webpages/shader_library.html#post_bleach_bypass\n */\n\nimport type { IUniform, Texture } from 'three'\nimport type { IShader } from './types'\n\nexport type BleachBypassShaderUniforms = {\n opacity: IUniform<number>\n tDiffuse: IUniform<Texture | null>\n}\n\nexport interface IBleachBypassShader extends IShader<BleachBypassShaderUniforms> {}\n\nexport const BleachBypassShader: IBleachBypassShader = {\n uniforms: {\n tDiffuse: { value: null },\n opacity: { value: 1.0 },\n },\n\n vertexShader:
|
1
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{"version":3,"file":"BleachBypassShader.js","sources":["../../src/shaders/BleachBypassShader.ts"],"sourcesContent":["/**\n * Bleach bypass shader [http://en.wikipedia.org/wiki/Bleach_bypass]\n * - based on Nvidia example\n * http://developer.download.nvidia.com/shaderlibrary/webpages/shader_library.html#post_bleach_bypass\n */\n\nimport type { IUniform, Texture } from 'three'\nimport type { IShader } from './types'\n\nexport type BleachBypassShaderUniforms = {\n opacity: IUniform<number>\n tDiffuse: IUniform<Texture | null>\n}\n\nexport interface IBleachBypassShader extends IShader<BleachBypassShaderUniforms> {}\n\nexport const BleachBypassShader: IBleachBypassShader = {\n uniforms: {\n tDiffuse: { value: null },\n opacity: { value: 1.0 },\n },\n\n vertexShader: /* glsl */ `\n varying vec2 vUv;\n\n void main() {\n\n \tvUv = uv;\n \tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n }\n `,\n\n fragmentShader: /* glsl */ `\n uniform float opacity;\n\n uniform sampler2D tDiffuse;\n\n varying vec2 vUv;\n\n void main() {\n\n \tvec4 base = texture2D( tDiffuse, vUv );\n\n \tvec3 lumCoeff = vec3( 0.25, 0.65, 0.1 );\n \tfloat lum = dot( lumCoeff, base.rgb );\n \tvec3 blend = vec3( lum );\n\n \tfloat L = min( 1.0, max( 0.0, 10.0 * ( lum - 0.45 ) ) );\n\n \tvec3 result1 = 2.0 * base.rgb * blend;\n \tvec3 result2 = 1.0 - 2.0 * ( 1.0 - blend ) * ( 1.0 - base.rgb );\n\n \tvec3 newColor = mix( result1, result2, L );\n\n \tfloat A2 = opacity * base.a;\n \tvec3 mixRGB = A2 * newColor.rgb;\n \tmixRGB += ( ( 1.0 - A2 ) * base.rgb );\n\n \tgl_FragColor = vec4( mixRGB, base.a );\n\n }\n `,\n}\n"],"names":[],"mappings":"AAgBO,MAAM,qBAA0C;AAAA,EACrD,UAAU;AAAA,IACR,UAAU,EAAE,OAAO,KAAK;AAAA,IACxB,SAAS,EAAE,OAAO,EAAI;AAAA,EACxB;AAAA,EAEA;AAAA;AAAA,IAAyB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWzB;AAAA;AAAA,IAA2B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AA8B7B;"}
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