dsh-eval-guard 0.2.3 → 0.3.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +91 -13
- package/assets/commit0/instance.json +30 -0
- package/assets/commit0/workspace.zip +0 -0
- package/assets/featurebench/hidden/test_regression.py +690 -0
- package/assets/featurebench/instance.json +16 -0
- package/assets/featurebench/workspace.zip +0 -0
- package/assets/swe-bench-pro/hidden/test.patch +36 -0
- package/assets/swe-bench-pro/instance.json +10 -0
- package/assets/swe-bench-pro/workspace.zip +0 -0
- package/eval/README.md +18 -0
- package/eval/arena/arena/README.md +21 -0
- package/eval/arena/arena/bt.py +104 -0
- package/eval/arena/arena/clock.py +15 -0
- package/eval/arena/arena/core.py +265 -0
- package/eval/arena/arena/run.cmd +24 -0
- package/eval/arena/arena/run.sh +11 -0
- package/eval/arena/arena/schedule.py +79 -0
- package/eval/arena/arena/tournament.py +183 -0
- package/eval/arena/bomberman/bots/README.md +16 -0
- package/eval/arena/bomberman/bots/deepseek-v4.1-flash.cpp +447 -0
- package/eval/arena/bomberman/bots/doubao-seed-2.1.cpp +542 -0
- package/eval/arena/bomberman/bots/glm-5.3.cpp +406 -0
- package/eval/arena/bomberman/bots/gpt-6-astra.cpp +768 -0
- package/eval/arena/bomberman/bots/gpt-6-sol.cpp +444 -0
- package/eval/arena/bomberman/bots/kimi-k3.cpp +432 -0
- package/eval/arena/bomberman/bots/mimo-v2.6-pro.cpp +529 -0
- package/eval/arena/bomberman/bots/opus-5.5.cpp +548 -0
- package/eval/arena/bomberman/bots/qwen-3.8-max.cpp +836 -0
- package/eval/arena/bomberman/tournament/README.md +11 -0
- package/eval/arena/bomberman/tournament/bt.py +56 -0
- package/eval/arena/bomberman/tournament/evaluate.py +199 -0
- package/eval/arena/bomberman/tournament/run.py +79 -0
- package/eval/arena/bomberman/tournament/schedule-2to10.json.gz +0 -0
- package/eval/arena/bomberman/workspace/MANIFEST.json +13 -0
- package/eval/arena/bomberman/workspace/README.md +29 -0
- package/eval/arena/bomberman/workspace/RULES.md +100 -0
- package/eval/arena/bomberman/workspace/baseline.cpp +240 -0
- package/eval/arena/bomberman/workspace/clock.py +25 -0
- package/eval/arena/bomberman/workspace/engine/arena.py +198 -0
- package/eval/arena/bomberman/workspace/engine/build.py +35 -0
- package/eval/arena/bomberman/workspace/engine/engine.py +256 -0
- package/eval/arena/bomberman/workspace/engine/verify_replay.py +24 -0
- package/eval/arena/bomberman/workspace/run.cmd +28 -0
- package/eval/arena/bomberman/workspace/run.sh +16 -0
- package/eval/arena/bomberman/workspace/viewer/index.html +42 -0
- package/eval/arena/ctf/bots/README.md +18 -0
- package/eval/arena/ctf/bots/deepseek-v4.1-flash.cpp +601 -0
- package/eval/arena/ctf/bots/doubao-seed-2.1-turbo.cpp +320 -0
- package/eval/arena/ctf/bots/fable-5.1.cpp +634 -0
- package/eval/arena/ctf/bots/glm-5.3.cpp +689 -0
- package/eval/arena/ctf/bots/gpt-6-astra.cpp +657 -0
- package/eval/arena/ctf/bots/gpt-6.1-sol.cpp +725 -0
- package/eval/arena/ctf/bots/kimi-k3.cpp +667 -0
- package/eval/arena/ctf/bots/mimo-v2.6-pro.cpp +533 -0
- package/eval/arena/ctf/bots/opus-5.5.cpp +645 -0
- package/eval/arena/ctf/bots/qwen-3.8-max.cpp +726 -0
- package/eval/arena/ctf/bots/sonnet-5.5.cpp +569 -0
- package/eval/arena/ctf/tournament/README.md +15 -0
- package/eval/arena/ctf/tournament/formal-2to8.json +31 -0
- package/eval/arena/ctf/tournament/formal-9to15.json +31 -0
- package/eval/arena/ctf/workspace/README.md +41 -0
- package/eval/arena/ctf/workspace/RULES.md +119 -0
- package/eval/arena/ctf/workspace/arena.py +186 -0
- package/eval/arena/ctf/workspace/baseline.cpp +257 -0
- package/eval/arena/ctf/workspace/clock.py +15 -0
- package/eval/arena/ctf/workspace/core.py +265 -0
- package/eval/arena/ctf/workspace/engine.py +389 -0
- package/eval/arena/ctf/workspace/run.cmd +24 -0
- package/eval/arena/ctf/workspace/run.sh +11 -0
- package/eval/arena/ctf/workspace/viewer.html +71 -0
- package/eval/arena/land/bots/README.md +17 -0
- package/eval/arena/land/bots/deepseek-4.1f@workbuddy#1/bot.cpp +608 -0
- package/eval/arena/land/bots/glm-5.3@workbuddy#1/bot.cpp +521 -0
- package/eval/arena/land/bots/gpt-6-astra@codex#1/bot.cpp +373 -0
- package/eval/arena/land/bots/gpt-6-sol@codex#1/bot.cpp +341 -0
- package/eval/arena/land/bots/kimi-k3@workbuddy#1/bot.cpp +492 -0
- package/eval/arena/land/bots/mimo-2.6-pro@zcode#1/bot.cpp +652 -0
- package/eval/arena/land/bots/mystery-model@zcode#1/bot.cpp +466 -0
- package/eval/arena/land/bots/opus-5.5@claude-code#1/bot.cpp +630 -0
- package/eval/arena/land/bots/sonnet-5@claude-code#1/bot.cpp +619 -0
- package/eval/arena/land/tournament/make_replay_page.py +17 -0
- package/eval/arena/land/tournament/rate.py +290 -0
- package/eval/arena/land/tournament/round_robin.py +172 -0
- package/eval/arena/land/tournament/sparring.cpp +356 -0
- package/eval/arena/land/workspace/RULES.md +114 -0
- package/eval/arena/land/workspace/TASK.md +46 -0
- package/eval/arena/land/workspace/anchors/.build/greedy_f2e6d2dea5ca +0 -0
- package/eval/arena/land/workspace/anchors/greedy.cpp +194 -0
- package/eval/arena/land/workspace/anchors/random.cpp +80 -0
- package/eval/arena/land/workspace/clock.py +64 -0
- package/eval/arena/land/workspace/engine/build.py +33 -0
- package/eval/arena/land/workspace/engine/game.py +273 -0
- package/eval/arena/land/workspace/engine/referee.py +308 -0
- package/eval/arena/land/workspace/starter/.build/bot_be32b45b4699 +0 -0
- package/eval/arena/land/workspace/starter/bot.cpp +82 -0
- package/eval/arena/land/workspace/viewer/viewer.html +210 -0
- package/eval/arena/tank/bots/README.md +24 -0
- package/eval/arena/tank/bots/half1/deepseek-v4.1-flash.cpp +367 -0
- package/eval/arena/tank/bots/half1/doubao-seed-evolving.cpp +402 -0
- package/eval/arena/tank/bots/half1/gemini-4-argon.cpp +1132 -0
- package/eval/arena/tank/bots/half1/glm-5.3.cpp +551 -0
- package/eval/arena/tank/bots/half1/gpt-6-astra.cpp +233 -0
- package/eval/arena/tank/bots/half1/gpt-6.1-sol-ultrafast.cpp +350 -0
- package/eval/arena/tank/bots/half1/gpt-6.1-sol.cpp +78 -0
- package/eval/arena/tank/bots/half1/grok-4.7.cpp +1099 -0
- package/eval/arena/tank/bots/half1/haiku-5.5.cpp +210 -0
- package/eval/arena/tank/bots/half1/kimi-k3.cpp +353 -0
- package/eval/arena/tank/bots/half1/mimo-v2.6-pro.cpp +336 -0
- package/eval/arena/tank/bots/half1/muse-wonder-full.cpp +560 -0
- package/eval/arena/tank/bots/half1/opus-5.5.cpp +435 -0
- package/eval/arena/tank/bots/half1/qwen-3.8-max.cpp +537 -0
- package/eval/arena/tank/bots/half2/deepseek-v4.1-flash.cpp +425 -0
- package/eval/arena/tank/bots/half2/doubao-seed-evolving.cpp +308 -0
- package/eval/arena/tank/bots/half2/gemini-4-argon.cpp +1390 -0
- package/eval/arena/tank/bots/half2/glm-5.3.cpp +651 -0
- package/eval/arena/tank/bots/half2/gpt-6-astra.cpp +241 -0
- package/eval/arena/tank/bots/half2/gpt-6.1-sol-ultrafast.cpp +356 -0
- package/eval/arena/tank/bots/half2/gpt-6.1-sol.cpp +87 -0
- package/eval/arena/tank/bots/half2/grok-4.7.cpp +1205 -0
- package/eval/arena/tank/bots/half2/haiku-5.5.cpp +210 -0
- package/eval/arena/tank/bots/half2/kimi-k3.cpp +487 -0
- package/eval/arena/tank/bots/half2/mimo-v2.6-pro.cpp +336 -0
- package/eval/arena/tank/bots/half2/muse-wonder-full.cpp +560 -0
- package/eval/arena/tank/bots/half2/opus-5.5.cpp +476 -0
- package/eval/arena/tank/bots/half2/qwen-3.8-max.cpp +392 -0
- package/eval/arena/tank/tournament/README.md +24 -0
- package/eval/arena/tank/tournament/bt.py +218 -0
- package/eval/arena/tank/tournament/final.json +202 -0
- package/eval/arena/tank/tournament/halftime.json +146 -0
- package/eval/arena/tank/tournament/progress.json +911 -0
- package/eval/arena/tank/tournament/schedule.py +100 -0
- package/eval/arena/tank/tournament/sparring.cpp +928 -0
- package/eval/arena/tank/tournament/tournament.py +1426 -0
- package/eval/arena/tank/workspace/README.md +169 -0
- package/eval/arena/tank/workspace/RULES.md +443 -0
- package/eval/arena/tank/workspace/arena.py +862 -0
- package/eval/arena/tank/workspace/baseline.cpp +259 -0
- package/eval/arena/tank/workspace/clock.py +103 -0
- package/eval/arena/tank/workspace/core.py +712 -0
- package/eval/arena/tank/workspace/engine.py +573 -0
- package/eval/arena/tank/workspace/history/.lock +0 -0
- package/eval/arena/tank/workspace/history/20261017-193610-08715287f91f-bot.cpp +109 -0
- package/eval/arena/tank/workspace/history/20261017-193619-f00b2d5635fa-gpt-6-astra.cpp +241 -0
- package/eval/arena/tank/workspace/history/20261017-193643-63319e0a2b1a-gpt-6_1-sol-ultrafast.cpp +356 -0
- package/eval/arena/tank/workspace/history/20261017-193647-41c1341d0a8a-gemini-4-argon.cpp +1390 -0
- package/eval/arena/tank/workspace/history/20261017-193652-e34c0f45539a-gpt-6_1-sol.cpp +87 -0
- package/eval/arena/tank/workspace/history/20261017-193654-c026348ce96e-opus-5_5.cpp +476 -0
- package/eval/arena/tank/workspace/history/20261017-193655-4a21366e94d1-muse-wonder-full.cpp +560 -0
- package/eval/arena/tank/workspace/history/20261017-193657-dbc4e9969c52-mimo-v2_6-pro.cpp +336 -0
- package/eval/arena/tank/workspace/history/20261017-193703-723cd036eb31-grok-4_7.cpp +1205 -0
- package/eval/arena/tank/workspace/history/20261017-193707-1ebbb227be68-deepseek-v4_1-flash.cpp +425 -0
- package/eval/arena/tank/workspace/history/20261017-193709-aeb0e7202ad5-doubao-seed-evolving.cpp +308 -0
- package/eval/arena/tank/workspace/history/20261017-193710-b21ebeb9bc76-kimi-k3.cpp +487 -0
- package/eval/arena/tank/workspace/history/20261017-193712-54cd86531905-haiku-5_5.cpp +210 -0
- package/eval/arena/tank/workspace/history/20261017-193714-efdb8e35c0bf-qwen-3_8-max.cpp +392 -0
- package/eval/arena/tank/workspace/history/20261017-193715-681423c23fdb-glm-5_3.cpp +651 -0
- package/eval/arena/tank/workspace/history/20261017-193717-1a8b3c75181d-sparring.cpp +928 -0
- package/eval/arena/tank/workspace/history/20261017-193720-1e0803a541e8-baseline.cpp +259 -0
- package/eval/arena/tank/workspace/history/log.jsonl +103 -0
- package/eval/arena/tank/workspace/judge/cycles.hpp +53 -0
- package/eval/arena/tank/workspace/judge/fast.cpp +337 -0
- package/eval/arena/tank/workspace/judge/referee.cpp +125 -0
- package/eval/arena/tank/workspace/judge/speed.cpp +99 -0
- package/eval/arena/tank/workspace/run.cmd +31 -0
- package/eval/arena/tank/workspace/run.sh +23 -0
- package/eval/arena/tank/workspace/tank.hpp +1762 -0
- package/eval/arena/tank/workspace/tank_main.cpp +215 -0
- package/eval/arena/tank/workspace/viewer.html +1150 -0
- package/eval/arena/warehouse/workspace/SPEC.md +130 -0
- package/eval/arena/warehouse/workspace/TASK.md +71 -0
- package/eval/arena/warehouse/workspace/baseline/common.h +88 -0
- package/eval/arena/warehouse/workspace/baseline/main.cpp +27 -0
- package/eval/arena/warehouse/workspace/baseline/old_stuff.cpp +87 -0
- package/eval/arena/warehouse/workspace/baseline/sim.cpp +427 -0
- package/eval/arena/warehouse/workspace/baseline/util.cpp +220 -0
- package/eval/arena/warehouse/workspace/clock.py +42 -0
- package/eval/arena/warehouse/workspace/src/common.h +88 -0
- package/eval/arena/warehouse/workspace/src/main.cpp +27 -0
- package/eval/arena/warehouse/workspace/src/old_stuff.cpp +87 -0
- package/eval/arena/warehouse/workspace/src/sim.cpp +427 -0
- package/eval/arena/warehouse/workspace/src/util.cpp +220 -0
- package/eval/arena/warehouse/workspace/tools/bench.py +119 -0
- package/eval/arena/warehouse/workspace/tools/check_input.py +161 -0
- package/eval/arena/warehouse/workspace/tools/gen.py +132 -0
- package/eval/arena/warehouse/workspace/tools/measure.py +107 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_crowded.in +1420 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_crowded.out +9162 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_dynamic.in +1465 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_dynamic.out +3439 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_flood.in +2757 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_flood.out +3126 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_small.in +731 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_small.out +2578 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_wide.in +528 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_wide.out +2026 -0
- package/eval/bomberman.py +20 -0
- package/eval/commit0.py +21 -0
- package/eval/common.py +61 -0
- package/eval/ctf.py +20 -0
- package/eval/featurebench.py +25 -0
- package/eval/land.py +20 -0
- package/eval/legacy/bomberman-prices.json +4 -0
- package/eval/legacy/bomberman.py +161 -0
- package/eval/legacy/commit0.py +91 -0
- package/eval/legacy/ctf-prices.json +4 -0
- package/eval/legacy/ctf.py +178 -0
- package/eval/legacy/featurebench.py +103 -0
- package/eval/legacy/land-prices.json +4 -0
- package/eval/legacy/land.py +177 -0
- package/eval/legacy/swe_bench_pro.py +116 -0
- package/eval/legacy/tank-prices.json +3 -0
- package/eval/legacy/tank.py +408 -0
- package/eval/legacy/warehouse-prices.json +4 -0
- package/eval/legacy/warehouse.py +365 -0
- package/eval/swe-bench-pro.py +25 -0
- package/eval/tank.py +20 -0
- package/eval/warehouse.py +20 -0
- package/lib/client/index.js +376 -63
- package/lib/client/index.js.map +1 -1
- package/lib/index.js +684 -27
- package/package.json +2 -1
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#include "tank.hpp"
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#include <algorithm>
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#include <cmath>
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#include <cstdint>
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#include <cstring>
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using namespace tank;
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namespace {
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constexpr int INF = 1000000;
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struct MapCache {
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// 3 attack lanes per enemy base: 0=Left flank, 1=Center, 2=Right flank
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int dist_lane[6][3][CELLS];
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// Minimum across all 3 lanes
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int dist_atk[6][CELLS];
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// Distance from tank's current pos (or spawn) to cell c
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int dist_from_tank[6][CELLS];
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// Distance from supply k to cell c
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int dist_supply[MAX_SUPPLY][CELLS];
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// Is cell part of seat's base protective ring/wall?
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bool is_base_shield[2][CELLS];
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int base_ray_dist[2][CELLS];
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int base_ray_dir[2][CELLS]; // direction from c toward base[seat]
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int base_ray_lane[2][CELLS]; // 0=left, 1=center, 2=right, -1=none
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// Role assignments per tank 0..5
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int assigned_lane[6];
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int assigned_supply[6];
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int assigned_def_enemy[6];
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int assigned_def_urgency[6];
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// Snapshot of root grid to detect broken walls during lookahead
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uint8_t root_grid[CELLS];
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bool is_atk_wall[2][CELLS];
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};
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static MapCache G;
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static int last_pos_hist[6][6];
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static int hist_turn = -1;
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inline int manhattan(int c1, int c2) {
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return std::abs(cell_x(c1) - cell_x(c2)) + std::abs(cell_y(c1) - cell_y(c2));
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}
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inline bool is_enemy_spawn_soon(const State& s, int seat, int cell) {
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int op = 1 - seat;
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for (int t = 0; t < 3; ++t) {
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int i = tank_id(op, t);
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if (s.spawn[i] == cell && !s.tank[i].alive && respawn_in(s, i) <= 1) {
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return true;
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}
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}
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return false;
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}
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inline bool is_ally_spawn_soon(const State& s, int seat, int self_id, int cell) {
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for (int t = 0; t < 3; ++t) {
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int i = tank_id(seat, t);
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if (i != self_id && s.spawn[i] == cell && !s.tank[i].alive && respawn_in(s, i) <= 1) {
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return true;
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}
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}
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return false;
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}
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inline void count_ray_obstacles(const State& s, int seat, int c, int& bricks, int& steels) {
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bricks = 0;
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steels = 0;
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int dist = G.base_ray_dist[seat][c];
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if (dist <= 0) return;
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int dir = G.base_ray_dir[seat][c];
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for (int st = 1; st < dist; ++st) {
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uint8_t g = s.grid[c + st * DIR_DELTA[dir]];
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if (g == BRICK) bricks++;
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77
|
+
else if (g == STEEL) steels++;
|
|
78
|
+
}
|
|
79
|
+
}
|
|
80
|
+
|
|
81
|
+
int enemy_base_threat_level(const State& s, int seat, int e) {
|
|
82
|
+
if (!s.tank[e].alive) return 0;
|
|
83
|
+
int epos = s.tank[e].pos;
|
|
84
|
+
if (G.base_ray_dist[seat][epos] > 0) {
|
|
85
|
+
int bricks = 0, steels = 0;
|
|
86
|
+
count_ray_obstacles(s, seat, epos, bricks, steels);
|
|
87
|
+
bool can_st = (s.tank[e].level >= 2 && s.P.level2_steel);
|
|
88
|
+
if (steels == 0 || can_st) {
|
|
89
|
+
if (bricks == 0 && G.base_ray_dist[seat][epos] <= 7) return 3;
|
|
90
|
+
if (bricks <= 1 && G.base_ray_dist[seat][epos] <= 6) return 3;
|
|
91
|
+
if (bricks <= 2 && G.base_ray_dist[seat][epos] <= 6) return 2;
|
|
92
|
+
}
|
|
93
|
+
}
|
|
94
|
+
int eatk = G.dist_atk[e][epos];
|
|
95
|
+
int ey = cell_y(epos);
|
|
96
|
+
bool in_my_half = (seat == 0) ? (ey >= 7) : (ey <= 7);
|
|
97
|
+
bool deep_in_my_half = (seat == 0) ? (ey >= 10) : (ey <= 4);
|
|
98
|
+
if (eatk <= 7 || deep_in_my_half || manhattan(epos, s.base_pos[seat]) <= 5) return 3;
|
|
99
|
+
if (eatk <= 14 || in_my_half) return 2;
|
|
100
|
+
return 0;
|
|
101
|
+
}
|
|
102
|
+
|
|
103
|
+
void spfa_run(int* dist, int* q, bool* in_q, int& head, int& tail,
|
|
104
|
+
const State& s, int seat, int self_id, int move_cost, int wall_cost, bool can_steel, bool add_congestion) {
|
|
105
|
+
int op = 1 - seat;
|
|
106
|
+
while (head != tail) {
|
|
107
|
+
int u = q[head++];
|
|
108
|
+
if (head == CELLS) head = 0;
|
|
109
|
+
in_q[u] = false;
|
|
110
|
+
int du = dist[u];
|
|
111
|
+
for (int dir = 0; dir < 4; ++dir) {
|
|
112
|
+
int v = u + DIR_DELTA[dir];
|
|
113
|
+
uint8_t g = s.grid[v];
|
|
114
|
+
if (g == OUTSIDE || g == WATER || g == BASE0 || g == BASE1) continue;
|
|
115
|
+
if (g == STEEL && !can_steel) continue;
|
|
116
|
+
if (G.is_base_shield[seat][v] && (g == BRICK || g == STEEL)) continue;
|
|
117
|
+
int step_c = (g == EMPTY) ? move_cost : wall_cost;
|
|
118
|
+
|
|
119
|
+
if (add_congestion && v != s.tank[self_id].pos) {
|
|
120
|
+
int occ = tank_at(s, v);
|
|
121
|
+
if (occ >= 0 && occ != self_id) {
|
|
122
|
+
step_c += (seat_of(occ) == seat) ? 5 : 4;
|
|
123
|
+
}
|
|
124
|
+
for (int et = 0; et < 3; ++et) {
|
|
125
|
+
int eid = tank_id(op, et);
|
|
126
|
+
if (s.tank[eid].alive && can_fire(s, eid) && manhattan(v, s.tank[eid].pos) == 1) {
|
|
127
|
+
if (s.tank[self_id].hp <= s.tank[eid].hp) step_c += 3;
|
|
128
|
+
}
|
|
129
|
+
}
|
|
130
|
+
}
|
|
131
|
+
|
|
132
|
+
if (du + step_c < dist[v]) {
|
|
133
|
+
dist[v] = du + step_c;
|
|
134
|
+
if (!in_q[v]) {
|
|
135
|
+
in_q[v] = true;
|
|
136
|
+
q[tail++] = v;
|
|
137
|
+
if (tail == CELLS) tail = 0;
|
|
138
|
+
}
|
|
139
|
+
}
|
|
140
|
+
}
|
|
141
|
+
}
|
|
142
|
+
}
|
|
143
|
+
|
|
144
|
+
void precompute(const State& s) {
|
|
145
|
+
std::memset(&G, 0, sizeof(G));
|
|
146
|
+
std::memcpy(G.root_grid, s.grid, sizeof(s.grid));
|
|
147
|
+
for (int seat = 0; seat < 2; ++seat) {
|
|
148
|
+
for (int c = 0; c < CELLS; ++c) G.base_ray_lane[seat][c] = -1;
|
|
149
|
+
}
|
|
150
|
+
|
|
151
|
+
const int n = s.P.size;
|
|
152
|
+
const int R = s.P.ring;
|
|
153
|
+
|
|
154
|
+
for (int seat = 0; seat < 2; ++seat) {
|
|
155
|
+
int bpos = s.base_pos[seat];
|
|
156
|
+
int bx = cell_x(bpos), by = cell_y(bpos);
|
|
157
|
+
for (int y = std::max(0, by - R); y <= std::min(n - 1, by + R); ++y) {
|
|
158
|
+
for (int x = std::max(0, bx - R); x <= std::min(n - 1, bx + R); ++x) {
|
|
159
|
+
int c = cell_of(x, y);
|
|
160
|
+
if (c != bpos) G.is_base_shield[seat][c] = true;
|
|
161
|
+
}
|
|
162
|
+
}
|
|
163
|
+
for (int d = 0; d < 4; ++d) {
|
|
164
|
+
int to_base_dir = d ^ 1;
|
|
165
|
+
int lane = (d == LEFT) ? 0 : (d == RIGHT ? 2 : 1);
|
|
166
|
+
for (int k = 1;; ++k) {
|
|
167
|
+
int c = bpos + k * DIR_DELTA[d];
|
|
168
|
+
uint8_t g = s.grid[c];
|
|
169
|
+
if (g == OUTSIDE || g == BASE0 || g == BASE1) break;
|
|
170
|
+
if (k <= 3 && (g == BRICK || g == STEEL)) {
|
|
171
|
+
G.is_base_shield[seat][c] = true;
|
|
172
|
+
}
|
|
173
|
+
G.base_ray_dist[seat][c] = k;
|
|
174
|
+
G.base_ray_dir[seat][c] = to_base_dir;
|
|
175
|
+
G.base_ray_lane[seat][c] = lane;
|
|
176
|
+
}
|
|
177
|
+
}
|
|
178
|
+
}
|
|
179
|
+
|
|
180
|
+
int q[CELLS];
|
|
181
|
+
bool in_q[CELLS] = {};
|
|
182
|
+
|
|
183
|
+
// Supply distances
|
|
184
|
+
for (int k = 0; k < s.n_supply; ++k) {
|
|
185
|
+
for (int c = 0; c < CELLS; ++c) G.dist_supply[k][c] = INF;
|
|
186
|
+
int src = s.supply[k];
|
|
187
|
+
int head = 0, tail = 0;
|
|
188
|
+
G.dist_supply[k][src] = 0;
|
|
189
|
+
q[tail++] = src;
|
|
190
|
+
in_q[src] = true;
|
|
191
|
+
while (head != tail) {
|
|
192
|
+
int u = q[head++];
|
|
193
|
+
if (head == CELLS) head = 0;
|
|
194
|
+
in_q[u] = false;
|
|
195
|
+
int du = G.dist_supply[k][u];
|
|
196
|
+
for (int d = 0; d < 4; ++d) {
|
|
197
|
+
int v = u + DIR_DELTA[d];
|
|
198
|
+
uint8_t g = s.grid[v];
|
|
199
|
+
if (G.is_base_shield[0][v] || G.is_base_shield[1][v]) {
|
|
200
|
+
if (g == BRICK || g == STEEL) continue;
|
|
201
|
+
}
|
|
202
|
+
int w = (g == EMPTY) ? 1 : (g == BRICK ? 3 : INF);
|
|
203
|
+
if (w < INF && du + w < G.dist_supply[k][v]) {
|
|
204
|
+
G.dist_supply[k][v] = du + w;
|
|
205
|
+
if (!in_q[v]) {
|
|
206
|
+
in_q[v] = true;
|
|
207
|
+
q[tail++] = v;
|
|
208
|
+
if (tail == CELLS) tail = 0;
|
|
209
|
+
}
|
|
210
|
+
}
|
|
211
|
+
}
|
|
212
|
+
}
|
|
213
|
+
}
|
|
214
|
+
|
|
215
|
+
// Per-tank Dijkstra for the 3 lanes of enemy base and distance from tank
|
|
216
|
+
for (int i = 0; i < 6; ++i) {
|
|
217
|
+
int seat = seat_of(i);
|
|
218
|
+
int op = 1 - seat;
|
|
219
|
+
int spd = s.P.types[type_of(i)].speed;
|
|
220
|
+
int rl = reload_turns(s, i);
|
|
221
|
+
bool can_steel = (s.tank[i].level >= 2 && s.P.level2_steel);
|
|
222
|
+
int move_cost = (spd >= 2) ? 1 : 2;
|
|
223
|
+
int wall_cost = move_cost + 2 + 2 * rl;
|
|
224
|
+
|
|
225
|
+
for (int c = 0; c < CELLS; ++c) {
|
|
226
|
+
G.dist_atk[i][c] = INF;
|
|
227
|
+
G.dist_from_tank[i][c] = INF;
|
|
228
|
+
for (int l = 0; l < 3; ++l) G.dist_lane[i][l][c] = INF;
|
|
229
|
+
}
|
|
230
|
+
|
|
231
|
+
int bpos = s.base_pos[op];
|
|
232
|
+
|
|
233
|
+
for (int d = 0; d < 4; ++d) {
|
|
234
|
+
int check_c = bpos + DIR_DELTA[d];
|
|
235
|
+
if (s.grid[check_c] == OUTSIDE) continue;
|
|
236
|
+
int lane = (d == LEFT) ? 0 : (d == RIGHT ? 2 : 1);
|
|
237
|
+
int head = 0, tail = 0;
|
|
238
|
+
|
|
239
|
+
int bricks_b = 0, steels_b = 0;
|
|
240
|
+
for (int k = 1;; ++k) {
|
|
241
|
+
int c = bpos + k * DIR_DELTA[d];
|
|
242
|
+
uint8_t g = s.grid[c];
|
|
243
|
+
if (g == OUTSIDE || g == BASE0 || g == BASE1) break;
|
|
244
|
+
if (steels_b > 0 && !can_steel) break;
|
|
245
|
+
|
|
246
|
+
if (g != WATER && (g != STEEL || can_steel)) {
|
|
247
|
+
int walls_b = bricks_b + steels_b;
|
|
248
|
+
int shot_interval = 2 + 2 * rl + (k > 2 ? (k - 1) : 0);
|
|
249
|
+
int post_cost = walls_b * shot_interval;
|
|
250
|
+
if (k == 1) post_cost += 0;
|
|
251
|
+
else if (k == 2) post_cost += 1;
|
|
252
|
+
else post_cost += 2 + (k - 2) * 3;
|
|
253
|
+
|
|
254
|
+
for (int t = 0; t < 3; ++t) {
|
|
255
|
+
int sp = s.spawn[tank_id(op, t)];
|
|
256
|
+
if (sp == c) post_cost += 5;
|
|
257
|
+
else if (c == bpos + DIR_DELTA[d] && sp == bpos + 2 * DIR_DELTA[d]) {
|
|
258
|
+
post_cost += 3;
|
|
259
|
+
}
|
|
260
|
+
}
|
|
261
|
+
if (g == BRICK || g == STEEL) {
|
|
262
|
+
post_cost += 2 + 2 * rl;
|
|
263
|
+
}
|
|
264
|
+
if (post_cost < G.dist_lane[i][lane][c]) {
|
|
265
|
+
G.dist_lane[i][lane][c] = post_cost;
|
|
266
|
+
if (!in_q[c]) {
|
|
267
|
+
in_q[c] = true;
|
|
268
|
+
q[tail++] = c;
|
|
269
|
+
if (tail == CELLS) tail = 0;
|
|
270
|
+
}
|
|
271
|
+
}
|
|
272
|
+
}
|
|
273
|
+
if (g == BRICK) bricks_b++;
|
|
274
|
+
else if (g == STEEL) steels_b++;
|
|
275
|
+
}
|
|
276
|
+
|
|
277
|
+
spfa_run(G.dist_lane[i][lane], q, in_q, head, tail, s, seat, i, move_cost, wall_cost, can_steel, true);
|
|
278
|
+
}
|
|
279
|
+
|
|
280
|
+
for (int c = 0; c < CELLS; ++c) {
|
|
281
|
+
G.dist_atk[i][c] = std::min({G.dist_lane[i][0][c], G.dist_lane[i][1][c], G.dist_lane[i][2][c]});
|
|
282
|
+
}
|
|
283
|
+
|
|
284
|
+
int start_c = s.tank[i].alive ? s.tank[i].pos : s.spawn[i];
|
|
285
|
+
int head = 0, tail = 0;
|
|
286
|
+
G.dist_from_tank[i][start_c] = 0;
|
|
287
|
+
q[tail++] = start_c;
|
|
288
|
+
in_q[start_c] = true;
|
|
289
|
+
spfa_run(G.dist_from_tank[i], q, in_q, head, tail, s, seat, i, move_cost, wall_cost, can_steel, false);
|
|
290
|
+
}
|
|
291
|
+
|
|
292
|
+
// Role Assignment for each seat
|
|
293
|
+
int next_turn = s.turn + 1;
|
|
294
|
+
int turns_to_spawn = INF;
|
|
295
|
+
if (next_turn <= s.P.supply_first) {
|
|
296
|
+
turns_to_spawn = s.P.supply_first - next_turn;
|
|
297
|
+
} else {
|
|
298
|
+
int rem = (next_turn - s.P.supply_first) % s.P.supply_period;
|
|
299
|
+
turns_to_spawn = (rem == 0) ? 0 : (s.P.supply_period - rem);
|
|
300
|
+
}
|
|
301
|
+
|
|
302
|
+
for (int seat = 0; seat < 2; ++seat) {
|
|
303
|
+
int op = 1 - seat;
|
|
304
|
+
for (int tp = 0; tp < 3; ++tp) {
|
|
305
|
+
int i = tank_id(seat, tp);
|
|
306
|
+
G.assigned_lane[i] = 1;
|
|
307
|
+
G.assigned_supply[i] = -1;
|
|
308
|
+
G.assigned_def_enemy[i] = -1;
|
|
309
|
+
G.assigned_def_urgency[i] = 0;
|
|
310
|
+
}
|
|
311
|
+
|
|
312
|
+
// 1. Ironclad Defense Assignment
|
|
313
|
+
for (int et = 0; et < 3; ++et) {
|
|
314
|
+
int e = tank_id(op, et);
|
|
315
|
+
int th = enemy_base_threat_level(s, seat, e);
|
|
316
|
+
if (th >= 2) {
|
|
317
|
+
int best_t = -1, second_t = -1;
|
|
318
|
+
int best_d = INF, second_d = INF;
|
|
319
|
+
for (int tp = 0; tp < 3; ++tp) {
|
|
320
|
+
int i = tank_id(seat, tp);
|
|
321
|
+
int pos = s.tank[i].alive ? s.tank[i].pos : s.spawn[i];
|
|
322
|
+
if (s.tank[i].alive && G.dist_atk[i][pos] <= 1 && s.base_hp[op] <= 4 && s.base_hp[seat] >= s.base_hp[op] + 3) {
|
|
323
|
+
continue;
|
|
324
|
+
}
|
|
325
|
+
int d = G.dist_from_tank[e][pos] + (s.tank[i].alive ? 0 : respawn_in(s, i) * 3);
|
|
326
|
+
if (s.tank[i].alive && G.dist_atk[i][pos] <= 2) d += 10;
|
|
327
|
+
if (d < best_d) {
|
|
328
|
+
second_d = best_d; second_t = best_t;
|
|
329
|
+
best_d = d; best_t = i;
|
|
330
|
+
} else if (d < second_d) {
|
|
331
|
+
second_d = d; second_t = i;
|
|
332
|
+
}
|
|
333
|
+
}
|
|
334
|
+
if (best_t >= 0 && (th == 3 || best_d <= 24)) {
|
|
335
|
+
if (th > G.assigned_def_urgency[best_t]) {
|
|
336
|
+
G.assigned_def_enemy[best_t] = e;
|
|
337
|
+
G.assigned_def_urgency[best_t] = th;
|
|
338
|
+
}
|
|
339
|
+
}
|
|
340
|
+
if (th == 3 && (s.tank[e].level >= 1 || s.tank[e].hp >= 2) && second_t >= 0 && second_d <= 14) {
|
|
341
|
+
if (th > G.assigned_def_urgency[second_t]) {
|
|
342
|
+
G.assigned_def_enemy[second_t] = e;
|
|
343
|
+
G.assigned_def_urgency[second_t] = th;
|
|
344
|
+
}
|
|
345
|
+
}
|
|
346
|
+
}
|
|
347
|
+
}
|
|
348
|
+
|
|
349
|
+
// 2. Supply / Star assignment
|
|
350
|
+
bool sup_taken[MAX_SUPPLY] = {};
|
|
351
|
+
for (int step_match = 0; step_match < 3; ++step_match) {
|
|
352
|
+
int best_i = -1, best_k = -1, best_d = INF;
|
|
353
|
+
for (int tp = 0; tp < 3; ++tp) {
|
|
354
|
+
int i = tank_id(seat, tp);
|
|
355
|
+
if (!s.tank[i].alive || s.tank[i].level >= s.P.max_level) continue;
|
|
356
|
+
if (G.assigned_supply[i] >= 0) continue;
|
|
357
|
+
if (G.assigned_def_urgency[i] >= 3) continue;
|
|
358
|
+
if (G.dist_atk[i][s.tank[i].pos] <= 2) continue;
|
|
359
|
+
|
|
360
|
+
for (int k = 0; k < s.n_supply; ++k) {
|
|
361
|
+
if (sup_taken[k]) continue;
|
|
362
|
+
bool has_star = ((s.star_mask >> k) & 1) != 0;
|
|
363
|
+
if (!has_star && turns_to_spawn > 9) continue;
|
|
364
|
+
int ds = G.dist_supply[k][s.tank[i].pos];
|
|
365
|
+
int max_reach = has_star ? 10 : (turns_to_spawn + 3);
|
|
366
|
+
if (ds <= max_reach && ds < best_d) {
|
|
367
|
+
best_d = ds;
|
|
368
|
+
best_i = i;
|
|
369
|
+
best_k = k;
|
|
370
|
+
}
|
|
371
|
+
}
|
|
372
|
+
}
|
|
373
|
+
if (best_i >= 0 && best_k >= 0) {
|
|
374
|
+
G.assigned_supply[best_i] = best_k;
|
|
375
|
+
sup_taken[best_k] = true;
|
|
376
|
+
}
|
|
377
|
+
}
|
|
378
|
+
|
|
379
|
+
// 3. Multi-Lane Attack Assignment
|
|
380
|
+
int best_l[3] = {0, 1, 2};
|
|
381
|
+
int best_total_cost = INF;
|
|
382
|
+
for (int l0 = 0; l0 < 3; ++l0) {
|
|
383
|
+
for (int l1 = 0; l1 < 3; ++l1) {
|
|
384
|
+
for (int l2 = 0; l2 < 3; ++l2) {
|
|
385
|
+
int ls[3] = {l0, l1, l2};
|
|
386
|
+
int cost = 0;
|
|
387
|
+
for (int tp = 0; tp < 3; ++tp) {
|
|
388
|
+
int i = tank_id(seat, tp);
|
|
389
|
+
int pos = s.tank[i].alive ? s.tank[i].pos : s.spawn[i];
|
|
390
|
+
int d = G.dist_lane[i][ls[tp]][pos];
|
|
391
|
+
if (d >= INF / 2) d = 200;
|
|
392
|
+
if (ls[tp] != 1) d -= 2;
|
|
393
|
+
cost += d;
|
|
394
|
+
}
|
|
395
|
+
if (l0 == l1) cost += 16;
|
|
396
|
+
if (l0 == l2) cost += 16;
|
|
397
|
+
if (l1 == l2) cost += 16;
|
|
398
|
+
if (cost < best_total_cost) {
|
|
399
|
+
best_total_cost = cost;
|
|
400
|
+
best_l[0] = l0; best_l[1] = l1; best_l[2] = l2;
|
|
401
|
+
}
|
|
402
|
+
}
|
|
403
|
+
}
|
|
404
|
+
}
|
|
405
|
+
for (int tp = 0; tp < 3; ++tp) {
|
|
406
|
+
G.assigned_lane[tank_id(seat, tp)] = best_l[tp];
|
|
407
|
+
}
|
|
408
|
+
|
|
409
|
+
for (int c = 0; c < CELLS; ++c) {
|
|
410
|
+
if (s.grid[c] != BRICK && s.grid[c] != STEEL) continue;
|
|
411
|
+
if (G.is_base_shield[seat][c]) continue;
|
|
412
|
+
if (G.is_base_shield[op][c] || G.base_ray_dist[op][c] > 0) {
|
|
413
|
+
G.is_atk_wall[seat][c] = true;
|
|
414
|
+
continue;
|
|
415
|
+
}
|
|
416
|
+
for (int tp = 0; tp < 3; ++tp) {
|
|
417
|
+
int i = tank_id(seat, tp);
|
|
418
|
+
if (!s.tank[i].alive) continue;
|
|
419
|
+
int pos = s.tank[i].pos;
|
|
420
|
+
if (manhattan(pos, c) <= 2) {
|
|
421
|
+
int lane = G.assigned_lane[i];
|
|
422
|
+
if (G.dist_lane[i][lane][c] < G.dist_lane[i][lane][pos] ||
|
|
423
|
+
G.dist_atk[i][c] < G.dist_atk[i][pos]) {
|
|
424
|
+
G.is_atk_wall[seat][c] = true;
|
|
425
|
+
}
|
|
426
|
+
int sup = G.assigned_supply[i];
|
|
427
|
+
if (sup >= 0 && G.dist_supply[sup][c] < G.dist_supply[sup][pos]) {
|
|
428
|
+
G.is_atk_wall[seat][c] = true;
|
|
429
|
+
}
|
|
430
|
+
int def_e = G.assigned_def_enemy[i];
|
|
431
|
+
if (def_e >= 0 && G.dist_from_tank[def_e][c] < G.dist_from_tank[def_e][pos]) {
|
|
432
|
+
G.is_atk_wall[seat][c] = true;
|
|
433
|
+
}
|
|
434
|
+
}
|
|
435
|
+
}
|
|
436
|
+
}
|
|
437
|
+
}
|
|
438
|
+
}
|
|
439
|
+
|
|
440
|
+
struct RayHit {
|
|
441
|
+
int kind; // 0=none/outside, 1=brick, 2=steel, 3=my_base, 4=op_base, 5=ally_tank, 6=enemy_tank, 7=enemy_bullet
|
|
442
|
+
int dist;
|
|
443
|
+
int target_id;
|
|
444
|
+
int cell;
|
|
445
|
+
};
|
|
446
|
+
|
|
447
|
+
RayHit trace_shot(const State& s, int seat, int self_id, int pos, int dir) {
|
|
448
|
+
int opp_dir = dir ^ 1;
|
|
449
|
+
for (int step = 1;; ++step) {
|
|
450
|
+
int c = pos + step * DIR_DELTA[dir];
|
|
451
|
+
for (int k = 0; k < s.n_bullets; ++k) {
|
|
452
|
+
if (s.bullet[k].pos == c && s.bullet[k].dir == opp_dir) {
|
|
453
|
+
return RayHit{7, step, k, c};
|
|
454
|
+
}
|
|
455
|
+
}
|
|
456
|
+
uint8_t g = s.grid[c];
|
|
457
|
+
if (g == OUTSIDE) return RayHit{0, step, -1, c};
|
|
458
|
+
if (g == BASE0 + seat) return RayHit{3, step, seat, c};
|
|
459
|
+
if (g == BASE0 + (1 - seat)) return RayHit{4, step, 1 - seat, c};
|
|
460
|
+
if (g == BRICK) return RayHit{1, step, -1, c};
|
|
461
|
+
if (g == STEEL) return RayHit{2, step, -1, c};
|
|
462
|
+
if (g == EMPTY) {
|
|
463
|
+
int tid = tank_at(s, c);
|
|
464
|
+
if (tid >= 0 && tid != self_id) {
|
|
465
|
+
if (seat_of(tid) == seat) return RayHit{5, step, tid, c};
|
|
466
|
+
else return RayHit{6, step, tid, c};
|
|
467
|
+
}
|
|
468
|
+
}
|
|
469
|
+
}
|
|
470
|
+
}
|
|
471
|
+
|
|
472
|
+
struct MoveSafety {
|
|
473
|
+
int p1, p2;
|
|
474
|
+
int existing_bullet_hits;
|
|
475
|
+
int direct_enemy_threat;
|
|
476
|
+
int cross_enemy_threat;
|
|
477
|
+
int cancels_enemy_bullet;
|
|
478
|
+
int cancels_base_bullet;
|
|
479
|
+
int intercepts_enemy_fire;
|
|
480
|
+
};
|
|
481
|
+
|
|
482
|
+
MoveSafety check_cmd_safety(const State& s, int i, Cmd c) {
|
|
483
|
+
MoveSafety ms{};
|
|
484
|
+
const Tank& t = s.tank[i];
|
|
485
|
+
int seat = seat_of(i);
|
|
486
|
+
int op = 1 - seat;
|
|
487
|
+
int pos = t.pos;
|
|
488
|
+
ms.p1 = pos;
|
|
489
|
+
ms.p2 = pos;
|
|
490
|
+
|
|
491
|
+
bool fired = false;
|
|
492
|
+
int fire_dir = -1;
|
|
493
|
+
int f1 = NO_CELL, f2 = NO_CELL;
|
|
494
|
+
if (is_move(c)) {
|
|
495
|
+
int d1 = c - 1;
|
|
496
|
+
int n1 = pos + DIR_DELTA[d1];
|
|
497
|
+
if (s.grid[n1] == EMPTY && tank_at(s, n1) < 0) ms.p1 = n1;
|
|
498
|
+
ms.p2 = ms.p1;
|
|
499
|
+
} else if (is_move2(c)) {
|
|
500
|
+
int d1 = (c - 9) >> 2, d2 = (c - 9) & 3;
|
|
501
|
+
int n1 = pos + DIR_DELTA[d1];
|
|
502
|
+
if (s.grid[n1] == EMPTY && tank_at(s, n1) < 0) ms.p1 = n1;
|
|
503
|
+
int n2 = ms.p1 + DIR_DELTA[d2];
|
|
504
|
+
if (s.grid[n2] == EMPTY && (n2 == pos || tank_at(s, n2) < 0)) ms.p2 = n2;
|
|
505
|
+
} else if (is_fire(c) && can_fire(s, i)) {
|
|
506
|
+
fired = true;
|
|
507
|
+
fire_dir = c - 5;
|
|
508
|
+
f1 = pos + DIR_DELTA[fire_dir];
|
|
509
|
+
if ((s.grid[f1] == EMPTY || s.grid[f1] == WATER) && tank_at(s, f1) < 0) {
|
|
510
|
+
f2 = f1 + DIR_DELTA[fire_dir];
|
|
511
|
+
}
|
|
512
|
+
}
|
|
513
|
+
|
|
514
|
+
// 1. Existing bullets on board
|
|
515
|
+
for (int k = 0; k < s.n_bullets; ++k) {
|
|
516
|
+
const Bullet& b = s.bullet[k];
|
|
517
|
+
int b1 = b.pos + DIR_DELTA[b.dir];
|
|
518
|
+
if (fired) {
|
|
519
|
+
bool cancel1 = (b.dir == (fire_dir ^ 1) && b.pos == f1) || (b1 == f1 && (s.grid[f1] == EMPTY || s.grid[f1] == WATER));
|
|
520
|
+
if (cancel1) {
|
|
521
|
+
if (seat_of(b.owner) != seat) {
|
|
522
|
+
ms.cancels_enemy_bullet++;
|
|
523
|
+
if (G.base_ray_dist[seat][b.pos] > 0 && G.base_ray_dir[seat][b.pos] == b.dir) {
|
|
524
|
+
ms.cancels_base_bullet++;
|
|
525
|
+
}
|
|
526
|
+
}
|
|
527
|
+
continue;
|
|
528
|
+
}
|
|
529
|
+
}
|
|
530
|
+
if (ms.p1 != pos && b1 == pos && ms.p1 == b.pos) {
|
|
531
|
+
ms.existing_bullet_hits++;
|
|
532
|
+
continue;
|
|
533
|
+
}
|
|
534
|
+
if (b1 == ms.p1 && s.grid[b1] == EMPTY) {
|
|
535
|
+
ms.existing_bullet_hits++;
|
|
536
|
+
continue;
|
|
537
|
+
}
|
|
538
|
+
uint8_t g1 = s.grid[b1];
|
|
539
|
+
if (g1 != EMPTY && g1 != WATER) continue;
|
|
540
|
+
int v1 = tank_at(s, b1);
|
|
541
|
+
if (v1 >= 0 && v1 != i) continue;
|
|
542
|
+
|
|
543
|
+
int b2 = b1 + DIR_DELTA[b.dir];
|
|
544
|
+
if (fired && f2 != NO_CELL) {
|
|
545
|
+
bool cancel2 = (b.dir == (fire_dir ^ 1) && b1 == f2) || (b2 == f2 && (s.grid[f2] == EMPTY || s.grid[f2] == WATER));
|
|
546
|
+
if (cancel2) {
|
|
547
|
+
if (seat_of(b.owner) != seat) {
|
|
548
|
+
ms.cancels_enemy_bullet++;
|
|
549
|
+
if (G.base_ray_dist[seat][b.pos] > 0 && G.base_ray_dir[seat][b.pos] == b.dir) {
|
|
550
|
+
ms.cancels_base_bullet++;
|
|
551
|
+
}
|
|
552
|
+
}
|
|
553
|
+
continue;
|
|
554
|
+
}
|
|
555
|
+
}
|
|
556
|
+
if (ms.p2 != ms.p1 && b2 == ms.p1 && ms.p2 == b1) {
|
|
557
|
+
ms.existing_bullet_hits++;
|
|
558
|
+
continue;
|
|
559
|
+
}
|
|
560
|
+
if (b2 == ms.p2 && s.grid[b2] == EMPTY) {
|
|
561
|
+
ms.existing_bullet_hits++;
|
|
562
|
+
continue;
|
|
563
|
+
}
|
|
564
|
+
}
|
|
565
|
+
|
|
566
|
+
// 2. Potential shots from armed enemy tanks (lazy trace_shot only when cancel or hit occurs!)
|
|
567
|
+
for (int t_idx = 0; t_idx < 3; ++t_idx) {
|
|
568
|
+
int e = tank_id(op, t_idx);
|
|
569
|
+
if (!s.tank[e].alive || !can_fire(s, e)) continue;
|
|
570
|
+
int epos = s.tank[e].pos;
|
|
571
|
+
for (int ed = 0; ed < 4; ++ed) {
|
|
572
|
+
int eb1 = epos + DIR_DELTA[ed];
|
|
573
|
+
if (fired) {
|
|
574
|
+
bool cancel1 = (ed == (fire_dir ^ 1) && epos == f1) || (eb1 == f1 && (s.grid[f1] == EMPTY || s.grid[f1] == WATER));
|
|
575
|
+
if (cancel1) {
|
|
576
|
+
RayHit erh = trace_shot(s, op, e, epos, ed);
|
|
577
|
+
if (erh.kind == 6 || erh.kind == 4 || (erh.kind == 1 && erh.dist <= 2)) {
|
|
578
|
+
ms.intercepts_enemy_fire++;
|
|
579
|
+
}
|
|
580
|
+
continue;
|
|
581
|
+
}
|
|
582
|
+
}
|
|
583
|
+
bool hit = false;
|
|
584
|
+
if (eb1 == ms.p1 && s.grid[eb1] == EMPTY) {
|
|
585
|
+
hit = true;
|
|
586
|
+
} else {
|
|
587
|
+
uint8_t g1 = s.grid[eb1];
|
|
588
|
+
int v1 = tank_at(s, eb1);
|
|
589
|
+
if ((g1 == EMPTY || g1 == WATER) && (v1 < 0 || v1 == i)) {
|
|
590
|
+
int eb2 = eb1 + DIR_DELTA[ed];
|
|
591
|
+
bool cancelled2 = false;
|
|
592
|
+
if (fired && f2 != NO_CELL) {
|
|
593
|
+
if ((ed == (fire_dir ^ 1) && eb1 == f2) || (eb2 == f2 && (s.grid[f2] == EMPTY || s.grid[f2] == WATER))) {
|
|
594
|
+
cancelled2 = true;
|
|
595
|
+
RayHit erh = trace_shot(s, op, e, epos, ed);
|
|
596
|
+
if (erh.kind == 6 || erh.kind == 4 || (erh.kind == 1 && erh.dist <= 2)) {
|
|
597
|
+
ms.intercepts_enemy_fire++;
|
|
598
|
+
}
|
|
599
|
+
}
|
|
600
|
+
}
|
|
601
|
+
if (!cancelled2 && eb2 == ms.p2 && s.grid[eb2] == EMPTY) {
|
|
602
|
+
hit = true;
|
|
603
|
+
}
|
|
604
|
+
}
|
|
605
|
+
}
|
|
606
|
+
if (hit) {
|
|
607
|
+
RayHit erh = trace_shot(s, op, e, epos, ed);
|
|
608
|
+
if (erh.kind == 6 || erh.kind == 4 || (erh.kind == 1 && erh.dist <= 2)) {
|
|
609
|
+
ms.direct_enemy_threat++;
|
|
610
|
+
} else {
|
|
611
|
+
ms.cross_enemy_threat++;
|
|
612
|
+
}
|
|
613
|
+
}
|
|
614
|
+
}
|
|
615
|
+
}
|
|
616
|
+
|
|
617
|
+
return ms;
|
|
618
|
+
}
|
|
619
|
+
|
|
620
|
+
double score_single_cmd(const State& s, int i, Cmd c, bool use_global_maps = true) {
|
|
621
|
+
const Tank& t = s.tank[i];
|
|
622
|
+
if (!t.alive) return 0.0;
|
|
623
|
+
int seat = seat_of(i);
|
|
624
|
+
int op = 1 - seat;
|
|
625
|
+
int pos = t.pos;
|
|
626
|
+
|
|
627
|
+
MoveSafety ms = check_cmd_safety(s, i, c);
|
|
628
|
+
|
|
629
|
+
if (is_move2(c)) {
|
|
630
|
+
if (ms.p1 == pos && ms.p2 == pos) return -50000.0;
|
|
631
|
+
if (ms.p2 == pos && ms.p1 != pos) return -400.0;
|
|
632
|
+
}
|
|
633
|
+
|
|
634
|
+
double score = 0.0;
|
|
635
|
+
|
|
636
|
+
// 1. Survival against existing bullets and telefrags
|
|
637
|
+
if (ms.existing_bullet_hits > 0) {
|
|
638
|
+
if (ms.existing_bullet_hits >= t.hp) {
|
|
639
|
+
score -= 6500.0 + 1800.0 * t.level;
|
|
640
|
+
} else {
|
|
641
|
+
score -= 2200.0 * ms.existing_bullet_hits;
|
|
642
|
+
}
|
|
643
|
+
}
|
|
644
|
+
if (ms.direct_enemy_threat > 0) {
|
|
645
|
+
if (ms.direct_enemy_threat >= t.hp) {
|
|
646
|
+
score -= 1350.0 + 500.0 * t.level;
|
|
647
|
+
} else {
|
|
648
|
+
score -= 380.0 * ms.direct_enemy_threat;
|
|
649
|
+
}
|
|
650
|
+
}
|
|
651
|
+
if (ms.cross_enemy_threat > 0) {
|
|
652
|
+
if (t.hp == 1) score -= 180.0 * ms.cross_enemy_threat;
|
|
653
|
+
else score -= 45.0 * ms.cross_enemy_threat;
|
|
654
|
+
}
|
|
655
|
+
if (ms.cancels_enemy_bullet > 0) {
|
|
656
|
+
score += 240.0 * ms.cancels_enemy_bullet;
|
|
657
|
+
}
|
|
658
|
+
if (ms.cancels_base_bullet > 0) {
|
|
659
|
+
score += 1350.0 * ms.cancels_base_bullet;
|
|
660
|
+
}
|
|
661
|
+
if (ms.intercepts_enemy_fire > 0) {
|
|
662
|
+
score += 320.0 * ms.intercepts_enemy_fire;
|
|
663
|
+
}
|
|
664
|
+
|
|
665
|
+
if (is_enemy_spawn_soon(s, seat, ms.p2)) {
|
|
666
|
+
score -= 9000.0;
|
|
667
|
+
}
|
|
668
|
+
if (is_ally_spawn_soon(s, seat, i, ms.p2)) {
|
|
669
|
+
score -= 1200.0;
|
|
670
|
+
}
|
|
671
|
+
|
|
672
|
+
bool is_stuck = (last_pos_hist[i][0] == pos && last_pos_hist[i][1] == pos && last_pos_hist[i][2] == pos);
|
|
673
|
+
|
|
674
|
+
// 2. Firing evaluation
|
|
675
|
+
if (is_fire(c)) {
|
|
676
|
+
if (!can_fire(s, i)) return -1e9;
|
|
677
|
+
int d = c - 5;
|
|
678
|
+
RayHit rh = trace_shot(s, seat, i, pos, d);
|
|
679
|
+
|
|
680
|
+
if (rh.kind == 3) {
|
|
681
|
+
return -100000.0;
|
|
682
|
+
}
|
|
683
|
+
if (rh.kind == 5) {
|
|
684
|
+
return -25000.0;
|
|
685
|
+
}
|
|
686
|
+
if (rh.kind == 1) {
|
|
687
|
+
if (G.is_base_shield[seat][rh.cell]) {
|
|
688
|
+
return -25000.0;
|
|
689
|
+
} else if (G.is_base_shield[op][rh.cell] || (G.base_ray_dist[op][pos] > 0 && G.base_ray_dir[op][pos] == d)) {
|
|
690
|
+
if (rh.dist <= 2) score += 620.0;
|
|
691
|
+
else if (rh.dist <= 4) score += 350.0;
|
|
692
|
+
else score += 80.0;
|
|
693
|
+
} else if (rh.dist <= 2) {
|
|
694
|
+
int lane = G.assigned_lane[i];
|
|
695
|
+
if (!use_global_maps || G.is_atk_wall[seat][rh.cell] ||
|
|
696
|
+
G.dist_lane[i][lane][rh.cell] < G.dist_lane[i][lane][pos] ||
|
|
697
|
+
G.dist_atk[i][rh.cell] < G.dist_atk[i][pos]) {
|
|
698
|
+
score += 360.0;
|
|
699
|
+
} else {
|
|
700
|
+
score += 50.0;
|
|
701
|
+
}
|
|
702
|
+
} else {
|
|
703
|
+
score -= (ms.intercepts_enemy_fire > 0 ? 0.0 : 160.0);
|
|
704
|
+
}
|
|
705
|
+
} else if (rh.kind == 2) {
|
|
706
|
+
if (t.level >= 2 && s.P.level2_steel) {
|
|
707
|
+
if (G.is_base_shield[seat][rh.cell]) {
|
|
708
|
+
return -25000.0;
|
|
709
|
+
}
|
|
710
|
+
int lane = G.assigned_lane[i];
|
|
711
|
+
if (rh.dist <= 3 && (!use_global_maps || G.is_atk_wall[seat][rh.cell] ||
|
|
712
|
+
G.dist_lane[i][lane][rh.cell] < G.dist_lane[i][lane][pos] ||
|
|
713
|
+
G.dist_atk[i][rh.cell] < G.dist_atk[i][pos] || G.base_ray_dist[op][pos] > 0)) {
|
|
714
|
+
score += 420.0;
|
|
715
|
+
} else {
|
|
716
|
+
score -= (ms.intercepts_enemy_fire > 0 ? 0.0 : 100.0);
|
|
717
|
+
}
|
|
718
|
+
} else {
|
|
719
|
+
score -= (ms.intercepts_enemy_fire > 0 ? 0.0 : 250.0);
|
|
720
|
+
}
|
|
721
|
+
} else if (rh.kind == 4) {
|
|
722
|
+
int next_c = pos + DIR_DELTA[d];
|
|
723
|
+
bool can_walk_closer = (s.grid[next_c] == EMPTY && tank_at(s, next_c) < 0);
|
|
724
|
+
if (rh.dist <= 2) {
|
|
725
|
+
score += 1300.0;
|
|
726
|
+
} else if (rh.dist <= 4) {
|
|
727
|
+
score += can_walk_closer ? 620.0 : 980.0;
|
|
728
|
+
} else {
|
|
729
|
+
score += can_walk_closer ? 60.0 : 620.0;
|
|
730
|
+
}
|
|
731
|
+
} else if (rh.kind == 6) {
|
|
732
|
+
int enemy_id = rh.target_id;
|
|
733
|
+
const Tank& et = s.tank[enemy_id];
|
|
734
|
+
bool enemy_can_fire = can_fire(s, enemy_id);
|
|
735
|
+
int next_c = pos + DIR_DELTA[d];
|
|
736
|
+
bool can_advance = (s.grid[next_c] == EMPTY && tank_at(s, next_c) < 0);
|
|
737
|
+
int ethreat = enemy_base_threat_level(s, seat, enemy_id);
|
|
738
|
+
double priority_bonus = ethreat * 320.0 + et.level * 240.0 + (type_of(enemy_id) == FIRE ? 120.0 : 0.0);
|
|
739
|
+
if (G.base_ray_dist[op][pos] > 0 && G.base_ray_dir[op][pos] == d) {
|
|
740
|
+
priority_bonus += 450.0;
|
|
741
|
+
}
|
|
742
|
+
|
|
743
|
+
if (rh.dist == 1) {
|
|
744
|
+
score += (enemy_can_fire ? 750.0 : 1200.0) + priority_bonus;
|
|
745
|
+
if (et.hp == 1) score += 450.0;
|
|
746
|
+
} else if (rh.dist == 2) {
|
|
747
|
+
score += (enemy_can_fire ? 600.0 : 1000.0) + priority_bonus;
|
|
748
|
+
if (et.hp == 1) score += 350.0;
|
|
749
|
+
} else if (rh.dist == 3) {
|
|
750
|
+
if (is_stuck && can_advance) score -= 150.0;
|
|
751
|
+
else score += (can_advance ? 30.0 : 180.0) + priority_bonus * 0.25;
|
|
752
|
+
} else {
|
|
753
|
+
if (can_advance) score -= 180.0;
|
|
754
|
+
else if (bullet_cap(s, i) > 1) score += 60.0;
|
|
755
|
+
else score -= 100.0;
|
|
756
|
+
}
|
|
757
|
+
} else if (rh.kind == 7) {
|
|
758
|
+
if (rh.dist <= 3) score += 260.0;
|
|
759
|
+
else score -= 60.0;
|
|
760
|
+
} else {
|
|
761
|
+
score -= (ms.intercepts_enemy_fire > 0 ? 0.0 : 240.0);
|
|
762
|
+
}
|
|
763
|
+
}
|
|
764
|
+
|
|
765
|
+
// 3. Role-based positional evaluation of `ms.p2`
|
|
766
|
+
if (use_global_maps) {
|
|
767
|
+
int def_e = G.assigned_def_enemy[i];
|
|
768
|
+
int def_urg = G.assigned_def_urgency[i];
|
|
769
|
+
int sup_k = G.assigned_supply[i];
|
|
770
|
+
int lane = G.assigned_lane[i];
|
|
771
|
+
|
|
772
|
+
// A. Defense role
|
|
773
|
+
if (def_e >= 0 && s.tank[def_e].alive) {
|
|
774
|
+
int de_now = G.dist_from_tank[def_e][pos];
|
|
775
|
+
int de_next = G.dist_from_tank[def_e][ms.p2];
|
|
776
|
+
double w = (def_urg == 3) ? 125.0 : 75.0;
|
|
777
|
+
if (de_next < INF) {
|
|
778
|
+
score += (de_now - de_next) * w - de_next * 4.0;
|
|
779
|
+
}
|
|
780
|
+
}
|
|
781
|
+
|
|
782
|
+
// B. Star collection role
|
|
783
|
+
if (sup_k >= 0 && t.level < s.P.max_level) {
|
|
784
|
+
bool has_star = ((s.star_mask >> sup_k) & 1) != 0;
|
|
785
|
+
int sup_cell = s.supply[sup_k];
|
|
786
|
+
int ds_now = G.dist_supply[sup_k][pos];
|
|
787
|
+
int ds_next = G.dist_supply[sup_k][ms.p2];
|
|
788
|
+
if (has_star && ms.p2 == sup_cell) {
|
|
789
|
+
score += 1050.0;
|
|
790
|
+
} else {
|
|
791
|
+
double w = has_star ? 68.0 : 48.0;
|
|
792
|
+
score += (ds_now - ds_next) * w - ds_next * 4.0;
|
|
793
|
+
if (ms.p2 == sup_cell) score += 180.0;
|
|
794
|
+
}
|
|
795
|
+
}
|
|
796
|
+
|
|
797
|
+
// C. Assigned Attack Lane progress
|
|
798
|
+
int dl_now = G.dist_lane[i][lane][pos];
|
|
799
|
+
int dl_next = G.dist_lane[i][lane][ms.p2];
|
|
800
|
+
int da_now = G.dist_atk[i][pos];
|
|
801
|
+
int da_next = G.dist_atk[i][ms.p2];
|
|
802
|
+
|
|
803
|
+
double lane_w = (def_e >= 0 && def_urg == 3) ? 0.0 : (def_e >= 0 ? 12.0 : (sup_k >= 0 ? 22.0 : 42.0));
|
|
804
|
+
double atk_w = (def_e >= 0 && def_urg == 3) ? 0.0 : (def_e >= 0 ? 8.0 : (sup_k >= 0 ? 12.0 : 20.0));
|
|
805
|
+
|
|
806
|
+
if (dl_next < INF) {
|
|
807
|
+
score += (dl_now - dl_next) * lane_w - dl_next * (lane_w > 0 ? 1.5 : 0.0);
|
|
808
|
+
}
|
|
809
|
+
if (da_next < INF) {
|
|
810
|
+
score += (da_now - da_next) * atk_w - da_next * (atk_w > 0 ? 1.0 : 0.0);
|
|
811
|
+
}
|
|
812
|
+
|
|
813
|
+
if (is_stuck && ms.p2 == pos && !is_fire(c)) {
|
|
814
|
+
score -= 120.0;
|
|
815
|
+
}
|
|
816
|
+
for (int h = 0; h < 4; ++h) {
|
|
817
|
+
if (ms.p2 == last_pos_hist[i][h] && ms.p2 != pos) {
|
|
818
|
+
score -= 18.0;
|
|
819
|
+
}
|
|
820
|
+
}
|
|
821
|
+
}
|
|
822
|
+
|
|
823
|
+
return score;
|
|
824
|
+
}
|
|
825
|
+
|
|
826
|
+
Orders fast_rollout_orders(const State& s, int seat) {
|
|
827
|
+
Orders ord;
|
|
828
|
+
int chosen_p1[3] = {-1, -1, -1};
|
|
829
|
+
int chosen_p2[3] = {-1, -1, -1};
|
|
830
|
+
bool base_shot_taken = false;
|
|
831
|
+
int op = 1 - seat;
|
|
832
|
+
|
|
833
|
+
for (int type = 0; type < 3; ++type) {
|
|
834
|
+
int i = tank_id(seat, type);
|
|
835
|
+
if (!s.tank[i].alive) {
|
|
836
|
+
ord.cmd[type] = STAY;
|
|
837
|
+
continue;
|
|
838
|
+
}
|
|
839
|
+
Cmd list[N_CMDS];
|
|
840
|
+
int n = legal_commands(s, i, list);
|
|
841
|
+
double best_sc = -1e18;
|
|
842
|
+
Cmd best_c = STAY;
|
|
843
|
+
|
|
844
|
+
for (int k = 0; k < n; ++k) {
|
|
845
|
+
Cmd c = list[k];
|
|
846
|
+
double sc = score_single_cmd(s, i, c, true);
|
|
847
|
+
MoveSafety ms = check_cmd_safety(s, i, c);
|
|
848
|
+
|
|
849
|
+
for (int prev = 0; prev < type; ++prev) {
|
|
850
|
+
if (ms.p1 == chosen_p1[prev] || ms.p2 == chosen_p2[prev]) {
|
|
851
|
+
sc -= 600.0;
|
|
852
|
+
}
|
|
853
|
+
}
|
|
854
|
+
if (is_fire(c) && base_shot_taken) {
|
|
855
|
+
int d = c - 5;
|
|
856
|
+
int pos = s.tank[i].pos;
|
|
857
|
+
if (G.base_ray_dist[op][pos] > 0 && G.base_ray_dir[op][pos] == d) {
|
|
858
|
+
int b_cnt = 0, s_cnt = 0;
|
|
859
|
+
count_ray_obstacles(s, op, pos, b_cnt, s_cnt);
|
|
860
|
+
if (b_cnt == 0 && s_cnt == 0) sc -= 950.0;
|
|
861
|
+
}
|
|
862
|
+
}
|
|
863
|
+
|
|
864
|
+
if (sc > best_sc) {
|
|
865
|
+
best_sc = sc;
|
|
866
|
+
best_c = c;
|
|
867
|
+
}
|
|
868
|
+
}
|
|
869
|
+
ord.cmd[type] = best_c;
|
|
870
|
+
MoveSafety ms = check_cmd_safety(s, i, best_c);
|
|
871
|
+
chosen_p1[type] = ms.p1;
|
|
872
|
+
chosen_p2[type] = ms.p2;
|
|
873
|
+
if (is_fire(best_c)) {
|
|
874
|
+
int d = best_c - 5;
|
|
875
|
+
int pos = s.tank[i].pos;
|
|
876
|
+
if (G.base_ray_dist[op][pos] > 0 && G.base_ray_dir[op][pos] == d && G.base_ray_dist[op][pos] <= 2) {
|
|
877
|
+
int b_cnt = 0, s_cnt = 0;
|
|
878
|
+
count_ray_obstacles(s, op, pos, b_cnt, s_cnt);
|
|
879
|
+
if (b_cnt == 0 && s_cnt == 0) base_shot_taken = true;
|
|
880
|
+
}
|
|
881
|
+
}
|
|
882
|
+
}
|
|
883
|
+
return ord;
|
|
884
|
+
}
|
|
885
|
+
|
|
886
|
+
double evaluate_state(const State& s, int me) {
|
|
887
|
+
int op = 1 - me;
|
|
888
|
+
if (s.done) {
|
|
889
|
+
if (s.winner == me) {
|
|
890
|
+
return 1000000.0 + (300 - s.turn) * 500.0 + (s.base_hp[me] - s.base_hp[op]) * 2000.0 + (s.kills[me] - s.kills[op]) * 200.0;
|
|
891
|
+
} else if (s.winner == op) {
|
|
892
|
+
return -1000000.0 - (300 - s.turn) * 500.0 + (s.base_hp[me] - s.base_hp[op]) * 2000.0 + (s.kills[me] - s.kills[op]) * 200.0;
|
|
893
|
+
} else {
|
|
894
|
+
return 0.0;
|
|
895
|
+
}
|
|
896
|
+
}
|
|
897
|
+
|
|
898
|
+
double val = 0.0;
|
|
899
|
+
|
|
900
|
+
// 1. Base HP
|
|
901
|
+
int my_bhp = s.base_hp[me];
|
|
902
|
+
int op_bhp = s.base_hp[op];
|
|
903
|
+
val += (my_bhp - op_bhp) * 3800.0;
|
|
904
|
+
if (my_bhp <= 6) val -= (7 - my_bhp) * 1400.0;
|
|
905
|
+
if (op_bhp <= 6) val += (7 - op_bhp) * 1400.0;
|
|
906
|
+
|
|
907
|
+
// 2. Kills and Stars Eaten
|
|
908
|
+
val += (s.kills[me] - s.kills[op]) * 950.0;
|
|
909
|
+
val += (s.stars_eaten[me] - s.stars_eaten[op]) * 850.0;
|
|
910
|
+
|
|
911
|
+
// 3. Base shield walls & attack walls destroyed since root
|
|
912
|
+
for (int seat = 0; seat < 2; ++seat) {
|
|
913
|
+
double sgn = (seat == me) ? 1.0 : -1.0;
|
|
914
|
+
int bpos = s.base_pos[seat];
|
|
915
|
+
for (int d = 0; d < 4; ++d) {
|
|
916
|
+
int c1 = bpos + DIR_DELTA[d];
|
|
917
|
+
if (s.grid[c1] == BRICK) val += sgn * 360.0;
|
|
918
|
+
}
|
|
919
|
+
}
|
|
920
|
+
if (s.wall_hash != 0) {
|
|
921
|
+
for (int c = 0; c < CELLS; ++c) {
|
|
922
|
+
if (G.root_grid[c] != EMPTY && s.grid[c] == EMPTY) {
|
|
923
|
+
if (G.is_base_shield[me][c]) val -= 500.0;
|
|
924
|
+
else if (G.is_base_shield[op][c]) val += 420.0;
|
|
925
|
+
else {
|
|
926
|
+
if (G.is_atk_wall[me][c]) val += 260.0;
|
|
927
|
+
if (G.is_atk_wall[op][c]) val -= 220.0;
|
|
928
|
+
}
|
|
929
|
+
}
|
|
930
|
+
}
|
|
931
|
+
}
|
|
932
|
+
|
|
933
|
+
// 4. Bullets currently flying toward either base
|
|
934
|
+
for (int k = 0; k < s.n_bullets; ++k) {
|
|
935
|
+
const Bullet& b = s.bullet[k];
|
|
936
|
+
for (int seat = 0; seat < 2; ++seat) {
|
|
937
|
+
if (G.base_ray_dist[seat][b.pos] > 0 && G.base_ray_dir[seat][b.pos] == b.dir) {
|
|
938
|
+
int dist = G.base_ray_dist[seat][b.pos];
|
|
939
|
+
int bricks_in_way = 0, steels_in_way = 0;
|
|
940
|
+
count_ray_obstacles(s, seat, b.pos, bricks_in_way, steels_in_way);
|
|
941
|
+
if (steels_in_way == 0 || b.steel) {
|
|
942
|
+
double sgn = (seat == me) ? -1.0 : 1.0;
|
|
943
|
+
if (bricks_in_way == 0 && dist <= 6) {
|
|
944
|
+
val += sgn * (1650.0 - dist * 180.0);
|
|
945
|
+
} else if (bricks_in_way == 1 && dist <= 4) {
|
|
946
|
+
val += sgn * 340.0;
|
|
947
|
+
}
|
|
948
|
+
}
|
|
949
|
+
}
|
|
950
|
+
}
|
|
951
|
+
}
|
|
952
|
+
|
|
953
|
+
// 5. Tank alive status, HP, level, reload/ammo readiness, and bullet danger
|
|
954
|
+
int best_supply_dist[2][MAX_SUPPLY];
|
|
955
|
+
for (int k = 0; k < s.n_supply; ++k) {
|
|
956
|
+
best_supply_dist[0][k] = INF;
|
|
957
|
+
best_supply_dist[1][k] = INF;
|
|
958
|
+
}
|
|
959
|
+
|
|
960
|
+
int best_atk_dist[2] = {INF, INF};
|
|
961
|
+
int second_atk_dist[2] = {INF, INF};
|
|
962
|
+
int lanes_occupied[2][3] = {};
|
|
963
|
+
|
|
964
|
+
for (int i = 0; i < 6; ++i) {
|
|
965
|
+
int seat = seat_of(i);
|
|
966
|
+
int op_seat = 1 - seat;
|
|
967
|
+
double sgn = (seat == me) ? 1.0 : -1.0;
|
|
968
|
+
const Tank& t = s.tank[i];
|
|
969
|
+
|
|
970
|
+
if (!t.alive) {
|
|
971
|
+
int wait = respawn_in(s, i);
|
|
972
|
+
int sp_dist = G.dist_atk[i][s.spawn[i]];
|
|
973
|
+
if (sp_dist >= INF / 2) sp_dist = 30;
|
|
974
|
+
val -= sgn * (900.0 + wait * 260.0 + sp_dist * 16.0);
|
|
975
|
+
continue;
|
|
976
|
+
}
|
|
977
|
+
|
|
978
|
+
double tank_val = 1150.0 + t.hp * 580.0;
|
|
979
|
+
if (t.level == 1) tank_val += 1350.0;
|
|
980
|
+
else if (t.level >= 2) tank_val += 2700.0;
|
|
981
|
+
|
|
982
|
+
if (can_fire(s, i)) {
|
|
983
|
+
tank_val += 110.0;
|
|
984
|
+
} else {
|
|
985
|
+
for (int k = 0; k < s.n_bullets; ++k) {
|
|
986
|
+
if (s.bullet[k].owner == i) {
|
|
987
|
+
int bp = s.bullet[k].pos;
|
|
988
|
+
int bd = s.bullet[k].dir;
|
|
989
|
+
int steps_left = 0;
|
|
990
|
+
for (int st = 1; st <= 12; ++st) {
|
|
991
|
+
int nc = bp + st * DIR_DELTA[bd];
|
|
992
|
+
uint8_t g = s.grid[nc];
|
|
993
|
+
if (g != EMPTY && g != WATER) break;
|
|
994
|
+
if (tank_at(s, nc) >= 0) break;
|
|
995
|
+
steps_left++;
|
|
996
|
+
}
|
|
997
|
+
if (steps_left >= 3 && bullet_cap(s, i) == 1) {
|
|
998
|
+
tank_val -= steps_left * 35.0;
|
|
999
|
+
}
|
|
1000
|
+
}
|
|
1001
|
+
}
|
|
1002
|
+
}
|
|
1003
|
+
|
|
1004
|
+
int survival_options = 0;
|
|
1005
|
+
Cmd list[N_CMDS];
|
|
1006
|
+
int nc = legal_commands(s, i, list);
|
|
1007
|
+
for (int k = 0; k < nc; ++k) {
|
|
1008
|
+
MoveSafety ms = check_cmd_safety(s, i, list[k]);
|
|
1009
|
+
if (ms.existing_bullet_hits == 0 && !is_enemy_spawn_soon(s, seat, ms.p2)) {
|
|
1010
|
+
survival_options++;
|
|
1011
|
+
}
|
|
1012
|
+
}
|
|
1013
|
+
if (survival_options == 0) {
|
|
1014
|
+
if (t.hp <= 1) tank_val -= (1150.0 + t.hp * 580.0 + t.level * 1350.0 + 750.0);
|
|
1015
|
+
else tank_val -= 650.0;
|
|
1016
|
+
} else if (survival_options <= 2) {
|
|
1017
|
+
tank_val -= 120.0;
|
|
1018
|
+
}
|
|
1019
|
+
|
|
1020
|
+
int th = enemy_base_threat_level(s, op_seat, i);
|
|
1021
|
+
if (th == 3) {
|
|
1022
|
+
tank_val += 550.0 + t.hp * 200.0 + (can_fire(s, i) ? 200.0 : 0.0);
|
|
1023
|
+
} else if (th == 2) {
|
|
1024
|
+
tank_val += 240.0 + t.hp * 100.0;
|
|
1025
|
+
}
|
|
1026
|
+
|
|
1027
|
+
val += sgn * tank_val;
|
|
1028
|
+
|
|
1029
|
+
int d_atk = G.dist_atk[i][t.pos];
|
|
1030
|
+
if (G.base_ray_dist[op_seat][t.pos] > 0) {
|
|
1031
|
+
int rdist = G.base_ray_dist[op_seat][t.pos];
|
|
1032
|
+
int rbricks = 0, rsteels = 0;
|
|
1033
|
+
count_ray_obstacles(s, op_seat, t.pos, rbricks, rsteels);
|
|
1034
|
+
bool can_st = (t.level >= 2 && s.P.level2_steel);
|
|
1035
|
+
if (rsteels == 0 || can_st) {
|
|
1036
|
+
int cur_walls = rbricks + rsteels;
|
|
1037
|
+
int dynamic_d = cur_walls * 4 + (rdist <= 2 ? 0 : (rdist - 2) * 2);
|
|
1038
|
+
if (dynamic_d < d_atk) d_atk = dynamic_d;
|
|
1039
|
+
int rlane = G.base_ray_lane[op_seat][t.pos];
|
|
1040
|
+
if (rlane >= 0 && rdist <= 6 && cur_walls <= 1) {
|
|
1041
|
+
lanes_occupied[seat][rlane]++;
|
|
1042
|
+
}
|
|
1043
|
+
}
|
|
1044
|
+
}
|
|
1045
|
+
if (d_atk < best_atk_dist[seat]) {
|
|
1046
|
+
second_atk_dist[seat] = best_atk_dist[seat];
|
|
1047
|
+
best_atk_dist[seat] = d_atk;
|
|
1048
|
+
} else if (d_atk < second_atk_dist[seat]) {
|
|
1049
|
+
second_atk_dist[seat] = d_atk;
|
|
1050
|
+
}
|
|
1051
|
+
|
|
1052
|
+
int def_e = G.assigned_def_enemy[i];
|
|
1053
|
+
int def_urg = G.assigned_def_urgency[i];
|
|
1054
|
+
if (def_e >= 0 && def_urg >= 2 && s.tank[def_e].alive) {
|
|
1055
|
+
int dd = G.dist_from_tank[def_e][t.pos];
|
|
1056
|
+
if (dd < INF / 2) {
|
|
1057
|
+
val += sgn * (-dd * (def_urg == 3 ? 45.0 : 25.0));
|
|
1058
|
+
}
|
|
1059
|
+
} else {
|
|
1060
|
+
int lane = G.assigned_lane[i];
|
|
1061
|
+
int dl = G.dist_lane[i][lane][t.pos];
|
|
1062
|
+
if (dl < INF / 2) {
|
|
1063
|
+
val += sgn * (-dl * 14.0);
|
|
1064
|
+
} else if (d_atk < INF / 2) {
|
|
1065
|
+
val += sgn * (-d_atk * 14.0);
|
|
1066
|
+
}
|
|
1067
|
+
}
|
|
1068
|
+
|
|
1069
|
+
if (t.level < s.P.max_level) {
|
|
1070
|
+
for (int k = 0; k < s.n_supply; ++k) {
|
|
1071
|
+
int ds = G.dist_supply[k][t.pos];
|
|
1072
|
+
if (ds < best_supply_dist[seat][k]) {
|
|
1073
|
+
best_supply_dist[seat][k] = ds;
|
|
1074
|
+
}
|
|
1075
|
+
}
|
|
1076
|
+
}
|
|
1077
|
+
}
|
|
1078
|
+
|
|
1079
|
+
// 6. Base Attack Progress & Multi-Angle Surround Bonus
|
|
1080
|
+
for (int seat = 0; seat < 2; ++seat) {
|
|
1081
|
+
double sgn = (seat == me) ? 1.0 : -1.0;
|
|
1082
|
+
if (best_atk_dist[seat] < INF / 2) {
|
|
1083
|
+
val += sgn * (1200.0 - best_atk_dist[seat] * 40.0);
|
|
1084
|
+
}
|
|
1085
|
+
if (second_atk_dist[seat] < INF / 2) {
|
|
1086
|
+
val += sgn * (650.0 - second_atk_dist[seat] * 24.0);
|
|
1087
|
+
}
|
|
1088
|
+
int active_lanes = (lanes_occupied[seat][0] > 0) + (lanes_occupied[seat][1] > 0) + (lanes_occupied[seat][2] > 0);
|
|
1089
|
+
if (active_lanes >= 2) {
|
|
1090
|
+
val += sgn * 380.0 * (active_lanes - 1);
|
|
1091
|
+
}
|
|
1092
|
+
}
|
|
1093
|
+
|
|
1094
|
+
// 7. Star Control evaluation
|
|
1095
|
+
int turns_to_spawn = INF;
|
|
1096
|
+
if (s.turn < s.P.supply_first) {
|
|
1097
|
+
turns_to_spawn = s.P.supply_first - s.turn;
|
|
1098
|
+
} else {
|
|
1099
|
+
int rem = (s.turn - s.P.supply_first) % s.P.supply_period;
|
|
1100
|
+
turns_to_spawn = (rem == 0) ? s.P.supply_period : (s.P.supply_period - rem);
|
|
1101
|
+
}
|
|
1102
|
+
|
|
1103
|
+
for (int k = 0; k < s.n_supply; ++k) {
|
|
1104
|
+
bool has_star = ((s.star_mask >> k) & 1) != 0;
|
|
1105
|
+
if (has_star || turns_to_spawn <= 8) {
|
|
1106
|
+
double weight = has_star ? 55.0 : (9 - turns_to_spawn) * 5.5;
|
|
1107
|
+
if (best_supply_dist[me][k] < INF) {
|
|
1108
|
+
val += std::max(0.0, (13.0 - best_supply_dist[me][k]) * weight);
|
|
1109
|
+
}
|
|
1110
|
+
if (best_supply_dist[op][k] < INF) {
|
|
1111
|
+
val -= std::max(0.0, (13.0 - best_supply_dist[op][k]) * weight);
|
|
1112
|
+
}
|
|
1113
|
+
}
|
|
1114
|
+
}
|
|
1115
|
+
|
|
1116
|
+
// 8. Defensive Interception & Anti-Crowding
|
|
1117
|
+
for (int seat = 0; seat < 2; ++seat) {
|
|
1118
|
+
double sgn = (seat == me) ? 1.0 : -1.0;
|
|
1119
|
+
int enemy = 1 - seat;
|
|
1120
|
+
for (int et = 0; et < 3; ++et) {
|
|
1121
|
+
int eid = tank_id(enemy, et);
|
|
1122
|
+
if (!s.tank[eid].alive) continue;
|
|
1123
|
+
int th = enemy_base_threat_level(s, seat, eid);
|
|
1124
|
+
if (th >= 2) {
|
|
1125
|
+
int min_def_dist = INF;
|
|
1126
|
+
for (int mt = 0; mt < 3; ++mt) {
|
|
1127
|
+
int mid = tank_id(seat, mt);
|
|
1128
|
+
if (s.tank[mid].alive) {
|
|
1129
|
+
int d = G.dist_from_tank[eid][s.tank[mid].pos];
|
|
1130
|
+
if (d < min_def_dist) min_def_dist = d;
|
|
1131
|
+
}
|
|
1132
|
+
}
|
|
1133
|
+
if (min_def_dist < INF / 2) {
|
|
1134
|
+
double urgency = (th == 3) ? 75.0 : 40.0;
|
|
1135
|
+
val -= sgn * min_def_dist * urgency;
|
|
1136
|
+
}
|
|
1137
|
+
}
|
|
1138
|
+
}
|
|
1139
|
+
|
|
1140
|
+
for (int a = 0; a < 3; ++a) {
|
|
1141
|
+
int ia = tank_id(seat, a);
|
|
1142
|
+
if (!s.tank[ia].alive) continue;
|
|
1143
|
+
for (int b = a + 1; b < 3; ++b) {
|
|
1144
|
+
int ib = tank_id(seat, b);
|
|
1145
|
+
if (!s.tank[ib].alive) continue;
|
|
1146
|
+
int md = manhattan(s.tank[ia].pos, s.tank[ib].pos);
|
|
1147
|
+
if (md == 1) val -= sgn * 45.0;
|
|
1148
|
+
else if (md == 2 && (cell_x(s.tank[ia].pos) == cell_x(s.tank[ib].pos) ||
|
|
1149
|
+
cell_y(s.tank[ia].pos) == cell_y(s.tank[ib].pos))) {
|
|
1150
|
+
val -= sgn * 25.0;
|
|
1151
|
+
}
|
|
1152
|
+
}
|
|
1153
|
+
}
|
|
1154
|
+
}
|
|
1155
|
+
|
|
1156
|
+
return val;
|
|
1157
|
+
}
|
|
1158
|
+
|
|
1159
|
+
struct ScoredCmd {
|
|
1160
|
+
Cmd c;
|
|
1161
|
+
double sc;
|
|
1162
|
+
MoveSafety ms;
|
|
1163
|
+
};
|
|
1164
|
+
|
|
1165
|
+
struct ScoredOrders {
|
|
1166
|
+
Orders ord;
|
|
1167
|
+
double prior;
|
|
1168
|
+
};
|
|
1169
|
+
|
|
1170
|
+
int generate_candidate_orders(const State& s, int seat, ScoredOrders* out, int max_out) {
|
|
1171
|
+
ScoredCmd top_cmds[3][8];
|
|
1172
|
+
int n_top[3] = {0, 0, 0};
|
|
1173
|
+
|
|
1174
|
+
for (int type = 0; type < 3; ++type) {
|
|
1175
|
+
int i = tank_id(seat, type);
|
|
1176
|
+
if (!s.tank[i].alive) {
|
|
1177
|
+
top_cmds[type][0] = ScoredCmd{STAY, 0.0, MoveSafety{}};
|
|
1178
|
+
n_top[type] = 1;
|
|
1179
|
+
continue;
|
|
1180
|
+
}
|
|
1181
|
+
Cmd list[N_CMDS];
|
|
1182
|
+
int n = legal_commands(s, i, list);
|
|
1183
|
+
ScoredCmd all[N_CMDS];
|
|
1184
|
+
int valid_n = 0;
|
|
1185
|
+
for (int k = 0; k < n; ++k) {
|
|
1186
|
+
double sc = score_single_cmd(s, i, list[k], true);
|
|
1187
|
+
if (sc <= -40000.0) continue;
|
|
1188
|
+
all[valid_n].c = list[k];
|
|
1189
|
+
all[valid_n].sc = sc;
|
|
1190
|
+
all[valid_n].ms = check_cmd_safety(s, i, list[k]);
|
|
1191
|
+
valid_n++;
|
|
1192
|
+
}
|
|
1193
|
+
if (valid_n == 0) {
|
|
1194
|
+
top_cmds[type][0] = ScoredCmd{STAY, 0.0, check_cmd_safety(s, i, STAY)};
|
|
1195
|
+
n_top[type] = 1;
|
|
1196
|
+
continue;
|
|
1197
|
+
}
|
|
1198
|
+
std::sort(all, all + valid_n, [](const ScoredCmd& a, const ScoredCmd& b) {
|
|
1199
|
+
return a.sc > b.sc;
|
|
1200
|
+
});
|
|
1201
|
+
|
|
1202
|
+
int keep = std::min(valid_n, (type == FAST ? 5 : 4));
|
|
1203
|
+
for (int k = 0; k < keep; ++k) {
|
|
1204
|
+
top_cmds[type][k] = all[k];
|
|
1205
|
+
}
|
|
1206
|
+
n_top[type] = keep;
|
|
1207
|
+
}
|
|
1208
|
+
|
|
1209
|
+
ScoredOrders pool[120];
|
|
1210
|
+
int n_pool = 0;
|
|
1211
|
+
int op = 1 - seat;
|
|
1212
|
+
|
|
1213
|
+
for (int a = 0; a < n_top[0]; ++a) {
|
|
1214
|
+
for (int b = 0; b < n_top[1]; ++b) {
|
|
1215
|
+
for (int c = 0; c < n_top[2]; ++c) {
|
|
1216
|
+
const ScoredCmd* scs[3] = {&top_cmds[0][a], &top_cmds[1][b], &top_cmds[2][c]};
|
|
1217
|
+
double total = scs[0]->sc + scs[1]->sc + scs[2]->sc;
|
|
1218
|
+
|
|
1219
|
+
for (int u = 0; u < 3; ++u) {
|
|
1220
|
+
int iu = tank_id(seat, u);
|
|
1221
|
+
if (!s.tank[iu].alive) continue;
|
|
1222
|
+
for (int v = u + 1; v < 3; ++v) {
|
|
1223
|
+
int iv = tank_id(seat, v);
|
|
1224
|
+
if (!s.tank[iv].alive) continue;
|
|
1225
|
+
if (scs[u]->ms.p1 == scs[v]->ms.p1 || scs[u]->ms.p2 == scs[v]->ms.p2) {
|
|
1226
|
+
total -= 750.0;
|
|
1227
|
+
}
|
|
1228
|
+
if (scs[u]->ms.p1 == s.tank[iv].pos && scs[v]->ms.p1 == s.tank[iu].pos) {
|
|
1229
|
+
total -= 750.0;
|
|
1230
|
+
}
|
|
1231
|
+
if (is_fire(scs[u]->c)) {
|
|
1232
|
+
int fd = scs[u]->c - 5;
|
|
1233
|
+
int p = s.tank[iu].pos;
|
|
1234
|
+
if (p + DIR_DELTA[fd] == scs[v]->ms.p1 || p + 2 * DIR_DELTA[fd] == scs[v]->ms.p2) {
|
|
1235
|
+
total -= 5000.0;
|
|
1236
|
+
}
|
|
1237
|
+
}
|
|
1238
|
+
if (is_fire(scs[v]->c)) {
|
|
1239
|
+
int fd = scs[v]->c - 5;
|
|
1240
|
+
int p = s.tank[iv].pos;
|
|
1241
|
+
if (p + DIR_DELTA[fd] == scs[u]->ms.p1 || p + 2 * DIR_DELTA[fd] == scs[u]->ms.p2) {
|
|
1242
|
+
total -= 5000.0;
|
|
1243
|
+
}
|
|
1244
|
+
}
|
|
1245
|
+
}
|
|
1246
|
+
}
|
|
1247
|
+
|
|
1248
|
+
int base_shots = 0;
|
|
1249
|
+
for (int u = 0; u < 3; ++u) {
|
|
1250
|
+
int iu = tank_id(seat, u);
|
|
1251
|
+
if (!s.tank[iu].alive || !is_fire(scs[u]->c)) continue;
|
|
1252
|
+
int d = scs[u]->c - 5;
|
|
1253
|
+
int pos = s.tank[iu].pos;
|
|
1254
|
+
if (G.base_ray_dist[op][pos] > 0 && G.base_ray_dir[op][pos] == d && G.base_ray_dist[op][pos] <= 2) {
|
|
1255
|
+
int b_cnt = 0, s_cnt = 0;
|
|
1256
|
+
count_ray_obstacles(s, op, pos, b_cnt, s_cnt);
|
|
1257
|
+
if (b_cnt == 0 && s_cnt == 0) base_shots++;
|
|
1258
|
+
}
|
|
1259
|
+
}
|
|
1260
|
+
if (base_shots >= 2) total -= 850.0 * (base_shots - 1);
|
|
1261
|
+
|
|
1262
|
+
Orders ord;
|
|
1263
|
+
ord.cmd[0] = scs[0]->c;
|
|
1264
|
+
ord.cmd[1] = scs[1]->c;
|
|
1265
|
+
ord.cmd[2] = scs[2]->c;
|
|
1266
|
+
pool[n_pool++] = ScoredOrders{ord, total};
|
|
1267
|
+
}
|
|
1268
|
+
}
|
|
1269
|
+
}
|
|
1270
|
+
|
|
1271
|
+
std::sort(pool, pool + n_pool, [](const ScoredOrders& x, const ScoredOrders& y) {
|
|
1272
|
+
return x.prior > y.prior;
|
|
1273
|
+
});
|
|
1274
|
+
|
|
1275
|
+
int res = std::min(n_pool, max_out);
|
|
1276
|
+
for (int k = 0; k < res; ++k) out[k] = pool[k];
|
|
1277
|
+
return res;
|
|
1278
|
+
}
|
|
1279
|
+
|
|
1280
|
+
} // namespace
|
|
1281
|
+
|
|
1282
|
+
void init(const State& s, int me) {
|
|
1283
|
+
(void)me;
|
|
1284
|
+
std::memset(last_pos_hist, -1, sizeof(last_pos_hist));
|
|
1285
|
+
hist_turn = -1;
|
|
1286
|
+
precompute(s);
|
|
1287
|
+
}
|
|
1288
|
+
|
|
1289
|
+
Orders decide(const State& s, int me) {
|
|
1290
|
+
int op = 1 - me;
|
|
1291
|
+
if (s.turn != hist_turn) {
|
|
1292
|
+
for (int i = 0; i < 6; ++i) {
|
|
1293
|
+
for (int h = 5; h > 0; --h) last_pos_hist[i][h] = last_pos_hist[i][h - 1];
|
|
1294
|
+
last_pos_hist[i][0] = s.tank[i].alive ? s.tank[i].pos : -1;
|
|
1295
|
+
}
|
|
1296
|
+
hist_turn = s.turn;
|
|
1297
|
+
}
|
|
1298
|
+
|
|
1299
|
+
precompute(s);
|
|
1300
|
+
|
|
1301
|
+
constexpr int MAX_MY = 32;
|
|
1302
|
+
constexpr int MAX_OP = 22;
|
|
1303
|
+
ScoredOrders my_cands[MAX_MY];
|
|
1304
|
+
ScoredOrders op_cands[MAX_OP];
|
|
1305
|
+
|
|
1306
|
+
int n_my = generate_candidate_orders(s, me, my_cands, MAX_MY);
|
|
1307
|
+
int n_op = generate_candidate_orders(s, op, op_cands, MAX_OP);
|
|
1308
|
+
|
|
1309
|
+
if (n_my <= 0) return Orders{};
|
|
1310
|
+
if (n_my == 1) return my_cands[0].ord;
|
|
1311
|
+
|
|
1312
|
+
double op_weights[MAX_OP];
|
|
1313
|
+
double max_op_p = op_cands[0].prior;
|
|
1314
|
+
double sum_op_w = 0.0;
|
|
1315
|
+
for (int j = 0; j < n_op; ++j) {
|
|
1316
|
+
op_weights[j] = std::exp(std::max(-10.0, (op_cands[j].prior - max_op_p) / 420.0));
|
|
1317
|
+
sum_op_w += op_weights[j];
|
|
1318
|
+
}
|
|
1319
|
+
for (int j = 0; j < n_op; ++j) op_weights[j] /= sum_op_w;
|
|
1320
|
+
|
|
1321
|
+
static double mat[MAX_MY][MAX_OP];
|
|
1322
|
+
static State s1_cache[MAX_MY][MAX_OP];
|
|
1323
|
+
|
|
1324
|
+
for (int i = 0; i < n_my; ++i) {
|
|
1325
|
+
for (int j = 0; j < n_op; ++j) {
|
|
1326
|
+
State& s1 = s1_cache[i][j];
|
|
1327
|
+
s1 = s;
|
|
1328
|
+
step_as(s1, me, my_cands[i].ord, op_cands[j].ord);
|
|
1329
|
+
mat[i][j] = evaluate_state(s1, me) + my_cands[i].prior * 0.06;
|
|
1330
|
+
}
|
|
1331
|
+
}
|
|
1332
|
+
|
|
1333
|
+
for (int i = 0; i < n_my; ++i) {
|
|
1334
|
+
if (budget_left() < 6.0) break;
|
|
1335
|
+
for (int j = 0; j < std::min(n_op, 14); ++j) {
|
|
1336
|
+
if (budget_left() < 5.0) break;
|
|
1337
|
+
const State& s1 = s1_cache[i][j];
|
|
1338
|
+
if (s1.done) continue;
|
|
1339
|
+
State s2 = s1;
|
|
1340
|
+
Orders r0 = fast_rollout_orders(s2, 0);
|
|
1341
|
+
Orders r1 = fast_rollout_orders(s2, 1);
|
|
1342
|
+
step(s2, r0, r1);
|
|
1343
|
+
double v2 = evaluate_state(s2, me);
|
|
1344
|
+
|
|
1345
|
+
if (!s2.done && j < 8 && budget_left() > 10.0) {
|
|
1346
|
+
State s3 = s2;
|
|
1347
|
+
Orders r30 = fast_rollout_orders(s3, 0);
|
|
1348
|
+
Orders r31 = fast_rollout_orders(s3, 1);
|
|
1349
|
+
step(s3, r30, r31);
|
|
1350
|
+
double v3 = evaluate_state(s3, me);
|
|
1351
|
+
mat[i][j] = 0.40 * mat[i][j] + 0.35 * v2 + 0.25 * v3;
|
|
1352
|
+
} else {
|
|
1353
|
+
mat[i][j] = 0.50 * mat[i][j] + 0.50 * v2;
|
|
1354
|
+
}
|
|
1355
|
+
}
|
|
1356
|
+
}
|
|
1357
|
+
|
|
1358
|
+
int best_idx = 0;
|
|
1359
|
+
double best_total = -1e18;
|
|
1360
|
+
int top_op_k = std::min(n_op, 8);
|
|
1361
|
+
|
|
1362
|
+
for (int i = 0; i < n_my; ++i) {
|
|
1363
|
+
double worst_top = 1e18;
|
|
1364
|
+
double expected = 0.0;
|
|
1365
|
+
|
|
1366
|
+
for (int j = 0; j < n_op; ++j) {
|
|
1367
|
+
double v = mat[i][j];
|
|
1368
|
+
if (j < top_op_k && v < worst_top) worst_top = v;
|
|
1369
|
+
expected += op_weights[j] * v;
|
|
1370
|
+
}
|
|
1371
|
+
|
|
1372
|
+
double softmin_num = 0.0;
|
|
1373
|
+
double softmin_den = 0.0;
|
|
1374
|
+
for (int j = 0; j < n_op; ++j) {
|
|
1375
|
+
double v = mat[i][j];
|
|
1376
|
+
double w = op_weights[j] * std::exp(std::min(12.0, (worst_top - v) / 600.0));
|
|
1377
|
+
softmin_num += w * v;
|
|
1378
|
+
softmin_den += w;
|
|
1379
|
+
}
|
|
1380
|
+
double softmin = (softmin_den > 0.0) ? (softmin_num / softmin_den) : worst_top;
|
|
1381
|
+
|
|
1382
|
+
double combined = 0.45 * expected + 0.35 * softmin + 0.20 * worst_top;
|
|
1383
|
+
if (combined > best_total) {
|
|
1384
|
+
best_total = combined;
|
|
1385
|
+
best_idx = i;
|
|
1386
|
+
}
|
|
1387
|
+
}
|
|
1388
|
+
|
|
1389
|
+
return my_cands[best_idx].ord;
|
|
1390
|
+
}
|