three-stdlib 2.35.3 → 2.35.4
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- package/_polyfill/CapsuleGeometry.cjs +20 -17
- package/_polyfill/CapsuleGeometry.cjs.map +1 -1
- package/_polyfill/CapsuleGeometry.js +20 -17
- package/_polyfill/CapsuleGeometry.js.map +1 -1
- package/_polyfill/constants.cjs +1 -1
- package/_polyfill/constants.cjs.map +1 -1
- package/_polyfill/constants.js +1 -1
- package/_polyfill/constants.js.map +1 -1
- package/animation/AnimationClipCreator.cjs +13 -13
- package/animation/AnimationClipCreator.cjs.map +1 -1
- package/animation/AnimationClipCreator.js +13 -13
- package/animation/AnimationClipCreator.js.map +1 -1
- package/animation/CCDIKSolver.cjs +11 -11
- package/animation/CCDIKSolver.cjs.map +1 -1
- package/animation/CCDIKSolver.js +12 -12
- package/animation/CCDIKSolver.js.map +1 -1
- package/animation/MMDAnimationHelper.cjs +1 -1
- package/animation/MMDAnimationHelper.cjs.map +1 -1
- package/animation/MMDAnimationHelper.js +1 -1
- package/animation/MMDAnimationHelper.js.map +1 -1
- package/animation/MMDPhysics.cjs +4 -4
- package/animation/MMDPhysics.cjs.map +1 -1
- package/animation/MMDPhysics.js +4 -4
- package/animation/MMDPhysics.js.map +1 -1
- package/controls/ArcballControls.cjs +2 -2
- package/controls/ArcballControls.cjs.map +1 -1
- package/controls/ArcballControls.js +3 -3
- package/controls/ArcballControls.js.map +1 -1
- package/controls/FirstPersonControls.cjs +1 -1
- package/controls/FirstPersonControls.cjs.map +1 -1
- package/controls/FirstPersonControls.js +1 -1
- package/controls/FirstPersonControls.js.map +1 -1
- package/controls/OrbitControls.cjs +2 -2
- package/controls/OrbitControls.cjs.map +1 -1
- package/controls/OrbitControls.js +3 -3
- package/controls/OrbitControls.js.map +1 -1
- package/controls/PointerLockControls.cjs +2 -2
- package/controls/PointerLockControls.cjs.map +1 -1
- package/controls/PointerLockControls.js +3 -3
- package/controls/PointerLockControls.js.map +1 -1
- package/csm/CSM.cjs +4 -4
- package/csm/CSM.cjs.map +1 -1
- package/csm/CSM.js +5 -5
- package/csm/CSM.js.map +1 -1
- package/csm/CSMFrustum.cjs +1 -1
- package/csm/CSMFrustum.cjs.map +1 -1
- package/csm/CSMFrustum.js +2 -2
- package/csm/CSMFrustum.js.map +1 -1
- package/deprecated/Geometry.cjs +722 -715
- package/deprecated/Geometry.cjs.map +1 -1
- package/deprecated/Geometry.js +723 -716
- package/deprecated/Geometry.js.map +1 -1
- package/effects/AnaglyphEffect.cjs +2 -1
- package/effects/AnaglyphEffect.cjs.map +1 -1
- package/effects/AnaglyphEffect.js +3 -2
- package/effects/AnaglyphEffect.js.map +1 -1
- package/effects/OutlineEffect.cjs +2 -1
- package/effects/OutlineEffect.cjs.map +1 -1
- package/effects/OutlineEffect.js +3 -2
- package/effects/OutlineEffect.js.map +1 -1
- package/effects/ParallaxBarrierEffect.cjs +2 -1
- package/effects/ParallaxBarrierEffect.cjs.map +1 -1
- package/effects/ParallaxBarrierEffect.js +3 -2
- package/effects/ParallaxBarrierEffect.js.map +1 -1
- package/exporters/DRACOExporter.cjs +133 -122
- package/exporters/DRACOExporter.cjs.map +1 -1
- package/exporters/DRACOExporter.d.ts +23 -21
- package/exporters/DRACOExporter.js +133 -122
- package/exporters/DRACOExporter.js.map +1 -1
- package/exporters/GLTFExporter.cjs +170 -167
- package/exporters/GLTFExporter.cjs.map +1 -1
- package/exporters/GLTFExporter.js +170 -167
- package/exporters/GLTFExporter.js.map +1 -1
- package/geometries/LightningStrike.cjs +524 -515
- package/geometries/LightningStrike.cjs.map +1 -1
- package/geometries/LightningStrike.js +524 -515
- package/geometries/LightningStrike.js.map +1 -1
- package/geometries/RoundedBoxGeometry.cjs +1 -1
- package/geometries/RoundedBoxGeometry.cjs.map +1 -1
- package/geometries/RoundedBoxGeometry.js +2 -2
- package/geometries/RoundedBoxGeometry.js.map +1 -1
- package/helpers/RaycasterHelper.cjs +2 -2
- package/helpers/RaycasterHelper.cjs.map +1 -1
- package/helpers/RaycasterHelper.js +3 -3
- package/helpers/RaycasterHelper.js.map +1 -1
- package/helpers/VertexNormalsHelper.cjs +3 -3
- package/helpers/VertexNormalsHelper.cjs.map +1 -1
- package/helpers/VertexNormalsHelper.js +4 -4
- package/helpers/VertexNormalsHelper.js.map +1 -1
- package/helpers/VertexTangentsHelper.cjs +2 -2
- package/helpers/VertexTangentsHelper.cjs.map +1 -1
- package/helpers/VertexTangentsHelper.js +3 -3
- package/helpers/VertexTangentsHelper.js.map +1 -1
- package/interactive/InteractiveGroup.cjs +1 -1
- package/interactive/InteractiveGroup.cjs.map +1 -1
- package/interactive/InteractiveGroup.js +2 -2
- package/interactive/InteractiveGroup.js.map +1 -1
- package/interactive/SelectionBox.cjs +15 -15
- package/interactive/SelectionBox.cjs.map +1 -1
- package/interactive/SelectionBox.js +16 -16
- package/interactive/SelectionBox.js.map +1 -1
- package/libs/chevrotain.cjs +1 -1
- package/libs/chevrotain.cjs.map +1 -1
- package/libs/chevrotain.js +1 -1
- package/libs/chevrotain.js.map +1 -1
- package/libs/lottie.cjs +1 -1
- package/libs/lottie.cjs.map +1 -1
- package/libs/lottie.js +1 -1
- package/libs/lottie.js.map +1 -1
- package/libs/opentype.cjs +1 -1
- package/libs/opentype.cjs.map +1 -1
- package/libs/opentype.js +1 -1
- package/libs/opentype.js.map +1 -1
- package/lights/LightProbeGenerator.cjs +5 -5
- package/lights/LightProbeGenerator.cjs.map +1 -1
- package/lights/LightProbeGenerator.js +5 -5
- package/lights/LightProbeGenerator.js.map +1 -1
- package/lights/RectAreaLightUniformsLib.cjs +3 -3
- package/lights/RectAreaLightUniformsLib.cjs.map +1 -1
- package/lights/RectAreaLightUniformsLib.js +3 -3
- package/lights/RectAreaLightUniformsLib.js.map +1 -1
- package/lines/LineMaterial.cjs +2 -1
- package/lines/LineMaterial.cjs.map +1 -1
- package/lines/LineMaterial.js +3 -2
- package/lines/LineMaterial.js.map +1 -1
- package/lines/LineSegments2.cjs +13 -13
- package/lines/LineSegments2.cjs.map +1 -1
- package/lines/LineSegments2.js +14 -14
- package/lines/LineSegments2.js.map +1 -1
- package/lines/LineSegmentsGeometry.cjs +2 -2
- package/lines/LineSegmentsGeometry.cjs.map +1 -1
- package/lines/LineSegmentsGeometry.js +3 -3
- package/lines/LineSegmentsGeometry.js.map +1 -1
- package/lines/Wireframe.cjs +3 -3
- package/lines/Wireframe.cjs.map +1 -1
- package/lines/Wireframe.js +4 -4
- package/lines/Wireframe.js.map +1 -1
- package/loaders/BasisTextureLoader.cjs +441 -435
- package/loaders/BasisTextureLoader.cjs.map +1 -1
- package/loaders/BasisTextureLoader.js +441 -435
- package/loaders/BasisTextureLoader.js.map +1 -1
- package/loaders/EXRLoader.cjs +2 -1
- package/loaders/EXRLoader.cjs.map +1 -1
- package/loaders/EXRLoader.js +3 -2
- package/loaders/EXRLoader.js.map +1 -1
- package/loaders/FBXLoader.cjs +2 -2
- package/loaders/FBXLoader.cjs.map +1 -1
- package/loaders/FBXLoader.js +2 -2
- package/loaders/FBXLoader.js.map +1 -1
- package/loaders/FontLoader.cjs +2 -2
- package/loaders/FontLoader.cjs.map +1 -1
- package/loaders/FontLoader.d.ts +2 -2
- package/loaders/FontLoader.js +2 -2
- package/loaders/FontLoader.js.map +1 -1
- package/loaders/GLTFLoader.cjs +2 -2
- package/loaders/GLTFLoader.cjs.map +1 -1
- package/loaders/GLTFLoader.js +2 -2
- package/loaders/GLTFLoader.js.map +1 -1
- package/loaders/KTX2Loader.cjs +377 -374
- package/loaders/KTX2Loader.cjs.map +1 -1
- package/loaders/KTX2Loader.js +377 -374
- package/loaders/KTX2Loader.js.map +1 -1
- package/loaders/LDrawLoader.cjs +5 -4
- package/loaders/LDrawLoader.cjs.map +1 -1
- package/loaders/LDrawLoader.js +6 -5
- package/loaders/LDrawLoader.js.map +1 -1
- package/loaders/OBJLoader.cjs +5 -5
- package/loaders/OBJLoader.cjs.map +1 -1
- package/loaders/OBJLoader.js +6 -6
- package/loaders/OBJLoader.js.map +1 -1
- package/loaders/PRWMLoader.cjs +46 -43
- package/loaders/PRWMLoader.cjs.map +1 -1
- package/loaders/PRWMLoader.js +46 -43
- package/loaders/PRWMLoader.js.map +1 -1
- package/loaders/SVGLoader.cjs +1694 -1688
- package/loaders/SVGLoader.cjs.map +1 -1
- package/loaders/SVGLoader.js +1694 -1688
- package/loaders/SVGLoader.js.map +1 -1
- package/loaders/XLoader.cjs +1 -1
- package/loaders/XLoader.cjs.map +1 -1
- package/loaders/XLoader.js +1 -1
- package/loaders/XLoader.js.map +1 -1
- package/math/Capsule.cjs +3 -3
- package/math/Capsule.cjs.map +1 -1
- package/math/Capsule.js +3 -3
- package/math/Capsule.js.map +1 -1
- package/math/ColorConverter.cjs +9 -9
- package/math/ColorConverter.cjs.map +1 -1
- package/math/ColorConverter.js +9 -9
- package/math/ColorConverter.js.map +1 -1
- package/math/ConvexHull.cjs +53 -50
- package/math/ConvexHull.cjs.map +1 -1
- package/math/ConvexHull.js +53 -50
- package/math/ConvexHull.js.map +1 -1
- package/math/ImprovedNoise.cjs +1 -1
- package/math/ImprovedNoise.cjs.map +1 -1
- package/math/ImprovedNoise.js +1 -1
- package/math/ImprovedNoise.js.map +1 -1
- package/math/MeshSurfaceSampler.cjs +2 -2
- package/math/MeshSurfaceSampler.cjs.map +1 -1
- package/math/MeshSurfaceSampler.js +2 -2
- package/math/MeshSurfaceSampler.js.map +1 -1
- package/math/OBB.cjs +14 -14
- package/math/OBB.cjs.map +1 -1
- package/math/OBB.js +15 -15
- package/math/OBB.js.map +1 -1
- package/math/Octree.cjs +7 -7
- package/math/Octree.cjs.map +1 -1
- package/math/Octree.js +8 -8
- package/math/Octree.js.map +1 -1
- package/misc/ConvexObjectBreaker.cjs +271 -268
- package/misc/ConvexObjectBreaker.cjs.map +1 -1
- package/misc/ConvexObjectBreaker.js +272 -269
- package/misc/ConvexObjectBreaker.js.map +1 -1
- package/misc/Gyroscope.cjs +6 -6
- package/misc/Gyroscope.cjs.map +1 -1
- package/misc/Gyroscope.js +7 -7
- package/misc/Gyroscope.js.map +1 -1
- package/modifiers/CurveModifier.cjs +1 -1
- package/modifiers/CurveModifier.cjs.map +1 -1
- package/modifiers/CurveModifier.js +2 -2
- package/modifiers/CurveModifier.js.map +1 -1
- package/modifiers/SimplifyModifier.cjs +2 -2
- package/modifiers/SimplifyModifier.cjs.map +1 -1
- package/modifiers/SimplifyModifier.js +2 -2
- package/modifiers/SimplifyModifier.js.map +1 -1
- package/objects/BatchedMesh.cjs +2 -2
- package/objects/BatchedMesh.cjs.map +1 -1
- package/objects/BatchedMesh.js +3 -3
- package/objects/BatchedMesh.js.map +1 -1
- package/objects/GroundProjectedEnv.cjs +2 -1
- package/objects/GroundProjectedEnv.cjs.map +1 -1
- package/objects/GroundProjectedEnv.js +3 -2
- package/objects/GroundProjectedEnv.js.map +1 -1
- package/objects/Lensflare.cjs +209 -206
- package/objects/Lensflare.cjs.map +1 -1
- package/objects/Lensflare.js +209 -206
- package/objects/Lensflare.js.map +1 -1
- package/objects/Reflector.cjs +154 -146
- package/objects/Reflector.cjs.map +1 -1
- package/objects/Reflector.js +154 -146
- package/objects/Reflector.js.map +1 -1
- package/objects/ReflectorForSSRPass.cjs +183 -180
- package/objects/ReflectorForSSRPass.cjs.map +1 -1
- package/objects/ReflectorForSSRPass.js +183 -180
- package/objects/ReflectorForSSRPass.js.map +1 -1
- package/objects/Refractor.cjs +164 -161
- package/objects/Refractor.cjs.map +1 -1
- package/objects/Refractor.js +164 -161
- package/objects/Refractor.js.map +1 -1
- package/objects/ShadowMesh.cjs +1 -1
- package/objects/ShadowMesh.cjs.map +1 -1
- package/objects/ShadowMesh.js +2 -2
- package/objects/ShadowMesh.js.map +1 -1
- package/objects/Sky.cjs +35 -32
- package/objects/Sky.cjs.map +1 -1
- package/objects/Sky.d.ts +100 -6
- package/objects/Sky.js +35 -32
- package/objects/Sky.js.map +1 -1
- package/objects/Water.cjs +2 -1
- package/objects/Water.cjs.map +1 -1
- package/objects/Water.js +3 -2
- package/objects/Water.js.map +1 -1
- package/objects/Water2.cjs +143 -140
- package/objects/Water2.cjs.map +1 -1
- package/objects/Water2.js +143 -140
- package/objects/Water2.js.map +1 -1
- package/package.json +1 -1
- package/postprocessing/SAOPass.cjs +267 -264
- package/postprocessing/SAOPass.cjs.map +1 -1
- package/postprocessing/SAOPass.js +267 -264
- package/postprocessing/SAOPass.js.map +1 -1
- package/postprocessing/SSAOPass.cjs +253 -250
- package/postprocessing/SSAOPass.cjs.map +1 -1
- package/postprocessing/SSAOPass.js +253 -250
- package/postprocessing/SSAOPass.js.map +1 -1
- package/postprocessing/SSRPass.cjs +379 -376
- package/postprocessing/SSRPass.cjs.map +1 -1
- package/postprocessing/SSRPass.js +379 -376
- package/postprocessing/SSRPass.js.map +1 -1
- package/postprocessing/UnrealBloomPass.cjs +205 -202
- package/postprocessing/UnrealBloomPass.cjs.map +1 -1
- package/postprocessing/UnrealBloomPass.js +205 -202
- package/postprocessing/UnrealBloomPass.js.map +1 -1
- package/renderers/CSS2DRenderer.cjs +5 -5
- package/renderers/CSS2DRenderer.cjs.map +1 -1
- package/renderers/CSS2DRenderer.js +5 -5
- package/renderers/CSS2DRenderer.js.map +1 -1
- package/renderers/CSS3DRenderer.cjs +5 -5
- package/renderers/CSS3DRenderer.cjs.map +1 -1
- package/renderers/CSS3DRenderer.js +6 -6
- package/renderers/CSS3DRenderer.js.map +1 -1
- package/shaders/ACESFilmicToneMappingShader.cjs +71 -46
- package/shaders/ACESFilmicToneMappingShader.cjs.map +1 -1
- package/shaders/ACESFilmicToneMappingShader.js +71 -46
- package/shaders/ACESFilmicToneMappingShader.js.map +1 -1
- package/shaders/AfterimageShader.cjs +41 -22
- package/shaders/AfterimageShader.cjs.map +1 -1
- package/shaders/AfterimageShader.js +41 -22
- package/shaders/AfterimageShader.js.map +1 -1
- package/shaders/BasicShader.cjs +20 -6
- package/shaders/BasicShader.cjs.map +1 -1
- package/shaders/BasicShader.js +20 -6
- package/shaders/BasicShader.js.map +1 -1
- package/shaders/BleachBypassShader.cjs +46 -26
- package/shaders/BleachBypassShader.cjs.map +1 -1
- package/shaders/BleachBypassShader.js +46 -26
- package/shaders/BleachBypassShader.js.map +1 -1
- package/shaders/BlendShader.cjs +33 -19
- package/shaders/BlendShader.cjs.map +1 -1
- package/shaders/BlendShader.js +33 -19
- package/shaders/BlendShader.js.map +1 -1
- package/shaders/BokehShader.cjs +117 -90
- package/shaders/BokehShader.cjs.map +1 -1
- package/shaders/BokehShader.js +117 -90
- package/shaders/BokehShader.js.map +1 -1
- package/shaders/BokehShader2.cjs +333 -232
- package/shaders/BokehShader2.cjs.map +1 -1
- package/shaders/BokehShader2.js +333 -232
- package/shaders/BokehShader2.js.map +1 -1
- package/shaders/BrightnessContrastShader.cjs +38 -22
- package/shaders/BrightnessContrastShader.cjs.map +1 -1
- package/shaders/BrightnessContrastShader.js +38 -22
- package/shaders/BrightnessContrastShader.js.map +1 -1
- package/shaders/ColorCorrectionShader.cjs +35 -21
- package/shaders/ColorCorrectionShader.cjs.map +1 -1
- package/shaders/ColorCorrectionShader.js +35 -21
- package/shaders/ColorCorrectionShader.js.map +1 -1
- package/shaders/ColorifyShader.cjs +34 -19
- package/shaders/ColorifyShader.cjs.map +1 -1
- package/shaders/ColorifyShader.js +34 -19
- package/shaders/ColorifyShader.js.map +1 -1
- package/shaders/ConvolutionShader.cjs +43 -24
- package/shaders/ConvolutionShader.cjs.map +1 -1
- package/shaders/ConvolutionShader.js +43 -24
- package/shaders/ConvolutionShader.js.map +1 -1
- package/shaders/CopyShader.cjs +30 -16
- package/shaders/CopyShader.cjs.map +1 -1
- package/shaders/CopyShader.js +30 -16
- package/shaders/CopyShader.js.map +1 -1
- package/shaders/DOFMipMapShader.cjs +38 -21
- package/shaders/DOFMipMapShader.cjs.map +1 -1
- package/shaders/DOFMipMapShader.js +38 -21
- package/shaders/DOFMipMapShader.js.map +1 -1
- package/shaders/DepthLimitedBlurShader.cjs +98 -69
- package/shaders/DepthLimitedBlurShader.cjs.map +1 -1
- package/shaders/DepthLimitedBlurShader.js +98 -69
- package/shaders/DepthLimitedBlurShader.js.map +1 -1
- package/shaders/DigitalGlitch.cjs +70 -59
- package/shaders/DigitalGlitch.cjs.map +1 -1
- package/shaders/DigitalGlitch.js +70 -59
- package/shaders/DigitalGlitch.js.map +1 -1
- package/shaders/DotScreenShader.cjs +49 -28
- package/shaders/DotScreenShader.cjs.map +1 -1
- package/shaders/DotScreenShader.js +49 -28
- package/shaders/DotScreenShader.js.map +1 -1
- package/shaders/FXAAShader.cjs +1098 -1089
- package/shaders/FXAAShader.cjs.map +1 -1
- package/shaders/FXAAShader.js +1098 -1089
- package/shaders/FXAAShader.js.map +1 -1
- package/shaders/FilmShader.cjs +57 -29
- package/shaders/FilmShader.cjs.map +1 -1
- package/shaders/FilmShader.js +57 -29
- package/shaders/FilmShader.js.map +1 -1
- package/shaders/FocusShader.cjs +70 -43
- package/shaders/FocusShader.cjs.map +1 -1
- package/shaders/FocusShader.js +70 -43
- package/shaders/FocusShader.js.map +1 -1
- package/shaders/FreiChenShader.cjs +74 -53
- package/shaders/FreiChenShader.cjs.map +1 -1
- package/shaders/FreiChenShader.js +74 -53
- package/shaders/FreiChenShader.js.map +1 -1
- package/shaders/FresnelShader.cjs +55 -35
- package/shaders/FresnelShader.cjs.map +1 -1
- package/shaders/FresnelShader.js +55 -35
- package/shaders/FresnelShader.js.map +1 -1
- package/shaders/GammaCorrectionShader.cjs +33 -19
- package/shaders/GammaCorrectionShader.cjs.map +1 -1
- package/shaders/GammaCorrectionShader.js +33 -19
- package/shaders/GammaCorrectionShader.js.map +1 -1
- package/shaders/GodRaysShader.cjs +193 -116
- package/shaders/GodRaysShader.cjs.map +1 -1
- package/shaders/GodRaysShader.js +193 -116
- package/shaders/GodRaysShader.js.map +1 -1
- package/shaders/HalftoneShader.cjs +270 -192
- package/shaders/HalftoneShader.cjs.map +1 -1
- package/shaders/HalftoneShader.js +270 -192
- package/shaders/HalftoneShader.js.map +1 -1
- package/shaders/HorizontalTiltShiftShader.cjs +43 -27
- package/shaders/HorizontalTiltShiftShader.cjs.map +1 -1
- package/shaders/HorizontalTiltShiftShader.js +43 -27
- package/shaders/HorizontalTiltShiftShader.js.map +1 -1
- package/shaders/HueSaturationShader.cjs +47 -31
- package/shaders/HueSaturationShader.cjs.map +1 -1
- package/shaders/HueSaturationShader.js +47 -31
- package/shaders/HueSaturationShader.js.map +1 -1
- package/shaders/KaleidoShader.cjs +37 -24
- package/shaders/KaleidoShader.cjs.map +1 -1
- package/shaders/KaleidoShader.js +37 -24
- package/shaders/KaleidoShader.js.map +1 -1
- package/shaders/LuminosityHighPassShader.cjs +43 -24
- package/shaders/LuminosityHighPassShader.cjs.map +1 -1
- package/shaders/LuminosityHighPassShader.js +43 -24
- package/shaders/LuminosityHighPassShader.js.map +1 -1
- package/shaders/LuminosityShader.cjs +34 -17
- package/shaders/LuminosityShader.cjs.map +1 -1
- package/shaders/LuminosityShader.js +34 -17
- package/shaders/LuminosityShader.js.map +1 -1
- package/shaders/MirrorShader.cjs +39 -26
- package/shaders/MirrorShader.cjs.map +1 -1
- package/shaders/MirrorShader.js +39 -26
- package/shaders/MirrorShader.js.map +1 -1
- package/shaders/NormalMapShader.cjs +36 -21
- package/shaders/NormalMapShader.cjs.map +1 -1
- package/shaders/NormalMapShader.js +36 -21
- package/shaders/NormalMapShader.js.map +1 -1
- package/shaders/ParallaxShader.cjs +147 -97
- package/shaders/ParallaxShader.cjs.map +1 -1
- package/shaders/ParallaxShader.js +147 -97
- package/shaders/ParallaxShader.js.map +1 -1
- package/shaders/PixelShader.cjs +31 -18
- package/shaders/PixelShader.cjs.map +1 -1
- package/shaders/PixelShader.js +31 -18
- package/shaders/PixelShader.js.map +1 -1
- package/shaders/RGBShiftShader.cjs +33 -20
- package/shaders/RGBShiftShader.cjs.map +1 -1
- package/shaders/RGBShiftShader.js +33 -20
- package/shaders/RGBShiftShader.js.map +1 -1
- package/shaders/SAOShader.cjs +154 -117
- package/shaders/SAOShader.cjs.map +1 -1
- package/shaders/SAOShader.js +154 -117
- package/shaders/SAOShader.js.map +1 -1
- package/shaders/SMAAShader.cjs +358 -270
- package/shaders/SMAAShader.cjs.map +1 -1
- package/shaders/SMAAShader.js +358 -270
- package/shaders/SMAAShader.js.map +1 -1
- package/shaders/SSAOShader.cjs +236 -142
- package/shaders/SSAOShader.cjs.map +1 -1
- package/shaders/SSAOShader.js +236 -142
- package/shaders/SSAOShader.js.map +1 -1
- package/shaders/SSRShader.cjs +4 -4
- package/shaders/SSRShader.cjs.map +1 -1
- package/shaders/SSRShader.js +4 -4
- package/shaders/SSRShader.js.map +1 -1
- package/shaders/SepiaShader.cjs +36 -20
- package/shaders/SepiaShader.cjs.map +1 -1
- package/shaders/SepiaShader.js +36 -20
- package/shaders/SepiaShader.js.map +1 -1
- package/shaders/SobelOperatorShader.cjs +64 -37
- package/shaders/SobelOperatorShader.cjs.map +1 -1
- package/shaders/SobelOperatorShader.js +64 -37
- package/shaders/SobelOperatorShader.js.map +1 -1
- package/shaders/TechnicolorShader.cjs +29 -16
- package/shaders/TechnicolorShader.cjs.map +1 -1
- package/shaders/TechnicolorShader.js +29 -16
- package/shaders/TechnicolorShader.js.map +1 -1
- package/shaders/ToneMapShader.cjs +55 -35
- package/shaders/ToneMapShader.cjs.map +1 -1
- package/shaders/ToneMapShader.js +55 -35
- package/shaders/ToneMapShader.js.map +1 -1
- package/shaders/ToonShader.cjs +275 -165
- package/shaders/ToonShader.cjs.map +1 -1
- package/shaders/ToonShader.js +275 -165
- package/shaders/ToonShader.js.map +1 -1
- package/shaders/TriangleBlurShader.cjs +50 -27
- package/shaders/TriangleBlurShader.cjs.map +1 -1
- package/shaders/TriangleBlurShader.js +50 -27
- package/shaders/TriangleBlurShader.js.map +1 -1
- package/shaders/UnpackDepthRGBAShader.cjs +32 -17
- package/shaders/UnpackDepthRGBAShader.cjs.map +1 -1
- package/shaders/UnpackDepthRGBAShader.js +32 -17
- package/shaders/UnpackDepthRGBAShader.js.map +1 -1
- package/shaders/VerticalTiltShiftShader.cjs +43 -27
- package/shaders/VerticalTiltShiftShader.cjs.map +1 -1
- package/shaders/VerticalTiltShiftShader.js +43 -27
- package/shaders/VerticalTiltShiftShader.js.map +1 -1
- package/shaders/VignetteShader.cjs +43 -27
- package/shaders/VignetteShader.cjs.map +1 -1
- package/shaders/VignetteShader.js +43 -27
- package/shaders/VignetteShader.js.map +1 -1
- package/shaders/VolumeShader.cjs +264 -213
- package/shaders/VolumeShader.cjs.map +1 -1
- package/shaders/VolumeShader.js +264 -213
- package/shaders/VolumeShader.js.map +1 -1
- package/shaders/WaterRefractionShader.cjs +63 -35
- package/shaders/WaterRefractionShader.cjs.map +1 -1
- package/shaders/WaterRefractionShader.js +63 -35
- package/shaders/WaterRefractionShader.js.map +1 -1
- package/utils/GeometryCompressionUtils.cjs +2 -1
- package/utils/GeometryCompressionUtils.cjs.map +1 -1
- package/utils/GeometryCompressionUtils.js +3 -2
- package/utils/GeometryCompressionUtils.js.map +1 -1
- package/utils/RoughnessMipmapper.cjs +3 -3
- package/utils/RoughnessMipmapper.cjs.map +1 -1
- package/utils/RoughnessMipmapper.js +4 -4
- package/utils/RoughnessMipmapper.js.map +1 -1
- package/webxr/ARButton.cjs +109 -106
- package/webxr/ARButton.cjs.map +1 -1
- package/webxr/ARButton.d.ts +4 -3
- package/webxr/ARButton.js +109 -106
- package/webxr/ARButton.js.map +1 -1
- package/webxr/OculusHandPointerModel.cjs +2 -2
- package/webxr/OculusHandPointerModel.cjs.map +1 -1
- package/webxr/OculusHandPointerModel.js +2 -2
- package/webxr/OculusHandPointerModel.js.map +1 -1
- package/webxr/VRButton.cjs +98 -95
- package/webxr/VRButton.cjs.map +1 -1
- package/webxr/VRButton.d.ts +6 -5
- package/webxr/VRButton.js +98 -95
- package/webxr/VRButton.js.map +1 -1
- package/webxr/XRHandPrimitiveModel.cjs +2 -2
- package/webxr/XRHandPrimitiveModel.cjs.map +1 -1
- package/webxr/XRHandPrimitiveModel.js +3 -3
- package/webxr/XRHandPrimitiveModel.js.map +1 -1
@@ -8,547 +8,556 @@ var __publicField = (obj, key, value) => {
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Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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const THREE = require("three");
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const SimplexNoise = require("../math/SimplexNoise.cjs");
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const
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const LightningStrike = /* @__PURE__ */ (() => {
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const _LightningStrike = class extends THREE.BufferGeometry {
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constructor(rayParameters = {}) {
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super();
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this.isLightningStrike = true;
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this.type = "LightningStrike";
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this.init(_LightningStrike.copyParameters(rayParameters, rayParameters));
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setSeed: function(seed) {
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generator.currentSeed = Math.floor(seed * numSeeds) % numSeeds;
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static createRandomGenerator() {
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const numSeeds = 2053;
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const seeds = [];
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const generator = {
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currentSeed: 0,
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random: function() {
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const value = seeds[generator.currentSeed];
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generator.currentSeed = (generator.currentSeed + 1) % numSeeds;
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return value;
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},
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getSeed: function() {
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return generator.currentSeed / numSeeds;
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},
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setSeed: function(seed) {
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generator.currentSeed = Math.floor(seed * numSeeds) % numSeeds;
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}
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};
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return generator;
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}
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static copyParameters(dest = {}, source = {}) {
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const vecCopy = function(v) {
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if (source === dest) {
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return v;
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} else {
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return v.clone();
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}
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};
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dest.sourceOffset = source.sourceOffset !== void 0 ? vecCopy(source.sourceOffset) : new THREE.Vector3(0, 100, 0), dest.destOffset = source.destOffset !== void 0 ? vecCopy(source.destOffset) : new THREE.Vector3(0, 0, 0), dest.timeScale = source.timeScale !== void 0 ? source.timeScale : 1, dest.roughness = source.roughness !== void 0 ? source.roughness : 0.9, dest.straightness = source.straightness !== void 0 ? source.straightness : 0.7, dest.up0 = source.up0 !== void 0 ? vecCopy(source.up0) : new THREE.Vector3(0, 0, 1);
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dest.up1 = source.up1 !== void 0 ? vecCopy(source.up1) : new THREE.Vector3(0, 0, 1), dest.radius0 = source.radius0 !== void 0 ? source.radius0 : 1, dest.radius1 = source.radius1 !== void 0 ? source.radius1 : 1, dest.radius0Factor = source.radius0Factor !== void 0 ? source.radius0Factor : 0.5, dest.radius1Factor = source.radius1Factor !== void 0 ? source.radius1Factor : 0.2, dest.minRadius = source.minRadius !== void 0 ? source.minRadius : 0.2, // These parameters should not be changed after lightning creation. They can be changed but the ray will change its form abruptly:
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dest.isEternal = source.isEternal !== void 0 ? source.isEternal : source.birthTime === void 0 || source.deathTime === void 0, dest.birthTime = source.birthTime, dest.deathTime = source.deathTime, dest.propagationTimeFactor = source.propagationTimeFactor !== void 0 ? source.propagationTimeFactor : 0.1, dest.vanishingTimeFactor = source.vanishingTimeFactor !== void 0 ? source.vanishingTimeFactor : 0.9, dest.subrayPeriod = source.subrayPeriod !== void 0 ? source.subrayPeriod : 4, dest.subrayDutyCycle = source.subrayDutyCycle !== void 0 ? source.subrayDutyCycle : 0.6;
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dest.maxIterations = source.maxIterations !== void 0 ? source.maxIterations : 9;
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dest.isStatic = source.isStatic !== void 0 ? source.isStatic : false;
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dest.ramification = source.ramification !== void 0 ? source.ramification : 5;
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dest.maxSubrayRecursion = source.maxSubrayRecursion !== void 0 ? source.maxSubrayRecursion : 3;
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dest.recursionProbability = source.recursionProbability !== void 0 ? source.recursionProbability : 0.6;
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dest.generateUVs = source.generateUVs !== void 0 ? source.generateUVs : false;
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dest.randomGenerator = source.randomGenerator, dest.noiseSeed = source.noiseSeed, dest.onDecideSubrayCreation = source.onDecideSubrayCreation, dest.onSubrayCreation = source.onSubrayCreation;
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return dest;
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}
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update(time) {
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if (this.isStatic)
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return;
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if (this.rayParameters.isEternal || this.rayParameters.birthTime <= time && time <= this.rayParameters.deathTime) {
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this.updateMesh(time);
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if (time < this.subrays[0].endPropagationTime) {
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this.state = _LightningStrike.RAY_PROPAGATING;
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} else if (time > this.subrays[0].beginVanishingTime) {
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this.state = _LightningStrike.RAY_VANISHING;
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} else {
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this.state = _LightningStrike.RAY_STEADY;
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}
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this.visible = true;
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} else {
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this.visible = false;
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if (time < this.rayParameters.birthTime) {
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this.state = _LightningStrike.RAY_UNBORN;
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} else {
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this.state = _LightningStrike.RAY_EXTINGUISHED;
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}
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this.state = _LightningStrike.RAY_VANISHING;
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}
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init(rayParameters) {
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this.rayParameters = rayParameters;
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this.maxIterations = rayParameters.maxIterations !== void 0 ? Math.floor(rayParameters.maxIterations) : 9;
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rayParameters.maxIterations = this.maxIterations;
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this.isStatic = rayParameters.isStatic !== void 0 ? rayParameters.isStatic : false;
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rayParameters.isStatic = this.isStatic;
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this.ramification = rayParameters.ramification !== void 0 ? Math.floor(rayParameters.ramification) : 5;
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rayParameters.ramification = this.ramification;
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this.maxSubrayRecursion = rayParameters.maxSubrayRecursion !== void 0 ? Math.floor(rayParameters.maxSubrayRecursion) : 3;
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rayParameters.maxSubrayRecursion = this.maxSubrayRecursion;
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this.recursionProbability = rayParameters.recursionProbability !== void 0 ? rayParameters.recursionProbability : 0.6;
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rayParameters.recursionProbability = this.recursionProbability;
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this.generateUVs = rayParameters.generateUVs !== void 0 ? rayParameters.generateUVs : false;
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rayParameters.generateUVs = this.generateUVs;
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if (rayParameters.randomGenerator !== void 0) {
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this.randomGenerator = rayParameters.randomGenerator;
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this.seedGenerator = rayParameters.randomGenerator;
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if (rayParameters.noiseSeed !== void 0) {
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this.seedGenerator.setSeed(rayParameters.noiseSeed);
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}
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} else {
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this.randomGenerator = _LightningStrike.createRandomGenerator();
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this.seedGenerator = Math;
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}
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this.visible = false;
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if (time < this.rayParameters.birthTime) {
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this.state = _LightningStrike.RAY_UNBORN;
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if (rayParameters.onDecideSubrayCreation !== void 0) {
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this.onDecideSubrayCreation = rayParameters.onDecideSubrayCreation;
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this.createDefaultSubrayCreationCallbacks();
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this.onSubrayCreation = rayParameters.onSubrayCreation;
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}
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this.state = _LightningStrike.RAY_INITIALIZED;
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this.maxSubrays = Math.ceil(1 + Math.pow(this.ramification, Math.max(0, this.maxSubrayRecursion - 1)));
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rayParameters.maxSubrays = this.maxSubrays;
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this.maxRaySegments = 2 * (1 << this.maxIterations);
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this.subrays = [];
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}
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this.raySegments = [];
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}
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this.time = 0;
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this.timeFraction = 0;
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this.currentSegmentCallback = null;
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this.currentVertex = 0;
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this.currentIndex = 0;
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this.currentCoordinate = 0;
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this.currentUVCoordinate = 0;
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this.vertices = null;
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this.uvs = null;
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this.indices = null;
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this.positionAttribute = null;
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this.uvsAttribute = null;
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this.simplexX = new SimplexNoise.SimplexNoise(this.seedGenerator);
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this.side = new THREE.Vector3();
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this.down = new THREE.Vector3();
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this.middlePos = new THREE.Vector3();
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this.middleLinPos = new THREE.Vector3();
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this.newPos = new THREE.Vector3();
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this.vPos = new THREE.Vector3();
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createMesh() {
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const maxDrawableSegmentsPerSubRay = 1 << this.maxIterations;
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const maxVerts = 3 * (maxDrawableSegmentsPerSubRay + 1) * this.maxSubrays;
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const maxIndices = 18 * maxDrawableSegmentsPerSubRay * this.maxSubrays;
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this.vertices = new Float32Array(maxVerts * 3);
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this.indices = new Uint32Array(maxIndices);
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if (this.generateUVs) {
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this.uvs = new Float32Array(maxVerts * 2);
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}
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this.fillMesh(0);
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this.setIndex(new THREE.Uint32BufferAttribute(this.indices, 1));
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this.positionAttribute = new THREE.Float32BufferAttribute(this.vertices, 3);
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this.setAttribute("position", this.positionAttribute);
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if (this.generateUVs) {
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this.uvsAttribute = new THREE.Float32BufferAttribute(new Float32Array(this.uvs), 2);
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this.setAttribute("uv", this.uvsAttribute);
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}
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if (!this.isStatic) {
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this.index.usage = THREE.DynamicDrawUsage;
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this.positionAttribute.usage = THREE.DynamicDrawUsage;
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if (this.generateUVs) {
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this.uvsAttribute.usage = THREE.DynamicDrawUsage;
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}
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}
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this.vertices = this.positionAttribute.array;
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this.indices = this.index.array;
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if (this.generateUVs) {
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this.uvs = this.uvsAttribute.array;
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}
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} else {
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this.randomGenerator = _LightningStrike.createRandomGenerator();
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this.seedGenerator = Math;
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}
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updateMesh(time) {
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this.fillMesh(time);
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this.drawRange.count = this.currentIndex;
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this.index.needsUpdate = true;
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this.positionAttribute.needsUpdate = true;
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if (this.generateUVs) {
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this.uvsAttribute.needsUpdate = true;
|
113
196
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}
|
114
197
|
}
|
115
|
-
|
116
|
-
|
117
|
-
|
118
|
-
|
119
|
-
|
120
|
-
|
121
|
-
this.
|
198
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+
fillMesh(time) {
|
199
|
+
const scope = this;
|
200
|
+
this.currentVertex = 0;
|
201
|
+
this.currentIndex = 0;
|
202
|
+
this.currentCoordinate = 0;
|
203
|
+
this.currentUVCoordinate = 0;
|
204
|
+
this.fractalRay(time, function fillVertices(segment) {
|
205
|
+
const subray = scope.currentSubray;
|
206
|
+
if (time < subray.birthTime) {
|
207
|
+
return;
|
208
|
+
} else if (this.rayParameters.isEternal && scope.currentSubray.recursion == 0) {
|
209
|
+
scope.createPrism(segment);
|
210
|
+
scope.onDecideSubrayCreation(segment, scope);
|
211
|
+
} else if (time < subray.endPropagationTime) {
|
212
|
+
if (scope.timeFraction >= segment.fraction0 * subray.propagationTimeFactor) {
|
213
|
+
scope.createPrism(segment);
|
214
|
+
scope.onDecideSubrayCreation(segment, scope);
|
215
|
+
}
|
216
|
+
} else if (time < subray.beginVanishingTime) {
|
217
|
+
scope.createPrism(segment);
|
218
|
+
scope.onDecideSubrayCreation(segment, scope);
|
219
|
+
} else {
|
220
|
+
if (scope.timeFraction <= subray.vanishingTimeFactor + segment.fraction1 * (1 - subray.vanishingTimeFactor)) {
|
221
|
+
scope.createPrism(segment);
|
222
|
+
}
|
223
|
+
scope.onDecideSubrayCreation(segment, scope);
|
224
|
+
}
|
225
|
+
});
|
122
226
|
}
|
123
|
-
|
124
|
-
|
125
|
-
this.raySegments.push(this.createSegment());
|
227
|
+
addNewSubray() {
|
228
|
+
return this.subrays[this.numSubrays++];
|
126
229
|
}
|
127
|
-
|
128
|
-
|
129
|
-
|
130
|
-
|
131
|
-
|
132
|
-
|
133
|
-
|
134
|
-
|
135
|
-
|
136
|
-
|
137
|
-
|
138
|
-
|
139
|
-
|
140
|
-
|
141
|
-
|
142
|
-
|
143
|
-
|
144
|
-
this.uvsAttribute = null;
|
145
|
-
this.simplexX = new SimplexNoise.SimplexNoise(this.seedGenerator);
|
146
|
-
this.simplexY = new SimplexNoise.SimplexNoise(this.seedGenerator);
|
147
|
-
this.simplexZ = new SimplexNoise.SimplexNoise(this.seedGenerator);
|
148
|
-
this.forwards = new THREE.Vector3();
|
149
|
-
this.forwardsFill = new THREE.Vector3();
|
150
|
-
this.side = new THREE.Vector3();
|
151
|
-
this.down = new THREE.Vector3();
|
152
|
-
this.middlePos = new THREE.Vector3();
|
153
|
-
this.middleLinPos = new THREE.Vector3();
|
154
|
-
this.newPos = new THREE.Vector3();
|
155
|
-
this.vPos = new THREE.Vector3();
|
156
|
-
this.cross1 = new THREE.Vector3();
|
157
|
-
}
|
158
|
-
createMesh() {
|
159
|
-
const maxDrawableSegmentsPerSubRay = 1 << this.maxIterations;
|
160
|
-
const maxVerts = 3 * (maxDrawableSegmentsPerSubRay + 1) * this.maxSubrays;
|
161
|
-
const maxIndices = 18 * maxDrawableSegmentsPerSubRay * this.maxSubrays;
|
162
|
-
this.vertices = new Float32Array(maxVerts * 3);
|
163
|
-
this.indices = new Uint32Array(maxIndices);
|
164
|
-
if (this.generateUVs) {
|
165
|
-
this.uvs = new Float32Array(maxVerts * 2);
|
230
|
+
initSubray(subray, rayParameters) {
|
231
|
+
subray.pos0.copy(rayParameters.sourceOffset);
|
232
|
+
subray.pos1.copy(rayParameters.destOffset);
|
233
|
+
subray.up0.copy(rayParameters.up0);
|
234
|
+
subray.up1.copy(rayParameters.up1);
|
235
|
+
subray.radius0 = rayParameters.radius0;
|
236
|
+
subray.radius1 = rayParameters.radius1;
|
237
|
+
subray.birthTime = rayParameters.birthTime;
|
238
|
+
subray.deathTime = rayParameters.deathTime;
|
239
|
+
subray.timeScale = rayParameters.timeScale;
|
240
|
+
subray.roughness = rayParameters.roughness;
|
241
|
+
subray.straightness = rayParameters.straightness;
|
242
|
+
subray.propagationTimeFactor = rayParameters.propagationTimeFactor;
|
243
|
+
subray.vanishingTimeFactor = rayParameters.vanishingTimeFactor;
|
244
|
+
subray.maxIterations = this.maxIterations;
|
245
|
+
subray.seed = rayParameters.noiseSeed !== void 0 ? rayParameters.noiseSeed : 0;
|
246
|
+
subray.recursion = 0;
|
166
247
|
}
|
167
|
-
|
168
|
-
|
169
|
-
|
170
|
-
|
171
|
-
|
172
|
-
|
173
|
-
|
248
|
+
fractalRay(time, segmentCallback) {
|
249
|
+
this.time = time;
|
250
|
+
this.currentSegmentCallback = segmentCallback;
|
251
|
+
this.numSubrays = 0;
|
252
|
+
this.initSubray(this.addNewSubray(), this.rayParameters);
|
253
|
+
for (let subrayIndex = 0; subrayIndex < this.numSubrays; subrayIndex++) {
|
254
|
+
const subray = this.subrays[subrayIndex];
|
255
|
+
this.currentSubray = subray;
|
256
|
+
this.randomGenerator.setSeed(subray.seed);
|
257
|
+
subray.endPropagationTime = THREE.MathUtils.lerp(subray.birthTime, subray.deathTime, subray.propagationTimeFactor);
|
258
|
+
subray.beginVanishingTime = THREE.MathUtils.lerp(subray.deathTime, subray.birthTime, 1 - subray.vanishingTimeFactor);
|
259
|
+
const random1 = this.randomGenerator.random;
|
260
|
+
subray.linPos0.set(random1(), random1(), random1()).multiplyScalar(1e3);
|
261
|
+
subray.linPos1.set(random1(), random1(), random1()).multiplyScalar(1e3);
|
262
|
+
this.timeFraction = (time - subray.birthTime) / (subray.deathTime - subray.birthTime);
|
263
|
+
this.currentSegmentIndex = 0;
|
264
|
+
this.isInitialSegment = true;
|
265
|
+
const segment = this.getNewSegment();
|
266
|
+
segment.iteration = 0;
|
267
|
+
segment.pos0.copy(subray.pos0);
|
268
|
+
segment.pos1.copy(subray.pos1);
|
269
|
+
segment.linPos0.copy(subray.linPos0);
|
270
|
+
segment.linPos1.copy(subray.linPos1);
|
271
|
+
segment.up0.copy(subray.up0);
|
272
|
+
segment.up1.copy(subray.up1);
|
273
|
+
segment.radius0 = subray.radius0;
|
274
|
+
segment.radius1 = subray.radius1;
|
275
|
+
segment.fraction0 = 0;
|
276
|
+
segment.fraction1 = 1;
|
277
|
+
segment.positionVariationFactor = 1 - subray.straightness;
|
278
|
+
this.subrayProbability = this.ramification * Math.pow(this.recursionProbability, subray.recursion) / (1 << subray.maxIterations);
|
279
|
+
this.fractalRayRecursive(segment);
|
280
|
+
}
|
281
|
+
this.currentSegmentCallback = null;
|
282
|
+
this.currentSubray = null;
|
174
283
|
}
|
175
|
-
|
176
|
-
this.
|
177
|
-
|
178
|
-
|
179
|
-
|
284
|
+
fractalRayRecursive(segment) {
|
285
|
+
if (segment.iteration >= this.currentSubray.maxIterations) {
|
286
|
+
this.currentSegmentCallback(segment);
|
287
|
+
return;
|
288
|
+
}
|
289
|
+
this.forwards.subVectors(segment.pos1, segment.pos0);
|
290
|
+
let lForwards = this.forwards.length();
|
291
|
+
if (lForwards < 1e-6) {
|
292
|
+
this.forwards.set(0, 0, 0.01);
|
293
|
+
lForwards = this.forwards.length();
|
180
294
|
}
|
295
|
+
const middleRadius = (segment.radius0 + segment.radius1) * 0.5;
|
296
|
+
const middleFraction = (segment.fraction0 + segment.fraction1) * 0.5;
|
297
|
+
const timeDimension = this.time * this.currentSubray.timeScale * Math.pow(2, segment.iteration);
|
298
|
+
this.middlePos.lerpVectors(segment.pos0, segment.pos1, 0.5);
|
299
|
+
this.middleLinPos.lerpVectors(segment.linPos0, segment.linPos1, 0.5);
|
300
|
+
const p = this.middleLinPos;
|
301
|
+
this.newPos.set(
|
302
|
+
this.simplexX.noise4d(p.x, p.y, p.z, timeDimension),
|
303
|
+
this.simplexY.noise4d(p.x, p.y, p.z, timeDimension),
|
304
|
+
this.simplexZ.noise4d(p.x, p.y, p.z, timeDimension)
|
305
|
+
);
|
306
|
+
this.newPos.multiplyScalar(segment.positionVariationFactor * lForwards);
|
307
|
+
this.newPos.add(this.middlePos);
|
308
|
+
const newSegment1 = this.getNewSegment();
|
309
|
+
newSegment1.pos0.copy(segment.pos0);
|
310
|
+
newSegment1.pos1.copy(this.newPos);
|
311
|
+
newSegment1.linPos0.copy(segment.linPos0);
|
312
|
+
newSegment1.linPos1.copy(this.middleLinPos);
|
313
|
+
newSegment1.up0.copy(segment.up0);
|
314
|
+
newSegment1.up1.copy(segment.up1);
|
315
|
+
newSegment1.radius0 = segment.radius0;
|
316
|
+
newSegment1.radius1 = middleRadius;
|
317
|
+
newSegment1.fraction0 = segment.fraction0;
|
318
|
+
newSegment1.fraction1 = middleFraction;
|
319
|
+
newSegment1.positionVariationFactor = segment.positionVariationFactor * this.currentSubray.roughness;
|
320
|
+
newSegment1.iteration = segment.iteration + 1;
|
321
|
+
const newSegment2 = this.getNewSegment();
|
322
|
+
newSegment2.pos0.copy(this.newPos);
|
323
|
+
newSegment2.pos1.copy(segment.pos1);
|
324
|
+
newSegment2.linPos0.copy(this.middleLinPos);
|
325
|
+
newSegment2.linPos1.copy(segment.linPos1);
|
326
|
+
this.cross1.crossVectors(segment.up0, this.forwards.normalize());
|
327
|
+
newSegment2.up0.crossVectors(this.forwards, this.cross1).normalize();
|
328
|
+
newSegment2.up1.copy(segment.up1);
|
329
|
+
newSegment2.radius0 = middleRadius;
|
330
|
+
newSegment2.radius1 = segment.radius1;
|
331
|
+
newSegment2.fraction0 = middleFraction;
|
332
|
+
newSegment2.fraction1 = segment.fraction1;
|
333
|
+
newSegment2.positionVariationFactor = segment.positionVariationFactor * this.currentSubray.roughness;
|
334
|
+
newSegment2.iteration = segment.iteration + 1;
|
335
|
+
this.fractalRayRecursive(newSegment1);
|
336
|
+
this.fractalRayRecursive(newSegment2);
|
181
337
|
}
|
182
|
-
|
183
|
-
|
184
|
-
|
185
|
-
|
338
|
+
createPrism(segment) {
|
339
|
+
this.forwardsFill.subVectors(segment.pos1, segment.pos0).normalize();
|
340
|
+
if (this.isInitialSegment) {
|
341
|
+
this.currentCreateTriangleVertices(segment.pos0, segment.up0, this.forwardsFill, segment.radius0, 0);
|
342
|
+
this.isInitialSegment = false;
|
343
|
+
}
|
344
|
+
this.currentCreateTriangleVertices(
|
345
|
+
segment.pos1,
|
346
|
+
segment.up0,
|
347
|
+
this.forwardsFill,
|
348
|
+
segment.radius1,
|
349
|
+
segment.fraction1
|
350
|
+
);
|
351
|
+
this.createPrismFaces();
|
186
352
|
}
|
187
|
-
|
188
|
-
|
189
|
-
|
190
|
-
|
191
|
-
|
192
|
-
|
193
|
-
|
194
|
-
this.
|
353
|
+
createTriangleVerticesWithoutUVs(pos, up, forwards, radius) {
|
354
|
+
this.side.crossVectors(up, forwards).multiplyScalar(radius * _LightningStrike.COS30DEG);
|
355
|
+
this.down.copy(up).multiplyScalar(-radius * _LightningStrike.SIN30DEG);
|
356
|
+
const p = this.vPos;
|
357
|
+
const v = this.vertices;
|
358
|
+
p.copy(pos).sub(this.side).add(this.down);
|
359
|
+
v[this.currentCoordinate++] = p.x;
|
360
|
+
v[this.currentCoordinate++] = p.y;
|
361
|
+
v[this.currentCoordinate++] = p.z;
|
362
|
+
p.copy(pos).add(this.side).add(this.down);
|
363
|
+
v[this.currentCoordinate++] = p.x;
|
364
|
+
v[this.currentCoordinate++] = p.y;
|
365
|
+
v[this.currentCoordinate++] = p.z;
|
366
|
+
p.copy(up).multiplyScalar(radius).add(pos);
|
367
|
+
v[this.currentCoordinate++] = p.x;
|
368
|
+
v[this.currentCoordinate++] = p.y;
|
369
|
+
v[this.currentCoordinate++] = p.z;
|
370
|
+
this.currentVertex += 3;
|
195
371
|
}
|
196
|
-
|
197
|
-
|
198
|
-
|
199
|
-
|
200
|
-
|
201
|
-
|
202
|
-
|
203
|
-
|
204
|
-
|
205
|
-
|
206
|
-
|
207
|
-
|
208
|
-
|
209
|
-
|
210
|
-
|
211
|
-
|
212
|
-
|
213
|
-
|
372
|
+
createTriangleVerticesWithUVs(pos, up, forwards, radius, u) {
|
373
|
+
this.side.crossVectors(up, forwards).multiplyScalar(radius * _LightningStrike.COS30DEG);
|
374
|
+
this.down.copy(up).multiplyScalar(-radius * _LightningStrike.SIN30DEG);
|
375
|
+
const p = this.vPos;
|
376
|
+
const v = this.vertices;
|
377
|
+
const uv = this.uvs;
|
378
|
+
p.copy(pos).sub(this.side).add(this.down);
|
379
|
+
v[this.currentCoordinate++] = p.x;
|
380
|
+
v[this.currentCoordinate++] = p.y;
|
381
|
+
v[this.currentCoordinate++] = p.z;
|
382
|
+
uv[this.currentUVCoordinate++] = u;
|
383
|
+
uv[this.currentUVCoordinate++] = 0;
|
384
|
+
p.copy(pos).add(this.side).add(this.down);
|
385
|
+
v[this.currentCoordinate++] = p.x;
|
386
|
+
v[this.currentCoordinate++] = p.y;
|
387
|
+
v[this.currentCoordinate++] = p.z;
|
388
|
+
uv[this.currentUVCoordinate++] = u;
|
389
|
+
uv[this.currentUVCoordinate++] = 0.5;
|
390
|
+
p.copy(up).multiplyScalar(radius).add(pos);
|
391
|
+
v[this.currentCoordinate++] = p.x;
|
392
|
+
v[this.currentCoordinate++] = p.y;
|
393
|
+
v[this.currentCoordinate++] = p.z;
|
394
|
+
uv[this.currentUVCoordinate++] = u;
|
395
|
+
uv[this.currentUVCoordinate++] = 1;
|
396
|
+
this.currentVertex += 3;
|
397
|
+
}
|
398
|
+
createPrismFaces(vertex) {
|
399
|
+
const indices = this.indices;
|
400
|
+
vertex = this.currentVertex - 6;
|
401
|
+
indices[this.currentIndex++] = vertex + 1;
|
402
|
+
indices[this.currentIndex++] = vertex + 2;
|
403
|
+
indices[this.currentIndex++] = vertex + 5;
|
404
|
+
indices[this.currentIndex++] = vertex + 1;
|
405
|
+
indices[this.currentIndex++] = vertex + 5;
|
406
|
+
indices[this.currentIndex++] = vertex + 4;
|
407
|
+
indices[this.currentIndex++] = vertex + 0;
|
408
|
+
indices[this.currentIndex++] = vertex + 1;
|
409
|
+
indices[this.currentIndex++] = vertex + 4;
|
410
|
+
indices[this.currentIndex++] = vertex + 0;
|
411
|
+
indices[this.currentIndex++] = vertex + 4;
|
412
|
+
indices[this.currentIndex++] = vertex + 3;
|
413
|
+
indices[this.currentIndex++] = vertex + 2;
|
414
|
+
indices[this.currentIndex++] = vertex + 0;
|
415
|
+
indices[this.currentIndex++] = vertex + 3;
|
416
|
+
indices[this.currentIndex++] = vertex + 2;
|
417
|
+
indices[this.currentIndex++] = vertex + 3;
|
418
|
+
indices[this.currentIndex++] = vertex + 5;
|
419
|
+
}
|
420
|
+
createDefaultSubrayCreationCallbacks() {
|
421
|
+
const random1 = this.randomGenerator.random;
|
422
|
+
this.onDecideSubrayCreation = function(segment, lightningStrike) {
|
423
|
+
const subray = lightningStrike.currentSubray;
|
424
|
+
const period = lightningStrike.rayParameters.subrayPeriod;
|
425
|
+
const dutyCycle = lightningStrike.rayParameters.subrayDutyCycle;
|
426
|
+
const phase0 = lightningStrike.rayParameters.isEternal && subray.recursion == 0 ? -random1() * period : THREE.MathUtils.lerp(subray.birthTime, subray.endPropagationTime, segment.fraction0) - random1() * period;
|
427
|
+
const phase = lightningStrike.time - phase0;
|
428
|
+
const currentCycle = Math.floor(phase / period);
|
429
|
+
const childSubraySeed = random1() * (currentCycle + 1);
|
430
|
+
const isActive = phase % period <= dutyCycle * period;
|
431
|
+
let probability = 0;
|
432
|
+
if (isActive) {
|
433
|
+
probability = lightningStrike.subrayProbability;
|
214
434
|
}
|
215
|
-
|
216
|
-
|
217
|
-
|
218
|
-
|
219
|
-
|
220
|
-
|
435
|
+
if (subray.recursion < lightningStrike.maxSubrayRecursion && lightningStrike.numSubrays < lightningStrike.maxSubrays && random1() < probability) {
|
436
|
+
const childSubray = lightningStrike.addNewSubray();
|
437
|
+
const parentSeed = lightningStrike.randomGenerator.getSeed();
|
438
|
+
childSubray.seed = childSubraySeed;
|
439
|
+
lightningStrike.randomGenerator.setSeed(childSubraySeed);
|
440
|
+
childSubray.recursion = subray.recursion + 1;
|
441
|
+
childSubray.maxIterations = Math.max(1, subray.maxIterations - 1);
|
442
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+
childSubray.linPos0.set(random1(), random1(), random1()).multiplyScalar(1e3);
|
443
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+
childSubray.linPos1.set(random1(), random1(), random1()).multiplyScalar(1e3);
|
444
|
+
childSubray.up0.copy(subray.up0);
|
445
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+
childSubray.up1.copy(subray.up1);
|
446
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+
childSubray.radius0 = segment.radius0 * lightningStrike.rayParameters.radius0Factor;
|
447
|
+
childSubray.radius1 = Math.min(
|
448
|
+
lightningStrike.rayParameters.minRadius,
|
449
|
+
segment.radius1 * lightningStrike.rayParameters.radius1Factor
|
450
|
+
);
|
451
|
+
childSubray.birthTime = phase0 + currentCycle * period;
|
452
|
+
childSubray.deathTime = childSubray.birthTime + period * dutyCycle;
|
453
|
+
if (!lightningStrike.rayParameters.isEternal && subray.recursion == 0) {
|
454
|
+
childSubray.birthTime = Math.max(childSubray.birthTime, subray.birthTime);
|
455
|
+
childSubray.deathTime = Math.min(childSubray.deathTime, subray.deathTime);
|
456
|
+
}
|
457
|
+
childSubray.timeScale = subray.timeScale * 2;
|
458
|
+
childSubray.roughness = subray.roughness;
|
459
|
+
childSubray.straightness = subray.straightness;
|
460
|
+
childSubray.propagationTimeFactor = subray.propagationTimeFactor;
|
461
|
+
childSubray.vanishingTimeFactor = subray.vanishingTimeFactor;
|
462
|
+
lightningStrike.onSubrayCreation(segment, subray, childSubray, lightningStrike);
|
463
|
+
lightningStrike.randomGenerator.setSeed(parentSeed);
|
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464
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}
|
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|
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254
|
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this.currentSubray = subray;
|
255
|
-
this.randomGenerator.setSeed(subray.seed);
|
256
|
-
subray.endPropagationTime = THREE.MathUtils.lerp(subray.birthTime, subray.deathTime, subray.propagationTimeFactor);
|
257
|
-
subray.beginVanishingTime = THREE.MathUtils.lerp(subray.deathTime, subray.birthTime, 1 - subray.vanishingTimeFactor);
|
258
|
-
const random1 = this.randomGenerator.random;
|
259
|
-
subray.linPos0.set(random1(), random1(), random1()).multiplyScalar(1e3);
|
260
|
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subray.linPos1.set(random1(), random1(), random1()).multiplyScalar(1e3);
|
261
|
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this.timeFraction = (time - subray.birthTime) / (subray.deathTime - subray.birthTime);
|
262
|
-
this.currentSegmentIndex = 0;
|
263
|
-
this.isInitialSegment = true;
|
264
|
-
const segment = this.getNewSegment();
|
265
|
-
segment.iteration = 0;
|
266
|
-
segment.pos0.copy(subray.pos0);
|
267
|
-
segment.pos1.copy(subray.pos1);
|
268
|
-
segment.linPos0.copy(subray.linPos0);
|
269
|
-
segment.linPos1.copy(subray.linPos1);
|
270
|
-
segment.up0.copy(subray.up0);
|
271
|
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segment.up1.copy(subray.up1);
|
272
|
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segment.radius0 = subray.radius0;
|
273
|
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segment.radius1 = subray.radius1;
|
274
|
-
segment.fraction0 = 0;
|
275
|
-
segment.fraction1 = 1;
|
276
|
-
segment.positionVariationFactor = 1 - subray.straightness;
|
277
|
-
this.subrayProbability = this.ramification * Math.pow(this.recursionProbability, subray.recursion) / (1 << subray.maxIterations);
|
278
|
-
this.fractalRayRecursive(segment);
|
465
|
+
};
|
466
|
+
const vec1Pos = new THREE.Vector3();
|
467
|
+
const vec2Forward = new THREE.Vector3();
|
468
|
+
const vec3Side = new THREE.Vector3();
|
469
|
+
const vec4Up = new THREE.Vector3();
|
470
|
+
this.onSubrayCreation = function(segment, parentSubray, childSubray, lightningStrike) {
|
471
|
+
lightningStrike.subrayCylinderPosition(segment, parentSubray, childSubray, 0.5, 0.6, 0.2);
|
472
|
+
};
|
473
|
+
this.subrayConePosition = function(segment, parentSubray, childSubray, heightFactor, sideWidthFactor, minSideWidthFactor) {
|
474
|
+
childSubray.pos0.copy(segment.pos0);
|
475
|
+
vec1Pos.subVectors(parentSubray.pos1, parentSubray.pos0);
|
476
|
+
vec2Forward.copy(vec1Pos).normalize();
|
477
|
+
vec1Pos.multiplyScalar(segment.fraction0 + (1 - segment.fraction0) * (random1() * heightFactor));
|
478
|
+
const length = vec1Pos.length();
|
479
|
+
vec3Side.crossVectors(parentSubray.up0, vec2Forward);
|
480
|
+
const angle = 2 * Math.PI * random1();
|
481
|
+
vec3Side.multiplyScalar(Math.cos(angle));
|
482
|
+
vec4Up.copy(parentSubray.up0).multiplyScalar(Math.sin(angle));
|
483
|
+
childSubray.pos1.copy(vec3Side).add(vec4Up).multiplyScalar(length * sideWidthFactor * (minSideWidthFactor + random1() * (1 - minSideWidthFactor))).add(vec1Pos).add(parentSubray.pos0);
|
484
|
+
};
|
485
|
+
this.subrayCylinderPosition = function(segment, parentSubray, childSubray, heightFactor, sideWidthFactor, minSideWidthFactor) {
|
486
|
+
childSubray.pos0.copy(segment.pos0);
|
487
|
+
vec1Pos.subVectors(parentSubray.pos1, parentSubray.pos0);
|
488
|
+
vec2Forward.copy(vec1Pos).normalize();
|
489
|
+
vec1Pos.multiplyScalar(segment.fraction0 + (1 - segment.fraction0) * ((2 * random1() - 1) * heightFactor));
|
490
|
+
const length = vec1Pos.length();
|
491
|
+
vec3Side.crossVectors(parentSubray.up0, vec2Forward);
|
492
|
+
const angle = 2 * Math.PI * random1();
|
493
|
+
vec3Side.multiplyScalar(Math.cos(angle));
|
494
|
+
vec4Up.copy(parentSubray.up0).multiplyScalar(Math.sin(angle));
|
495
|
+
childSubray.pos1.copy(vec3Side).add(vec4Up).multiplyScalar(length * sideWidthFactor * (minSideWidthFactor + random1() * (1 - minSideWidthFactor))).add(vec1Pos).add(parentSubray.pos0);
|
496
|
+
};
|
279
497
|
}
|
280
|
-
|
281
|
-
|
282
|
-
|
283
|
-
|
284
|
-
|
285
|
-
|
286
|
-
|
498
|
+
createSubray() {
|
499
|
+
return {
|
500
|
+
seed: 0,
|
501
|
+
maxIterations: 0,
|
502
|
+
recursion: 0,
|
503
|
+
pos0: new THREE.Vector3(),
|
504
|
+
pos1: new THREE.Vector3(),
|
505
|
+
linPos0: new THREE.Vector3(),
|
506
|
+
linPos1: new THREE.Vector3(),
|
507
|
+
up0: new THREE.Vector3(),
|
508
|
+
up1: new THREE.Vector3(),
|
509
|
+
radius0: 0,
|
510
|
+
radius1: 0,
|
511
|
+
birthTime: 0,
|
512
|
+
deathTime: 0,
|
513
|
+
timeScale: 0,
|
514
|
+
roughness: 0,
|
515
|
+
straightness: 0,
|
516
|
+
propagationTimeFactor: 0,
|
517
|
+
vanishingTimeFactor: 0,
|
518
|
+
endPropagationTime: 0,
|
519
|
+
beginVanishingTime: 0
|
520
|
+
};
|
287
521
|
}
|
288
|
-
|
289
|
-
|
290
|
-
|
291
|
-
|
292
|
-
|
522
|
+
createSegment() {
|
523
|
+
return {
|
524
|
+
iteration: 0,
|
525
|
+
pos0: new THREE.Vector3(),
|
526
|
+
pos1: new THREE.Vector3(),
|
527
|
+
linPos0: new THREE.Vector3(),
|
528
|
+
linPos1: new THREE.Vector3(),
|
529
|
+
up0: new THREE.Vector3(),
|
530
|
+
up1: new THREE.Vector3(),
|
531
|
+
radius0: 0,
|
532
|
+
radius1: 0,
|
533
|
+
fraction0: 0,
|
534
|
+
fraction1: 0,
|
535
|
+
positionVariationFactor: 0
|
536
|
+
};
|
293
537
|
}
|
294
|
-
|
295
|
-
|
296
|
-
const timeDimension = this.time * this.currentSubray.timeScale * Math.pow(2, segment.iteration);
|
297
|
-
this.middlePos.lerpVectors(segment.pos0, segment.pos1, 0.5);
|
298
|
-
this.middleLinPos.lerpVectors(segment.linPos0, segment.linPos1, 0.5);
|
299
|
-
const p = this.middleLinPos;
|
300
|
-
this.newPos.set(
|
301
|
-
this.simplexX.noise4d(p.x, p.y, p.z, timeDimension),
|
302
|
-
this.simplexY.noise4d(p.x, p.y, p.z, timeDimension),
|
303
|
-
this.simplexZ.noise4d(p.x, p.y, p.z, timeDimension)
|
304
|
-
);
|
305
|
-
this.newPos.multiplyScalar(segment.positionVariationFactor * lForwards);
|
306
|
-
this.newPos.add(this.middlePos);
|
307
|
-
const newSegment1 = this.getNewSegment();
|
308
|
-
newSegment1.pos0.copy(segment.pos0);
|
309
|
-
newSegment1.pos1.copy(this.newPos);
|
310
|
-
newSegment1.linPos0.copy(segment.linPos0);
|
311
|
-
newSegment1.linPos1.copy(this.middleLinPos);
|
312
|
-
newSegment1.up0.copy(segment.up0);
|
313
|
-
newSegment1.up1.copy(segment.up1);
|
314
|
-
newSegment1.radius0 = segment.radius0;
|
315
|
-
newSegment1.radius1 = middleRadius;
|
316
|
-
newSegment1.fraction0 = segment.fraction0;
|
317
|
-
newSegment1.fraction1 = middleFraction;
|
318
|
-
newSegment1.positionVariationFactor = segment.positionVariationFactor * this.currentSubray.roughness;
|
319
|
-
newSegment1.iteration = segment.iteration + 1;
|
320
|
-
const newSegment2 = this.getNewSegment();
|
321
|
-
newSegment2.pos0.copy(this.newPos);
|
322
|
-
newSegment2.pos1.copy(segment.pos1);
|
323
|
-
newSegment2.linPos0.copy(this.middleLinPos);
|
324
|
-
newSegment2.linPos1.copy(segment.linPos1);
|
325
|
-
this.cross1.crossVectors(segment.up0, this.forwards.normalize());
|
326
|
-
newSegment2.up0.crossVectors(this.forwards, this.cross1).normalize();
|
327
|
-
newSegment2.up1.copy(segment.up1);
|
328
|
-
newSegment2.radius0 = middleRadius;
|
329
|
-
newSegment2.radius1 = segment.radius1;
|
330
|
-
newSegment2.fraction0 = middleFraction;
|
331
|
-
newSegment2.fraction1 = segment.fraction1;
|
332
|
-
newSegment2.positionVariationFactor = segment.positionVariationFactor * this.currentSubray.roughness;
|
333
|
-
newSegment2.iteration = segment.iteration + 1;
|
334
|
-
this.fractalRayRecursive(newSegment1);
|
335
|
-
this.fractalRayRecursive(newSegment2);
|
336
|
-
}
|
337
|
-
createPrism(segment) {
|
338
|
-
this.forwardsFill.subVectors(segment.pos1, segment.pos0).normalize();
|
339
|
-
if (this.isInitialSegment) {
|
340
|
-
this.currentCreateTriangleVertices(segment.pos0, segment.up0, this.forwardsFill, segment.radius0, 0);
|
341
|
-
this.isInitialSegment = false;
|
538
|
+
getNewSegment() {
|
539
|
+
return this.raySegments[this.currentSegmentIndex++];
|
342
540
|
}
|
343
|
-
|
344
|
-
|
345
|
-
|
346
|
-
|
347
|
-
|
348
|
-
|
349
|
-
|
350
|
-
|
351
|
-
|
352
|
-
|
353
|
-
|
354
|
-
|
355
|
-
|
356
|
-
|
357
|
-
|
358
|
-
|
359
|
-
|
360
|
-
|
361
|
-
|
362
|
-
|
363
|
-
|
364
|
-
}
|
365
|
-
createTriangleVerticesWithUVs(pos, up, forwards, radius, u) {
|
366
|
-
this.side.crossVectors(up, forwards).multiplyScalar(radius * _LightningStrike.COS30DEG);
|
367
|
-
this.down.copy(up).multiplyScalar(-radius * _LightningStrike.SIN30DEG);
|
368
|
-
const p = this.vPos;
|
369
|
-
const v = this.vertices;
|
370
|
-
const uv = this.uvs;
|
371
|
-
p.copy(pos).sub(this.side).add(this.down);
|
372
|
-
v[this.currentCoordinate++] = p.x;
|
373
|
-
v[this.currentCoordinate++] = p.y;
|
374
|
-
v[this.currentCoordinate++] = p.z;
|
375
|
-
uv[this.currentUVCoordinate++] = u;
|
376
|
-
uv[this.currentUVCoordinate++] = 0;
|
377
|
-
p.copy(pos).add(this.side).add(this.down);
|
378
|
-
v[this.currentCoordinate++] = p.x;
|
379
|
-
v[this.currentCoordinate++] = p.y;
|
380
|
-
v[this.currentCoordinate++] = p.z;
|
381
|
-
uv[this.currentUVCoordinate++] = u;
|
382
|
-
uv[this.currentUVCoordinate++] = 0.5;
|
383
|
-
p.copy(up).multiplyScalar(radius).add(pos);
|
384
|
-
v[this.currentCoordinate++] = p.x;
|
385
|
-
v[this.currentCoordinate++] = p.y;
|
386
|
-
v[this.currentCoordinate++] = p.z;
|
387
|
-
uv[this.currentUVCoordinate++] = u;
|
388
|
-
uv[this.currentUVCoordinate++] = 1;
|
389
|
-
this.currentVertex += 3;
|
390
|
-
}
|
391
|
-
createPrismFaces(vertex) {
|
392
|
-
const indices = this.indices;
|
393
|
-
vertex = this.currentVertex - 6;
|
394
|
-
indices[this.currentIndex++] = vertex + 1;
|
395
|
-
indices[this.currentIndex++] = vertex + 2;
|
396
|
-
indices[this.currentIndex++] = vertex + 5;
|
397
|
-
indices[this.currentIndex++] = vertex + 1;
|
398
|
-
indices[this.currentIndex++] = vertex + 5;
|
399
|
-
indices[this.currentIndex++] = vertex + 4;
|
400
|
-
indices[this.currentIndex++] = vertex + 0;
|
401
|
-
indices[this.currentIndex++] = vertex + 1;
|
402
|
-
indices[this.currentIndex++] = vertex + 4;
|
403
|
-
indices[this.currentIndex++] = vertex + 0;
|
404
|
-
indices[this.currentIndex++] = vertex + 4;
|
405
|
-
indices[this.currentIndex++] = vertex + 3;
|
406
|
-
indices[this.currentIndex++] = vertex + 2;
|
407
|
-
indices[this.currentIndex++] = vertex + 0;
|
408
|
-
indices[this.currentIndex++] = vertex + 3;
|
409
|
-
indices[this.currentIndex++] = vertex + 2;
|
410
|
-
indices[this.currentIndex++] = vertex + 3;
|
411
|
-
indices[this.currentIndex++] = vertex + 5;
|
412
|
-
}
|
413
|
-
createDefaultSubrayCreationCallbacks() {
|
414
|
-
const random1 = this.randomGenerator.random;
|
415
|
-
this.onDecideSubrayCreation = function(segment, lightningStrike) {
|
416
|
-
const subray = lightningStrike.currentSubray;
|
417
|
-
const period = lightningStrike.rayParameters.subrayPeriod;
|
418
|
-
const dutyCycle = lightningStrike.rayParameters.subrayDutyCycle;
|
419
|
-
const phase0 = lightningStrike.rayParameters.isEternal && subray.recursion == 0 ? -random1() * period : THREE.MathUtils.lerp(subray.birthTime, subray.endPropagationTime, segment.fraction0) - random1() * period;
|
420
|
-
const phase = lightningStrike.time - phase0;
|
421
|
-
const currentCycle = Math.floor(phase / period);
|
422
|
-
const childSubraySeed = random1() * (currentCycle + 1);
|
423
|
-
const isActive = phase % period <= dutyCycle * period;
|
424
|
-
let probability = 0;
|
425
|
-
if (isActive) {
|
426
|
-
probability = lightningStrike.subrayProbability;
|
427
|
-
}
|
428
|
-
if (subray.recursion < lightningStrike.maxSubrayRecursion && lightningStrike.numSubrays < lightningStrike.maxSubrays && random1() < probability) {
|
429
|
-
const childSubray = lightningStrike.addNewSubray();
|
430
|
-
const parentSeed = lightningStrike.randomGenerator.getSeed();
|
431
|
-
childSubray.seed = childSubraySeed;
|
432
|
-
lightningStrike.randomGenerator.setSeed(childSubraySeed);
|
433
|
-
childSubray.recursion = subray.recursion + 1;
|
434
|
-
childSubray.maxIterations = Math.max(1, subray.maxIterations - 1);
|
435
|
-
childSubray.linPos0.set(random1(), random1(), random1()).multiplyScalar(1e3);
|
436
|
-
childSubray.linPos1.set(random1(), random1(), random1()).multiplyScalar(1e3);
|
437
|
-
childSubray.up0.copy(subray.up0);
|
438
|
-
childSubray.up1.copy(subray.up1);
|
439
|
-
childSubray.radius0 = segment.radius0 * lightningStrike.rayParameters.radius0Factor;
|
440
|
-
childSubray.radius1 = Math.min(
|
441
|
-
lightningStrike.rayParameters.minRadius,
|
442
|
-
segment.radius1 * lightningStrike.rayParameters.radius1Factor
|
443
|
-
);
|
444
|
-
childSubray.birthTime = phase0 + currentCycle * period;
|
445
|
-
childSubray.deathTime = childSubray.birthTime + period * dutyCycle;
|
446
|
-
if (!lightningStrike.rayParameters.isEternal && subray.recursion == 0) {
|
447
|
-
childSubray.birthTime = Math.max(childSubray.birthTime, subray.birthTime);
|
448
|
-
childSubray.deathTime = Math.min(childSubray.deathTime, subray.deathTime);
|
449
|
-
}
|
450
|
-
childSubray.timeScale = subray.timeScale * 2;
|
451
|
-
childSubray.roughness = subray.roughness;
|
452
|
-
childSubray.straightness = subray.straightness;
|
453
|
-
childSubray.propagationTimeFactor = subray.propagationTimeFactor;
|
454
|
-
childSubray.vanishingTimeFactor = subray.vanishingTimeFactor;
|
455
|
-
lightningStrike.onSubrayCreation(segment, subray, childSubray, lightningStrike);
|
456
|
-
lightningStrike.randomGenerator.setSeed(parentSeed);
|
457
|
-
}
|
458
|
-
};
|
459
|
-
const vec1Pos = new THREE.Vector3();
|
460
|
-
const vec2Forward = new THREE.Vector3();
|
461
|
-
const vec3Side = new THREE.Vector3();
|
462
|
-
const vec4Up = new THREE.Vector3();
|
463
|
-
this.onSubrayCreation = function(segment, parentSubray, childSubray, lightningStrike) {
|
464
|
-
lightningStrike.subrayCylinderPosition(segment, parentSubray, childSubray, 0.5, 0.6, 0.2);
|
465
|
-
};
|
466
|
-
this.subrayConePosition = function(segment, parentSubray, childSubray, heightFactor, sideWidthFactor, minSideWidthFactor) {
|
467
|
-
childSubray.pos0.copy(segment.pos0);
|
468
|
-
vec1Pos.subVectors(parentSubray.pos1, parentSubray.pos0);
|
469
|
-
vec2Forward.copy(vec1Pos).normalize();
|
470
|
-
vec1Pos.multiplyScalar(segment.fraction0 + (1 - segment.fraction0) * (random1() * heightFactor));
|
471
|
-
const length = vec1Pos.length();
|
472
|
-
vec3Side.crossVectors(parentSubray.up0, vec2Forward);
|
473
|
-
const angle = 2 * Math.PI * random1();
|
474
|
-
vec3Side.multiplyScalar(Math.cos(angle));
|
475
|
-
vec4Up.copy(parentSubray.up0).multiplyScalar(Math.sin(angle));
|
476
|
-
childSubray.pos1.copy(vec3Side).add(vec4Up).multiplyScalar(length * sideWidthFactor * (minSideWidthFactor + random1() * (1 - minSideWidthFactor))).add(vec1Pos).add(parentSubray.pos0);
|
477
|
-
};
|
478
|
-
this.subrayCylinderPosition = function(segment, parentSubray, childSubray, heightFactor, sideWidthFactor, minSideWidthFactor) {
|
479
|
-
childSubray.pos0.copy(segment.pos0);
|
480
|
-
vec1Pos.subVectors(parentSubray.pos1, parentSubray.pos0);
|
481
|
-
vec2Forward.copy(vec1Pos).normalize();
|
482
|
-
vec1Pos.multiplyScalar(segment.fraction0 + (1 - segment.fraction0) * ((2 * random1() - 1) * heightFactor));
|
483
|
-
const length = vec1Pos.length();
|
484
|
-
vec3Side.crossVectors(parentSubray.up0, vec2Forward);
|
485
|
-
const angle = 2 * Math.PI * random1();
|
486
|
-
vec3Side.multiplyScalar(Math.cos(angle));
|
487
|
-
vec4Up.copy(parentSubray.up0).multiplyScalar(Math.sin(angle));
|
488
|
-
childSubray.pos1.copy(vec3Side).add(vec4Up).multiplyScalar(length * sideWidthFactor * (minSideWidthFactor + random1() * (1 - minSideWidthFactor))).add(vec1Pos).add(parentSubray.pos0);
|
489
|
-
};
|
490
|
-
}
|
491
|
-
createSubray() {
|
492
|
-
return {
|
493
|
-
seed: 0,
|
494
|
-
maxIterations: 0,
|
495
|
-
recursion: 0,
|
496
|
-
pos0: new THREE.Vector3(),
|
497
|
-
pos1: new THREE.Vector3(),
|
498
|
-
linPos0: new THREE.Vector3(),
|
499
|
-
linPos1: new THREE.Vector3(),
|
500
|
-
up0: new THREE.Vector3(),
|
501
|
-
up1: new THREE.Vector3(),
|
502
|
-
radius0: 0,
|
503
|
-
radius1: 0,
|
504
|
-
birthTime: 0,
|
505
|
-
deathTime: 0,
|
506
|
-
timeScale: 0,
|
507
|
-
roughness: 0,
|
508
|
-
straightness: 0,
|
509
|
-
propagationTimeFactor: 0,
|
510
|
-
vanishingTimeFactor: 0,
|
511
|
-
endPropagationTime: 0,
|
512
|
-
beginVanishingTime: 0
|
513
|
-
};
|
514
|
-
}
|
515
|
-
createSegment() {
|
516
|
-
return {
|
517
|
-
iteration: 0,
|
518
|
-
pos0: new THREE.Vector3(),
|
519
|
-
pos1: new THREE.Vector3(),
|
520
|
-
linPos0: new THREE.Vector3(),
|
521
|
-
linPos1: new THREE.Vector3(),
|
522
|
-
up0: new THREE.Vector3(),
|
523
|
-
up1: new THREE.Vector3(),
|
524
|
-
radius0: 0,
|
525
|
-
radius1: 0,
|
526
|
-
fraction0: 0,
|
527
|
-
fraction1: 0,
|
528
|
-
positionVariationFactor: 0
|
529
|
-
};
|
530
|
-
}
|
531
|
-
getNewSegment() {
|
532
|
-
return this.raySegments[this.currentSegmentIndex++];
|
533
|
-
}
|
534
|
-
copy(source) {
|
535
|
-
super.copy(source);
|
536
|
-
this.init(_LightningStrike.copyParameters({}, source.rayParameters));
|
537
|
-
return this;
|
538
|
-
}
|
539
|
-
clone() {
|
540
|
-
return new this.constructor(_LightningStrike.copyParameters({}, this.rayParameters));
|
541
|
-
}
|
542
|
-
};
|
543
|
-
let LightningStrike = _LightningStrike;
|
544
|
-
// Ray states
|
545
|
-
__publicField(LightningStrike, "RAY_INITIALIZED", 0);
|
546
|
-
__publicField(LightningStrike, "RAY_UNBORN", 1);
|
547
|
-
__publicField(LightningStrike, "RAY_PROPAGATING", 2);
|
548
|
-
__publicField(LightningStrike, "RAY_STEADY", 3);
|
549
|
-
__publicField(LightningStrike, "RAY_VANISHING", 4);
|
550
|
-
__publicField(LightningStrike, "RAY_EXTINGUISHED", 5);
|
551
|
-
__publicField(LightningStrike, "COS30DEG", Math.cos(30 * Math.PI / 180));
|
552
|
-
__publicField(LightningStrike, "SIN30DEG", Math.sin(30 * Math.PI / 180));
|
541
|
+
copy(source) {
|
542
|
+
super.copy(source);
|
543
|
+
this.init(_LightningStrike.copyParameters({}, source.rayParameters));
|
544
|
+
return this;
|
545
|
+
}
|
546
|
+
clone() {
|
547
|
+
return new this.constructor(_LightningStrike.copyParameters({}, this.rayParameters));
|
548
|
+
}
|
549
|
+
};
|
550
|
+
let LightningStrike2 = _LightningStrike;
|
551
|
+
// Ray states
|
552
|
+
__publicField(LightningStrike2, "RAY_INITIALIZED", 0);
|
553
|
+
__publicField(LightningStrike2, "RAY_UNBORN", 1);
|
554
|
+
__publicField(LightningStrike2, "RAY_PROPAGATING", 2);
|
555
|
+
__publicField(LightningStrike2, "RAY_STEADY", 3);
|
556
|
+
__publicField(LightningStrike2, "RAY_VANISHING", 4);
|
557
|
+
__publicField(LightningStrike2, "RAY_EXTINGUISHED", 5);
|
558
|
+
__publicField(LightningStrike2, "COS30DEG", Math.cos(30 * Math.PI / 180));
|
559
|
+
__publicField(LightningStrike2, "SIN30DEG", Math.sin(30 * Math.PI / 180));
|
560
|
+
return LightningStrike2;
|
561
|
+
})();
|
553
562
|
exports.LightningStrike = LightningStrike;
|
554
563
|
//# sourceMappingURL=LightningStrike.cjs.map
|