@xeokit/xeokit-sdk 2.6.87 → 2.6.88-renderers-refactor-v5

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Files changed (188) hide show
  1. package/README.md +3 -3
  2. package/dist/xeokit-sdk.cjs.js +13177 -48701
  3. package/dist/xeokit-sdk.es.js +13178 -48700
  4. package/dist/xeokit-sdk.es5.js +1506 -3603
  5. package/dist/xeokit-sdk.min.cjs.js +8 -8
  6. package/dist/xeokit-sdk.min.es.js +8 -8
  7. package/dist/xeokit-sdk.min.es5.js +7 -7
  8. package/package.json +1 -2
  9. package/src/plugins/CxConverterIFCLoaderPlugin/CxConverterIFCLoaderPlugin.js +13 -2
  10. package/src/plugins/DotBIMLoaderPlugin/DotBIMLoaderPlugin.js +2 -2
  11. package/src/plugins/NavCubePlugin/NavCubePlugin.js +63 -22
  12. package/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +3 -1
  13. package/src/viewer/Viewer.js +55 -103
  14. package/src/viewer/scene/canvas/Canvas.js +3 -43
  15. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  16. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  17. package/src/viewer/scene/lights/DirLight.js +2 -1
  18. package/src/viewer/scene/lights/PointLight.js +2 -1
  19. package/src/viewer/scene/materials/Texture.js +0 -9
  20. package/src/viewer/scene/math/rtcCoords.js +1 -38
  21. package/src/viewer/scene/mesh/Mesh.js +454 -212
  22. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
  23. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  24. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  25. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
  26. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
  27. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  28. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  29. package/src/viewer/scene/model/SceneModel.js +248 -852
  30. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  31. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  32. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  33. package/src/viewer/scene/model/layer/Layer.js +788 -0
  34. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  35. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  36. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  37. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  38. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  39. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  40. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  41. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  42. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  43. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  44. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  45. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  46. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  47. package/src/viewer/scene/model/layer/programs/SnapProgram.js +28 -0
  48. package/src/viewer/scene/scene/Scene.js +21 -38
  49. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  50. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  51. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  52. package/src/viewer/scene/webgl/Renderer.js +880 -843
  53. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  54. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  55. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  56. package/types/plugins/lib/ui/index.d.ts +7 -4
  57. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
  58. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  59. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
  60. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  61. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
  62. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  63. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  64. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  65. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  66. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  67. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  68. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  69. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  70. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  71. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  72. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  73. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  74. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  75. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  76. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  77. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  78. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  79. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  80. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  81. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  82. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  89. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  90. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  91. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  92. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  93. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  94. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  95. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  96. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  97. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  98. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  99. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  100. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  101. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  102. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  103. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  104. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  105. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  106. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  107. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  108. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  109. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  111. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  112. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  113. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  114. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  115. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  116. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  117. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  118. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  119. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  120. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  133. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  134. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  135. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  136. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  137. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  138. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  139. package/src/viewer/scene/model/vbo/float16.js +0 -760
  140. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  141. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  142. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  143. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  144. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  145. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  146. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  147. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  148. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  149. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  154. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  155. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  156. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  157. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  158. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  159. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  160. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  161. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  162. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  176. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  177. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  178. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  179. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  180. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  181. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  182. package/src/viewer/scene/webgl/Attribute.js +0 -23
  183. package/src/viewer/scene/webgl/Program.js +0 -181
  184. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  185. package/src/viewer/scene/webgl/Sampler.js +0 -18
  186. package/src/viewer/scene/webgl/Shader.js +0 -49
  187. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  188. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -1,518 +0,0 @@
1
- import {BindableDataTexture} from "./../../BindableDataTexture.js";
2
- import {dataTextureRamStats} from "./dataTextureRamStats.js";
3
-
4
- /**
5
- * @private
6
- */
7
- export class DTXTrianglesTextureFactory {
8
-
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- constructor() {
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-
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- }
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-
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- /**
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- * Enables the currently binded ````WebGLTexture```` to be used as a data texture.
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- *
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- * @param {WebGL2RenderingContext} gl
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- *
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- * @private
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- */
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- disableBindedTextureFiltering(gl) {
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- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
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- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
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- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
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- }
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-
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- /**
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- * This will generate an RGBA texture for:
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- * - colors
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- * - pickColors
31
- * - flags
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- * - flags2
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- * - vertex bases
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- * - vertex base offsets
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- *
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- * The texture will have:
37
- * - 4 RGBA columns per row: for each object (pick) color and flags(2)
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- * - N rows where N is the number of objects
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- *
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- * @param {WebGL2RenderingContext} gl
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- * @param {ArrayLike<ArrayLike<int>>} colors Array of colors for all objects in the layer
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- * @param {ArrayLike<ArrayLike<int>>} pickColors Array of pickColors for all objects in the layer
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- * @param {ArrayLike<int>} vertexBases Array of position-index-bases foteh all objects in the layer
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- * @param {ArrayLike<int>} indexBaseOffsets For triangles: array of offests between the (gl_VertexID / 3) and the position where the indices start in the texture layer
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- * @param {ArrayLike<int>} edgeIndexBaseOffsets For edges: Array of offests between the (gl_VertexID / 2) and the position where the edge indices start in the texture layer
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- * @param {ArrayLike<boolean>} solid Array is-solid flag for all objects in the layer
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- *
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- * @returns {BindableDataTexture}
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- */
50
- createTextureForColorsAndFlags(gl, colors, pickColors, vertexBases, indexBaseOffsets, edgeIndexBaseOffsets, solid) {
51
- const numPortions = colors.length;
52
-
53
- // The number of rows in the texture is the number of
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- // objects in the layer.
55
-
56
- this.numPortions = numPortions;
57
-
58
- const textureWidth = 512 * 8;
59
- const textureHeight = Math.ceil(numPortions / (textureWidth / 8));
60
-
61
- if (textureHeight === 0) {
62
- throw "texture height===0";
63
- }
64
-
65
- // 8 columns per texture row:
66
- // - col0: (RGBA) object color RGBA
67
- // - col1: (packed Uint32 as RGBA) object pick color
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- // - col2: (packed 4 bytes as RGBA) object flags
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- // - col3: (packed 4 bytes as RGBA) object flags2
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- // - col4: (packed Uint32 bytes as RGBA) vertex base
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- // - col5: (packed Uint32 bytes as RGBA) index base offset
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- // - col6: (packed Uint32 bytes as RGBA) edge index base offset
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- // - col7: (packed 4 bytes as RGBA) is-solid flag for objects
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-
75
- const texArray = new Uint8Array(4 * textureWidth * textureHeight);
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-
77
- dataTextureRamStats.sizeDataColorsAndFlags += texArray.byteLength;
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- dataTextureRamStats.numberOfTextures++;
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-
80
- for (let i = 0; i < numPortions; i++) {
81
- // object color
82
- texArray.set(colors [i], i * 32 + 0);
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- texArray.set(pickColors [i], i * 32 + 4); // object pick color
84
- texArray.set([0, 0, 0, 0], i * 32 + 8); // object flags
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- texArray.set([0, 0, 0, 0], i * 32 + 12); // object flags2
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-
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- // vertex base
88
- texArray.set([
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- (vertexBases[i] >> 24) & 255,
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- (vertexBases[i] >> 16) & 255,
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- (vertexBases[i] >> 8) & 255,
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- (vertexBases[i]) & 255,
93
- ],
94
- i * 32 + 16
95
- );
96
-
97
- // triangles index base offset
98
- texArray.set(
99
- [
100
- (indexBaseOffsets[i] >> 24) & 255,
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- (indexBaseOffsets[i] >> 16) & 255,
102
- (indexBaseOffsets[i] >> 8) & 255,
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- (indexBaseOffsets[i]) & 255,
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- ],
105
- i * 32 + 20
106
- );
107
-
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- // edge index base offset
109
- texArray.set(
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- [
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- (edgeIndexBaseOffsets[i] >> 24) & 255,
112
- (edgeIndexBaseOffsets[i] >> 16) & 255,
113
- (edgeIndexBaseOffsets[i] >> 8) & 255,
114
- (edgeIndexBaseOffsets[i]) & 255,
115
- ],
116
- i * 32 + 24
117
- );
118
-
119
- // is-solid flag
120
- texArray.set([solid[i] ? 1 : 0, 0, 0, 0], i * 32 + 28);
121
- }
122
- const texture = gl.createTexture();
123
- gl.bindTexture(gl.TEXTURE_2D, texture);
124
- gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RGBA8UI, textureWidth, textureHeight);
125
- gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, gl.RGBA_INTEGER, gl.UNSIGNED_BYTE, texArray, 0);
126
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
127
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
128
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
129
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
130
- gl.bindTexture(gl.TEXTURE_2D, null);
131
- return new BindableDataTexture(gl, texture, textureWidth, textureHeight, texArray);
132
- }
133
-
134
- /**
135
- * This will generate a texture for all object offsets.
136
- *
137
- * @param {WebGL2RenderingContext} gl
138
- * @param {int[]} offsets Array of int[3], one XYZ offset array for each object
139
- *
140
- * @returns {BindableDataTexture}
141
- */
142
- createTextureForObjectOffsets(gl, numOffsets) {
143
- const textureWidth = 512;
144
- const textureHeight = Math.ceil(numOffsets / textureWidth);
145
- if (textureHeight === 0) {
146
- throw "texture height===0";
147
- }
148
- const texArray = new Float32Array(3 * textureWidth * textureHeight).fill(0);
149
- dataTextureRamStats.sizeDataTextureOffsets += texArray.byteLength;
150
- dataTextureRamStats.numberOfTextures++;
151
- const texture = gl.createTexture();
152
- gl.bindTexture(gl.TEXTURE_2D, texture);
153
- gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RGB32F, textureWidth, textureHeight);
154
- gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, gl.RGB, gl.FLOAT, texArray, 0);
155
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
156
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
157
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
158
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
159
- gl.bindTexture(gl.TEXTURE_2D, null);
160
- return new BindableDataTexture(gl, texture, textureWidth, textureHeight, texArray);
161
- }
162
-
163
- /**
164
- * This will generate a texture for all positions decode matrices in the layer.
165
- *
166
- * The texture will have:
167
- * - 4 RGBA columns per row (each column will contain 4 packed half-float (16 bits) components).
168
- * Thus, each row will contain 16 packed half-floats corresponding to a complete positions decode matrix)
169
- * - N rows where N is the number of objects
170
- *
171
- * @param {WebGL2RenderingContext} gl
172
- * @param {ArrayLike<Matrix4x4>} instanceMatrices Array of geometry instancing matrices for all objects in the layer. Null if the objects are not instanced.
173
- *
174
- * @returns {BindableDataTexture}
175
- */
176
- createTextureForInstancingMatrices(gl, instanceMatrices) {
177
- const numMatrices = instanceMatrices.length;
178
- if (numMatrices === 0) {
179
- throw "num instance matrices===0";
180
- }
181
- // in one row we can fit 512 matrices
182
- const textureWidth = 512 * 4;
183
- const textureHeight = Math.ceil(numMatrices / (textureWidth / 4));
184
- const texArray = new Float32Array(4 * textureWidth * textureHeight);
185
- // dataTextureRamStats.sizeDataPositionDecodeMatrices += texArray.byteLength;
186
- dataTextureRamStats.numberOfTextures++;
187
- for (let i = 0; i < instanceMatrices.length; i++) { // 4x4 values
188
- texArray.set(instanceMatrices[i], i * 16);
189
- }
190
- const texture = gl.createTexture();
191
- gl.bindTexture(gl.TEXTURE_2D, texture);
192
- gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RGBA32F, textureWidth, textureHeight);
193
- gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, gl.RGBA, gl.FLOAT, texArray, 0);
194
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
195
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
196
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
197
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
198
- gl.bindTexture(gl.TEXTURE_2D, null);
199
- return new BindableDataTexture(gl, texture, textureWidth, textureHeight, texArray);
200
- }
201
-
202
- /**
203
- * This will generate a texture for all positions decode matrices in the layer.
204
- *
205
- * The texture will have:
206
- * - 4 RGBA columns per row (each column will contain 4 packed half-float (16 bits) components).
207
- * Thus, each row will contain 16 packed half-floats corresponding to a complete positions decode matrix)
208
- * - N rows where N is the number of objects
209
- *
210
- * @param {WebGL2RenderingContext} gl
211
- * @param {ArrayLike<Matrix4x4>} positionDecodeMatrices Array of positions decode matrices for all objects in the layer
212
- *
213
- * @returns {BindableDataTexture}
214
- */
215
- createTextureForPositionsDecodeMatrices(gl, positionDecodeMatrices) {
216
- const numMatrices = positionDecodeMatrices.length;
217
- if (numMatrices === 0) {
218
- throw "num decode+entity matrices===0";
219
- }
220
- // in one row we can fit 512 matrices
221
- const textureWidth = 512 * 4;
222
- const textureHeight = Math.ceil(numMatrices / (textureWidth / 4));
223
- const texArray = new Float32Array(4 * textureWidth * textureHeight);
224
- dataTextureRamStats.sizeDataPositionDecodeMatrices += texArray.byteLength;
225
- dataTextureRamStats.numberOfTextures++;
226
- for (let i = 0; i < positionDecodeMatrices.length; i++) { // 4x4 values
227
- texArray.set(positionDecodeMatrices[i], i * 16);
228
- }
229
- const texture = gl.createTexture();
230
- gl.bindTexture(gl.TEXTURE_2D, texture);
231
- gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RGBA32F, textureWidth, textureHeight);
232
- gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, gl.RGBA, gl.FLOAT, texArray, 0);
233
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
234
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
235
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
236
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
237
- gl.bindTexture(gl.TEXTURE_2D, null);
238
- return new BindableDataTexture(gl, texture, textureWidth, textureHeight);
239
- }
240
-
241
- /**
242
- * @param {WebGL2RenderingContext} gl
243
- * @param indicesArrays
244
- * @param lenIndices
245
- *
246
- * @returns {BindableDataTexture}
247
- */
248
- createTextureFor8BitIndices(gl, indicesArrays, lenIndices) {
249
- if (lenIndices === 0) {
250
- return {texture: null, textureHeight: 0,};
251
- }
252
- const textureWidth = 4096;
253
- const textureHeight = Math.ceil(lenIndices / 3 / textureWidth);
254
- if (textureHeight === 0) {
255
- throw "texture height===0";
256
- }
257
- const texArraySize = textureWidth * textureHeight * 3;
258
- const texArray = new Uint8Array(texArraySize);
259
- dataTextureRamStats.sizeDataTextureIndices += texArray.byteLength;
260
- dataTextureRamStats.numberOfTextures++;
261
- for (let i = 0, j = 0, len = indicesArrays.length; i < len; i++) {
262
- const pc = indicesArrays[i];
263
- texArray.set(pc, j);
264
- j += pc.length;
265
- }
266
- const texture = gl.createTexture();
267
- gl.bindTexture(gl.TEXTURE_2D, texture);
268
- gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RGB8UI, textureWidth, textureHeight);
269
- gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, gl.RGB_INTEGER, gl.UNSIGNED_BYTE, texArray, 0);
270
- this.disableBindedTextureFiltering(gl);
271
- gl.bindTexture(gl.TEXTURE_2D, null);
272
- return new BindableDataTexture(gl, texture, textureWidth, textureHeight);
273
- }
274
-
275
- /**
276
- * @param {WebGL2RenderingContext} gl
277
- * @param indicesArrays
278
- * @param lenIndices
279
- *
280
- * @returns {BindableDataTexture}
281
- */
282
- createTextureFor16BitIndices(gl, indicesArrays, lenIndices) {
283
- if (lenIndices === 0) {
284
- return {texture: null, textureHeight: 0,};
285
- }
286
- const textureWidth = 4096;
287
- const textureHeight = Math.ceil(lenIndices / 3 / textureWidth);
288
- if (textureHeight === 0) {
289
- throw "texture height===0";
290
- }
291
- const texArraySize = textureWidth * textureHeight * 3;
292
- const texArray = new Uint16Array(texArraySize);
293
- dataTextureRamStats.sizeDataTextureIndices += texArray.byteLength;
294
- dataTextureRamStats.numberOfTextures++;
295
- for (let i = 0, j = 0, len = indicesArrays.length; i < len; i++) {
296
- const pc = indicesArrays[i];
297
- texArray.set(pc, j);
298
- j += pc.length;
299
- }
300
- const texture = gl.createTexture();
301
- gl.bindTexture(gl.TEXTURE_2D, texture);
302
- gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RGB16UI, textureWidth, textureHeight);
303
- gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, gl.RGB_INTEGER, gl.UNSIGNED_SHORT, texArray, 0);
304
- this.disableBindedTextureFiltering(gl);
305
- gl.bindTexture(gl.TEXTURE_2D, null);
306
- return new BindableDataTexture(gl, texture, textureWidth, textureHeight);
307
- }
308
-
309
- /**
310
- * @param {WebGL2RenderingContext} gl
311
- * @param indicesArrays
312
- * @param lenIndices
313
- *
314
- * @returns {BindableDataTexture}
315
- */
316
- createTextureFor32BitIndices(gl, indicesArrays, lenIndices) {
317
- if (lenIndices === 0) {
318
- return {texture: null, textureHeight: 0,};
319
- }
320
- const textureWidth = 4096;
321
- const textureHeight = Math.ceil(lenIndices / 3 / textureWidth);
322
- if (textureHeight === 0) {
323
- throw "texture height===0";
324
- }
325
- const texArraySize = textureWidth * textureHeight * 3;
326
- const texArray = new Uint32Array(texArraySize);
327
- dataTextureRamStats.sizeDataTextureIndices += texArray.byteLength;
328
- dataTextureRamStats.numberOfTextures++;
329
- for (let i = 0, j = 0, len = indicesArrays.length; i < len; i++) {
330
- const pc = indicesArrays[i];
331
- texArray.set(pc, j);
332
- j += pc.length;
333
- }
334
- const texture = gl.createTexture();
335
- gl.bindTexture(gl.TEXTURE_2D, texture);
336
- gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RGB32UI, textureWidth, textureHeight);
337
- gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, gl.RGB_INTEGER, gl.UNSIGNED_INT, texArray, 0);
338
- this.disableBindedTextureFiltering(gl);
339
- gl.bindTexture(gl.TEXTURE_2D, null);
340
- return new BindableDataTexture(gl, texture, textureWidth, textureHeight);
341
- }
342
-
343
- /**
344
- * @param {WebGL2RenderingContext} gl
345
- * @param indicesArrays
346
- * @param lenIndices
347
- *
348
- * @returns {BindableDataTexture}
349
- */
350
- createTextureFor8BitsEdgeIndices(gl, indicesArrays, lenIndices) {
351
- if (lenIndices === 0) {
352
- return {texture: null, textureHeight: 0,};
353
- }
354
- const textureWidth = 4096;
355
- const textureHeight = Math.ceil(lenIndices / 2 / textureWidth);
356
- if (textureHeight === 0) {
357
- throw "texture height===0";
358
- }
359
- const texArraySize = textureWidth * textureHeight * 2;
360
- const texArray = new Uint8Array(texArraySize);
361
- dataTextureRamStats.sizeDataTextureEdgeIndices += texArray.byteLength;
362
- dataTextureRamStats.numberOfTextures++;
363
- for (let i = 0, j = 0, len = indicesArrays.length; i < len; i++) {
364
- const pc = indicesArrays[i];
365
- texArray.set(pc, j);
366
- j += pc.length;
367
- }
368
- const texture = gl.createTexture();
369
- gl.bindTexture(gl.TEXTURE_2D, texture);
370
- gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RG8UI, textureWidth, textureHeight);
371
- gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, gl.RG_INTEGER, gl.UNSIGNED_BYTE, texArray, 0);
372
- this.disableBindedTextureFiltering(gl);
373
- gl.bindTexture(gl.TEXTURE_2D, null);
374
- return new BindableDataTexture(gl, texture, textureWidth, textureHeight);
375
- }
376
-
377
- /**
378
- * @param {WebGL2RenderingContext} gl
379
- * @param indicesArrays
380
- * @param lenIndices
381
- *
382
- * @returns {BindableDataTexture}
383
- */
384
- createTextureFor16BitsEdgeIndices(gl, indicesArrays, lenIndices) {
385
- if (lenIndices === 0) {
386
- return {texture: null, textureHeight: 0,};
387
- }
388
- const textureWidth = 4096;
389
- const textureHeight = Math.ceil(lenIndices / 2 / textureWidth);
390
- if (textureHeight === 0) {
391
- throw "texture height===0";
392
- }
393
- const texArraySize = textureWidth * textureHeight * 2;
394
- const texArray = new Uint16Array(texArraySize);
395
- dataTextureRamStats.sizeDataTextureEdgeIndices += texArray.byteLength;
396
- dataTextureRamStats.numberOfTextures++;
397
- for (let i = 0, j = 0, len = indicesArrays.length; i < len; i++) {
398
- const pc = indicesArrays[i];
399
- texArray.set(pc, j);
400
- j += pc.length;
401
- }
402
- const texture = gl.createTexture();
403
- gl.bindTexture(gl.TEXTURE_2D, texture);
404
- gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RG16UI, textureWidth, textureHeight);
405
- gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, gl.RG_INTEGER, gl.UNSIGNED_SHORT, texArray, 0);
406
- this.disableBindedTextureFiltering(gl);
407
- gl.bindTexture(gl.TEXTURE_2D, null);
408
- return new BindableDataTexture(gl, texture, textureWidth, textureHeight);
409
- }
410
-
411
- /**
412
- * @param {WebGL2RenderingContext} gl
413
- * @param indicesArrays
414
- * @param lenIndices
415
- *
416
- * @returns {BindableDataTexture}
417
- */
418
- createTextureFor32BitsEdgeIndices(gl, indicesArrays, lenIndices) {
419
- if (lenIndices === 0) {
420
- return {texture: null, textureHeight: 0,};
421
- }
422
- const textureWidth = 4096;
423
- const textureHeight = Math.ceil(lenIndices / 2 / textureWidth);
424
- if (textureHeight === 0) {
425
- throw "texture height===0";
426
- }
427
- const texArraySize = textureWidth * textureHeight * 2;
428
- const texArray = new Uint32Array(texArraySize);
429
- dataTextureRamStats.sizeDataTextureEdgeIndices += texArray.byteLength;
430
- dataTextureRamStats.numberOfTextures++;
431
- for (let i = 0, j = 0, len = indicesArrays.length; i < len; i++) {
432
- const pc = indicesArrays[i];
433
- texArray.set(pc, j);
434
- j += pc.length;
435
- }
436
- const texture = gl.createTexture();
437
- gl.bindTexture(gl.TEXTURE_2D, texture);
438
- gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RG32UI, textureWidth, textureHeight);
439
- gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, gl.RG_INTEGER, gl.UNSIGNED_INT, texArray, 0);
440
- this.disableBindedTextureFiltering(gl);
441
- gl.bindTexture(gl.TEXTURE_2D, null);
442
- return new BindableDataTexture(gl, texture, textureWidth, textureHeight);
443
- }
444
-
445
- /**
446
- * @param {WebGL2RenderingContext} gl
447
- * @param {ArrayLike<int>} positionsArrays Arrays of quantized positions in the layer
448
- * @param lenPositions
449
- *
450
- * This will generate a texture for positions in the layer.
451
- *
452
- * The texture will have:
453
- * - 1024 columns, where each pixel will be a 16-bit-per-component RGB texture, corresponding to the XYZ of the position
454
- * - a number of rows R where R*1024 is just >= than the number of vertices (positions / 3)
455
- *
456
- * @returns {BindableDataTexture}
457
- */
458
- createTextureForPositions(gl, positionsArrays, lenPositions) {
459
- const numVertices = lenPositions / 3;
460
- const textureWidth = 4096;
461
- const textureHeight = Math.ceil(numVertices / textureWidth);
462
- if (textureHeight === 0) {
463
- throw "texture height===0";
464
- }
465
- const texArraySize = textureWidth * textureHeight * 3;
466
- const texArray = new Uint16Array(texArraySize);
467
- dataTextureRamStats.sizeDataTexturePositions += texArray.byteLength;
468
- dataTextureRamStats.numberOfTextures++;
469
- for (let i = 0, j = 0, len = positionsArrays.length; i < len; i++) {
470
- const pc = positionsArrays[i];
471
- texArray.set(pc, j);
472
- j += pc.length;
473
- }
474
- const texture = gl.createTexture();
475
- gl.bindTexture(gl.TEXTURE_2D, texture);
476
- gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RGB16UI, textureWidth, textureHeight);
477
- gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, gl.RGB_INTEGER, gl.UNSIGNED_SHORT, texArray, 0);
478
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
479
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
480
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
481
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
482
- gl.bindTexture(gl.TEXTURE_2D, null);
483
- return new BindableDataTexture(gl, texture, textureWidth, textureHeight);
484
- }
485
-
486
- /**
487
- * @param {WebGL2RenderingContext} gl
488
- * @param {ArrayLike<int>} portionIdsArray
489
- *
490
- * @returns {BindableDataTexture}
491
- */
492
- createTextureForPackedPortionIds(gl, portionIdsArray) {
493
- if (portionIdsArray.length === 0) {
494
- return {texture: null, textureHeight: 0,};
495
- }
496
- const lenArray = portionIdsArray.length;
497
- const textureWidth = 4096;
498
- const textureHeight = Math.ceil(lenArray / textureWidth);
499
- if (textureHeight === 0) {
500
- throw "texture height===0";
501
- }
502
- const texArraySize = textureWidth * textureHeight;
503
- const texArray = new Uint16Array(texArraySize);
504
- texArray.set(portionIdsArray, 0);
505
- dataTextureRamStats.sizeDataTexturePortionIds += texArray.byteLength;
506
- dataTextureRamStats.numberOfTextures++;
507
- const texture = gl.createTexture();
508
- gl.bindTexture(gl.TEXTURE_2D, texture);
509
- gl.texStorage2D(gl.TEXTURE_2D, 1, gl.R16UI, textureWidth, textureHeight);
510
- gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, gl.RED_INTEGER, gl.UNSIGNED_SHORT, texArray, 0);
511
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
512
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
513
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
514
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
515
- gl.bindTexture(gl.TEXTURE_2D, null);
516
- return new BindableDataTexture(gl, texture, textureWidth, textureHeight);
517
- }
518
- }
@@ -1,54 +0,0 @@
1
- export const dataTextureRamStats = {
2
- sizeDataColorsAndFlags: 0,
3
- sizeDataPositionDecodeMatrices: 0,
4
- sizeDataTextureOffsets: 0,
5
- sizeDataTexturePositions: 0,
6
- sizeDataTextureIndices: 0,
7
- sizeDataTextureEdgeIndices: 0,
8
- sizeDataTexturePortionIds: 0,
9
- numberOfGeometries: 0,
10
- numberOfPortions: 0,
11
- numberOfLayers: 0,
12
- numberOfTextures: 0,
13
- totalPolygons: 0,
14
- totalPolygons8Bits: 0,
15
- totalPolygons16Bits: 0,
16
- totalPolygons32Bits: 0,
17
- totalEdges: 0,
18
- totalEdges8Bits: 0,
19
- totalEdges16Bits: 0,
20
- totalEdges32Bits: 0,
21
- cannotCreatePortion: {
22
- because10BitsObjectId: 0,
23
- becauseTextureSize: 0,
24
- },
25
- overheadSizeAlignementIndices: 0,
26
- overheadSizeAlignementEdgeIndices: 0,
27
- };
28
-
29
- window.printDataTextureRamStats = function () {
30
-
31
- console.log(JSON.stringify(dataTextureRamStats, null, 4));
32
-
33
- let totalRamSize = 0;
34
-
35
- Object.keys(dataTextureRamStats).forEach(key => {
36
- if (key.startsWith("size")) {
37
- totalRamSize += dataTextureRamStats[key];
38
- }
39
- });
40
-
41
- console.log(`Total size ${totalRamSize} bytes (${(totalRamSize / 1000 / 1000).toFixed(2)} MB)`);
42
- console.log(`Avg bytes / triangle: ${(totalRamSize / dataTextureRamStats.totalPolygons).toFixed(2)}`);
43
-
44
- let percentualRamStats = {};
45
-
46
- Object.keys(dataTextureRamStats).forEach(key => {
47
- if (key.startsWith("size")) {
48
- percentualRamStats[key] =
49
- `${(dataTextureRamStats[key] / totalRamSize * 100).toFixed(2)} % of total`;
50
- }
51
- });
52
-
53
- console.log(JSON.stringify({percentualRamUsage: percentualRamStats}, null, 4));
54
- };