dsh-eval-guard 0.2.3 → 0.3.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +91 -13
- package/assets/commit0/instance.json +30 -0
- package/assets/commit0/workspace.zip +0 -0
- package/assets/featurebench/hidden/test_regression.py +690 -0
- package/assets/featurebench/instance.json +16 -0
- package/assets/featurebench/workspace.zip +0 -0
- package/assets/swe-bench-pro/hidden/test.patch +36 -0
- package/assets/swe-bench-pro/instance.json +10 -0
- package/assets/swe-bench-pro/workspace.zip +0 -0
- package/eval/README.md +18 -0
- package/eval/arena/arena/README.md +21 -0
- package/eval/arena/arena/bt.py +104 -0
- package/eval/arena/arena/clock.py +15 -0
- package/eval/arena/arena/core.py +265 -0
- package/eval/arena/arena/run.cmd +24 -0
- package/eval/arena/arena/run.sh +11 -0
- package/eval/arena/arena/schedule.py +79 -0
- package/eval/arena/arena/tournament.py +183 -0
- package/eval/arena/bomberman/bots/README.md +16 -0
- package/eval/arena/bomberman/bots/deepseek-v4.1-flash.cpp +447 -0
- package/eval/arena/bomberman/bots/doubao-seed-2.1.cpp +542 -0
- package/eval/arena/bomberman/bots/glm-5.3.cpp +406 -0
- package/eval/arena/bomberman/bots/gpt-6-astra.cpp +768 -0
- package/eval/arena/bomberman/bots/gpt-6-sol.cpp +444 -0
- package/eval/arena/bomberman/bots/kimi-k3.cpp +432 -0
- package/eval/arena/bomberman/bots/mimo-v2.6-pro.cpp +529 -0
- package/eval/arena/bomberman/bots/opus-5.5.cpp +548 -0
- package/eval/arena/bomberman/bots/qwen-3.8-max.cpp +836 -0
- package/eval/arena/bomberman/tournament/README.md +11 -0
- package/eval/arena/bomberman/tournament/bt.py +56 -0
- package/eval/arena/bomberman/tournament/evaluate.py +199 -0
- package/eval/arena/bomberman/tournament/run.py +79 -0
- package/eval/arena/bomberman/tournament/schedule-2to10.json.gz +0 -0
- package/eval/arena/bomberman/workspace/MANIFEST.json +13 -0
- package/eval/arena/bomberman/workspace/README.md +29 -0
- package/eval/arena/bomberman/workspace/RULES.md +100 -0
- package/eval/arena/bomberman/workspace/baseline.cpp +240 -0
- package/eval/arena/bomberman/workspace/clock.py +25 -0
- package/eval/arena/bomberman/workspace/engine/arena.py +198 -0
- package/eval/arena/bomberman/workspace/engine/build.py +35 -0
- package/eval/arena/bomberman/workspace/engine/engine.py +256 -0
- package/eval/arena/bomberman/workspace/engine/verify_replay.py +24 -0
- package/eval/arena/bomberman/workspace/run.cmd +28 -0
- package/eval/arena/bomberman/workspace/run.sh +16 -0
- package/eval/arena/bomberman/workspace/viewer/index.html +42 -0
- package/eval/arena/ctf/bots/README.md +18 -0
- package/eval/arena/ctf/bots/deepseek-v4.1-flash.cpp +601 -0
- package/eval/arena/ctf/bots/doubao-seed-2.1-turbo.cpp +320 -0
- package/eval/arena/ctf/bots/fable-5.1.cpp +634 -0
- package/eval/arena/ctf/bots/glm-5.3.cpp +689 -0
- package/eval/arena/ctf/bots/gpt-6-astra.cpp +657 -0
- package/eval/arena/ctf/bots/gpt-6.1-sol.cpp +725 -0
- package/eval/arena/ctf/bots/kimi-k3.cpp +667 -0
- package/eval/arena/ctf/bots/mimo-v2.6-pro.cpp +533 -0
- package/eval/arena/ctf/bots/opus-5.5.cpp +645 -0
- package/eval/arena/ctf/bots/qwen-3.8-max.cpp +726 -0
- package/eval/arena/ctf/bots/sonnet-5.5.cpp +569 -0
- package/eval/arena/ctf/tournament/README.md +15 -0
- package/eval/arena/ctf/tournament/formal-2to8.json +31 -0
- package/eval/arena/ctf/tournament/formal-9to15.json +31 -0
- package/eval/arena/ctf/workspace/README.md +41 -0
- package/eval/arena/ctf/workspace/RULES.md +119 -0
- package/eval/arena/ctf/workspace/arena.py +186 -0
- package/eval/arena/ctf/workspace/baseline.cpp +257 -0
- package/eval/arena/ctf/workspace/clock.py +15 -0
- package/eval/arena/ctf/workspace/core.py +265 -0
- package/eval/arena/ctf/workspace/engine.py +389 -0
- package/eval/arena/ctf/workspace/run.cmd +24 -0
- package/eval/arena/ctf/workspace/run.sh +11 -0
- package/eval/arena/ctf/workspace/viewer.html +71 -0
- package/eval/arena/land/bots/README.md +17 -0
- package/eval/arena/land/bots/deepseek-4.1f@workbuddy#1/bot.cpp +608 -0
- package/eval/arena/land/bots/glm-5.3@workbuddy#1/bot.cpp +521 -0
- package/eval/arena/land/bots/gpt-6-astra@codex#1/bot.cpp +373 -0
- package/eval/arena/land/bots/gpt-6-sol@codex#1/bot.cpp +341 -0
- package/eval/arena/land/bots/kimi-k3@workbuddy#1/bot.cpp +492 -0
- package/eval/arena/land/bots/mimo-2.6-pro@zcode#1/bot.cpp +652 -0
- package/eval/arena/land/bots/mystery-model@zcode#1/bot.cpp +466 -0
- package/eval/arena/land/bots/opus-5.5@claude-code#1/bot.cpp +630 -0
- package/eval/arena/land/bots/sonnet-5@claude-code#1/bot.cpp +619 -0
- package/eval/arena/land/tournament/make_replay_page.py +17 -0
- package/eval/arena/land/tournament/rate.py +290 -0
- package/eval/arena/land/tournament/round_robin.py +172 -0
- package/eval/arena/land/tournament/sparring.cpp +356 -0
- package/eval/arena/land/workspace/RULES.md +114 -0
- package/eval/arena/land/workspace/TASK.md +46 -0
- package/eval/arena/land/workspace/anchors/.build/greedy_f2e6d2dea5ca +0 -0
- package/eval/arena/land/workspace/anchors/greedy.cpp +194 -0
- package/eval/arena/land/workspace/anchors/random.cpp +80 -0
- package/eval/arena/land/workspace/clock.py +64 -0
- package/eval/arena/land/workspace/engine/build.py +33 -0
- package/eval/arena/land/workspace/engine/game.py +273 -0
- package/eval/arena/land/workspace/engine/referee.py +308 -0
- package/eval/arena/land/workspace/starter/.build/bot_be32b45b4699 +0 -0
- package/eval/arena/land/workspace/starter/bot.cpp +82 -0
- package/eval/arena/land/workspace/viewer/viewer.html +210 -0
- package/eval/arena/tank/bots/README.md +24 -0
- package/eval/arena/tank/bots/half1/deepseek-v4.1-flash.cpp +367 -0
- package/eval/arena/tank/bots/half1/doubao-seed-evolving.cpp +402 -0
- package/eval/arena/tank/bots/half1/gemini-4-argon.cpp +1132 -0
- package/eval/arena/tank/bots/half1/glm-5.3.cpp +551 -0
- package/eval/arena/tank/bots/half1/gpt-6-astra.cpp +233 -0
- package/eval/arena/tank/bots/half1/gpt-6.1-sol-ultrafast.cpp +350 -0
- package/eval/arena/tank/bots/half1/gpt-6.1-sol.cpp +78 -0
- package/eval/arena/tank/bots/half1/grok-4.7.cpp +1099 -0
- package/eval/arena/tank/bots/half1/haiku-5.5.cpp +210 -0
- package/eval/arena/tank/bots/half1/kimi-k3.cpp +353 -0
- package/eval/arena/tank/bots/half1/mimo-v2.6-pro.cpp +336 -0
- package/eval/arena/tank/bots/half1/muse-wonder-full.cpp +560 -0
- package/eval/arena/tank/bots/half1/opus-5.5.cpp +435 -0
- package/eval/arena/tank/bots/half1/qwen-3.8-max.cpp +537 -0
- package/eval/arena/tank/bots/half2/deepseek-v4.1-flash.cpp +425 -0
- package/eval/arena/tank/bots/half2/doubao-seed-evolving.cpp +308 -0
- package/eval/arena/tank/bots/half2/gemini-4-argon.cpp +1390 -0
- package/eval/arena/tank/bots/half2/glm-5.3.cpp +651 -0
- package/eval/arena/tank/bots/half2/gpt-6-astra.cpp +241 -0
- package/eval/arena/tank/bots/half2/gpt-6.1-sol-ultrafast.cpp +356 -0
- package/eval/arena/tank/bots/half2/gpt-6.1-sol.cpp +87 -0
- package/eval/arena/tank/bots/half2/grok-4.7.cpp +1205 -0
- package/eval/arena/tank/bots/half2/haiku-5.5.cpp +210 -0
- package/eval/arena/tank/bots/half2/kimi-k3.cpp +487 -0
- package/eval/arena/tank/bots/half2/mimo-v2.6-pro.cpp +336 -0
- package/eval/arena/tank/bots/half2/muse-wonder-full.cpp +560 -0
- package/eval/arena/tank/bots/half2/opus-5.5.cpp +476 -0
- package/eval/arena/tank/bots/half2/qwen-3.8-max.cpp +392 -0
- package/eval/arena/tank/tournament/README.md +24 -0
- package/eval/arena/tank/tournament/bt.py +218 -0
- package/eval/arena/tank/tournament/final.json +202 -0
- package/eval/arena/tank/tournament/halftime.json +146 -0
- package/eval/arena/tank/tournament/progress.json +911 -0
- package/eval/arena/tank/tournament/schedule.py +100 -0
- package/eval/arena/tank/tournament/sparring.cpp +928 -0
- package/eval/arena/tank/tournament/tournament.py +1426 -0
- package/eval/arena/tank/workspace/README.md +169 -0
- package/eval/arena/tank/workspace/RULES.md +443 -0
- package/eval/arena/tank/workspace/arena.py +862 -0
- package/eval/arena/tank/workspace/baseline.cpp +259 -0
- package/eval/arena/tank/workspace/clock.py +103 -0
- package/eval/arena/tank/workspace/core.py +712 -0
- package/eval/arena/tank/workspace/engine.py +573 -0
- package/eval/arena/tank/workspace/history/.lock +0 -0
- package/eval/arena/tank/workspace/history/20261017-193610-08715287f91f-bot.cpp +109 -0
- package/eval/arena/tank/workspace/history/20261017-193619-f00b2d5635fa-gpt-6-astra.cpp +241 -0
- package/eval/arena/tank/workspace/history/20261017-193643-63319e0a2b1a-gpt-6_1-sol-ultrafast.cpp +356 -0
- package/eval/arena/tank/workspace/history/20261017-193647-41c1341d0a8a-gemini-4-argon.cpp +1390 -0
- package/eval/arena/tank/workspace/history/20261017-193652-e34c0f45539a-gpt-6_1-sol.cpp +87 -0
- package/eval/arena/tank/workspace/history/20261017-193654-c026348ce96e-opus-5_5.cpp +476 -0
- package/eval/arena/tank/workspace/history/20261017-193655-4a21366e94d1-muse-wonder-full.cpp +560 -0
- package/eval/arena/tank/workspace/history/20261017-193657-dbc4e9969c52-mimo-v2_6-pro.cpp +336 -0
- package/eval/arena/tank/workspace/history/20261017-193703-723cd036eb31-grok-4_7.cpp +1205 -0
- package/eval/arena/tank/workspace/history/20261017-193707-1ebbb227be68-deepseek-v4_1-flash.cpp +425 -0
- package/eval/arena/tank/workspace/history/20261017-193709-aeb0e7202ad5-doubao-seed-evolving.cpp +308 -0
- package/eval/arena/tank/workspace/history/20261017-193710-b21ebeb9bc76-kimi-k3.cpp +487 -0
- package/eval/arena/tank/workspace/history/20261017-193712-54cd86531905-haiku-5_5.cpp +210 -0
- package/eval/arena/tank/workspace/history/20261017-193714-efdb8e35c0bf-qwen-3_8-max.cpp +392 -0
- package/eval/arena/tank/workspace/history/20261017-193715-681423c23fdb-glm-5_3.cpp +651 -0
- package/eval/arena/tank/workspace/history/20261017-193717-1a8b3c75181d-sparring.cpp +928 -0
- package/eval/arena/tank/workspace/history/20261017-193720-1e0803a541e8-baseline.cpp +259 -0
- package/eval/arena/tank/workspace/history/log.jsonl +103 -0
- package/eval/arena/tank/workspace/judge/cycles.hpp +53 -0
- package/eval/arena/tank/workspace/judge/fast.cpp +337 -0
- package/eval/arena/tank/workspace/judge/referee.cpp +125 -0
- package/eval/arena/tank/workspace/judge/speed.cpp +99 -0
- package/eval/arena/tank/workspace/run.cmd +31 -0
- package/eval/arena/tank/workspace/run.sh +23 -0
- package/eval/arena/tank/workspace/tank.hpp +1762 -0
- package/eval/arena/tank/workspace/tank_main.cpp +215 -0
- package/eval/arena/tank/workspace/viewer.html +1150 -0
- package/eval/arena/warehouse/workspace/SPEC.md +130 -0
- package/eval/arena/warehouse/workspace/TASK.md +71 -0
- package/eval/arena/warehouse/workspace/baseline/common.h +88 -0
- package/eval/arena/warehouse/workspace/baseline/main.cpp +27 -0
- package/eval/arena/warehouse/workspace/baseline/old_stuff.cpp +87 -0
- package/eval/arena/warehouse/workspace/baseline/sim.cpp +427 -0
- package/eval/arena/warehouse/workspace/baseline/util.cpp +220 -0
- package/eval/arena/warehouse/workspace/clock.py +42 -0
- package/eval/arena/warehouse/workspace/src/common.h +88 -0
- package/eval/arena/warehouse/workspace/src/main.cpp +27 -0
- package/eval/arena/warehouse/workspace/src/old_stuff.cpp +87 -0
- package/eval/arena/warehouse/workspace/src/sim.cpp +427 -0
- package/eval/arena/warehouse/workspace/src/util.cpp +220 -0
- package/eval/arena/warehouse/workspace/tools/bench.py +119 -0
- package/eval/arena/warehouse/workspace/tools/check_input.py +161 -0
- package/eval/arena/warehouse/workspace/tools/gen.py +132 -0
- package/eval/arena/warehouse/workspace/tools/measure.py +107 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_crowded.in +1420 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_crowded.out +9162 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_dynamic.in +1465 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_dynamic.out +3439 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_flood.in +2757 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_flood.out +3126 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_small.in +731 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_small.out +2578 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_wide.in +528 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_wide.out +2026 -0
- package/eval/bomberman.py +20 -0
- package/eval/commit0.py +21 -0
- package/eval/common.py +61 -0
- package/eval/ctf.py +20 -0
- package/eval/featurebench.py +25 -0
- package/eval/land.py +20 -0
- package/eval/legacy/bomberman-prices.json +4 -0
- package/eval/legacy/bomberman.py +161 -0
- package/eval/legacy/commit0.py +91 -0
- package/eval/legacy/ctf-prices.json +4 -0
- package/eval/legacy/ctf.py +178 -0
- package/eval/legacy/featurebench.py +103 -0
- package/eval/legacy/land-prices.json +4 -0
- package/eval/legacy/land.py +177 -0
- package/eval/legacy/swe_bench_pro.py +116 -0
- package/eval/legacy/tank-prices.json +3 -0
- package/eval/legacy/tank.py +408 -0
- package/eval/legacy/warehouse-prices.json +4 -0
- package/eval/legacy/warehouse.py +365 -0
- package/eval/swe-bench-pro.py +25 -0
- package/eval/tank.py +20 -0
- package/eval/warehouse.py +20 -0
- package/lib/client/index.js +376 -63
- package/lib/client/index.js.map +1 -1
- package/lib/index.js +684 -27
- package/package.json +2 -1
|
@@ -0,0 +1,657 @@
|
|
|
1
|
+
// Coordinated capture-the-flag agent. Single process, standard I/O only.
|
|
2
|
+
// Strategic assignment, online opponent models, joint focus fire, and
|
|
3
|
+
// bounded multi-turn tactical rollouts share a precomputed distance map.
|
|
4
|
+
#include <algorithm>
|
|
5
|
+
#include <array>
|
|
6
|
+
#include <chrono>
|
|
7
|
+
#include <cmath>
|
|
8
|
+
#include <functional>
|
|
9
|
+
#include <iostream>
|
|
10
|
+
#include <queue>
|
|
11
|
+
#include <sstream>
|
|
12
|
+
#include <string>
|
|
13
|
+
#include <utility>
|
|
14
|
+
#include <vector>
|
|
15
|
+
using namespace std;
|
|
16
|
+
|
|
17
|
+
struct Unit { int id, team, x, y, hp, flag, respawn_at; }; // 阵亡时 x = y = -1
|
|
18
|
+
struct Flag { int id; string status; int x, y, holder, return_at; };
|
|
19
|
+
struct Event { string type; vector<int> args; }; // 各类事件的字段见 RULES.md
|
|
20
|
+
|
|
21
|
+
struct Game {
|
|
22
|
+
// 开局信息(INIT 块)
|
|
23
|
+
int teams = 0, me = 0, size = 0, turns = 0, hp = 0, damage = 0, respawn = 0, flag_return = 0, flag_cooldown = 0;
|
|
24
|
+
vector<string> map; // map[y][x]:'#' 墙,'.' 空地
|
|
25
|
+
vector<pair<int, int>> bases; // 各阵营基地中心,基地是以它为中心的 3×3
|
|
26
|
+
vector<pair<int, int>> spots; // 全部旗点
|
|
27
|
+
// 每回合更新(TURN 块)
|
|
28
|
+
int turn = 0;
|
|
29
|
+
vector<int> score;
|
|
30
|
+
vector<Unit> units;
|
|
31
|
+
vector<Flag> flags;
|
|
32
|
+
vector<Event> events; // 上一回合发生的事件
|
|
33
|
+
};
|
|
34
|
+
|
|
35
|
+
// 读一个块。读到 INIT 时继续读到 TURN 块结束。返回 false 表示输入结束。
|
|
36
|
+
bool read_turn(Game& g) {
|
|
37
|
+
string w;
|
|
38
|
+
while (cin >> w) {
|
|
39
|
+
if (w == "INIT") {
|
|
40
|
+
cin >> g.teams >> g.me >> g.size >> g.turns >> g.hp >> g.damage >> g.respawn >> g.flag_return >> g.flag_cooldown;
|
|
41
|
+
} else if (w == "MAP") {
|
|
42
|
+
g.map.assign(g.size, "");
|
|
43
|
+
for (auto& row : g.map) cin >> row;
|
|
44
|
+
} else if (w == "BASES") {
|
|
45
|
+
int k; cin >> k; g.bases.resize(k);
|
|
46
|
+
for (auto& b : g.bases) cin >> b.first >> b.second;
|
|
47
|
+
} else if (w == "SPOTS") {
|
|
48
|
+
int k; cin >> k; g.spots.resize(k);
|
|
49
|
+
for (auto& s : g.spots) cin >> s.first >> s.second;
|
|
50
|
+
} else if (w == "TURN") {
|
|
51
|
+
cin >> g.turn;
|
|
52
|
+
} else if (w == "SCORE") {
|
|
53
|
+
g.score.resize(g.teams);
|
|
54
|
+
for (auto& s : g.score) cin >> s;
|
|
55
|
+
} else if (w == "UNITS") {
|
|
56
|
+
int k; cin >> k; g.units.resize(k);
|
|
57
|
+
for (auto& u : g.units) { string tag; cin >> tag >> u.id >> u.team >> u.x >> u.y >> u.hp >> u.flag >> u.respawn_at; }
|
|
58
|
+
} else if (w == "FLAGS") {
|
|
59
|
+
int k; cin >> k; g.flags.resize(k);
|
|
60
|
+
for (auto& f : g.flags) { string tag; cin >> tag >> f.id >> f.status >> f.x >> f.y >> f.holder >> f.return_at; }
|
|
61
|
+
} else if (w == "EVENTS") {
|
|
62
|
+
int k; cin >> k; g.events.assign(k, {});
|
|
63
|
+
string line; getline(cin, line);
|
|
64
|
+
for (auto& e : g.events) {
|
|
65
|
+
getline(cin, line);
|
|
66
|
+
istringstream in(line);
|
|
67
|
+
string tag; in >> tag >> e.type;
|
|
68
|
+
for (int v; in >> v;) e.args.push_back(v);
|
|
69
|
+
}
|
|
70
|
+
} else if (w == "END") {
|
|
71
|
+
return true;
|
|
72
|
+
}
|
|
73
|
+
}
|
|
74
|
+
return false;
|
|
75
|
+
}
|
|
76
|
+
|
|
77
|
+
// 为自己的 3 个角色(id 为 3*me、3*me+1、3*me+2)各给出一个移动和一个动作。
|
|
78
|
+
// 移动:U 上 D 下 L 左 R 右 S 不动。动作:- 无,P 拾旗,X 丢旗,数字 = 攻击该 id 的角色。
|
|
79
|
+
struct Planner {
|
|
80
|
+
static constexpr int M=2500, U=45, INF=30000;
|
|
81
|
+
int n=0, N=0, me=0, nu=0, turn=0;
|
|
82
|
+
int dx[5]={0,0,0,-1,1},dy[5]={0,-1,1,0,0};
|
|
83
|
+
char mc[5]={'S','U','D','L','R'};
|
|
84
|
+
int adj[M][5],bx[15],by[15],spot[16],base[15][M],spawn[15][9];
|
|
85
|
+
bool wall[M];
|
|
86
|
+
vector<short> distances;
|
|
87
|
+
int pos[U],hp[U],flag[U],tm[U],oldpos[U],lastAttack[U],occ[M];
|
|
88
|
+
bool immune[U];
|
|
89
|
+
int ep[U][5],eg[U],lastGoal[3]={-1,-1,-1};
|
|
90
|
+
double pr[U][5],lastPr[U][4][5],profile[15][2][4],lastClass[U];
|
|
91
|
+
int lastEp[U][5];
|
|
92
|
+
unsigned long long rng=88172645463325252ull;
|
|
93
|
+
struct Task {int type,p,id; double priority;};
|
|
94
|
+
vector<Task> tasks;
|
|
95
|
+
int goal[3],goaltype[3],goali[3];
|
|
96
|
+
double pace[3],route[3][M],routeDanger[3][M];
|
|
97
|
+
const Game* game;
|
|
98
|
+
chrono::steady_clock::time_point hardDeadline;
|
|
99
|
+
int D(int a,int b)const {return a<0||b<0?INF:distances[a*N+b];}
|
|
100
|
+
int man(int a,int b)const{return abs(a%n-b%n)+abs(a/n-b/n);}
|
|
101
|
+
double rand01(){rng^=rng<<7;rng^=rng>>9;return (rng&0xffffff)/double(0x1000000);}
|
|
102
|
+
bool hit(int a,int b)const {
|
|
103
|
+
if(a<0||b<0)return false;
|
|
104
|
+
int x=b%n-a%n,y=b/n-a/n;
|
|
105
|
+
if(abs(x)+abs(y)>2)return false;
|
|
106
|
+
if(abs(x)==2)return !wall[a+x/2];
|
|
107
|
+
if(abs(y)==2)return !wall[a+(y/2)*n];
|
|
108
|
+
if(abs(x)==1&&abs(y)==1)return !wall[a+x]||!wall[a+y*n];
|
|
109
|
+
return true;
|
|
110
|
+
}
|
|
111
|
+
void init(const Game& g){
|
|
112
|
+
n=g.size;N=n*n;me=g.me;nu=g.teams*3;
|
|
113
|
+
fill(oldpos,oldpos+U,-1);fill(lastAttack,lastAttack+U,-1);
|
|
114
|
+
for(int t=0;t<g.teams;t++)for(int c=0;c<2;c++)for(int m=0;m<4;m++)profile[t][c][m]=0;
|
|
115
|
+
for(int p=0;p<N;p++){
|
|
116
|
+
wall[p]=g.map[p/n][p%n]=='#';
|
|
117
|
+
for(int m=0;m<5;m++){
|
|
118
|
+
int x=p%n+dx[m],y=p/n+dy[m];
|
|
119
|
+
adj[p][m]=(x<0||x>=n||y<0||y>=n||g.map[y][x]=='#')?p:y*n+x;
|
|
120
|
+
}
|
|
121
|
+
}
|
|
122
|
+
distances.assign(N*N,INF);
|
|
123
|
+
int q[M];
|
|
124
|
+
for(int s=0;s<N;s++)if(!wall[s]){
|
|
125
|
+
short* ds=&distances[s*N];ds[s]=0;int l=0,r=0;q[r++]=s;
|
|
126
|
+
while(l<r){int p=q[l++];for(int m=1;m<5;m++){int v=adj[p][m];if(ds[v]==INF){ds[v]=ds[p]+1;q[r++]=v;}}}
|
|
127
|
+
}
|
|
128
|
+
for(int t=0;t<g.teams;t++){
|
|
129
|
+
bx[t]=g.bases[t].first;by[t]=g.bases[t].second;
|
|
130
|
+
vector<int> b;
|
|
131
|
+
for(int y=by[t]-1;y<=by[t]+1;y++)for(int x=bx[t]-1;x<=bx[t]+1;x++)b.push_back(y*n+x);
|
|
132
|
+
stable_sort(b.begin(),b.end(),[&](int a,int c){
|
|
133
|
+
return make_pair(man(a,(n/2)*n+n/2),abs(a%n-bx[t])+2*abs(a/n-by[t]))<make_pair(man(c,(n/2)*n+n/2),abs(c%n-bx[t])+2*abs(c/n-by[t]));
|
|
134
|
+
});
|
|
135
|
+
for(int j=0;j<9;j++)spawn[t][j]=b[j];
|
|
136
|
+
for(int p=0;p<N;p++){base[t][p]=INF;for(int a:b)base[t][p]=min(base[t][p],D(p,a));}
|
|
137
|
+
}
|
|
138
|
+
for(int i=0;i<(int)g.spots.size();i++)spot[i]=g.spots[i].second*n+g.spots[i].first;
|
|
139
|
+
rng+=me*97531+n*65537;
|
|
140
|
+
}
|
|
141
|
+
void update(const Game& g,bool learn=true){
|
|
142
|
+
game=&g;turn=g.turn;fill(occ,occ+N,-1);
|
|
143
|
+
for(const auto& u:g.units){int i=u.id;pos[i]=u.x<0?-1:u.y*n+u.x;hp[i]=u.hp;flag[i]=u.flag;tm[i]=u.team;immune[i]=false;if(pos[i]>=0)occ[pos[i]]=i;}
|
|
144
|
+
for(const auto& u:g.units)if(pos[u.id]<0&&u.respawn_at<=turn){
|
|
145
|
+
int i=u.id;for(int k=0;k<9;k++){int p=spawn[u.team][k];if(occ[p]<0){pos[i]=p;hp[i]=100;flag[i]=-1;immune[i]=true;occ[p]=i;break;}}
|
|
146
|
+
}
|
|
147
|
+
fill(lastAttack,lastAttack+U,-1);
|
|
148
|
+
for(const auto& e:g.events)if(e.type=="attack"&&e.args.size()>=2)lastAttack[e.args[0]]=e.args[1];
|
|
149
|
+
if(learn&&turn>1)for(int i=0;i<nu;i++)if(tm[i]!=me&&pos[i]>=0&&oldpos[i]>=0&&!immune[i]&&man(pos[i],oldpos[i])<=1){
|
|
150
|
+
int c=lastClass[i];
|
|
151
|
+
for(int model=0;model<4;model++){
|
|
152
|
+
double q=0;for(int m=0;m<5;m++)if(lastEp[i][m]==pos[i])q+=lastPr[i][model][m];
|
|
153
|
+
profile[tm[i]][c][model]=profile[tm[i]][c][model]*.987+.16*log(.05+.95*q);
|
|
154
|
+
}
|
|
155
|
+
}
|
|
156
|
+
}
|
|
157
|
+
int nearestEnemy(int p,int team,bool onlyfighters=true)const{
|
|
158
|
+
int best=INF;for(int e=0;e<nu;e++)if(tm[e]!=team&&pos[e]>=0&&(!onlyfighters||flag[e]<0))best=min(best,D(p,pos[e]));return best;
|
|
159
|
+
}
|
|
160
|
+
int intercept(int i,int e)const{
|
|
161
|
+
int p=pos[e],best=p;double bv=1e9;
|
|
162
|
+
for(int t=0;t<10;t++){
|
|
163
|
+
double v=max(D(pos[i],p)-2,t)*1.0 +max(0,D(pos[i],p)-2-t)*2.5;
|
|
164
|
+
if(v<bv){bv=v;best=p;}
|
|
165
|
+
if(base[tm[e]][p]==0)break;
|
|
166
|
+
int np=p;for(int m=1;m<5;m++)if(base[tm[e]][adj[p][m]]<base[tm[e]][np])np=adj[p][m];
|
|
167
|
+
p=np;
|
|
168
|
+
}
|
|
169
|
+
return best;
|
|
170
|
+
}
|
|
171
|
+
void enemyPrediction(bool save=true){
|
|
172
|
+
const Game& g=*game;
|
|
173
|
+
// Goal estimates are shared within each opposing squad.
|
|
174
|
+
for(int i=0;i<nu;i++)if(pos[i]>=0){
|
|
175
|
+
int p=pos[i];eg[i]=spot[tm[i]];
|
|
176
|
+
if(flag[i]>=0){eg[i]=spawn[tm[i]][0];continue;}
|
|
177
|
+
double best=1e9;
|
|
178
|
+
for(const auto& f:g.flags)if(f.x>=0&&(f.return_at<0||f.return_at>turn)){
|
|
179
|
+
int q=f.y*n+f.x;double v=D(p,q)+.18*base[tm[i]][q];
|
|
180
|
+
for(int j=tm[i]*3;j<i;j++)if(pos[j]>=0&&flag[j]<0&&eg[j]==q)v+=3.5;
|
|
181
|
+
if(v<best){best=v;eg[i]=q;}
|
|
182
|
+
}
|
|
183
|
+
for(int e=0;e<nu;e++)if(tm[e]!=tm[i]&&pos[e]>=0&&flag[e]>=0&&D(p,pos[e])<=5){
|
|
184
|
+
int q=intercept(i,e);double v=D(p,q)-2.0;
|
|
185
|
+
if(v<best){best=v;eg[i]=q;}
|
|
186
|
+
}
|
|
187
|
+
}
|
|
188
|
+
for(int i=0;i<nu;i++){
|
|
189
|
+
for(int m=0;m<5;m++){ep[i][m]=pos[i]<0?-1:adj[pos[i]][m];pr[i][m]=0;}
|
|
190
|
+
if(pos[i]<0)continue;
|
|
191
|
+
double vals[4][5];
|
|
192
|
+
double atkHere=0;
|
|
193
|
+
for(int e=0;e<nu;e++)if(pos[e]>=0&&tm[e]!=tm[i]&&!immune[e]&&hit(pos[i],pos[e]))atkHere=1;
|
|
194
|
+
for(int m=0;m<5;m++){
|
|
195
|
+
int p=ep[i][m];
|
|
196
|
+
if(m&&p==pos[i]){for(int model=0;model<4;model++)vals[model][m]=-50;continue;}
|
|
197
|
+
double prog=flag[i]>=0?base[tm[i]][pos[i]]-base[tm[i]][p]:D(pos[i],eg[i])-D(p,eg[i]);
|
|
198
|
+
double danger=0,attack=0,ally=0;
|
|
199
|
+
for(int e=0;e<nu;e++)if(e!=i&&pos[e]>=0){
|
|
200
|
+
int d=man(p,pos[e]);
|
|
201
|
+
if(tm[e]==tm[i]){if(flag[e]<0)ally+=d<=2?.65:d<=4?.3:0;continue;}
|
|
202
|
+
if(flag[e]<0&&!immune[e])danger+=d<=1?1:d==2?.9:d==3?.5:d==4?.12:0;
|
|
203
|
+
if(!immune[e]){
|
|
204
|
+
double val=(hp[e]<=34?2.8:hp[e]<=68?1.8:1.2)+(flag[e]>=0?1.8:0);
|
|
205
|
+
attack=max(attack,val*(hit(p,pos[e])?1:d==3?.25:0));
|
|
206
|
+
}
|
|
207
|
+
}
|
|
208
|
+
if(flag[i]>=0){
|
|
209
|
+
vals[0][m]=3.2*prog;
|
|
210
|
+
vals[1][m]=2.3*prog-2.1*danger;
|
|
211
|
+
vals[2][m]=1.8*prog-4.0*danger;
|
|
212
|
+
vals[3][m]=3.2*prog-.7*danger;
|
|
213
|
+
}else{
|
|
214
|
+
vals[0][m]=atkHere?(m==0?3.8:attack*.65):(2.1*prog+.15*attack);
|
|
215
|
+
vals[1][m]=1.1*prog+1.5*attack-1.0*danger-max(0.,danger-ally-1);
|
|
216
|
+
vals[2][m]=1.2*prog+1.7*attack-2.0*danger-max(0.,danger-ally-.5)*1.5;
|
|
217
|
+
vals[3][m]=.6*prog+2.2*attack-.45*danger;
|
|
218
|
+
}
|
|
219
|
+
for(int model=0;model<4;model++){
|
|
220
|
+
if(occ[p]>=0&&occ[p]!=i)vals[model][m]-=1.4;
|
|
221
|
+
if(m==0)vals[model][m]+=.08;
|
|
222
|
+
if(oldpos[i]>=0&&oldpos[i]!=pos[i]&&p-pos[i]==pos[i]-oldpos[i])vals[model][m]+=.35;
|
|
223
|
+
}
|
|
224
|
+
}
|
|
225
|
+
int c=flag[i]>=0;if(save)lastClass[i]=c;double weights[4],ws=0,wm=-1e9;
|
|
226
|
+
for(int model=0;model<4;model++)wm=max(wm,profile[tm[i]][c][model]);
|
|
227
|
+
for(int model=0;model<4;model++){weights[model]=exp(profile[tm[i]][c][model]-wm);ws+=weights[model];}
|
|
228
|
+
for(int model=0;model<4;model++){
|
|
229
|
+
double mx=*max_element(vals[model],vals[model]+5),sum=0,ps[5];
|
|
230
|
+
for(int m=0;m<5;m++){ps[m]=exp((vals[model][m]-mx)/.65);sum+=ps[m];}
|
|
231
|
+
for(int m=0;m<5;m++){ps[m]/=sum;pr[i][m]+=(.92*weights[model]/ws+.02)*ps[m];if(save)lastPr[i][model][m]=ps[m];}
|
|
232
|
+
}
|
|
233
|
+
if(save)for(int m=0;m<5;m++)lastEp[i][m]=ep[i][m];
|
|
234
|
+
}
|
|
235
|
+
}
|
|
236
|
+
void carrierHorizon(int k){
|
|
237
|
+
const Game& g=*game;int id=me*3+k,s=pos[id],H=min(8,g.turns-turn+1);
|
|
238
|
+
struct Threat{int p,delay,immuneTo;double weight,life;};vector<Threat> threats;
|
|
239
|
+
for(int e=0;e<nu;e++)if(tm[e]!=me){
|
|
240
|
+
int p=pos[e],delay=0,immuneTo=0;double weight=.75,life=100;
|
|
241
|
+
if(p<0){
|
|
242
|
+
delay=g.units[e].respawn_at-turn;if(delay<0||delay>=H)continue;
|
|
243
|
+
p=spawn[tm[e]][0];immuneTo=delay+1;weight=.65;
|
|
244
|
+
}else if(flag[e]>=0){
|
|
245
|
+
delay=base[tm[e]][p];if(delay>=H)continue;
|
|
246
|
+
int dest=spawn[tm[e]][0];for(int j=1;j<9;j++)if(D(p,spawn[tm[e]][j])<D(p,dest))dest=spawn[tm[e]][j];
|
|
247
|
+
p=dest;immuneTo=delay;weight=.6;
|
|
248
|
+
}
|
|
249
|
+
int d=D(p,s);if(d>H+8)continue;
|
|
250
|
+
if(delay==0){
|
|
251
|
+
weight=d<=5?.82:d<=8?.50:.30;
|
|
252
|
+
int otherNear=INF;
|
|
253
|
+
for(int j=0;j<nu;j++)if(j!=id&&tm[j]!=tm[e]&&pos[j]>=0)otherNear=min(otherNear,D(p,pos[j]));
|
|
254
|
+
if(otherNear<=2&&d>=4)weight*=.45;
|
|
255
|
+
if(lastAttack[e]==id)weight=.97;
|
|
256
|
+
double support=0;
|
|
257
|
+
for(int j=me*3;j<me*3+3;j++)if(pos[j]>=0&&flag[j]<0){int dd=D(p,pos[j]);support+=dd<=2?.9:dd==3?.4:0;}
|
|
258
|
+
if(support>.1)life=(hp[e]+33)/34.0/support+1;
|
|
259
|
+
}
|
|
260
|
+
threats.push_back({p,delay,immuneTo,weight,life});
|
|
261
|
+
}
|
|
262
|
+
static double v[2][M][4],risk[M][4];
|
|
263
|
+
vector<int> cells;for(int p=0;p<N;p++)if(!wall[p]&&D(s,p)<=H)cells.push_back(p);
|
|
264
|
+
for(int p:cells)for(int h=1;h<=3;h++)v[H&1][p][h]=24-1.25*base[me][p]+.35*(h-3);
|
|
265
|
+
for(int t=H-1;t>=1;t--){
|
|
266
|
+
for(int p:cells)if(D(s,p)<=t+1){
|
|
267
|
+
double probs[4]={1,0,0,0};
|
|
268
|
+
for(const auto& e:threats){
|
|
269
|
+
int reach=t+1-e.delay,d=D(e.p,p);
|
|
270
|
+
if(t+1<=e.immuneTo||d>reach+2)continue;
|
|
271
|
+
double q=e.weight*(d<=reach+1?1:.55);
|
|
272
|
+
if(t+1>e.life)q*=pow(.55,t+1-e.life);
|
|
273
|
+
for(int h=3;h>=0;h--){double z=probs[h]*(1-q)+(h?probs[h-1]*q:0);if(h==3)z+=probs[3]*q;probs[h]=z;}
|
|
274
|
+
}
|
|
275
|
+
copy(probs,probs+4,risk[p]);
|
|
276
|
+
}
|
|
277
|
+
for(int p:cells)if(D(s,p)<=t)for(int h=1;h<=3;h++){
|
|
278
|
+
if(base[me][p]==0){v[t&1][p][h]=24;continue;}
|
|
279
|
+
double best=-1e9;
|
|
280
|
+
for(int m=0;m<5;m++){
|
|
281
|
+
int q=adj[p][m];double z=-.45;
|
|
282
|
+
for(int hits=0;hits<=3;hits++)z+=risk[q][hits]*(hits>=h?-10:v[(t+1)&1][q][h-hits]-.3*hits);
|
|
283
|
+
best=max(best,z);
|
|
284
|
+
}
|
|
285
|
+
v[t&1][p][h]=best;
|
|
286
|
+
}
|
|
287
|
+
}
|
|
288
|
+
int h=(hp[id]+33)/34;double stay=v[1][s][h];route[k][s]=0;routeDanger[k][s]=0;
|
|
289
|
+
for(int m=1;m<5;m++){
|
|
290
|
+
int p=adj[s][m];if(p==s)continue;
|
|
291
|
+
double gain=.6*(base[me][s]-base[me][p])+.40*(v[1][p][h]-stay);
|
|
292
|
+
route[k][p]=-gain;routeDanger[k][p]=0;
|
|
293
|
+
}
|
|
294
|
+
}
|
|
295
|
+
bool narrowHome()const{return game->teams>=11&&min(abs(bx[me]-n/2),abs(by[me]-n/2))<=4;}
|
|
296
|
+
void selectGoals(){
|
|
297
|
+
const Game& g=*game;tasks.clear();
|
|
298
|
+
for(const auto& f:g.flags)if(f.x>=0&&(f.return_at<0||f.return_at>turn))tasks.push_back({0,f.y*n+f.x,f.id,1});
|
|
299
|
+
for(int i=0;i<nu;i++)if(pos[i]>=0&&flag[i]>=0&&tm[i]!=me){
|
|
300
|
+
int nd=INF;for(int k=0;k<3;k++)if(pos[me*3+k]>=0)nd=min(nd,D(pos[me*3+k],pos[i]));
|
|
301
|
+
if(nd<=8)tasks.push_back({1,pos[i],i,1});
|
|
302
|
+
}
|
|
303
|
+
for(int k=0;k<3;k++){int i=me*3+k;if(pos[i]>=0&&flag[i]>=0&&(nearestEnemy(pos[i],me)<=7||(narrowHome()&&base[me][pos[i]]>2)))tasks.push_back({2,pos[i],i,1});}
|
|
304
|
+
vector<pair<double,int>> stages;
|
|
305
|
+
for(int s=0;s<=g.teams;s++){
|
|
306
|
+
int p=spot[s];double v=base[me][p];
|
|
307
|
+
if(g.teams==2)v-=s==g.teams?2:0;
|
|
308
|
+
stages.push_back({v,s});
|
|
309
|
+
}
|
|
310
|
+
sort(stages.begin(),stages.end());
|
|
311
|
+
for(int a=0;a<min(4,(int)stages.size());a++){int s=stages[a].second;tasks.push_back({3,spot[s],s,1});}
|
|
312
|
+
int nt=tasks.size(),ds[3][32];double individual[3][32];
|
|
313
|
+
for(int k=0;k<3;k++)for(int j=0;j<nt;j++){
|
|
314
|
+
int i=me*3+k,p=tasks[j].p;
|
|
315
|
+
if(tasks[j].type==1&&pos[i]>=0)p=intercept(i,tasks[j].id);
|
|
316
|
+
ds[k][j]=min(100,D(pos[i],p));
|
|
317
|
+
individual[k][j]=-.045*ds[k][j]+(lastGoal[k]==tasks[j].type*100+tasks[j].id?.16:0);
|
|
318
|
+
}
|
|
319
|
+
double taskValue[32][8]={};int active=0;
|
|
320
|
+
for(int k=0;k<3;k++)if(pos[3*me+k]>=0&&flag[3*me+k]<0)active|=1<<k;
|
|
321
|
+
for(int j=0;j<nt;j++)for(int mask=1;mask<8;mask++){
|
|
322
|
+
double value=0;
|
|
323
|
+
int d0=100,d1=100,count=0;
|
|
324
|
+
for(int k=0;k<3;k++)if((mask&active)>>k&1){count++;int d=ds[k][j];if(d<d0){d1=d0;d0=d;}else d1=min(d1,d);}
|
|
325
|
+
if(!count)continue;
|
|
326
|
+
const auto& t=tasks[j];int home=base[me][t.p];
|
|
327
|
+
if(t.type==0){
|
|
328
|
+
int de=nearestEnemy(t.p,me),enemies=0;
|
|
329
|
+
for(int e=0;e<nu;e++)if(tm[e]!=me&&pos[e]>=0&&flag[e]<0&&D(pos[e],t.p)<=d0+2)enemies++;
|
|
330
|
+
double chance=d0<de?1:d0==de?.73:d0==de+1?.55:d0<=de+3?.28:.07;
|
|
331
|
+
if(d1<=d0+3&&enemies)chance=min(1.,chance+.2);
|
|
332
|
+
double v=10*exp(-.052*(d0+.75*home))*chance;
|
|
333
|
+
if(d0+home>g.turns-turn+1)v*=.12;
|
|
334
|
+
if(g.flags[t.id].return_at>=0&&d0>g.flags[t.id].return_at-turn)v*=.03;
|
|
335
|
+
if(enemies){v+=min(count-1,enemies)*(g.teams>=6?2.2:1.25)*exp(-.06*d1);if(count==3&&enemies>=2)v+=.6;}
|
|
336
|
+
value+=v;
|
|
337
|
+
}else if(t.type==1){
|
|
338
|
+
int e=t.id;int rem=base[tm[e]][pos[e]];
|
|
339
|
+
double chance=d0<=rem+1?1:.05;
|
|
340
|
+
if(d0>10)chance*=.2;
|
|
341
|
+
value+=(5.2*exp(-.12*d0)+.8*(count-1))*chance;
|
|
342
|
+
}else if(t.type==2){
|
|
343
|
+
int danger=nearestEnemy(t.p,me);double ev=g.teams>2&&g.teams<=5?6:5;
|
|
344
|
+
if(narrowHome())value+=12*exp(-.11*d0)+4.5*(count-1);
|
|
345
|
+
else value+=(danger<=4?ev:ev*.4)*exp(-.13*d0)+.35*(count-1);
|
|
346
|
+
}else{
|
|
347
|
+
value+=2.35*exp(-.08*d0-.032*home);
|
|
348
|
+
value+=(g.teams>=6?.80:.18)*(count-1);
|
|
349
|
+
if(t.id==me)value+=.15;
|
|
350
|
+
}
|
|
351
|
+
taskValue[j][mask]=value;
|
|
352
|
+
}
|
|
353
|
+
int selected[3]={0,0,0};double best=-1e9;
|
|
354
|
+
for(int a=0;a<nt;a++)for(int b=0;b<nt;b++)for(int c=0;c<nt;c++){
|
|
355
|
+
int as[3]={a,b,c},masks[32]={};double value=0;
|
|
356
|
+
for(int k=0;k<3;k++)if(active>>k&1){value+=individual[k][as[k]];masks[as[k]]|=1<<k;}
|
|
357
|
+
for(int j=0;j<nt;j++)value+=taskValue[j][masks[j]];
|
|
358
|
+
if(value>best){best=value;copy(as,as+3,selected);}
|
|
359
|
+
}
|
|
360
|
+
for(int k=0;k<3;k++){
|
|
361
|
+
int i=me*3+k;
|
|
362
|
+
if(pos[i]<0){goal[k]=spawn[me][0];goaltype[k]=3;goali[k]=-1;pace[k]=.8;continue;}
|
|
363
|
+
if(flag[i]>=0){goal[k]=spawn[me][0];goaltype[k]=4;goali[k]=flag[i];pace[k]=1.25;}
|
|
364
|
+
else{
|
|
365
|
+
auto t=tasks[selected[k]];goal[k]=t.p;goaltype[k]=t.type;goali[k]=t.id;
|
|
366
|
+
pace[k]=t.type==0?1.05:t.type==1?.9:t.type==2?.8:.6;
|
|
367
|
+
if(g.teams>2)pace[k]*=g.teams<=5?1.7:g.teams<=10?1.6:1.5;
|
|
368
|
+
if(t.type==1)goal[k]=intercept(i,t.id);
|
|
369
|
+
if(t.type==2){
|
|
370
|
+
int e=-1,bd=INF;
|
|
371
|
+
int center=t.p;
|
|
372
|
+
if(narrowHome())for(int z=0;z<3;z++){int p=center;for(int m=1;m<5;m++)if(base[me][adj[center][m]]<base[me][p])p=adj[center][m];center=p;}
|
|
373
|
+
for(int j=0;j<nu;j++)if(tm[j]!=me&&pos[j]>=0&&flag[j]<0){int d=D(pos[j],center);if(d<bd){bd=d;e=j;}}
|
|
374
|
+
if(narrowHome())goal[k]=(e>=0&&bd<=5)?pos[e]:center;
|
|
375
|
+
else if(e>=0)goal[k]=pos[e];
|
|
376
|
+
}
|
|
377
|
+
lastGoal[k]=t.type*100+t.id;
|
|
378
|
+
}
|
|
379
|
+
}
|
|
380
|
+
// Route carriers around areas controlled by several opposing fighters.
|
|
381
|
+
for(int k=0;k<3;k++)if(pos[me*3+k]>=0){
|
|
382
|
+
if(goaltype[k]!=4){for(int p=0;p<N;p++)route[k][p]=D(p,goal[k]);continue;}
|
|
383
|
+
if(g.teams>=6&&g.turns-turn>=2){carrierHorizon(k);continue;}
|
|
384
|
+
double danger[M];
|
|
385
|
+
for(int p=0;p<N;p++){
|
|
386
|
+
danger[p]=0;
|
|
387
|
+
if(wall[p])continue;
|
|
388
|
+
for(int e=0;e<nu;e++)if(tm[e]!=me&&pos[e]>=0&&flag[e]<0){int d=man(p,pos[e]);danger[p]+=d<=2?2.5:d==3?1.2:d==4?.3:0;}
|
|
389
|
+
routeDanger[k][p]=danger[p];route[k][p]=1e9;
|
|
390
|
+
}
|
|
391
|
+
priority_queue<pair<double,int>,vector<pair<double,int>>,greater<pair<double,int>>> pq;
|
|
392
|
+
for(int j=0;j<9;j++){int p=spawn[me][j];route[k][p]=0;pq.push({0,p});}
|
|
393
|
+
while(!pq.empty()){
|
|
394
|
+
auto [cost,p]=pq.top();pq.pop();if(cost>route[k][p]+1e-6)continue;
|
|
395
|
+
for(int m=1;m<5;m++){int q=adj[p][m];double nc=cost+1+danger[p];if(nc<route[k][q]){route[k][q]=nc;pq.push({nc,q});}}
|
|
396
|
+
}
|
|
397
|
+
}
|
|
398
|
+
}
|
|
399
|
+
double priority(int e,int target)const{
|
|
400
|
+
double v=1.0+(hp[target]<=34?3.6:hp[target]<=68?1.3:0)+(flag[target]>=0?3.5:0);
|
|
401
|
+
if(lastAttack[e]==target)v+=1.2;
|
|
402
|
+
return v;
|
|
403
|
+
}
|
|
404
|
+
struct Candidate {double value=-1e30;array<int,3> move{},act{-1,-1,-1};};
|
|
405
|
+
Candidate choose(const Game& g,vector<Candidate>* top=nullptr){
|
|
406
|
+
double resourceValue=min(1.0,max(0.0,(g.turns-turn)/10.0));
|
|
407
|
+
int enemies[U],ne=0;for(int e=0;e<nu;e++)if(tm[e]!=me&&pos[e]>=0){
|
|
408
|
+
bool near=false;for(int k=0;k<3;k++)if(pos[me*3+k]>=0&&man(pos[e],pos[me*3+k])<=6)near=true;
|
|
409
|
+
if(near)enemies[ne++]=e;
|
|
410
|
+
}
|
|
411
|
+
double other[U][5]={},otherMass[U][5]={};
|
|
412
|
+
for(int a=0;a<ne;a++){
|
|
413
|
+
int e=enemies[a];if(flag[e]>=0||immune[e])continue;
|
|
414
|
+
for(int m=0;m<5;m++)if(pr[e][m]>.001){
|
|
415
|
+
double v=0;
|
|
416
|
+
for(int j=0;j<nu;j++){if(pos[j]<0||tm[j]==me||tm[j]==tm[e]||immune[j]||man(pos[e],pos[j])>4)continue;
|
|
417
|
+
double h=0;for(int r=0;r<5;r++)if(hit(ep[e][m],ep[j][r]))h+=pr[j][r];
|
|
418
|
+
double targetValue=priority(e,j)*h;
|
|
419
|
+
v=max(v,targetValue);
|
|
420
|
+
if(targetValue>.01)otherMass[e][m]+=exp(2.0*targetValue);
|
|
421
|
+
}other[e][m]=v;
|
|
422
|
+
}
|
|
423
|
+
}
|
|
424
|
+
double best=-1e30;int bm[3]={0,0,0},ba[3]={-1,-1,-1};
|
|
425
|
+
for(int m0=0;m0<5;m0++)for(int m1=0;m1<5;m1++)for(int m2=0;m2<5;m2++){
|
|
426
|
+
if(best>-1e25&&((m0*25+m1*5+m2)&15)==0&&chrono::steady_clock::now()>hardDeadline)goto finished;
|
|
427
|
+
int mv[3]={m0,m1,m2},p[3],start[3];bool bad=false;
|
|
428
|
+
for(int k=0;k<3;k++){
|
|
429
|
+
int i=me*3+k;start[k]=pos[i];p[k]=pos[i]<0?-1:adj[pos[i]][mv[k]];
|
|
430
|
+
if(mv[k]&&(p[k]==pos[i]||pos[i]<0)){bad=true;break;}
|
|
431
|
+
}if(bad)continue;
|
|
432
|
+
for(int k=0;k<3;k++)for(int l=k+1;l<3;l++)if(p[k]>=0&&p[k]==p[l])bad=true;
|
|
433
|
+
if(bad)continue;
|
|
434
|
+
double block[3]={},value=0,hits[3][U]={},incoming[3][U]={},danger[3]={};
|
|
435
|
+
for(int k=0;k<3;k++)if(p[k]>=0&&p[k]!=start[k]){
|
|
436
|
+
double pass=1;
|
|
437
|
+
for(int a=0;a<ne;a++){
|
|
438
|
+
int e=enemies[a];if(man(pos[e],p[k])>1&&pos[e]!=p[k])continue;
|
|
439
|
+
double pb=0;
|
|
440
|
+
for(int m=0;m<5;m++)if(ep[e][m]==p[k]||(pos[e]==p[k]&&(ep[e][m]==pos[e]||ep[e][m]==start[k])))pb+=pr[e][m];
|
|
441
|
+
pass*=1-min(1.,pb);
|
|
442
|
+
}block[k]=1-pass;
|
|
443
|
+
}
|
|
444
|
+
for(int rep=0;rep<3;rep++)for(int k=0;k<3;k++)for(int l=0;l<3;l++)if(k!=l&&p[k]>=0&&p[k]==start[l]&&start[k]!=p[l])block[k]=max(block[k],block[l]);
|
|
445
|
+
for(int k=0;k<3;k++)if(p[k]>=0){
|
|
446
|
+
double progress=route[k][start[k]]-route[k][p[k]];
|
|
447
|
+
if(flag[me*3+k]>=0&&p[k]!=start[k])progress-=routeDanger[k][p[k]];
|
|
448
|
+
value+=pace[k]*progress*(1-block[k]);
|
|
449
|
+
value-=.09*(mv[k]==0)+.25*block[k];
|
|
450
|
+
}
|
|
451
|
+
for(int a=0;a<ne;a++){
|
|
452
|
+
int e=enemies[a];
|
|
453
|
+
for(int m=0;m<5;m++)if(pr[e][m]>.001){
|
|
454
|
+
int q=ep[e][m];double valid[3]={},tv[3]={},topValue=other[e][m];
|
|
455
|
+
for(int k=0;k<3;k++)if(p[k]>=0){
|
|
456
|
+
valid[k]=(hit(p[k],q)?1-block[k]:0)+(hit(start[k],q)?block[k]:0);
|
|
457
|
+
hits[k][e]+=valid[k]*pr[e][m];
|
|
458
|
+
if(!immune[me*3+k]){tv[k]=valid[k]*priority(e,me*3+k);topValue=max(topValue,tv[k]);}
|
|
459
|
+
if(flag[e]<0&&!immune[e])danger[k]+=pr[e][m]*(man(p[k],q)<=3?1:man(p[k],q)==4?.35:0);
|
|
460
|
+
}
|
|
461
|
+
if(flag[e]>=0||immune[e]||topValue<.01)continue;
|
|
462
|
+
double denom=otherMass[e][m]*exp(-2.0*topValue);
|
|
463
|
+
for(int k=0;k<3;k++)if(tv[k]>.01)denom+=exp(2.0*(tv[k]-topValue));
|
|
464
|
+
for(int k=0;k<3;k++)if(tv[k]>.01)incoming[k][e]+=pr[e][m]*valid[k]*exp(2.0*(tv[k]-topValue))/denom;
|
|
465
|
+
}
|
|
466
|
+
}
|
|
467
|
+
double survival[3]={1,1,1};int can=0;double idle[3]={};
|
|
468
|
+
for(int k=0;k<3;k++)if(p[k]>=0){
|
|
469
|
+
int i=me*3+k,need=(hp[i]+33)/34;double probs[4]={1,0,0,0};
|
|
470
|
+
for(int a=0;a<ne;a++){double q=incoming[k][enemies[a]];for(int j=3;j>=0;j--){double v=probs[j]*(1-q);if(j>0)v+=probs[j-1]*q;if(j==3)v+=probs[3]*q;probs[j]=v;}}
|
|
471
|
+
double eh=0,death=0;for(int j=1;j<=3;j++){eh+=min(j,need)*probs[j];if(j>=need)death+=probs[j];}
|
|
472
|
+
survival[k]=1-death;
|
|
473
|
+
value-=resourceValue*(3.8*eh+(8.5+(flag[i]>=0?26:0))*death);
|
|
474
|
+
if(flag[i]>=0&&base[me][p[k]]==0)value+=(8+24*(1-resourceValue))*survival[k]*(1-block[k]);
|
|
475
|
+
double support=0;
|
|
476
|
+
for(int l=0;l<3;l++)if(l!=k&&p[l]>=0&&flag[me*3+l]<0&&man(p[k],p[l])<=3)support+=.8;
|
|
477
|
+
value-=resourceValue*.40*max(0.,danger[k]-support-1.0)*(hp[i]<=34?1.6:1);
|
|
478
|
+
if(flag[i]>=0)value-=resourceValue*.8*danger[k];
|
|
479
|
+
if(flag[i]<0&&!immune[i])can|=1<<k;
|
|
480
|
+
if(flag[i]<0){
|
|
481
|
+
for(const auto& f:g.flags)if(f.x>=0&&(f.return_at<0||f.return_at>turn)&&f.y*n+f.x==p[k]){
|
|
482
|
+
double pickValue=base[me][p[k]]==0?20:(g.teams==2?8.5:g.teams<=5?10.0:g.teams<=10?8.0:8.5)*resourceValue;
|
|
483
|
+
idle[k]=pickValue*survival[k]*(1-block[k]);break;
|
|
484
|
+
}
|
|
485
|
+
}
|
|
486
|
+
}
|
|
487
|
+
// Assign the three shots jointly. Each enemy's reward depends on
|
|
488
|
+
// the complete subset shooting it, so lethal focus fire is valued.
|
|
489
|
+
double dp[8];int acts[8][3];
|
|
490
|
+
for(int mask=0;mask<8;mask++){dp[mask]=-1e20;fill(acts[mask],acts[mask]+3,-1);}dp[0]=0;
|
|
491
|
+
for(int a=0;a<ne;a++){
|
|
492
|
+
int e=enemies[a];if(immune[e])continue;
|
|
493
|
+
double reward[8]={};bool useful=false;
|
|
494
|
+
double importance=g.teams==2?1.0:g.teams<=5?.50:g.teams<=10?.65:.80;
|
|
495
|
+
if(flag[e]>=0)importance=1.05;
|
|
496
|
+
for(int mask=1;mask<8;mask++)if((mask&can)==mask){
|
|
497
|
+
int need=(hp[e]+33)/34;double eh=0,death=0;
|
|
498
|
+
for(int m=0;m<5;m++)if(pr[e][m]>.001){
|
|
499
|
+
double probs[4]={1,0,0,0};int total=0;
|
|
500
|
+
for(int k=0;k<3;k++)if(mask>>k&1){
|
|
501
|
+
double q=(hit(p[k],ep[e][m])?1-block[k]:0)+(hit(start[k],ep[e][m])?block[k]:0);
|
|
502
|
+
total++;for(int j=total;j>=0;j--)probs[j]=probs[j]*(1-q)+(j?probs[j-1]*q:0);
|
|
503
|
+
}
|
|
504
|
+
for(int j=1;j<=total;j++){eh+=pr[e][m]*min(need,j)*probs[j];if(j>=need)death+=pr[e][m]*probs[j];}
|
|
505
|
+
}
|
|
506
|
+
double deny=flag[e]>=0?16*(base[tm[e]][pos[e]]<=g.turns-turn+1?1:resourceValue):0;
|
|
507
|
+
reward[mask]=importance*(resourceValue*(3.5*eh+8.0*death)+deny*death);
|
|
508
|
+
for(int k=0;k<3;k++)if(mask>>k&1)reward[mask]-=idle[k];
|
|
509
|
+
if(reward[mask]>.001)useful=true;
|
|
510
|
+
}
|
|
511
|
+
if(!useful)continue;
|
|
512
|
+
for(int mask=7;mask>=0;mask--)if(dp[mask]>-1e10){
|
|
513
|
+
int left=can&~mask;
|
|
514
|
+
for(int sub=left;sub;sub=(sub-1)&left){int nm=mask|sub;double nv=dp[mask]+reward[sub];
|
|
515
|
+
if(nv>dp[nm]){dp[nm]=nv;copy(acts[mask],acts[mask]+3,acts[nm]);for(int k=0;k<3;k++)if(sub>>k&1)acts[nm][k]=e;}
|
|
516
|
+
}
|
|
517
|
+
}
|
|
518
|
+
}
|
|
519
|
+
int am=0;for(int mask=1;mask<8;mask++)if(dp[mask]>dp[am])am=mask;
|
|
520
|
+
value+=dp[am]+idle[0]+idle[1]+idle[2];
|
|
521
|
+
for(int k=0;k<3;k++)for(int l=k+1;l<3;l++)if(p[k]>=0&&p[l]>=0&&flag[me*3+k]<0&&flag[me*3+l]<0){
|
|
522
|
+
if(goal[k]==goal[l])value+=.13*(min(6,man(start[k],start[l]))-min(6,man(p[k],p[l])));
|
|
523
|
+
if(g.teams>=6&&(nearestEnemy(start[k],me)<=5||nearestEnemy(start[l],me)<=5))
|
|
524
|
+
value+=.35*(max(0,min(8,man(start[k],start[l]))-2)-max(0,min(8,man(p[k],p[l]))-2));
|
|
525
|
+
}
|
|
526
|
+
value+=.012*rand01();
|
|
527
|
+
if(top){Candidate c;c.value=value;copy(mv,mv+3,c.move.begin());copy(acts[am],acts[am]+3,c.act.begin());top->push_back(c);}
|
|
528
|
+
if(value>best){best=value;copy(mv,mv+3,bm);copy(acts[am],acts[am]+3,ba);}
|
|
529
|
+
}
|
|
530
|
+
finished: Candidate c;c.value=best;copy(bm,bm+3,c.move.begin());copy(ba,ba+3,c.act.begin());return c;
|
|
531
|
+
}
|
|
532
|
+
Game simulate(const Game& g,const Candidate& choice,int scenario){
|
|
533
|
+
Game next=g;next.turn=g.turn+1;next.events.clear();
|
|
534
|
+
int wants[U],after[U],atk[U],count[M]={},owner[M],damage[U]={};bool blocked[U]={};
|
|
535
|
+
fill(owner,owner+N,-1);fill(atk,atk+U,-1);
|
|
536
|
+
for(int i=0;i<nu;i++){
|
|
537
|
+
after[i]=wants[i]=pos[i];if(pos[i]<0)continue;owner[pos[i]]=i;
|
|
538
|
+
int m=0;
|
|
539
|
+
if(tm[i]==me)m=choice.move[i-me*3];
|
|
540
|
+
else if(scenario==0)m=max_element(pr[i],pr[i]+5)-pr[i];
|
|
541
|
+
else {
|
|
542
|
+
unsigned long long h=(turn*7577ull+i*31337ull+scenario*293983ull);h^=h<<13;h^=h>>7;h^=h<<17;
|
|
543
|
+
double r=(h%100000)/100000.;for(int j=0;j<5;j++){r-=pr[i][j];if(r<=0){m=j;break;}}
|
|
544
|
+
}
|
|
545
|
+
wants[i]=adj[pos[i]][m];count[wants[i]]++;
|
|
546
|
+
}
|
|
547
|
+
for(int i=0;i<nu;i++)if(pos[i]>=0){
|
|
548
|
+
if(count[wants[i]]>1)blocked[i]=true;
|
|
549
|
+
int j=owner[wants[i]];
|
|
550
|
+
if(j>=0&&j!=i&&tm[i]!=tm[j]&&wants[j]==pos[i])blocked[i]=blocked[j]=true;
|
|
551
|
+
}
|
|
552
|
+
for(int rep=0;rep<nu;rep++){
|
|
553
|
+
bool changed=false;
|
|
554
|
+
for(int i=0;i<nu;i++)if(pos[i]>=0&&!blocked[i]&&wants[i]!=pos[i]){
|
|
555
|
+
int j=owner[wants[i]];if(j>=0&&(blocked[j]||wants[j]==pos[j])){blocked[i]=true;changed=true;}
|
|
556
|
+
}if(!changed)break;
|
|
557
|
+
}
|
|
558
|
+
for(int i=0;i<nu;i++)if(pos[i]>=0)after[i]=blocked[i]?pos[i]:wants[i];
|
|
559
|
+
for(int i=0;i<nu;i++)if(pos[i]>=0&&tm[i]==me)atk[i]=choice.act[i-me*3];
|
|
560
|
+
int assigned[15][U]={};
|
|
561
|
+
for(int t=0;t<g.teams;t++)if(t!=me)for(int z=0;z<3;z++){
|
|
562
|
+
int i=t*3+(z+turn)%3;if(pos[i]<0||flag[i]>=0||immune[i])continue;
|
|
563
|
+
bool onflag=false;
|
|
564
|
+
for(const auto& f:g.flags)if(f.x>=0&&(f.return_at<0||f.return_at>turn)&&(g.teams>=6?wants[i]:after[i])==f.y*n+f.x)onflag=true;
|
|
565
|
+
if(onflag)continue;
|
|
566
|
+
double best=-1;int target=-1;
|
|
567
|
+
for(int j=0;j<nu;j++)if(tm[j]!=t&&after[j]>=0&&!immune[j]){
|
|
568
|
+
double aim=0;
|
|
569
|
+
if(g.teams>=6){for(int m=0;m<5;m++)if(hit(wants[i],ep[j][m]))aim+=pr[j][m];}
|
|
570
|
+
else aim=hit(after[i],after[j]);
|
|
571
|
+
if(aim<.12)continue;
|
|
572
|
+
double v=priority(i,j)*aim;
|
|
573
|
+
if(assigned[t][j]*34>=hp[j])v*=.10;
|
|
574
|
+
else if((assigned[t][j]+1)*34>=hp[j])v+=3;
|
|
575
|
+
v+=.02*(3-man(after[i],after[j]));
|
|
576
|
+
if(v>best){best=v;target=j;}
|
|
577
|
+
}
|
|
578
|
+
atk[i]=target;if(target>=0)assigned[t][target]++;
|
|
579
|
+
}
|
|
580
|
+
for(int i=0;i<nu;i++)if(pos[i]>=0&&flag[i]<0&&!immune[i]&&atk[i]>=0){
|
|
581
|
+
int j=atk[i];if(after[j]>=0&&!immune[j]&&tm[j]!=tm[i]&&hit(after[i],after[j])){damage[j]+=34;next.events.push_back({"attack",{i,j}});}
|
|
582
|
+
}
|
|
583
|
+
for(auto& f:next.flags)if(f.x>=0&&f.return_at>=0&&f.return_at<=turn){f.status="cooldown";f.x=f.y=-1;f.return_at=turn+50;}
|
|
584
|
+
for(int i=0;i<nu;i++){
|
|
585
|
+
auto& u=next.units[i];if(pos[i]<0)continue;
|
|
586
|
+
u.x=after[i]%n;u.y=after[i]/n;u.hp=hp[i]-damage[i];u.respawn_at=-1;
|
|
587
|
+
if(u.hp<=0){
|
|
588
|
+
if(u.flag>=0){auto& f=next.flags[u.flag];f.status="dropped";f.holder=-1;f.x=u.x;f.y=u.y;f.return_at=turn+15;}
|
|
589
|
+
u.x=u.y=-1;u.hp=0;u.flag=-1;u.respawn_at=turn+10;
|
|
590
|
+
}
|
|
591
|
+
}
|
|
592
|
+
for(int i=0;i<nu;i++){
|
|
593
|
+
auto& u=next.units[i];if(u.x<0||u.flag>=0||atk[i]>=0)continue;
|
|
594
|
+
for(auto& f:next.flags)if(f.x==u.x&&f.y==u.y&&(f.status=="home"||f.status=="dropped")){
|
|
595
|
+
u.flag=f.id;f.status="carried";f.x=f.y=-1;f.holder=i;f.return_at=-1;break;
|
|
596
|
+
}
|
|
597
|
+
}
|
|
598
|
+
for(auto& u:next.units)if(u.x>=0&&u.flag>=0&&base[u.team][u.y*n+u.x]==0){
|
|
599
|
+
auto& f=next.flags[u.flag];u.flag=-1;f.status="cooldown";f.holder=-1;f.return_at=turn+8;next.score[u.team]++;
|
|
600
|
+
}
|
|
601
|
+
return next;
|
|
602
|
+
}
|
|
603
|
+
string run(const Game& g){
|
|
604
|
+
auto began=chrono::steady_clock::now();
|
|
605
|
+
hardDeadline=began+chrono::milliseconds(g.turn==1?1800:35);
|
|
606
|
+
if(!n)init(g);
|
|
607
|
+
update(g);enemyPrediction();selectGoals();
|
|
608
|
+
vector<Candidate> top;Candidate best=choose(g,&top);
|
|
609
|
+
int saveGoal[3],saveType[3],saveLast[3];copy(goal,goal+3,saveGoal);copy(goaltype,goaltype+3,saveType);copy(lastGoal,lastGoal+3,saveLast);
|
|
610
|
+
bool contact=false;
|
|
611
|
+
for(int k=0;k<3;k++)if(pos[me*3+k]>=0&&nearestEnemy(pos[me*3+k],me,false)<=5)contact=true;
|
|
612
|
+
if(contact&&g.turn<g.turns){
|
|
613
|
+
sort(top.begin(),top.end(),[](const Candidate& a,const Candidate& b){return a.value>b.value;});
|
|
614
|
+
int width=g.teams<=5?8:g.teams<=10?6:4;
|
|
615
|
+
double best2=-1e30,lastDuration=0;
|
|
616
|
+
for(int c=0;c<min(width,(int)top.size());c++){
|
|
617
|
+
if(c>0&&chrono::duration<double,milli>(chrono::steady_clock::now()-began).count()+lastDuration*1.15>24)break;
|
|
618
|
+
auto cbegan=chrono::steady_clock::now();
|
|
619
|
+
double future=0,worst=1e9;
|
|
620
|
+
for(int s=0;s<2;s++){
|
|
621
|
+
if(c||s){update(g,false);enemyPrediction(false);copy(saveLast,saveLast+3,lastGoal);}
|
|
622
|
+
Game next=simulate(g,top[c],s);
|
|
623
|
+
update(next,false);enemyPrediction(false);selectGoals();
|
|
624
|
+
Candidate step=choose(next);double v=step.value;
|
|
625
|
+
if(g.teams<=5&&next.turn<g.turns){
|
|
626
|
+
Game third=simulate(next,step,s);
|
|
627
|
+
update(third,false);enemyPrediction(false);selectGoals();
|
|
628
|
+
v+=.55*choose(third).value;
|
|
629
|
+
}
|
|
630
|
+
future+=v*.5;worst=min(worst,v);
|
|
631
|
+
}
|
|
632
|
+
double v=top[c].value+.70*(.8*future+.2*worst);
|
|
633
|
+
if(v>best2){best2=v;best=top[c];}
|
|
634
|
+
lastDuration=chrono::duration<double,milli>(chrono::steady_clock::now()-cbegan).count();
|
|
635
|
+
}
|
|
636
|
+
}
|
|
637
|
+
update(g,false);copy(saveGoal,saveGoal+3,goal);copy(saveType,saveType+3,goaltype);copy(saveLast,saveLast+3,lastGoal);
|
|
638
|
+
string out=to_string(turn);
|
|
639
|
+
for(int k=0;k<3;k++){
|
|
640
|
+
int i=me*3+k;string act="P";
|
|
641
|
+
if(flag[i]>=0)act="-";else if(best.act[k]>=0)act=to_string(best.act[k]);
|
|
642
|
+
out+=" ";out+=mc[best.move[k]];out+=" "+act;
|
|
643
|
+
}
|
|
644
|
+
out+=" # ";for(int k=0;k<3;k++){if(k)out+=';';out+=to_string(goaltype[k])+":"+to_string(goal[k]%n)+","+to_string(goal[k]/n);}
|
|
645
|
+
copy(pos,pos+nu,oldpos);return out;
|
|
646
|
+
}
|
|
647
|
+
};
|
|
648
|
+
string decide(const Game& g) { static Planner p;return p.run(g); }
|
|
649
|
+
|
|
650
|
+
int main() {
|
|
651
|
+
ios::sync_with_stdio(false);
|
|
652
|
+
cin.tie(nullptr);
|
|
653
|
+
Game g;
|
|
654
|
+
while (read_turn(g)) {
|
|
655
|
+
cout << decide(g) << endl; // endl 会立即刷新输出
|
|
656
|
+
}
|
|
657
|
+
}
|