@xeokit/xeokit-sdk 2.6.87 → 2.6.88-renderers-refactor-v5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (188) hide show
  1. package/README.md +3 -3
  2. package/dist/xeokit-sdk.cjs.js +13177 -48701
  3. package/dist/xeokit-sdk.es.js +13178 -48700
  4. package/dist/xeokit-sdk.es5.js +1506 -3603
  5. package/dist/xeokit-sdk.min.cjs.js +8 -8
  6. package/dist/xeokit-sdk.min.es.js +8 -8
  7. package/dist/xeokit-sdk.min.es5.js +7 -7
  8. package/package.json +1 -2
  9. package/src/plugins/CxConverterIFCLoaderPlugin/CxConverterIFCLoaderPlugin.js +13 -2
  10. package/src/plugins/DotBIMLoaderPlugin/DotBIMLoaderPlugin.js +2 -2
  11. package/src/plugins/NavCubePlugin/NavCubePlugin.js +63 -22
  12. package/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +3 -1
  13. package/src/viewer/Viewer.js +55 -103
  14. package/src/viewer/scene/canvas/Canvas.js +3 -43
  15. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  16. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  17. package/src/viewer/scene/lights/DirLight.js +2 -1
  18. package/src/viewer/scene/lights/PointLight.js +2 -1
  19. package/src/viewer/scene/materials/Texture.js +0 -9
  20. package/src/viewer/scene/math/rtcCoords.js +1 -38
  21. package/src/viewer/scene/mesh/Mesh.js +454 -212
  22. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
  23. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  24. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  25. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
  26. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
  27. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  28. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  29. package/src/viewer/scene/model/SceneModel.js +248 -852
  30. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  31. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  32. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  33. package/src/viewer/scene/model/layer/Layer.js +788 -0
  34. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  35. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  36. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  37. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  38. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  39. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  40. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  41. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  42. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  43. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  44. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  45. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  46. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  47. package/src/viewer/scene/model/layer/programs/SnapProgram.js +28 -0
  48. package/src/viewer/scene/scene/Scene.js +21 -38
  49. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  50. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  51. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  52. package/src/viewer/scene/webgl/Renderer.js +880 -843
  53. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  54. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  55. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  56. package/types/plugins/lib/ui/index.d.ts +7 -4
  57. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
  58. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  59. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
  60. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  61. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
  62. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  63. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  64. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  65. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  66. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  67. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  68. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  69. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  70. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  71. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  72. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  73. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  74. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  75. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  76. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  77. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  78. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  79. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  80. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  81. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  82. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  89. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  90. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  91. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  92. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  93. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  94. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  95. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  96. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  97. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  98. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  99. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  100. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  101. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  102. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  103. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  104. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  105. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  106. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  107. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  108. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  109. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  111. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  112. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  113. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  114. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  115. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  116. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  117. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  118. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  119. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  120. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  133. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  134. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  135. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  136. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  137. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  138. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  139. package/src/viewer/scene/model/vbo/float16.js +0 -760
  140. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  141. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  142. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  143. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  144. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  145. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  146. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  147. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  148. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  149. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  154. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  155. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  156. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  157. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  158. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  159. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  160. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  161. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  162. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  176. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  177. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  178. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  179. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  180. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  181. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  182. package/src/viewer/scene/webgl/Attribute.js +0 -23
  183. package/src/viewer/scene/webgl/Program.js +0 -181
  184. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  185. package/src/viewer/scene/webgl/Sampler.js +0 -18
  186. package/src/viewer/scene/webgl/Shader.js +0 -49
  187. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  188. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -1,561 +0,0 @@
1
- import {TrianglesBatchingRenderer} from "./TrianglesBatchingRenderer.js";
2
-
3
- // const TEXTURE_DECODE_FUNCS = {};
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- // TEXTURE_DECODE_FUNCS[LinearEncoding] = "linearToLinear";
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- // TEXTURE_DECODE_FUNCS[sRGBEncoding] = "sRGBToLinear";
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-
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- /**
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- * @private
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- */
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- export class TrianglesPBRRenderer extends TrianglesBatchingRenderer {
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- _getHash() {
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- const scene = this._scene;
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- return [scene.gammaOutput, scene._lightsState.getHash(), scene._sectionPlanesState.getHash(), (this._withSAO ? "sao" : "nosao")].join(";");
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- }
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-
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- drawLayer(frameCtx, layer, renderPass) {
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- super.drawLayer(frameCtx, layer, renderPass, { incrementDrawState: true });
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- }
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-
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- _buildVertexShader() {
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-
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- const scene = this._scene;
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- const sectionPlanesState = scene._sectionPlanesState;
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- const lightsState = scene._lightsState;
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- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
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- const clippingCaps = sectionPlanesState.clippingCaps;
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-
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- const src = [];
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-
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- src.push("#version 300 es");
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- src.push("// Triangles batching quality draw vertex shader");
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-
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- src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
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- src.push("precision highp float;");
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- src.push("precision highp int;");
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- src.push("precision highp usampler2D;");
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- src.push("precision highp isampler2D;");
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- src.push("precision highp sampler2D;");
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- src.push("#else");
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- src.push("precision mediump float;");
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- src.push("precision mediump int;");
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- src.push("precision mediump usampler2D;");
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- src.push("precision mediump isampler2D;");
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- src.push("precision mediump sampler2D;");
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- src.push("#endif");
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-
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- src.push("uniform int renderPass;");
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-
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- src.push("in vec3 position;");
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- src.push("in vec3 normal;");
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- src.push("in vec4 color;");
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- src.push("in vec2 uv;");
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- src.push("in vec2 metallicRoughness;");
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- src.push("in float flags;");
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-
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- if (scene.entityOffsetsEnabled) {
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- src.push("in vec3 offset;");
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- }
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-
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- this._addMatricesUniformBlockLines(src, true);
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-
62
- src.push("uniform mat3 uvDecodeMatrix;")
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-
64
- if (scene.logarithmicDepthBufferEnabled) {
65
- src.push("uniform float logDepthBufFC;");
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- src.push("out float vFragDepth;");
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- src.push("bool isPerspectiveMatrix(mat4 m) {");
68
- src.push(" return (m[2][3] == - 1.0);");
69
- src.push("}");
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- src.push("out float isPerspective;");
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- }
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-
73
- src.push("vec3 octDecode(vec2 oct) {");
74
- src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");
75
- src.push(" if (v.z < 0.0) {");
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- src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");
77
- src.push(" }");
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- src.push(" return normalize(v);");
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- src.push("}");
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-
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- src.push("out vec4 vViewPosition;");
82
- src.push("out vec3 vViewNormal;");
83
- src.push("out vec4 vColor;");
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- src.push("out vec2 vUV;");
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- src.push("out vec2 vMetallicRoughness;");
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-
87
- if (lightsState.lightMaps.length > 0) {
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- src.push("out vec3 vWorldNormal;");
89
- }
90
-
91
- if (clipping) {
92
- src.push("out vec4 vWorldPosition;");
93
- src.push("out float vFlags;");
94
- if (clippingCaps) {
95
- src.push("out vec4 vClipPosition;");
96
- }
97
- }
98
-
99
- src.push("void main(void) {");
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-
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- // colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
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- // renderPass = COLOR_OPAQUE
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-
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- src.push(`int colorFlag = int(flags) & 0xF;`);
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- src.push(`if (colorFlag != renderPass) {`);
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- src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
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-
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- src.push("} else {");
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-
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- src.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");
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- if (scene.entityOffsetsEnabled) {
112
- src.push("worldPosition.xyz = worldPosition.xyz + offset;");
113
- }
114
- src.push("vec4 viewPosition = viewMatrix * worldPosition; ");
115
- src.push("vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); ");
116
- src.push("vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);");
117
-
118
- src.push("vec4 clipPos = projMatrix * viewPosition;");
119
- if (scene.logarithmicDepthBufferEnabled) {
120
- src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
121
- src.push("vFragDepth = 1.0 + clipPos.w;");
122
- }
123
-
124
- if (clipping) {
125
- src.push("vWorldPosition = worldPosition;");
126
- src.push("vFlags = flags;");
127
- if (clippingCaps) {
128
- src.push("vClipPosition = clipPos;");
129
- }
130
- }
131
-
132
- src.push("vViewPosition = viewPosition;");
133
- src.push("vViewNormal = viewNormal;");
134
- src.push("vColor = color;");
135
- src.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;");
136
- src.push("vMetallicRoughness = metallicRoughness;");
137
-
138
- if (lightsState.lightMaps.length > 0) {
139
- src.push("vWorldNormal = worldNormal.xyz;");
140
- }
141
-
142
- src.push("gl_Position = clipPos;");
143
- src.push("}");
144
-
145
- src.push("}");
146
- return src;
147
- }
148
-
149
- _buildFragmentShader() {
150
-
151
- const scene = this._scene;
152
- const gammaOutput = scene.gammaOutput; // If set, then it expects that all textures and colors need to be outputted in premultiplied gamma. Default is false.
153
- const sectionPlanesState = scene._sectionPlanesState;
154
- const lightsState = scene._lightsState;
155
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
156
- const clippingCaps = sectionPlanesState.clippingCaps;
157
- const src = [];
158
-
159
- src.push('#version 300 es');
160
- src.push("// Triangles batching quality draw fragment shader");
161
-
162
- src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
163
- src.push("precision highp float;");
164
- src.push("precision highp int;");
165
- src.push("#else");
166
- src.push("precision mediump float;");
167
- src.push("precision mediump int;");
168
- src.push("#endif");
169
-
170
- if (scene.logarithmicDepthBufferEnabled) {
171
- src.push("in float isPerspective;");
172
- src.push("uniform float logDepthBufFC;");
173
- src.push("in float vFragDepth;");
174
- }
175
-
176
- src.push("uniform sampler2D uColorMap;");
177
- src.push("uniform sampler2D uMetallicRoughMap;");
178
- src.push("uniform sampler2D uEmissiveMap;");
179
- src.push("uniform sampler2D uNormalMap;");
180
- src.push("uniform sampler2D uAOMap;");
181
-
182
- src.push("in vec4 vViewPosition;");
183
- src.push("in vec3 vViewNormal;");
184
- src.push("in vec4 vColor;");
185
- src.push("in vec2 vUV;");
186
- src.push("in vec2 vMetallicRoughness;");
187
-
188
- if (lightsState.lightMaps.length > 0) {
189
- src.push("in vec3 vWorldNormal;");
190
- }
191
-
192
- this._addMatricesUniformBlockLines(src, true);
193
-
194
- if (lightsState.reflectionMaps.length > 0) {
195
- src.push("uniform samplerCube reflectionMap;");
196
- }
197
-
198
- if (lightsState.lightMaps.length > 0) {
199
- src.push("uniform samplerCube lightMap;");
200
- }
201
-
202
- src.push("uniform vec4 lightAmbient;");
203
-
204
- for (let i = 0, len = lightsState.lights.length; i < len; i++) {
205
- const light = lightsState.lights[i];
206
- if (light.type === "ambient") {
207
- continue;
208
- }
209
- src.push("uniform vec4 lightColor" + i + ";");
210
- if (light.type === "dir") {
211
- src.push("uniform vec3 lightDir" + i + ";");
212
- }
213
- if (light.type === "point") {
214
- src.push("uniform vec3 lightPos" + i + ";");
215
- }
216
- if (light.type === "spot") {
217
- src.push("uniform vec3 lightPos" + i + ";");
218
- src.push("uniform vec3 lightDir" + i + ";");
219
- }
220
- }
221
-
222
- if (this._withSAO) {
223
- src.push("uniform sampler2D uOcclusionTexture;");
224
- src.push("uniform vec4 uSAOParams;");
225
-
226
- src.push("const float packUpscale = 256. / 255.;");
227
- src.push("const float unpackDownScale = 255. / 256.;");
228
- src.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );");
229
- src.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );");
230
-
231
- src.push("float unpackRGBToFloat( const in vec4 v ) {");
232
- src.push(" return dot( v, unPackFactors );");
233
- src.push("}");
234
- }
235
-
236
- src.push("uniform float gammaFactor;");
237
- src.push("vec4 linearToLinear( in vec4 value ) {");
238
- src.push(" return value;");
239
- src.push("}");
240
- src.push("vec4 sRGBToLinear( in vec4 value ) {");
241
- src.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );");
242
- src.push("}");
243
- src.push("vec4 gammaToLinear( in vec4 value) {");
244
- src.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );");
245
- src.push("}");
246
-
247
- if (gammaOutput) {
248
- src.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {");
249
- src.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );");
250
- src.push("}");
251
- }
252
-
253
- if (clipping) {
254
- src.push("in vec4 vWorldPosition;");
255
- src.push("in float vFlags;");
256
- if (clippingCaps) {
257
- src.push("in vec4 vClipPosition;");
258
- }
259
- for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
260
- src.push("uniform bool sectionPlaneActive" + i + ";");
261
- src.push("uniform vec3 sectionPlanePos" + i + ";");
262
- src.push("uniform vec3 sectionPlaneDir" + i + ";");
263
- }
264
- }
265
-
266
- // CONSTANT DEFINITIONS
267
-
268
- src.push("#define PI 3.14159265359");
269
- src.push("#define RECIPROCAL_PI 0.31830988618");
270
- src.push("#define RECIPROCAL_PI2 0.15915494");
271
- src.push("#define EPSILON 1e-6");
272
-
273
- src.push("#define saturate(a) clamp( a, 0.0, 1.0 )");
274
-
275
- // UTILITY DEFINITIONS
276
-
277
- src.push("vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {");
278
- src.push(" vec3 texel = texture( uNormalMap, uv ).xyz;");
279
- src.push(" if (texel.x == 0.0 && texel.y == 0.0 && texel.z == 0.0) {");
280
- src.push(" return surf_norm;");
281
- src.push(" }");
282
- src.push(" vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );");
283
- src.push(" vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );");
284
- src.push(" vec2 st0 = dFdx( uv.st );");
285
- src.push(" vec2 st1 = dFdy( uv.st );");
286
- src.push(" vec3 S = normalize( q0 * st1.t - q1 * st0.t );");
287
- src.push(" vec3 T = normalize( -q0 * st1.s + q1 * st0.s );");
288
- src.push(" vec3 N = normalize( surf_norm );");
289
- src.push(" vec3 mapN = texel.xyz * 2.0 - 1.0;");
290
- src.push(" mat3 tsn = mat3( S, T, N );");
291
- //src.push(" mapN *= 3.0;");
292
- src.push(" return normalize( tsn * mapN );");
293
- src.push("}");
294
-
295
- src.push("vec3 inverseTransformDirection(in vec3 dir, in mat4 matrix) {");
296
- src.push(" return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );");
297
- src.push("}");
298
-
299
- // STRUCTURES
300
-
301
- src.push("struct IncidentLight {");
302
- src.push(" vec3 color;");
303
- src.push(" vec3 direction;");
304
- src.push("};");
305
-
306
- src.push("struct ReflectedLight {");
307
- src.push(" vec3 diffuse;");
308
- src.push(" vec3 specular;");
309
- src.push("};");
310
-
311
- src.push("struct Geometry {");
312
- src.push(" vec3 position;");
313
- src.push(" vec3 viewNormal;");
314
- src.push(" vec3 worldNormal;");
315
- src.push(" vec3 viewEyeDir;");
316
- src.push("};");
317
-
318
- src.push("struct Material {");
319
- src.push(" vec3 diffuseColor;");
320
- src.push(" float specularRoughness;");
321
- src.push(" vec3 specularColor;");
322
- src.push(" float shine;"); // Only used for Phong
323
- src.push("};");
324
-
325
- // IRRADIANCE EVALUATION
326
-
327
- src.push("float GGXRoughnessToBlinnExponent(const in float ggxRoughness) {");
328
- src.push(" float r = ggxRoughness + 0.0001;");
329
- src.push(" return (2.0 / (r * r) - 2.0);");
330
- src.push("}");
331
-
332
- src.push("float getSpecularMIPLevel(const in float blinnShininessExponent, const in int maxMIPLevel) {");
333
- src.push(" float maxMIPLevelScalar = float( maxMIPLevel );");
334
- src.push(" float desiredMIPLevel = maxMIPLevelScalar - 0.79248 - 0.5 * log2( ( blinnShininessExponent * blinnShininessExponent ) + 1.0 );");
335
- src.push(" return clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );");
336
- src.push("}");
337
-
338
- if (lightsState.reflectionMaps.length > 0) {
339
- src.push("vec3 getLightProbeIndirectRadiance(const in vec3 reflectVec, const in float blinnShininessExponent, const in int maxMIPLevel) {");
340
- src.push(" float mipLevel = 0.5 * getSpecularMIPLevel(blinnShininessExponent, maxMIPLevel);"); //TODO: a random factor - fix this
341
- src.push(" vec3 envMapColor = sRGBToLinear(texture(reflectionMap, reflectVec, mipLevel)).rgb;");
342
- src.push(" return envMapColor;");
343
- src.push("}");
344
- }
345
-
346
- // SPECULAR BRDF EVALUATION
347
-
348
- src.push("vec3 F_Schlick(const in vec3 specularColor, const in float dotLH) {");
349
- src.push(" float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );");
350
- src.push(" return ( 1.0 - specularColor ) * fresnel + specularColor;");
351
- src.push("}");
352
-
353
- src.push("float G_GGX_Smith(const in float alpha, const in float dotNL, const in float dotNV) {");
354
- src.push(" float a2 = ( alpha * alpha );");
355
- src.push(" float gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );");
356
- src.push(" float gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );");
357
- src.push(" return 1.0 / ( gl * gv );");
358
- src.push("}");
359
-
360
- src.push("float G_GGX_SmithCorrelated(const in float alpha, const in float dotNL, const in float dotNV) {");
361
- src.push(" float a2 = ( alpha * alpha );");
362
- src.push(" float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );");
363
- src.push(" float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );");
364
- src.push(" return 0.5 / max( gv + gl, EPSILON );");
365
- src.push("}");
366
-
367
- src.push("float D_GGX(const in float alpha, const in float dotNH) {");
368
- src.push(" float a2 = ( alpha * alpha );");
369
- src.push(" float denom = ( dotNH * dotNH) * ( a2 - 1.0 ) + 1.0;");
370
- src.push(" return RECIPROCAL_PI * a2 / ( denom * denom);");
371
- src.push("}");
372
-
373
- src.push("vec3 BRDF_Specular_GGX(const in IncidentLight incidentLight, const in Geometry geometry, const in vec3 specularColor, const in float roughness) {");
374
- src.push(" float alpha = ( roughness * roughness );");
375
- src.push(" vec3 halfDir = normalize( incidentLight.direction + geometry.viewEyeDir );");
376
- src.push(" float dotNL = saturate( dot( geometry.viewNormal, incidentLight.direction ) );");
377
- src.push(" float dotNV = saturate( dot( geometry.viewNormal, geometry.viewEyeDir ) );");
378
- src.push(" float dotNH = saturate( dot( geometry.viewNormal, halfDir ) );");
379
- src.push(" float dotLH = saturate( dot( incidentLight.direction, halfDir ) );");
380
- src.push(" vec3 F = F_Schlick( specularColor, dotLH );");
381
- src.push(" float G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );");
382
- src.push(" float D = D_GGX( alpha, dotNH );");
383
- src.push(" return F * (G * D);");
384
- src.push("}");
385
-
386
- src.push("vec3 BRDF_Specular_GGX_Environment(const in Geometry geometry, const in vec3 specularColor, const in float roughness) {");
387
- src.push(" float dotNV = saturate(dot(geometry.viewNormal, geometry.viewEyeDir));");
388
- src.push(" const vec4 c0 = vec4( -1, -0.0275, -0.572, 0.022);");
389
- src.push(" const vec4 c1 = vec4( 1, 0.0425, 1.04, -0.04);");
390
- src.push(" vec4 r = roughness * c0 + c1;");
391
- src.push(" float a004 = min(r.x * r.x, exp2(-9.28 * dotNV)) * r.x + r.y;");
392
- src.push(" vec2 AB = vec2(-1.04, 1.04) * a004 + r.zw;");
393
- src.push(" return specularColor * AB.x + AB.y;");
394
- src.push("}");
395
-
396
- if (lightsState.lightMaps.length > 0 || lightsState.reflectionMaps.length > 0) {
397
- src.push("void computePBRLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {");
398
- if (lightsState.lightMaps.length > 0) {
399
- src.push(" vec3 irradiance = sRGBToLinear(texture(lightMap, geometry.worldNormal)).rgb;");
400
- src.push(" irradiance *= PI;");
401
- src.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);");
402
- src.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;");
403
- }
404
- if (lightsState.reflectionMaps.length > 0) {
405
- src.push(" vec3 reflectVec = reflect(geometry.viewEyeDir, geometry.viewNormal);");
406
- src.push(" reflectVec = inverseTransformDirection(reflectVec, viewMatrix);");
407
- src.push(" float blinnExpFromRoughness = GGXRoughnessToBlinnExponent(material.specularRoughness);");
408
- src.push(" vec3 radiance = getLightProbeIndirectRadiance(reflectVec, blinnExpFromRoughness, 8);");
409
- src.push(" vec3 specularBRDFContrib = BRDF_Specular_GGX_Environment(geometry, material.specularColor, material.specularRoughness);");
410
- src.push(" reflectedLight.specular += radiance * specularBRDFContrib;");
411
- }
412
- src.push("}");
413
- }
414
-
415
- // MAIN LIGHTING COMPUTATION FUNCTION
416
-
417
- src.push("void computePBRLighting(const in IncidentLight incidentLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {");
418
- src.push(" float dotNL = saturate(dot(geometry.viewNormal, incidentLight.direction));");
419
- src.push(" vec3 irradiance = dotNL * incidentLight.color * PI;");
420
- src.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);");
421
- src.push(" reflectedLight.specular += irradiance * BRDF_Specular_GGX(incidentLight, geometry, material.specularColor, material.specularRoughness);");
422
- src.push("}");
423
-
424
- src.push("out vec4 outColor;");
425
-
426
- src.push("void main(void) {");
427
-
428
- if (clipping) {
429
- src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
430
- src.push(" if (clippable) {");
431
- src.push(" float dist = 0.0;");
432
- for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
433
- src.push("if (sectionPlaneActive" + i + ") {");
434
- src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
435
- src.push("}");
436
- }
437
- if (clippingCaps) {
438
- src.push(" if (dist > (0.002 * vClipPosition.w)) {");
439
- src.push(" discard;");
440
- src.push(" }");
441
- src.push(" if (dist > 0.0) { ");
442
- src.push(" outColor=vec4(1.0, 0.0, 0.0, 1.0);");
443
- if (scene.logarithmicDepthBufferEnabled) {
444
- src.push(" gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");
445
- }
446
- src.push(" return;");
447
- src.push("}");
448
- } else {
449
- src.push(" if (dist > 0.0) { ");
450
- src.push(" discard;")
451
- src.push(" }");
452
- }
453
- src.push("}");
454
- }
455
-
456
- src.push("IncidentLight light;");
457
- src.push("Material material;");
458
- src.push("Geometry geometry;");
459
- src.push("ReflectedLight reflectedLight = ReflectedLight(vec3(0.0,0.0,0.0), vec3(0.0,0.0,0.0));");
460
-
461
- src.push("vec3 rgb = (vec3(float(vColor.r) / 255.0, float(vColor.g) / 255.0, float(vColor.b) / 255.0));");
462
- src.push("float opacity = float(vColor.a) / 255.0;");
463
-
464
- src.push("vec3 baseColor = rgb;");
465
- src.push("float specularF0 = 1.0;");
466
- src.push("float metallic = float(vMetallicRoughness.r) / 255.0;");
467
- src.push("float roughness = float(vMetallicRoughness.g) / 255.0;");
468
- src.push("float dielectricSpecular = 0.16 * specularF0 * specularF0;");
469
-
470
- src.push("vec4 colorTexel = sRGBToLinear(texture(uColorMap, vUV));");
471
- src.push("baseColor *= colorTexel.rgb;");
472
- // src.push("opacity *= colorTexel.a;");
473
-
474
- src.push("vec3 metalRoughTexel = texture(uMetallicRoughMap, vUV).rgb;");
475
- src.push("metallic *= metalRoughTexel.b;");
476
- src.push("roughness *= metalRoughTexel.g;");
477
-
478
- src.push("vec3 viewNormal = perturbNormal2Arb(vViewPosition.xyz, normalize(vViewNormal), vUV );");
479
-
480
- src.push("material.diffuseColor = baseColor * (1.0 - dielectricSpecular) * (1.0 - metallic);");
481
- src.push("material.specularRoughness = clamp(roughness, 0.04, 1.0);");
482
- src.push("material.specularColor = mix(vec3(dielectricSpecular), baseColor, metallic);");
483
-
484
- src.push("geometry.position = vViewPosition.xyz;");
485
- src.push("geometry.viewNormal = -normalize(viewNormal);");
486
- src.push("geometry.viewEyeDir = normalize(vViewPosition.xyz);");
487
-
488
- if (lightsState.lightMaps.length > 0) {
489
- src.push("geometry.worldNormal = normalize(vWorldNormal);");
490
- }
491
-
492
- if (lightsState.lightMaps.length > 0 || lightsState.reflectionMaps.length > 0) {
493
- src.push("computePBRLightMapping(geometry, material, reflectedLight);");
494
- }
495
-
496
- for (let i = 0, len = lightsState.lights.length; i < len; i++) {
497
- const light = lightsState.lights[i];
498
- if (light.type === "ambient") {
499
- continue;
500
- }
501
- if (light.type === "dir") {
502
- if (light.space === "view") {
503
- src.push("light.direction = normalize(lightDir" + i + ");");
504
- } else {
505
- src.push("light.direction = normalize((viewMatrix * vec4(lightDir" + i + ", 0.0)).xyz);");
506
- }
507
- } else if (light.type === "point") {
508
- if (light.space === "view") {
509
- src.push("light.direction = normalize(lightPos" + i + " - vViewPosition.xyz);");
510
- } else {
511
- src.push("light.direction = normalize((viewMatrix * vec4(lightPos" + i + ", 0.0)).xyz);");
512
- }
513
- } else if (light.type === "spot") {
514
- if (light.space === "view") {
515
- src.push("light.direction = normalize(lightDir" + i + ");");
516
- } else {
517
- src.push("light.direction = normalize((viewMatrix * vec4(lightDir" + i + ", 0.0)).xyz);");
518
- }
519
- } else {
520
- continue;
521
- }
522
-
523
- src.push("light.color = lightColor" + i + ".rgb * lightColor" + i + ".a;"); // a is intensity
524
-
525
- src.push("computePBRLighting(light, geometry, material, reflectedLight);");
526
- }
527
-
528
- src.push("vec3 emissiveColor = sRGBToLinear(texture(uEmissiveMap, vUV)).rgb;"); // TODO: correct gamma function
529
- src.push("float aoFactor = texture(uAOMap, vUV).r;");
530
-
531
- src.push("vec3 outgoingLight = (lightAmbient.rgb * lightAmbient.a * baseColor * opacity * rgb) + (reflectedLight.diffuse) + (reflectedLight.specular) + emissiveColor;");
532
- src.push("vec4 fragColor;");
533
-
534
- if (this._withSAO) {
535
- // Doing SAO blend in the main solid fill draw shader just so that edge lines can be drawn over the top
536
- // Would be more efficient to defer this, then render lines later, using same depth buffer for Z-reject
537
- src.push(" float viewportWidth = uSAOParams[0];");
538
- src.push(" float viewportHeight = uSAOParams[1];");
539
- src.push(" float blendCutoff = uSAOParams[2];");
540
- src.push(" float blendFactor = uSAOParams[3];");
541
- src.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);");
542
- src.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;");
543
- src.push(" fragColor = vec4(outgoingLight.rgb * ambient * aoFactor, opacity);");
544
- } else {
545
- src.push(" fragColor = vec4(outgoingLight.rgb * aoFactor, opacity);");
546
- }
547
-
548
- if (gammaOutput) {
549
- src.push("fragColor = linearToGamma(fragColor, gammaFactor);");
550
- }
551
-
552
- src.push("outColor = fragColor;");
553
-
554
- if (scene.logarithmicDepthBufferEnabled) {
555
- src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
556
- }
557
-
558
- src.push("}");
559
- return src;
560
- }
561
- }