dsh-eval-guard 0.2.3 → 0.3.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +91 -13
- package/assets/commit0/instance.json +30 -0
- package/assets/commit0/workspace.zip +0 -0
- package/assets/featurebench/hidden/test_regression.py +690 -0
- package/assets/featurebench/instance.json +16 -0
- package/assets/featurebench/workspace.zip +0 -0
- package/assets/swe-bench-pro/hidden/test.patch +36 -0
- package/assets/swe-bench-pro/instance.json +10 -0
- package/assets/swe-bench-pro/workspace.zip +0 -0
- package/eval/README.md +18 -0
- package/eval/arena/arena/README.md +21 -0
- package/eval/arena/arena/bt.py +104 -0
- package/eval/arena/arena/clock.py +15 -0
- package/eval/arena/arena/core.py +265 -0
- package/eval/arena/arena/run.cmd +24 -0
- package/eval/arena/arena/run.sh +11 -0
- package/eval/arena/arena/schedule.py +79 -0
- package/eval/arena/arena/tournament.py +183 -0
- package/eval/arena/bomberman/bots/README.md +16 -0
- package/eval/arena/bomberman/bots/deepseek-v4.1-flash.cpp +447 -0
- package/eval/arena/bomberman/bots/doubao-seed-2.1.cpp +542 -0
- package/eval/arena/bomberman/bots/glm-5.3.cpp +406 -0
- package/eval/arena/bomberman/bots/gpt-6-astra.cpp +768 -0
- package/eval/arena/bomberman/bots/gpt-6-sol.cpp +444 -0
- package/eval/arena/bomberman/bots/kimi-k3.cpp +432 -0
- package/eval/arena/bomberman/bots/mimo-v2.6-pro.cpp +529 -0
- package/eval/arena/bomberman/bots/opus-5.5.cpp +548 -0
- package/eval/arena/bomberman/bots/qwen-3.8-max.cpp +836 -0
- package/eval/arena/bomberman/tournament/README.md +11 -0
- package/eval/arena/bomberman/tournament/bt.py +56 -0
- package/eval/arena/bomberman/tournament/evaluate.py +199 -0
- package/eval/arena/bomberman/tournament/run.py +79 -0
- package/eval/arena/bomberman/tournament/schedule-2to10.json.gz +0 -0
- package/eval/arena/bomberman/workspace/MANIFEST.json +13 -0
- package/eval/arena/bomberman/workspace/README.md +29 -0
- package/eval/arena/bomberman/workspace/RULES.md +100 -0
- package/eval/arena/bomberman/workspace/baseline.cpp +240 -0
- package/eval/arena/bomberman/workspace/clock.py +25 -0
- package/eval/arena/bomberman/workspace/engine/arena.py +198 -0
- package/eval/arena/bomberman/workspace/engine/build.py +35 -0
- package/eval/arena/bomberman/workspace/engine/engine.py +256 -0
- package/eval/arena/bomberman/workspace/engine/verify_replay.py +24 -0
- package/eval/arena/bomberman/workspace/run.cmd +28 -0
- package/eval/arena/bomberman/workspace/run.sh +16 -0
- package/eval/arena/bomberman/workspace/viewer/index.html +42 -0
- package/eval/arena/ctf/bots/README.md +18 -0
- package/eval/arena/ctf/bots/deepseek-v4.1-flash.cpp +601 -0
- package/eval/arena/ctf/bots/doubao-seed-2.1-turbo.cpp +320 -0
- package/eval/arena/ctf/bots/fable-5.1.cpp +634 -0
- package/eval/arena/ctf/bots/glm-5.3.cpp +689 -0
- package/eval/arena/ctf/bots/gpt-6-astra.cpp +657 -0
- package/eval/arena/ctf/bots/gpt-6.1-sol.cpp +725 -0
- package/eval/arena/ctf/bots/kimi-k3.cpp +667 -0
- package/eval/arena/ctf/bots/mimo-v2.6-pro.cpp +533 -0
- package/eval/arena/ctf/bots/opus-5.5.cpp +645 -0
- package/eval/arena/ctf/bots/qwen-3.8-max.cpp +726 -0
- package/eval/arena/ctf/bots/sonnet-5.5.cpp +569 -0
- package/eval/arena/ctf/tournament/README.md +15 -0
- package/eval/arena/ctf/tournament/formal-2to8.json +31 -0
- package/eval/arena/ctf/tournament/formal-9to15.json +31 -0
- package/eval/arena/ctf/workspace/README.md +41 -0
- package/eval/arena/ctf/workspace/RULES.md +119 -0
- package/eval/arena/ctf/workspace/arena.py +186 -0
- package/eval/arena/ctf/workspace/baseline.cpp +257 -0
- package/eval/arena/ctf/workspace/clock.py +15 -0
- package/eval/arena/ctf/workspace/core.py +265 -0
- package/eval/arena/ctf/workspace/engine.py +389 -0
- package/eval/arena/ctf/workspace/run.cmd +24 -0
- package/eval/arena/ctf/workspace/run.sh +11 -0
- package/eval/arena/ctf/workspace/viewer.html +71 -0
- package/eval/arena/land/bots/README.md +17 -0
- package/eval/arena/land/bots/deepseek-4.1f@workbuddy#1/bot.cpp +608 -0
- package/eval/arena/land/bots/glm-5.3@workbuddy#1/bot.cpp +521 -0
- package/eval/arena/land/bots/gpt-6-astra@codex#1/bot.cpp +373 -0
- package/eval/arena/land/bots/gpt-6-sol@codex#1/bot.cpp +341 -0
- package/eval/arena/land/bots/kimi-k3@workbuddy#1/bot.cpp +492 -0
- package/eval/arena/land/bots/mimo-2.6-pro@zcode#1/bot.cpp +652 -0
- package/eval/arena/land/bots/mystery-model@zcode#1/bot.cpp +466 -0
- package/eval/arena/land/bots/opus-5.5@claude-code#1/bot.cpp +630 -0
- package/eval/arena/land/bots/sonnet-5@claude-code#1/bot.cpp +619 -0
- package/eval/arena/land/tournament/make_replay_page.py +17 -0
- package/eval/arena/land/tournament/rate.py +290 -0
- package/eval/arena/land/tournament/round_robin.py +172 -0
- package/eval/arena/land/tournament/sparring.cpp +356 -0
- package/eval/arena/land/workspace/RULES.md +114 -0
- package/eval/arena/land/workspace/TASK.md +46 -0
- package/eval/arena/land/workspace/anchors/.build/greedy_f2e6d2dea5ca +0 -0
- package/eval/arena/land/workspace/anchors/greedy.cpp +194 -0
- package/eval/arena/land/workspace/anchors/random.cpp +80 -0
- package/eval/arena/land/workspace/clock.py +64 -0
- package/eval/arena/land/workspace/engine/build.py +33 -0
- package/eval/arena/land/workspace/engine/game.py +273 -0
- package/eval/arena/land/workspace/engine/referee.py +308 -0
- package/eval/arena/land/workspace/starter/.build/bot_be32b45b4699 +0 -0
- package/eval/arena/land/workspace/starter/bot.cpp +82 -0
- package/eval/arena/land/workspace/viewer/viewer.html +210 -0
- package/eval/arena/tank/bots/README.md +24 -0
- package/eval/arena/tank/bots/half1/deepseek-v4.1-flash.cpp +367 -0
- package/eval/arena/tank/bots/half1/doubao-seed-evolving.cpp +402 -0
- package/eval/arena/tank/bots/half1/gemini-4-argon.cpp +1132 -0
- package/eval/arena/tank/bots/half1/glm-5.3.cpp +551 -0
- package/eval/arena/tank/bots/half1/gpt-6-astra.cpp +233 -0
- package/eval/arena/tank/bots/half1/gpt-6.1-sol-ultrafast.cpp +350 -0
- package/eval/arena/tank/bots/half1/gpt-6.1-sol.cpp +78 -0
- package/eval/arena/tank/bots/half1/grok-4.7.cpp +1099 -0
- package/eval/arena/tank/bots/half1/haiku-5.5.cpp +210 -0
- package/eval/arena/tank/bots/half1/kimi-k3.cpp +353 -0
- package/eval/arena/tank/bots/half1/mimo-v2.6-pro.cpp +336 -0
- package/eval/arena/tank/bots/half1/muse-wonder-full.cpp +560 -0
- package/eval/arena/tank/bots/half1/opus-5.5.cpp +435 -0
- package/eval/arena/tank/bots/half1/qwen-3.8-max.cpp +537 -0
- package/eval/arena/tank/bots/half2/deepseek-v4.1-flash.cpp +425 -0
- package/eval/arena/tank/bots/half2/doubao-seed-evolving.cpp +308 -0
- package/eval/arena/tank/bots/half2/gemini-4-argon.cpp +1390 -0
- package/eval/arena/tank/bots/half2/glm-5.3.cpp +651 -0
- package/eval/arena/tank/bots/half2/gpt-6-astra.cpp +241 -0
- package/eval/arena/tank/bots/half2/gpt-6.1-sol-ultrafast.cpp +356 -0
- package/eval/arena/tank/bots/half2/gpt-6.1-sol.cpp +87 -0
- package/eval/arena/tank/bots/half2/grok-4.7.cpp +1205 -0
- package/eval/arena/tank/bots/half2/haiku-5.5.cpp +210 -0
- package/eval/arena/tank/bots/half2/kimi-k3.cpp +487 -0
- package/eval/arena/tank/bots/half2/mimo-v2.6-pro.cpp +336 -0
- package/eval/arena/tank/bots/half2/muse-wonder-full.cpp +560 -0
- package/eval/arena/tank/bots/half2/opus-5.5.cpp +476 -0
- package/eval/arena/tank/bots/half2/qwen-3.8-max.cpp +392 -0
- package/eval/arena/tank/tournament/README.md +24 -0
- package/eval/arena/tank/tournament/bt.py +218 -0
- package/eval/arena/tank/tournament/final.json +202 -0
- package/eval/arena/tank/tournament/halftime.json +146 -0
- package/eval/arena/tank/tournament/progress.json +911 -0
- package/eval/arena/tank/tournament/schedule.py +100 -0
- package/eval/arena/tank/tournament/sparring.cpp +928 -0
- package/eval/arena/tank/tournament/tournament.py +1426 -0
- package/eval/arena/tank/workspace/README.md +169 -0
- package/eval/arena/tank/workspace/RULES.md +443 -0
- package/eval/arena/tank/workspace/arena.py +862 -0
- package/eval/arena/tank/workspace/baseline.cpp +259 -0
- package/eval/arena/tank/workspace/clock.py +103 -0
- package/eval/arena/tank/workspace/core.py +712 -0
- package/eval/arena/tank/workspace/engine.py +573 -0
- package/eval/arena/tank/workspace/history/.lock +0 -0
- package/eval/arena/tank/workspace/history/20261017-193610-08715287f91f-bot.cpp +109 -0
- package/eval/arena/tank/workspace/history/20261017-193619-f00b2d5635fa-gpt-6-astra.cpp +241 -0
- package/eval/arena/tank/workspace/history/20261017-193643-63319e0a2b1a-gpt-6_1-sol-ultrafast.cpp +356 -0
- package/eval/arena/tank/workspace/history/20261017-193647-41c1341d0a8a-gemini-4-argon.cpp +1390 -0
- package/eval/arena/tank/workspace/history/20261017-193652-e34c0f45539a-gpt-6_1-sol.cpp +87 -0
- package/eval/arena/tank/workspace/history/20261017-193654-c026348ce96e-opus-5_5.cpp +476 -0
- package/eval/arena/tank/workspace/history/20261017-193655-4a21366e94d1-muse-wonder-full.cpp +560 -0
- package/eval/arena/tank/workspace/history/20261017-193657-dbc4e9969c52-mimo-v2_6-pro.cpp +336 -0
- package/eval/arena/tank/workspace/history/20261017-193703-723cd036eb31-grok-4_7.cpp +1205 -0
- package/eval/arena/tank/workspace/history/20261017-193707-1ebbb227be68-deepseek-v4_1-flash.cpp +425 -0
- package/eval/arena/tank/workspace/history/20261017-193709-aeb0e7202ad5-doubao-seed-evolving.cpp +308 -0
- package/eval/arena/tank/workspace/history/20261017-193710-b21ebeb9bc76-kimi-k3.cpp +487 -0
- package/eval/arena/tank/workspace/history/20261017-193712-54cd86531905-haiku-5_5.cpp +210 -0
- package/eval/arena/tank/workspace/history/20261017-193714-efdb8e35c0bf-qwen-3_8-max.cpp +392 -0
- package/eval/arena/tank/workspace/history/20261017-193715-681423c23fdb-glm-5_3.cpp +651 -0
- package/eval/arena/tank/workspace/history/20261017-193717-1a8b3c75181d-sparring.cpp +928 -0
- package/eval/arena/tank/workspace/history/20261017-193720-1e0803a541e8-baseline.cpp +259 -0
- package/eval/arena/tank/workspace/history/log.jsonl +103 -0
- package/eval/arena/tank/workspace/judge/cycles.hpp +53 -0
- package/eval/arena/tank/workspace/judge/fast.cpp +337 -0
- package/eval/arena/tank/workspace/judge/referee.cpp +125 -0
- package/eval/arena/tank/workspace/judge/speed.cpp +99 -0
- package/eval/arena/tank/workspace/run.cmd +31 -0
- package/eval/arena/tank/workspace/run.sh +23 -0
- package/eval/arena/tank/workspace/tank.hpp +1762 -0
- package/eval/arena/tank/workspace/tank_main.cpp +215 -0
- package/eval/arena/tank/workspace/viewer.html +1150 -0
- package/eval/arena/warehouse/workspace/SPEC.md +130 -0
- package/eval/arena/warehouse/workspace/TASK.md +71 -0
- package/eval/arena/warehouse/workspace/baseline/common.h +88 -0
- package/eval/arena/warehouse/workspace/baseline/main.cpp +27 -0
- package/eval/arena/warehouse/workspace/baseline/old_stuff.cpp +87 -0
- package/eval/arena/warehouse/workspace/baseline/sim.cpp +427 -0
- package/eval/arena/warehouse/workspace/baseline/util.cpp +220 -0
- package/eval/arena/warehouse/workspace/clock.py +42 -0
- package/eval/arena/warehouse/workspace/src/common.h +88 -0
- package/eval/arena/warehouse/workspace/src/main.cpp +27 -0
- package/eval/arena/warehouse/workspace/src/old_stuff.cpp +87 -0
- package/eval/arena/warehouse/workspace/src/sim.cpp +427 -0
- package/eval/arena/warehouse/workspace/src/util.cpp +220 -0
- package/eval/arena/warehouse/workspace/tools/bench.py +119 -0
- package/eval/arena/warehouse/workspace/tools/check_input.py +161 -0
- package/eval/arena/warehouse/workspace/tools/gen.py +132 -0
- package/eval/arena/warehouse/workspace/tools/measure.py +107 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_crowded.in +1420 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_crowded.out +9162 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_dynamic.in +1465 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_dynamic.out +3439 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_flood.in +2757 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_flood.out +3126 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_small.in +731 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_small.out +2578 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_wide.in +528 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_wide.out +2026 -0
- package/eval/bomberman.py +20 -0
- package/eval/commit0.py +21 -0
- package/eval/common.py +61 -0
- package/eval/ctf.py +20 -0
- package/eval/featurebench.py +25 -0
- package/eval/land.py +20 -0
- package/eval/legacy/bomberman-prices.json +4 -0
- package/eval/legacy/bomberman.py +161 -0
- package/eval/legacy/commit0.py +91 -0
- package/eval/legacy/ctf-prices.json +4 -0
- package/eval/legacy/ctf.py +178 -0
- package/eval/legacy/featurebench.py +103 -0
- package/eval/legacy/land-prices.json +4 -0
- package/eval/legacy/land.py +177 -0
- package/eval/legacy/swe_bench_pro.py +116 -0
- package/eval/legacy/tank-prices.json +3 -0
- package/eval/legacy/tank.py +408 -0
- package/eval/legacy/warehouse-prices.json +4 -0
- package/eval/legacy/warehouse.py +365 -0
- package/eval/swe-bench-pro.py +25 -0
- package/eval/tank.py +20 -0
- package/eval/warehouse.py +20 -0
- package/lib/client/index.js +376 -63
- package/lib/client/index.js.map +1 -1
- package/lib/index.js +684 -27
- package/package.json +2 -1
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// Competitive multi-team CTF bot.
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// Direct BFS movement + aggressive opportunistic combat.
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#include <bits/stdc++.h>
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using namespace std;
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struct Unit { int id, team, x, y, hp, flag, respawn_at; };
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struct Flag { int id; string status; int x, y, holder, return_at; };
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struct Event { string type; vector<int> args; };
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struct Game {
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int teams = 0, me = 0, size = 0, turns = 0, hp = 0, damage = 0, respawn = 0, flag_return = 0, flag_cooldown = 0;
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vector<string> map;
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vector<pair<int, int>> bases;
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vector<pair<int, int>> spots;
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int turn = 0;
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vector<int> score;
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vector<Unit> units;
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vector<Flag> flags;
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vector<Event> events;
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};
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bool read_turn(Game& g) {
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string w;
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while (cin >> w) {
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if (w == "INIT") {
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cin >> g.teams >> g.me >> g.size >> g.turns >> g.hp >> g.damage >> g.respawn >> g.flag_return >> g.flag_cooldown;
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} else if (w == "MAP") {
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g.map.assign(g.size, "");
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for (auto& row : g.map) cin >> row;
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} else if (w == "BASES") {
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int k; cin >> k; g.bases.resize(k);
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for (auto& b : g.bases) cin >> b.first >> b.second;
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} else if (w == "SPOTS") {
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int k; cin >> k; g.spots.resize(k);
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for (auto& s : g.spots) cin >> s.first >> s.second;
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} else if (w == "TURN") {
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cin >> g.turn;
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} else if (w == "SCORE") {
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g.score.resize(g.teams);
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for (auto& s : g.score) cin >> s;
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} else if (w == "UNITS") {
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int k; cin >> k; g.units.resize(k);
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for (auto& u : g.units) { string tag; cin >> tag >> u.id >> u.team >> u.x >> u.y >> u.hp >> u.flag >> u.respawn_at; }
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} else if (w == "FLAGS") {
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int k; cin >> k; g.flags.resize(k);
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for (auto& f : g.flags) { string tag; cin >> tag >> f.id >> f.status >> f.x >> f.y >> f.holder >> f.return_at; }
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} else if (w == "EVENTS") {
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int k; cin >> k; g.events.assign(k, {});
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string line; getline(cin, line);
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for (auto& e : g.events) {
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getline(cin, line);
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istringstream in(line);
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string tag; in >> tag >> e.type;
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for (int v; in >> v;) e.args.push_back(v);
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}
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} else if (w == "END") {
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return true;
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}
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}
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return false;
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}
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// ============================== WORLD =====================================
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static int SZ, NTEAMS, ME, TURNS, FULLHP;
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static vector<vector<char>> WALL;
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static vector<vector<pair<int,int>>> ALLBASE, SPAWNORD;
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static vector<pair<int,int>> MYBASE, SPOTS;
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static vector<vector<int>> BASEDIST;
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static vector<vector<vector<int>>> SPOTDIST;
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static inline bool isWall(int x, int y) {
|
|
72
|
+
return x < 0 || y < 0 || x >= SZ || y >= SZ || WALL[y][x] == '#';
|
|
73
|
+
}
|
|
74
|
+
static inline int manh(int x1, int y1, int x2, int y2) {
|
|
75
|
+
return abs(x1 - x2) + abs(y1 - y2);
|
|
76
|
+
}
|
|
77
|
+
static bool canAttack(int ax, int ay, int bx, int by) {
|
|
78
|
+
int dx = bx - ax, dy = by - ay;
|
|
79
|
+
if (abs(dx) + abs(dy) > 2) return false;
|
|
80
|
+
if (abs(dx) == 2 && dy == 0) return !isWall(ax + dx / 2, ay);
|
|
81
|
+
if (abs(dy) == 2 && dx == 0) return !isWall(ax, ay + dy / 2);
|
|
82
|
+
if (abs(dx) == 1 && abs(dy) == 1) return !isWall(ax + dx, ay) || !isWall(ax, ay + dy);
|
|
83
|
+
return true;
|
|
84
|
+
}
|
|
85
|
+
|
|
86
|
+
static vector<vector<int>> bfsMulti(const vector<pair<int,int>>& src) {
|
|
87
|
+
vector<vector<int>> dist(SZ, vector<int>(SZ, -1));
|
|
88
|
+
queue<pair<int,int>> q;
|
|
89
|
+
for (auto [x, y] : src) {
|
|
90
|
+
if (isWall(x, y) || dist[y][x] >= 0) continue;
|
|
91
|
+
dist[y][x] = 0; q.push({x, y});
|
|
92
|
+
}
|
|
93
|
+
static const int DX[4] = {0, 0, -1, 1}, DY[4] = {-1, 1, 0, 0};
|
|
94
|
+
while (!q.empty()) {
|
|
95
|
+
auto [x, y] = q.front(); q.pop();
|
|
96
|
+
int d = dist[y][x];
|
|
97
|
+
for (int k = 0; k < 4; k++) {
|
|
98
|
+
int nx = x + DX[k], ny = y + DY[k];
|
|
99
|
+
if (isWall(nx, ny) || dist[ny][nx] >= 0) continue;
|
|
100
|
+
dist[ny][nx] = d + 1; q.push({nx, ny});
|
|
101
|
+
}
|
|
102
|
+
}
|
|
103
|
+
return dist;
|
|
104
|
+
}
|
|
105
|
+
static inline int distTo(const vector<vector<int>>& f, int x, int y) {
|
|
106
|
+
if (x < 0 || y < 0 || x >= SZ || y >= SZ) return 1 << 28;
|
|
107
|
+
int d = f[y][x];
|
|
108
|
+
return d < 0 ? 1 << 28 : d;
|
|
109
|
+
}
|
|
110
|
+
|
|
111
|
+
static const int MX[5] = {0, 0, 0, -1, 1};
|
|
112
|
+
static const int MY[5] = {0, -1, 1, 0, 0};
|
|
113
|
+
static const char MC[5] = {'S', 'U', 'D', 'L', 'R'};
|
|
114
|
+
|
|
115
|
+
static pair<int,int> bestStep(const vector<vector<int>>& fld, int x, int y) {
|
|
116
|
+
int best = distTo(fld, x, y), bx = x, by = y;
|
|
117
|
+
for (int k = 0; k < 5; k++) {
|
|
118
|
+
int nx = x + MX[k], ny = y + MY[k];
|
|
119
|
+
if (isWall(nx, ny)) continue;
|
|
120
|
+
int d = distTo(fld, nx, ny);
|
|
121
|
+
if (d < best) { best = d; bx = nx; by = ny; }
|
|
122
|
+
}
|
|
123
|
+
return {bx, by};
|
|
124
|
+
}
|
|
125
|
+
|
|
126
|
+
static void initWorld(const Game& g) {
|
|
127
|
+
SZ = g.size; NTEAMS = g.teams; ME = g.me; TURNS = g.turns; FULLHP = g.hp;
|
|
128
|
+
WALL.assign(SZ, vector<char>(SZ, '.'));
|
|
129
|
+
for (int y = 0; y < SZ; y++)
|
|
130
|
+
for (int x = 0; x < SZ; x++)
|
|
131
|
+
WALL[y][x] = g.map[y][x];
|
|
132
|
+
SPOTS = g.spots;
|
|
133
|
+
ALLBASE.assign(NTEAMS, {});
|
|
134
|
+
SPAWNORD.assign(NTEAMS, {});
|
|
135
|
+
int cc = SZ / 2;
|
|
136
|
+
for (int t = 0; t < NTEAMS; t++) {
|
|
137
|
+
auto [cx, cy] = g.bases[t];
|
|
138
|
+
vector<pair<int,int>> cells;
|
|
139
|
+
for (int dy = -1; dy <= 1; dy++)
|
|
140
|
+
for (int dx = -1; dx <= 1; dx++)
|
|
141
|
+
cells.push_back({cx + dx, cy + dy});
|
|
142
|
+
ALLBASE[t] = cells;
|
|
143
|
+
vector<pair<int,int>> ord = cells;
|
|
144
|
+
sort(ord.begin(), ord.end(), [&](auto a, auto b) {
|
|
145
|
+
int da = manh(a.first, a.second, cc, cc);
|
|
146
|
+
int db = manh(b.first, b.second, cc, cc);
|
|
147
|
+
if (da != db) return da < db;
|
|
148
|
+
int ta = abs(a.first - cx) + 2 * abs(a.second - cy);
|
|
149
|
+
int tb = abs(b.first - cx) + 2 * abs(b.second - cy);
|
|
150
|
+
return ta < tb;
|
|
151
|
+
});
|
|
152
|
+
SPAWNORD[t] = ord;
|
|
153
|
+
}
|
|
154
|
+
MYBASE = ALLBASE[ME];
|
|
155
|
+
BASEDIST = bfsMulti(MYBASE);
|
|
156
|
+
SPOTDIST.clear();
|
|
157
|
+
for (auto& s : SPOTS) SPOTDIST.push_back(bfsMulti({s}));
|
|
158
|
+
}
|
|
159
|
+
|
|
160
|
+
// ============================== DECISION ==================================
|
|
161
|
+
struct Live {
|
|
162
|
+
int uid, slot, x, y, hp, flag;
|
|
163
|
+
bool spawning;
|
|
164
|
+
};
|
|
165
|
+
struct Enemy { int uid, x, y, hp, flag; };
|
|
166
|
+
|
|
167
|
+
static string decide(const Game& g) {
|
|
168
|
+
static bool inited = false;
|
|
169
|
+
if (!inited) { initWorld(g); inited = true; }
|
|
170
|
+
|
|
171
|
+
// --- live units / respawns ---
|
|
172
|
+
vector<pair<int,int>> occ;
|
|
173
|
+
for (auto& u : g.units) if (u.x >= 0) occ.push_back({u.x, u.y});
|
|
174
|
+
auto isOcc = [&](int x, int y) {
|
|
175
|
+
for (auto& p : occ) if (p.first == x && p.second == y) return true;
|
|
176
|
+
return false;
|
|
177
|
+
};
|
|
178
|
+
vector<pair<int,int>> spawnPos(g.units.size(), {-1, -1});
|
|
179
|
+
for (auto& u : g.units) {
|
|
180
|
+
if (u.x >= 0) spawnPos[u.id] = {u.x, u.y};
|
|
181
|
+
else if (u.respawn_at == g.turn) {
|
|
182
|
+
for (auto& p : SPAWNORD[u.team]) {
|
|
183
|
+
if (!isOcc(p.first, p.second)) {
|
|
184
|
+
spawnPos[u.id] = p;
|
|
185
|
+
occ.push_back(p);
|
|
186
|
+
break;
|
|
187
|
+
}
|
|
188
|
+
}
|
|
189
|
+
}
|
|
190
|
+
}
|
|
191
|
+
|
|
192
|
+
vector<Live> mine;
|
|
193
|
+
vector<Enemy> enemies;
|
|
194
|
+
for (auto& u : g.units) {
|
|
195
|
+
if (spawnPos[u.id].first < 0) continue;
|
|
196
|
+
if (u.team == ME) {
|
|
197
|
+
int hp = (u.respawn_at == g.turn) ? FULLHP : u.hp;
|
|
198
|
+
mine.push_back({u.id, u.id - 3 * ME, spawnPos[u.id].first, spawnPos[u.id].second,
|
|
199
|
+
hp, u.flag, u.respawn_at == g.turn});
|
|
200
|
+
} else {
|
|
201
|
+
enemies.push_back({u.id, spawnPos[u.id].first, spawnPos[u.id].second, u.hp, u.flag});
|
|
202
|
+
}
|
|
203
|
+
}
|
|
204
|
+
|
|
205
|
+
auto idle = [&]() {
|
|
206
|
+
string out = to_string(g.turn);
|
|
207
|
+
for (int k = 0; k < 3; k++) out += " S -";
|
|
208
|
+
return out;
|
|
209
|
+
};
|
|
210
|
+
if (mine.empty()) return idle();
|
|
211
|
+
|
|
212
|
+
// --- flags ---
|
|
213
|
+
vector<pair<int,int>> freeFlags;
|
|
214
|
+
vector<int> freeFlagId;
|
|
215
|
+
for (auto& f : g.flags) {
|
|
216
|
+
if (f.status == "home" || f.status == "dropped") {
|
|
217
|
+
freeFlags.push_back({f.x, f.y});
|
|
218
|
+
freeFlagId.push_back(f.id);
|
|
219
|
+
}
|
|
220
|
+
}
|
|
221
|
+
|
|
222
|
+
unordered_map<int, vector<vector<int>>> flagFields;
|
|
223
|
+
for (int j = 0; j < (int)freeFlags.size(); j++)
|
|
224
|
+
flagFields[freeFlagId[j]] = bfsMulti({freeFlags[j]});
|
|
225
|
+
|
|
226
|
+
int n = (int)mine.size();
|
|
227
|
+
|
|
228
|
+
// --- predict enemy positions ---
|
|
229
|
+
vector<pair<int,int>> enemyPos(enemies.size());
|
|
230
|
+
for (int ei = 0; ei < (int)enemies.size(); ei++) {
|
|
231
|
+
auto& e = enemies[ei];
|
|
232
|
+
if (e.flag >= 0) {
|
|
233
|
+
auto fld = bfsMulti(ALLBASE[e.uid / 3]);
|
|
234
|
+
enemyPos[ei] = bestStep(fld, e.x, e.y);
|
|
235
|
+
} else {
|
|
236
|
+
int bestD = 1 << 28;
|
|
237
|
+
pair<int,int> tgt = {e.x, e.y};
|
|
238
|
+
for (auto& [fx, fy] : freeFlags) {
|
|
239
|
+
int dd = manh(e.x, e.y, fx, fy);
|
|
240
|
+
if (dd < bestD) { bestD = dd; tgt = {fx, fy}; }
|
|
241
|
+
}
|
|
242
|
+
if (bestD < 1 << 27) {
|
|
243
|
+
auto fld = bfsMulti({tgt});
|
|
244
|
+
enemyPos[ei] = bestStep(fld, e.x, e.y);
|
|
245
|
+
} else {
|
|
246
|
+
enemyPos[ei] = {e.x, e.y};
|
|
247
|
+
}
|
|
248
|
+
}
|
|
249
|
+
}
|
|
250
|
+
|
|
251
|
+
// --- assign goals ---
|
|
252
|
+
struct Plan {
|
|
253
|
+
int kind; // 0 home, 1 flag, 2 hunt, 3 spot, 4 escort
|
|
254
|
+
const vector<vector<int>>* fld;
|
|
255
|
+
int tx, ty;
|
|
256
|
+
};
|
|
257
|
+
vector<Plan> plans(n);
|
|
258
|
+
vector<char> assigned(n, 0);
|
|
259
|
+
vector<unique_ptr<vector<vector<int>>>> owned;
|
|
260
|
+
|
|
261
|
+
// 1. carriers -> home
|
|
262
|
+
for (int i = 0; i < n; i++) {
|
|
263
|
+
if (mine[i].flag >= 0) {
|
|
264
|
+
plans[i] = {0, &BASEDIST, -1, -1};
|
|
265
|
+
assigned[i] = 1;
|
|
266
|
+
}
|
|
267
|
+
}
|
|
268
|
+
|
|
269
|
+
// 2. hunt enemy carrier
|
|
270
|
+
{
|
|
271
|
+
int bestUid = -1, bestRem = 1 << 28;
|
|
272
|
+
for (auto& e : enemies) {
|
|
273
|
+
if (e.flag < 0) continue;
|
|
274
|
+
auto fld = bfsMulti(ALLBASE[e.uid / 3]);
|
|
275
|
+
int rem = distTo(fld, e.x, e.y);
|
|
276
|
+
if (rem < bestRem) { bestRem = rem; bestUid = e.uid; }
|
|
277
|
+
}
|
|
278
|
+
// hunt only if no free flags or enemy is about to score (adapt by team count)
|
|
279
|
+
bool anyFreeFlag = !freeFlags.empty();
|
|
280
|
+
int huntRange = (NTEAMS <= 2) ? 28 : (NTEAMS <= 3 ? 20 : 12);
|
|
281
|
+
// in multi-team with free flags available, skip hunting entirely
|
|
282
|
+
if (NTEAMS >= 5 && anyFreeFlag) huntRange = 0;
|
|
283
|
+
if (bestUid >= 0 && bestRem <= huntRange) {
|
|
284
|
+
Enemy* pe = nullptr;
|
|
285
|
+
for (auto& e : enemies) if (e.uid == bestUid) pe = &e;
|
|
286
|
+
if (pe) {
|
|
287
|
+
int maxHunt = (NTEAMS <= 2) ? 2 : 1;
|
|
288
|
+
for (int h = 0; h < maxHunt; h++) {
|
|
289
|
+
int bestI = -1, bestD = 1 << 28;
|
|
290
|
+
for (int i = 0; i < n; i++) {
|
|
291
|
+
if (assigned[i]) continue;
|
|
292
|
+
int dd = manh(mine[i].x, mine[i].y, pe->x, pe->y);
|
|
293
|
+
if (dd < bestD) { bestD = dd; bestI = i; }
|
|
294
|
+
}
|
|
295
|
+
if (bestI < 0) break;
|
|
296
|
+
auto fld = make_unique<vector<vector<int>>>(bfsMulti({{pe->x, pe->y}}));
|
|
297
|
+
plans[bestI] = {2, fld.get(), pe->x, pe->y};
|
|
298
|
+
owned.push_back(move(fld));
|
|
299
|
+
assigned[bestI] = 1;
|
|
300
|
+
}
|
|
301
|
+
}
|
|
302
|
+
}
|
|
303
|
+
}
|
|
304
|
+
|
|
305
|
+
// 3. fetch flags — race-aware, consider round-trip
|
|
306
|
+
{
|
|
307
|
+
struct Cand { int i, j, cost; };
|
|
308
|
+
vector<Cand> cands;
|
|
309
|
+
for (int i = 0; i < n; i++) {
|
|
310
|
+
if (assigned[i]) continue;
|
|
311
|
+
for (int j = 0; j < (int)freeFlags.size(); j++) {
|
|
312
|
+
int fid = freeFlagId[j];
|
|
313
|
+
int myd = distTo(flagFields[fid], mine[i].x, mine[i].y);
|
|
314
|
+
int ed = 1 << 28;
|
|
315
|
+
for (auto& e : enemies) ed = min(ed, distTo(flagFields[fid], e.x, e.y));
|
|
316
|
+
// round-trip: pickup distance + return distance to base
|
|
317
|
+
int ret = distTo(BASEDIST, freeFlags[j].first, freeFlags[j].second);
|
|
318
|
+
int cost = myd + ret / 2 + max(0, myd - min(ed, 30)) * 6;
|
|
319
|
+
if (g.flags[fid].status == "dropped") cost -= 4;
|
|
320
|
+
cands.push_back({i, j, cost});
|
|
321
|
+
}
|
|
322
|
+
}
|
|
323
|
+
sort(cands.begin(), cands.end(), [](const Cand& a, const Cand& b) { return a.cost < b.cost; });
|
|
324
|
+
vector<char> flagTaken(freeFlags.size(), 0);
|
|
325
|
+
for (auto& c : cands) {
|
|
326
|
+
if (assigned[c.i] || flagTaken[c.j]) continue;
|
|
327
|
+
int fid = freeFlagId[c.j];
|
|
328
|
+
plans[c.i] = {1, &flagFields[fid], freeFlags[c.j].first, freeFlags[c.j].second};
|
|
329
|
+
assigned[c.i] = 1;
|
|
330
|
+
flagTaken[c.j] = 1;
|
|
331
|
+
}
|
|
332
|
+
for (int i = 0; i < n; i++) {
|
|
333
|
+
if (assigned[i] || freeFlags.empty()) continue;
|
|
334
|
+
int bestJ = 0, bestD = 1 << 28;
|
|
335
|
+
for (int j = 0; j < (int)freeFlags.size(); j++) {
|
|
336
|
+
int dd = distTo(flagFields[freeFlagId[j]], mine[i].x, mine[i].y);
|
|
337
|
+
if (dd < bestD) { bestD = dd; bestJ = j; }
|
|
338
|
+
}
|
|
339
|
+
plans[i] = {1, &flagFields[freeFlagId[bestJ]], freeFlags[bestJ].first, freeFlags[bestJ].second};
|
|
340
|
+
assigned[i] = 1;
|
|
341
|
+
}
|
|
342
|
+
}
|
|
343
|
+
|
|
344
|
+
// 4. escort / spot
|
|
345
|
+
for (int i = 0; i < n; i++) {
|
|
346
|
+
if (assigned[i]) continue;
|
|
347
|
+
int bestJ = -1, bestD = 1 << 28;
|
|
348
|
+
for (int j = 0; j < n; j++) {
|
|
349
|
+
if (mine[j].flag < 0) continue;
|
|
350
|
+
int dd = manh(mine[i].x, mine[i].y, mine[j].x, mine[j].y);
|
|
351
|
+
if (dd < bestD) { bestD = dd; bestJ = j; }
|
|
352
|
+
}
|
|
353
|
+
if (bestJ >= 0 && bestD <= 16) {
|
|
354
|
+
auto fld = make_unique<vector<vector<int>>>(bfsMulti({{mine[bestJ].x, mine[bestJ].y}}));
|
|
355
|
+
plans[i] = {4, fld.get(), mine[bestJ].x, mine[bestJ].y};
|
|
356
|
+
owned.push_back(move(fld));
|
|
357
|
+
} else {
|
|
358
|
+
// no carrier to escort: go to nearest flag spot (or center for flexibility)
|
|
359
|
+
int bi = -1, bd = 1 << 28;
|
|
360
|
+
// prefer a free flag spot (flag will spawn there eventually)
|
|
361
|
+
for (int s = 0; s < (int)SPOTS.size(); s++) {
|
|
362
|
+
int dd = distTo(SPOTDIST[s], mine[i].x, mine[i].y);
|
|
363
|
+
int ret = distTo(BASEDIST, SPOTS[s].first, SPOTS[s].second);
|
|
364
|
+
int total = dd + ret / 3;
|
|
365
|
+
if (total < bd) { bd = total; bi = s; }
|
|
366
|
+
}
|
|
367
|
+
if (bi >= 0) {
|
|
368
|
+
plans[i] = {3, &SPOTDIST[bi], SPOTS[bi].first, SPOTS[bi].second};
|
|
369
|
+
} else {
|
|
370
|
+
int cc = SZ / 2;
|
|
371
|
+
auto fld = make_unique<vector<vector<int>>>(bfsMulti({{cc, cc}}));
|
|
372
|
+
plans[i] = {3, fld.get(), cc, cc};
|
|
373
|
+
owned.push_back(move(fld));
|
|
374
|
+
}
|
|
375
|
+
}
|
|
376
|
+
assigned[i] = 1;
|
|
377
|
+
}
|
|
378
|
+
|
|
379
|
+
// --- decide movement ---
|
|
380
|
+
vector<pair<int,int>> myPos(n);
|
|
381
|
+
for (int i = 0; i < n; i++) myPos[i] = {mine[i].x, mine[i].y};
|
|
382
|
+
|
|
383
|
+
vector<pair<int,int>> desired(n);
|
|
384
|
+
for (int i = 0; i < n; i++)
|
|
385
|
+
desired[i] = bestStep(*plans[i].fld, mine[i].x, mine[i].y);
|
|
386
|
+
|
|
387
|
+
// stay on a free flag to pick up
|
|
388
|
+
for (int i = 0; i < n; i++) {
|
|
389
|
+
if (mine[i].flag >= 0) continue;
|
|
390
|
+
for (auto& [fx, fy] : freeFlags) {
|
|
391
|
+
if (fx == mine[i].x && fy == mine[i].y) {
|
|
392
|
+
desired[i] = {mine[i].x, mine[i].y};
|
|
393
|
+
break;
|
|
394
|
+
}
|
|
395
|
+
}
|
|
396
|
+
}
|
|
397
|
+
|
|
398
|
+
auto prio = [&](int i) {
|
|
399
|
+
switch (plans[i].kind) {
|
|
400
|
+
case 0: return 5;
|
|
401
|
+
case 1: return 4;
|
|
402
|
+
case 2: return 3;
|
|
403
|
+
case 4: return 2;
|
|
404
|
+
default: return 1;
|
|
405
|
+
}
|
|
406
|
+
};
|
|
407
|
+
for (int i = 0; i < n; i++) {
|
|
408
|
+
for (int j = i + 1; j < n; j++) {
|
|
409
|
+
if (desired[i] == desired[j]) {
|
|
410
|
+
int loser = (prio(i) >= prio(j)) ? j : i;
|
|
411
|
+
int winner = (loser == i) ? j : i;
|
|
412
|
+
auto alt = myPos[loser];
|
|
413
|
+
int bestD = 1 << 28;
|
|
414
|
+
for (int k = 0; k < 5; k++) {
|
|
415
|
+
int nx = myPos[loser].first + MX[k], ny = myPos[loser].second + MY[k];
|
|
416
|
+
if (isWall(nx, ny)) continue;
|
|
417
|
+
if (make_pair(nx, ny) == desired[winner]) continue;
|
|
418
|
+
int d = distTo(*plans[loser].fld, nx, ny);
|
|
419
|
+
if (d < bestD) { bestD = d; alt = {nx, ny}; }
|
|
420
|
+
}
|
|
421
|
+
desired[loser] = alt;
|
|
422
|
+
}
|
|
423
|
+
}
|
|
424
|
+
}
|
|
425
|
+
for (int i = 0; i < n; i++) {
|
|
426
|
+
if (isWall(desired[i].first, desired[i].second)) desired[i] = myPos[i];
|
|
427
|
+
for (auto& e : enemies) {
|
|
428
|
+
if (desired[i].first == e.x && desired[i].second == e.y) {
|
|
429
|
+
desired[i] = myPos[i];
|
|
430
|
+
break;
|
|
431
|
+
}
|
|
432
|
+
}
|
|
433
|
+
}
|
|
434
|
+
for (int i = 0; i < n; i++)
|
|
435
|
+
for (int j = i + 1; j < n; j++)
|
|
436
|
+
if (desired[i] == desired[j]) {
|
|
437
|
+
if (prio(i) >= prio(j)) desired[j] = myPos[j];
|
|
438
|
+
else desired[i] = myPos[i];
|
|
439
|
+
}
|
|
440
|
+
|
|
441
|
+
auto moveTo = [&](int i) -> char {
|
|
442
|
+
auto [x, y] = myPos[i];
|
|
443
|
+
auto [tx, ty] = desired[i];
|
|
444
|
+
if (tx == x && ty == y) return 'S';
|
|
445
|
+
if (tx == x && ty == y - 1) return 'U';
|
|
446
|
+
if (tx == x && ty == y + 1) return 'D';
|
|
447
|
+
if (tx == x - 1 && ty == y) return 'L';
|
|
448
|
+
if (tx == x + 1 && ty == y) return 'R';
|
|
449
|
+
return 'S';
|
|
450
|
+
};
|
|
451
|
+
|
|
452
|
+
// --- actions ---
|
|
453
|
+
vector<string> actions(n, "-");
|
|
454
|
+
|
|
455
|
+
// pickups
|
|
456
|
+
for (int i = 0; i < n; i++) {
|
|
457
|
+
if (mine[i].flag >= 0) continue;
|
|
458
|
+
for (auto& [fx, fy] : freeFlags) {
|
|
459
|
+
if (fx == desired[i].first && fy == desired[i].second) {
|
|
460
|
+
actions[i] = "P";
|
|
461
|
+
break;
|
|
462
|
+
}
|
|
463
|
+
}
|
|
464
|
+
}
|
|
465
|
+
|
|
466
|
+
// attacks: aggressive focus fire
|
|
467
|
+
{
|
|
468
|
+
struct Att { int i, ei; };
|
|
469
|
+
vector<Att> atts;
|
|
470
|
+
for (int i = 0; i < n; i++) {
|
|
471
|
+
if (mine[i].flag >= 0 || mine[i].spawning) continue;
|
|
472
|
+
if (actions[i] == "P") continue;
|
|
473
|
+
auto [ax, ay] = desired[i];
|
|
474
|
+
for (int ei = 0; ei < (int)enemies.size(); ei++) {
|
|
475
|
+
bool hit = canAttack(ax, ay, enemyPos[ei].first, enemyPos[ei].second) ||
|
|
476
|
+
canAttack(ax, ay, enemies[ei].x, enemies[ei].y);
|
|
477
|
+
if (hit) atts.push_back({i, ei});
|
|
478
|
+
}
|
|
479
|
+
}
|
|
480
|
+
if (!atts.empty()) {
|
|
481
|
+
int bestTarget = -1, bestVal = 0;
|
|
482
|
+
for (int ei = 0; ei < (int)enemies.size(); ei++) {
|
|
483
|
+
int cnt = 0;
|
|
484
|
+
for (auto& a : atts) if (a.ei == ei) cnt++;
|
|
485
|
+
if (cnt == 0) continue;
|
|
486
|
+
int dmg = cnt * 34;
|
|
487
|
+
int v = dmg * 3;
|
|
488
|
+
if (dmg >= enemies[ei].hp) v += 800;
|
|
489
|
+
if (enemies[ei].flag >= 0) v += 500;
|
|
490
|
+
// extra value for enemies threatening my carrier
|
|
491
|
+
for (int i = 0; i < n; i++) {
|
|
492
|
+
if (mine[i].flag < 0) continue;
|
|
493
|
+
if (manh(enemies[ei].x, enemies[ei].y, mine[i].x, mine[i].y) <= 4) {
|
|
494
|
+
v += 400;
|
|
495
|
+
break;
|
|
496
|
+
}
|
|
497
|
+
}
|
|
498
|
+
if (v > bestVal) { bestVal = v; bestTarget = ei; }
|
|
499
|
+
}
|
|
500
|
+
if (bestTarget >= 0) {
|
|
501
|
+
for (auto& a : atts) {
|
|
502
|
+
if (a.ei == bestTarget && actions[a.i] == "-") {
|
|
503
|
+
actions[a.i] = to_string(enemies[bestTarget].uid);
|
|
504
|
+
}
|
|
505
|
+
}
|
|
506
|
+
}
|
|
507
|
+
}
|
|
508
|
+
}
|
|
509
|
+
|
|
510
|
+
// --- format output ---
|
|
511
|
+
string out = to_string(g.turn);
|
|
512
|
+
for (int k = 0; k < 3; k++) {
|
|
513
|
+
int uid = 3 * ME + k;
|
|
514
|
+
int idx = -1;
|
|
515
|
+
for (int i = 0; i < n; i++) if (mine[i].uid == uid) { idx = i; break; }
|
|
516
|
+
if (idx < 0) { out += " S -"; continue; }
|
|
517
|
+
out += " ";
|
|
518
|
+
out += moveTo(idx);
|
|
519
|
+
out += " ";
|
|
520
|
+
out += actions[idx];
|
|
521
|
+
}
|
|
522
|
+
return out;
|
|
523
|
+
}
|
|
524
|
+
|
|
525
|
+
int main() {
|
|
526
|
+
ios::sync_with_stdio(false);
|
|
527
|
+
cin.tie(nullptr);
|
|
528
|
+
Game g;
|
|
529
|
+
while (read_turn(g)) {
|
|
530
|
+
cout << decide(g) << endl;
|
|
531
|
+
}
|
|
532
|
+
return 0;
|
|
533
|
+
}
|