dsh-eval-guard 0.2.3 → 0.3.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +91 -13
- package/assets/commit0/instance.json +30 -0
- package/assets/commit0/workspace.zip +0 -0
- package/assets/featurebench/hidden/test_regression.py +690 -0
- package/assets/featurebench/instance.json +16 -0
- package/assets/featurebench/workspace.zip +0 -0
- package/assets/swe-bench-pro/hidden/test.patch +36 -0
- package/assets/swe-bench-pro/instance.json +10 -0
- package/assets/swe-bench-pro/workspace.zip +0 -0
- package/eval/README.md +18 -0
- package/eval/arena/arena/README.md +21 -0
- package/eval/arena/arena/bt.py +104 -0
- package/eval/arena/arena/clock.py +15 -0
- package/eval/arena/arena/core.py +265 -0
- package/eval/arena/arena/run.cmd +24 -0
- package/eval/arena/arena/run.sh +11 -0
- package/eval/arena/arena/schedule.py +79 -0
- package/eval/arena/arena/tournament.py +183 -0
- package/eval/arena/bomberman/bots/README.md +16 -0
- package/eval/arena/bomberman/bots/deepseek-v4.1-flash.cpp +447 -0
- package/eval/arena/bomberman/bots/doubao-seed-2.1.cpp +542 -0
- package/eval/arena/bomberman/bots/glm-5.3.cpp +406 -0
- package/eval/arena/bomberman/bots/gpt-6-astra.cpp +768 -0
- package/eval/arena/bomberman/bots/gpt-6-sol.cpp +444 -0
- package/eval/arena/bomberman/bots/kimi-k3.cpp +432 -0
- package/eval/arena/bomberman/bots/mimo-v2.6-pro.cpp +529 -0
- package/eval/arena/bomberman/bots/opus-5.5.cpp +548 -0
- package/eval/arena/bomberman/bots/qwen-3.8-max.cpp +836 -0
- package/eval/arena/bomberman/tournament/README.md +11 -0
- package/eval/arena/bomberman/tournament/bt.py +56 -0
- package/eval/arena/bomberman/tournament/evaluate.py +199 -0
- package/eval/arena/bomberman/tournament/run.py +79 -0
- package/eval/arena/bomberman/tournament/schedule-2to10.json.gz +0 -0
- package/eval/arena/bomberman/workspace/MANIFEST.json +13 -0
- package/eval/arena/bomberman/workspace/README.md +29 -0
- package/eval/arena/bomberman/workspace/RULES.md +100 -0
- package/eval/arena/bomberman/workspace/baseline.cpp +240 -0
- package/eval/arena/bomberman/workspace/clock.py +25 -0
- package/eval/arena/bomberman/workspace/engine/arena.py +198 -0
- package/eval/arena/bomberman/workspace/engine/build.py +35 -0
- package/eval/arena/bomberman/workspace/engine/engine.py +256 -0
- package/eval/arena/bomberman/workspace/engine/verify_replay.py +24 -0
- package/eval/arena/bomberman/workspace/run.cmd +28 -0
- package/eval/arena/bomberman/workspace/run.sh +16 -0
- package/eval/arena/bomberman/workspace/viewer/index.html +42 -0
- package/eval/arena/ctf/bots/README.md +18 -0
- package/eval/arena/ctf/bots/deepseek-v4.1-flash.cpp +601 -0
- package/eval/arena/ctf/bots/doubao-seed-2.1-turbo.cpp +320 -0
- package/eval/arena/ctf/bots/fable-5.1.cpp +634 -0
- package/eval/arena/ctf/bots/glm-5.3.cpp +689 -0
- package/eval/arena/ctf/bots/gpt-6-astra.cpp +657 -0
- package/eval/arena/ctf/bots/gpt-6.1-sol.cpp +725 -0
- package/eval/arena/ctf/bots/kimi-k3.cpp +667 -0
- package/eval/arena/ctf/bots/mimo-v2.6-pro.cpp +533 -0
- package/eval/arena/ctf/bots/opus-5.5.cpp +645 -0
- package/eval/arena/ctf/bots/qwen-3.8-max.cpp +726 -0
- package/eval/arena/ctf/bots/sonnet-5.5.cpp +569 -0
- package/eval/arena/ctf/tournament/README.md +15 -0
- package/eval/arena/ctf/tournament/formal-2to8.json +31 -0
- package/eval/arena/ctf/tournament/formal-9to15.json +31 -0
- package/eval/arena/ctf/workspace/README.md +41 -0
- package/eval/arena/ctf/workspace/RULES.md +119 -0
- package/eval/arena/ctf/workspace/arena.py +186 -0
- package/eval/arena/ctf/workspace/baseline.cpp +257 -0
- package/eval/arena/ctf/workspace/clock.py +15 -0
- package/eval/arena/ctf/workspace/core.py +265 -0
- package/eval/arena/ctf/workspace/engine.py +389 -0
- package/eval/arena/ctf/workspace/run.cmd +24 -0
- package/eval/arena/ctf/workspace/run.sh +11 -0
- package/eval/arena/ctf/workspace/viewer.html +71 -0
- package/eval/arena/land/bots/README.md +17 -0
- package/eval/arena/land/bots/deepseek-4.1f@workbuddy#1/bot.cpp +608 -0
- package/eval/arena/land/bots/glm-5.3@workbuddy#1/bot.cpp +521 -0
- package/eval/arena/land/bots/gpt-6-astra@codex#1/bot.cpp +373 -0
- package/eval/arena/land/bots/gpt-6-sol@codex#1/bot.cpp +341 -0
- package/eval/arena/land/bots/kimi-k3@workbuddy#1/bot.cpp +492 -0
- package/eval/arena/land/bots/mimo-2.6-pro@zcode#1/bot.cpp +652 -0
- package/eval/arena/land/bots/mystery-model@zcode#1/bot.cpp +466 -0
- package/eval/arena/land/bots/opus-5.5@claude-code#1/bot.cpp +630 -0
- package/eval/arena/land/bots/sonnet-5@claude-code#1/bot.cpp +619 -0
- package/eval/arena/land/tournament/make_replay_page.py +17 -0
- package/eval/arena/land/tournament/rate.py +290 -0
- package/eval/arena/land/tournament/round_robin.py +172 -0
- package/eval/arena/land/tournament/sparring.cpp +356 -0
- package/eval/arena/land/workspace/RULES.md +114 -0
- package/eval/arena/land/workspace/TASK.md +46 -0
- package/eval/arena/land/workspace/anchors/.build/greedy_f2e6d2dea5ca +0 -0
- package/eval/arena/land/workspace/anchors/greedy.cpp +194 -0
- package/eval/arena/land/workspace/anchors/random.cpp +80 -0
- package/eval/arena/land/workspace/clock.py +64 -0
- package/eval/arena/land/workspace/engine/build.py +33 -0
- package/eval/arena/land/workspace/engine/game.py +273 -0
- package/eval/arena/land/workspace/engine/referee.py +308 -0
- package/eval/arena/land/workspace/starter/.build/bot_be32b45b4699 +0 -0
- package/eval/arena/land/workspace/starter/bot.cpp +82 -0
- package/eval/arena/land/workspace/viewer/viewer.html +210 -0
- package/eval/arena/tank/bots/README.md +24 -0
- package/eval/arena/tank/bots/half1/deepseek-v4.1-flash.cpp +367 -0
- package/eval/arena/tank/bots/half1/doubao-seed-evolving.cpp +402 -0
- package/eval/arena/tank/bots/half1/gemini-4-argon.cpp +1132 -0
- package/eval/arena/tank/bots/half1/glm-5.3.cpp +551 -0
- package/eval/arena/tank/bots/half1/gpt-6-astra.cpp +233 -0
- package/eval/arena/tank/bots/half1/gpt-6.1-sol-ultrafast.cpp +350 -0
- package/eval/arena/tank/bots/half1/gpt-6.1-sol.cpp +78 -0
- package/eval/arena/tank/bots/half1/grok-4.7.cpp +1099 -0
- package/eval/arena/tank/bots/half1/haiku-5.5.cpp +210 -0
- package/eval/arena/tank/bots/half1/kimi-k3.cpp +353 -0
- package/eval/arena/tank/bots/half1/mimo-v2.6-pro.cpp +336 -0
- package/eval/arena/tank/bots/half1/muse-wonder-full.cpp +560 -0
- package/eval/arena/tank/bots/half1/opus-5.5.cpp +435 -0
- package/eval/arena/tank/bots/half1/qwen-3.8-max.cpp +537 -0
- package/eval/arena/tank/bots/half2/deepseek-v4.1-flash.cpp +425 -0
- package/eval/arena/tank/bots/half2/doubao-seed-evolving.cpp +308 -0
- package/eval/arena/tank/bots/half2/gemini-4-argon.cpp +1390 -0
- package/eval/arena/tank/bots/half2/glm-5.3.cpp +651 -0
- package/eval/arena/tank/bots/half2/gpt-6-astra.cpp +241 -0
- package/eval/arena/tank/bots/half2/gpt-6.1-sol-ultrafast.cpp +356 -0
- package/eval/arena/tank/bots/half2/gpt-6.1-sol.cpp +87 -0
- package/eval/arena/tank/bots/half2/grok-4.7.cpp +1205 -0
- package/eval/arena/tank/bots/half2/haiku-5.5.cpp +210 -0
- package/eval/arena/tank/bots/half2/kimi-k3.cpp +487 -0
- package/eval/arena/tank/bots/half2/mimo-v2.6-pro.cpp +336 -0
- package/eval/arena/tank/bots/half2/muse-wonder-full.cpp +560 -0
- package/eval/arena/tank/bots/half2/opus-5.5.cpp +476 -0
- package/eval/arena/tank/bots/half2/qwen-3.8-max.cpp +392 -0
- package/eval/arena/tank/tournament/README.md +24 -0
- package/eval/arena/tank/tournament/bt.py +218 -0
- package/eval/arena/tank/tournament/final.json +202 -0
- package/eval/arena/tank/tournament/halftime.json +146 -0
- package/eval/arena/tank/tournament/progress.json +911 -0
- package/eval/arena/tank/tournament/schedule.py +100 -0
- package/eval/arena/tank/tournament/sparring.cpp +928 -0
- package/eval/arena/tank/tournament/tournament.py +1426 -0
- package/eval/arena/tank/workspace/README.md +169 -0
- package/eval/arena/tank/workspace/RULES.md +443 -0
- package/eval/arena/tank/workspace/arena.py +862 -0
- package/eval/arena/tank/workspace/baseline.cpp +259 -0
- package/eval/arena/tank/workspace/clock.py +103 -0
- package/eval/arena/tank/workspace/core.py +712 -0
- package/eval/arena/tank/workspace/engine.py +573 -0
- package/eval/arena/tank/workspace/history/.lock +0 -0
- package/eval/arena/tank/workspace/history/20261017-193610-08715287f91f-bot.cpp +109 -0
- package/eval/arena/tank/workspace/history/20261017-193619-f00b2d5635fa-gpt-6-astra.cpp +241 -0
- package/eval/arena/tank/workspace/history/20261017-193643-63319e0a2b1a-gpt-6_1-sol-ultrafast.cpp +356 -0
- package/eval/arena/tank/workspace/history/20261017-193647-41c1341d0a8a-gemini-4-argon.cpp +1390 -0
- package/eval/arena/tank/workspace/history/20261017-193652-e34c0f45539a-gpt-6_1-sol.cpp +87 -0
- package/eval/arena/tank/workspace/history/20261017-193654-c026348ce96e-opus-5_5.cpp +476 -0
- package/eval/arena/tank/workspace/history/20261017-193655-4a21366e94d1-muse-wonder-full.cpp +560 -0
- package/eval/arena/tank/workspace/history/20261017-193657-dbc4e9969c52-mimo-v2_6-pro.cpp +336 -0
- package/eval/arena/tank/workspace/history/20261017-193703-723cd036eb31-grok-4_7.cpp +1205 -0
- package/eval/arena/tank/workspace/history/20261017-193707-1ebbb227be68-deepseek-v4_1-flash.cpp +425 -0
- package/eval/arena/tank/workspace/history/20261017-193709-aeb0e7202ad5-doubao-seed-evolving.cpp +308 -0
- package/eval/arena/tank/workspace/history/20261017-193710-b21ebeb9bc76-kimi-k3.cpp +487 -0
- package/eval/arena/tank/workspace/history/20261017-193712-54cd86531905-haiku-5_5.cpp +210 -0
- package/eval/arena/tank/workspace/history/20261017-193714-efdb8e35c0bf-qwen-3_8-max.cpp +392 -0
- package/eval/arena/tank/workspace/history/20261017-193715-681423c23fdb-glm-5_3.cpp +651 -0
- package/eval/arena/tank/workspace/history/20261017-193717-1a8b3c75181d-sparring.cpp +928 -0
- package/eval/arena/tank/workspace/history/20261017-193720-1e0803a541e8-baseline.cpp +259 -0
- package/eval/arena/tank/workspace/history/log.jsonl +103 -0
- package/eval/arena/tank/workspace/judge/cycles.hpp +53 -0
- package/eval/arena/tank/workspace/judge/fast.cpp +337 -0
- package/eval/arena/tank/workspace/judge/referee.cpp +125 -0
- package/eval/arena/tank/workspace/judge/speed.cpp +99 -0
- package/eval/arena/tank/workspace/run.cmd +31 -0
- package/eval/arena/tank/workspace/run.sh +23 -0
- package/eval/arena/tank/workspace/tank.hpp +1762 -0
- package/eval/arena/tank/workspace/tank_main.cpp +215 -0
- package/eval/arena/tank/workspace/viewer.html +1150 -0
- package/eval/arena/warehouse/workspace/SPEC.md +130 -0
- package/eval/arena/warehouse/workspace/TASK.md +71 -0
- package/eval/arena/warehouse/workspace/baseline/common.h +88 -0
- package/eval/arena/warehouse/workspace/baseline/main.cpp +27 -0
- package/eval/arena/warehouse/workspace/baseline/old_stuff.cpp +87 -0
- package/eval/arena/warehouse/workspace/baseline/sim.cpp +427 -0
- package/eval/arena/warehouse/workspace/baseline/util.cpp +220 -0
- package/eval/arena/warehouse/workspace/clock.py +42 -0
- package/eval/arena/warehouse/workspace/src/common.h +88 -0
- package/eval/arena/warehouse/workspace/src/main.cpp +27 -0
- package/eval/arena/warehouse/workspace/src/old_stuff.cpp +87 -0
- package/eval/arena/warehouse/workspace/src/sim.cpp +427 -0
- package/eval/arena/warehouse/workspace/src/util.cpp +220 -0
- package/eval/arena/warehouse/workspace/tools/bench.py +119 -0
- package/eval/arena/warehouse/workspace/tools/check_input.py +161 -0
- package/eval/arena/warehouse/workspace/tools/gen.py +132 -0
- package/eval/arena/warehouse/workspace/tools/measure.py +107 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_crowded.in +1420 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_crowded.out +9162 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_dynamic.in +1465 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_dynamic.out +3439 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_flood.in +2757 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_flood.out +3126 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_small.in +731 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_small.out +2578 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_wide.in +528 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_wide.out +2026 -0
- package/eval/bomberman.py +20 -0
- package/eval/commit0.py +21 -0
- package/eval/common.py +61 -0
- package/eval/ctf.py +20 -0
- package/eval/featurebench.py +25 -0
- package/eval/land.py +20 -0
- package/eval/legacy/bomberman-prices.json +4 -0
- package/eval/legacy/bomberman.py +161 -0
- package/eval/legacy/commit0.py +91 -0
- package/eval/legacy/ctf-prices.json +4 -0
- package/eval/legacy/ctf.py +178 -0
- package/eval/legacy/featurebench.py +103 -0
- package/eval/legacy/land-prices.json +4 -0
- package/eval/legacy/land.py +177 -0
- package/eval/legacy/swe_bench_pro.py +116 -0
- package/eval/legacy/tank-prices.json +3 -0
- package/eval/legacy/tank.py +408 -0
- package/eval/legacy/warehouse-prices.json +4 -0
- package/eval/legacy/warehouse.py +365 -0
- package/eval/swe-bench-pro.py +25 -0
- package/eval/tank.py +20 -0
- package/eval/warehouse.py +20 -0
- package/lib/client/index.js +376 -63
- package/lib/client/index.js.map +1 -1
- package/lib/index.js +684 -27
- package/package.json +2 -1
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// 夺旗 bot:统一控制 3 个角色,支持 2-15 方。
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// 策略:任务分配(取旗/拦截/护送/占位)+ Dijkstra 代价寻路 + 集火战斗 + 卡住检测与争夺处理。
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#include <bits/stdc++.h>
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using namespace std;
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struct Unit { int id, team, x, y, hp, flag, respawn_at; };
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struct Flag { int id; string status; int x, y, holder, return_at; };
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struct Event { string type; vector<int> args; };
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struct Game {
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int teams = 0, me = 0, size = 0, turns = 0, hp = 0, damage = 0, respawn = 0, flag_return = 0, flag_cooldown = 0;
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vector<string> map;
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vector<pair<int, int>> bases;
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vector<pair<int, int>> spots;
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int turn = 0;
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vector<int> score;
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vector<Unit> units;
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vector<Flag> flags;
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vector<Event> events;
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};
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bool read_turn(Game& g) {
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string w;
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while (cin >> w) {
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if (w == "INIT") {
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cin >> g.teams >> g.me >> g.size >> g.turns >> g.hp >> g.damage >> g.respawn >> g.flag_return >> g.flag_cooldown;
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} else if (w == "MAP") {
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g.map.assign(g.size, "");
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for (auto& row : g.map) cin >> row;
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} else if (w == "BASES") {
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int k; cin >> k; g.bases.resize(k);
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for (auto& b : g.bases) cin >> b.first >> b.second;
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} else if (w == "SPOTS") {
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int k; cin >> k; g.spots.resize(k);
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for (auto& s : g.spots) cin >> s.first >> s.second;
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} else if (w == "TURN") {
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cin >> g.turn;
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} else if (w == "SCORE") {
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g.score.resize(g.teams);
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for (auto& s : g.score) cin >> s;
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} else if (w == "UNITS") {
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int k; cin >> k; g.units.resize(k);
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for (auto& u : g.units) { string tag; cin >> tag >> u.id >> u.team >> u.x >> u.y >> u.hp >> u.flag >> u.respawn_at; }
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} else if (w == "FLAGS") {
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int k; cin >> k; g.flags.resize(k);
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for (auto& f : g.flags) { string tag; cin >> tag >> f.id >> f.status >> f.x >> f.y >> f.holder >> f.return_at; }
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} else if (w == "EVENTS") {
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int k; cin >> k; g.events.assign(k, {});
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string line; getline(cin, line);
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for (auto& e : g.events) {
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getline(cin, line);
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istringstream in(line);
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string tag; in >> tag >> e.type;
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for (int v; in >> v;) e.args.push_back(v);
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}
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} else if (w == "END") {
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return true;
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}
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}
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return false;
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}
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static const int DX[5] = {0, 0, -1, 1, 0};
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static const int DY[5] = {-1, 1, 0, 0, 0};
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static const char MVC[5] = {'U', 'D', 'L', 'R', 'S'};
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struct Solver {
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Game g;
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+
int N, S, CELLS;
|
|
70
|
+
vector<int> wall;
|
|
71
|
+
vector<vector<int>> teamBaseDist;
|
|
72
|
+
vector<vector<int>> spawnOrder;
|
|
73
|
+
int centerx, centery;
|
|
74
|
+
// 跨回合状态
|
|
75
|
+
int prevPred[3][2] = {{-1, -1}, {-1, -1}, {-1, -1}};
|
|
76
|
+
int stuck[3] = {0, 0, 0};
|
|
77
|
+
int banCell[3] = {-1, -1, -1}; // 上回合想进但没进成的格
|
|
78
|
+
|
|
79
|
+
int cid(int x, int y) const { return y * S + x; }
|
|
80
|
+
bool isWall(int x, int y) const { return x < 0 || y < 0 || x >= S || y >= S || wall[cid(x, y)]; }
|
|
81
|
+
|
|
82
|
+
bool canAtk(int ax, int ay, int bx, int by) const {
|
|
83
|
+
int dx = bx - ax, dy = by - ay;
|
|
84
|
+
if (abs(dx) + abs(dy) > 2) return false;
|
|
85
|
+
if (abs(dx) == 2 && dy == 0) return !isWall(ax + dx / 2, ay);
|
|
86
|
+
if (abs(dy) == 2 && dx == 0) return !isWall(ax, ay + dy / 2);
|
|
87
|
+
if (abs(dx) == 1 && abs(dy) == 1) return !isWall(ax + dx, ay) || !isWall(ax, ay + dy);
|
|
88
|
+
return true;
|
|
89
|
+
}
|
|
90
|
+
|
|
91
|
+
vector<int> bfsFromCells(const vector<int>& src) {
|
|
92
|
+
vector<int> d(CELLS, -1);
|
|
93
|
+
queue<int> q;
|
|
94
|
+
for (int c : src) { d[c] = 0; q.push(c); }
|
|
95
|
+
while (!q.empty()) {
|
|
96
|
+
int c = q.front(); q.pop();
|
|
97
|
+
int x = c % S, y = c / S;
|
|
98
|
+
for (int k = 0; k < 4; k++) {
|
|
99
|
+
int nx = x + DX[k], ny = y + DY[k];
|
|
100
|
+
if (isWall(nx, ny)) continue;
|
|
101
|
+
int nc = cid(nx, ny);
|
|
102
|
+
if (d[nc] == -1) { d[nc] = d[c] + 1; q.push(nc); }
|
|
103
|
+
}
|
|
104
|
+
}
|
|
105
|
+
return d;
|
|
106
|
+
}
|
|
107
|
+
|
|
108
|
+
void precompute() {
|
|
109
|
+
N = g.teams; S = g.size; CELLS = S * S;
|
|
110
|
+
wall.assign(CELLS, 0);
|
|
111
|
+
for (int y = 0; y < S; y++) for (int x = 0; x < S; x++) wall[cid(x, y)] = (g.map[y][x] == '#');
|
|
112
|
+
centerx = centery = S / 2;
|
|
113
|
+
teamBaseDist.assign(N, {});
|
|
114
|
+
spawnOrder.assign(N, {});
|
|
115
|
+
for (int t = 0; t < N; t++) {
|
|
116
|
+
vector<int> cells;
|
|
117
|
+
auto bc = g.bases[t];
|
|
118
|
+
for (int dy = -1; dy <= 1; dy++) for (int dx = -1; dx <= 1; dx++) cells.push_back(cid(bc.first + dx, bc.second + dy));
|
|
119
|
+
teamBaseDist[t] = bfsFromCells(cells);
|
|
120
|
+
vector<int> so = cells;
|
|
121
|
+
sort(so.begin(), so.end(), [&](int a, int b) {
|
|
122
|
+
int ax = a % S, ay = a / S, bx = b % S, by = b / S;
|
|
123
|
+
int da = abs(ax - centerx) + abs(ay - centery), db = abs(bx - centerx) + abs(by - centery);
|
|
124
|
+
if (da != db) return da < db;
|
|
125
|
+
int ta = abs(ax - bc.first) + 2 * abs(ay - bc.second);
|
|
126
|
+
int tb = abs(bx - bc.first) + 2 * abs(by - bc.second);
|
|
127
|
+
return ta < tb;
|
|
128
|
+
});
|
|
129
|
+
spawnOrder[t] = so;
|
|
130
|
+
}
|
|
131
|
+
}
|
|
132
|
+
|
|
133
|
+
struct My {
|
|
134
|
+
Unit u;
|
|
135
|
+
bool alive = false, immune = false;
|
|
136
|
+
int px = -1, py = -1;
|
|
137
|
+
int role = 3;
|
|
138
|
+
int tx = -1, ty = -1;
|
|
139
|
+
int move = 4, act = 0, actArg = -1;
|
|
140
|
+
int fid = -1; // role==1 时的目标旗
|
|
141
|
+
string note;
|
|
142
|
+
};
|
|
143
|
+
|
|
144
|
+
vector<double> costField(int tx, int ty, const vector<double>& w) {
|
|
145
|
+
const double INF = 1e18;
|
|
146
|
+
vector<double> d(CELLS, INF);
|
|
147
|
+
priority_queue<pair<double, int>, vector<pair<double, int>>, greater<>> pq;
|
|
148
|
+
int t = cid(tx, ty);
|
|
149
|
+
d[t] = 0; pq.push({0, t});
|
|
150
|
+
while (!pq.empty()) {
|
|
151
|
+
auto [dc, c] = pq.top(); pq.pop();
|
|
152
|
+
if (dc > d[c] + 1e-9) continue;
|
|
153
|
+
int x = c % S, y = c / S;
|
|
154
|
+
for (int k = 0; k < 4; k++) {
|
|
155
|
+
int nx = x + DX[k], ny = y + DY[k];
|
|
156
|
+
if (isWall(nx, ny)) continue;
|
|
157
|
+
int nc = cid(nx, ny);
|
|
158
|
+
double nd = dc + w[nc];
|
|
159
|
+
if (nd < d[nc] - 1e-9) { d[nc] = nd; pq.push({nd, nc}); }
|
|
160
|
+
}
|
|
161
|
+
}
|
|
162
|
+
return d;
|
|
163
|
+
}
|
|
164
|
+
|
|
165
|
+
// 敌方载旗者沿最短路回家的路径格(含当前格)
|
|
166
|
+
vector<int> carrierPath(const Unit& e) {
|
|
167
|
+
vector<int> path;
|
|
168
|
+
int x = e.x, y = e.y;
|
|
169
|
+
path.push_back(cid(x, y));
|
|
170
|
+
for (int i = 0; i < 200; i++) {
|
|
171
|
+
int bd = teamBaseDist[e.team][cid(x, y)];
|
|
172
|
+
if (bd <= 0) break;
|
|
173
|
+
int bx = -1, by = -1;
|
|
174
|
+
for (int d = 0; d < 4; d++) {
|
|
175
|
+
int nx = x + DX[d], ny = y + DY[d];
|
|
176
|
+
if (isWall(nx, ny)) continue;
|
|
177
|
+
int nd = teamBaseDist[e.team][cid(nx, ny)];
|
|
178
|
+
if (nd >= 0 && nd < bd) { bd = nd; bx = nx; by = ny; }
|
|
179
|
+
}
|
|
180
|
+
if (bx < 0) break;
|
|
181
|
+
x = bx; y = by;
|
|
182
|
+
path.push_back(cid(x, y));
|
|
183
|
+
}
|
|
184
|
+
return path;
|
|
185
|
+
}
|
|
186
|
+
|
|
187
|
+
string solve() {
|
|
188
|
+
vector<My> mine(3);
|
|
189
|
+
vector<int> occupied(CELLS, -1);
|
|
190
|
+
for (auto& u : g.units) if (u.x >= 0) occupied[cid(u.x, u.y)] = u.id;
|
|
191
|
+
|
|
192
|
+
// 预测本回合开头的重生(按 id 顺序模拟全部队伍)
|
|
193
|
+
vector<pair<int, int>> respawnPos(g.units.size(), {-1, -1});
|
|
194
|
+
{
|
|
195
|
+
vector<int> occ = occupied;
|
|
196
|
+
for (auto& u : g.units) {
|
|
197
|
+
if (u.x < 0 && u.respawn_at == g.turn) {
|
|
198
|
+
for (int c : spawnOrder[u.team]) {
|
|
199
|
+
if (occ[c] < 0) { occ[c] = u.id; respawnPos[u.id] = {c % S, c / S}; break; }
|
|
200
|
+
}
|
|
201
|
+
}
|
|
202
|
+
}
|
|
203
|
+
}
|
|
204
|
+
|
|
205
|
+
vector<const Unit*> enemies;
|
|
206
|
+
for (auto& u : g.units) if (u.team != g.me && u.x >= 0) enemies.push_back(&u);
|
|
207
|
+
|
|
208
|
+
for (int k = 0; k < 3; k++) {
|
|
209
|
+
int uid = 3 * g.me + k;
|
|
210
|
+
const Unit& u = g.units[uid];
|
|
211
|
+
mine[k].u = u;
|
|
212
|
+
if (u.x >= 0) { mine[k].alive = true; mine[k].px = u.x; mine[k].py = u.y; }
|
|
213
|
+
else if (u.respawn_at == g.turn && respawnPos[uid].first >= 0) {
|
|
214
|
+
mine[k].alive = true; mine[k].immune = true;
|
|
215
|
+
mine[k].px = respawnPos[uid].first; mine[k].py = respawnPos[uid].second;
|
|
216
|
+
}
|
|
217
|
+
// 卡住检测:上回合预测的位置与实际不符
|
|
218
|
+
if (mine[k].alive && prevPred[k][0] >= 0 && (prevPred[k][0] != mine[k].px || prevPred[k][1] != mine[k].py)) {
|
|
219
|
+
stuck[k]++;
|
|
220
|
+
banCell[k] = cid(prevPred[k][0], prevPred[k][1]); // 没进成的格
|
|
221
|
+
} else {
|
|
222
|
+
stuck[k] = 0; banCell[k] = -1;
|
|
223
|
+
}
|
|
224
|
+
}
|
|
225
|
+
|
|
226
|
+
// 威胁格
|
|
227
|
+
vector<int> threatNow(CELLS, 0), threatNext(CELLS, 0);
|
|
228
|
+
for (auto e : enemies) {
|
|
229
|
+
if (e->flag < 0) {
|
|
230
|
+
for (int dy = -2; dy <= 2; dy++) for (int dx = -2; dx <= 2; dx++) {
|
|
231
|
+
int nx = e->x + dx, ny = e->y + dy;
|
|
232
|
+
if (isWall(nx, ny)) continue;
|
|
233
|
+
if (canAtk(e->x, e->y, nx, ny)) threatNow[cid(nx, ny)]++;
|
|
234
|
+
}
|
|
235
|
+
}
|
|
236
|
+
for (int dy = -3; dy <= 3; dy++) for (int dx = -3; dx <= 3; dx++) {
|
|
237
|
+
if (abs(dx) + abs(dy) > 3) continue;
|
|
238
|
+
int nx = e->x + dx, ny = e->y + dy;
|
|
239
|
+
if (isWall(nx, ny)) continue;
|
|
240
|
+
threatNext[cid(nx, ny)]++;
|
|
241
|
+
}
|
|
242
|
+
}
|
|
243
|
+
|
|
244
|
+
vector<vector<int>> distU(3);
|
|
245
|
+
for (int k = 0; k < 3; k++)
|
|
246
|
+
if (mine[k].alive) distU[k] = bfsFromCells({cid(mine[k].px, mine[k].py)});
|
|
247
|
+
|
|
248
|
+
// 可取旗子
|
|
249
|
+
vector<int> availFlags;
|
|
250
|
+
for (auto& f : g.flags) {
|
|
251
|
+
if (f.status == "home" && f.x >= 0) availFlags.push_back(f.id);
|
|
252
|
+
else if (f.status == "dropped" && f.x >= 0 && (f.return_at < 0 || f.return_at > g.turn)) availFlags.push_back(f.id);
|
|
253
|
+
}
|
|
254
|
+
vector<vector<int>> distF(g.flags.size());
|
|
255
|
+
for (int fid : availFlags) distF[fid] = bfsFromCells({cid(g.flags[fid].x, g.flags[fid].y)});
|
|
256
|
+
auto enemyMinDist = [&](const vector<int>& df) {
|
|
257
|
+
int best = 1 << 29;
|
|
258
|
+
for (auto e : enemies) {
|
|
259
|
+
int d = df[cid(e->x, e->y)];
|
|
260
|
+
if (d >= 0) best = min(best, d);
|
|
261
|
+
}
|
|
262
|
+
return best;
|
|
263
|
+
};
|
|
264
|
+
|
|
265
|
+
vector<const Unit*> eCarriers;
|
|
266
|
+
for (auto e : enemies) if (e->flag >= 0) eCarriers.push_back(e);
|
|
267
|
+
int myCarrier = -1;
|
|
268
|
+
for (int k = 0; k < 3; k++) if (mine[k].alive && mine[k].u.flag >= 0) myCarrier = k;
|
|
269
|
+
|
|
270
|
+
// 拥挤程度:人多时热旗封锁与避险才值得
|
|
271
|
+
double crowd = N <= 2 ? 0.25 : (N == 3 ? 0.5 : (N <= 5 ? 0.7 : 1.0));
|
|
272
|
+
// 旗子热度:周围敌人多 = 捡起来就死;不如坐在旗上封锁并战斗
|
|
273
|
+
vector<int> hotFlag(g.flags.size(), 0);
|
|
274
|
+
for (int fid : availFlags) {
|
|
275
|
+
int fc = cid(g.flags[fid].x, g.flags[fid].y);
|
|
276
|
+
int near = 0;
|
|
277
|
+
for (auto e : enemies) if (abs(e->x - g.flags[fid].x) + abs(e->y - g.flags[fid].y) <= 2) near++;
|
|
278
|
+
hotFlag[fid] = (N >= 3 && (threatNext[fc] >= 2 || near >= 2)) ? 1 : 0;
|
|
279
|
+
}
|
|
280
|
+
|
|
281
|
+
// 敌方载旗者路径与拦截可行性
|
|
282
|
+
vector<vector<int>> ePath(eCarriers.size());
|
|
283
|
+
for (int i = 0; i < (int)eCarriers.size(); i++) ePath[i] = carrierPath(*eCarriers[i]);
|
|
284
|
+
auto interceptEta = [&](int k, int i) -> int {
|
|
285
|
+
// min over path cells: 我到该格的回合数 - 载旗者到该格的回合数;<=1 表示能就位射击
|
|
286
|
+
int best = 1 << 29;
|
|
287
|
+
for (int j = 0; j < (int)ePath[i].size(); j++) {
|
|
288
|
+
int d = distU[k][ePath[i][j]];
|
|
289
|
+
if (d < 0) continue;
|
|
290
|
+
best = min(best, d - j);
|
|
291
|
+
}
|
|
292
|
+
return best;
|
|
293
|
+
};
|
|
294
|
+
|
|
295
|
+
// ---------- 任务分配 ----------
|
|
296
|
+
int F = availFlags.size(), C = eCarriers.size();
|
|
297
|
+
int T_ESC = F + C, T_STAGE = F + C + 1, NT = F + C + 2;
|
|
298
|
+
|
|
299
|
+
// 载旗者状态
|
|
300
|
+
int carrierBd = 0, carrierTh = 0, carrierChasers = 0;
|
|
301
|
+
if (myCarrier >= 0) {
|
|
302
|
+
carrierBd = teamBaseDist[g.me][cid(mine[myCarrier].px, mine[myCarrier].py)];
|
|
303
|
+
carrierTh = threatNext[cid(mine[myCarrier].px, mine[myCarrier].py)];
|
|
304
|
+
for (auto e : enemies)
|
|
305
|
+
if (e->flag < 0 && abs(e->x - mine[myCarrier].px) + abs(e->y - mine[myCarrier].py) <= 3) carrierChasers++;
|
|
306
|
+
}
|
|
307
|
+
int escCap = (myCarrier >= 0 && carrierBd >= 4 && carrierTh > 0) ? 2 : 1;
|
|
308
|
+
|
|
309
|
+
auto taskScore = [&](int k, int t) -> double {
|
|
310
|
+
if (!mine[k].alive) return -1e17;
|
|
311
|
+
if (t < F) {
|
|
312
|
+
int fid = availFlags[t];
|
|
313
|
+
int fc = cid(g.flags[fid].x, g.flags[fid].y);
|
|
314
|
+
int d = distU[k][fc];
|
|
315
|
+
if (d < 0) return -1e17;
|
|
316
|
+
double v = 100.0 - 2.0 * d - 1.5 * teamBaseDist[g.me][fc];
|
|
317
|
+
int ed = enemyMinDist(distF[fid]);
|
|
318
|
+
if (ed <= d - 2) v -= 35; // 明显抢不过
|
|
319
|
+
else if (ed <= d + 1) v += 10; // 均势争夺,值得去(可转战斗)
|
|
320
|
+
else v += 15; // 稳拿
|
|
321
|
+
// 危险区取旗:旗格周边敌人多 => 拿到也走不掉(人多才在意)
|
|
322
|
+
v -= crowd * (10.0 * threatNext[fc] + 20.0 * threatNow[fc]);
|
|
323
|
+
// 残血角色避免争夺
|
|
324
|
+
if (mine[k].u.hp <= g.damage && ed <= d + 1) v -= 45 * crowd;
|
|
325
|
+
else if (mine[k].u.hp <= 2 * g.damage && ed <= d + 1) v -= 15 * crowd;
|
|
326
|
+
if (g.flags[fid].status == "dropped") {
|
|
327
|
+
int left = g.flags[fid].return_at - g.turn;
|
|
328
|
+
if (left >= 0 && left < d + 1) v -= 40;
|
|
329
|
+
}
|
|
330
|
+
return v;
|
|
331
|
+
} else if (t < F + C) {
|
|
332
|
+
int i = t - F;
|
|
333
|
+
auto e = eCarriers[i];
|
|
334
|
+
int eta = interceptEta(k, i);
|
|
335
|
+
int tb = teamBaseDist[e->team][cid(e->x, e->y)];
|
|
336
|
+
if (eta > 1 && eta > tb) return -1e17; // 完全追不上
|
|
337
|
+
double progress = 1.0 - tb / 20.0;
|
|
338
|
+
double v = 85.0 + 70.0 * progress - 6.0 * max(0, eta);
|
|
339
|
+
if (eta > 1) v -= 3.0 * eta; // 追不上也跟在后面等捡漏
|
|
340
|
+
return v;
|
|
341
|
+
} else if (t == T_ESC) {
|
|
342
|
+
if (myCarrier < 0) return -1e17;
|
|
343
|
+
int d = distU[k][cid(mine[myCarrier].px, mine[myCarrier].py)];
|
|
344
|
+
if (d < 0) return -1e17;
|
|
345
|
+
int th = threatNext[cid(mine[myCarrier].px, mine[myCarrier].py)];
|
|
346
|
+
int bd = teamBaseDist[g.me][cid(mine[myCarrier].px, mine[myCarrier].py)];
|
|
347
|
+
// 载旗者被追时护送最优先(同速追击跑不掉,只能靠护送击退)
|
|
348
|
+
return 20.0 + 45.0 * min(carrierChasers, 2) + 20.0 * min(th, 2) + 0.5 * bd - 2.0 * d;
|
|
349
|
+
} else {
|
|
350
|
+
return 25.0 - 1.0 * distU[k][cid(centerx, centery)];
|
|
351
|
+
}
|
|
352
|
+
};
|
|
353
|
+
|
|
354
|
+
vector<int> bestAsg(3, T_STAGE);
|
|
355
|
+
double bestScore = -1e17;
|
|
356
|
+
vector<int> asg(3);
|
|
357
|
+
function<void(int, double)> dfs = [&](int k, double acc) {
|
|
358
|
+
if (k == 3) {
|
|
359
|
+
if (acc > bestScore) { bestScore = acc; bestAsg = asg; }
|
|
360
|
+
return;
|
|
361
|
+
}
|
|
362
|
+
if (!mine[k].alive) { asg[k] = T_STAGE; dfs(k + 1, acc); return; }
|
|
363
|
+
if (k == myCarrier) { asg[k] = -1; dfs(k + 1, acc); return; }
|
|
364
|
+
for (int t = 0; t < NT; t++) {
|
|
365
|
+
vector<int> cntInt(C, 0);
|
|
366
|
+
int cntEsc = 0;
|
|
367
|
+
for (int j = 0; j < k; j++) {
|
|
368
|
+
if (asg[j] >= F && asg[j] < F + C) cntInt[asg[j] - F]++;
|
|
369
|
+
else if (asg[j] == T_ESC) cntEsc++;
|
|
370
|
+
}
|
|
371
|
+
double s = taskScore(k, t);
|
|
372
|
+
if (t < F) {
|
|
373
|
+
int have = 0;
|
|
374
|
+
for (int j = 0; j < k; j++) if (asg[j] == t) have++;
|
|
375
|
+
int fid = availFlags[t];
|
|
376
|
+
int d = distU[k][cid(g.flags[fid].x, g.flags[fid].y)];
|
|
377
|
+
int ed = enemyMinDist(distF[fid]);
|
|
378
|
+
int cap = (ed <= d + 1) ? 2 : 1; // 有争夺时允许两人去
|
|
379
|
+
if (have >= cap) continue;
|
|
380
|
+
if (have == 1) s -= 20; // 第二人支援打折
|
|
381
|
+
} else if (t < F + C) {
|
|
382
|
+
if (cntInt[t - F] >= 2) continue;
|
|
383
|
+
if (cntInt[t - F] == 1) s += 25; // 双人拦截加成
|
|
384
|
+
} else if (t == T_ESC) {
|
|
385
|
+
if (cntEsc >= escCap) continue;
|
|
386
|
+
if (cntEsc == 1) s -= 10;
|
|
387
|
+
}
|
|
388
|
+
if (s < -1e16) continue;
|
|
389
|
+
asg[k] = t;
|
|
390
|
+
dfs(k + 1, acc + s);
|
|
391
|
+
}
|
|
392
|
+
};
|
|
393
|
+
dfs(0, 0);
|
|
394
|
+
|
|
395
|
+
// 占位目标:分散到不同的空旗点
|
|
396
|
+
vector<int> spotTaken(CELLS, 0), intTaken(CELLS, 0);
|
|
397
|
+
for (int k = 0; k < 3; k++) {
|
|
398
|
+
if (!mine[k].alive) continue;
|
|
399
|
+
if (k == myCarrier) {
|
|
400
|
+
mine[k].role = 0;
|
|
401
|
+
mine[k].tx = g.bases[g.me].first; mine[k].ty = g.bases[g.me].second;
|
|
402
|
+
mine[k].note = "回家";
|
|
403
|
+
continue;
|
|
404
|
+
}
|
|
405
|
+
int t = bestAsg[k];
|
|
406
|
+
if (t < F) {
|
|
407
|
+
mine[k].role = 1;
|
|
408
|
+
mine[k].fid = availFlags[t];
|
|
409
|
+
mine[k].tx = g.flags[availFlags[t]].x; mine[k].ty = g.flags[availFlags[t]].y;
|
|
410
|
+
mine[k].note = "取旗";
|
|
411
|
+
} else if (t < F + C) {
|
|
412
|
+
mine[k].role = 2;
|
|
413
|
+
auto e = eCarriers[t - F];
|
|
414
|
+
auto& path = ePath[t - F];
|
|
415
|
+
// 目标:路径上我能最早就位的格;多名拦截手错开站位
|
|
416
|
+
int bestc = cid(e->x, e->y), bestv = 1 << 29;
|
|
417
|
+
for (int j = 0; j < (int)path.size(); j++) {
|
|
418
|
+
if (intTaken[path[j]]) continue;
|
|
419
|
+
int d = distU[k][path[j]];
|
|
420
|
+
if (d < 0) continue;
|
|
421
|
+
if (d - j < bestv) { bestv = d - j; bestc = path[j]; }
|
|
422
|
+
}
|
|
423
|
+
intTaken[bestc] = 1;
|
|
424
|
+
mine[k].tx = bestc % S; mine[k].ty = bestc / S;
|
|
425
|
+
mine[k].note = "拦截";
|
|
426
|
+
} else if (t == T_ESC) {
|
|
427
|
+
mine[k].role = 2;
|
|
428
|
+
// 护送:卡在载旗者与最近追兵之间贴身阻挡,否则跟随
|
|
429
|
+
int bestd = 6, ex = -1, ey = -1;
|
|
430
|
+
for (auto e : enemies) {
|
|
431
|
+
if (e->flag >= 0) continue;
|
|
432
|
+
int d = abs(e->x - mine[myCarrier].px) + abs(e->y - mine[myCarrier].py);
|
|
433
|
+
if (d < bestd) { bestd = d; ex = e->x; ey = e->y; }
|
|
434
|
+
}
|
|
435
|
+
if (ex >= 0) {
|
|
436
|
+
int cx0 = mine[myCarrier].px, cy0 = mine[myCarrier].py;
|
|
437
|
+
int bx = cx0, by = cy0, bd2 = 1 << 29;
|
|
438
|
+
for (int d = 0; d < 5; d++) {
|
|
439
|
+
int nx = cx0 + DX[d], ny = cy0 + DY[d];
|
|
440
|
+
if (d < 4 && isWall(nx, ny)) continue;
|
|
441
|
+
int dd = abs(nx - ex) + abs(ny - ey);
|
|
442
|
+
if (dd < bd2) { bd2 = dd; bx = nx; by = ny; }
|
|
443
|
+
}
|
|
444
|
+
mine[k].tx = bx; mine[k].ty = by; mine[k].note = "卡位";
|
|
445
|
+
} else { mine[k].tx = mine[myCarrier].px; mine[k].ty = mine[myCarrier].py; mine[k].note = "护送"; }
|
|
446
|
+
} else {
|
|
447
|
+
mine[k].role = 3;
|
|
448
|
+
double best = 1e18; int sx = centerx, sy = centery;
|
|
449
|
+
for (auto& sp : g.spots) {
|
|
450
|
+
int c = cid(sp.first, sp.second);
|
|
451
|
+
if (spotTaken[c]) continue;
|
|
452
|
+
bool hasFlag = false;
|
|
453
|
+
for (auto& f : g.flags) if (f.status == "home" && f.x == sp.first && f.y == sp.second) hasFlag = true;
|
|
454
|
+
if (hasFlag) continue;
|
|
455
|
+
int d = distU[k][c];
|
|
456
|
+
if (d < 0) continue;
|
|
457
|
+
double cost = d + 0.8 * teamBaseDist[g.me][c] + 5.0 * threatNext[c];
|
|
458
|
+
if (cost < best) { best = cost; sx = sp.first; sy = sp.second; }
|
|
459
|
+
}
|
|
460
|
+
spotTaken[cid(sx, sy)] = 1;
|
|
461
|
+
mine[k].tx = sx; mine[k].ty = sy;
|
|
462
|
+
mine[k].note = "占位";
|
|
463
|
+
}
|
|
464
|
+
}
|
|
465
|
+
|
|
466
|
+
// ---------- 移动 ----------
|
|
467
|
+
vector<int> order = {0, 1, 2};
|
|
468
|
+
sort(order.begin(), order.end(), [&](int a, int b) {
|
|
469
|
+
if (mine[a].alive != mine[b].alive) return mine[a].alive > mine[b].alive;
|
|
470
|
+
return mine[a].role < mine[b].role;
|
|
471
|
+
});
|
|
472
|
+
vector<int> reserved(CELLS, 0), stays(CELLS, 0);
|
|
473
|
+
for (int k = 0; k < 3; k++) if (mine[k].alive) stays[cid(mine[k].px, mine[k].py)] = 1;
|
|
474
|
+
|
|
475
|
+
for (int oi = 0; oi < 3; oi++) {
|
|
476
|
+
int k = order[oi];
|
|
477
|
+
if (!mine[k].alive) continue;
|
|
478
|
+
vector<double> w(CELLS, 1.0);
|
|
479
|
+
// 血量越低越怕死
|
|
480
|
+
double frag = mine[k].u.hp <= g.damage ? 3.0 : (mine[k].u.hp <= 2 * g.damage ? 1.6 : 1.0);
|
|
481
|
+
for (int c = 0; c < CELLS; c++) {
|
|
482
|
+
if (occupied[c] >= 0 && g.units[occupied[c]].team != g.me) w[c] += 15;
|
|
483
|
+
if (mine[k].role == 0) w[c] += ((8.0 + 17.0 * crowd) * threatNow[c] + (1.0 + 2.0 * crowd) * threatNext[c]) * frag;
|
|
484
|
+
else if (mine[k].role == 1) w[c] += (3.0 * threatNow[c] + 0.5 * threatNext[c]) * frag * crowd;
|
|
485
|
+
else if (mine[k].role == 3) w[c] += 2.0 * threatNow[c] * frag * crowd;
|
|
486
|
+
}
|
|
487
|
+
int tc = cid(mine[k].tx, mine[k].ty);
|
|
488
|
+
bool enemyOnTarget = occupied[tc] >= 0 && g.units[occupied[tc]].team != g.me;
|
|
489
|
+
// 坐在热旗上封锁:不动,靠战斗清场
|
|
490
|
+
bool hotSit = mine[k].role == 1 && mine[k].fid >= 0 && hotFlag[mine[k].fid] &&
|
|
491
|
+
mine[k].px == mine[k].tx && mine[k].py == mine[k].ty;
|
|
492
|
+
bool hotAdj = mine[k].role == 1 && mine[k].fid >= 0 && hotFlag[mine[k].fid] && enemyOnTarget &&
|
|
493
|
+
abs(mine[k].px - mine[k].tx) + abs(mine[k].py - mine[k].ty) <= 1;
|
|
494
|
+
if (!enemyOnTarget) w[tc] = 1.0;
|
|
495
|
+
auto cf = costField(mine[k].tx, mine[k].ty, w);
|
|
496
|
+
vector<pair<double, int>> cand;
|
|
497
|
+
for (int d = 0; d < 5; d++) {
|
|
498
|
+
int nx = mine[k].px + DX[d], ny = mine[k].py + DY[d];
|
|
499
|
+
if (d < 4 && isWall(nx, ny)) continue;
|
|
500
|
+
int nc = cid(nx, ny);
|
|
501
|
+
double sc = cf[nc] + (d == 4 ? 0.4 : 0.0);
|
|
502
|
+
if (mine[k].role == 0) sc += 3.0 * threatNow[nc];
|
|
503
|
+
if (nc == banCell[k]) sc += 6.0; // 上回合没进成的格,尽量绕行
|
|
504
|
+
if (hotSit || hotAdj) sc += (d == 4 ? -100.0 : 100.0); // 强制驻守
|
|
505
|
+
cand.push_back({sc, d});
|
|
506
|
+
}
|
|
507
|
+
sort(cand.begin(), cand.end());
|
|
508
|
+
int chosen = 4;
|
|
509
|
+
for (auto& [sc, d] : cand) {
|
|
510
|
+
int nx = mine[k].px + DX[d], ny = mine[k].py + DY[d];
|
|
511
|
+
int nc = cid(nx, ny);
|
|
512
|
+
if (d != 4) {
|
|
513
|
+
if (reserved[nc]) continue;
|
|
514
|
+
int occ = occupied[nc];
|
|
515
|
+
if (occ >= 0 && g.units[occ].team == g.me && stays[nc]) continue;
|
|
516
|
+
if (nc == banCell[k] && stuck[k] >= 2) continue; // 死锁时强制绕行
|
|
517
|
+
}
|
|
518
|
+
chosen = d;
|
|
519
|
+
break;
|
|
520
|
+
}
|
|
521
|
+
int nx = mine[k].px + DX[chosen], ny = mine[k].py + DY[chosen];
|
|
522
|
+
mine[k].move = chosen;
|
|
523
|
+
if (chosen == 4 || isWall(nx, ny)) {
|
|
524
|
+
reserved[cid(mine[k].px, mine[k].py)] = 1; // 不动也占位,防止队友撞进来
|
|
525
|
+
} else {
|
|
526
|
+
stays[cid(mine[k].px, mine[k].py)] = 0;
|
|
527
|
+
mine[k].px = nx; mine[k].py = ny;
|
|
528
|
+
reserved[cid(nx, ny)] = 1;
|
|
529
|
+
stays[cid(nx, ny)] = 1;
|
|
530
|
+
}
|
|
531
|
+
}
|
|
532
|
+
|
|
533
|
+
// ---------- 动作 ----------
|
|
534
|
+
// 取旗被争夺时:若敌人在旗格上或卡住我,优先攻击而非空按 P
|
|
535
|
+
auto flagContender = [&](int k) -> int {
|
|
536
|
+
if (mine[k].role != 1) return -1;
|
|
537
|
+
int fc = cid(mine[k].tx, mine[k].ty);
|
|
538
|
+
int occ = occupied[fc];
|
|
539
|
+
if (occ >= 0 && g.units[occ].team != g.me) return occ; // 敌人站在旗上
|
|
540
|
+
if (stuck[k] >= 1) {
|
|
541
|
+
// 找与我目标旗相邻/阻碍我的敌人
|
|
542
|
+
for (auto e : enemies) {
|
|
543
|
+
int d = abs(e->x - mine[k].tx) + abs(e->y - mine[k].ty);
|
|
544
|
+
if (d <= 1) return e->id;
|
|
545
|
+
}
|
|
546
|
+
}
|
|
547
|
+
return -1;
|
|
548
|
+
};
|
|
549
|
+
for (int k = 0; k < 3; k++) {
|
|
550
|
+
if (!mine[k].alive || mine[k].u.flag >= 0) continue;
|
|
551
|
+
int cont = flagContender(k);
|
|
552
|
+
int onFid = -1;
|
|
553
|
+
for (auto& f : g.flags)
|
|
554
|
+
if ((f.status == "home" || f.status == "dropped") && f.x == mine[k].px && f.y == mine[k].py) onFid = f.id;
|
|
555
|
+
if (onFid >= 0) {
|
|
556
|
+
// 热旗封锁:敌人能立刻打我时,坐在旗上战斗而不是白捡白死
|
|
557
|
+
int fc = cid(mine[k].px, mine[k].py);
|
|
558
|
+
int enemyNear = 0, myNear = 0;
|
|
559
|
+
for (auto e : enemies) if (abs(e->x - mine[k].px) + abs(e->y - mine[k].py) <= 2) enemyNear++;
|
|
560
|
+
for (int j = 0; j < 3; j++) if (j != k && mine[j].alive && abs(mine[j].px - mine[k].px) + abs(mine[j].py - mine[k].py) <= 3) myNear++;
|
|
561
|
+
int bd = teamBaseDist[g.me][fc];
|
|
562
|
+
// 同速追击下被锁定必死:有追兵且离家远且无支援 => 坐了别捡
|
|
563
|
+
bool safe = enemyNear == 0 || myNear >= enemyNear || bd <= 4 ||
|
|
564
|
+
(enemyNear <= 1 && threatNow[fc] == 0 && bd <= 7);
|
|
565
|
+
if (safe) { mine[k].act = 1; mine[k].note = "拾旗"; continue; }
|
|
566
|
+
mine[k].note = "封旗"; // 坐在旗上不占,转入战斗
|
|
567
|
+
}
|
|
568
|
+
if (cont >= 0 && !mine[k].immune) { mine[k].act = 3; mine[k].actArg = cont; mine[k].note = "争旗"; }
|
|
569
|
+
}
|
|
570
|
+
|
|
571
|
+
// 攻击目标预测
|
|
572
|
+
vector<pair<int, int>> ePred(g.units.size(), {-1, -1});
|
|
573
|
+
for (auto& u : g.units) {
|
|
574
|
+
if (u.team == g.me || u.x < 0) continue;
|
|
575
|
+
int ex = u.x, ey = u.y;
|
|
576
|
+
if (u.flag >= 0) {
|
|
577
|
+
int bd = teamBaseDist[u.team][cid(ex, ey)], bx = ex, by = ey;
|
|
578
|
+
for (int d = 0; d < 4; d++) {
|
|
579
|
+
int nx = ex + DX[d], ny = ey + DY[d];
|
|
580
|
+
if (isWall(nx, ny)) continue;
|
|
581
|
+
int nd = teamBaseDist[u.team][cid(nx, ny)];
|
|
582
|
+
if (nd >= 0 && nd < bd) { bd = nd; bx = nx; by = ny; }
|
|
583
|
+
}
|
|
584
|
+
ex = bx; ey = by;
|
|
585
|
+
}
|
|
586
|
+
ePred[u.id] = {ex, ey};
|
|
587
|
+
}
|
|
588
|
+
vector<int> shooters;
|
|
589
|
+
for (int k = 0; k < 3; k++)
|
|
590
|
+
if (mine[k].alive && mine[k].act == 0 && mine[k].u.flag < 0 && !mine[k].immune) shooters.push_back(k);
|
|
591
|
+
struct Tgt { int uid; double val; int need; vector<int> by; };
|
|
592
|
+
vector<Tgt> tgts;
|
|
593
|
+
for (auto e : enemies) {
|
|
594
|
+
if (e->x < 0) continue;
|
|
595
|
+
auto pp = ePred[e->id];
|
|
596
|
+
vector<int> by;
|
|
597
|
+
for (int k : shooters) if (canAtk(mine[k].px, mine[k].py, pp.first, pp.second)) by.push_back(k);
|
|
598
|
+
// 已被“争旗”占用的射手也算上
|
|
599
|
+
for (int k = 0; k < 3; k++)
|
|
600
|
+
if (mine[k].act == 3 && mine[k].actArg == e->id &&
|
|
601
|
+
find(by.begin(), by.end(), k) == by.end() &&
|
|
602
|
+
find(shooters.begin(), shooters.end(), k) == shooters.end()) {
|
|
603
|
+
if (canAtk(mine[k].px, mine[k].py, pp.first, pp.second)) by.push_back(k);
|
|
604
|
+
}
|
|
605
|
+
if (by.empty()) continue;
|
|
606
|
+
double val = 1.0 * (g.hp - e->hp) + 2.0 * max(0, 3 - (abs(pp.first - mine[by[0]].px) + abs(pp.second - mine[by[0]].py)));
|
|
607
|
+
if (e->flag >= 0) {
|
|
608
|
+
int tb = teamBaseDist[e->team][cid(e->x, e->y)];
|
|
609
|
+
val += 150 + 10.0 * max(0, 20 - tb);
|
|
610
|
+
}
|
|
611
|
+
// 靠近我方目标旗的争夺者
|
|
612
|
+
for (int k = 0; k < 3; k++)
|
|
613
|
+
if (mine[k].role == 1 && abs(e->x - mine[k].tx) + abs(e->y - mine[k].ty) <= 2) { val += 80; break; }
|
|
614
|
+
// 站在我基地里的敌人(会卡住重生)
|
|
615
|
+
if (teamBaseDist[g.me][cid(e->x, e->y)] <= 1) val += 60;
|
|
616
|
+
int need = (e->hp + g.damage - 1) / g.damage;
|
|
617
|
+
if ((int)by.size() >= need) val += 300;
|
|
618
|
+
tgts.push_back({e->id, val, need, by});
|
|
619
|
+
}
|
|
620
|
+
sort(tgts.begin(), tgts.end(), [](const Tgt& a, const Tgt& b) { return a.val > b.val; });
|
|
621
|
+
vector<int> used(3, 0);
|
|
622
|
+
for (int k = 0; k < 3; k++) if (mine[k].act == 3) used[k] = 1;
|
|
623
|
+
for (auto& t : tgts) {
|
|
624
|
+
int assigned = 0;
|
|
625
|
+
for (int k : t.by) if (mine[k].act == 3 && mine[k].actArg == t.uid) assigned++;
|
|
626
|
+
for (int k : t.by) {
|
|
627
|
+
if (used[k]) continue;
|
|
628
|
+
mine[k].act = 3; mine[k].actArg = t.uid;
|
|
629
|
+
used[k] = 1;
|
|
630
|
+
if (++assigned >= t.need) break;
|
|
631
|
+
}
|
|
632
|
+
}
|
|
633
|
+
|
|
634
|
+
// 记录预测位置供下回合卡住检测
|
|
635
|
+
for (int k = 0; k < 3; k++) {
|
|
636
|
+
if (mine[k].alive) { prevPred[k][0] = mine[k].px; prevPred[k][1] = mine[k].py; }
|
|
637
|
+
else { prevPred[k][0] = prevPred[k][1] = -1; stuck[k] = 0; banCell[k] = -1; }
|
|
638
|
+
}
|
|
639
|
+
|
|
640
|
+
// ---------- 输出 ----------
|
|
641
|
+
string out = to_string(g.turn);
|
|
642
|
+
vector<string> notes(3);
|
|
643
|
+
for (int k = 0; k < 3; k++) {
|
|
644
|
+
char mv = mine[k].alive ? MVC[mine[k].move] : 'S';
|
|
645
|
+
string act = "-";
|
|
646
|
+
if (mine[k].alive) {
|
|
647
|
+
if (mine[k].act == 1) act = "P";
|
|
648
|
+
else if (mine[k].act == 2) act = "X";
|
|
649
|
+
else if (mine[k].act == 3) act = to_string(mine[k].actArg);
|
|
650
|
+
}
|
|
651
|
+
out += " "; out += mv; out += " "; out += act;
|
|
652
|
+
notes[k] = mine[k].note;
|
|
653
|
+
}
|
|
654
|
+
out += " # " + notes[0] + ";" + notes[1] + ";" + notes[2];
|
|
655
|
+
return out;
|
|
656
|
+
}
|
|
657
|
+
};
|
|
658
|
+
|
|
659
|
+
int main() {
|
|
660
|
+
ios::sync_with_stdio(false);
|
|
661
|
+
Solver s;
|
|
662
|
+
bool first = true;
|
|
663
|
+
while (read_turn(s.g)) {
|
|
664
|
+
if (first) { s.precompute(); first = false; }
|
|
665
|
+
cout << s.solve() << endl;
|
|
666
|
+
}
|
|
667
|
+
}
|