@xeokit/xeokit-sdk 2.6.87 → 2.6.88-renderers-refactor-v5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (188) hide show
  1. package/README.md +3 -3
  2. package/dist/xeokit-sdk.cjs.js +13177 -48701
  3. package/dist/xeokit-sdk.es.js +13178 -48700
  4. package/dist/xeokit-sdk.es5.js +1506 -3603
  5. package/dist/xeokit-sdk.min.cjs.js +8 -8
  6. package/dist/xeokit-sdk.min.es.js +8 -8
  7. package/dist/xeokit-sdk.min.es5.js +7 -7
  8. package/package.json +1 -2
  9. package/src/plugins/CxConverterIFCLoaderPlugin/CxConverterIFCLoaderPlugin.js +13 -2
  10. package/src/plugins/DotBIMLoaderPlugin/DotBIMLoaderPlugin.js +2 -2
  11. package/src/plugins/NavCubePlugin/NavCubePlugin.js +63 -22
  12. package/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +3 -1
  13. package/src/viewer/Viewer.js +55 -103
  14. package/src/viewer/scene/canvas/Canvas.js +3 -43
  15. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  16. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  17. package/src/viewer/scene/lights/DirLight.js +2 -1
  18. package/src/viewer/scene/lights/PointLight.js +2 -1
  19. package/src/viewer/scene/materials/Texture.js +0 -9
  20. package/src/viewer/scene/math/rtcCoords.js +1 -38
  21. package/src/viewer/scene/mesh/Mesh.js +454 -212
  22. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
  23. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  24. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  25. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
  26. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
  27. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  28. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  29. package/src/viewer/scene/model/SceneModel.js +248 -852
  30. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  31. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  32. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  33. package/src/viewer/scene/model/layer/Layer.js +788 -0
  34. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  35. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  36. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  37. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  38. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  39. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  40. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  41. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  42. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  43. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  44. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  45. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  46. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  47. package/src/viewer/scene/model/layer/programs/SnapProgram.js +28 -0
  48. package/src/viewer/scene/scene/Scene.js +21 -38
  49. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  50. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  51. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  52. package/src/viewer/scene/webgl/Renderer.js +880 -843
  53. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  54. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  55. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  56. package/types/plugins/lib/ui/index.d.ts +7 -4
  57. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
  58. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  59. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
  60. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  61. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
  62. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  63. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  64. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  65. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  66. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  67. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  68. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  69. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  70. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  71. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  72. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  73. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  74. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  75. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  76. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  77. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  78. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  79. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  80. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  81. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  82. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  89. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  90. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  91. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  92. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  93. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  94. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  95. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  96. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  97. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  98. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  99. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  100. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  101. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  102. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  103. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  104. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  105. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  106. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  107. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  108. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  109. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  111. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  112. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  113. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  114. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  115. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  116. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  117. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  118. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  119. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  120. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  133. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  134. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  135. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  136. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  137. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  138. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  139. package/src/viewer/scene/model/vbo/float16.js +0 -760
  140. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  141. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  142. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  143. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  144. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  145. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  146. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  147. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  148. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  149. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  154. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  155. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  156. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  157. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  158. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  159. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  160. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  161. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  162. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  176. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  177. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  178. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  179. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  180. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  181. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  182. package/src/viewer/scene/webgl/Attribute.js +0 -23
  183. package/src/viewer/scene/webgl/Program.js +0 -181
  184. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  185. package/src/viewer/scene/webgl/Sampler.js +0 -18
  186. package/src/viewer/scene/webgl/Shader.js +0 -49
  187. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  188. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -1,267 +0,0 @@
1
- import {TrianglesInstancingRenderer} from "./TrianglesInstancingRenderer.js";
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-
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- /**
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- * @private
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- */
6
- class TrianglesColorRenderer extends TrianglesInstancingRenderer {
7
- _getHash() {
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- const scene = this._scene;
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- return [scene._lightsState.getHash(), scene._sectionPlanesState.getHash(), (this._withSAO ? "sao" : "nosao")].join(";");
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- }
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-
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- drawLayer(frameCtx, layer, renderPass) {
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- super.drawLayer(frameCtx, layer, renderPass, { incrementDrawState: true });
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- }
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-
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- _buildVertexShader() {
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- const scene = this._scene;
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- const sectionPlanesState = scene._sectionPlanesState;
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- const lightsState = scene._lightsState;
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- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
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- let i;
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- let len;
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- let light;
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- const src = [];
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- src.push("#version 300 es");
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- src.push("// Instancing geometry drawing vertex shader");
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-
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- src.push("uniform int renderPass;");
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-
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- src.push("in vec3 position;");
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- src.push("in vec2 normal;");
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- src.push("in vec4 color;");
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- src.push("in float flags;");
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-
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- if (scene.entityOffsetsEnabled) {
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- src.push("in vec3 offset;");
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- }
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-
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- src.push("in vec4 modelMatrixCol0;"); // Modeling matrix
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- src.push("in vec4 modelMatrixCol1;");
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- src.push("in vec4 modelMatrixCol2;");
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-
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- src.push("in vec4 modelNormalMatrixCol0;");
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- src.push("in vec4 modelNormalMatrixCol1;");
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- src.push("in vec4 modelNormalMatrixCol2;");
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-
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- this._addMatricesUniformBlockLines(src, true);
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-
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- if (scene.logarithmicDepthBufferEnabled) {
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- src.push("uniform float logDepthBufFC;");
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- src.push("out float vFragDepth;");
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- src.push("bool isPerspectiveMatrix(mat4 m) {");
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- src.push(" return (m[2][3] == - 1.0);");
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- src.push("}");
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- src.push("out float isPerspective;");
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- }
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-
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- src.push("uniform vec4 lightAmbient;");
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-
60
- for (i = 0, len = lightsState.lights.length; i < len; i++) {
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- light = lightsState.lights[i];
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- if (light.type === "ambient") {
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- continue;
64
- }
65
- src.push("uniform vec4 lightColor" + i + ";");
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- if (light.type === "dir") {
67
- src.push("uniform vec3 lightDir" + i + ";");
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- }
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- if (light.type === "point") {
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- src.push("uniform vec3 lightPos" + i + ";");
71
- }
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- if (light.type === "spot") {
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- src.push("uniform vec3 lightPos" + i + ";");
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- src.push("uniform vec3 lightDir" + i + ";");
75
- }
76
- }
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-
78
- src.push("vec3 octDecode(vec2 oct) {");
79
- src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");
80
- src.push(" if (v.z < 0.0) {");
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- src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");
82
- src.push(" }");
83
- src.push(" return normalize(v);");
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- src.push("}");
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-
86
- if (clipping) {
87
- src.push("out vec4 vWorldPosition;");
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- src.push("out float vFlags;");
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- }
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- src.push("out vec4 vColor;");
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-
92
- src.push("void main(void) {");
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-
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- // colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
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- // renderPass = COLOR_OPAQUE | COLOR_TRANSPARENT
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-
97
- src.push(`int colorFlag = int(flags) & 0xF;`);
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- src.push(`if (colorFlag != renderPass) {`);
99
- src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
100
-
101
- src.push("} else {");
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-
103
- src.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");
104
- src.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");
105
- if (scene.entityOffsetsEnabled) {
106
- src.push("worldPosition.xyz = worldPosition.xyz + offset;");
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- }
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-
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- src.push("vec4 viewPosition = viewMatrix * worldPosition; ");
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-
111
- src.push("vec4 modelNormal = vec4(octDecode(normal.xy), 0.0); ");
112
- src.push("vec4 worldNormal = worldNormalMatrix * vec4(dot(modelNormal, modelNormalMatrixCol0), dot(modelNormal, modelNormalMatrixCol1), dot(modelNormal, modelNormalMatrixCol2), 0.0);");
113
- src.push("vec3 viewNormal = normalize(vec4(viewNormalMatrix * worldNormal).xyz);");
114
-
115
- src.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);");
116
- src.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);");
117
-
118
- src.push("float lambertian = 1.0;");
119
- for (i = 0, len = lightsState.lights.length; i < len; i++) {
120
- light = lightsState.lights[i];
121
- if (light.type === "ambient") {
122
- continue;
123
- }
124
- if (light.type === "dir") {
125
- if (light.space === "view") {
126
- src.push("viewLightDir = normalize(lightDir" + i + ");");
127
- } else {
128
- src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir" + i + ", 0.0)).xyz);");
129
- }
130
- } else if (light.type === "point") {
131
- if (light.space === "view") {
132
- src.push("viewLightDir = -normalize(lightPos" + i + " - viewPosition.xyz);");
133
- } else {
134
- src.push("viewLightDir = -normalize((viewMatrix * vec4(lightPos" + i + ", 0.0)).xyz);");
135
- }
136
- } else if (light.type === "spot") {
137
- if (light.space === "view") {
138
- src.push("viewLightDir = normalize(lightDir" + i + ");");
139
- } else {
140
- src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir" + i + ", 0.0)).xyz);");
141
- }
142
- } else {
143
- continue;
144
- }
145
- src.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);");
146
- src.push("reflectedColor += lambertian * (lightColor" + i + ".rgb * lightColor" + i + ".a);");
147
- }
148
-
149
- src.push("vec3 rgb = (vec3(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0));");
150
- src.push("vColor = vec4((lightAmbient.rgb * lightAmbient.a * rgb) + (reflectedColor * rgb), float(color.a) / 255.0);");
151
-
152
- src.push("vec4 clipPos = projMatrix * viewPosition;");
153
- if (scene.logarithmicDepthBufferEnabled) {
154
- src.push("vFragDepth = 1.0 + clipPos.w;");
155
- src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
156
- }
157
-
158
- if (clipping) {
159
- src.push("vWorldPosition = worldPosition;");
160
- src.push("vFlags = flags;");
161
- }
162
-
163
- src.push("gl_Position = clipPos;");
164
- src.push("}");
165
- src.push("}");
166
- return src;
167
- }
168
-
169
- _buildFragmentShader() {
170
- const scene = this._scene;
171
- const sectionPlanesState = scene._sectionPlanesState;
172
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
173
- const src = [];
174
- src.push("#version 300 es");
175
- src.push("// Instancing geometry drawing fragment shader");
176
-
177
- src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
178
- src.push("precision highp float;");
179
- src.push("precision highp int;");
180
- src.push("#else");
181
- src.push("precision mediump float;");
182
- src.push("precision mediump int;");
183
- src.push("#endif");
184
- if (scene.logarithmicDepthBufferEnabled) {
185
- src.push("in float isPerspective;");
186
- src.push("uniform float logDepthBufFC;");
187
- src.push("in float vFragDepth;");
188
- }
189
- if (this._withSAO) {
190
- src.push("uniform sampler2D uOcclusionTexture;");
191
- src.push("uniform vec4 uSAOParams;");
192
- src.push("const float packUpscale = 256. / 255.;");
193
- src.push("const float unpackDownScale = 255. / 256.;");
194
- src.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );");
195
- src.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );");
196
-
197
- src.push("float unpackRGBToFloat( const in vec4 v ) {");
198
- src.push(" return dot( v, unPackFactors );");
199
- src.push("}");
200
- }
201
-
202
- if (clipping) {
203
- src.push("in vec4 vWorldPosition;");
204
- src.push("in float vFlags;");
205
- for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
206
- src.push("uniform bool sectionPlaneActive" + i + ";");
207
- src.push("uniform vec3 sectionPlanePos" + i + ";");
208
- src.push("uniform vec3 sectionPlaneDir" + i + ";");
209
- }
210
- src.push("uniform float sliceThickness;");
211
- src.push("uniform vec4 sliceColor;");
212
- }
213
- src.push("in vec4 vColor;");
214
- src.push("out vec4 outColor;");
215
- src.push("void main(void) {");
216
- src.push(" vec4 newColor;");
217
- src.push(" newColor = vColor;");
218
- if (clipping) {
219
- src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
220
- src.push(" if (clippable) {");
221
- src.push(" float dist = 0.0;");
222
- for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
223
- src.push("if (sectionPlaneActive" + i + ") {");
224
- src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
225
- src.push("}");
226
- }
227
- src.push(" if (dist > sliceThickness) { ");
228
- src.push(" discard;")
229
- src.push(" }");
230
- src.push(" if (dist > 0.0) { ");
231
- src.push(" newColor = sliceColor;");
232
- src.push(" }");
233
- src.push("}");
234
- }
235
-
236
- if (scene.logarithmicDepthBufferEnabled) {
237
- src.push(" float dx = dFdx(vFragDepth);")
238
- src.push(" float dy = dFdy(vFragDepth);")
239
- src.push(" float diff = sqrt(dx*dx+dy*dy);");
240
- src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;");
241
- } else {
242
- src.push(" float dx = dFdx(gl_FragCoord.z);")
243
- src.push(" float dy = dFdy(gl_FragCoord.z);")
244
- src.push(" float diff = sqrt(dx*dx+dy*dy);");
245
- src.push(" gl_FragDepth = gl_FragCoord.z + diff;");
246
- }
247
-
248
- // Doing SAO blend in the main solid fill draw shader just so that edge lines can be drawn over the top
249
- // Would be more efficient to defer this, then render lines later, using same depth buffer for Z-reject
250
-
251
- if (this._withSAO) {
252
- src.push(" float viewportWidth = uSAOParams[0];");
253
- src.push(" float viewportHeight = uSAOParams[1];");
254
- src.push(" float blendCutoff = uSAOParams[2];");
255
- src.push(" float blendFactor = uSAOParams[3];");
256
- src.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);");
257
- src.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;");
258
- src.push(" outColor = vec4(newColor.rgb * ambient, 1.0);");
259
- } else {
260
- src.push(" outColor = newColor;");
261
- }
262
- src.push("}");
263
- return src;
264
- }
265
- }
266
-
267
- export {TrianglesColorRenderer};
@@ -1,299 +0,0 @@
1
- import {TrianglesInstancingRenderer} from "./TrianglesInstancingRenderer.js";
2
-
3
- /**
4
- * @private
5
- */
6
-
7
- export class TrianglesColorTextureRenderer extends TrianglesInstancingRenderer {
8
- _getHash() {
9
- const scene = this._scene;
10
- return [scene.gammaOutput, scene._lightsState.getHash(), scene._sectionPlanesState.getHash(), (this._withSAO ? "sao" : "nosao")].join(";");
11
- }
12
-
13
- drawLayer(frameCtx, layer, renderPass) {
14
- super.drawLayer(frameCtx, layer, renderPass, { incrementDrawState: true });
15
- }
16
-
17
- _buildVertexShader() {
18
- const scene = this._scene;
19
- const sectionPlanesState = scene._sectionPlanesState;
20
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
21
- const src = [];
22
- src.push("#version 300 es");
23
- src.push("// Instancing geometry drawing vertex shader");
24
-
25
- src.push("uniform int renderPass;");
26
-
27
- src.push("in vec3 position;");
28
- src.push("in vec4 color;");
29
- src.push("in vec2 uv;");
30
- src.push("in float flags;");
31
-
32
- if (scene.entityOffsetsEnabled) {
33
- src.push("in vec3 offset;");
34
- }
35
-
36
- src.push("in vec4 modelMatrixCol0;"); // Modeling matrix
37
- src.push("in vec4 modelMatrixCol1;");
38
- src.push("in vec4 modelMatrixCol2;");
39
-
40
- this._addMatricesUniformBlockLines(src);
41
-
42
- src.push("uniform mat3 uvDecodeMatrix;");
43
-
44
- if (scene.logarithmicDepthBufferEnabled) {
45
- src.push("uniform float logDepthBufFC;");
46
- src.push("out float vFragDepth;");
47
- src.push("bool isPerspectiveMatrix(mat4 m) {");
48
- src.push(" return (m[2][3] == - 1.0);");
49
- src.push("}");
50
- src.push("out float isPerspective;");
51
- }
52
-
53
- if (clipping) {
54
- src.push("out vec4 vWorldPosition;");
55
- src.push("out float vFlags;");
56
- }
57
- src.push("out vec4 vViewPosition;");
58
- src.push("out vec4 vColor;");
59
- src.push("out vec2 vUV;");
60
-
61
- src.push("void main(void) {");
62
-
63
- // colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
64
- // renderPass = COLOR_OPAQUE | COLOR_TRANSPARENT
65
-
66
- src.push(`int colorFlag = int(flags) & 0xF;`);
67
- src.push(`if (colorFlag != renderPass) {`);
68
- src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
69
-
70
- src.push("} else {");
71
-
72
- src.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");
73
- src.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");
74
- if (scene.entityOffsetsEnabled) {
75
- src.push("worldPosition.xyz = worldPosition.xyz + offset;");
76
- }
77
-
78
- src.push("vec4 viewPosition = viewMatrix * worldPosition; ");
79
- src.push("vViewPosition = viewPosition;");
80
- src.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);");
81
- src.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;");
82
-
83
- src.push("vec4 clipPos = projMatrix * viewPosition;");
84
- if (scene.logarithmicDepthBufferEnabled) {
85
- src.push("vFragDepth = 1.0 + clipPos.w;");
86
- src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
87
- }
88
-
89
- if (clipping) {
90
- src.push("vWorldPosition = worldPosition;");
91
- src.push("vFlags = flags;");
92
- }
93
-
94
- src.push("gl_Position = clipPos;");
95
- src.push("}");
96
- src.push("}");
97
- return src;
98
- }
99
-
100
- _buildFragmentShader() {
101
- const scene = this._scene;
102
- const gammaOutput = scene.gammaOutput; // If set, then it expects that all textures and colors need to be outputted in premultiplied gamma. Default is false.
103
- const lightsState = scene._lightsState;
104
- const sectionPlanesState = scene._sectionPlanesState;
105
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
106
- const useAlphaCutoff = this._useAlphaCutoff;
107
- const src = [];
108
- src.push("#version 300 es");
109
- src.push("// Instancing geometry drawing fragment shader");
110
-
111
- src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
112
- src.push("precision highp float;");
113
- src.push("precision highp int;");
114
- src.push("#else");
115
- src.push("precision mediump float;");
116
- src.push("precision mediump int;");
117
- src.push("#endif");
118
-
119
- if (scene.logarithmicDepthBufferEnabled) {
120
- src.push("in float isPerspective;");
121
- src.push("uniform float logDepthBufFC;");
122
- src.push("in float vFragDepth;");
123
- }
124
- src.push("uniform sampler2D uColorMap;");
125
- if (this._withSAO) {
126
- src.push("uniform sampler2D uOcclusionTexture;");
127
- src.push("uniform vec4 uSAOParams;");
128
-
129
- src.push("const float packUpscale = 256. / 255.;");
130
- src.push("const float unpackDownScale = 255. / 256.;");
131
- src.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );");
132
- src.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );");
133
-
134
- src.push("float unpackRGBToFloat( const in vec4 v ) {");
135
- src.push(" return dot( v, unPackFactors );");
136
- src.push("}");
137
- }
138
- src.push("uniform float gammaFactor;");
139
- src.push("vec4 linearToLinear( in vec4 value ) {");
140
- src.push(" return value;");
141
- src.push("}");
142
- src.push("vec4 sRGBToLinear( in vec4 value ) {");
143
- src.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );");
144
- src.push("}");
145
- src.push("vec4 gammaToLinear( in vec4 value) {");
146
- src.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );");
147
- src.push("}");
148
- if (gammaOutput) {
149
- src.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {");
150
- src.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );");
151
- src.push("}");
152
- }
153
- if (clipping) {
154
- src.push("in vec4 vWorldPosition;");
155
- src.push("in float vFlags;");
156
- for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
157
- src.push("uniform bool sectionPlaneActive" + i + ";");
158
- src.push("uniform vec3 sectionPlanePos" + i + ";");
159
- src.push("uniform vec3 sectionPlaneDir" + i + ";");
160
- }
161
- src.push("uniform float sliceThickness;");
162
- src.push("uniform vec4 sliceColor;");
163
- }
164
- this._addMatricesUniformBlockLines(src);
165
-
166
- src.push("uniform vec4 lightAmbient;");
167
- for (let i = 0, len = lightsState.lights.length; i < len; i++) {
168
- const light = lightsState.lights[i];
169
- if (light.type === "ambient") {
170
- continue;
171
- }
172
- src.push("uniform vec4 lightColor" + i + ";");
173
- if (light.type === "dir") {
174
- src.push("uniform vec3 lightDir" + i + ";");
175
- }
176
- if (light.type === "point") {
177
- src.push("uniform vec3 lightPos" + i + ";");
178
- }
179
- if (light.type === "spot") {
180
- src.push("uniform vec3 lightPos" + i + ";");
181
- src.push("uniform vec3 lightDir" + i + ";");
182
- }
183
- }
184
-
185
- if (useAlphaCutoff) {
186
- src.push("uniform float materialAlphaCutoff;");
187
- }
188
-
189
- src.push("in vec4 vViewPosition;");
190
- src.push("in vec4 vColor;");
191
- src.push("in vec2 vUV;");
192
- src.push("out vec4 outColor;");
193
-
194
- src.push("void main(void) {");
195
- src.push(" vec4 newColor;");
196
- src.push(" newColor = vColor;");
197
- if (clipping) {
198
- src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
199
- src.push(" if (clippable) {");
200
- src.push(" float dist = 0.0;");
201
- for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
202
- src.push("if (sectionPlaneActive" + i + ") {");
203
- src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
204
- src.push("}");
205
- }
206
- src.push(" if (dist > sliceThickness) { ");
207
- src.push(" discard;")
208
- src.push(" }");
209
- src.push(" if (dist > 0.0) { ");
210
- src.push(" newColor = sliceColor;");
211
- src.push(" }");
212
- src.push("}");
213
- }
214
-
215
- src.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);");
216
- src.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);");
217
-
218
- src.push("float lambertian = 1.0;");
219
-
220
- src.push("vec3 xTangent = dFdx( vViewPosition.xyz );");
221
- src.push("vec3 yTangent = dFdy( vViewPosition.xyz );");
222
- src.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );");
223
-
224
- for (let i = 0, len = lightsState.lights.length; i < len; i++) {
225
- const light = lightsState.lights[i];
226
- if (light.type === "ambient") {
227
- continue;
228
- }
229
- if (light.type === "dir") {
230
- if (light.space === "view") {
231
- src.push("viewLightDir = normalize(lightDir" + i + ");");
232
- } else {
233
- src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir" + i + ", 0.0)).xyz);");
234
- }
235
- } else if (light.type === "point") {
236
- if (light.space === "view") {
237
- src.push("viewLightDir = -normalize(lightPos" + i + " - vViewPosition.xyz);");
238
- } else {
239
- src.push("viewLightDir = -normalize((viewMatrix * vec4(lightPos" + i + ", 0.0)).xyz);");
240
- }
241
- } else if (light.type === "spot") {
242
- if (light.space === "view") {
243
- src.push("viewLightDir = normalize(lightDir" + i + ");");
244
- } else {
245
- src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir" + i + ", 0.0)).xyz);");
246
- }
247
- } else {
248
- continue;
249
- }
250
-
251
- src.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);");
252
- src.push("reflectedColor += lambertian * (lightColor" + i + ".rgb * lightColor" + i + ".a);");
253
- }
254
-
255
- src.push("vec4 color = vec4((lightAmbient.rgb * lightAmbient.a * newColor.rgb) + (reflectedColor * newColor.rgb), newColor.a);");
256
-
257
- src.push("vec4 sampleColor = texture(uColorMap, vUV);");
258
-
259
- if (useAlphaCutoff) {
260
- src.push("if (sampleColor.a < materialAlphaCutoff) {");
261
- src.push(" discard;");
262
- src.push("}");
263
- }
264
-
265
- if (gammaOutput) {
266
- src.push("sampleColor = sRGBToLinear(sampleColor);");
267
- }
268
-
269
- src.push("vec4 colorTexel = color * sampleColor;");
270
-
271
- src.push("float opacity = color.a;");
272
-
273
- if (this._withSAO) {
274
- // Doing SAO blend in the main solid fill draw shader just so that edge lines can be drawn over the top
275
- // Would be more efficient to defer this, then render lines later, using same depth buffer for Z-reject
276
- src.push(" float viewportWidth = uSAOParams[0];");
277
- src.push(" float viewportHeight = uSAOParams[1];");
278
- src.push(" float blendCutoff = uSAOParams[2];");
279
- src.push(" float blendFactor = uSAOParams[3];");
280
- src.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);");
281
- src.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;");
282
-
283
- src.push(" outColor = vec4(colorTexel.rgb * ambient, opacity);");
284
- } else {
285
- src.push(" outColor = vec4(colorTexel.rgb, opacity);");
286
- }
287
-
288
- if (gammaOutput) {
289
- src.push("outColor = linearToGamma(outColor, gammaFactor);");
290
- }
291
-
292
- if (scene.logarithmicDepthBufferEnabled) {
293
- src.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
294
- }
295
-
296
- src.push("}");
297
- return src;
298
- }
299
- }