three-stdlib 2.35.3 → 2.35.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/_polyfill/CapsuleGeometry.cjs +20 -17
- package/_polyfill/CapsuleGeometry.cjs.map +1 -1
- package/_polyfill/CapsuleGeometry.js +20 -17
- package/_polyfill/CapsuleGeometry.js.map +1 -1
- package/_polyfill/constants.cjs +1 -1
- package/_polyfill/constants.cjs.map +1 -1
- package/_polyfill/constants.js +1 -1
- package/_polyfill/constants.js.map +1 -1
- package/animation/AnimationClipCreator.cjs +13 -13
- package/animation/AnimationClipCreator.cjs.map +1 -1
- package/animation/AnimationClipCreator.js +13 -13
- package/animation/AnimationClipCreator.js.map +1 -1
- package/animation/CCDIKSolver.cjs +11 -11
- package/animation/CCDIKSolver.cjs.map +1 -1
- package/animation/CCDIKSolver.js +12 -12
- package/animation/CCDIKSolver.js.map +1 -1
- package/animation/MMDAnimationHelper.cjs +1 -1
- package/animation/MMDAnimationHelper.cjs.map +1 -1
- package/animation/MMDAnimationHelper.js +1 -1
- package/animation/MMDAnimationHelper.js.map +1 -1
- package/animation/MMDPhysics.cjs +4 -4
- package/animation/MMDPhysics.cjs.map +1 -1
- package/animation/MMDPhysics.js +4 -4
- package/animation/MMDPhysics.js.map +1 -1
- package/controls/ArcballControls.cjs +2 -2
- package/controls/ArcballControls.cjs.map +1 -1
- package/controls/ArcballControls.js +3 -3
- package/controls/ArcballControls.js.map +1 -1
- package/controls/FirstPersonControls.cjs +1 -1
- package/controls/FirstPersonControls.cjs.map +1 -1
- package/controls/FirstPersonControls.js +1 -1
- package/controls/FirstPersonControls.js.map +1 -1
- package/controls/OrbitControls.cjs +2 -2
- package/controls/OrbitControls.cjs.map +1 -1
- package/controls/OrbitControls.js +3 -3
- package/controls/OrbitControls.js.map +1 -1
- package/controls/PointerLockControls.cjs +2 -2
- package/controls/PointerLockControls.cjs.map +1 -1
- package/controls/PointerLockControls.js +3 -3
- package/controls/PointerLockControls.js.map +1 -1
- package/csm/CSM.cjs +4 -4
- package/csm/CSM.cjs.map +1 -1
- package/csm/CSM.js +5 -5
- package/csm/CSM.js.map +1 -1
- package/csm/CSMFrustum.cjs +1 -1
- package/csm/CSMFrustum.cjs.map +1 -1
- package/csm/CSMFrustum.js +2 -2
- package/csm/CSMFrustum.js.map +1 -1
- package/deprecated/Geometry.cjs +722 -715
- package/deprecated/Geometry.cjs.map +1 -1
- package/deprecated/Geometry.js +723 -716
- package/deprecated/Geometry.js.map +1 -1
- package/effects/AnaglyphEffect.cjs +2 -1
- package/effects/AnaglyphEffect.cjs.map +1 -1
- package/effects/AnaglyphEffect.js +3 -2
- package/effects/AnaglyphEffect.js.map +1 -1
- package/effects/OutlineEffect.cjs +2 -1
- package/effects/OutlineEffect.cjs.map +1 -1
- package/effects/OutlineEffect.js +3 -2
- package/effects/OutlineEffect.js.map +1 -1
- package/effects/ParallaxBarrierEffect.cjs +2 -1
- package/effects/ParallaxBarrierEffect.cjs.map +1 -1
- package/effects/ParallaxBarrierEffect.js +3 -2
- package/effects/ParallaxBarrierEffect.js.map +1 -1
- package/exporters/DRACOExporter.cjs +133 -122
- package/exporters/DRACOExporter.cjs.map +1 -1
- package/exporters/DRACOExporter.d.ts +23 -21
- package/exporters/DRACOExporter.js +133 -122
- package/exporters/DRACOExporter.js.map +1 -1
- package/exporters/GLTFExporter.cjs +170 -167
- package/exporters/GLTFExporter.cjs.map +1 -1
- package/exporters/GLTFExporter.js +170 -167
- package/exporters/GLTFExporter.js.map +1 -1
- package/geometries/LightningStrike.cjs +524 -515
- package/geometries/LightningStrike.cjs.map +1 -1
- package/geometries/LightningStrike.js +524 -515
- package/geometries/LightningStrike.js.map +1 -1
- package/geometries/RoundedBoxGeometry.cjs +1 -1
- package/geometries/RoundedBoxGeometry.cjs.map +1 -1
- package/geometries/RoundedBoxGeometry.js +2 -2
- package/geometries/RoundedBoxGeometry.js.map +1 -1
- package/helpers/RaycasterHelper.cjs +2 -2
- package/helpers/RaycasterHelper.cjs.map +1 -1
- package/helpers/RaycasterHelper.js +3 -3
- package/helpers/RaycasterHelper.js.map +1 -1
- package/helpers/VertexNormalsHelper.cjs +3 -3
- package/helpers/VertexNormalsHelper.cjs.map +1 -1
- package/helpers/VertexNormalsHelper.js +4 -4
- package/helpers/VertexNormalsHelper.js.map +1 -1
- package/helpers/VertexTangentsHelper.cjs +2 -2
- package/helpers/VertexTangentsHelper.cjs.map +1 -1
- package/helpers/VertexTangentsHelper.js +3 -3
- package/helpers/VertexTangentsHelper.js.map +1 -1
- package/interactive/InteractiveGroup.cjs +1 -1
- package/interactive/InteractiveGroup.cjs.map +1 -1
- package/interactive/InteractiveGroup.js +2 -2
- package/interactive/InteractiveGroup.js.map +1 -1
- package/interactive/SelectionBox.cjs +15 -15
- package/interactive/SelectionBox.cjs.map +1 -1
- package/interactive/SelectionBox.js +16 -16
- package/interactive/SelectionBox.js.map +1 -1
- package/libs/chevrotain.cjs +1 -1
- package/libs/chevrotain.cjs.map +1 -1
- package/libs/chevrotain.js +1 -1
- package/libs/chevrotain.js.map +1 -1
- package/libs/lottie.cjs +1 -1
- package/libs/lottie.cjs.map +1 -1
- package/libs/lottie.js +1 -1
- package/libs/lottie.js.map +1 -1
- package/libs/opentype.cjs +1 -1
- package/libs/opentype.cjs.map +1 -1
- package/libs/opentype.js +1 -1
- package/libs/opentype.js.map +1 -1
- package/lights/LightProbeGenerator.cjs +5 -5
- package/lights/LightProbeGenerator.cjs.map +1 -1
- package/lights/LightProbeGenerator.js +5 -5
- package/lights/LightProbeGenerator.js.map +1 -1
- package/lights/RectAreaLightUniformsLib.cjs +3 -3
- package/lights/RectAreaLightUniformsLib.cjs.map +1 -1
- package/lights/RectAreaLightUniformsLib.js +3 -3
- package/lights/RectAreaLightUniformsLib.js.map +1 -1
- package/lines/LineMaterial.cjs +2 -1
- package/lines/LineMaterial.cjs.map +1 -1
- package/lines/LineMaterial.js +3 -2
- package/lines/LineMaterial.js.map +1 -1
- package/lines/LineSegments2.cjs +13 -13
- package/lines/LineSegments2.cjs.map +1 -1
- package/lines/LineSegments2.js +14 -14
- package/lines/LineSegments2.js.map +1 -1
- package/lines/LineSegmentsGeometry.cjs +2 -2
- package/lines/LineSegmentsGeometry.cjs.map +1 -1
- package/lines/LineSegmentsGeometry.js +3 -3
- package/lines/LineSegmentsGeometry.js.map +1 -1
- package/lines/Wireframe.cjs +3 -3
- package/lines/Wireframe.cjs.map +1 -1
- package/lines/Wireframe.js +4 -4
- package/lines/Wireframe.js.map +1 -1
- package/loaders/BasisTextureLoader.cjs +441 -435
- package/loaders/BasisTextureLoader.cjs.map +1 -1
- package/loaders/BasisTextureLoader.js +441 -435
- package/loaders/BasisTextureLoader.js.map +1 -1
- package/loaders/EXRLoader.cjs +2 -1
- package/loaders/EXRLoader.cjs.map +1 -1
- package/loaders/EXRLoader.js +3 -2
- package/loaders/EXRLoader.js.map +1 -1
- package/loaders/FBXLoader.cjs +2 -2
- package/loaders/FBXLoader.cjs.map +1 -1
- package/loaders/FBXLoader.js +2 -2
- package/loaders/FBXLoader.js.map +1 -1
- package/loaders/FontLoader.cjs +2 -2
- package/loaders/FontLoader.cjs.map +1 -1
- package/loaders/FontLoader.d.ts +2 -2
- package/loaders/FontLoader.js +2 -2
- package/loaders/FontLoader.js.map +1 -1
- package/loaders/GLTFLoader.cjs +2 -2
- package/loaders/GLTFLoader.cjs.map +1 -1
- package/loaders/GLTFLoader.js +2 -2
- package/loaders/GLTFLoader.js.map +1 -1
- package/loaders/KTX2Loader.cjs +377 -374
- package/loaders/KTX2Loader.cjs.map +1 -1
- package/loaders/KTX2Loader.js +377 -374
- package/loaders/KTX2Loader.js.map +1 -1
- package/loaders/LDrawLoader.cjs +5 -4
- package/loaders/LDrawLoader.cjs.map +1 -1
- package/loaders/LDrawLoader.js +6 -5
- package/loaders/LDrawLoader.js.map +1 -1
- package/loaders/OBJLoader.cjs +5 -5
- package/loaders/OBJLoader.cjs.map +1 -1
- package/loaders/OBJLoader.js +6 -6
- package/loaders/OBJLoader.js.map +1 -1
- package/loaders/PRWMLoader.cjs +46 -43
- package/loaders/PRWMLoader.cjs.map +1 -1
- package/loaders/PRWMLoader.js +46 -43
- package/loaders/PRWMLoader.js.map +1 -1
- package/loaders/SVGLoader.cjs +1694 -1688
- package/loaders/SVGLoader.cjs.map +1 -1
- package/loaders/SVGLoader.js +1694 -1688
- package/loaders/SVGLoader.js.map +1 -1
- package/loaders/XLoader.cjs +1 -1
- package/loaders/XLoader.cjs.map +1 -1
- package/loaders/XLoader.js +1 -1
- package/loaders/XLoader.js.map +1 -1
- package/math/Capsule.cjs +3 -3
- package/math/Capsule.cjs.map +1 -1
- package/math/Capsule.js +3 -3
- package/math/Capsule.js.map +1 -1
- package/math/ColorConverter.cjs +9 -9
- package/math/ColorConverter.cjs.map +1 -1
- package/math/ColorConverter.js +9 -9
- package/math/ColorConverter.js.map +1 -1
- package/math/ConvexHull.cjs +53 -50
- package/math/ConvexHull.cjs.map +1 -1
- package/math/ConvexHull.js +53 -50
- package/math/ConvexHull.js.map +1 -1
- package/math/ImprovedNoise.cjs +1 -1
- package/math/ImprovedNoise.cjs.map +1 -1
- package/math/ImprovedNoise.js +1 -1
- package/math/ImprovedNoise.js.map +1 -1
- package/math/MeshSurfaceSampler.cjs +2 -2
- package/math/MeshSurfaceSampler.cjs.map +1 -1
- package/math/MeshSurfaceSampler.js +2 -2
- package/math/MeshSurfaceSampler.js.map +1 -1
- package/math/OBB.cjs +14 -14
- package/math/OBB.cjs.map +1 -1
- package/math/OBB.js +15 -15
- package/math/OBB.js.map +1 -1
- package/math/Octree.cjs +7 -7
- package/math/Octree.cjs.map +1 -1
- package/math/Octree.js +8 -8
- package/math/Octree.js.map +1 -1
- package/misc/ConvexObjectBreaker.cjs +271 -268
- package/misc/ConvexObjectBreaker.cjs.map +1 -1
- package/misc/ConvexObjectBreaker.js +272 -269
- package/misc/ConvexObjectBreaker.js.map +1 -1
- package/misc/Gyroscope.cjs +6 -6
- package/misc/Gyroscope.cjs.map +1 -1
- package/misc/Gyroscope.js +7 -7
- package/misc/Gyroscope.js.map +1 -1
- package/modifiers/CurveModifier.cjs +1 -1
- package/modifiers/CurveModifier.cjs.map +1 -1
- package/modifiers/CurveModifier.js +2 -2
- package/modifiers/CurveModifier.js.map +1 -1
- package/modifiers/SimplifyModifier.cjs +2 -2
- package/modifiers/SimplifyModifier.cjs.map +1 -1
- package/modifiers/SimplifyModifier.js +2 -2
- package/modifiers/SimplifyModifier.js.map +1 -1
- package/objects/BatchedMesh.cjs +2 -2
- package/objects/BatchedMesh.cjs.map +1 -1
- package/objects/BatchedMesh.js +3 -3
- package/objects/BatchedMesh.js.map +1 -1
- package/objects/GroundProjectedEnv.cjs +2 -1
- package/objects/GroundProjectedEnv.cjs.map +1 -1
- package/objects/GroundProjectedEnv.js +3 -2
- package/objects/GroundProjectedEnv.js.map +1 -1
- package/objects/Lensflare.cjs +209 -206
- package/objects/Lensflare.cjs.map +1 -1
- package/objects/Lensflare.js +209 -206
- package/objects/Lensflare.js.map +1 -1
- package/objects/Reflector.cjs +154 -146
- package/objects/Reflector.cjs.map +1 -1
- package/objects/Reflector.js +154 -146
- package/objects/Reflector.js.map +1 -1
- package/objects/ReflectorForSSRPass.cjs +183 -180
- package/objects/ReflectorForSSRPass.cjs.map +1 -1
- package/objects/ReflectorForSSRPass.js +183 -180
- package/objects/ReflectorForSSRPass.js.map +1 -1
- package/objects/Refractor.cjs +164 -161
- package/objects/Refractor.cjs.map +1 -1
- package/objects/Refractor.js +164 -161
- package/objects/Refractor.js.map +1 -1
- package/objects/ShadowMesh.cjs +1 -1
- package/objects/ShadowMesh.cjs.map +1 -1
- package/objects/ShadowMesh.js +2 -2
- package/objects/ShadowMesh.js.map +1 -1
- package/objects/Sky.cjs +35 -32
- package/objects/Sky.cjs.map +1 -1
- package/objects/Sky.d.ts +100 -6
- package/objects/Sky.js +35 -32
- package/objects/Sky.js.map +1 -1
- package/objects/Water.cjs +2 -1
- package/objects/Water.cjs.map +1 -1
- package/objects/Water.js +3 -2
- package/objects/Water.js.map +1 -1
- package/objects/Water2.cjs +143 -140
- package/objects/Water2.cjs.map +1 -1
- package/objects/Water2.js +143 -140
- package/objects/Water2.js.map +1 -1
- package/package.json +1 -1
- package/postprocessing/SAOPass.cjs +267 -264
- package/postprocessing/SAOPass.cjs.map +1 -1
- package/postprocessing/SAOPass.js +267 -264
- package/postprocessing/SAOPass.js.map +1 -1
- package/postprocessing/SSAOPass.cjs +253 -250
- package/postprocessing/SSAOPass.cjs.map +1 -1
- package/postprocessing/SSAOPass.js +253 -250
- package/postprocessing/SSAOPass.js.map +1 -1
- package/postprocessing/SSRPass.cjs +379 -376
- package/postprocessing/SSRPass.cjs.map +1 -1
- package/postprocessing/SSRPass.js +379 -376
- package/postprocessing/SSRPass.js.map +1 -1
- package/postprocessing/UnrealBloomPass.cjs +205 -202
- package/postprocessing/UnrealBloomPass.cjs.map +1 -1
- package/postprocessing/UnrealBloomPass.js +205 -202
- package/postprocessing/UnrealBloomPass.js.map +1 -1
- package/renderers/CSS2DRenderer.cjs +5 -5
- package/renderers/CSS2DRenderer.cjs.map +1 -1
- package/renderers/CSS2DRenderer.js +5 -5
- package/renderers/CSS2DRenderer.js.map +1 -1
- package/renderers/CSS3DRenderer.cjs +5 -5
- package/renderers/CSS3DRenderer.cjs.map +1 -1
- package/renderers/CSS3DRenderer.js +6 -6
- package/renderers/CSS3DRenderer.js.map +1 -1
- package/shaders/ACESFilmicToneMappingShader.cjs +71 -46
- package/shaders/ACESFilmicToneMappingShader.cjs.map +1 -1
- package/shaders/ACESFilmicToneMappingShader.js +71 -46
- package/shaders/ACESFilmicToneMappingShader.js.map +1 -1
- package/shaders/AfterimageShader.cjs +41 -22
- package/shaders/AfterimageShader.cjs.map +1 -1
- package/shaders/AfterimageShader.js +41 -22
- package/shaders/AfterimageShader.js.map +1 -1
- package/shaders/BasicShader.cjs +20 -6
- package/shaders/BasicShader.cjs.map +1 -1
- package/shaders/BasicShader.js +20 -6
- package/shaders/BasicShader.js.map +1 -1
- package/shaders/BleachBypassShader.cjs +46 -26
- package/shaders/BleachBypassShader.cjs.map +1 -1
- package/shaders/BleachBypassShader.js +46 -26
- package/shaders/BleachBypassShader.js.map +1 -1
- package/shaders/BlendShader.cjs +33 -19
- package/shaders/BlendShader.cjs.map +1 -1
- package/shaders/BlendShader.js +33 -19
- package/shaders/BlendShader.js.map +1 -1
- package/shaders/BokehShader.cjs +117 -90
- package/shaders/BokehShader.cjs.map +1 -1
- package/shaders/BokehShader.js +117 -90
- package/shaders/BokehShader.js.map +1 -1
- package/shaders/BokehShader2.cjs +333 -232
- package/shaders/BokehShader2.cjs.map +1 -1
- package/shaders/BokehShader2.js +333 -232
- package/shaders/BokehShader2.js.map +1 -1
- package/shaders/BrightnessContrastShader.cjs +38 -22
- package/shaders/BrightnessContrastShader.cjs.map +1 -1
- package/shaders/BrightnessContrastShader.js +38 -22
- package/shaders/BrightnessContrastShader.js.map +1 -1
- package/shaders/ColorCorrectionShader.cjs +35 -21
- package/shaders/ColorCorrectionShader.cjs.map +1 -1
- package/shaders/ColorCorrectionShader.js +35 -21
- package/shaders/ColorCorrectionShader.js.map +1 -1
- package/shaders/ColorifyShader.cjs +34 -19
- package/shaders/ColorifyShader.cjs.map +1 -1
- package/shaders/ColorifyShader.js +34 -19
- package/shaders/ColorifyShader.js.map +1 -1
- package/shaders/ConvolutionShader.cjs +43 -24
- package/shaders/ConvolutionShader.cjs.map +1 -1
- package/shaders/ConvolutionShader.js +43 -24
- package/shaders/ConvolutionShader.js.map +1 -1
- package/shaders/CopyShader.cjs +30 -16
- package/shaders/CopyShader.cjs.map +1 -1
- package/shaders/CopyShader.js +30 -16
- package/shaders/CopyShader.js.map +1 -1
- package/shaders/DOFMipMapShader.cjs +38 -21
- package/shaders/DOFMipMapShader.cjs.map +1 -1
- package/shaders/DOFMipMapShader.js +38 -21
- package/shaders/DOFMipMapShader.js.map +1 -1
- package/shaders/DepthLimitedBlurShader.cjs +98 -69
- package/shaders/DepthLimitedBlurShader.cjs.map +1 -1
- package/shaders/DepthLimitedBlurShader.js +98 -69
- package/shaders/DepthLimitedBlurShader.js.map +1 -1
- package/shaders/DigitalGlitch.cjs +70 -59
- package/shaders/DigitalGlitch.cjs.map +1 -1
- package/shaders/DigitalGlitch.js +70 -59
- package/shaders/DigitalGlitch.js.map +1 -1
- package/shaders/DotScreenShader.cjs +49 -28
- package/shaders/DotScreenShader.cjs.map +1 -1
- package/shaders/DotScreenShader.js +49 -28
- package/shaders/DotScreenShader.js.map +1 -1
- package/shaders/FXAAShader.cjs +1098 -1089
- package/shaders/FXAAShader.cjs.map +1 -1
- package/shaders/FXAAShader.js +1098 -1089
- package/shaders/FXAAShader.js.map +1 -1
- package/shaders/FilmShader.cjs +57 -29
- package/shaders/FilmShader.cjs.map +1 -1
- package/shaders/FilmShader.js +57 -29
- package/shaders/FilmShader.js.map +1 -1
- package/shaders/FocusShader.cjs +70 -43
- package/shaders/FocusShader.cjs.map +1 -1
- package/shaders/FocusShader.js +70 -43
- package/shaders/FocusShader.js.map +1 -1
- package/shaders/FreiChenShader.cjs +74 -53
- package/shaders/FreiChenShader.cjs.map +1 -1
- package/shaders/FreiChenShader.js +74 -53
- package/shaders/FreiChenShader.js.map +1 -1
- package/shaders/FresnelShader.cjs +55 -35
- package/shaders/FresnelShader.cjs.map +1 -1
- package/shaders/FresnelShader.js +55 -35
- package/shaders/FresnelShader.js.map +1 -1
- package/shaders/GammaCorrectionShader.cjs +33 -19
- package/shaders/GammaCorrectionShader.cjs.map +1 -1
- package/shaders/GammaCorrectionShader.js +33 -19
- package/shaders/GammaCorrectionShader.js.map +1 -1
- package/shaders/GodRaysShader.cjs +193 -116
- package/shaders/GodRaysShader.cjs.map +1 -1
- package/shaders/GodRaysShader.js +193 -116
- package/shaders/GodRaysShader.js.map +1 -1
- package/shaders/HalftoneShader.cjs +270 -192
- package/shaders/HalftoneShader.cjs.map +1 -1
- package/shaders/HalftoneShader.js +270 -192
- package/shaders/HalftoneShader.js.map +1 -1
- package/shaders/HorizontalTiltShiftShader.cjs +43 -27
- package/shaders/HorizontalTiltShiftShader.cjs.map +1 -1
- package/shaders/HorizontalTiltShiftShader.js +43 -27
- package/shaders/HorizontalTiltShiftShader.js.map +1 -1
- package/shaders/HueSaturationShader.cjs +47 -31
- package/shaders/HueSaturationShader.cjs.map +1 -1
- package/shaders/HueSaturationShader.js +47 -31
- package/shaders/HueSaturationShader.js.map +1 -1
- package/shaders/KaleidoShader.cjs +37 -24
- package/shaders/KaleidoShader.cjs.map +1 -1
- package/shaders/KaleidoShader.js +37 -24
- package/shaders/KaleidoShader.js.map +1 -1
- package/shaders/LuminosityHighPassShader.cjs +43 -24
- package/shaders/LuminosityHighPassShader.cjs.map +1 -1
- package/shaders/LuminosityHighPassShader.js +43 -24
- package/shaders/LuminosityHighPassShader.js.map +1 -1
- package/shaders/LuminosityShader.cjs +34 -17
- package/shaders/LuminosityShader.cjs.map +1 -1
- package/shaders/LuminosityShader.js +34 -17
- package/shaders/LuminosityShader.js.map +1 -1
- package/shaders/MirrorShader.cjs +39 -26
- package/shaders/MirrorShader.cjs.map +1 -1
- package/shaders/MirrorShader.js +39 -26
- package/shaders/MirrorShader.js.map +1 -1
- package/shaders/NormalMapShader.cjs +36 -21
- package/shaders/NormalMapShader.cjs.map +1 -1
- package/shaders/NormalMapShader.js +36 -21
- package/shaders/NormalMapShader.js.map +1 -1
- package/shaders/ParallaxShader.cjs +147 -97
- package/shaders/ParallaxShader.cjs.map +1 -1
- package/shaders/ParallaxShader.js +147 -97
- package/shaders/ParallaxShader.js.map +1 -1
- package/shaders/PixelShader.cjs +31 -18
- package/shaders/PixelShader.cjs.map +1 -1
- package/shaders/PixelShader.js +31 -18
- package/shaders/PixelShader.js.map +1 -1
- package/shaders/RGBShiftShader.cjs +33 -20
- package/shaders/RGBShiftShader.cjs.map +1 -1
- package/shaders/RGBShiftShader.js +33 -20
- package/shaders/RGBShiftShader.js.map +1 -1
- package/shaders/SAOShader.cjs +154 -117
- package/shaders/SAOShader.cjs.map +1 -1
- package/shaders/SAOShader.js +154 -117
- package/shaders/SAOShader.js.map +1 -1
- package/shaders/SMAAShader.cjs +358 -270
- package/shaders/SMAAShader.cjs.map +1 -1
- package/shaders/SMAAShader.js +358 -270
- package/shaders/SMAAShader.js.map +1 -1
- package/shaders/SSAOShader.cjs +236 -142
- package/shaders/SSAOShader.cjs.map +1 -1
- package/shaders/SSAOShader.js +236 -142
- package/shaders/SSAOShader.js.map +1 -1
- package/shaders/SSRShader.cjs +4 -4
- package/shaders/SSRShader.cjs.map +1 -1
- package/shaders/SSRShader.js +4 -4
- package/shaders/SSRShader.js.map +1 -1
- package/shaders/SepiaShader.cjs +36 -20
- package/shaders/SepiaShader.cjs.map +1 -1
- package/shaders/SepiaShader.js +36 -20
- package/shaders/SepiaShader.js.map +1 -1
- package/shaders/SobelOperatorShader.cjs +64 -37
- package/shaders/SobelOperatorShader.cjs.map +1 -1
- package/shaders/SobelOperatorShader.js +64 -37
- package/shaders/SobelOperatorShader.js.map +1 -1
- package/shaders/TechnicolorShader.cjs +29 -16
- package/shaders/TechnicolorShader.cjs.map +1 -1
- package/shaders/TechnicolorShader.js +29 -16
- package/shaders/TechnicolorShader.js.map +1 -1
- package/shaders/ToneMapShader.cjs +55 -35
- package/shaders/ToneMapShader.cjs.map +1 -1
- package/shaders/ToneMapShader.js +55 -35
- package/shaders/ToneMapShader.js.map +1 -1
- package/shaders/ToonShader.cjs +275 -165
- package/shaders/ToonShader.cjs.map +1 -1
- package/shaders/ToonShader.js +275 -165
- package/shaders/ToonShader.js.map +1 -1
- package/shaders/TriangleBlurShader.cjs +50 -27
- package/shaders/TriangleBlurShader.cjs.map +1 -1
- package/shaders/TriangleBlurShader.js +50 -27
- package/shaders/TriangleBlurShader.js.map +1 -1
- package/shaders/UnpackDepthRGBAShader.cjs +32 -17
- package/shaders/UnpackDepthRGBAShader.cjs.map +1 -1
- package/shaders/UnpackDepthRGBAShader.js +32 -17
- package/shaders/UnpackDepthRGBAShader.js.map +1 -1
- package/shaders/VerticalTiltShiftShader.cjs +43 -27
- package/shaders/VerticalTiltShiftShader.cjs.map +1 -1
- package/shaders/VerticalTiltShiftShader.js +43 -27
- package/shaders/VerticalTiltShiftShader.js.map +1 -1
- package/shaders/VignetteShader.cjs +43 -27
- package/shaders/VignetteShader.cjs.map +1 -1
- package/shaders/VignetteShader.js +43 -27
- package/shaders/VignetteShader.js.map +1 -1
- package/shaders/VolumeShader.cjs +264 -213
- package/shaders/VolumeShader.cjs.map +1 -1
- package/shaders/VolumeShader.js +264 -213
- package/shaders/VolumeShader.js.map +1 -1
- package/shaders/WaterRefractionShader.cjs +63 -35
- package/shaders/WaterRefractionShader.cjs.map +1 -1
- package/shaders/WaterRefractionShader.js +63 -35
- package/shaders/WaterRefractionShader.js.map +1 -1
- package/utils/GeometryCompressionUtils.cjs +2 -1
- package/utils/GeometryCompressionUtils.cjs.map +1 -1
- package/utils/GeometryCompressionUtils.js +3 -2
- package/utils/GeometryCompressionUtils.js.map +1 -1
- package/utils/RoughnessMipmapper.cjs +3 -3
- package/utils/RoughnessMipmapper.cjs.map +1 -1
- package/utils/RoughnessMipmapper.js +4 -4
- package/utils/RoughnessMipmapper.js.map +1 -1
- package/webxr/ARButton.cjs +109 -106
- package/webxr/ARButton.cjs.map +1 -1
- package/webxr/ARButton.d.ts +4 -3
- package/webxr/ARButton.js +109 -106
- package/webxr/ARButton.js.map +1 -1
- package/webxr/OculusHandPointerModel.cjs +2 -2
- package/webxr/OculusHandPointerModel.cjs.map +1 -1
- package/webxr/OculusHandPointerModel.js +2 -2
- package/webxr/OculusHandPointerModel.js.map +1 -1
- package/webxr/VRButton.cjs +98 -95
- package/webxr/VRButton.cjs.map +1 -1
- package/webxr/VRButton.d.ts +6 -5
- package/webxr/VRButton.js +98 -95
- package/webxr/VRButton.js.map +1 -1
- package/webxr/XRHandPrimitiveModel.cjs +2 -2
- package/webxr/XRHandPrimitiveModel.cjs.map +1 -1
- package/webxr/XRHandPrimitiveModel.js +3 -3
- package/webxr/XRHandPrimitiveModel.js.map +1 -1
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varying vec2 vUv;,
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void main() {,
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vUv = uv;,
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );,
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fragmentShader: (
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#define saturate(a) clamp( a, 0.0, 1.0 ),
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uniform sampler2D tDiffuse;,
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uniform float exposure;,
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varying vec2 vUv;,
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vec3 RRTAndODTFit( vec3 v ) {,
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vec3 a = v * ( v + 0.0245786 ) - 0.000090537;,
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vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;,
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vec3 ACESFilmicToneMapping( vec3 color ) {,
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// sRGB => XYZ => D65_2_D60 => AP1 => RRT_SAT
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const mat3 ACESInputMat = mat3(,
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vec3( 0.59719, 0.07600, 0.02840 ),, // transposed from source
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vec3( 0.35458, 0.90834, 0.13383 ),,
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vec3( 0.04823, 0.01566, 0.83777 ),
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const mat3 ACESOutputMat = mat3(,
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vec3( 1.60475, -0.10208, -0.00327 ),, // transposed from source
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vec3( -0.53108, 1.10813, -0.07276 ),,
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vec3( -0.07367, -0.00605, 1.07602 ),
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// Apply RRT and ODT
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color = ACESOutputMat * color;,
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void main() {,
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vec4 tex = texture2D( tDiffuse, vUv );,
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tex.rgb *= exposure / 0.6;, // pre-exposed, outside of the tone mapping function
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gl_FragColor = vec4( ACESFilmicToneMapping( tex.rgb ), tex.a );,
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`
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export {
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{"version":3,"file":"ACESFilmicToneMappingShader.js","sources":["../../src/shaders/ACESFilmicToneMappingShader.ts"],"sourcesContent":["/**\n * ACES Filmic Tone Mapping Shader by Stephen Hill\n * source: https://github.com/selfshadow/ltc_code/blob/master/webgl/shaders/ltc/ltc_blit.fs\n *\n * this implementation of ACES is modified to accommodate a brighter viewing environment.\n * the scale factor of 1/0.6 is subjective. see discussion in #19621.\n */\n\nimport type { IUniform, Texture } from 'three'\nimport type { IShader } from './types'\n\nexport type ACESFilmicToneMappingShaderUniforms = {\n exposure: IUniform<number>\n tDiffuse: IUniform<Texture | null>\n}\n\nexport interface IACESFilmicToneMappingShader extends IShader<ACESFilmicToneMappingShaderUniforms> {}\n\nexport const ACESFilmicToneMappingShader: IACESFilmicToneMappingShader = {\n uniforms: {\n tDiffuse: { value: null },\n exposure: { value: 1.0 },\n },\n\n vertexShader:
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{"version":3,"file":"ACESFilmicToneMappingShader.js","sources":["../../src/shaders/ACESFilmicToneMappingShader.ts"],"sourcesContent":["/**\n * ACES Filmic Tone Mapping Shader by Stephen Hill\n * source: https://github.com/selfshadow/ltc_code/blob/master/webgl/shaders/ltc/ltc_blit.fs\n *\n * this implementation of ACES is modified to accommodate a brighter viewing environment.\n * the scale factor of 1/0.6 is subjective. see discussion in #19621.\n */\n\nimport type { IUniform, Texture } from 'three'\nimport type { IShader } from './types'\n\nexport type ACESFilmicToneMappingShaderUniforms = {\n exposure: IUniform<number>\n tDiffuse: IUniform<Texture | null>\n}\n\nexport interface IACESFilmicToneMappingShader extends IShader<ACESFilmicToneMappingShaderUniforms> {}\n\nexport const ACESFilmicToneMappingShader: IACESFilmicToneMappingShader = {\n uniforms: {\n tDiffuse: { value: null },\n exposure: { value: 1.0 },\n },\n\n vertexShader: /* glsl */ `\n varying vec2 vUv;,\n\n void main() {,\n\n \tvUv = uv;,\n \tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );,\n\n },\n `,\n fragmentShader: /* glsl */ `\n #define saturate(a) clamp( a, 0.0, 1.0 ),\n\n uniform sampler2D tDiffuse;,\n\n uniform float exposure;,\n\n varying vec2 vUv;,\n\n vec3 RRTAndODTFit( vec3 v ) {,\n\n \tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;,\n \tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;,\n \treturn a / b;,\n\n },\n\n vec3 ACESFilmicToneMapping( vec3 color ) {,\n\n // sRGB => XYZ => D65_2_D60 => AP1 => RRT_SAT\n \tconst mat3 ACESInputMat = mat3(,\n \t\tvec3( 0.59719, 0.07600, 0.02840 ),, // transposed from source\n \t\tvec3( 0.35458, 0.90834, 0.13383 ),,\n \t\tvec3( 0.04823, 0.01566, 0.83777 ),\n \t);,\n\n // ODT_SAT => XYZ => D60_2_D65 => sRGB\n \tconst mat3 ACESOutputMat = mat3(,\n \t\tvec3( 1.60475, -0.10208, -0.00327 ),, // transposed from source\n \t\tvec3( -0.53108, 1.10813, -0.07276 ),,\n \t\tvec3( -0.07367, -0.00605, 1.07602 ),\n \t);,\n\n \tcolor = ACESInputMat * color;,\n\n // Apply RRT and ODT\n \tcolor = RRTAndODTFit( color );,\n\n \tcolor = ACESOutputMat * color;,\n\n // Clamp to [0, 1]\n \treturn saturate( color );,\n\n },\n\n void main() {,\n\n \tvec4 tex = texture2D( tDiffuse, vUv );,\n\n \ttex.rgb *= exposure / 0.6;, // pre-exposed, outside of the tone mapping function\n\n \tgl_FragColor = vec4( ACESFilmicToneMapping( tex.rgb ), tex.a );,\n\n },\n `,\n}\n"],"names":[],"mappings":"AAkBO,MAAM,8BAA4D;AAAA,EACvE,UAAU;AAAA,IACR,UAAU,EAAE,OAAO,KAAK;AAAA,IACxB,UAAU,EAAE,OAAO,EAAI;AAAA,EACzB;AAAA,EAEA;AAAA;AAAA,IAAyB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUzB;AAAA;AAAA,IAA2B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAuD7B;"}
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{"version":3,"file":"AfterimageShader.cjs","sources":["../../src/shaders/AfterimageShader.ts"],"sourcesContent":["/**\n * Afterimage shader\n * I created this effect inspired by a demo on codepen:\n * https://codepen.io/brunoimbrizi/pen/MoRJaN?page=1&\n */\n\nimport type { IUniform, Texture } from 'three'\nimport type { IShader } from './types'\n\nexport type AfterimageShaderUniforms = {\n damp: IUniform<number>\n tNew: IUniform<Texture | null>\n tOld: IUniform<Texture | null>\n}\n\nexport interface IAfterimageShader extends IShader<AfterimageShaderUniforms> {}\n\nexport const AfterimageShader: IAfterimageShader = {\n uniforms: {\n damp: { value: 0.96 },\n tOld: { value: null },\n tNew: { value: null },\n },\n\n vertexShader:
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{"version":3,"file":"AfterimageShader.cjs","sources":["../../src/shaders/AfterimageShader.ts"],"sourcesContent":["/**\n * Afterimage shader\n * I created this effect inspired by a demo on codepen:\n * https://codepen.io/brunoimbrizi/pen/MoRJaN?page=1&\n */\n\nimport type { IUniform, Texture } from 'three'\nimport type { IShader } from './types'\n\nexport type AfterimageShaderUniforms = {\n damp: IUniform<number>\n tNew: IUniform<Texture | null>\n tOld: IUniform<Texture | null>\n}\n\nexport interface IAfterimageShader extends IShader<AfterimageShaderUniforms> {}\n\nexport const AfterimageShader: IAfterimageShader = {\n uniforms: {\n damp: { value: 0.96 },\n tOld: { value: null },\n tNew: { value: null },\n },\n\n vertexShader: /* glsl */ `\n varying vec2 vUv;\n\n void main() {\n\n \tvUv = uv;\n \tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n }\n `,\n\n fragmentShader: /* glsl */ `\n uniform float damp;\n\n uniform sampler2D tOld;\n uniform sampler2D tNew;\n\n varying vec2 vUv;\n\n vec4 when_gt( vec4 x, float y ) {\n\n \treturn max( sign( x - y ), 0.0 );\n\n }\n\n void main() {\n\n \tvec4 texelOld = texture2D( tOld, vUv );\n \tvec4 texelNew = texture2D( tNew, vUv );\n\n \ttexelOld *= damp * when_gt( texelOld, 0.1 );\n\n \tgl_FragColor = max(texelNew, texelOld);\n\n }\n `,\n}\n"],"names":[],"mappings":";;AAiBO,MAAM,mBAAsC;AAAA,EACjD,UAAU;AAAA,IACR,MAAM,EAAE,OAAO,KAAK;AAAA,IACpB,MAAM,EAAE,OAAO,KAAK;AAAA,IACpB,MAAM,EAAE,OAAO,KAAK;AAAA,EACtB;AAAA,EAEA;AAAA;AAAA,IAAyB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWzB;AAAA;AAAA,IAA2B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAyB7B;;"}
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tNew: { value: null }
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},
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vertexShader:
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vertexShader: (
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/* glsl */
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`
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varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}
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`
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),
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fragmentShader: (
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/* glsl */
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`
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uniform float damp;
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uniform sampler2D tOld;
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uniform sampler2D tNew;
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varying vec2 vUv;
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vec4 when_gt( vec4 x, float y ) {
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return max( sign( x - y ), 0.0 );
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}
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void main() {
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vec4 texelOld = texture2D( tOld, vUv );
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vec4 texelNew = texture2D( tNew, vUv );
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texelOld *= damp * when_gt( texelOld, 0.1 );
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gl_FragColor = max(texelNew, texelOld);
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}
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`
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)
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};
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export {
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AfterimageShader
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@@ -1 +1 @@
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-
{"version":3,"file":"AfterimageShader.js","sources":["../../src/shaders/AfterimageShader.ts"],"sourcesContent":["/**\n * Afterimage shader\n * I created this effect inspired by a demo on codepen:\n * https://codepen.io/brunoimbrizi/pen/MoRJaN?page=1&\n */\n\nimport type { IUniform, Texture } from 'three'\nimport type { IShader } from './types'\n\nexport type AfterimageShaderUniforms = {\n damp: IUniform<number>\n tNew: IUniform<Texture | null>\n tOld: IUniform<Texture | null>\n}\n\nexport interface IAfterimageShader extends IShader<AfterimageShaderUniforms> {}\n\nexport const AfterimageShader: IAfterimageShader = {\n uniforms: {\n damp: { value: 0.96 },\n tOld: { value: null },\n tNew: { value: null },\n },\n\n vertexShader:
|
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|
+
{"version":3,"file":"AfterimageShader.js","sources":["../../src/shaders/AfterimageShader.ts"],"sourcesContent":["/**\n * Afterimage shader\n * I created this effect inspired by a demo on codepen:\n * https://codepen.io/brunoimbrizi/pen/MoRJaN?page=1&\n */\n\nimport type { IUniform, Texture } from 'three'\nimport type { IShader } from './types'\n\nexport type AfterimageShaderUniforms = {\n damp: IUniform<number>\n tNew: IUniform<Texture | null>\n tOld: IUniform<Texture | null>\n}\n\nexport interface IAfterimageShader extends IShader<AfterimageShaderUniforms> {}\n\nexport const AfterimageShader: IAfterimageShader = {\n uniforms: {\n damp: { value: 0.96 },\n tOld: { value: null },\n tNew: { value: null },\n },\n\n vertexShader: /* glsl */ `\n varying vec2 vUv;\n\n void main() {\n\n \tvUv = uv;\n \tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n }\n `,\n\n fragmentShader: /* glsl */ `\n uniform float damp;\n\n uniform sampler2D tOld;\n uniform sampler2D tNew;\n\n varying vec2 vUv;\n\n vec4 when_gt( vec4 x, float y ) {\n\n \treturn max( sign( x - y ), 0.0 );\n\n }\n\n void main() {\n\n \tvec4 texelOld = texture2D( tOld, vUv );\n \tvec4 texelNew = texture2D( tNew, vUv );\n\n \ttexelOld *= damp * when_gt( texelOld, 0.1 );\n\n \tgl_FragColor = max(texelNew, texelOld);\n\n }\n `,\n}\n"],"names":[],"mappings":"AAiBO,MAAM,mBAAsC;AAAA,EACjD,UAAU;AAAA,IACR,MAAM,EAAE,OAAO,KAAK;AAAA,IACpB,MAAM,EAAE,OAAO,KAAK;AAAA,IACpB,MAAM,EAAE,OAAO,KAAK;AAAA,EACtB;AAAA,EAEA;AAAA;AAAA,IAAyB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWzB;AAAA;AAAA,IAA2B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAyB7B;"}
|
package/shaders/BasicShader.cjs
CHANGED
|
@@ -2,12 +2,26 @@
|
|
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2
2
|
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
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|
const BasicShader = {
|
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|
uniforms: {},
|
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|
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vertexShader:
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-
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|
+
vertexShader: (
|
|
6
|
+
/* glsl */
|
|
7
|
+
`
|
|
8
|
+
void main() {
|
|
9
|
+
|
|
10
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
11
|
+
|
|
12
|
+
}
|
|
13
|
+
`
|
|
14
|
+
),
|
|
15
|
+
fragmentShader: (
|
|
16
|
+
/* glsl */
|
|
17
|
+
`
|
|
18
|
+
void main() {
|
|
19
|
+
|
|
20
|
+
gl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );
|
|
21
|
+
|
|
22
|
+
}
|
|
23
|
+
`
|
|
24
|
+
)
|
|
11
25
|
};
|
|
12
26
|
exports.BasicShader = BasicShader;
|
|
13
27
|
//# sourceMappingURL=BasicShader.cjs.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"BasicShader.cjs","sources":["../../src/shaders/BasicShader.ts"],"sourcesContent":["/**\n * Simple test shader\n */\n\nimport type { IShader } from './types'\n\nexport type BasicShaderUniforms = {}\n\nexport interface IBasicShader extends IShader<BasicShaderUniforms> {}\n\nexport const BasicShader: IBasicShader = {\n uniforms: {},\n\n vertexShader:
|
|
1
|
+
{"version":3,"file":"BasicShader.cjs","sources":["../../src/shaders/BasicShader.ts"],"sourcesContent":["/**\n * Simple test shader\n */\n\nimport type { IShader } from './types'\n\nexport type BasicShaderUniforms = {}\n\nexport interface IBasicShader extends IShader<BasicShaderUniforms> {}\n\nexport const BasicShader: IBasicShader = {\n uniforms: {},\n\n vertexShader: /* glsl */ `\n void main() {\n\n \tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n }\n `,\n\n fragmentShader: /* glsl */ `\n void main() {\n\n gl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n\n }\n `,\n}\n"],"names":[],"mappings":";;AAUO,MAAM,cAA4B;AAAA,EACvC,UAAU,CAAC;AAAA,EAEX;AAAA;AAAA,IAAyB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQzB;AAAA;AAAA,IAA2B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAO7B;;"}
|
package/shaders/BasicShader.js
CHANGED
|
@@ -1,11 +1,25 @@
|
|
|
1
1
|
const BasicShader = {
|
|
2
2
|
uniforms: {},
|
|
3
|
-
vertexShader:
|
|
4
|
-
|
|
5
|
-
|
|
6
|
-
|
|
7
|
-
|
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8
|
-
|
|
3
|
+
vertexShader: (
|
|
4
|
+
/* glsl */
|
|
5
|
+
`
|
|
6
|
+
void main() {
|
|
7
|
+
|
|
8
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
9
|
+
|
|
10
|
+
}
|
|
11
|
+
`
|
|
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|
+
),
|
|
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|
+
fragmentShader: (
|
|
14
|
+
/* glsl */
|
|
15
|
+
`
|
|
16
|
+
void main() {
|
|
17
|
+
|
|
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|
+
gl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );
|
|
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|
+
|
|
20
|
+
}
|
|
21
|
+
`
|
|
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|
+
)
|
|
9
23
|
};
|
|
10
24
|
export {
|
|
11
25
|
BasicShader
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"BasicShader.js","sources":["../../src/shaders/BasicShader.ts"],"sourcesContent":["/**\n * Simple test shader\n */\n\nimport type { IShader } from './types'\n\nexport type BasicShaderUniforms = {}\n\nexport interface IBasicShader extends IShader<BasicShaderUniforms> {}\n\nexport const BasicShader: IBasicShader = {\n uniforms: {},\n\n vertexShader:
|
|
1
|
+
{"version":3,"file":"BasicShader.js","sources":["../../src/shaders/BasicShader.ts"],"sourcesContent":["/**\n * Simple test shader\n */\n\nimport type { IShader } from './types'\n\nexport type BasicShaderUniforms = {}\n\nexport interface IBasicShader extends IShader<BasicShaderUniforms> {}\n\nexport const BasicShader: IBasicShader = {\n uniforms: {},\n\n vertexShader: /* glsl */ `\n void main() {\n\n \tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n }\n `,\n\n fragmentShader: /* glsl */ `\n void main() {\n\n gl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n\n }\n `,\n}\n"],"names":[],"mappings":"AAUO,MAAM,cAA4B;AAAA,EACvC,UAAU,CAAC;AAAA,EAEX;AAAA;AAAA,IAAyB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQzB;AAAA;AAAA,IAA2B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAO7B;"}
|
|
@@ -5,32 +5,52 @@ const BleachBypassShader = {
|
|
|
5
5
|
tDiffuse: { value: null },
|
|
6
6
|
opacity: { value: 1 }
|
|
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|
},
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|
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vertexShader:
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|
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|
+
vertexShader: (
|
|
9
|
+
/* glsl */
|
|
10
|
+
`
|
|
11
|
+
varying vec2 vUv;
|
|
12
|
+
|
|
13
|
+
void main() {
|
|
14
|
+
|
|
15
|
+
vUv = uv;
|
|
16
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
17
|
+
|
|
18
|
+
}
|
|
19
|
+
`
|
|
20
|
+
),
|
|
21
|
+
fragmentShader: (
|
|
22
|
+
/* glsl */
|
|
23
|
+
`
|
|
24
|
+
uniform float opacity;
|
|
25
|
+
|
|
26
|
+
uniform sampler2D tDiffuse;
|
|
27
|
+
|
|
28
|
+
varying vec2 vUv;
|
|
29
|
+
|
|
30
|
+
void main() {
|
|
31
|
+
|
|
32
|
+
vec4 base = texture2D( tDiffuse, vUv );
|
|
33
|
+
|
|
34
|
+
vec3 lumCoeff = vec3( 0.25, 0.65, 0.1 );
|
|
35
|
+
float lum = dot( lumCoeff, base.rgb );
|
|
36
|
+
vec3 blend = vec3( lum );
|
|
37
|
+
|
|
38
|
+
float L = min( 1.0, max( 0.0, 10.0 * ( lum - 0.45 ) ) );
|
|
39
|
+
|
|
40
|
+
vec3 result1 = 2.0 * base.rgb * blend;
|
|
41
|
+
vec3 result2 = 1.0 - 2.0 * ( 1.0 - blend ) * ( 1.0 - base.rgb );
|
|
42
|
+
|
|
43
|
+
vec3 newColor = mix( result1, result2, L );
|
|
44
|
+
|
|
45
|
+
float A2 = opacity * base.a;
|
|
46
|
+
vec3 mixRGB = A2 * newColor.rgb;
|
|
47
|
+
mixRGB += ( ( 1.0 - A2 ) * base.rgb );
|
|
48
|
+
|
|
49
|
+
gl_FragColor = vec4( mixRGB, base.a );
|
|
50
|
+
|
|
51
|
+
}
|
|
52
|
+
`
|
|
53
|
+
)
|
|
34
54
|
};
|
|
35
55
|
exports.BleachBypassShader = BleachBypassShader;
|
|
36
56
|
//# sourceMappingURL=BleachBypassShader.cjs.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"BleachBypassShader.cjs","sources":["../../src/shaders/BleachBypassShader.ts"],"sourcesContent":["/**\n * Bleach bypass shader [http://en.wikipedia.org/wiki/Bleach_bypass]\n * - based on Nvidia example\n * http://developer.download.nvidia.com/shaderlibrary/webpages/shader_library.html#post_bleach_bypass\n */\n\nimport type { IUniform, Texture } from 'three'\nimport type { IShader } from './types'\n\nexport type BleachBypassShaderUniforms = {\n opacity: IUniform<number>\n tDiffuse: IUniform<Texture | null>\n}\n\nexport interface IBleachBypassShader extends IShader<BleachBypassShaderUniforms> {}\n\nexport const BleachBypassShader: IBleachBypassShader = {\n uniforms: {\n tDiffuse: { value: null },\n opacity: { value: 1.0 },\n },\n\n vertexShader:
|
|
1
|
+
{"version":3,"file":"BleachBypassShader.cjs","sources":["../../src/shaders/BleachBypassShader.ts"],"sourcesContent":["/**\n * Bleach bypass shader [http://en.wikipedia.org/wiki/Bleach_bypass]\n * - based on Nvidia example\n * http://developer.download.nvidia.com/shaderlibrary/webpages/shader_library.html#post_bleach_bypass\n */\n\nimport type { IUniform, Texture } from 'three'\nimport type { IShader } from './types'\n\nexport type BleachBypassShaderUniforms = {\n opacity: IUniform<number>\n tDiffuse: IUniform<Texture | null>\n}\n\nexport interface IBleachBypassShader extends IShader<BleachBypassShaderUniforms> {}\n\nexport const BleachBypassShader: IBleachBypassShader = {\n uniforms: {\n tDiffuse: { value: null },\n opacity: { value: 1.0 },\n },\n\n vertexShader: /* glsl */ `\n varying vec2 vUv;\n\n void main() {\n\n \tvUv = uv;\n \tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n }\n `,\n\n fragmentShader: /* glsl */ `\n uniform float opacity;\n\n uniform sampler2D tDiffuse;\n\n varying vec2 vUv;\n\n void main() {\n\n \tvec4 base = texture2D( tDiffuse, vUv );\n\n \tvec3 lumCoeff = vec3( 0.25, 0.65, 0.1 );\n \tfloat lum = dot( lumCoeff, base.rgb );\n \tvec3 blend = vec3( lum );\n\n \tfloat L = min( 1.0, max( 0.0, 10.0 * ( lum - 0.45 ) ) );\n\n \tvec3 result1 = 2.0 * base.rgb * blend;\n \tvec3 result2 = 1.0 - 2.0 * ( 1.0 - blend ) * ( 1.0 - base.rgb );\n\n \tvec3 newColor = mix( result1, result2, L );\n\n \tfloat A2 = opacity * base.a;\n \tvec3 mixRGB = A2 * newColor.rgb;\n \tmixRGB += ( ( 1.0 - A2 ) * base.rgb );\n\n \tgl_FragColor = vec4( mixRGB, base.a );\n\n }\n `,\n}\n"],"names":[],"mappings":";;AAgBO,MAAM,qBAA0C;AAAA,EACrD,UAAU;AAAA,IACR,UAAU,EAAE,OAAO,KAAK;AAAA,IACxB,SAAS,EAAE,OAAO,EAAI;AAAA,EACxB;AAAA,EAEA;AAAA;AAAA,IAAyB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWzB;AAAA;AAAA,IAA2B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AA8B7B;;"}
|
|
@@ -3,32 +3,52 @@ const BleachBypassShader = {
|
|
|
3
3
|
tDiffuse: { value: null },
|
|
4
4
|
opacity: { value: 1 }
|
|
5
5
|
},
|
|
6
|
-
vertexShader:
|
|
7
|
-
|
|
8
|
-
|
|
9
|
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|
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|
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|
-
|
|
6
|
+
vertexShader: (
|
|
7
|
+
/* glsl */
|
|
8
|
+
`
|
|
9
|
+
varying vec2 vUv;
|
|
10
|
+
|
|
11
|
+
void main() {
|
|
12
|
+
|
|
13
|
+
vUv = uv;
|
|
14
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
15
|
+
|
|
16
|
+
}
|
|
17
|
+
`
|
|
18
|
+
),
|
|
19
|
+
fragmentShader: (
|
|
20
|
+
/* glsl */
|
|
21
|
+
`
|
|
22
|
+
uniform float opacity;
|
|
23
|
+
|
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24
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+
uniform sampler2D tDiffuse;
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25
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+
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26
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+
varying vec2 vUv;
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+
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28
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+
void main() {
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29
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+
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+
vec4 base = texture2D( tDiffuse, vUv );
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31
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+
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32
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+
vec3 lumCoeff = vec3( 0.25, 0.65, 0.1 );
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33
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+
float lum = dot( lumCoeff, base.rgb );
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34
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+
vec3 blend = vec3( lum );
|
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35
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+
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36
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+
float L = min( 1.0, max( 0.0, 10.0 * ( lum - 0.45 ) ) );
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37
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+
|
|
38
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+
vec3 result1 = 2.0 * base.rgb * blend;
|
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39
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+
vec3 result2 = 1.0 - 2.0 * ( 1.0 - blend ) * ( 1.0 - base.rgb );
|
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40
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+
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41
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+
vec3 newColor = mix( result1, result2, L );
|
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42
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+
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43
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+
float A2 = opacity * base.a;
|
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44
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+
vec3 mixRGB = A2 * newColor.rgb;
|
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45
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+
mixRGB += ( ( 1.0 - A2 ) * base.rgb );
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46
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+
|
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47
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+
gl_FragColor = vec4( mixRGB, base.a );
|
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48
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+
|
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49
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+
}
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50
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+
`
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51
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+
)
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32
52
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};
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33
53
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export {
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34
54
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BleachBypassShader
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"BleachBypassShader.js","sources":["../../src/shaders/BleachBypassShader.ts"],"sourcesContent":["/**\n * Bleach bypass shader [http://en.wikipedia.org/wiki/Bleach_bypass]\n * - based on Nvidia example\n * http://developer.download.nvidia.com/shaderlibrary/webpages/shader_library.html#post_bleach_bypass\n */\n\nimport type { IUniform, Texture } from 'three'\nimport type { IShader } from './types'\n\nexport type BleachBypassShaderUniforms = {\n opacity: IUniform<number>\n tDiffuse: IUniform<Texture | null>\n}\n\nexport interface IBleachBypassShader extends IShader<BleachBypassShaderUniforms> {}\n\nexport const BleachBypassShader: IBleachBypassShader = {\n uniforms: {\n tDiffuse: { value: null },\n opacity: { value: 1.0 },\n },\n\n vertexShader:
|
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1
|
+
{"version":3,"file":"BleachBypassShader.js","sources":["../../src/shaders/BleachBypassShader.ts"],"sourcesContent":["/**\n * Bleach bypass shader [http://en.wikipedia.org/wiki/Bleach_bypass]\n * - based on Nvidia example\n * http://developer.download.nvidia.com/shaderlibrary/webpages/shader_library.html#post_bleach_bypass\n */\n\nimport type { IUniform, Texture } from 'three'\nimport type { IShader } from './types'\n\nexport type BleachBypassShaderUniforms = {\n opacity: IUniform<number>\n tDiffuse: IUniform<Texture | null>\n}\n\nexport interface IBleachBypassShader extends IShader<BleachBypassShaderUniforms> {}\n\nexport const BleachBypassShader: IBleachBypassShader = {\n uniforms: {\n tDiffuse: { value: null },\n opacity: { value: 1.0 },\n },\n\n vertexShader: /* glsl */ `\n varying vec2 vUv;\n\n void main() {\n\n \tvUv = uv;\n \tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n }\n `,\n\n fragmentShader: /* glsl */ `\n uniform float opacity;\n\n uniform sampler2D tDiffuse;\n\n varying vec2 vUv;\n\n void main() {\n\n \tvec4 base = texture2D( tDiffuse, vUv );\n\n \tvec3 lumCoeff = vec3( 0.25, 0.65, 0.1 );\n \tfloat lum = dot( lumCoeff, base.rgb );\n \tvec3 blend = vec3( lum );\n\n \tfloat L = min( 1.0, max( 0.0, 10.0 * ( lum - 0.45 ) ) );\n\n \tvec3 result1 = 2.0 * base.rgb * blend;\n \tvec3 result2 = 1.0 - 2.0 * ( 1.0 - blend ) * ( 1.0 - base.rgb );\n\n \tvec3 newColor = mix( result1, result2, L );\n\n \tfloat A2 = opacity * base.a;\n \tvec3 mixRGB = A2 * newColor.rgb;\n \tmixRGB += ( ( 1.0 - A2 ) * base.rgb );\n\n \tgl_FragColor = vec4( mixRGB, base.a );\n\n }\n `,\n}\n"],"names":[],"mappings":"AAgBO,MAAM,qBAA0C;AAAA,EACrD,UAAU;AAAA,IACR,UAAU,EAAE,OAAO,KAAK;AAAA,IACxB,SAAS,EAAE,OAAO,EAAI;AAAA,EACxB;AAAA,EAEA;AAAA;AAAA,IAAyB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWzB;AAAA;AAAA,IAA2B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AA8B7B;"}
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