dsh-eval-guard 0.2.3 → 0.3.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +91 -13
- package/assets/commit0/instance.json +30 -0
- package/assets/commit0/workspace.zip +0 -0
- package/assets/featurebench/hidden/test_regression.py +690 -0
- package/assets/featurebench/instance.json +16 -0
- package/assets/featurebench/workspace.zip +0 -0
- package/assets/swe-bench-pro/hidden/test.patch +36 -0
- package/assets/swe-bench-pro/instance.json +10 -0
- package/assets/swe-bench-pro/workspace.zip +0 -0
- package/eval/README.md +18 -0
- package/eval/arena/arena/README.md +21 -0
- package/eval/arena/arena/bt.py +104 -0
- package/eval/arena/arena/clock.py +15 -0
- package/eval/arena/arena/core.py +265 -0
- package/eval/arena/arena/run.cmd +24 -0
- package/eval/arena/arena/run.sh +11 -0
- package/eval/arena/arena/schedule.py +79 -0
- package/eval/arena/arena/tournament.py +183 -0
- package/eval/arena/bomberman/bots/README.md +16 -0
- package/eval/arena/bomberman/bots/deepseek-v4.1-flash.cpp +447 -0
- package/eval/arena/bomberman/bots/doubao-seed-2.1.cpp +542 -0
- package/eval/arena/bomberman/bots/glm-5.3.cpp +406 -0
- package/eval/arena/bomberman/bots/gpt-6-astra.cpp +768 -0
- package/eval/arena/bomberman/bots/gpt-6-sol.cpp +444 -0
- package/eval/arena/bomberman/bots/kimi-k3.cpp +432 -0
- package/eval/arena/bomberman/bots/mimo-v2.6-pro.cpp +529 -0
- package/eval/arena/bomberman/bots/opus-5.5.cpp +548 -0
- package/eval/arena/bomberman/bots/qwen-3.8-max.cpp +836 -0
- package/eval/arena/bomberman/tournament/README.md +11 -0
- package/eval/arena/bomberman/tournament/bt.py +56 -0
- package/eval/arena/bomberman/tournament/evaluate.py +199 -0
- package/eval/arena/bomberman/tournament/run.py +79 -0
- package/eval/arena/bomberman/tournament/schedule-2to10.json.gz +0 -0
- package/eval/arena/bomberman/workspace/MANIFEST.json +13 -0
- package/eval/arena/bomberman/workspace/README.md +29 -0
- package/eval/arena/bomberman/workspace/RULES.md +100 -0
- package/eval/arena/bomberman/workspace/baseline.cpp +240 -0
- package/eval/arena/bomberman/workspace/clock.py +25 -0
- package/eval/arena/bomberman/workspace/engine/arena.py +198 -0
- package/eval/arena/bomberman/workspace/engine/build.py +35 -0
- package/eval/arena/bomberman/workspace/engine/engine.py +256 -0
- package/eval/arena/bomberman/workspace/engine/verify_replay.py +24 -0
- package/eval/arena/bomberman/workspace/run.cmd +28 -0
- package/eval/arena/bomberman/workspace/run.sh +16 -0
- package/eval/arena/bomberman/workspace/viewer/index.html +42 -0
- package/eval/arena/ctf/bots/README.md +18 -0
- package/eval/arena/ctf/bots/deepseek-v4.1-flash.cpp +601 -0
- package/eval/arena/ctf/bots/doubao-seed-2.1-turbo.cpp +320 -0
- package/eval/arena/ctf/bots/fable-5.1.cpp +634 -0
- package/eval/arena/ctf/bots/glm-5.3.cpp +689 -0
- package/eval/arena/ctf/bots/gpt-6-astra.cpp +657 -0
- package/eval/arena/ctf/bots/gpt-6.1-sol.cpp +725 -0
- package/eval/arena/ctf/bots/kimi-k3.cpp +667 -0
- package/eval/arena/ctf/bots/mimo-v2.6-pro.cpp +533 -0
- package/eval/arena/ctf/bots/opus-5.5.cpp +645 -0
- package/eval/arena/ctf/bots/qwen-3.8-max.cpp +726 -0
- package/eval/arena/ctf/bots/sonnet-5.5.cpp +569 -0
- package/eval/arena/ctf/tournament/README.md +15 -0
- package/eval/arena/ctf/tournament/formal-2to8.json +31 -0
- package/eval/arena/ctf/tournament/formal-9to15.json +31 -0
- package/eval/arena/ctf/workspace/README.md +41 -0
- package/eval/arena/ctf/workspace/RULES.md +119 -0
- package/eval/arena/ctf/workspace/arena.py +186 -0
- package/eval/arena/ctf/workspace/baseline.cpp +257 -0
- package/eval/arena/ctf/workspace/clock.py +15 -0
- package/eval/arena/ctf/workspace/core.py +265 -0
- package/eval/arena/ctf/workspace/engine.py +389 -0
- package/eval/arena/ctf/workspace/run.cmd +24 -0
- package/eval/arena/ctf/workspace/run.sh +11 -0
- package/eval/arena/ctf/workspace/viewer.html +71 -0
- package/eval/arena/land/bots/README.md +17 -0
- package/eval/arena/land/bots/deepseek-4.1f@workbuddy#1/bot.cpp +608 -0
- package/eval/arena/land/bots/glm-5.3@workbuddy#1/bot.cpp +521 -0
- package/eval/arena/land/bots/gpt-6-astra@codex#1/bot.cpp +373 -0
- package/eval/arena/land/bots/gpt-6-sol@codex#1/bot.cpp +341 -0
- package/eval/arena/land/bots/kimi-k3@workbuddy#1/bot.cpp +492 -0
- package/eval/arena/land/bots/mimo-2.6-pro@zcode#1/bot.cpp +652 -0
- package/eval/arena/land/bots/mystery-model@zcode#1/bot.cpp +466 -0
- package/eval/arena/land/bots/opus-5.5@claude-code#1/bot.cpp +630 -0
- package/eval/arena/land/bots/sonnet-5@claude-code#1/bot.cpp +619 -0
- package/eval/arena/land/tournament/make_replay_page.py +17 -0
- package/eval/arena/land/tournament/rate.py +290 -0
- package/eval/arena/land/tournament/round_robin.py +172 -0
- package/eval/arena/land/tournament/sparring.cpp +356 -0
- package/eval/arena/land/workspace/RULES.md +114 -0
- package/eval/arena/land/workspace/TASK.md +46 -0
- package/eval/arena/land/workspace/anchors/.build/greedy_f2e6d2dea5ca +0 -0
- package/eval/arena/land/workspace/anchors/greedy.cpp +194 -0
- package/eval/arena/land/workspace/anchors/random.cpp +80 -0
- package/eval/arena/land/workspace/clock.py +64 -0
- package/eval/arena/land/workspace/engine/build.py +33 -0
- package/eval/arena/land/workspace/engine/game.py +273 -0
- package/eval/arena/land/workspace/engine/referee.py +308 -0
- package/eval/arena/land/workspace/starter/.build/bot_be32b45b4699 +0 -0
- package/eval/arena/land/workspace/starter/bot.cpp +82 -0
- package/eval/arena/land/workspace/viewer/viewer.html +210 -0
- package/eval/arena/tank/bots/README.md +24 -0
- package/eval/arena/tank/bots/half1/deepseek-v4.1-flash.cpp +367 -0
- package/eval/arena/tank/bots/half1/doubao-seed-evolving.cpp +402 -0
- package/eval/arena/tank/bots/half1/gemini-4-argon.cpp +1132 -0
- package/eval/arena/tank/bots/half1/glm-5.3.cpp +551 -0
- package/eval/arena/tank/bots/half1/gpt-6-astra.cpp +233 -0
- package/eval/arena/tank/bots/half1/gpt-6.1-sol-ultrafast.cpp +350 -0
- package/eval/arena/tank/bots/half1/gpt-6.1-sol.cpp +78 -0
- package/eval/arena/tank/bots/half1/grok-4.7.cpp +1099 -0
- package/eval/arena/tank/bots/half1/haiku-5.5.cpp +210 -0
- package/eval/arena/tank/bots/half1/kimi-k3.cpp +353 -0
- package/eval/arena/tank/bots/half1/mimo-v2.6-pro.cpp +336 -0
- package/eval/arena/tank/bots/half1/muse-wonder-full.cpp +560 -0
- package/eval/arena/tank/bots/half1/opus-5.5.cpp +435 -0
- package/eval/arena/tank/bots/half1/qwen-3.8-max.cpp +537 -0
- package/eval/arena/tank/bots/half2/deepseek-v4.1-flash.cpp +425 -0
- package/eval/arena/tank/bots/half2/doubao-seed-evolving.cpp +308 -0
- package/eval/arena/tank/bots/half2/gemini-4-argon.cpp +1390 -0
- package/eval/arena/tank/bots/half2/glm-5.3.cpp +651 -0
- package/eval/arena/tank/bots/half2/gpt-6-astra.cpp +241 -0
- package/eval/arena/tank/bots/half2/gpt-6.1-sol-ultrafast.cpp +356 -0
- package/eval/arena/tank/bots/half2/gpt-6.1-sol.cpp +87 -0
- package/eval/arena/tank/bots/half2/grok-4.7.cpp +1205 -0
- package/eval/arena/tank/bots/half2/haiku-5.5.cpp +210 -0
- package/eval/arena/tank/bots/half2/kimi-k3.cpp +487 -0
- package/eval/arena/tank/bots/half2/mimo-v2.6-pro.cpp +336 -0
- package/eval/arena/tank/bots/half2/muse-wonder-full.cpp +560 -0
- package/eval/arena/tank/bots/half2/opus-5.5.cpp +476 -0
- package/eval/arena/tank/bots/half2/qwen-3.8-max.cpp +392 -0
- package/eval/arena/tank/tournament/README.md +24 -0
- package/eval/arena/tank/tournament/bt.py +218 -0
- package/eval/arena/tank/tournament/final.json +202 -0
- package/eval/arena/tank/tournament/halftime.json +146 -0
- package/eval/arena/tank/tournament/progress.json +911 -0
- package/eval/arena/tank/tournament/schedule.py +100 -0
- package/eval/arena/tank/tournament/sparring.cpp +928 -0
- package/eval/arena/tank/tournament/tournament.py +1426 -0
- package/eval/arena/tank/workspace/README.md +169 -0
- package/eval/arena/tank/workspace/RULES.md +443 -0
- package/eval/arena/tank/workspace/arena.py +862 -0
- package/eval/arena/tank/workspace/baseline.cpp +259 -0
- package/eval/arena/tank/workspace/clock.py +103 -0
- package/eval/arena/tank/workspace/core.py +712 -0
- package/eval/arena/tank/workspace/engine.py +573 -0
- package/eval/arena/tank/workspace/history/.lock +0 -0
- package/eval/arena/tank/workspace/history/20261017-193610-08715287f91f-bot.cpp +109 -0
- package/eval/arena/tank/workspace/history/20261017-193619-f00b2d5635fa-gpt-6-astra.cpp +241 -0
- package/eval/arena/tank/workspace/history/20261017-193643-63319e0a2b1a-gpt-6_1-sol-ultrafast.cpp +356 -0
- package/eval/arena/tank/workspace/history/20261017-193647-41c1341d0a8a-gemini-4-argon.cpp +1390 -0
- package/eval/arena/tank/workspace/history/20261017-193652-e34c0f45539a-gpt-6_1-sol.cpp +87 -0
- package/eval/arena/tank/workspace/history/20261017-193654-c026348ce96e-opus-5_5.cpp +476 -0
- package/eval/arena/tank/workspace/history/20261017-193655-4a21366e94d1-muse-wonder-full.cpp +560 -0
- package/eval/arena/tank/workspace/history/20261017-193657-dbc4e9969c52-mimo-v2_6-pro.cpp +336 -0
- package/eval/arena/tank/workspace/history/20261017-193703-723cd036eb31-grok-4_7.cpp +1205 -0
- package/eval/arena/tank/workspace/history/20261017-193707-1ebbb227be68-deepseek-v4_1-flash.cpp +425 -0
- package/eval/arena/tank/workspace/history/20261017-193709-aeb0e7202ad5-doubao-seed-evolving.cpp +308 -0
- package/eval/arena/tank/workspace/history/20261017-193710-b21ebeb9bc76-kimi-k3.cpp +487 -0
- package/eval/arena/tank/workspace/history/20261017-193712-54cd86531905-haiku-5_5.cpp +210 -0
- package/eval/arena/tank/workspace/history/20261017-193714-efdb8e35c0bf-qwen-3_8-max.cpp +392 -0
- package/eval/arena/tank/workspace/history/20261017-193715-681423c23fdb-glm-5_3.cpp +651 -0
- package/eval/arena/tank/workspace/history/20261017-193717-1a8b3c75181d-sparring.cpp +928 -0
- package/eval/arena/tank/workspace/history/20261017-193720-1e0803a541e8-baseline.cpp +259 -0
- package/eval/arena/tank/workspace/history/log.jsonl +103 -0
- package/eval/arena/tank/workspace/judge/cycles.hpp +53 -0
- package/eval/arena/tank/workspace/judge/fast.cpp +337 -0
- package/eval/arena/tank/workspace/judge/referee.cpp +125 -0
- package/eval/arena/tank/workspace/judge/speed.cpp +99 -0
- package/eval/arena/tank/workspace/run.cmd +31 -0
- package/eval/arena/tank/workspace/run.sh +23 -0
- package/eval/arena/tank/workspace/tank.hpp +1762 -0
- package/eval/arena/tank/workspace/tank_main.cpp +215 -0
- package/eval/arena/tank/workspace/viewer.html +1150 -0
- package/eval/arena/warehouse/workspace/SPEC.md +130 -0
- package/eval/arena/warehouse/workspace/TASK.md +71 -0
- package/eval/arena/warehouse/workspace/baseline/common.h +88 -0
- package/eval/arena/warehouse/workspace/baseline/main.cpp +27 -0
- package/eval/arena/warehouse/workspace/baseline/old_stuff.cpp +87 -0
- package/eval/arena/warehouse/workspace/baseline/sim.cpp +427 -0
- package/eval/arena/warehouse/workspace/baseline/util.cpp +220 -0
- package/eval/arena/warehouse/workspace/clock.py +42 -0
- package/eval/arena/warehouse/workspace/src/common.h +88 -0
- package/eval/arena/warehouse/workspace/src/main.cpp +27 -0
- package/eval/arena/warehouse/workspace/src/old_stuff.cpp +87 -0
- package/eval/arena/warehouse/workspace/src/sim.cpp +427 -0
- package/eval/arena/warehouse/workspace/src/util.cpp +220 -0
- package/eval/arena/warehouse/workspace/tools/bench.py +119 -0
- package/eval/arena/warehouse/workspace/tools/check_input.py +161 -0
- package/eval/arena/warehouse/workspace/tools/gen.py +132 -0
- package/eval/arena/warehouse/workspace/tools/measure.py +107 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_crowded.in +1420 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_crowded.out +9162 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_dynamic.in +1465 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_dynamic.out +3439 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_flood.in +2757 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_flood.out +3126 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_small.in +731 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_small.out +2578 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_wide.in +528 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_wide.out +2026 -0
- package/eval/bomberman.py +20 -0
- package/eval/commit0.py +21 -0
- package/eval/common.py +61 -0
- package/eval/ctf.py +20 -0
- package/eval/featurebench.py +25 -0
- package/eval/land.py +20 -0
- package/eval/legacy/bomberman-prices.json +4 -0
- package/eval/legacy/bomberman.py +161 -0
- package/eval/legacy/commit0.py +91 -0
- package/eval/legacy/ctf-prices.json +4 -0
- package/eval/legacy/ctf.py +178 -0
- package/eval/legacy/featurebench.py +103 -0
- package/eval/legacy/land-prices.json +4 -0
- package/eval/legacy/land.py +177 -0
- package/eval/legacy/swe_bench_pro.py +116 -0
- package/eval/legacy/tank-prices.json +3 -0
- package/eval/legacy/tank.py +408 -0
- package/eval/legacy/warehouse-prices.json +4 -0
- package/eval/legacy/warehouse.py +365 -0
- package/eval/swe-bench-pro.py +25 -0
- package/eval/tank.py +20 -0
- package/eval/warehouse.py +20 -0
- package/lib/client/index.js +376 -63
- package/lib/client/index.js.map +1 -1
- package/lib/index.js +684 -27
- package/package.json +2 -1
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// 夺旗 bot:全图 BFS 距离 + 战略任务分配(抢旗/拦截/护送/蹲旗点)+ 三人联合走位搜索(集火、危险评估)。
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#include <bits/stdc++.h>
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using namespace std;
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struct Unit { int id, team, x, y, hp, flag, respawn_at; }; // 阵亡时 x = y = -1
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struct Flag { int id; string status; int x, y, holder, return_at; };
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struct Event { string type; vector<int> args; };
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struct Game {
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int teams = 0, me = 0, size = 0, turns = 0, hp = 0, damage = 0, respawn = 0, flag_return = 0, flag_cooldown = 0;
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vector<string> map;
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vector<pair<int, int>> bases;
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vector<pair<int, int>> spots;
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int turn = 0;
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vector<int> score;
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vector<Unit> units;
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vector<Flag> flags;
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vector<Event> events;
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};
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bool read_turn(Game& g) {
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string w;
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while (cin >> w) {
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if (w == "INIT") {
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cin >> g.teams >> g.me >> g.size >> g.turns >> g.hp >> g.damage >> g.respawn >> g.flag_return >> g.flag_cooldown;
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} else if (w == "MAP") {
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g.map.assign(g.size, "");
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for (auto& row : g.map) cin >> row;
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} else if (w == "BASES") {
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int k; cin >> k; g.bases.resize(k);
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for (auto& b : g.bases) cin >> b.first >> b.second;
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} else if (w == "SPOTS") {
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int k; cin >> k; g.spots.resize(k);
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for (auto& s : g.spots) cin >> s.first >> s.second;
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} else if (w == "TURN") {
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cin >> g.turn;
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} else if (w == "SCORE") {
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g.score.resize(g.teams);
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for (auto& s : g.score) cin >> s;
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} else if (w == "UNITS") {
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int k; cin >> k; g.units.resize(k);
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for (auto& u : g.units) { string tag; cin >> tag >> u.id >> u.team >> u.x >> u.y >> u.hp >> u.flag >> u.respawn_at; }
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} else if (w == "FLAGS") {
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int k; cin >> k; g.flags.resize(k);
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for (auto& f : g.flags) { string tag; cin >> tag >> f.id >> f.status >> f.x >> f.y >> f.holder >> f.return_at; }
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} else if (w == "EVENTS") {
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int k; cin >> k; g.events.assign(k, {});
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string line; getline(cin, line);
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for (auto& e : g.events) {
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getline(cin, line);
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istringstream in(line);
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string tag; in >> tag >> e.type;
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for (int v; in >> v;) e.args.push_back(v);
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}
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} else if (w == "END") {
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return true;
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}
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}
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return false;
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}
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// ---------------------------------------------------------------------------
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static int S, NC, NT, ME, TURNS = 400;
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static vector<char> W;
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static vector<uint16_t> DD;
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static vector<array<int, 5>> NB;
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static vector<vector<int>> baseCells, distBase, spawnOrd;
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static vector<vector<char>> inBase;
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static vector<int> spots;
|
|
70
|
+
static vector<char> isSpot;
|
|
71
|
+
static int CEN;
|
|
72
|
+
static const int DX[5] = {0, 0, -1, 1, 0}, DY[5] = {-1, 1, 0, 0, 0};
|
|
73
|
+
static const char MC[5] = {'U', 'D', 'L', 'R', 'S'};
|
|
74
|
+
static const int INF = 65535;
|
|
75
|
+
static bool JOINT = true; static double PA = 0.6;
|
|
76
|
+
static double CARRIER_PROG = 120.0, CARRIER_DEATH = 600.0, CARRIER_HIT = 60.0, KILL_BASE = 260, KILL_CARRIER = 500, UNIT_DEATH = 170, HIT_COST = 25;
|
|
77
|
+
|
|
78
|
+
static inline int D(int a, int b) { return DD[(size_t)a * NC + b]; }
|
|
79
|
+
|
|
80
|
+
static bool canAtk(int a, int b) {
|
|
81
|
+
int ax = a % S, ay = a / S, bx = b % S, by = b / S;
|
|
82
|
+
int dx = bx - ax, dy = by - ay;
|
|
83
|
+
if (abs(dx) + abs(dy) > 2) return false;
|
|
84
|
+
if (abs(dx) == 2 && dy == 0) return !W[ay * S + ax + dx / 2];
|
|
85
|
+
if (abs(dy) == 2 && dx == 0) return !W[(ay + dy / 2) * S + ax];
|
|
86
|
+
if (abs(dx) == 1 && abs(dy) == 1) return !W[ay * S + ax + dx] || !W[(ay + dy) * S + ax];
|
|
87
|
+
return true;
|
|
88
|
+
}
|
|
89
|
+
|
|
90
|
+
static void init(const Game& g) {
|
|
91
|
+
S = g.size; NC = S * S; NT = g.teams; ME = g.me; TURNS = g.turns;
|
|
92
|
+
if (NT == 2) { KILL_BASE = 380; KILL_CARRIER = 900; UNIT_DEATH = 170; }
|
|
93
|
+
else if (NT <= 2) { KILL_BASE = 260; KILL_CARRIER = 500; UNIT_DEATH = 170; HIT_COST = 40; }
|
|
94
|
+
else { KILL_BASE = 140; KILL_CARRIER = 450; UNIT_DEATH = 240; HIT_COST = 75; }
|
|
95
|
+
W.assign(NC, 0);
|
|
96
|
+
for (int y = 0; y < S; y++)
|
|
97
|
+
for (int x = 0; x < S; x++) W[y * S + x] = g.map[y][x] == '#';
|
|
98
|
+
NB.resize(NC);
|
|
99
|
+
for (int y = 0; y < S; y++)
|
|
100
|
+
for (int x = 0; x < S; x++) {
|
|
101
|
+
int c = y * S + x;
|
|
102
|
+
for (int k = 0; k < 5; k++) {
|
|
103
|
+
int nx = x + DX[k], ny = y + DY[k];
|
|
104
|
+
if (nx < 0 || ny < 0 || nx >= S || ny >= S || W[ny * S + nx]) NB[c][k] = c;
|
|
105
|
+
else NB[c][k] = ny * S + nx;
|
|
106
|
+
}
|
|
107
|
+
}
|
|
108
|
+
DD.assign((size_t)NC * NC, INF);
|
|
109
|
+
vector<int> q(NC);
|
|
110
|
+
for (int s = 0; s < NC; s++) {
|
|
111
|
+
if (W[s]) continue;
|
|
112
|
+
uint16_t* d = &DD[(size_t)s * NC];
|
|
113
|
+
d[s] = 0; int h = 0, tl = 0; q[tl++] = s;
|
|
114
|
+
while (h < tl) {
|
|
115
|
+
int c = q[h++];
|
|
116
|
+
for (int k = 0; k < 4; k++) {
|
|
117
|
+
int n = NB[c][k];
|
|
118
|
+
if (n != c && d[n] == INF) { d[n] = d[c] + 1; q[tl++] = n; }
|
|
119
|
+
}
|
|
120
|
+
}
|
|
121
|
+
}
|
|
122
|
+
int c0 = S / 2;
|
|
123
|
+
CEN = c0 * S + c0;
|
|
124
|
+
baseCells.assign(NT, {}); inBase.assign(NT, vector<char>(NC, 0)); distBase.assign(NT, vector<int>(NC, INF));
|
|
125
|
+
spawnOrd.assign(NT, {});
|
|
126
|
+
for (int t = 0; t < NT; t++) {
|
|
127
|
+
int bx = g.bases[t].first, by = g.bases[t].second;
|
|
128
|
+
for (int dy = -1; dy <= 1; dy++)
|
|
129
|
+
for (int dx = -1; dx <= 1; dx++) {
|
|
130
|
+
int c = (by + dy) * S + bx + dx;
|
|
131
|
+
baseCells[t].push_back(c); inBase[t][c] = 1;
|
|
132
|
+
}
|
|
133
|
+
for (int c = 0; c < NC; c++) {
|
|
134
|
+
int m = INF;
|
|
135
|
+
for (int b : baseCells[t]) m = min(m, D(b, c));
|
|
136
|
+
distBase[t][c] = m;
|
|
137
|
+
}
|
|
138
|
+
vector<int> ord = baseCells[t];
|
|
139
|
+
stable_sort(ord.begin(), ord.end(), [&](int a, int b) {
|
|
140
|
+
int ax = a % S, ay = a / S, bx2 = b % S, by2 = b / S;
|
|
141
|
+
int ka = abs(ax - c0) + abs(ay - c0), kb = abs(bx2 - c0) + abs(by2 - c0);
|
|
142
|
+
if (ka != kb) return ka < kb;
|
|
143
|
+
int la = abs(ax - bx) + 2 * abs(ay - by), lb = abs(bx2 - bx) + 2 * abs(by2 - by);
|
|
144
|
+
return la < lb;
|
|
145
|
+
});
|
|
146
|
+
spawnOrd[t] = ord;
|
|
147
|
+
}
|
|
148
|
+
isSpot.assign(NC, 0);
|
|
149
|
+
for (auto& s : g.spots) { int c = s.second * S + s.first; spots.push_back(c); isSpot[c] = 1; }
|
|
150
|
+
}
|
|
151
|
+
|
|
152
|
+
// ---------------------------------------------------------------------------
|
|
153
|
+
struct EInfo {
|
|
154
|
+
int id, team, cell, hp, flag;
|
|
155
|
+
int nopt; int opt[5]; double w[5];
|
|
156
|
+
bool threat; // 本回合可以攻击
|
|
157
|
+
};
|
|
158
|
+
|
|
159
|
+
static double binomGE(int k, double p, int need) {
|
|
160
|
+
// P(Bin(k,p) >= need)
|
|
161
|
+
if (need <= 0) return 1.0;
|
|
162
|
+
if (need > k) return 0.0;
|
|
163
|
+
double tot = 0;
|
|
164
|
+
for (int i = need; i <= k; i++) {
|
|
165
|
+
double c = 1;
|
|
166
|
+
for (int j = 0; j < i; j++) c = c * (k - j) / (j + 1);
|
|
167
|
+
tot += c * pow(p, i) * pow(1 - p, k - i);
|
|
168
|
+
}
|
|
169
|
+
return tot;
|
|
170
|
+
}
|
|
171
|
+
|
|
172
|
+
// 敌方携旗者下一步(沿到其基地的最短路)
|
|
173
|
+
static int carrierNext(int team, int cell) {
|
|
174
|
+
int best = cell, bd = distBase[team][cell];
|
|
175
|
+
for (int k = 0; k < 4; k++) {
|
|
176
|
+
int n = NB[cell][k];
|
|
177
|
+
if (distBase[team][n] < bd) { bd = distBase[team][n]; best = n; }
|
|
178
|
+
}
|
|
179
|
+
return best;
|
|
180
|
+
}
|
|
181
|
+
|
|
182
|
+
static string decide(Game& g) {
|
|
183
|
+
int t = g.turn;
|
|
184
|
+
int NU = g.units.size();
|
|
185
|
+
vector<int> cell(NU, -1);
|
|
186
|
+
vector<char> alive(NU, 0), respNow(NU, 0);
|
|
187
|
+
vector<char> occ(NC, 0);
|
|
188
|
+
for (auto& u : g.units)
|
|
189
|
+
if (u.x >= 0) { cell[u.id] = u.y * S + u.x; alive[u.id] = 1; occ[cell[u.id]] = 1; }
|
|
190
|
+
for (auto& u : g.units) {
|
|
191
|
+
if (u.x < 0 && u.respawn_at >= 0 && u.respawn_at <= t) {
|
|
192
|
+
for (int p : spawnOrd[u.team])
|
|
193
|
+
if (!occ[p]) { cell[u.id] = p; occ[p] = 1; respNow[u.id] = 1; break; }
|
|
194
|
+
}
|
|
195
|
+
}
|
|
196
|
+
// 旗子
|
|
197
|
+
vector<int> flagAt(NC, -1); // 本回合可拾的旗
|
|
198
|
+
int offBoard = 0, returnsNow = 0;
|
|
199
|
+
vector<char> homeFlagSpot(NC, 0);
|
|
200
|
+
for (auto& f : g.flags) {
|
|
201
|
+
bool returning = (f.status == "dropped" || f.status == "cooldown") && f.return_at >= 0 && f.return_at <= t;
|
|
202
|
+
if (returning) { returnsNow++; continue; }
|
|
203
|
+
if (f.status == "home" || f.status == "dropped") {
|
|
204
|
+
int c = f.y * S + f.x;
|
|
205
|
+
if (flagAt[c] < 0 || f.id < flagAt[c]) flagAt[c] = f.id;
|
|
206
|
+
if (f.status == "home") homeFlagSpot[c] = 1;
|
|
207
|
+
} else offBoard++;
|
|
208
|
+
}
|
|
209
|
+
int emptySpots = 0;
|
|
210
|
+
for (int s : spots) if (!homeFlagSpot[s]) emptySpots++;
|
|
211
|
+
|
|
212
|
+
// 敌人信息
|
|
213
|
+
vector<EInfo> en;
|
|
214
|
+
vector<int> enIdx(NU, -1);
|
|
215
|
+
for (auto& u : g.units) {
|
|
216
|
+
if (u.team == ME || !alive[u.id]) continue;
|
|
217
|
+
EInfo e; e.id = u.id; e.team = u.team; e.cell = cell[u.id]; e.hp = u.hp; e.flag = u.flag;
|
|
218
|
+
e.threat = (u.flag < 0);
|
|
219
|
+
e.nopt = 0;
|
|
220
|
+
for (int k = 0; k < 5; k++) {
|
|
221
|
+
int n = NB[e.cell][k];
|
|
222
|
+
bool dup = false;
|
|
223
|
+
for (int j = 0; j < e.nopt; j++) if (e.opt[j] == n) dup = true;
|
|
224
|
+
if (!dup) e.opt[e.nopt++] = n;
|
|
225
|
+
}
|
|
226
|
+
if (u.flag >= 0) {
|
|
227
|
+
int nx = carrierNext(u.team, e.cell);
|
|
228
|
+
for (int j = 0; j < e.nopt; j++) e.w[j] = (e.nopt > 1) ? 0.25 / (e.nopt - 1) : 0;
|
|
229
|
+
for (int j = 0; j < e.nopt; j++) if (e.opt[j] == nx) e.w[j] += 0.75;
|
|
230
|
+
double s = 0; for (int j = 0; j < e.nopt; j++) s += e.w[j];
|
|
231
|
+
for (int j = 0; j < e.nopt; j++) e.w[j] /= s;
|
|
232
|
+
} else {
|
|
233
|
+
for (int j = 0; j < e.nopt; j++) e.w[j] = 1.0 / e.nopt;
|
|
234
|
+
}
|
|
235
|
+
enIdx[u.id] = en.size();
|
|
236
|
+
en.push_back(e);
|
|
237
|
+
}
|
|
238
|
+
int NE = en.size();
|
|
239
|
+
|
|
240
|
+
// 敌人到达各处的时间估计(非携旗者)
|
|
241
|
+
auto enemyEta = [&](int c) {
|
|
242
|
+
int best = INF;
|
|
243
|
+
for (auto& u : g.units) {
|
|
244
|
+
if (u.team == ME || u.flag >= 0) continue;
|
|
245
|
+
int e;
|
|
246
|
+
if (alive[u.id] || respNow[u.id]) e = D(cell[u.id], c);
|
|
247
|
+
else if (u.respawn_at >= 0) e = (u.respawn_at - t) + distBase[u.team][c] + 1;
|
|
248
|
+
else continue;
|
|
249
|
+
best = min(best, e);
|
|
250
|
+
}
|
|
251
|
+
return best;
|
|
252
|
+
};
|
|
253
|
+
|
|
254
|
+
// 我方单位
|
|
255
|
+
vector<int> my;
|
|
256
|
+
for (int k = 0; k < 3; k++) {
|
|
257
|
+
int id = 3 * ME + k;
|
|
258
|
+
if (alive[id] || respNow[id]) my.push_back(id);
|
|
259
|
+
}
|
|
260
|
+
int K = my.size();
|
|
261
|
+
|
|
262
|
+
// ---------------- 战略层:给每个单位分配目标 ----------------
|
|
263
|
+
// 携旗者:带危险代价的回家势场
|
|
264
|
+
vector<double> homeField(NC, 1e9);
|
|
265
|
+
{
|
|
266
|
+
vector<double> cost(NC, 1.0);
|
|
267
|
+
for (auto& e : en) {
|
|
268
|
+
if (!e.threat) continue;
|
|
269
|
+
for (int c = 0; c < NC; c++) {
|
|
270
|
+
if (W[c]) continue;
|
|
271
|
+
int d = D(e.cell, c);
|
|
272
|
+
if (d <= 1) cost[c] += 1.5; else if (d == 2) cost[c] += 1.0; else if (d == 3) cost[c] += 0.5;
|
|
273
|
+
}
|
|
274
|
+
}
|
|
275
|
+
priority_queue<pair<double, int>, vector<pair<double, int>>, greater<>> pq;
|
|
276
|
+
for (int b : baseCells[ME]) { homeField[b] = 0; pq.push({0, b}); }
|
|
277
|
+
while (!pq.empty()) {
|
|
278
|
+
auto [d, c] = pq.top(); pq.pop();
|
|
279
|
+
if (d > homeField[c]) continue;
|
|
280
|
+
for (int k = 0; k < 4; k++) {
|
|
281
|
+
int n = NB[c][k];
|
|
282
|
+
if (n == c) continue;
|
|
283
|
+
double nd = d + cost[n];
|
|
284
|
+
if (nd < homeField[n]) { homeField[n] = nd; pq.push({nd, n}); }
|
|
285
|
+
}
|
|
286
|
+
}
|
|
287
|
+
}
|
|
288
|
+
|
|
289
|
+
// 任务
|
|
290
|
+
struct Task { int type, cell, key; double base; }; // type 0 抢旗 1 拦截 2 护送 3 蹲点
|
|
291
|
+
vector<int> goal(NU, -1);
|
|
292
|
+
vector<double> gw(NU, 0);
|
|
293
|
+
vector<int> role(NU, -1);
|
|
294
|
+
vector<char> carrier(NU, 0);
|
|
295
|
+
for (int id : my) if (g.units[id].flag >= 0) { carrier[id] = 1; role[id] = 9; }
|
|
296
|
+
|
|
297
|
+
int remain = TURNS - t + 1;
|
|
298
|
+
vector<int> freeU;
|
|
299
|
+
for (int id : my) if (!carrier[id]) freeU.push_back(id);
|
|
300
|
+
|
|
301
|
+
int enemyAlive = 0;
|
|
302
|
+
for (auto& e : en) if (e.threat) enemyAlive++;
|
|
303
|
+
double density = 100.0 * enemyAlive / max(1, NC);
|
|
304
|
+
// 在 c 拾旗后能活着送回家的概率
|
|
305
|
+
auto pSurvive = [&](int id, int c) -> double {
|
|
306
|
+
int thr = 0;
|
|
307
|
+
for (auto& e : en) if (e.threat && D(e.cell, c) <= 5) thr++;
|
|
308
|
+
int helpers = 0;
|
|
309
|
+
for (int o : my) if (o != id && !carrier[o] && D(cell[o], c) <= 4) helpers++;
|
|
310
|
+
double lam = 0.7 * max(0.0, thr - 0.7 * helpers) + 0.035 * distBase[ME][c] * density;
|
|
311
|
+
int need = (g.units[id].hp + 33) / 34;
|
|
312
|
+
double p = 0, term = exp(-lam);
|
|
313
|
+
for (int i = 0; i < need; i++) { p += term; term *= lam / (i + 1); }
|
|
314
|
+
return min(1.0, p);
|
|
315
|
+
};
|
|
316
|
+
|
|
317
|
+
// 候选任务值矩阵
|
|
318
|
+
struct Cand { int unit, type, cell, key; double val; };
|
|
319
|
+
vector<Cand> cands;
|
|
320
|
+
for (int id : freeU) {
|
|
321
|
+
int uc = cell[id];
|
|
322
|
+
// 抢旗
|
|
323
|
+
for (int c = 0; c < NC; c++) {
|
|
324
|
+
if (flagAt[c] < 0) continue;
|
|
325
|
+
int eu = D(uc, c);
|
|
326
|
+
if (eu >= INF) continue;
|
|
327
|
+
int ee = enemyEta(c);
|
|
328
|
+
int margin = ee - eu;
|
|
329
|
+
double pw = margin >= 2 ? 1.0 : margin == 1 ? 0.85 : margin == 0 ? 0.45 : margin == -1 ? 0.2 : 0.07;
|
|
330
|
+
int hd = distBase[ME][c];
|
|
331
|
+
if (eu + hd > remain) continue;
|
|
332
|
+
int crowd = 0;
|
|
333
|
+
for (auto& e : en) if (e.threat && D(e.cell, c) <= 4) crowd++;
|
|
334
|
+
int mine = 0;
|
|
335
|
+
for (int o : my) if (o != id && !carrier[o] && D(cell[o], c) <= 4) mine++;
|
|
336
|
+
double cf = 1.0 / (1.0 + 0.45 * max(0, crowd - mine));
|
|
337
|
+
double hf = 0.55 + 0.45 * g.units[id].hp / 100.0;
|
|
338
|
+
double ps = pSurvive(id, c);
|
|
339
|
+
double v = pw * (0.12 + 0.88 * ps) * (0.6 + 0.4 * cf) * hf * 1000.0 / (eu + hd + 8);
|
|
340
|
+
cands.push_back({id, 0, c, flagAt[c], v});
|
|
341
|
+
}
|
|
342
|
+
// 拦截敌方携旗者
|
|
343
|
+
for (auto& e : en) {
|
|
344
|
+
if (e.flag < 0) continue;
|
|
345
|
+
// 路径
|
|
346
|
+
vector<int> path; int c = e.cell; path.push_back(c);
|
|
347
|
+
int guard = 0;
|
|
348
|
+
while (!inBase[e.team][c] && guard++ < 200) { c = carrierNext(e.team, c); path.push_back(c); }
|
|
349
|
+
int L = path.size() - 1;
|
|
350
|
+
int k0 = -1;
|
|
351
|
+
for (int k = 0; k <= L; k++) if (D(uc, path[k]) <= k + 2) { k0 = k; break; }
|
|
352
|
+
if (k0 < 0 || k0 > 10) continue;
|
|
353
|
+
int need = (e.hp + 33) / 34;
|
|
354
|
+
int avail = L - k0 + 1;
|
|
355
|
+
double pk = avail >= need ? 0.8 : 0.25 * avail / need;
|
|
356
|
+
double vd = (NT == 2 ? 1000.0 : 550.0);
|
|
357
|
+
// 击杀点离我家近,旗子容易抢回
|
|
358
|
+
int kc = path[min(k0 + need, L)];
|
|
359
|
+
double grab = 1000.0 * 8.0 / (distBase[ME][kc] + 8) * 0.5;
|
|
360
|
+
double v = pk * (vd + grab) / (k0 + 8);
|
|
361
|
+
int gc = path[min(L, max(k0, 1))];
|
|
362
|
+
cands.push_back({id, 1, gc, e.id, v});
|
|
363
|
+
}
|
|
364
|
+
// 护送
|
|
365
|
+
for (int m : my) {
|
|
366
|
+
if (!carrier[m]) continue;
|
|
367
|
+
int thr = 0;
|
|
368
|
+
for (auto& e : en) if (e.threat && D(e.cell, cell[m]) <= 7) thr++;
|
|
369
|
+
double v = (60.0 + 250.0 * min(thr, 3)) / (D(uc, cell[m]) + 6);
|
|
370
|
+
cands.push_back({id, 2, cell[m], m, v});
|
|
371
|
+
}
|
|
372
|
+
// 蹲旗点
|
|
373
|
+
if (offBoard + returnsNow > 0) {
|
|
374
|
+
for (int s : spots) {
|
|
375
|
+
if (homeFlagSpot[s]) continue;
|
|
376
|
+
bool enemyOn = false;
|
|
377
|
+
for (auto& e : en) if (e.cell == s) enemyOn = true;
|
|
378
|
+
if (enemyOn) continue;
|
|
379
|
+
int hd = distBase[ME][s];
|
|
380
|
+
double p = (double)(offBoard + returnsNow) / max(1, emptySpots);
|
|
381
|
+
double v = 350.0 * p / (D(uc, s) + hd + 6);
|
|
382
|
+
cands.push_back({id, 3, s, s, v});
|
|
383
|
+
}
|
|
384
|
+
}
|
|
385
|
+
}
|
|
386
|
+
// 贪心分配
|
|
387
|
+
{
|
|
388
|
+
vector<char> done(NU, 0);
|
|
389
|
+
map<pair<int, int>, int> taken; // (type,key) -> count
|
|
390
|
+
for (int it = 0; it < (int)freeU.size(); it++) {
|
|
391
|
+
double bv = -1; int bi = -1;
|
|
392
|
+
for (int i = 0; i < (int)cands.size(); i++) {
|
|
393
|
+
auto& c = cands[i];
|
|
394
|
+
if (done[c.unit]) continue;
|
|
395
|
+
int cnt = taken[{c.type, c.key}];
|
|
396
|
+
double v = c.val;
|
|
397
|
+
if (cnt > 0) {
|
|
398
|
+
if (c.type == 0) v *= 0.12;
|
|
399
|
+
else if (c.type == 1) v *= (cnt == 1 ? 0.6 : 0.3);
|
|
400
|
+
else if (c.type == 2) v *= 0.3;
|
|
401
|
+
else v = 0;
|
|
402
|
+
}
|
|
403
|
+
if (v > bv) { bv = v; bi = i; }
|
|
404
|
+
}
|
|
405
|
+
if (bi < 0) break;
|
|
406
|
+
auto& c = cands[bi];
|
|
407
|
+
done[c.unit] = 1; taken[{c.type, c.key}]++;
|
|
408
|
+
goal[c.unit] = c.cell; role[c.unit] = c.type;
|
|
409
|
+
gw[c.unit] = c.type == 0 ? 30 : c.type == 1 ? 25 : c.type == 2 ? 12 : 8;
|
|
410
|
+
}
|
|
411
|
+
for (int id : freeU) if (!done[id]) {
|
|
412
|
+
// 默认:去离家最近的旗点
|
|
413
|
+
int bs = spots[0]; int bd = INF;
|
|
414
|
+
for (int s : spots) { int d = distBase[ME][s] + D(cell[id], s) / 2; if (d < bd) { bd = d; bs = s; } }
|
|
415
|
+
goal[id] = bs; role[id] = 4; gw[id] = 5;
|
|
416
|
+
}
|
|
417
|
+
}
|
|
418
|
+
|
|
419
|
+
// ---------------- 战术层:联合走位搜索 ----------------
|
|
420
|
+
// 每个单位每个移动后的位置、危险、可命中的敌人
|
|
421
|
+
struct MoveInfo { int nc; double danger; unsigned long long thr; vector<pair<int, int>> hits; /* (enemy idx, mask) */ };
|
|
422
|
+
vector<array<MoveInfo, 5>> mi(K);
|
|
423
|
+
const double P_ATK = 0.5;
|
|
424
|
+
for (int i = 0; i < K; i++) {
|
|
425
|
+
int id = my[i];
|
|
426
|
+
int hp = g.units[id].hp;
|
|
427
|
+
bool imm = respNow[id];
|
|
428
|
+
for (int m = 0; m < 5; m++) {
|
|
429
|
+
MoveInfo& M = mi[i][m];
|
|
430
|
+
M.nc = NB[cell[id]][m];
|
|
431
|
+
// 危险
|
|
432
|
+
int tc = 0;
|
|
433
|
+
M.thr = 0;
|
|
434
|
+
if (!imm) {
|
|
435
|
+
for (int ei = 0; ei < NE; ei++) {
|
|
436
|
+
auto& e = en[ei];
|
|
437
|
+
if (!e.threat) continue;
|
|
438
|
+
if (D(e.cell, M.nc) > 3 && abs(e.cell % S - M.nc % S) + abs(e.cell / S - M.nc / S) > 3) continue;
|
|
439
|
+
bool can = false;
|
|
440
|
+
for (int j = 0; j < e.nopt && !can; j++) if (canAtk(e.opt[j], M.nc)) can = true;
|
|
441
|
+
if (can) { tc++; if (ei < 64) M.thr |= 1ULL << ei; }
|
|
442
|
+
}
|
|
443
|
+
}
|
|
444
|
+
int need = (hp + 33) / 34;
|
|
445
|
+
double pd = binomGE(tc, carrier[id] ? 0.85 : P_ATK, need);
|
|
446
|
+
double deathCost = carrier[id] ? CARRIER_DEATH : UNIT_DEATH;
|
|
447
|
+
M.danger = pd * deathCost + tc * (carrier[id] ? 0.85 * CARRIER_HIT : P_ATK * HIT_COST);
|
|
448
|
+
// 命中
|
|
449
|
+
if (!imm && !carrier[id]) {
|
|
450
|
+
for (int j = 0; j < NE; j++) {
|
|
451
|
+
auto& e = en[j];
|
|
452
|
+
int mask = 0;
|
|
453
|
+
for (int q = 0; q < e.nopt; q++) if (canAtk(M.nc, e.opt[q])) mask |= 1 << q;
|
|
454
|
+
if (mask) M.hits.push_back({j, mask});
|
|
455
|
+
}
|
|
456
|
+
}
|
|
457
|
+
}
|
|
458
|
+
}
|
|
459
|
+
auto fieldVal = [&](int id, int c) -> double {
|
|
460
|
+
if (carrier[id]) return homeField[c];
|
|
461
|
+
if (goal[id] < 0) return 0;
|
|
462
|
+
int d = D(goal[id], c);
|
|
463
|
+
return d;
|
|
464
|
+
};
|
|
465
|
+
auto enemyKillVal = [&](const EInfo& e) {
|
|
466
|
+
double v = KILL_BASE;
|
|
467
|
+
if (e.flag >= 0) {
|
|
468
|
+
v += KILL_CARRIER;
|
|
469
|
+
}
|
|
470
|
+
return v;
|
|
471
|
+
};
|
|
472
|
+
|
|
473
|
+
double bestScore = -1e18;
|
|
474
|
+
int bestMv[3] = {4, 4, 4};
|
|
475
|
+
int bestAct[3] = {-1, -1, -1}; // -1 无, -2 拾旗, >=0 攻击 id
|
|
476
|
+
int total = 1; for (int i = 0; i < K; i++) total *= 5;
|
|
477
|
+
vector<int> startCell(K), want(K);
|
|
478
|
+
for (int i = 0; i < K; i++) startCell[i] = cell[my[i]];
|
|
479
|
+
auto tStart = chrono::steady_clock::now();
|
|
480
|
+
for (int combo = 0; combo < total; combo++) {
|
|
481
|
+
if ((combo & 7) == 0 && chrono::duration<double, milli>(chrono::steady_clock::now() - tStart).count() > 25.0) break;
|
|
482
|
+
int mv[3]; int cc = combo;
|
|
483
|
+
for (int i = 0; i < K; i++) { mv[i] = cc % 5; cc /= 5; }
|
|
484
|
+
bool bad = false;
|
|
485
|
+
for (int i = 0; i < K; i++) {
|
|
486
|
+
want[i] = mi[i][mv[i]].nc;
|
|
487
|
+
if (want[i] != startCell[i] && occ[want[i]]) {
|
|
488
|
+
// 有人占着:只允许是我方会离开的单位
|
|
489
|
+
bool ok = false;
|
|
490
|
+
for (int j = 0; j < K; j++) if (j != i && startCell[j] == want[i] && want[j] != startCell[j]) ok = true;
|
|
491
|
+
if (!ok) { bad = true; break; }
|
|
492
|
+
}
|
|
493
|
+
}
|
|
494
|
+
if (bad) continue;
|
|
495
|
+
for (int i = 0; i < K && !bad; i++)
|
|
496
|
+
for (int j = i + 1; j < K; j++) if (want[i] == want[j]) { bad = true; break; }
|
|
497
|
+
if (bad) continue;
|
|
498
|
+
double sc = 0;
|
|
499
|
+
for (int i = 0; i < K; i++) {
|
|
500
|
+
int id = my[i];
|
|
501
|
+
sc -= gw[id] * fieldVal(id, want[i]) + (carrier[id] ? CARRIER_PROG * homeField[want[i]] : 0);
|
|
502
|
+
if (!JOINT) sc -= mi[i][mv[i]].danger;
|
|
503
|
+
if (carrier[id] && inBase[ME][want[i]]) sc += 5000;
|
|
504
|
+
}
|
|
505
|
+
if (JOINT) {
|
|
506
|
+
double wg[3];
|
|
507
|
+
for (int i = 0; i < K; i++) { int id = my[i]; wg[i] = 1.0 + (g.units[id].hp <= 34 ? 1.5 : 0) + (carrier[id] ? 2.5 : 0); }
|
|
508
|
+
unsigned long long all = 0;
|
|
509
|
+
for (int i = 0; i < K; i++) all |= mi[i][mv[i]].thr;
|
|
510
|
+
double dp[3][4]; double eh[3];
|
|
511
|
+
int needI[3];
|
|
512
|
+
for (int i = 0; i < K; i++) { needI[i] = (g.units[my[i]].hp + 33) / 34; for (int k = 0; k < 4; k++) dp[i][k] = 0; dp[i][0] = 1; eh[i] = 0; }
|
|
513
|
+
while (all) {
|
|
514
|
+
int e = __builtin_ctzll(all); all &= all - 1;
|
|
515
|
+
double sw = 0;
|
|
516
|
+
for (int i = 0; i < K; i++) if (mi[i][mv[i]].thr >> e & 1) sw += wg[i];
|
|
517
|
+
for (int i = 0; i < K; i++) if (mi[i][mv[i]].thr >> e & 1) {
|
|
518
|
+
double p = PA * wg[i] / sw;
|
|
519
|
+
eh[i] += p;
|
|
520
|
+
for (int k = 3; k >= 1; k--) dp[i][k] = dp[i][k] * (1 - p) + dp[i][k - 1] * p + (k == 3 ? dp[i][3] * p : 0);
|
|
521
|
+
dp[i][0] *= (1 - p);
|
|
522
|
+
}
|
|
523
|
+
}
|
|
524
|
+
for (int i = 0; i < K; i++) {
|
|
525
|
+
int id = my[i];
|
|
526
|
+
double pd = 0;
|
|
527
|
+
for (int k = needI[i]; k <= 3; k++) pd += dp[i][k];
|
|
528
|
+
double deathCost = carrier[id] ? CARRIER_DEATH : UNIT_DEATH;
|
|
529
|
+
sc -= pd * deathCost + eh[i] * (carrier[id] ? CARRIER_HIT : HIT_COST);
|
|
530
|
+
}
|
|
531
|
+
}
|
|
532
|
+
// 动作选择:拾旗 / 攻击
|
|
533
|
+
int act[3] = {-1, -1, -1};
|
|
534
|
+
double pickVal[3] = {0, 0, 0};
|
|
535
|
+
vector<char> flagClaim(0);
|
|
536
|
+
int claimed[3] = {-1, -1, -1};
|
|
537
|
+
for (int i = 0; i < K; i++) {
|
|
538
|
+
int id = my[i];
|
|
539
|
+
if (carrier[id]) continue;
|
|
540
|
+
int c = want[i];
|
|
541
|
+
if (flagAt[c] >= 0) {
|
|
542
|
+
bool dup = false;
|
|
543
|
+
for (int j = 0; j < i; j++) if (claimed[j] == c) dup = true;
|
|
544
|
+
if (!dup) { claimed[i] = c; pickVal[i] = (200.0 + 1300.0 * pSurvive(id, c)) - 10 * distBase[ME][c]; }
|
|
545
|
+
} else if (returnsNow > 0 && isSpot[c] && !homeFlagSpot[c]) {
|
|
546
|
+
pickVal[i] = 1000.0 * returnsNow / max(1, emptySpots) * 0.8;
|
|
547
|
+
}
|
|
548
|
+
}
|
|
549
|
+
// 枚举攻击分配
|
|
550
|
+
double bestA = -1e18; int ba[3] = {-1, -1, -1};
|
|
551
|
+
int choices[3][16]; int nch[3];
|
|
552
|
+
for (int i = 0; i < 3; i++) nch[i] = 0;
|
|
553
|
+
for (int i = 0; i < K; i++) {
|
|
554
|
+
choices[i][nch[i]++] = -1;
|
|
555
|
+
if (pickVal[i] > 0) choices[i][nch[i]++] = -2;
|
|
556
|
+
{
|
|
557
|
+
auto& hs = mi[i][mv[i]].hits;
|
|
558
|
+
if ((int)hs.size() <= 6) { for (auto& h : hs) choices[i][nch[i]++] = h.first; }
|
|
559
|
+
else {
|
|
560
|
+
vector<pair<double, int>> pr;
|
|
561
|
+
for (auto& h : hs) {
|
|
562
|
+
double p = 0; const EInfo& E = en[h.first];
|
|
563
|
+
for (int q = 0; q < E.nopt; q++) if (h.second >> q & 1) p += E.w[q];
|
|
564
|
+
p *= enemyKillVal(E) / (double)((E.hp + 33) / 34);
|
|
565
|
+
pr.push_back({-p, h.first});
|
|
566
|
+
}
|
|
567
|
+
sort(pr.begin(), pr.end());
|
|
568
|
+
for (int k = 0; k < 6; k++) choices[i][nch[i]++] = pr[k].second;
|
|
569
|
+
}
|
|
570
|
+
}
|
|
571
|
+
}
|
|
572
|
+
int sel[3] = {0, 0, 0};
|
|
573
|
+
int tot2 = 1; for (int i = 0; i < K; i++) tot2 *= nch[i];
|
|
574
|
+
for (int a = 0; a < tot2; a++) {
|
|
575
|
+
int aa = a;
|
|
576
|
+
for (int i = 0; i < K; i++) { sel[i] = choices[i][aa % nch[i]]; aa /= nch[i]; }
|
|
577
|
+
double v = 0;
|
|
578
|
+
for (int i = 0; i < K; i++) if (sel[i] == -2) v += pickVal[i];
|
|
579
|
+
// 按敌人汇总
|
|
580
|
+
for (int i = 0; i < K; i++) {
|
|
581
|
+
if (sel[i] < 0) continue;
|
|
582
|
+
int e = sel[i];
|
|
583
|
+
bool first = true;
|
|
584
|
+
for (int j = 0; j < i; j++) if (sel[j] == e) first = false;
|
|
585
|
+
if (!first) continue;
|
|
586
|
+
const EInfo& E = en[e];
|
|
587
|
+
int need = (E.hp + 33) / 34;
|
|
588
|
+
double pk = 0, eh = 0;
|
|
589
|
+
for (int q = 0; q < E.nopt; q++) {
|
|
590
|
+
int hits = 0;
|
|
591
|
+
for (int j = i; j < K; j++) if (sel[j] == e) {
|
|
592
|
+
for (auto& h : mi[j][mv[j]].hits) if (h.first == e && (h.second >> q & 1)) hits++;
|
|
593
|
+
}
|
|
594
|
+
if (hits >= need) pk += E.w[q];
|
|
595
|
+
eh += E.w[q] * min(hits, need);
|
|
596
|
+
}
|
|
597
|
+
double kv = enemyKillVal(E);
|
|
598
|
+
v += pk * kv + eh * kv * 0.22;
|
|
599
|
+
}
|
|
600
|
+
if (v > bestA) { bestA = v; for (int i = 0; i < K; i++) ba[i] = sel[i]; }
|
|
601
|
+
}
|
|
602
|
+
sc += bestA;
|
|
603
|
+
if (sc > bestScore) {
|
|
604
|
+
bestScore = sc;
|
|
605
|
+
for (int i = 0; i < K; i++) { bestMv[i] = mv[i]; bestAct[i] = ba[i]; }
|
|
606
|
+
}
|
|
607
|
+
}
|
|
608
|
+
|
|
609
|
+
// 输出
|
|
610
|
+
string out = to_string(t);
|
|
611
|
+
string notes = " #";
|
|
612
|
+
for (int k = 0; k < 3; k++) {
|
|
613
|
+
int id = 3 * ME + k;
|
|
614
|
+
int idx = -1;
|
|
615
|
+
for (int i = 0; i < K; i++) if (my[i] == id) idx = i;
|
|
616
|
+
if (idx < 0) { out += " S -"; notes += "dead;"; continue; }
|
|
617
|
+
out += ' '; out += MC[bestMv[idx]];
|
|
618
|
+
int a = bestAct[idx];
|
|
619
|
+
if (carrier[id]) out += " -";
|
|
620
|
+
else if (a == -2) out += " P";
|
|
621
|
+
else if (a >= 0) out += " " + to_string(en[a].id);
|
|
622
|
+
else {
|
|
623
|
+
// 站在旗点上且可能刷旗时顺手拾旗
|
|
624
|
+
int nc = mi[idx][bestMv[idx]].nc;
|
|
625
|
+
if (flagAt[nc] >= 0 || (returnsNow > 0 && isSpot[nc])) out += " P";
|
|
626
|
+
else out += " -";
|
|
627
|
+
}
|
|
628
|
+
const char* rn[] = {"grab", "intercept", "escort", "camp", "idle"};
|
|
629
|
+
int r = role[id];
|
|
630
|
+
notes += (r == 9 ? string("carry") : (r >= 0 && r <= 4 ? string(rn[r]) : string("?")));
|
|
631
|
+
notes += ";";
|
|
632
|
+
}
|
|
633
|
+
if (!notes.empty() && notes.back() == ';') notes.pop_back();
|
|
634
|
+
return out + notes;
|
|
635
|
+
}
|
|
636
|
+
|
|
637
|
+
int main() {
|
|
638
|
+
ios::sync_with_stdio(false);
|
|
639
|
+
Game g;
|
|
640
|
+
bool inited = false;
|
|
641
|
+
while (read_turn(g)) {
|
|
642
|
+
if (!inited) { init(g); inited = true; }
|
|
643
|
+
cout << decide(g) << endl;
|
|
644
|
+
}
|
|
645
|
+
}
|