dsh-eval-guard 0.2.3 → 0.3.1

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Files changed (221) hide show
  1. package/README.md +91 -13
  2. package/assets/commit0/instance.json +30 -0
  3. package/assets/commit0/workspace.zip +0 -0
  4. package/assets/featurebench/hidden/test_regression.py +690 -0
  5. package/assets/featurebench/instance.json +16 -0
  6. package/assets/featurebench/workspace.zip +0 -0
  7. package/assets/swe-bench-pro/hidden/test.patch +36 -0
  8. package/assets/swe-bench-pro/instance.json +10 -0
  9. package/assets/swe-bench-pro/workspace.zip +0 -0
  10. package/eval/README.md +18 -0
  11. package/eval/arena/arena/README.md +21 -0
  12. package/eval/arena/arena/bt.py +104 -0
  13. package/eval/arena/arena/clock.py +15 -0
  14. package/eval/arena/arena/core.py +265 -0
  15. package/eval/arena/arena/run.cmd +24 -0
  16. package/eval/arena/arena/run.sh +11 -0
  17. package/eval/arena/arena/schedule.py +79 -0
  18. package/eval/arena/arena/tournament.py +183 -0
  19. package/eval/arena/bomberman/bots/README.md +16 -0
  20. package/eval/arena/bomberman/bots/deepseek-v4.1-flash.cpp +447 -0
  21. package/eval/arena/bomberman/bots/doubao-seed-2.1.cpp +542 -0
  22. package/eval/arena/bomberman/bots/glm-5.3.cpp +406 -0
  23. package/eval/arena/bomberman/bots/gpt-6-astra.cpp +768 -0
  24. package/eval/arena/bomberman/bots/gpt-6-sol.cpp +444 -0
  25. package/eval/arena/bomberman/bots/kimi-k3.cpp +432 -0
  26. package/eval/arena/bomberman/bots/mimo-v2.6-pro.cpp +529 -0
  27. package/eval/arena/bomberman/bots/opus-5.5.cpp +548 -0
  28. package/eval/arena/bomberman/bots/qwen-3.8-max.cpp +836 -0
  29. package/eval/arena/bomberman/tournament/README.md +11 -0
  30. package/eval/arena/bomberman/tournament/bt.py +56 -0
  31. package/eval/arena/bomberman/tournament/evaluate.py +199 -0
  32. package/eval/arena/bomberman/tournament/run.py +79 -0
  33. package/eval/arena/bomberman/tournament/schedule-2to10.json.gz +0 -0
  34. package/eval/arena/bomberman/workspace/MANIFEST.json +13 -0
  35. package/eval/arena/bomberman/workspace/README.md +29 -0
  36. package/eval/arena/bomberman/workspace/RULES.md +100 -0
  37. package/eval/arena/bomberman/workspace/baseline.cpp +240 -0
  38. package/eval/arena/bomberman/workspace/clock.py +25 -0
  39. package/eval/arena/bomberman/workspace/engine/arena.py +198 -0
  40. package/eval/arena/bomberman/workspace/engine/build.py +35 -0
  41. package/eval/arena/bomberman/workspace/engine/engine.py +256 -0
  42. package/eval/arena/bomberman/workspace/engine/verify_replay.py +24 -0
  43. package/eval/arena/bomberman/workspace/run.cmd +28 -0
  44. package/eval/arena/bomberman/workspace/run.sh +16 -0
  45. package/eval/arena/bomberman/workspace/viewer/index.html +42 -0
  46. package/eval/arena/ctf/bots/README.md +18 -0
  47. package/eval/arena/ctf/bots/deepseek-v4.1-flash.cpp +601 -0
  48. package/eval/arena/ctf/bots/doubao-seed-2.1-turbo.cpp +320 -0
  49. package/eval/arena/ctf/bots/fable-5.1.cpp +634 -0
  50. package/eval/arena/ctf/bots/glm-5.3.cpp +689 -0
  51. package/eval/arena/ctf/bots/gpt-6-astra.cpp +657 -0
  52. package/eval/arena/ctf/bots/gpt-6.1-sol.cpp +725 -0
  53. package/eval/arena/ctf/bots/kimi-k3.cpp +667 -0
  54. package/eval/arena/ctf/bots/mimo-v2.6-pro.cpp +533 -0
  55. package/eval/arena/ctf/bots/opus-5.5.cpp +645 -0
  56. package/eval/arena/ctf/bots/qwen-3.8-max.cpp +726 -0
  57. package/eval/arena/ctf/bots/sonnet-5.5.cpp +569 -0
  58. package/eval/arena/ctf/tournament/README.md +15 -0
  59. package/eval/arena/ctf/tournament/formal-2to8.json +31 -0
  60. package/eval/arena/ctf/tournament/formal-9to15.json +31 -0
  61. package/eval/arena/ctf/workspace/README.md +41 -0
  62. package/eval/arena/ctf/workspace/RULES.md +119 -0
  63. package/eval/arena/ctf/workspace/arena.py +186 -0
  64. package/eval/arena/ctf/workspace/baseline.cpp +257 -0
  65. package/eval/arena/ctf/workspace/clock.py +15 -0
  66. package/eval/arena/ctf/workspace/core.py +265 -0
  67. package/eval/arena/ctf/workspace/engine.py +389 -0
  68. package/eval/arena/ctf/workspace/run.cmd +24 -0
  69. package/eval/arena/ctf/workspace/run.sh +11 -0
  70. package/eval/arena/ctf/workspace/viewer.html +71 -0
  71. package/eval/arena/land/bots/README.md +17 -0
  72. package/eval/arena/land/bots/deepseek-4.1f@workbuddy#1/bot.cpp +608 -0
  73. package/eval/arena/land/bots/glm-5.3@workbuddy#1/bot.cpp +521 -0
  74. package/eval/arena/land/bots/gpt-6-astra@codex#1/bot.cpp +373 -0
  75. package/eval/arena/land/bots/gpt-6-sol@codex#1/bot.cpp +341 -0
  76. package/eval/arena/land/bots/kimi-k3@workbuddy#1/bot.cpp +492 -0
  77. package/eval/arena/land/bots/mimo-2.6-pro@zcode#1/bot.cpp +652 -0
  78. package/eval/arena/land/bots/mystery-model@zcode#1/bot.cpp +466 -0
  79. package/eval/arena/land/bots/opus-5.5@claude-code#1/bot.cpp +630 -0
  80. package/eval/arena/land/bots/sonnet-5@claude-code#1/bot.cpp +619 -0
  81. package/eval/arena/land/tournament/make_replay_page.py +17 -0
  82. package/eval/arena/land/tournament/rate.py +290 -0
  83. package/eval/arena/land/tournament/round_robin.py +172 -0
  84. package/eval/arena/land/tournament/sparring.cpp +356 -0
  85. package/eval/arena/land/workspace/RULES.md +114 -0
  86. package/eval/arena/land/workspace/TASK.md +46 -0
  87. package/eval/arena/land/workspace/anchors/.build/greedy_f2e6d2dea5ca +0 -0
  88. package/eval/arena/land/workspace/anchors/greedy.cpp +194 -0
  89. package/eval/arena/land/workspace/anchors/random.cpp +80 -0
  90. package/eval/arena/land/workspace/clock.py +64 -0
  91. package/eval/arena/land/workspace/engine/build.py +33 -0
  92. package/eval/arena/land/workspace/engine/game.py +273 -0
  93. package/eval/arena/land/workspace/engine/referee.py +308 -0
  94. package/eval/arena/land/workspace/starter/.build/bot_be32b45b4699 +0 -0
  95. package/eval/arena/land/workspace/starter/bot.cpp +82 -0
  96. package/eval/arena/land/workspace/viewer/viewer.html +210 -0
  97. package/eval/arena/tank/bots/README.md +24 -0
  98. package/eval/arena/tank/bots/half1/deepseek-v4.1-flash.cpp +367 -0
  99. package/eval/arena/tank/bots/half1/doubao-seed-evolving.cpp +402 -0
  100. package/eval/arena/tank/bots/half1/gemini-4-argon.cpp +1132 -0
  101. package/eval/arena/tank/bots/half1/glm-5.3.cpp +551 -0
  102. package/eval/arena/tank/bots/half1/gpt-6-astra.cpp +233 -0
  103. package/eval/arena/tank/bots/half1/gpt-6.1-sol-ultrafast.cpp +350 -0
  104. package/eval/arena/tank/bots/half1/gpt-6.1-sol.cpp +78 -0
  105. package/eval/arena/tank/bots/half1/grok-4.7.cpp +1099 -0
  106. package/eval/arena/tank/bots/half1/haiku-5.5.cpp +210 -0
  107. package/eval/arena/tank/bots/half1/kimi-k3.cpp +353 -0
  108. package/eval/arena/tank/bots/half1/mimo-v2.6-pro.cpp +336 -0
  109. package/eval/arena/tank/bots/half1/muse-wonder-full.cpp +560 -0
  110. package/eval/arena/tank/bots/half1/opus-5.5.cpp +435 -0
  111. package/eval/arena/tank/bots/half1/qwen-3.8-max.cpp +537 -0
  112. package/eval/arena/tank/bots/half2/deepseek-v4.1-flash.cpp +425 -0
  113. package/eval/arena/tank/bots/half2/doubao-seed-evolving.cpp +308 -0
  114. package/eval/arena/tank/bots/half2/gemini-4-argon.cpp +1390 -0
  115. package/eval/arena/tank/bots/half2/glm-5.3.cpp +651 -0
  116. package/eval/arena/tank/bots/half2/gpt-6-astra.cpp +241 -0
  117. package/eval/arena/tank/bots/half2/gpt-6.1-sol-ultrafast.cpp +356 -0
  118. package/eval/arena/tank/bots/half2/gpt-6.1-sol.cpp +87 -0
  119. package/eval/arena/tank/bots/half2/grok-4.7.cpp +1205 -0
  120. package/eval/arena/tank/bots/half2/haiku-5.5.cpp +210 -0
  121. package/eval/arena/tank/bots/half2/kimi-k3.cpp +487 -0
  122. package/eval/arena/tank/bots/half2/mimo-v2.6-pro.cpp +336 -0
  123. package/eval/arena/tank/bots/half2/muse-wonder-full.cpp +560 -0
  124. package/eval/arena/tank/bots/half2/opus-5.5.cpp +476 -0
  125. package/eval/arena/tank/bots/half2/qwen-3.8-max.cpp +392 -0
  126. package/eval/arena/tank/tournament/README.md +24 -0
  127. package/eval/arena/tank/tournament/bt.py +218 -0
  128. package/eval/arena/tank/tournament/final.json +202 -0
  129. package/eval/arena/tank/tournament/halftime.json +146 -0
  130. package/eval/arena/tank/tournament/progress.json +911 -0
  131. package/eval/arena/tank/tournament/schedule.py +100 -0
  132. package/eval/arena/tank/tournament/sparring.cpp +928 -0
  133. package/eval/arena/tank/tournament/tournament.py +1426 -0
  134. package/eval/arena/tank/workspace/README.md +169 -0
  135. package/eval/arena/tank/workspace/RULES.md +443 -0
  136. package/eval/arena/tank/workspace/arena.py +862 -0
  137. package/eval/arena/tank/workspace/baseline.cpp +259 -0
  138. package/eval/arena/tank/workspace/clock.py +103 -0
  139. package/eval/arena/tank/workspace/core.py +712 -0
  140. package/eval/arena/tank/workspace/engine.py +573 -0
  141. package/eval/arena/tank/workspace/history/.lock +0 -0
  142. package/eval/arena/tank/workspace/history/20261017-193610-08715287f91f-bot.cpp +109 -0
  143. package/eval/arena/tank/workspace/history/20261017-193619-f00b2d5635fa-gpt-6-astra.cpp +241 -0
  144. package/eval/arena/tank/workspace/history/20261017-193643-63319e0a2b1a-gpt-6_1-sol-ultrafast.cpp +356 -0
  145. package/eval/arena/tank/workspace/history/20261017-193647-41c1341d0a8a-gemini-4-argon.cpp +1390 -0
  146. package/eval/arena/tank/workspace/history/20261017-193652-e34c0f45539a-gpt-6_1-sol.cpp +87 -0
  147. package/eval/arena/tank/workspace/history/20261017-193654-c026348ce96e-opus-5_5.cpp +476 -0
  148. package/eval/arena/tank/workspace/history/20261017-193655-4a21366e94d1-muse-wonder-full.cpp +560 -0
  149. package/eval/arena/tank/workspace/history/20261017-193657-dbc4e9969c52-mimo-v2_6-pro.cpp +336 -0
  150. package/eval/arena/tank/workspace/history/20261017-193703-723cd036eb31-grok-4_7.cpp +1205 -0
  151. package/eval/arena/tank/workspace/history/20261017-193707-1ebbb227be68-deepseek-v4_1-flash.cpp +425 -0
  152. package/eval/arena/tank/workspace/history/20261017-193709-aeb0e7202ad5-doubao-seed-evolving.cpp +308 -0
  153. package/eval/arena/tank/workspace/history/20261017-193710-b21ebeb9bc76-kimi-k3.cpp +487 -0
  154. package/eval/arena/tank/workspace/history/20261017-193712-54cd86531905-haiku-5_5.cpp +210 -0
  155. package/eval/arena/tank/workspace/history/20261017-193714-efdb8e35c0bf-qwen-3_8-max.cpp +392 -0
  156. package/eval/arena/tank/workspace/history/20261017-193715-681423c23fdb-glm-5_3.cpp +651 -0
  157. package/eval/arena/tank/workspace/history/20261017-193717-1a8b3c75181d-sparring.cpp +928 -0
  158. package/eval/arena/tank/workspace/history/20261017-193720-1e0803a541e8-baseline.cpp +259 -0
  159. package/eval/arena/tank/workspace/history/log.jsonl +103 -0
  160. package/eval/arena/tank/workspace/judge/cycles.hpp +53 -0
  161. package/eval/arena/tank/workspace/judge/fast.cpp +337 -0
  162. package/eval/arena/tank/workspace/judge/referee.cpp +125 -0
  163. package/eval/arena/tank/workspace/judge/speed.cpp +99 -0
  164. package/eval/arena/tank/workspace/run.cmd +31 -0
  165. package/eval/arena/tank/workspace/run.sh +23 -0
  166. package/eval/arena/tank/workspace/tank.hpp +1762 -0
  167. package/eval/arena/tank/workspace/tank_main.cpp +215 -0
  168. package/eval/arena/tank/workspace/viewer.html +1150 -0
  169. package/eval/arena/warehouse/workspace/SPEC.md +130 -0
  170. package/eval/arena/warehouse/workspace/TASK.md +71 -0
  171. package/eval/arena/warehouse/workspace/baseline/common.h +88 -0
  172. package/eval/arena/warehouse/workspace/baseline/main.cpp +27 -0
  173. package/eval/arena/warehouse/workspace/baseline/old_stuff.cpp +87 -0
  174. package/eval/arena/warehouse/workspace/baseline/sim.cpp +427 -0
  175. package/eval/arena/warehouse/workspace/baseline/util.cpp +220 -0
  176. package/eval/arena/warehouse/workspace/clock.py +42 -0
  177. package/eval/arena/warehouse/workspace/src/common.h +88 -0
  178. package/eval/arena/warehouse/workspace/src/main.cpp +27 -0
  179. package/eval/arena/warehouse/workspace/src/old_stuff.cpp +87 -0
  180. package/eval/arena/warehouse/workspace/src/sim.cpp +427 -0
  181. package/eval/arena/warehouse/workspace/src/util.cpp +220 -0
  182. package/eval/arena/warehouse/workspace/tools/bench.py +119 -0
  183. package/eval/arena/warehouse/workspace/tools/check_input.py +161 -0
  184. package/eval/arena/warehouse/workspace/tools/gen.py +132 -0
  185. package/eval/arena/warehouse/workspace/tools/measure.py +107 -0
  186. package/eval/arena/warehouse/workspace/workloads/public/pub_crowded.in +1420 -0
  187. package/eval/arena/warehouse/workspace/workloads/public/pub_crowded.out +9162 -0
  188. package/eval/arena/warehouse/workspace/workloads/public/pub_dynamic.in +1465 -0
  189. package/eval/arena/warehouse/workspace/workloads/public/pub_dynamic.out +3439 -0
  190. package/eval/arena/warehouse/workspace/workloads/public/pub_flood.in +2757 -0
  191. package/eval/arena/warehouse/workspace/workloads/public/pub_flood.out +3126 -0
  192. package/eval/arena/warehouse/workspace/workloads/public/pub_small.in +731 -0
  193. package/eval/arena/warehouse/workspace/workloads/public/pub_small.out +2578 -0
  194. package/eval/arena/warehouse/workspace/workloads/public/pub_wide.in +528 -0
  195. package/eval/arena/warehouse/workspace/workloads/public/pub_wide.out +2026 -0
  196. package/eval/bomberman.py +20 -0
  197. package/eval/commit0.py +21 -0
  198. package/eval/common.py +61 -0
  199. package/eval/ctf.py +20 -0
  200. package/eval/featurebench.py +25 -0
  201. package/eval/land.py +20 -0
  202. package/eval/legacy/bomberman-prices.json +4 -0
  203. package/eval/legacy/bomberman.py +161 -0
  204. package/eval/legacy/commit0.py +91 -0
  205. package/eval/legacy/ctf-prices.json +4 -0
  206. package/eval/legacy/ctf.py +178 -0
  207. package/eval/legacy/featurebench.py +103 -0
  208. package/eval/legacy/land-prices.json +4 -0
  209. package/eval/legacy/land.py +177 -0
  210. package/eval/legacy/swe_bench_pro.py +116 -0
  211. package/eval/legacy/tank-prices.json +3 -0
  212. package/eval/legacy/tank.py +408 -0
  213. package/eval/legacy/warehouse-prices.json +4 -0
  214. package/eval/legacy/warehouse.py +365 -0
  215. package/eval/swe-bench-pro.py +25 -0
  216. package/eval/tank.py +20 -0
  217. package/eval/warehouse.py +20 -0
  218. package/lib/client/index.js +376 -63
  219. package/lib/client/index.js.map +1 -1
  220. package/lib/index.js +684 -27
  221. package/package.json +2 -1
@@ -0,0 +1,542 @@
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+ // Bomberman Bot - Strong Competitive Version
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+ //
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+ // Core strategy:
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+ // 1. Time-expanded reachability BFS simulating chain reactions and shrinking
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+ // 2. Survival is primary: we score reachable cells * survival length as dominant term
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+ // 3. Threat model: assume the nearest enemy will place a bomb this turn
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+ // 4. Aggression: if placing a bomb drastically reduces enemy reach, do it
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+ // 5. Persistent goal navigation with anti-looping visit memory
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+ // 6. Multi-enemy: find the most vulnerable enemy and focus on them
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+ // 7. Shrink-aware: value map-center cells; avoid cells about to shrink
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+ #define AGGRESSIVE 1
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+ #include <algorithm>
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+ #include <array>
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+ #include <cmath>
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+ #include <iostream>
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+ #include <queue>
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+ #include <string>
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+ #include <vector>
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+ using namespace std;
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+
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+ const string DS = "UDLRS";
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+ const int DX[] = {0, 0, -1, 1, 0};
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+ const int DY[] = {-1, 1, 0, 0, 0};
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+
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+ int N, P, ME, T, LIMIT, FUSE, RANGE, CAP, FIRE, SHRINK, EVERY;
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+
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+ struct Player { int x, y, alive; };
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+ struct Bomb { int owner, x, y, at; };
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+ struct Flame { int x, y, end; };
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+
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+ vector<string> board;
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+ vector<Player> players;
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+ vector<Bomb> bombs;
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+ vector<Flame> flames;
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+
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+ int cell(int x, int y) { return y * N + x; }
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+
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+ struct Prediction {
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+ vector<vector<unsigned char>> safe, open, occupied;
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+ int horizon;
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+ };
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+
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+ Prediction predict(vector<Bomb> bs, int horizon) {
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+ Prediction out;
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+ out.horizon = horizon;
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+ out.safe.assign(horizon, vector<unsigned char>(N*N));
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+ out.open.assign(horizon, vector<unsigned char>(N*N));
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+ out.occupied.assign(horizon, vector<unsigned char>(N*N));
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+
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+ auto grid = board;
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+ vector<int> expires(N*N, -1);
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+ for (auto f : flames) expires[cell(f.x, f.y)] = f.end;
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+
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+ for (int k = 0; k < horizon; k++) {
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+ int now = T + k;
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+ int layer = now < SHRINK ? 0 : 1 + (now - SHRINK) / EVERY;
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+ for (int y = 0; y < N; y++) for (int x = 0; x < N; x++)
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+ if (min({x,y,N-1-x,N-1-y}) <= layer) { grid[y][x] = '#'; expires[cell(x,y)] = -1; }
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+
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+ bs.erase(remove_if(bs.begin(), bs.end(), [&](const Bomb& b){ return grid[b.y][b.x]=='#'; }), bs.end());
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+
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+ vector<int> at(N*N, -1);
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+ for (int i = 0; i < (int)bs.size(); i++) {
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+ at[cell(bs[i].x, bs[i].y)] = i;
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+ out.occupied[k][cell(bs[i].x, bs[i].y)] = 1;
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+ }
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+ for (int y = 0; y < N; y++) for (int x = 0; x < N; x++)
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+ out.open[k][cell(x,y)] = grid[y][x] == '.';
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+
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+ queue<int> q;
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+ vector<bool> gone(bs.size(), false);
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+ vector<unsigned char> hit(N*N, 0);
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+
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+ for (int i = 0; i < (int)bs.size(); i++)
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+ if (bs[i].at <= now || expires[cell(bs[i].x, bs[i].y)] >= now)
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+ q.push(i);
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+
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+ while (!q.empty()) {
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+ int i = q.front(); q.pop();
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+ if (gone[i]) continue;
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+ gone[i] = true;
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+ int bx = bs[i].x, by = bs[i].y;
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+ hit[cell(bx, by)] = 1;
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+ for (int d = 0; d < 4; d++) for (int r = 1; r <= RANGE; r++) {
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+ int x = bx + DX[d]*r, y = by + DY[d]*r;
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+ if (x<0||y<0||x>=N||y>=N||grid[y][x]=='#') break;
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+ int c = cell(x,y);
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+ hit[c] = 1;
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+ if (grid[y][x] == '+') break;
90
+ if (at[c] >= 0) { q.push(at[c]); break; }
91
+ }
92
+ }
93
+
94
+ vector<Bomb> left;
95
+ for (int i = 0; i < (int)bs.size(); i++) if (!gone[i]) left.push_back(bs[i]);
96
+ bs = move(left);
97
+
98
+ for (int y = 0; y < N; y++) for (int x = 0; x < N; x++) {
99
+ int c = cell(x,y);
100
+ if (hit[c]) {
101
+ expires[c] = max(expires[c], now + FIRE - 1);
102
+ if (grid[y][x] == '+') grid[y][x] = '.';
103
+ }
104
+ out.safe[k][c] = grid[y][x] == '.' && expires[c] < now;
105
+ }
106
+ }
107
+ return out;
108
+ }
109
+
110
+ struct Reach {
111
+ array<int,5> count{}, life{};
112
+ array<double,5> utility{};
113
+ int unique = 0;
114
+ };
115
+
116
+ Reach reach(const Prediction& pr, int who, int forced_first = -1) {
117
+ const Player& p = players[who];
118
+ if (!p.alive) return {};
119
+ int start = cell(p.x, p.y);
120
+ int horizon = pr.horizon;
121
+
122
+ vector<unsigned char> reached(N*N, 0);
123
+ vector<unsigned char> cur(N*N, 0);
124
+
125
+ Reach result;
126
+ result.utility.fill(-1e30);
127
+ result.life.fill(0);
128
+
129
+ for (int k = 0; k < horizon; k++) {
130
+ vector<unsigned char> next(N*N, 0);
131
+ int now = T + k;
132
+ int layer = now < SHRINK ? 0 : 1 + (now - SHRINK) / EVERY;
133
+
134
+ if (k == 0) {
135
+ int sx = p.x, sy = p.y;
136
+ if (forced_first >= 0) {
137
+ int fc = forced_first;
138
+ int fx = fc % N, fy = fc / N;
139
+ if (min({fx,fy,N-1-fx,N-1-fy}) > layer && pr.safe[k][fc]) {
140
+ unsigned char mask = 0;
141
+ for (int d = 0; d < 5; d++) {
142
+ int nx = sx+DX[d], ny = sy+DY[d];
143
+ int dest = start;
144
+ if (nx>=0&&ny>=0&&nx<N&&ny<N) {
145
+ int z = cell(nx,ny);
146
+ if (pr.open[k][z] && (!pr.occupied[k][z] || z == start))
147
+ dest = z;
148
+ }
149
+ if (dest == fc) mask |= (1 << d);
150
+ }
151
+ next[fc] |= mask;
152
+ }
153
+ } else {
154
+ for (int d = 0; d < 5; d++) {
155
+ int nx = sx+DX[d], ny = sy+DY[d];
156
+ int dest = start;
157
+ if (nx>=0&&ny>=0&&nx<N&&ny<N) {
158
+ int z = cell(nx,ny);
159
+ if (pr.open[k][z] && (!pr.occupied[k][z] || z == start))
160
+ dest = z;
161
+ }
162
+ int dx2 = dest%N, dy2 = dest/N;
163
+ if (min({dx2,dy2,N-1-dx2,N-1-dy2}) <= layer) continue;
164
+ if (pr.safe[k][dest]) next[dest] |= (1 << d);
165
+ }
166
+ }
167
+ } else {
168
+ for (int c = 0; c < N*N; c++) {
169
+ if (!cur[c]) continue;
170
+ int x = c%N, y = c/N;
171
+ if (min({x,y,N-1-x,N-1-y}) <= layer) continue;
172
+ unsigned char mask = cur[c];
173
+ for (int d = 0; d < 5; d++) {
174
+ int nx = x+DX[d], ny = y+DY[d];
175
+ int nc = c;
176
+ if (nx>=0&&ny>=0&&nx<N&&ny<N) {
177
+ int z = cell(nx,ny);
178
+ if (pr.open[k][z] && (!pr.occupied[k][z] || z == c))
179
+ nc = z;
180
+ }
181
+ int cx = nc%N, cy = nc/N;
182
+ if (min({cx,cy,N-1-cx,N-1-cy}) <= layer) continue;
183
+ if (pr.safe[k][nc]) next[nc] |= mask;
184
+ }
185
+ }
186
+ }
187
+
188
+ cur = move(next);
189
+ for (int c = 0; c < N*N; c++) if (cur[c]) {
190
+ reached[c] |= cur[c];
191
+ for (int d = 0; d < 5; d++) if (cur[c] & (1 << d))
192
+ result.life[d] = k + 1;
193
+ }
194
+ }
195
+
196
+ for (int c = 0; c < N*N; c++) if (reached[c]) {
197
+ result.unique++;
198
+ for (int d = 0; d < 5; d++) if (reached[c] & (1 << d)) {
199
+ result.count[d]++;
200
+ int edge = min({c%N, c/N, N-1-c%N, N-1-c/N});
201
+ result.utility[d] = max(result.utility[d], (double)edge);
202
+ }
203
+ }
204
+ return result;
205
+ }
206
+
207
+ int blast_value(int x, int y) {
208
+ int score = 0;
209
+ for (int d = 0; d < 4; d++) for (int r = 1; r <= RANGE; r++) {
210
+ int nx = x+DX[d]*r, ny = y+DY[d]*r;
211
+ if (nx<0||ny<0||nx>=N||ny>=N||board[ny][nx]=='#') break;
212
+ if (board[ny][nx] == '+') { score += 3; break; }
213
+ for (int i = 0; i < P; i++)
214
+ if (i!=ME && players[i].alive && players[i].x==nx && players[i].y==ny)
215
+ score += 20;
216
+ }
217
+ return score;
218
+ }
219
+
220
+ vector<int> dist_bfs(int sx, int sy) {
221
+ vector<int> dist(N*N, 1000000);
222
+ queue<int> q;
223
+ int sc = cell(sx, sy);
224
+ dist[sc] = 0; q.push(sc);
225
+ while (!q.empty()) {
226
+ int c = q.front(); q.pop();
227
+ int x = c%N, y = c/N;
228
+ for (int d = 0; d < 4; d++) {
229
+ int nx = x+DX[d], ny = y+DY[d];
230
+ if (nx<0||ny<0||nx>=N||ny>=N) continue;
231
+ if (board[ny][nx] != '.') continue;
232
+ int nc = cell(nx, ny);
233
+ if (dist[nc] > dist[c] + 1) { dist[nc] = dist[c] + 1; q.push(nc); }
234
+ }
235
+ }
236
+ return dist;
237
+ }
238
+
239
+ // Goal navigation
240
+ vector<int> recent;
241
+ int goal = -1, goal_turn = -10000;
242
+ vector<int> goal_dist;
243
+
244
+ double visit_score(int c) {
245
+ double s = 0;
246
+ for (int i = 0; i < (int)recent.size(); i++)
247
+ if (recent[i] == c) s += 1.0 / (1.0 + 0.15 * (recent.size()-1-i));
248
+ return s;
249
+ }
250
+
251
+ void update_goal(const vector<int>& my_dist) {
252
+ int me = cell(players[ME].x, players[ME].y);
253
+ recent.push_back(me);
254
+ if (recent.size() > 40) recent.erase(recent.begin());
255
+
256
+ int layer = T < SHRINK ? 0 : 1 + (T - SHRINK) / EVERY;
257
+ bool need_new = (goal < 0) ||
258
+ (board[goal/N][goal%N] != '.') ||
259
+ (my_dist[goal] >= 1000000) ||
260
+ (T - goal_turn >= 15) ||
261
+ (min({goal%N, goal/N, N-1-goal%N, N-1-goal/N}) <= layer + 1) ||
262
+ (me == goal);
263
+
264
+ if (!need_new) return;
265
+
266
+ goal = -1;
267
+ double best = -1e30;
268
+ for (int c = 0; c < N*N; c++) {
269
+ if (my_dist[c] >= 1000000) continue;
270
+ int x = c%N, y = c/N;
271
+ int edge = min({x, y, N-1-x, N-1-y});
272
+ if (edge <= layer + 1) continue;
273
+
274
+ double bv = blast_value(x, y);
275
+ int until = SHRINK + max(0, edge-1)*EVERY - T;
276
+
277
+ double v = bv * 1.2 - my_dist[c] * 0.7 - visit_score(c) * 1.3;
278
+ if (until < my_dist[c] + 8) v -= 40;
279
+ v += min(5.0, edge * 0.4);
280
+
281
+ // exits = safety
282
+ int exits = 0;
283
+ for (int d = 0; d < 4; d++) {
284
+ int nx = x+DX[d], ny = y+DY[d];
285
+ if (nx>=0&&ny>=0&&nx<N&&ny<N&&board[ny][nx]=='.') exits++;
286
+ }
287
+ v += exits * 0.7;
288
+
289
+ if (v > best) { best = v; goal = c; }
290
+ }
291
+ goal_turn = T;
292
+ }
293
+
294
+ int predict_dest(const Prediction& pr, int my_dir) {
295
+ vector<int> ids, origin, target;
296
+ for (int i = 0; i < P; i++) {
297
+ if (!players[i].alive) continue;
298
+ int px = players[i].x, py = players[i].y;
299
+ int old = cell(px, py);
300
+ if (!pr.open[0][old]) continue;
301
+ int d = 4;
302
+ if (i == ME) d = my_dir;
303
+ int nx = px+DX[d], ny = py+DY[d];
304
+ int dest = old;
305
+ if (nx>=0&&ny>=0&&nx<N&&ny<N) {
306
+ int z = cell(nx, ny);
307
+ if (pr.open[0][z] && (!pr.occupied[0][z] || old == z)) dest = z;
308
+ }
309
+ ids.push_back(i); origin.push_back(old); target.push_back(dest);
310
+ }
311
+ auto result = target;
312
+ for (int i = 0; i < (int)ids.size(); i++) {
313
+ int cnt = 0;
314
+ for (int j = 0; j < (int)ids.size(); j++)
315
+ if (target[j] == target[i]) cnt++;
316
+ if (cnt > 1) result[i] = origin[i];
317
+ }
318
+ bool changed = true;
319
+ while (changed) {
320
+ changed = false;
321
+ auto last = result;
322
+ for (int i = 0; i < (int)ids.size(); i++) {
323
+ if (result[i] == origin[i]) continue;
324
+ for (int j = 0; j < (int)ids.size(); j++) {
325
+ if (last[j] == origin[j] && result[i] == origin[j]) {
326
+ result[i] = origin[i]; changed = true; break;
327
+ }
328
+ }
329
+ }
330
+ }
331
+ for (int i = 0; i < (int)ids.size(); i++)
332
+ if (ids[i] == ME) return result[i];
333
+ return cell(players[ME].x, players[ME].y);
334
+ }
335
+
336
+ pair<int,int> decide() {
337
+ int horizon = min(10, LIMIT - T);
338
+ if (horizon < 2) horizon = 2;
339
+ Player me = players[ME];
340
+
341
+ Prediction normal = predict(bombs, horizon);
342
+ Reach ordinary = reach(normal, ME);
343
+
344
+ vector<int> enemy_base(P, 0);
345
+ for (int i = 0; i < P; i++) {
346
+ if (i == ME || !players[i].alive) continue;
347
+ enemy_base[i] = reach(normal, i).unique;
348
+ }
349
+
350
+ auto my_dist = dist_bfs(me.x, me.y);
351
+ update_goal(my_dist);
352
+ auto gdist = (goal >= 0) ? dist_bfs(goal % N, goal / N) : vector<int>(N*N, 1000000);
353
+
354
+ int active = 0;
355
+ bool on_bomb = false, shared = false;
356
+ for (auto& b : bombs) {
357
+ if (b.owner == ME) active++;
358
+ if (b.x == me.x && b.y == me.y) on_bomb = true;
359
+ }
360
+ for (int i = 0; i < P; i++)
361
+ if (i!=ME && players[i].alive && players[i].x==me.x && players[i].y==me.y)
362
+ shared = true;
363
+
364
+ // Count adjacent exits (safety measure)
365
+ int my_exits = 0;
366
+ for (int d = 0; d < 4; d++) {
367
+ int nx = me.x+DX[d], ny = me.y+DY[d];
368
+ if (nx>=0&&ny>=0&&nx<N&&ny<N&&board[ny][nx]=='.') my_exits++;
369
+ }
370
+
371
+ // Threat model: nearest enemy that can place a bomb
372
+ // In multi-player, extend threat range due to crossfire
373
+ int threat = -1, threat_dist = 10000;
374
+ int threat_range = (P >= 5) ? RANGE * 2 + 5 : RANGE * 2 + 2;
375
+ if (my_exits <= 2) threat_range += 2;
376
+
377
+ for (int i = 0; i < P; i++) {
378
+ if (i==ME || !players[i].alive) continue;
379
+ int e_active = 0, e_on = false;
380
+ for (auto& b : bombs) {
381
+ if (b.owner == i) e_active++;
382
+ if (b.x==players[i].x && b.y==players[i].y) e_on = true;
383
+ }
384
+ int d = abs(players[i].x - me.x) + abs(players[i].y - me.y);
385
+ if (e_active < CAP && !e_on && d <= threat_range && d < threat_dist) {
386
+ threat = i; threat_dist = d;
387
+ }
388
+ }
389
+
390
+ // Count nearby enemies (for crowd avoidance)
391
+ int nearby_enemies = 0;
392
+ for (int i = 0; i < P; i++) {
393
+ if (i==ME || !players[i].alive) continue;
394
+ int d = abs(players[i].x - me.x) + abs(players[i].y - me.y);
395
+ if (d <= RANGE + 2) nearby_enemies++;
396
+ }
397
+
398
+ pair<int,int> answer = {4, 0};
399
+ double best = -1e30;
400
+
401
+ for (int place = 0; place <= 1; place++) {
402
+ if (place && (active >= CAP || on_bomb || shared)) continue;
403
+ auto bs = bombs;
404
+ if (place) bs.push_back({ME, me.x, me.y, T + FUSE});
405
+ auto scenario = place ? predict(bs, horizon) : normal;
406
+ auto own = place ? reach(scenario, ME) : ordinary;
407
+
408
+ // Threat scenario with our action
409
+ Reach cautious = own;
410
+ if (threat >= 0) {
411
+ auto te = players[threat];
412
+ auto tbs = bs;
413
+ int e_active = 0, e_on = false;
414
+ for (auto& b : tbs) {
415
+ if (b.owner == threat) e_active++;
416
+ if (b.x == te.x && b.y == te.y) e_on = true;
417
+ }
418
+ if (e_active < CAP && !e_on) {
419
+ tbs.push_back({threat, te.x, te.y, T + FUSE});
420
+ cautious = reach(predict(tbs, horizon), ME);
421
+ }
422
+ }
423
+
424
+ // Denial / kill score
425
+ double denial = 0;
426
+ if (place) {
427
+ denial = blast_value(me.x, me.y) * 0.8 - 3.0;
428
+ for (int i = 0; i < P; i++) {
429
+ if (i==ME || !players[i].alive || enemy_base[i] == 0) continue;
430
+ int remaining = reach(scenario, i).unique;
431
+ double reduction = 1.0 - (double)remaining / enemy_base[i];
432
+ denial += max(0.0, reduction) * 6.0;
433
+ if (remaining == 0) denial += 150.0;
434
+ else if (remaining < 3) denial += 50.0;
435
+ }
436
+ }
437
+
438
+ for (int d = 0; d < 5; d++) {
439
+ int dest = predict_dest(scenario, d);
440
+ Reach adjusted = reach(scenario, ME, dest);
441
+
442
+ // Survival is paramount
443
+ double survival_weight = (P >= 5) ? 15000.0 : 10000.0;
444
+ double score = adjusted.life[d] * survival_weight;
445
+
446
+ if (adjusted.count[d] > 0) {
447
+ // More reachable area = safer
448
+ score += 3.0 * log(1.0 + adjusted.count[d]);
449
+ score += 0.3 * adjusted.utility[d];
450
+
451
+ // Goal progress
452
+ if (gdist[dest] < 1000000) score -= gdist[dest] * 1.1;
453
+
454
+ // Anti-looping
455
+ score -= visit_score(dest) * 2.0;
456
+
457
+ // Stay penalty
458
+ if (d == 4) score -= 0.5;
459
+
460
+ // Multi-player: avoid crowded areas
461
+ if (P >= 4 && nearby_enemies >= 2) {
462
+ int new_nearby = 0;
463
+ int nx = me.x + DX[d], ny = me.y + DY[d];
464
+ for (int i = 0; i < P; i++) {
465
+ if (i==ME || !players[i].alive) continue;
466
+ if (abs(players[i].x - nx) + abs(players[i].y - ny) <= RANGE + 1)
467
+ new_nearby++;
468
+ }
469
+ if (new_nearby < nearby_enemies) score += 2.0;
470
+ if (new_nearby > nearby_enemies) score -= 3.0;
471
+ }
472
+
473
+ // Bomb value
474
+ if (place) {
475
+ score += denial;
476
+ // Don't place if reach is too small after
477
+ if (adjusted.count[d] < max(2, ordinary.count[d] / 3))
478
+ score -= 100;
479
+ // Need at least FUSE+1 turns of survival after placing
480
+ if (adjusted.life[d] < FUSE + 1) score -= 200;
481
+ // In crowded areas, be more cautious about placing
482
+ if (nearby_enemies >= 2) score -= 15.0;
483
+ if (nearby_enemies >= 3) score -= 25.0;
484
+ }
485
+
486
+ // Threat model penalty
487
+ if (cautious.life[d] < horizon) {
488
+ score -= 30000.0 + (horizon - cautious.life[d]) * 5000.0;
489
+ } else if (cautious.count[d] > 0) {
490
+ score += 1.5 * log(1.0 + cautious.count[d]);
491
+ }
492
+ } else {
493
+ score -= 100000;
494
+ }
495
+
496
+ // Tiebreaker
497
+ score -= 0.001 * ((d * 17 + T * 3 + place * 7) % 100);
498
+
499
+ if (score > best) { best = score; answer = {d, place}; }
500
+ }
501
+ }
502
+
503
+ if (answer.second) goal = -1;
504
+ return answer;
505
+ }
506
+
507
+ bool read() {
508
+ string word;
509
+ if (!(cin >> word >> T)) return false;
510
+ cin >> word;
511
+ for (auto &row: board) cin >> row;
512
+ for (int i = 0, id; i < P; i++) {
513
+ cin >> word >> id;
514
+ cin >> players[id].x >> players[id].y >> players[id].alive;
515
+ }
516
+ int k;
517
+ cin >> word >> k;
518
+ bombs.resize(k);
519
+ for (auto &b: bombs) cin >> word >> b.owner >> b.x >> b.y >> b.at;
520
+ cin >> word >> k;
521
+ flames.resize(k);
522
+ for (auto &f: flames) cin >> word >> f.x >> f.y >> f.end;
523
+ while (cin >> word) {
524
+ if (word == "END") return true;
525
+ string line; getline(cin, line);
526
+ }
527
+ return false;
528
+ }
529
+
530
+ int main(int argc, char** argv) {
531
+ ios::sync_with_stdio(false); cin.tie(nullptr);
532
+ string word;
533
+ if (!(cin >> word >> N >> P >> ME >> LIMIT >> FUSE >> RANGE >> CAP >> FIRE >> SHRINK >> EVERY))
534
+ return 0;
535
+ board.resize(N); players.resize(P);
536
+ while (read()) {
537
+ auto [d,b] = decide();
538
+ cout << T << ' ' << DS[d] << ' ' << b << '\n';
539
+ cout.flush();
540
+ }
541
+ return 0;
542
+ }