dsh-eval-guard 0.2.3 → 0.3.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +91 -13
- package/assets/commit0/instance.json +30 -0
- package/assets/commit0/workspace.zip +0 -0
- package/assets/featurebench/hidden/test_regression.py +690 -0
- package/assets/featurebench/instance.json +16 -0
- package/assets/featurebench/workspace.zip +0 -0
- package/assets/swe-bench-pro/hidden/test.patch +36 -0
- package/assets/swe-bench-pro/instance.json +10 -0
- package/assets/swe-bench-pro/workspace.zip +0 -0
- package/eval/README.md +18 -0
- package/eval/arena/arena/README.md +21 -0
- package/eval/arena/arena/bt.py +104 -0
- package/eval/arena/arena/clock.py +15 -0
- package/eval/arena/arena/core.py +265 -0
- package/eval/arena/arena/run.cmd +24 -0
- package/eval/arena/arena/run.sh +11 -0
- package/eval/arena/arena/schedule.py +79 -0
- package/eval/arena/arena/tournament.py +183 -0
- package/eval/arena/bomberman/bots/README.md +16 -0
- package/eval/arena/bomberman/bots/deepseek-v4.1-flash.cpp +447 -0
- package/eval/arena/bomberman/bots/doubao-seed-2.1.cpp +542 -0
- package/eval/arena/bomberman/bots/glm-5.3.cpp +406 -0
- package/eval/arena/bomberman/bots/gpt-6-astra.cpp +768 -0
- package/eval/arena/bomberman/bots/gpt-6-sol.cpp +444 -0
- package/eval/arena/bomberman/bots/kimi-k3.cpp +432 -0
- package/eval/arena/bomberman/bots/mimo-v2.6-pro.cpp +529 -0
- package/eval/arena/bomberman/bots/opus-5.5.cpp +548 -0
- package/eval/arena/bomberman/bots/qwen-3.8-max.cpp +836 -0
- package/eval/arena/bomberman/tournament/README.md +11 -0
- package/eval/arena/bomberman/tournament/bt.py +56 -0
- package/eval/arena/bomberman/tournament/evaluate.py +199 -0
- package/eval/arena/bomberman/tournament/run.py +79 -0
- package/eval/arena/bomberman/tournament/schedule-2to10.json.gz +0 -0
- package/eval/arena/bomberman/workspace/MANIFEST.json +13 -0
- package/eval/arena/bomberman/workspace/README.md +29 -0
- package/eval/arena/bomberman/workspace/RULES.md +100 -0
- package/eval/arena/bomberman/workspace/baseline.cpp +240 -0
- package/eval/arena/bomberman/workspace/clock.py +25 -0
- package/eval/arena/bomberman/workspace/engine/arena.py +198 -0
- package/eval/arena/bomberman/workspace/engine/build.py +35 -0
- package/eval/arena/bomberman/workspace/engine/engine.py +256 -0
- package/eval/arena/bomberman/workspace/engine/verify_replay.py +24 -0
- package/eval/arena/bomberman/workspace/run.cmd +28 -0
- package/eval/arena/bomberman/workspace/run.sh +16 -0
- package/eval/arena/bomberman/workspace/viewer/index.html +42 -0
- package/eval/arena/ctf/bots/README.md +18 -0
- package/eval/arena/ctf/bots/deepseek-v4.1-flash.cpp +601 -0
- package/eval/arena/ctf/bots/doubao-seed-2.1-turbo.cpp +320 -0
- package/eval/arena/ctf/bots/fable-5.1.cpp +634 -0
- package/eval/arena/ctf/bots/glm-5.3.cpp +689 -0
- package/eval/arena/ctf/bots/gpt-6-astra.cpp +657 -0
- package/eval/arena/ctf/bots/gpt-6.1-sol.cpp +725 -0
- package/eval/arena/ctf/bots/kimi-k3.cpp +667 -0
- package/eval/arena/ctf/bots/mimo-v2.6-pro.cpp +533 -0
- package/eval/arena/ctf/bots/opus-5.5.cpp +645 -0
- package/eval/arena/ctf/bots/qwen-3.8-max.cpp +726 -0
- package/eval/arena/ctf/bots/sonnet-5.5.cpp +569 -0
- package/eval/arena/ctf/tournament/README.md +15 -0
- package/eval/arena/ctf/tournament/formal-2to8.json +31 -0
- package/eval/arena/ctf/tournament/formal-9to15.json +31 -0
- package/eval/arena/ctf/workspace/README.md +41 -0
- package/eval/arena/ctf/workspace/RULES.md +119 -0
- package/eval/arena/ctf/workspace/arena.py +186 -0
- package/eval/arena/ctf/workspace/baseline.cpp +257 -0
- package/eval/arena/ctf/workspace/clock.py +15 -0
- package/eval/arena/ctf/workspace/core.py +265 -0
- package/eval/arena/ctf/workspace/engine.py +389 -0
- package/eval/arena/ctf/workspace/run.cmd +24 -0
- package/eval/arena/ctf/workspace/run.sh +11 -0
- package/eval/arena/ctf/workspace/viewer.html +71 -0
- package/eval/arena/land/bots/README.md +17 -0
- package/eval/arena/land/bots/deepseek-4.1f@workbuddy#1/bot.cpp +608 -0
- package/eval/arena/land/bots/glm-5.3@workbuddy#1/bot.cpp +521 -0
- package/eval/arena/land/bots/gpt-6-astra@codex#1/bot.cpp +373 -0
- package/eval/arena/land/bots/gpt-6-sol@codex#1/bot.cpp +341 -0
- package/eval/arena/land/bots/kimi-k3@workbuddy#1/bot.cpp +492 -0
- package/eval/arena/land/bots/mimo-2.6-pro@zcode#1/bot.cpp +652 -0
- package/eval/arena/land/bots/mystery-model@zcode#1/bot.cpp +466 -0
- package/eval/arena/land/bots/opus-5.5@claude-code#1/bot.cpp +630 -0
- package/eval/arena/land/bots/sonnet-5@claude-code#1/bot.cpp +619 -0
- package/eval/arena/land/tournament/make_replay_page.py +17 -0
- package/eval/arena/land/tournament/rate.py +290 -0
- package/eval/arena/land/tournament/round_robin.py +172 -0
- package/eval/arena/land/tournament/sparring.cpp +356 -0
- package/eval/arena/land/workspace/RULES.md +114 -0
- package/eval/arena/land/workspace/TASK.md +46 -0
- package/eval/arena/land/workspace/anchors/.build/greedy_f2e6d2dea5ca +0 -0
- package/eval/arena/land/workspace/anchors/greedy.cpp +194 -0
- package/eval/arena/land/workspace/anchors/random.cpp +80 -0
- package/eval/arena/land/workspace/clock.py +64 -0
- package/eval/arena/land/workspace/engine/build.py +33 -0
- package/eval/arena/land/workspace/engine/game.py +273 -0
- package/eval/arena/land/workspace/engine/referee.py +308 -0
- package/eval/arena/land/workspace/starter/.build/bot_be32b45b4699 +0 -0
- package/eval/arena/land/workspace/starter/bot.cpp +82 -0
- package/eval/arena/land/workspace/viewer/viewer.html +210 -0
- package/eval/arena/tank/bots/README.md +24 -0
- package/eval/arena/tank/bots/half1/deepseek-v4.1-flash.cpp +367 -0
- package/eval/arena/tank/bots/half1/doubao-seed-evolving.cpp +402 -0
- package/eval/arena/tank/bots/half1/gemini-4-argon.cpp +1132 -0
- package/eval/arena/tank/bots/half1/glm-5.3.cpp +551 -0
- package/eval/arena/tank/bots/half1/gpt-6-astra.cpp +233 -0
- package/eval/arena/tank/bots/half1/gpt-6.1-sol-ultrafast.cpp +350 -0
- package/eval/arena/tank/bots/half1/gpt-6.1-sol.cpp +78 -0
- package/eval/arena/tank/bots/half1/grok-4.7.cpp +1099 -0
- package/eval/arena/tank/bots/half1/haiku-5.5.cpp +210 -0
- package/eval/arena/tank/bots/half1/kimi-k3.cpp +353 -0
- package/eval/arena/tank/bots/half1/mimo-v2.6-pro.cpp +336 -0
- package/eval/arena/tank/bots/half1/muse-wonder-full.cpp +560 -0
- package/eval/arena/tank/bots/half1/opus-5.5.cpp +435 -0
- package/eval/arena/tank/bots/half1/qwen-3.8-max.cpp +537 -0
- package/eval/arena/tank/bots/half2/deepseek-v4.1-flash.cpp +425 -0
- package/eval/arena/tank/bots/half2/doubao-seed-evolving.cpp +308 -0
- package/eval/arena/tank/bots/half2/gemini-4-argon.cpp +1390 -0
- package/eval/arena/tank/bots/half2/glm-5.3.cpp +651 -0
- package/eval/arena/tank/bots/half2/gpt-6-astra.cpp +241 -0
- package/eval/arena/tank/bots/half2/gpt-6.1-sol-ultrafast.cpp +356 -0
- package/eval/arena/tank/bots/half2/gpt-6.1-sol.cpp +87 -0
- package/eval/arena/tank/bots/half2/grok-4.7.cpp +1205 -0
- package/eval/arena/tank/bots/half2/haiku-5.5.cpp +210 -0
- package/eval/arena/tank/bots/half2/kimi-k3.cpp +487 -0
- package/eval/arena/tank/bots/half2/mimo-v2.6-pro.cpp +336 -0
- package/eval/arena/tank/bots/half2/muse-wonder-full.cpp +560 -0
- package/eval/arena/tank/bots/half2/opus-5.5.cpp +476 -0
- package/eval/arena/tank/bots/half2/qwen-3.8-max.cpp +392 -0
- package/eval/arena/tank/tournament/README.md +24 -0
- package/eval/arena/tank/tournament/bt.py +218 -0
- package/eval/arena/tank/tournament/final.json +202 -0
- package/eval/arena/tank/tournament/halftime.json +146 -0
- package/eval/arena/tank/tournament/progress.json +911 -0
- package/eval/arena/tank/tournament/schedule.py +100 -0
- package/eval/arena/tank/tournament/sparring.cpp +928 -0
- package/eval/arena/tank/tournament/tournament.py +1426 -0
- package/eval/arena/tank/workspace/README.md +169 -0
- package/eval/arena/tank/workspace/RULES.md +443 -0
- package/eval/arena/tank/workspace/arena.py +862 -0
- package/eval/arena/tank/workspace/baseline.cpp +259 -0
- package/eval/arena/tank/workspace/clock.py +103 -0
- package/eval/arena/tank/workspace/core.py +712 -0
- package/eval/arena/tank/workspace/engine.py +573 -0
- package/eval/arena/tank/workspace/history/.lock +0 -0
- package/eval/arena/tank/workspace/history/20261017-193610-08715287f91f-bot.cpp +109 -0
- package/eval/arena/tank/workspace/history/20261017-193619-f00b2d5635fa-gpt-6-astra.cpp +241 -0
- package/eval/arena/tank/workspace/history/20261017-193643-63319e0a2b1a-gpt-6_1-sol-ultrafast.cpp +356 -0
- package/eval/arena/tank/workspace/history/20261017-193647-41c1341d0a8a-gemini-4-argon.cpp +1390 -0
- package/eval/arena/tank/workspace/history/20261017-193652-e34c0f45539a-gpt-6_1-sol.cpp +87 -0
- package/eval/arena/tank/workspace/history/20261017-193654-c026348ce96e-opus-5_5.cpp +476 -0
- package/eval/arena/tank/workspace/history/20261017-193655-4a21366e94d1-muse-wonder-full.cpp +560 -0
- package/eval/arena/tank/workspace/history/20261017-193657-dbc4e9969c52-mimo-v2_6-pro.cpp +336 -0
- package/eval/arena/tank/workspace/history/20261017-193703-723cd036eb31-grok-4_7.cpp +1205 -0
- package/eval/arena/tank/workspace/history/20261017-193707-1ebbb227be68-deepseek-v4_1-flash.cpp +425 -0
- package/eval/arena/tank/workspace/history/20261017-193709-aeb0e7202ad5-doubao-seed-evolving.cpp +308 -0
- package/eval/arena/tank/workspace/history/20261017-193710-b21ebeb9bc76-kimi-k3.cpp +487 -0
- package/eval/arena/tank/workspace/history/20261017-193712-54cd86531905-haiku-5_5.cpp +210 -0
- package/eval/arena/tank/workspace/history/20261017-193714-efdb8e35c0bf-qwen-3_8-max.cpp +392 -0
- package/eval/arena/tank/workspace/history/20261017-193715-681423c23fdb-glm-5_3.cpp +651 -0
- package/eval/arena/tank/workspace/history/20261017-193717-1a8b3c75181d-sparring.cpp +928 -0
- package/eval/arena/tank/workspace/history/20261017-193720-1e0803a541e8-baseline.cpp +259 -0
- package/eval/arena/tank/workspace/history/log.jsonl +103 -0
- package/eval/arena/tank/workspace/judge/cycles.hpp +53 -0
- package/eval/arena/tank/workspace/judge/fast.cpp +337 -0
- package/eval/arena/tank/workspace/judge/referee.cpp +125 -0
- package/eval/arena/tank/workspace/judge/speed.cpp +99 -0
- package/eval/arena/tank/workspace/run.cmd +31 -0
- package/eval/arena/tank/workspace/run.sh +23 -0
- package/eval/arena/tank/workspace/tank.hpp +1762 -0
- package/eval/arena/tank/workspace/tank_main.cpp +215 -0
- package/eval/arena/tank/workspace/viewer.html +1150 -0
- package/eval/arena/warehouse/workspace/SPEC.md +130 -0
- package/eval/arena/warehouse/workspace/TASK.md +71 -0
- package/eval/arena/warehouse/workspace/baseline/common.h +88 -0
- package/eval/arena/warehouse/workspace/baseline/main.cpp +27 -0
- package/eval/arena/warehouse/workspace/baseline/old_stuff.cpp +87 -0
- package/eval/arena/warehouse/workspace/baseline/sim.cpp +427 -0
- package/eval/arena/warehouse/workspace/baseline/util.cpp +220 -0
- package/eval/arena/warehouse/workspace/clock.py +42 -0
- package/eval/arena/warehouse/workspace/src/common.h +88 -0
- package/eval/arena/warehouse/workspace/src/main.cpp +27 -0
- package/eval/arena/warehouse/workspace/src/old_stuff.cpp +87 -0
- package/eval/arena/warehouse/workspace/src/sim.cpp +427 -0
- package/eval/arena/warehouse/workspace/src/util.cpp +220 -0
- package/eval/arena/warehouse/workspace/tools/bench.py +119 -0
- package/eval/arena/warehouse/workspace/tools/check_input.py +161 -0
- package/eval/arena/warehouse/workspace/tools/gen.py +132 -0
- package/eval/arena/warehouse/workspace/tools/measure.py +107 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_crowded.in +1420 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_crowded.out +9162 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_dynamic.in +1465 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_dynamic.out +3439 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_flood.in +2757 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_flood.out +3126 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_small.in +731 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_small.out +2578 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_wide.in +528 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_wide.out +2026 -0
- package/eval/bomberman.py +20 -0
- package/eval/commit0.py +21 -0
- package/eval/common.py +61 -0
- package/eval/ctf.py +20 -0
- package/eval/featurebench.py +25 -0
- package/eval/land.py +20 -0
- package/eval/legacy/bomberman-prices.json +4 -0
- package/eval/legacy/bomberman.py +161 -0
- package/eval/legacy/commit0.py +91 -0
- package/eval/legacy/ctf-prices.json +4 -0
- package/eval/legacy/ctf.py +178 -0
- package/eval/legacy/featurebench.py +103 -0
- package/eval/legacy/land-prices.json +4 -0
- package/eval/legacy/land.py +177 -0
- package/eval/legacy/swe_bench_pro.py +116 -0
- package/eval/legacy/tank-prices.json +3 -0
- package/eval/legacy/tank.py +408 -0
- package/eval/legacy/warehouse-prices.json +4 -0
- package/eval/legacy/warehouse.py +365 -0
- package/eval/swe-bench-pro.py +25 -0
- package/eval/tank.py +20 -0
- package/eval/warehouse.py +20 -0
- package/lib/client/index.js +376 -63
- package/lib/client/index.js.map +1 -1
- package/lib/index.js +684 -27
- package/package.json +2 -1
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// bot.cpp —— 评估驱动 + 联合搜索(v2)
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// 1) 每回合预计算到双方基地 / 补给点的 BFS 距离
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// 2) 对手模型:对方按"单坦克贪心 + 评估函数"行动
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// 3) 我方:每辆车单坦克模拟排序取 top-K,联合枚举 K^3,1-ply 评估后对 top-M 做 2-ply rollout 重排
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// 4) 评估:基地血量为纲(打基地/防基地为第一要务),含子弹落点、射线能力、防守牵引、抢星
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// 全部工作量固定 → 完全确定性,便于对比实验。
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#include "tank.hpp"
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#include <algorithm>
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using namespace tank;
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namespace {
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constexpr int K_TOP = 8; // 每辆车进入联合枚举的候选数
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constexpr int M_ROLLOUT = 288; // 做 rollout 重排的组合数
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double dist_base[2][CELLS]; // [seat] 到该座位基地的步数(砖墙当可走)
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double dist_supply[CELLS]; // 到最近补给点的步数
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// ---------------------------------------------------------------- 距离
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void bfs_dist(const State& s, const int16_t* seeds, int nseeds, double* out) {
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static int q[CELLS];
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for (int c = 0; c < CELLS; ++c) out[c] = 1e9;
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int head = 0, tail = 0;
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for (int k = 0; k < nseeds; ++k) { out[seeds[k]] = 0; q[tail++] = seeds[k]; }
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while (head < tail) {
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const int c = q[head++];
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const double nd = out[c] + 1.0;
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for (int d = 0; d < 4; ++d) {
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const int n = c + DIR_DELTA[d];
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const uint8_t g = s.grid[n];
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if ((g == EMPTY || g == BRICK) && out[n] > nd) { out[n] = nd; q[tail++] = n; }
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}
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}
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}
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void prepare(const State& s) {
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int16_t seed0 = s.base_pos[0], seed1 = s.base_pos[1];
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bfs_dist(s, &seed0, 1, dist_base[0]);
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bfs_dist(s, &seed1, 1, dist_base[1]);
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bfs_dist(s, s.supply, s.n_supply, dist_supply);
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}
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inline int manh(int a, int b) {
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int dx = cell_x(a) - cell_x(b), dy = cell_y(a) - cell_y(b);
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return (dx < 0 ? -dx : dx) + (dy < 0 ? -dy : dy);
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}
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// ---------------------------------------------------------------- 射线
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// 从 pos 沿 dir 看:返回第一个"挡子弹或有坦克"的格子,dist 是格数。
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int ray_first(const State& s, int pos, int dir, int& dist) {
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int d = 0;
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for (int c = pos + DIR_DELTA[dir];; c += DIR_DELTA[dir]) {
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++d;
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const uint8_t g = s.grid[c];
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if (g == OUTSIDE) { dist = d; return c; }
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if (tank_at(s, c) >= 0) { dist = d; return c; }
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if (g == BRICK || g == STEEL || g == BASE0 || g == BASE1) { dist = d; return c; }
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}
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}
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inline bool is_base_cell(const State& s, int c, int seat) {
|
|
63
|
+
return s.grid[c] == BASE0 + seat;
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
// 基地每回合最多扣 1 血、子弹上限 1:离基地越近开火频率越高(≤2 格每回合一发,越远越稀疏)
|
|
67
|
+
inline double rate_factor(int d) {
|
|
68
|
+
return d <= 2 ? 1.5 : (d <= 4 ? 1.0 : (d <= 6 ? 0.6 : 0.35));
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
// ---------------------------------------------------------------- 评估
|
|
72
|
+
double eval_state(const State& s, int me) {
|
|
73
|
+
const int opp = 1 - me;
|
|
74
|
+
if (s.done) {
|
|
75
|
+
if (s.winner == me) return 1e7;
|
|
76
|
+
if (s.winner < 0) return 0.0;
|
|
77
|
+
return -1e7;
|
|
78
|
+
}
|
|
79
|
+
double sc = 0.0;
|
|
80
|
+
sc += 35.0 * (s.base_hp[me] - s.base_hp[opp]);
|
|
81
|
+
sc += 45.0 * (s.kills[me] - s.kills[opp]);
|
|
82
|
+
sc += 28.0 * (s.stars_eaten[me] - s.stars_eaten[opp]);
|
|
83
|
+
|
|
84
|
+
// 坦克材质 + 走位(朝敌方基地推进)
|
|
85
|
+
for (int i = 0; i < 6; ++i) {
|
|
86
|
+
const Tank& t = s.tank[i];
|
|
87
|
+
if (!t.alive) continue;
|
|
88
|
+
const bool mine = seat_of(i) == me;
|
|
89
|
+
double v = 6.0 + 3.5 * t.hp + 10.0 * t.level;
|
|
90
|
+
double d = dist_base[1 - seat_of(i)][t.pos];
|
|
91
|
+
if (d > 26.0) d = 26.0;
|
|
92
|
+
v -= 3.0 * d;
|
|
93
|
+
sc += mine ? v : -v;
|
|
94
|
+
}
|
|
95
|
+
|
|
96
|
+
// 在飞的子弹:先撞上什么
|
|
97
|
+
for (int k = 0; k < s.n_bullets; ++k) {
|
|
98
|
+
const Bullet& b = s.bullet[k];
|
|
99
|
+
int d = 0;
|
|
100
|
+
const int hitc = ray_first(s, b.pos, b.dir, d);
|
|
101
|
+
const bool mine = seat_of(b.owner) == me;
|
|
102
|
+
const double w = d <= 2 ? 1.0 : (d <= 4 ? 0.6 : 0.3);
|
|
103
|
+
double v = 0.0;
|
|
104
|
+
const int tgt = tank_at(s, hitc);
|
|
105
|
+
if (tgt >= 0) {
|
|
106
|
+
const bool tgt_mine = seat_of(tgt) == me;
|
|
107
|
+
if (tgt_mine == mine) v = -10.0; // 打队友
|
|
108
|
+
else if (s.tank[tgt].hp <= 1) v = 14.0; // 能击杀
|
|
109
|
+
else v = 8.0;
|
|
110
|
+
} else if (s.grid[hitc] == BASE0 || s.grid[hitc] == BASE1) {
|
|
111
|
+
const bool base_mine = (s.grid[hitc] - BASE0) == me;
|
|
112
|
+
v = base_mine == mine ? -22.0 : 38.0;
|
|
113
|
+
} else if (s.grid[hitc] == BRICK) {
|
|
114
|
+
const double dg = dist_base[1 - seat_of(b.owner)][hitc];
|
|
115
|
+
v = 2.0 + (dg <= 2.0 ? 14.0 : (dg <= 5.0 ? 5.0 : 0.0)); // 拆敌方基地围墙加钱
|
|
116
|
+
} else if (s.grid[hitc] == STEEL) {
|
|
117
|
+
v = 0.2;
|
|
118
|
+
}
|
|
119
|
+
sc += mine ? w * v : -w * v;
|
|
120
|
+
}
|
|
121
|
+
|
|
122
|
+
// 射线能力:现在能打到谁 / 能打到基地(持续输出的能力)
|
|
123
|
+
for (int i = 0; i < 6; ++i) {
|
|
124
|
+
const Tank& t = s.tank[i];
|
|
125
|
+
if (!t.alive || !can_fire(s, i)) continue;
|
|
126
|
+
const bool mine = seat_of(i) == me;
|
|
127
|
+
for (int dir = 0; dir < 4; ++dir) {
|
|
128
|
+
int d = 0;
|
|
129
|
+
const int hitc = ray_first(s, t.pos, dir, d);
|
|
130
|
+
double v = 0.0;
|
|
131
|
+
const int tgt = tank_at(s, hitc);
|
|
132
|
+
if (tgt >= 0) {
|
|
133
|
+
if (seat_of(tgt) == seat_of(i)) v = -4.0;
|
|
134
|
+
else v = s.tank[tgt].hp <= 1 ? 8.0 : 4.5;
|
|
135
|
+
} else if (s.grid[hitc] == BASE0 || s.grid[hitc] == BASE1) {
|
|
136
|
+
v = ((s.grid[hitc] - BASE0) == seat_of(i)) ? -24.0 : 36.0;
|
|
137
|
+
}
|
|
138
|
+
const double w = d <= 4 ? 1.0 : 0.6;
|
|
139
|
+
sc += mine ? w * v : -w * v;
|
|
140
|
+
}
|
|
141
|
+
}
|
|
142
|
+
|
|
143
|
+
// 防守牵引:谁的基地被瞄准 / 被子弹盯上,谁靠基地最近的 1-2 辆车回防(其余继续进攻)
|
|
144
|
+
for (int X = 0; X < 2; ++X) {
|
|
145
|
+
int tc[8];
|
|
146
|
+
int nt = 0;
|
|
147
|
+
for (int i = 0; i < 6 && nt < 8; ++i) {
|
|
148
|
+
const Tank& t = s.tank[i];
|
|
149
|
+
if (!t.alive || seat_of(i) == X || !can_fire(s, i)) continue;
|
|
150
|
+
for (int dir = 0; dir < 4 && nt < 8; ++dir) {
|
|
151
|
+
int d;
|
|
152
|
+
const int hitc = ray_first(s, t.pos, dir, d);
|
|
153
|
+
if (is_base_cell(s, hitc, X)) tc[nt++] = t.pos;
|
|
154
|
+
}
|
|
155
|
+
}
|
|
156
|
+
for (int k = 0; k < s.n_bullets && nt < 8; ++k) {
|
|
157
|
+
const Bullet& b = s.bullet[k];
|
|
158
|
+
if (seat_of(b.owner) == X) continue;
|
|
159
|
+
int d;
|
|
160
|
+
const int hitc = ray_first(s, b.pos, b.dir, d);
|
|
161
|
+
if (is_base_cell(s, hitc, X)) tc[nt++] = b.pos;
|
|
162
|
+
}
|
|
163
|
+
if (!nt) continue;
|
|
164
|
+
// 按离自家基地的远近排序,最近的车全额牵引、第二辆半额
|
|
165
|
+
const int home = s.base_pos[X];
|
|
166
|
+
int order[3] = {0, 1, 2};
|
|
167
|
+
int md[3];
|
|
168
|
+
for (int k = 0; k < 3; ++k) {
|
|
169
|
+
const int i = tank_id(X, k);
|
|
170
|
+
md[k] = s.tank[i].alive ? manh(s.tank[i].pos, home) : 999;
|
|
171
|
+
}
|
|
172
|
+
for (int a = 0; a < 3; ++a)
|
|
173
|
+
for (int b2 = a + 1; b2 < 3; ++b2)
|
|
174
|
+
if (md[order[b2]] < md[order[a]]) std::swap(order[a], order[b2]);
|
|
175
|
+
for (int r = 0; r < 2; ++r) {
|
|
176
|
+
const int i = tank_id(X, order[r]);
|
|
177
|
+
if (!s.tank[i].alive) continue;
|
|
178
|
+
const int dd = manh(s.tank[i].pos, home);
|
|
179
|
+
const double v = (r == 0 ? 3.2 : 1.4) * (dd < 12 ? 12 - dd : 0);
|
|
180
|
+
sc += X == me ? v : -v;
|
|
181
|
+
}
|
|
182
|
+
}
|
|
183
|
+
|
|
184
|
+
// 星星:走近补给点(未满级)。有星时争抢,没星时小幅提前落位
|
|
185
|
+
{
|
|
186
|
+
const double wgt = s.star_mask ? 2.2 : 0.8;
|
|
187
|
+
for (int i = 0; i < 6; ++i) {
|
|
188
|
+
const Tank& t = s.tank[i];
|
|
189
|
+
if (!t.alive || t.level >= s.P.max_level) continue;
|
|
190
|
+
double d = dist_supply[t.pos];
|
|
191
|
+
if (d > 10.0) d = 10.0;
|
|
192
|
+
const double v = -wgt * d;
|
|
193
|
+
sc += (seat_of(i) == me) ? v : -v;
|
|
194
|
+
}
|
|
195
|
+
}
|
|
196
|
+
// 避免压在对方出生点上被复活炸毁(白送击毁)
|
|
197
|
+
for (int i = 0; i < 6; ++i) {
|
|
198
|
+
const Tank& t = s.tank[i];
|
|
199
|
+
if (!t.alive) continue;
|
|
200
|
+
for (int e = 0; e < 3; ++e) {
|
|
201
|
+
const int j = tank_id(1 - seat_of(i), e);
|
|
202
|
+
if (s.tank[j].alive) continue;
|
|
203
|
+
if (s.spawn[j] == t.pos && respawn_in(s, j) <= 2) {
|
|
204
|
+
sc += (seat_of(i) == me) ? -25.0 : 25.0;
|
|
205
|
+
}
|
|
206
|
+
}
|
|
207
|
+
}
|
|
208
|
+
return sc;
|
|
209
|
+
}
|
|
210
|
+
|
|
211
|
+
// ---------------------------------------------------------------- 贪心(对手模型 / rollout)
|
|
212
|
+
// opp_orders:假定对手这一回合怎么动(默认不动)
|
|
213
|
+
Orders greedy(const State& s, int seat, const Orders& opp_orders) {
|
|
214
|
+
Orders res;
|
|
215
|
+
for (int type = 0; type < 3; ++type) {
|
|
216
|
+
const int i = tank_id(seat, type);
|
|
217
|
+
if (!s.tank[i].alive) continue;
|
|
218
|
+
Cmd list[N_CMDS];
|
|
219
|
+
const int n = legal_commands(s, i, list);
|
|
220
|
+
double best = -1e18;
|
|
221
|
+
Cmd bc = STAY;
|
|
222
|
+
for (int k = 0; k < n; ++k) {
|
|
223
|
+
State tmp = s;
|
|
224
|
+
Orders mine;
|
|
225
|
+
mine.cmd[type] = list[k];
|
|
226
|
+
step_as(tmp, seat, mine, opp_orders);
|
|
227
|
+
const double sc = eval_state(tmp, seat);
|
|
228
|
+
if (sc > best) { best = sc; bc = list[k]; }
|
|
229
|
+
}
|
|
230
|
+
res.cmd[type] = bc;
|
|
231
|
+
}
|
|
232
|
+
return res;
|
|
233
|
+
}
|
|
234
|
+
|
|
235
|
+
struct Cand { Cmd cmd; double sc; };
|
|
236
|
+
struct Combo { double sc; Cmd c[3]; };
|
|
237
|
+
|
|
238
|
+
} // namespace
|
|
239
|
+
|
|
240
|
+
void init(const State& s, int me) { (void)s; (void)me; }
|
|
241
|
+
|
|
242
|
+
Orders decide(const State& s, int me) {
|
|
243
|
+
prepare(s);
|
|
244
|
+
const int opp = 1 - me;
|
|
245
|
+
const Orders stay_orders;
|
|
246
|
+
const Orders enemy_pred = greedy(s, opp, stay_orders);
|
|
247
|
+
|
|
248
|
+
// ---- 每辆车候选排序(别人不动,敌人按 enemy_pred)----
|
|
249
|
+
Cand rk[3][N_CMDS];
|
|
250
|
+
int rn[3] = {0, 0, 0};
|
|
251
|
+
for (int type = 0; type < 3; ++type) {
|
|
252
|
+
const int i = tank_id(me, type);
|
|
253
|
+
if (!s.tank[i].alive) { rk[type][0] = {STAY, 0.0}; rn[type] = 1; continue; }
|
|
254
|
+
Cmd list[N_CMDS];
|
|
255
|
+
const int n = legal_commands(s, i, list);
|
|
256
|
+
for (int k = 0; k < n; ++k) {
|
|
257
|
+
State tmp = s;
|
|
258
|
+
Orders mine;
|
|
259
|
+
mine.cmd[type] = list[k];
|
|
260
|
+
step_as(tmp, me, mine, enemy_pred);
|
|
261
|
+
rk[type][k] = {list[k], eval_state(tmp, me)};
|
|
262
|
+
}
|
|
263
|
+
rn[type] = n;
|
|
264
|
+
std::sort(rk[type], rk[type] + n, [](const Cand& a, const Cand& b) {
|
|
265
|
+
return a.sc != b.sc ? a.sc > b.sc : a.cmd < b.cmd;
|
|
266
|
+
});
|
|
267
|
+
if (rn[type] > K_TOP) rn[type] = K_TOP;
|
|
268
|
+
}
|
|
269
|
+
|
|
270
|
+
// ---- 联合枚举:1-ply(对 enemy_pred 与敌方不动各评一次,取平均)----
|
|
271
|
+
static Combo combos[512];
|
|
272
|
+
int ncombo = 0;
|
|
273
|
+
for (int a = 0; a < rn[0]; ++a) {
|
|
274
|
+
for (int b = 0; b < rn[1]; ++b) {
|
|
275
|
+
for (int c = 0; c < rn[2]; ++c) {
|
|
276
|
+
Orders mine;
|
|
277
|
+
mine.cmd[0] = rk[0][a].cmd;
|
|
278
|
+
mine.cmd[1] = rk[1][b].cmd;
|
|
279
|
+
mine.cmd[2] = rk[2][c].cmd;
|
|
280
|
+
State t1 = s;
|
|
281
|
+
step_as(t1, me, mine, enemy_pred);
|
|
282
|
+
double sc = eval_state(t1, me);
|
|
283
|
+
State t2 = s;
|
|
284
|
+
step_as(t2, me, mine, stay_orders);
|
|
285
|
+
sc = 0.5 * sc + 0.5 * eval_state(t2, me);
|
|
286
|
+
combos[ncombo].sc = sc;
|
|
287
|
+
combos[ncombo].c[0] = mine.cmd[0];
|
|
288
|
+
combos[ncombo].c[1] = mine.cmd[1];
|
|
289
|
+
combos[ncombo].c[2] = mine.cmd[2];
|
|
290
|
+
++ncombo;
|
|
291
|
+
}
|
|
292
|
+
}
|
|
293
|
+
}
|
|
294
|
+
std::sort(combos, combos + ncombo, [](const Combo& x, const Combo& y) { return x.sc > y.sc; });
|
|
295
|
+
|
|
296
|
+
// ---- 2/3-ply rollout 重排 top-M:我动 → 双方按贪心再走(对方先按我不动出招,我再应招)----
|
|
297
|
+
const int m = ncombo < M_ROLLOUT ? ncombo : M_ROLLOUT;
|
|
298
|
+
double best_final = -1e18;
|
|
299
|
+
int best_idx = 0;
|
|
300
|
+
for (int j = 0; j < m; ++j) {
|
|
301
|
+
// 预算保险:机器慢、局面大时及早收手,用已有的最好组合(至少看 8 个)
|
|
302
|
+
if (j >= 8 && budget_left() < 14.0) break;
|
|
303
|
+
Orders mine;
|
|
304
|
+
mine.cmd[0] = combos[j].c[0];
|
|
305
|
+
mine.cmd[1] = combos[j].c[1];
|
|
306
|
+
mine.cmd[2] = combos[j].c[2];
|
|
307
|
+
State t1 = s;
|
|
308
|
+
step_as(t1, me, mine, enemy_pred);
|
|
309
|
+
double final;
|
|
310
|
+
if (t1.done) {
|
|
311
|
+
final = eval_state(t1, me);
|
|
312
|
+
} else {
|
|
313
|
+
const Orders eg = greedy(t1, opp, stay_orders);
|
|
314
|
+
const Orders mg = greedy(t1, me, eg);
|
|
315
|
+
State t2 = t1;
|
|
316
|
+
step_as(t2, me, mg, eg);
|
|
317
|
+
double e2 = eval_state(t2, me);
|
|
318
|
+
if (!t2.done) {
|
|
319
|
+
const Orders eg2 = greedy(t2, opp, stay_orders);
|
|
320
|
+
const Orders mg2 = greedy(t2, me, eg2);
|
|
321
|
+
State t3 = t2;
|
|
322
|
+
step_as(t3, me, mg2, eg2);
|
|
323
|
+
final = 0.3 * eval_state(t1, me) + 0.4 * e2 + 0.3 * eval_state(t3, me);
|
|
324
|
+
} else {
|
|
325
|
+
final = 0.4 * eval_state(t1, me) + 0.6 * e2;
|
|
326
|
+
}
|
|
327
|
+
}
|
|
328
|
+
if (final > best_final) { best_final = final; best_idx = j; }
|
|
329
|
+
}
|
|
330
|
+
|
|
331
|
+
Orders out;
|
|
332
|
+
out.cmd[0] = combos[best_idx].c[0];
|
|
333
|
+
out.cmd[1] = combos[best_idx].c[1];
|
|
334
|
+
out.cmd[2] = combos[best_idx].c[2];
|
|
335
|
+
return out;
|
|
336
|
+
}
|