@xeokit/xeokit-sdk 2.6.87 → 2.6.88-renderers-refactor-v5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (188) hide show
  1. package/README.md +3 -3
  2. package/dist/xeokit-sdk.cjs.js +13177 -48701
  3. package/dist/xeokit-sdk.es.js +13178 -48700
  4. package/dist/xeokit-sdk.es5.js +1506 -3603
  5. package/dist/xeokit-sdk.min.cjs.js +8 -8
  6. package/dist/xeokit-sdk.min.es.js +8 -8
  7. package/dist/xeokit-sdk.min.es5.js +7 -7
  8. package/package.json +1 -2
  9. package/src/plugins/CxConverterIFCLoaderPlugin/CxConverterIFCLoaderPlugin.js +13 -2
  10. package/src/plugins/DotBIMLoaderPlugin/DotBIMLoaderPlugin.js +2 -2
  11. package/src/plugins/NavCubePlugin/NavCubePlugin.js +63 -22
  12. package/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +3 -1
  13. package/src/viewer/Viewer.js +55 -103
  14. package/src/viewer/scene/canvas/Canvas.js +3 -43
  15. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  16. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  17. package/src/viewer/scene/lights/DirLight.js +2 -1
  18. package/src/viewer/scene/lights/PointLight.js +2 -1
  19. package/src/viewer/scene/materials/Texture.js +0 -9
  20. package/src/viewer/scene/math/rtcCoords.js +1 -38
  21. package/src/viewer/scene/mesh/Mesh.js +454 -212
  22. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
  23. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  24. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  25. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
  26. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
  27. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  28. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  29. package/src/viewer/scene/model/SceneModel.js +248 -852
  30. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  31. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  32. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  33. package/src/viewer/scene/model/layer/Layer.js +788 -0
  34. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  35. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  36. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  37. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  38. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  39. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  40. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  41. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  42. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  43. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  44. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  45. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  46. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  47. package/src/viewer/scene/model/layer/programs/SnapProgram.js +28 -0
  48. package/src/viewer/scene/scene/Scene.js +21 -38
  49. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  50. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  51. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  52. package/src/viewer/scene/webgl/Renderer.js +880 -843
  53. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  54. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  55. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  56. package/types/plugins/lib/ui/index.d.ts +7 -4
  57. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
  58. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  59. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
  60. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  61. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
  62. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  63. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  64. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  65. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  66. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  67. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  68. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  69. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  70. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  71. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  72. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  73. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  74. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  75. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  76. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  77. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  78. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  79. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  80. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  81. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  82. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  89. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  90. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  91. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  92. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  93. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  94. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  95. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  96. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  97. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  98. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  99. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  100. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  101. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  102. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  103. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  104. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  105. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  106. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  107. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  108. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  109. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  111. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  112. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  113. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  114. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  115. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  116. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  117. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  118. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  119. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  120. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  133. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  134. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  135. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  136. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  137. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  138. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  139. package/src/viewer/scene/model/vbo/float16.js +0 -760
  140. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  141. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  142. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  143. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  144. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  145. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  146. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  147. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  148. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  149. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  154. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  155. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  156. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  157. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  158. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  159. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  160. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  161. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  162. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  176. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  177. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  178. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  179. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  180. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  181. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  182. package/src/viewer/scene/webgl/Attribute.js +0 -23
  183. package/src/viewer/scene/webgl/Program.js +0 -181
  184. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  185. package/src/viewer/scene/webgl/Sampler.js +0 -18
  186. package/src/viewer/scene/webgl/Shader.js +0 -49
  187. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  188. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -8,16 +8,19 @@ import {math} from '../math/math.js';
8
8
  import {createRTCViewMat} from '../math/rtcCoords.js';
9
9
  import {Component} from '../Component.js';
10
10
  import {RenderState} from '../webgl/RenderState.js';
11
- import {DrawRenderer} from "./draw/DrawRenderer.js";
12
- import {EmphasisFillRenderer} from "./emphasis/EmphasisFillRenderer.js";
13
- import {EmphasisEdgesRenderer} from "./emphasis/EmphasisEdgesRenderer.js";
14
- import {PickMeshRenderer} from "./pick/PickMeshRenderer.js";
15
- import {PickTriangleRenderer} from "./pick/PickTriangleRenderer.js";
16
- import {OcclusionRenderer} from "./occlusion/OcclusionRenderer.js";
17
- import {ShadowRenderer} from "./shadow/ShadowRenderer.js";
11
+ import {createProgramVariablesState} from '../webgl/WebGLRenderer.js';
12
+ import {DrawShaderSource} from "./draw/DrawShaderSource.js";
13
+ import {LambertShaderSource} from "./draw/LambertShaderSource.js";
14
+ import {EmphasisShaderSource} from "./emphasis/EmphasisShaderSource.js";
15
+ import {PickMeshShaderSource} from "./pick/PickMeshShaderSource.js";
16
+ import {PickTriangleShaderSource} from "./pick/PickTriangleShaderSource.js";
17
+ import {OcclusionShaderSource} from "./occlusion/OcclusionShaderSource.js";
18
+ import {ShadowShaderSource} from "./shadow/ShadowShaderSource.js";
18
19
 
19
20
  import {geometryCompressionUtils} from '../math/geometryCompressionUtils.js';
20
21
  import {RenderFlags} from "../webgl/RenderFlags.js";
22
+ import {stats} from '../stats.js';
23
+ import {Map} from "../utils/Map.js";
21
24
 
22
25
  const obb = math.OBB3();
23
26
  const angleAxis = math.vec4();
@@ -32,6 +35,9 @@ const vecb = math.vec3(3);
32
35
 
33
36
  const identityMat = math.identityMat4();
34
37
 
38
+ const ids = new Map({});
39
+ const renderersCache = { };
40
+
35
41
  /**
36
42
  * @desc An {@link Entity} that is a drawable element, with a {@link Geometry} and a {@link Material}, that can be
37
43
  * connected into a scene graph using {@link Node}s.
@@ -176,7 +182,7 @@ const identityMat = math.identityMat4();
176
182
  * @implements {Entity}
177
183
  * @implements {Drawable}
178
184
  */
179
- class Mesh extends Component {
185
+ export class Mesh extends Component {
180
186
 
181
187
  /**
182
188
  * @constructor
@@ -257,23 +263,120 @@ class Mesh extends Component {
257
263
  colorize: null,
258
264
  pickID: this.scene._renderer.getPickID(this),
259
265
  drawHash: "",
260
- pickHash: "",
266
+ pickOcclusionHash: "",
261
267
  offset: math.vec3(),
262
268
  origin: null,
263
269
  originHash: null,
264
270
  isUI: cfg.isUI
265
271
  });
266
272
 
267
- this._drawRenderer = null;
268
- this._shadowRenderer = null;
269
- this._emphasisFillRenderer = null;
270
- this._emphasisEdgesRenderer = null;
271
- this._pickMeshRenderer = null;
272
- this._pickTriangleRenderer = null;
273
- this._occlusionRenderer = null;
273
+ const material = cfg.material ? this._checkComponent2(["PhongMaterial", "MetallicMaterial", "SpecularMaterial", "LambertMaterial"], cfg.material) : this.scene.material;
274
+
275
+ const mesh = this;
276
+
277
+ const wrapRenderer = (getProgramSetup) => {
278
+ let instance = null;
279
+ const ensureInstance = () => {
280
+ if (! instance) {
281
+ const programVariablesState = createProgramVariablesState();
282
+ const createAttribute = programVariablesState.programVariables.createAttribute;
283
+ const geometryState = mesh._geometry._state;
284
+ const attributes = {
285
+ position: createAttribute("vec3", "position"),
286
+ color: geometryState.colorsBuf && createAttribute("vec4", "color"),
287
+ pickColor: createAttribute("vec4", "pickColor"),
288
+ uv: geometryState.uvBuf && createAttribute("vec2", "uv"),
289
+ normal: (geometryState.autoVertexNormals || geometryState.normalsBuf) && [ "triangles", "triangle-strip", "triangle-fan" ].includes(geometryState.primitiveName) && createAttribute("vec3", "normal")
290
+ };
291
+
292
+ const lazyShaderVariable = function(name) {
293
+ const variable = {
294
+ toString: () => {
295
+ variable.needed = true;
296
+ return name;
297
+ }
298
+ };
299
+ return variable;
300
+ };
301
+ const worldNormal = attributes.normal && lazyShaderVariable("worldNormal");
302
+ const viewNormal = worldNormal && lazyShaderVariable("viewNormal");
303
+ const decodedUv = attributes.uv && lazyShaderVariable("decodedUv");
304
+
305
+ const programSetup = getProgramSetup(
306
+ programVariablesState.programVariables,
307
+ {
308
+ attributes: {
309
+ position: {
310
+ world: "worldPosition",
311
+ view: "viewPosition"
312
+ },
313
+ color: attributes.color,
314
+ pickColor: attributes.pickColor,
315
+ uv: decodedUv,
316
+ normal: attributes.normal && {
317
+ world: worldNormal,
318
+ view: viewNormal
319
+ }
320
+ },
321
+ viewMatrix: "viewMatrix2"
322
+ });
323
+ const hash = [
324
+ programSetup.programName,
325
+ mesh.scene.canvas.canvas.id,
326
+ mesh.scene._sectionPlanesState.getHash(),
327
+ mesh._geometry._state.hash
328
+ ].concat(programSetup.getHash()).join(";");
329
+ if (! (hash in renderersCache)) {
330
+ const renderer = instantiateMeshRenderer(mesh, attributes, { decodedUv: decodedUv, worldNormal: worldNormal, viewNormal: viewNormal }, programSetup, programVariablesState);
331
+ if (renderer.errors) {
332
+ console.log(renderer.errors.join("\n"));
333
+ return;
334
+ }
335
+ const id = ids.addItem({});
336
+ renderersCache[hash] = {
337
+ drawMesh: renderer.drawMesh,
338
+ id: id,
339
+ useCount: 0,
340
+ delete: () => {
341
+ ids.removeItem(id);
342
+ renderer.destroy();
343
+ delete renderersCache[hash];
344
+ stats.memory.programs--;
345
+ }
346
+ };
347
+ stats.memory.programs++;
348
+ }
349
+ instance = renderersCache[hash];
350
+ instance.useCount++;
351
+ }
352
+ };
353
+ return {
354
+ get: ensureInstance,
355
+ getId: () => instance.id,
356
+ put: () => { if (instance) { if (--instance.useCount === 0) { instance.delete(); } instance = null; } },
357
+ drawMesh: (frameCtx, mesh, material) => {
358
+ ensureInstance();
359
+ instance && instance.drawMesh(frameCtx, mesh, material);
360
+ }
361
+ };
362
+ };
363
+
364
+ const scene = mesh.scene;
365
+ const emphasisShaderSourceMaker = isFill => (vars, geo) => EmphasisShaderSource(mesh._state.hash, vars, geo, scene, isFill);
366
+ this._renderers = {
367
+ _drawRenderer: wrapRenderer((vars, geo) => ((material.type === "LambertMaterial")
368
+ ? LambertShaderSource(mesh._state.drawHash, vars, geo, material, scene)
369
+ : DrawShaderSource (mesh._state.drawHash, vars, geo, material, scene))),
370
+ _shadowRenderer: wrapRenderer((vars) => ShadowShaderSource(mesh._state.hash, vars)),
371
+ _emphasisEdgesRenderer: wrapRenderer(emphasisShaderSourceMaker(false)),
372
+ _emphasisFillRenderer: wrapRenderer(emphasisShaderSourceMaker(true)),
373
+ _pickMeshRenderer: wrapRenderer((vars) => PickMeshShaderSource(mesh._state.hash, vars)),
374
+ _pickTriangleRenderer: wrapRenderer((vars, geo) => PickTriangleShaderSource(mesh._state.hash, vars, geo)),
375
+ _occlusionRenderer: wrapRenderer((vars) => OcclusionShaderSource(mesh._state.pickOcclusionHash, vars))
376
+ };
274
377
 
275
378
  this._geometry = cfg.geometry ? this._checkComponent2(["ReadableGeometry", "VBOGeometry"], cfg.geometry) : this.scene.geometry;
276
- this._material = cfg.material ? this._checkComponent2(["PhongMaterial", "MetallicMaterial", "SpecularMaterial", "LambertMaterial"], cfg.material) : this.scene.material;
379
+ this._material = material;
277
380
  this._xrayMaterial = cfg.xrayMaterial ? this._checkComponent("EmphasisMaterial", cfg.xrayMaterial) : this.scene.xrayMaterial;
278
381
  this._highlightMaterial = cfg.highlightMaterial ? this._checkComponent("EmphasisMaterial", cfg.highlightMaterial) : this.scene.highlightMaterial;
279
382
  this._selectedMaterial = cfg.selectedMaterial ? this._checkComponent("EmphasisMaterial", cfg.selectedMaterial) : this.scene.selectedMaterial;
@@ -1298,27 +1401,49 @@ class Mesh extends Component {
1298
1401
  * @private
1299
1402
  */
1300
1403
  compile() {
1301
- const drawHash = this._makeDrawHash();
1302
- if (this._state.drawHash !== drawHash) {
1303
- this._state.drawHash = drawHash;
1304
- this._putDrawRenderers();
1305
- this._drawRenderer = DrawRenderer.get(this);
1306
- // this._shadowRenderer = ShadowRenderer.get(this);
1307
- this._emphasisFillRenderer = EmphasisFillRenderer.get(this);
1308
- this._emphasisEdgesRenderer = EmphasisEdgesRenderer.get(this);
1404
+ const scene = this.scene;
1405
+ const state = this._state;
1406
+ const hash = [
1407
+ scene.canvas.canvas.id,
1408
+ scene._sectionPlanesState.getHash()
1409
+ ];
1410
+ if (state.stationary) {
1411
+ hash.push("/s");
1309
1412
  }
1310
- const pickHash = this._makePickHash();
1311
- if (this._state.pickHash !== pickHash) {
1312
- this._state.pickHash = pickHash;
1313
- this._putPickRenderers();
1314
- this._pickMeshRenderer = PickMeshRenderer.get(this);
1413
+ if (state.billboard === "none") {
1414
+ hash.push("/n");
1415
+ } else if (state.billboard === "spherical") {
1416
+ hash.push("/s");
1417
+ } else if (state.billboard === "cylindrical") {
1418
+ hash.push("/c");
1315
1419
  }
1316
- if (this._state.occluder) {
1317
- const occlusionHash = this._makeOcclusionHash();
1318
- if (this._state.occlusionHash !== occlusionHash) {
1319
- this._state.occlusionHash = occlusionHash;
1320
- this._putOcclusionRenderer();
1321
- this._occlusionRenderer = OcclusionRenderer.get(this);
1420
+ hash.push(";");
1421
+
1422
+ const drawHash = hash.concat([
1423
+ scene.gammaOutput ? "go" : "",
1424
+ scene._lightsState.getHash(),
1425
+ state.receivesShadow ? "/rs" : ""
1426
+ ]).join("");
1427
+ if (this._state.drawHash !== drawHash) {
1428
+ this._state.drawHash = drawHash;
1429
+ this._renderers._drawRenderer.put();
1430
+ this._renderers._shadowRenderer.put();
1431
+ this._renderers._emphasisFillRenderer.put();
1432
+ this._renderers._emphasisEdgesRenderer.put();
1433
+ this._renderers._drawRenderer.get();
1434
+ // this._renderers._shadowRenderer.get();
1435
+ this._renderers._emphasisFillRenderer.get();
1436
+ this._renderers._emphasisEdgesRenderer.get();
1437
+ }
1438
+ const pickOcclusionHash = hash.join("");
1439
+ if (this._state.pickOcclusionHash !== pickOcclusionHash) {
1440
+ this._state.pickOcclusionHash = pickOcclusionHash;
1441
+ this._renderers._pickMeshRenderer.put();
1442
+ this._renderers._pickTriangleRenderer.put();
1443
+ this._renderers._pickMeshRenderer.get();
1444
+ if (this._state.occluder) {
1445
+ this._renderers._occlusionRenderer.put();
1446
+ this._renderers._occlusionRenderer.get();
1322
1447
  }
1323
1448
  }
1324
1449
  }
@@ -1375,98 +1500,6 @@ class Mesh extends Component {
1375
1500
  this._aabbDirty = false;
1376
1501
  }
1377
1502
 
1378
- _webglContextRestored() {
1379
- if (this._drawRenderer) {
1380
- this._drawRenderer.webglContextRestored();
1381
- }
1382
- if (this._shadowRenderer) {
1383
- this._shadowRenderer.webglContextRestored();
1384
- }
1385
- if (this._emphasisFillRenderer) {
1386
- this._emphasisFillRenderer.webglContextRestored();
1387
- }
1388
- if (this._emphasisEdgesRenderer) {
1389
- this._emphasisEdgesRenderer.webglContextRestored();
1390
- }
1391
- if (this._pickMeshRenderer) {
1392
- this._pickMeshRenderer.webglContextRestored();
1393
- }
1394
- if (this._pickTriangleRenderer) {
1395
- this._pickMeshRenderer.webglContextRestored();
1396
- }
1397
- if (this._occlusionRenderer) {
1398
- this._occlusionRenderer.webglContextRestored();
1399
- }
1400
- }
1401
-
1402
- _makeDrawHash() {
1403
- const scene = this.scene;
1404
- const hash = [
1405
- scene.canvas.canvas.id,
1406
- (scene.gammaInput ? "gi;" : ";") + (scene.gammaOutput ? "go" : ""),
1407
- scene._lightsState.getHash(),
1408
- scene._sectionPlanesState.getHash()
1409
- ];
1410
- const state = this._state;
1411
- if (state.stationary) {
1412
- hash.push("/s");
1413
- }
1414
- if (state.billboard === "none") {
1415
- hash.push("/n");
1416
- } else if (state.billboard === "spherical") {
1417
- hash.push("/s");
1418
- } else if (state.billboard === "cylindrical") {
1419
- hash.push("/c");
1420
- }
1421
- if (state.receivesShadow) {
1422
- hash.push("/rs");
1423
- }
1424
- hash.push(";");
1425
- return hash.join("");
1426
- }
1427
-
1428
- _makePickHash() {
1429
- const scene = this.scene;
1430
- const hash = [
1431
- scene.canvas.canvas.id,
1432
- scene._sectionPlanesState.getHash()
1433
- ];
1434
- const state = this._state;
1435
- if (state.stationary) {
1436
- hash.push("/s");
1437
- }
1438
- if (state.billboard === "none") {
1439
- hash.push("/n");
1440
- } else if (state.billboard === "spherical") {
1441
- hash.push("/s");
1442
- } else if (state.billboard === "cylindrical") {
1443
- hash.push("/c");
1444
- }
1445
- hash.push(";");
1446
- return hash.join("");
1447
- }
1448
-
1449
- _makeOcclusionHash() {
1450
- const scene = this.scene;
1451
- const hash = [
1452
- scene.canvas.canvas.id,
1453
- scene._sectionPlanesState.getHash()
1454
- ];
1455
- const state = this._state;
1456
- if (state.stationary) {
1457
- hash.push("/s");
1458
- }
1459
- if (state.billboard === "none") {
1460
- hash.push("/n");
1461
- } else if (state.billboard === "spherical") {
1462
- hash.push("/s");
1463
- } else if (state.billboard === "cylindrical") {
1464
- hash.push("/c");
1465
- }
1466
- hash.push(";");
1467
- return hash.join("");
1468
- }
1469
-
1470
1503
  _buildAABB(worldMatrix, aabb) {
1471
1504
 
1472
1505
  math.transformOBB3(worldMatrix, this._geometry.obb, obb);
@@ -1603,43 +1636,6 @@ class Mesh extends Component {
1603
1636
  return this.translate(zAxis, distance);
1604
1637
  }
1605
1638
 
1606
- _putDrawRenderers() {
1607
- if (this._drawRenderer) {
1608
- this._drawRenderer.put();
1609
- this._drawRenderer = null;
1610
- }
1611
- if (this._shadowRenderer) {
1612
- this._shadowRenderer.put();
1613
- this._shadowRenderer = null;
1614
- }
1615
- if (this._emphasisFillRenderer) {
1616
- this._emphasisFillRenderer.put();
1617
- this._emphasisFillRenderer = null;
1618
- }
1619
- if (this._emphasisEdgesRenderer) {
1620
- this._emphasisEdgesRenderer.put();
1621
- this._emphasisEdgesRenderer = null;
1622
- }
1623
- }
1624
-
1625
- _putPickRenderers() {
1626
- if (this._pickMeshRenderer) {
1627
- this._pickMeshRenderer.put();
1628
- this._pickMeshRenderer = null;
1629
- }
1630
- if (this._pickTriangleRenderer) {
1631
- this._pickTriangleRenderer.put();
1632
- this._pickTriangleRenderer = null;
1633
- }
1634
- }
1635
-
1636
- _putOcclusionRenderer() {
1637
- if (this._occlusionRenderer) {
1638
- this._occlusionRenderer.put();
1639
- this._occlusionRenderer = null;
1640
- }
1641
- }
1642
-
1643
1639
  /**
1644
1640
  * Comparison function used by the renderer to determine the order in which xeokit should render the Mesh, relative to to other Meshes.
1645
1641
  *
@@ -1653,7 +1649,7 @@ class Mesh extends Component {
1653
1649
  */
1654
1650
  stateSortCompare(mesh1, mesh2) {
1655
1651
  return (mesh1._state.layer - mesh2._state.layer)
1656
- || (mesh1._drawRenderer.id - mesh2._drawRenderer.id) // Program state
1652
+ || (mesh1._renderers._drawRenderer.getId() - mesh2._renderers._drawRenderer.getId()) // Program state
1657
1653
  || (mesh1._material._state.id - mesh2._material._state.id) // Material state
1658
1654
  || (mesh1._geometry._state.id - mesh2._geometry._state.id); // Geometry state
1659
1655
  }
@@ -1791,16 +1787,12 @@ class Mesh extends Component {
1791
1787
 
1792
1788
  /** @private */
1793
1789
  drawColorOpaque(frameCtx) {
1794
- if (this._drawRenderer || (this._drawRenderer = DrawRenderer.get(this))) {
1795
- this._drawRenderer.drawMesh(frameCtx, this);
1796
- }
1790
+ this._renderers._drawRenderer.drawMesh(frameCtx, this, this._material);
1797
1791
  }
1798
1792
 
1799
1793
  /** @private */
1800
1794
  drawColorTransparent(frameCtx) {
1801
- if (this._drawRenderer || (this._drawRenderer = DrawRenderer.get(this))) {
1802
- this._drawRenderer.drawMesh(frameCtx, this);
1803
- }
1795
+ this._renderers._drawRenderer.drawMesh(frameCtx, this, this._material);
1804
1796
  }
1805
1797
 
1806
1798
  // ---------------------- RENDERING SAO POST EFFECT TARGETS --------------
@@ -1811,87 +1803,65 @@ class Mesh extends Component {
1811
1803
 
1812
1804
  /** @private */
1813
1805
  drawSilhouetteXRayed(frameCtx) {
1814
- if (this._emphasisFillRenderer || (this._emphasisFillRenderer = EmphasisFillRenderer.get(this))) {
1815
- this._emphasisFillRenderer.drawMesh(frameCtx, this, 0); // 0 == xray
1816
- }
1806
+ this._renderers._emphasisFillRenderer.drawMesh(frameCtx, this, this._xrayMaterial);
1817
1807
  }
1818
1808
 
1819
1809
  /** @private */
1820
1810
  drawSilhouetteHighlighted(frameCtx) {
1821
- if (this._emphasisFillRenderer || (this._emphasisFillRenderer = EmphasisFillRenderer.get(this))) {
1822
- this._emphasisFillRenderer.drawMesh(frameCtx, this, 1); // 1 == highlight
1823
- }
1811
+ this._renderers._emphasisFillRenderer.drawMesh(frameCtx, this, this._highlightMaterial);
1824
1812
  }
1825
1813
 
1826
1814
  /** @private */
1827
1815
  drawSilhouetteSelected(frameCtx) {
1828
- if (this._emphasisFillRenderer || (this._emphasisFillRenderer = EmphasisFillRenderer.get(this))) {
1829
- this._emphasisFillRenderer.drawMesh(frameCtx, this, 2); // 2 == selected
1830
- }
1816
+ this._renderers._emphasisFillRenderer.drawMesh(frameCtx, this, this._selectedMaterial);
1831
1817
  }
1832
1818
 
1833
1819
  // ---------------------- EDGES RENDERING -----------------------------------
1834
1820
 
1835
1821
  /** @private */
1836
1822
  drawEdgesColorOpaque(frameCtx) {
1837
- if (this._emphasisEdgesRenderer || (this._emphasisEdgesRenderer = EmphasisEdgesRenderer.get(this))) {
1838
- this._emphasisEdgesRenderer.drawMesh(frameCtx, this, 3); // 3 == edges
1839
- }
1823
+ this._renderers._emphasisEdgesRenderer.drawMesh(frameCtx, this, this._edgeMaterial);
1840
1824
  }
1841
1825
 
1842
1826
  /** @private */
1843
1827
  drawEdgesColorTransparent(frameCtx) {
1844
- if (this._emphasisEdgesRenderer || (this._emphasisEdgesRenderer = EmphasisEdgesRenderer.get(this))) {
1845
- this._emphasisEdgesRenderer.drawMesh(frameCtx, this, 3); // 3 == edges
1846
- }
1828
+ this._renderers._emphasisEdgesRenderer.drawMesh(frameCtx, this, this._edgeMaterial);
1847
1829
  }
1848
1830
 
1849
1831
  /** @private */
1850
1832
  drawEdgesXRayed(frameCtx) {
1851
- if (this._emphasisEdgesRenderer || (this._emphasisEdgesRenderer = EmphasisEdgesRenderer.get(this))) {
1852
- this._emphasisEdgesRenderer.drawMesh(frameCtx, this, 0); // 0 == xray
1853
- }
1833
+ this._renderers._emphasisEdgesRenderer.drawMesh(frameCtx, this, this._xrayMaterial);
1854
1834
  }
1855
1835
 
1856
1836
  /** @private */
1857
1837
  drawEdgesHighlighted(frameCtx) {
1858
- if (this._emphasisEdgesRenderer || (this._emphasisEdgesRenderer = EmphasisEdgesRenderer.get(this))) {
1859
- this._emphasisEdgesRenderer.drawMesh(frameCtx, this, 1); // 1 == highlight
1860
- }
1838
+ this._renderers._emphasisEdgesRenderer.drawMesh(frameCtx, this, this._highlightMaterial);
1861
1839
  }
1862
1840
 
1863
1841
  /** @private */
1864
1842
  drawEdgesSelected(frameCtx) {
1865
- if (this._emphasisEdgesRenderer || (this._emphasisEdgesRenderer = EmphasisEdgesRenderer.get(this))) {
1866
- this._emphasisEdgesRenderer.drawMesh(frameCtx, this, 2); // 2 == selected
1867
- }
1843
+ this._renderers._emphasisEdgesRenderer.drawMesh(frameCtx, this, this._selectedMaterial);
1868
1844
  }
1869
1845
 
1870
1846
  // ---------------------- OCCLUSION CULL RENDERING -----------------------------------
1871
1847
 
1872
1848
  /** @private */
1873
1849
  drawOcclusion(frameCtx) {
1874
- if (this._state.occluder && this._occlusionRenderer || (this._occlusionRenderer = OcclusionRenderer.get(this))) {
1875
- this._occlusionRenderer.drawMesh(frameCtx, this);
1876
- }
1850
+ this._renderers._occlusionRenderer.drawMesh(frameCtx, this, this._material);
1877
1851
  }
1878
1852
 
1879
1853
  // ---------------------- SHADOW BUFFER RENDERING -----------------------------------
1880
1854
 
1881
1855
  /** @private */
1882
1856
  drawShadow(frameCtx) {
1883
- if (this._shadowRenderer || (this._shadowRenderer = ShadowRenderer.get(this))) {
1884
- this._shadowRenderer.drawMesh(frameCtx, this);
1885
- }
1857
+ this._renderers._shadowRenderer.drawMesh(frameCtx, this, this._material);
1886
1858
  }
1887
1859
 
1888
1860
  // ---------------------- PICKING RENDERING ----------------------------------
1889
1861
 
1890
1862
  /** @private */
1891
1863
  drawPickMesh(frameCtx) {
1892
- if (this._pickMeshRenderer || (this._pickMeshRenderer = PickMeshRenderer.get(this))) {
1893
- this._pickMeshRenderer.drawMesh(frameCtx, this);
1894
- }
1864
+ this._renderers._pickMeshRenderer.drawMesh(frameCtx, this, this._material);
1895
1865
  }
1896
1866
 
1897
1867
  /** @private
@@ -1902,9 +1872,7 @@ class Mesh extends Component {
1902
1872
 
1903
1873
  /** @private */
1904
1874
  drawPickTriangles(frameCtx) {
1905
- if (this._pickTriangleRenderer || (this._pickTriangleRenderer = PickTriangleRenderer.get(this))) {
1906
- this._pickTriangleRenderer.drawMesh(frameCtx, this);
1907
- }
1875
+ this._renderers._pickTriangleRenderer.drawMesh(frameCtx, this, this._material);
1908
1876
  }
1909
1877
 
1910
1878
  /** @private */
@@ -1934,9 +1902,8 @@ class Mesh extends Component {
1934
1902
  */
1935
1903
  destroy() {
1936
1904
  super.destroy(); // xeokit.Object
1937
- this._putDrawRenderers();
1938
- this._putPickRenderers();
1939
- this._putOcclusionRenderer();
1905
+ Object.values(this._renderers).forEach(r => r.put());
1906
+
1940
1907
  this.scene._renderer.putPickID(this._state.pickID); // TODO: somehow puch this down into xeokit framework?
1941
1908
  if (this._isObject) {
1942
1909
  this.scene._deregisterObject(this);
@@ -2214,4 +2181,279 @@ const pickTriangleSurface = (function () {
2214
2181
  }
2215
2182
  })();
2216
2183
 
2217
- export {Mesh};
2184
+ const instantiateMeshRenderer = (mesh, attributes, auxVariables, programSetup, programVariablesState) => {
2185
+ const programVariables = programVariablesState.programVariables;
2186
+ const decodedUv = auxVariables.decodedUv;
2187
+ const worldNormal = auxVariables.worldNormal;
2188
+ const viewNormal = auxVariables.viewNormal;
2189
+ const scene = mesh.scene;
2190
+ const gl = scene.canvas.gl;
2191
+ const meshStateBackground = mesh._state.background;
2192
+ const geometryState = mesh._geometry._state;
2193
+ const quantizedGeometry = geometryState.compressGeometry;
2194
+ const isPoints = geometryState.primitiveName === "points";
2195
+
2196
+ const pointSize = programVariables.createUniform("float", "pointSize");
2197
+ const modelMatrix = programVariables.createUniform("mat4", "modelMatrix");
2198
+ const modelNormalMatrix = programVariables.createUniform("mat4", "modelNormalMatrix");
2199
+ const offset = programVariables.createUniform("vec3", "offset");
2200
+ const scale = programVariables.createUniform("vec3", "scale");
2201
+ const positionsDecodeMatrix = programVariables.createUniform("mat4", "positionsDecodeMatrix");
2202
+ const uvDecodeMatrix = programVariables.createUniform("mat3", "uvDecodeMatrix");
2203
+ const viewMatrix = programVariables.createUniform("mat4", "viewMatrix");
2204
+ const viewNormalMatrix = programVariables.createUniform("mat4", "viewNormalMatrix");
2205
+ const projMatrix = programVariables.createUniform("mat4", "projMatrix");
2206
+
2207
+ const billboard = mesh.billboard;
2208
+ const isBillboard = (! programSetup.dontBillboardAnything) && ((billboard === "spherical") || (billboard === "cylindrical"));
2209
+ const stationary = mesh.stationary;
2210
+ const defineBillboard = isBillboard && ((name, src) => [
2211
+ `mat4 ${name}(in mat4 matIn) {`,
2212
+ " mat4 mat = matIn;",
2213
+ ` mat[0].xyz = vec3(${scale}[0], 0.0, 0.0);`,
2214
+ ...((billboard === "spherical") ? [ ` mat[1].xyz = vec3(0.0, ${scale}[1], 0.0);` ] : [ ]),
2215
+ " mat[2].xyz = vec3(0.0, 0.0, 1.0);",
2216
+ " return mat;",
2217
+ "}",
2218
+ ].forEach(l => src.push(l)));
2219
+
2220
+ const billboardIfApplicable = (function() {
2221
+ const billboardVert = defineBillboard && programVariables.createVertexDefinition("billboard", defineBillboard);
2222
+ return v => billboardVert ? `${billboardVert}(${v})` : v;
2223
+ })();
2224
+
2225
+ const billboardIfApplicableFrag = (function() {
2226
+ const billboardFrag = defineBillboard && programVariables.createFragmentDefinition("billboard", defineBillboard);
2227
+ return v => billboardFrag ? `${billboardFrag}(${v})` : v;
2228
+ })();
2229
+
2230
+ const fragmentOutputsSetup = [ ];
2231
+ if (programSetup.dontBillboardAnything) {
2232
+ fragmentOutputsSetup.push(`mat4 viewMatrix2 = ${viewMatrix};`);
2233
+ } else {
2234
+ fragmentOutputsSetup.push(`mat4 viewMatrix1 = ${viewMatrix};`);
2235
+ if (stationary) {
2236
+ fragmentOutputsSetup.push("viewMatrix1[3].xyz = vec3(0.0, 0.0, 0.0);");
2237
+ } else if (meshStateBackground) {
2238
+ fragmentOutputsSetup.push("viewMatrix1[3] = vec4(0.0, 0.0, 0.0, 1.0);");
2239
+ }
2240
+ fragmentOutputsSetup.push(`mat4 viewMatrix2 = ${billboardIfApplicableFrag("viewMatrix1")};`);
2241
+ }
2242
+
2243
+ const clipPos = "clipPos";
2244
+ const getVertexData = function() {
2245
+ const viewNormalDefinition = viewNormal && viewNormal.needed && `vec3 ${viewNormal} = normalize((${billboardIfApplicable(viewNormalMatrix)} * vec4(${worldNormal}, 0.0)).xyz);`;
2246
+ const src = [ ];
2247
+ src.push(`vec4 localPosition = vec4(${attributes.position}, 1.0);`);
2248
+ if (quantizedGeometry) {
2249
+ src.push(`localPosition = ${positionsDecodeMatrix} * localPosition;`);
2250
+ }
2251
+ src.push(`vec4 worldPosition = ${billboardIfApplicable(modelMatrix)} * localPosition;`);
2252
+ src.push(`worldPosition.xyz = worldPosition.xyz + ${offset};`);
2253
+ if (programSetup.dontBillboardAnything) {
2254
+ src.push(`vec4 viewPosition = ${viewMatrix} * worldPosition;`);
2255
+ } else {
2256
+ src.push(`mat4 viewMatrix1 = ${viewMatrix};`);
2257
+ if (stationary) {
2258
+ src.push("viewMatrix1[3].xyz = vec3(0.0, 0.0, 0.0);");
2259
+ } else if (meshStateBackground) {
2260
+ src.push("viewMatrix1[3] = vec4(0.0, 0.0, 0.0, 1.0);");
2261
+ }
2262
+ src.push(`mat4 viewMatrix2 = ${billboardIfApplicable("viewMatrix1")};`);
2263
+ src.push(`vec4 viewPosition = ${(isBillboard
2264
+ ? `${billboardIfApplicable(`viewMatrix1 * ${modelMatrix}`)} * localPosition`
2265
+ : "viewMatrix2 * worldPosition")};`);
2266
+ }
2267
+ decodedUv && decodedUv.needed && src.push(`vec2 ${decodedUv} = ${quantizedGeometry ? `(${uvDecodeMatrix} * vec3(${attributes.uv}, 1.0)).xy` : attributes.uv};`);
2268
+ if (worldNormal && worldNormal.needed) {
2269
+ const localNormal = quantizedGeometry ? `${programVariables.commonLibrary.octDecode}(${attributes.normal}.xy)` : attributes.normal;
2270
+ src.push(`vec3 ${worldNormal} = (${billboardIfApplicable(modelNormalMatrix)} * vec4(${localNormal}, 0.0)).xyz;`);
2271
+ }
2272
+ viewNormalDefinition && src.push(viewNormalDefinition);
2273
+ src.push(`vec4 ${clipPos} = ${projMatrix} * viewPosition;`);
2274
+ return src;
2275
+ };
2276
+
2277
+ const clippable = programVariables.createUniform("bool", "clippable");
2278
+
2279
+ const [ program, errors ] = programVariablesState.buildProgram(
2280
+ gl,
2281
+ programSetup.programName,
2282
+ {
2283
+ appendFragmentOutputs: (src, getGammaOutputExpression, gl_FragCoord, sliceColorOr) => {
2284
+ fragmentOutputsSetup.forEach(line => src.push(line));
2285
+ programSetup.appendFragmentOutputs(src, getGammaOutputExpression, gl_FragCoord, sliceColorOr);
2286
+ },
2287
+ clippableTest: () => clippable,
2288
+ clippingCaps: programSetup.clippingCaps,
2289
+ clipPos: meshStateBackground ? `${clipPos}.xyww` : clipPos,
2290
+ crossSections: scene.crossSections,
2291
+ discardPoints: isPoints && programSetup.discardPoints,
2292
+ getGammaFactor: scene.gammaOutput && (() => scene.gammaFactor),
2293
+ getLogDepth: (! programSetup.dontGetLogDepth) && scene.logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
2294
+ getPointSize: programSetup.setupPointSize && isPoints && (() => pointSize),
2295
+ getVertexData: getVertexData,
2296
+ projMatrix: projMatrix,
2297
+ sectionPlanesState: scene._sectionPlanesState,
2298
+ testPerspectiveForGl_FragDepth: true,
2299
+ usePickClipPos: programSetup.isPick,
2300
+ worldPositionAttribute: "worldPosition"
2301
+ });
2302
+
2303
+ if (errors) {
2304
+ return { errors: errors };
2305
+ } else {
2306
+ const inputSetters = program.inputSetters;
2307
+
2308
+ let lastMaterialId = null;
2309
+ let lastGeometryId = null;
2310
+
2311
+ return {
2312
+ destroy: () => program.destroy(),
2313
+ drawMesh: (frameCtx, mesh, material) => {
2314
+ if (programSetup.skipIfTransparent && (material.alpha < 1.0)) {
2315
+ return;
2316
+ }
2317
+
2318
+ const materialState = material._state;
2319
+ const meshState = mesh._state;
2320
+ const geometry = mesh._geometry;
2321
+ const geometryState = geometry._state;
2322
+ const viewParams = frameCtx.viewParams;
2323
+ const actsAsBackground = programSetup.canActAsBackground && meshStateBackground;
2324
+
2325
+ if (frameCtx.lastProgramId !== program.id) {
2326
+ frameCtx.lastProgramId = program.id;
2327
+ program.bind();
2328
+ frameCtx.useProgram++;
2329
+ lastMaterialId = null;
2330
+ lastGeometryId = null;
2331
+ if (actsAsBackground) {
2332
+ gl.depthFunc(gl.LEQUAL);
2333
+ }
2334
+ }
2335
+
2336
+ if (materialState.id !== lastMaterialId) {
2337
+ if (frameCtx.backfaces !== materialState.backfaces) {
2338
+ if (materialState.backfaces) {
2339
+ gl.disable(gl.CULL_FACE);
2340
+ } else {
2341
+ gl.enable(gl.CULL_FACE);
2342
+ }
2343
+ frameCtx.backfaces = materialState.backfaces;
2344
+ }
2345
+
2346
+ if ((! programSetup.dontSetFrontFace) && (frameCtx.frontface !== materialState.frontface)) {
2347
+ gl.frontFace(materialState.frontface ? gl.CCW : gl.CW);
2348
+ frameCtx.frontface = materialState.frontface;
2349
+ }
2350
+
2351
+ if (programSetup.drawEdges && (frameCtx.lineWidth !== materialState.edgeWidth)) {
2352
+ gl.lineWidth(materialState.edgeWidth);
2353
+ frameCtx.lineWidth = materialState.edgeWidth;
2354
+ }
2355
+
2356
+ if (programSetup.setsLineWidth && (frameCtx.lineWidth !== materialState.lineWidth)) {
2357
+ gl.lineWidth(materialState.lineWidth);
2358
+ frameCtx.lineWidth = materialState.lineWidth;
2359
+ }
2360
+
2361
+ lastMaterialId = materialState.id;
2362
+ }
2363
+
2364
+ const setUniforms = (projMat, viewMat) => {
2365
+ const setUni = (u, v) => (u.setInputValue && u.setInputValue(v));
2366
+ setUni(pointSize, material.pointSize);
2367
+ setUni(modelMatrix, mesh.worldMatrix);
2368
+ setUni(modelNormalMatrix, mesh.worldNormalMatrix);
2369
+ setUni(offset, mesh.offset);
2370
+ setUni(scale, mesh.scale);
2371
+ setUni(positionsDecodeMatrix, geometryState.positionsDecodeMatrix);
2372
+ setUni(uvDecodeMatrix, geometryState.uvDecodeMatrix);
2373
+ setUni(viewMatrix, viewMat);
2374
+ setUni(viewNormalMatrix, viewParams.viewNormalMatrix);
2375
+ setUni(projMatrix, projMat);
2376
+ setUni(clippable, mesh.clippable);
2377
+
2378
+ inputSetters.setUniforms(frameCtx, {
2379
+ material: material,
2380
+ meshColorize: mesh.colorize,
2381
+ meshPickID: mesh._state.pickID,
2382
+ mesh: {
2383
+ origin: mesh.origin,
2384
+ renderFlags: { sectionPlanesActivePerLayer: mesh.renderFlags.sectionPlanesActivePerLayer }
2385
+ },
2386
+ view: { far: viewParams.far }
2387
+ });
2388
+ };
2389
+
2390
+ const origin = (! programSetup.useShadowView) && mesh.origin;
2391
+ setUniforms(viewParams.projMatrix, origin ? frameCtx.getRTCViewMatrix(meshState.originHash, origin) : viewParams.viewMatrix);
2392
+
2393
+ const setAttributes = (triangleGeometry) => {
2394
+ const setAttr = (a, b) => {
2395
+ if (a && a.setInputValue && b) {
2396
+ a.setInputValue(b);
2397
+ frameCtx.bindArray++;
2398
+ }
2399
+ };
2400
+ setAttr(attributes.position, (triangleGeometry || geometryState).positionsBuf);
2401
+ setAttr(attributes.color, geometryState.colorsBuf);
2402
+ setAttr(attributes.pickColor, triangleGeometry && triangleGeometry.pickColorsBuf);
2403
+ setAttr(attributes.uv, geometryState.uvBuf);
2404
+ setAttr(attributes.normal, geometryState.normalsBuf);
2405
+ };
2406
+
2407
+ if (programSetup.trianglePick) {
2408
+ const positionsBuf = geometry._getPickTrianglePositions();
2409
+ if (geometryState.id !== lastGeometryId) {
2410
+ setAttributes({ positionsBuf: positionsBuf, pickColorsBuf: geometry._getPickTriangleColors() });
2411
+ lastGeometryId = geometryState.id;
2412
+ }
2413
+
2414
+ gl.drawArrays(geometryState.primitive, 0, positionsBuf.numItems / 3);
2415
+ } else if (programSetup.drawEdges) {
2416
+ const indicesBuf = ((geometryState.primitive === gl.TRIANGLES)
2417
+ ? geometry._getEdgeIndices()
2418
+ : ((geometryState.primitive === gl.LINES) && geometryState.indicesBuf));
2419
+
2420
+ if (indicesBuf) {
2421
+ if (geometryState.id !== lastGeometryId) {
2422
+ setAttributes();
2423
+
2424
+ indicesBuf.bind();
2425
+ frameCtx.bindArray++;
2426
+ lastGeometryId = geometryState.id;
2427
+ }
2428
+
2429
+ gl.drawElements(gl.LINES, indicesBuf.numItems, indicesBuf.itemType, 0);
2430
+
2431
+ frameCtx.drawElements++;
2432
+ }
2433
+ } else {
2434
+ if (geometryState.id !== lastGeometryId) {
2435
+ setAttributes();
2436
+
2437
+ if (geometryState.indicesBuf) {
2438
+ geometryState.indicesBuf.bind();
2439
+ frameCtx.bindArray++;
2440
+ }
2441
+ lastGeometryId = geometryState.id;
2442
+ }
2443
+
2444
+ if (geometryState.indicesBuf) {
2445
+ gl.drawElements(geometryState.primitive, geometryState.indicesBuf.numItems, geometryState.indicesBuf.itemType, 0);
2446
+ frameCtx.drawElements++;
2447
+ } else if (geometryState.positionsBuf) {
2448
+ gl.drawArrays(gl.TRIANGLES, 0, geometryState.positionsBuf.numItems);
2449
+ frameCtx.drawArrays++;
2450
+ }
2451
+ }
2452
+
2453
+ if (actsAsBackground) {
2454
+ gl.depthFunc(gl.LESS);
2455
+ }
2456
+ }
2457
+ };
2458
+ }
2459
+ };