three-stdlib 2.35.3 → 2.35.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/_polyfill/CapsuleGeometry.cjs +20 -17
- package/_polyfill/CapsuleGeometry.cjs.map +1 -1
- package/_polyfill/CapsuleGeometry.js +20 -17
- package/_polyfill/CapsuleGeometry.js.map +1 -1
- package/_polyfill/constants.cjs +1 -1
- package/_polyfill/constants.cjs.map +1 -1
- package/_polyfill/constants.js +1 -1
- package/_polyfill/constants.js.map +1 -1
- package/animation/AnimationClipCreator.cjs +13 -13
- package/animation/AnimationClipCreator.cjs.map +1 -1
- package/animation/AnimationClipCreator.js +13 -13
- package/animation/AnimationClipCreator.js.map +1 -1
- package/animation/CCDIKSolver.cjs +11 -11
- package/animation/CCDIKSolver.cjs.map +1 -1
- package/animation/CCDIKSolver.js +12 -12
- package/animation/CCDIKSolver.js.map +1 -1
- package/animation/MMDAnimationHelper.cjs +1 -1
- package/animation/MMDAnimationHelper.cjs.map +1 -1
- package/animation/MMDAnimationHelper.js +1 -1
- package/animation/MMDAnimationHelper.js.map +1 -1
- package/animation/MMDPhysics.cjs +4 -4
- package/animation/MMDPhysics.cjs.map +1 -1
- package/animation/MMDPhysics.js +4 -4
- package/animation/MMDPhysics.js.map +1 -1
- package/controls/ArcballControls.cjs +2 -2
- package/controls/ArcballControls.cjs.map +1 -1
- package/controls/ArcballControls.js +3 -3
- package/controls/ArcballControls.js.map +1 -1
- package/controls/FirstPersonControls.cjs +1 -1
- package/controls/FirstPersonControls.cjs.map +1 -1
- package/controls/FirstPersonControls.js +1 -1
- package/controls/FirstPersonControls.js.map +1 -1
- package/controls/OrbitControls.cjs +2 -2
- package/controls/OrbitControls.cjs.map +1 -1
- package/controls/OrbitControls.js +3 -3
- package/controls/OrbitControls.js.map +1 -1
- package/controls/PointerLockControls.cjs +2 -2
- package/controls/PointerLockControls.cjs.map +1 -1
- package/controls/PointerLockControls.js +3 -3
- package/controls/PointerLockControls.js.map +1 -1
- package/csm/CSM.cjs +4 -4
- package/csm/CSM.cjs.map +1 -1
- package/csm/CSM.js +5 -5
- package/csm/CSM.js.map +1 -1
- package/csm/CSMFrustum.cjs +1 -1
- package/csm/CSMFrustum.cjs.map +1 -1
- package/csm/CSMFrustum.js +2 -2
- package/csm/CSMFrustum.js.map +1 -1
- package/deprecated/Geometry.cjs +722 -715
- package/deprecated/Geometry.cjs.map +1 -1
- package/deprecated/Geometry.js +723 -716
- package/deprecated/Geometry.js.map +1 -1
- package/effects/AnaglyphEffect.cjs +2 -1
- package/effects/AnaglyphEffect.cjs.map +1 -1
- package/effects/AnaglyphEffect.js +3 -2
- package/effects/AnaglyphEffect.js.map +1 -1
- package/effects/OutlineEffect.cjs +2 -1
- package/effects/OutlineEffect.cjs.map +1 -1
- package/effects/OutlineEffect.js +3 -2
- package/effects/OutlineEffect.js.map +1 -1
- package/effects/ParallaxBarrierEffect.cjs +2 -1
- package/effects/ParallaxBarrierEffect.cjs.map +1 -1
- package/effects/ParallaxBarrierEffect.js +3 -2
- package/effects/ParallaxBarrierEffect.js.map +1 -1
- package/exporters/DRACOExporter.cjs +133 -122
- package/exporters/DRACOExporter.cjs.map +1 -1
- package/exporters/DRACOExporter.d.ts +23 -21
- package/exporters/DRACOExporter.js +133 -122
- package/exporters/DRACOExporter.js.map +1 -1
- package/exporters/GLTFExporter.cjs +170 -167
- package/exporters/GLTFExporter.cjs.map +1 -1
- package/exporters/GLTFExporter.js +170 -167
- package/exporters/GLTFExporter.js.map +1 -1
- package/geometries/LightningStrike.cjs +524 -515
- package/geometries/LightningStrike.cjs.map +1 -1
- package/geometries/LightningStrike.js +524 -515
- package/geometries/LightningStrike.js.map +1 -1
- package/geometries/RoundedBoxGeometry.cjs +1 -1
- package/geometries/RoundedBoxGeometry.cjs.map +1 -1
- package/geometries/RoundedBoxGeometry.js +2 -2
- package/geometries/RoundedBoxGeometry.js.map +1 -1
- package/helpers/RaycasterHelper.cjs +2 -2
- package/helpers/RaycasterHelper.cjs.map +1 -1
- package/helpers/RaycasterHelper.js +3 -3
- package/helpers/RaycasterHelper.js.map +1 -1
- package/helpers/VertexNormalsHelper.cjs +3 -3
- package/helpers/VertexNormalsHelper.cjs.map +1 -1
- package/helpers/VertexNormalsHelper.js +4 -4
- package/helpers/VertexNormalsHelper.js.map +1 -1
- package/helpers/VertexTangentsHelper.cjs +2 -2
- package/helpers/VertexTangentsHelper.cjs.map +1 -1
- package/helpers/VertexTangentsHelper.js +3 -3
- package/helpers/VertexTangentsHelper.js.map +1 -1
- package/interactive/InteractiveGroup.cjs +1 -1
- package/interactive/InteractiveGroup.cjs.map +1 -1
- package/interactive/InteractiveGroup.js +2 -2
- package/interactive/InteractiveGroup.js.map +1 -1
- package/interactive/SelectionBox.cjs +15 -15
- package/interactive/SelectionBox.cjs.map +1 -1
- package/interactive/SelectionBox.js +16 -16
- package/interactive/SelectionBox.js.map +1 -1
- package/libs/chevrotain.cjs +1 -1
- package/libs/chevrotain.cjs.map +1 -1
- package/libs/chevrotain.js +1 -1
- package/libs/chevrotain.js.map +1 -1
- package/libs/lottie.cjs +1 -1
- package/libs/lottie.cjs.map +1 -1
- package/libs/lottie.js +1 -1
- package/libs/lottie.js.map +1 -1
- package/libs/opentype.cjs +1 -1
- package/libs/opentype.cjs.map +1 -1
- package/libs/opentype.js +1 -1
- package/libs/opentype.js.map +1 -1
- package/lights/LightProbeGenerator.cjs +5 -5
- package/lights/LightProbeGenerator.cjs.map +1 -1
- package/lights/LightProbeGenerator.js +5 -5
- package/lights/LightProbeGenerator.js.map +1 -1
- package/lights/RectAreaLightUniformsLib.cjs +3 -3
- package/lights/RectAreaLightUniformsLib.cjs.map +1 -1
- package/lights/RectAreaLightUniformsLib.js +3 -3
- package/lights/RectAreaLightUniformsLib.js.map +1 -1
- package/lines/LineMaterial.cjs +2 -1
- package/lines/LineMaterial.cjs.map +1 -1
- package/lines/LineMaterial.js +3 -2
- package/lines/LineMaterial.js.map +1 -1
- package/lines/LineSegments2.cjs +13 -13
- package/lines/LineSegments2.cjs.map +1 -1
- package/lines/LineSegments2.js +14 -14
- package/lines/LineSegments2.js.map +1 -1
- package/lines/LineSegmentsGeometry.cjs +2 -2
- package/lines/LineSegmentsGeometry.cjs.map +1 -1
- package/lines/LineSegmentsGeometry.js +3 -3
- package/lines/LineSegmentsGeometry.js.map +1 -1
- package/lines/Wireframe.cjs +3 -3
- package/lines/Wireframe.cjs.map +1 -1
- package/lines/Wireframe.js +4 -4
- package/lines/Wireframe.js.map +1 -1
- package/loaders/BasisTextureLoader.cjs +441 -435
- package/loaders/BasisTextureLoader.cjs.map +1 -1
- package/loaders/BasisTextureLoader.js +441 -435
- package/loaders/BasisTextureLoader.js.map +1 -1
- package/loaders/EXRLoader.cjs +2 -1
- package/loaders/EXRLoader.cjs.map +1 -1
- package/loaders/EXRLoader.js +3 -2
- package/loaders/EXRLoader.js.map +1 -1
- package/loaders/FBXLoader.cjs +2 -2
- package/loaders/FBXLoader.cjs.map +1 -1
- package/loaders/FBXLoader.js +2 -2
- package/loaders/FBXLoader.js.map +1 -1
- package/loaders/FontLoader.cjs +2 -2
- package/loaders/FontLoader.cjs.map +1 -1
- package/loaders/FontLoader.d.ts +2 -2
- package/loaders/FontLoader.js +2 -2
- package/loaders/FontLoader.js.map +1 -1
- package/loaders/GLTFLoader.cjs +2 -2
- package/loaders/GLTFLoader.cjs.map +1 -1
- package/loaders/GLTFLoader.js +2 -2
- package/loaders/GLTFLoader.js.map +1 -1
- package/loaders/KTX2Loader.cjs +377 -374
- package/loaders/KTX2Loader.cjs.map +1 -1
- package/loaders/KTX2Loader.js +377 -374
- package/loaders/KTX2Loader.js.map +1 -1
- package/loaders/LDrawLoader.cjs +5 -4
- package/loaders/LDrawLoader.cjs.map +1 -1
- package/loaders/LDrawLoader.js +6 -5
- package/loaders/LDrawLoader.js.map +1 -1
- package/loaders/OBJLoader.cjs +5 -5
- package/loaders/OBJLoader.cjs.map +1 -1
- package/loaders/OBJLoader.js +6 -6
- package/loaders/OBJLoader.js.map +1 -1
- package/loaders/PRWMLoader.cjs +46 -43
- package/loaders/PRWMLoader.cjs.map +1 -1
- package/loaders/PRWMLoader.js +46 -43
- package/loaders/PRWMLoader.js.map +1 -1
- package/loaders/SVGLoader.cjs +1694 -1688
- package/loaders/SVGLoader.cjs.map +1 -1
- package/loaders/SVGLoader.js +1694 -1688
- package/loaders/SVGLoader.js.map +1 -1
- package/loaders/XLoader.cjs +1 -1
- package/loaders/XLoader.cjs.map +1 -1
- package/loaders/XLoader.js +1 -1
- package/loaders/XLoader.js.map +1 -1
- package/math/Capsule.cjs +3 -3
- package/math/Capsule.cjs.map +1 -1
- package/math/Capsule.js +3 -3
- package/math/Capsule.js.map +1 -1
- package/math/ColorConverter.cjs +9 -9
- package/math/ColorConverter.cjs.map +1 -1
- package/math/ColorConverter.js +9 -9
- package/math/ColorConverter.js.map +1 -1
- package/math/ConvexHull.cjs +53 -50
- package/math/ConvexHull.cjs.map +1 -1
- package/math/ConvexHull.js +53 -50
- package/math/ConvexHull.js.map +1 -1
- package/math/ImprovedNoise.cjs +1 -1
- package/math/ImprovedNoise.cjs.map +1 -1
- package/math/ImprovedNoise.js +1 -1
- package/math/ImprovedNoise.js.map +1 -1
- package/math/MeshSurfaceSampler.cjs +2 -2
- package/math/MeshSurfaceSampler.cjs.map +1 -1
- package/math/MeshSurfaceSampler.js +2 -2
- package/math/MeshSurfaceSampler.js.map +1 -1
- package/math/OBB.cjs +14 -14
- package/math/OBB.cjs.map +1 -1
- package/math/OBB.js +15 -15
- package/math/OBB.js.map +1 -1
- package/math/Octree.cjs +7 -7
- package/math/Octree.cjs.map +1 -1
- package/math/Octree.js +8 -8
- package/math/Octree.js.map +1 -1
- package/misc/ConvexObjectBreaker.cjs +271 -268
- package/misc/ConvexObjectBreaker.cjs.map +1 -1
- package/misc/ConvexObjectBreaker.js +272 -269
- package/misc/ConvexObjectBreaker.js.map +1 -1
- package/misc/Gyroscope.cjs +6 -6
- package/misc/Gyroscope.cjs.map +1 -1
- package/misc/Gyroscope.js +7 -7
- package/misc/Gyroscope.js.map +1 -1
- package/modifiers/CurveModifier.cjs +1 -1
- package/modifiers/CurveModifier.cjs.map +1 -1
- package/modifiers/CurveModifier.js +2 -2
- package/modifiers/CurveModifier.js.map +1 -1
- package/modifiers/SimplifyModifier.cjs +2 -2
- package/modifiers/SimplifyModifier.cjs.map +1 -1
- package/modifiers/SimplifyModifier.js +2 -2
- package/modifiers/SimplifyModifier.js.map +1 -1
- package/objects/BatchedMesh.cjs +2 -2
- package/objects/BatchedMesh.cjs.map +1 -1
- package/objects/BatchedMesh.js +3 -3
- package/objects/BatchedMesh.js.map +1 -1
- package/objects/GroundProjectedEnv.cjs +2 -1
- package/objects/GroundProjectedEnv.cjs.map +1 -1
- package/objects/GroundProjectedEnv.js +3 -2
- package/objects/GroundProjectedEnv.js.map +1 -1
- package/objects/Lensflare.cjs +209 -206
- package/objects/Lensflare.cjs.map +1 -1
- package/objects/Lensflare.js +209 -206
- package/objects/Lensflare.js.map +1 -1
- package/objects/Reflector.cjs +154 -146
- package/objects/Reflector.cjs.map +1 -1
- package/objects/Reflector.js +154 -146
- package/objects/Reflector.js.map +1 -1
- package/objects/ReflectorForSSRPass.cjs +183 -180
- package/objects/ReflectorForSSRPass.cjs.map +1 -1
- package/objects/ReflectorForSSRPass.js +183 -180
- package/objects/ReflectorForSSRPass.js.map +1 -1
- package/objects/Refractor.cjs +164 -161
- package/objects/Refractor.cjs.map +1 -1
- package/objects/Refractor.js +164 -161
- package/objects/Refractor.js.map +1 -1
- package/objects/ShadowMesh.cjs +1 -1
- package/objects/ShadowMesh.cjs.map +1 -1
- package/objects/ShadowMesh.js +2 -2
- package/objects/ShadowMesh.js.map +1 -1
- package/objects/Sky.cjs +35 -32
- package/objects/Sky.cjs.map +1 -1
- package/objects/Sky.d.ts +100 -6
- package/objects/Sky.js +35 -32
- package/objects/Sky.js.map +1 -1
- package/objects/Water.cjs +2 -1
- package/objects/Water.cjs.map +1 -1
- package/objects/Water.js +3 -2
- package/objects/Water.js.map +1 -1
- package/objects/Water2.cjs +143 -140
- package/objects/Water2.cjs.map +1 -1
- package/objects/Water2.js +143 -140
- package/objects/Water2.js.map +1 -1
- package/package.json +1 -1
- package/postprocessing/SAOPass.cjs +267 -264
- package/postprocessing/SAOPass.cjs.map +1 -1
- package/postprocessing/SAOPass.js +267 -264
- package/postprocessing/SAOPass.js.map +1 -1
- package/postprocessing/SSAOPass.cjs +253 -250
- package/postprocessing/SSAOPass.cjs.map +1 -1
- package/postprocessing/SSAOPass.js +253 -250
- package/postprocessing/SSAOPass.js.map +1 -1
- package/postprocessing/SSRPass.cjs +379 -376
- package/postprocessing/SSRPass.cjs.map +1 -1
- package/postprocessing/SSRPass.js +379 -376
- package/postprocessing/SSRPass.js.map +1 -1
- package/postprocessing/UnrealBloomPass.cjs +205 -202
- package/postprocessing/UnrealBloomPass.cjs.map +1 -1
- package/postprocessing/UnrealBloomPass.js +205 -202
- package/postprocessing/UnrealBloomPass.js.map +1 -1
- package/renderers/CSS2DRenderer.cjs +5 -5
- package/renderers/CSS2DRenderer.cjs.map +1 -1
- package/renderers/CSS2DRenderer.js +5 -5
- package/renderers/CSS2DRenderer.js.map +1 -1
- package/renderers/CSS3DRenderer.cjs +5 -5
- package/renderers/CSS3DRenderer.cjs.map +1 -1
- package/renderers/CSS3DRenderer.js +6 -6
- package/renderers/CSS3DRenderer.js.map +1 -1
- package/shaders/ACESFilmicToneMappingShader.cjs +71 -46
- package/shaders/ACESFilmicToneMappingShader.cjs.map +1 -1
- package/shaders/ACESFilmicToneMappingShader.js +71 -46
- package/shaders/ACESFilmicToneMappingShader.js.map +1 -1
- package/shaders/AfterimageShader.cjs +41 -22
- package/shaders/AfterimageShader.cjs.map +1 -1
- package/shaders/AfterimageShader.js +41 -22
- package/shaders/AfterimageShader.js.map +1 -1
- package/shaders/BasicShader.cjs +20 -6
- package/shaders/BasicShader.cjs.map +1 -1
- package/shaders/BasicShader.js +20 -6
- package/shaders/BasicShader.js.map +1 -1
- package/shaders/BleachBypassShader.cjs +46 -26
- package/shaders/BleachBypassShader.cjs.map +1 -1
- package/shaders/BleachBypassShader.js +46 -26
- package/shaders/BleachBypassShader.js.map +1 -1
- package/shaders/BlendShader.cjs +33 -19
- package/shaders/BlendShader.cjs.map +1 -1
- package/shaders/BlendShader.js +33 -19
- package/shaders/BlendShader.js.map +1 -1
- package/shaders/BokehShader.cjs +117 -90
- package/shaders/BokehShader.cjs.map +1 -1
- package/shaders/BokehShader.js +117 -90
- package/shaders/BokehShader.js.map +1 -1
- package/shaders/BokehShader2.cjs +333 -232
- package/shaders/BokehShader2.cjs.map +1 -1
- package/shaders/BokehShader2.js +333 -232
- package/shaders/BokehShader2.js.map +1 -1
- package/shaders/BrightnessContrastShader.cjs +38 -22
- package/shaders/BrightnessContrastShader.cjs.map +1 -1
- package/shaders/BrightnessContrastShader.js +38 -22
- package/shaders/BrightnessContrastShader.js.map +1 -1
- package/shaders/ColorCorrectionShader.cjs +35 -21
- package/shaders/ColorCorrectionShader.cjs.map +1 -1
- package/shaders/ColorCorrectionShader.js +35 -21
- package/shaders/ColorCorrectionShader.js.map +1 -1
- package/shaders/ColorifyShader.cjs +34 -19
- package/shaders/ColorifyShader.cjs.map +1 -1
- package/shaders/ColorifyShader.js +34 -19
- package/shaders/ColorifyShader.js.map +1 -1
- package/shaders/ConvolutionShader.cjs +43 -24
- package/shaders/ConvolutionShader.cjs.map +1 -1
- package/shaders/ConvolutionShader.js +43 -24
- package/shaders/ConvolutionShader.js.map +1 -1
- package/shaders/CopyShader.cjs +30 -16
- package/shaders/CopyShader.cjs.map +1 -1
- package/shaders/CopyShader.js +30 -16
- package/shaders/CopyShader.js.map +1 -1
- package/shaders/DOFMipMapShader.cjs +38 -21
- package/shaders/DOFMipMapShader.cjs.map +1 -1
- package/shaders/DOFMipMapShader.js +38 -21
- package/shaders/DOFMipMapShader.js.map +1 -1
- package/shaders/DepthLimitedBlurShader.cjs +98 -69
- package/shaders/DepthLimitedBlurShader.cjs.map +1 -1
- package/shaders/DepthLimitedBlurShader.js +98 -69
- package/shaders/DepthLimitedBlurShader.js.map +1 -1
- package/shaders/DigitalGlitch.cjs +70 -59
- package/shaders/DigitalGlitch.cjs.map +1 -1
- package/shaders/DigitalGlitch.js +70 -59
- package/shaders/DigitalGlitch.js.map +1 -1
- package/shaders/DotScreenShader.cjs +49 -28
- package/shaders/DotScreenShader.cjs.map +1 -1
- package/shaders/DotScreenShader.js +49 -28
- package/shaders/DotScreenShader.js.map +1 -1
- package/shaders/FXAAShader.cjs +1098 -1089
- package/shaders/FXAAShader.cjs.map +1 -1
- package/shaders/FXAAShader.js +1098 -1089
- package/shaders/FXAAShader.js.map +1 -1
- package/shaders/FilmShader.cjs +57 -29
- package/shaders/FilmShader.cjs.map +1 -1
- package/shaders/FilmShader.js +57 -29
- package/shaders/FilmShader.js.map +1 -1
- package/shaders/FocusShader.cjs +70 -43
- package/shaders/FocusShader.cjs.map +1 -1
- package/shaders/FocusShader.js +70 -43
- package/shaders/FocusShader.js.map +1 -1
- package/shaders/FreiChenShader.cjs +74 -53
- package/shaders/FreiChenShader.cjs.map +1 -1
- package/shaders/FreiChenShader.js +74 -53
- package/shaders/FreiChenShader.js.map +1 -1
- package/shaders/FresnelShader.cjs +55 -35
- package/shaders/FresnelShader.cjs.map +1 -1
- package/shaders/FresnelShader.js +55 -35
- package/shaders/FresnelShader.js.map +1 -1
- package/shaders/GammaCorrectionShader.cjs +33 -19
- package/shaders/GammaCorrectionShader.cjs.map +1 -1
- package/shaders/GammaCorrectionShader.js +33 -19
- package/shaders/GammaCorrectionShader.js.map +1 -1
- package/shaders/GodRaysShader.cjs +193 -116
- package/shaders/GodRaysShader.cjs.map +1 -1
- package/shaders/GodRaysShader.js +193 -116
- package/shaders/GodRaysShader.js.map +1 -1
- package/shaders/HalftoneShader.cjs +270 -192
- package/shaders/HalftoneShader.cjs.map +1 -1
- package/shaders/HalftoneShader.js +270 -192
- package/shaders/HalftoneShader.js.map +1 -1
- package/shaders/HorizontalTiltShiftShader.cjs +43 -27
- package/shaders/HorizontalTiltShiftShader.cjs.map +1 -1
- package/shaders/HorizontalTiltShiftShader.js +43 -27
- package/shaders/HorizontalTiltShiftShader.js.map +1 -1
- package/shaders/HueSaturationShader.cjs +47 -31
- package/shaders/HueSaturationShader.cjs.map +1 -1
- package/shaders/HueSaturationShader.js +47 -31
- package/shaders/HueSaturationShader.js.map +1 -1
- package/shaders/KaleidoShader.cjs +37 -24
- package/shaders/KaleidoShader.cjs.map +1 -1
- package/shaders/KaleidoShader.js +37 -24
- package/shaders/KaleidoShader.js.map +1 -1
- package/shaders/LuminosityHighPassShader.cjs +43 -24
- package/shaders/LuminosityHighPassShader.cjs.map +1 -1
- package/shaders/LuminosityHighPassShader.js +43 -24
- package/shaders/LuminosityHighPassShader.js.map +1 -1
- package/shaders/LuminosityShader.cjs +34 -17
- package/shaders/LuminosityShader.cjs.map +1 -1
- package/shaders/LuminosityShader.js +34 -17
- package/shaders/LuminosityShader.js.map +1 -1
- package/shaders/MirrorShader.cjs +39 -26
- package/shaders/MirrorShader.cjs.map +1 -1
- package/shaders/MirrorShader.js +39 -26
- package/shaders/MirrorShader.js.map +1 -1
- package/shaders/NormalMapShader.cjs +36 -21
- package/shaders/NormalMapShader.cjs.map +1 -1
- package/shaders/NormalMapShader.js +36 -21
- package/shaders/NormalMapShader.js.map +1 -1
- package/shaders/ParallaxShader.cjs +147 -97
- package/shaders/ParallaxShader.cjs.map +1 -1
- package/shaders/ParallaxShader.js +147 -97
- package/shaders/ParallaxShader.js.map +1 -1
- package/shaders/PixelShader.cjs +31 -18
- package/shaders/PixelShader.cjs.map +1 -1
- package/shaders/PixelShader.js +31 -18
- package/shaders/PixelShader.js.map +1 -1
- package/shaders/RGBShiftShader.cjs +33 -20
- package/shaders/RGBShiftShader.cjs.map +1 -1
- package/shaders/RGBShiftShader.js +33 -20
- package/shaders/RGBShiftShader.js.map +1 -1
- package/shaders/SAOShader.cjs +154 -117
- package/shaders/SAOShader.cjs.map +1 -1
- package/shaders/SAOShader.js +154 -117
- package/shaders/SAOShader.js.map +1 -1
- package/shaders/SMAAShader.cjs +358 -270
- package/shaders/SMAAShader.cjs.map +1 -1
- package/shaders/SMAAShader.js +358 -270
- package/shaders/SMAAShader.js.map +1 -1
- package/shaders/SSAOShader.cjs +236 -142
- package/shaders/SSAOShader.cjs.map +1 -1
- package/shaders/SSAOShader.js +236 -142
- package/shaders/SSAOShader.js.map +1 -1
- package/shaders/SSRShader.cjs +4 -4
- package/shaders/SSRShader.cjs.map +1 -1
- package/shaders/SSRShader.js +4 -4
- package/shaders/SSRShader.js.map +1 -1
- package/shaders/SepiaShader.cjs +36 -20
- package/shaders/SepiaShader.cjs.map +1 -1
- package/shaders/SepiaShader.js +36 -20
- package/shaders/SepiaShader.js.map +1 -1
- package/shaders/SobelOperatorShader.cjs +64 -37
- package/shaders/SobelOperatorShader.cjs.map +1 -1
- package/shaders/SobelOperatorShader.js +64 -37
- package/shaders/SobelOperatorShader.js.map +1 -1
- package/shaders/TechnicolorShader.cjs +29 -16
- package/shaders/TechnicolorShader.cjs.map +1 -1
- package/shaders/TechnicolorShader.js +29 -16
- package/shaders/TechnicolorShader.js.map +1 -1
- package/shaders/ToneMapShader.cjs +55 -35
- package/shaders/ToneMapShader.cjs.map +1 -1
- package/shaders/ToneMapShader.js +55 -35
- package/shaders/ToneMapShader.js.map +1 -1
- package/shaders/ToonShader.cjs +275 -165
- package/shaders/ToonShader.cjs.map +1 -1
- package/shaders/ToonShader.js +275 -165
- package/shaders/ToonShader.js.map +1 -1
- package/shaders/TriangleBlurShader.cjs +50 -27
- package/shaders/TriangleBlurShader.cjs.map +1 -1
- package/shaders/TriangleBlurShader.js +50 -27
- package/shaders/TriangleBlurShader.js.map +1 -1
- package/shaders/UnpackDepthRGBAShader.cjs +32 -17
- package/shaders/UnpackDepthRGBAShader.cjs.map +1 -1
- package/shaders/UnpackDepthRGBAShader.js +32 -17
- package/shaders/UnpackDepthRGBAShader.js.map +1 -1
- package/shaders/VerticalTiltShiftShader.cjs +43 -27
- package/shaders/VerticalTiltShiftShader.cjs.map +1 -1
- package/shaders/VerticalTiltShiftShader.js +43 -27
- package/shaders/VerticalTiltShiftShader.js.map +1 -1
- package/shaders/VignetteShader.cjs +43 -27
- package/shaders/VignetteShader.cjs.map +1 -1
- package/shaders/VignetteShader.js +43 -27
- package/shaders/VignetteShader.js.map +1 -1
- package/shaders/VolumeShader.cjs +264 -213
- package/shaders/VolumeShader.cjs.map +1 -1
- package/shaders/VolumeShader.js +264 -213
- package/shaders/VolumeShader.js.map +1 -1
- package/shaders/WaterRefractionShader.cjs +63 -35
- package/shaders/WaterRefractionShader.cjs.map +1 -1
- package/shaders/WaterRefractionShader.js +63 -35
- package/shaders/WaterRefractionShader.js.map +1 -1
- package/utils/GeometryCompressionUtils.cjs +2 -1
- package/utils/GeometryCompressionUtils.cjs.map +1 -1
- package/utils/GeometryCompressionUtils.js +3 -2
- package/utils/GeometryCompressionUtils.js.map +1 -1
- package/utils/RoughnessMipmapper.cjs +3 -3
- package/utils/RoughnessMipmapper.cjs.map +1 -1
- package/utils/RoughnessMipmapper.js +4 -4
- package/utils/RoughnessMipmapper.js.map +1 -1
- package/webxr/ARButton.cjs +109 -106
- package/webxr/ARButton.cjs.map +1 -1
- package/webxr/ARButton.d.ts +4 -3
- package/webxr/ARButton.js +109 -106
- package/webxr/ARButton.js.map +1 -1
- package/webxr/OculusHandPointerModel.cjs +2 -2
- package/webxr/OculusHandPointerModel.cjs.map +1 -1
- package/webxr/OculusHandPointerModel.js +2 -2
- package/webxr/OculusHandPointerModel.js.map +1 -1
- package/webxr/VRButton.cjs +98 -95
- package/webxr/VRButton.cjs.map +1 -1
- package/webxr/VRButton.d.ts +6 -5
- package/webxr/VRButton.js +98 -95
- package/webxr/VRButton.js.map +1 -1
- package/webxr/XRHandPrimitiveModel.cjs +2 -2
- package/webxr/XRHandPrimitiveModel.cjs.map +1 -1
- package/webxr/XRHandPrimitiveModel.js +3 -3
- package/webxr/XRHandPrimitiveModel.js.map +1 -1
package/shaders/SMAAShader.cjs
CHANGED
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@@ -7,72 +7,100 @@ const SMAAEdgesShader = {
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},
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uniforms: {
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tDiffuse: { value: null },
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resolution: { value: new THREE.Vector2(1 / 1024, 1 / 512) }
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resolution: { value: /* @__PURE__ */ new THREE.Vector2(1 / 1024, 1 / 512) }
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},
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vertexShader:
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vertexShader: (
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/* glsl */
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`
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uniform vec2 resolution;
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varying vec2 vUv;
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varying vec4 vOffset[ 3 ];
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void SMAAEdgeDetectionVS( vec2 texcoord ) {
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vOffset[ 0 ] = texcoord.xyxy + resolution.xyxy * vec4( -1.0, 0.0, 0.0, 1.0 ); // WebGL port note: Changed sign in W component
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vOffset[ 1 ] = texcoord.xyxy + resolution.xyxy * vec4( 1.0, 0.0, 0.0, -1.0 ); // WebGL port note: Changed sign in W component
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vOffset[ 2 ] = texcoord.xyxy + resolution.xyxy * vec4( -2.0, 0.0, 0.0, 2.0 ); // WebGL port note: Changed sign in W component
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}
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void main() {
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vUv = uv;
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SMAAEdgeDetectionVS( vUv );
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}
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`
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),
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fragmentShader: (
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/* glsl */
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`
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uniform sampler2D tDiffuse;
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varying vec2 vUv;
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varying vec4 vOffset[ 3 ];
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vec4 SMAAColorEdgeDetectionPS( vec2 texcoord, vec4 offset[3], sampler2D colorTex ) {
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vec2 threshold = vec2( SMAA_THRESHOLD, SMAA_THRESHOLD );
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// Calculate color deltas:
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vec4 delta;
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vec3 C = texture2D( colorTex, texcoord ).rgb;
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vec3 Cleft = texture2D( colorTex, offset[0].xy ).rgb;
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vec3 t = abs( C - Cleft );
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delta.x = max( max( t.r, t.g ), t.b );
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vec3 Ctop = texture2D( colorTex, offset[0].zw ).rgb;
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t = abs( C - Ctop );
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delta.y = max( max( t.r, t.g ), t.b );
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// We do the usual threshold:
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-
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vec2 edges = step( threshold, delta.xy );
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// Then discard if there is no edge:
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if ( dot( edges, vec2( 1.0, 1.0 ) ) == 0.0 )
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discard;
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// Calculate right and bottom deltas:
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vec3 Cright = texture2D( colorTex, offset[1].xy ).rgb;
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t = abs( C - Cright );
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delta.z = max( max( t.r, t.g ), t.b );
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vec3 Cbottom = texture2D( colorTex, offset[1].zw ).rgb;
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t = abs( C - Cbottom );
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delta.w = max( max( t.r, t.g ), t.b );
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// Calculate the maximum delta in the direct neighborhood:
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float maxDelta = max( max( max( delta.x, delta.y ), delta.z ), delta.w );
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// Calculate left-left and top-top deltas:
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vec3 Cleftleft = texture2D( colorTex, offset[2].xy ).rgb;
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t = abs( C - Cleftleft );
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delta.z = max( max( t.r, t.g ), t.b );
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vec3 Ctoptop = texture2D( colorTex, offset[2].zw ).rgb;
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t = abs( C - Ctoptop );
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delta.w = max( max( t.r, t.g ), t.b );
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// Calculate the final maximum delta:
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maxDelta = max( max( maxDelta, delta.z ), delta.w );
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// Local contrast adaptation in action:
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edges.xy *= step( 0.5 * maxDelta, delta.xy );
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return vec4( edges, 0.0, 0.0 );
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}
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void main() {
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gl_FragColor = SMAAColorEdgeDetectionPS( vUv, vOffset, tDiffuse );
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}
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`
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)
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};
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const SMAAWeightsShader = {
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defines: {
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@@ -85,52 +113,70 @@ const SMAAWeightsShader = {
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113
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tDiffuse: { value: null },
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tArea: { value: null },
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tSearch: { value: null },
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resolution: { value: new THREE.Vector2(1 / 1024, 1 / 512) }
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resolution: { value: /* @__PURE__ */ new THREE.Vector2(1 / 1024, 1 / 512) }
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},
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vertexShader:
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vertexShader: (
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/* glsl */
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`
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uniform vec2 resolution;
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varying vec2 vUv;
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varying vec4 vOffset[ 3 ];
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varying vec2 vPixcoord;
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void SMAABlendingWeightCalculationVS( vec2 texcoord ) {
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vPixcoord = texcoord / resolution;
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// We will use these offsets for the searches later on (see @PSEUDO_GATHER4):
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// WebGL port note: Changed sign in Y and W components
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vOffset[ 0 ] = texcoord.xyxy + resolution.xyxy * vec4( -0.25, 0.125, 1.25, 0.125 ); // WebGL port note: Changed sign in Y and W components
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vOffset[ 1 ] = texcoord.xyxy + resolution.xyxy * vec4( -0.125, 0.25, -0.125, -1.25 ); // WebGL port note: Changed sign in Y and W components
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133
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134
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// And these for the searches, they indicate the ends of the loops:
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vOffset[ 2 ] = vec4( vOffset[ 0 ].xz, vOffset[ 1 ].yw ) + vec4( -2.0, 2.0, -2.0, 2.0 ) * resolution.xxyy * float( SMAA_MAX_SEARCH_STEPS );
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}
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void main() {
|
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140
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vUv = uv;
|
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142
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143
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SMAABlendingWeightCalculationVS( vUv );
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144
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
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146
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}
|
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`
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),
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fragmentShader: (
|
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151
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/* glsl */
|
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`
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153
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#define SMAASampleLevelZeroOffset( tex, coord, offset ) texture2D( tex, coord + float( offset ) * resolution, 0.0 )
|
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154
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uniform sampler2D tDiffuse;
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uniform sampler2D tArea;
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uniform sampler2D tSearch;
|
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uniform vec2 resolution;
|
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varying vec2 vUv;
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varying vec4 vOffset[3];
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varying vec2 vPixcoord;
|
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163
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164
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#if __VERSION__ == 100
|
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165
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vec2 round( vec2 x ) {
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166
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return sign( x ) * floor( abs( x ) + 0.5 );
|
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167
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}
|
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168
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#endif
|
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169
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170
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float SMAASearchLength( sampler2D searchTex, vec2 e, float bias, float scale ) {
|
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126
171
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// Not required if searchTex accesses are set to point:
|
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127
172
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// float2 SEARCH_TEX_PIXEL_SIZE = 1.0 / float2(66.0, 33.0);
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128
173
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// e = float2(bias, 0.0) + 0.5 * SEARCH_TEX_PIXEL_SIZE +
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129
174
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// e * float2(scale, 1.0) * float2(64.0, 32.0) * SEARCH_TEX_PIXEL_SIZE;
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132
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133
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175
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e.r = bias + e.r * scale;
|
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return 255.0 * texture2D( searchTex, e, 0.0 ).r;
|
|
177
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+
}
|
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178
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+
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179
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float SMAASearchXLeft( sampler2D edgesTex, sampler2D searchTex, vec2 texcoord, float end ) {
|
|
134
180
|
/**
|
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135
181
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* @PSEUDO_GATHER4
|
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136
182
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* This texcoord has been offset by (-0.25, -0.125) in the vertex shader to
|
|
@@ -138,220 +184,262 @@ const SMAAWeightsShader = {
|
|
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138
184
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* Sampling with different offsets in each direction allows to disambiguate
|
|
139
185
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* which edges are active from the four fetched ones.
|
|
140
186
|
*/
|
|
141
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-
|
|
142
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-
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143
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-
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145
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146
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147
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187
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+
vec2 e = vec2( 0.0, 1.0 );
|
|
188
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+
|
|
189
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+
for ( int i = 0; i < SMAA_MAX_SEARCH_STEPS; i ++ ) { // WebGL port note: Changed while to for
|
|
190
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+
e = texture2D( edgesTex, texcoord, 0.0 ).rg;
|
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191
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+
texcoord -= vec2( 2.0, 0.0 ) * resolution;
|
|
192
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+
if ( ! ( texcoord.x > end && e.g > 0.8281 && e.r == 0.0 ) ) break;
|
|
193
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+
}
|
|
194
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+
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148
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texcoord.x += 2.0 * resolution.x; // Undo last step
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texcoord.x -= resolution.x * SMAASearchLength(searchTex, e, 0.0, 0.5);
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}
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float SMAASearchXRight( sampler2D edgesTex, sampler2D searchTex, vec2 texcoord, float end ) {
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vec2 e = vec2( 0.0, 1.0 );
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for ( int i = 0; i < SMAA_MAX_SEARCH_STEPS; i ++ ) { // WebGL port note: Changed while to for
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e = texture2D( edgesTex, texcoord, 0.0 ).rg;
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texcoord += vec2( 2.0, 0.0 ) * resolution;
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if ( ! ( texcoord.x < end && e.g > 0.8281 && e.r == 0.0 ) ) break;
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}
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texcoord.x -= 0.25 * resolution.x;
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texcoord.x -= resolution.x;
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texcoord.x -= 2.0 * resolution.x;
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texcoord.x += resolution.x * SMAASearchLength( searchTex, e, 0.5, 0.5 );
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return texcoord.x;
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}
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float SMAASearchYUp( sampler2D edgesTex, sampler2D searchTex, vec2 texcoord, float end ) {
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vec2 e = vec2( 1.0, 0.0 );
|
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+
for ( int i = 0; i < SMAA_MAX_SEARCH_STEPS; i ++ ) { // WebGL port note: Changed while to for
|
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+
e = texture2D( edgesTex, texcoord, 0.0 ).rg;
|
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texcoord += vec2( 0.0, 2.0 ) * resolution; // WebGL port note: Changed sign
|
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if ( ! ( texcoord.y > end && e.r > 0.8281 && e.g == 0.0 ) ) break;
|
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|
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}
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|
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|
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|
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texcoord.y -= 0.25 * resolution.y; // WebGL port note: Changed sign
|
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texcoord.y -= resolution.y; // WebGL port note: Changed sign
|
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|
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texcoord.y -= 2.0 * resolution.y; // WebGL port note: Changed sign
|
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texcoord.y += resolution.y * SMAASearchLength( searchTex, e.gr, 0.0, 0.5 ); // WebGL port note: Changed sign
|
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+
|
|
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|
+
return texcoord.y;
|
|
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|
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}
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|
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|
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float SMAASearchYDown( sampler2D edgesTex, sampler2D searchTex, vec2 texcoord, float end ) {
|
|
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|
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vec2 e = vec2( 1.0, 0.0 );
|
|
244
|
+
|
|
245
|
+
for ( int i = 0; i < SMAA_MAX_SEARCH_STEPS; i ++ ) { // WebGL port note: Changed while to for
|
|
246
|
+
e = texture2D( edgesTex, texcoord, 0.0 ).rg;
|
|
247
|
+
texcoord -= vec2( 0.0, 2.0 ) * resolution; // WebGL port note: Changed sign
|
|
248
|
+
if ( ! ( texcoord.y < end && e.r > 0.8281 && e.g == 0.0 ) ) break;
|
|
249
|
+
}
|
|
250
|
+
|
|
251
|
+
texcoord.y += 0.25 * resolution.y; // WebGL port note: Changed sign
|
|
252
|
+
texcoord.y += resolution.y; // WebGL port note: Changed sign
|
|
253
|
+
texcoord.y += 2.0 * resolution.y; // WebGL port note: Changed sign
|
|
254
|
+
texcoord.y -= resolution.y * SMAASearchLength( searchTex, e.gr, 0.5, 0.5 ); // WebGL port note: Changed sign
|
|
255
|
+
|
|
256
|
+
return texcoord.y;
|
|
257
|
+
}
|
|
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|
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|
|
259
|
+
vec2 SMAAArea( sampler2D areaTex, vec2 dist, float e1, float e2, float offset ) {
|
|
211
260
|
// Rounding prevents precision errors of bilinear filtering:
|
|
212
|
-
|
|
261
|
+
vec2 texcoord = float( SMAA_AREATEX_MAX_DISTANCE ) * round( 4.0 * vec2( e1, e2 ) ) + dist;
|
|
262
|
+
|
|
213
263
|
// We do a scale and bias for mapping to texel space:
|
|
214
|
-
|
|
264
|
+
texcoord = SMAA_AREATEX_PIXEL_SIZE * texcoord + ( 0.5 * SMAA_AREATEX_PIXEL_SIZE );
|
|
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|
+
|
|
215
266
|
// Move to proper place, according to the subpixel offset:
|
|
216
|
-
|
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217
|
-
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|
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|
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|
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|
|
224
|
-
|
|
267
|
+
texcoord.y += SMAA_AREATEX_SUBTEX_SIZE * offset;
|
|
268
|
+
|
|
269
|
+
return texture2D( areaTex, texcoord, 0.0 ).rg;
|
|
270
|
+
}
|
|
271
|
+
|
|
272
|
+
vec4 SMAABlendingWeightCalculationPS( vec2 texcoord, vec2 pixcoord, vec4 offset[ 3 ], sampler2D edgesTex, sampler2D areaTex, sampler2D searchTex, ivec4 subsampleIndices ) {
|
|
273
|
+
vec4 weights = vec4( 0.0, 0.0, 0.0, 0.0 );
|
|
274
|
+
|
|
275
|
+
vec2 e = texture2D( edgesTex, texcoord ).rg;
|
|
276
|
+
|
|
277
|
+
if ( e.g > 0.0 ) { // Edge at north
|
|
278
|
+
vec2 d;
|
|
279
|
+
|
|
225
280
|
// Find the distance to the left:
|
|
226
|
-
|
|
227
|
-
|
|
228
|
-
|
|
229
|
-
|
|
230
|
-
|
|
281
|
+
vec2 coords;
|
|
282
|
+
coords.x = SMAASearchXLeft( edgesTex, searchTex, offset[ 0 ].xy, offset[ 2 ].x );
|
|
283
|
+
coords.y = offset[ 1 ].y; // offset[1].y = texcoord.y - 0.25 * resolution.y (@CROSSING_OFFSET)
|
|
284
|
+
d.x = coords.x;
|
|
285
|
+
|
|
231
286
|
// Now fetch the left crossing edges, two at a time using bilinear
|
|
232
287
|
// filtering. Sampling at -0.25 (see @CROSSING_OFFSET) enables to
|
|
233
288
|
// discern what value each edge has:
|
|
234
|
-
|
|
289
|
+
float e1 = texture2D( edgesTex, coords, 0.0 ).r;
|
|
290
|
+
|
|
235
291
|
// Find the distance to the right:
|
|
236
|
-
|
|
237
|
-
|
|
292
|
+
coords.x = SMAASearchXRight( edgesTex, searchTex, offset[ 0 ].zw, offset[ 2 ].y );
|
|
293
|
+
d.y = coords.x;
|
|
294
|
+
|
|
238
295
|
// We want the distances to be in pixel units (doing this here allow to
|
|
239
296
|
// better interleave arithmetic and memory accesses):
|
|
240
|
-
|
|
297
|
+
d = d / resolution.x - pixcoord.x;
|
|
298
|
+
|
|
241
299
|
// SMAAArea below needs a sqrt, as the areas texture is compressed
|
|
242
300
|
// quadratically:
|
|
243
|
-
|
|
301
|
+
vec2 sqrt_d = sqrt( abs( d ) );
|
|
302
|
+
|
|
244
303
|
// Fetch the right crossing edges:
|
|
245
|
-
|
|
246
|
-
|
|
247
|
-
|
|
304
|
+
coords.y -= 1.0 * resolution.y; // WebGL port note: Added
|
|
305
|
+
float e2 = SMAASampleLevelZeroOffset( edgesTex, coords, ivec2( 1, 0 ) ).r;
|
|
306
|
+
|
|
248
307
|
// Ok, we know how this pattern looks like, now it is time for getting
|
|
249
308
|
// the actual area:
|
|
250
|
-
|
|
251
|
-
|
|
252
|
-
|
|
253
|
-
|
|
254
|
-
|
|
309
|
+
weights.rg = SMAAArea( areaTex, sqrt_d, e1, e2, float( subsampleIndices.y ) );
|
|
310
|
+
}
|
|
311
|
+
|
|
312
|
+
if ( e.r > 0.0 ) { // Edge at west
|
|
313
|
+
vec2 d;
|
|
314
|
+
|
|
255
315
|
// Find the distance to the top:
|
|
256
|
-
|
|
257
|
-
|
|
258
|
-
|
|
259
|
-
|
|
260
|
-
|
|
316
|
+
vec2 coords;
|
|
317
|
+
|
|
318
|
+
coords.y = SMAASearchYUp( edgesTex, searchTex, offset[ 1 ].xy, offset[ 2 ].z );
|
|
319
|
+
coords.x = offset[ 0 ].x; // offset[1].x = texcoord.x - 0.25 * resolution.x;
|
|
320
|
+
d.x = coords.y;
|
|
321
|
+
|
|
261
322
|
// Fetch the top crossing edges:
|
|
262
|
-
|
|
323
|
+
float e1 = texture2D( edgesTex, coords, 0.0 ).g;
|
|
324
|
+
|
|
263
325
|
// Find the distance to the bottom:
|
|
264
|
-
|
|
265
|
-
|
|
326
|
+
coords.y = SMAASearchYDown( edgesTex, searchTex, offset[ 1 ].zw, offset[ 2 ].w );
|
|
327
|
+
d.y = coords.y;
|
|
328
|
+
|
|
266
329
|
// We want the distances to be in pixel units:
|
|
267
|
-
|
|
330
|
+
d = d / resolution.y - pixcoord.y;
|
|
331
|
+
|
|
268
332
|
// SMAAArea below needs a sqrt, as the areas texture is compressed
|
|
269
333
|
// quadratically:
|
|
270
|
-
|
|
334
|
+
vec2 sqrt_d = sqrt( abs( d ) );
|
|
335
|
+
|
|
271
336
|
// Fetch the bottom crossing edges:
|
|
272
|
-
|
|
273
|
-
|
|
274
|
-
|
|
337
|
+
coords.y -= 1.0 * resolution.y; // WebGL port note: Added
|
|
338
|
+
float e2 = SMAASampleLevelZeroOffset( edgesTex, coords, ivec2( 0, 1 ) ).g;
|
|
339
|
+
|
|
275
340
|
// Get the area for this direction:
|
|
276
|
-
|
|
277
|
-
|
|
278
|
-
|
|
279
|
-
|
|
280
|
-
|
|
281
|
-
|
|
282
|
-
|
|
283
|
-
|
|
341
|
+
weights.ba = SMAAArea( areaTex, sqrt_d, e1, e2, float( subsampleIndices.x ) );
|
|
342
|
+
}
|
|
343
|
+
|
|
344
|
+
return weights;
|
|
345
|
+
}
|
|
346
|
+
|
|
347
|
+
void main() {
|
|
348
|
+
|
|
349
|
+
gl_FragColor = SMAABlendingWeightCalculationPS( vUv, vPixcoord, vOffset, tDiffuse, tArea, tSearch, ivec4( 0.0 ) );
|
|
350
|
+
|
|
351
|
+
}
|
|
352
|
+
`
|
|
353
|
+
)
|
|
284
354
|
};
|
|
285
355
|
const SMAABlendShader = {
|
|
286
356
|
uniforms: {
|
|
287
357
|
tDiffuse: { value: null },
|
|
288
358
|
tColor: { value: null },
|
|
289
|
-
resolution: { value: new THREE.Vector2(1 / 1024, 1 / 512) }
|
|
359
|
+
resolution: { value: /* @__PURE__ */ new THREE.Vector2(1 / 1024, 1 / 512) }
|
|
290
360
|
},
|
|
291
|
-
vertexShader:
|
|
292
|
-
|
|
293
|
-
|
|
294
|
-
|
|
295
|
-
|
|
296
|
-
|
|
297
|
-
|
|
298
|
-
|
|
299
|
-
|
|
300
|
-
|
|
301
|
-
|
|
302
|
-
|
|
303
|
-
|
|
304
|
-
|
|
305
|
-
|
|
306
|
-
|
|
307
|
-
|
|
308
|
-
|
|
309
|
-
|
|
310
|
-
|
|
311
|
-
|
|
312
|
-
|
|
313
|
-
|
|
361
|
+
vertexShader: (
|
|
362
|
+
/* glsl */
|
|
363
|
+
`
|
|
364
|
+
uniform vec2 resolution;
|
|
365
|
+
|
|
366
|
+
varying vec2 vUv;
|
|
367
|
+
varying vec4 vOffset[ 2 ];
|
|
368
|
+
|
|
369
|
+
void SMAANeighborhoodBlendingVS( vec2 texcoord ) {
|
|
370
|
+
vOffset[ 0 ] = texcoord.xyxy + resolution.xyxy * vec4( -1.0, 0.0, 0.0, 1.0 ); // WebGL port note: Changed sign in W component
|
|
371
|
+
vOffset[ 1 ] = texcoord.xyxy + resolution.xyxy * vec4( 1.0, 0.0, 0.0, -1.0 ); // WebGL port note: Changed sign in W component
|
|
372
|
+
}
|
|
373
|
+
|
|
374
|
+
void main() {
|
|
375
|
+
|
|
376
|
+
vUv = uv;
|
|
377
|
+
|
|
378
|
+
SMAANeighborhoodBlendingVS( vUv );
|
|
379
|
+
|
|
380
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
381
|
+
|
|
382
|
+
}
|
|
383
|
+
`
|
|
384
|
+
),
|
|
385
|
+
fragmentShader: (
|
|
386
|
+
/* glsl */
|
|
387
|
+
`
|
|
388
|
+
uniform sampler2D tDiffuse;
|
|
389
|
+
uniform sampler2D tColor;
|
|
390
|
+
uniform vec2 resolution;
|
|
391
|
+
|
|
392
|
+
varying vec2 vUv;
|
|
393
|
+
varying vec4 vOffset[ 2 ];
|
|
394
|
+
|
|
395
|
+
vec4 SMAANeighborhoodBlendingPS( vec2 texcoord, vec4 offset[ 2 ], sampler2D colorTex, sampler2D blendTex ) {
|
|
314
396
|
// Fetch the blending weights for current pixel:
|
|
315
|
-
|
|
316
|
-
|
|
317
|
-
|
|
318
|
-
|
|
397
|
+
vec4 a;
|
|
398
|
+
a.xz = texture2D( blendTex, texcoord ).xz;
|
|
399
|
+
a.y = texture2D( blendTex, offset[ 1 ].zw ).g;
|
|
400
|
+
a.w = texture2D( blendTex, offset[ 1 ].xy ).a;
|
|
401
|
+
|
|
319
402
|
// Is there any blending weight with a value greater than 0.0?
|
|
320
|
-
|
|
321
|
-
|
|
322
|
-
|
|
403
|
+
if ( dot(a, vec4( 1.0, 1.0, 1.0, 1.0 )) < 1e-5 ) {
|
|
404
|
+
return texture2D( colorTex, texcoord, 0.0 );
|
|
405
|
+
} else {
|
|
323
406
|
// Up to 4 lines can be crossing a pixel (one through each edge). We
|
|
324
407
|
// favor blending by choosing the line with the maximum weight for each
|
|
325
408
|
// direction:
|
|
326
|
-
|
|
327
|
-
|
|
328
|
-
|
|
329
|
-
|
|
330
|
-
// top vs. bottom // WebGL port note: Changed signs
|
|
409
|
+
vec2 offset;
|
|
410
|
+
offset.x = a.a > a.b ? a.a : -a.b; // left vs. right
|
|
411
|
+
offset.y = a.g > a.r ? -a.g : a.r; // top vs. bottom // WebGL port note: Changed signs
|
|
412
|
+
|
|
331
413
|
// Then we go in the direction that has the maximum weight:
|
|
332
|
-
|
|
333
|
-
|
|
334
|
-
|
|
335
|
-
|
|
336
|
-
|
|
337
|
-
|
|
414
|
+
if ( abs( offset.x ) > abs( offset.y )) { // horizontal vs. vertical
|
|
415
|
+
offset.y = 0.0;
|
|
416
|
+
} else {
|
|
417
|
+
offset.x = 0.0;
|
|
418
|
+
}
|
|
419
|
+
|
|
338
420
|
// Fetch the opposite color and lerp by hand:
|
|
339
|
-
|
|
340
|
-
|
|
341
|
-
|
|
342
|
-
|
|
421
|
+
vec4 C = texture2D( colorTex, texcoord, 0.0 );
|
|
422
|
+
texcoord += sign( offset ) * resolution;
|
|
423
|
+
vec4 Cop = texture2D( colorTex, texcoord, 0.0 );
|
|
424
|
+
float s = abs( offset.x ) > abs( offset.y ) ? abs( offset.x ) : abs( offset.y );
|
|
425
|
+
|
|
343
426
|
// WebGL port note: Added gamma correction
|
|
344
|
-
|
|
345
|
-
|
|
346
|
-
|
|
347
|
-
|
|
348
|
-
|
|
349
|
-
|
|
350
|
-
|
|
351
|
-
|
|
352
|
-
|
|
353
|
-
|
|
354
|
-
|
|
427
|
+
C.xyz = pow(C.xyz, vec3(2.2));
|
|
428
|
+
Cop.xyz = pow(Cop.xyz, vec3(2.2));
|
|
429
|
+
vec4 mixed = mix(C, Cop, s);
|
|
430
|
+
mixed.xyz = pow(mixed.xyz, vec3(1.0 / 2.2));
|
|
431
|
+
|
|
432
|
+
return mixed;
|
|
433
|
+
}
|
|
434
|
+
}
|
|
435
|
+
|
|
436
|
+
void main() {
|
|
437
|
+
|
|
438
|
+
gl_FragColor = SMAANeighborhoodBlendingPS( vUv, vOffset, tColor, tDiffuse );
|
|
439
|
+
|
|
440
|
+
}
|
|
441
|
+
`
|
|
442
|
+
)
|
|
355
443
|
};
|
|
356
444
|
exports.SMAABlendShader = SMAABlendShader;
|
|
357
445
|
exports.SMAAEdgesShader = SMAAEdgesShader;
|