dsh-eval-guard 0.2.3 → 0.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (221) hide show
  1. package/README.md +91 -13
  2. package/assets/commit0/instance.json +30 -0
  3. package/assets/commit0/workspace.zip +0 -0
  4. package/assets/featurebench/hidden/test_regression.py +690 -0
  5. package/assets/featurebench/instance.json +16 -0
  6. package/assets/featurebench/workspace.zip +0 -0
  7. package/assets/swe-bench-pro/hidden/test.patch +36 -0
  8. package/assets/swe-bench-pro/instance.json +10 -0
  9. package/assets/swe-bench-pro/workspace.zip +0 -0
  10. package/eval/README.md +18 -0
  11. package/eval/arena/arena/README.md +21 -0
  12. package/eval/arena/arena/bt.py +104 -0
  13. package/eval/arena/arena/clock.py +15 -0
  14. package/eval/arena/arena/core.py +265 -0
  15. package/eval/arena/arena/run.cmd +24 -0
  16. package/eval/arena/arena/run.sh +11 -0
  17. package/eval/arena/arena/schedule.py +79 -0
  18. package/eval/arena/arena/tournament.py +183 -0
  19. package/eval/arena/bomberman/bots/README.md +16 -0
  20. package/eval/arena/bomberman/bots/deepseek-v4.1-flash.cpp +447 -0
  21. package/eval/arena/bomberman/bots/doubao-seed-2.1.cpp +542 -0
  22. package/eval/arena/bomberman/bots/glm-5.3.cpp +406 -0
  23. package/eval/arena/bomberman/bots/gpt-6-astra.cpp +768 -0
  24. package/eval/arena/bomberman/bots/gpt-6-sol.cpp +444 -0
  25. package/eval/arena/bomberman/bots/kimi-k3.cpp +432 -0
  26. package/eval/arena/bomberman/bots/mimo-v2.6-pro.cpp +529 -0
  27. package/eval/arena/bomberman/bots/opus-5.5.cpp +548 -0
  28. package/eval/arena/bomberman/bots/qwen-3.8-max.cpp +836 -0
  29. package/eval/arena/bomberman/tournament/README.md +11 -0
  30. package/eval/arena/bomberman/tournament/bt.py +56 -0
  31. package/eval/arena/bomberman/tournament/evaluate.py +199 -0
  32. package/eval/arena/bomberman/tournament/run.py +79 -0
  33. package/eval/arena/bomberman/tournament/schedule-2to10.json.gz +0 -0
  34. package/eval/arena/bomberman/workspace/MANIFEST.json +13 -0
  35. package/eval/arena/bomberman/workspace/README.md +29 -0
  36. package/eval/arena/bomberman/workspace/RULES.md +100 -0
  37. package/eval/arena/bomberman/workspace/baseline.cpp +240 -0
  38. package/eval/arena/bomberman/workspace/clock.py +25 -0
  39. package/eval/arena/bomberman/workspace/engine/arena.py +198 -0
  40. package/eval/arena/bomberman/workspace/engine/build.py +35 -0
  41. package/eval/arena/bomberman/workspace/engine/engine.py +256 -0
  42. package/eval/arena/bomberman/workspace/engine/verify_replay.py +24 -0
  43. package/eval/arena/bomberman/workspace/run.cmd +28 -0
  44. package/eval/arena/bomberman/workspace/run.sh +16 -0
  45. package/eval/arena/bomberman/workspace/viewer/index.html +42 -0
  46. package/eval/arena/ctf/bots/README.md +18 -0
  47. package/eval/arena/ctf/bots/deepseek-v4.1-flash.cpp +601 -0
  48. package/eval/arena/ctf/bots/doubao-seed-2.1-turbo.cpp +320 -0
  49. package/eval/arena/ctf/bots/fable-5.1.cpp +634 -0
  50. package/eval/arena/ctf/bots/glm-5.3.cpp +689 -0
  51. package/eval/arena/ctf/bots/gpt-6-astra.cpp +657 -0
  52. package/eval/arena/ctf/bots/gpt-6.1-sol.cpp +725 -0
  53. package/eval/arena/ctf/bots/kimi-k3.cpp +667 -0
  54. package/eval/arena/ctf/bots/mimo-v2.6-pro.cpp +533 -0
  55. package/eval/arena/ctf/bots/opus-5.5.cpp +645 -0
  56. package/eval/arena/ctf/bots/qwen-3.8-max.cpp +726 -0
  57. package/eval/arena/ctf/bots/sonnet-5.5.cpp +569 -0
  58. package/eval/arena/ctf/tournament/README.md +15 -0
  59. package/eval/arena/ctf/tournament/formal-2to8.json +31 -0
  60. package/eval/arena/ctf/tournament/formal-9to15.json +31 -0
  61. package/eval/arena/ctf/workspace/README.md +41 -0
  62. package/eval/arena/ctf/workspace/RULES.md +119 -0
  63. package/eval/arena/ctf/workspace/arena.py +186 -0
  64. package/eval/arena/ctf/workspace/baseline.cpp +257 -0
  65. package/eval/arena/ctf/workspace/clock.py +15 -0
  66. package/eval/arena/ctf/workspace/core.py +265 -0
  67. package/eval/arena/ctf/workspace/engine.py +389 -0
  68. package/eval/arena/ctf/workspace/run.cmd +24 -0
  69. package/eval/arena/ctf/workspace/run.sh +11 -0
  70. package/eval/arena/ctf/workspace/viewer.html +71 -0
  71. package/eval/arena/land/bots/README.md +17 -0
  72. package/eval/arena/land/bots/deepseek-4.1f@workbuddy#1/bot.cpp +608 -0
  73. package/eval/arena/land/bots/glm-5.3@workbuddy#1/bot.cpp +521 -0
  74. package/eval/arena/land/bots/gpt-6-astra@codex#1/bot.cpp +373 -0
  75. package/eval/arena/land/bots/gpt-6-sol@codex#1/bot.cpp +341 -0
  76. package/eval/arena/land/bots/kimi-k3@workbuddy#1/bot.cpp +492 -0
  77. package/eval/arena/land/bots/mimo-2.6-pro@zcode#1/bot.cpp +652 -0
  78. package/eval/arena/land/bots/mystery-model@zcode#1/bot.cpp +466 -0
  79. package/eval/arena/land/bots/opus-5.5@claude-code#1/bot.cpp +630 -0
  80. package/eval/arena/land/bots/sonnet-5@claude-code#1/bot.cpp +619 -0
  81. package/eval/arena/land/tournament/make_replay_page.py +17 -0
  82. package/eval/arena/land/tournament/rate.py +290 -0
  83. package/eval/arena/land/tournament/round_robin.py +172 -0
  84. package/eval/arena/land/tournament/sparring.cpp +356 -0
  85. package/eval/arena/land/workspace/RULES.md +114 -0
  86. package/eval/arena/land/workspace/TASK.md +46 -0
  87. package/eval/arena/land/workspace/anchors/.build/greedy_f2e6d2dea5ca +0 -0
  88. package/eval/arena/land/workspace/anchors/greedy.cpp +194 -0
  89. package/eval/arena/land/workspace/anchors/random.cpp +80 -0
  90. package/eval/arena/land/workspace/clock.py +64 -0
  91. package/eval/arena/land/workspace/engine/build.py +33 -0
  92. package/eval/arena/land/workspace/engine/game.py +273 -0
  93. package/eval/arena/land/workspace/engine/referee.py +308 -0
  94. package/eval/arena/land/workspace/starter/.build/bot_be32b45b4699 +0 -0
  95. package/eval/arena/land/workspace/starter/bot.cpp +82 -0
  96. package/eval/arena/land/workspace/viewer/viewer.html +210 -0
  97. package/eval/arena/tank/bots/README.md +24 -0
  98. package/eval/arena/tank/bots/half1/deepseek-v4.1-flash.cpp +367 -0
  99. package/eval/arena/tank/bots/half1/doubao-seed-evolving.cpp +402 -0
  100. package/eval/arena/tank/bots/half1/gemini-4-argon.cpp +1132 -0
  101. package/eval/arena/tank/bots/half1/glm-5.3.cpp +551 -0
  102. package/eval/arena/tank/bots/half1/gpt-6-astra.cpp +233 -0
  103. package/eval/arena/tank/bots/half1/gpt-6.1-sol-ultrafast.cpp +350 -0
  104. package/eval/arena/tank/bots/half1/gpt-6.1-sol.cpp +78 -0
  105. package/eval/arena/tank/bots/half1/grok-4.7.cpp +1099 -0
  106. package/eval/arena/tank/bots/half1/haiku-5.5.cpp +210 -0
  107. package/eval/arena/tank/bots/half1/kimi-k3.cpp +353 -0
  108. package/eval/arena/tank/bots/half1/mimo-v2.6-pro.cpp +336 -0
  109. package/eval/arena/tank/bots/half1/muse-wonder-full.cpp +560 -0
  110. package/eval/arena/tank/bots/half1/opus-5.5.cpp +435 -0
  111. package/eval/arena/tank/bots/half1/qwen-3.8-max.cpp +537 -0
  112. package/eval/arena/tank/bots/half2/deepseek-v4.1-flash.cpp +425 -0
  113. package/eval/arena/tank/bots/half2/doubao-seed-evolving.cpp +308 -0
  114. package/eval/arena/tank/bots/half2/gemini-4-argon.cpp +1390 -0
  115. package/eval/arena/tank/bots/half2/glm-5.3.cpp +651 -0
  116. package/eval/arena/tank/bots/half2/gpt-6-astra.cpp +241 -0
  117. package/eval/arena/tank/bots/half2/gpt-6.1-sol-ultrafast.cpp +356 -0
  118. package/eval/arena/tank/bots/half2/gpt-6.1-sol.cpp +87 -0
  119. package/eval/arena/tank/bots/half2/grok-4.7.cpp +1205 -0
  120. package/eval/arena/tank/bots/half2/haiku-5.5.cpp +210 -0
  121. package/eval/arena/tank/bots/half2/kimi-k3.cpp +487 -0
  122. package/eval/arena/tank/bots/half2/mimo-v2.6-pro.cpp +336 -0
  123. package/eval/arena/tank/bots/half2/muse-wonder-full.cpp +560 -0
  124. package/eval/arena/tank/bots/half2/opus-5.5.cpp +476 -0
  125. package/eval/arena/tank/bots/half2/qwen-3.8-max.cpp +392 -0
  126. package/eval/arena/tank/tournament/README.md +24 -0
  127. package/eval/arena/tank/tournament/bt.py +218 -0
  128. package/eval/arena/tank/tournament/final.json +202 -0
  129. package/eval/arena/tank/tournament/halftime.json +146 -0
  130. package/eval/arena/tank/tournament/progress.json +911 -0
  131. package/eval/arena/tank/tournament/schedule.py +100 -0
  132. package/eval/arena/tank/tournament/sparring.cpp +928 -0
  133. package/eval/arena/tank/tournament/tournament.py +1426 -0
  134. package/eval/arena/tank/workspace/README.md +169 -0
  135. package/eval/arena/tank/workspace/RULES.md +443 -0
  136. package/eval/arena/tank/workspace/arena.py +862 -0
  137. package/eval/arena/tank/workspace/baseline.cpp +259 -0
  138. package/eval/arena/tank/workspace/clock.py +103 -0
  139. package/eval/arena/tank/workspace/core.py +712 -0
  140. package/eval/arena/tank/workspace/engine.py +573 -0
  141. package/eval/arena/tank/workspace/history/.lock +0 -0
  142. package/eval/arena/tank/workspace/history/20261017-193610-08715287f91f-bot.cpp +109 -0
  143. package/eval/arena/tank/workspace/history/20261017-193619-f00b2d5635fa-gpt-6-astra.cpp +241 -0
  144. package/eval/arena/tank/workspace/history/20261017-193643-63319e0a2b1a-gpt-6_1-sol-ultrafast.cpp +356 -0
  145. package/eval/arena/tank/workspace/history/20261017-193647-41c1341d0a8a-gemini-4-argon.cpp +1390 -0
  146. package/eval/arena/tank/workspace/history/20261017-193652-e34c0f45539a-gpt-6_1-sol.cpp +87 -0
  147. package/eval/arena/tank/workspace/history/20261017-193654-c026348ce96e-opus-5_5.cpp +476 -0
  148. package/eval/arena/tank/workspace/history/20261017-193655-4a21366e94d1-muse-wonder-full.cpp +560 -0
  149. package/eval/arena/tank/workspace/history/20261017-193657-dbc4e9969c52-mimo-v2_6-pro.cpp +336 -0
  150. package/eval/arena/tank/workspace/history/20261017-193703-723cd036eb31-grok-4_7.cpp +1205 -0
  151. package/eval/arena/tank/workspace/history/20261017-193707-1ebbb227be68-deepseek-v4_1-flash.cpp +425 -0
  152. package/eval/arena/tank/workspace/history/20261017-193709-aeb0e7202ad5-doubao-seed-evolving.cpp +308 -0
  153. package/eval/arena/tank/workspace/history/20261017-193710-b21ebeb9bc76-kimi-k3.cpp +487 -0
  154. package/eval/arena/tank/workspace/history/20261017-193712-54cd86531905-haiku-5_5.cpp +210 -0
  155. package/eval/arena/tank/workspace/history/20261017-193714-efdb8e35c0bf-qwen-3_8-max.cpp +392 -0
  156. package/eval/arena/tank/workspace/history/20261017-193715-681423c23fdb-glm-5_3.cpp +651 -0
  157. package/eval/arena/tank/workspace/history/20261017-193717-1a8b3c75181d-sparring.cpp +928 -0
  158. package/eval/arena/tank/workspace/history/20261017-193720-1e0803a541e8-baseline.cpp +259 -0
  159. package/eval/arena/tank/workspace/history/log.jsonl +103 -0
  160. package/eval/arena/tank/workspace/judge/cycles.hpp +53 -0
  161. package/eval/arena/tank/workspace/judge/fast.cpp +337 -0
  162. package/eval/arena/tank/workspace/judge/referee.cpp +125 -0
  163. package/eval/arena/tank/workspace/judge/speed.cpp +99 -0
  164. package/eval/arena/tank/workspace/run.cmd +31 -0
  165. package/eval/arena/tank/workspace/run.sh +23 -0
  166. package/eval/arena/tank/workspace/tank.hpp +1762 -0
  167. package/eval/arena/tank/workspace/tank_main.cpp +215 -0
  168. package/eval/arena/tank/workspace/viewer.html +1150 -0
  169. package/eval/arena/warehouse/workspace/SPEC.md +130 -0
  170. package/eval/arena/warehouse/workspace/TASK.md +71 -0
  171. package/eval/arena/warehouse/workspace/baseline/common.h +88 -0
  172. package/eval/arena/warehouse/workspace/baseline/main.cpp +27 -0
  173. package/eval/arena/warehouse/workspace/baseline/old_stuff.cpp +87 -0
  174. package/eval/arena/warehouse/workspace/baseline/sim.cpp +427 -0
  175. package/eval/arena/warehouse/workspace/baseline/util.cpp +220 -0
  176. package/eval/arena/warehouse/workspace/clock.py +42 -0
  177. package/eval/arena/warehouse/workspace/src/common.h +88 -0
  178. package/eval/arena/warehouse/workspace/src/main.cpp +27 -0
  179. package/eval/arena/warehouse/workspace/src/old_stuff.cpp +87 -0
  180. package/eval/arena/warehouse/workspace/src/sim.cpp +427 -0
  181. package/eval/arena/warehouse/workspace/src/util.cpp +220 -0
  182. package/eval/arena/warehouse/workspace/tools/bench.py +119 -0
  183. package/eval/arena/warehouse/workspace/tools/check_input.py +161 -0
  184. package/eval/arena/warehouse/workspace/tools/gen.py +132 -0
  185. package/eval/arena/warehouse/workspace/tools/measure.py +107 -0
  186. package/eval/arena/warehouse/workspace/workloads/public/pub_crowded.in +1420 -0
  187. package/eval/arena/warehouse/workspace/workloads/public/pub_crowded.out +9162 -0
  188. package/eval/arena/warehouse/workspace/workloads/public/pub_dynamic.in +1465 -0
  189. package/eval/arena/warehouse/workspace/workloads/public/pub_dynamic.out +3439 -0
  190. package/eval/arena/warehouse/workspace/workloads/public/pub_flood.in +2757 -0
  191. package/eval/arena/warehouse/workspace/workloads/public/pub_flood.out +3126 -0
  192. package/eval/arena/warehouse/workspace/workloads/public/pub_small.in +731 -0
  193. package/eval/arena/warehouse/workspace/workloads/public/pub_small.out +2578 -0
  194. package/eval/arena/warehouse/workspace/workloads/public/pub_wide.in +528 -0
  195. package/eval/arena/warehouse/workspace/workloads/public/pub_wide.out +2026 -0
  196. package/eval/bomberman.py +20 -0
  197. package/eval/commit0.py +21 -0
  198. package/eval/common.py +61 -0
  199. package/eval/ctf.py +20 -0
  200. package/eval/featurebench.py +25 -0
  201. package/eval/land.py +20 -0
  202. package/eval/legacy/bomberman-prices.json +4 -0
  203. package/eval/legacy/bomberman.py +161 -0
  204. package/eval/legacy/commit0.py +91 -0
  205. package/eval/legacy/ctf-prices.json +4 -0
  206. package/eval/legacy/ctf.py +178 -0
  207. package/eval/legacy/featurebench.py +103 -0
  208. package/eval/legacy/land-prices.json +4 -0
  209. package/eval/legacy/land.py +177 -0
  210. package/eval/legacy/swe_bench_pro.py +116 -0
  211. package/eval/legacy/tank-prices.json +3 -0
  212. package/eval/legacy/tank.py +408 -0
  213. package/eval/legacy/warehouse-prices.json +4 -0
  214. package/eval/legacy/warehouse.py +365 -0
  215. package/eval/swe-bench-pro.py +25 -0
  216. package/eval/tank.py +20 -0
  217. package/eval/warehouse.py +20 -0
  218. package/lib/client/index.js +376 -63
  219. package/lib/client/index.js.map +1 -1
  220. package/lib/index.js +684 -27
  221. package/package.json +2 -1
@@ -0,0 +1,444 @@
1
+ #include <algorithm>
2
+ #include <array>
3
+ #include <cmath>
4
+ #include <iostream>
5
+ #include <limits>
6
+ #include <queue>
7
+ #include <string>
8
+ #include <vector>
9
+ using namespace std;
10
+
11
+ // All decisions use only the state received on standard input. The forward
12
+ // model reproduces the terrain, shrink, chain explosion and lingering fire
13
+ // phases; opponents' future moves remain deliberately uncertain.
14
+ struct Player { int x=0,y=0,alive=0; };
15
+ struct Bomb { int owner=0,x=0,y=0,at=0,born=-1; };
16
+ struct Flame { int x=0,y=0,last=0; };
17
+ constexpr int dx[5]={0,0,-1,1,0},dy[5]={-1,1,0,0,0};
18
+ constexpr char directions[6]="UDLRS";
19
+ int n,p,me,turnNo,limitTurn,fuseTime,radius,capacity,fireTurns,shrinkStart,shrinkEvery;
20
+ int cells,horizon;
21
+ vector<string> board;
22
+ vector<Player> players;
23
+ vector<Bomb> bombs;
24
+ vector<Flame> flames;
25
+ vector<int> visits,oldPositions,goalDist;
26
+ int goal=-1,goalAge=0;
27
+
28
+ inline int at(int x,int y){return y*n+x;}
29
+ inline bool inside(int x,int y){return x>=0&&y>=0&&x<n&&y<n;}
30
+ inline int depth(int c){int x=c%n,y=c/n;return min(min(x,y),min(n-1-x,n-1-y));}
31
+ inline int layerAt(int t){return t<shrinkStart?0:1+(t-shrinkStart)/shrinkEvery;}
32
+ inline int pos(const Player& a){return at(a.x,a.y);}
33
+
34
+ struct Forecast {
35
+ vector<vector<unsigned char>> open,safe,occupied;
36
+ };
37
+
38
+ Forecast forecast(vector<Bomb> bs){
39
+ Forecast f;
40
+ f.open.assign(horizon,vector<unsigned char>(cells));
41
+ f.safe.assign(horizon,vector<unsigned char>(cells));
42
+ f.occupied.assign(horizon,vector<unsigned char>(cells));
43
+ vector<char> terrain(cells);
44
+ for(int y=0;y<n;y++)for(int x=0;x<n;x++)terrain[at(x,y)]=board[y][x];
45
+ vector<int> fireEnd(cells,-1);
46
+ for(auto a:flames)fireEnd[at(a.x,a.y)]=max(fireEnd[at(a.x,a.y)],a.last);
47
+ for(int k=0;k<horizon;k++){
48
+ int now=turnNo+k,lay=layerAt(now);
49
+ for(int c=0;c<cells;c++)if(depth(c)<=lay){terrain[c]='#';fireEnd[c]=-1;}
50
+ bs.erase(remove_if(bs.begin(),bs.end(),[&](const Bomb& b){return terrain[at(b.x,b.y)]=='#';}),bs.end());
51
+ vector<int> bombAt(cells,-1);
52
+ for(int i=0;i<(int)bs.size();i++)if(bs[i].born<=now){
53
+ int c=at(bs[i].x,bs[i].y);bombAt[c]=i;f.occupied[k][c]=1;
54
+ }
55
+ for(int c=0;c<cells;c++)f.open[k][c]=(terrain[c]=='.');
56
+ vector<unsigned char> hit(cells),exploded(bs.size());
57
+ queue<int> pending;
58
+ for(int i=0;i<(int)bs.size();i++)if(bs[i].born<=now&&
59
+ (bs[i].at<=now||fireEnd[at(bs[i].x,bs[i].y)]>=now))pending.push(i);
60
+ while(!pending.empty()){
61
+ int i=pending.front();pending.pop();
62
+ if(exploded[i])continue;
63
+ exploded[i]=1;
64
+ Bomb b=bs[i];hit[at(b.x,b.y)]=1;
65
+ for(int d=0;d<4;d++)for(int r=1;r<=radius;r++){
66
+ int x=b.x+dx[d]*r,y=b.y+dy[d]*r;
67
+ if(!inside(x,y))break;
68
+ int c=at(x,y);
69
+ if(terrain[c]=='#')break;
70
+ hit[c]=1;
71
+ if(terrain[c]=='+')break;
72
+ if(bombAt[c]>=0){pending.push(bombAt[c]);break;}
73
+ }
74
+ }
75
+ vector<Bomb> kept;
76
+ for(int i=0;i<(int)bs.size();i++)if(!exploded[i])kept.push_back(bs[i]);
77
+ bs.swap(kept);
78
+ for(int c=0;c<cells;c++){
79
+ if(hit[c]){fireEnd[c]=max(fireEnd[c],now+fireTurns-1);if(terrain[c]=='+')terrain[c]='.';}
80
+ f.safe[k][c]=terrain[c]=='.'&&fireEnd[c]<now;
81
+ }
82
+ }
83
+ return f;
84
+ }
85
+
86
+ struct Reach {
87
+ int life=0,count=0;
88
+ double best=-1e6;
89
+ double mobility=0;
90
+ };
91
+
92
+ // Forced landing applies only to the first step. Later movement is a union
93
+ // of all legal routes, so an action is rejected if it cannot survive its fuse.
94
+ Reach reach(const Forecast& f,int start,int landing,const vector<double>* endValue=nullptr){
95
+ vector<unsigned char> current(cells),next(cells);
96
+ current[start]=1;
97
+ Reach out;
98
+ for(int k=0;k<horizon;k++){
99
+ fill(next.begin(),next.end(),0);
100
+ int lay=layerAt(turnNo+k);
101
+ for(int c=0;c<cells;c++)if(current[c]&&depth(c)>lay){
102
+ int x=c%n,y=c/n;
103
+ if(k==0){
104
+ if(landing>=0&&f.open[k][landing]&&f.safe[k][landing]&&
105
+ (!f.occupied[k][landing]||landing==c))next[landing]=1;
106
+ } else for(int d=0;d<5;d++){
107
+ int xx=x+dx[d],yy=y+dy[d];
108
+ if(!inside(xx,yy))continue;
109
+ int z=at(xx,yy);
110
+ if(f.open[k][z]&&f.safe[k][z]&&(!f.occupied[k][z]||z==c))next[z]=1;
111
+ }
112
+ }
113
+ current.swap(next);
114
+ int count=0;
115
+ for(auto v:current)count+=v;
116
+ if(!count)break;
117
+ out.life=k+1;
118
+ out.count=count;
119
+ if(k<6)out.mobility+=log1p(count)/(1.0+.35*k);
120
+ }
121
+ if(endValue&&out.life==horizon)
122
+ for(int c=0;c<cells;c++)if(current[c])out.best=max(out.best,(*endValue)[c]);
123
+ return out;
124
+ }
125
+
126
+ vector<int> distances(int origin){
127
+ vector<int> dist(cells,10000);
128
+ if(origin<0||origin>=cells)return dist;
129
+ queue<int> q;dist[origin]=0;q.push(origin);
130
+ while(!q.empty()){
131
+ int c=q.front();q.pop();int x=c%n,y=c/n;
132
+ for(int d=0;d<4;d++){
133
+ int xx=x+dx[d],yy=y+dy[d];if(!inside(xx,yy)||board[yy][xx]!='.')continue;
134
+ int z=at(xx,yy);if(dist[z]>dist[c]+1){dist[z]=dist[c]+1;q.push(z);}
135
+ }
136
+ }
137
+ return dist;
138
+ }
139
+
140
+ int cratesHit(int c){
141
+ int x=c%n,y=c/n,count=0;
142
+ for(int d=0;d<4;d++)for(int r=1;r<=radius;r++){
143
+ int xx=x+dx[d]*r,yy=y+dy[d]*r;
144
+ if(!inside(xx,yy)||board[yy][xx]=='#')break;
145
+ if(board[yy][xx]=='+'){count++;break;}
146
+ bool bombBlock=false;for(const auto& b:bombs)if(b.x==xx&&b.y==yy)bombBlock=true;
147
+ if(bombBlock)break;
148
+ }
149
+ return count;
150
+ }
151
+
152
+ double visitCost(int c){
153
+ double v=0;
154
+ int len=visits.size();
155
+ for(int i=max(0,len-25);i<len;i++)if(visits[i]==c)v+=1.0/(1.0+.12*(len-1-i));
156
+ return v;
157
+ }
158
+
159
+ vector<double> positionValue;
160
+ void chooseGoal(){
161
+ int start=pos(players[me]);
162
+ auto from=distances(start);
163
+ int lay=layerAt(turnNo);
164
+ positionValue.assign(cells,-1e5);
165
+ vector<double> site(cells,-1e5);
166
+ for(int c=0;c<cells;c++)if(board[c/n][c%n]=='.'){
167
+ int x=c%n,y=c/n,edge=depth(c);
168
+ int nextWall=shrinkStart+max(0,edge-1)*shrinkEvery;
169
+ double urgency=0;
170
+ if(nextWall-turnNo<30)urgency-=max(0,30-(nextWall-turnNo))*1.5;
171
+ double cr=cratesHit(c);
172
+ double enemy=0;
173
+ for(int i=0;i<p;i++)if(i!=me&&players[i].alive){
174
+ int md=abs(x-players[i].x)+abs(y-players[i].y);
175
+ if(md<=8)enemy=max(enemy,5.5-abs(md-3)*1.2);
176
+ }
177
+ double central=edge*.38;
178
+ if(turnNo>=shrinkStart-70)central+=edge*.85;
179
+ site[c]=cr*4.3+enemy+central+urgency-1.4*visitCost(c);
180
+ positionValue[c]=site[c];
181
+ }
182
+ bool oldValid=goal>=0&&goal<cells&&from[goal]<10000&&board[goal/n][goal%n]=='.'&&
183
+ goalAge<10&&goal!=start&&depth(goal)>lay+1;
184
+ if(!oldValid){
185
+ goal=-1;double best=-1e20;
186
+ for(int c=0;c<cells;c++)if(from[c]<10000){
187
+ double val=site[c]-1.0*from[c];
188
+ if(val>best){best=val;goal=c;}
189
+ }
190
+ goalAge=0;
191
+ }else goalAge++;
192
+ goalDist=distances(goal<0?start:goal);
193
+ // A lookahead route earns a mild bonus for eventual movement toward the goal.
194
+ for(int c=0;c<cells;c++)if(positionValue[c]>-1e4)
195
+ positionValue[c]+=-.45*min(goalDist[c],30);
196
+ }
197
+
198
+ // Probability-free, conservative first-step collision check. A rival with a
199
+ // possible step into our target can force us to remain where we started.
200
+ bool canBeBlocked(int target){
201
+ int x=target%n,y=target/n;
202
+ for(int i=0;i<p;i++)if(i!=me&&players[i].alive)
203
+ if(abs(players[i].x-x)+abs(players[i].y-y)<=1)return true;
204
+ return false;
205
+ }
206
+
207
+ int predictLanding(const Forecast& f,int d){
208
+ vector<int> ids,origin,target;
209
+ for(int i=0;i<p;i++)if(players[i].alive){
210
+ int a=pos(players[i]),want=a,dir=4;
211
+ if(i==me)dir=d;
212
+ else if((int)oldPositions.size()==p&&oldPositions[i]>=0){
213
+ int old=oldPositions[i];
214
+ for(int j=0;j<4;j++)if(a==old+dy[j]*n+dx[j])dir=j;
215
+ }
216
+ int x=players[i].x+dx[dir],y=players[i].y+dy[dir];
217
+ if(inside(x,y)){
218
+ int z=at(x,y);
219
+ if(f.open[0][z]&&(!f.occupied[0][z]||z==a))want=z;
220
+ }
221
+ ids.push_back(i);origin.push_back(a);target.push_back(want);
222
+ }
223
+ vector<int> result=target;
224
+ for(int i=0;i<(int)ids.size();i++){
225
+ int duplicates=0;for(int z:target)duplicates+=(z==target[i]);
226
+ if(duplicates>1)result[i]=origin[i];
227
+ }
228
+ bool changed=true;
229
+ while(changed){
230
+ changed=false;
231
+ for(int i=0;i<(int)ids.size();i++)if(result[i]!=origin[i])
232
+ for(int j=0;j<(int)ids.size();j++)if(i!=j&&result[j]==origin[j]&&result[i]==origin[j]){
233
+ result[i]=origin[i];changed=true;break;
234
+ }
235
+ }
236
+ for(int i=0;i<(int)ids.size();i++)if(ids[i]==me)return result[i];
237
+ return pos(players[me]);
238
+ }
239
+
240
+ struct Option { int dir=4,place=0;double score=-1e30; };
241
+
242
+ Option decide(){
243
+ horizon=min(10,limitTurn-turnNo);
244
+ if(horizon<1)return {};
245
+ int start=pos(players[me]);
246
+ visits.push_back(start);
247
+ if(visits.size()>40)visits.erase(visits.begin());
248
+ chooseGoal();
249
+ int active=0;bool onBomb=false;
250
+ for(auto b:bombs){if(b.owner==me)active++;if(at(b.x,b.y)==start)onBomb=true;}
251
+ bool mayPlant=active<capacity&&!onBomb;
252
+ Forecast normal=forecast(bombs);
253
+ vector<int> enemyBase(p,0);
254
+ for(int i=0;i<p;i++)if(i!=me&&players[i].alive){
255
+ int enemyStart=pos(players[i]);
256
+ // An opponent may choose its own first move, so union the terminal cells.
257
+ vector<unsigned char> terminal(cells);
258
+ for(int d=0;d<5;d++){
259
+ int x=players[i].x+dx[d],y=players[i].y+dy[d];
260
+ if(!inside(x,y))continue;
261
+ int z=at(x,y);
262
+ if(!normal.open[0][z]||(normal.occupied[0][z]&&z!=enemyStart))continue;
263
+ Reach q=reach(normal,enemyStart,z);
264
+ if(q.life==horizon)enemyBase[i]=max(enemyBase[i],q.count);
265
+ }
266
+ }
267
+ Option best;
268
+ for(int place=0;place<=1;place++){
269
+ if(place&&!mayPlant)continue;
270
+ vector<Bomb> bs=bombs;
271
+ if(place)bs.push_back({me,players[me].x,players[me].y,turnNo+fuseTime});
272
+ Forecast f=place?forecast(bs):normal;
273
+ // A collective current-turn bomb response is possible and often occurs in
274
+ // crowded games. Only nearby rivals whose capacity permits it are included.
275
+ vector<pair<int,int>> threats;
276
+ for(int i=0;i<p;i++)if(i!=me&&players[i].alive){
277
+ int dist=abs(players[i].x-players[me].x)+abs(players[i].y-players[me].y);
278
+ if(dist>7)continue;
279
+ int count=0;bool occupied=false;
280
+ for(auto b:bs){count+=(b.owner==i);occupied|=(b.x==players[i].x&&b.y==players[i].y);}
281
+ if(count<capacity&&!occupied)threats.push_back({dist,i});
282
+ }
283
+ sort(threats.begin(),threats.end());
284
+ vector<Bomb> withThreat=bs;
285
+ for(int j=0;j<(int)threats.size()&&j<3;j++){
286
+ int i=threats[j].second;
287
+ if(players[i].x==players[me].x&&players[i].y==players[me].y)continue;
288
+ withThreat.push_back({i,players[i].x,players[i].y,turnNo+fuseTime});
289
+ }
290
+ Forecast threatened=withThreat.size()>bs.size()?forecast(withThreat):f;
291
+ vector<pair<int,Forecast>> futureThreats;
292
+ if(horizon>=6){
293
+ int considered=0;
294
+ for(auto [distance,i]:threats){
295
+ if(considered++>=2)break;
296
+ for(int d=0;d<5;d++){
297
+ int xx=players[i].x+dx[d],yy=players[i].y+dy[d];
298
+ if(!inside(xx,yy))continue;
299
+ int z=at(xx,yy),old=pos(players[i]);
300
+ if(!f.open[0][z]||!f.safe[0][z]||(f.occupied[0][z]&&z!=old))continue;
301
+ if(!f.open[1][z]||f.occupied[1][z])continue;
302
+ auto other=bs;
303
+ other.push_back({i,xx,yy,turnNo+1+fuseTime,turnNo+1});
304
+ futureThreats.push_back({z,forecast(other)});
305
+ }
306
+ }
307
+ }
308
+ vector<pair<int,Forecast>> delayedThreats;
309
+ if(horizon>=8&&!threats.empty()){
310
+ int i=threats[0].second;
311
+ int old=pos(players[i]);
312
+ vector<unsigned char> afterOne(cells),afterTwo(cells);
313
+ for(int d=0;d<5;d++){
314
+ int x=players[i].x+dx[d],y=players[i].y+dy[d];
315
+ if(!inside(x,y))continue;
316
+ int z=at(x,y);
317
+ if(f.open[0][z]&&f.safe[0][z]&&(!f.occupied[0][z]||z==old))afterOne[z]=1;
318
+ }
319
+ for(int c=0;c<cells;c++)if(afterOne[c])for(int d=0;d<5;d++){
320
+ int x=c%n+dx[d],y=c/n+dy[d];
321
+ if(!inside(x,y))continue;
322
+ int z=at(x,y);
323
+ if(f.open[1][z]&&f.safe[1][z]&&(!f.occupied[1][z]||z==c))afterTwo[z]=1;
324
+ }
325
+ vector<pair<int,int>> sites;
326
+ for(int c=0;c<cells;c++)if(afterTwo[c]&&f.open[2][c]&&!f.occupied[2][c]){
327
+ int dist=abs(c%n-players[me].x)+abs(c/n-players[me].y);
328
+ if(dist<=6)sites.push_back({dist,c});
329
+ }
330
+ sort(sites.begin(),sites.end());
331
+ for(int j=0;j<(int)sites.size()&&j<7;j++){
332
+ int c=sites[j].second;
333
+ auto other=bs;
334
+ other.push_back({i,c%n,c/n,turnNo+2+fuseTime,turnNo+2});
335
+ delayedThreats.push_back({c,forecast(other)});
336
+ }
337
+ }
338
+ double attack=0;
339
+ if(place){
340
+ int crates=cratesHit(start);
341
+ attack=2.7*crates-(p==2?6.0:4.0);
342
+ if(crates&&goal==start)attack+=1.5;
343
+ for(int i=0;i<p;i++)if(i!=me&&players[i].alive&&enemyBase[i]>0){
344
+ int enemyStart=pos(players[i]),remaining=0;
345
+ for(int d=0;d<5;d++){
346
+ int x=players[i].x+dx[d],y=players[i].y+dy[d];
347
+ if(!inside(x,y))continue;
348
+ int z=at(x,y);
349
+ if(!f.open[0][z]||(f.occupied[0][z]&&z!=enemyStart))continue;
350
+ Reach q=reach(f,enemyStart,z);
351
+ if(q.life==horizon)remaining=max(remaining,q.count);
352
+ }
353
+ if(remaining==0)attack+=32.0;
354
+ else attack+=5.0*max(0.0,1.0-(double)remaining/enemyBase[i]);
355
+ }
356
+ }
357
+ for(int d=0;d<5;d++){
358
+ int x=players[me].x+dx[d],y=players[me].y+dy[d];
359
+ if(!inside(x,y))continue;
360
+ int wanted=at(x,y);
361
+ int intended=(f.open[0][wanted]&&(!f.occupied[0][wanted]||wanted==start))?wanted:start;
362
+ int predicted=predictLanding(f,d);
363
+ Reach r=reach(f,start,intended,&positionValue);
364
+ Reach threat=reach(threatened,start,intended);
365
+ bool uncertain=intended!=start&&canBeBlocked(intended);
366
+ Reach blocked;
367
+ if(uncertain)blocked=reach(f,start,start);
368
+ double effectiveLife=r.life;
369
+ if(predicted!=intended){
370
+ Reach expected=reach(f,start,predicted);
371
+ effectiveLife=.65*r.life+.35*expected.life;
372
+ }else if(uncertain)effectiveLife=.85*r.life+.15*blocked.life;
373
+ double score=1000.0*effectiveLife;
374
+ if(r.life==horizon){
375
+ score+=attack;
376
+ score+=2.2*log1p(r.count);
377
+ score+=1.35*r.mobility;
378
+ score+=.2*r.best;
379
+ score-=1.25*min(goalDist[intended],40);
380
+ score-=1.5*visitCost(intended);
381
+ score+=.22*positionValue[intended];
382
+ score+=.15*depth(intended);
383
+ if(intended==start)score-=.9;
384
+ }
385
+ if(threat.life<horizon)score-=35+12*(horizon-threat.life);
386
+ else score+=1.2*log1p(threat.count);
387
+ int worstFuture=horizon;
388
+ for(auto& [site,scenario]:futureThreats){
389
+ // The rival cannot occupy our successful landing and plant there next turn.
390
+ if(site==intended&&site!=start)continue;
391
+ worstFuture=min(worstFuture,reach(scenario,start,intended).life);
392
+ }
393
+ if(worstFuture<horizon)score-=(place?1.35:1.0)*(25+19*(horizon-worstFuture));
394
+ int worstDelayed=horizon;
395
+ for(auto& [site,scenario]:delayedThreats)
396
+ worstDelayed=min(worstDelayed,reach(scenario,start,intended).life);
397
+ if(worstDelayed<horizon)score-=(place?0.85:0.6)*(20+14*(horizon-worstDelayed));
398
+ if(uncertain&&blocked.life==r.life)score-=2.0;
399
+ if(predicted==start&&intended!=start)score-=1.0;
400
+ if(place&&r.life<horizon)score-=100;
401
+ // Stable tie breaking avoids dithering caused by exact score ties.
402
+ score-=0.0001*((turnNo+d+place*3)%7);
403
+ if(score>best.score)best={d,place,score};
404
+ }
405
+ }
406
+ if(best.place)goal=-1;
407
+ oldPositions.resize(p);
408
+ for(int i=0;i<p;i++)oldPositions[i]=players[i].alive?pos(players[i]):-1;
409
+ return best;
410
+ }
411
+
412
+ bool readTurn(){
413
+ string word;
414
+ if(!(cin>>word>>turnNo))return false;
415
+ if(word!="TURN")return false;
416
+ cin>>word;
417
+ for(auto& row:board)cin>>row;
418
+ for(int i=0;i<p;i++){
419
+ int id;cin>>word>>id;
420
+ cin>>players[id].x>>players[id].y>>players[id].alive;
421
+ }
422
+ int count;cin>>word>>count;
423
+ bombs.resize(count);
424
+ for(auto& b:bombs)cin>>word>>b.owner>>b.x>>b.y>>b.at;
425
+ cin>>word>>count;flames.resize(count);
426
+ for(auto& f:flames)cin>>word>>f.x>>f.y>>f.last;
427
+ while(cin>>word){
428
+ if(word=="END")return true;
429
+ string rest;getline(cin,rest);
430
+ }
431
+ return false;
432
+ }
433
+
434
+ int main(){
435
+ ios::sync_with_stdio(false);cin.tie(nullptr);
436
+ string init;
437
+ if(!(cin>>init>>n>>p>>me>>limitTurn>>fuseTime>>radius>>capacity>>fireTurns>>shrinkStart>>shrinkEvery))return 0;
438
+ cells=n*n;board.resize(n);players.resize(p);
439
+ while(readTurn()){
440
+ Option a=decide();
441
+ cout<<turnNo<<' '<<directions[a.dir]<<' '<<a.place<<'\n'<<flush;
442
+ }
443
+ return 0;
444
+ }