@xeokit/xeokit-sdk 2.6.87 → 2.6.88-renderers-refactor-v5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (188) hide show
  1. package/README.md +3 -3
  2. package/dist/xeokit-sdk.cjs.js +13177 -48701
  3. package/dist/xeokit-sdk.es.js +13178 -48700
  4. package/dist/xeokit-sdk.es5.js +1506 -3603
  5. package/dist/xeokit-sdk.min.cjs.js +8 -8
  6. package/dist/xeokit-sdk.min.es.js +8 -8
  7. package/dist/xeokit-sdk.min.es5.js +7 -7
  8. package/package.json +1 -2
  9. package/src/plugins/CxConverterIFCLoaderPlugin/CxConverterIFCLoaderPlugin.js +13 -2
  10. package/src/plugins/DotBIMLoaderPlugin/DotBIMLoaderPlugin.js +2 -2
  11. package/src/plugins/NavCubePlugin/NavCubePlugin.js +63 -22
  12. package/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +3 -1
  13. package/src/viewer/Viewer.js +55 -103
  14. package/src/viewer/scene/canvas/Canvas.js +3 -43
  15. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  16. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  17. package/src/viewer/scene/lights/DirLight.js +2 -1
  18. package/src/viewer/scene/lights/PointLight.js +2 -1
  19. package/src/viewer/scene/materials/Texture.js +0 -9
  20. package/src/viewer/scene/math/rtcCoords.js +1 -38
  21. package/src/viewer/scene/mesh/Mesh.js +454 -212
  22. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
  23. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  24. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  25. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
  26. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
  27. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  28. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  29. package/src/viewer/scene/model/SceneModel.js +248 -852
  30. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  31. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  32. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  33. package/src/viewer/scene/model/layer/Layer.js +788 -0
  34. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  35. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  36. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  37. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  38. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  39. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  40. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  41. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  42. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  43. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  44. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  45. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  46. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  47. package/src/viewer/scene/model/layer/programs/SnapProgram.js +28 -0
  48. package/src/viewer/scene/scene/Scene.js +21 -38
  49. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  50. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  51. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  52. package/src/viewer/scene/webgl/Renderer.js +880 -843
  53. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  54. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  55. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  56. package/types/plugins/lib/ui/index.d.ts +7 -4
  57. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
  58. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  59. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
  60. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  61. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
  62. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  63. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  64. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  65. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  66. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  67. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  68. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  69. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  70. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  71. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  72. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  73. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  74. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  75. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  76. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  77. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  78. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  79. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  80. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  81. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  82. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  89. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  90. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  91. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  92. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  93. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  94. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  95. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  96. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  97. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  98. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  99. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  100. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  101. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  102. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  103. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  104. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  105. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  106. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  107. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  108. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  109. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  111. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  112. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  113. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  114. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  115. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  116. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  117. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  118. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  119. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  120. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  133. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  134. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  135. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  136. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  137. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  138. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  139. package/src/viewer/scene/model/vbo/float16.js +0 -760
  140. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  141. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  142. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  143. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  144. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  145. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  146. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  147. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  148. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  149. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  154. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  155. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  156. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  157. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  158. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  159. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  160. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  161. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  162. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  176. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  177. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  178. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  179. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  180. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  181. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  182. package/src/viewer/scene/webgl/Attribute.js +0 -23
  183. package/src/viewer/scene/webgl/Program.js +0 -181
  184. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  185. package/src/viewer/scene/webgl/Sampler.js +0 -18
  186. package/src/viewer/scene/webgl/Shader.js +0 -49
  187. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  188. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -1,148 +0,0 @@
1
- import {VBOInstancingLinesRenderer} from "./VBOInstancingLinesRenderer.js";
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-
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- /**
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- * @private
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- */
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- export class VBOInstancingLinesColorRenderer extends VBOInstancingLinesRenderer {
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-
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- drawLayer(frameCtx, layer, renderPass) {
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- super.drawLayer(frameCtx, layer, renderPass, {incrementDrawState: true});
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- }
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-
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- _buildVertexShader() {
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- const scene = this._scene;
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- const sectionPlanesState = scene._sectionPlanesState;
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- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
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- const src = [];
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- src.push('#version 300 es');
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- src.push("// Lines instancing color vertex shader");
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- src.push("uniform int renderPass;");
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-
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- src.push("in vec3 position;");
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- src.push("in vec4 color;");
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- src.push("in float flags;");
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-
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- if (scene.entityOffsetsEnabled) {
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- src.push("in vec3 offset;");
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- }
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-
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- src.push("in vec4 modelMatrixCol0;"); // Modeling matrix
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- src.push("in vec4 modelMatrixCol1;");
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- src.push("in vec4 modelMatrixCol2;");
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-
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- this._addMatricesUniformBlockLines(src);
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-
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- if (scene.logarithmicDepthBufferEnabled) {
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- src.push("uniform float logDepthBufFC;");
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- src.push("out float vFragDepth;");
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- }
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-
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- src.push("uniform vec4 lightAmbient;");
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-
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- if (clipping) {
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- src.push("out vec4 vWorldPosition;");
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- src.push("out float vFlags;");
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- }
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- src.push("out vec4 vColor;");
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-
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- src.push("void main(void) {");
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-
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- // colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
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- // renderPass = COLOR_OPAQUE | COLOR_TRANSPARENT
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-
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- src.push(`int colorFlag = int(flags) & 0xF;`);
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- src.push(`if (colorFlag != renderPass) {`);
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- src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
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-
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- src.push("} else {");
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-
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- src.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");
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- src.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");
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- if (scene.entityOffsetsEnabled) {
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- src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
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- }
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-
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- src.push("vec4 viewPosition = viewMatrix * worldPosition; ");
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-
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- src.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);");
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-
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- if (clipping) {
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- src.push("vWorldPosition = worldPosition;");
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- src.push("vFlags = flags;");
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- }
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- src.push("vec4 clipPos = projMatrix * viewPosition;");
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- if (scene.logarithmicDepthBufferEnabled) {
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- src.push("vFragDepth = 1.0 + clipPos.w;");
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- }
77
- src.push("gl_Position = clipPos;");
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- src.push("}");
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- src.push("}");
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- return src;
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- }
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-
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- _buildFragmentShader() {
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- const scene = this._scene;
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- const sectionPlanesState = scene._sectionPlanesState;
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- let i;
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- let len;
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- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
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- const src = [];
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- src.push('#version 300 es');
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- src.push("// Lines instancing color fragment shader");
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- src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
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- src.push("precision highp float;");
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- src.push("precision highp int;");
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- src.push("#else");
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- src.push("precision mediump float;");
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- src.push("precision mediump int;");
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- src.push("#endif");
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- if (scene.logarithmicDepthBufferEnabled) {
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- src.push("uniform float logDepthBufFC;");
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- src.push("in float vFragDepth;");
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- }
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- if (clipping) {
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- src.push("in vec4 vWorldPosition;");
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- src.push("in float vFlags;");
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- for (i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
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- src.push("uniform bool sectionPlaneActive" + i + ";");
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- src.push("uniform vec3 sectionPlanePos" + i + ";");
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- src.push("uniform vec3 sectionPlaneDir" + i + ";");
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- }
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- }
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- src.push("in vec4 vColor;");
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- src.push("out vec4 outColor;");
114
- src.push("void main(void) {");
115
- if (clipping) {
116
- src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
117
- src.push(" if (clippable) {");
118
- src.push(" float dist = 0.0;");
119
- for (i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
120
- src.push("if (sectionPlaneActive" + i + ") {");
121
- src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
122
- src.push("}");
123
- }
124
- src.push("if (dist > 0.0) { discard; }");
125
- src.push("}");
126
- }
127
-
128
- // Doing SAO blend in the main solid fill draw shader just so that edge lines can be drawn over the top
129
- // Would be more efficient to defer this, then render lines later, using same depth buffer for Z-reject
130
-
131
- if (this._withSAO) {
132
- src.push(" float viewportWidth = uSAOParams[0];");
133
- src.push(" float viewportHeight = uSAOParams[1];");
134
- src.push(" float blendCutoff = uSAOParams[2];");
135
- src.push(" float blendFactor = uSAOParams[3];");
136
- src.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);");
137
- src.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBAToDepth(texture(uOcclusionTexture, uv))) * blendFactor;");
138
- src.push(" outColor = vec4(vColor.rgb * ambient, vColor.a);");
139
- } else {
140
- src.push(" outColor = vColor;");
141
- }
142
- if (scene.logarithmicDepthBufferEnabled) {
143
- src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");
144
- }
145
- src.push("}");
146
- return src;
147
- }
148
- }
@@ -1,26 +0,0 @@
1
- import {VBORenderer} from "./../../../VBORenderer.js";
2
-
3
- /**
4
- * @private
5
- */
6
- export class VBOInstancingLinesRenderer extends VBORenderer {
7
- constructor(scene, withSAO) {
8
- super(scene, withSAO, {instancing: true});
9
- }
10
-
11
- _draw(drawCfg) {
12
- const {gl} = this._scene.canvas;
13
-
14
- const {
15
- state,
16
- frameCtx,
17
- incrementDrawState,
18
- } = drawCfg;
19
-
20
- gl.drawElementsInstanced(gl.LINES, state.indicesBuf.numItems, state.indicesBuf.itemType, 0, state.numInstances);
21
-
22
- if (incrementDrawState) {
23
- frameCtx.drawElements++;
24
- }
25
- }
26
- }
@@ -1,139 +0,0 @@
1
- import {VBOInstancingLinesColorRenderer} from "./VBOInstancingLinesColorRenderer.js";
2
- import {VBOInstancingLinesSilhouetteRenderer} from "./VBOInstancingLinesSilhouetteRenderer.js";
3
- import {VBOInstancingLinesSnapInitRenderer} from "./VBOInstancingLinesSnapInitRenderer.js";
4
- import {VBOInstancingLinesSnapRenderer} from "./VBOInstancingLinesSnapRenderer.js";
5
-
6
- /**
7
- * @private
8
- */
9
- class VBOInstancingLinesRenderers {
10
-
11
- constructor(scene) {
12
- this._scene = scene;
13
- }
14
-
15
- _compile() {
16
- if (this._colorRenderer && (!this._colorRenderer.getValid())) {
17
- this._colorRenderer.destroy();
18
- this._colorRenderer = null;
19
- }
20
- if (this._silhouetteRenderer && (!this._silhouetteRenderer.getValid())) {
21
- this._silhouetteRenderer.destroy();
22
- this._silhouetteRenderer = null;
23
- }
24
- if (this._snapInitRenderer && (!this._snapInitRenderer.getValid())) {
25
- this._snapInitRenderer.destroy();
26
- this._snapInitRenderer = null;
27
- }
28
- if (this._snapRenderer && (!this._snapRenderer.getValid())) {
29
- this._snapRenderer.destroy();
30
- this._snapRenderer = null;
31
- }
32
- }
33
-
34
- eagerCreateRenders() {
35
-
36
- // Pre-initialize renderers that would otherwise be lazy-initialised
37
- // on user interaction, such as picking or emphasis, so that there is no delay
38
- // when user first begins interacting with the viewer.
39
-
40
- if (!this._snapInitRenderer) {
41
- this._snapInitRenderer = new VBOInstancingLinesSnapInitRenderer(this._scene, false);
42
- }
43
- if (!this._snapRenderer) {
44
- this._snapRenderer = new VBOInstancingLinesSnapRenderer(this._scene);
45
- }
46
- }
47
-
48
- get colorRenderer() {
49
- if (!this._colorRenderer) {
50
- this._colorRenderer = new VBOInstancingLinesColorRenderer(this._scene);
51
- }
52
- return this._colorRenderer;
53
- }
54
-
55
- get silhouetteRenderer() {
56
- if (!this._silhouetteRenderer) {
57
- this._silhouetteRenderer = new VBOInstancingLinesSilhouetteRenderer(this._scene);
58
- }
59
- return this._silhouetteRenderer;
60
- }
61
-
62
- get snapInitRenderer() {
63
- if (!this._snapInitRenderer) {
64
- this._snapInitRenderer = new VBOInstancingLinesSnapInitRenderer(this._scene, false);
65
- }
66
- return this._snapInitRenderer;
67
- }
68
-
69
- get snapRenderer() {
70
- if (!this._snapRenderer) {
71
- this._snapRenderer = new VBOInstancingLinesSnapRenderer(this._scene);
72
- }
73
- return this._snapRenderer;
74
- }
75
-
76
-
77
- _destroy() {
78
- if (this._colorRenderer) {
79
- this._colorRenderer.destroy();
80
- }
81
- if (this._silhouetteRenderer) {
82
- this._silhouetteRenderer.destroy();
83
- }
84
- if (this._snapInitRenderer) {
85
- this._snapInitRenderer.destroy();
86
- }
87
- if (this._snapRenderer) {
88
- this._snapRenderer.destroy();
89
- }
90
- }
91
- }
92
-
93
- const cachedRenderers = {};
94
-
95
- /**
96
- * @private
97
- */
98
- export function getRenderers(scene) {
99
- const sceneId = scene.id;
100
- let instancingRenderers = cachedRenderers[sceneId];
101
- if (!instancingRenderers) {
102
- instancingRenderers = new VBOInstancingLinesRenderers(scene);
103
- cachedRenderers[sceneId] = instancingRenderers;
104
- instancingRenderers._compile();
105
- scene.on("compile", () => {
106
- instancingRenderers._compile();
107
- });
108
- scene.on("destroyed", () => {
109
- delete cachedRenderers[sceneId];
110
- instancingRenderers._destroy();
111
- });
112
- }
113
- return instancingRenderers;
114
- }
115
-
116
- /*
117
-
118
- function getSnapInstancingRenderers(scene) {
119
- const sceneId = scene.id;
120
- let instancingRenderers = cachedRenderers[sceneId];
121
- if (!instancingRenderers) {
122
- instancingRenderers = new VBOInstancingLineSnapRenderers(scene);
123
- cachedRenderers[sceneId] = instancingRenderers;
124
- instancingRenderers._compile();
125
- instancingRenderers.eagerCreateRenders();
126
- scene.on("compile", () => {
127
- instancingRenderers._compile();
128
- instancingRenderers.eagerCreateRenders();
129
- });
130
- scene.on("destroyed", () => {
131
- delete cachedRenderers[sceneId];
132
- instancingRenderers._destroy();
133
- });
134
- }
135
- return instancingRenderers;
136
- }
137
-
138
- */
139
-
@@ -1,127 +0,0 @@
1
- import {VBOInstancingLinesRenderer} from "./VBOInstancingLinesRenderer.js";
2
-
3
- /**
4
- * @private
5
- */
6
- export class VBOInstancingLinesSilhouetteRenderer extends VBOInstancingLinesRenderer {
7
-
8
- drawLayer(frameCtx, instancingLayer, renderPass) {
9
- super.drawLayer(frameCtx, instancingLayer, renderPass, { colorUniform: true });
10
- }
11
-
12
- _buildVertexShader() {
13
- const scene = this._scene;
14
- const sectionPlanesState = scene._sectionPlanesState;
15
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
16
- const src = [];
17
- src.push('#version 300 es');
18
- src.push("// Lines instancing silhouette vertex shader");
19
- src.push("uniform int renderPass;");
20
-
21
- src.push("in vec3 position;");
22
- if (scene.entityOffsetsEnabled) {
23
- src.push("in vec3 offset;");
24
- }
25
- src.push("in float flags;");
26
-
27
- src.push("in vec4 modelMatrixCol0;"); // Modeling matrix
28
- src.push("in vec4 modelMatrixCol1;");
29
- src.push("in vec4 modelMatrixCol2;");
30
-
31
- this._addMatricesUniformBlockLines(src);
32
-
33
- if (scene.logarithmicDepthBufferEnabled) {
34
- src.push("uniform float logDepthBufFC;");
35
- src.push("out float vFragDepth;");
36
- }
37
-
38
- src.push("uniform vec4 color;");
39
-
40
- if (clipping) {
41
- src.push("out vec4 vWorldPosition;");
42
- src.push("out float vFlags;");
43
- }
44
-
45
- src.push("void main(void) {");
46
-
47
- // silhouetteFlag = NOT_RENDERED | SILHOUETTE_HIGHLIGHTED | SILHOUETTE_SELECTED | | SILHOUETTE_XRAYED
48
- // renderPass = SILHOUETTE_HIGHLIGHTED | SILHOUETTE_SELECTED | | SILHOUETTE_XRAYED
49
-
50
- src.push(`int silhouetteFlag = int(flags) >> 4 & 0xF;`);
51
- src.push(`if (silhouetteFlag != renderPass) {`);
52
- src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
53
-
54
- src.push("} else {");
55
-
56
- src.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");
57
- src.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");
58
- if (scene.entityOffsetsEnabled) {
59
- src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
60
- }
61
- src.push("vec4 viewPosition = viewMatrix * worldPosition; ");
62
-
63
- if (clipping) {
64
- src.push("vWorldPosition = worldPosition;");
65
- src.push("vFlags = flags;");
66
- }
67
- src.push("vec4 clipPos = projMatrix * viewPosition;");
68
- if (scene.logarithmicDepthBufferEnabled) {
69
- src.push("vFragDepth = 1.0 + clipPos.w;");
70
- }
71
- src.push("gl_Position = clipPos;");
72
- src.push("}");
73
- src.push("}");
74
- return src;
75
- }
76
-
77
- _buildFragmentShader() {
78
- const scene = this._scene;
79
- const sectionPlanesState = scene._sectionPlanesState;
80
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
81
- const src = [];
82
- src.push('#version 300 es');
83
- src.push("// Lines instancing silhouette fragment shader");
84
- src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
85
- src.push("precision highp float;");
86
- src.push("precision highp int;");
87
- src.push("#else");
88
- src.push("precision mediump float;");
89
- src.push("precision mediump int;");
90
- src.push("#endif");
91
- if (scene.logarithmicDepthBufferEnabled) {
92
- src.push("uniform float logDepthBufFC;");
93
- src.push("in float vFragDepth;");
94
- }
95
- if (clipping) {
96
- src.push("in vec4 vWorldPosition;");
97
- src.push("in float vFlags;");
98
- for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
99
- src.push("uniform bool sectionPlaneActive" + i + ";");
100
- src.push("uniform vec3 sectionPlanePos" + i + ";");
101
- src.push("uniform vec3 sectionPlaneDir" + i + ";");
102
- }
103
- }
104
- src.push("uniform vec4 color;");
105
- src.push("out vec4 outColor;");
106
- src.push("void main(void) {");
107
- if (clipping) {
108
- src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
109
- src.push(" if (clippable) {");
110
- src.push(" float dist = 0.0;");
111
- for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
112
- src.push("if (sectionPlaneActive" + i + ") {");
113
- src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
114
- src.push("}");
115
- }
116
- src.push("if (dist > 0.0) { discard; }");
117
- src.push("}");
118
- }
119
- if (scene.logarithmicDepthBufferEnabled) {
120
- src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");
121
- }
122
- src.push("outColor = color;");
123
- src.push("}");
124
- return src;
125
- }
126
- }
127
-