dsh-eval-guard 0.2.3 → 0.3.1

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Files changed (221) hide show
  1. package/README.md +91 -13
  2. package/assets/commit0/instance.json +30 -0
  3. package/assets/commit0/workspace.zip +0 -0
  4. package/assets/featurebench/hidden/test_regression.py +690 -0
  5. package/assets/featurebench/instance.json +16 -0
  6. package/assets/featurebench/workspace.zip +0 -0
  7. package/assets/swe-bench-pro/hidden/test.patch +36 -0
  8. package/assets/swe-bench-pro/instance.json +10 -0
  9. package/assets/swe-bench-pro/workspace.zip +0 -0
  10. package/eval/README.md +18 -0
  11. package/eval/arena/arena/README.md +21 -0
  12. package/eval/arena/arena/bt.py +104 -0
  13. package/eval/arena/arena/clock.py +15 -0
  14. package/eval/arena/arena/core.py +265 -0
  15. package/eval/arena/arena/run.cmd +24 -0
  16. package/eval/arena/arena/run.sh +11 -0
  17. package/eval/arena/arena/schedule.py +79 -0
  18. package/eval/arena/arena/tournament.py +183 -0
  19. package/eval/arena/bomberman/bots/README.md +16 -0
  20. package/eval/arena/bomberman/bots/deepseek-v4.1-flash.cpp +447 -0
  21. package/eval/arena/bomberman/bots/doubao-seed-2.1.cpp +542 -0
  22. package/eval/arena/bomberman/bots/glm-5.3.cpp +406 -0
  23. package/eval/arena/bomberman/bots/gpt-6-astra.cpp +768 -0
  24. package/eval/arena/bomberman/bots/gpt-6-sol.cpp +444 -0
  25. package/eval/arena/bomberman/bots/kimi-k3.cpp +432 -0
  26. package/eval/arena/bomberman/bots/mimo-v2.6-pro.cpp +529 -0
  27. package/eval/arena/bomberman/bots/opus-5.5.cpp +548 -0
  28. package/eval/arena/bomberman/bots/qwen-3.8-max.cpp +836 -0
  29. package/eval/arena/bomberman/tournament/README.md +11 -0
  30. package/eval/arena/bomberman/tournament/bt.py +56 -0
  31. package/eval/arena/bomberman/tournament/evaluate.py +199 -0
  32. package/eval/arena/bomberman/tournament/run.py +79 -0
  33. package/eval/arena/bomberman/tournament/schedule-2to10.json.gz +0 -0
  34. package/eval/arena/bomberman/workspace/MANIFEST.json +13 -0
  35. package/eval/arena/bomberman/workspace/README.md +29 -0
  36. package/eval/arena/bomberman/workspace/RULES.md +100 -0
  37. package/eval/arena/bomberman/workspace/baseline.cpp +240 -0
  38. package/eval/arena/bomberman/workspace/clock.py +25 -0
  39. package/eval/arena/bomberman/workspace/engine/arena.py +198 -0
  40. package/eval/arena/bomberman/workspace/engine/build.py +35 -0
  41. package/eval/arena/bomberman/workspace/engine/engine.py +256 -0
  42. package/eval/arena/bomberman/workspace/engine/verify_replay.py +24 -0
  43. package/eval/arena/bomberman/workspace/run.cmd +28 -0
  44. package/eval/arena/bomberman/workspace/run.sh +16 -0
  45. package/eval/arena/bomberman/workspace/viewer/index.html +42 -0
  46. package/eval/arena/ctf/bots/README.md +18 -0
  47. package/eval/arena/ctf/bots/deepseek-v4.1-flash.cpp +601 -0
  48. package/eval/arena/ctf/bots/doubao-seed-2.1-turbo.cpp +320 -0
  49. package/eval/arena/ctf/bots/fable-5.1.cpp +634 -0
  50. package/eval/arena/ctf/bots/glm-5.3.cpp +689 -0
  51. package/eval/arena/ctf/bots/gpt-6-astra.cpp +657 -0
  52. package/eval/arena/ctf/bots/gpt-6.1-sol.cpp +725 -0
  53. package/eval/arena/ctf/bots/kimi-k3.cpp +667 -0
  54. package/eval/arena/ctf/bots/mimo-v2.6-pro.cpp +533 -0
  55. package/eval/arena/ctf/bots/opus-5.5.cpp +645 -0
  56. package/eval/arena/ctf/bots/qwen-3.8-max.cpp +726 -0
  57. package/eval/arena/ctf/bots/sonnet-5.5.cpp +569 -0
  58. package/eval/arena/ctf/tournament/README.md +15 -0
  59. package/eval/arena/ctf/tournament/formal-2to8.json +31 -0
  60. package/eval/arena/ctf/tournament/formal-9to15.json +31 -0
  61. package/eval/arena/ctf/workspace/README.md +41 -0
  62. package/eval/arena/ctf/workspace/RULES.md +119 -0
  63. package/eval/arena/ctf/workspace/arena.py +186 -0
  64. package/eval/arena/ctf/workspace/baseline.cpp +257 -0
  65. package/eval/arena/ctf/workspace/clock.py +15 -0
  66. package/eval/arena/ctf/workspace/core.py +265 -0
  67. package/eval/arena/ctf/workspace/engine.py +389 -0
  68. package/eval/arena/ctf/workspace/run.cmd +24 -0
  69. package/eval/arena/ctf/workspace/run.sh +11 -0
  70. package/eval/arena/ctf/workspace/viewer.html +71 -0
  71. package/eval/arena/land/bots/README.md +17 -0
  72. package/eval/arena/land/bots/deepseek-4.1f@workbuddy#1/bot.cpp +608 -0
  73. package/eval/arena/land/bots/glm-5.3@workbuddy#1/bot.cpp +521 -0
  74. package/eval/arena/land/bots/gpt-6-astra@codex#1/bot.cpp +373 -0
  75. package/eval/arena/land/bots/gpt-6-sol@codex#1/bot.cpp +341 -0
  76. package/eval/arena/land/bots/kimi-k3@workbuddy#1/bot.cpp +492 -0
  77. package/eval/arena/land/bots/mimo-2.6-pro@zcode#1/bot.cpp +652 -0
  78. package/eval/arena/land/bots/mystery-model@zcode#1/bot.cpp +466 -0
  79. package/eval/arena/land/bots/opus-5.5@claude-code#1/bot.cpp +630 -0
  80. package/eval/arena/land/bots/sonnet-5@claude-code#1/bot.cpp +619 -0
  81. package/eval/arena/land/tournament/make_replay_page.py +17 -0
  82. package/eval/arena/land/tournament/rate.py +290 -0
  83. package/eval/arena/land/tournament/round_robin.py +172 -0
  84. package/eval/arena/land/tournament/sparring.cpp +356 -0
  85. package/eval/arena/land/workspace/RULES.md +114 -0
  86. package/eval/arena/land/workspace/TASK.md +46 -0
  87. package/eval/arena/land/workspace/anchors/.build/greedy_f2e6d2dea5ca +0 -0
  88. package/eval/arena/land/workspace/anchors/greedy.cpp +194 -0
  89. package/eval/arena/land/workspace/anchors/random.cpp +80 -0
  90. package/eval/arena/land/workspace/clock.py +64 -0
  91. package/eval/arena/land/workspace/engine/build.py +33 -0
  92. package/eval/arena/land/workspace/engine/game.py +273 -0
  93. package/eval/arena/land/workspace/engine/referee.py +308 -0
  94. package/eval/arena/land/workspace/starter/.build/bot_be32b45b4699 +0 -0
  95. package/eval/arena/land/workspace/starter/bot.cpp +82 -0
  96. package/eval/arena/land/workspace/viewer/viewer.html +210 -0
  97. package/eval/arena/tank/bots/README.md +24 -0
  98. package/eval/arena/tank/bots/half1/deepseek-v4.1-flash.cpp +367 -0
  99. package/eval/arena/tank/bots/half1/doubao-seed-evolving.cpp +402 -0
  100. package/eval/arena/tank/bots/half1/gemini-4-argon.cpp +1132 -0
  101. package/eval/arena/tank/bots/half1/glm-5.3.cpp +551 -0
  102. package/eval/arena/tank/bots/half1/gpt-6-astra.cpp +233 -0
  103. package/eval/arena/tank/bots/half1/gpt-6.1-sol-ultrafast.cpp +350 -0
  104. package/eval/arena/tank/bots/half1/gpt-6.1-sol.cpp +78 -0
  105. package/eval/arena/tank/bots/half1/grok-4.7.cpp +1099 -0
  106. package/eval/arena/tank/bots/half1/haiku-5.5.cpp +210 -0
  107. package/eval/arena/tank/bots/half1/kimi-k3.cpp +353 -0
  108. package/eval/arena/tank/bots/half1/mimo-v2.6-pro.cpp +336 -0
  109. package/eval/arena/tank/bots/half1/muse-wonder-full.cpp +560 -0
  110. package/eval/arena/tank/bots/half1/opus-5.5.cpp +435 -0
  111. package/eval/arena/tank/bots/half1/qwen-3.8-max.cpp +537 -0
  112. package/eval/arena/tank/bots/half2/deepseek-v4.1-flash.cpp +425 -0
  113. package/eval/arena/tank/bots/half2/doubao-seed-evolving.cpp +308 -0
  114. package/eval/arena/tank/bots/half2/gemini-4-argon.cpp +1390 -0
  115. package/eval/arena/tank/bots/half2/glm-5.3.cpp +651 -0
  116. package/eval/arena/tank/bots/half2/gpt-6-astra.cpp +241 -0
  117. package/eval/arena/tank/bots/half2/gpt-6.1-sol-ultrafast.cpp +356 -0
  118. package/eval/arena/tank/bots/half2/gpt-6.1-sol.cpp +87 -0
  119. package/eval/arena/tank/bots/half2/grok-4.7.cpp +1205 -0
  120. package/eval/arena/tank/bots/half2/haiku-5.5.cpp +210 -0
  121. package/eval/arena/tank/bots/half2/kimi-k3.cpp +487 -0
  122. package/eval/arena/tank/bots/half2/mimo-v2.6-pro.cpp +336 -0
  123. package/eval/arena/tank/bots/half2/muse-wonder-full.cpp +560 -0
  124. package/eval/arena/tank/bots/half2/opus-5.5.cpp +476 -0
  125. package/eval/arena/tank/bots/half2/qwen-3.8-max.cpp +392 -0
  126. package/eval/arena/tank/tournament/README.md +24 -0
  127. package/eval/arena/tank/tournament/bt.py +218 -0
  128. package/eval/arena/tank/tournament/final.json +202 -0
  129. package/eval/arena/tank/tournament/halftime.json +146 -0
  130. package/eval/arena/tank/tournament/progress.json +911 -0
  131. package/eval/arena/tank/tournament/schedule.py +100 -0
  132. package/eval/arena/tank/tournament/sparring.cpp +928 -0
  133. package/eval/arena/tank/tournament/tournament.py +1426 -0
  134. package/eval/arena/tank/workspace/README.md +169 -0
  135. package/eval/arena/tank/workspace/RULES.md +443 -0
  136. package/eval/arena/tank/workspace/arena.py +862 -0
  137. package/eval/arena/tank/workspace/baseline.cpp +259 -0
  138. package/eval/arena/tank/workspace/clock.py +103 -0
  139. package/eval/arena/tank/workspace/core.py +712 -0
  140. package/eval/arena/tank/workspace/engine.py +573 -0
  141. package/eval/arena/tank/workspace/history/.lock +0 -0
  142. package/eval/arena/tank/workspace/history/20261017-193610-08715287f91f-bot.cpp +109 -0
  143. package/eval/arena/tank/workspace/history/20261017-193619-f00b2d5635fa-gpt-6-astra.cpp +241 -0
  144. package/eval/arena/tank/workspace/history/20261017-193643-63319e0a2b1a-gpt-6_1-sol-ultrafast.cpp +356 -0
  145. package/eval/arena/tank/workspace/history/20261017-193647-41c1341d0a8a-gemini-4-argon.cpp +1390 -0
  146. package/eval/arena/tank/workspace/history/20261017-193652-e34c0f45539a-gpt-6_1-sol.cpp +87 -0
  147. package/eval/arena/tank/workspace/history/20261017-193654-c026348ce96e-opus-5_5.cpp +476 -0
  148. package/eval/arena/tank/workspace/history/20261017-193655-4a21366e94d1-muse-wonder-full.cpp +560 -0
  149. package/eval/arena/tank/workspace/history/20261017-193657-dbc4e9969c52-mimo-v2_6-pro.cpp +336 -0
  150. package/eval/arena/tank/workspace/history/20261017-193703-723cd036eb31-grok-4_7.cpp +1205 -0
  151. package/eval/arena/tank/workspace/history/20261017-193707-1ebbb227be68-deepseek-v4_1-flash.cpp +425 -0
  152. package/eval/arena/tank/workspace/history/20261017-193709-aeb0e7202ad5-doubao-seed-evolving.cpp +308 -0
  153. package/eval/arena/tank/workspace/history/20261017-193710-b21ebeb9bc76-kimi-k3.cpp +487 -0
  154. package/eval/arena/tank/workspace/history/20261017-193712-54cd86531905-haiku-5_5.cpp +210 -0
  155. package/eval/arena/tank/workspace/history/20261017-193714-efdb8e35c0bf-qwen-3_8-max.cpp +392 -0
  156. package/eval/arena/tank/workspace/history/20261017-193715-681423c23fdb-glm-5_3.cpp +651 -0
  157. package/eval/arena/tank/workspace/history/20261017-193717-1a8b3c75181d-sparring.cpp +928 -0
  158. package/eval/arena/tank/workspace/history/20261017-193720-1e0803a541e8-baseline.cpp +259 -0
  159. package/eval/arena/tank/workspace/history/log.jsonl +103 -0
  160. package/eval/arena/tank/workspace/judge/cycles.hpp +53 -0
  161. package/eval/arena/tank/workspace/judge/fast.cpp +337 -0
  162. package/eval/arena/tank/workspace/judge/referee.cpp +125 -0
  163. package/eval/arena/tank/workspace/judge/speed.cpp +99 -0
  164. package/eval/arena/tank/workspace/run.cmd +31 -0
  165. package/eval/arena/tank/workspace/run.sh +23 -0
  166. package/eval/arena/tank/workspace/tank.hpp +1762 -0
  167. package/eval/arena/tank/workspace/tank_main.cpp +215 -0
  168. package/eval/arena/tank/workspace/viewer.html +1150 -0
  169. package/eval/arena/warehouse/workspace/SPEC.md +130 -0
  170. package/eval/arena/warehouse/workspace/TASK.md +71 -0
  171. package/eval/arena/warehouse/workspace/baseline/common.h +88 -0
  172. package/eval/arena/warehouse/workspace/baseline/main.cpp +27 -0
  173. package/eval/arena/warehouse/workspace/baseline/old_stuff.cpp +87 -0
  174. package/eval/arena/warehouse/workspace/baseline/sim.cpp +427 -0
  175. package/eval/arena/warehouse/workspace/baseline/util.cpp +220 -0
  176. package/eval/arena/warehouse/workspace/clock.py +42 -0
  177. package/eval/arena/warehouse/workspace/src/common.h +88 -0
  178. package/eval/arena/warehouse/workspace/src/main.cpp +27 -0
  179. package/eval/arena/warehouse/workspace/src/old_stuff.cpp +87 -0
  180. package/eval/arena/warehouse/workspace/src/sim.cpp +427 -0
  181. package/eval/arena/warehouse/workspace/src/util.cpp +220 -0
  182. package/eval/arena/warehouse/workspace/tools/bench.py +119 -0
  183. package/eval/arena/warehouse/workspace/tools/check_input.py +161 -0
  184. package/eval/arena/warehouse/workspace/tools/gen.py +132 -0
  185. package/eval/arena/warehouse/workspace/tools/measure.py +107 -0
  186. package/eval/arena/warehouse/workspace/workloads/public/pub_crowded.in +1420 -0
  187. package/eval/arena/warehouse/workspace/workloads/public/pub_crowded.out +9162 -0
  188. package/eval/arena/warehouse/workspace/workloads/public/pub_dynamic.in +1465 -0
  189. package/eval/arena/warehouse/workspace/workloads/public/pub_dynamic.out +3439 -0
  190. package/eval/arena/warehouse/workspace/workloads/public/pub_flood.in +2757 -0
  191. package/eval/arena/warehouse/workspace/workloads/public/pub_flood.out +3126 -0
  192. package/eval/arena/warehouse/workspace/workloads/public/pub_small.in +731 -0
  193. package/eval/arena/warehouse/workspace/workloads/public/pub_small.out +2578 -0
  194. package/eval/arena/warehouse/workspace/workloads/public/pub_wide.in +528 -0
  195. package/eval/arena/warehouse/workspace/workloads/public/pub_wide.out +2026 -0
  196. package/eval/bomberman.py +20 -0
  197. package/eval/commit0.py +21 -0
  198. package/eval/common.py +61 -0
  199. package/eval/ctf.py +20 -0
  200. package/eval/featurebench.py +25 -0
  201. package/eval/land.py +20 -0
  202. package/eval/legacy/bomberman-prices.json +4 -0
  203. package/eval/legacy/bomberman.py +161 -0
  204. package/eval/legacy/commit0.py +91 -0
  205. package/eval/legacy/ctf-prices.json +4 -0
  206. package/eval/legacy/ctf.py +178 -0
  207. package/eval/legacy/featurebench.py +103 -0
  208. package/eval/legacy/land-prices.json +4 -0
  209. package/eval/legacy/land.py +177 -0
  210. package/eval/legacy/swe_bench_pro.py +116 -0
  211. package/eval/legacy/tank-prices.json +3 -0
  212. package/eval/legacy/tank.py +408 -0
  213. package/eval/legacy/warehouse-prices.json +4 -0
  214. package/eval/legacy/warehouse.py +365 -0
  215. package/eval/swe-bench-pro.py +25 -0
  216. package/eval/tank.py +20 -0
  217. package/eval/warehouse.py +20 -0
  218. package/lib/client/index.js +376 -63
  219. package/lib/client/index.js.map +1 -1
  220. package/lib/index.js +684 -27
  221. package/package.json +2 -1
@@ -0,0 +1,432 @@
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+ // Bomberman bot: exact deterministic prediction (explosions, chains, shrink)
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+ // + time-expanded safe reachability + guaranteed-kill detection + threat model.
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+ #include <algorithm>
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+ #include <array>
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+ #include <cmath>
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+ #include <iostream>
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+ #include <queue>
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+ #include <string>
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+ #include <vector>
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+ using namespace std;
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+
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+ const int DX[5] = {0, 0, -1, 1, 0}, DY[5] = {-1, 1, 0, 0, 0};
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+ const char DS[6] = "UDLRS";
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+ bool DBG = false;
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+ int N, P, ME, LIMIT, FUSE, RANGE, CAP, FIRE, SHRINK, EVERY;
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+ int T;
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+ vector<string> board;
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+ struct Player { int x, y, alive; };
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+ struct Bomb { int owner, x, y, at; int appear = 0; }; // appear: first turn it occupies its cell
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+ vector<Player> pl;
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+ vector<Bomb> bombs;
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+ vector<int> flameEnd; // N*N, -1 none
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+
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+ inline int C(int x, int y) { return y * N + x; }
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+ inline bool inb(int x, int y) { return x >= 0 && y >= 0 && x < N && y < N; }
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+
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+ struct Pred {
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+ int H;
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+ vector<vector<unsigned char>> open, safe, occ;
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+ };
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+
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+ // Exact forward simulation of terrain/flame/bomb timing (no player moves).
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+ Pred predict(vector<Bomb> bs, int H) {
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+ Pred pr; pr.H = H;
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+ pr.open.assign(H, vector<unsigned char>(N * N));
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+ pr.safe.assign(H, vector<unsigned char>(N * N));
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+ pr.occ.assign(H, vector<unsigned char>(N * N));
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+ auto grid = board;
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+ vector<int> exp = flameEnd;
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+ for (int k = 0; k < H; k++) {
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+ int now = T + k;
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+ int layer = now < SHRINK ? 0 : 1 + (now - SHRINK) / EVERY;
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+ for (int y = 0; y < N; y++) for (int x = 0; x < N; x++)
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+ if (min({x, y, N - 1 - x, N - 1 - y}) <= layer) { grid[y][x] = '#'; exp[C(x, y)] = -1; }
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+ vector<Bomb> nb;
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+ for (auto &b : bs) if (grid[b.y][b.x] != '#') nb.push_back(b);
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+ bs.swap(nb);
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+ vector<int> at(N * N, -1);
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+ for (int i = 0; i < (int)bs.size(); i++)
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+ if (bs[i].appear <= now) { at[C(bs[i].x, bs[i].y)] = i; pr.occ[k][C(bs[i].x, bs[i].y)] = 1; }
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+ for (int y = 0; y < N; y++) for (int x = 0; x < N; x++) pr.open[k][C(x, y)] = (grid[y][x] == '.');
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+ queue<int> q; vector<char> gone(bs.size(), 0); vector<unsigned char> hit(N * N, 0);
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+ for (int i = 0; i < (int)bs.size(); i++)
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+ if (bs[i].appear <= now && (bs[i].at <= now || exp[C(bs[i].x, bs[i].y)] >= now)) q.push(i);
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+ while (!q.empty()) {
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+ int i = q.front(); q.pop();
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+ if (gone[i]) continue; gone[i] = 1;
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+ auto b = bs[i]; hit[C(b.x, b.y)] = 1;
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+ for (int d = 0; d < 4; d++) for (int r = 1; r <= RANGE; r++) {
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+ int x = b.x + DX[d] * r, y = b.y + DY[d] * r;
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+ if (!inb(x, y) || grid[y][x] == '#') break;
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+ int c = C(x, y); hit[c] = 1;
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+ if (grid[y][x] == '+') break;
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+ if (at[c] >= 0) { q.push(at[c]); break; }
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+ }
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+ }
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+ vector<Bomb> left;
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+ for (int i = 0; i < (int)bs.size(); i++) if (!gone[i]) left.push_back(bs[i]);
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+ bs.swap(left);
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+ for (int y = 0; y < N; y++) for (int x = 0; x < N; x++) {
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+ int c = C(x, y);
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+ if (hit[c]) { exp[c] = max(exp[c], now + FIRE - 1); if (grid[y][x] == '+') grid[y][x] = '.'; }
73
+ pr.safe[k][c] = (grid[y][x] == '.' && exp[c] < now);
74
+ }
75
+ }
76
+ return pr;
77
+ }
78
+
79
+ vector<double> potential;
80
+ vector<unsigned char> eZone, eZone1; // contest-risk shields for my planning (ME only)
81
+
82
+ // Time-expanded safe reachability; first-move bit tracks each of the 5 choices.
83
+ struct Reach {
84
+ array<int, 5> life{};
85
+ array<int, 5> count{};
86
+ array<double, 5> util{};
87
+ int unique = 0, anyLife = 0;
88
+ };
89
+ // Time-expanded safe reachability; first-move bit tracks each of the 5 choices.
90
+ // forced>=0: collapse the first move to that destination cell (conflict-resolved).
91
+ Reach reach(const Pred &pr, int who, int forced = -1, bool useEZ = true) {
92
+ Reach R; R.util.fill(-1e9);
93
+ vector<unsigned char> cur(N * N, 0);
94
+ cur[C(pl[who].x, pl[who].y)] = 31;
95
+ for (int k = 0; k < pr.H; k++) {
96
+ vector<unsigned char> nxt(N * N, 0);
97
+ int now = T + k;
98
+ int layer = now < SHRINK ? 0 : 1 + (now - SHRINK) / EVERY;
99
+ for (int c = 0; c < N * N; c++) if (cur[c]) {
100
+ int x = c % N, y = c / N;
101
+ if (min({x, y, N - 1 - x, N - 1 - y}) <= layer) continue; // shrink kill at phase 1
102
+ for (int d = 0; d < 5; d++) {
103
+ int nx = x + DX[d], ny = y + DY[d], nc = c;
104
+ if (inb(nx, ny)) { int z = C(nx, ny); if (pr.open[k][z] && (!pr.occ[k][z] || z == c)) nc = z; }
105
+ // Enemy bodies may contest cells near them: treat entries into
106
+ // their reachable ring as failed (stay) when planning my escape.
107
+ if (who == ME && useEZ && nc != c) {
108
+ if ((k == 1 || k == 2) && !eZone.empty() && eZone[nc]) nc = c;
109
+ }
110
+ if (k == 0 && forced >= 0) nc = forced;
111
+ if (pr.safe[k][nc]) nxt[nc] |= (k == 0 ? (1 << d) : cur[c]);
112
+ }
113
+ }
114
+ cur.swap(nxt);
115
+ for (int c = 0; c < N * N; c++) if (cur[c])
116
+ for (int d = 0; d < 5; d++) if (cur[c] & (1 << d)) R.life[d] = k + 1;
117
+ }
118
+ for (int c = 0; c < N * N; c++) if (cur[c]) {
119
+ R.unique++;
120
+ for (int d = 0; d < 5; d++) if (cur[c] & (1 << d)) {
121
+ R.count[d]++;
122
+ R.util[d] = max(R.util[d], potential.empty() ? 0.0 : potential[c]);
123
+ }
124
+ }
125
+ for (int d = 0; d < 5; d++) R.anyLife = max(R.anyLife, R.life[d]);
126
+ return R;
127
+ }
128
+
129
+ int boxBlast(int x, int y) {
130
+ int s = 0;
131
+ for (int d = 0; d < 4; d++) for (int r = 1; r <= RANGE; r++) {
132
+ int nx = x + DX[d] * r, ny = y + DY[d] * r;
133
+ if (!inb(nx, ny) || board[ny][nx] == '#') break;
134
+ if (board[ny][nx] == '+') { s++; break; }
135
+ }
136
+ return s;
137
+ }
138
+
139
+ void make_potential(const vector<int> &eUniq) {
140
+ potential.assign(N * N, -1e6);
141
+ priority_queue<pair<double, int>> pq;
142
+ bool late = T >= SHRINK;
143
+ double boxW = late ? 1.2 : 2.5;
144
+ for (int y = 0; y < N; y++) for (int x = 0; x < N; x++) {
145
+ if (board[y][x] != '.') continue;
146
+ int edge = min({x, y, N - 1 - x, N - 1 - y});
147
+ double v = boxW * boxBlast(x, y);
148
+ int until = SHRINK + (edge - 1) * EVERY - T;
149
+ if (until < 12) v -= 60; else v += min(4.0, edge * 0.4);
150
+ for (int i = 0; i < P; i++) if (i != ME && pl[i].alive) {
151
+ int md = abs(pl[i].x - x) + abs(pl[i].y - y);
152
+ if (md <= 6) {
153
+ double w = 1.0 + (eUniq[i] >= 0 && eUniq[i] < 8 ? 1.5 : 0.0);
154
+ if (late) w *= 1.5;
155
+ v += w * 0.8 * (6 - md);
156
+ }
157
+ }
158
+ potential[C(x, y)] = v; pq.push({v, C(x, y)});
159
+ }
160
+ while (!pq.empty()) {
161
+ auto [v, c] = pq.top(); pq.pop();
162
+ if (v < potential[c] - 1e-9) continue;
163
+ int x = c % N, y = c / N;
164
+ for (int d = 0; d < 4; d++) {
165
+ int nx = x + DX[d], ny = y + DY[d];
166
+ if (!inb(nx, ny)) continue;
167
+ double nv;
168
+ if (board[ny][nx] == '+') nv = v - 3.0; // leak value through crates
169
+ else if (board[ny][nx] == '.') nv = v - 0.9;
170
+ else continue;
171
+ int z = C(nx, ny);
172
+ if (nv > potential[z]) { potential[z] = nv; pq.push({nv, z}); }
173
+ }
174
+ }
175
+ }
176
+
177
+ vector<int> prevCell;
178
+ int predict_destination(const Pred &pr, int myd) {
179
+ vector<int> ids, orig, targ;
180
+ for (int i = 0; i < P; i++) if (pl[i].alive) {
181
+ int o = C(pl[i].x, pl[i].y), d = 4;
182
+ if (i == ME) d = myd;
183
+ else if ((int)prevCell.size() == P)
184
+ for (int j = 0; j < 4; j++) if (o == prevCell[i] + DX[j] + DY[j] * N) { d = j; break; }
185
+ int x = pl[i].x + DX[d], y = pl[i].y + DY[d], t = o;
186
+ if (inb(x, y)) { int z = C(x, y); if (pr.open[0][z] && (!pr.occ[0][z] || z == o)) t = z; }
187
+ ids.push_back(i); orig.push_back(o); targ.push_back(t);
188
+ }
189
+ auto res = targ;
190
+ for (int i = 0; i < (int)ids.size(); i++) {
191
+ int cnt = 0;
192
+ for (int j = 0; j < (int)ids.size(); j++) if (targ[j] == targ[i]) cnt++;
193
+ if (cnt > 1) res[i] = orig[i];
194
+ }
195
+ bool ch = true;
196
+ while (ch) {
197
+ ch = false;
198
+ vector<char> stopped(ids.size());
199
+ for (int i = 0; i < (int)ids.size(); i++) if (res[i] == orig[i]) stopped[i] = 1;
200
+ for (int i = 0; i < (int)ids.size(); i++) if (res[i] != orig[i])
201
+ for (int j = 0; j < (int)ids.size(); j++)
202
+ if (stopped[j] && res[i] == orig[j]) { res[i] = orig[i]; ch = true; break; }
203
+ }
204
+ for (int i = 0; i < (int)ids.size(); i++) if (ids[i] == ME) return res[i];
205
+ return C(pl[ME].x, pl[ME].y);
206
+ }
207
+
208
+ vector<int> recent;
209
+ int goal = -1, goalTurn = -100;
210
+ vector<int> goalDist;
211
+ vector<int> bfsDist(int src) {
212
+ vector<int> d(N * N, 1 << 28); queue<int> q; d[src] = 0; q.push(src);
213
+ while (!q.empty()) {
214
+ int c = q.front(); q.pop(); int x = c % N, y = c / N;
215
+ for (int i = 0; i < 4; i++) {
216
+ int nx = x + DX[i], ny = y + DY[i];
217
+ if (inb(nx, ny) && board[ny][nx] == '.') {
218
+ int z = C(nx, ny);
219
+ if (d[z] > d[c] + 1) { d[z] = d[c] + 1; q.push(z); }
220
+ }
221
+ }
222
+ }
223
+ return d;
224
+ }
225
+ double visits(int c) {
226
+ double s = 0;
227
+ for (int k = 0; k < (int)recent.size(); k++)
228
+ if (recent[k] == c) s += 1.0 / (1 + 0.15 * (recent.size() - 1 - k));
229
+ return s;
230
+ }
231
+ void update_goal() {
232
+ int cur = C(pl[ME].x, pl[ME].y);
233
+ recent.push_back(cur);
234
+ if (recent.size() > 32) recent.erase(recent.begin());
235
+ auto dist = bfsDist(cur);
236
+ int layer = T < SHRINK ? 0 : 1 + (T - SHRINK) / EVERY;
237
+ if (goal < 0 || board[goal / N][goal % N] != '.' || dist[goal] >= (1 << 28) ||
238
+ T - goalTurn >= 10 || cur == goal ||
239
+ min({goal % N, goal / N, N - 1 - goal % N, N - 1 - goal / N}) <= layer + 1) {
240
+ goal = -1; double best = -1e20;
241
+ for (int c = 0; c < N * N; c++) if (dist[c] < (1 << 28)) {
242
+ int x = c % N, y = c / N, edge = min({x, y, N - 1 - x, N - 1 - y});
243
+ double v = 1.2 * potential[c] - 0.6 * dist[c] - 1.2 * visits(c);
244
+ int until = SHRINK + (edge - 1) * EVERY - T;
245
+ if (until <= dist[c] + 6) v -= 100;
246
+ if (v > best) { best = v; goal = c; }
247
+ }
248
+ goalTurn = T;
249
+ }
250
+ goalDist = bfsDist(goal < 0 ? cur : goal);
251
+ }
252
+
253
+ pair<int,int> decide() {
254
+ int H = min(12, LIMIT - T);
255
+ auto me = pl[ME];
256
+ eZone.assign(N * N, 0); eZone1.assign(N * N, 0);
257
+ for (int i = 0; i < P; i++) if (i != ME && pl[i].alive) {
258
+ for (int d = 0; d < 5; d++) {
259
+ int x = pl[i].x + DX[d], y = pl[i].y + DY[d];
260
+ if (inb(x, y)) eZone1[C(x, y)] = 1;
261
+ }
262
+ for (int dx = -2; dx <= 2; dx++) for (int dy = -2; dy <= 2; dy++)
263
+ if (abs(dx) + abs(dy) <= 2 && inb(pl[i].x + dx, pl[i].y + dy))
264
+ eZone[C(pl[i].x + dx, pl[i].y + dy)] = 1;
265
+ }
266
+ Pred normal = predict(bombs, H);
267
+ vector<int> eBaseLife(P, 0), eBaseUniq(P, 0);
268
+ for (int i = 0; i < P; i++) if (i != ME && pl[i].alive) {
269
+ Reach e = reach(normal, i);
270
+ eBaseLife[i] = e.anyLife; eBaseUniq[i] = e.unique;
271
+ }
272
+ make_potential(eBaseUniq);
273
+ update_goal();
274
+ Reach rn = reach(normal, ME);
275
+ int active = 0; bool occHere = false;
276
+ for (auto &b : bombs) { if (b.owner == ME) active++; if (b.x == me.x && b.y == me.y) occHere = true; }
277
+ // threat candidates: nearest enemies able to place a bomb right now
278
+ vector<pair<int,int>> cand;
279
+ for (int i = 0; i < P; i++) if (i != ME && pl[i].alive) {
280
+ int cnt = 0; bool occ = false;
281
+ for (auto &b : bombs) { if (b.owner == i) cnt++; if (b.x == pl[i].x && b.y == pl[i].y) occ = true; }
282
+ int md = abs(pl[i].x - me.x) + abs(pl[i].y - me.y);
283
+ if (cnt < CAP && !occ && md <= 6) cand.push_back({md, i});
284
+ }
285
+ sort(cand.begin(), cand.end());
286
+ vector<int> threatIds;
287
+ for (int k = 0; k < (int)cand.size() && k < 2; k++) threatIds.push_back(cand[k].second);
288
+ int nearEnemy = 1000;
289
+ for (int i = 0; i < P; i++) if (i != ME && pl[i].alive)
290
+ nearEnemy = min(nearEnemy, abs(pl[i].x - me.x) + abs(pl[i].y - me.y));
291
+
292
+ double best = -1e30; pair<int,int> ans = {4, 0};
293
+ for (int place = 0; place <= 1; place++) {
294
+ if (place && (active >= CAP || occHere)) continue;
295
+ vector<Bomb> sb = bombs;
296
+ if (place) sb.push_back({ME, me.x, me.y, T + FUSE});
297
+ Pred pr = place ? predict(sb, H) : normal;
298
+ Reach rm = place ? reach(pr, ME) : rn;
299
+ Reach rmO = place ? reach(pr, ME, -1, false) : reach(normal, ME, -1, false);
300
+ vector<int> eLife(P, -1), eUniq(P, -1);
301
+ if (place) for (int i = 0; i < P; i++) if (i != ME && pl[i].alive) {
302
+ Reach e = reach(pr, i); eLife[i] = e.anyLife; eUniq[i] = e.unique;
303
+ }
304
+ // Cautious scenarios: (a) up to 2 near enemies plant right now;
305
+ // (b) the nearest enemy moves one step, then plants at T+1 (exit-sealing).
306
+ // A threat is dropped if it would reduce the enemy's own guaranteed
307
+ // survival while they still had hope (rational-actor filter).
308
+ vector<vector<Bomb>> cscen;
309
+ {
310
+ vector<Bomb> tb = sb;
311
+ for (int i : threatIds) {
312
+ int ref = place ? eLife[i] : eBaseLife[i];
313
+ vector<Bomb> s1 = sb; s1.push_back({i, pl[i].x, pl[i].y, T + FUSE});
314
+ Pred pt = predict(s1, H);
315
+ Reach et = reach(pt, i);
316
+ if (ref < H || et.anyLife >= ref) tb.push_back({i, pl[i].x, pl[i].y, T + FUSE});
317
+ }
318
+ if (tb.size() > sb.size()) cscen.push_back(tb);
319
+ }
320
+ if (!cand.empty()) {
321
+ int i = cand[0].second;
322
+ int ref = place ? eLife[i] : eBaseLife[i];
323
+ for (int d2 = 0; d2 < 5; d2++) {
324
+ int wx = pl[i].x + DX[d2], wy = pl[i].y + DY[d2];
325
+ if (!inb(wx, wy) || board[wy][wx] != '.') continue;
326
+ if (d2 != 4 && wx == me.x && wy == me.y) continue;
327
+ bool hasBomb = false;
328
+ for (auto &b : sb) if (b.x == wx && b.y == wy) { hasBomb = true; break; }
329
+ if (hasBomb) continue;
330
+ vector<Bomb> s2 = sb; s2.push_back({i, wx, wy, T + 1 + FUSE, T + 1});
331
+ Pred p2 = predict(s2, H);
332
+ Reach et = reach(p2, i);
333
+ if (!(ref < H || et.anyLife >= ref)) continue;
334
+ cscen.push_back(s2);
335
+ }
336
+ }
337
+ vector<Pred> cps; vector<Reach> crs;
338
+ for (auto &cs : cscen) { cps.push_back(predict(cs, H)); crs.push_back(reach(cps.back(), ME)); }
339
+ if (DBG) {
340
+ fprintf(stderr, "place=%d cscen=%zu:", place, cscen.size());
341
+ for (size_t s = 0; s < cscen.size(); s++) {
342
+ fprintf(stderr, " {");
343
+ for (auto &b : cscen[s]) fprintf(stderr, "(%d,%d,%d@%d)", b.owner, b.x, b.y, b.at);
344
+ fprintf(stderr, "}");
345
+ fprintf(stderr, " ["); for (int d = 0; d < 5; d++) fprintf(stderr, "%d ", crs[s].life[d]); fprintf(stderr, "]");
346
+ }
347
+ fprintf(stderr, "\n");
348
+ }
349
+ int boxes = place ? boxBlast(me.x, me.y) : 0;
350
+ double boxW = (T >= SHRINK) ? 1.5 : 4.0;
351
+ for (int d = 0; d < 5; d++) {
352
+ int nx = me.x + DX[d], ny = me.y + DY[d];
353
+ int intended = C(me.x, me.y);
354
+ if (inb(nx, ny)) { int z = C(nx, ny); if (pr.open[0][z] && (!pr.occ[0][z] || z == C(me.x, me.y))) intended = z; }
355
+ int dest = predict_destination(pr, d);
356
+ Reach use = rm, useO = rmO;
357
+ if (dest != intended) { use = reach(pr, ME, dest); useO = reach(pr, ME, dest, false); }
358
+ int life = use.life[d];
359
+ double score = life * 100000.0 + min(useO.life[d], H) * 1000.0;
360
+ if (use.count[d] > 0) {
361
+ score += 30.0 * log(1.0 + use.count[d]);
362
+ score += 0.8 * max(-50.0, use.util[d]);
363
+ }
364
+ if (life >= H && use.count[d] <= 4 && nearEnemy <= 4)
365
+ score -= 150.0 * (5 - use.count[d]);
366
+ score -= 1.0 * min(goalDist[dest], 60);
367
+ score -= 1.5 * visits(dest);
368
+ // Ending my move inside an enemy's one-step reach risks move conflicts
369
+ // and next-turn traps; deter it unless survival requires it.
370
+ if (!eZone1.empty() && eZone1[dest] && dest != C(me.x, me.y)) score -= 30.0;
371
+ if (dest == C(me.x, me.y)) score -= 0.8;
372
+ if (place) {
373
+ double bv = -2.0 + boxW * boxes;
374
+ for (int i = 0; i < P; i++) if (i != ME && pl[i].alive) {
375
+ if (eBaseLife[i] >= H && eLife[i] < H) bv += 800; // guaranteed kill
376
+ else if (eBaseLife[i] >= H) bv += 2.0 * max(0, eBaseUniq[i] - eUniq[i]); // escape denial
377
+ }
378
+ score += bv;
379
+ }
380
+ int cl = life;
381
+ for (int s = 0; s < (int)crs.size(); s++) {
382
+ int l;
383
+ if (dest != intended) { Reach rf = reach(cps[s], ME, dest); l = rf.life[d]; }
384
+ else l = crs[s].life[d];
385
+ cl = min(cl, l);
386
+ }
387
+ // A rational enemy who could seal me is almost as bad as certain death.
388
+ if (cl < life) score -= 30000.0 * (life - cl);
389
+ score -= 0.01 * ((d + T) % 5);
390
+ if (DBG) fprintf(stderr, " place=%d d=%c dest=(%d,%d) life=%d cl=%d cnt=%d util=%.1f gd=%d score=%.1f\n",
391
+ place, DS[d], dest % N, dest / N, life, cl, use.count[d], use.util[d], min(goalDist[dest], 60), score);
392
+ if (score > best) { best = score; ans = {d, place}; }
393
+ }
394
+ }
395
+ if (ans.second) goal = -1;
396
+ prevCell.assign(P, 0);
397
+ for (int i = 0; i < P; i++) prevCell[i] = C(pl[i].x, pl[i].y);
398
+ return ans;
399
+ }
400
+
401
+ bool read_state() {
402
+ string w;
403
+ if (!(cin >> w >> T)) return false;
404
+ cin >> w;
405
+ for (auto &row : board) cin >> row;
406
+ for (int i = 0, id; i < P; i++) { cin >> w >> id; cin >> pl[id].x >> pl[id].y >> pl[id].alive; }
407
+ int k; cin >> w >> k; bombs.resize(k);
408
+ for (auto &b : bombs) cin >> w >> b.owner >> b.x >> b.y >> b.at;
409
+ cin >> w >> k;
410
+ flameEnd.assign(N * N, -1);
411
+ for (int i = 0, x, y, e; i < k; i++) { cin >> w >> x >> y >> e; flameEnd[C(x, y)] = e; }
412
+ while (cin >> w) {
413
+ if (w == "END") return true;
414
+ string line; getline(cin, line);
415
+ }
416
+ return false;
417
+ }
418
+
419
+ int main(int argc, char **argv) {
420
+ ios::sync_with_stdio(false); cin.tie(nullptr);
421
+ if (argc > 1) DBG = true;
422
+ string w;
423
+ if (!(cin >> w >> N >> P >> ME >> LIMIT >> FUSE >> RANGE >> CAP >> FIRE >> SHRINK >> EVERY)) return 0;
424
+ board.resize(N); pl.resize(P);
425
+ while (read_state()) {
426
+ pair<int,int> a = {4, 0};
427
+ if (pl[ME].alive) a = decide();
428
+ else { prevCell.assign(P, 0); for (int i = 0; i < P; i++) prevCell[i] = C(pl[i].x, pl[i].y); }
429
+ cout << T << ' ' << DS[a.first] << ' ' << a.second << endl;
430
+ }
431
+ return 0;
432
+ }