dsh-eval-guard 0.2.3 → 0.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (221) hide show
  1. package/README.md +91 -13
  2. package/assets/commit0/instance.json +30 -0
  3. package/assets/commit0/workspace.zip +0 -0
  4. package/assets/featurebench/hidden/test_regression.py +690 -0
  5. package/assets/featurebench/instance.json +16 -0
  6. package/assets/featurebench/workspace.zip +0 -0
  7. package/assets/swe-bench-pro/hidden/test.patch +36 -0
  8. package/assets/swe-bench-pro/instance.json +10 -0
  9. package/assets/swe-bench-pro/workspace.zip +0 -0
  10. package/eval/README.md +18 -0
  11. package/eval/arena/arena/README.md +21 -0
  12. package/eval/arena/arena/bt.py +104 -0
  13. package/eval/arena/arena/clock.py +15 -0
  14. package/eval/arena/arena/core.py +265 -0
  15. package/eval/arena/arena/run.cmd +24 -0
  16. package/eval/arena/arena/run.sh +11 -0
  17. package/eval/arena/arena/schedule.py +79 -0
  18. package/eval/arena/arena/tournament.py +183 -0
  19. package/eval/arena/bomberman/bots/README.md +16 -0
  20. package/eval/arena/bomberman/bots/deepseek-v4.1-flash.cpp +447 -0
  21. package/eval/arena/bomberman/bots/doubao-seed-2.1.cpp +542 -0
  22. package/eval/arena/bomberman/bots/glm-5.3.cpp +406 -0
  23. package/eval/arena/bomberman/bots/gpt-6-astra.cpp +768 -0
  24. package/eval/arena/bomberman/bots/gpt-6-sol.cpp +444 -0
  25. package/eval/arena/bomberman/bots/kimi-k3.cpp +432 -0
  26. package/eval/arena/bomberman/bots/mimo-v2.6-pro.cpp +529 -0
  27. package/eval/arena/bomberman/bots/opus-5.5.cpp +548 -0
  28. package/eval/arena/bomberman/bots/qwen-3.8-max.cpp +836 -0
  29. package/eval/arena/bomberman/tournament/README.md +11 -0
  30. package/eval/arena/bomberman/tournament/bt.py +56 -0
  31. package/eval/arena/bomberman/tournament/evaluate.py +199 -0
  32. package/eval/arena/bomberman/tournament/run.py +79 -0
  33. package/eval/arena/bomberman/tournament/schedule-2to10.json.gz +0 -0
  34. package/eval/arena/bomberman/workspace/MANIFEST.json +13 -0
  35. package/eval/arena/bomberman/workspace/README.md +29 -0
  36. package/eval/arena/bomberman/workspace/RULES.md +100 -0
  37. package/eval/arena/bomberman/workspace/baseline.cpp +240 -0
  38. package/eval/arena/bomberman/workspace/clock.py +25 -0
  39. package/eval/arena/bomberman/workspace/engine/arena.py +198 -0
  40. package/eval/arena/bomberman/workspace/engine/build.py +35 -0
  41. package/eval/arena/bomberman/workspace/engine/engine.py +256 -0
  42. package/eval/arena/bomberman/workspace/engine/verify_replay.py +24 -0
  43. package/eval/arena/bomberman/workspace/run.cmd +28 -0
  44. package/eval/arena/bomberman/workspace/run.sh +16 -0
  45. package/eval/arena/bomberman/workspace/viewer/index.html +42 -0
  46. package/eval/arena/ctf/bots/README.md +18 -0
  47. package/eval/arena/ctf/bots/deepseek-v4.1-flash.cpp +601 -0
  48. package/eval/arena/ctf/bots/doubao-seed-2.1-turbo.cpp +320 -0
  49. package/eval/arena/ctf/bots/fable-5.1.cpp +634 -0
  50. package/eval/arena/ctf/bots/glm-5.3.cpp +689 -0
  51. package/eval/arena/ctf/bots/gpt-6-astra.cpp +657 -0
  52. package/eval/arena/ctf/bots/gpt-6.1-sol.cpp +725 -0
  53. package/eval/arena/ctf/bots/kimi-k3.cpp +667 -0
  54. package/eval/arena/ctf/bots/mimo-v2.6-pro.cpp +533 -0
  55. package/eval/arena/ctf/bots/opus-5.5.cpp +645 -0
  56. package/eval/arena/ctf/bots/qwen-3.8-max.cpp +726 -0
  57. package/eval/arena/ctf/bots/sonnet-5.5.cpp +569 -0
  58. package/eval/arena/ctf/tournament/README.md +15 -0
  59. package/eval/arena/ctf/tournament/formal-2to8.json +31 -0
  60. package/eval/arena/ctf/tournament/formal-9to15.json +31 -0
  61. package/eval/arena/ctf/workspace/README.md +41 -0
  62. package/eval/arena/ctf/workspace/RULES.md +119 -0
  63. package/eval/arena/ctf/workspace/arena.py +186 -0
  64. package/eval/arena/ctf/workspace/baseline.cpp +257 -0
  65. package/eval/arena/ctf/workspace/clock.py +15 -0
  66. package/eval/arena/ctf/workspace/core.py +265 -0
  67. package/eval/arena/ctf/workspace/engine.py +389 -0
  68. package/eval/arena/ctf/workspace/run.cmd +24 -0
  69. package/eval/arena/ctf/workspace/run.sh +11 -0
  70. package/eval/arena/ctf/workspace/viewer.html +71 -0
  71. package/eval/arena/land/bots/README.md +17 -0
  72. package/eval/arena/land/bots/deepseek-4.1f@workbuddy#1/bot.cpp +608 -0
  73. package/eval/arena/land/bots/glm-5.3@workbuddy#1/bot.cpp +521 -0
  74. package/eval/arena/land/bots/gpt-6-astra@codex#1/bot.cpp +373 -0
  75. package/eval/arena/land/bots/gpt-6-sol@codex#1/bot.cpp +341 -0
  76. package/eval/arena/land/bots/kimi-k3@workbuddy#1/bot.cpp +492 -0
  77. package/eval/arena/land/bots/mimo-2.6-pro@zcode#1/bot.cpp +652 -0
  78. package/eval/arena/land/bots/mystery-model@zcode#1/bot.cpp +466 -0
  79. package/eval/arena/land/bots/opus-5.5@claude-code#1/bot.cpp +630 -0
  80. package/eval/arena/land/bots/sonnet-5@claude-code#1/bot.cpp +619 -0
  81. package/eval/arena/land/tournament/make_replay_page.py +17 -0
  82. package/eval/arena/land/tournament/rate.py +290 -0
  83. package/eval/arena/land/tournament/round_robin.py +172 -0
  84. package/eval/arena/land/tournament/sparring.cpp +356 -0
  85. package/eval/arena/land/workspace/RULES.md +114 -0
  86. package/eval/arena/land/workspace/TASK.md +46 -0
  87. package/eval/arena/land/workspace/anchors/.build/greedy_f2e6d2dea5ca +0 -0
  88. package/eval/arena/land/workspace/anchors/greedy.cpp +194 -0
  89. package/eval/arena/land/workspace/anchors/random.cpp +80 -0
  90. package/eval/arena/land/workspace/clock.py +64 -0
  91. package/eval/arena/land/workspace/engine/build.py +33 -0
  92. package/eval/arena/land/workspace/engine/game.py +273 -0
  93. package/eval/arena/land/workspace/engine/referee.py +308 -0
  94. package/eval/arena/land/workspace/starter/.build/bot_be32b45b4699 +0 -0
  95. package/eval/arena/land/workspace/starter/bot.cpp +82 -0
  96. package/eval/arena/land/workspace/viewer/viewer.html +210 -0
  97. package/eval/arena/tank/bots/README.md +24 -0
  98. package/eval/arena/tank/bots/half1/deepseek-v4.1-flash.cpp +367 -0
  99. package/eval/arena/tank/bots/half1/doubao-seed-evolving.cpp +402 -0
  100. package/eval/arena/tank/bots/half1/gemini-4-argon.cpp +1132 -0
  101. package/eval/arena/tank/bots/half1/glm-5.3.cpp +551 -0
  102. package/eval/arena/tank/bots/half1/gpt-6-astra.cpp +233 -0
  103. package/eval/arena/tank/bots/half1/gpt-6.1-sol-ultrafast.cpp +350 -0
  104. package/eval/arena/tank/bots/half1/gpt-6.1-sol.cpp +78 -0
  105. package/eval/arena/tank/bots/half1/grok-4.7.cpp +1099 -0
  106. package/eval/arena/tank/bots/half1/haiku-5.5.cpp +210 -0
  107. package/eval/arena/tank/bots/half1/kimi-k3.cpp +353 -0
  108. package/eval/arena/tank/bots/half1/mimo-v2.6-pro.cpp +336 -0
  109. package/eval/arena/tank/bots/half1/muse-wonder-full.cpp +560 -0
  110. package/eval/arena/tank/bots/half1/opus-5.5.cpp +435 -0
  111. package/eval/arena/tank/bots/half1/qwen-3.8-max.cpp +537 -0
  112. package/eval/arena/tank/bots/half2/deepseek-v4.1-flash.cpp +425 -0
  113. package/eval/arena/tank/bots/half2/doubao-seed-evolving.cpp +308 -0
  114. package/eval/arena/tank/bots/half2/gemini-4-argon.cpp +1390 -0
  115. package/eval/arena/tank/bots/half2/glm-5.3.cpp +651 -0
  116. package/eval/arena/tank/bots/half2/gpt-6-astra.cpp +241 -0
  117. package/eval/arena/tank/bots/half2/gpt-6.1-sol-ultrafast.cpp +356 -0
  118. package/eval/arena/tank/bots/half2/gpt-6.1-sol.cpp +87 -0
  119. package/eval/arena/tank/bots/half2/grok-4.7.cpp +1205 -0
  120. package/eval/arena/tank/bots/half2/haiku-5.5.cpp +210 -0
  121. package/eval/arena/tank/bots/half2/kimi-k3.cpp +487 -0
  122. package/eval/arena/tank/bots/half2/mimo-v2.6-pro.cpp +336 -0
  123. package/eval/arena/tank/bots/half2/muse-wonder-full.cpp +560 -0
  124. package/eval/arena/tank/bots/half2/opus-5.5.cpp +476 -0
  125. package/eval/arena/tank/bots/half2/qwen-3.8-max.cpp +392 -0
  126. package/eval/arena/tank/tournament/README.md +24 -0
  127. package/eval/arena/tank/tournament/bt.py +218 -0
  128. package/eval/arena/tank/tournament/final.json +202 -0
  129. package/eval/arena/tank/tournament/halftime.json +146 -0
  130. package/eval/arena/tank/tournament/progress.json +911 -0
  131. package/eval/arena/tank/tournament/schedule.py +100 -0
  132. package/eval/arena/tank/tournament/sparring.cpp +928 -0
  133. package/eval/arena/tank/tournament/tournament.py +1426 -0
  134. package/eval/arena/tank/workspace/README.md +169 -0
  135. package/eval/arena/tank/workspace/RULES.md +443 -0
  136. package/eval/arena/tank/workspace/arena.py +862 -0
  137. package/eval/arena/tank/workspace/baseline.cpp +259 -0
  138. package/eval/arena/tank/workspace/clock.py +103 -0
  139. package/eval/arena/tank/workspace/core.py +712 -0
  140. package/eval/arena/tank/workspace/engine.py +573 -0
  141. package/eval/arena/tank/workspace/history/.lock +0 -0
  142. package/eval/arena/tank/workspace/history/20261017-193610-08715287f91f-bot.cpp +109 -0
  143. package/eval/arena/tank/workspace/history/20261017-193619-f00b2d5635fa-gpt-6-astra.cpp +241 -0
  144. package/eval/arena/tank/workspace/history/20261017-193643-63319e0a2b1a-gpt-6_1-sol-ultrafast.cpp +356 -0
  145. package/eval/arena/tank/workspace/history/20261017-193647-41c1341d0a8a-gemini-4-argon.cpp +1390 -0
  146. package/eval/arena/tank/workspace/history/20261017-193652-e34c0f45539a-gpt-6_1-sol.cpp +87 -0
  147. package/eval/arena/tank/workspace/history/20261017-193654-c026348ce96e-opus-5_5.cpp +476 -0
  148. package/eval/arena/tank/workspace/history/20261017-193655-4a21366e94d1-muse-wonder-full.cpp +560 -0
  149. package/eval/arena/tank/workspace/history/20261017-193657-dbc4e9969c52-mimo-v2_6-pro.cpp +336 -0
  150. package/eval/arena/tank/workspace/history/20261017-193703-723cd036eb31-grok-4_7.cpp +1205 -0
  151. package/eval/arena/tank/workspace/history/20261017-193707-1ebbb227be68-deepseek-v4_1-flash.cpp +425 -0
  152. package/eval/arena/tank/workspace/history/20261017-193709-aeb0e7202ad5-doubao-seed-evolving.cpp +308 -0
  153. package/eval/arena/tank/workspace/history/20261017-193710-b21ebeb9bc76-kimi-k3.cpp +487 -0
  154. package/eval/arena/tank/workspace/history/20261017-193712-54cd86531905-haiku-5_5.cpp +210 -0
  155. package/eval/arena/tank/workspace/history/20261017-193714-efdb8e35c0bf-qwen-3_8-max.cpp +392 -0
  156. package/eval/arena/tank/workspace/history/20261017-193715-681423c23fdb-glm-5_3.cpp +651 -0
  157. package/eval/arena/tank/workspace/history/20261017-193717-1a8b3c75181d-sparring.cpp +928 -0
  158. package/eval/arena/tank/workspace/history/20261017-193720-1e0803a541e8-baseline.cpp +259 -0
  159. package/eval/arena/tank/workspace/history/log.jsonl +103 -0
  160. package/eval/arena/tank/workspace/judge/cycles.hpp +53 -0
  161. package/eval/arena/tank/workspace/judge/fast.cpp +337 -0
  162. package/eval/arena/tank/workspace/judge/referee.cpp +125 -0
  163. package/eval/arena/tank/workspace/judge/speed.cpp +99 -0
  164. package/eval/arena/tank/workspace/run.cmd +31 -0
  165. package/eval/arena/tank/workspace/run.sh +23 -0
  166. package/eval/arena/tank/workspace/tank.hpp +1762 -0
  167. package/eval/arena/tank/workspace/tank_main.cpp +215 -0
  168. package/eval/arena/tank/workspace/viewer.html +1150 -0
  169. package/eval/arena/warehouse/workspace/SPEC.md +130 -0
  170. package/eval/arena/warehouse/workspace/TASK.md +71 -0
  171. package/eval/arena/warehouse/workspace/baseline/common.h +88 -0
  172. package/eval/arena/warehouse/workspace/baseline/main.cpp +27 -0
  173. package/eval/arena/warehouse/workspace/baseline/old_stuff.cpp +87 -0
  174. package/eval/arena/warehouse/workspace/baseline/sim.cpp +427 -0
  175. package/eval/arena/warehouse/workspace/baseline/util.cpp +220 -0
  176. package/eval/arena/warehouse/workspace/clock.py +42 -0
  177. package/eval/arena/warehouse/workspace/src/common.h +88 -0
  178. package/eval/arena/warehouse/workspace/src/main.cpp +27 -0
  179. package/eval/arena/warehouse/workspace/src/old_stuff.cpp +87 -0
  180. package/eval/arena/warehouse/workspace/src/sim.cpp +427 -0
  181. package/eval/arena/warehouse/workspace/src/util.cpp +220 -0
  182. package/eval/arena/warehouse/workspace/tools/bench.py +119 -0
  183. package/eval/arena/warehouse/workspace/tools/check_input.py +161 -0
  184. package/eval/arena/warehouse/workspace/tools/gen.py +132 -0
  185. package/eval/arena/warehouse/workspace/tools/measure.py +107 -0
  186. package/eval/arena/warehouse/workspace/workloads/public/pub_crowded.in +1420 -0
  187. package/eval/arena/warehouse/workspace/workloads/public/pub_crowded.out +9162 -0
  188. package/eval/arena/warehouse/workspace/workloads/public/pub_dynamic.in +1465 -0
  189. package/eval/arena/warehouse/workspace/workloads/public/pub_dynamic.out +3439 -0
  190. package/eval/arena/warehouse/workspace/workloads/public/pub_flood.in +2757 -0
  191. package/eval/arena/warehouse/workspace/workloads/public/pub_flood.out +3126 -0
  192. package/eval/arena/warehouse/workspace/workloads/public/pub_small.in +731 -0
  193. package/eval/arena/warehouse/workspace/workloads/public/pub_small.out +2578 -0
  194. package/eval/arena/warehouse/workspace/workloads/public/pub_wide.in +528 -0
  195. package/eval/arena/warehouse/workspace/workloads/public/pub_wide.out +2026 -0
  196. package/eval/bomberman.py +20 -0
  197. package/eval/commit0.py +21 -0
  198. package/eval/common.py +61 -0
  199. package/eval/ctf.py +20 -0
  200. package/eval/featurebench.py +25 -0
  201. package/eval/land.py +20 -0
  202. package/eval/legacy/bomberman-prices.json +4 -0
  203. package/eval/legacy/bomberman.py +161 -0
  204. package/eval/legacy/commit0.py +91 -0
  205. package/eval/legacy/ctf-prices.json +4 -0
  206. package/eval/legacy/ctf.py +178 -0
  207. package/eval/legacy/featurebench.py +103 -0
  208. package/eval/legacy/land-prices.json +4 -0
  209. package/eval/legacy/land.py +177 -0
  210. package/eval/legacy/swe_bench_pro.py +116 -0
  211. package/eval/legacy/tank-prices.json +3 -0
  212. package/eval/legacy/tank.py +408 -0
  213. package/eval/legacy/warehouse-prices.json +4 -0
  214. package/eval/legacy/warehouse.py +365 -0
  215. package/eval/swe-bench-pro.py +25 -0
  216. package/eval/tank.py +20 -0
  217. package/eval/warehouse.py +20 -0
  218. package/lib/client/index.js +376 -63
  219. package/lib/client/index.js.map +1 -1
  220. package/lib/index.js +684 -27
  221. package/package.json +2 -1
@@ -0,0 +1,657 @@
1
+ // Coordinated capture-the-flag agent. Single process, standard I/O only.
2
+ // Strategic assignment, online opponent models, joint focus fire, and
3
+ // bounded multi-turn tactical rollouts share a precomputed distance map.
4
+ #include <algorithm>
5
+ #include <array>
6
+ #include <chrono>
7
+ #include <cmath>
8
+ #include <functional>
9
+ #include <iostream>
10
+ #include <queue>
11
+ #include <sstream>
12
+ #include <string>
13
+ #include <utility>
14
+ #include <vector>
15
+ using namespace std;
16
+
17
+ struct Unit { int id, team, x, y, hp, flag, respawn_at; }; // 阵亡时 x = y = -1
18
+ struct Flag { int id; string status; int x, y, holder, return_at; };
19
+ struct Event { string type; vector<int> args; }; // 各类事件的字段见 RULES.md
20
+
21
+ struct Game {
22
+ // 开局信息(INIT 块)
23
+ int teams = 0, me = 0, size = 0, turns = 0, hp = 0, damage = 0, respawn = 0, flag_return = 0, flag_cooldown = 0;
24
+ vector<string> map; // map[y][x]:'#' 墙,'.' 空地
25
+ vector<pair<int, int>> bases; // 各阵营基地中心,基地是以它为中心的 3×3
26
+ vector<pair<int, int>> spots; // 全部旗点
27
+ // 每回合更新(TURN 块)
28
+ int turn = 0;
29
+ vector<int> score;
30
+ vector<Unit> units;
31
+ vector<Flag> flags;
32
+ vector<Event> events; // 上一回合发生的事件
33
+ };
34
+
35
+ // 读一个块。读到 INIT 时继续读到 TURN 块结束。返回 false 表示输入结束。
36
+ bool read_turn(Game& g) {
37
+ string w;
38
+ while (cin >> w) {
39
+ if (w == "INIT") {
40
+ cin >> g.teams >> g.me >> g.size >> g.turns >> g.hp >> g.damage >> g.respawn >> g.flag_return >> g.flag_cooldown;
41
+ } else if (w == "MAP") {
42
+ g.map.assign(g.size, "");
43
+ for (auto& row : g.map) cin >> row;
44
+ } else if (w == "BASES") {
45
+ int k; cin >> k; g.bases.resize(k);
46
+ for (auto& b : g.bases) cin >> b.first >> b.second;
47
+ } else if (w == "SPOTS") {
48
+ int k; cin >> k; g.spots.resize(k);
49
+ for (auto& s : g.spots) cin >> s.first >> s.second;
50
+ } else if (w == "TURN") {
51
+ cin >> g.turn;
52
+ } else if (w == "SCORE") {
53
+ g.score.resize(g.teams);
54
+ for (auto& s : g.score) cin >> s;
55
+ } else if (w == "UNITS") {
56
+ int k; cin >> k; g.units.resize(k);
57
+ for (auto& u : g.units) { string tag; cin >> tag >> u.id >> u.team >> u.x >> u.y >> u.hp >> u.flag >> u.respawn_at; }
58
+ } else if (w == "FLAGS") {
59
+ int k; cin >> k; g.flags.resize(k);
60
+ for (auto& f : g.flags) { string tag; cin >> tag >> f.id >> f.status >> f.x >> f.y >> f.holder >> f.return_at; }
61
+ } else if (w == "EVENTS") {
62
+ int k; cin >> k; g.events.assign(k, {});
63
+ string line; getline(cin, line);
64
+ for (auto& e : g.events) {
65
+ getline(cin, line);
66
+ istringstream in(line);
67
+ string tag; in >> tag >> e.type;
68
+ for (int v; in >> v;) e.args.push_back(v);
69
+ }
70
+ } else if (w == "END") {
71
+ return true;
72
+ }
73
+ }
74
+ return false;
75
+ }
76
+
77
+ // 为自己的 3 个角色(id 为 3*me、3*me+1、3*me+2)各给出一个移动和一个动作。
78
+ // 移动:U 上 D 下 L 左 R 右 S 不动。动作:- 无,P 拾旗,X 丢旗,数字 = 攻击该 id 的角色。
79
+ struct Planner {
80
+ static constexpr int M=2500, U=45, INF=30000;
81
+ int n=0, N=0, me=0, nu=0, turn=0;
82
+ int dx[5]={0,0,0,-1,1},dy[5]={0,-1,1,0,0};
83
+ char mc[5]={'S','U','D','L','R'};
84
+ int adj[M][5],bx[15],by[15],spot[16],base[15][M],spawn[15][9];
85
+ bool wall[M];
86
+ vector<short> distances;
87
+ int pos[U],hp[U],flag[U],tm[U],oldpos[U],lastAttack[U],occ[M];
88
+ bool immune[U];
89
+ int ep[U][5],eg[U],lastGoal[3]={-1,-1,-1};
90
+ double pr[U][5],lastPr[U][4][5],profile[15][2][4],lastClass[U];
91
+ int lastEp[U][5];
92
+ unsigned long long rng=88172645463325252ull;
93
+ struct Task {int type,p,id; double priority;};
94
+ vector<Task> tasks;
95
+ int goal[3],goaltype[3],goali[3];
96
+ double pace[3],route[3][M],routeDanger[3][M];
97
+ const Game* game;
98
+ chrono::steady_clock::time_point hardDeadline;
99
+ int D(int a,int b)const {return a<0||b<0?INF:distances[a*N+b];}
100
+ int man(int a,int b)const{return abs(a%n-b%n)+abs(a/n-b/n);}
101
+ double rand01(){rng^=rng<<7;rng^=rng>>9;return (rng&0xffffff)/double(0x1000000);}
102
+ bool hit(int a,int b)const {
103
+ if(a<0||b<0)return false;
104
+ int x=b%n-a%n,y=b/n-a/n;
105
+ if(abs(x)+abs(y)>2)return false;
106
+ if(abs(x)==2)return !wall[a+x/2];
107
+ if(abs(y)==2)return !wall[a+(y/2)*n];
108
+ if(abs(x)==1&&abs(y)==1)return !wall[a+x]||!wall[a+y*n];
109
+ return true;
110
+ }
111
+ void init(const Game& g){
112
+ n=g.size;N=n*n;me=g.me;nu=g.teams*3;
113
+ fill(oldpos,oldpos+U,-1);fill(lastAttack,lastAttack+U,-1);
114
+ for(int t=0;t<g.teams;t++)for(int c=0;c<2;c++)for(int m=0;m<4;m++)profile[t][c][m]=0;
115
+ for(int p=0;p<N;p++){
116
+ wall[p]=g.map[p/n][p%n]=='#';
117
+ for(int m=0;m<5;m++){
118
+ int x=p%n+dx[m],y=p/n+dy[m];
119
+ adj[p][m]=(x<0||x>=n||y<0||y>=n||g.map[y][x]=='#')?p:y*n+x;
120
+ }
121
+ }
122
+ distances.assign(N*N,INF);
123
+ int q[M];
124
+ for(int s=0;s<N;s++)if(!wall[s]){
125
+ short* ds=&distances[s*N];ds[s]=0;int l=0,r=0;q[r++]=s;
126
+ while(l<r){int p=q[l++];for(int m=1;m<5;m++){int v=adj[p][m];if(ds[v]==INF){ds[v]=ds[p]+1;q[r++]=v;}}}
127
+ }
128
+ for(int t=0;t<g.teams;t++){
129
+ bx[t]=g.bases[t].first;by[t]=g.bases[t].second;
130
+ vector<int> b;
131
+ for(int y=by[t]-1;y<=by[t]+1;y++)for(int x=bx[t]-1;x<=bx[t]+1;x++)b.push_back(y*n+x);
132
+ stable_sort(b.begin(),b.end(),[&](int a,int c){
133
+ return make_pair(man(a,(n/2)*n+n/2),abs(a%n-bx[t])+2*abs(a/n-by[t]))<make_pair(man(c,(n/2)*n+n/2),abs(c%n-bx[t])+2*abs(c/n-by[t]));
134
+ });
135
+ for(int j=0;j<9;j++)spawn[t][j]=b[j];
136
+ for(int p=0;p<N;p++){base[t][p]=INF;for(int a:b)base[t][p]=min(base[t][p],D(p,a));}
137
+ }
138
+ for(int i=0;i<(int)g.spots.size();i++)spot[i]=g.spots[i].second*n+g.spots[i].first;
139
+ rng+=me*97531+n*65537;
140
+ }
141
+ void update(const Game& g,bool learn=true){
142
+ game=&g;turn=g.turn;fill(occ,occ+N,-1);
143
+ for(const auto& u:g.units){int i=u.id;pos[i]=u.x<0?-1:u.y*n+u.x;hp[i]=u.hp;flag[i]=u.flag;tm[i]=u.team;immune[i]=false;if(pos[i]>=0)occ[pos[i]]=i;}
144
+ for(const auto& u:g.units)if(pos[u.id]<0&&u.respawn_at<=turn){
145
+ int i=u.id;for(int k=0;k<9;k++){int p=spawn[u.team][k];if(occ[p]<0){pos[i]=p;hp[i]=100;flag[i]=-1;immune[i]=true;occ[p]=i;break;}}
146
+ }
147
+ fill(lastAttack,lastAttack+U,-1);
148
+ for(const auto& e:g.events)if(e.type=="attack"&&e.args.size()>=2)lastAttack[e.args[0]]=e.args[1];
149
+ if(learn&&turn>1)for(int i=0;i<nu;i++)if(tm[i]!=me&&pos[i]>=0&&oldpos[i]>=0&&!immune[i]&&man(pos[i],oldpos[i])<=1){
150
+ int c=lastClass[i];
151
+ for(int model=0;model<4;model++){
152
+ double q=0;for(int m=0;m<5;m++)if(lastEp[i][m]==pos[i])q+=lastPr[i][model][m];
153
+ profile[tm[i]][c][model]=profile[tm[i]][c][model]*.987+.16*log(.05+.95*q);
154
+ }
155
+ }
156
+ }
157
+ int nearestEnemy(int p,int team,bool onlyfighters=true)const{
158
+ int best=INF;for(int e=0;e<nu;e++)if(tm[e]!=team&&pos[e]>=0&&(!onlyfighters||flag[e]<0))best=min(best,D(p,pos[e]));return best;
159
+ }
160
+ int intercept(int i,int e)const{
161
+ int p=pos[e],best=p;double bv=1e9;
162
+ for(int t=0;t<10;t++){
163
+ double v=max(D(pos[i],p)-2,t)*1.0 +max(0,D(pos[i],p)-2-t)*2.5;
164
+ if(v<bv){bv=v;best=p;}
165
+ if(base[tm[e]][p]==0)break;
166
+ int np=p;for(int m=1;m<5;m++)if(base[tm[e]][adj[p][m]]<base[tm[e]][np])np=adj[p][m];
167
+ p=np;
168
+ }
169
+ return best;
170
+ }
171
+ void enemyPrediction(bool save=true){
172
+ const Game& g=*game;
173
+ // Goal estimates are shared within each opposing squad.
174
+ for(int i=0;i<nu;i++)if(pos[i]>=0){
175
+ int p=pos[i];eg[i]=spot[tm[i]];
176
+ if(flag[i]>=0){eg[i]=spawn[tm[i]][0];continue;}
177
+ double best=1e9;
178
+ for(const auto& f:g.flags)if(f.x>=0&&(f.return_at<0||f.return_at>turn)){
179
+ int q=f.y*n+f.x;double v=D(p,q)+.18*base[tm[i]][q];
180
+ for(int j=tm[i]*3;j<i;j++)if(pos[j]>=0&&flag[j]<0&&eg[j]==q)v+=3.5;
181
+ if(v<best){best=v;eg[i]=q;}
182
+ }
183
+ for(int e=0;e<nu;e++)if(tm[e]!=tm[i]&&pos[e]>=0&&flag[e]>=0&&D(p,pos[e])<=5){
184
+ int q=intercept(i,e);double v=D(p,q)-2.0;
185
+ if(v<best){best=v;eg[i]=q;}
186
+ }
187
+ }
188
+ for(int i=0;i<nu;i++){
189
+ for(int m=0;m<5;m++){ep[i][m]=pos[i]<0?-1:adj[pos[i]][m];pr[i][m]=0;}
190
+ if(pos[i]<0)continue;
191
+ double vals[4][5];
192
+ double atkHere=0;
193
+ for(int e=0;e<nu;e++)if(pos[e]>=0&&tm[e]!=tm[i]&&!immune[e]&&hit(pos[i],pos[e]))atkHere=1;
194
+ for(int m=0;m<5;m++){
195
+ int p=ep[i][m];
196
+ if(m&&p==pos[i]){for(int model=0;model<4;model++)vals[model][m]=-50;continue;}
197
+ double prog=flag[i]>=0?base[tm[i]][pos[i]]-base[tm[i]][p]:D(pos[i],eg[i])-D(p,eg[i]);
198
+ double danger=0,attack=0,ally=0;
199
+ for(int e=0;e<nu;e++)if(e!=i&&pos[e]>=0){
200
+ int d=man(p,pos[e]);
201
+ if(tm[e]==tm[i]){if(flag[e]<0)ally+=d<=2?.65:d<=4?.3:0;continue;}
202
+ if(flag[e]<0&&!immune[e])danger+=d<=1?1:d==2?.9:d==3?.5:d==4?.12:0;
203
+ if(!immune[e]){
204
+ double val=(hp[e]<=34?2.8:hp[e]<=68?1.8:1.2)+(flag[e]>=0?1.8:0);
205
+ attack=max(attack,val*(hit(p,pos[e])?1:d==3?.25:0));
206
+ }
207
+ }
208
+ if(flag[i]>=0){
209
+ vals[0][m]=3.2*prog;
210
+ vals[1][m]=2.3*prog-2.1*danger;
211
+ vals[2][m]=1.8*prog-4.0*danger;
212
+ vals[3][m]=3.2*prog-.7*danger;
213
+ }else{
214
+ vals[0][m]=atkHere?(m==0?3.8:attack*.65):(2.1*prog+.15*attack);
215
+ vals[1][m]=1.1*prog+1.5*attack-1.0*danger-max(0.,danger-ally-1);
216
+ vals[2][m]=1.2*prog+1.7*attack-2.0*danger-max(0.,danger-ally-.5)*1.5;
217
+ vals[3][m]=.6*prog+2.2*attack-.45*danger;
218
+ }
219
+ for(int model=0;model<4;model++){
220
+ if(occ[p]>=0&&occ[p]!=i)vals[model][m]-=1.4;
221
+ if(m==0)vals[model][m]+=.08;
222
+ if(oldpos[i]>=0&&oldpos[i]!=pos[i]&&p-pos[i]==pos[i]-oldpos[i])vals[model][m]+=.35;
223
+ }
224
+ }
225
+ int c=flag[i]>=0;if(save)lastClass[i]=c;double weights[4],ws=0,wm=-1e9;
226
+ for(int model=0;model<4;model++)wm=max(wm,profile[tm[i]][c][model]);
227
+ for(int model=0;model<4;model++){weights[model]=exp(profile[tm[i]][c][model]-wm);ws+=weights[model];}
228
+ for(int model=0;model<4;model++){
229
+ double mx=*max_element(vals[model],vals[model]+5),sum=0,ps[5];
230
+ for(int m=0;m<5;m++){ps[m]=exp((vals[model][m]-mx)/.65);sum+=ps[m];}
231
+ for(int m=0;m<5;m++){ps[m]/=sum;pr[i][m]+=(.92*weights[model]/ws+.02)*ps[m];if(save)lastPr[i][model][m]=ps[m];}
232
+ }
233
+ if(save)for(int m=0;m<5;m++)lastEp[i][m]=ep[i][m];
234
+ }
235
+ }
236
+ void carrierHorizon(int k){
237
+ const Game& g=*game;int id=me*3+k,s=pos[id],H=min(8,g.turns-turn+1);
238
+ struct Threat{int p,delay,immuneTo;double weight,life;};vector<Threat> threats;
239
+ for(int e=0;e<nu;e++)if(tm[e]!=me){
240
+ int p=pos[e],delay=0,immuneTo=0;double weight=.75,life=100;
241
+ if(p<0){
242
+ delay=g.units[e].respawn_at-turn;if(delay<0||delay>=H)continue;
243
+ p=spawn[tm[e]][0];immuneTo=delay+1;weight=.65;
244
+ }else if(flag[e]>=0){
245
+ delay=base[tm[e]][p];if(delay>=H)continue;
246
+ int dest=spawn[tm[e]][0];for(int j=1;j<9;j++)if(D(p,spawn[tm[e]][j])<D(p,dest))dest=spawn[tm[e]][j];
247
+ p=dest;immuneTo=delay;weight=.6;
248
+ }
249
+ int d=D(p,s);if(d>H+8)continue;
250
+ if(delay==0){
251
+ weight=d<=5?.82:d<=8?.50:.30;
252
+ int otherNear=INF;
253
+ for(int j=0;j<nu;j++)if(j!=id&&tm[j]!=tm[e]&&pos[j]>=0)otherNear=min(otherNear,D(p,pos[j]));
254
+ if(otherNear<=2&&d>=4)weight*=.45;
255
+ if(lastAttack[e]==id)weight=.97;
256
+ double support=0;
257
+ for(int j=me*3;j<me*3+3;j++)if(pos[j]>=0&&flag[j]<0){int dd=D(p,pos[j]);support+=dd<=2?.9:dd==3?.4:0;}
258
+ if(support>.1)life=(hp[e]+33)/34.0/support+1;
259
+ }
260
+ threats.push_back({p,delay,immuneTo,weight,life});
261
+ }
262
+ static double v[2][M][4],risk[M][4];
263
+ vector<int> cells;for(int p=0;p<N;p++)if(!wall[p]&&D(s,p)<=H)cells.push_back(p);
264
+ for(int p:cells)for(int h=1;h<=3;h++)v[H&1][p][h]=24-1.25*base[me][p]+.35*(h-3);
265
+ for(int t=H-1;t>=1;t--){
266
+ for(int p:cells)if(D(s,p)<=t+1){
267
+ double probs[4]={1,0,0,0};
268
+ for(const auto& e:threats){
269
+ int reach=t+1-e.delay,d=D(e.p,p);
270
+ if(t+1<=e.immuneTo||d>reach+2)continue;
271
+ double q=e.weight*(d<=reach+1?1:.55);
272
+ if(t+1>e.life)q*=pow(.55,t+1-e.life);
273
+ for(int h=3;h>=0;h--){double z=probs[h]*(1-q)+(h?probs[h-1]*q:0);if(h==3)z+=probs[3]*q;probs[h]=z;}
274
+ }
275
+ copy(probs,probs+4,risk[p]);
276
+ }
277
+ for(int p:cells)if(D(s,p)<=t)for(int h=1;h<=3;h++){
278
+ if(base[me][p]==0){v[t&1][p][h]=24;continue;}
279
+ double best=-1e9;
280
+ for(int m=0;m<5;m++){
281
+ int q=adj[p][m];double z=-.45;
282
+ for(int hits=0;hits<=3;hits++)z+=risk[q][hits]*(hits>=h?-10:v[(t+1)&1][q][h-hits]-.3*hits);
283
+ best=max(best,z);
284
+ }
285
+ v[t&1][p][h]=best;
286
+ }
287
+ }
288
+ int h=(hp[id]+33)/34;double stay=v[1][s][h];route[k][s]=0;routeDanger[k][s]=0;
289
+ for(int m=1;m<5;m++){
290
+ int p=adj[s][m];if(p==s)continue;
291
+ double gain=.6*(base[me][s]-base[me][p])+.40*(v[1][p][h]-stay);
292
+ route[k][p]=-gain;routeDanger[k][p]=0;
293
+ }
294
+ }
295
+ bool narrowHome()const{return game->teams>=11&&min(abs(bx[me]-n/2),abs(by[me]-n/2))<=4;}
296
+ void selectGoals(){
297
+ const Game& g=*game;tasks.clear();
298
+ for(const auto& f:g.flags)if(f.x>=0&&(f.return_at<0||f.return_at>turn))tasks.push_back({0,f.y*n+f.x,f.id,1});
299
+ for(int i=0;i<nu;i++)if(pos[i]>=0&&flag[i]>=0&&tm[i]!=me){
300
+ int nd=INF;for(int k=0;k<3;k++)if(pos[me*3+k]>=0)nd=min(nd,D(pos[me*3+k],pos[i]));
301
+ if(nd<=8)tasks.push_back({1,pos[i],i,1});
302
+ }
303
+ for(int k=0;k<3;k++){int i=me*3+k;if(pos[i]>=0&&flag[i]>=0&&(nearestEnemy(pos[i],me)<=7||(narrowHome()&&base[me][pos[i]]>2)))tasks.push_back({2,pos[i],i,1});}
304
+ vector<pair<double,int>> stages;
305
+ for(int s=0;s<=g.teams;s++){
306
+ int p=spot[s];double v=base[me][p];
307
+ if(g.teams==2)v-=s==g.teams?2:0;
308
+ stages.push_back({v,s});
309
+ }
310
+ sort(stages.begin(),stages.end());
311
+ for(int a=0;a<min(4,(int)stages.size());a++){int s=stages[a].second;tasks.push_back({3,spot[s],s,1});}
312
+ int nt=tasks.size(),ds[3][32];double individual[3][32];
313
+ for(int k=0;k<3;k++)for(int j=0;j<nt;j++){
314
+ int i=me*3+k,p=tasks[j].p;
315
+ if(tasks[j].type==1&&pos[i]>=0)p=intercept(i,tasks[j].id);
316
+ ds[k][j]=min(100,D(pos[i],p));
317
+ individual[k][j]=-.045*ds[k][j]+(lastGoal[k]==tasks[j].type*100+tasks[j].id?.16:0);
318
+ }
319
+ double taskValue[32][8]={};int active=0;
320
+ for(int k=0;k<3;k++)if(pos[3*me+k]>=0&&flag[3*me+k]<0)active|=1<<k;
321
+ for(int j=0;j<nt;j++)for(int mask=1;mask<8;mask++){
322
+ double value=0;
323
+ int d0=100,d1=100,count=0;
324
+ for(int k=0;k<3;k++)if((mask&active)>>k&1){count++;int d=ds[k][j];if(d<d0){d1=d0;d0=d;}else d1=min(d1,d);}
325
+ if(!count)continue;
326
+ const auto& t=tasks[j];int home=base[me][t.p];
327
+ if(t.type==0){
328
+ int de=nearestEnemy(t.p,me),enemies=0;
329
+ for(int e=0;e<nu;e++)if(tm[e]!=me&&pos[e]>=0&&flag[e]<0&&D(pos[e],t.p)<=d0+2)enemies++;
330
+ double chance=d0<de?1:d0==de?.73:d0==de+1?.55:d0<=de+3?.28:.07;
331
+ if(d1<=d0+3&&enemies)chance=min(1.,chance+.2);
332
+ double v=10*exp(-.052*(d0+.75*home))*chance;
333
+ if(d0+home>g.turns-turn+1)v*=.12;
334
+ if(g.flags[t.id].return_at>=0&&d0>g.flags[t.id].return_at-turn)v*=.03;
335
+ if(enemies){v+=min(count-1,enemies)*(g.teams>=6?2.2:1.25)*exp(-.06*d1);if(count==3&&enemies>=2)v+=.6;}
336
+ value+=v;
337
+ }else if(t.type==1){
338
+ int e=t.id;int rem=base[tm[e]][pos[e]];
339
+ double chance=d0<=rem+1?1:.05;
340
+ if(d0>10)chance*=.2;
341
+ value+=(5.2*exp(-.12*d0)+.8*(count-1))*chance;
342
+ }else if(t.type==2){
343
+ int danger=nearestEnemy(t.p,me);double ev=g.teams>2&&g.teams<=5?6:5;
344
+ if(narrowHome())value+=12*exp(-.11*d0)+4.5*(count-1);
345
+ else value+=(danger<=4?ev:ev*.4)*exp(-.13*d0)+.35*(count-1);
346
+ }else{
347
+ value+=2.35*exp(-.08*d0-.032*home);
348
+ value+=(g.teams>=6?.80:.18)*(count-1);
349
+ if(t.id==me)value+=.15;
350
+ }
351
+ taskValue[j][mask]=value;
352
+ }
353
+ int selected[3]={0,0,0};double best=-1e9;
354
+ for(int a=0;a<nt;a++)for(int b=0;b<nt;b++)for(int c=0;c<nt;c++){
355
+ int as[3]={a,b,c},masks[32]={};double value=0;
356
+ for(int k=0;k<3;k++)if(active>>k&1){value+=individual[k][as[k]];masks[as[k]]|=1<<k;}
357
+ for(int j=0;j<nt;j++)value+=taskValue[j][masks[j]];
358
+ if(value>best){best=value;copy(as,as+3,selected);}
359
+ }
360
+ for(int k=0;k<3;k++){
361
+ int i=me*3+k;
362
+ if(pos[i]<0){goal[k]=spawn[me][0];goaltype[k]=3;goali[k]=-1;pace[k]=.8;continue;}
363
+ if(flag[i]>=0){goal[k]=spawn[me][0];goaltype[k]=4;goali[k]=flag[i];pace[k]=1.25;}
364
+ else{
365
+ auto t=tasks[selected[k]];goal[k]=t.p;goaltype[k]=t.type;goali[k]=t.id;
366
+ pace[k]=t.type==0?1.05:t.type==1?.9:t.type==2?.8:.6;
367
+ if(g.teams>2)pace[k]*=g.teams<=5?1.7:g.teams<=10?1.6:1.5;
368
+ if(t.type==1)goal[k]=intercept(i,t.id);
369
+ if(t.type==2){
370
+ int e=-1,bd=INF;
371
+ int center=t.p;
372
+ if(narrowHome())for(int z=0;z<3;z++){int p=center;for(int m=1;m<5;m++)if(base[me][adj[center][m]]<base[me][p])p=adj[center][m];center=p;}
373
+ for(int j=0;j<nu;j++)if(tm[j]!=me&&pos[j]>=0&&flag[j]<0){int d=D(pos[j],center);if(d<bd){bd=d;e=j;}}
374
+ if(narrowHome())goal[k]=(e>=0&&bd<=5)?pos[e]:center;
375
+ else if(e>=0)goal[k]=pos[e];
376
+ }
377
+ lastGoal[k]=t.type*100+t.id;
378
+ }
379
+ }
380
+ // Route carriers around areas controlled by several opposing fighters.
381
+ for(int k=0;k<3;k++)if(pos[me*3+k]>=0){
382
+ if(goaltype[k]!=4){for(int p=0;p<N;p++)route[k][p]=D(p,goal[k]);continue;}
383
+ if(g.teams>=6&&g.turns-turn>=2){carrierHorizon(k);continue;}
384
+ double danger[M];
385
+ for(int p=0;p<N;p++){
386
+ danger[p]=0;
387
+ if(wall[p])continue;
388
+ for(int e=0;e<nu;e++)if(tm[e]!=me&&pos[e]>=0&&flag[e]<0){int d=man(p,pos[e]);danger[p]+=d<=2?2.5:d==3?1.2:d==4?.3:0;}
389
+ routeDanger[k][p]=danger[p];route[k][p]=1e9;
390
+ }
391
+ priority_queue<pair<double,int>,vector<pair<double,int>>,greater<pair<double,int>>> pq;
392
+ for(int j=0;j<9;j++){int p=spawn[me][j];route[k][p]=0;pq.push({0,p});}
393
+ while(!pq.empty()){
394
+ auto [cost,p]=pq.top();pq.pop();if(cost>route[k][p]+1e-6)continue;
395
+ for(int m=1;m<5;m++){int q=adj[p][m];double nc=cost+1+danger[p];if(nc<route[k][q]){route[k][q]=nc;pq.push({nc,q});}}
396
+ }
397
+ }
398
+ }
399
+ double priority(int e,int target)const{
400
+ double v=1.0+(hp[target]<=34?3.6:hp[target]<=68?1.3:0)+(flag[target]>=0?3.5:0);
401
+ if(lastAttack[e]==target)v+=1.2;
402
+ return v;
403
+ }
404
+ struct Candidate {double value=-1e30;array<int,3> move{},act{-1,-1,-1};};
405
+ Candidate choose(const Game& g,vector<Candidate>* top=nullptr){
406
+ double resourceValue=min(1.0,max(0.0,(g.turns-turn)/10.0));
407
+ int enemies[U],ne=0;for(int e=0;e<nu;e++)if(tm[e]!=me&&pos[e]>=0){
408
+ bool near=false;for(int k=0;k<3;k++)if(pos[me*3+k]>=0&&man(pos[e],pos[me*3+k])<=6)near=true;
409
+ if(near)enemies[ne++]=e;
410
+ }
411
+ double other[U][5]={},otherMass[U][5]={};
412
+ for(int a=0;a<ne;a++){
413
+ int e=enemies[a];if(flag[e]>=0||immune[e])continue;
414
+ for(int m=0;m<5;m++)if(pr[e][m]>.001){
415
+ double v=0;
416
+ for(int j=0;j<nu;j++){if(pos[j]<0||tm[j]==me||tm[j]==tm[e]||immune[j]||man(pos[e],pos[j])>4)continue;
417
+ double h=0;for(int r=0;r<5;r++)if(hit(ep[e][m],ep[j][r]))h+=pr[j][r];
418
+ double targetValue=priority(e,j)*h;
419
+ v=max(v,targetValue);
420
+ if(targetValue>.01)otherMass[e][m]+=exp(2.0*targetValue);
421
+ }other[e][m]=v;
422
+ }
423
+ }
424
+ double best=-1e30;int bm[3]={0,0,0},ba[3]={-1,-1,-1};
425
+ for(int m0=0;m0<5;m0++)for(int m1=0;m1<5;m1++)for(int m2=0;m2<5;m2++){
426
+ if(best>-1e25&&((m0*25+m1*5+m2)&15)==0&&chrono::steady_clock::now()>hardDeadline)goto finished;
427
+ int mv[3]={m0,m1,m2},p[3],start[3];bool bad=false;
428
+ for(int k=0;k<3;k++){
429
+ int i=me*3+k;start[k]=pos[i];p[k]=pos[i]<0?-1:adj[pos[i]][mv[k]];
430
+ if(mv[k]&&(p[k]==pos[i]||pos[i]<0)){bad=true;break;}
431
+ }if(bad)continue;
432
+ for(int k=0;k<3;k++)for(int l=k+1;l<3;l++)if(p[k]>=0&&p[k]==p[l])bad=true;
433
+ if(bad)continue;
434
+ double block[3]={},value=0,hits[3][U]={},incoming[3][U]={},danger[3]={};
435
+ for(int k=0;k<3;k++)if(p[k]>=0&&p[k]!=start[k]){
436
+ double pass=1;
437
+ for(int a=0;a<ne;a++){
438
+ int e=enemies[a];if(man(pos[e],p[k])>1&&pos[e]!=p[k])continue;
439
+ double pb=0;
440
+ for(int m=0;m<5;m++)if(ep[e][m]==p[k]||(pos[e]==p[k]&&(ep[e][m]==pos[e]||ep[e][m]==start[k])))pb+=pr[e][m];
441
+ pass*=1-min(1.,pb);
442
+ }block[k]=1-pass;
443
+ }
444
+ for(int rep=0;rep<3;rep++)for(int k=0;k<3;k++)for(int l=0;l<3;l++)if(k!=l&&p[k]>=0&&p[k]==start[l]&&start[k]!=p[l])block[k]=max(block[k],block[l]);
445
+ for(int k=0;k<3;k++)if(p[k]>=0){
446
+ double progress=route[k][start[k]]-route[k][p[k]];
447
+ if(flag[me*3+k]>=0&&p[k]!=start[k])progress-=routeDanger[k][p[k]];
448
+ value+=pace[k]*progress*(1-block[k]);
449
+ value-=.09*(mv[k]==0)+.25*block[k];
450
+ }
451
+ for(int a=0;a<ne;a++){
452
+ int e=enemies[a];
453
+ for(int m=0;m<5;m++)if(pr[e][m]>.001){
454
+ int q=ep[e][m];double valid[3]={},tv[3]={},topValue=other[e][m];
455
+ for(int k=0;k<3;k++)if(p[k]>=0){
456
+ valid[k]=(hit(p[k],q)?1-block[k]:0)+(hit(start[k],q)?block[k]:0);
457
+ hits[k][e]+=valid[k]*pr[e][m];
458
+ if(!immune[me*3+k]){tv[k]=valid[k]*priority(e,me*3+k);topValue=max(topValue,tv[k]);}
459
+ if(flag[e]<0&&!immune[e])danger[k]+=pr[e][m]*(man(p[k],q)<=3?1:man(p[k],q)==4?.35:0);
460
+ }
461
+ if(flag[e]>=0||immune[e]||topValue<.01)continue;
462
+ double denom=otherMass[e][m]*exp(-2.0*topValue);
463
+ for(int k=0;k<3;k++)if(tv[k]>.01)denom+=exp(2.0*(tv[k]-topValue));
464
+ for(int k=0;k<3;k++)if(tv[k]>.01)incoming[k][e]+=pr[e][m]*valid[k]*exp(2.0*(tv[k]-topValue))/denom;
465
+ }
466
+ }
467
+ double survival[3]={1,1,1};int can=0;double idle[3]={};
468
+ for(int k=0;k<3;k++)if(p[k]>=0){
469
+ int i=me*3+k,need=(hp[i]+33)/34;double probs[4]={1,0,0,0};
470
+ for(int a=0;a<ne;a++){double q=incoming[k][enemies[a]];for(int j=3;j>=0;j--){double v=probs[j]*(1-q);if(j>0)v+=probs[j-1]*q;if(j==3)v+=probs[3]*q;probs[j]=v;}}
471
+ double eh=0,death=0;for(int j=1;j<=3;j++){eh+=min(j,need)*probs[j];if(j>=need)death+=probs[j];}
472
+ survival[k]=1-death;
473
+ value-=resourceValue*(3.8*eh+(8.5+(flag[i]>=0?26:0))*death);
474
+ if(flag[i]>=0&&base[me][p[k]]==0)value+=(8+24*(1-resourceValue))*survival[k]*(1-block[k]);
475
+ double support=0;
476
+ for(int l=0;l<3;l++)if(l!=k&&p[l]>=0&&flag[me*3+l]<0&&man(p[k],p[l])<=3)support+=.8;
477
+ value-=resourceValue*.40*max(0.,danger[k]-support-1.0)*(hp[i]<=34?1.6:1);
478
+ if(flag[i]>=0)value-=resourceValue*.8*danger[k];
479
+ if(flag[i]<0&&!immune[i])can|=1<<k;
480
+ if(flag[i]<0){
481
+ for(const auto& f:g.flags)if(f.x>=0&&(f.return_at<0||f.return_at>turn)&&f.y*n+f.x==p[k]){
482
+ double pickValue=base[me][p[k]]==0?20:(g.teams==2?8.5:g.teams<=5?10.0:g.teams<=10?8.0:8.5)*resourceValue;
483
+ idle[k]=pickValue*survival[k]*(1-block[k]);break;
484
+ }
485
+ }
486
+ }
487
+ // Assign the three shots jointly. Each enemy's reward depends on
488
+ // the complete subset shooting it, so lethal focus fire is valued.
489
+ double dp[8];int acts[8][3];
490
+ for(int mask=0;mask<8;mask++){dp[mask]=-1e20;fill(acts[mask],acts[mask]+3,-1);}dp[0]=0;
491
+ for(int a=0;a<ne;a++){
492
+ int e=enemies[a];if(immune[e])continue;
493
+ double reward[8]={};bool useful=false;
494
+ double importance=g.teams==2?1.0:g.teams<=5?.50:g.teams<=10?.65:.80;
495
+ if(flag[e]>=0)importance=1.05;
496
+ for(int mask=1;mask<8;mask++)if((mask&can)==mask){
497
+ int need=(hp[e]+33)/34;double eh=0,death=0;
498
+ for(int m=0;m<5;m++)if(pr[e][m]>.001){
499
+ double probs[4]={1,0,0,0};int total=0;
500
+ for(int k=0;k<3;k++)if(mask>>k&1){
501
+ double q=(hit(p[k],ep[e][m])?1-block[k]:0)+(hit(start[k],ep[e][m])?block[k]:0);
502
+ total++;for(int j=total;j>=0;j--)probs[j]=probs[j]*(1-q)+(j?probs[j-1]*q:0);
503
+ }
504
+ for(int j=1;j<=total;j++){eh+=pr[e][m]*min(need,j)*probs[j];if(j>=need)death+=pr[e][m]*probs[j];}
505
+ }
506
+ double deny=flag[e]>=0?16*(base[tm[e]][pos[e]]<=g.turns-turn+1?1:resourceValue):0;
507
+ reward[mask]=importance*(resourceValue*(3.5*eh+8.0*death)+deny*death);
508
+ for(int k=0;k<3;k++)if(mask>>k&1)reward[mask]-=idle[k];
509
+ if(reward[mask]>.001)useful=true;
510
+ }
511
+ if(!useful)continue;
512
+ for(int mask=7;mask>=0;mask--)if(dp[mask]>-1e10){
513
+ int left=can&~mask;
514
+ for(int sub=left;sub;sub=(sub-1)&left){int nm=mask|sub;double nv=dp[mask]+reward[sub];
515
+ if(nv>dp[nm]){dp[nm]=nv;copy(acts[mask],acts[mask]+3,acts[nm]);for(int k=0;k<3;k++)if(sub>>k&1)acts[nm][k]=e;}
516
+ }
517
+ }
518
+ }
519
+ int am=0;for(int mask=1;mask<8;mask++)if(dp[mask]>dp[am])am=mask;
520
+ value+=dp[am]+idle[0]+idle[1]+idle[2];
521
+ for(int k=0;k<3;k++)for(int l=k+1;l<3;l++)if(p[k]>=0&&p[l]>=0&&flag[me*3+k]<0&&flag[me*3+l]<0){
522
+ if(goal[k]==goal[l])value+=.13*(min(6,man(start[k],start[l]))-min(6,man(p[k],p[l])));
523
+ if(g.teams>=6&&(nearestEnemy(start[k],me)<=5||nearestEnemy(start[l],me)<=5))
524
+ value+=.35*(max(0,min(8,man(start[k],start[l]))-2)-max(0,min(8,man(p[k],p[l]))-2));
525
+ }
526
+ value+=.012*rand01();
527
+ if(top){Candidate c;c.value=value;copy(mv,mv+3,c.move.begin());copy(acts[am],acts[am]+3,c.act.begin());top->push_back(c);}
528
+ if(value>best){best=value;copy(mv,mv+3,bm);copy(acts[am],acts[am]+3,ba);}
529
+ }
530
+ finished: Candidate c;c.value=best;copy(bm,bm+3,c.move.begin());copy(ba,ba+3,c.act.begin());return c;
531
+ }
532
+ Game simulate(const Game& g,const Candidate& choice,int scenario){
533
+ Game next=g;next.turn=g.turn+1;next.events.clear();
534
+ int wants[U],after[U],atk[U],count[M]={},owner[M],damage[U]={};bool blocked[U]={};
535
+ fill(owner,owner+N,-1);fill(atk,atk+U,-1);
536
+ for(int i=0;i<nu;i++){
537
+ after[i]=wants[i]=pos[i];if(pos[i]<0)continue;owner[pos[i]]=i;
538
+ int m=0;
539
+ if(tm[i]==me)m=choice.move[i-me*3];
540
+ else if(scenario==0)m=max_element(pr[i],pr[i]+5)-pr[i];
541
+ else {
542
+ unsigned long long h=(turn*7577ull+i*31337ull+scenario*293983ull);h^=h<<13;h^=h>>7;h^=h<<17;
543
+ double r=(h%100000)/100000.;for(int j=0;j<5;j++){r-=pr[i][j];if(r<=0){m=j;break;}}
544
+ }
545
+ wants[i]=adj[pos[i]][m];count[wants[i]]++;
546
+ }
547
+ for(int i=0;i<nu;i++)if(pos[i]>=0){
548
+ if(count[wants[i]]>1)blocked[i]=true;
549
+ int j=owner[wants[i]];
550
+ if(j>=0&&j!=i&&tm[i]!=tm[j]&&wants[j]==pos[i])blocked[i]=blocked[j]=true;
551
+ }
552
+ for(int rep=0;rep<nu;rep++){
553
+ bool changed=false;
554
+ for(int i=0;i<nu;i++)if(pos[i]>=0&&!blocked[i]&&wants[i]!=pos[i]){
555
+ int j=owner[wants[i]];if(j>=0&&(blocked[j]||wants[j]==pos[j])){blocked[i]=true;changed=true;}
556
+ }if(!changed)break;
557
+ }
558
+ for(int i=0;i<nu;i++)if(pos[i]>=0)after[i]=blocked[i]?pos[i]:wants[i];
559
+ for(int i=0;i<nu;i++)if(pos[i]>=0&&tm[i]==me)atk[i]=choice.act[i-me*3];
560
+ int assigned[15][U]={};
561
+ for(int t=0;t<g.teams;t++)if(t!=me)for(int z=0;z<3;z++){
562
+ int i=t*3+(z+turn)%3;if(pos[i]<0||flag[i]>=0||immune[i])continue;
563
+ bool onflag=false;
564
+ for(const auto& f:g.flags)if(f.x>=0&&(f.return_at<0||f.return_at>turn)&&(g.teams>=6?wants[i]:after[i])==f.y*n+f.x)onflag=true;
565
+ if(onflag)continue;
566
+ double best=-1;int target=-1;
567
+ for(int j=0;j<nu;j++)if(tm[j]!=t&&after[j]>=0&&!immune[j]){
568
+ double aim=0;
569
+ if(g.teams>=6){for(int m=0;m<5;m++)if(hit(wants[i],ep[j][m]))aim+=pr[j][m];}
570
+ else aim=hit(after[i],after[j]);
571
+ if(aim<.12)continue;
572
+ double v=priority(i,j)*aim;
573
+ if(assigned[t][j]*34>=hp[j])v*=.10;
574
+ else if((assigned[t][j]+1)*34>=hp[j])v+=3;
575
+ v+=.02*(3-man(after[i],after[j]));
576
+ if(v>best){best=v;target=j;}
577
+ }
578
+ atk[i]=target;if(target>=0)assigned[t][target]++;
579
+ }
580
+ for(int i=0;i<nu;i++)if(pos[i]>=0&&flag[i]<0&&!immune[i]&&atk[i]>=0){
581
+ int j=atk[i];if(after[j]>=0&&!immune[j]&&tm[j]!=tm[i]&&hit(after[i],after[j])){damage[j]+=34;next.events.push_back({"attack",{i,j}});}
582
+ }
583
+ for(auto& f:next.flags)if(f.x>=0&&f.return_at>=0&&f.return_at<=turn){f.status="cooldown";f.x=f.y=-1;f.return_at=turn+50;}
584
+ for(int i=0;i<nu;i++){
585
+ auto& u=next.units[i];if(pos[i]<0)continue;
586
+ u.x=after[i]%n;u.y=after[i]/n;u.hp=hp[i]-damage[i];u.respawn_at=-1;
587
+ if(u.hp<=0){
588
+ if(u.flag>=0){auto& f=next.flags[u.flag];f.status="dropped";f.holder=-1;f.x=u.x;f.y=u.y;f.return_at=turn+15;}
589
+ u.x=u.y=-1;u.hp=0;u.flag=-1;u.respawn_at=turn+10;
590
+ }
591
+ }
592
+ for(int i=0;i<nu;i++){
593
+ auto& u=next.units[i];if(u.x<0||u.flag>=0||atk[i]>=0)continue;
594
+ for(auto& f:next.flags)if(f.x==u.x&&f.y==u.y&&(f.status=="home"||f.status=="dropped")){
595
+ u.flag=f.id;f.status="carried";f.x=f.y=-1;f.holder=i;f.return_at=-1;break;
596
+ }
597
+ }
598
+ for(auto& u:next.units)if(u.x>=0&&u.flag>=0&&base[u.team][u.y*n+u.x]==0){
599
+ auto& f=next.flags[u.flag];u.flag=-1;f.status="cooldown";f.holder=-1;f.return_at=turn+8;next.score[u.team]++;
600
+ }
601
+ return next;
602
+ }
603
+ string run(const Game& g){
604
+ auto began=chrono::steady_clock::now();
605
+ hardDeadline=began+chrono::milliseconds(g.turn==1?1800:35);
606
+ if(!n)init(g);
607
+ update(g);enemyPrediction();selectGoals();
608
+ vector<Candidate> top;Candidate best=choose(g,&top);
609
+ int saveGoal[3],saveType[3],saveLast[3];copy(goal,goal+3,saveGoal);copy(goaltype,goaltype+3,saveType);copy(lastGoal,lastGoal+3,saveLast);
610
+ bool contact=false;
611
+ for(int k=0;k<3;k++)if(pos[me*3+k]>=0&&nearestEnemy(pos[me*3+k],me,false)<=5)contact=true;
612
+ if(contact&&g.turn<g.turns){
613
+ sort(top.begin(),top.end(),[](const Candidate& a,const Candidate& b){return a.value>b.value;});
614
+ int width=g.teams<=5?8:g.teams<=10?6:4;
615
+ double best2=-1e30,lastDuration=0;
616
+ for(int c=0;c<min(width,(int)top.size());c++){
617
+ if(c>0&&chrono::duration<double,milli>(chrono::steady_clock::now()-began).count()+lastDuration*1.15>24)break;
618
+ auto cbegan=chrono::steady_clock::now();
619
+ double future=0,worst=1e9;
620
+ for(int s=0;s<2;s++){
621
+ if(c||s){update(g,false);enemyPrediction(false);copy(saveLast,saveLast+3,lastGoal);}
622
+ Game next=simulate(g,top[c],s);
623
+ update(next,false);enemyPrediction(false);selectGoals();
624
+ Candidate step=choose(next);double v=step.value;
625
+ if(g.teams<=5&&next.turn<g.turns){
626
+ Game third=simulate(next,step,s);
627
+ update(third,false);enemyPrediction(false);selectGoals();
628
+ v+=.55*choose(third).value;
629
+ }
630
+ future+=v*.5;worst=min(worst,v);
631
+ }
632
+ double v=top[c].value+.70*(.8*future+.2*worst);
633
+ if(v>best2){best2=v;best=top[c];}
634
+ lastDuration=chrono::duration<double,milli>(chrono::steady_clock::now()-cbegan).count();
635
+ }
636
+ }
637
+ update(g,false);copy(saveGoal,saveGoal+3,goal);copy(saveType,saveType+3,goaltype);copy(saveLast,saveLast+3,lastGoal);
638
+ string out=to_string(turn);
639
+ for(int k=0;k<3;k++){
640
+ int i=me*3+k;string act="P";
641
+ if(flag[i]>=0)act="-";else if(best.act[k]>=0)act=to_string(best.act[k]);
642
+ out+=" ";out+=mc[best.move[k]];out+=" "+act;
643
+ }
644
+ out+=" # ";for(int k=0;k<3;k++){if(k)out+=';';out+=to_string(goaltype[k])+":"+to_string(goal[k]%n)+","+to_string(goal[k]/n);}
645
+ copy(pos,pos+nu,oldpos);return out;
646
+ }
647
+ };
648
+ string decide(const Game& g) { static Planner p;return p.run(g); }
649
+
650
+ int main() {
651
+ ios::sync_with_stdio(false);
652
+ cin.tie(nullptr);
653
+ Game g;
654
+ while (read_turn(g)) {
655
+ cout << decide(g) << endl; // endl 会立即刷新输出
656
+ }
657
+ }