@xeokit/xeokit-sdk 2.6.87 → 2.6.88-renderers-refactor-v5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (188) hide show
  1. package/README.md +3 -3
  2. package/dist/xeokit-sdk.cjs.js +13177 -48701
  3. package/dist/xeokit-sdk.es.js +13178 -48700
  4. package/dist/xeokit-sdk.es5.js +1506 -3603
  5. package/dist/xeokit-sdk.min.cjs.js +8 -8
  6. package/dist/xeokit-sdk.min.es.js +8 -8
  7. package/dist/xeokit-sdk.min.es5.js +7 -7
  8. package/package.json +1 -2
  9. package/src/plugins/CxConverterIFCLoaderPlugin/CxConverterIFCLoaderPlugin.js +13 -2
  10. package/src/plugins/DotBIMLoaderPlugin/DotBIMLoaderPlugin.js +2 -2
  11. package/src/plugins/NavCubePlugin/NavCubePlugin.js +63 -22
  12. package/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +3 -1
  13. package/src/viewer/Viewer.js +55 -103
  14. package/src/viewer/scene/canvas/Canvas.js +3 -43
  15. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  16. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  17. package/src/viewer/scene/lights/DirLight.js +2 -1
  18. package/src/viewer/scene/lights/PointLight.js +2 -1
  19. package/src/viewer/scene/materials/Texture.js +0 -9
  20. package/src/viewer/scene/math/rtcCoords.js +1 -38
  21. package/src/viewer/scene/mesh/Mesh.js +454 -212
  22. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
  23. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  24. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  25. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
  26. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
  27. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  28. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  29. package/src/viewer/scene/model/SceneModel.js +248 -852
  30. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  31. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  32. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  33. package/src/viewer/scene/model/layer/Layer.js +788 -0
  34. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  35. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  36. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  37. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  38. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  39. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  40. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  41. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  42. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  43. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  44. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  45. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  46. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  47. package/src/viewer/scene/model/layer/programs/SnapProgram.js +28 -0
  48. package/src/viewer/scene/scene/Scene.js +21 -38
  49. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  50. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  51. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  52. package/src/viewer/scene/webgl/Renderer.js +880 -843
  53. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  54. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  55. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  56. package/types/plugins/lib/ui/index.d.ts +7 -4
  57. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
  58. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  59. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
  60. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  61. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
  62. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  63. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  64. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  65. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  66. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  67. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  68. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  69. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  70. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  71. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  72. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  73. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  74. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  75. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  76. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  77. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  78. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  79. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  80. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  81. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  82. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  89. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  90. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  91. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  92. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  93. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  94. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  95. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  96. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  97. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  98. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  99. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  100. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  101. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  102. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  103. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  104. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  105. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  106. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  107. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  108. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  109. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  111. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  112. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  113. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  114. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  115. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  116. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  117. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  118. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  119. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  120. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  133. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  134. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  135. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  136. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  137. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  138. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  139. package/src/viewer/scene/model/vbo/float16.js +0 -760
  140. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  141. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  142. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  143. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  144. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  145. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  146. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  147. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  148. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  149. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  154. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  155. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  156. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  157. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  158. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  159. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  160. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  161. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  162. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  176. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  177. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  178. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  179. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  180. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  181. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  182. package/src/viewer/scene/webgl/Attribute.js +0 -23
  183. package/src/viewer/scene/webgl/Program.js +0 -181
  184. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  185. package/src/viewer/scene/webgl/Sampler.js +0 -18
  186. package/src/viewer/scene/webgl/Shader.js +0 -49
  187. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  188. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -1,10 +1,9 @@
1
1
  import {math} from '../../math/math.js';
2
- import {Program} from "./../Program.js";
2
+ import {createProgramVariablesState} from "../WebGLRenderer.js";
3
3
  import {OcclusionLayer} from "./OcclusionLayer.js";
4
- import {createRTCViewMat, getPlaneRTCPos} from "../../math/rtcCoords.js";
4
+ import {createRTCViewMat} from "../../math/rtcCoords.js";
5
5
 
6
- const TEST_MODE = false;
7
- const MARKER_COLOR = math.vec3([1.0, 0.0, 0.0]);
6
+ const MARKER_COLOR = math.vec3([ 255, 0, 0 ]);
8
7
  const POINT_SIZE = 20;
9
8
 
10
9
  const tempVec3a = math.vec3();
@@ -13,39 +12,46 @@ const tempVec3a = math.vec3();
13
12
  * Manages occlusion testing. Private member of a Renderer.
14
13
  * @private
15
14
  */
16
- class OcclusionTester {
15
+ export class OcclusionTester {
17
16
 
18
- constructor(scene, renderBufferManager) {
17
+ constructor(scene) {
19
18
 
20
19
  this._scene = scene;
21
20
 
22
- this._renderBufferManager = renderBufferManager;
23
-
24
21
  this._occlusionLayers = {};
25
22
  this._occlusionLayersList = [];
26
23
  this._occlusionLayersListDirty = false;
27
24
 
28
- this._shaderSource = null;
29
- this._program = null;
30
-
31
- this._shaderSourceHash = null;
32
-
33
- this._shaderSourceDirty = true; // Need to build shader source code ?
34
- this._programDirty = false; // Need to build shader program ?
25
+ this._drawable = null;
35
26
 
36
27
  this._markersToOcclusionLayersMap = {};
37
28
 
38
- this._onCameraViewMatrix = scene.camera.on("viewMatrix", () => {
39
- this._occlusionTestListDirty = true;
40
- });
29
+ const camera = scene.camera;
30
+ const markOcclusionTestListDirty = () => { this._occlusionTestListDirty = true; };
31
+ this._onCameraViewMatrix = camera.on("viewMatrix", markOcclusionTestListDirty);
32
+ this._onCameraProjMatrix = camera.on("projMatrix", markOcclusionTestListDirty);
33
+ this._onCanvasBoundary = scene.canvas.on("boundary", markOcclusionTestListDirty);
34
+ }
41
35
 
42
- this._onCameraProjMatrix = scene.camera.on("projMatrix", () => {
43
- this._occlusionTestListDirty = true;
44
- });
36
+ _addMarker(marker, originHash) {
37
+ if (! this._occlusionLayers[originHash]) {
38
+ this._occlusionLayers[originHash] = new OcclusionLayer(marker.origin);
39
+ this._occlusionLayersListDirty = true;
40
+ }
41
+ const occlusionLayer = this._occlusionLayers[originHash];
42
+ occlusionLayer.addMarker(marker);
43
+ this._markersToOcclusionLayersMap[marker.id] = occlusionLayer;
44
+ }
45
45
 
46
- this._onCanvasBoundary = scene.canvas.on("boundary", () => {
47
- this._occlusionTestListDirty = true;
48
- });
46
+ _removeMarker(occlusionLayer, marker) {
47
+ if (occlusionLayer.numMarkers === 1) {
48
+ occlusionLayer.destroy();
49
+ delete this._occlusionLayers[occlusionLayer.originHash];
50
+ this._occlusionLayersListDirty = true;
51
+ } else {
52
+ occlusionLayer.removeMarker(marker);
53
+ }
54
+ delete this._markersToOcclusionLayersMap[marker.id];
49
55
  }
50
56
 
51
57
  /**
@@ -54,14 +60,7 @@ class OcclusionTester {
54
60
  */
55
61
  addMarker(marker) {
56
62
  const originHash = marker.origin.join();
57
- let occlusionLayer = this._occlusionLayers[originHash];
58
- if (!occlusionLayer) {
59
- occlusionLayer = new OcclusionLayer(this._scene, marker.origin);
60
- this._occlusionLayers[occlusionLayer.originHash] = occlusionLayer;
61
- this._occlusionLayersListDirty = true;
62
- }
63
- occlusionLayer.addMarker(marker);
64
- this._markersToOcclusionLayersMap[marker.id] = occlusionLayer;
63
+ this._addMarker(marker, originHash);
65
64
  this._occlusionTestListDirty = true;
66
65
  }
67
66
 
@@ -71,28 +70,14 @@ class OcclusionTester {
71
70
  */
72
71
  markerWorldPosUpdated(marker) {
73
72
  const occlusionLayer = this._markersToOcclusionLayersMap[marker.id];
74
- if (!occlusionLayer) {
75
- return;
76
- }
77
- const originHash = marker.origin.join();
78
- if (originHash !== occlusionLayer.originHash) {
79
- if (occlusionLayer.numMarkers === 1) {
80
- occlusionLayer.destroy();
81
- delete this._occlusionLayers[occlusionLayer.originHash];
82
- this._occlusionLayersListDirty = true;
73
+ if (occlusionLayer) {
74
+ const originHash = marker.origin.join();
75
+ if (originHash !== occlusionLayer.originHash) {
76
+ this._removeMarker(occlusionLayer, marker);
77
+ this._addMarker(marker, originHash);
83
78
  } else {
84
- occlusionLayer.removeMarker(marker);
85
- }
86
- let newOcclusionLayer = this._occlusionLayers[originHash];
87
- if (!newOcclusionLayer) {
88
- newOcclusionLayer = new OcclusionLayer(this._scene, marker.origin);
89
- this._occlusionLayers[originHash] = newOcclusionLayer;
90
- this._occlusionLayersListDirty = true;
79
+ occlusionLayer.markerWorldPosUpdated(marker);
91
80
  }
92
- newOcclusionLayer.addMarker(marker);
93
- this._markersToOcclusionLayersMap[marker.id] = newOcclusionLayer;
94
- } else {
95
- occlusionLayer.markerWorldPosUpdated(marker);
96
81
  }
97
82
  }
98
83
 
@@ -102,18 +87,10 @@ class OcclusionTester {
102
87
  */
103
88
  removeMarker(marker) {
104
89
  const originHash = marker.origin.join();
105
- let occlusionLayer = this._occlusionLayers[originHash];
106
- if (!occlusionLayer) {
107
- return;
108
- }
109
- if (occlusionLayer.numMarkers === 1) {
110
- occlusionLayer.destroy();
111
- delete this._occlusionLayers[occlusionLayer.originHash];
112
- this._occlusionLayersListDirty = true;
113
- } else {
114
- occlusionLayer.removeMarker(marker);
90
+ const occlusionLayer = this._occlusionLayers[originHash];
91
+ if (occlusionLayer) {
92
+ this._removeMarker(occlusionLayer, marker);
115
93
  }
116
- delete this._markersToOcclusionLayersMap[marker.id];
117
94
  }
118
95
 
119
96
  /**
@@ -126,32 +103,125 @@ class OcclusionTester {
126
103
  }
127
104
 
128
105
  /**
129
- * Binds the render buffer. After calling this, the caller then renders object silhouettes to the render buffer,
130
- * then calls drawMarkers() and doOcclusionTest().
106
+ * Draws {@link Marker}s to the render buffer.
131
107
  */
132
- bindRenderBuf() {
133
-
134
- const shaderSourceHash = [this._scene.canvas.canvas.id, this._scene._sectionPlanesState.getHash()].join(";");
108
+ drawMarkers() {
135
109
 
136
- if (shaderSourceHash !== this._shaderSourceHash) {
137
- this._shaderSourceHash = shaderSourceHash;
138
- this._shaderSourceDirty = true;
139
- }
110
+ const scene = this._scene;
111
+ const canvas = scene.canvas;
112
+ const gl = canvas.gl;
113
+ const sectionPlanesState = scene._sectionPlanesState;
114
+ const shaderSourceHash = [canvas.canvas.id, sectionPlanesState.getHash()].join(";");
140
115
 
141
- if (this._shaderSourceDirty) {
142
- this._buildShaderSource();
143
- this._shaderSourceDirty = false;
144
- this._programDirty = true;
145
- }
116
+ if ((! this._drawable) || (shaderSourceHash !== this._drawable.shaderSourceHash)) {
117
+ if (this._drawable) {
118
+ this._drawable.destroy();
119
+ }
146
120
 
147
- if (this._programDirty) {
148
- this._buildProgram();
149
- this._programDirty = false;
150
- this._occlusionTestListDirty = true;
121
+ const programVariablesState = createProgramVariablesState();
122
+
123
+ const programVariables = programVariablesState.programVariables;
124
+ const viewMatrix = programVariables.createUniform("mat4", "viewMatrix");
125
+ const projMatrix = programVariables.createUniform("mat4", "projMatrix");
126
+ const position = programVariables.createAttribute("vec3", "position");
127
+ const outColor = programVariables.createOutput("vec4", "outColor");
128
+ const clipPos = "clipPos";
129
+
130
+ const [program, errors] = programVariablesState.buildProgram(
131
+ gl,
132
+ "OcclusionTester",
133
+ {
134
+ sectionPlanesState: sectionPlanesState,
135
+ getLogDepth: scene.logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
136
+ clippableTest: () => "true",
137
+ getVertexData: () => {
138
+ const src = [ ];
139
+ src.push(`vec4 worldPosition = vec4(${position}, 1.0);`);
140
+ src.push(`vec4 ${clipPos} = ${projMatrix} * ${viewMatrix} * worldPosition;`);
141
+ if ((! scene.logarithmicDepthBufferEnabled) && (scene.markerZOffset < 0.000)) {
142
+ src.push(`${clipPos}.z += ${scene.markerZOffset};`);
143
+ }
144
+ return src;
145
+ },
146
+ worldPositionAttribute: "worldPosition",
147
+ getPointSize: () => "20.0",
148
+ clipPos: clipPos,
149
+ appendFragmentOutputs: (src) => src.push(`${outColor} = vec4(1.0, 0.0, 0.0, 1.0);`)
150
+ });
151
+
152
+ if (errors) {
153
+ console.error(errors.join("\n"));
154
+ throw errors.join("\n");
155
+ } else {
156
+ this._occlusionTestListDirty = true;
157
+ this._drawable = {
158
+ shaderSourceHash: shaderSourceHash,
159
+ destroy: () => program.destroy(),
160
+ drawCall: () => {
161
+ const camera = scene.camera;
162
+ const project = camera.project;
163
+
164
+ program.bind();
165
+
166
+ projMatrix.setInputValue(project.matrix);
167
+
168
+ const boundary = canvas.boundary;
169
+ const canvasWidth = boundary[2];
170
+ const canvasHeight = boundary[3];
171
+ const near = camera.perspective.near; // Assume near enough to ortho near
172
+ const markerInView = marker => {
173
+ const viewPos = marker.viewPos;
174
+ const canvasPos = marker.canvasPos;
175
+ const canvasX = canvasPos[0];
176
+ const canvasY = canvasPos[1];
177
+ return (viewPos[2] <= -near) && (canvasX >= -10) && (canvasY >= -10) && (canvasX <= canvasWidth + 10) && (canvasY <= canvasHeight + 10);
178
+ };
179
+
180
+ this._occlusionLayersList.forEach(occlusionLayer => {
181
+ occlusionLayer.update(gl, markerInView);
182
+
183
+ const culled = sectionPlanesState.sectionPlanes.some((sectionPlane, i) => {
184
+ const intersect = sectionPlane.active ? math.planeAABB3Intersect(sectionPlane.dir, sectionPlane.dist, occlusionLayer.aabb) : 1;
185
+ const outside = (intersect === -1);
186
+ occlusionLayer.sectionPlanesActive[i] = (intersect === 0); // if outside, then sectionPlanesActive won't be even tested
187
+ return outside;
188
+ });
189
+
190
+ if (! culled) {
191
+ const origin = occlusionLayer.origin;
192
+
193
+ viewMatrix.setInputValue(createRTCViewMat(camera.viewMatrix, origin));
194
+
195
+ program.inputSetters.setUniforms(
196
+ null,
197
+ {
198
+ view: { far: project.far },
199
+ mesh: {
200
+ origin: origin,
201
+ renderFlags: { sectionPlanesActivePerLayer: occlusionLayer.sectionPlanesActive }
202
+ }
203
+ });
204
+
205
+ position.setInputValue(occlusionLayer.positionsBuf);
206
+
207
+ const indicesBuf = occlusionLayer.indicesBuf;
208
+ indicesBuf.bind();
209
+ gl.drawElements(gl.POINTS, indicesBuf.numItems, indicesBuf.itemType, 0);
210
+ }
211
+ });
212
+ }
213
+ };
214
+ }
151
215
  }
152
216
 
153
217
  if (this._occlusionLayersListDirty) {
154
- this._buildOcclusionLayersList();
218
+ let numOcclusionLayers = 0;
219
+ for (let originHash in this._occlusionLayers) {
220
+ if (this._occlusionLayers.hasOwnProperty(originHash)) {
221
+ this._occlusionLayersList[numOcclusionLayers++] = this._occlusionLayers[originHash];
222
+ }
223
+ }
224
+ this._occlusionLayersList.length = numOcclusionLayers;
155
225
  this._occlusionLayersListDirty = false;
156
226
  }
157
227
 
@@ -163,264 +233,33 @@ class OcclusionTester {
163
233
  this._occlusionTestListDirty = false;
164
234
  }
165
235
 
166
- if (!TEST_MODE) {
167
- this._readPixelBuf = this._renderBufferManager.getRenderBuffer("occlusionReadPix");
168
- this._readPixelBuf.bind();
169
- this._readPixelBuf.clear();
170
- }
171
- }
172
-
173
- _buildOcclusionLayersList() {
174
- let numOcclusionLayers = 0;
175
- for (let originHash in this._occlusionLayers) {
176
- if (this._occlusionLayers.hasOwnProperty(originHash)) {
177
- this._occlusionLayersList[numOcclusionLayers++] = this._occlusionLayers[originHash];
178
- }
179
- }
180
- this._occlusionLayersList.length = numOcclusionLayers;
181
- }
182
-
183
- _buildShaderSource() {
184
- this._shaderSource = {
185
- vertex: this._buildVertexShaderSource(),
186
- fragment: this._buildFragmentShaderSource()
187
- };
188
- }
189
-
190
- _buildVertexShaderSource() {
191
- const scene = this._scene;
192
- const clipping = scene._sectionPlanesState.sectionPlanes.length > 0;
193
- const src = [];
194
- src.push("#version 300 es");
195
- src.push("// OcclusionTester vertex shader");
196
-
197
- src.push("in vec3 position;");
198
- src.push("uniform mat4 modelMatrix;");
199
- src.push("uniform mat4 viewMatrix;");
200
- src.push("uniform mat4 projMatrix;");
201
- if (scene.logarithmicDepthBufferEnabled) {
202
- src.push("uniform float logDepthBufFC;");
203
- src.push("out float vFragDepth;");
204
- }
205
- if (clipping) {
206
- src.push("out vec4 vWorldPosition;");
207
- }
208
- src.push("void main(void) {");
209
- src.push("vec4 worldPosition = vec4(position, 1.0); ");
210
- src.push(" vec4 viewPosition = viewMatrix * worldPosition;");
211
- if (clipping) {
212
- src.push(" vWorldPosition = worldPosition;");
213
- }
214
- src.push(" vec4 clipPos = projMatrix * viewPosition;");
215
- src.push(" gl_PointSize = " + POINT_SIZE + ".0;");
216
- if (scene.logarithmicDepthBufferEnabled) {
217
- src.push("vFragDepth = 1.0 + clipPos.w;");
218
- } else {
219
- if (scene.markerZOffset < 0.000) {
220
- src.push("clipPos.z += " + scene.markerZOffset + ";");
221
- }
222
- }
223
- src.push(" gl_Position = clipPos;");
224
- src.push("}");
225
- return src;
226
- }
227
-
228
- _buildFragmentShaderSource() {
229
- const scene = this._scene;
230
- const sectionPlanesState = scene._sectionPlanesState;
231
- const clipping = sectionPlanesState.sectionPlanes.length > 0;
232
- const src = [];
233
- src.push("#version 300 es");
234
- src.push("// OcclusionTester fragment shader");
235
-
236
- src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
237
- src.push("precision highp float;");
238
- src.push("precision highp int;");
239
- src.push("#else");
240
- src.push("precision mediump float;");
241
- src.push("precision mediump int;");
242
- src.push("#endif");
243
- if (scene.logarithmicDepthBufferEnabled) {
244
- src.push("uniform float logDepthBufFC;");
245
- src.push("in float vFragDepth;");
246
- }
247
- if (clipping) {
248
- src.push("in vec4 vWorldPosition;");
249
- for (let i = 0; i < sectionPlanesState.sectionPlanes.length; i++) {
250
- src.push("uniform bool sectionPlaneActive" + i + ";");
251
- src.push("uniform vec3 sectionPlanePos" + i + ";");
252
- src.push("uniform vec3 sectionPlaneDir" + i + ";");
253
- }
254
- }
255
- src.push("out vec4 outColor;");
256
- src.push("void main(void) {");
257
- if (clipping) {
258
- src.push(" float dist = 0.0;");
259
- for (var i = 0; i < sectionPlanesState.sectionPlanes.length; i++) {
260
- src.push("if (sectionPlaneActive" + i + ") {");
261
- src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
262
- src.push("}");
263
- }
264
- src.push(" if (dist > 0.0) { discard; }");
265
- }
266
- if (scene.logarithmicDepthBufferEnabled) {
267
- src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");
268
- }
269
- src.push(" outColor = vec4(1.0, 0.0, 0.0, 1.0); ");
270
- src.push("}");
271
- return src;
272
- }
273
-
274
- _buildProgram() {
275
- if (this._program) {
276
- this._program.destroy();
277
- }
278
- const scene = this._scene;
279
- const gl = scene.canvas.gl;
280
- const sectionPlanesState = scene._sectionPlanesState;
281
- this._program = new Program(gl, this._shaderSource);
282
- if (this._program.errors) {
283
- this.errors = this._program.errors;
284
- return;
285
- }
286
- const program = this._program;
287
- this._uViewMatrix = program.getLocation("viewMatrix");
288
- this._uProjMatrix = program.getLocation("projMatrix");
289
- this._uSectionPlanes = [];
290
- const sectionPlanes = sectionPlanesState.sectionPlanes;
291
- for (let i = 0, len = sectionPlanes.length; i < len; i++) {
292
- this._uSectionPlanes.push({
293
- active: program.getLocation("sectionPlaneActive" + i),
294
- pos: program.getLocation("sectionPlanePos" + i),
295
- dir: program.getLocation("sectionPlaneDir" + i)
296
- });
297
- }
298
- this._aPosition = program.getAttribute("position");
299
- if (scene.logarithmicDepthBufferEnabled) {
300
- this._uLogDepthBufFC = program.getLocation("logDepthBufFC");
301
- }
302
- }
303
-
304
- /**
305
- * Draws {@link Marker}s to the render buffer.
306
- */
307
- drawMarkers() {
308
-
309
- const scene = this._scene;
310
- const gl = scene.canvas.gl;
311
- const program = this._program;
312
- const sectionPlanesState = scene._sectionPlanesState;
313
- const camera = scene.camera;
314
- const project = scene.camera.project;
315
-
316
- program.bind();
317
-
318
- gl.uniformMatrix4fv(this._uProjMatrix, false, camera._project._state.matrix);
319
-
320
- if (scene.logarithmicDepthBufferEnabled) {
321
- const logDepthBufFC = 2.0 / (Math.log(project.far + 1.0) / Math.LN2);
322
- gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
323
- }
324
-
325
- for (let i = 0, len = this._occlusionLayersList.length; i < len; i++) {
326
-
327
- const occlusionLayer = this._occlusionLayersList[i];
328
-
329
- occlusionLayer.update();
330
-
331
- if (occlusionLayer.culledBySectionPlanes) {
332
- continue;
333
- }
334
-
335
- const origin = occlusionLayer.origin;
336
-
337
- gl.uniformMatrix4fv(this._uViewMatrix, false, createRTCViewMat(camera.viewMatrix, origin));
338
-
339
- const numSectionPlanes = sectionPlanesState.sectionPlanes.length;
340
- if (numSectionPlanes > 0) {
341
- const sectionPlanes = sectionPlanesState.sectionPlanes;
342
- for (let sectionPlaneIndex = 0; sectionPlaneIndex < numSectionPlanes; sectionPlaneIndex++) {
343
- const sectionPlaneUniforms = this._uSectionPlanes[sectionPlaneIndex];
344
- if (sectionPlaneUniforms) {
345
- const active = occlusionLayer.sectionPlanesActive[sectionPlaneIndex];
346
- gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
347
- if (active) {
348
- const sectionPlane = sectionPlanes[sectionPlaneIndex];
349
- gl.uniform3fv(sectionPlaneUniforms.pos, getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a));
350
- gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
351
- }
352
- }
353
- }
354
- }
355
-
356
- this._aPosition.bindArrayBuffer(occlusionLayer.positionsBuf);
357
-
358
- const indicesBuf = occlusionLayer.indicesBuf;
359
- indicesBuf.bind();
360
- gl.drawElements(gl.POINTS, indicesBuf.numItems, indicesBuf.itemType, 0);
361
- }
236
+ this._drawable.drawCall();
362
237
  }
363
238
 
364
239
  /**
365
240
  * Sets visibilities of {@link Marker}s according to whether or not they are obscured by anything in the render buffer.
366
241
  */
367
- doOcclusionTest() {
368
-
369
- if (!TEST_MODE) {
370
-
371
- const resolutionScale = this._scene.canvas.resolutionScale;
372
-
373
- const markerR = MARKER_COLOR[0] * 255;
374
- const markerG = MARKER_COLOR[1] * 255;
375
- const markerB = MARKER_COLOR[2] * 255;
376
-
377
- for (let i = 0, len = this._occlusionLayersList.length; i < len; i++) {
378
-
379
- const occlusionLayer = this._occlusionLayersList[i];
380
-
381
- for (let i = 0; i < occlusionLayer.lenOcclusionTestList; i++) {
382
-
383
- const marker = occlusionLayer.occlusionTestList[i];
384
- const j = i * 2;
385
- const color = this._readPixelBuf.read(Math.round(occlusionLayer.pixels[j] * resolutionScale), Math.round(occlusionLayer.pixels[j + 1] * resolutionScale));
386
- const visible = (color[0] === markerR) && (color[1] === markerG) && (color[2] === markerB);
387
-
388
- marker._setVisible(visible);
389
- }
242
+ doOcclusionTest(readColorPixel) {
243
+ this._occlusionLayersList.forEach(occlusionLayer => {
244
+ for (let i = 0; i < occlusionLayer.lenOcclusionTestList; i++) {
245
+ const j = i * 2;
246
+ const color = readColorPixel(occlusionLayer.pixels[j], occlusionLayer.pixels[j + 1]);
247
+ occlusionLayer.occlusionTestList[i]._setVisible(math.compareVec3(MARKER_COLOR, color));
390
248
  }
391
- }
392
- }
393
-
394
- /**
395
- * Unbinds render buffer.
396
- */
397
- unbindRenderBuf() {
398
- if (!TEST_MODE) {
399
- this._readPixelBuf.unbind();
400
- }
249
+ });
401
250
  }
402
251
 
403
252
  /**
404
253
  * Destroys this OcclusionTester.
405
254
  */
406
255
  destroy() {
407
- if (this.destroyed) {
408
- return;
409
- }
410
- for (let i = 0, len = this._occlusionLayersList.length; i < len; i++) {
411
- const occlusionLayer = this._occlusionLayersList[i];
412
- occlusionLayer.destroy();
256
+ if (! this.destroyed) {
257
+ this._occlusionLayersList.forEach(layer => layer.destroy());
258
+ this._drawable && this._drawable.destroy();
259
+ this._scene.camera.off(this._onCameraViewMatrix);
260
+ this._scene.camera.off(this._onCameraProjMatrix);
261
+ this._scene.canvas.off(this._onCanvasBoundary);
262
+ this.destroyed = true;
413
263
  }
414
-
415
- if (this._program) {
416
- this._program.destroy();
417
- }
418
-
419
- this._scene.camera.off(this._onCameraViewMatrix);
420
- this._scene.camera.off(this._onCameraProjMatrix);
421
- this._scene.canvas.off(this._onCanvasBoundary);
422
- this.destroyed = true;
423
264
  }
424
265
  }
425
-
426
- export {OcclusionTester};
@@ -1,12 +1,15 @@
1
1
  import { Viewer } from "../../../viewer";
2
2
  import { PointerCircle } from "../../../extras/PointerCircle";
3
3
 
4
+ type Vec2 = number[]
5
+ type Vec3 = number[]
6
+ type Ray2WorldPos<T> = (origin: Vec3, direction: Vec3) => T | null;
7
+
4
8
  type Cleanup = () => void;
5
9
 
6
10
  type OnCancel = () => void;
7
- type OnChange = () => void;
8
- type OnCommit = () => void;
11
+ type OnChange<T> = (canvasPos: Vec2, worldPos: T | null) => void;
12
+ type OnCommit<T> = (canvasPos: Vec2, worldPos: T | null) => void;
9
13
 
10
- type Ray2WorldPos = (origin: number[], direction: number[]) => boolean | number[];
11
14
 
12
- declare function touchPointSelector(viewer: Viewer, pointerCircle: PointerCircle, ray2WorldPos: Ray2WorldPos): (onCancel: OnCancel, onChange: OnChange, onCommit: OnCommit) => Cleanup;
15
+ declare function touchPointSelector<T>(viewer: Viewer, pointerCircle: PointerCircle, ray2WorldPos: Ray2WorldPos<T>): (onCancel: OnCancel, onChange: OnChange<T>, onCommit: OnCommit<T>) => Cleanup;