@xeokit/xeokit-sdk 2.6.87 → 2.6.88-renderers-refactor-v5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (188) hide show
  1. package/README.md +3 -3
  2. package/dist/xeokit-sdk.cjs.js +13177 -48701
  3. package/dist/xeokit-sdk.es.js +13178 -48700
  4. package/dist/xeokit-sdk.es5.js +1506 -3603
  5. package/dist/xeokit-sdk.min.cjs.js +8 -8
  6. package/dist/xeokit-sdk.min.es.js +8 -8
  7. package/dist/xeokit-sdk.min.es5.js +7 -7
  8. package/package.json +1 -2
  9. package/src/plugins/CxConverterIFCLoaderPlugin/CxConverterIFCLoaderPlugin.js +13 -2
  10. package/src/plugins/DotBIMLoaderPlugin/DotBIMLoaderPlugin.js +2 -2
  11. package/src/plugins/NavCubePlugin/NavCubePlugin.js +63 -22
  12. package/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +3 -1
  13. package/src/viewer/Viewer.js +55 -103
  14. package/src/viewer/scene/canvas/Canvas.js +3 -43
  15. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  16. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  17. package/src/viewer/scene/lights/DirLight.js +2 -1
  18. package/src/viewer/scene/lights/PointLight.js +2 -1
  19. package/src/viewer/scene/materials/Texture.js +0 -9
  20. package/src/viewer/scene/math/rtcCoords.js +1 -38
  21. package/src/viewer/scene/mesh/Mesh.js +454 -212
  22. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
  23. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  24. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  25. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
  26. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
  27. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  28. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  29. package/src/viewer/scene/model/SceneModel.js +248 -852
  30. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  31. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  32. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  33. package/src/viewer/scene/model/layer/Layer.js +788 -0
  34. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  35. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  36. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  37. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  38. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  39. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  40. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  41. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  42. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  43. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  44. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  45. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  46. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  47. package/src/viewer/scene/model/layer/programs/SnapProgram.js +28 -0
  48. package/src/viewer/scene/scene/Scene.js +21 -38
  49. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  50. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  51. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  52. package/src/viewer/scene/webgl/Renderer.js +880 -843
  53. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  54. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  55. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  56. package/types/plugins/lib/ui/index.d.ts +7 -4
  57. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
  58. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  59. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
  60. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  61. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
  62. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  63. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  64. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  65. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  66. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  67. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  68. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  69. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  70. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  71. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  72. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  73. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  74. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  75. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  76. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  77. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  78. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  79. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  80. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  81. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  82. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  89. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  90. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  91. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  92. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  93. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  94. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  95. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  96. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  97. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  98. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  99. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  100. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  101. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  102. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  103. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  104. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  105. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  106. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  107. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  108. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  109. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  111. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  112. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  113. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  114. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  115. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  116. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  117. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  118. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  119. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  120. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  133. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  134. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  135. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  136. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  137. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  138. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  139. package/src/viewer/scene/model/vbo/float16.js +0 -760
  140. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  141. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  142. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  143. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  144. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  145. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  146. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  147. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  148. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  149. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  154. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  155. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  156. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  157. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  158. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  159. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  160. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  161. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  162. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  176. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  177. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  178. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  179. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  180. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  181. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  182. package/src/viewer/scene/webgl/Attribute.js +0 -23
  183. package/src/viewer/scene/webgl/Program.js +0 -181
  184. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  185. package/src/viewer/scene/webgl/Sampler.js +0 -18
  186. package/src/viewer/scene/webgl/Shader.js +0 -49
  187. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  188. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -1,307 +0,0 @@
1
- import {VBORenderer} from "../../../VBORenderer.js";
2
- import {createRTCViewMat} from "../../../../../math/rtcCoords.js";
3
- import {math} from "../../../../../math/math.js";
4
-
5
- const tempVec3a = math.vec3();
6
- const tempVec3b = math.vec3();
7
- const tempVec3c = math.vec3();
8
- const tempVec3d = math.vec3();
9
- const tempMat4a = math.mat4();
10
-
11
- const SNAPPING_LOG_DEPTH_BUF_ENABLED = true; // Improves occlusion accuracy at distance
12
-
13
- /**
14
- * @private
15
- */
16
- export class VBOInstancingPointsSnapInitRenderer extends VBORenderer {
17
-
18
- constructor(scene) {
19
- super(scene, false, { instancing: true });
20
- }
21
-
22
- drawLayer(frameCtx, instancingLayer, renderPass) {
23
-
24
- if (!this._program) {
25
- this._allocate();
26
- if (this.errors) {
27
- return;
28
- }
29
- }
30
-
31
- if (frameCtx.lastProgramId !== this._program.id) {
32
- frameCtx.lastProgramId = this._program.id;
33
- this._bindProgram();
34
- }
35
-
36
- const model = instancingLayer.model;
37
- const scene = model.scene;
38
- const gl = scene.canvas.gl;
39
- const camera = scene.camera;
40
- const state = instancingLayer._state;
41
- const origin = instancingLayer._state.origin;
42
- const {position, rotationMatrix} = model;
43
- const aabb = instancingLayer.aabb; // Per-layer AABB for best RTC accuracy
44
- const viewMatrix = frameCtx.pickViewMatrix || camera.viewMatrix;
45
-
46
- if (this._vaoCache.has(instancingLayer)) {
47
- gl.bindVertexArray(this._vaoCache.get(instancingLayer));
48
- } else {
49
- this._vaoCache.set(instancingLayer, this._makeVAO(state))
50
- }
51
-
52
- const coordinateScaler = tempVec3a;
53
- coordinateScaler[0] = math.safeInv(aabb[3] - aabb[0]) * math.MAX_INT;
54
- coordinateScaler[1] = math.safeInv(aabb[4] - aabb[1]) * math.MAX_INT;
55
- coordinateScaler[2] = math.safeInv(aabb[5] - aabb[2]) * math.MAX_INT;
56
-
57
- frameCtx.snapPickCoordinateScale[0] = math.safeInv(coordinateScaler[0]);
58
- frameCtx.snapPickCoordinateScale[1] = math.safeInv(coordinateScaler[1]);
59
- frameCtx.snapPickCoordinateScale[2] = math.safeInv(coordinateScaler[2]);
60
-
61
- let rtcViewMatrix;
62
- let rtcCameraEye;
63
- if (origin || position[0] !== 0 || position[1] !== 0 || position[2] !== 0) {
64
- const rtcOrigin = tempVec3b;
65
- if (origin) {
66
- const rotatedOrigin = math.transformPoint3(rotationMatrix, origin, tempVec3c);
67
- rtcOrigin[0] = rotatedOrigin[0];
68
- rtcOrigin[1] = rotatedOrigin[1];
69
- rtcOrigin[2] = rotatedOrigin[2];
70
- } else {
71
- rtcOrigin[0] = 0;
72
- rtcOrigin[1] = 0;
73
- rtcOrigin[2] = 0;
74
- }
75
- rtcOrigin[0] += position[0];
76
- rtcOrigin[1] += position[1];
77
- rtcOrigin[2] += position[2];
78
- rtcViewMatrix = createRTCViewMat(viewMatrix, rtcOrigin, tempMat4a);
79
- frameCtx.snapPickOrigin[0] = rtcOrigin[0];
80
- frameCtx.snapPickOrigin[1] = rtcOrigin[1];
81
- frameCtx.snapPickOrigin[2] = rtcOrigin[2];
82
- } else {
83
- rtcViewMatrix = viewMatrix;
84
- frameCtx.snapPickOrigin[0] = 0;
85
- frameCtx.snapPickOrigin[1] = 0;
86
- frameCtx.snapPickOrigin[2] = 0;
87
- }
88
-
89
- gl.uniform2fv(this.uVectorA, frameCtx.snapVectorA);
90
- gl.uniform2fv(this.uInverseVectorAB, frameCtx.snapInvVectorAB);
91
- gl.uniform1i(this._uLayerNumber, frameCtx.snapPickLayerNumber);
92
- gl.uniform3fv(this._uCoordinateScaler, coordinateScaler);
93
- gl.uniform1i(this._uRenderPass, renderPass);
94
- gl.uniform1i(this._uPickInvisible, frameCtx.pickInvisible);
95
-
96
- let offset = 0;
97
- const mat4Size = 4 * 4;
98
-
99
- this._matricesUniformBlockBufferData.set(rotationMatrix, 0);
100
- this._matricesUniformBlockBufferData.set(rtcViewMatrix, offset += mat4Size);
101
- this._matricesUniformBlockBufferData.set(camera.projMatrix, offset += mat4Size);
102
- this._matricesUniformBlockBufferData.set(state.positionsDecodeMatrix, offset += mat4Size);
103
-
104
- gl.bindBuffer(gl.UNIFORM_BUFFER, this._matricesUniformBlockBuffer);
105
- gl.bufferData(gl.UNIFORM_BUFFER, this._matricesUniformBlockBufferData, gl.DYNAMIC_DRAW);
106
-
107
- gl.bindBufferBase(
108
- gl.UNIFORM_BUFFER,
109
- this._matricesUniformBlockBufferBindingPoint,
110
- this._matricesUniformBlockBuffer);
111
-
112
-
113
- if (SNAPPING_LOG_DEPTH_BUF_ENABLED) {
114
- const logDepthBufFC = 2.0 / (Math.log(frameCtx.pickZFar + 1.0) / Math.LN2);
115
- gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
116
- }
117
-
118
- this.setSectionPlanesStateUniforms(instancingLayer);
119
-
120
- gl.drawArraysInstanced(gl.POINTS, 0, state.positionsBuf.numItems, state.numInstances);
121
-
122
- gl.bindVertexArray(null);
123
- }
124
-
125
- _allocate() {
126
- super._allocate();
127
-
128
- const program = this._program;
129
-
130
- if (SNAPPING_LOG_DEPTH_BUF_ENABLED) {
131
- this._uLogDepthBufFC = program.getLocation("logDepthBufFC");
132
- }
133
- this.uVectorA = program.getLocation("snapVectorA");
134
- this.uInverseVectorAB = program.getLocation("snapInvVectorAB");
135
- this._uLayerNumber = program.getLocation("layerNumber");
136
- this._uCoordinateScaler = program.getLocation("coordinateScaler");
137
- }
138
-
139
- _bindProgram() {
140
- this._program.bind();
141
-
142
- }
143
-
144
- _buildVertexShader() {
145
- const scene = this._scene;
146
- const sectionPlanesState = scene._sectionPlanesState;
147
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
148
- const src = [];
149
- src.push ('#version 300 es');
150
- src.push("// SnapInstancingDepthBufInitRenderer vertex shader");
151
- src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
152
- src.push("precision highp float;");
153
- src.push("precision highp int;");
154
- src.push("precision highp usampler2D;");
155
- src.push("precision highp isampler2D;");
156
- src.push("precision highp sampler2D;");
157
- src.push("#else");
158
- src.push("precision mediump float;");
159
- src.push("precision mediump int;");
160
- src.push("precision mediump usampler2D;");
161
- src.push("precision mediump isampler2D;");
162
- src.push("precision mediump sampler2D;");
163
- src.push("#endif");
164
- src.push("uniform int renderPass;");
165
- src.push("in vec4 pickColor;");
166
- src.push("in vec3 position;");
167
- if (scene.entityOffsetsEnabled) {
168
- src.push("in vec3 offset;");
169
- }
170
- src.push("in float flags;");
171
- src.push("in vec4 modelMatrixCol0;"); // Modeling matrix
172
- src.push("in vec4 modelMatrixCol1;");
173
- src.push("in vec4 modelMatrixCol2;");
174
- src.push("uniform bool pickInvisible;");
175
-
176
- this._addMatricesUniformBlockLines(src);
177
-
178
- src.push("uniform vec2 snapVectorA;");
179
- src.push("uniform vec2 snapInvVectorAB;");
180
- if (SNAPPING_LOG_DEPTH_BUF_ENABLED) {
181
- src.push("uniform float logDepthBufFC;");
182
- src.push("out float vFragDepth;");
183
- src.push("bool isPerspectiveMatrix(mat4 m) {");
184
- src.push(" return (m[2][3] == - 1.0);");
185
- src.push("}");
186
- src.push("out float isPerspective;");
187
- }
188
- src.push("vec2 remapClipPos(vec2 clipPos) {");
189
- src.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;");
190
- src.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;");
191
- src.push(" return vec2(x, y);")
192
- src.push("}");
193
- src.push("flat out vec4 vPickColor;");
194
- src.push("out vec4 vWorldPosition;");
195
- if (clipping) {
196
- src.push("out float vFlags;");
197
- }
198
- src.push("out highp vec3 relativeToOriginPosition;");
199
- src.push("void main(void) {");
200
- // pickFlag = NOT_RENDERED | PICK
201
- // renderPass = PICK
202
- src.push(`int pickFlag = int(flags) >> 12 & 0xF;`);
203
- src.push(`if (pickFlag != renderPass) {`);
204
- src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
205
- src.push("} else {");
206
- src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");
207
- src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");
208
- if (scene.entityOffsetsEnabled) {
209
- src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
210
- }
211
- src.push("relativeToOriginPosition = worldPosition.xyz;")
212
- src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");
213
- src.push(" vWorldPosition = worldPosition;");
214
- if (clipping) {
215
- src.push(" vFlags = flags;");
216
- }
217
- src.push("vPickColor = pickColor;");
218
- src.push("vec4 clipPos = projMatrix * viewPosition;");
219
- src.push("float tmp = clipPos.w;")
220
- src.push("clipPos.xyzw /= tmp;")
221
- src.push("clipPos.xy = remapClipPos(clipPos.xy);");
222
- src.push("clipPos.xyzw *= tmp;")
223
- if (SNAPPING_LOG_DEPTH_BUF_ENABLED) {
224
- src.push("vFragDepth = 1.0 + clipPos.w;");
225
- src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
226
- }
227
- src.push("gl_Position = clipPos;");
228
- src.push("}");
229
- src.push("}");
230
- return src;
231
- }
232
-
233
- _buildFragmentShader() {
234
- const scene = this._scene;
235
- const sectionPlanesState = scene._sectionPlanesState;
236
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
237
- const src = [];
238
- src.push ('#version 300 es');
239
- src.push("// Points instancing pick depth fragment shader");
240
- src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
241
- src.push("precision highp float;");
242
- src.push("precision highp int;");
243
- src.push("#else");
244
- src.push("precision mediump float;");
245
- src.push("precision mediump int;");
246
- src.push("#endif");
247
- if (SNAPPING_LOG_DEPTH_BUF_ENABLED) {
248
- src.push("in float isPerspective;");
249
- src.push("uniform float logDepthBufFC;");
250
- src.push("in float vFragDepth;");
251
- }
252
- src.push("uniform int layerNumber;");
253
- src.push("uniform vec3 coordinateScaler;");
254
- src.push("in vec4 vWorldPosition;");
255
- src.push("flat in vec4 vPickColor;");
256
- if (clipping) {
257
- src.push("in float vFlags;");
258
- for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
259
- src.push("uniform bool sectionPlaneActive" + i + ";");
260
- src.push("uniform vec3 sectionPlanePos" + i + ";");
261
- src.push("uniform vec3 sectionPlaneDir" + i + ";");
262
- }
263
- }
264
- src.push("in highp vec3 relativeToOriginPosition;");
265
- src.push("layout(location = 0) out highp ivec4 outCoords;");
266
- src.push("layout(location = 1) out highp ivec4 outNormal;");
267
- src.push("layout(location = 2) out lowp uvec4 outPickColor;");
268
- src.push("void main(void) {");
269
- if (clipping) {
270
- src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
271
- src.push(" if (clippable) {");
272
- src.push(" float dist = 0.0;");
273
- for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
274
- src.push("if (sectionPlaneActive" + i + ") {");
275
- src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
276
- src.push("}");
277
- }
278
- src.push("if (dist > 0.0) { discard; }");
279
- src.push("}");
280
- }
281
- if (SNAPPING_LOG_DEPTH_BUF_ENABLED) {
282
- src.push(" float dx = dFdx(vFragDepth);")
283
- src.push(" float dy = dFdy(vFragDepth);")
284
- src.push(" float diff = sqrt(dx*dx+dy*dy);");
285
- src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;");
286
- }
287
- src.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);")
288
- // src.push("vec3 xTangent = dFdx( vWorldPosition.xyz );");
289
- // src.push("vec3 yTangent = dFdy( vWorldPosition.xyz );");
290
- // src.push("vec3 worldNormal = normalize( cross( xTangent, yTangent ) );");
291
- src.push(`outNormal = ivec4(1.0, 1.0, 1.0, 1.0);`);
292
- src.push("outPickColor = uvec4(vPickColor);");
293
- src.push("}");
294
- return src;
295
- }
296
-
297
- webglContextRestored() {
298
- this._program = null;
299
- }
300
-
301
- destroy() {
302
- if (this._program) {
303
- this._program.destroy();
304
- }
305
- this._program = null;
306
- }
307
- }
@@ -1,293 +0,0 @@
1
- import {VBORenderer} from "../../../VBORenderer.js";
2
- import {createRTCViewMat} from "../../../../../math/rtcCoords.js";
3
- import {math} from "../../../../../math/math.js";
4
-
5
- const tempVec3a = math.vec3();
6
- const tempVec3b = math.vec3();
7
- const tempVec3c = math.vec3();
8
- const tempVec3d = math.vec3();
9
- const tempMat4a = math.mat4();
10
-
11
- const SNAPPING_LOG_DEPTH_BUF_ENABLED = true; // Improves occlusion accuracy at distance
12
-
13
- /**
14
- * @private
15
- */
16
- export class VBOInstancingPointsSnapRenderer extends VBORenderer {
17
-
18
- constructor(scene) {
19
- super(scene, false, { instancing: true });
20
- }
21
-
22
- drawLayer(frameCtx, instancingLayer, renderPass) {
23
-
24
- if (!this._program) {
25
- this._allocate(instancingLayer);
26
- if (this.errors) {
27
- return;
28
- }
29
- }
30
-
31
- if (frameCtx.lastProgramId !== this._program.id) {
32
- frameCtx.lastProgramId = this._program.id;
33
- this._bindProgram();
34
- }
35
-
36
- const model = instancingLayer.model;
37
- const scene = model.scene;
38
- const camera = scene.camera;
39
- const gl = scene.canvas.gl;
40
- const state = instancingLayer._state;
41
- const origin = instancingLayer._state.origin;
42
- const {position, rotationMatrix} = model;
43
- const aabb = instancingLayer.aabb; // Per-layer AABB for best RTC accuracy
44
- const viewMatrix = frameCtx.pickViewMatrix || camera.viewMatrix;
45
-
46
- if (this._vaoCache.has(instancingLayer)) {
47
- gl.bindVertexArray(this._vaoCache.get(instancingLayer));
48
- } else {
49
- this._vaoCache.set(instancingLayer, this._makeVAO(state))
50
- }
51
-
52
- const coordinateScaler = tempVec3a;
53
- coordinateScaler[0] = math.safeInv(aabb[3] - aabb[0]) * math.MAX_INT;
54
- coordinateScaler[1] = math.safeInv(aabb[4] - aabb[1]) * math.MAX_INT;
55
- coordinateScaler[2] = math.safeInv(aabb[5] - aabb[2]) * math.MAX_INT;
56
-
57
- frameCtx.snapPickCoordinateScale[0] = math.safeInv(coordinateScaler[0]);
58
- frameCtx.snapPickCoordinateScale[1] = math.safeInv(coordinateScaler[1]);
59
- frameCtx.snapPickCoordinateScale[2] = math.safeInv(coordinateScaler[2]);
60
-
61
- let rtcViewMatrix;
62
-
63
- if (origin || position[0] !== 0 || position[1] !== 0 || position[2] !== 0) {
64
- const rtcOrigin = tempVec3b;
65
- if (origin) {
66
- const rotatedOrigin = math.transformPoint3(rotationMatrix, origin, tempVec3c);
67
- rtcOrigin[0] = rotatedOrigin[0];
68
- rtcOrigin[1] = rotatedOrigin[1];
69
- rtcOrigin[2] = rotatedOrigin[2];
70
- } else {
71
- rtcOrigin[0] = 0;
72
- rtcOrigin[1] = 0;
73
- rtcOrigin[2] = 0;
74
- }
75
- rtcOrigin[0] += position[0];
76
- rtcOrigin[1] += position[1];
77
- rtcOrigin[2] += position[2];
78
- rtcViewMatrix = createRTCViewMat(viewMatrix, rtcOrigin, tempMat4a);
79
- frameCtx.snapPickOrigin[0] = rtcOrigin[0];
80
- frameCtx.snapPickOrigin[1] = rtcOrigin[1];
81
- frameCtx.snapPickOrigin[2] = rtcOrigin[2];
82
- } else {
83
- rtcViewMatrix = viewMatrix;
84
- frameCtx.snapPickOrigin[0] = 0;
85
- frameCtx.snapPickOrigin[1] = 0;
86
- frameCtx.snapPickOrigin[2] = 0;
87
- }
88
-
89
- gl.uniform2fv(this.uVectorA, frameCtx.snapVectorA);
90
- gl.uniform2fv(this.uInverseVectorAB, frameCtx.snapInvVectorAB);
91
- gl.uniform1i(this._uLayerNumber, frameCtx.snapPickLayerNumber);
92
- gl.uniform3fv(this._uCoordinateScaler, coordinateScaler);
93
- gl.uniform1i(this._uRenderPass, renderPass);
94
- gl.uniform1i(this._uPickInvisible, frameCtx.pickInvisible);
95
-
96
- let offset = 0;
97
- const mat4Size = 4 * 4;
98
-
99
- this._matricesUniformBlockBufferData.set(rotationMatrix, 0);
100
- this._matricesUniformBlockBufferData.set(rtcViewMatrix, offset += mat4Size);
101
- this._matricesUniformBlockBufferData.set(camera.projMatrix, offset += mat4Size);
102
- this._matricesUniformBlockBufferData.set(state.positionsDecodeMatrix, offset += mat4Size);
103
-
104
- gl.bindBuffer(gl.UNIFORM_BUFFER, this._matricesUniformBlockBuffer);
105
- gl.bufferData(gl.UNIFORM_BUFFER, this._matricesUniformBlockBufferData, gl.DYNAMIC_DRAW);
106
-
107
- gl.bindBufferBase(
108
- gl.UNIFORM_BUFFER,
109
- this._matricesUniformBlockBufferBindingPoint,
110
- this._matricesUniformBlockBuffer);
111
-
112
- if (SNAPPING_LOG_DEPTH_BUF_ENABLED) {
113
- const logDepthBufFC = 2.0 / (Math.log(frameCtx.pickZFar + 1.0) / Math.LN2); // TODO: Far from pick project matrix
114
- gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
115
- }
116
-
117
- this.setSectionPlanesStateUniforms(instancingLayer);
118
-
119
- gl.drawArraysInstanced(gl.POINTS, 0, state.positionsBuf.numItems, state.numInstances);
120
-
121
- gl.bindVertexArray(null);
122
- }
123
-
124
- _allocate() {
125
- super._allocate();
126
-
127
- const program = this._program;
128
-
129
- if (SNAPPING_LOG_DEPTH_BUF_ENABLED) {
130
- this._uLogDepthBufFC = program.getLocation("logDepthBufFC");
131
- }
132
- this.uVectorA = program.getLocation("snapVectorA");
133
- this.uInverseVectorAB = program.getLocation("snapInvVectorAB");
134
- this._uLayerNumber = program.getLocation("layerNumber");
135
- this._uCoordinateScaler = program.getLocation("coordinateScaler");
136
- }
137
-
138
- _bindProgram() {
139
- this._program.bind();
140
-
141
- }
142
-
143
- _buildVertexShader() {
144
- const scene = this._scene;
145
- const sectionPlanesState = scene._sectionPlanesState;
146
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
147
- const src = [];
148
- src.push ('#version 300 es');
149
- src.push("// SnapInstancingDepthRenderer vertex shader");
150
- src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
151
- src.push("precision highp float;");
152
- src.push("precision highp int;");
153
- src.push("precision highp usampler2D;");
154
- src.push("precision highp isampler2D;");
155
- src.push("precision highp sampler2D;");
156
- src.push("#else");
157
- src.push("precision mediump float;");
158
- src.push("precision mediump int;");
159
- src.push("precision mediump usampler2D;");
160
- src.push("precision mediump isampler2D;");
161
- src.push("precision mediump sampler2D;");
162
- src.push("#endif");
163
- src.push("uniform int renderPass;");
164
- src.push("in vec3 position;");
165
- if (scene.entityOffsetsEnabled) {
166
- src.push("in vec3 offset;");
167
- }
168
- src.push("in float flags;");
169
- src.push("in vec4 modelMatrixCol0;"); // Modeling matrix
170
- src.push("in vec4 modelMatrixCol1;");
171
- src.push("in vec4 modelMatrixCol2;");
172
- src.push("uniform bool pickInvisible;");
173
-
174
- this._addMatricesUniformBlockLines(src);
175
-
176
- src.push("uniform vec2 snapVectorA;");
177
- src.push("uniform vec2 snapInvVectorAB;");
178
- if (SNAPPING_LOG_DEPTH_BUF_ENABLED) {
179
- src.push("uniform float logDepthBufFC;");
180
- src.push("out float vFragDepth;");
181
- src.push("bool isPerspectiveMatrix(mat4 m) {");
182
- src.push(" return (m[2][3] == - 1.0);");
183
- src.push("}");
184
- src.push("out float isPerspective;");
185
- }
186
- src.push("vec2 remapClipPos(vec2 clipPos) {");
187
- src.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;");
188
- src.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;");
189
- src.push(" return vec2(x, y);")
190
- src.push("}");
191
- if (clipping) {
192
- src.push("out vec4 vWorldPosition;");
193
- src.push("out float vFlags;");
194
- }
195
- src.push("out highp vec3 relativeToOriginPosition;");
196
- src.push("void main(void) {");
197
- // pickFlag = NOT_RENDERED | PICK
198
- // renderPass = PICK
199
- src.push(`int pickFlag = int(flags) >> 12 & 0xF;`);
200
- src.push(`if (pickFlag != renderPass) {`);
201
- src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
202
- src.push("} else {");
203
- src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");
204
- src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");
205
- if (scene.entityOffsetsEnabled) {
206
- src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
207
- }
208
- src.push("relativeToOriginPosition = worldPosition.xyz;")
209
- src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");
210
- if (clipping) {
211
- src.push(" vWorldPosition = worldPosition;");
212
- src.push(" vFlags = flags;");
213
- }
214
- src.push("vec4 clipPos = projMatrix * viewPosition;");
215
- src.push("float tmp = clipPos.w;")
216
- src.push("clipPos.xyzw /= tmp;")
217
- src.push("clipPos.xy = remapClipPos(clipPos.xy);");
218
- src.push("clipPos.xyzw *= tmp;")
219
- if (SNAPPING_LOG_DEPTH_BUF_ENABLED) {
220
- src.push("vFragDepth = 1.0 + clipPos.w;");
221
- src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
222
- }
223
- src.push("gl_Position = clipPos;");
224
- src.push("gl_PointSize = 1.0;"); // Windows needs this?
225
- src.push("}");
226
- src.push("}");
227
- return src;
228
- }
229
-
230
- _buildFragmentShader() {
231
- const scene = this._scene;
232
- const sectionPlanesState = scene._sectionPlanesState;
233
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
234
- const src = [];
235
- src.push ('#version 300 es');
236
- src.push("// SnapInstancingDepthRenderer fragment shader");
237
- src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
238
- src.push("precision highp float;");
239
- src.push("precision highp int;");
240
- src.push("#else");
241
- src.push("precision mediump float;");
242
- src.push("precision mediump int;");
243
- src.push("#endif");
244
- if (SNAPPING_LOG_DEPTH_BUF_ENABLED) {
245
- src.push("in float isPerspective;");
246
- src.push("uniform float logDepthBufFC;");
247
- src.push("in float vFragDepth;");
248
- }
249
- src.push("uniform int layerNumber;");
250
- src.push("uniform vec3 coordinateScaler;");
251
- if (clipping) {
252
- src.push("in vec4 vWorldPosition;");
253
- src.push("in float vFlags;");
254
- for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
255
- src.push("uniform bool sectionPlaneActive" + i + ";");
256
- src.push("uniform vec3 sectionPlanePos" + i + ";");
257
- src.push("uniform vec3 sectionPlaneDir" + i + ";");
258
- }
259
- }
260
- src.push("in highp vec3 relativeToOriginPosition;");
261
- src.push("out highp ivec4 outCoords;");
262
- src.push("void main(void) {");
263
- if (clipping) {
264
- src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
265
- src.push(" if (clippable) {");
266
- src.push(" float dist = 0.0;");
267
- for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
268
- src.push("if (sectionPlaneActive" + i + ") {");
269
- src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
270
- src.push("}");
271
- }
272
- src.push("if (dist > 0.0) { discard; }");
273
- src.push("}");
274
- }
275
- if (SNAPPING_LOG_DEPTH_BUF_ENABLED) {
276
- src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
277
- }
278
- src.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);")
279
- src.push("}");
280
- return src;
281
- }
282
-
283
- webglContextRestored() {
284
- this._program = null;
285
- }
286
-
287
- destroy() {
288
- if (this._program) {
289
- this._program.destroy();
290
- }
291
- this._program = null;
292
- }
293
- }