dsh-eval-guard 0.2.3 → 0.3.1

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Files changed (221) hide show
  1. package/README.md +91 -13
  2. package/assets/commit0/instance.json +30 -0
  3. package/assets/commit0/workspace.zip +0 -0
  4. package/assets/featurebench/hidden/test_regression.py +690 -0
  5. package/assets/featurebench/instance.json +16 -0
  6. package/assets/featurebench/workspace.zip +0 -0
  7. package/assets/swe-bench-pro/hidden/test.patch +36 -0
  8. package/assets/swe-bench-pro/instance.json +10 -0
  9. package/assets/swe-bench-pro/workspace.zip +0 -0
  10. package/eval/README.md +18 -0
  11. package/eval/arena/arena/README.md +21 -0
  12. package/eval/arena/arena/bt.py +104 -0
  13. package/eval/arena/arena/clock.py +15 -0
  14. package/eval/arena/arena/core.py +265 -0
  15. package/eval/arena/arena/run.cmd +24 -0
  16. package/eval/arena/arena/run.sh +11 -0
  17. package/eval/arena/arena/schedule.py +79 -0
  18. package/eval/arena/arena/tournament.py +183 -0
  19. package/eval/arena/bomberman/bots/README.md +16 -0
  20. package/eval/arena/bomberman/bots/deepseek-v4.1-flash.cpp +447 -0
  21. package/eval/arena/bomberman/bots/doubao-seed-2.1.cpp +542 -0
  22. package/eval/arena/bomberman/bots/glm-5.3.cpp +406 -0
  23. package/eval/arena/bomberman/bots/gpt-6-astra.cpp +768 -0
  24. package/eval/arena/bomberman/bots/gpt-6-sol.cpp +444 -0
  25. package/eval/arena/bomberman/bots/kimi-k3.cpp +432 -0
  26. package/eval/arena/bomberman/bots/mimo-v2.6-pro.cpp +529 -0
  27. package/eval/arena/bomberman/bots/opus-5.5.cpp +548 -0
  28. package/eval/arena/bomberman/bots/qwen-3.8-max.cpp +836 -0
  29. package/eval/arena/bomberman/tournament/README.md +11 -0
  30. package/eval/arena/bomberman/tournament/bt.py +56 -0
  31. package/eval/arena/bomberman/tournament/evaluate.py +199 -0
  32. package/eval/arena/bomberman/tournament/run.py +79 -0
  33. package/eval/arena/bomberman/tournament/schedule-2to10.json.gz +0 -0
  34. package/eval/arena/bomberman/workspace/MANIFEST.json +13 -0
  35. package/eval/arena/bomberman/workspace/README.md +29 -0
  36. package/eval/arena/bomberman/workspace/RULES.md +100 -0
  37. package/eval/arena/bomberman/workspace/baseline.cpp +240 -0
  38. package/eval/arena/bomberman/workspace/clock.py +25 -0
  39. package/eval/arena/bomberman/workspace/engine/arena.py +198 -0
  40. package/eval/arena/bomberman/workspace/engine/build.py +35 -0
  41. package/eval/arena/bomberman/workspace/engine/engine.py +256 -0
  42. package/eval/arena/bomberman/workspace/engine/verify_replay.py +24 -0
  43. package/eval/arena/bomberman/workspace/run.cmd +28 -0
  44. package/eval/arena/bomberman/workspace/run.sh +16 -0
  45. package/eval/arena/bomberman/workspace/viewer/index.html +42 -0
  46. package/eval/arena/ctf/bots/README.md +18 -0
  47. package/eval/arena/ctf/bots/deepseek-v4.1-flash.cpp +601 -0
  48. package/eval/arena/ctf/bots/doubao-seed-2.1-turbo.cpp +320 -0
  49. package/eval/arena/ctf/bots/fable-5.1.cpp +634 -0
  50. package/eval/arena/ctf/bots/glm-5.3.cpp +689 -0
  51. package/eval/arena/ctf/bots/gpt-6-astra.cpp +657 -0
  52. package/eval/arena/ctf/bots/gpt-6.1-sol.cpp +725 -0
  53. package/eval/arena/ctf/bots/kimi-k3.cpp +667 -0
  54. package/eval/arena/ctf/bots/mimo-v2.6-pro.cpp +533 -0
  55. package/eval/arena/ctf/bots/opus-5.5.cpp +645 -0
  56. package/eval/arena/ctf/bots/qwen-3.8-max.cpp +726 -0
  57. package/eval/arena/ctf/bots/sonnet-5.5.cpp +569 -0
  58. package/eval/arena/ctf/tournament/README.md +15 -0
  59. package/eval/arena/ctf/tournament/formal-2to8.json +31 -0
  60. package/eval/arena/ctf/tournament/formal-9to15.json +31 -0
  61. package/eval/arena/ctf/workspace/README.md +41 -0
  62. package/eval/arena/ctf/workspace/RULES.md +119 -0
  63. package/eval/arena/ctf/workspace/arena.py +186 -0
  64. package/eval/arena/ctf/workspace/baseline.cpp +257 -0
  65. package/eval/arena/ctf/workspace/clock.py +15 -0
  66. package/eval/arena/ctf/workspace/core.py +265 -0
  67. package/eval/arena/ctf/workspace/engine.py +389 -0
  68. package/eval/arena/ctf/workspace/run.cmd +24 -0
  69. package/eval/arena/ctf/workspace/run.sh +11 -0
  70. package/eval/arena/ctf/workspace/viewer.html +71 -0
  71. package/eval/arena/land/bots/README.md +17 -0
  72. package/eval/arena/land/bots/deepseek-4.1f@workbuddy#1/bot.cpp +608 -0
  73. package/eval/arena/land/bots/glm-5.3@workbuddy#1/bot.cpp +521 -0
  74. package/eval/arena/land/bots/gpt-6-astra@codex#1/bot.cpp +373 -0
  75. package/eval/arena/land/bots/gpt-6-sol@codex#1/bot.cpp +341 -0
  76. package/eval/arena/land/bots/kimi-k3@workbuddy#1/bot.cpp +492 -0
  77. package/eval/arena/land/bots/mimo-2.6-pro@zcode#1/bot.cpp +652 -0
  78. package/eval/arena/land/bots/mystery-model@zcode#1/bot.cpp +466 -0
  79. package/eval/arena/land/bots/opus-5.5@claude-code#1/bot.cpp +630 -0
  80. package/eval/arena/land/bots/sonnet-5@claude-code#1/bot.cpp +619 -0
  81. package/eval/arena/land/tournament/make_replay_page.py +17 -0
  82. package/eval/arena/land/tournament/rate.py +290 -0
  83. package/eval/arena/land/tournament/round_robin.py +172 -0
  84. package/eval/arena/land/tournament/sparring.cpp +356 -0
  85. package/eval/arena/land/workspace/RULES.md +114 -0
  86. package/eval/arena/land/workspace/TASK.md +46 -0
  87. package/eval/arena/land/workspace/anchors/.build/greedy_f2e6d2dea5ca +0 -0
  88. package/eval/arena/land/workspace/anchors/greedy.cpp +194 -0
  89. package/eval/arena/land/workspace/anchors/random.cpp +80 -0
  90. package/eval/arena/land/workspace/clock.py +64 -0
  91. package/eval/arena/land/workspace/engine/build.py +33 -0
  92. package/eval/arena/land/workspace/engine/game.py +273 -0
  93. package/eval/arena/land/workspace/engine/referee.py +308 -0
  94. package/eval/arena/land/workspace/starter/.build/bot_be32b45b4699 +0 -0
  95. package/eval/arena/land/workspace/starter/bot.cpp +82 -0
  96. package/eval/arena/land/workspace/viewer/viewer.html +210 -0
  97. package/eval/arena/tank/bots/README.md +24 -0
  98. package/eval/arena/tank/bots/half1/deepseek-v4.1-flash.cpp +367 -0
  99. package/eval/arena/tank/bots/half1/doubao-seed-evolving.cpp +402 -0
  100. package/eval/arena/tank/bots/half1/gemini-4-argon.cpp +1132 -0
  101. package/eval/arena/tank/bots/half1/glm-5.3.cpp +551 -0
  102. package/eval/arena/tank/bots/half1/gpt-6-astra.cpp +233 -0
  103. package/eval/arena/tank/bots/half1/gpt-6.1-sol-ultrafast.cpp +350 -0
  104. package/eval/arena/tank/bots/half1/gpt-6.1-sol.cpp +78 -0
  105. package/eval/arena/tank/bots/half1/grok-4.7.cpp +1099 -0
  106. package/eval/arena/tank/bots/half1/haiku-5.5.cpp +210 -0
  107. package/eval/arena/tank/bots/half1/kimi-k3.cpp +353 -0
  108. package/eval/arena/tank/bots/half1/mimo-v2.6-pro.cpp +336 -0
  109. package/eval/arena/tank/bots/half1/muse-wonder-full.cpp +560 -0
  110. package/eval/arena/tank/bots/half1/opus-5.5.cpp +435 -0
  111. package/eval/arena/tank/bots/half1/qwen-3.8-max.cpp +537 -0
  112. package/eval/arena/tank/bots/half2/deepseek-v4.1-flash.cpp +425 -0
  113. package/eval/arena/tank/bots/half2/doubao-seed-evolving.cpp +308 -0
  114. package/eval/arena/tank/bots/half2/gemini-4-argon.cpp +1390 -0
  115. package/eval/arena/tank/bots/half2/glm-5.3.cpp +651 -0
  116. package/eval/arena/tank/bots/half2/gpt-6-astra.cpp +241 -0
  117. package/eval/arena/tank/bots/half2/gpt-6.1-sol-ultrafast.cpp +356 -0
  118. package/eval/arena/tank/bots/half2/gpt-6.1-sol.cpp +87 -0
  119. package/eval/arena/tank/bots/half2/grok-4.7.cpp +1205 -0
  120. package/eval/arena/tank/bots/half2/haiku-5.5.cpp +210 -0
  121. package/eval/arena/tank/bots/half2/kimi-k3.cpp +487 -0
  122. package/eval/arena/tank/bots/half2/mimo-v2.6-pro.cpp +336 -0
  123. package/eval/arena/tank/bots/half2/muse-wonder-full.cpp +560 -0
  124. package/eval/arena/tank/bots/half2/opus-5.5.cpp +476 -0
  125. package/eval/arena/tank/bots/half2/qwen-3.8-max.cpp +392 -0
  126. package/eval/arena/tank/tournament/README.md +24 -0
  127. package/eval/arena/tank/tournament/bt.py +218 -0
  128. package/eval/arena/tank/tournament/final.json +202 -0
  129. package/eval/arena/tank/tournament/halftime.json +146 -0
  130. package/eval/arena/tank/tournament/progress.json +911 -0
  131. package/eval/arena/tank/tournament/schedule.py +100 -0
  132. package/eval/arena/tank/tournament/sparring.cpp +928 -0
  133. package/eval/arena/tank/tournament/tournament.py +1426 -0
  134. package/eval/arena/tank/workspace/README.md +169 -0
  135. package/eval/arena/tank/workspace/RULES.md +443 -0
  136. package/eval/arena/tank/workspace/arena.py +862 -0
  137. package/eval/arena/tank/workspace/baseline.cpp +259 -0
  138. package/eval/arena/tank/workspace/clock.py +103 -0
  139. package/eval/arena/tank/workspace/core.py +712 -0
  140. package/eval/arena/tank/workspace/engine.py +573 -0
  141. package/eval/arena/tank/workspace/history/.lock +0 -0
  142. package/eval/arena/tank/workspace/history/20261017-193610-08715287f91f-bot.cpp +109 -0
  143. package/eval/arena/tank/workspace/history/20261017-193619-f00b2d5635fa-gpt-6-astra.cpp +241 -0
  144. package/eval/arena/tank/workspace/history/20261017-193643-63319e0a2b1a-gpt-6_1-sol-ultrafast.cpp +356 -0
  145. package/eval/arena/tank/workspace/history/20261017-193647-41c1341d0a8a-gemini-4-argon.cpp +1390 -0
  146. package/eval/arena/tank/workspace/history/20261017-193652-e34c0f45539a-gpt-6_1-sol.cpp +87 -0
  147. package/eval/arena/tank/workspace/history/20261017-193654-c026348ce96e-opus-5_5.cpp +476 -0
  148. package/eval/arena/tank/workspace/history/20261017-193655-4a21366e94d1-muse-wonder-full.cpp +560 -0
  149. package/eval/arena/tank/workspace/history/20261017-193657-dbc4e9969c52-mimo-v2_6-pro.cpp +336 -0
  150. package/eval/arena/tank/workspace/history/20261017-193703-723cd036eb31-grok-4_7.cpp +1205 -0
  151. package/eval/arena/tank/workspace/history/20261017-193707-1ebbb227be68-deepseek-v4_1-flash.cpp +425 -0
  152. package/eval/arena/tank/workspace/history/20261017-193709-aeb0e7202ad5-doubao-seed-evolving.cpp +308 -0
  153. package/eval/arena/tank/workspace/history/20261017-193710-b21ebeb9bc76-kimi-k3.cpp +487 -0
  154. package/eval/arena/tank/workspace/history/20261017-193712-54cd86531905-haiku-5_5.cpp +210 -0
  155. package/eval/arena/tank/workspace/history/20261017-193714-efdb8e35c0bf-qwen-3_8-max.cpp +392 -0
  156. package/eval/arena/tank/workspace/history/20261017-193715-681423c23fdb-glm-5_3.cpp +651 -0
  157. package/eval/arena/tank/workspace/history/20261017-193717-1a8b3c75181d-sparring.cpp +928 -0
  158. package/eval/arena/tank/workspace/history/20261017-193720-1e0803a541e8-baseline.cpp +259 -0
  159. package/eval/arena/tank/workspace/history/log.jsonl +103 -0
  160. package/eval/arena/tank/workspace/judge/cycles.hpp +53 -0
  161. package/eval/arena/tank/workspace/judge/fast.cpp +337 -0
  162. package/eval/arena/tank/workspace/judge/referee.cpp +125 -0
  163. package/eval/arena/tank/workspace/judge/speed.cpp +99 -0
  164. package/eval/arena/tank/workspace/run.cmd +31 -0
  165. package/eval/arena/tank/workspace/run.sh +23 -0
  166. package/eval/arena/tank/workspace/tank.hpp +1762 -0
  167. package/eval/arena/tank/workspace/tank_main.cpp +215 -0
  168. package/eval/arena/tank/workspace/viewer.html +1150 -0
  169. package/eval/arena/warehouse/workspace/SPEC.md +130 -0
  170. package/eval/arena/warehouse/workspace/TASK.md +71 -0
  171. package/eval/arena/warehouse/workspace/baseline/common.h +88 -0
  172. package/eval/arena/warehouse/workspace/baseline/main.cpp +27 -0
  173. package/eval/arena/warehouse/workspace/baseline/old_stuff.cpp +87 -0
  174. package/eval/arena/warehouse/workspace/baseline/sim.cpp +427 -0
  175. package/eval/arena/warehouse/workspace/baseline/util.cpp +220 -0
  176. package/eval/arena/warehouse/workspace/clock.py +42 -0
  177. package/eval/arena/warehouse/workspace/src/common.h +88 -0
  178. package/eval/arena/warehouse/workspace/src/main.cpp +27 -0
  179. package/eval/arena/warehouse/workspace/src/old_stuff.cpp +87 -0
  180. package/eval/arena/warehouse/workspace/src/sim.cpp +427 -0
  181. package/eval/arena/warehouse/workspace/src/util.cpp +220 -0
  182. package/eval/arena/warehouse/workspace/tools/bench.py +119 -0
  183. package/eval/arena/warehouse/workspace/tools/check_input.py +161 -0
  184. package/eval/arena/warehouse/workspace/tools/gen.py +132 -0
  185. package/eval/arena/warehouse/workspace/tools/measure.py +107 -0
  186. package/eval/arena/warehouse/workspace/workloads/public/pub_crowded.in +1420 -0
  187. package/eval/arena/warehouse/workspace/workloads/public/pub_crowded.out +9162 -0
  188. package/eval/arena/warehouse/workspace/workloads/public/pub_dynamic.in +1465 -0
  189. package/eval/arena/warehouse/workspace/workloads/public/pub_dynamic.out +3439 -0
  190. package/eval/arena/warehouse/workspace/workloads/public/pub_flood.in +2757 -0
  191. package/eval/arena/warehouse/workspace/workloads/public/pub_flood.out +3126 -0
  192. package/eval/arena/warehouse/workspace/workloads/public/pub_small.in +731 -0
  193. package/eval/arena/warehouse/workspace/workloads/public/pub_small.out +2578 -0
  194. package/eval/arena/warehouse/workspace/workloads/public/pub_wide.in +528 -0
  195. package/eval/arena/warehouse/workspace/workloads/public/pub_wide.out +2026 -0
  196. package/eval/bomberman.py +20 -0
  197. package/eval/commit0.py +21 -0
  198. package/eval/common.py +61 -0
  199. package/eval/ctf.py +20 -0
  200. package/eval/featurebench.py +25 -0
  201. package/eval/land.py +20 -0
  202. package/eval/legacy/bomberman-prices.json +4 -0
  203. package/eval/legacy/bomberman.py +161 -0
  204. package/eval/legacy/commit0.py +91 -0
  205. package/eval/legacy/ctf-prices.json +4 -0
  206. package/eval/legacy/ctf.py +178 -0
  207. package/eval/legacy/featurebench.py +103 -0
  208. package/eval/legacy/land-prices.json +4 -0
  209. package/eval/legacy/land.py +177 -0
  210. package/eval/legacy/swe_bench_pro.py +116 -0
  211. package/eval/legacy/tank-prices.json +3 -0
  212. package/eval/legacy/tank.py +408 -0
  213. package/eval/legacy/warehouse-prices.json +4 -0
  214. package/eval/legacy/warehouse.py +365 -0
  215. package/eval/swe-bench-pro.py +25 -0
  216. package/eval/tank.py +20 -0
  217. package/eval/warehouse.py +20 -0
  218. package/lib/client/index.js +376 -63
  219. package/lib/client/index.js.map +1 -1
  220. package/lib/index.js +684 -27
  221. package/package.json +2 -1
@@ -0,0 +1,435 @@
1
+ // 策略:每辆车逐条枚举合法命令,用 tank::step 精确前推一回合(对手取三种模型:不动 / 见线就打 /
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+ // 预判我落点开炮),再做第二层"是否存在安全应对"的检查;局面评估 = 基地血量差 + 坦克得失 + 到目标的距离场。
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+ // 目标:攻击手走到离敌方基地 2 格内的炮位;敌人逼近我方基地时最近的车转为猎杀。
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+ #include "tank.hpp"
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+ #include <queue>
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+ #include <vector>
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+ #include <cstring>
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+ #include <algorithm>
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+
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+ using namespace tank;
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+
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+ #define FIXED_PASSES 0
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+
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+ static const int INF = 100000;
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+ static int ME, OP;
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+ static int atkField[2][CELLS]; // atkField[seat]:seat 方去打对方基地的代价场
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+ static int huntField[3][CELLS]; // 针对敌方第 k 辆车的猎杀场
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+ static int starField[CELLS];
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+ static int goalOf[3]; // 0 = 攻击,1..3 = 猎杀敌车 k-1,4 = 吃星
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+ static const int* goalField[3];
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+
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+ // 调参
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+ static int FAR_ATK = 1000, FAR_K = 5, HUNT_KEEP = 4;
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+ static double L2 = 0.5;
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+ static int W_HUNT = 14, W_HUNT_HOT = 40;
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+ static int W_STEP = 10, V_BASE = 100, V_MYBASE = 110, V_DEATH = 250, V_UNSAFE = 150, V_KILL = 40, V_KILLY = 12;
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+ static int V_HP = 40, V_LEVEL = 60, B_BRICK = 6, B_FAR = 5, B_FARSTILL = 15, B_BASEFAR = 8;
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+ static double M_STAY = 0.55, M_THREAT = 0.45, M_ANT = 0.0;
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+
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+ static int danger[CELLS]; // 敌车视线内的格子,寻路时加代价
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+ static bool useDanger = false;
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+ static int wStep[3] = {10, 10, 10};
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+ static int DANGER_NEAR = 0, DANGER_FAR = 0;
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+ static uint8_t lane[CELLS]; // 敌方炮线(打我基地的线、飞行中的敌弹前方)
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+ static void dijkstra(const State& s, int* f, bool useLane = false) {
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+ typedef std::pair<int, int> PI;
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+ std::priority_queue<PI, std::vector<PI>, std::greater<PI>> pq;
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+ for (int c = 0; c < CELLS; ++c) if (f[c] < INF) pq.push({f[c], c});
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+ while (!pq.empty()) {
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+ PI p = pq.top(); pq.pop();
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+ if (p.first > f[p.second]) continue;
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+ for (int d = 0; d < 4; ++d) {
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+ int n = p.second + DIR_DELTA[d];
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+ uint8_t g = s.grid[n];
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+ int w;
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+ if (g == EMPTY) w = 1; else if (g == BRICK) w = 3; else continue;
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+ if (useLane && lane[n]) w += 8;
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+ if (useDanger) w += danger[n];
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+ if (f[n] > p.first + w) { f[n] = p.first + w; pq.push({f[n], n}); }
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+ }
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+ }
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+ }
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+
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+ static bool buildAtk(const State& s, int seat, int* f, int only = -1) {
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+ for (int c = 0; c < CELLS; ++c) f[c] = INF;
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+ int B = s.base_pos[1 - seat];
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+ bool any = false;
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+ for (int d = 0; d < 4; ++d) {
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+ if (only >= 0 && d != only) continue;
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+ int bricks = 0;
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+ for (int k = 1; k <= 9; ++k) {
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+ int c = B + k * DIR_DELTA[d];
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+ uint8_t g = s.grid[c];
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+ int far = k > 2 ? (k - 2) * 2 : 0;
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+ if (g == EMPTY) { f[c] = std::min(f[c], 2 * bricks + far); any = true; }
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+ else if (g == BRICK) { f[c] = std::min(f[c], 2 * bricks + far + 2); ++bricks; any = true; }
67
+ else if (g == WATER) continue;
68
+ else break;
69
+ }
70
+ }
71
+ useDanger = only >= 0;
72
+ dijkstra(s, f);
73
+ useDanger = false;
74
+ return any;
75
+ }
76
+ static int sideField[3][CELLS];
77
+ static bool sideOk[3];
78
+ static int sideOf[3] = {-1, -1, -1};
79
+ static int lastBest[3] = {INF, INF, INF}, stuckCnt[3];
80
+ static int sidePen[3][3], sidePenUntil[3][3];
81
+
82
+ static void buildHunt(const State& s, int e, int* f) {
83
+ for (int c = 0; c < CELLS; ++c) f[c] = INF;
84
+ int P = s.tank[e].pos;
85
+ for (int d = 0; d < 4; ++d) {
86
+ for (int k = 1; k <= 7; ++k) {
87
+ int c = P + k * DIR_DELTA[d];
88
+ uint8_t g = s.grid[c];
89
+ if (g == EMPTY) { if (!lane[c]) f[c] = (k == 1 ? 2 : (k == 2 ? 0 : (k - 2))); }
90
+ else if (g == WATER) continue;
91
+ else break;
92
+ }
93
+ }
94
+ dijkstra(s, f, true);
95
+ }
96
+
97
+ static void buildLane(const State& s) {
98
+ memset(lane, 0, sizeof lane);
99
+ memset(danger, 0, sizeof danger);
100
+ for (int t = 0; t < 3; ++t) {
101
+ int e = tank_id(OP, t);
102
+ if (!s.tank[e].alive) continue;
103
+ for (int d = 0; d < 4; ++d)
104
+ for (int k = 1; k <= 5; ++k) {
105
+ int c = s.tank[e].pos + k * DIR_DELTA[d];
106
+ if (s.grid[c] != EMPTY && s.grid[c] != WATER) break;
107
+ danger[c] += k <= 2 ? DANGER_NEAR : DANGER_FAR;
108
+ }
109
+ }
110
+ for (int t = 0; t < 3; ++t) {
111
+ int e = tank_id(OP, t);
112
+ if (!s.tank[e].alive) continue;
113
+ for (int d = 0; d < 4; ++d) {
114
+ int k = 1; bool hit = false;
115
+ for (; k <= 14; ++k) {
116
+ uint8_t g = s.grid[s.tank[e].pos + k * DIR_DELTA[d]];
117
+ if (g == BASE0 + ME) { hit = true; break; }
118
+ if (g != EMPTY && g != WATER && g != BRICK) break;
119
+ }
120
+ if (hit) for (int j = 1; j < k; ++j) lane[s.tank[e].pos + j * DIR_DELTA[d]] = 1;
121
+ }
122
+ }
123
+ for (int b = 0; b < s.n_bullets; ++b) {
124
+ if (seat_of(s.bullet[b].owner) == ME) continue;
125
+ for (int k = 1; k <= 6; ++k) {
126
+ int c = s.bullet[b].pos + k * DIR_DELTA[s.bullet[b].dir];
127
+ if (s.grid[c] != EMPTY && s.grid[c] != WATER) break;
128
+ lane[c] = 1;
129
+ }
130
+ }
131
+ }
132
+
133
+ // 敌车 e(任意一方的车)"见线就打"的命令:打 foe 方的车或基地
134
+ static Cmd threatCmd(const State& s, int e) {
135
+ const Tank& t = s.tank[e];
136
+ if (!t.alive || !can_fire(s, e)) return STAY;
137
+ int side = seat_of(e);
138
+ int best = -1, bestP = 0;
139
+ for (int d = 0; d < 4; ++d) {
140
+ int bricks = 0;
141
+ for (int k = 1; k <= 14; ++k) {
142
+ int c = t.pos + k * DIR_DELTA[d];
143
+ uint8_t g = s.grid[c];
144
+ if (g == WATER) continue;
145
+ if (g == BRICK) { ++bricks; continue; }
146
+ if (g == BASE0 + (1 - side)) { int p = 20 - bricks; if (p > bestP) { bestP = p; best = d; } break; }
147
+ if (g != EMPTY) break;
148
+ int v = tank_at(s, c);
149
+ if (v >= 0) {
150
+ if (seat_of(v) != side && bricks == 0 && k <= 8) { int p = 100 - k; if (p > bestP) { bestP = p; best = d; } }
151
+ break;
152
+ }
153
+ }
154
+ }
155
+ return best < 0 ? STAY : cmd_fire(best);
156
+ }
157
+
158
+ static Orders threatOrders(const State& s, int side) {
159
+ Orders o;
160
+ for (int t = 0; t < 3; ++t) o.cmd[t] = threatCmd(s, tank_id(side, t));
161
+ return o;
162
+ }
163
+
164
+ static int destOf(const State& s, int i, Cmd c) {
165
+ int p = s.tank[i].pos;
166
+ auto go = [&](int d) { int n = p + DIR_DELTA[d]; if (s.grid[n] == EMPTY && tank_at(s, n) < 0) p = n; };
167
+ if (is_move(c)) go(c - 1);
168
+ else if (is_move2(c)) { go((c - 9) / 4); go((c - 9) % 4); }
169
+ return p;
170
+ }
171
+
172
+ // 预判模型:能开炮的敌车朝我车 i 的落点(2 格内同线)开炮
173
+ static Orders anticipateOrders(const State& s, int side, int i, int dest) {
174
+ Orders o = threatOrders(s, side);
175
+ for (int t = 0; t < 3; ++t) {
176
+ int e = tank_id(side, t);
177
+ if (!s.tank[e].alive || !can_fire(s, e)) continue;
178
+ for (int d = 0; d < 4; ++d) {
179
+ for (int k = 1; k <= 2; ++k) {
180
+ int c = s.tank[e].pos + k * DIR_DELTA[d];
181
+ uint8_t g = s.grid[c];
182
+ if (g != EMPTY && g != WATER) break;
183
+ if (c == dest) { o.cmd[t] = cmd_fire(d); break; }
184
+ int v = tank_at(s, c);
185
+ if (v >= 0 && v != i) break;
186
+ }
187
+ }
188
+ }
189
+ return o;
190
+ }
191
+
192
+ static double evalState(const State& s0, const State& s) {
193
+ double v = 0;
194
+ if (s.done) {
195
+ if (s.winner == ME) v += 100000; else if (s.winner == OP) v -= 100000;
196
+ }
197
+ v += V_BASE * (s0.base_hp[OP] - s.base_hp[OP]);
198
+ v -= V_MYBASE * (s0.base_hp[ME] - s.base_hp[ME]);
199
+ for (int t = 0; t < 3; ++t) {
200
+ int i = tank_id(ME, t), e = tank_id(OP, t);
201
+ const Tank& a0 = s0.tank[i]; const Tank& a = s.tank[i];
202
+ if (a0.alive) {
203
+ if (!a.alive) v -= V_DEATH + 60 * a0.level;
204
+ else {
205
+ int dh = a.hp - 2 * (a.level - a0.level) - a0.hp;
206
+ v += V_HP * dh;
207
+ v += V_LEVEL * (a.level - a0.level);
208
+ int f = goalField[t][a.pos];
209
+ if (f >= INF) f = 60;
210
+ v -= wStep[t] * f;
211
+ }
212
+ }
213
+ const Tank& b0 = s0.tank[e]; const Tank& b = s.tank[e];
214
+ if (b0.alive) {
215
+ if (!b.alive) {
216
+ int dy = std::abs(cell_y(b0.pos) - cell_y(s.spawn[e]));
217
+ v += V_KILL + V_KILLY * dy + 60 * b0.level;
218
+ } else {
219
+ int dh = b.hp - 2 * (b.level - b0.level) - b0.hp;
220
+ v -= V_HP * dh;
221
+ v -= V_LEVEL * (b.level - b0.level);
222
+ }
223
+ }
224
+ }
225
+ return v;
226
+ }
227
+
228
+ // 命令本身的启发加分(前推一回合看不到的远期收益)
229
+ static double cmdBonus(const State& s, int i, Cmd c, const int* field) {
230
+ if (!is_fire(c)) return 0;
231
+ int d = c - 5;
232
+ const Tank& t = s.tank[i];
233
+ for (int k = 1; k <= 14; ++k) {
234
+ int cc = t.pos + k * DIR_DELTA[d];
235
+ uint8_t g = s.grid[cc];
236
+ if (g == WATER) continue;
237
+ if (g == BRICK) {
238
+ if (field[cc] <= field[t.pos] && field[cc] < INF) return B_BRICK;
239
+ // 炮线后面是敌方基地
240
+ for (int kk = k + 1; kk <= 14; ++kk) {
241
+ uint8_t g2 = s.grid[t.pos + kk * DIR_DELTA[d]];
242
+ if (g2 == BASE0 + OP) return B_BRICK;
243
+ if (g2 != EMPTY && g2 != WATER && g2 != BRICK) break;
244
+ }
245
+ return -3;
246
+ }
247
+ if (g == BASE0 + OP) return k > 2 ? B_BASEFAR : 0;
248
+ if (g == BASE0 + ME) return -400;
249
+ if (g != EMPTY) return -3;
250
+ int v = tank_at(s, cc);
251
+ if (v >= 0) {
252
+ if (seat_of(v) == ME) return -300;
253
+ if (k <= 2) return 0;
254
+ if (field[t.pos] <= FAR_ATK && k > FAR_K) return -3;
255
+ bool still = s.tank[v].last_fire >= s.turn - 1;
256
+ return (still ? B_FARSTILL : B_FAR) - k;
257
+ }
258
+ }
259
+ return -3;
260
+ }
261
+
262
+ static bool safeNext(const State& s1, int i) {
263
+ const Tank& t = s1.tank[i];
264
+ if (!t.alive) return true;
265
+ Orders eo = threatOrders(s1, OP);
266
+ Cmd list[N_CMDS];
267
+ int n = legal_commands(s1, i, list);
268
+ for (int k = 0; k < n; ++k) {
269
+ State s2 = s1;
270
+ Orders mo; mo.cmd[type_of(i)] = list[k];
271
+ step_as(s2, ME, mo, eo);
272
+ if (s2.tank[i].alive && s2.tank[i].hp >= t.hp) return true;
273
+ if (s2.done && s2.winner == ME) return true;
274
+ }
275
+ return false;
276
+ }
277
+
278
+ void init(const State& s, int me) { ME = me; OP = 1 - me; }
279
+
280
+ Orders decide(const State& s, int me) {
281
+ ME = me; OP = 1 - me;
282
+ Orders orders;
283
+ buildAtk(s, ME, atkField[ME]);
284
+ buildAtk(s, OP, atkField[OP]);
285
+ buildLane(s);
286
+
287
+ // 吃星场
288
+ bool anyStar = false;
289
+ for (int c = 0; c < CELLS; ++c) starField[c] = INF;
290
+ for (int k = 0; k < s.n_supply; ++k) if (s.star_mask >> k & 1) { starField[s.supply[k]] = 0; anyStar = true; }
291
+ if (anyStar) dijkstra(s, starField);
292
+
293
+ // 三个方向的炮位分配:尽量一车一个方向,避免挤在同一条路上互相挡
294
+ {
295
+ const int sd[3] = {ME == 0 ? DOWN : UP, LEFT, RIGHT};
296
+ for (int k = 0; k < 3; ++k) sideOk[k] = buildAtk(s, ME, sideField[k], sd[k]);
297
+ for (int t = 0; t < 3; ++t) {
298
+ int i = tank_id(ME, t);
299
+ if (!s.tank[i].alive) { stuckCnt[t] = 0; lastBest[t] = INF; continue; }
300
+ if (sideOf[t] >= 0) {
301
+ int f = sideField[sideOf[t]][s.tank[i].pos];
302
+ if (f < lastBest[t]) { lastBest[t] = f; stuckCnt[t] = 0; }
303
+ else if (f > 0 && ++stuckCnt[t] >= 8) {
304
+ sidePen[t][sideOf[t]] = 25; sidePenUntil[t][sideOf[t]] = s.turn + 30;
305
+ stuckCnt[t] = 0; lastBest[t] = INF;
306
+ }
307
+ }
308
+ }
309
+ int bestTot = INF, bestA[3] = {0, 0, 0};
310
+ for (int a = 0; a < 27; ++a) {
311
+ int as[3] = {a % 3, a / 3 % 3, a / 9};
312
+ int tot = 0, cnt[3] = {0, 0, 0};
313
+ for (int t = 0; t < 3; ++t) {
314
+ int i = tank_id(ME, t);
315
+ int k = as[t];
316
+ if (!sideOk[k]) { tot += 1000; continue; }
317
+ cnt[k]++;
318
+ int pos = s.tank[i].alive ? s.tank[i].pos : s.spawn[i];
319
+ int f = sideField[k][pos]; if (f >= INF) f = 200;
320
+ if (t == FAST) f = (f + 1) / 2;
321
+ if (s.turn < sidePenUntil[t][k]) f += sidePen[t][k];
322
+ if (k != sideOf[t]) f += 3;
323
+ tot += f;
324
+ }
325
+ for (int k = 0; k < 3; ++k) if (cnt[k] > 1) tot += 12 * (cnt[k] - 1);
326
+ if (tot < bestTot) { bestTot = tot; for (int t = 0; t < 3; ++t) bestA[t] = as[t]; }
327
+ }
328
+ for (int t = 0; t < 3; ++t) {
329
+ if (bestA[t] != sideOf[t]) { sideOf[t] = bestA[t]; stuckCnt[t] = 0; lastBest[t] = INF; }
330
+ goalOf[t] = 0;
331
+ goalField[t] = sideOk[sideOf[t]] ? sideField[sideOf[t]] : atkField[ME];
332
+ }
333
+ }
334
+
335
+ // 猎杀分配
336
+ for (int t = 0; t < 3; ++t) wStep[t] = W_STEP;
337
+ bool huntBuilt[3] = {false, false, false};
338
+ int order[3] = {0, 1, 2};
339
+ std::sort(order, order + 3, [&](int a, int b) {
340
+ int ea = tank_id(OP, a), eb = tank_id(OP, b);
341
+ int fa = s.tank[ea].alive ? atkField[OP][s.tank[ea].pos] : INF;
342
+ int fb = s.tank[eb].alive ? atkField[OP][s.tank[eb].pos] : INF;
343
+ return fa < fb;
344
+ });
345
+ bool used[3] = {false, false, false};
346
+ int nHunt = 0;
347
+ for (int oi = 0; oi < 3; ++oi) {
348
+ int k = order[oi], e = tank_id(OP, k);
349
+ if (!s.tank[e].alive) continue;
350
+ int thr = atkField[OP][s.tank[e].pos];
351
+ if (thr > 7) continue;
352
+ buildHunt(s, e, huntField[k]); huntBuilt[k] = true;
353
+ int best = -1, bd = INF;
354
+ for (int t = 0; t < 3; ++t) {
355
+ int i = tank_id(ME, t);
356
+ if (used[t] || !s.tank[i].alive) continue;
357
+ int dd = huntField[k][s.tank[i].pos];
358
+ if (t == FAST) dd = (dd + 1) / 2;
359
+ if (goalField[t][s.tank[i].pos] <= HUNT_KEEP && dd > 2) continue;
360
+ if (dd < bd) { bd = dd; best = t; }
361
+ }
362
+ if (best >= 0 && bd <= 14 && nHunt < (s.base_hp[ME] > s.base_hp[OP] + 6 ? 0 : 1)) { ++nHunt; used[best] = true; goalOf[best] = 1 + k; goalField[best] = huntField[k]; wStep[best] = thr <= 1 ? W_HUNT_HOT : W_HUNT; }
363
+ }
364
+ // 吃星:星近就顺路吃
365
+ if (anyStar) {
366
+ for (int t = 0; t < 3; ++t) {
367
+ int i = tank_id(ME, t);
368
+ if (!s.tank[i].alive || goalOf[t] != 0 || s.tank[i].level >= 2) continue;
369
+ int sd = starField[s.tank[i].pos];
370
+ int lim = s.tank[i].level == 0 ? 5 : 3;
371
+ if (sd <= lim && goalField[t][s.tank[i].pos] > 0) { goalOf[t] = 4; goalField[t] = starField; }
372
+ }
373
+ }
374
+
375
+ const int seq[3] = {FIRE, ARMOR, FAST};
376
+ int passes = 0;
377
+ for (int pass = 0; pass < 2; ++pass) {
378
+ if (pass > 0) {
379
+ if (FIXED_PASSES ? pass >= FIXED_PASSES : budget_left() < 25) break;
380
+ }
381
+ ++passes;
382
+ bool changed = false;
383
+ for (int si = 0; si < 3; ++si) {
384
+ int t = seq[si], i = tank_id(ME, t);
385
+ if (!s.tank[i].alive) continue;
386
+ Cmd list[N_CMDS];
387
+ int n = legal_commands(s, i, list);
388
+ bool cf = can_fire(s, i);
389
+ Orders eStay, eThr = threatOrders(s, OP);
390
+ double bestV = -1e18; Cmd bestC = STAY;
391
+ for (int k = 0; k < n; ++k) {
392
+ Cmd c = list[k];
393
+ if (is_fire(c) && !cf) continue;
394
+ Orders mo = orders; mo.cmd[t] = c;
395
+ double v = cmdBonus(s, i, c, goalField[t]);
396
+ Orders eAnt = anticipateOrders(s, OP, i, destOf(s, i, c));
397
+ const Orders* models[3] = {&eStay, &eThr, &eAnt};
398
+ const double wts[3] = {M_STAY, M_THREAT, M_ANT};
399
+ for (int m = 0; m < 3; ++m) {
400
+ State s1 = s;
401
+ step_as(s1, ME, mo, *models[m]);
402
+ double ev = evalState(s, s1);
403
+ if (wts[m] <= 0) continue;
404
+ if (!s1.done && s1.tank[i].alive && L2 > 0) {
405
+ Cmd l2[N_CMDS];
406
+ int n2 = legal_commands(s1, i, l2);
407
+ bool cf2 = can_fire(s1, i);
408
+ Orders e2; if (m >= 1) e2 = threatOrders(s1, OP);
409
+ double b2 = -1e18;
410
+ for (int k2 = 0; k2 < n2; ++k2) {
411
+ if (is_fire(l2[k2]) && !cf2) continue;
412
+ State s2 = s1;
413
+ Orders m2; m2.cmd[t] = l2[k2];
414
+ step_as(s2, ME, m2, e2);
415
+ double e = evalState(s, s2) + cmdBonus(s1, i, l2[k2], goalField[t]);
416
+ if (e > b2) b2 = e;
417
+ }
418
+ ev = (1 - L2) * ev + L2 * b2;
419
+ }
420
+ if (!s1.done && s1.tank[i].alive && !safeNext(s1, i)) ev -= V_UNSAFE;
421
+ v += wts[m] * ev;
422
+ }
423
+ if (v > bestV) { bestV = v; bestC = c; }
424
+ }
425
+ if (bestC != orders.cmd[t]) changed = true;
426
+ orders.cmd[t] = bestC;
427
+ }
428
+ if (!changed) break;
429
+ }
430
+ #ifdef DBG
431
+ for (int t = 0; t < 3; ++t) { int i = tank_id(ME, t); fprintf(stderr, "t%d goal%d side%d f%d w%d | ", t, goalOf[t], sideOf[t], s.tank[i].alive ? goalField[t][s.tank[i].pos] : -1, wStep[t]); }
432
+ fputc(10, stderr);
433
+ #endif
434
+ return orders;
435
+ }