dsh-eval-guard 0.2.3 → 0.3.1

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Files changed (221) hide show
  1. package/README.md +91 -13
  2. package/assets/commit0/instance.json +30 -0
  3. package/assets/commit0/workspace.zip +0 -0
  4. package/assets/featurebench/hidden/test_regression.py +690 -0
  5. package/assets/featurebench/instance.json +16 -0
  6. package/assets/featurebench/workspace.zip +0 -0
  7. package/assets/swe-bench-pro/hidden/test.patch +36 -0
  8. package/assets/swe-bench-pro/instance.json +10 -0
  9. package/assets/swe-bench-pro/workspace.zip +0 -0
  10. package/eval/README.md +18 -0
  11. package/eval/arena/arena/README.md +21 -0
  12. package/eval/arena/arena/bt.py +104 -0
  13. package/eval/arena/arena/clock.py +15 -0
  14. package/eval/arena/arena/core.py +265 -0
  15. package/eval/arena/arena/run.cmd +24 -0
  16. package/eval/arena/arena/run.sh +11 -0
  17. package/eval/arena/arena/schedule.py +79 -0
  18. package/eval/arena/arena/tournament.py +183 -0
  19. package/eval/arena/bomberman/bots/README.md +16 -0
  20. package/eval/arena/bomberman/bots/deepseek-v4.1-flash.cpp +447 -0
  21. package/eval/arena/bomberman/bots/doubao-seed-2.1.cpp +542 -0
  22. package/eval/arena/bomberman/bots/glm-5.3.cpp +406 -0
  23. package/eval/arena/bomberman/bots/gpt-6-astra.cpp +768 -0
  24. package/eval/arena/bomberman/bots/gpt-6-sol.cpp +444 -0
  25. package/eval/arena/bomberman/bots/kimi-k3.cpp +432 -0
  26. package/eval/arena/bomberman/bots/mimo-v2.6-pro.cpp +529 -0
  27. package/eval/arena/bomberman/bots/opus-5.5.cpp +548 -0
  28. package/eval/arena/bomberman/bots/qwen-3.8-max.cpp +836 -0
  29. package/eval/arena/bomberman/tournament/README.md +11 -0
  30. package/eval/arena/bomberman/tournament/bt.py +56 -0
  31. package/eval/arena/bomberman/tournament/evaluate.py +199 -0
  32. package/eval/arena/bomberman/tournament/run.py +79 -0
  33. package/eval/arena/bomberman/tournament/schedule-2to10.json.gz +0 -0
  34. package/eval/arena/bomberman/workspace/MANIFEST.json +13 -0
  35. package/eval/arena/bomberman/workspace/README.md +29 -0
  36. package/eval/arena/bomberman/workspace/RULES.md +100 -0
  37. package/eval/arena/bomberman/workspace/baseline.cpp +240 -0
  38. package/eval/arena/bomberman/workspace/clock.py +25 -0
  39. package/eval/arena/bomberman/workspace/engine/arena.py +198 -0
  40. package/eval/arena/bomberman/workspace/engine/build.py +35 -0
  41. package/eval/arena/bomberman/workspace/engine/engine.py +256 -0
  42. package/eval/arena/bomberman/workspace/engine/verify_replay.py +24 -0
  43. package/eval/arena/bomberman/workspace/run.cmd +28 -0
  44. package/eval/arena/bomberman/workspace/run.sh +16 -0
  45. package/eval/arena/bomberman/workspace/viewer/index.html +42 -0
  46. package/eval/arena/ctf/bots/README.md +18 -0
  47. package/eval/arena/ctf/bots/deepseek-v4.1-flash.cpp +601 -0
  48. package/eval/arena/ctf/bots/doubao-seed-2.1-turbo.cpp +320 -0
  49. package/eval/arena/ctf/bots/fable-5.1.cpp +634 -0
  50. package/eval/arena/ctf/bots/glm-5.3.cpp +689 -0
  51. package/eval/arena/ctf/bots/gpt-6-astra.cpp +657 -0
  52. package/eval/arena/ctf/bots/gpt-6.1-sol.cpp +725 -0
  53. package/eval/arena/ctf/bots/kimi-k3.cpp +667 -0
  54. package/eval/arena/ctf/bots/mimo-v2.6-pro.cpp +533 -0
  55. package/eval/arena/ctf/bots/opus-5.5.cpp +645 -0
  56. package/eval/arena/ctf/bots/qwen-3.8-max.cpp +726 -0
  57. package/eval/arena/ctf/bots/sonnet-5.5.cpp +569 -0
  58. package/eval/arena/ctf/tournament/README.md +15 -0
  59. package/eval/arena/ctf/tournament/formal-2to8.json +31 -0
  60. package/eval/arena/ctf/tournament/formal-9to15.json +31 -0
  61. package/eval/arena/ctf/workspace/README.md +41 -0
  62. package/eval/arena/ctf/workspace/RULES.md +119 -0
  63. package/eval/arena/ctf/workspace/arena.py +186 -0
  64. package/eval/arena/ctf/workspace/baseline.cpp +257 -0
  65. package/eval/arena/ctf/workspace/clock.py +15 -0
  66. package/eval/arena/ctf/workspace/core.py +265 -0
  67. package/eval/arena/ctf/workspace/engine.py +389 -0
  68. package/eval/arena/ctf/workspace/run.cmd +24 -0
  69. package/eval/arena/ctf/workspace/run.sh +11 -0
  70. package/eval/arena/ctf/workspace/viewer.html +71 -0
  71. package/eval/arena/land/bots/README.md +17 -0
  72. package/eval/arena/land/bots/deepseek-4.1f@workbuddy#1/bot.cpp +608 -0
  73. package/eval/arena/land/bots/glm-5.3@workbuddy#1/bot.cpp +521 -0
  74. package/eval/arena/land/bots/gpt-6-astra@codex#1/bot.cpp +373 -0
  75. package/eval/arena/land/bots/gpt-6-sol@codex#1/bot.cpp +341 -0
  76. package/eval/arena/land/bots/kimi-k3@workbuddy#1/bot.cpp +492 -0
  77. package/eval/arena/land/bots/mimo-2.6-pro@zcode#1/bot.cpp +652 -0
  78. package/eval/arena/land/bots/mystery-model@zcode#1/bot.cpp +466 -0
  79. package/eval/arena/land/bots/opus-5.5@claude-code#1/bot.cpp +630 -0
  80. package/eval/arena/land/bots/sonnet-5@claude-code#1/bot.cpp +619 -0
  81. package/eval/arena/land/tournament/make_replay_page.py +17 -0
  82. package/eval/arena/land/tournament/rate.py +290 -0
  83. package/eval/arena/land/tournament/round_robin.py +172 -0
  84. package/eval/arena/land/tournament/sparring.cpp +356 -0
  85. package/eval/arena/land/workspace/RULES.md +114 -0
  86. package/eval/arena/land/workspace/TASK.md +46 -0
  87. package/eval/arena/land/workspace/anchors/.build/greedy_f2e6d2dea5ca +0 -0
  88. package/eval/arena/land/workspace/anchors/greedy.cpp +194 -0
  89. package/eval/arena/land/workspace/anchors/random.cpp +80 -0
  90. package/eval/arena/land/workspace/clock.py +64 -0
  91. package/eval/arena/land/workspace/engine/build.py +33 -0
  92. package/eval/arena/land/workspace/engine/game.py +273 -0
  93. package/eval/arena/land/workspace/engine/referee.py +308 -0
  94. package/eval/arena/land/workspace/starter/.build/bot_be32b45b4699 +0 -0
  95. package/eval/arena/land/workspace/starter/bot.cpp +82 -0
  96. package/eval/arena/land/workspace/viewer/viewer.html +210 -0
  97. package/eval/arena/tank/bots/README.md +24 -0
  98. package/eval/arena/tank/bots/half1/deepseek-v4.1-flash.cpp +367 -0
  99. package/eval/arena/tank/bots/half1/doubao-seed-evolving.cpp +402 -0
  100. package/eval/arena/tank/bots/half1/gemini-4-argon.cpp +1132 -0
  101. package/eval/arena/tank/bots/half1/glm-5.3.cpp +551 -0
  102. package/eval/arena/tank/bots/half1/gpt-6-astra.cpp +233 -0
  103. package/eval/arena/tank/bots/half1/gpt-6.1-sol-ultrafast.cpp +350 -0
  104. package/eval/arena/tank/bots/half1/gpt-6.1-sol.cpp +78 -0
  105. package/eval/arena/tank/bots/half1/grok-4.7.cpp +1099 -0
  106. package/eval/arena/tank/bots/half1/haiku-5.5.cpp +210 -0
  107. package/eval/arena/tank/bots/half1/kimi-k3.cpp +353 -0
  108. package/eval/arena/tank/bots/half1/mimo-v2.6-pro.cpp +336 -0
  109. package/eval/arena/tank/bots/half1/muse-wonder-full.cpp +560 -0
  110. package/eval/arena/tank/bots/half1/opus-5.5.cpp +435 -0
  111. package/eval/arena/tank/bots/half1/qwen-3.8-max.cpp +537 -0
  112. package/eval/arena/tank/bots/half2/deepseek-v4.1-flash.cpp +425 -0
  113. package/eval/arena/tank/bots/half2/doubao-seed-evolving.cpp +308 -0
  114. package/eval/arena/tank/bots/half2/gemini-4-argon.cpp +1390 -0
  115. package/eval/arena/tank/bots/half2/glm-5.3.cpp +651 -0
  116. package/eval/arena/tank/bots/half2/gpt-6-astra.cpp +241 -0
  117. package/eval/arena/tank/bots/half2/gpt-6.1-sol-ultrafast.cpp +356 -0
  118. package/eval/arena/tank/bots/half2/gpt-6.1-sol.cpp +87 -0
  119. package/eval/arena/tank/bots/half2/grok-4.7.cpp +1205 -0
  120. package/eval/arena/tank/bots/half2/haiku-5.5.cpp +210 -0
  121. package/eval/arena/tank/bots/half2/kimi-k3.cpp +487 -0
  122. package/eval/arena/tank/bots/half2/mimo-v2.6-pro.cpp +336 -0
  123. package/eval/arena/tank/bots/half2/muse-wonder-full.cpp +560 -0
  124. package/eval/arena/tank/bots/half2/opus-5.5.cpp +476 -0
  125. package/eval/arena/tank/bots/half2/qwen-3.8-max.cpp +392 -0
  126. package/eval/arena/tank/tournament/README.md +24 -0
  127. package/eval/arena/tank/tournament/bt.py +218 -0
  128. package/eval/arena/tank/tournament/final.json +202 -0
  129. package/eval/arena/tank/tournament/halftime.json +146 -0
  130. package/eval/arena/tank/tournament/progress.json +911 -0
  131. package/eval/arena/tank/tournament/schedule.py +100 -0
  132. package/eval/arena/tank/tournament/sparring.cpp +928 -0
  133. package/eval/arena/tank/tournament/tournament.py +1426 -0
  134. package/eval/arena/tank/workspace/README.md +169 -0
  135. package/eval/arena/tank/workspace/RULES.md +443 -0
  136. package/eval/arena/tank/workspace/arena.py +862 -0
  137. package/eval/arena/tank/workspace/baseline.cpp +259 -0
  138. package/eval/arena/tank/workspace/clock.py +103 -0
  139. package/eval/arena/tank/workspace/core.py +712 -0
  140. package/eval/arena/tank/workspace/engine.py +573 -0
  141. package/eval/arena/tank/workspace/history/.lock +0 -0
  142. package/eval/arena/tank/workspace/history/20261017-193610-08715287f91f-bot.cpp +109 -0
  143. package/eval/arena/tank/workspace/history/20261017-193619-f00b2d5635fa-gpt-6-astra.cpp +241 -0
  144. package/eval/arena/tank/workspace/history/20261017-193643-63319e0a2b1a-gpt-6_1-sol-ultrafast.cpp +356 -0
  145. package/eval/arena/tank/workspace/history/20261017-193647-41c1341d0a8a-gemini-4-argon.cpp +1390 -0
  146. package/eval/arena/tank/workspace/history/20261017-193652-e34c0f45539a-gpt-6_1-sol.cpp +87 -0
  147. package/eval/arena/tank/workspace/history/20261017-193654-c026348ce96e-opus-5_5.cpp +476 -0
  148. package/eval/arena/tank/workspace/history/20261017-193655-4a21366e94d1-muse-wonder-full.cpp +560 -0
  149. package/eval/arena/tank/workspace/history/20261017-193657-dbc4e9969c52-mimo-v2_6-pro.cpp +336 -0
  150. package/eval/arena/tank/workspace/history/20261017-193703-723cd036eb31-grok-4_7.cpp +1205 -0
  151. package/eval/arena/tank/workspace/history/20261017-193707-1ebbb227be68-deepseek-v4_1-flash.cpp +425 -0
  152. package/eval/arena/tank/workspace/history/20261017-193709-aeb0e7202ad5-doubao-seed-evolving.cpp +308 -0
  153. package/eval/arena/tank/workspace/history/20261017-193710-b21ebeb9bc76-kimi-k3.cpp +487 -0
  154. package/eval/arena/tank/workspace/history/20261017-193712-54cd86531905-haiku-5_5.cpp +210 -0
  155. package/eval/arena/tank/workspace/history/20261017-193714-efdb8e35c0bf-qwen-3_8-max.cpp +392 -0
  156. package/eval/arena/tank/workspace/history/20261017-193715-681423c23fdb-glm-5_3.cpp +651 -0
  157. package/eval/arena/tank/workspace/history/20261017-193717-1a8b3c75181d-sparring.cpp +928 -0
  158. package/eval/arena/tank/workspace/history/20261017-193720-1e0803a541e8-baseline.cpp +259 -0
  159. package/eval/arena/tank/workspace/history/log.jsonl +103 -0
  160. package/eval/arena/tank/workspace/judge/cycles.hpp +53 -0
  161. package/eval/arena/tank/workspace/judge/fast.cpp +337 -0
  162. package/eval/arena/tank/workspace/judge/referee.cpp +125 -0
  163. package/eval/arena/tank/workspace/judge/speed.cpp +99 -0
  164. package/eval/arena/tank/workspace/run.cmd +31 -0
  165. package/eval/arena/tank/workspace/run.sh +23 -0
  166. package/eval/arena/tank/workspace/tank.hpp +1762 -0
  167. package/eval/arena/tank/workspace/tank_main.cpp +215 -0
  168. package/eval/arena/tank/workspace/viewer.html +1150 -0
  169. package/eval/arena/warehouse/workspace/SPEC.md +130 -0
  170. package/eval/arena/warehouse/workspace/TASK.md +71 -0
  171. package/eval/arena/warehouse/workspace/baseline/common.h +88 -0
  172. package/eval/arena/warehouse/workspace/baseline/main.cpp +27 -0
  173. package/eval/arena/warehouse/workspace/baseline/old_stuff.cpp +87 -0
  174. package/eval/arena/warehouse/workspace/baseline/sim.cpp +427 -0
  175. package/eval/arena/warehouse/workspace/baseline/util.cpp +220 -0
  176. package/eval/arena/warehouse/workspace/clock.py +42 -0
  177. package/eval/arena/warehouse/workspace/src/common.h +88 -0
  178. package/eval/arena/warehouse/workspace/src/main.cpp +27 -0
  179. package/eval/arena/warehouse/workspace/src/old_stuff.cpp +87 -0
  180. package/eval/arena/warehouse/workspace/src/sim.cpp +427 -0
  181. package/eval/arena/warehouse/workspace/src/util.cpp +220 -0
  182. package/eval/arena/warehouse/workspace/tools/bench.py +119 -0
  183. package/eval/arena/warehouse/workspace/tools/check_input.py +161 -0
  184. package/eval/arena/warehouse/workspace/tools/gen.py +132 -0
  185. package/eval/arena/warehouse/workspace/tools/measure.py +107 -0
  186. package/eval/arena/warehouse/workspace/workloads/public/pub_crowded.in +1420 -0
  187. package/eval/arena/warehouse/workspace/workloads/public/pub_crowded.out +9162 -0
  188. package/eval/arena/warehouse/workspace/workloads/public/pub_dynamic.in +1465 -0
  189. package/eval/arena/warehouse/workspace/workloads/public/pub_dynamic.out +3439 -0
  190. package/eval/arena/warehouse/workspace/workloads/public/pub_flood.in +2757 -0
  191. package/eval/arena/warehouse/workspace/workloads/public/pub_flood.out +3126 -0
  192. package/eval/arena/warehouse/workspace/workloads/public/pub_small.in +731 -0
  193. package/eval/arena/warehouse/workspace/workloads/public/pub_small.out +2578 -0
  194. package/eval/arena/warehouse/workspace/workloads/public/pub_wide.in +528 -0
  195. package/eval/arena/warehouse/workspace/workloads/public/pub_wide.out +2026 -0
  196. package/eval/bomberman.py +20 -0
  197. package/eval/commit0.py +21 -0
  198. package/eval/common.py +61 -0
  199. package/eval/ctf.py +20 -0
  200. package/eval/featurebench.py +25 -0
  201. package/eval/land.py +20 -0
  202. package/eval/legacy/bomberman-prices.json +4 -0
  203. package/eval/legacy/bomberman.py +161 -0
  204. package/eval/legacy/commit0.py +91 -0
  205. package/eval/legacy/ctf-prices.json +4 -0
  206. package/eval/legacy/ctf.py +178 -0
  207. package/eval/legacy/featurebench.py +103 -0
  208. package/eval/legacy/land-prices.json +4 -0
  209. package/eval/legacy/land.py +177 -0
  210. package/eval/legacy/swe_bench_pro.py +116 -0
  211. package/eval/legacy/tank-prices.json +3 -0
  212. package/eval/legacy/tank.py +408 -0
  213. package/eval/legacy/warehouse-prices.json +4 -0
  214. package/eval/legacy/warehouse.py +365 -0
  215. package/eval/swe-bench-pro.py +25 -0
  216. package/eval/tank.py +20 -0
  217. package/eval/warehouse.py +20 -0
  218. package/lib/client/index.js +376 -63
  219. package/lib/client/index.js.map +1 -1
  220. package/lib/index.js +684 -27
  221. package/package.json +2 -1
@@ -0,0 +1,601 @@
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+ // 夺旗 bot:任务竞价的三角色协同
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+ // - 携旗者走最快路线回基地(速度优先,不绕路)
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+ // - 队友护卫我方携旗者;空闲角色拦截敌方携旗者(4 方以上积极追猎)
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+ // - 抢旗:只抢抢得到的(比敌人先到,或很近),抢不到就去站旗点等刷新
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+ // - 站位:按旗点被抢概率加权,选期望收益最高的空旗点,分头驻守
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+ // - 攻击集火:优先携旗者 / 一击必杀 / 威胁我方携旗者的敌人,避免伤害溢出
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+ #include <bits/stdc++.h>
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+ using namespace std;
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+
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+ struct Unit { int id, team, x, y, hp, flag, respawn_at; };
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+ struct Flag { int id; string status; int x, y, holder, return_at; };
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+ struct Event { string type; vector<int> args; };
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+
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+ struct Game {
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+ int teams = 0, me = 0, size = 0, turns = 0, hp = 0, damage = 0, respawn = 0, flag_return = 0, flag_cooldown = 0;
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+ vector<string> map;
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+ vector<pair<int, int>> bases;
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+ vector<pair<int, int>> spots;
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+ int turn = 0;
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+ vector<int> score;
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+ vector<Unit> units;
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+ vector<Flag> flags;
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+ vector<Event> events;
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+ };
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+
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+ bool read_turn(Game& g) {
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+ string w;
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+ while (cin >> w) {
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+ if (w == "INIT") {
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+ cin >> g.teams >> g.me >> g.size >> g.turns >> g.hp >> g.damage >> g.respawn >> g.flag_return >> g.flag_cooldown;
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+ } else if (w == "MAP") {
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+ g.map.assign(g.size, "");
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+ for (auto& row : g.map) cin >> row;
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+ } else if (w == "BASES") {
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+ int k; cin >> k; g.bases.resize(k);
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+ for (auto& b : g.bases) cin >> b.first >> b.second;
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+ } else if (w == "SPOTS") {
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+ int k; cin >> k; g.spots.resize(k);
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+ for (auto& s : g.spots) cin >> s.first >> s.second;
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+ } else if (w == "TURN") {
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+ cin >> g.turn;
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+ } else if (w == "SCORE") {
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+ g.score.resize(g.teams);
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+ for (auto& s : g.score) cin >> s;
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+ } else if (w == "UNITS") {
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+ int k; cin >> k; g.units.resize(k);
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+ for (auto& u : g.units) { string tag; cin >> tag >> u.id >> u.team >> u.x >> u.y >> u.hp >> u.flag >> u.respawn_at; }
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+ } else if (w == "FLAGS") {
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+ int k; cin >> k; g.flags.resize(k);
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+ for (auto& f : g.flags) { string tag; cin >> tag >> f.id >> f.status >> f.x >> f.y >> f.holder >> f.return_at; }
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+ } else if (w == "EVENTS") {
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+ int k; cin >> k; g.events.assign(k, {});
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+ string line; getline(cin, line);
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+ for (auto& e : g.events) {
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+ getline(cin, line);
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+ istringstream in(line);
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+ string tag; in >> tag >> e.type;
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+ for (int v; in >> v;) e.args.push_back(v);
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+ }
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+ } else if (w == "END") {
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+ return true;
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+ }
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+ }
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+ return false;
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+ }
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+
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+ static const int DX4[4] = {0, 0, -1, 1};
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+ static const int DY4[4] = {-1, 1, 0, 0};
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+ static const char MVC[4] = {'U', 'D', 'L', 'R'};
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+ static const int INF = 1000000000;
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+
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+ struct Bot {
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+ int S = 0, me = 0;
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+ vector<char> wall;
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+ vector<vector<int>> baseCells, spawnCells;
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+ vector<int> spotCells;
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+ vector<int> dHome;
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+ bool inited = false;
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+
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+ int cellOf(int x, int y) const { return y * S + x; }
81
+ bool inb(int x, int y) const { return x >= 0 && y >= 0 && x < S && y < S; }
82
+
83
+ static bool stableLess(int a, int b, int S, int bx, int by, int cx, int cy) {
84
+ int ax = a % S, ay = a / S, x2 = b % S, y2 = b / S;
85
+ int da = abs(ax - cx) + abs(ay - cy), db = abs(x2 - cx) + abs(y2 - cy);
86
+ if (da != db) return da < db;
87
+ return abs(ax - bx) + 2 * abs(ay - by) < abs(x2 - bx) + 2 * abs(y2 - by);
88
+ }
89
+
90
+ void init(const Game& g) {
91
+ S = g.size; me = g.me;
92
+ wall.assign(S * S, 0);
93
+ for (int y = 0; y < S; y++) for (int x = 0; x < S; x++) wall[cellOf(x, y)] = (g.map[y][x] == '#');
94
+ int cx = S / 2, cy = S / 2;
95
+ baseCells.assign(g.teams, {});
96
+ spawnCells.assign(g.teams, {});
97
+ for (int t = 0; t < g.teams; t++) {
98
+ int bx = g.bases[t].first, by = g.bases[t].second;
99
+ vector<int> cs;
100
+ for (int dy = -1; dy <= 1; dy++) for (int dx = -1; dx <= 1; dx++) {
101
+ if (!inb(bx + dx, by + dy)) continue;
102
+ cs.push_back(cellOf(bx + dx, by + dy));
103
+ }
104
+ baseCells[t] = cs;
105
+ stable_sort(cs.begin(), cs.end(), [&](int a, int b) { return stableLess(a, b, S, bx, by, cx, cy); });
106
+ spawnCells[t] = cs;
107
+ }
108
+ for (auto& s : g.spots) spotCells.push_back(cellOf(s.first, s.second));
109
+ dHome = bfs(baseCells[me]);
110
+ inited = true;
111
+ }
112
+
113
+ vector<int> bfs(const vector<int>& src) const {
114
+ vector<int> d(S * S, -1);
115
+ vector<int> q;
116
+ q.reserve(S * S);
117
+ for (int c : src) if (c >= 0 && !wall[c] && d[c] < 0) { d[c] = 0; q.push_back(c); }
118
+ for (size_t i = 0; i < q.size(); i++) {
119
+ int c = q[i], x = c % S, y = c / S;
120
+ for (int k = 0; k < 4; k++) {
121
+ int nx = x + DX4[k], ny = y + DY4[k];
122
+ if (!inb(nx, ny)) continue;
123
+ int n = ny * S + nx;
124
+ if (wall[n] || d[n] >= 0) continue;
125
+ d[n] = d[c] + 1;
126
+ q.push_back(n);
127
+ }
128
+ }
129
+ return d;
130
+ }
131
+ vector<int> bfs1(int c) const { return bfs(vector<int>{c}); }
132
+
133
+ vector<int> dijkstra(const vector<int>& src, const vector<int>& cost) const {
134
+ vector<int> d(S * S, INF);
135
+ priority_queue<pair<int, int>, vector<pair<int, int>>, greater<pair<int, int>>> pq;
136
+ for (int c : src) if (c >= 0 && !wall[c] && d[c] > 0) { d[c] = 0; pq.push({0, c}); }
137
+ while (!pq.empty()) {
138
+ pair<int, int> top = pq.top(); pq.pop();
139
+ int dd = top.first, c = top.second;
140
+ if (dd > d[c]) continue;
141
+ int x = c % S, y = c / S;
142
+ for (int k = 0; k < 4; k++) {
143
+ int nx = x + DX4[k], ny = y + DY4[k];
144
+ if (!inb(nx, ny)) continue;
145
+ int n = ny * S + nx;
146
+ if (wall[n]) continue;
147
+ int nd = dd + 1 + cost[n];
148
+ if (nd < d[n]) { d[n] = nd; pq.push({nd, n}); }
149
+ }
150
+ }
151
+ return d;
152
+ }
153
+
154
+ bool canAttack(int ax, int ay, int bx, int by) const {
155
+ int dx = bx - ax, dy = by - ay;
156
+ if (abs(dx) + abs(dy) > 2) return false;
157
+ if (abs(dx) == 2 && dy == 0) return !wall[cellOf(ax + dx / 2, ay)];
158
+ if (abs(dy) == 2 && dx == 0) return !wall[cellOf(ax, ay + dy / 2)];
159
+ if (abs(dx) == 1 && abs(dy) == 1) return !wall[cellOf(ax + dx, ay)] || !wall[cellOf(ax, ay + dy)];
160
+ return true;
161
+ }
162
+
163
+ int stepDown(int from, const vector<int>& pot, const vector<int>& danger) const {
164
+ int x = from % S, y = from / S;
165
+ int cur = (pot[from] >= INF) ? INF : pot[from];
166
+ int bestVal = cur, bestDg = danger[from], bestMv = -1;
167
+ for (int k = 0; k < 4; k++) {
168
+ int nx = x + DX4[k], ny = y + DY4[k];
169
+ if (!inb(nx, ny)) continue;
170
+ int n = ny * S + nx;
171
+ if (wall[n] || pot[n] >= INF) continue;
172
+ int v = pot[n];
173
+ if (v < bestVal || (v == bestVal && danger[n] < bestDg)) { bestVal = v; bestDg = danger[n]; bestMv = k; }
174
+ }
175
+ if (bestMv >= 0 && bestVal >= cur) return -1;
176
+ return bestMv;
177
+ }
178
+ int cellAt(int c, int mv) const { return c + DY4[mv] * S + DX4[mv]; }
179
+ };
180
+
181
+ struct Cmd { char mv = 'S'; string act = "-"; };
182
+
183
+ enum { T_NONE = 0, T_FETCH, T_HOME, T_DEFEND, T_HUNT, T_CAMP };
184
+
185
+ int main() {
186
+ ios::sync_with_stdio(false);
187
+ Game g;
188
+ Bot bot;
189
+ while (read_turn(g)) {
190
+ if (!bot.inited) bot.init(g);
191
+ int T = g.turn;
192
+ int N = (int)g.units.size();
193
+ int S = bot.S, me = bot.me;
194
+ const int DMG = g.damage;
195
+ const int MELEE = 2;
196
+
197
+ // ---------- 有效位置(含本回合重生者)----------
198
+ vector<int> pos(N, -1);
199
+ vector<char> alive(N, 0), imm(N, 0);
200
+ {
201
+ vector<char> occ(S * S, 0);
202
+ for (auto& u : g.units) if (u.x >= 0) { pos[u.id] = bot.cellOf(u.x, u.y); alive[u.id] = 1; occ[pos[u.id]] = 1; }
203
+ for (auto& u : g.units) if (!alive[u.id] && u.respawn_at >= 0 && u.respawn_at <= T) {
204
+ for (int c : bot.spawnCells[u.team]) if (!occ[c]) { pos[u.id] = c; alive[u.id] = 1; imm[u.id] = 1; occ[c] = 1; break; }
205
+ }
206
+ }
207
+ vector<int> enemyCells, myCells;
208
+ for (auto& u : g.units) if (alive[u.id]) { if (u.team == me) myCells.push_back(pos[u.id]); else enemyCells.push_back(pos[u.id]); }
209
+ vector<int> dEnemy = bot.bfs(enemyCells);
210
+
211
+ // ---------- 威胁图 ----------
212
+ vector<int> danger(S * S, 0);
213
+ for (auto& u : g.units) {
214
+ if (u.team == me || !alive[u.id] || imm[u.id]) continue;
215
+ int ex = pos[u.id] % S, ey = pos[u.id] / S;
216
+ for (int dx = -2; dx <= 2; dx++) for (int dy = -2; dy <= 2; dy++) {
217
+ int md = abs(dx) + abs(dy);
218
+ if (md > 2) continue;
219
+ int tx = ex + dx, ty = ey + dy;
220
+ if (!bot.inb(tx, ty)) continue;
221
+ int c = bot.cellOf(tx, ty);
222
+ if (bot.wall[c]) continue;
223
+ if (bot.canAttack(ex, ey, tx, ty)) danger[c] += 2;
224
+ }
225
+ for (int dx = -3; dx <= 3; dx++) for (int dy = -3; dy <= 3; dy++) {
226
+ if (abs(dx) + abs(dy) != 3) continue;
227
+ int tx = ex + dx, ty = ey + dy;
228
+ if (!bot.inb(tx, ty)) continue;
229
+ int c = bot.cellOf(tx, ty);
230
+ if (!bot.wall[c]) danger[c] += 1;
231
+ }
232
+ }
233
+
234
+ // ---------- 旗子 ----------
235
+ int nReturn = 0, nEmptySpot = 0;
236
+ for (auto& f : g.flags) {
237
+ if ((f.status == "dropped" || f.status == "cooldown") && f.return_at == T) nReturn++;
238
+ if (f.status != "home") nEmptySpot++;
239
+ }
240
+ (void)nEmptySpot;
241
+ struct FI { int id, cell; vector<int> d; int enArr, en3, rt; };
242
+ vector<FI> fis;
243
+ for (auto& f : g.flags) {
244
+ if (f.status != "home" && f.status != "dropped") continue;
245
+ if (f.x < 0) continue;
246
+ FI fi; fi.id = f.id; fi.cell = bot.cellOf(f.x, f.y);
247
+ fi.d = bot.bfs1(fi.cell);
248
+ fi.enArr = INF; fi.en3 = 0;
249
+ for (auto& u : g.units) {
250
+ if (u.team == me || !alive[u.id] || g.units[u.id].flag >= 0) continue;
251
+ int dd = fi.d[pos[u.id]];
252
+ if (dd < 0) continue;
253
+ fi.enArr = min(fi.enArr, dd);
254
+ if (dd <= 3) fi.en3++;
255
+ }
256
+ fi.rt = bot.dHome[fi.cell];
257
+ if (fi.rt < 0) fi.rt = 60;
258
+ fis.push_back(fi);
259
+ }
260
+
261
+ // ---------- 我的角色 ----------
262
+ int myU[3] = {3 * me, 3 * me + 1, 3 * me + 2};
263
+ bool carry[3] = {false, false, false}, live[3] = {false, false, false};
264
+ int hp[3] = {0, 0, 0};
265
+ for (int k = 0; k < 3; k++) {
266
+ live[k] = alive[myU[k]];
267
+ if (live[k]) { hp[k] = g.units[myU[k]].hp; carry[k] = g.units[myU[k]].flag >= 0; }
268
+ }
269
+
270
+ // 每个我方角色到各处的距离场(按需)
271
+ struct Task { int type = T_NONE; int target = -1; double util = 0; int aux = -1; };
272
+ Task task[3];
273
+ int tref[3] = {-1, -1, -1};
274
+
275
+ // ---------- 1. 携旗者:回基地 ----------
276
+ for (int k = 0; k < 3; k++) if (live[k] && carry[k]) task[k] = {T_HOME, -1, 0, 0};
277
+
278
+ // ---------- 2. 护卫:我方携旗者受威胁 ----------
279
+ {
280
+ vector<char> assigned(3, 0);
281
+ for (int k = 0; k < 3; k++) if (task[k].type != T_NONE) assigned[k] = 1;
282
+ for (int k = 0; k < 3; k++) {
283
+ if (!live[k] || !carry[k]) continue;
284
+ vector<int> dc = bot.bfs1(pos[myU[k]]);
285
+ // 找我方携旗者附近的敌人
286
+ vector<pair<int, int>> threats; // (dist, uid)
287
+ for (auto& u : g.units) {
288
+ if (u.team == me || !alive[u.id] || imm[u.id]) continue;
289
+ int dd = dc[pos[u.id]];
290
+ if (dd >= 0 && dd <= 5) threats.push_back({dd, u.id});
291
+ }
292
+ if (threats.empty()) continue;
293
+ sort(threats.begin(), threats.end());
294
+ int nDef = (threats.size() >= 2 || hp[k] <= 68) ? 2 : 1;
295
+ for (int q = 0; q < nDef && q < (int)threats.size(); q++) {
296
+ int e = threats[q].second;
297
+ vector<int> de = bot.bfs1(pos[e]);
298
+ int bestK = -1, bestD = INF;
299
+ for (int j = 0; j < 3; j++) {
300
+ if (!live[j] || carry[j] || assigned[j]) continue;
301
+ int dd = de[pos[myU[j]]];
302
+ if (dd >= 0 && dd < bestD) { bestD = dd; bestK = j; }
303
+ }
304
+ if (bestK < 0 || bestD > 7) continue;
305
+ task[bestK] = {T_DEFEND, e, 1.0 / (1.0 + bestD), k};
306
+ assigned[bestK] = 1;
307
+ }
308
+ }
309
+ }
310
+
311
+ // ---------- 3. 抢旗 ----------
312
+ {
313
+ vector<char> usedF(g.flags.size(), 0), usedU(3, 0);
314
+ for (int k = 0; k < 3; k++) if (task[k].type != T_NONE) usedU[k] = 1;
315
+ struct Pair { double u; int k, f; };
316
+ vector<Pair> ps;
317
+ for (int k = 0; k < 3; k++) {
318
+ if (!live[k] || carry[k] || usedU[k]) continue;
319
+ for (int j = 0; j < (int)fis.size(); j++) {
320
+ int d = fis[j].d[pos[myU[k]]];
321
+ if (d < 0) continue;
322
+ double p = 1.0;
323
+ if (fis[j].enArr <= d) p = (fis[j].enArr == d) ? 0.25 : 0.06;
324
+ // 抢不到又远:别白跑,去站位更好
325
+ if (fis[j].enArr <= d && d > 4) continue;
326
+ double risk = 1.0 / (1.0 + 0.35 * fis[j].en3);
327
+ double util = p * risk / (double)max(4, d + fis[j].rt);
328
+ ps.push_back({util, k, j});
329
+ }
330
+ }
331
+ sort(ps.begin(), ps.end(), [](const Pair& a, const Pair& b) { return a.u > b.u; });
332
+ for (auto& p : ps) {
333
+ if (usedU[p.k] || usedF[p.f]) continue;
334
+ task[p.k] = {T_FETCH, p.f, p.u, -1};
335
+ usedU[p.k] = 1; usedF[p.f] = 1;
336
+ }
337
+ }
338
+
339
+ // ---------- 敌方携旗者 ----------
340
+ struct Carrier { int uid, cell, homeDist; };
341
+ vector<Carrier> ecar;
342
+ vector<vector<int>> ecarD;
343
+ for (auto& u : g.units) {
344
+ if (u.team == me || !alive[u.id] || g.units[u.id].flag < 0) continue;
345
+ vector<int> eb = bot.bfs(bot.baseCells[u.team]);
346
+ int hd = eb[pos[u.id]];
347
+ if (hd < 0) hd = 60;
348
+ ecar.push_back({u.id, pos[u.id], hd});
349
+ ecarD.push_back(bot.bfs1(pos[u.id]));
350
+ }
351
+ auto hitsNeeded = [&](int h) { return (h + DMG - 1) / DMG; };
352
+
353
+ // ---------- 4. 拦截敌方携旗者 ----------
354
+ // 人多时旗子几乎总在被携带,抢不到旗就等于丢分,所以积极追猎;
355
+ // 人数少时(2-3 方)追猎不如自己抢旗,保持原来的保守条件。
356
+ {
357
+ vector<char> usedU(3, 0);
358
+ for (int k = 0; k < 3; k++) if (task[k].type != T_NONE) usedU[k] = 1;
359
+ bool aggressive = g.teams >= 4;
360
+ for (size_t i = 0; i < ecar.size(); i++) {
361
+ if (!aggressive && ecar[i].homeDist > 14) continue;
362
+ int bestK = -1; double bestU = 0;
363
+ for (int k = 0; k < 3; k++) {
364
+ if (!live[k] || carry[k] || usedU[k]) continue;
365
+ int du = ecarD[i][pos[myU[k]]];
366
+ if (du < 0) continue;
367
+ int need = hitsNeeded(g.units[ecar[i].uid].hp);
368
+ if (aggressive) {
369
+ if (du > 10) continue;
370
+ int avail = ecar[i].homeDist + 1 - max(0, du - MELEE);
371
+ if (avail < 1) continue;
372
+ double util = 1.0 / (double)max(4, du + need);
373
+ if (util > bestU) { bestU = util; bestK = k; }
374
+ } else {
375
+ int avail = ecar[i].homeDist - max(0, du - MELEE);
376
+ double pk = avail <= 0 ? 0.0 : min(1.0, (double)avail / need);
377
+ double util = 1.0 * pk / (double)max(3, du + 2);
378
+ if (util > bestU) { bestU = util; bestK = k; }
379
+ }
380
+ }
381
+ if (bestK >= 0 && bestU > 0.02) { task[bestK] = {T_HUNT, ecar[i].uid, bestU, -1}; usedU[bestK] = 1; }
382
+ }
383
+ }
384
+
385
+ // ---------- 5. 驻守旗点 ----------
386
+ {
387
+ // 每个旗点的距离场
388
+ vector<vector<int>> spotDist(bot.spotCells.size());
389
+ for (size_t i = 0; i < bot.spotCells.size(); i++) {
390
+ bool got = false;
391
+ for (auto& fi : fis) if (fi.cell == bot.spotCells[i]) { spotDist[i] = fi.d; got = true; break; }
392
+ if (!got) spotDist[i] = bot.bfs1(bot.spotCells[i]);
393
+ }
394
+ double pRet = nReturn > 0 ? (double)nReturn / (double)max(1, (int)bot.spotCells.size()) : 0.0;
395
+ vector<char> usedU(3, 0), usedSpot(bot.spotCells.size(), 0);
396
+ for (int k = 0; k < 3; k++) if (task[k].type != T_NONE) usedU[k] = 1;
397
+ // 每个空闲角色的最佳驻守目标
398
+ for (int k = 0; k < 3; k++) {
399
+ if (!live[k] || carry[k] || usedU[k]) continue;
400
+ double bestV = -1e18; int bestI = -1;
401
+ for (size_t i = 0; i < bot.spotCells.size(); i++) {
402
+ if (usedSpot[i]) continue;
403
+ int dd = spotDist[i][pos[myU[k]]];
404
+ if (dd < 0) continue;
405
+ double val = 0;
406
+ for (size_t j = 0; j < bot.spotCells.size(); j++) {
407
+ int d2 = spotDist[j][bot.spotCells[i]];
408
+ if (d2 < 0) d2 = 40;
409
+ val -= (double)(d2 + bot.dHome[bot.spotCells[j]]) / (double)bot.spotCells.size();
410
+ }
411
+ val += pRet * 6.0;
412
+ val -= 0.4 * dd;
413
+ if (val > bestV) { bestV = val; bestI = (int)i; }
414
+ }
415
+ if (bestI >= 0) { task[k] = {T_CAMP, bot.spotCells[bestI], bestV, -1}; usedSpot[bestI] = 1; usedU[k] = 1; }
416
+ }
417
+ // 兜底:没有任务的角色去最近的旗点,避免原地发呆
418
+ for (int k = 0; k < 3; k++) {
419
+ if (!live[k] || carry[k] || task[k].type != T_NONE) continue;
420
+ int bestC = -1, bestD = INF;
421
+ for (size_t i = 0; i < bot.spotCells.size(); i++) {
422
+ int dd = spotDist[i][pos[myU[k]]];
423
+ if (dd >= 0 && dd < bestD) { bestD = dd; bestC = bot.spotCells[i]; }
424
+ }
425
+ if (bestC >= 0) task[k] = {T_CAMP, bestC, 0, -1};
426
+ else task[k] = {T_HOME, -1, 0, -1};
427
+ }
428
+ }
429
+
430
+ // ---------- 生成移动 ----------
431
+ Cmd cmd[3];
432
+ vector<int> post = pos;
433
+ vector<int> cost(S * S, 0);
434
+ for (int k = 0; k < 3; k++) {
435
+ if (!live[k]) continue;
436
+ int from = pos[myU[k]];
437
+ int tgt = -1;
438
+ bool isCarrier = carry[k];
439
+ if (task[k].type == T_HOME) {
440
+ vector<char> inBase(S * S, 0);
441
+ for (int bc : bot.baseCells[me]) inBase[bc] = 1;
442
+ for (int c = 0; c < S * S; c++) {
443
+ int de = dEnemy[c];
444
+ int cst = 0;
445
+ if (de >= 0 && de <= 1) cst += 3;
446
+ else if (de == 2) cst += 1;
447
+ // 队友挡路时绕开(基地格除外,基地有 9 格)
448
+ if (!inBase[c]) for (int j = 0; j < 3; j++) if (j != k && live[j] && pos[myU[j]] == c) cst += 25;
449
+ cost[c] = cst;
450
+ }
451
+ vector<int> pot = bot.dijkstra(bot.baseCells[me], cost);
452
+ int mv = bot.stepDown(from, pot, danger);
453
+ if (mv >= 0) { cmd[k].mv = MVC[mv]; post[myU[k]] = bot.cellAt(from, mv); }
454
+ continue;
455
+ }
456
+ if (task[k].type == T_FETCH) tgt = fis[task[k].target].cell;
457
+ else if (task[k].type == T_DEFEND || task[k].type == T_HUNT) {
458
+ int uid = task[k].target;
459
+ tgt = pos[uid];
460
+ if (tgt < 0) tgt = -1;
461
+ } else if (task[k].type == T_CAMP) tgt = task[k].target;
462
+ if (tgt < 0) continue;
463
+ for (int c = 0; c < S * S; c++) {
464
+ int dg = min(danger[c], 10);
465
+ int extra = 0;
466
+ // 避免与队友挤同一格
467
+ for (int j = 0; j < 3; j++) if (j != k && live[j] && pos[myU[j]] == c) extra += 12;
468
+ cost[c] = dg / 3 + extra;
469
+ }
470
+ vector<int> pot = bot.dijkstra(vector<int>{tgt}, cost);
471
+ int mv = bot.stepDown(from, pot, danger);
472
+ if (mv >= 0) { cmd[k].mv = MVC[mv]; post[myU[k]] = bot.cellAt(from, mv); }
473
+ (void)isCarrier;
474
+ }
475
+ // 队友撞车保护
476
+ for (int rep = 0; rep < 2; rep++) {
477
+ for (int a = 0; a < 3; a++) for (int b = a + 1; b < 3; b++) {
478
+ if (!live[a] || !live[b]) continue;
479
+ if (post[myU[a]] == post[myU[b]] && pos[myU[a]] != pos[myU[b]]) {
480
+ // 优先级:携旗 > 护卫 > 抢旗 > 其他
481
+ int lo = (carry[a] ? 0 : task[a].type == T_DEFEND ? 1 : task[a].type == T_FETCH ? 2 : 3);
482
+ int lb = (carry[b] ? 0 : task[b].type == T_DEFEND ? 1 : task[b].type == T_FETCH ? 2 : 3);
483
+ int lose = (lo >= lb) ? a : b;
484
+ cmd[lose].mv = 'S'; post[myU[lose]] = pos[myU[lose]];
485
+ }
486
+ if (post[myU[a]] == pos[myU[b]] && post[myU[b]] == pos[myU[a]] && cmd[a].mv != 'S' && cmd[b].mv != 'S') {
487
+ int lo = (carry[a] ? 0 : 3), lb = (carry[b] ? 0 : 3);
488
+ int lose = (lo >= lb) ? a : b;
489
+ cmd[lose].mv = 'S'; post[myU[lose]] = pos[myU[lose]];
490
+ }
491
+ }
492
+ }
493
+
494
+ // ---------- 动作 ----------
495
+ vector<char> acted(3, 0);
496
+ double pRetCell = 0;
497
+ if (nReturn > 0) pRetCell = (double)nReturn / (double)max(1, (int)bot.spotCells.size());
498
+ // 敌人优先级
499
+ vector<int> eprio(N, 0);
500
+ for (int i = 0; i < N; i++) {
501
+ if (g.units[i].team == me || !alive[i] || imm[i]) continue;
502
+ int pr = 0;
503
+ bool car = g.units[i].flag >= 0;
504
+ int need = hitsNeeded(g.units[i].hp);
505
+ if (car) pr += 100;
506
+ if (need == 1) pr += 60;
507
+ else if (need == 2) pr += 25;
508
+ pr += (g.hp - g.units[i].hp) / 4;
509
+ if (car) {
510
+ vector<int> eb = bot.bfs(bot.baseCells[g.units[i].team]);
511
+ int hd = eb[pos[i]];
512
+ if (hd >= 0) pr += max(0, 34 - 6 * hd);
513
+ }
514
+ eprio[i] = pr;
515
+ }
516
+ // 护卫目标额外加分
517
+ for (int k = 0; k < 3; k++) if (task[k].type == T_DEFEND) eprio[task[k].target] += 70;
518
+ for (int k = 0; k < 3; k++) if (task[k].type == T_HUNT) eprio[task[k].target] += 30;
519
+
520
+ struct Atk { int k, tgt, prio; };
521
+ vector<Atk> atks;
522
+ for (int k = 0; k < 3; k++) {
523
+ if (!live[k] || carry[k] || imm[myU[k]]) continue;
524
+ int px = post[myU[k]] % S, py = post[myU[k]] / S;
525
+ for (int i = 0; i < N; i++) {
526
+ if (g.units[i].team == me || !alive[i] || imm[i]) continue;
527
+ int tx = post[i] % S, ty = post[i] / S;
528
+ if (!bot.canAttack(px, py, tx, ty)) continue;
529
+ atks.push_back({k, i, eprio[i]});
530
+ }
531
+ }
532
+ sort(atks.begin(), atks.end(), [](const Atk& a, const Atk& b) { return a.prio > b.prio; });
533
+ // 是否有高价值目标可打(用于决定 P 还是攻击)
534
+ bool onFlagCell[3] = {false, false, false}, onSpotCell[3] = {false, false, false};
535
+ for (int k = 0; k < 3; k++) {
536
+ if (!live[k] || carry[k]) continue;
537
+ int c = post[myU[k]];
538
+ for (auto& f : g.flags) if ((f.status == "home" || f.status == "dropped") && f.x >= 0 && bot.cellOf(f.x, f.y) == c) { onFlagCell[k] = true; break; }
539
+ for (int s : bot.spotCells) if (s == c) { onSpotCell[k] = true; break; }
540
+ }
541
+ vector<int> assigned(N, 0);
542
+ for (int k = 0; k < 3; k++) {
543
+ if (!live[k] || carry[k] || imm[myU[k]]) continue;
544
+ // 该角色可用的最高优先级攻击
545
+ int bestT = -1, bestP = -1;
546
+ for (auto& a : atks) if (a.k == k) { if (a.prio > bestP) { bestP = a.prio; bestT = a.tgt; } }
547
+ bool wantAttack = false;
548
+ if (bestT >= 0) {
549
+ bool valuable = false;
550
+ if (eprio[bestT] >= 100 && hitsNeeded(g.units[bestT].hp) <= 1) valuable = true; // 能一击杀携旗者
551
+ if (g.units[bestT].flag >= 0 && hitsNeeded(g.units[bestT].hp) <= 1) valuable = true;
552
+ if (task[k].type == T_DEFEND && bestT == task[k].target) valuable = true;
553
+ if (onFlagCell[k]) valuable = true;
554
+ if (onSpotCell[k] && pRetCell > 0.05 && !valuable) valuable = false; // 站旗点待旗
555
+ else if (!onSpotCell[k]) valuable = true;
556
+ wantAttack = valuable;
557
+ }
558
+ if (wantAttack) {
559
+ int need = hitsNeeded(g.units[bestT].hp);
560
+ if (assigned[bestT] < need || bestP >= 100) {
561
+ cmd[k].act = to_string(bestT);
562
+ acted[k] = 1;
563
+ assigned[bestT]++;
564
+ continue;
565
+ }
566
+ }
567
+ if (onFlagCell[k] || (onSpotCell[k] && pRetCell > 0.02)) { cmd[k].act = "P"; acted[k] = 1; }
568
+ }
569
+ // 剩余可攻击者补刀
570
+ for (auto& a : atks) {
571
+ if (acted[a.k] || cmd[a.k].act != "-") continue;
572
+ int need = hitsNeeded(g.units[a.tgt].hp);
573
+ if (assigned[a.tgt] >= need && a.prio < 100) continue;
574
+ cmd[a.k].act = to_string(a.tgt);
575
+ acted[a.k] = 1;
576
+ assigned[a.tgt]++;
577
+ }
578
+ // 站在棋点且没别的事:按 P
579
+ for (int k = 0; k < 3; k++) {
580
+ if (!live[k] || carry[k] || acted[k]) continue;
581
+ if (onFlagCell[k] || (onSpotCell[k] && pRetCell > 0.02)) { cmd[k].act = "P"; acted[k] = 1; }
582
+ }
583
+
584
+ // ---------- 输出 ----------
585
+ string out = to_string(T);
586
+ for (int k = 0; k < 3; k++) { out += ' '; out += cmd[k].mv; out += ' '; out += cmd[k].act; }
587
+ out += " #";
588
+ for (int k = 0; k < 3; k++) {
589
+ if (k) out += ';';
590
+ if (!live[k]) out += "dead";
591
+ else if (carry[k]) out += "home";
592
+ else if (task[k].type == T_FETCH) out += "f" + to_string(task[k].target);
593
+ else if (task[k].type == T_DEFEND) out += "def";
594
+ else if (task[k].type == T_HUNT) out += "hunt";
595
+ else if (task[k].type == T_CAMP) out += "camp";
596
+ else out += "-";
597
+ }
598
+ cout << out << endl;
599
+ }
600
+ return 0;
601
+ }