dsh-eval-guard 0.2.3 → 0.3.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +91 -13
- package/assets/commit0/instance.json +30 -0
- package/assets/commit0/workspace.zip +0 -0
- package/assets/featurebench/hidden/test_regression.py +690 -0
- package/assets/featurebench/instance.json +16 -0
- package/assets/featurebench/workspace.zip +0 -0
- package/assets/swe-bench-pro/hidden/test.patch +36 -0
- package/assets/swe-bench-pro/instance.json +10 -0
- package/assets/swe-bench-pro/workspace.zip +0 -0
- package/eval/README.md +18 -0
- package/eval/arena/arena/README.md +21 -0
- package/eval/arena/arena/bt.py +104 -0
- package/eval/arena/arena/clock.py +15 -0
- package/eval/arena/arena/core.py +265 -0
- package/eval/arena/arena/run.cmd +24 -0
- package/eval/arena/arena/run.sh +11 -0
- package/eval/arena/arena/schedule.py +79 -0
- package/eval/arena/arena/tournament.py +183 -0
- package/eval/arena/bomberman/bots/README.md +16 -0
- package/eval/arena/bomberman/bots/deepseek-v4.1-flash.cpp +447 -0
- package/eval/arena/bomberman/bots/doubao-seed-2.1.cpp +542 -0
- package/eval/arena/bomberman/bots/glm-5.3.cpp +406 -0
- package/eval/arena/bomberman/bots/gpt-6-astra.cpp +768 -0
- package/eval/arena/bomberman/bots/gpt-6-sol.cpp +444 -0
- package/eval/arena/bomberman/bots/kimi-k3.cpp +432 -0
- package/eval/arena/bomberman/bots/mimo-v2.6-pro.cpp +529 -0
- package/eval/arena/bomberman/bots/opus-5.5.cpp +548 -0
- package/eval/arena/bomberman/bots/qwen-3.8-max.cpp +836 -0
- package/eval/arena/bomberman/tournament/README.md +11 -0
- package/eval/arena/bomberman/tournament/bt.py +56 -0
- package/eval/arena/bomberman/tournament/evaluate.py +199 -0
- package/eval/arena/bomberman/tournament/run.py +79 -0
- package/eval/arena/bomberman/tournament/schedule-2to10.json.gz +0 -0
- package/eval/arena/bomberman/workspace/MANIFEST.json +13 -0
- package/eval/arena/bomberman/workspace/README.md +29 -0
- package/eval/arena/bomberman/workspace/RULES.md +100 -0
- package/eval/arena/bomberman/workspace/baseline.cpp +240 -0
- package/eval/arena/bomberman/workspace/clock.py +25 -0
- package/eval/arena/bomberman/workspace/engine/arena.py +198 -0
- package/eval/arena/bomberman/workspace/engine/build.py +35 -0
- package/eval/arena/bomberman/workspace/engine/engine.py +256 -0
- package/eval/arena/bomberman/workspace/engine/verify_replay.py +24 -0
- package/eval/arena/bomberman/workspace/run.cmd +28 -0
- package/eval/arena/bomberman/workspace/run.sh +16 -0
- package/eval/arena/bomberman/workspace/viewer/index.html +42 -0
- package/eval/arena/ctf/bots/README.md +18 -0
- package/eval/arena/ctf/bots/deepseek-v4.1-flash.cpp +601 -0
- package/eval/arena/ctf/bots/doubao-seed-2.1-turbo.cpp +320 -0
- package/eval/arena/ctf/bots/fable-5.1.cpp +634 -0
- package/eval/arena/ctf/bots/glm-5.3.cpp +689 -0
- package/eval/arena/ctf/bots/gpt-6-astra.cpp +657 -0
- package/eval/arena/ctf/bots/gpt-6.1-sol.cpp +725 -0
- package/eval/arena/ctf/bots/kimi-k3.cpp +667 -0
- package/eval/arena/ctf/bots/mimo-v2.6-pro.cpp +533 -0
- package/eval/arena/ctf/bots/opus-5.5.cpp +645 -0
- package/eval/arena/ctf/bots/qwen-3.8-max.cpp +726 -0
- package/eval/arena/ctf/bots/sonnet-5.5.cpp +569 -0
- package/eval/arena/ctf/tournament/README.md +15 -0
- package/eval/arena/ctf/tournament/formal-2to8.json +31 -0
- package/eval/arena/ctf/tournament/formal-9to15.json +31 -0
- package/eval/arena/ctf/workspace/README.md +41 -0
- package/eval/arena/ctf/workspace/RULES.md +119 -0
- package/eval/arena/ctf/workspace/arena.py +186 -0
- package/eval/arena/ctf/workspace/baseline.cpp +257 -0
- package/eval/arena/ctf/workspace/clock.py +15 -0
- package/eval/arena/ctf/workspace/core.py +265 -0
- package/eval/arena/ctf/workspace/engine.py +389 -0
- package/eval/arena/ctf/workspace/run.cmd +24 -0
- package/eval/arena/ctf/workspace/run.sh +11 -0
- package/eval/arena/ctf/workspace/viewer.html +71 -0
- package/eval/arena/land/bots/README.md +17 -0
- package/eval/arena/land/bots/deepseek-4.1f@workbuddy#1/bot.cpp +608 -0
- package/eval/arena/land/bots/glm-5.3@workbuddy#1/bot.cpp +521 -0
- package/eval/arena/land/bots/gpt-6-astra@codex#1/bot.cpp +373 -0
- package/eval/arena/land/bots/gpt-6-sol@codex#1/bot.cpp +341 -0
- package/eval/arena/land/bots/kimi-k3@workbuddy#1/bot.cpp +492 -0
- package/eval/arena/land/bots/mimo-2.6-pro@zcode#1/bot.cpp +652 -0
- package/eval/arena/land/bots/mystery-model@zcode#1/bot.cpp +466 -0
- package/eval/arena/land/bots/opus-5.5@claude-code#1/bot.cpp +630 -0
- package/eval/arena/land/bots/sonnet-5@claude-code#1/bot.cpp +619 -0
- package/eval/arena/land/tournament/make_replay_page.py +17 -0
- package/eval/arena/land/tournament/rate.py +290 -0
- package/eval/arena/land/tournament/round_robin.py +172 -0
- package/eval/arena/land/tournament/sparring.cpp +356 -0
- package/eval/arena/land/workspace/RULES.md +114 -0
- package/eval/arena/land/workspace/TASK.md +46 -0
- package/eval/arena/land/workspace/anchors/.build/greedy_f2e6d2dea5ca +0 -0
- package/eval/arena/land/workspace/anchors/greedy.cpp +194 -0
- package/eval/arena/land/workspace/anchors/random.cpp +80 -0
- package/eval/arena/land/workspace/clock.py +64 -0
- package/eval/arena/land/workspace/engine/build.py +33 -0
- package/eval/arena/land/workspace/engine/game.py +273 -0
- package/eval/arena/land/workspace/engine/referee.py +308 -0
- package/eval/arena/land/workspace/starter/.build/bot_be32b45b4699 +0 -0
- package/eval/arena/land/workspace/starter/bot.cpp +82 -0
- package/eval/arena/land/workspace/viewer/viewer.html +210 -0
- package/eval/arena/tank/bots/README.md +24 -0
- package/eval/arena/tank/bots/half1/deepseek-v4.1-flash.cpp +367 -0
- package/eval/arena/tank/bots/half1/doubao-seed-evolving.cpp +402 -0
- package/eval/arena/tank/bots/half1/gemini-4-argon.cpp +1132 -0
- package/eval/arena/tank/bots/half1/glm-5.3.cpp +551 -0
- package/eval/arena/tank/bots/half1/gpt-6-astra.cpp +233 -0
- package/eval/arena/tank/bots/half1/gpt-6.1-sol-ultrafast.cpp +350 -0
- package/eval/arena/tank/bots/half1/gpt-6.1-sol.cpp +78 -0
- package/eval/arena/tank/bots/half1/grok-4.7.cpp +1099 -0
- package/eval/arena/tank/bots/half1/haiku-5.5.cpp +210 -0
- package/eval/arena/tank/bots/half1/kimi-k3.cpp +353 -0
- package/eval/arena/tank/bots/half1/mimo-v2.6-pro.cpp +336 -0
- package/eval/arena/tank/bots/half1/muse-wonder-full.cpp +560 -0
- package/eval/arena/tank/bots/half1/opus-5.5.cpp +435 -0
- package/eval/arena/tank/bots/half1/qwen-3.8-max.cpp +537 -0
- package/eval/arena/tank/bots/half2/deepseek-v4.1-flash.cpp +425 -0
- package/eval/arena/tank/bots/half2/doubao-seed-evolving.cpp +308 -0
- package/eval/arena/tank/bots/half2/gemini-4-argon.cpp +1390 -0
- package/eval/arena/tank/bots/half2/glm-5.3.cpp +651 -0
- package/eval/arena/tank/bots/half2/gpt-6-astra.cpp +241 -0
- package/eval/arena/tank/bots/half2/gpt-6.1-sol-ultrafast.cpp +356 -0
- package/eval/arena/tank/bots/half2/gpt-6.1-sol.cpp +87 -0
- package/eval/arena/tank/bots/half2/grok-4.7.cpp +1205 -0
- package/eval/arena/tank/bots/half2/haiku-5.5.cpp +210 -0
- package/eval/arena/tank/bots/half2/kimi-k3.cpp +487 -0
- package/eval/arena/tank/bots/half2/mimo-v2.6-pro.cpp +336 -0
- package/eval/arena/tank/bots/half2/muse-wonder-full.cpp +560 -0
- package/eval/arena/tank/bots/half2/opus-5.5.cpp +476 -0
- package/eval/arena/tank/bots/half2/qwen-3.8-max.cpp +392 -0
- package/eval/arena/tank/tournament/README.md +24 -0
- package/eval/arena/tank/tournament/bt.py +218 -0
- package/eval/arena/tank/tournament/final.json +202 -0
- package/eval/arena/tank/tournament/halftime.json +146 -0
- package/eval/arena/tank/tournament/progress.json +911 -0
- package/eval/arena/tank/tournament/schedule.py +100 -0
- package/eval/arena/tank/tournament/sparring.cpp +928 -0
- package/eval/arena/tank/tournament/tournament.py +1426 -0
- package/eval/arena/tank/workspace/README.md +169 -0
- package/eval/arena/tank/workspace/RULES.md +443 -0
- package/eval/arena/tank/workspace/arena.py +862 -0
- package/eval/arena/tank/workspace/baseline.cpp +259 -0
- package/eval/arena/tank/workspace/clock.py +103 -0
- package/eval/arena/tank/workspace/core.py +712 -0
- package/eval/arena/tank/workspace/engine.py +573 -0
- package/eval/arena/tank/workspace/history/.lock +0 -0
- package/eval/arena/tank/workspace/history/20261017-193610-08715287f91f-bot.cpp +109 -0
- package/eval/arena/tank/workspace/history/20261017-193619-f00b2d5635fa-gpt-6-astra.cpp +241 -0
- package/eval/arena/tank/workspace/history/20261017-193643-63319e0a2b1a-gpt-6_1-sol-ultrafast.cpp +356 -0
- package/eval/arena/tank/workspace/history/20261017-193647-41c1341d0a8a-gemini-4-argon.cpp +1390 -0
- package/eval/arena/tank/workspace/history/20261017-193652-e34c0f45539a-gpt-6_1-sol.cpp +87 -0
- package/eval/arena/tank/workspace/history/20261017-193654-c026348ce96e-opus-5_5.cpp +476 -0
- package/eval/arena/tank/workspace/history/20261017-193655-4a21366e94d1-muse-wonder-full.cpp +560 -0
- package/eval/arena/tank/workspace/history/20261017-193657-dbc4e9969c52-mimo-v2_6-pro.cpp +336 -0
- package/eval/arena/tank/workspace/history/20261017-193703-723cd036eb31-grok-4_7.cpp +1205 -0
- package/eval/arena/tank/workspace/history/20261017-193707-1ebbb227be68-deepseek-v4_1-flash.cpp +425 -0
- package/eval/arena/tank/workspace/history/20261017-193709-aeb0e7202ad5-doubao-seed-evolving.cpp +308 -0
- package/eval/arena/tank/workspace/history/20261017-193710-b21ebeb9bc76-kimi-k3.cpp +487 -0
- package/eval/arena/tank/workspace/history/20261017-193712-54cd86531905-haiku-5_5.cpp +210 -0
- package/eval/arena/tank/workspace/history/20261017-193714-efdb8e35c0bf-qwen-3_8-max.cpp +392 -0
- package/eval/arena/tank/workspace/history/20261017-193715-681423c23fdb-glm-5_3.cpp +651 -0
- package/eval/arena/tank/workspace/history/20261017-193717-1a8b3c75181d-sparring.cpp +928 -0
- package/eval/arena/tank/workspace/history/20261017-193720-1e0803a541e8-baseline.cpp +259 -0
- package/eval/arena/tank/workspace/history/log.jsonl +103 -0
- package/eval/arena/tank/workspace/judge/cycles.hpp +53 -0
- package/eval/arena/tank/workspace/judge/fast.cpp +337 -0
- package/eval/arena/tank/workspace/judge/referee.cpp +125 -0
- package/eval/arena/tank/workspace/judge/speed.cpp +99 -0
- package/eval/arena/tank/workspace/run.cmd +31 -0
- package/eval/arena/tank/workspace/run.sh +23 -0
- package/eval/arena/tank/workspace/tank.hpp +1762 -0
- package/eval/arena/tank/workspace/tank_main.cpp +215 -0
- package/eval/arena/tank/workspace/viewer.html +1150 -0
- package/eval/arena/warehouse/workspace/SPEC.md +130 -0
- package/eval/arena/warehouse/workspace/TASK.md +71 -0
- package/eval/arena/warehouse/workspace/baseline/common.h +88 -0
- package/eval/arena/warehouse/workspace/baseline/main.cpp +27 -0
- package/eval/arena/warehouse/workspace/baseline/old_stuff.cpp +87 -0
- package/eval/arena/warehouse/workspace/baseline/sim.cpp +427 -0
- package/eval/arena/warehouse/workspace/baseline/util.cpp +220 -0
- package/eval/arena/warehouse/workspace/clock.py +42 -0
- package/eval/arena/warehouse/workspace/src/common.h +88 -0
- package/eval/arena/warehouse/workspace/src/main.cpp +27 -0
- package/eval/arena/warehouse/workspace/src/old_stuff.cpp +87 -0
- package/eval/arena/warehouse/workspace/src/sim.cpp +427 -0
- package/eval/arena/warehouse/workspace/src/util.cpp +220 -0
- package/eval/arena/warehouse/workspace/tools/bench.py +119 -0
- package/eval/arena/warehouse/workspace/tools/check_input.py +161 -0
- package/eval/arena/warehouse/workspace/tools/gen.py +132 -0
- package/eval/arena/warehouse/workspace/tools/measure.py +107 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_crowded.in +1420 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_crowded.out +9162 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_dynamic.in +1465 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_dynamic.out +3439 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_flood.in +2757 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_flood.out +3126 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_small.in +731 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_small.out +2578 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_wide.in +528 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_wide.out +2026 -0
- package/eval/bomberman.py +20 -0
- package/eval/commit0.py +21 -0
- package/eval/common.py +61 -0
- package/eval/ctf.py +20 -0
- package/eval/featurebench.py +25 -0
- package/eval/land.py +20 -0
- package/eval/legacy/bomberman-prices.json +4 -0
- package/eval/legacy/bomberman.py +161 -0
- package/eval/legacy/commit0.py +91 -0
- package/eval/legacy/ctf-prices.json +4 -0
- package/eval/legacy/ctf.py +178 -0
- package/eval/legacy/featurebench.py +103 -0
- package/eval/legacy/land-prices.json +4 -0
- package/eval/legacy/land.py +177 -0
- package/eval/legacy/swe_bench_pro.py +116 -0
- package/eval/legacy/tank-prices.json +3 -0
- package/eval/legacy/tank.py +408 -0
- package/eval/legacy/warehouse-prices.json +4 -0
- package/eval/legacy/warehouse.py +365 -0
- package/eval/swe-bench-pro.py +25 -0
- package/eval/tank.py +20 -0
- package/eval/warehouse.py +20 -0
- package/lib/client/index.js +376 -63
- package/lib/client/index.js.map +1 -1
- package/lib/index.js +684 -27
- package/package.json +2 -1
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// Bomberman bot: exact time-expanded danger simulation + robust escape checks
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// against hidden simultaneous enemy placements, trap/kill detection, crate and
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// shrink-aware navigation.
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#include <bits/stdc++.h>
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using namespace std;
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int N, P, ME, LIMIT, FUSE, RANGE_, CAP, FIRE, SHRINK, EVERY, T, NN;
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vector<string> board;
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struct Pl { int x, y, alive; };
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vector<Pl> pl;
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vector<uint8_t> occ1;
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struct Bomb { int owner, c, at, placed; }; // placed: step index from which it exists (0 = now)
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vector<Bomb> bombs;
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vector<int> flameEnd;
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const int DX[5] = {0, 0, -1, 1, 0}, DY[5] = {-1, 1, 0, 0, 0};
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const char* DS = "UDLRS";
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chrono::steady_clock::time_point tStart;
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double elapsedMs() { return chrono::duration<double, milli>(chrono::steady_clock::now() - tStart).count(); }
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inline int edgeOf(int c) { int x = c % N, y = c / N; return min(min(x, y), min(N - 1 - x, N - 1 - y)); }
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inline int layerAt(int t) { return t < SHRINK ? 0 : 1 + (t - SHRINK) / EVERY; }
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inline int nb(int c, int d) {
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int x = c % N + DX[d], y = c / N + DY[d];
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if (x < 0 || y < 0 || x >= N || y >= N) return -1;
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return y * N + x;
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}
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// turn at which cell c becomes wall by shrink
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inline int wallTurn(int c) { int e = edgeOf(c); if (e == 0) return -1; return SHRINK + (e - 1) * EVERY; }
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const int HMAX = 12;
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const int BODYK = 4;
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#ifndef PEN_NEAR
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#define PEN_NEAR 0.0
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#endif
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#ifndef PEN_FAR
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#define PEN_FAR 0.0
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#endif
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#ifndef D2FLAT
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#define D2FLAT 15
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#endif
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#ifndef OCC
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#define OCC 1
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#endif
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#ifndef DBG
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#define DBG 0
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#endif
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#ifndef PARTK
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#define PARTK 0.0
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#endif
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#ifndef AGG
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#define AGG 1.0
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#endif
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struct Sim {
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int H;
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vector<uint8_t> wall[HMAX], pass[HMAX], leth[HMAX];
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vector<int> crateGone; // step index when crate destroyed, or INT_MAX
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};
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Sim simulate(const vector<Bomb>& bsIn, int H) {
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Sim s; s.H = H;
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vector<char> g(NN);
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for (int c = 0; c < NN; c++) g[c] = board[c / N][c % N];
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vector<int> fl = flameEnd;
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vector<Bomb> bs = bsIn;
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s.crateGone.assign(NN, INT_MAX);
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vector<int> at(NN, -1);
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for (int k = 0; k < H; k++) {
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int t = T + k;
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if (t >= SHRINK && (t - SHRINK) % EVERY == 0) {
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int L = layerAt(t);
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for (int c = 0; c < NN; c++) if (edgeOf(c) <= L) { g[c] = '#'; fl[c] = -1; }
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vector<Bomb> nbs;
|
|
73
|
+
for (auto& b : bs) if (g[b.c] != '#') nbs.push_back(b);
|
|
74
|
+
bs.swap(nbs);
|
|
75
|
+
}
|
|
76
|
+
s.wall[k].assign(NN, 0);
|
|
77
|
+
for (int c = 0; c < NN; c++) s.wall[k][c] = g[c] == '#';
|
|
78
|
+
s.pass[k].assign(NN, 0);
|
|
79
|
+
for (int c = 0; c < NN; c++) s.pass[k][c] = g[c] == '.';
|
|
80
|
+
fill(at.begin(), at.end(), -1);
|
|
81
|
+
for (int i = 0; i < (int)bs.size(); i++) if (bs[i].placed <= k) { at[bs[i].c] = i; s.pass[k][bs[i].c] = 0; }
|
|
82
|
+
// explosions
|
|
83
|
+
vector<char> gone(bs.size(), 0), hit(NN, 0);
|
|
84
|
+
deque<int> q;
|
|
85
|
+
for (int i = 0; i < (int)bs.size(); i++) if (bs[i].placed <= k && (bs[i].at <= t || fl[bs[i].c] >= t)) q.push_back(i);
|
|
86
|
+
vector<int> destroyed;
|
|
87
|
+
while (!q.empty()) {
|
|
88
|
+
int i = q.front(); q.pop_front();
|
|
89
|
+
if (gone[i]) continue;
|
|
90
|
+
gone[i] = 1; hit[bs[i].c] = 1;
|
|
91
|
+
int bx = bs[i].c % N, by = bs[i].c / N;
|
|
92
|
+
for (int d = 0; d < 4; d++) for (int r = 1; r <= RANGE_; r++) {
|
|
93
|
+
int x = bx + DX[d] * r, y = by + DY[d] * r;
|
|
94
|
+
if (x < 0 || y < 0 || x >= N || y >= N) break;
|
|
95
|
+
int c = y * N + x;
|
|
96
|
+
if (g[c] == '#') break;
|
|
97
|
+
hit[c] = 1;
|
|
98
|
+
if (g[c] == '+') { destroyed.push_back(c); break; }
|
|
99
|
+
if (at[c] >= 0) { q.push_back(at[c]); break; }
|
|
100
|
+
}
|
|
101
|
+
}
|
|
102
|
+
if (!destroyed.empty() || count(gone.begin(), gone.end(), 1)) {
|
|
103
|
+
vector<Bomb> nbs;
|
|
104
|
+
for (int i = 0; i < (int)bs.size(); i++) if (!gone[i]) nbs.push_back(bs[i]);
|
|
105
|
+
bs.swap(nbs);
|
|
106
|
+
}
|
|
107
|
+
for (int c : destroyed) { g[c] = '.'; s.crateGone[c] = min(s.crateGone[c], k); }
|
|
108
|
+
for (int c = 0; c < NN; c++) if (hit[c]) fl[c] = max(fl[c], t + FIRE - 1);
|
|
109
|
+
s.leth[k].assign(NN, 0);
|
|
110
|
+
for (int c = 0; c < NN; c++) s.leth[k][c] = fl[c] >= t;
|
|
111
|
+
}
|
|
112
|
+
return s;
|
|
113
|
+
}
|
|
114
|
+
|
|
115
|
+
// From a set of positions at end of step k0 (alive), BFS to end of horizon.
|
|
116
|
+
// Returns number of distinct cells alive at end (0 = dead), and last alive step.
|
|
117
|
+
struct ReachRes { int area; int life; };
|
|
118
|
+
ReachRes reachFrom(const Sim& s, int startCell, int k0, const vector<uint8_t>* blk = nullptr) {
|
|
119
|
+
vector<uint8_t> cur(NN, 0), nxt(NN, 0);
|
|
120
|
+
cur[startCell] = 1;
|
|
121
|
+
int life = k0;
|
|
122
|
+
for (int k = k0 + 1; k < s.H; k++) {
|
|
123
|
+
fill(nxt.begin(), nxt.end(), 0);
|
|
124
|
+
bool any = false;
|
|
125
|
+
for (int c = 0; c < NN; c++) if (cur[c]) {
|
|
126
|
+
if (s.wall[k][c]) continue;
|
|
127
|
+
for (int d = 0; d < 5; d++) {
|
|
128
|
+
int n = d == 4 ? c : nb(c, d);
|
|
129
|
+
if (n < 0) continue;
|
|
130
|
+
if (d != 4 && !s.pass[k][n]) continue;
|
|
131
|
+
if (d != 4 && blk && k <= BODYK && blk[k - 1][n]) continue;
|
|
132
|
+
if (OCC && d != 4 && k == 1 && !occ1.empty() && occ1[n]) continue;
|
|
133
|
+
if (s.leth[k][n]) continue;
|
|
134
|
+
nxt[n] = 1; any = true;
|
|
135
|
+
}
|
|
136
|
+
}
|
|
137
|
+
if (!any) return {0, life};
|
|
138
|
+
life = k;
|
|
139
|
+
swap(cur, nxt);
|
|
140
|
+
}
|
|
141
|
+
int a = 0;
|
|
142
|
+
for (int c = 0; c < NN; c++) a += cur[c];
|
|
143
|
+
return {a, life};
|
|
144
|
+
}
|
|
145
|
+
// full evaluation for a player from start cell, free first move
|
|
146
|
+
ReachRes reachFree(const Sim& s, int c0) {
|
|
147
|
+
int best = 0, life = -1;
|
|
148
|
+
if (s.wall[0][c0]) return {0, -1};
|
|
149
|
+
vector<uint8_t> cur(NN, 0), nxt(NN, 0);
|
|
150
|
+
cur[c0] = 1;
|
|
151
|
+
for (int k = 0; k < s.H; k++) {
|
|
152
|
+
fill(nxt.begin(), nxt.end(), 0);
|
|
153
|
+
bool any = false;
|
|
154
|
+
for (int c = 0; c < NN; c++) if (cur[c]) {
|
|
155
|
+
if (s.wall[k][c]) continue;
|
|
156
|
+
for (int d = 0; d < 5; d++) {
|
|
157
|
+
int n = d == 4 ? c : nb(c, d);
|
|
158
|
+
if (n < 0) continue;
|
|
159
|
+
if (d != 4 && !s.pass[k][n]) continue;
|
|
160
|
+
if (s.leth[k][n]) continue;
|
|
161
|
+
nxt[n] = 1; any = true;
|
|
162
|
+
}
|
|
163
|
+
}
|
|
164
|
+
if (!any) return {0, life};
|
|
165
|
+
life = k;
|
|
166
|
+
swap(cur, nxt);
|
|
167
|
+
}
|
|
168
|
+
for (int c = 0; c < NN; c++) best += cur[c];
|
|
169
|
+
return {best, life};
|
|
170
|
+
}
|
|
171
|
+
|
|
172
|
+
// outcome cells of my move d at step 0 given sim
|
|
173
|
+
int moveTarget(const Sim& s, int c, int d) {
|
|
174
|
+
if (d == 4) return c;
|
|
175
|
+
int n = nb(c, d);
|
|
176
|
+
if (n < 0 || !s.pass[0][n]) return c;
|
|
177
|
+
return n;
|
|
178
|
+
}
|
|
179
|
+
|
|
180
|
+
vector<int> recent;
|
|
181
|
+
int lastReq = 4, lastCell = -1, blockedStreak = 0;
|
|
182
|
+
unsigned rngState = 12345;
|
|
183
|
+
int myCell() { return pl[ME].y * N + pl[ME].x; }
|
|
184
|
+
|
|
185
|
+
vector<int> bfsDist(int src, const vector<uint8_t>& ok) {
|
|
186
|
+
vector<int> d(NN, 1 << 20);
|
|
187
|
+
deque<int> q; d[src] = 0; q.push_back(src);
|
|
188
|
+
while (!q.empty()) {
|
|
189
|
+
int c = q.front(); q.pop_front();
|
|
190
|
+
for (int k = 0; k < 4; k++) {
|
|
191
|
+
int n = nb(c, k);
|
|
192
|
+
if (n < 0 || !ok[n] || d[n] <= d[c] + 1) continue;
|
|
193
|
+
d[n] = d[c] + 1; q.push_back(n);
|
|
194
|
+
}
|
|
195
|
+
}
|
|
196
|
+
return d;
|
|
197
|
+
}
|
|
198
|
+
|
|
199
|
+
int aliveCount() { int a = 0; for (auto& p : pl) a += p.alive; return a; }
|
|
200
|
+
|
|
201
|
+
pair<int, int> decide() {
|
|
202
|
+
int me = myCell();
|
|
203
|
+
int H = min(HMAX, max(2, LIMIT - T));
|
|
204
|
+
H = min(H, 11);
|
|
205
|
+
int alive = aliveCount();
|
|
206
|
+
int myActive = 0; bool onBomb = false;
|
|
207
|
+
vector<int> bombCnt(P, 0);
|
|
208
|
+
vector<uint8_t> bombAt(NN, 0);
|
|
209
|
+
for (auto& b : bombs) { bombCnt[b.owner]++; bombAt[b.c] = 1; }
|
|
210
|
+
myActive = bombCnt[ME]; onBomb = bombAt[me];
|
|
211
|
+
bool canPlace = myActive < CAP && !onBomb;
|
|
212
|
+
|
|
213
|
+
vector<int> enemies;
|
|
214
|
+
for (int i = 0; i < P; i++) if (i != ME && pl[i].alive) enemies.push_back(i);
|
|
215
|
+
auto ecell = [&](int i) { return pl[i].y * N + pl[i].x; };
|
|
216
|
+
auto manh = [&](int a, int b) { return abs(a % N - b % N) + abs(a / N - b / N); };
|
|
217
|
+
|
|
218
|
+
// threatening enemies: can place now, close enough
|
|
219
|
+
vector<int> threat;
|
|
220
|
+
for (int e : enemies) {
|
|
221
|
+
int c = ecell(e);
|
|
222
|
+
if (bombCnt[e] < CAP && !bombAt[c] && manh(c, me) <= RANGE_ + 5) threat.push_back(e);
|
|
223
|
+
}
|
|
224
|
+
// nearby enemies for depth-2 threats
|
|
225
|
+
vector<int> near2;
|
|
226
|
+
for (int e : enemies) if (manh(ecell(e), me) <= RANGE_ + 3) near2.push_back(e);
|
|
227
|
+
|
|
228
|
+
occ1.assign(NN, 0);
|
|
229
|
+
for (int e : enemies) occ1[ecell(e)] = 1;
|
|
230
|
+
Sim base = simulate(bombs, H);
|
|
231
|
+
vector<uint8_t> bodyMask[BODYK];
|
|
232
|
+
for (int k = 0; k < BODYK; k++) bodyMask[k].assign(NN, 0);
|
|
233
|
+
bool hasBody = false;
|
|
234
|
+
for (int e : enemies) {
|
|
235
|
+
int ec = ecell(e);
|
|
236
|
+
if (manh(ec, me) > 5) continue;
|
|
237
|
+
hasBody = true;
|
|
238
|
+
for (int c = 0; c < NN; c++) {
|
|
239
|
+
int m = manh(c, ec);
|
|
240
|
+
for (int k = 0; k < BODYK; k++) if (m <= k + 1) bodyMask[k][c] = 1;
|
|
241
|
+
}
|
|
242
|
+
}
|
|
243
|
+
// doomed crates from existing bombs
|
|
244
|
+
vector<uint8_t> doomed(NN, 0);
|
|
245
|
+
for (int c = 0; c < NN; c++) if (base.crateGone[c] != INT_MAX) doomed[c] = 1;
|
|
246
|
+
|
|
247
|
+
// baseline enemy escape areas
|
|
248
|
+
vector<int> enemyBase(P, 0);
|
|
249
|
+
for (int e : enemies) enemyBase[e] = reachFree(base, ecell(e)).area;
|
|
250
|
+
|
|
251
|
+
// ---- navigation potential ----
|
|
252
|
+
vector<uint8_t> walk(NN, 0);
|
|
253
|
+
for (int c = 0; c < NN; c++) walk[c] = board[c / N][c % N] == '.' && !bombAt[c];
|
|
254
|
+
walk[me] = 1;
|
|
255
|
+
vector<double> val(NN, -1e9), shrinkPen(NN, 0);
|
|
256
|
+
double aggress = AGG * (alive <= 2 ? 1.0 : (alive <= 3 ? 0.7 : 0.4));
|
|
257
|
+
vector<vector<int>> edist;
|
|
258
|
+
for (int e : enemies) edist.push_back(bfsDist(ecell(e), walk));
|
|
259
|
+
vector<int> mydist = bfsDist(me, walk);
|
|
260
|
+
int cratesLeft = 0;
|
|
261
|
+
for (int c = 0; c < NN; c++) if (board[c / N][c % N] == '+' && !doomed[c]) cratesLeft++;
|
|
262
|
+
for (int c = 0; c < NN; c++) {
|
|
263
|
+
if (!walk[c]) continue;
|
|
264
|
+
double v = 0;
|
|
265
|
+
// crates this spot would blow
|
|
266
|
+
int cr = 0;
|
|
267
|
+
int x0 = c % N, y0 = c / N;
|
|
268
|
+
for (int d = 0; d < 4; d++) for (int r = 1; r <= RANGE_; r++) {
|
|
269
|
+
int x = x0 + DX[d] * r, y = y0 + DY[d] * r;
|
|
270
|
+
if (x < 0 || y < 0 || x >= N || y >= N) break;
|
|
271
|
+
char ch = board[y][x];
|
|
272
|
+
if (ch == '#') break;
|
|
273
|
+
if (ch == '+') { if (!doomed[y * N + x]) cr++; break; }
|
|
274
|
+
}
|
|
275
|
+
v += 1.6 * cr;
|
|
276
|
+
// openness
|
|
277
|
+
int deg = 0;
|
|
278
|
+
for (int d = 0; d < 4; d++) { int n = nb(c, d); if (n >= 0 && board[n / N][n % N] != '#') deg++; }
|
|
279
|
+
if (deg <= 1) v -= 0.8;
|
|
280
|
+
// shrink safety
|
|
281
|
+
int wt = wallTurn(c);
|
|
282
|
+
int dd = mydist[c] < (1 << 20) ? mydist[c] : 50;
|
|
283
|
+
if (wt >= 0 && wt - T < dd + 18) { v -= 60; shrinkPen[c] = 60; }
|
|
284
|
+
else if (wt >= 0 && wt - T < dd + 45) { v -= 8; shrinkPen[c] = 8; }
|
|
285
|
+
// centrality as shrink approaches
|
|
286
|
+
double phase = T > SHRINK - 80 ? min(1.0, (T - (SHRINK - 80)) / 80.0) : 0.0;
|
|
287
|
+
v += phase * 1.2 * edgeOf(c) + 0.08 * edgeOf(c);
|
|
288
|
+
// enemy proximity
|
|
289
|
+
for (size_t i = 0; i < enemies.size(); i++) {
|
|
290
|
+
int ed = edist[i][c];
|
|
291
|
+
if (ed >= (1 << 20)) {
|
|
292
|
+
int m = manh(c, ecell(enemies[i]));
|
|
293
|
+
if (m <= 3) v -= 0.5;
|
|
294
|
+
continue;
|
|
295
|
+
}
|
|
296
|
+
if (ed <= 1) v -= 1.0 * (1.0 - aggress);
|
|
297
|
+
else if (ed <= 4) v += aggress * (cratesLeft < 6 ? 3.0 : 1.2) * (5 - ed) / 3.0;
|
|
298
|
+
else if (ed <= 10) v += aggress * (cratesLeft < 6 ? 1.5 : 0.3) * (11 - ed) / 6.0;
|
|
299
|
+
}
|
|
300
|
+
// danger from existing bombs: cells lethal soon
|
|
301
|
+
for (int k = 0; k < min(H, 6); k++) if (base.leth[k][c]) { v -= 2.0; break; }
|
|
302
|
+
val[c] = v;
|
|
303
|
+
}
|
|
304
|
+
// propagate potential
|
|
305
|
+
vector<double> pot(NN, -1e9);
|
|
306
|
+
{
|
|
307
|
+
priority_queue<pair<double, int>> q;
|
|
308
|
+
for (int c = 0; c < NN; c++) if (walk[c]) { pot[c] = val[c]; q.push({val[c], c}); }
|
|
309
|
+
while (!q.empty()) {
|
|
310
|
+
auto [v, c] = q.top(); q.pop();
|
|
311
|
+
if (v < pot[c] - 1e-9) continue;
|
|
312
|
+
for (int d = 0; d < 4; d++) {
|
|
313
|
+
int n = nb(c, d);
|
|
314
|
+
if (n < 0 || !walk[n]) continue;
|
|
315
|
+
double nv = v - 0.75;
|
|
316
|
+
if (nv > pot[n] + 1e-9) { pot[n] = nv; q.push({nv, n}); }
|
|
317
|
+
}
|
|
318
|
+
}
|
|
319
|
+
}
|
|
320
|
+
|
|
321
|
+
for (int c = 0; c < NN; c++) if (walk[c]) pot[c] -= shrinkPen[c];
|
|
322
|
+
// ---- matrix search vs nearest enemies ----
|
|
323
|
+
// mat[place*5+d] accumulated score adjustments
|
|
324
|
+
vector<double> mat(10, 0.0);
|
|
325
|
+
{
|
|
326
|
+
vector<pair<int,int>> cand;
|
|
327
|
+
for (int e : enemies) { int m = manh(ecell(e), me); if (m <= 6) cand.push_back({m, e}); }
|
|
328
|
+
sort(cand.begin(), cand.end());
|
|
329
|
+
int maxE = alive <= 3 ? 2 : 1;
|
|
330
|
+
for (int ci = 0; ci < (int)cand.size() && ci < maxE; ci++) {
|
|
331
|
+
if (elapsedMs() > 12) break;
|
|
332
|
+
int e = cand[ci].second, ec = ecell(e);
|
|
333
|
+
bool eCan = bombCnt[e] < CAP && !bombAt[ec];
|
|
334
|
+
Sim sims[2][2];
|
|
335
|
+
bool have[2][2] = {{false, false}, {false, false}};
|
|
336
|
+
for (int p1 = 0; p1 < 2; p1++) for (int p2 = 0; p2 < 2; p2++) {
|
|
337
|
+
if (p1 && !canPlace) continue;
|
|
338
|
+
if (p2 && !eCan) continue;
|
|
339
|
+
vector<Bomb> b = bombs;
|
|
340
|
+
if (p1) b.push_back({ME, me, T + FUSE, 0});
|
|
341
|
+
if (p2) b.push_back({e, ec, T + FUSE, 0});
|
|
342
|
+
sims[p1][p2] = simulate(b, H); have[p1][p2] = true;
|
|
343
|
+
}
|
|
344
|
+
for (int p1 = 0; p1 < 2; p1++) for (int d1 = 0; d1 < 5; d1++) {
|
|
345
|
+
if (!have[p1][0]) continue;
|
|
346
|
+
int t1raw = moveTarget(sims[p1][0], me, d1);
|
|
347
|
+
if (d1 != 4 && t1raw == me) continue;
|
|
348
|
+
int total = 0, iDie = 0, heDies = 0, killOk = 0;
|
|
349
|
+
for (int p2 = 0; p2 < 2; p2++) for (int d2i = 0; d2i < 5; d2i++) {
|
|
350
|
+
if (!have[p1][p2]) continue;
|
|
351
|
+
const Sim& sm = sims[p1][p2];
|
|
352
|
+
int t1 = moveTarget(sm, me, d1), t2 = moveTarget(sm, ec, d2i);
|
|
353
|
+
if (d2i != 4 && t2 == ec) continue;
|
|
354
|
+
int f1 = t1, f2 = t2;
|
|
355
|
+
if (t1 == t2) { f1 = me; f2 = ec; }
|
|
356
|
+
else {
|
|
357
|
+
if (t1 == ec && t2 == ec) f1 = me;
|
|
358
|
+
if (t2 == me && t1 == me) f2 = ec;
|
|
359
|
+
}
|
|
360
|
+
total++;
|
|
361
|
+
bool md = sm.leth[0][f1] || reachFrom(sm, f1, 0).area == 0;
|
|
362
|
+
bool ed = sm.leth[0][f2] || reachFrom(sm, f2, 0).area == 0;
|
|
363
|
+
if (md) iDie++;
|
|
364
|
+
if (ed) heDies++;
|
|
365
|
+
if (ed && !md) killOk++;
|
|
366
|
+
}
|
|
367
|
+
if (!total) continue;
|
|
368
|
+
double adj = 0;
|
|
369
|
+
if (iDie) adj -= 3e4 + 3e4 * iDie / total;
|
|
370
|
+
if (killOk == total) adj += 2.5e5;
|
|
371
|
+
else adj += PARTK * killOk / total;
|
|
372
|
+
mat[p1 * 5 + d1] += adj;
|
|
373
|
+
}
|
|
374
|
+
}
|
|
375
|
+
}
|
|
376
|
+
// ---- evaluate actions ----
|
|
377
|
+
double bestScore = -1e18; pair<int, int> best = {4, 0};
|
|
378
|
+
double allSc[2][5]; for (auto& r : allSc) for (auto& v : r) v = -1e18;
|
|
379
|
+
for (int place = 0; place <= 1; place++) {
|
|
380
|
+
if (place && !canPlace) continue;
|
|
381
|
+
vector<Bomb> bs = bombs;
|
|
382
|
+
if (place) bs.push_back({ME, me, T + FUSE, 0});
|
|
383
|
+
Sim sNone = place ? simulate(bs, H) : base;
|
|
384
|
+
// union threat scenario
|
|
385
|
+
vector<Bomb> bu = bs;
|
|
386
|
+
for (int e : threat) bu.push_back({e, ecell(e), T + FUSE, 0});
|
|
387
|
+
Sim sUnion = threat.empty() ? sNone : simulate(bu, H);
|
|
388
|
+
vector<Sim> sInd;
|
|
389
|
+
if (threat.size() > 1)
|
|
390
|
+
for (int e : threat) { auto b1 = bs; b1.push_back({e, ecell(e), T + FUSE, 0}); sInd.push_back(simulate(b1, H)); }
|
|
391
|
+
|
|
392
|
+
// bomb value
|
|
393
|
+
double bombVal = 0;
|
|
394
|
+
if (place) {
|
|
395
|
+
int cr = 0;
|
|
396
|
+
for (int c = 0; c < NN; c++) if (sNone.crateGone[c] != INT_MAX && !doomed[c]) cr++;
|
|
397
|
+
bombVal += (cratesLeft > 0 ? 2.2 : 0) * cr - 1.0;
|
|
398
|
+
for (int e : enemies) {
|
|
399
|
+
int after = reachFree(sNone, ecell(e)).area;
|
|
400
|
+
int bef = enemyBase[e];
|
|
401
|
+
if (bef > 0 && after == 0) bombVal += 120;
|
|
402
|
+
else if (bef > 0) {
|
|
403
|
+
double red = 1.0 - double(after) / bef;
|
|
404
|
+
bombVal += 12.0 * red * (0.5 + aggress);
|
|
405
|
+
if (after <= 2) bombVal += 10 * aggress;
|
|
406
|
+
}
|
|
407
|
+
}
|
|
408
|
+
}
|
|
409
|
+
|
|
410
|
+
vector<pair<int, Sim>> d2;
|
|
411
|
+
for (int e : near2) {
|
|
412
|
+
int ec = ecell(e);
|
|
413
|
+
for (int ed = 0; ed < 5; ed++) {
|
|
414
|
+
if (elapsedMs() > 14) break;
|
|
415
|
+
int q = ed == 4 ? ec : nb(ec, ed);
|
|
416
|
+
if (q < 0 || (!sNone.pass[0][q] && q != ec)) continue;
|
|
417
|
+
if (q == me || manh(q, me) > RANGE_ + 2) continue;
|
|
418
|
+
auto b2 = bs;
|
|
419
|
+
bool canNow = bombCnt[e] == 0 && !bombAt[ec];
|
|
420
|
+
if (canNow) b2.push_back({e, ec, T + FUSE, 0});
|
|
421
|
+
if (!(canNow && q == ec)) b2.push_back({e, q, T + 1 + FUSE, 1});
|
|
422
|
+
d2.push_back({q, simulate(b2, H)});
|
|
423
|
+
}
|
|
424
|
+
}
|
|
425
|
+
for (int d = 0; d < 5; d++) {
|
|
426
|
+
int tgt = moveTarget(sNone, me, d);
|
|
427
|
+
if (d != 4 && tgt == me) continue; // illegal move = stay (dup)
|
|
428
|
+
// possible outcomes
|
|
429
|
+
vector<int> outs = {tgt};
|
|
430
|
+
if (tgt != me) {
|
|
431
|
+
bool contested = false;
|
|
432
|
+
for (int e : enemies) if (manh(ecell(e), tgt) <= 1) contested = true;
|
|
433
|
+
if (contested) outs.push_back(me);
|
|
434
|
+
}
|
|
435
|
+
int bestArea = 0;
|
|
436
|
+
auto evalSim = [&](const Sim& s, int& area, int& life, const vector<uint8_t>* blk = nullptr) {
|
|
437
|
+
area = INT_MAX; life = INT_MAX; bestArea = 0;
|
|
438
|
+
for (int o : outs) {
|
|
439
|
+
int oc = o;
|
|
440
|
+
// target could be blocked by a newly placed enemy bomb
|
|
441
|
+
if (oc != me && !s.pass[0][oc]) oc = me;
|
|
442
|
+
if (s.leth[0][oc]) { area = 0; life = min(life, -1); continue; }
|
|
443
|
+
auto r = reachFrom(s, oc, 0, blk);
|
|
444
|
+
area = min(area, r.area); life = min(life, r.life); bestArea = max(bestArea, r.area);
|
|
445
|
+
}
|
|
446
|
+
};
|
|
447
|
+
double score = 0;
|
|
448
|
+
int aN, lN, aU, lU;
|
|
449
|
+
evalSim(sNone, aN, lN);
|
|
450
|
+
int bestN = bestArea;
|
|
451
|
+
if (hasBody) {
|
|
452
|
+
int aB, lB; evalSim(sNone, aB, lB, bodyMask);
|
|
453
|
+
if (aB == 0) score -= 4e4;
|
|
454
|
+
else score += 3.0 * log(1.0 + min(aB, 30));
|
|
455
|
+
}
|
|
456
|
+
evalSim(sUnion, aU, lU);
|
|
457
|
+
double indFrac = aU > 0 ? 1.0 : 0.0;
|
|
458
|
+
int minInd = aU;
|
|
459
|
+
if (!sInd.empty()) {
|
|
460
|
+
int ok = 0; minInd = INT_MAX;
|
|
461
|
+
for (auto& s : sInd) { int a, l; evalSim(s, a, l); ok += a > 0; minInd = min(minInd, a); }
|
|
462
|
+
indFrac = double(ok) / sInd.size();
|
|
463
|
+
}
|
|
464
|
+
score += aN > 0 ? 1e7 : (bestN > 0 ? 5e6 : lN * 1e5);
|
|
465
|
+
double unionW = threat.size() <= 2 ? 2e5 : 5e4;
|
|
466
|
+
score += aU > 0 ? unionW : lU * unionW / 200;
|
|
467
|
+
score += indFrac * 1e5;
|
|
468
|
+
score += 6.0 * log(1.0 + min(aN, 40)) + 5.0 * log(1.0 + min(minInd, 40)) + 3.0 * log(1.0 + min(aU, 40));
|
|
469
|
+
if (minInd <= 3) score -= 10;
|
|
470
|
+
// depth-2: enemies near may place next turn after moving
|
|
471
|
+
if (aN > 0 && !d2.empty()) {
|
|
472
|
+
int bad = 0, tot = 0;
|
|
473
|
+
for (auto& pr : d2) {
|
|
474
|
+
if (pr.first == tgt || manh(pr.first, tgt) > RANGE_ + 1) continue;
|
|
475
|
+
int a, l; evalSim(pr.second, a, l);
|
|
476
|
+
tot++; if (a == 0) bad++;
|
|
477
|
+
}
|
|
478
|
+
if (tot) score -= 3e4 * bad / tot + (bad ? D2FLAT : 0);
|
|
479
|
+
}
|
|
480
|
+
// navigation
|
|
481
|
+
score += 1.0 * pot[tgt];
|
|
482
|
+
int rc = 0;
|
|
483
|
+
for (size_t i = 0; i < recent.size(); i++) if (recent[i] == tgt) rc++;
|
|
484
|
+
score -= 0.35 * rc;
|
|
485
|
+
if (d == lastReq && d != 4 && blockedStreak > 0) score -= 1.5 * blockedStreak + ((rngState >> (d + 3)) & 1) * 2.0;
|
|
486
|
+
if (place) {
|
|
487
|
+
score += bombVal;
|
|
488
|
+
bool enemyNear = false;
|
|
489
|
+
for (int e : enemies) if (manh(ecell(e), me) <= 7) enemyNear = true;
|
|
490
|
+
int ar = min(aN, minInd);
|
|
491
|
+
if (ar < 12) score -= (12 - ar) * (enemyNear ? PEN_NEAR : PEN_FAR);
|
|
492
|
+
}
|
|
493
|
+
score += mat[place * 5 + d];
|
|
494
|
+
score += 0.001 * ((d * 7 + T) % 5);
|
|
495
|
+
if (DBG) cerr << " a=" << DS[d] << place << " aN=" << aN << " lN=" << lN << " aU=" << aU << " lU=" << lU << " ind=" << indFrac << " pot=" << pot[tgt] << " bv=" << bombVal << " sc=" << score << "\n";
|
|
496
|
+
allSc[place][d] = score;
|
|
497
|
+
if (score > bestScore) { bestScore = score; best = {d, place}; }
|
|
498
|
+
}
|
|
499
|
+
}
|
|
500
|
+
// break symmetric collision deadlocks: sometimes yield instead of repeating a blocked move
|
|
501
|
+
if (blockedStreak >= 1 && best.first == lastReq && best.first != 4 && ((rngState >> 7) & 1)) {
|
|
502
|
+
double alt = -1e18; pair<int, int> ab = best;
|
|
503
|
+
for (int d = 0; d < 5; d++)
|
|
504
|
+
if (d != lastReq && allSc[0][d] > alt) { alt = allSc[0][d]; ab = {d, 0}; }
|
|
505
|
+
if (bestScore < 9e6 && alt > 2e5 && alt > bestScore - 6e6) best = ab;
|
|
506
|
+
}
|
|
507
|
+
return best;
|
|
508
|
+
}
|
|
509
|
+
|
|
510
|
+
bool readTurn() {
|
|
511
|
+
string w;
|
|
512
|
+
if (!(cin >> w)) return false;
|
|
513
|
+
if (w != "TURN") return false;
|
|
514
|
+
cin >> T;
|
|
515
|
+
cin >> w; // BOARD
|
|
516
|
+
for (auto& r : board) cin >> r;
|
|
517
|
+
for (int i = 0; i < P; i++) { int id; cin >> w >> id; cin >> pl[id].x >> pl[id].y >> pl[id].alive; }
|
|
518
|
+
int k; cin >> w >> k;
|
|
519
|
+
bombs.clear();
|
|
520
|
+
for (int i = 0; i < k; i++) { int o, x, y, a; cin >> w >> o >> x >> y >> a; bombs.push_back({o, y * N + x, a, 0}); }
|
|
521
|
+
cin >> w >> k;
|
|
522
|
+
flameEnd.assign(NN, -1);
|
|
523
|
+
for (int i = 0; i < k; i++) { int x, y, e; cin >> w >> x >> y >> e; flameEnd[y * N + x] = max(flameEnd[y * N + x], e); }
|
|
524
|
+
while (cin >> w) { if (w == "END") return true; string line; getline(cin, line); }
|
|
525
|
+
return false;
|
|
526
|
+
}
|
|
527
|
+
|
|
528
|
+
int main() {
|
|
529
|
+
ios::sync_with_stdio(false); cin.tie(nullptr);
|
|
530
|
+
string w;
|
|
531
|
+
if (!(cin >> w >> N >> P >> ME >> LIMIT >> FUSE >> RANGE_ >> CAP >> FIRE >> SHRINK >> EVERY)) return 0;
|
|
532
|
+
NN = N * N;
|
|
533
|
+
board.resize(N); pl.resize(P);
|
|
534
|
+
while (readTurn()) {
|
|
535
|
+
tStart = chrono::steady_clock::now();
|
|
536
|
+
pair<int, int> a = {4, 0};
|
|
537
|
+
if (lastCell == myCell() && lastReq != 4) blockedStreak++; else blockedStreak = 0;
|
|
538
|
+
rngState = rngState * 1103515245u + 12345u + T;
|
|
539
|
+
if (pl[ME].alive) a = decide();
|
|
540
|
+
lastReq = a.first; lastCell = myCell();
|
|
541
|
+
recent.push_back(myCell());
|
|
542
|
+
if (recent.size() > 12) recent.erase(recent.begin());
|
|
543
|
+
cout << T << ' ' << DS[a.first] << ' ' << a.second << '\n';
|
|
544
|
+
cout.flush();
|
|
545
|
+
if (DBG) cerr << "T" << T << " ms " << elapsedMs() << "\n";
|
|
546
|
+
}
|
|
547
|
+
return 0;
|
|
548
|
+
}
|